kiwiengine 0.5.2 → 0.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (325) hide show
  1. package/README.ko.md +2 -2
  2. package/README.md +2 -2
  3. package/examples/auto-battle/assets/bgm/battle.mp3 +0 -0
  4. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  5. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  6. package/examples/auto-battle/assets/joystick/joystick.png +0 -0
  7. package/examples/auto-battle/assets/joystick/knob.png +0 -0
  8. package/examples/auto-battle/assets/sfx/hero/die/die.wav +0 -0
  9. package/examples/auto-battle/assets/sfx/hero/heal/heal.wav +0 -0
  10. package/examples/auto-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  11. package/examples/auto-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  12. package/examples/auto-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  13. package/examples/auto-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  14. package/examples/auto-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  15. package/examples/auto-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  16. package/examples/auto-battle/assets/sfx/orc/die/die.wav +0 -0
  17. package/examples/auto-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  18. package/examples/auto-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  19. package/examples/auto-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  20. package/examples/auto-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  21. package/examples/auto-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  22. package/examples/auto-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  23. package/examples/auto-battle/assets/spritesheets/hero-atlas.json +246 -0
  24. package/examples/auto-battle/assets/spritesheets/hero.png +0 -0
  25. package/examples/auto-battle/assets/spritesheets/orc-atlas.json +246 -0
  26. package/examples/auto-battle/assets/spritesheets/orc.png +0 -0
  27. package/examples/auto-battle/assets/spritesheets/potion-atlas.json +68 -0
  28. package/examples/auto-battle/assets/spritesheets/potion.png +0 -0
  29. package/examples/auto-battle/dist/game.js +2 -0
  30. package/examples/auto-battle/dist/game.js.LICENSE.txt +35 -0
  31. package/examples/auto-battle/hud/damage-text.ts +46 -0
  32. package/examples/auto-battle/hud/heal-text.ts +46 -0
  33. package/examples/auto-battle/hud/hp-bar.ts +38 -0
  34. package/examples/auto-battle/index.ts +41 -0
  35. package/examples/auto-battle/objects/character.ts +95 -0
  36. package/examples/auto-battle/objects/hero.ts +119 -0
  37. package/examples/auto-battle/objects/orc.ts +107 -0
  38. package/examples/auto-battle/objects/potion.ts +27 -0
  39. package/examples/auto-battle/stage.ts +366 -0
  40. package/examples/battle-benchmark-matterjs/assets/bgm/battle.mp3 +0 -0
  41. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  42. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.png +0 -0
  43. package/examples/battle-benchmark-matterjs/assets/joystick/joystick.png +0 -0
  44. package/examples/battle-benchmark-matterjs/assets/joystick/knob.png +0 -0
  45. package/examples/battle-benchmark-matterjs/assets/sfx/hero/die/die.wav +0 -0
  46. package/examples/battle-benchmark-matterjs/assets/sfx/hero/heal/heal.wav +0 -0
  47. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit1.wav +0 -0
  48. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit2.wav +0 -0
  49. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit3.wav +0 -0
  50. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss1.wav +0 -0
  51. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss2.wav +0 -0
  52. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss3.wav +0 -0
  53. package/examples/battle-benchmark-matterjs/assets/sfx/orc/die/die.wav +0 -0
  54. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit1.wav +0 -0
  55. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit2.wav +0 -0
  56. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit3.wav +0 -0
  57. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss1.wav +0 -0
  58. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss2.wav +0 -0
  59. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss3.wav +0 -0
