lecodes-cli 0.18.2 → 0.19.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +1866 -301
- package/package.json +14 -12
- package/runtime/scene-harness.json +1 -1
- package/runtime/sdk-types.json +1 -1
- package/src/api.ts +302 -0
- package/src/browserAuth.ts +87 -0
- package/src/cmgenTool.ts +104 -0
- package/src/commands/app.ts +891 -0
- package/src/commands/appAndroid.ts +603 -0
- package/src/commands/appDesktop.ts +326 -0
- package/src/commands/appDesktopMac.ts +470 -0
- package/src/commands/appIcon.ts +187 -0
- package/src/commands/appShared.ts +448 -0
- package/src/commands/appTemplates.ts +883 -0
- package/src/commands/appTemplatesAndroid.ts +599 -0
- package/src/commands/appTemplatesGradlew.ts +9 -0
- package/src/commands/assets.ts +28 -0
- package/src/commands/clone.ts +60 -0
- package/src/commands/compile.ts +253 -0
- package/src/commands/create.ts +59 -0
- package/src/commands/design.ts +863 -0
- package/src/commands/designTemplates.ts +11 -0
- package/src/commands/desktop.ts +122 -0
- package/src/commands/dev.ts +214 -0
- package/src/commands/diff.ts +59 -0
- package/src/commands/init.ts +191 -0
- package/src/commands/install.ts +198 -0
- package/src/commands/lightmap.ts +290 -0
- package/src/commands/link.ts +147 -0
- package/src/commands/login.ts +24 -0
- package/src/commands/navmesh.ts +225 -0
- package/src/commands/pn.ts +305 -0
- package/src/commands/projectTemplates.ts +129 -0
- package/src/commands/pull.ts +109 -0
- package/src/commands/push.ts +173 -0
- package/src/commands/render.ts +414 -0
- package/src/commands/scene.ts +148 -0
- package/src/commands/shaders.ts +157 -0
- package/src/commands/status.ts +29 -0
- package/src/commands/test.ts +370 -0
- package/src/commands/thumbs.ts +178 -0
- package/src/commands/types.ts +87 -0
- package/src/commands/update.ts +190 -0
- package/src/compile/assetIcons.ts +214 -0
- package/src/compile/collect.ts +46 -0
- package/src/compile/collectLocal.ts +37 -0
- package/src/compile/designCompile.ts +104 -0
- package/src/compile/fonts.ts +156 -0
- package/src/compile/headlessBundle.ts +129 -0
- package/src/compile/nativeStack.ts +21 -0
- package/src/compile/projectCompile.ts +109 -0
- package/src/compile/sceneCompile.ts +113 -0
- package/src/compile/screenEntry.ts +127 -0
- package/src/compile/shaders.ts +245 -0
- package/src/config.ts +42 -0
- package/src/designMeta.ts +35 -0
- package/src/desktopRenderer.ts +532 -0
- package/src/desktopScript.ts +276 -0
- package/src/dev/clientTemplates.ts +160 -0
- package/src/dev/devServer.ts +292 -0
- package/src/dev/wsServer.ts +144 -0
- package/src/distRoot.ts +20 -0
- package/src/ignore.ts +163 -0
- package/src/index.ts +491 -0
- package/src/lecodes-3d-editor.d.ts +41 -0
- package/src/lecodes-assets.d.ts +7 -0
- package/src/lecodes-design.d.ts +191 -0
- package/src/lecodes-renderer.d.ts +131 -0
- package/src/localFiles.ts +144 -0
- package/src/manifest.ts +46 -0
- package/src/matcTool.ts +137 -0
- package/src/peers.ts +40 -0
- package/src/project.ts +61 -0
- package/src/projectEnv.ts +94 -0
- package/src/qrcode-terminal.d.ts +9 -0
- package/src/releases.ts +125 -0
- package/src/serverDiff.ts +78 -0
- package/src/textDiff.ts +103 -0
- package/src/types.ts +0 -0
- package/src/util.ts +146 -0
- package/runtime/sdk/animate/animate.ts +0 -238
- package/runtime/sdk/animate/bezier.ts +0 -138
- package/runtime/sdk/animate/easings.ts +0 -126
- package/runtime/sdk/canvas/Canvas.ts +0 -305
- package/runtime/sdk/core/Aspect.ts +0 -512
- package/runtime/sdk/core/InspectorUI.ts +0 -212
- package/runtime/sdk/core/color.ts +0 -66
- package/runtime/sdk/core/compWrite.ts +0 -42
- package/runtime/sdk/core/events.ts +0 -38
- package/runtime/sdk/core/fields.ts +0 -120
- package/runtime/sdk/core/registry.ts +0 -23
- package/runtime/sdk/core/signals.ts +0 -277
- package/runtime/sdk/core/time.ts +0 -81
- package/runtime/sdk/g2/Camera2D.ts +0 -40
- package/runtime/sdk/g2/CharacterController2D.ts +0 -276
- package/runtime/sdk/g2/Node2D.ts +0 -267
- package/runtime/sdk/g2/OneWay2D.ts +0 -66
- package/runtime/sdk/g2/Physics2D.ts +0 -346
- package/runtime/sdk/g2/Scene2D.ts +0 -209
- package/runtime/sdk/g2/Shape2D.ts +0 -259
- package/runtime/sdk/g2/Sprite.ts +0 -89
- package/runtime/sdk/g2/SpriteAnimation.ts +0 -171
- package/runtime/sdk/g2/SpriteSheet.ts +0 -166
- package/runtime/sdk/g2/Texture2D.ts +0 -47
- package/runtime/sdk/g2/Tilemap.ts +0 -41
- package/runtime/sdk/g2/Tileset.ts +0 -71
- package/runtime/sdk/g2/Trigger2D.ts +0 -77
- package/runtime/sdk/g2/autotile.ts +0 -433
- package/runtime/sdk/g2/cells.ts +0 -91
- package/runtime/sdk/g2/defineScene2d.ts +0 -381
