kiwiengine 0.5.2 → 0.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (325) hide show
  1. package/README.ko.md +2 -2
  2. package/README.md +2 -2
  3. package/examples/auto-battle/assets/bgm/battle.mp3 +0 -0
  4. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  5. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  6. package/examples/auto-battle/assets/joystick/joystick.png +0 -0
  7. package/examples/auto-battle/assets/joystick/knob.png +0 -0
  8. package/examples/auto-battle/assets/sfx/hero/die/die.wav +0 -0
  9. package/examples/auto-battle/assets/sfx/hero/heal/heal.wav +0 -0
  10. package/examples/auto-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  11. package/examples/auto-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  12. package/examples/auto-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  13. package/examples/auto-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  14. package/examples/auto-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  15. package/examples/auto-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  16. package/examples/auto-battle/assets/sfx/orc/die/die.wav +0 -0
  17. package/examples/auto-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  18. package/examples/auto-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  19. package/examples/auto-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  20. package/examples/auto-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  21. package/examples/auto-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  22. package/examples/auto-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  23. package/examples/auto-battle/assets/spritesheets/hero-atlas.json +246 -0
  24. package/examples/auto-battle/assets/spritesheets/hero.png +0 -0
  25. package/examples/auto-battle/assets/spritesheets/orc-atlas.json +246 -0
  26. package/examples/auto-battle/assets/spritesheets/orc.png +0 -0
  27. package/examples/auto-battle/assets/spritesheets/potion-atlas.json +68 -0
  28. package/examples/auto-battle/assets/spritesheets/potion.png +0 -0
  29. package/examples/auto-battle/dist/game.js +2 -0
  30. package/examples/auto-battle/dist/game.js.LICENSE.txt +35 -0
  31. package/examples/auto-battle/hud/damage-text.ts +46 -0
  32. package/examples/auto-battle/hud/heal-text.ts +46 -0
  33. package/examples/auto-battle/hud/hp-bar.ts +38 -0
  34. package/examples/auto-battle/index.ts +41 -0
  35. package/examples/auto-battle/objects/character.ts +95 -0
  36. package/examples/auto-battle/objects/hero.ts +119 -0
  37. package/examples/auto-battle/objects/orc.ts +107 -0
  38. package/examples/auto-battle/objects/potion.ts +27 -0
  39. package/examples/auto-battle/stage.ts +366 -0
  40. package/examples/battle-benchmark-matterjs/assets/bgm/battle.mp3 +0 -0
  41. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  42. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.png +0 -0
  43. package/examples/battle-benchmark-matterjs/assets/joystick/joystick.png +0 -0
  44. package/examples/battle-benchmark-matterjs/assets/joystick/knob.png +0 -0
  45. package/examples/battle-benchmark-matterjs/assets/sfx/hero/die/die.wav +0 -0
  46. package/examples/battle-benchmark-matterjs/assets/sfx/hero/heal/heal.wav +0 -0
  47. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit1.wav +0 -0
  48. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit2.wav +0 -0
  49. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit3.wav +0 -0
  50. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss1.wav +0 -0
  51. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss2.wav +0 -0
  52. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss3.wav +0 -0
  53. package/examples/battle-benchmark-matterjs/assets/sfx/orc/die/die.wav +0 -0
  54. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit1.wav +0 -0
  55. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit2.wav +0 -0
  56. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit3.wav +0 -0
  57. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss1.wav +0 -0
  58. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss2.wav +0 -0
  59. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss3.wav +0 -0
  60. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero-atlas.json +246 -0
  61. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero.png +0 -0
  62. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc-atlas.json +246 -0
  63. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc.png +0 -0
  64. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion-atlas.json +68 -0
  65. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion.png +0 -0
  66. package/examples/battle-benchmark-matterjs/dist/game.js +2 -0
  67. package/examples/battle-benchmark-matterjs/dist/game.js.LICENSE.txt +35 -0
  68. package/examples/battle-benchmark-matterjs/hud/damage-text.ts +46 -0
  69. package/examples/battle-benchmark-matterjs/hud/heal-text.ts +46 -0
  70. package/examples/battle-benchmark-matterjs/hud/hp-bar.ts +38 -0
  71. package/examples/battle-benchmark-matterjs/index.html +24 -0
  72. package/examples/battle-benchmark-matterjs/index.ts +41 -0
  73. package/examples/battle-benchmark-matterjs/objects/character.ts +95 -0
  74. package/examples/battle-benchmark-matterjs/objects/hero.ts +111 -0
  75. package/examples/battle-benchmark-matterjs/objects/orc.ts +107 -0