  60. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero-atlas.json +246 -0
  61. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero.png +0 -0
  62. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc-atlas.json +246 -0
  63. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc.png +0 -0
  64. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion-atlas.json +68 -0
  65. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion.png +0 -0
  66. package/examples/battle-benchmark-matterjs/dist/game.js +2 -0
  67. package/examples/battle-benchmark-matterjs/dist/game.js.LICENSE.txt +35 -0
  68. package/examples/battle-benchmark-matterjs/hud/damage-text.ts +46 -0
  69. package/examples/battle-benchmark-matterjs/hud/heal-text.ts +46 -0
  70. package/examples/battle-benchmark-matterjs/hud/hp-bar.ts +38 -0
  71. package/examples/battle-benchmark-matterjs/index.html +24 -0
  72. package/examples/battle-benchmark-matterjs/index.ts +41 -0
  73. package/examples/battle-benchmark-matterjs/objects/character.ts +95 -0
  74. package/examples/battle-benchmark-matterjs/objects/hero.ts +111 -0
  75. package/examples/battle-benchmark-matterjs/objects/orc.ts +107 -0
  76. package/examples/battle-benchmark-matterjs/objects/potion.ts +27 -0
  77. package/examples/battle-benchmark-matterjs/stage.ts +177 -0
  78. package/examples/battle-benchmark-separation/assets/bgm/battle.mp3 +0 -0
  79. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  80. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.png +0 -0
  81. package/examples/battle-benchmark-separation/assets/joystick/joystick.png +0 -0
  82. package/examples/battle-benchmark-separation/assets/joystick/knob.png +0 -0
  83. package/examples/battle-benchmark-separation/assets/sfx/hero/die/die.wav +0 -0
  84. package/examples/battle-benchmark-separation/assets/sfx/hero/heal/heal.wav +0 -0
  85. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit1.wav +0 -0
  86. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit2.wav +0 -0
  87. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit3.wav +0 -0
  88. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss1.wav +0 -0
  89. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss2.wav +0 -0
  90. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss3.wav +0 -0
  91. package/examples/battle-benchmark-separation/assets/sfx/orc/die/die.wav +0 -0
  92. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit1.wav +0 -0
  93. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit2.wav +0 -0
  94. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit3.wav +0 -0
  95. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss1.wav +0 -0
  96. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss2.wav +0 -0
  97. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss3.wav +0 -0
  98. package/examples/battle-benchmark-separation/assets/spritesheets/hero-atlas.json +246 -0
  99. package/examples/battle-benchmark-separation/assets/spritesheets/hero.png +0 -0
  100. package/examples/battle-benchmark-separation/assets/spritesheets/orc-atlas.json +246 -0
  101. package/examples/battle-benchmark-separation/assets/spritesheets/orc.png +0 -0
  102. package/examples/battle-benchmark-separation/assets/spritesheets/potion-atlas.json +68 -0
  103. package/examples/battle-benchmark-separation/assets/spritesheets/potion.png +0 -0
  104. package/examples/battle-benchmark-separation/dist/game.js +2 -0
  105. package/examples/battle-benchmark-separation/dist/game.js.LICENSE.txt +35 -0
  106. package/examples/battle-benchmark-separation/hud/damage-text.ts +46 -0
  107. package/examples/battle-benchmark-separation/hud/heal-text.ts +46 -0
  108. package/examples/battle-benchmark-separation/hud/hp-bar.ts +38 -0
  109. package/examples/battle-benchmark-separation/index.html +24 -0
  110. package/examples/battle-benchmark-separation/index.ts +41 -0
  111. package/examples/battle-benchmark-separation/objects/character.ts +225 -0
  112. package/examples/battle-benchmark-separation/objects/hero.ts +110 -0
  113. package/examples/battle-benchmark-separation/objects/orc.ts +213 -0
  114. package/examples/battle-benchmark-separation/objects/potion.ts +27 -0
