leaflet-city-mapper 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1085) hide show
  1. package/README.md +44 -36
  2. package/cucumber.mjs +9 -9
  3. package/dist/leaflet-city-mapper-src.js +16302 -0
  4. package/dist/leaflet-city-mapper-src.js.map +7 -0
  5. package/dist/leaflet-city-mapper-worker-src.js +955 -0
  6. package/dist/leaflet-city-mapper-worker-src.js.map +7 -0
  7. package/dist/leaflet-city-mapper-worker.js +2 -0
  8. package/dist/leaflet-city-mapper-worker.js.map +7 -0
  9. package/dist/leaflet-city-mapper.js +4 -3
  10. package/dist/leaflet-city-mapper.js.map +4 -4
  11. package/libs/leaflet-lens.js +122 -0
  12. package/libs/leaflet.js +76 -0
  13. package/libs/openlayers-bindings.js +1128 -0
  14. package/libs/openlayers-bindings.min.js +99 -0
  15. package/libs/openlayers-bindings.min.js.map +7 -0
  16. package/package.json +6 -4
  17. package/src/animations/cancelCameraAnimation.js +17 -0
  18. package/src/animations/cancelGridFade.js +15 -0
  19. package/src/animations/endZoom.js +27 -0
  20. package/src/animations/mapAnimateCamera.js +26 -0
  21. package/src/animations/mapStopPitchBearingAnimation.js +6 -0
  22. package/src/animations/onZoomAnim.js +19 -0
  23. package/src/animations/renderPendingZoomAnimation.js +13 -0
  24. package/src/animations/runCameraAnimations.js +33 -0
  25. package/src/animations/runGridFades.js +20 -0
  26. package/src/animations/runMarkerPanFrame.js +14 -0
  27. package/src/animations/scheduleCameraAnimation.js +14 -0
  28. package/src/animations/scheduleGridFade.js +16 -0
  29. package/src/animations/scheduleMarkerPan.js +11 -0
  30. package/src/{scene → animations}/startZoom.js +5 -1
  31. package/src/animations/synchronizeZoomView.js +28 -0
  32. package/src/animations/updateZoomCamera.js +21 -0
  33. package/src/archives/decodeDirectory.js +44 -26
  34. package/src/archives/decodeHeader.js +15 -11
  35. package/src/archives/decompress.js +7 -2
  36. package/src/archives/findDirectoryEntry.js +9 -0
  37. package/src/archives/findTile.js +31 -0
  38. package/src/archives/getDirectoryEntries.js +19 -0
  39. package/src/archives/getHeader.js +12 -4
  40. package/src/archives/getTileData.js +13 -0
  41. package/src/archives/getZxy.js +10 -65
  42. package/src/archives/loadDirectory.js +3 -3
  43. package/src/archives/loadSource.js +25 -10
  44. package/src/archives/readArchiveRange.js +34 -0
  45. package/src/archives/readVarint.js +19 -0
  46. package/src/archives/tileId.js +7 -3
  47. package/src/astronomy/horizontalPosition.js +16 -0
  48. package/src/astronomy/moonPosition.js +18 -0
  49. package/src/astronomy/solarPosition.js +18 -0
  50. package/src/astronomy/solarTime.js +11 -0
  51. package/src/camera/cameraMapReady.js +5 -1
  52. package/src/camera/cleanupCameraMap.js +10 -5
  53. package/src/camera/createSceneCamera.js +21 -0
  54. package/src/camera/fitCameraBounds.js +36 -26
  55. package/src/camera/getBearing.js +5 -0
  56. package/src/camera/getPitch.js +5 -0
  57. package/src/camera/initializeCameraMap.js +10 -3
  58. package/src/camera/mapCamera.js +23 -43
  59. package/src/camera/mapContainerPointToLayerPoint.js +6 -4
  60. package/src/camera/mapGetBearing.js +5 -1
  61. package/src/camera/mapGetBounds.js +14 -8
  62. package/src/camera/mapGetBoundsCenterZoom.js +6 -3
  63. package/src/camera/mapGetBoundsZoom.js +19 -9
  64. package/src/camera/mapGetCenterLayerPoint.js +3 -2
  65. package/src/camera/mapGetPitch.js +5 -1
  66. package/src/camera/mapLayerPointToContainerPoint.js +5 -4
  67. package/src/camera/mapLimitCenter.js +13 -8
  68. package/src/camera/mapLimitOffset.js +7 -3
  69. package/src/camera/mapPanBy.js +5 -4
  70. package/src/camera/mapPanInside.js +17 -11
  71. package/src/camera/mapResetNorth.js +4 -1
  72. package/src/camera/mapResetNorthPitch.js +4 -1
  73. package/src/camera/mapSetBearing.js +3 -1
  74. package/src/camera/mapSetPitch.js +3 -1
  75. package/src/camera/mapSetPitchAndBearing.js +21 -11
  76. package/src/camera/mapSetZoomAround.js +12 -8
  77. package/src/camera/mapTryAnimatedPan.js +3 -2
  78. package/src/camera/mapUpdateCameraOverlays.js +3 -2
  79. package/src/camera/updateMapCamera.js +50 -0
  80. package/src/camera/updateSceneCamera.js +57 -0
  81. package/src/camera/updateSky.js +21 -14
  82. package/src/cog/decodeCogTile.js +24 -0
  83. package/src/cog/finiteCogValues.js +5 -0
  84. package/src/cog/getCogAssetEntry.js +15 -0
  85. package/src/cog/getCogBase.js +10 -0
  86. package/src/cog/getCogHeader.js +3 -0
  87. package/src/cog/getCogProfile.js +16 -0
  88. package/src/cog/getCogTile.js +12 -0
  89. package/src/cog/getColorTile.js +25 -0
  90. package/src/cog/getElevationTile.js +16 -0
  91. package/src/cog/hasCogProjection.js +9 -0
  92. package/src/cog/initCog.js +7 -0
  93. package/src/cog/invalidCogFullResponse.js +3 -0
  94. package/src/cog/openCog.js +30 -0
  95. package/src/cog/openCogAsset.js +14 -0
  96. package/src/cog/readCog.js +25 -0
  97. package/src/cog/readCogBlock.js +8 -0
  98. package/src/cog/readCogBody.js +20 -0
  99. package/src/cog/readCogDirectories.js +20 -0
  100. package/src/cog/readCogDirectory.js +21 -0
  101. package/src/cog/readCogLevel.js +27 -0
  102. package/src/cog/readCogTag.js +15 -0
  103. package/src/cog/validCogDimensions.js +6 -0
  104. package/src/cog/validCogEncoding.js +5 -0
  105. package/src/cog/validCogGeoArrays.js +8 -0
  106. package/src/cog/validCogGrid.js +9 -0
  107. package/src/cog/validCogTileCoordinates.js +4 -0
  108. package/src/cog/validateCogContainer.js +9 -0
  109. package/src/cog/validateCogContentRange.js +8 -0
  110. package/src/cog/validateCogOffsets.js +10 -0
  111. package/src/cog/validateCogRange.js +7 -0
  112. package/src/cog/validateCogResponse.js +15 -0
  113. package/src/collision/collider.js +31 -24
  114. package/src/collision/hiddenLightHit.js +8 -0
  115. package/src/collision/indexTriangle.js +11 -0
  116. package/src/collision/insideMesh.js +53 -0
  117. package/src/collision/insideWalker.js +46 -0
  118. package/src/collision/intersectMeshes.js +32 -133
  119. package/src/collision/localRay.js +21 -0
  120. package/src/collision/mergeHits.js +11 -0
  121. package/src/collision/rayBounds.js +19 -0
  122. package/src/collision/readTriangle.js +20 -0
  123. package/src/collision/sortHits.js +5 -11
  124. package/src/collision/trafficCollision.js +60 -0
  125. package/src/collision/transformTriangle.js +9 -0
  126. package/src/collision/triangleDistance.js +21 -0
  127. package/src/collision/worldHit.js +18 -0
  128. package/src/colors/formatRGB.js +8 -0
  129. package/src/colors/mixColor.js +7 -0
  130. package/src/{utils → colors}/parseColor.js +5 -5
  131. package/src/controls/addCameraHandler.js +11 -0
  132. package/src/controls/adjustCameraDrag.js +9 -3
  133. package/src/controls/cameraControls.js +56 -22
  134. package/src/controls/cameraDragClick.js +8 -7
  135. package/src/controls/cameraDragContextMenu.js +3 -2
  136. package/src/controls/cameraDragDown.js +21 -18
  137. package/src/controls/cameraDragEnd.js +3 -2
  138. package/src/controls/cameraDragMove.js +11 -6
  139. package/src/controls/changeCameraTouch.js +8 -2
  140. package/src/controls/cleanupCameraTouch.js +23 -16
  141. package/src/controls/compassAddHooks.js +13 -10
  142. package/src/controls/compassOrientation.js +2 -1
  143. package/src/controls/containerResizeAddHooks.js +3 -3
  144. package/src/controls/dragCamera.js +18 -14
  145. package/src/controls/endAllCameraDrags.js +4 -2
  146. package/src/controls/endAllCameraTouches.js +4 -2
  147. package/src/controls/endCameraTouch.js +3 -2
  148. package/src/controls/endCameraTouchEvent.js +5 -2
  149. package/src/controls/failCompassPermission.js +4 -0
  150. package/src/controls/finishCompassPermission.js +10 -9
  151. package/src/controls/loadCameraControls.js +2 -2
  152. package/src/controls/moveCameraTouch.js +18 -9
  153. package/src/controls/pitchDragAddHooks.js +3 -1
  154. package/src/controls/refreshRotateControl.js +9 -6
  155. package/src/controls/removeCameraDrag.js +7 -4
  156. package/src/controls/rotateButtonClick.js +8 -4
  157. package/src/controls/rotateButtonKeydown.js +8 -4
  158. package/src/controls/rotateControl.js +3 -2
  159. package/src/controls/rotateOnAdd.js +32 -28
  160. package/src/controls/shiftRotateAddHooks.js +6 -4
  161. package/src/controls/shiftRotateWheel.js +4 -2
  162. package/src/controls/startCameraTouch.js +34 -22
  163. package/src/core/adjustCameraMarkerPan.js +26 -20
  164. package/src/core/cameraCircleBounds.js +3 -2
  165. package/src/core/cameraMarkerDrag.js +16 -13
  166. package/src/core/cameraMarkerOnDrag.js +7 -2
  167. package/src/core/closestCameraLayerPoint.js +3 -2
  168. package/src/core/fireRasterLoad.js +3 -2
  169. package/src/core/gridlayerGetEvents.js +7 -4
  170. package/src/core/gridlayerGetTiledPixelBounds.js +8 -4
  171. package/src/core/initializeGridContainer.js +3 -2
  172. package/src/core/initializeNativeLayer.js +19 -20
  173. package/src/core/layerCallInitHooks.js +15 -0
  174. package/src/core/markerGetEvents.js +6 -2
  175. package/src/core/markerInitInteraction.js +4 -2
  176. package/src/core/markerSetIcon.js +6 -3
  177. package/src/core/markerSetPos.js +11 -6
  178. package/src/core/markerSetRotation.js +9 -7
  179. package/src/core/markerUpdateZIndex.js +10 -5
  180. package/src/core/popupAdjustPan.js +25 -19
  181. package/src/core/popupGetEvents.js +5 -2
  182. package/src/core/popupUpdatePosition.js +6 -3
  183. package/src/core/redrawPath.js +6 -0
  184. package/src/core/removeLayer.js +23 -0
  185. package/src/core/setRotation.js +5 -0
  186. package/src/core/tooltipGetEvents.js +5 -2
  187. package/src/core/tooltipSetPosition.js +6 -3
  188. package/src/core/updateGridOpacity.js +9 -5
  189. package/src/core/whenReady.js +11 -0
  190. package/src/geometry/addBridges.js +33 -87
  191. package/src/geometry/addGeneratedTriangle.js +7 -0
  192. package/src/{sources/addTriangle.js → geometry/appendAreaTriangle.js} +5 -5
  193. package/src/geometry/appendRouteDash.js +15 -0
  194. package/src/geometry/appendRouteSegment.js +15 -0
  195. package/src/geometry/assembleAreaGeometry.js +41 -0
  196. package/src/geometry/boundsQuad.js +12 -0
  197. package/src/geometry/box.js +6 -1
  198. package/src/geometry/bridgeEdge.js +11 -0
  199. package/src/geometry/bridgeElevation.js +3 -1
  200. package/src/geometry/bridgeFaces.js +15 -0
  201. package/src/geometry/bridgePaths.js +11 -0
  202. package/src/geometry/bridgePolygon.js +31 -0
  203. package/src/geometry/bridgeSides.js +11 -0
  204. package/src/geometry/buildExtrudedPolygon.js +10 -0
  205. package/src/geometry/{build.js → buildGeometryParts.js} +10 -6
  206. package/src/geometry/buildProjectedPoint.js +21 -0
  207. package/src/{sources/buildAreaPolygon.js → geometry/buildProjectedPolygon.js} +25 -29
  208. package/src/geometry/circleAt.js +4 -2
  209. package/src/geometry/circleGeometry.js +34 -0
  210. package/src/geometry/clipLine.js +1 -1
  211. package/src/geometry/clipSegment.js +11 -7
  212. package/src/geometry/computeBounds.js +28 -12
  213. package/src/geometry/conformModelToTerrain.js +25 -14