- package/runtime/sdk/g2/groups2d.ts +0 -106
- package/runtime/sdk/g2/loop.ts +0 -50
- package/runtime/sdk/g2/scenarios2d.ts +0 -69
- package/runtime/sdk/g2/touch.ts +0 -83
- package/runtime/sdk/gl/Camera.ts +0 -160
- package/runtime/sdk/gl/CameraPlace.ts +0 -52
- package/runtime/sdk/gl/CharacterController.ts +0 -238
- package/runtime/sdk/gl/Gearbox.ts +0 -212
- package/runtime/sdk/gl/Geometry.ts +0 -279
- package/runtime/sdk/gl/IK.ts +0 -193
- package/runtime/sdk/gl/InstancedMesh.ts +0 -132
- package/runtime/sdk/gl/Light.ts +0 -99
- package/runtime/sdk/gl/Lightmap.ts +0 -179
- package/runtime/sdk/gl/Material.ts +0 -245
- package/runtime/sdk/gl/Mesh.ts +0 -83
- package/runtime/sdk/gl/Model.ts +0 -64
- package/runtime/sdk/gl/Node.ts +0 -350
- package/runtime/sdk/gl/Noise.ts +0 -30
- package/runtime/sdk/gl/Particles.ts +0 -676
- package/runtime/sdk/gl/Physics.ts +0 -222
- package/runtime/sdk/gl/Plane.ts +0 -53
- package/runtime/sdk/gl/Ray.ts +0 -16
- package/runtime/sdk/gl/Scene.ts +0 -479
- package/runtime/sdk/gl/Shape.ts +0 -377
- package/runtime/sdk/gl/Texture.ts +0 -46
- package/runtime/sdk/gl/Trigger.ts +0 -45
- package/runtime/sdk/gl/Vehicle.ts +0 -473
- package/runtime/sdk/gl/Wheel.ts +0 -240
- package/runtime/sdk/gl/animation/AnimationClip.ts +0 -204
- package/runtime/sdk/gl/animation/Animator.ts +0 -87
- package/runtime/sdk/gl/animation/Layer.ts +0 -29
- package/runtime/sdk/gl/animation/Loop.ts +0 -25
- package/runtime/sdk/gl/animation/Playback.ts +0 -43
- package/runtime/sdk/gl/animation/core.ts +0 -294
- package/runtime/sdk/gl/controls.ts +0 -95
- package/runtime/sdk/gl/physicsEvents.ts +0 -20
- package/runtime/sdk/gl/scenarios.ts +0 -291
- package/runtime/sdk/gl/state.ts +0 -6
- package/runtime/sdk/gl/touch.ts +0 -68
- package/runtime/sdk/inject.ts +0 -186
- package/runtime/sdk/math/Mathf.ts +0 -118
- package/runtime/sdk/math/mat4.ts +0 -278
- package/runtime/sdk/math/quat.ts +0 -232
- package/runtime/sdk/math/vec.ts +0 -255
- package/runtime/sdk/plugins/camera.ts +0 -81
- package/runtime/sdk/plugins/geolocation.ts +0 -123
- package/runtime/sdk/plugins/oauth.ts +0 -61
- package/runtime/sdk/plugins/permission.ts +0 -7
- package/runtime/sdk/plugins/push.ts +0 -132
- package/runtime/sdk/plugins/qr.ts +0 -73
- package/runtime/sdk/plugins/service.ts +0 -47
- package/runtime/sdk/runtime/app.ts +0 -101
- package/runtime/sdk/runtime/appEvents.ts +0 -54
- package/runtime/sdk/runtime/channel.ts +0 -61
- package/runtime/sdk/runtime/clipboard.ts +0 -20
- package/runtime/sdk/runtime/datetime.ts +0 -329
- package/runtime/sdk/runtime/device.ts +0 -293
- package/runtime/sdk/runtime/fetch.ts +0 -77
- package/runtime/sdk/runtime/files.ts +0 -23
- package/runtime/sdk/runtime/input.ts +0 -175
- package/runtime/sdk/runtime/media.ts +0 -111
- package/runtime/sdk/runtime/misc.ts +0 -16
- package/runtime/sdk/runtime/net.ts +0 -36
- package/runtime/sdk/runtime/rpc.ts +0 -218
- package/runtime/sdk/runtime/service.ts +0 -83
- package/runtime/sdk/runtime/share.ts +0 -9
- package/runtime/sdk/runtime/storage.ts +0 -13
- package/runtime/sdk/runtime/touch.ts +0 -76
- package/runtime/sdk/scene/defineScene.ts +0 -1227
- package/runtime/sdk/scene/editorPlugins.ts +0 -92
- package/runtime/sdk/scene/gizmos.ts +0 -148
- package/runtime/sdk/scene/grammar.ts +0 -120
- package/runtime/sdk/scene/material.ts +0 -188
- package/runtime/sdk/server/auth/appConfig.ts +0 -12
- package/runtime/sdk/server/auth/global.ts +0 -80
- package/runtime/sdk/server/auth/host.ts +0 -318
- package/runtime/sdk/server/auth/models.ts +0 -83
- package/runtime/sdk/server/auth/types.ts +0 -50
- package/runtime/sdk/server/channel.ts +0 -56
- package/runtime/sdk/server/context.ts +0 -36
- package/runtime/sdk/server/db/defineDb.ts +0 -237
- package/runtime/sdk/server/db/fields.ts +0 -132
- package/runtime/sdk/server/db/httpTransport.ts +0 -93
- package/runtime/sdk/server/db/index.ts +0 -7
- package/runtime/sdk/server/db/marci/query.ts +0 -412
- package/runtime/sdk/server/db/types.ts +0 -202
- package/runtime/sdk/server/errors.ts +0 -12
- package/runtime/sdk/server/host.ts +0 -74
- package/runtime/sdk/server/inject.ts +0 -13
- package/runtime/sdk/server/runtime.ts +0 -133
- package/runtime/sdk/server/validate.ts +0 -87
- package/runtime/sdk/ui/NativeView.ts +0 -142
- package/runtime/sdk/ui/UI.ts +0 -39
- package/runtime/sdk/ui/UIBottomSheet.ts +0 -139
- package/runtime/sdk/ui/UIButton.ts +0 -101
- package/runtime/sdk/ui/UIContainer.ts +0 -60
- package/runtime/sdk/ui/UIImage.ts +0 -83
- package/runtime/sdk/ui/UIInput.ts +0 -185
- package/runtime/sdk/ui/UIModal.ts +0 -139