  115. package/examples/battle-benchmark-separation/stage.ts +178 -0
  116. package/examples/battle-benchmark-separation2/assets/bgm/battle.mp3 +0 -0
  117. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  118. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.png +0 -0
  119. package/examples/battle-benchmark-separation2/assets/joystick/joystick.png +0 -0
  120. package/examples/battle-benchmark-separation2/assets/joystick/knob.png +0 -0
  121. package/examples/battle-benchmark-separation2/assets/sfx/hero/die/die.wav +0 -0
  122. package/examples/battle-benchmark-separation2/assets/sfx/hero/heal/heal.wav +0 -0
  123. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit1.wav +0 -0
  124. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit2.wav +0 -0
  125. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit3.wav +0 -0
  126. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss1.wav +0 -0
  127. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss2.wav +0 -0
  128. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss3.wav +0 -0
  129. package/examples/battle-benchmark-separation2/assets/sfx/orc/die/die.wav +0 -0
  130. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit1.wav +0 -0
  131. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit2.wav +0 -0
  132. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit3.wav +0 -0
  133. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss1.wav +0 -0
  134. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss2.wav +0 -0
  135. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss3.wav +0 -0
  136. package/examples/battle-benchmark-separation2/assets/spritesheets/hero-atlas.json +246 -0
  137. package/examples/battle-benchmark-separation2/assets/spritesheets/hero.png +0 -0
  138. package/examples/battle-benchmark-separation2/assets/spritesheets/orc-atlas.json +246 -0
  139. package/examples/battle-benchmark-separation2/assets/spritesheets/orc.png +0 -0
  140. package/examples/battle-benchmark-separation2/assets/spritesheets/potion-atlas.json +68 -0
  141. package/examples/battle-benchmark-separation2/assets/spritesheets/potion.png +0 -0
  142. package/examples/battle-benchmark-separation2/dist/game.js +2 -0
  143. package/examples/battle-benchmark-separation2/dist/game.js.LICENSE.txt +35 -0
  144. package/examples/battle-benchmark-separation2/hud/damage-text.ts +46 -0
  145. package/examples/battle-benchmark-separation2/hud/heal-text.ts +46 -0
  146. package/examples/battle-benchmark-separation2/hud/hp-bar.ts +38 -0
  147. package/examples/battle-benchmark-separation2/index.html +24 -0
  148. package/examples/battle-benchmark-separation2/index.ts +41 -0
  149. package/examples/battle-benchmark-separation2/objects/character.ts +195 -0
  150. package/examples/battle-benchmark-separation2/objects/hero.ts +110 -0
  151. package/examples/battle-benchmark-separation2/objects/orc.ts +213 -0
  152. package/examples/battle-benchmark-separation2/objects/potion.ts +27 -0
  153. package/examples/battle-benchmark-separation2/stage.ts +178 -0
  154. package/examples/dom-sprite-test/index.ts +6 -9
  155. package/examples/simple-battle/assets/spritesheets/hero-atlas.json +180 -223
  156. package/examples/simple-battle/assets/spritesheets/orc-atlas.json +180 -223
  157. package/examples/simple-battle/assets/spritesheets/potion-atlas.json +46 -61
  158. package/examples/simple-battle/hud/damage-text.ts +1 -0
  159. package/examples/simple-battle/hud/heal-text.ts +1 -0
  160. package/examples/simple-battle/objects/character.ts +3 -3
  161. package/examples/simple-battle/objects/hero.ts +3 -5
  162. package/examples/simple-battle/objects/orc.ts +3 -5
  163. package/examples/simple-battle/objects/potion.ts +0 -2
  164. package/examples/simple-battle/stage.ts +2 -4
  165. package/examples/sprite-test/index.ts +6 -9
  166. package/examples/webpack.config.js +4 -1
  167. package/lib/asset/loaders/audio.js +4 -1
  168. package/lib/asset/loaders/audio.js.map +1 -1
  169. package/lib/asset/loaders/binary.js +4 -1
  170. package/lib/asset/loaders/binary.js.map +1 -1
  171. package/lib/asset/loaders/bitmap-font.js +24 -21
  172. package/lib/asset/loaders/bitmap-font.js.map +1 -1
  173. package/lib/asset/loaders/font.js +3 -0