  214. package/src/geometry/createLampRing.js +14 -0
  215. package/src/geometry/createModelGeometry.js +41 -0
  216. package/src/geometry/createRasterQuadGeometry.js +29 -0
  217. package/src/geometry/createTreeRing.js +15 -0
  218. package/src/geometry/crossVector.js +7 -0
  219. package/src/geometry/dashValues.js +14 -0
  220. package/src/geometry/dashedSegment.js +16 -0
  221. package/src/geometry/disk.js +1 -1
  222. package/src/geometry/diskAt.js +4 -2
  223. package/src/geometry/emitter.js +2 -2
  224. package/src/{sources → geometry}/generateTreeGeometry.js +5 -3
  225. package/src/geometry/indexBridge.js +30 -0
  226. package/src/{sources → geometry}/instanceAreaGeometry.js +9 -7
  227. package/src/{traffic/along.js → geometry/interpolateRoute.js} +8 -2
  228. package/src/geometry/lampPostGeometry.js +14 -8
  229. package/src/geometry/lightGeometry.js +3 -3
  230. package/src/geometry/line.js +21 -54
  231. package/src/geometry/lineJoin.js +26 -0
  232. package/src/geometry/markerImageBounds.js +11 -0
  233. package/src/geometry/markerQuadCorners.js +51 -0
  234. package/src/geometry/meshShadowBounds.js +24 -0
  235. package/src/geometry/nativeGeometry.js +11 -45
  236. package/src/geometry/offsetBelowGround.js +3 -0
  237. package/src/geometry/polygon.js +5 -4
  238. package/src/geometry/quad.js +8 -3
  239. package/src/geometry/restoreGeometry.js +23 -0
  240. package/src/geometry/roofCoverage.js +26 -52
  241. package/src/geometry/roofFootprint.js +32 -0
  242. package/src/geometry/routeGeometry.js +21 -0
  243. package/src/geometry/segment.js +3 -2
  244. package/src/geometry/setVertexColor.js +3 -1
  245. package/src/geometry/shadowBounds.js +23 -0
  246. package/src/geometry/subtractRoofTile.js +19 -0
  247. package/src/geometry/subtractVector.js +6 -0
  248. package/src/geometry/surface.js +3 -2
  249. package/src/geometry/terrainBuffers.js +29 -0
  250. package/src/geometry/terrainGrid.js +32 -0
  251. package/src/geometry/terrainTileGeometry.js +19 -0
  252. package/src/geometry/treeGeometry.js +7 -8
  253. package/src/geometry/triangle.js +8 -7
  254. package/src/geometry/validateTree.js +7 -0
  255. package/src/geometry/vertexNormals.js +10 -16
  256. package/src/geometry/{visit.js → visitNativeCoordinates.js} +2 -1
  257. package/src/{constants → globals}/CELL.js +0 -1
  258. package/src/globals/Compass.js +1 -0
  259. package/src/globals/ContainerResize.js +1 -0
  260. package/src/{constants → globals}/HEIGHT.js +1 -1
  261. package/src/globals/L.js +1 -0
  262. package/src/globals/PitchDrag.js +1 -0
  263. package/src/globals/ShiftRotate.js +1 -0
  264. package/src/globals/TouchMode.js +1 -0
  265. package/src/globals/alphaBlend.js +12 -0
  266. package/src/globals/archiveDecoder.js +1 -0
  267. package/src/globals/archiveNorthWest.js +1 -0
  268. package/src/globals/archiveSouthEast.js +1 -0
  269. package/src/globals/atmosphereColor.js +1 -0
  270. package/src/globals/atmosphereStops.js +22 -0
  271. package/src/globals/blobParts.js +1 -0
  272. package/src/globals/cameraAngles.js +1 -0
  273. package/src/globals/cameraAnimatedOptions.js +3 -0
  274. package/src/globals/cameraAnimationFrame.js +1 -0
  275. package/src/globals/cameraAnimations.js +1 -0
  276. package/src/globals/cameraBearingSensitivity.js +1 -0
  277. package/src/globals/cameraDragSensitivity.js +1 -0
  278. package/src/globals/cameraDrags.js +1 -0
  279. package/src/globals/cameraEmptyOptions.js +1 -0
  280. package/src/globals/cameraFocusOptions.js +3 -0
  281. package/src/globals/cameraFov.js +3 -0
  282. package/src/globals/cameraListenerOptions.js +4 -0
  283. package/src/globals/cameraTouchStates.js +1 -0
  284. package/src/globals/cameraZeroPadding.js +1 -0
  285. package/src/globals/cogTags.js +1 -0
  286. package/src/globals/colorLayout.js +8 -0
  287. package/src/globals/coreEventTypes.js +4 -0
  288. package/src/globals/coreMatrixKeys.js +4 -0
  289. package/src/globals/coreQuadIndices.js +1 -0
  290. package/src/globals/coreQuadUV.js +1 -0
  291. package/src/globals/coreSampler.js +4 -0
  292. package/src/globals/coreWhite.js +1 -0
  293. package/src/globals/cosObliquity.js +3 -0
  294. package/src/globals/coverageTiles.js +1 -0
  295. package/src/globals/defaultMaterial.js +1 -0
  296. package/src/globals/degrees.js +1 -0
  297. package/src/globals/demBuffer.js +4 -0
  298. package/src/globals/demLayout.js +3 -0
  299. package/src/globals/demSize.js +1 -0
  300. package/src/globals/demTarget.js +3 -0
  301. package/src/globals/demTexture.js +5 -0
  302. package/src/globals/depthBindGroup.js +9 -0
  303. package/src/globals/depthTexture.js +5 -0
  304. package/src/globals/directoryReader.js +4 -0
  305. package/src/globals/disabledShadow.js +1 -0
  306. package/src/globals/drawEntries.js +1 -0
  307. package/src/globals/drawFrameEntry.js +7 -0
  308. package/src/globals/drawMeshEntry.js +7 -0
  309. package/src/globals/drawSamplerEntries.js +18 -0
  310. package/src/globals/drawTerrainEntry.js +4 -0
  311. package/src/globals/drawTextureEntries.js +18 -0
  312. package/src/globals/earthCirc.js +1 -0
  313. package/src/{constants → globals}/elevationWGSL.js +1 -1
  314. package/src/globals/fragmentShader.js +3 -0
  315. package/src/globals/frameBuffer.js +4 -0
  316. package/src/globals/frameCommands.js +1 -0
  317. package/src/globals/frameLayoutEntry.js +7 -0
  318. package/src/globals/geometryDecoder.js +1 -0
  319. package/src/globals/geometryEmpty.js +1 -0
  320. package/src/globals/geometryImageOptions.js +4 -0
  321. package/src/globals/geometryPixelStates.js +1 -0
  322. package/src/globals/geometryQuaternion.js +1 -0
  323. package/src/globals/geometryScale.js +1 -0
  324. package/src/globals/geometrySemantics.js +5 -0
  325. package/src/globals/geometryTranslation.js +1 -0
  326. package/src/globals/geometryWorkerUrl.js +3 -0
  327. package/src/globals/gridEvents.js +1 -0
  328. package/src/globals/gridFadeFrame.js +1 -0
  329. package/src/globals/halfRadians.js +1 -0
  330. package/src/globals/headerBounds.js +1 -0
  331. package/src/globals/headerFlags.js +1 -0
  332. package/src/globals/headerOffsets.js +5 -0
  333. package/src/globals/hull.js +10 -0
  334. package/src/globals/instanceLayout.js +9 -0
  335. package/src/globals/lampDirections.js +8 -0
  336. package/src/globals/layerCallInitHooks.js +1 -0
  337. package/src/globals/layerProto.js +1 -0
  338. package/src/globals/lightScale.js +1 -0
  339. package/src/{constants → globals}/limbs.js +0 -1
  340. package/src/globals/loading.js +1 -0
  341. package/src/globals/mapMethods.js +1 -0
  342. package/src/globals/markerMethods.js +1 -0
  343. package/src/globals/markerPanFrame.js +1 -0
  344. package/src/globals/meshBindGroup.js +4 -0
  345. package/src/globals/meshBuffer.js +4 -0
  346. package/src/globals/meshCopySize.js +1 -0
  347. package/src/globals/meshImage.js +4 -0
  348. package/src/globals/meshLayoutEntry.js +8 -0
  349. package/src/globals/meshOffsets.js +1 -0
  350. package/src/globals/meshPipeline.js +27 -0
  351. package/src/globals/meshStack.js +3 -0
  352. package/src/globals/meshTarget.js +3 -0
  353. package/src/globals/nativeMethodHandlers.js +31 -0
  354. package/src/globals/nextId.js +1 -0
  355. package/src/globals/normalLayout.js +8 -0
  356. package/src/globals/parts.js +24 -0
  357. package/src/globals/pendingGridFades.js +1 -0
  358. package/src/globals/pendingInitializations.js +1 -0
  359. package/src/globals/pendingMapChanges.js +1 -0
  360. package/src/globals/pendingMarkerPan.js +1 -0
  361. package/src/globals/pendingPlacements.js +1 -0
  362. package/src/globals/pendingRasterLoads.js +1 -0
  363. package/src/globals/pendingZoomAnimations.js +1 -0
  364. package/src/globals/pipelineLayout.js +3 -0
  365. package/src/globals/popupEvents.js +1 -0
  366. package/src/globals/popupPan.js +1 -0
  367. package/src/globals/popupPosition.js +1 -0
  368. package/src/globals/positionLayout.js +8 -0
  369. package/src/globals/programEntries.js +1 -0
  370. package/src/globals/programLayout.js +3 -0
  371. package/src/globals/radians.js +1 -0
  372. package/src/globals/rasterBuffer.js +4 -0
  373. package/src/globals/rasterIndices.js +1 -0
  374. package/src/globals/rasterNormals.js +1 -0
  375. package/src/globals/rasterPoint.js +4 -0
  376. package/src/globals/rasterPositions.js +1 -0
  377. package/src/globals/rasterSampler.js +6 -0
  378. package/src/globals/rasterTexture.js +5 -0
  379. package/src/globals/rasterUVs.js +1 -0
  380. package/src/globals/removeLayer.js +1 -0
  381. package/src/globals/renderEmpty.js +1 -0
  382. package/src/globals/ringDirections.js +49 -0
  383. package/src/globals/roofBindGroup.js +17 -0
  384. package/src/globals/roofBlitSampler.js +4 -0
  385. package/src/globals/roofBuffer.js +4 -0
  386. package/src/globals/roofCommands.js +1 -0
  387. package/src/globals/roofCopySize.js +1 -0
  388. package/src/globals/roofImage.js +3 -0
  389. package/src/globals/roofMin.js +4 -0
  390. package/src/globals/roofOpacities.js +1 -0
  391. package/src/globals/roofPass.js +13 -0
  392. package/src/globals/roofPipeline.js +29 -0
  393. package/src/globals/roofSampler.js +4 -0
  394. package/src/globals/roofShader.js +16 -0
  395. package/src/globals/roofSignatures.js +1 -0
  396. package/src/globals/roofSize.js +4 -0
  397. package/src/globals/roofTarget.js +3 -0
  398. package/src/globals/roofTexture.js +5 -0
  399. package/src/globals/roofTiles.js +1 -0
  400. package/src/globals/roundProfile.js +7 -0
  401. package/src/globals/samplerLayoutEntries.js +36 -0
  402. package/src/globals/sceneCleanupFields.js +1 -0
  403. package/src/globals/sceneEmptyOptions.js +1 -0
  404. package/src/globals/scenePass.js +19 -0
  405. package/src/globals/sceneSunlightUniforms.js +3 -0
  406. package/src/globals/sceneTransferFields.js +1 -0
  407. package/src/globals/sceneWalkHandlers.js +1 -0
  408. package/src/globals/shadowBindGroup.js +10 -0
  409. package/src/globals/shadowBounds.js +4 -0
  410. package/src/globals/shadowCamera.js +15 -0
  411. package/src/globals/shadowDepthLayout.js +9 -0
  412. package/src/globals/shadowHigh.js +1 -0
  413. package/src/globals/shadowInstanceLayouts.js +4 -0
  414. package/src/globals/shadowLayouts.js +3 -0
  415. package/src/globals/shadowLow.js +1 -0
  416. package/src/globals/shadowMeshLayout.js +10 -0
  417. package/src/globals/shadowOffsets.js +1 -0
  418. package/src/globals/shadowPass.js +9 -0
  419. package/src/globals/shadowPipeline.js +24 -0
  420. package/src/globals/shadowPipelineLayout.js +3 -0
  421. package/src/globals/shadowShader.js +3 -0
  422. package/src/globals/shadowTexture.js +5 -0
  423. package/src/globals/shadowValues.js +1 -0
  424. package/src/globals/sinObliquity.js +3 -0
  425. package/src/globals/sizes.js +6 -0
  426. package/src/globals/sunBindGroup.js +20 -0
  427. package/src/globals/tau.js +1 -0
  428. package/src/globals/terrainLayoutEntry.js +8 -0
  429. package/src/globals/textureLayoutEntries.js +41 -0
  430. package/src/globals/tiledBounds.js +1 -0
  431. package/src/globals/tooltipEvents.js +1 -0
  432. package/src/globals/tooltipPosition.js +1 -0
  433. package/src/globals/trafficClocks.js +1 -0