- package/runtime/sdk/ui/UINode.ts +0 -826
- package/runtime/sdk/ui/UIPager.ts +0 -362
- package/runtime/sdk/ui/UIPopover.ts +0 -100
- package/runtime/sdk/ui/UIScreen.ts +0 -123
- package/runtime/sdk/ui/UIScrollable.ts +0 -87
- package/runtime/sdk/ui/UISpacer.ts +0 -14
- package/runtime/sdk/ui/UITabs.ts +0 -236
- package/runtime/sdk/ui/UIText.ts +0 -51
- package/runtime/sdk/ui/UIVideo.ts +0 -88
- package/runtime/sdk/ui/UIVirtualizedList.ts +0 -241
- package/runtime/sdk/ui/UIWidget.ts +0 -127
- package/runtime/sdk/ui/fonts.ts +0 -13
- package/runtime/sdk/ui/presentable.ts +0 -117
- package/runtime/sdk/ui/router.ts +0 -132
- package/runtime/sdk/ui/theme.ts +0 -84
package/runtime/sdk/gl/Scene.ts
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// A 3D scene: a draw set, a Camera, lights and environment. Opening a scene asks the host to bring up
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// the 3D engine; only the active scene renders. Grown from the Phase 0 seed. Ported from
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// worker/src/Scene.ts (Scene + ARScene), with the camera exposed as scene.camera.
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//
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// Lights are explicit: a scene gets image-based ambient (IBL) by default; add a Light.sun() for
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// direct light + shadows.
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import { Color, type ColorInput } from "../core/color"
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import { _installAspectFrames, _installTimeScale, _attachSystem, _detachSystem, _detachAllSystems, type Aspect, type AspectCtor, type FieldOf, type TargetOf } from "../core/Aspect"
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import { _bumpNavEpoch, _navEpoch, _navSupported, _setCurrent, Presentable, type PresentOptions } from "../ui/presentable"
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import { device } from "../runtime/device"
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import type { ClickEvent, TouchStartEvent } from "../runtime/touch"
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import type { FetchResponse } from "../runtime/fetch"
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import { _requestCameraPermission } from "../plugins/permission"
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import { Camera } from "./Camera"
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import { attachControls, type ControlsHandle, type ControlsOptions } from "./controls"
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import { Material } from "./Material"
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import { Node, nodeRegistry } from "./Node"
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import { glState } from "./state"
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import { registerTouchEndEvent, registerTouchStartEvent } from "./touch"
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export type AmbientOcclusionOptions = {
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/** Strength of the darkening (default 1). */
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intensity?: number
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/** How far the occlusion reaches, in metres (default 0.3). */
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radius?: number
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/** Falloff contrast; >1 tightens it into the crease (default 1). */
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power?: number
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/** Sample count + filtering (default 'medium'). Not the buffer resolution — that stays half. */
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quality?: "low" | "medium" | "high" | "ultra"
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}
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export type FogOptions = {
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/** A TINT on the in-scattered ambient, not an absolute colour: the engine multiplies it by the
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* environment luminance, so white (the default) means "fog as bright as the ambient" and the fog
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* brightens with `environmentIntensity`. Do NOT expect the same hex to look like it does in
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* `skybox` — that one IS an absolute radiance and reads roughly an order of magnitude brighter.