  76. package/examples/battle-benchmark-matterjs/objects/potion.ts +27 -0
  77. package/examples/battle-benchmark-matterjs/stage.ts +177 -0
  78. package/examples/battle-benchmark-separation/assets/bgm/battle.mp3 +0 -0
  79. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  80. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.png +0 -0
  81. package/examples/battle-benchmark-separation/assets/joystick/joystick.png +0 -0
  82. package/examples/battle-benchmark-separation/assets/joystick/knob.png +0 -0
  83. package/examples/battle-benchmark-separation/assets/sfx/hero/die/die.wav +0 -0
  84. package/examples/battle-benchmark-separation/assets/sfx/hero/heal/heal.wav +0 -0
  85. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit1.wav +0 -0
  86. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit2.wav +0 -0
  87. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit3.wav +0 -0
  88. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss1.wav +0 -0
  89. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss2.wav +0 -0
  90. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss3.wav +0 -0
  91. package/examples/battle-benchmark-separation/assets/sfx/orc/die/die.wav +0 -0
  92. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit1.wav +0 -0
  93. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit2.wav +0 -0
  94. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit3.wav +0 -0
  95. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss1.wav +0 -0
  96. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss2.wav +0 -0
  97. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss3.wav +0 -0
  98. package/examples/battle-benchmark-separation/assets/spritesheets/hero-atlas.json +246 -0
  99. package/examples/battle-benchmark-separation/assets/spritesheets/hero.png +0 -0
  100. package/examples/battle-benchmark-separation/assets/spritesheets/orc-atlas.json +246 -0
  101. package/examples/battle-benchmark-separation/assets/spritesheets/orc.png +0 -0
  102. package/examples/battle-benchmark-separation/assets/spritesheets/potion-atlas.json +68 -0
  103. package/examples/battle-benchmark-separation/assets/spritesheets/potion.png +0 -0
  104. package/examples/battle-benchmark-separation/dist/game.js +2 -0
  105. package/examples/battle-benchmark-separation/dist/game.js.LICENSE.txt +35 -0
  106. package/examples/battle-benchmark-separation/hud/damage-text.ts +46 -0
  107. package/examples/battle-benchmark-separation/hud/heal-text.ts +46 -0
  108. package/examples/battle-benchmark-separation/hud/hp-bar.ts +38 -0
  109. package/examples/battle-benchmark-separation/index.html +24 -0
  110. package/examples/battle-benchmark-separation/index.ts +41 -0
  111. package/examples/battle-benchmark-separation/objects/character.ts +225 -0
  112. package/examples/battle-benchmark-separation/objects/hero.ts +110 -0
  113. package/examples/battle-benchmark-separation/objects/orc.ts +213 -0
  114. package/examples/battle-benchmark-separation/objects/potion.ts +27 -0
  115. package/examples/battle-benchmark-separation/stage.ts +178 -0
  116. package/examples/battle-benchmark-separation2/assets/bgm/battle.mp3 +0 -0
  117. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  118. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.png +0 -0
  119. package/examples/battle-benchmark-separation2/assets/joystick/joystick.png +0 -0
  120. package/examples/battle-benchmark-separation2/assets/joystick/knob.png +0 -0
  121. package/examples/battle-benchmark-separation2/assets/sfx/hero/die/die.wav +0 -0
  122. package/examples/battle-benchmark-separation2/assets/sfx/hero/heal/heal.wav +0 -0
  123. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit1.wav +0 -0
  124. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit2.wav +0 -0
  125. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit3.wav +0 -0
  126. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss1.wav +0 -0
  127. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss2.wav +0 -0
  128. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss3.wav +0 -0
  129. package/examples/battle-benchmark-separation2/assets/sfx/orc/die/die.wav +0 -0
  130. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit1.wav +0 -0
  131. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit2.wav +0 -0
  132. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit3.wav +0 -0
  133. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss1.wav +0 -0
  134. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss2.wav +0 -0
  135. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss3.wav +0 -0
  136. package/examples/battle-benchmark-separation2/assets/spritesheets/hero-atlas.json +246 -0
  137. package/examples/battle-benchmark-separation2/assets/spritesheets/hero.png +0 -0
  138. package/examples/battle-benchmark-separation2/assets/spritesheets/orc-atlas.json +246 -0
  139. package/examples/battle-benchmark-separation2/assets/spritesheets/orc.png +0 -0
  140. package/examples/battle-benchmark-separation2/assets/spritesheets/potion-atlas.json +68 -0
  141. package/examples/battle-benchmark-separation2/assets/spritesheets/potion.png +0 -0
  142. package/examples/battle-benchmark-separation2/dist/game.js +2 -0
  143. package/examples/battle-benchmark-separation2/dist/game.js.LICENSE.txt +35 -0
  144. package/examples/battle-benchmark-separation2/hud/damage-text.ts +46 -0
  145. package/examples/battle-benchmark-separation2/hud/heal-text.ts +46 -0