  434. package/src/globals/trafficEmptyList.js +1 -0
  435. package/src/globals/trafficEmptyOptions.js +1 -0
  436. package/src/globals/trafficRouteMaterial.js +1 -0
  437. package/src/{constants → globals}/trafficShader.js +49 -49
  438. package/src/globals/triangleContexts.js +1 -0
  439. package/src/globals/uVLayout.js +8 -0
  440. package/src/{constants → globals}/vehicles.js +24 -9
  441. package/src/globals/vertexShader.js +3 -0
  442. package/src/globals/wantedTiles.js +1 -0
  443. package/src/gpu/initializeRendererResources.js +36 -0
  444. package/src/gpu/initializeSharedRenderer.js +52 -0
  445. package/src/gpu/mountRenderer.js +26 -0
  446. package/src/{scene → gpu}/releaseRenderer.js +2 -2
  447. package/src/gpu/rendererDeviceError.js +16 -0
  448. package/src/gpu/rendererDeviceLost.js +16 -0
  449. package/src/gpu/reportShaderCompilation.js +17 -0
  450. package/src/gpu/requestAdapter.js +12 -0
  451. package/src/gpu/requestDevice.js +9 -0
  452. package/src/index.js +34 -37
  453. package/src/layer-controls/layerCountTitle.js +6 -0
  454. package/src/{scene → layer-controls}/placeEntry.js +3 -1
  455. package/src/layer-controls/placeEntryElement.js +22 -0
  456. package/src/{scene → layer-controls}/removeEntry.js +2 -0
  457. package/src/layer-controls/renderLayerCount.js +20 -0
  458. package/src/{scene → layer-controls}/replaceEntry.js +4 -2
  459. package/src/{scene → layer-controls}/runPlacements.js +4 -2
  460. package/src/{scene → layer-controls}/underEntry.js +2 -3
  461. package/src/layer-controls/updateLayerCount.js +24 -0
  462. package/src/lighting/cacheLightGrid.js +14 -5
  463. package/src/lighting/collectLightMeshes.js +4 -1
  464. package/src/lighting/lightGrid.js +10 -9
  465. package/src/lighting/updatePointLights.js +19 -12
  466. package/src/lighting/visitLightCells.js +13 -0
  467. package/src/lighting/visitLightGridCells.js +8 -0
  468. package/src/lighting/worldLights.js +10 -12
  469. package/src/lighting/writeLightCell.js +5 -0
  470. package/src/materials/createProgram.js +76 -0
  471. package/src/materials/createProgramLayout.js +36 -0
  472. package/src/materials/createProgramUniforms.js +17 -0
  473. package/src/materials/modelMaterialFor.js +21 -0
  474. package/src/materials/prepareMeshCutout.js +12 -0
  475. package/src/materials/terrainRasterProgram.js +58 -0
  476. package/src/materials/validateRoofMaterial.js +10 -0
  477. package/src/models/applyModelTransform.js +14 -0
  478. package/src/models/buildModelNodes.js +14 -0
  479. package/src/models/createModelContext.js +15 -0
  480. package/src/models/decodeModel.js +9 -6
  481. package/src/models/loadBuffer.js +2 -2
  482. package/src/models/loadModel.js +31 -51
  483. package/src/models/loadModelResources.js +20 -0
  484. package/src/models/modelNode.js +26 -71
  485. package/src/models/normalizeAccessor.js +11 -0
  486. package/src/models/readAccessor.js +11 -31
  487. package/src/models/readAccessorValue.js +7 -0
  488. package/src/models/readAccessorValues.js +10 -6
  489. package/src/models/readModelAttributes.js +20 -0
  490. package/src/models/readModelIndices.js +16 -0
  491. package/src/models/readSparseAccessor.js +19 -0
  492. package/src/models/releaseModelResources.js +10 -0
  493. package/src/{core → native}/beforeNativeRender.js +1 -1
  494. package/src/native/bypassNativeEvent.js +11 -0
  495. package/src/{core → native}/disposeNativeLayer.js +14 -10
  496. package/src/native/forwardNativeError.js +3 -0
  497. package/src/native/handleNativeMapEvent.js +28 -0
  498. package/src/{core → native}/hideTargets.js +6 -4
  499. package/src/{core → native}/initNativeGPU.js +14 -7
  500. package/src/native/isCurrentNativeLayer.js +7 -0
  501. package/src/native/nativeEventSource.js +18 -0
  502. package/src/{core → native}/nativeEvents.js +8 -3
  503. package/src/native/nativeLayer.js +79 -0
  504. package/src/{core → native}/nativeLayerMethod.js +17 -3
  505. package/src/native/pruneNativeResources.js +20 -0
  506. package/src/{core → native}/putNativeMesh.js +12 -9
  507. package/src/native/quadNativeMesh.js +20 -0
  508. package/src/native/readyNativeGPU.js +10 -0
  509. package/src/native/refreshNativeLayer.js +35 -0
  510. package/src/native/refreshNativeLayerContract.js +9 -0
  511. package/src/{core → native}/rejectNativeReady.js +1 -0
  512. package/src/{core → native}/removeNativeEvents.js +2 -1
  513. package/src/native/removeTargets.js +13 -0
  514. package/src/native/reorderNativeLayer.js +17 -0
  515. package/src/{core → native}/resolveNativeReady.js +1 -0
  516. package/src/{core → native}/styleNativeMesh.js +6 -1
  517. package/src/{core → native}/syncGridLayer.js +11 -4
  518. package/src/{core → native}/syncImageOverlay.js +1 -1
  519. package/src/{core → native}/syncMarker.js +5 -3
  520. package/src/native/syncVectorLayer.js +29 -0
  521. package/src/{core → native}/synchronizeNativeLayer.js +10 -18
  522. package/src/native/updateNativeHover.js +7 -0
  523. package/src/native/updateNativeLayerView.js +10 -0
  524. package/src/picking/findFeature.js +17 -10
  525. package/src/picking/hit.js +23 -14
  526. package/src/picking/hitColliderCell.js +19 -0
  527. package/src/picking/hitMesh.js +12 -16
  528. package/src/picking/onClick.js +6 -2
  529. package/src/picking/onPointerLeave.js +6 -2
  530. package/src/picking/onPointerMove.js +15 -6
  531. package/src/picking/raycast.js +50 -38
  532. package/src/picking/setHighlight.js +16 -8
  533. package/src/picking/shouldSkipOther.js +5 -1
  534. package/src/picking/showFeature.js +21 -13
  535. package/src/picking/validateCameraInverse.js +8 -0
  536. package/src/projections/cameraAngles.js +14 -0
  537. package/src/projections/groundBounds.js +18 -0
  538. package/src/projections/localPixelForGeometry.js +7 -0
  539. package/src/projections/localPosition.js +11 -0
  540. package/src/projections/markerCameraIconPoint.js +12 -0
  541. package/src/projections/projectBridgePoint.js +5 -0
  542. package/src/projections/projectCameraPoint.js +27 -0
  543. package/src/projections/projectCelestialBody.js +13 -0
  544. package/src/projections/projectRing.js +26 -0
  545. package/src/projections/projectTreePoint.js +17 -0
  546. package/src/projections/toPoint.js +5 -0
  547. package/src/{camera/animationPoint.js → projections/transformZoomAnimationPoint.js} +5 -1
  548. package/src/projections/walkerLocalPosition.js +18 -0
  549. package/src/raster/addRasterTile.js +55 -90
  550. package/src/raster/comparePendingTiles.js +2 -2
  551. package/src/raster/createRasterMesh.js +78 -44
  552. package/src/raster/finishRasterAttachment.js +17 -0
  553. package/src/raster/finishRasterTile.js +58 -41
  554. package/src/raster/getRasterEvents.js +3 -3
  555. package/src/raster/getRasterTileSize.js +5 -3
  556. package/src/raster/initRaster.js +28 -24
  557. package/src/raster/isRasterLoading.js +8 -0
  558. package/src/raster/loadRasterTile.js +11 -7
  559. package/src/raster/onPMTileAdd.js +11 -7
  560. package/src/raster/onPMTileRemove.js +8 -4
  561. package/src/raster/pruneRasterTiles.js +23 -14
  562. package/src/raster/pumpRasterTiles.js +14 -8
  563. package/src/raster/rasterTileRange.js +23 -0
  564. package/src/raster/readyRaster.js +14 -10
  565. package/src/raster/registerTerrainTile.js +14 -9
  566. package/src/raster/releaseRasterTile.js +20 -14
  567. package/src/raster/releaseRasterTiles.js +15 -9
  568. package/src/raster/removeRasterTile.js +10 -5
  569. package/src/raster/{reportError.js → reportRasterError.js} +3 -3
  570. package/src/raster/retainRasterTiles.js +16 -0
  571. package/src/raster/setPMTileOpacity.js +4 -4
  572. package/src/raster/setPMTileZIndex.js +4 -4
  573. package/src/raster/setRasterOpacity.js +10 -5
  574. package/src/raster/setRasterTerrain.js +15 -8
  575. package/src/raster/setRasterZIndex.js +10 -5
  576. package/src/raster/updateAttachedTiles.js +8 -4
  577. package/src/raster/updateRasterTiles.js +40 -43
  578. package/src/rendering/collectFrameMeshes.js +26 -12
  579. package/src/rendering/collectMeshes.js +2 -24
  580. package/src/rendering/collectVisibleMesh.js +36 -0
  581. package/src/rendering/compareMeshDepth.js +6 -0
  582. package/src/rendering/compareMeshes.js +8 -10
  583. package/src/rendering/createMesh.js +28 -15
  584. package/src/rendering/disposeMesh.js +3 -3
  585. package/src/rendering/drawGeometry.js +22 -108
  586. package/src/rendering/drawPipeline.js +34 -0
  587. package/src/rendering/drawSceneMeshes.js +20 -21
  588. package/src/rendering/prepareFrameBuffer.js +18 -0
  589. package/src/rendering/prepareFrameMeshes.js +12 -14
  590. package/src/rendering/prepareFrameUniforms.js +12 -14
  591. package/src/rendering/prepareMeshUniforms.js +25 -0
  592. package/src/rendering/render.js +50 -31
  593. package/src/rendering/resizeRenderer.js +23 -16
  594. package/src/rendering/revealRoofMesh.js +34 -0
  595. package/src/scene/addRegisteredLayer.js +47 -0
  596. package/src/scene/addSceneLayer.js +18 -0
  597. package/src/scene/attachLayer.js +9 -5
  598. package/src/scene/attachSharedScene.js +69 -0
  599. package/src/scene/callLayer.js +28 -0
  600. package/src/scene/cancelUpdate.js +9 -5
  601. package/src/scene/createLayer.js +7 -0
  602. package/src/scene/createSceneNode.js +12 -0
  603. package/src/scene/emptyEvents.js +1 -1
  604. package/src/scene/failAttachment.js +9 -5
  605. package/src/scene/get3DEvents.js +14 -9
  606. package/src/scene/getLocation.js +8 -0
  607. package/src/scene/init3D.js +40 -25
  608. package/src/scene/initializeLayer.js +13 -5
  609. package/src/scene/initializerFor.js +3 -1
  610. package/src/scene/isNativeLayer.js +13 -0
  611. package/src/scene/layerInitialize.js +29 -14
  612. package/src/scene/onAdd3DLayer.js +33 -23
  613. package/src/scene/onMapChange.js +10 -7
  614. package/src/scene/onRemove3DLayer.js +61 -49
  615. package/src/scene/ready3D.js +40 -21
  616. package/src/scene/releaseSharedScene.js +31 -0
  617. package/src/scene/removeLayerEvents.js +12 -0
  618. package/src/scene/removeSceneLayer.js +16 -0
  619. package/src/scene/renderPendingMapChange.js +12 -5
  620. package/src/scene/renderPendingUpdates.js +14 -7
  621. package/src/scene/reportLayerError.js +3 -0
  622. package/src/scene/resolveNextInitialization.js +7 -6
  623. package/src/scene/restoreObject.js +26 -60
  624. package/src/scene/scheduleSceneUpdate.js +25 -0
  625. package/src/shaders/materialBaseShader.js +17 -0
  626. package/src/shaders/materialShaders.js +15 -131
  627. package/src/shaders/materialSurfaceShader.js +47 -0
  628. package/src/shaders/materialVertexShader.js +72 -0
  629. package/src/shaders/roofVertexShader.js +9 -0
  630. package/src/shadows/bindSunlight.js +19 -9
  631. package/src/shadows/drawShadowMeshes.js +26 -15
  632. package/src/shadows/ensureShadowPipeline.js +46 -35
  633. package/src/shadows/renderSunlight.js +14 -11
  634. package/src/shadows/resizeSunlight.js +17 -10
  635. package/src/shadows/shadowCacheMatches.js +3 -9
  636. package/src/shadows/shadowMatrix.js +38 -28
  637. package/src/shadows/shadowMeshMatches.js +11 -0
  638. package/src/sources/attachAreaMesh.js +44 -33
