larksr_websdk 3.2.321 → 3.2.322

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@@ -443,6 +443,21 @@ declare class LarkSR extends EventBase<LarkSRClientEvent, LarkSREvent> {
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  * 是否显示移动端触摸点
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  */
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  set isEnableTouchPonit(enable: boolean);
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+ set isEnableTouchPoint(enable: boolean);
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+ /**
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+ * 虚拟鼠标的当前位置,相对于整体容器
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+ */
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+ get virtualCursorPosition(): {
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+ x: any;
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+ y: any;
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+ };
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+ /**
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+ * 虚拟鼠标的当前位置,内部缩放容器,与实际显示虚拟鼠标 CSS 样式相同
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+ */
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+ get virtualCursorPositionRaw(): {
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+ x: any;
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+ y: any;
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+ };
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  /**
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  * 是否显示载入画面时底部文字
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  */
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "larksr_websdk",
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- "version": "3.2.321",
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+ "version": "3.2.322",
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  "description": "Larksr websdk. Easy to build a cloud render client for larksr system or ue4 pixelstreaming.docs: https://pingxingyun.github.io/webclient_sdk/",
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  "keywords": [
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  "pingxingyun",
package/types/larksr.d.ts CHANGED
@@ -443,6 +443,21 @@ declare class LarkSR extends EventBase<LarkSRClientEvent, LarkSREvent> {
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  * 是否显示移动端触摸点
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  */
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  set isEnableTouchPonit(enable: boolean);
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+ set isEnableTouchPoint(enable: boolean);
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+ /**
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+ * 虚拟鼠标的当前位置,相对于整体容器
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+ */
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+ get virtualCursorPosition(): {
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+ x: any;
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+ y: any;
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+ };
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+ /**
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+ * 虚拟鼠标的当前位置,内部缩放容器,与实际显示虚拟鼠标 CSS 样式相同
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+ */
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+ get virtualCursorPositionRaw(): {
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+ x: any;
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+ y: any;
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+ };
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  /**
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  * 是否显示载入画面时底部文字
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  */