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* Tint towards the sky's hue; leave it white to sit at the ambient level. */
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color?: ColorInput
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/** Metres from the camera before the fog starts (default 0). */
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start?: number
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/** Extinction per metre at `height`; 0.01 ≈ clearly visible over ~100 m (default 0.01). */
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density?: number
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/** The fog's "sea level" in world Y (default 0). */
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height?: number
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/** How fast it thins with altitude, 1/m. 0 = uniform everywhere; higher = a ground-hugging layer
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* you can see over (default 0). */
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heightFalloff?: number
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/** Cap on how opaque it can get, 0–1 — keeps far shapes readable (default 1). */
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maxOpacity?: number
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/** Metres after which fog stops applying; 0 = everywhere (default 0). */
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cutoff?: number
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/** Take the colour from the environment in the view direction, tinted by `color`, instead of a
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* flat `color`. Convincing when the IBL is a real sky (default false). */
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fromEnvironment?: boolean
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}
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export type SceneOptions = {
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/** Image-based ambient lighting (default on). */
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ibl?: boolean
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/** IBL intensity (default 20000). */
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environmentIntensity?: number
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/** Bloom post-processing. */
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bloom?: boolean
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bloomIntensity?: number
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/** Tone mapping operator. `'aces'` (default, filament's ACES legacy) desaturates bright colours
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* towards white — HDR fire reads pale; `'neutral'` (Khronos PBR Neutral) keeps hue and
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* saturation until very bright; `'linear'` clips each channel (what an engine without a
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* tonemapper shows — saturated, Unity-without-post-processing look); `'filmic'` (Uncharted). */
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/** The sky. Three forms:
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* produces from an equirectangular .hdr/.exr. This is the one to use for a real sky. Pass an
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* - `'environment'` — reuse the scene's IBL cubemap. Cheapest (no second texture) but that file
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*
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* a sky dome or a fullscreen equirect material by hand, both are strictly worse. */
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/** Screen-space ambient occlusion — the contact darkening in creases and where props meet the
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* ground. Without it an IBL lights a crease exactly as brightly as an open face, so everything
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* reads as pasted onto the floor rather than standing on it. `true` takes defaults tuned for
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* scene's scale (~0.3 for objects on a table, ~0.6-1 for a yard of crates and containers). */
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ambientOcclusion?: boolean | AmbientOcclusionOptions
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/** Distance fog / aerial perspective: distant geometry loses contrast so the eye reads depth, and
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* the hard edge where a finite level ends against the skybox goes away. By default the fog applies
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* at every distance — the skybox included — so the sky itself takes the fog colour and the horizon
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* blends on its own; `cutoff` opts geometry beyond a distance back out. */
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fog?: FogOptions
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/** Multisample anti-aliasing: `true` = 4×, `2`/`4` = that many samples, `false` = off (FXAA
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* takes over). Unset keeps the host default (desktop 4×, mobile/web off). The biggest single
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* fill-rate cost after resolution — turn it down on big screens before anything else. */
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/** Render the 3D at this fraction of the viewport (0.25–1) and upscale; the UI stays at native
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* resolution. A fixed, predictable cut of per-pixel GPU work — `0.75` is ~45 % cheaper and
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* barely visible in motion, `0.5` quarters it. Headless renders ignore it. */
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renderScale?: number
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* (Filament dynamic resolution, sharpened upscale) down to `min` (default 0.5). Off by default:
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* it makes the output frame-time dependent, so flow tests / headless renders never enable it. */
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dynamicResolution?: boolean | { min?: number }
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/** Anisotropic filtering, 1 (off) … 16. Default 2. What it buys is detail on surfaces seen at a
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* GRAZING angle — a first-person weapon, a floor, a wall — where the sample footprint is far
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* longer in one axis than the other and isotropic filtering has to pick a mip for the long one,
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* several levels coarser than the short axis deserves. Measured on a weapon seen from the side
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* (local contrast): 8.18 at 1× → 10.02 at 2× → 10.84 at 4× → 11.29 at 8×. The default is 2
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* because it is where the curve is steepest per unit of memory bandwidth; raise it if you have
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* the headroom.
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*
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* It is an ENGINE-WIDE default, not a property of this scene: a sampler is baked when its
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* texture is bound, so this reaches the models a scene loads AFTER it (which is every model in a
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* scene file — `env` is applied before the nodes build) and leaves already-loaded ones alone.
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* On the desktop host `CREATOR_TEXTURE_ANISOTROPY` overrides it, for tuning without a rebuild. */
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anisotropy?: number
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/** The look on an HDR display (a screen with headroom above SDR white — Apple XDR panels, the
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* macOS host today); ignored on SDR. `strength` 0..1 is how much of the picture reaches for the
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* display's headroom (0 only what SDR clipped, 1 nearly everything; default 0.35). `paperWhite`
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* calibration screen, where 1.5–2 is the norm; default 1 keeps a white wall at the UI's white,
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* faithful but dim next to what "HDR on" is expected to look like. Engine-wide like `anisotropy`;
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// Route aspect update(dt) through the render-synced native phases (render() early = before physics,
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// late = after animations / before draw), so followers/cameras are in lockstep with the draw. Done from
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// the 3D layer (not core) so a 2D-only bundle never pulls in the 3D bridge. Installed once, lazily on
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// the first Scene. On an older wasm without the hooks the installer returns false → setLoop fallback.