  639. package/src/sources/buildArea.js +25 -13
  640. package/src/sources/buildAreaFeature.js +24 -20
  641. package/src/sources/buildAreaPoint.js +3 -21
  642. package/src/sources/compareAreaDistance.js +1 -2
  643. package/src/sources/extrusionStyle.js +10 -0
  644. package/src/sources/featureAnchor.js +9 -0
  645. package/src/sources/initializeGeoJSON.js +5 -2
  646. package/src/sources/pendingSourceAreas.js +21 -0
  647. package/src/sources/prepareAreaGeometryJob.js +33 -0
  648. package/src/sources/pumpSourceAreas.js +37 -0
  649. package/src/sources/releaseArea.js +12 -7
  650. package/src/sources/setGeoJSONData.js +6 -2
  651. package/src/sources/sourceAreaContext.js +19 -8
  652. package/src/sources/updateArea.js +36 -25
  653. package/src/sources/updateSourceStatus.js +16 -0
  654. package/src/sunlight/{addTo.js → addTimeControlToMap.js} +2 -1
  655. package/src/sunlight/addTimeLayer.js +5 -1
  656. package/src/sunlight/atmosphere.js +9 -12
  657. package/src/sunlight/createSun.js +54 -0
  658. package/src/sunlight/initSunlight.js +8 -5
  659. package/src/sunlight/initializeTimeControl.js +16 -0
  660. package/src/sunlight/onAddSun.js +27 -65
  661. package/src/sunlight/onRemoveSun.js +10 -0
  662. package/src/sunlight/removeSun.js +12 -4
  663. package/src/sunlight/{remove.js → removeTimeControl.js} +1 -0
  664. package/src/sunlight/removeTimeLayer.js +6 -1
  665. package/src/sunlight/requestSunlightRender.js +9 -0
  666. package/src/sunlight/styleTimeControl.js +3 -3
  667. package/src/sunlight/updateCelestialDisc.js +12 -0
  668. package/src/sunlight/updateSky.js +14 -15
  669. package/src/sunlight/updateSun.js +15 -7
  670. package/src/sunlight/useSelectedTime.js +9 -5
  671. package/src/terrain/applyTerrain.js +24 -0
  672. package/src/terrain/clearLayerTerrain.js +9 -5
  673. package/src/terrain/copyTerrainTile.js +12 -0
  674. package/src/terrain/getElevation.js +12 -4
  675. package/src/terrain/initTerrain.js +17 -9
  676. package/src/terrain/loadTerrain.js +37 -48
  677. package/src/terrain/loadTerrainTiles.js +9 -4
  678. package/src/terrain/mapElevationOf.js +7 -0
  679. package/src/terrain/onTerrainAdd.js +17 -9
  680. package/src/terrain/onTerrainChange.js +6 -2
  681. package/src/terrain/onTerrainRemove.js +37 -19
  682. package/src/terrain/readBridges.js +1 -1
  683. package/src/terrain/readyTerrainOf.js +7 -0
  684. package/src/terrain/setLayerTerrain.js +9 -5
  685. package/src/terrain/setTerrainHeight.js +19 -10
  686. package/src/terrain/terrainAtlas.js +7 -13
  687. package/src/terrain/terrainElevation.js +6 -11
  688. package/src/terrain/terrainTileQueue.js +27 -0
  689. package/src/textures/addImageState.js +8 -0
  690. package/src/{core/addRasterImage.js → textures/attachRasterImage.js} +5 -3
  691. package/src/textures/bindMeshTextures.js +50 -0
  692. package/src/textures/collectRoofTiles.js +16 -0
  693. package/src/{rendering → textures}/compareRoofTiles.js +4 -4
  694. package/src/textures/composeRoofAtlas.js +71 -0
  695. package/src/textures/destroyTexture.js +10 -0
  696. package/src/{rendering/destroyAfterSubmission.js → textures/destroyTextureAfterSubmission.js} +8 -8
  697. package/src/textures/ensureRoofBlit.js +20 -0
  698. package/src/textures/loadModelImage.js +19 -0
  699. package/src/{models/textureFor.js → textures/modelTextureFor.js} +12 -8
  700. package/src/textures/modelTextureSampler.js +10 -0
  701. package/src/textures/nativeImageError.js +13 -0
  702. package/src/textures/nativeImageRefresh.js +11 -0
  703. package/src/{core/textureFor.js → textures/nativeTextureFor.js} +43 -44
  704. package/src/textures/prepareMeshTextures.js +23 -0
  705. package/src/textures/rebuildRoofAtlas.js +55 -0
  706. package/src/textures/removeImageState.js +9 -0
  707. package/src/textures/resizeRoofTexture.js +25 -0
  708. package/src/textures/restoreMaterialTextures.js +16 -0
  709. package/src/{rendering → textures}/textureBinding.js +7 -7
  710. package/src/textures/updateRoofAtlas.js +23 -0
  711. package/src/textures/updateRoofRaster.js +29 -0
  712. package/src/{core → textures}/uploadCanvasTexture.js +20 -17
  713. package/src/textures/uploadMeshTexture.js +26 -0
  714. package/src/textures/uploadNativeImage.js +13 -0
  715. package/src/textures/uploadRoofTile.js +23 -0
  716. package/src/traffic/addTraffic.js +6 -3
  717. package/src/traffic/destroyTrafficGpu.js +4 -2
  718. package/src/traffic/disposeTrafficObject.js +7 -2
  719. package/src/traffic/drawTrafficRoute.js +6 -3
  720. package/src/traffic/failTraffic.js +2 -2
  721. package/src/traffic/featuresToTrafficLanes.js +24 -0
  722. package/src/traffic/fetchTrafficLanes.js +4 -4
  723. package/src/traffic/groundTraffic.js +7 -3
  724. package/src/traffic/initTraffic.js +60 -48
  725. package/src/traffic/loadTraffic.js +9 -9
  726. package/src/traffic/loadedTrafficLanes.js +1 -1
  727. package/src/traffic/locateTraffic.js +8 -6
  728. package/src/traffic/moveTraffic.js +2 -2
  729. package/src/traffic/placeTraffic.js +2 -1
  730. package/src/traffic/prepareTraffic.js +12 -6
  731. package/src/traffic/rebaseTraffic.js +33 -30
  732. package/src/traffic/rebuildTrafficMesh.js +10 -6
  733. package/src/traffic/refreshTrafficTrips.js +32 -0
  734. package/src/traffic/removeTraffic.js +16 -13
  735. package/src/traffic/routeColor.js +3 -3
  736. package/src/traffic/scheduledTrips.js +22 -11
  737. package/src/traffic/startTraffic.js +1 -1
  738. package/src/traffic/tickTraffic.js +11 -41
  739. package/src/traffic/trafficBounds.js +6 -2
  740. package/src/traffic/trafficNow.js +10 -3
  741. package/src/traffic/trafficStatusText.js +5 -0
  742. package/src/traffic/trafficStorage.js +2 -2
  743. package/src/traffic/trafficTooltip.js +9 -0
  744. package/src/traffic/tripsAt.js +4 -4
  745. package/src/traffic/updateTraffic.js +5 -1
  746. package/src/traffic/updateTrafficLights.js +18 -0
  747. package/src/traffic/updateTrafficPose.js +8 -0
  748. package/src/traffic/uploadTrafficLanes.js +21 -0
  749. package/src/traffic/vehicleOffsets.js +3 -2
  750. package/src/transforms/composeLocalTransform.js +16 -0
  751. package/src/{models/nodeMatrix.js → transforms/modelNodeMatrix.js} +8 -3
  752. package/src/transforms/transformNativePoint.js +7 -0
  753. package/src/transforms/updateWorldMatrix.js +43 -0
  754. package/src/transforms/worldMatrixChanged.js +18 -0
  755. package/src/triangulation/clean.js +1 -1
  756. package/src/triangulation/clipEars.js +23 -0
  757. package/src/triangulation/connectHole.js +18 -0
  758. package/src/triangulation/mergeHoles.js +11 -0
  759. package/src/triangulation/minimumX.js +3 -3
  760. package/src/triangulation/polygonRings.js +14 -0
  761. package/src/triangulation/sortHoles.js +7 -12
  762. package/src/triangulation/triangulate.js +18 -56
  763. package/src/triangulation/validateArea.js +10 -0
  764. package/src/vehicles/bicycleModel.js +21 -20
  765. package/src/vehicles/boatBenches.js +4 -3
  766. package/src/vehicles/boatModel.js +26 -18
  767. package/src/vehicles/buildCarriage.js +20 -0
  768. package/src/vehicles/busModel.js +1 -1
  769. package/src/vehicles/carModel.js +27 -11
  770. package/src/vehicles/metroModel.js +2 -2
  771. package/src/vehicles/mirrorVehiclePart.js +8 -0
  772. package/src/vehicles/pedestrianModel.js +15 -14
  773. package/src/vehicles/tramModel.js +2 -2
  774. package/src/walk/animateWalker.js +52 -0
  775. package/src/walk/createWalk.js +70 -60
  776. package/src/walk/initWalk.js +5 -4
  777. package/src/walk/{initialize.js → initializeWalkControl.js} +1 -0
  778. package/src/walk/{blocked.js → isWalkBlocked.js} +4 -4
  779. package/src/walk/landWalker.js +38 -0
  780. package/src/walk/moveWalker.js +24 -0
  781. package/src/walk/onAddWalkControl.js +31 -0
  782. package/src/walk/onRemoveWalkControl.js +12 -0
  783. package/src/walk/{onKey.js → onWalkKey.js} +13 -10
  784. package/src/walk/onWalkPointer.js +18 -0
  785. package/src/walk/{onTerrain.js → onWalkTerrain.js} +1 -1
  786. package/src/walk/{place.js → placeWalker.js} +6 -4
  787. package/src/walk/resolveWalkerPosition.js +28 -0
  788. package/src/walk/startWalking.js +49 -0
  789. package/src/walk/stepWalkerHeight.js +11 -0
  790. package/src/walk/{stop.js → stopWalking.js} +11 -8
  791. package/src/walk/{toggle.js → toggleWalking.js} +2 -2
  792. package/src/walk/updateWalkerView.js +22 -0
  793. package/src/weakmaps/addedByLayer.js +1 -0
  794. package/src/weakmaps/archiveHeaderByLayer.js +1 -0
  795. package/src/weakmaps/areasByLayer.js +1 -0
  796. package/src/weakmaps/boundsMethods.js +1 -0
  797. package/src/weakmaps/bridgeMeshByLayer.js +1 -0
  798. package/src/weakmaps/bridgesByLayer.js +1 -0
  799. package/src/weakmaps/cameraAnimationByMap.js +1 -0
  800. package/src/weakmaps/cameraBearingByMap.js +1 -0
  801. package/src/weakmaps/cameraByLayer.js +1 -0
  802. package/src/weakmaps/cameraDraggableByMap.js +1 -0
  803. package/src/weakmaps/cameraFields.js +37 -0
  804. package/src/weakmaps/cameraFrameByMap.js +1 -0
  805. package/src/weakmaps/cameraHandlersByMap.js +1 -0
  806. package/src/weakmaps/cameraMaps.js +1 -0
  807. package/src/weakmaps/cameraPitchByMap.js +1 -0
  808. package/src/weakmaps/cameraReadyByMap.js +1 -0
  809. package/src/weakmaps/cameraTouchStateByMap.js +1 -0
  810. package/src/weakmaps/cameraViewByMap.js +1 -0
  811. package/src/weakmaps/cameraZIndexOffsetByLayer.js +1 -0
  812. package/src/weakmaps/closestMethods.js +1 -0
  813. package/src/{constants → weakmaps}/colliders.js +0 -1
  814. package/src/weakmaps/containerByLayer.js +1 -0
  815. package/src/weakmaps/controlByLayer.js +1 -0
  816. package/src/weakmaps/countStatusByLayer.js +1 -0
  817. package/src/weakmaps/cursorByLayer.js +1 -0
  818. package/src/weakmaps/demByLayer.js +1 -0
  819. package/src/weakmaps/directoriesByLayer.js +1 -0
  820. package/src/weakmaps/dragByHandler.js +1 -0
  821. package/src/weakmaps/dragStates.js +1 -0
  822. package/src/weakmaps/etagByLayer.js +1 -0
  823. package/src/weakmaps/eventMapByLayer.js +1 -0
  824. package/src/weakmaps/eventsByLayer.js +1 -0
  825. package/src/weakmaps/fadeFrameByLayer.js +1 -0
  826. package/src/weakmaps/fadeVersionByLayer.js +1 -0
  827. package/src/weakmaps/frameByLayer.js +1 -0
  828. package/src/weakmaps/geojsonByLayer.js +1 -0
  829. package/src/weakmaps/geometryWorkersByMap.js +1 -0
  830. package/src/weakmaps/gridInitializers.js +1 -0
  831. package/src/weakmaps/groupByLayer.js +1 -0
  832. package/src/weakmaps/headerByLayer.js +1 -0
  833. package/src/weakmaps/highlightedFeatureByLayer.js +1 -0
  834. package/src/weakmaps/hoveredFeatureByLayer.js +1 -0
  835. package/src/weakmaps/imageStates.js +1 -0
  836. package/src/weakmaps/inflightByLayer.js +1 -0
  837. package/src/weakmaps/kindByLayer.js +1 -0
  838. package/src/weakmaps/layersByLayer.js +1 -0
  839. package/src/weakmaps/loadingTilesByLayer.js +1 -0
  840. package/src/weakmaps/locationByLayer.js +1 -0
  841. package/src/weakmaps/modelByLayer.js +1 -0
  842. package/src/weakmaps/modelUrlByLayer.js +1 -0
  843. package/src/weakmaps/nativeGPUBackByMap.js +1 -0
  844. package/src/weakmaps/nativeGPUByLayer.js +1 -0