  174. package/lib/asset/loaders/font.js.map +1 -1
  175. package/lib/asset/loaders/spritesheet.js +12 -1
  176. package/lib/asset/loaders/spritesheet.js.map +1 -1
  177. package/lib/asset/loaders/text.js +3 -0
  178. package/lib/asset/loaders/text.js.map +1 -1
  179. package/lib/asset/loaders/texture.js +21 -26
  180. package/lib/asset/loaders/texture.js.map +1 -1
  181. package/lib/asset/preload.js.map +1 -1
  182. package/lib/collision/check-collision.js +16 -16
  183. package/lib/collision/check-collision.js.map +1 -1
  184. package/lib/dom/dom-animated-sprite.js +21 -36
  185. package/lib/dom/dom-animated-sprite.js.map +1 -1
  186. package/lib/dom/dom-game-object.js +9 -7
  187. package/lib/dom/dom-game-object.js.map +1 -1
  188. package/lib/dom/dom-particle.js.map +1 -1
  189. package/lib/index.js +1 -0
  190. package/lib/index.js.map +1 -1
  191. package/lib/node/core/dirty-number.js +0 -19
  192. package/lib/node/core/dirty-number.js.map +1 -1
  193. package/lib/node/core/renderable.js +7 -0
  194. package/lib/node/core/renderable.js.map +1 -1
  195. package/lib/node/core/transform.js +22 -11
  196. package/lib/node/core/transform.js.map +1 -1
  197. package/lib/node/ext/animated-sprite.js +3 -22
  198. package/lib/node/ext/animated-sprite.js.map +1 -1
  199. package/lib/node/ext/bitmap-text.js +7 -3
  200. package/lib/node/ext/bitmap-text.js.map +1 -1
  201. package/lib/node/ext/circle.js +18 -3
  202. package/lib/node/ext/circle.js.map +1 -1
  203. package/lib/node/ext/deplay.js +2 -0
  204. package/lib/node/ext/deplay.js.map +1 -1
  205. package/lib/node/ext/dom-container.js +2 -2
  206. package/lib/node/ext/dom-container.js.map +1 -1
  207. package/lib/node/ext/interval.js +2 -0
  208. package/lib/node/ext/interval.js.map +1 -1
  209. package/lib/node/ext/particle.js.map +1 -1
  210. package/lib/node/ext/rectangle.js +24 -4
  211. package/lib/node/ext/rectangle.js.map +1 -1
  212. package/lib/node/physics/physics-object.js +9 -29
  213. package/lib/node/physics/physics-object.js.map +1 -1
  214. package/lib/node/physics/physics-world.js +2 -0
  215. package/lib/node/physics/physics-world.js.map +1 -1
  216. package/lib/node/physics/rigidbodies.js +7 -0
  217. package/lib/node/physics/rigidbodies.js.map +1 -0
  218. package/lib/renderer/renderer.js +3 -2
  219. package/lib/renderer/renderer.js.map +1 -1
  220. package/lib/types/animation-atlas.js +2 -0
  221. package/lib/types/animation-atlas.js.map +1 -0
  222. package/lib/types/asset/loaders/audio.d.ts +1 -0
  223. package/lib/types/asset/loaders/audio.d.ts.map +1 -1
  224. package/lib/types/asset/loaders/binary.d.ts +1 -0
  225. package/lib/types/asset/loaders/binary.d.ts.map +1 -1
  226. package/lib/types/asset/loaders/bitmap-font.d.ts +1 -0
  227. package/lib/types/asset/loaders/bitmap-font.d.ts.map +1 -1
  228. package/lib/types/asset/loaders/font.d.ts +1 -0
  229. package/lib/types/asset/loaders/font.d.ts.map +1 -1
  230. package/lib/types/asset/loaders/spritesheet.d.ts +11 -3
  231. package/lib/types/asset/loaders/spritesheet.d.ts.map +1 -1
  232. package/lib/types/asset/loaders/text.d.ts +1 -0
  233. package/lib/types/asset/loaders/text.d.ts.map +1 -1
  234. package/lib/types/asset/loaders/texture.d.ts +1 -1
  235. package/lib/types/asset/loaders/texture.d.ts.map +1 -1
  236. package/lib/types/asset/preload.d.ts +2 -2
  237. package/lib/types/asset/preload.d.ts.map +1 -1
  238. package/lib/types/atlas copy.js +2 -0
  239. package/lib/types/atlas copy.js.map +1 -0
  240. package/lib/types/atlas.js +2 -0
  241. package/lib/types/atlas.js.map +1 -0
  242. package/lib/types/dom/dom-animated-sprite.d.ts +4 -10
  243. package/lib/types/dom/dom-animated-sprite.d.ts.map +1 -1
  244. package/lib/types/dom/dom-game-object.d.ts +1 -1
  245. package/lib/types/dom/dom-game-object.d.ts.map +1 -1
  246. package/lib/types/dom/dom-particle.d.ts.map +1 -1
  247. package/lib/types/index.d.ts +2 -0
  248. package/lib/types/index.d.ts.map +1 -1
  249. package/lib/types/node/core/dirty-number.d.ts +0 -8
  250. package/lib/types/node/core/dirty-number.d.ts.map +1 -1
  251. package/lib/types/node/core/renderable.d.ts +1 -0
  252. package/lib/types/node/core/renderable.d.ts.map +1 -1