  146. package/examples/battle-benchmark-separation2/hud/hp-bar.ts +38 -0
  147. package/examples/battle-benchmark-separation2/index.html +24 -0
  148. package/examples/battle-benchmark-separation2/index.ts +41 -0
  149. package/examples/battle-benchmark-separation2/objects/character.ts +195 -0
  150. package/examples/battle-benchmark-separation2/objects/hero.ts +110 -0
  151. package/examples/battle-benchmark-separation2/objects/orc.ts +213 -0
  152. package/examples/battle-benchmark-separation2/objects/potion.ts +27 -0
  153. package/examples/battle-benchmark-separation2/stage.ts +178 -0
  154. package/examples/dom-sprite-test/index.ts +6 -9
  155. package/examples/simple-battle/assets/spritesheets/hero-atlas.json +180 -223
  156. package/examples/simple-battle/assets/spritesheets/orc-atlas.json +180 -223
  157. package/examples/simple-battle/assets/spritesheets/potion-atlas.json +46 -61
  158. package/examples/simple-battle/hud/damage-text.ts +1 -0
  159. package/examples/simple-battle/hud/heal-text.ts +1 -0
  160. package/examples/simple-battle/objects/character.ts +3 -3
  161. package/examples/simple-battle/objects/hero.ts +3 -5
  162. package/examples/simple-battle/objects/orc.ts +3 -5
  163. package/examples/simple-battle/objects/potion.ts +0 -2
  164. package/examples/simple-battle/stage.ts +2 -4
  165. package/examples/sprite-test/index.ts +6 -9
  166. package/examples/webpack.config.js +4 -1
  167. package/lib/asset/loaders/audio.js +4 -1
  168. package/lib/asset/loaders/audio.js.map +1 -1
  169. package/lib/asset/loaders/binary.js +4 -1
  170. package/lib/asset/loaders/binary.js.map +1 -1
  171. package/lib/asset/loaders/bitmap-font.js +24 -21
  172. package/lib/asset/loaders/bitmap-font.js.map +1 -1
  173. package/lib/asset/loaders/font.js +3 -0
  174. package/lib/asset/loaders/font.js.map +1 -1
  175. package/lib/asset/loaders/spritesheet.js +12 -1
  176. package/lib/asset/loaders/spritesheet.js.map +1 -1
  177. package/lib/asset/loaders/text.js +3 -0
  178. package/lib/asset/loaders/text.js.map +1 -1
  179. package/lib/asset/loaders/texture.js +21 -26
  180. package/lib/asset/loaders/texture.js.map +1 -1
  181. package/lib/asset/preload.js.map +1 -1
  182. package/lib/collision/check-collision.js +16 -16
  183. package/lib/collision/check-collision.js.map +1 -1
  184. package/lib/dom/dom-animated-sprite.js +21 -36
  185. package/lib/dom/dom-animated-sprite.js.map +1 -1
  186. package/lib/dom/dom-game-object.js +9 -7
  187. package/lib/dom/dom-game-object.js.map +1 -1
  188. package/lib/dom/dom-particle.js.map +1 -1
  189. package/lib/index.js +1 -0
  190. package/lib/index.js.map +1 -1
  191. package/lib/node/core/dirty-number.js +0 -19
  192. package/lib/node/core/dirty-number.js.map +1 -1
  193. package/lib/node/core/renderable.js +7 -0
  194. package/lib/node/core/renderable.js.map +1 -1
  195. package/lib/node/core/transform.js +22 -11
  196. package/lib/node/core/transform.js.map +1 -1
  197. package/lib/node/ext/animated-sprite.js +3 -22
  198. package/lib/node/ext/animated-sprite.js.map +1 -1
  199. package/lib/node/ext/bitmap-text.js +7 -3
  200. package/lib/node/ext/bitmap-text.js.map +1 -1
  201. package/lib/node/ext/circle.js +18 -3
  202. package/lib/node/ext/circle.js.map +1 -1
  203. package/lib/node/ext/deplay.js +2 -0
  204. package/lib/node/ext/deplay.js.map +1 -1
  205. package/lib/node/ext/dom-container.js +2 -2
  206. package/lib/node/ext/dom-container.js.map +1 -1
  207. package/lib/node/ext/interval.js +2 -0
  208. package/lib/node/ext/interval.js.map +1 -1
  209. package/lib/node/ext/particle.js.map +1 -1
  210. package/lib/node/ext/rectangle.js +24 -4
  211. package/lib/node/ext/rectangle.js.map +1 -1
  212. package/lib/node/physics/physics-object.js +9 -29
  213. package/lib/node/physics/physics-object.js.map +1 -1
  214. package/lib/node/physics/physics-world.js +2 -0
  215. package/lib/node/physics/physics-world.js.map +1 -1
  216. package/lib/node/physics/rigidbodies.js +7 -0
  217. package/lib/node/physics/rigidbodies.js.map +1 -0
  218. package/lib/renderer/renderer.js +3 -2
  219. package/lib/renderer/renderer.js.map +1 -1
  220. package/lib/types/animation-atlas.js +2 -0
  221. package/lib/types/animation-atlas.js.map +1 -0
  222. package/lib/types/asset/loaders/audio.d.ts +1 -0
  223. package/lib/types/asset/loaders/audio.d.ts.map +1 -1
  224. package/lib/types/asset/loaders/binary.d.ts +1 -0
  225. package/lib/types/asset/loaders/binary.d.ts.map +1 -1
  226. package/lib/types/asset/loaders/bitmap-font.d.ts +1 -0
  227. package/lib/types/asset/loaders/bitmap-font.d.ts.map +1 -1
  228. package/lib/types/asset/loaders/font.d.ts +1 -0
  229. package/lib/types/asset/loaders/font.d.ts.map +1 -1
  230. package/lib/types/asset/loaders/spritesheet.d.ts +11 -3
  231. package/lib/types/asset/loaders/spritesheet.d.ts.map +1 -1
  232. package/lib/types/asset/loaders/text.d.ts +1 -0
  233. package/lib/types/asset/loaders/text.d.ts.map +1 -1
  234. package/lib/types/asset/loaders/texture.d.ts +1 -1
  235. package/lib/types/asset/loaders/texture.d.ts.map +1 -1
  236. package/lib/types/asset/preload.d.ts +2 -2
  237. package/lib/types/asset/preload.d.ts.map +1 -1
  238. package/lib/types/atlas copy.js +2 -0
  239. package/lib/types/atlas copy.js.map +1 -0
  240. package/lib/types/atlas.js +2 -0
  241. package/lib/types/atlas.js.map +1 -0