  845. package/src/weakmaps/nativeGPUOrderByMap.js +1 -0
  846. package/src/weakmaps/nativeRenderByLayer.js +1 -0
  847. package/src/weakmaps/pitchSkyByMap.js +1 -0
  848. package/src/weakmaps/pointerEventsByLayer.js +1 -0
  849. package/src/weakmaps/pruneAfterByLayer.js +1 -0
  850. package/src/weakmaps/pruneVersionByLayer.js +1 -0
  851. package/src/weakmaps/pruneWantedByLayer.js +1 -0
  852. package/src/weakmaps/queuedByLayer.js +1 -0
  853. package/src/weakmaps/rasterGeometryByLayer.js +1 -0
  854. package/src/weakmaps/rasterProgramByLayer.js +1 -0
  855. package/src/weakmaps/rasterTilesByLayer.js +1 -0
  856. package/src/weakmaps/rasterVersionByLayer.js +1 -0
  857. package/src/weakmaps/raycasterByLayer.js +1 -0
  858. package/src/weakmaps/readyByLayer.js +1 -0
  859. package/src/weakmaps/rendererByLayer.js +1 -0
  860. package/src/weakmaps/rendererDevices.js +1 -0
  861. package/src/weakmaps/rendererReadyByLayer.js +1 -0
  862. package/src/weakmaps/roofRasterByLayer.js +1 -0
  863. package/src/weakmaps/roofRastersByLayer.js +1 -0
  864. package/src/weakmaps/rootByLayer.js +1 -0
  865. package/src/weakmaps/rotateControlByMap.js +1 -0
  866. package/src/weakmaps/sceneByLayer.js +1 -0
  867. package/src/weakmaps/sceneFields.js +159 -0
  868. package/src/weakmaps/sceneLayers.js +1 -0
  869. package/src/weakmaps/sceneOriginByLayer.js +1 -0
  870. package/src/weakmaps/shadowMeshesByLayer.js +1 -0
  871. package/src/weakmaps/sharedByLayer.js +1 -0
  872. package/src/weakmaps/sizeByLayer.js +1 -0
  873. package/src/weakmaps/state3dByLayer.js +1 -0
  874. package/src/weakmaps/sunByMap.js +1 -0
  875. package/src/weakmaps/sunlightByControl.js +1 -0
  876. package/src/weakmaps/sunlightByMap.js +1 -0
  877. package/src/weakmaps/terrain3DByLayer.js +1 -0
  878. package/src/weakmaps/terrain3DByMap.js +1 -0
  879. package/src/weakmaps/terrainArchiveByLayer.js +1 -0
  880. package/src/weakmaps/terrainBaseYByLayer.js +1 -0
  881. package/src/weakmaps/terrainBoundsByLayer.js +1 -0
  882. package/src/weakmaps/terrainControllerByLayer.js +1 -0
  883. package/src/weakmaps/terrainGridsByLayer.js +1 -0
  884. package/src/weakmaps/terrainLoadingByLayer.js +1 -0
  885. package/src/weakmaps/terrainOriginElevationByLayer.js +1 -0
  886. package/src/weakmaps/terrainPromiseByLayer.js +1 -0
  887. package/src/weakmaps/terrainReadyByLayer.js +1 -0
  888. package/src/weakmaps/terrainRequestByLayer.js +1 -0
  889. package/src/weakmaps/terrainSourceByLayer.js +1 -0
  890. package/src/weakmaps/terrainTilesByLayer.js +1 -0
  891. package/src/weakmaps/terrainZoomByLayer.js +1 -0
  892. package/src/weakmaps/tileZoomByLayer.js +1 -0
  893. package/src/weakmaps/timeControlByMap.js +1 -0
  894. package/src/weakmaps/tooltipByLayer.js +1 -0
  895. package/src/weakmaps/touchByContainer.js +1 -0
  896. package/src/weakmaps/touchPitchByMap.js +1 -0
  897. package/src/weakmaps/touchRotateByMap.js +1 -0
  898. package/src/weakmaps/trafficByLayer.js +1 -0
  899. package/src/weakmaps/typeByLayer.js +1 -0
  900. package/src/weakmaps/urlByLayer.js +1 -0
  901. package/src/weakmaps/visibleMeshesByLayer.js +1 -0
  902. package/src/weakmaps/walkByMap.js +1 -0
  903. package/src/weakmaps/walkerByLayer.js +1 -0
  904. package/src/weakmaps/wantedRasterTilesByLayer.js +1 -0
  905. package/src/weakmaps/zoomLevelByLayer.js +1 -0
  906. package/src/weakmaps/zoomTransitionsByLayer.js +1 -0
  907. package/src/weakmaps/zoomViewByLayer.js +1 -0
  908. package/src/workers/acquireGeometryWorker.js +32 -0
  909. package/src/workers/buildAreaInWorker.js +36 -0
  910. package/src/workers/closeGeometryWorkers.js +11 -0
  911. package/src/workers/geometryWorker.js +14 -0
  912. package/src/workers/settleGeometryWorker.js +10 -0
  913. package/src/workers/startGeometryWorker.js +16 -0
  914. package/src/archives/read.js +0 -29
  915. package/src/archives/varint.js +0 -15
  916. package/src/camera/angles.js +0 -6
  917. package/src/camera/cancelCameraAnimation.js +0 -11
  918. package/src/camera/groundBounds.js +0 -11
  919. package/src/camera/mapAnimateCamera.js +0 -17
  920. package/src/camera/mapStopPitchBearingAnimation.js +0 -6
  921. package/src/camera/pointOf.js +0 -3
  922. package/src/camera/project.js +0 -20
  923. package/src/camera/runCameraAnimations.js +0 -28
  924. package/src/camera/scheduleCameraAnimation.js +0 -8
  925. package/src/constants/Compass.js +0 -7
  926. package/src/constants/ContainerResize.js +0 -7
  927. package/src/constants/PitchDrag.js +0 -7
  928. package/src/constants/ShiftRotate.js +0 -7
  929. package/src/constants/TouchMode.js +0 -6
  930. package/src/constants/accessorSizes.js +0 -1
  931. package/src/constants/attachState.js +0 -1
  932. package/src/constants/cameraControlsState.js +0 -1
  933. package/src/constants/cityMapper.js +0 -6
  934. package/src/constants/hull.js +0 -1
  935. package/src/constants/indexState.js +0 -1
  936. package/src/constants/mapCameraState.js +0 -1
  937. package/src/constants/nativeLayerState.js +0 -1
  938. package/src/constants/nativeMethodHandlers.js +0 -31
  939. package/src/constants/onMapChangeState.js +0 -1
  940. package/src/constants/onZoomAnimState.js +0 -1
  941. package/src/constants/parts.js +0 -19
  942. package/src/constants/pumpState.js +0 -1
  943. package/src/constants/ringDirections.js +0 -10
  944. package/src/constants/roundProfile.js +0 -1
  945. package/src/constants/underEntryState.js +0 -1
  946. package/src/core/addImageState.js +0 -7
  947. package/src/core/boundsQuad.js +0 -11
  948. package/src/core/bringNativeLayerToBack.js +0 -3
  949. package/src/core/bringNativeLayerToFront.js +0 -3
  950. package/src/core/cancelGridFade.js +0 -10
  951. package/src/core/current.js +0 -3
  952. package/src/core/forwardNativeError.js +0 -3
  953. package/src/core/handleNativeMapEvent.js +0 -47
  954. package/src/core/localPixelForGeometry.js +0 -6
  955. package/src/core/localPosition.js +0 -6
  956. package/src/core/markerCameraIconPoint.js +0 -9
  957. package/src/core/markerQuadCorners.js +0 -31
  958. package/src/core/nativeImageError.js +0 -8
  959. package/src/core/nativeImageRefresh.js +0 -7
  960. package/src/core/nativeLayer.js +0 -97
  961. package/src/core/quadNativeMesh.js +0 -15
  962. package/src/core/readyNativeGPU.js +0 -6
  963. package/src/core/refreshNativeLayer.js +0 -29
  964. package/src/core/refreshNativeLayerContract.js +0 -3
  965. package/src/core/removeImageState.js +0 -8
  966. package/src/core/removeTargets.js +0 -8
  967. package/src/core/reorderNativeLayer.js +0 -6
  968. package/src/core/runGridFades.js +0 -14
  969. package/src/core/runMarkerPanFrame.js +0 -12
  970. package/src/core/scheduleGridFade.js +0 -9
  971. package/src/core/scheduleMarkerPan.js +0 -8
  972. package/src/core/syncVectorLayer.js +0 -26
  973. package/src/core/updateNativeLayerView.js +0 -6
  974. package/src/geometry/below.js +0 -3
  975. package/src/geometry/bridgeLocal.js +0 -4
  976. package/src/geometry/cross.js +0 -3
  977. package/src/geometry/dot.js +0 -6
  978. package/src/geometry/lampRing.js +0 -11
  979. package/src/geometry/push.js +0 -3
  980. package/src/geometry/sub.js +0 -6
  981. package/src/geometry/treeRing.js +0 -14
  982. package/src/lighting/visitCells.js +0 -15
  983. package/src/models/loadImage.js +0 -15
  984. package/src/models/materialFor.js +0 -21
  985. package/src/models/textureSampler.js +0 -10
  986. package/src/raster/createGeometry.js +0 -22
  987. package/src/raster/finishAttachment.js +0 -11
  988. package/src/raster/isLoading.js +0 -5
  989. package/src/rendering/composeRoofAtlas.js +0 -52
  990. package/src/rendering/createProgram.js +0 -92
  991. package/src/rendering/destroyTexture.js +0 -6
  992. package/src/rendering/ensureRoofBlit.js +0 -40
  993. package/src/rendering/rebuildRoofAtlas.js +0 -67
  994. package/src/rendering/reportCompilation.js +0 -17
  995. package/src/rendering/sortMeshes.js +0 -6
  996. package/src/rendering/synchronizeZoomView.js +0 -34
  997. package/src/rendering/updateMapCamera.js +0 -32
  998. package/src/rendering/updateRoofRaster.js +0 -32
  999. package/src/scene/attach.js +0 -161
  1000. package/src/scene/emptyNode.js +0 -11
  1001. package/src/scene/endZoom.js +0 -16
  1002. package/src/scene/layerLayerAdd.js +0 -21
  1003. package/src/scene/onZoomAnim.js +0 -16
  1004. package/src/scene/renderPendingZoomAnimation.js +0 -7
  1005. package/src/scene/rendererDeviceError.js +0 -10
  1006. package/src/scene/rendererDeviceLost.js +0 -11
  1007. package/src/scene/reportError.js +0 -3
  1008. package/src/scene/requestAdapter.js +0 -12
  1009. package/src/scene/requestDevice.js +0 -9
  1010. package/src/scene/update.js +0 -19
  1011. package/src/scene/updateCamera.js +0 -34
  1012. package/src/scene/updateWorldMatrix.js +0 -48
  1013. package/src/shadows/shadowBounds.js +0 -32
  1014. package/src/sources/addGeneratedTriangle.js +0 -6
  1015. package/src/sources/projectRing.js +0 -20
  1016. package/src/sources/projectedTree.js +0 -13
  1017. package/src/sources/pump.js +0 -54
  1018. package/src/sources/updateStatus.js +0 -12
  1019. package/src/sunlight/horizontalPosition.js +0 -16
  1020. package/src/sunlight/initialize.js +0 -11
  1021. package/src/sunlight/mix.js +0 -6
  1022. package/src/sunlight/moonPosition.js +0 -17
  1023. package/src/sunlight/projectCelestialBody.js +0 -13
  1024. package/src/sunlight/render.js +0 -7
  1025. package/src/sunlight/rgb.js +0 -6
  1026. package/src/sunlight/solarPosition.js +0 -17
  1027. package/src/terrain/terrainGrid.js +0 -24
  1028. package/src/traffic/routeGeometry.js +0 -31
  1029. package/src/traffic/toLanes.js +0 -16
  1030. package/src/traffic/tooltip.js +0 -11
  1031. package/src/vehicles/carriage.js +0 -19
  1032. package/src/vehicles/mirror.js +0 -8
  1033. package/src/walk/local.js +0 -10
  1034. package/src/walk/onAdd.js +0 -4
  1035. package/src/walk/onPointer.js +0 -13
  1036. package/src/walk/onRemove.js +0 -4
  1037. package/src/walk/start.js +0 -37
  1038. package/src/walk/step.js +0 -53
  1039. /package/src/{utils/channel.js → colors/hslChannel.js} +0 -0
  1040. /package/src/{utils → colors}/toSRGB.js +0 -0
  1041. /package/src/controls/{editable.js → isEditableTarget.js} +0 -0
  1042. /package/src/geometry/{nativeTriangle.js → appendNativeTriangle.js} +0 -0
  1043. /package/src/{constants → globals}/TILE_RADIUS.js +0 -0
  1044. /package/src/{constants → globals}/TILE_SIZE.js +0 -0
  1045. /package/src/{constants → globals}/dark.js +0 -0
  1046. /package/src/{constants → globals}/glass.js +0 -0
  1047. /package/src/{constants → globals}/headlight.js +0 -0
  1048. /package/src/{constants → globals}/moves.js +0 -0
  1049. /package/src/{constants → globals}/paints.js +0 -0
  1050. /package/src/{constants → globals}/pendingUpdates.js +0 -0
  1051. /package/src/{constants → globals}/shirt.js +0 -0
  1052. /package/src/{constants → globals}/skin.js +0 -0
  1053. /package/src/{constants → globals}/speed.js +0 -0
  1054. /package/src/{constants → globals}/taillight.js +0 -0
  1055. /package/src/{constants → globals}/trousers.js +0 -0
  1056. /package/src/{constants/accessorTypes.js → globals/types.js} +0 -0
  1057. /package/src/{constants → globals}/tyre.js +0 -0