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const installRenderSyncedFrames = (): void => {
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framesInstalled = true
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_installAspectFrames((early, late) => {
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_creator.setEarlyUpdate((dt: number) => { glState.frame++; early(dt) })
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})
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// Time.scale / Time.paused reach the engine's own clocks (physics, animators, particles) through
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// setTimeScale; a host without it keeps running its sims at wall-clock speed (feature-detected).
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_installTimeScale((scale) => { _creator.setTimeScale?.(scale) })
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}
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export class Scene implements Presentable {
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/** @internal native scene handle. */
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readonly _id: number
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/** @internal the IBL intensity this scene was built with (Lightmap.load's ambient floor). */
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_environmentIntensity = 20000
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readonly camera: Camera
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/** @internal touch listeners, read by the dispatch system. */
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readonly _clickListeners: Array<(ev: ClickEvent<Node | null>) => void> = []
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readonly _touchStartListeners: Array<(ev: TouchStartEvent<Node | null>) => void> = []
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private _material?: Material
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private static _active: Scene | null = null
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static get active(): Scene | null { return Scene._active }
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constructor(options: SceneOptions = {}) {
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installRenderSyncedFrames()
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const parent = (options as any)._parent as Scene | undefined
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if (parent) {
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this.camera = parent.camera
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this._id = _creator.createOverlayScene(parent._id)
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// No camera re-attach: the native createOverlayScene wires the parent's camera into the
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// overlay view. Re-attaching would (a) point camera._sceneId — the source for getRay /
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// getViewDirection / fov — at the overlay's view, whose viewport/projection aren't
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// maintained like the render view's, and (b) create a second native camera component on
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// the shared entity. (Found via the scene editor: gizmo pick rays came out distorted.)
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} else {
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this.camera = new Camera()
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this._id = _creator.createScene()
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this.camera._attach(this._id)
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}
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if (options.ibl !== false) _creator.setDefaultIbl(this._id, options.environmentIntensity ?? 20000)
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this._environmentIntensity = options.ibl === false ? 0 : (options.environmentIntensity ?? 20000)
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if (options.bloom) _creator.setBloomOptions(this._id, true, options.bloomIntensity ?? 0.2, 1)
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if (options.toneMapping !== undefined && options.toneMapping !== "aces") {
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_creator.setToneMapping?.(this._id, { neutral: 1, linear: 2, filmic: 3 }[options.toneMapping] ?? 0)
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}
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if (options.skybox !== undefined) this.skybox = options.skybox
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if (options.ambientOcclusion) this.setAmbientOcclusion(options.ambientOcclusion)
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if (options.fog) this.setFog(options.fog)
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if (options.antialias !== undefined) {
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const a = options.antialias
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// `false` must reach the host: desktop defaults to 4× MSAA, so an explicit off is a real change.
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_creator.setSceneMultiSampleAntiAliasing(this._id, a !== false, typeof a === "number" ? a : 4)
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}
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// Before anything else in this constructor that could load a texture: the value has to be in
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// place by the time assets bind their samplers.
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if (options.anisotropy !== undefined) _creator.setTextureAnisotropy?.(options.anisotropy)
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if (options.hdr) {
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if (options.hdr.strength !== undefined) device.hdr.strength = options.hdr.strength
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if (options.hdr.paperWhite !== undefined) device.hdr.paperWhite = options.hdr.paperWhite
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}
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if (options.renderScale !== undefined || options.dynamicResolution) {
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this.setRenderOptions(options.renderScale ?? 1, options.dynamicResolution ?? false)
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}
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}
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/** Runtime form of `renderScale` / `dynamicResolution` (a graphics-settings menu). `renderScale`
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* 0.25–1; older hosts without the method ignore it. */
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setRenderOptions(renderScale: number, dynamicResolution: boolean | { min?: number } = false): void {
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const min = typeof dynamicResolution === "object" ? (dynamicResolution.min ?? 0.5) : 0.5
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_creator.setSceneRenderOptions?.(this._id, renderScale, !!dynamicResolution, min)
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}
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/** Scene occlusion material. */
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get occlusionMaterial(): Material {
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if (!this._material) this._material = new Material(_creator.getSceneMaterial(this._id))
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return this._material
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}
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set skybox(sky: ColorInput | "environment" | { texture: string }) {
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if (sky === "environment") { _creator.setSkyboxFromEnvironment?.(this._id); return }
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|
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if (typeof sky === "object" && sky !== null && "texture" in sky) {
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|
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const src = sky.texture
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|
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// `asset()` hands back "id:<n>" (already staged); a bare name is resolved on the spot.