  253. package/lib/types/node/core/transform.d.ts +4 -2
  254. package/lib/types/node/core/transform.d.ts.map +1 -1
  255. package/lib/types/node/ext/animated-sprite.d.ts +4 -10
  256. package/lib/types/node/ext/animated-sprite.d.ts.map +1 -1
  257. package/lib/types/node/ext/bitmap-text.d.ts.map +1 -1
  258. package/lib/types/node/ext/circle.d.ts +3 -3
  259. package/lib/types/node/ext/circle.d.ts.map +1 -1
  260. package/lib/types/node/ext/deplay.d.ts.map +1 -1
  261. package/lib/types/node/ext/dom-container.d.ts +1 -1
  262. package/lib/types/node/ext/dom-container.d.ts.map +1 -1
  263. package/lib/types/node/ext/interval.d.ts.map +1 -1
  264. package/lib/types/node/ext/particle.d.ts.map +1 -1
  265. package/lib/types/node/ext/rectangle.d.ts +4 -4
  266. package/lib/types/node/ext/rectangle.d.ts.map +1 -1
  267. package/lib/types/node/physics/physics-object.d.ts +2 -2
  268. package/lib/types/node/physics/physics-object.d.ts.map +1 -1
  269. package/lib/types/node/physics/physics-world.d.ts.map +1 -1
  270. package/lib/types/node/physics/rigidbodies.d.ts +23 -0
  271. package/lib/types/node/physics/rigidbodies.d.ts.map +1 -0
  272. package/lib/types/renderer/renderer.d.ts.map +1 -1
  273. package/lib/types/sprite-atlas.js +2 -0
  274. package/lib/types/sprite-atlas.js.map +1 -0
  275. package/lib/types/types/animation-atlas.d.ts +14 -0
  276. package/lib/types/types/animation-atlas.d.ts.map +1 -0
  277. package/lib/types/types/atlas copy.d.ts +12 -0
  278. package/lib/types/types/atlas copy.d.ts.map +1 -0
  279. package/lib/types/types/atlas.d.ts +16 -0
  280. package/lib/types/types/atlas.d.ts.map +1 -0
  281. package/lib/types/types/sprite-atlas.d.ts +13 -0
  282. package/lib/types/types/sprite-atlas.d.ts.map +1 -0
  283. package/package.json +1 -1
  284. package/src/asset/loaders/audio.ts +5 -2
  285. package/src/asset/loaders/binary.ts +5 -1
  286. package/src/asset/loaders/bitmap-font.ts +33 -27
  287. package/src/asset/loaders/font.ts +4 -0
  288. package/src/asset/loaders/spritesheet.ts +18 -5
  289. package/src/asset/loaders/text.ts +4 -0
  290. package/src/asset/loaders/texture.ts +19 -27
  291. package/src/asset/preload.ts +4 -8
  292. package/src/collision/check-collision.ts +16 -16
  293. package/src/dom/dom-animated-sprite.ts +24 -45
  294. package/src/dom/dom-game-object.ts +9 -6
  295. package/src/dom/dom-particle.ts +1 -1
  296. package/src/index.ts +2 -0
  297. package/src/node/core/dirty-number.ts +0 -24
  298. package/src/node/core/renderable.ts +7 -0
  299. package/src/node/core/transform.ts +23 -11
  300. package/src/node/ext/animated-sprite.ts +9 -29
  301. package/src/node/ext/bitmap-text.ts +7 -3
  302. package/src/node/ext/circle.ts +18 -3
  303. package/src/node/ext/deplay.ts +1 -0
  304. package/src/node/ext/dom-container.ts +2 -2
  305. package/src/node/ext/interval.ts +1 -0
  306. package/src/node/ext/particle.ts +1 -1
  307. package/src/node/ext/rectangle.ts +24 -4
  308. package/src/node/physics/physics-object.ts +11 -40
  309. package/src/node/physics/physics-world.ts +1 -0
  310. package/src/node/physics/rigidbodies.ts +14 -0
  311. package/src/renderer/renderer.ts +4 -3
  312. package/src/types/atlas.ts +17 -0
  313. package/examples/flappy-cat/assets/bgm/bgm.ogg +0 -0
  314. package/examples/flappy-cat/assets/images/base.png +0 -0
  315. package/examples/flappy-cat/assets/images/bg.png +0 -0
  316. package/examples/flappy-cat/assets/images/cat.png +0 -0
  317. package/examples/flappy-cat/assets/images/pipe-green.png +0 -0
  318. package/examples/flappy-cat/assets/images/pipe-red.png +0 -0
  319. package/examples/flappy-cat/assets/sfx/die.wav +0 -0
  320. package/examples/flappy-cat/assets/sfx/hit.wav +0 -0
  321. package/examples/flappy-cat/assets/sfx/point.wav +0 -0
  322. package/examples/flappy-cat/assets/sfx/wing.wav +0 -0
  323. package/examples/flappy-cat/dist/game.js +0 -0
  324. package/examples/flappy-cat/index.ts +0 -0
  325. /package/examples/{flappy-cat → auto-battle}/index.html +0 -0
@@ -29,12 +29,27 @@ export class CircleNode extends TransformableNode<Graphics, EventMap> {
29
29
  if (this.#stroke) this._pixiContainer.stroke(this.#stroke)
30
30
  }
31
31
 