  1058. /package/src/{constants → globals}/white.js +0 -0
  1059. /package/src/{scene → gpu}/showWebGPUWarning.js +0 -0
  1060. /package/src/{scene → layer-controls}/placeUnderEntry.js +0 -0
  1061. /package/src/{core → native}/compareNativeHits.js +0 -0
  1062. /package/src/{core → native}/nativeAddLatLng.js +0 -0
  1063. /package/src/{core → native}/nativeBringToBack.js +0 -0
  1064. /package/src/{core → native}/nativeBringToFront.js +0 -0
  1065. /package/src/{core → native}/nativeRedraw.js +0 -0
  1066. /package/src/{core → native}/nativeSetBounds.js +0 -0
  1067. /package/src/{core → native}/nativeSetIcon.js +0 -0
  1068. /package/src/{core → native}/nativeSetLatLng.js +0 -0
  1069. /package/src/{core → native}/nativeSetLatLngs.js +0 -0
  1070. /package/src/{core → native}/nativeSetOpacity.js +0 -0
  1071. /package/src/{core → native}/nativeSetRadius.js +0 -0
  1072. /package/src/{core → native}/nativeSetStyle.js +0 -0
  1073. /package/src/{core → native}/nativeSetUrl.js +0 -0
  1074. /package/src/{core → native}/nativeSetZIndex.js +0 -0
  1075. /package/src/{core → native}/nativeSetZIndexOffset.js +0 -0
  1076. /package/src/{core → native}/refreshNativeEvent.js +0 -0
  1077. /package/src/{core → native}/restoreNativeEvents.js +0 -0
  1078. /package/src/{camera/displayPoint.js → projections/displayContainerPoint.js} +0 -0
  1079. /package/src/{core → projections}/localPixel.js +0 -0
  1080. /package/src/{camera → projections}/verticalGroundY.js +0 -0
  1081. /package/src/sunlight/{onAdd.js → onAddTimeControl.js} +0 -0
  1082. /package/src/terrain/{sample.js → sampleTerrainTile.js} +0 -0
  1083. /package/src/walk/{onBlur.js → onWalkBlur.js} +0 -0
  1084. /package/src/{constants → weakmaps}/nativeEventMaps.js +0 -0
  1085. /package/src/{constants → weakmaps}/renderers.js +0 -0
@@ -1,84 +1,21 @@
1
- import { textureBinding } from '../rendering/textureBinding.js';
1
+ import { defaultMaterial } from '../globals/defaultMaterial.js';
2
+ import { textureBinding } from '../textures/textureBinding.js';
3
+ import { validateRoofMaterial } from '../materials/validateRoofMaterial.js';
4
+ import { materialVertexShader } from './materialVertexShader.js';
5
+ import { materialSurfaceShader } from './materialSurfaceShader.js';
2
6
 
3
7
  /** Material WGSL and texture bindings, without a GPU device or Leaflet layer. */
4
- export function materialShaders(material = {}, sparkle = false, elevationWGSL = '') {
8
+ export function materialShaders(material = defaultMaterial, sparkle = false, elevationWGSL = '') {
5
9
  const hasBase = Boolean(material.baseTexture);
6
10
  const hasMetal = Boolean(material.metalTexture);
7
11
  const hasEmissive = Boolean(material.emissiveTexture);
8
12
  const hasOcclusion = Boolean(material.occlusionTexture);
9
- const hasRoof = Boolean(material.roofTexture);
13
+ const hasRoof = Boolean(material.roofTexture || material.wallTexture);
14
+ validateRoofMaterial(material);
10
15
  const hasTerrain = Boolean(material.terrain);
11
16
  const textured = hasBase || hasMetal || hasEmissive || hasOcclusion || material.nightLight;
12
- const vertex = /* wgsl */ `
13
- struct Mesh {
14
- worldMatrix: mat4x4<f32>,
15
- baseColor: vec4<f32>,
16
- material: vec4<f32>,
17
- emissive: vec4<f32>,
18
- terrain: vec4<f32>,
19
- highlight: vec4<f32>,
20
- };
21
- struct Frame {
22
- viewMatrix: mat4x4<f32>,
23
- projectionMatrix: mat4x4<f32>,
24
- roofMatrix: mat4x4<f32>,
25
- lightDirection: vec4<f32>,
26
- skyDirection: vec4<f32>,
27
- atmosphereTint: vec4<f32>,
28
- };
29
- @group(0) @binding(0) var<uniform> u: Mesh;
30
- @group(0) @binding(1) var<uniform> frame: Frame;
31
- struct Solar { matrix: mat4x4<f32>, params: vec4<f32> };
32
- @group(1) @binding(0) var<uniform> solar: Solar;
33
- ${hasTerrain ? /* wgsl */ `@group(0) @binding(2) var dem: texture_2d<f32>;${elevationWGSL}` : ''}
34
- struct VertexInput {
35
- @location(0) position: vec3<f32>,
36
- @location(1) normal: vec3<f32>,
37
- ${material.instanced ? '@location(4) instanceOffset: vec4<f32>,' : ''}
38
- ${material.vertexColors ? '@location(2) color: vec3<f32>,' : ''}
39
- ${textured ? '@location(3) uv: vec2<f32>,' : ''}
40
- };
41
- struct VertexOutput {
42
- @builtin(position) position: vec4<f32>,
43
- @location(0) color: vec3<f32>,
44
- @location(1) normal: vec3<f32>,
45
- @location(2) viewPosition: vec3<f32>,
46
- @location(6) shadowPosition: vec4<f32>,
47
- @location(7) worldPosition: vec3<f32>,
48
- ${sparkle ? '@location(8) localPosition: vec3<f32>,' : ''}
49
- ${textured ? '@location(3) uv: vec2<f32>,' : ''}
50
- ${hasRoof ? '@location(4) roofUv: vec2<f32>, @location(5) roof: f32,' : ''}
51
- };
52
- @vertex fn vertexMain(input: VertexInput, @builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
53
- var output: VertexOutput;
54
- var position = input.position${material.instanced ? ' + input.instanceOffset.xyz' : ''};
55
- ${hasTerrain ? 'position.y = elevation(u.terrain.xy + input.uv * u.terrain.z, u.terrain.w) - u.terrain.w;' : ''}
56
- let featureVertex = f32(vertexIndex)${material.instanced ? ' + input.instanceOffset.w' : ''};
57
- let highlighted = featureVertex >= u.highlight.x && featureVertex < u.highlight.y;
58
- output.color = ${material.vertexColors
59
- ? 'select(input.color, vec3<f32>(72.0 / 255.0, 217.0 / 255.0, 1.0), highlighted)'
60
- : 'u.baseColor.rgb'};
61
- // Inverse-transpose from cofactors; the camera view matrix is orthonormal.
62
- let m = mat3x3<f32>(u.worldMatrix[0].xyz, u.worldMatrix[1].xyz, u.worldMatrix[2].xyz);
63
- let normal = (cross(m[1], m[2]) * input.normal.x + cross(m[2], m[0]) * input.normal.y +
64
- cross(m[0], m[1]) * input.normal.z) / determinant(m);
65
- output.normal = (frame.viewMatrix * vec4<f32>(normal, 0.0)).xyz;
66
- let world = u.worldMatrix * vec4<f32>(position, 1.0);
67
- output.shadowPosition = solar.matrix * world;
68
- output.worldPosition = world.xyz / world.w;
69
- ${sparkle ? `output.localPosition = input.position${material.instanced ? ' + input.instanceOffset.xyz' : ''};` : ''}
70
- let viewPosition = frame.viewMatrix * world;
71
- output.viewPosition = viewPosition.xyz;
72
- ${textured ? 'output.uv = input.uv;' : ''}
73
- ${hasRoof ? /* wgsl */ `
74
- output.roofUv = (frame.roofMatrix * world).xz;
75
- output.roof = select(0.0, 1.0, input.normal.y >= 0.5 && !highlighted);
76
- ` : ''}
77
- output.position = frame.projectionMatrix * viewPosition;
78
- return output;
79
- }
80
- `;
81
- const bindings = [];
17
+ const vertex = materialVertexShader(material, sparkle, elevationWGSL, hasTerrain, textured, hasRoof);
18
+ const bindings = /* alloc */ [];
82
19
  const baseBinding = textureBinding(bindings, 'baseTexture', hasBase);
83
20
  const metalBinding = textureBinding(bindings, 'metalTexture', hasMetal);
84
21
  const emissiveBinding = textureBinding(bindings, 'emissiveTexture', hasEmissive);
@@ -92,6 +29,7 @@ export function materialShaders(material = {}, sparkle = false, elevationWGSL =
92
29
  emissive: vec4<f32>,
93
30
  terrain: vec4<f32>,
94
31
  highlight: vec4<f32>,
32
+ cutout: vec4<f32>,
95
33
  };
96
34
  struct Frame {
97
35
  viewMatrix: mat4x4<f32>,
@@ -171,6 +109,8 @@ export function materialShaders(material = {}, sparkle = false, elevationWGSL =
171
109
  if (u.highlight.w < 1.0 && noise >= u.highlight.w) { discard; }
172
110
  }
173
111
  @fragment fn fragmentMain(input: FragmentInput, @builtin(front_facing) frontFacing: bool) -> @location(0) vec4<f32> {
112
+ let cutoutDistance = distance(input.position.xy, u.cutout.xy);
113
+ if (select((cutoutDistance < u.cutout.z), (cutoutDistance >= u.cutout.z), u.cutout.w > 0.0)) { discard; }
174
114
  ${material.nightLight ? /* wgsl */ `
175
115
  if (input.uv.x <= 2.0) {
176
116
  let radial = max(0.0, 1.0 - dot(input.uv, input.uv));
@@ -183,64 +123,8 @@ export function materialShaders(material = {}, sparkle = false, elevationWGSL =
183
123
  let sunlight = sunVisibility(input.shadowPosition);
184
124
  let worldNormal = normalize(transpose(mat3x3<f32>(frame.viewMatrix[0].xyz, frame.viewMatrix[1].xyz, frame.viewMatrix[2].xyz)) * normalize(input.normal)) * select(-1.0, 1.0, frontFacing);
185
125
  let artificial = localLighting(input.worldPosition, worldNormal);
186
- ${material.unlit ? /* wgsl */ `
187
- let rasterTexel = ${hasBase ? 'textureSample(baseTexture, baseTextureSampler, input.uv)' : 'vec4<f32>(input.color, 1.0)'};
188
- return vec4<f32>(toSRGB(toLinear(rasterTexel.rgb) * (frame.atmosphereTint.rgb * (0.55 + 0.45 * sunlight) + artificial)), ${material.alphaMode === 'BLEND' ? 'u.material.z * rasterTexel.a' : '1.0'});
189
- ` : /* wgsl */ `
190
- var normal = normalize(input.normal) * select(-1.0, 1.0, frontFacing);
191
- let texel = ${hasBase ? 'textureSample(baseTexture, baseTextureSampler, input.uv)' : 'vec4<f32>(1.0)'};
192
- let alpha = u.material.z * texel.a;
193
- ${material.alphaMode === 'MASK' ? 'if (alpha < u.material.w) { discard; }' : ''}
194
- ${material.alphaMode === 'BLEND' ? 'if (alpha < 0.01) { discard; }' : ''}
195
- var base = ${material.vertexColors ? 'toLinear(min(input.color, vec3<f32>(1.0)))' : 'input.color'} *
196
- ${material.baseTexture?.srgb ? 'texel.rgb' : 'toLinear(texel.rgb)'};
197
- ${hasRoof ? /* wgsl */ `
198
- if (input.roof > 0.5 && all(input.roofUv >= vec2<f32>(0.0)) &&
199
- all(input.roofUv <= vec2<f32>(1.0))) {
200
- let roof = textureSampleLevel(roofTexture, roofTextureSampler, input.roofUv, 0.0);
201
- base = mix(base, toLinear(roof.rgb), roof.a);
202
- }
203
- ` : ''}
204
- let mr = ${hasMetal ? 'textureSample(metalTexture, metalTextureSampler, input.uv)' : 'vec4<f32>(1.0)'};
205
- let metal = clamp(u.material.x * mr.b, 0.0, 1.0);
206
- let rough = clamp(u.material.y * mr.g, 0.08, 1.0);
207
- let view = normalize(-input.viewPosition);
208
- let halfVector = normalize(view + frame.lightDirection.xyz);
209
- let nl = max(dot(normal, frame.lightDirection.xyz), 0.0) * frame.lightDirection.w * sunlight;
210
- let nv = max(dot(normal, view), 0.001);
211
- let nh = max(dot(normal, halfVector), 0.0);
212
- let vh = max(dot(view, halfVector), 0.0);
213
- let a2 = pow(rough, 4.0);
214
- let d = a2 / max(PI * pow(nh * nh * (a2 - 1.0) + 1.0, 2.0), 0.0001);
215
- let gv = nl * sqrt(nv * nv * (1.0 - a2) + a2);
216
- let gl = nv * sqrt(nl * nl * (1.0 - a2) + a2);
217
- let visibility = 0.5 / max(gv + gl, 0.0001);
218
- let f0 = mix(vec3<f32>(0.04), base, metal);
219
- let fresnel = f0 + (1.0 - f0) * pow(1.0 - vh, 5.0);
220
- let specular = d * visibility * fresnel;
221
- let diffuse = (1.0 - metal) * base / PI;
222
- let sky = dot(normal, frame.skyDirection.xyz) * 0.5 + 0.5;
223
- let ambient = mix(toLinear(vec3<f32>(0.455, 0.412, 0.322)), vec3<f32>(1.0), sky) * (2.0 / PI);
224
- let ao = ${hasOcclusion ? 'mix(1.0, textureSample(occlusionTexture, occlusionTextureSampler, input.uv).r, u.emissive.w)' : '1.0'};
225
- ${sparkle ? /* wgsl */ `
226
- let lattice = (fract(input.localPosition / 2.5) - 0.5) * 2.5;
227
- let pointGlow = (1.0 - smoothstep(0.16, 0.42, length(lattice))) * u.highlight.z;
228
- ` : ''}
229
- // Vertex colour components above 1 are self-lit (e.g. vehicle lamps): dim by day, bright at night.