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|
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const id = src.startsWith("id:") ? Number(src.slice(3)) : _creatorUtils.fetchLocal(src)
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|
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_creator.setSkyboxTexture?.(this._id, id)
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|
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return
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}
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|
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_creator.setSkybox(this._id, Color.toPackedRgb(sky))
|
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}
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|
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|
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|
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/** Runtime form of `ambientOcclusion` (a graphics-settings menu). `false` turns it off. */
|
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|
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setAmbientOcclusion(options: boolean | AmbientOcclusionOptions): void {
|
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|
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const o: AmbientOcclusionOptions = typeof options === "object" ? options : {}
|
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|
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const quality = { low: 0, medium: 1, high: 2, ultra: 3 }[o.quality ?? "medium"] ?? 1
|
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|
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_creator.setAmbientOcclusionOptions?.(this._id, options !== false, o.intensity ?? 1, o.radius ?? 0.3, o.power ?? 1, quality)
|
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|
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}
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|
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|
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241
|
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/** Runtime form of `fog` (weather, entering a building). `false` turns it off. */
|
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|
-
setFog(options: FogOptions | false): void {
|
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|
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const o: FogOptions = options === false ? {} : options
|
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|
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_creator.setFogOptions?.(
|
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|
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this._id, options !== false, Color.toPackedRgb(o.color ?? "#ffffff"),
|
|
246
|
-
o.start ?? 0, o.density ?? 0.01, o.height ?? 0, o.heightFalloff ?? 0,
|
|
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|
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o.maxOpacity ?? 1, o.cutoff ?? 0, o.fromEnvironment ?? false,
|
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|
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)
|
|
249
|
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}
|
|
250
|
-
|
|
251
|
-
setMaterialGlobalParameter(i: number, x: number, y: number, z: number, w: number): void {
|
|
252
|
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_creator.setMaterialGlobalParameter(this._id, i, x, y, z, w)
|
|
253
|
-
}
|
|
254
|
-
setAntialias(enabled: boolean, scale = 4): void {
|
|
255
|
-
_creator.setSceneMultiSampleAntiAliasing(this._id, enabled, scale)
|
|
256
|
-
}
|
|
257
|
-
|
|
258
|
-
add(...nodes: Node[]): this {
|
|
259
|
-
for (const n of nodes) _creator.addEntityToScene(this._id, n.id)
|
|
260
|
-
return this
|
|
261
|
-
}
|
|
262
|
-
remove(...nodes: Node[]): this {
|
|
263
|
-
for (const n of nodes) _creator.removeEntityFromScene(this._id, n.id)
|
|
264
|
-
return this
|
|
265
|
-
}
|
|
266
|
-
|
|
267
|
-
// ---- systems: aspects of the scene (core/Aspect.ts `System`) ----
|
|
268
|
-
/** @internal class → instance, the authoritative store (named accessors mirror this). */
|
|
269
|
-
readonly _systems = new Map<Function, Aspect<any, any, any>>()
|
|
270
|
-
|
|
271
|
-
/** Attach (and configure) a system, or reconfigure it if already present. Returns the scene typed
|
|
272
|
-
* as now-having it (`scene.system(Hud).hud`). A `System<'x', Scene2D>` is rejected here. */
|
|
273
|
-
// `this: Self` (not `Self & Scene`): with the intersection TS infers Self = Scene and a chain
|
|
274
|
-
// `scene.system(A).system(B)` loses A's accessor from the result type.
|
|
275
|
-
system<Self extends TargetOf<A>, A extends Aspect<any, any, any>>(
|
|
276
|
-
this: Self,
|
|
277
|
-
ctor: AspectCtor<A>,
|
|
278
|
-
opts?: Partial<A>,
|
|
279
|
-
): Self & FieldOf<A> {
|
|
280
|
-
return _attachSystem(this as unknown as Scene, ctor, opts) as unknown as Self & FieldOf<A>
|
|
281
|
-
}
|
|
282
|
-
/** Safe access — undefined if the system isn't attached. */
|
|
283
|
-
get<A extends Aspect<any, any, any>>(ctor: AspectCtor<A>): A | undefined {
|
|
284
|
-
return this._systems.get(ctor) as A | undefined
|
|
285
|
-
}
|
|
286
|
-
/** Existence check AND type guard: inside `if (scene.has(Hud))`, `scene.hud` is present. */
|
|
287
|
-
has<A extends Aspect<any, any, any>>(ctor: AspectCtor<A>): this is this & FieldOf<A> {
|
|
288
|
-
return this._systems.has(ctor)
|
|
289
|
-
}
|
|
290
|
-
/** Detach a system (runs its onDetach). Chainable. */
|
|
291
|
-
removeSystem<A extends Aspect<any, any, any>>(ctor: AspectCtor<A>): this {
|
|
292
|
-
_detachSystem(this, ctor)
|
|
293
|
-
return this
|
|
294
|
-
}
|
|
295
|
-
/** Tear the scene down: every system detaches (last-attached first) and the scene closes. Nodes
|
|
296
|
-
* are yours — destroy the ones you own; the native scene object itself is not released. */
|
|
297
|
-
destroy(): void {
|
|
298
|
-
_detachAllSystems(this)
|
|
299
|
-
this.close()
|
|
300
|
-
}
|
|
301
|
-
|
|
302
|
-
createOverlay(options: SceneOptions = {}): Scene {
|
|
303
|
-
return new Scene({ ...options, _parent: this } as any)
|
|
304
|
-
}
|
|
305
|
-
|
|
306
|
-
warmRender(): Promise<void> {
|
|
307
|
-
return new Promise<void>((res) => _creator.warmRender(this._id, res))
|
|
308
|
-
}
|
|
309
|
-
|
|
310
|
-
// ---- Presentable (docs/navigation-presentable-plan.md) ----
|
|
311
|
-
// A scene is a destination like a screen: opening it replaces whatever is visible (suspending
|
|
312
|
-
// an active Router until Router.restore()), and it can be pushed onto the Router stack. The
|
|
313
|
-
// scene graph survives while covered — only the view detaches and rendering pauses.