  242. package/lib/types/dom/dom-animated-sprite.d.ts +4 -10
  243. package/lib/types/dom/dom-animated-sprite.d.ts.map +1 -1
  244. package/lib/types/dom/dom-game-object.d.ts +1 -1
  245. package/lib/types/dom/dom-game-object.d.ts.map +1 -1
  246. package/lib/types/dom/dom-particle.d.ts.map +1 -1
  247. package/lib/types/index.d.ts +2 -0
  248. package/lib/types/index.d.ts.map +1 -1
  249. package/lib/types/node/core/dirty-number.d.ts +0 -8
  250. package/lib/types/node/core/dirty-number.d.ts.map +1 -1
  251. package/lib/types/node/core/renderable.d.ts +1 -0
  252. package/lib/types/node/core/renderable.d.ts.map +1 -1
  253. package/lib/types/node/core/transform.d.ts +4 -2
  254. package/lib/types/node/core/transform.d.ts.map +1 -1
  255. package/lib/types/node/ext/animated-sprite.d.ts +4 -10
  256. package/lib/types/node/ext/animated-sprite.d.ts.map +1 -1
  257. package/lib/types/node/ext/bitmap-text.d.ts.map +1 -1
  258. package/lib/types/node/ext/circle.d.ts +3 -3
  259. package/lib/types/node/ext/circle.d.ts.map +1 -1
  260. package/lib/types/node/ext/deplay.d.ts.map +1 -1
  261. package/lib/types/node/ext/dom-container.d.ts +1 -1
  262. package/lib/types/node/ext/dom-container.d.ts.map +1 -1
  263. package/lib/types/node/ext/interval.d.ts.map +1 -1
  264. package/lib/types/node/ext/particle.d.ts.map +1 -1
  265. package/lib/types/node/ext/rectangle.d.ts +4 -4
  266. package/lib/types/node/ext/rectangle.d.ts.map +1 -1
  267. package/lib/types/node/physics/physics-object.d.ts +2 -2
  268. package/lib/types/node/physics/physics-object.d.ts.map +1 -1
  269. package/lib/types/node/physics/physics-world.d.ts.map +1 -1
  270. package/lib/types/node/physics/rigidbodies.d.ts +23 -0
  271. package/lib/types/node/physics/rigidbodies.d.ts.map +1 -0
  272. package/lib/types/renderer/renderer.d.ts.map +1 -1
  273. package/lib/types/sprite-atlas.js +2 -0
  274. package/lib/types/sprite-atlas.js.map +1 -0
  275. package/lib/types/types/animation-atlas.d.ts +14 -0
  276. package/lib/types/types/animation-atlas.d.ts.map +1 -0
  277. package/lib/types/types/atlas copy.d.ts +12 -0
  278. package/lib/types/types/atlas copy.d.ts.map +1 -0
  279. package/lib/types/types/atlas.d.ts +16 -0
  280. package/lib/types/types/atlas.d.ts.map +1 -0
  281. package/lib/types/types/sprite-atlas.d.ts +13 -0
  282. package/lib/types/types/sprite-atlas.d.ts.map +1 -0
  283. package/package.json +1 -1
  284. package/src/asset/loaders/audio.ts +5 -2
  285. package/src/asset/loaders/binary.ts +5 -1
  286. package/src/asset/loaders/bitmap-font.ts +33 -27
  287. package/src/asset/loaders/font.ts +4 -0
  288. package/src/asset/loaders/spritesheet.ts +18 -5
  289. package/src/asset/loaders/text.ts +4 -0
  290. package/src/asset/loaders/texture.ts +19 -27
  291. package/src/asset/preload.ts +4 -8
  292. package/src/collision/check-collision.ts +16 -16
  293. package/src/dom/dom-animated-sprite.ts +24 -45
  294. package/src/dom/dom-game-object.ts +9 -6
  295. package/src/dom/dom-particle.ts +1 -1
  296. package/src/index.ts +2 -0
  297. package/src/node/core/dirty-number.ts +0 -24
  298. package/src/node/core/renderable.ts +7 -0
  299. package/src/node/core/transform.ts +23 -11
  300. package/src/node/ext/animated-sprite.ts +9 -29
  301. package/src/node/ext/bitmap-text.ts +7 -3
  302. package/src/node/ext/circle.ts +18 -3
  303. package/src/node/ext/deplay.ts +1 -0
  304. package/src/node/ext/dom-container.ts +2 -2
  305. package/src/node/ext/interval.ts +1 -0
  306. package/src/node/ext/particle.ts +1 -1
  307. package/src/node/ext/rectangle.ts +24 -4
  308. package/src/node/physics/physics-object.ts +11 -40
  309. package/src/node/physics/physics-world.ts +1 -0
  310. package/src/node/physics/rigidbodies.ts +14 -0
  311. package/src/renderer/renderer.ts +4 -3
  312. package/src/types/atlas.ts +17 -0
  313. package/examples/flappy-cat/assets/bgm/bgm.ogg +0 -0
  314. package/examples/flappy-cat/assets/images/base.png +0 -0
  315. package/examples/flappy-cat/assets/images/bg.png +0 -0
  316. package/examples/flappy-cat/assets/images/cat.png +0 -0
  317. package/examples/flappy-cat/assets/images/pipe-green.png +0 -0
  318. package/examples/flappy-cat/assets/images/pipe-red.png +0 -0
  319. package/examples/flappy-cat/assets/sfx/die.wav +0 -0
  320. package/examples/flappy-cat/assets/sfx/hit.wav +0 -0
  321. package/examples/flappy-cat/assets/sfx/point.wav +0 -0
  322. package/examples/flappy-cat/assets/sfx/wing.wav +0 -0
  323. package/examples/flappy-cat/dist/game.js +0 -0
  324. package/examples/flappy-cat/index.ts +0 -0
  325. /package/examples/{flappy-cat → auto-battle}/index.html +0 -0
@@ -0,0 +1,35 @@
1
+ /*!
2
+ * matter-js 0.20.0 by @liabru
3
+ * http://brm.io/matter-js/
4
+ * License MIT
5
+ *
6
+ * The MIT License (MIT)
7
+ *
8
+ * Copyright (c) Liam Brummitt and contributors.
9
+ *
10
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
11
+ * of this software and associated documentation files (the "Software"), to deal
12
+ * in the Software without restriction, including without limitation the rights
13
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
14
+ * copies of the Software, and to permit persons to whom the Software is
15
+ * furnished to do so, subject to the following conditions:
16
+ *
17
+ * The above copyright notice and this permission notice shall be included in
18
+ * all copies or substantial portions of the Software.