230
- let glow = ${sparkle ? 'vec3<f32>(3.0, 2.6, 1.8) * pointGlow +' : ''}${material.vertexColors
231
- ? ' max(input.color - vec3<f32>(1.0), vec3<f32>(0.0)) * (0.3 + 5.0 * frame.skyDirection.w) +' : ''} u.emissive.rgb * ${hasEmissive
232
- ? material.emissiveTexture.srgb
233
- ? 'textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb'
234
- : 'toLinear(textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb)'
235
- : 'vec3<f32>(1.0)'};
236
- var color = ambient * base * (1.0 - metal) * ao +
237
- (diffuse + specular) * nl * toLinear(vec3<f32>(1.0, 0.937, 0.835)) * 3.0 + glow;
238
- ${material.vertexColors ? 'color = base * (ambient + toLinear(vec3<f32>(1.0, 0.937, 0.835)) * (3.0 / PI) * nl) + glow;' : ''}
239
- color = (color - glow) * frame.atmosphereTint.rgb + base * artificial * (1.0 - metal * 0.5) + glow;
240
- appearance(input.position.xy);
241
- return vec4<f32>(toSRGB(color), ${material.alphaMode === 'BLEND' ? 'alpha' : '1.0'});
242
- `}
126
+ ${materialSurfaceShader(material, sparkle, hasBase, hasMetal, hasEmissive, hasOcclusion, hasRoof)}
243
127
  }
244
128
  `;
245
- return { vertex, fragment, bindings, textured, hasTerrain };
129
+ return /* alloc */ { vertex, fragment, bindings, textured, hasTerrain };
246
130
  }
@@ -0,0 +1,47 @@
1
+ import { materialBaseShader } from './materialBaseShader.js';
2
+
3
+ export function materialSurfaceShader(material, sparkle, hasBase, hasMetal, hasEmissive, hasOcclusion, hasRoof) {
4
+ return material.unlit ? /* wgsl */ `
5
+ let rasterTexel = ${hasBase ? 'textureSample(baseTexture, baseTextureSampler, input.uv)' : 'vec4<f32>(input.color, 1.0)'};
6
+ return vec4<f32>(toSRGB(toLinear(rasterTexel.rgb) * (frame.atmosphereTint.rgb * (0.55 + 0.45 * sunlight) + artificial)), ${material.alphaMode === 'BLEND' ? 'u.material.z * rasterTexel.a' : '1.0'});
7
+ ` : /* wgsl */ `${materialBaseShader(material, hasBase, hasRoof)}
8
+ let mr = ${hasMetal ? 'textureSample(metalTexture, metalTextureSampler, input.uv)' : 'vec4<f32>(1.0)'};
9
+ let metal = clamp(u.material.x * mr.b, 0.0, 1.0);
10
+ let rough = clamp(u.material.y * mr.g, 0.08, 1.0);
11
+ let view = normalize(-input.viewPosition);
12
+ let halfVector = normalize(view + frame.lightDirection.xyz);
13
+ let nl = max(dot(normal, frame.lightDirection.xyz), 0.0) * frame.lightDirection.w * sunlight;
14
+ let nv = max(dot(normal, view), 0.001);
15
+ let nh = max(dot(normal, halfVector), 0.0);
16
+ let vh = max(dot(view, halfVector), 0.0);
17
+ let a2 = pow(rough, 4.0);
18
+ let d = a2 / max(PI * pow(nh * nh * (a2 - 1.0) + 1.0, 2.0), 0.0001);
19
+ let gv = nl * sqrt(nv * nv * (1.0 - a2) + a2);
20
+ let gl = nv * sqrt(nl * nl * (1.0 - a2) + a2);
21
+ let visibility = 0.5 / max(gv + gl, 0.0001);
22
+ let f0 = mix(vec3<f32>(0.04), base, metal);
23
+ let fresnel = f0 + (1.0 - f0) * pow(1.0 - vh, 5.0);
24
+ let specular = d * visibility * fresnel;
25
+ let diffuse = (1.0 - metal) * base / PI;
26
+ let sky = dot(normal, frame.skyDirection.xyz) * 0.5 + 0.5;
27
+ let ambient = mix(toLinear(vec3<f32>(0.455, 0.412, 0.322)), vec3<f32>(1.0), sky) * (2.0 / PI);
28
+ let ao = ${hasOcclusion ? 'mix(1.0, textureSample(occlusionTexture, occlusionTextureSampler, input.uv).r, u.emissive.w)' : '1.0'};
29
+ ${sparkle ? /* wgsl */ `
30
+ let lattice = (fract(input.localPosition / 2.5) - 0.5) * 2.5;
31
+ let pointGlow = (1.0 - smoothstep(0.16, 0.42, length(lattice))) * u.highlight.z;
32
+ ` : ''}
33
+ // Vertex colour components above 1 are self-lit (e.g. vehicle lamps): dim by day, bright at night.
34
+ let glow = ${sparkle ? 'vec3<f32>(3.0, 2.6, 1.8) * pointGlow +' : ''}${material.vertexColors
35
+ ? ' max(input.color - vec3<f32>(1.0), vec3<f32>(0.0)) * (0.3 + 5.0 * frame.skyDirection.w) +' : ''} u.emissive.rgb * ${hasEmissive
36
+ ? material.emissiveTexture.srgb
37
+ ? 'textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb'
38
+ : 'toLinear(textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb)'
39
+ : 'vec3<f32>(1.0)'};
40
+ var color = ambient * base * (1.0 - metal) * ao +
41
+ (diffuse + specular) * nl * toLinear(vec3<f32>(1.0, 0.937, 0.835)) * 3.0 + glow;
42
+ ${material.vertexColors ? 'color = base * (ambient + toLinear(vec3<f32>(1.0, 0.937, 0.835)) * (3.0 / PI) * nl) + glow;' : ''}
43
+ color = (color - glow) * frame.atmosphereTint.rgb + base * artificial * (1.0 - metal * 0.5) + glow;
44
+ appearance(input.position.xy);
45
+ return vec4<f32>(toSRGB(color), ${material.alphaMode === 'BLEND' ? 'alpha' : '1.0'});
46
+ `;
47
+ }
@@ -0,0 +1,72 @@
1
+ import { roofVertexShader } from './roofVertexShader.js';
2
+
3
+ export function materialVertexShader(material, sparkle, elevationWGSL, hasTerrain, textured, hasRoof) {
4
+ const instanceOffset = material.instanced ? ' + input.instanceOffset.xyz' : '';
5
+ return /* wgsl */ `
6
+ struct Mesh {
7
+ worldMatrix: mat4x4<f32>,
8
+ baseColor: vec4<f32>,
9
+ material: vec4<f32>,
10
+ emissive: vec4<f32>,
11
+ terrain: vec4<f32>,
12
+ highlight: vec4<f32>,
13
+ cutout: vec4<f32>,
14
+ };
15
+ struct Frame {
16
+ viewMatrix: mat4x4<f32>,
17
+ projectionMatrix: mat4x4<f32>,
18
+ roofMatrix: mat4x4<f32>,
19
+ lightDirection: vec4<f32>,
20
+ skyDirection: vec4<f32>,
21
+ atmosphereTint: vec4<f32>,
22
+ };
23
+ @group(0) @binding(0) var<uniform> u: Mesh;
24
+ @group(0) @binding(1) var<uniform> frame: Frame;
25
+ struct Solar { matrix: mat4x4<f32>, params: vec4<f32> };
26
+ @group(1) @binding(0) var<uniform> solar: Solar;
27
+ ${hasTerrain ? /* wgsl */ `@group(0) @binding(2) var dem: texture_2d<f32>;${elevationWGSL}` : ''}
28
+ struct VertexInput {
29
+ @location(0) position: vec3<f32>,
30
+ @location(1) normal: vec3<f32>,
31
+ ${material.instanced ? '@location(4) instanceOffset: vec4<f32>,' : ''}
32
+ ${material.vertexColors ? '@location(2) color: vec3<f32>,' : ''}
33
+ ${textured ? '@location(3) uv: vec2<f32>,' : ''}
34
+ };
35
+ struct VertexOutput {
36
+ @builtin(position) position: vec4<f32>,
37
+ @location(0) color: vec3<f32>,
38
+ @location(1) normal: vec3<f32>,
39
+ @location(2) viewPosition: vec3<f32>,
40
+ @location(6) shadowPosition: vec4<f32>,
41
+ @location(7) worldPosition: vec3<f32>,
42
+ ${sparkle ? '@location(8) localPosition: vec3<f32>,' : ''}
43
+ ${textured ? '@location(3) uv: vec2<f32>,' : ''}
44
+ ${hasRoof ? '@location(4) roofUv: vec2<f32>, @location(5) roof: f32,' : ''}
45
+ };
46
+ @vertex fn vertexMain(input: VertexInput, @builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
47
+ var output: VertexOutput;
48
+ var position = input.position${instanceOffset};
49
+ ${hasTerrain ? 'position.y = elevation(u.terrain.xy + input.uv * u.terrain.z, u.terrain.w) - u.terrain.w;' : ''}
50
+ let featureVertex = f32(vertexIndex)${material.instanced ? ' + input.instanceOffset.w' : ''};
51
+ let highlighted = featureVertex >= u.highlight.x && featureVertex < u.highlight.y;
52
+ output.color = ${material.vertexColors
53
+ ? 'select(input.color, vec3<f32>(72.0 / 255.0, 217.0 / 255.0, 1.0), highlighted)'
54
+ : 'u.baseColor.rgb'};
55
+ // Inverse-transpose from cofactors; the camera view matrix is orthonormal.
56
+ let m = mat3x3<f32>(u.worldMatrix[0].xyz, u.worldMatrix[1].xyz, u.worldMatrix[2].xyz);
57
+ let normal = (cross(m[1], m[2]) * input.normal.x + cross(m[2], m[0]) * input.normal.y +
58
+ cross(m[0], m[1]) * input.normal.z) / determinant(m);
59
+ output.normal = (frame.viewMatrix * vec4<f32>(normal, 0.0)).xyz;
60
+ let world = u.worldMatrix * vec4<f32>(position, 1.0);
61
+ output.shadowPosition = solar.matrix * world;
62
+ output.worldPosition = world.xyz / world.w;
63
+ ${sparkle ? `output.localPosition = input.position${instanceOffset};` : ''}
64
+ let viewPosition = frame.viewMatrix * world;
65
+ output.viewPosition = viewPosition.xyz;
66
+ ${textured ? 'output.uv = input.uv;' : ''}
67
+ ${hasRoof ? roofVertexShader(material) : ''}
68
+ output.position = frame.projectionMatrix * viewPosition;
69
+ return output;
70
+ }
71
+ `;
72
+ }
@@ -0,0 +1,9 @@
1
+ export function roofVertexShader(material) {
2
+ const roofOpacity = Number(material.roofTexture ?? 0);
3
+ const wallOpacity = Number(material.wallTexture ?? 0);
4
+ return /* wgsl */ `
5
+ output.roofUv = (frame.roofMatrix * world).xz;
6
+ output.roof = select(0.0, select(${wallOpacity.toFixed(8)}, ${roofOpacity.toFixed(8)}, input.normal.y >= 0.5), ((${Boolean(material.roofTexture)} && input.normal.y >= 0.5) ||
7
+ (${Boolean(material.wallTexture)} && abs(input.normal.y) < 0.5)) && !highlighted);
8
+ `;
9
+ }
@@ -1,12 +1,22 @@
1
+ import { rendererByLayer } from '../weakmaps/rendererByLayer.js';
2
+
3
+ import { sunBindGroup } from '../globals/sunBindGroup.js';
4
+
5
+
1
6
 
2
7
  export function bindSunlight(layer) {
3
- const sun = layer.renderer.sunlight;
4
- sun.bindGroup = layer.renderer.device.createBindGroup({
5
- layout: sun.layout, entries: [
6
- { binding: 0, resource: { buffer: sun.buffer } },
7
- { binding: 1, resource: sun.texture.createView() },
8
- { binding: 2, resource: sun.sampler },
9
- { binding: 3, resource: { buffer: sun.lights } },
10
- ]
11
- });
8
+ const sun = rendererByLayer.get(layer).sunlight;
9
+ sun.bindGroup = rendererByLayer.get(layer).device.createBindGroup((
10
+ sunBindGroup.layout = sun.layout,
11
+ sunBindGroup.entries[0].resource.buffer = sun.buffer,
12
+ sunBindGroup.entries[1].resource = sun.texture.createView(),
13
+ sunBindGroup.entries[2].resource = sun.sampler,
14
+ sunBindGroup.entries[3].resource.buffer = sun.lights,
15
+ sunBindGroup
16
+ ));
17
+ sunBindGroup.layout = null;
18
+ sunBindGroup.entries[0].resource.buffer = null;
19
+ sunBindGroup.entries[1].resource = null;
20
+ sunBindGroup.entries[2].resource = null;
21
+ sunBindGroup.entries[3].resource.buffer = null;
12
22
  }
@@ -1,12 +1,17 @@
1
- export function drawShadowMeshes(backend, encoder, meshes) {
2
- const renderer = backend.renderer, device = renderer.device, sun = renderer.sunlight;
3
- const pass = encoder.beginRenderPass({
4
- colorAttachments: [],
5
- depthStencilAttachment: {
6
- view: sun.texture.createView(), depthClearValue: 1,
7
- depthLoadOp: 'clear', depthStoreOp: 'store'
8
- },
9
- });
1
+ import { rendererByLayer } from '../weakmaps/rendererByLayer.js';
2
+
3
+ import { shadowPass } from '../globals/shadowPass.js';
4
+ import { shadowBindGroup } from '../globals/shadowBindGroup.js';
5
+ import { shadowOffsets } from '../globals/shadowOffsets.js';
6
+
7
+
8
+ export function drawShadowMeshes(layer, encoder, meshes) {
9
+ const renderer = rendererByLayer.get(layer), device = renderer.device, sun = renderer.sunlight;
10
+ const pass = encoder.beginRenderPass((
11
+ shadowPass.depthStencilAttachment.view = sun.texture.createView(),
12
+ shadowPass
13
+ ));
14
+ shadowPass.depthStencilAttachment.view = null;
10
15
  let pipeline = sun.pipeline;
11
16
  pass.setPipeline(pipeline);
12
17
  pass.setBindGroup(1, sun.depthBindGroup);
@@ -23,11 +28,13 @@ export function drawShadowMeshes(backend, encoder, meshes) {
23
28
  renderer.uniformData[offset / 4 + 35] = mesh._appearance ?? 1;
24
29
  if (mesh._shadowBuffer !== renderer.uniformBuffer) {
25
30
  mesh._shadowBuffer = renderer.uniformBuffer;
26
- mesh._shadowBindGroup = device.createBindGroup({
27
- layout: sun.meshLayout, entries: [
28
- { binding: 0, resource: { buffer: renderer.uniformBuffer, size: 144 } },
29
- ]
30
- });
31
+ mesh._shadowBindGroup = device.createBindGroup((
32
+ shadowBindGroup.layout = sun.meshLayout,
33
+ shadowBindGroup.entries[0].resource.buffer = renderer.uniformBuffer,
34
+ shadowBindGroup
35
+ ));
36
+ shadowBindGroup.layout = null;
37
+ shadowBindGroup.entries[0].resource.buffer = null;
31
38
  }
32
39
  for (attribute of Object.values(mesh.geometry.attributes)) {
33
40
  if (attribute.needsUpdate) {
@@ -35,7 +42,11 @@ export function drawShadowMeshes(backend, encoder, meshes) {
35
42
  attribute.needsUpdate = false;
36
43
  }
37
44
  }
38
- pass.setBindGroup(0, mesh._shadowBindGroup, [offset]);
45
+ pass.setBindGroup(0, mesh._shadowBindGroup, (
46
+ shadowOffsets[0] = offset,
47
+ shadowOffsets
48
+ ));
49
+
39
50
  pass.setVertexBuffer(0, mesh.geometry.attributes.position.buffer);
40
51
  if (instances) pass.setVertexBuffer(1, instances.buffer);
41
52
  index = mesh.geometry.attributes.index, range = mesh.geometry.drawRange;
@@ -1,24 +1,37 @@
1
+ import { shadowMeshLayout } from '../globals/shadowMeshLayout.js';
2
+ import { shadowDepthLayout } from '../globals/shadowDepthLayout.js';
3
+ import { depthBindGroup as sharedDepthBindGroup } from '../globals/depthBindGroup.js';
4
+ import { shadowShader } from '../globals/shadowShader.js';
5
+ import { shadowPipeline } from '../globals/shadowPipeline.js';
6
+ import { shadowPipelineLayout } from '../globals/shadowPipelineLayout.js';
7
+ import { shadowInstanceLayouts } from '../globals/shadowInstanceLayouts.js';
8
+ import { shadowLayouts } from '../globals/shadowLayouts.js';
9
+
1
10
  export function ensureShadowPipeline(device, sun, instanced = false) {
2
11
  const key = instanced ? 'instancePipeline' : 'pipeline';
3
12
  if (!sun[key]) {
4
13
  if (!sun.meshLayout) {
5
- sun.meshLayout = device.createBindGroupLayout({
6
- entries: [
7
- { binding: 0, visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, buffer: { type: 'uniform', hasDynamicOffset: true } },
8
- ]
9
- });
14
+ sun.meshLayout = device.createBindGroupLayout((
15
+ shadowMeshLayout.entries[0].visibility = GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
16
+ shadowMeshLayout
17
+ ));
18
+
10
19
  // Do not bind the sampled depth texture while it is a render attachment.