|
|
314
|
-
|
|
315
|
-
/** @internal presentation lifecycle — fired by the host on present/dismiss (new navigation),
|
|
316
|
-
* or synchronously by open()/close() on legacy hosts. */
|
|
317
|
-
readonly ol: (() => void)[] = []
|
|
318
|
-
readonly cl: (() => void)[] = []
|
|
319
|
-
_backButtonCallback?: () => void
|
|
320
|
-
private _vd?: object
|
|
321
|
-
|
|
322
|
-
/** Fires when the scene becomes the visible destination (incl. a pop revealing it). */
|
|
323
|
-
onOpen(callback: () => void): this {
|
|
324
|
-
this.ol.push(callback)
|
|
325
|
-
return this
|
|
326
|
-
}
|
|
327
|
-
/** Fires when the scene stops being visible (closed, replaced, or covered by a push). */
|
|
328
|
-
onClose(callback: () => void): this {
|
|
329
|
-
this.cl.push(callback)
|
|
330
|
-
return this
|
|
331
|
-
}
|
|
332
|
-
onBackPressed(callback: () => void): this {
|
|
333
|
-
this._backButtonCallback = callback
|
|
334
|
-
return this
|
|
335
|
-
}
|
|
336
|
-
|
|
337
|
-
/** @internal stable wire descriptor; hosts hand it back via router onChange (`_p` = this). */
|
|
338
|
-
_viewDesc(): object {
|
|
339
|
-
return this._vd ??= { type: "scene3d", sceneId: this._id, _p: this }
|
|
340
|
-
}
|
|
341
|
-
|
|
342
|
-
/** Make this the active scene — shows it as the current destination (replaces a screen /
|
|
343
|
-
* another scene; only the active scene renders). */
|
|
344
|
-
open(options?: PresentOptions): void | Promise<void> {
|
|
345
|
-
_bumpNavEpoch()
|
|
346
|
-
if (_navSupported()) {
|
|
347
|
-
// The host activates the engine (openScene) as part of presenting the destination.
|
|
348
|
-
_creatorUI.openView!(this._viewDesc(), options?.transition ?? "none")
|
|
349
|
-
} else {
|
|
350
|
-
_creator.openScene(this._id)
|
|
351
|
-
for (const cb of this.ol) cb()
|
|
352
|
-
}
|
|
353
|
-
Scene._active = this
|
|
354
|
-
glState.activeScene = this
|
|
355
|
-
_setCurrent(this)
|
|
356
|
-
}
|
|
357
|
-
close(): void {
|
|
358
|
-
_bumpNavEpoch()
|
|
359
|
-
if (_navSupported()) {
|
|
360
|
-
_creatorUI.closeView!()
|
|
361
|
-
} else {
|
|
362
|
-
_creator.closeScene()
|
|
363
|
-
for (const cb of this.cl) cb()
|
|
364
|
-
}
|
|
365
|
-
if (Scene._active === this) Scene._active = null
|
|
366
|
-
if (glState.activeScene === this) glState.activeScene = null
|
|
367
|
-
if (Presentable.current === this) _setCurrent(null)
|
|
368
|
-
}
|
|
369
|
-
|
|
370
|
-
addEventListener(channel: "click", callback: (ev: ClickEvent<Node | null>) => void): void
|
|
371
|
-
addEventListener(channel: "touchstart", callback: (ev: TouchStartEvent<Node | null>) => void): void
|
|
372
|
-
addEventListener(channel: "click" | "touchstart", callback: (ev: any) => void): void {
|
|
373
|
-
if (channel === "click") {
|
|
374
|
-
if (!this._clickListeners.includes(callback)) { this._clickListeners.push(callback); registerTouchEndEvent() }
|
|
375
|
-
} else if (channel === "touchstart") {
|
|
376
|
-
if (!this._touchStartListeners.includes(callback)) { this._touchStartListeners.push(callback); registerTouchStartEvent() }
|
|
377
|
-
}
|
|
378
|
-
}
|
|
379
|
-
removeEventListener(channel: "click" | "touchstart", callback: (ev: any) => void): void {
|
|
380
|
-
const list = channel === "click" ? this._clickListeners : this._touchStartListeners
|
|
381
|
-
const i = list.indexOf(callback)
|
|
382
|
-
if (i >= 0) list.splice(i, 1)
|
|
383
|
-
}
|
|
384
|
-
}
|
|
385
|
-
|
|
386
|
-
// --- AR ---
|
|
387
|
-
|
|
388
|
-
export type ARMode = "default" | "markers" | "arcore" | "detached"
|
|
389
|
-
|
|
390
|
-
const onTrackStateChange = (entityId: number, track: boolean): void => {
|
|
391
|
-
const node = nodeRegistry.get(entityId)
|
|
392
|
-
if (!node) return
|
|
393
|
-
node.isTracked = track
|
|
394
|
-
if (track) node._dispatchEvent("track")
|
|
395
|
-
else node._dispatchEvent("untrack")
|
|
396
|
-
}
|
|
397
|
-
|
|
398
|
-
export class ARScene<T extends ARMode = "default"> extends Scene {
|
|
399
|
-