32
+ set radius(v) {
33
+ if (v !== this.#radius) {
34
+ this.#radius = v
35
+ this.#draw()
36
+ }
37
+ }
32
38
  get radius() { return this.#radius }
33
- set radius(v) { this.#radius = v; this.#draw() }
34
39
 
40
+ set fill(v) {
41
+ if (v !== this.#fill) {
42
+ this.#fill = v
43
+ this.#draw()
44
+ }
45
+ }
35
46
  get fill() { return this.#fill }
36
- set fill(v) { this.#fill = v; this.#draw() }
37
47
 
48
+ set stroke(v) {
49
+ if (v !== this.#stroke) {
50
+ this.#stroke = v
51
+ this.#draw()
52
+ }
53
+ }
38
54
  get stroke() { return this.#stroke }
39
- set stroke(v) { this.#stroke = v; this.#draw() }
40
55
  }
@@ -13,6 +13,7 @@ export class DelayNode extends GameNode<EventMap> {
13
13
  }
14
14
 
15
15
  protected override update(dt: number) {
16
+ if (this.paused) return
16
17
  super.update(dt)
17
18
 
18
19
  this.#accumulated += dt
@@ -45,8 +45,8 @@ export class DomContainerNode extends GameObject {
45
45
  return super.renderer
46
46
  }
47
47
 
48
- protected update(dt: number): void {
49
- super.update(dt)
48
+ override _updateWorldTransform() {
49
+ super._updateWorldTransform()
50
50
 
51
51
  const renderer = this.renderer
52
52
  if (renderer && (renderer._isSizeDirty || this.worldTransform.dirty)) {
@@ -13,6 +13,7 @@ export class IntervalNode extends GameNode<EventMap> {
13
13
  }
14
14
 
15
15
  protected override update(dt: number) {
16
+ if (this.paused) return
16
17
  super.update(dt)
17
18
 