11
- sun.depthLayout = device.createBindGroupLayout({
12
- entries: [
13
- { binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: 'uniform' } },
14
- ]
15
- });
16
- sun.depthBindGroup = device.createBindGroup({
17
- layout: sun.depthLayout, entries: [{ binding: 0, resource: { buffer: sun.buffer } }],
18
- });
20
+ sun.depthLayout = device.createBindGroupLayout((
21
+ shadowDepthLayout.entries[0].visibility = GPUShaderStage.VERTEX,
22
+ shadowDepthLayout
23
+ ));
24
+
25
+ sun.depthBindGroup = device.createBindGroup((
26
+ sharedDepthBindGroup.layout = sun.depthLayout,
27
+ sharedDepthBindGroup.entries[0].resource.buffer = sun.buffer,
28
+ sharedDepthBindGroup
29
+ ));
30
+ sharedDepthBindGroup.layout = null;
31
+ sharedDepthBindGroup.entries[0].resource.buffer = null;
19
32
  }
20
- const shader = device.createShaderModule({
21
- code: /* wgsl */ `
33
+ const shader = device.createShaderModule((
34
+ shadowShader.code = /* wgsl */`
22
35
  struct Mesh { world: mat4x4<f32>, padding: array<vec4<f32>, 4>, highlight: vec4<f32> };
23
36
  @group(0) @binding(0) var<uniform> mesh: Mesh;
24
37
  @group(1) @binding(0) var<uniform> matrix: mat4x4<f32>;
@@ -29,25 +42,23 @@ export function ensureShadowPipeline(device, sun, instanced = false) {
29
42
  let noise = fract(52.9829189 * fract(dot(floor(position.xy), vec2<f32>(0.06711056, 0.00583715))));
30
43
  if (mesh.highlight.w < 1.0 && noise >= mesh.highlight.w) { discard; }
31
44
  }
32
- ` });
33
- const buffers = [
34
- { arrayStride: 12, attributes: [{ shaderLocation: 0, offset: 0, format: 'float32x3' }] },
35
- ];
36
- if (instanced) buffers.push({
37
- arrayStride: 16, stepMode: 'instance',
38
- attributes: [{ shaderLocation: 4, offset: 0, format: 'float32x4' }],
39
- });
40
- sun[key] = device.createRenderPipeline({
41
- layout: device.createPipelineLayout({ bindGroupLayouts: [sun.meshLayout, sun.depthLayout] }),
42
- vertex: {
43
- module: shader, entryPoint: 'main', buffers
44
- },
45
- fragment: { module: shader, entryPoint: 'fragmentMain', targets: [] },
46
- primitive: { topology: 'triangle-list', cullMode: 'none' },
47
- depthStencil: {
48
- format: 'depth32float', depthWriteEnabled: true, depthCompare: 'less',
49
- depthBias: 2, depthBiasSlopeScale: 2
50
- },
51
- });
45
+ `,
46
+ shadowShader
47
+ ));
48
+ shadowShader.code = null;
49
+ const buffers = instanced ? shadowInstanceLayouts : shadowLayouts;
50
+ sun[key] = device.createRenderPipeline((
51
+ shadowPipeline.layout = device.createPipelineLayout((shadowPipelineLayout.bindGroupLayouts[0] = sun.meshLayout, shadowPipelineLayout.bindGroupLayouts[1] = sun.depthLayout, shadowPipelineLayout)),
52
+ shadowPipeline.vertex.module = shader,
53
+ shadowPipeline.vertex.buffers = buffers,
54
+ shadowPipeline.fragment.module = shader,
55
+ shadowPipeline
56
+ ));
57
+ shadowPipelineLayout.bindGroupLayouts[0] = null;
58
+ shadowPipelineLayout.bindGroupLayouts[1] = null;
59
+ shadowPipeline.layout = null;
60
+ shadowPipeline.vertex.module = null;
61
+ shadowPipeline.vertex.buffers = null;
62
+ shadowPipeline.fragment.module = null;
52
63
  }
53
64
  }
@@ -1,3 +1,8 @@
1
+ import { rendererByLayer } from '../weakmaps/rendererByLayer.js';
2
+
3
+ import { disabledShadow } from '../globals/disabledShadow.js';
4
+ import { shadowValues } from '../globals/shadowValues.js';
5
+
1
6
  import { shadowCacheMatches } from './shadowCacheMatches.js';
2
7
  import { shadowMatrix } from './shadowMatrix.js';
3
8
  import { ensureShadowPipeline } from './ensureShadowPipeline.js';
@@ -6,21 +11,19 @@ import { resizeSunlight } from './resizeSunlight.js';
6
11
 
7
12
  /** One shared directional depth map. Off-screen but loaded geometry can cast shadows. */
8
13
 
9
- export function renderSunlight(backend, encoder, meshes, sunlight) {
10
- const renderer = backend.renderer, device = renderer.device, sun = renderer.sunlight;
14
+ export function renderSunlight(layer, encoder, meshes, sunlight) {
15
+ const renderer = rendererByLayer.get(layer), device = renderer.device, sun = renderer.sunlight;
11
16
  if (!meshes.length || !sunlight || sunlight.altitude < 3) {
12
17
  if (!sun.enabled) return;
13
- const values = new Float32Array(20);
14
- values.set([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
15
- device.queue.writeBuffer(sun.buffer, 0, values);
18
+ device.queue.writeBuffer(sun.buffer, 0, disabledShadow);
16
19
  sun.enabled = false;
17
20
  sun.cache = null;
18
21
  return;
19
22
  }
20
23
  if (shadowCacheMatches(sun, meshes, sunlight)) return;
21
- const values = new Float32Array(20);
24
+ const values = shadowValues;
22
25
  sun.enabled = true;
23
- resizeSunlight(backend, Math.min(2048, device.limits.maxTextureDimension2D));
26
+ resizeSunlight(layer, Math.min(2048, device.limits.maxTextureDimension2D));
24
27
  values.set(shadowMatrix(meshes, sunlight));
25
28
  values[16] = 1;
26
29
  device.queue.writeBuffer(sun.buffer, 0, values);
@@ -32,15 +35,15 @@ export function renderSunlight(backend, encoder, meshes, sunlight) {
32
35
  break;
33
36
  }
34
37
  }
35
- drawShadowMeshes(backend, encoder, meshes);
36
- const snapshots = new Map();
38
+ drawShadowMeshes(layer, encoder, meshes);
39
+ const snapshots = /* alloc */ new Map();
37
40
  let mesh2;
38
41
  for (mesh2 of meshes) {
39
- snapshots.set(mesh2, {
42
+ snapshots.set(mesh2, /* alloc */ {
40
43
  world: mesh2._worldMatrixVersion, geometry: mesh2.geometry,
41
44
  start: mesh2.geometry.drawRange.start, count: mesh2.geometry.drawRange.count,
42
45
  appearance: mesh2._appearance ?? 1,
43
46
  });
44
47
  }
45
- sun.cache = { direction: [...sunlight.direction], meshes: snapshots };
48
+ sun.cache = /* alloc */ { direction: /* alloc */ [...sunlight.direction], meshes: snapshots };
46
49
  }
@@ -1,15 +1,22 @@
1
- import { bindSunlight } from './bindSunlight.js';
2
- import { destroyTexture } from '../rendering/destroyTexture.js';
1
+ import { rendererByLayer } from '../weakmaps/rendererByLayer.js';
2
+
3
+ import { shadowTexture } from '../globals/shadowTexture.js';
3
4
 
4
5
 
5
- export function resizeSunlight(backend, size) {
6
- const device = backend.renderer.device, sun = backend.renderer.sunlight;
6
+ import { bindSunlight } from './bindSunlight.js';
7
+ import { destroyTexture } from '../textures/destroyTexture.js';
8
+
9
+ export function resizeSunlight(layer, size) {
10
+ const device = rendererByLayer.get(layer).device, sun = rendererByLayer.get(layer).sunlight;
7
11
  if (sun.size === size) return;
8
- if (sun.texture) destroyTexture(backend, sun.texture);
12
+ if (sun.texture) destroyTexture(layer, sun.texture);
9
13
  sun.size = size;
10
- sun.texture = device.createTexture({
11
- size: [size, size], format: 'depth32float',
12
- usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC,
13
- });
14
- bindSunlight(backend);
14
+ sun.texture = device.createTexture((
15
+ shadowTexture.size[0] = size,
16
+ shadowTexture.size[1] = size,
17
+ shadowTexture.usage = GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC,
18
+ shadowTexture
19
+ ));
20
+
21
+ bindSunlight(layer);
15
22
  }
@@ -1,7 +1,7 @@
1
1
  export function shadowCacheMatches(sun, meshes, sunlight) {
2
2
  const cache = sun.cache;
3
3
  let unchanged = sun.enabled && cache?.meshes.size === meshes.length;
4
- let i, mesh, previous, range, attribute;
4
+ let i, mesh;
5
5
  if (unchanged) {
6
6
  for (i = 0; i < sunlight.direction.length; i++) {
7
7
  if (sunlight.direction[i] !== cache.direction[i]) { unchanged = false; break; }
@@ -9,15 +9,9 @@ export function shadowCacheMatches(sun, meshes, sunlight) {
9
9
  }
10
10
  if (unchanged) {
11
11
  for (mesh of meshes) {
12
- previous = cache.meshes.get(mesh), range = mesh.geometry.drawRange;
13
- if (!(previous && previous.world === mesh._worldMatrixVersion && previous.geometry === mesh.geometry &&
14
- previous.start === range.start && previous.count === range.count &&
15
- previous.appearance === (mesh._appearance ?? 1))) { unchanged = false; break; }
16
- for (attribute of Object.values(mesh.geometry.attributes)) {
17
- if (attribute.needsUpdate) { unchanged = false; break; }
18
- }
19
- if (!unchanged) break;
12
+ if (!shadowMeshMatches(cache, mesh)) { unchanged = false; break; }
20
13
  }
21
14
  }
22
15
  return unchanged;
23
16
  }
17
+ import { shadowMeshMatches } from './shadowMeshMatches.js';