19
+ *
20
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
23
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
24
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
25
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
26
+ * THE SOFTWARE.
27
+ */
28
+
29
+ /**
30
+ * tiny-lru
31
+ *
32
+ * @copyright 2025 Jason Mulligan <jason.mulligan@avoidwork.com>
33
+ * @license BSD-3-Clause
34
+ * @version 11.4.5
35
+ */
@@ -0,0 +1,46 @@
1
+ import { BitmapTextNode, GameObjectOptions } from '../../../src/index'
2
+
3
+ export type DamageTextOptions = {
4
+ damage: number
5
+ } & GameObjectOptions
6
+
7
+ export class DamageText extends BitmapTextNode {
8
+ #velocityY = -50
9
+ #gravity = 100
10
+ #lifetime = 1.0
11
+ #elapsed = 0
12
+ #fadeStart = 0.5
13
+ #initialScale = 1.0
14
+ #targetScale = 1.2
15
+
16
+ constructor(options: DamageTextOptions) {
17
+ super({
18
+ ...options,
19
+ text: `-${options.damage}`,
20
+ fnt: 'assets/bitmap-fonts/white-peaberry.fnt',
21
+ src: 'assets/bitmap-fonts/white-peaberry.png'
22
+ })
23
+ }
24
+
25
+ protected override update(dt: number) {
26
+ if (this.paused) return
27
+ super.update(dt)
28
+
29
+ this.#elapsed += dt
30
+ this.#velocityY += this.#gravity * dt
31
+ this.y += this.#velocityY * dt
32
+
33
+ const progress = Math.min(this.#elapsed / this.#lifetime, 1)
34
+ const scale = this.#initialScale + (this.#targetScale - this.#initialScale) * progress
35
+ this.scale = scale
36
+
37
+ if (this.#elapsed > this.#fadeStart) {
38
+ const fadeProgress = (this.#elapsed - this.#fadeStart) / (this.#lifetime - this.#fadeStart)
39
+ this.alpha = Math.max(1 - fadeProgress, 0)
40
+ }
41
+
42
+ if (this.#elapsed >= this.#lifetime) {
43
+ this.remove()
44
+ }
45
+ }
46
+ }
@@ -0,0 +1,46 @@
1
+ import { BitmapTextNode, GameObjectOptions } from '../../../src/index'
2
+
3
+ export type HealTextOptions = {
4
+ hp: number
5
+ } & GameObjectOptions
6
+
7
+ export class HealText extends BitmapTextNode {
8
+ #velocityY = -50
9
+ #gravity = 100
10
+ #lifetime = 1.0
11
+ #elapsed = 0
12
+ #fadeStart = 0.5
13
+ #initialScale = 1.0
14
+ #targetScale = 1.2
15
+
16
+ constructor(options: HealTextOptions) {
17
+ super({
18
+ ...options,
19
+ text: `+${options.hp}`,
20
+ fnt: 'assets/bitmap-fonts/white-peaberry.fnt',
21
+ src: 'assets/bitmap-fonts/white-peaberry.png'
22
+ })
23
+ }
24
+
25
+ protected override update(dt: number) {
26
+ if (this.paused) return
27
+ super.update(dt)
28
+
29
+ this.#elapsed += dt
30
+ this.#velocityY += this.#gravity * dt
31
+ this.y += this.#velocityY * dt
32
+
33
+ const progress = Math.min(this.#elapsed / this.#lifetime, 1)
34
+ const scale = this.#initialScale + (this.#targetScale - this.#initialScale) * progress
35
+ this.scale = scale
36
+
37
+ if (this.#elapsed > this.#fadeStart) {
38
+ const fadeProgress = (this.#elapsed - this.#fadeStart) / (this.#lifetime - this.#fadeStart)
39
+ this.alpha = Math.max(1 - fadeProgress, 0)
40
+ }
41
+
42
+ if (this.#elapsed >= this.#lifetime) {
43
+ this.remove()
44
+ }
45
+ }
46
+ }
@@ -0,0 +1,38 @@
1
+ import { GameObject, GameObjectOptions, RectangleNode } from '../../../src'
2
+
3
+ const HP_BAR_WIDTH = 26
4
+
5
+ export type HpBarOptions = {
6
+ maxHp: number
7
+ hp: number
8
+ } & GameObjectOptions
9
+
10
+ export class HpBar extends GameObject {
11
+ #bg = new RectangleNode({ width: HP_BAR_WIDTH, height: 4, fill: '#000000', alpha: 0.4 })
12
+ #fg = new RectangleNode({ width: HP_BAR_WIDTH, height: 4, fill: '#ff3b30' })
13
+
14
+ #maxHp: number
15
+ #hp: number
16
+
17
+ constructor(options: HpBarOptions) {
18
+ super(options)
19
+ this.#maxHp = options.maxHp
20
+ this.#hp = options.hp
21
+ this.add(this.#bg, this.#fg)
22
+ this.#updateFg()
23
+ }
24
+
25
+ #updateFg() {
26
+ const ratio = Math.max(0, Math.min(1, this.#hp / this.#maxHp))
27
+ const newWidth = HP_BAR_WIDTH * ratio
28
+ this.#fg.width = newWidth
29
+ this.#fg.x = -(HP_BAR_WIDTH - newWidth) / 2
30
+ }
31
+
32
+ set hp(hp: number) {
33
+ this.#hp = hp
34
+ this.#updateFg()
35
+ }