18
19
  this.#accumulated += dt
@@ -113,7 +113,7 @@ export class ParticleSystem extends GameObject {
113
113
  }
114
114
  }
115
115
 
116
- protected update(dt: number) {
116
+ protected override update(dt: number) {
117
117
  super.update(dt)
118
118
 
119
119
  const ps = this.#particles
@@ -37,15 +37,35 @@ export class RectangleNode extends TransformableNode<Graphics, EventMap> {
37
37
  if (this.#stroke) this._pixiContainer.stroke(this.#stroke)
38
38
  }
39
39
 
40
+ set width(v) {
41
+ if (v !== this.#width) {
42
+ this.#width = v
43
+ this.#draw()
44
+ }
45
+ }
40
46
  get width() { return this.#width }
41
- set width(v) { this.#width = v; this.#draw() }
42
47
 
48
+ set height(v) {
49
+ if (v !== this.#height) {
50
+ this.#height = v
51
+ this.#draw()
52
+ }
53
+ }
43
54
  get height() { return this.#height }
44
- set height(v) { this.#height = v; this.#draw() }
45
55
 
56
+ set fill(v) {
57
+ if (v !== this.#fill) {
58
+ this.#fill = v
59
+ this.#draw()
60
+ }
61
+ }
46
62
  get fill() { return this.#fill }
47
- set fill(v) { this.#fill = v; this.#draw() }
48
63
 
64
+ set stroke(v) {
65
+ if (v !== this.#stroke) {
66
+ this.#stroke = v
67
+ this.#draw()
68
+ }
69
+ }
49
70
  get stroke() { return this.#stroke }
50
- set stroke(v) { this.#stroke = v; this.#draw() }
51
71
  }
@@ -1,39 +1,15 @@
1
1
  import { EventMap } from '@webtaku/event-emitter'
2
2
  import Matter, { IChamferableBodyDefinition } from 'matter-js'
3
3
  import { Container as PixiContainer } from 'pixi.js'
4
- import { Collider, ColliderType } from '../../collision/colliders'
5
4
  import { GameNode } from '../core/game-node'
6
5
  import { isRenderableNode, RenderableNode } from '../core/renderable'
7
6
  import { LocalTransform } from '../core/transform'
8
7
  import { PhysicsWorld } from './physics-world'
9
-
10
- function createEllipseBody(
11
- x: number,
12
- y: number,
13
- width: number,
14
- height: number,
15
- options: IChamferableBodyDefinition = {},
16
- // segLen은 "인접 정점 사이의 목표 간격(px)" 정도로 생각하면 됩니다.
17
- segLen = 6
18
- ): Matter.Body {
19
- const rx = width / 2
20
- const ry = height / 2
21
-
22
- // 주변길이 ~ π(a+b) 근사 → 그 길이를 segLen 간격으로 쪼개서 정점 수 결정
23
- const perimeterApprox = Math.PI * (rx + ry)
24
- const segments = Math.max(12, Math.ceil(perimeterApprox / segLen))
25
-
26
- const verts = Array.from({ length: segments }, (_, i) => {
27
- const t = (i / segments) * Math.PI * 2
28
- return { x: Math.cos(t) * rx, y: Math.sin(t) * ry }
29
- })
30
-
31
- // fromVertices는 로컬 기준이므로 x,y는 중심 위치로 넘깁니다.
32
- return Matter.Bodies.fromVertices(x, y, [verts], options)
33
- }
8
+ import { Rigidbody, RigidbodyType } from './rigidbodies'
34
9
 
35
10
  export type PhysicsObjectOptions = {
36
- collider: Collider
11
+ rigidbody: Rigidbody
12
+
37
13
  x?: number
38
14
  y?: number
39
15
  rotation?: number
@@ -54,7 +30,7 @@ export class PhysicsObject<E extends EventMap = EventMap> extends RenderableNode
54
30
  constructor(options: PhysicsObjectOptions) {
55
31
  super(new PixiContainer({ sortableChildren: true }))
56
32
 
57
- const c = options.collider
33
+ const r = options.rigidbody
58
34
  const x = options.x ?? 0
59
35
  const y = options.y ?? 0
60
36
 