readonly mode: T
|
|
400
|
-
useWarmRender = true
|
|
401
|
-
private _root?: Node
|
|
402
|
-
|
|
403
|
-
constructor(options: SceneOptions & { mode?: T } = {}) {
|
|
404
|
-
super(options)
|
|
405
|
-
this.mode = options.mode ?? ("default" as T)
|
|
406
|
-
_creator.createARController(this._id, this.camera.id, this.mode, onTrackStateChange)
|
|
407
|
-
}
|
|
408
|
-
|
|
409
|
-
/** Root anchor node (not available in marker mode). */
|
|
410
|
-
get root(): Node {
|
|
411
|
-
if (this._root) return this._root
|
|
412
|
-
this._root = new Node(_creator.createRootAnchor(this._id))
|
|
413
|
-
return this._root
|
|
414
|
-
}
|
|
415
|
-
|
|
416
|
-
/** Create an anchor from a tracking source (e.g. an image target). */
|
|
417
|
-
createAnchor(source: FetchResponse, physicalWidth = 0.2): Node {
|
|
418
|
-
return new Node(_creator.createAnchor(this._id, physicalWidth, (source as any)._id))
|
|
419
|
-
}
|
|
420
|
-
|
|
421
|
-
/**
|
|
422
|
-
* Let the user place & manipulate a node with touch gestures — the staple AR object-placement
|
|
423
|
-
* interaction: ONE finger drags it across the floor (relative to where the camera looks), TWO fingers
|
|
424
|
-
* pinch to scale and twist to rotate. Returns a handle; call `.remove()` to detach. Tunable via
|
|
425
|
-
* options (min/max scale, and toggles for `pan` / `pinch` / `twist`).
|
|
426
|
-
*/
|
|
427
|
-
addControls(target: Node, options: ControlsOptions = {}): ControlsHandle {
|
|
428
|
-
return attachControls(this, target, options)
|
|
429
|
-
}
|
|
430
|
-
|
|
431
|
-
override async open(options?: PresentOptions): Promise<void> {
|
|
432
|
-
await this._prepare()
|
|
433
|
-
super.open(options)
|
|
434
|
-
}
|
|
435
|
-
|
|
436
|
-
/** @internal Presentable prepare hook: camera permission + warm render + AR session, all while
|
|
437
|
-
* the previous destination (typically a loading screen) stays visible — the swap to this scene
|
|
438
|
-
* happens only after it resolves. Warm render is headless on every platform (offscreen
|
|
439
|
-
* swapchain), so no GL view is created here — the host mounts the scene view at present time.
|
|
440
|
-
* Rejects on camera denial / AR launch failure, or if another navigation happened while
|
|
441
|
-
* preparing (superseded) — in every rejection case the current destination stays visible. */
|
|
442
|
-
async _prepare(): Promise<void> {
|
|
443
|
-
const epoch = _navEpoch()
|
|
444
|
-
await _requestCameraPermission()
|
|
445
|
-
if (this.useWarmRender) await this.warmRender()
|
|
446
|
-
await new Promise<void>((res, rej) => _creator.launchAR(this._id, res, rej))
|
|
447
|
-
if (_navEpoch() !== epoch) {
|
|
448
|
-
_creator.stopAR()
|
|
449
|
-
throw new Error("ARScene.open() superseded: another destination was opened while preparing")
|
|
450
|
-
}
|
|
451
|
-
}
|
|
452
|
-
|
|
453
|
-
override close(): void {
|
|
454
|
-
_creator.stopAR()
|
|
455
|
-
super.close()
|
|
456
|
-
}
|
|
457
|
-
}
|
|
458
|
-
|
|
459
|
-
// --- VR ---
|
|
460
|
-
|
|
461
|
-
/**
|
|
462
|
-
* A 3D scene rendered in a VR headset (OpenXR — e.g. Meta Quest). The headset drives the camera:
|
|
463
|
-
* every frame both eyes are rendered from the tracked head pose, so `scene.camera` position/lookAt
|
|
464
|
-
* have no effect while the scene is open. The world origin is at floor level (stage space) —
|
|
465
|
-
* author content with the ground at y = 0 and the user standing at the origin.
|
|
466
|
-
*
|
|
467
|
-
* `open()` rejects on hosts without a VR runtime ("VR is not supported on this device").
|
|
468
|
-
*/
|
|
469
|
-
export class VRScene extends Scene {
|
|
470
|
-
override async open(options?: PresentOptions): Promise<void> {
|
|
471
|
-
await new Promise<void>((res, rej) => _creator.launchVR(this._id, res, rej))
|
|
472
|
-
super.open(options)
|
|
473
|
-
}
|
|
474
|
-
|
|
475
|
-
override close(): void {
|
|
476
|
-
_creator.stopVR()
|
|
477
|
-
super.close()
|
|
478
|
-
}
|
|
479
|
-
}
|