36
+
37
+ get hp() { return this.#hp }
38
+ }
@@ -0,0 +1,41 @@
1
+ import { enableDebug, preload, Renderer } from '../../src'
2
+ import heroAtlas from './assets/spritesheets/hero-atlas.json'
3
+ import orcAtlas from './assets/spritesheets/orc-atlas.json'
4
+ import potionAtlas from './assets/spritesheets/potion-atlas.json'
5
+ import { Stage } from './stage'
6
+
7
+ if (process.env.NODE_ENV === 'development') {
8
+ enableDebug()
9
+ }
10
+
11
+ await preload([
12
+ { src: 'assets/spritesheets/hero.png', atlas: heroAtlas },
13
+ { src: 'assets/spritesheets/orc.png', atlas: orcAtlas },
14
+ { src: 'assets/spritesheets/potion.png', atlas: potionAtlas },
15
+ { fnt: 'assets/bitmap-fonts/white-peaberry.fnt', src: 'assets/bitmap-fonts/white-peaberry.png' },
16
+ 'assets/bgm/battle.mp3',
17
+ 'assets/sfx/hero/hit/hit1.wav',
18
+ 'assets/sfx/hero/hit/hit2.wav',
19
+ 'assets/sfx/hero/hit/hit3.wav',
20
+ 'assets/sfx/hero/miss/miss1.wav',
21
+ 'assets/sfx/hero/miss/miss2.wav',
22
+ 'assets/sfx/hero/miss/miss3.wav',
23
+ 'assets/sfx/hero/heal/heal.wav',
24
+ 'assets/sfx/hero/die/die.wav',
25
+ 'assets/sfx/orc/hit/hit1.wav',
26
+ 'assets/sfx/orc/hit/hit2.wav',
27
+ 'assets/sfx/orc/hit/hit3.wav',
28
+ 'assets/sfx/orc/miss/miss1.wav',
29
+ 'assets/sfx/orc/miss/miss2.wav',
30
+ 'assets/sfx/orc/miss/miss3.wav',
31
+ 'assets/sfx/orc/die/die.wav',
32
+ ])
33
+
34
+ const renderer = new Renderer(document.body, {
35
+ backgroundColor: '#304C79',
36
+ layers: [
37
+ { name: 'hud', drawOrder: 1 }
38
+ ],
39
+ })
40
+
41
+ renderer.add(new Stage())
@@ -0,0 +1,95 @@
1
+ import { EventMap } from '@webtaku/event-emitter'
2
+ import { AnimatedSpriteNode, debugMode, DelayNode, PhysicsObject, PhysicsObjectOptions, RectangleCollider, RectangleNode, RectangleRigidbody } from '../../../src'
3
+ import { DamageText } from '../hud/damage-text'
4
+ import { HealText } from '../hud/heal-text'
5
+ import { HpBar } from '../hud/hp-bar'
6
+
7
+ export type CharacterOptions = {
8
+ maxHp: number
9
+ hp: number
10
+ rigidbody: RectangleRigidbody
11
+ hitbox: RectangleCollider
12
+ hurtbox: RectangleCollider
13
+ } & PhysicsObjectOptions
14
+
15
+ export abstract class Character<E extends EventMap = EventMap> extends PhysicsObject<E & {
16
+ changeHp: (damage: number) => void
17
+ dead: () => void
18
+ }> {
19
+ maxHp: number
20
+ hp: number
21
+ dead = false
22
+
23
+ hitbox: RectangleCollider
24
+ hurtbox: RectangleCollider
25
+
26
+ #hpBar: HpBar
27
+ protected _sprite?: AnimatedSpriteNode
28
+ #hitboxDebugNode?: RectangleNode
29
+ #tintDelay?: DelayNode
30
+
31
+ constructor(options: CharacterOptions) {
32
+ super({ ...options, fixedRotation: true, useYSort: true })
33
+ this.maxHp = options.maxHp
34
+ this.hp = options.hp
35
+ this.hitbox = options.hitbox
36
+ this.hurtbox = options.hurtbox
37
+
38
+ this.#hpBar = new HpBar({ y: -30, maxHp: options.maxHp, hp: options.hp, layer: 'hud' })
39
+ this.add(this.#hpBar)
40
+
41
+ if (debugMode) {
42
+ this.add(new RectangleNode({ ...options.rigidbody, stroke: 'yellow', alpha: 0.5, layer: 'hud' }))
43
+ this.#hitboxDebugNode = new RectangleNode({ ...this.hitbox, stroke: 'red', alpha: 0.5, layer: 'hud' })
44
+ this.add(this.#hitboxDebugNode)
45
+ this.add(new RectangleNode({ ...this.hurtbox, stroke: 'green', alpha: 0.5, layer: 'hud' }))
46
+ }
47
+ }
48
+
49
+ set hitboxX(x: number) {
50
+ this.hitbox.x = x
51
+ if (this.#hitboxDebugNode) this.#hitboxDebugNode.x = x
52
+ }
53
+
54
+ takeDamage(damage: number) {
55
+ if (this.dead) return
56
+
57
+ this.hp -= damage
58
+ this.#hpBar.hp = this.hp
59
+
60
+ if (this._sprite) {
61
+ this._sprite.tint = 0xff0000
62
+ this.#tintDelay?.remove()
63
+ this.#tintDelay = new DelayNode(0.1, () => this._sprite!.tint = 0xffffff)
64
+ this.add(this.#tintDelay)
65
+ }
66
+ (this as any).emit('changeHp', damage)
67
+
68
+ this.add(new DamageText({ y: -20, damage, layer: 'hud' }))
69
+
70
+ if (this.hp <= 0) {
71
+ this.dead = true
72
+ this.onDie();
73
+ (this as any).emit('dead')
74
+ }
75
+ }
76
+