@@ -69,19 +45,14 @@ export class PhysicsObject<E extends EventMap = EventMap> extends RenderableNode
69
45
  bodyOptions.angularVelocity = 0
70
46
  }
71
47
 
72
- if (c.type === ColliderType.Rectangle) {
73
- this.#matterBody = Matter.Bodies.rectangle(x, y, c.width, c.height, bodyOptions)
74
- } else if (c.type === ColliderType.Circle) {
75
- this.#matterBody = Matter.Bodies.circle(x, y, c.radius, bodyOptions)
76
- } else if (c.type === ColliderType.Ellipse) {
77
- this.#matterBody = createEllipseBody(
78
- x, y, c.width, c.height, bodyOptions,
79
- /* segLen= */ 6 // 더 매끄럽게 하고 싶으면 더 작게
80
- )
81
- } else if (c.type === ColliderType.Polygon) {
82
- this.#matterBody = Matter.Bodies.fromVertices(x, y, [c.vertices], bodyOptions)
48
+ if (r.type === RigidbodyType.Rectangle) {
49
+ this.#matterBody = Matter.Bodies.rectangle(x, y, r.width, r.height, bodyOptions)
50
+ } else if (r.type === RigidbodyType.Circle) {
51
+ this.#matterBody = Matter.Bodies.circle(x, y, r.radius, bodyOptions)
52
+ } else if (r.type === RigidbodyType.Polygon) {
53
+ this.#matterBody = Matter.Bodies.fromVertices(x, y, [r.vertices], bodyOptions)
83
54
  } else {
84
- throw new Error('Invalid collider type')
55
+ throw new Error('Invalid rigidbody type')
85
56
  }
86
57
 
87
58
  this.#useYSort = options.useYSort ?? false
@@ -27,6 +27,7 @@ export class PhysicsWorld<E extends EventMap = EventMap> extends RenderableNode<
27
27
  removeBody(body: Matter.Body) { Matter.World.remove(this.#matterEngine.world, body) }
28
28
 
29
29
  protected override update(dt: number) {
30
+ if (this.paused) return
30
31
  super.update(dt)
31
32
 
32
33
  const matterDt = dt * 1000
@@ -0,0 +1,14 @@
1
+ export enum RigidbodyType {
2
+ Rectangle,
3
+ Circle,
4
+ Polygon,
5
+ }
6
+
7
+ export type RectangleRigidbody = { type: RigidbodyType.Rectangle, width: number, height: number }
8
+ export type CircleRigidbody = { type: RigidbodyType.Circle, radius: number }
9
+ export type PolygonRigidbody = { type: RigidbodyType.Polygon, vertices: { x: number, y: number }[] }
10
+
11
+ export type Rigidbody =
12
+ | RectangleRigidbody
13
+ | CircleRigidbody
14
+ | PolygonRigidbody
@@ -150,12 +150,13 @@ export class Renderer extends RenderableNode<PixiContainer, {
150
150
  }
151
151
 
152
152
  #render(dt: number) {
153
- this._isSizeDirty = false
154
-
155
- this.update(dt)
153
+ this.update(dt) // 로직 업데이트
156
154
  this._updateWorldTransform()
155
+ this._resetWorldTransformDirty()
157
156
  this.#pixiRenderer?.render(this._pixiContainer)
158
157
  this.fpsDisplay?.update()
158
+
159
+ this._isSizeDirty = false
159
160
  }
160
161
 
161
162
  _addToLayer(node: RenderableNode<PixiContainer, EventMap>, layerName: string) {
@@ -0,0 +1,17 @@
1
+ export interface Frame {
2
+ x: number
3
+ y: number
4
+ w: number
5
+ h: number
6
+ }
7
+
8
+ export type Animation = {
9
+ frames: string[],
10
+ fps: number,
11
+ loop: boolean
12
+ }
13
+
14
+ export type Atlas = {
15
+ frames: Record<string, Frame>
16
+ animations: Record<string, Animation>
17
+ }
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