77
+ heal(amount: number) {
78
+ if (this.dead) return
79
+
80
+ this.hp = Math.min(this.maxHp, this.hp + amount)
81
+ this.#hpBar.hp = this.hp
82
+
83
+ if (this._sprite) {
84
+ this._sprite.tint = 0x00ff00
85
+ this.#tintDelay?.remove()
86
+ this.#tintDelay = new DelayNode(0.1, () => this._sprite!.tint = 0xffffff)
87
+ this.add(this.#tintDelay)
88
+ }
89
+ (this as any).emit('changeHp', amount)
90
+
91
+ this.add(new HealText({ y: -20, hp: amount, layer: 'hud' }))
92
+ }
93
+
94
+ protected abstract onDie(): void
95
+ }
@@ -0,0 +1,119 @@
1
+ import { AnimatedSpriteNode, ColliderType, DelayNode, GameObjectOptions, RigidbodyType, sfxPlayer } from '../../../src/index'
2
+ import heroAtlas from '../assets/spritesheets/hero-atlas.json'
3
+ import { Character } from './character'
4
+
5
+ const HERO_MOVE_SPEED = 200 as const
6
+ const HERO_HITBOX_X = 24 as const
7
+ const HERO_ATTACK_DAMAGE = 60 as const
8
+
9
+ export class Hero extends Character<{
10
+ hit: (damage: number) => void
11
+ dead: () => void
12
+ }> {
13
+ protected _sprite: AnimatedSpriteNode
14
+
15
+ #cachedVelX = 0
16
+ #cachedVelY = 0
17
+ #prevX = this.x
18
+ #attacking = false
19
+
20
+ constructor(options?: GameObjectOptions) {
21
+ super({
22
+ ...options,
23
+ maxHp: 1000,
24
+ hp: 1000,
25
+ rigidbody: { type: RigidbodyType.Rectangle, width: 30, height: 30 },
26
+ hitbox: { type: ColliderType.Rectangle, width: 32, height: 52, x: HERO_HITBOX_X, y: -8 },
27
+ hurtbox: { type: ColliderType.Rectangle, width: 24, height: 40, x: 0, y: -4 },
28
+ isStatic: true
29
+ })
30
+
31
+ this._sprite = new AnimatedSpriteNode({
32
+ src: 'assets/spritesheets/hero.png',
33
+ atlas: heroAtlas,
34
+ animation: 'idle',
35
+ scale: 2
36
+ })
37
+ this._sprite.on('animationend', (animation) => {
38
+ if (animation.startsWith('attack')) {
39
+ this.#attacking = false
40
+ this._sprite.animation = 'idle'
41
+ } else if (animation === 'die') {
42
+ this.emit('dead')
43
+ }
44
+ })
45
+ this.add(this._sprite)
46
+ }
47
+
48
+ moveTo(x: number, y: number) {
49
+ if (this.dead) return
50
+
51
+ const dx = x - this.x
52
+ const dy = y - this.y
53
+ const radian = Math.atan2(dy, dx)
54
+ this.#cachedVelX = Math.cos(radian) * HERO_MOVE_SPEED
55
+ this.#cachedVelY = Math.sin(radian) * HERO_MOVE_SPEED
56
+
57
+ const scale = Math.abs(this._sprite.scaleX)
58
+ this._sprite.scaleX = dx > 0 ? scale : -scale
59
+ this.hitboxX = dx > 0 ? HERO_HITBOX_X : -HERO_HITBOX_X
60
+ }
61
+
62
+ stop() {
63
+ this.#cachedVelX = 0
64
+ this.#cachedVelY = 0
65
+ }
66
+
67
+ attack() {
68
+ if (this.dead || this.#attacking) return
69
+ this.#attacking = true
70
+
71
+ this._sprite.animation = Math.floor(Math.random() * 2) ? 'attack1' : 'attack2'
72
+
73
+ this.add(new DelayNode(0.3, () => this.emit('hit', HERO_ATTACK_DAMAGE)))
74
+
75
+ sfxPlayer.playRandom(
76
+ 'assets/sfx/hero/miss/miss1.wav',
77
+ 'assets/sfx/hero/miss/miss2.wav',
78
+ 'assets/sfx/hero/miss/miss3.wav',
79
+ )
80
+ }
81
+
82
+ protected override update(dt: number) {
83
+ if (this.paused) return
84
+ super.update(dt)
85
+
86
+ this.x += this.#cachedVelX * dt
87
+ this.y += this.#cachedVelY * dt
88
+
89
+ if (this._sprite && this.x !== this.#prevX) {
90
+ const scale = Math.abs(this._sprite.scaleX)
91
+ this._sprite.scaleX = this.x > this.#prevX ? scale : -scale
92
+ this.hitboxX = this.x > this.#prevX ? HERO_HITBOX_X : -HERO_HITBOX_X
93
+ }
94
+ this.#prevX = this.x
95
+ }
96
+
97
+ override takeDamage(damage: number) {
98
+ super.takeDamage(damage)
99
+ sfxPlayer.playRandom(
100
+ 'assets/sfx/hero/hit/hit1.wav',
101
+ 'assets/sfx/hero/hit/hit2.wav',
102
+ 'assets/sfx/hero/hit/hit3.wav'
103
+ )
104
+ }
105
+
106
+ override heal(amount: number) {
107
+ super.heal(amount)
108
+ sfxPlayer.play('assets/sfx/hero/heal/heal.wav')
109
+ }
110
+
111
+ protected override onDie() {
112
+ this._sprite.animation = 'die'
113
+ this.#cachedVelX = 0
114
+ this.#cachedVelY = 0
115
+ this.disableCollisions()
116
+
117
+ sfxPlayer.play('assets/sfx/hero/die/die.wav')
118
+ }
119
+ }
@@ -0,0 +1,107 @@
1
+ import { AnimatedSpriteNode, ColliderType, DelayNode, GameObjectOptions, RigidbodyType, sfxPlayer } from '../../../src/index'
2
+ import orcAtlas from '../assets/spritesheets/orc-atlas.json'
3
+ import { Character } from './character'
4
+
5
+ const ORC_MOVE_VELOCITY = 3 as const
6
+ const ORC_HITBOX_X = 24 as const
7
+ const ORC_ATTACK_DAMAGE = 15 as const
8
+
9
+ export class Orc extends Character<{
10
+ hit: (damage: number) => void
11
+ dead: () => void
12
+ }> {
13
+ protected _sprite: AnimatedSpriteNode
14
+
15
+ #cachedVelX = 0
16
+ #cachedVelY = 0
17
+ #attacking = false
18
+
19
+ constructor(options?: GameObjectOptions) {
20
+ super({
21
+ ...options,
22
+ maxHp: 100,
23
+ hp: 100,
24
+ rigidbody: { type: RigidbodyType.Rectangle, width: 30, height: 30 },
25
+ hitbox: { type: ColliderType.Rectangle, width: 32, height: 52, x: ORC_HITBOX_X, y: -8 },
26
+ hurtbox: { type: ColliderType.Rectangle, width: 24, height: 32, x: 0, y: 0 },
27
+ })
28
+
29
+ this._sprite = new AnimatedSpriteNode({
30
+ src: 'assets/spritesheets/orc.png',
31
+ atlas: orcAtlas,
32
+ animation: 'idle',
33
+ scale: 2
34
+ })
35
+ this._sprite.on('animationend', (animation) => {
36
+ if (animation.startsWith('attack')) {
37
+ this.#attacking = false
38
+ this._sprite.animation = 'idle'
39
+ } else if (animation === 'die') {
40
+ this.emit('dead')
41
+ }
42
+ })
43
+ this.add(this._sprite)
44
+ }
45
+
46
+ moveTo(x: number, y: number) {
47
+ if (this.dead) return
48
+
49
+ const dx = x - this.x
50
+ const dy = y - this.y
51
+ const radian = Math.atan2(dy, dx)
52
+ this.#cachedVelX = Math.cos(radian) * ORC_MOVE_VELOCITY
53
+ this.#cachedVelY = Math.sin(radian) * ORC_MOVE_VELOCITY
54
+
55
+ const scale = Math.abs(this._sprite.scaleX)
56
+ this._sprite.scaleX = dx > 0 ? scale : -scale
57
+ this.hitboxX = dx > 0 ? ORC_HITBOX_X : -ORC_HITBOX_X
58
+ }
59
+
60
+ stop() {
61
+ this.#cachedVelX = 0
62
+ this.#cachedVelY = 0
63
+ }
64
+
65
+ attack() {
66
+ if (this.dead || this.#attacking) return
67
+ this.#attacking = true
68
+
69
+ this.#cachedVelX = 0
70
+ this.#cachedVelY = 0
71
+
72
+ this._sprite.animation = Math.floor(Math.random() * 2) ? 'attack1' : 'attack2'
73
+
74
+ this.add(new DelayNode(0.3, () => this.emit('hit', ORC_ATTACK_DAMAGE)))
75
+
76
+ sfxPlayer.playRandom(
77
+ 'assets/sfx/orc/miss/miss1.wav',
78
+ 'assets/sfx/orc/miss/miss2.wav',
79
+ 'assets/sfx/orc/miss/miss3.wav'
80
+ )
81
+ }
82
+
83
+ protected override update(dt: number) {
84
+ if (this.paused) return
85
+ super.update(dt)
86
+ this.velocityX = this.#cachedVelX
87
+ this.velocityY = this.#cachedVelY
88
+ }
89
+
90
+ override takeDamage(damage: number) {
91
+ super.takeDamage(damage)
92
+ sfxPlayer.playRandom(
93
+ 'assets/sfx/orc/hit/hit1.wav',
94
+ 'assets/sfx/orc/hit/hit2.wav',
95
+ 'assets/sfx/orc/hit/hit3.wav'
96
+ )
97
+ }
98
+
99
+ protected override onDie() {
100
+ this._sprite.animation = 'die'
101
+ this.#cachedVelX = 0
102
+ this.#cachedVelY = 0
103
+ this.disableCollisions()
104
+
105
+ sfxPlayer.play('assets/sfx/orc/die/die.wav')
106
+ }
107
+ }
@@ -0,0 +1,27 @@
1
+ import { AnimatedSpriteNode, CircleCollider, CircleNode, ColliderType, debugMode, GameObject, GameObjectOptions } from '../../../src'
2
+ import potionAtlas from '../assets/spritesheets/potion-atlas.json'
3
+
4
+ export type PotionOptions = {
5
+ healAmount?: number
6
+ } & GameObjectOptions
7
+
8
+ export class Potion extends GameObject {
9
+ triggerCollider: CircleCollider = { type: ColliderType.Circle, radius: 16 }
10
+ healAmount: number
11
+
12
+ constructor(options?: PotionOptions) {
13
+ super({ ...options, useYSort: true })
14
+ this.healAmount = options?.healAmount ?? 100
15
+
16
+ this.add(new AnimatedSpriteNode({
17
+ src: 'assets/spritesheets/potion.png',
18
+ atlas: potionAtlas,
19
+ animation: 'animation',
20
+ scale: 2
21
+ }))
22
+
23
+ if (debugMode) {
24
+ this.add(new CircleNode({ ...this.triggerCollider, stroke: 'green', alpha: 0.5, layer: 'hud' }))
25
+ }
26
+ }
27
+ }