kasaframe 0.0.0-stage → 0.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (442) hide show
  1. package/LICENSE +21 -0
  2. package/NOTICE +148 -0
  3. package/README.md +92 -2
  4. package/app/package.json +12 -0
  5. package/app/server/engine.ts +533 -0
  6. package/app/server/main.ts +209 -0
  7. package/app/web/env.d.ts +2 -0
  8. package/app/web/icons.ts +31 -0
  9. package/app/web/index.html +21 -0
  10. package/app/web/main.ts +1195 -0
  11. package/app/web/style.css +463 -0
  12. package/bin/hooks.mjs +64 -0
  13. package/bin/kf.mjs +32 -0
  14. package/docs/AGENTS.md +286 -0
  15. package/music/README.md +37 -0
  16. package/package.json +44 -4
  17. package/packages/adapters/package.json +36 -0
  18. package/packages/adapters/src/css.ts +11 -0
  19. package/packages/adapters/src/gsap.ts +26 -0
  20. package/packages/adapters/src/index.ts +9 -0
  21. package/packages/adapters/src/lottie.ts +22 -0
  22. package/packages/adapters/src/media.ts +59 -0
  23. package/packages/adapters/src/page.ts +229 -0
  24. package/packages/adapters/src/project.ts +214 -0
  25. package/packages/adapters/src/react.ts +36 -0
  26. package/packages/adapters/src/svelte.ts +22 -0
  27. package/packages/adapters/src/three.ts +18 -0
  28. package/packages/adapters/src/vue.ts +27 -0
  29. package/packages/check/package.json +19 -0
  30. package/packages/check/src/check.ts +280 -0
  31. package/packages/check/src/cli.ts +70 -0
  32. package/packages/check/src/image.ts +146 -0
  33. package/packages/check/src/index.ts +9 -0
  34. package/packages/check/src/ocr.swift +37 -0
  35. package/packages/check/src/probe.ts +328 -0
  36. package/packages/check/src/report.ts +44 -0
  37. package/packages/check/src/rules/assets.ts +45 -0
  38. package/packages/check/src/rules/beats.ts +212 -0
  39. package/packages/check/src/rules/camera.ts +217 -0
  40. package/packages/check/src/rules/captions.ts +49 -0
  41. package/packages/check/src/rules/flash.ts +235 -0
  42. package/packages/check/src/rules/frames.ts +136 -0
  43. package/packages/check/src/rules/layout.ts +281 -0
  44. package/packages/check/src/rules/page.ts +87 -0
  45. package/packages/check/src/rules/runs.ts +20 -0
  46. package/packages/check/src/rules/text.ts +326 -0
  47. package/packages/check/src/scan.ts +240 -0
  48. package/packages/check/src/serve.ts +67 -0
  49. package/packages/check/src/types.ts +80 -0
  50. package/packages/check/src/video.ts +137 -0
  51. package/packages/cli/package.json +30 -0
  52. package/packages/cli/src/blur.ts +80 -0
  53. package/packages/cli/src/browser.ts +203 -0
  54. package/packages/cli/src/command.ts +44 -0
  55. package/packages/cli/src/commands/app.ts +25 -0
  56. package/packages/cli/src/commands/beats.ts +36 -0
  57. package/packages/cli/src/commands/bench.ts +123 -0
  58. package/packages/cli/src/commands/blender.ts +293 -0
  59. package/packages/cli/src/commands/check.ts +25 -0
  60. package/packages/cli/src/commands/direct.ts +210 -0
  61. package/packages/cli/src/commands/doctor.ts +30 -0
  62. package/packages/cli/src/commands/gen.ts +173 -0
  63. package/packages/cli/src/commands/look.ts +46 -0
  64. package/packages/cli/src/commands/lyrics.ts +157 -0
  65. package/packages/cli/src/commands/make.ts +1121 -0
  66. package/packages/cli/src/commands/music.ts +78 -0
  67. package/packages/cli/src/commands/narrate.ts +238 -0
  68. package/packages/cli/src/commands/new.ts +185 -0
  69. package/packages/cli/src/commands/preview.ts +43 -0
  70. package/packages/cli/src/commands/render.ts +250 -0
  71. package/packages/cli/src/commands/series.ts +110 -0
  72. package/packages/cli/src/commands/setup.ts +102 -0
  73. package/packages/cli/src/commands/sheet.ts +114 -0
  74. package/packages/cli/src/commands/skill.ts +43 -0
  75. package/packages/cli/src/commands/still.ts +40 -0
  76. package/packages/cli/src/commands/theme.ts +172 -0
  77. package/packages/cli/src/commands/transitions.ts +40 -0
  78. package/packages/cli/src/deps.ts +122 -0
  79. package/packages/cli/src/ffmpeg.ts +81 -0
  80. package/packages/cli/src/index.ts +8 -0
  81. package/packages/cli/src/kf.ts +64 -0
  82. package/packages/cli/src/lock.ts +72 -0
  83. package/packages/cli/src/mix.ts +131 -0
  84. package/packages/cli/src/out.ts +13 -0
  85. package/packages/cli/src/pool.ts +34 -0
  86. package/packages/cli/src/segments.ts +402 -0
  87. package/packages/cli/src/serve.ts +124 -0
  88. package/packages/clock/package.json +14 -0
  89. package/packages/clock/src/index.ts +25 -0
  90. package/packages/clock/src/install.ts +351 -0
  91. package/packages/clock/src/types.ts +45 -0
  92. package/packages/core/package.json +9 -0
  93. package/packages/core/src/beats.ts +283 -0
  94. package/packages/core/src/ease.ts +87 -0
  95. package/packages/core/src/frame.ts +99 -0
  96. package/packages/core/src/index.ts +27 -0
  97. package/packages/core/src/project.ts +157 -0
  98. package/packages/core/src/rand.ts +56 -0
  99. package/packages/core/src/spring.ts +52 -0
  100. package/packages/core/src/style.ts +100 -0
  101. package/packages/core/src/time.ts +88 -0
  102. package/packages/director/package.json +23 -0
  103. package/packages/director/src/assemble.ts +361 -0
  104. package/packages/director/src/brief.ts +122 -0
  105. package/packages/director/src/catalog.ts +49 -0
  106. package/packages/director/src/content.ts +343 -0
  107. package/packages/director/src/fallback.ts +58 -0
  108. package/packages/director/src/index.ts +13 -0
  109. package/packages/director/src/pattern.ts +90 -0
  110. package/packages/director/src/patterns/fill/cells.ts +115 -0
  111. package/packages/director/src/patterns/formula/stack.ts +93 -0
  112. package/packages/director/src/patterns/util.ts +58 -0
  113. package/packages/director/src/scene.ts +62 -0
  114. package/packages/director/src/select.ts +163 -0
  115. package/packages/director/src/transitions.ts +115 -0
  116. package/packages/gen/PROVIDERS.md +90 -0
  117. package/packages/gen/package.json +9 -0
  118. package/packages/gen/src/ask.ts +132 -0
  119. package/packages/gen/src/audio.ts +91 -0
  120. package/packages/gen/src/blender.ts +54 -0
  121. package/packages/gen/src/capabilities.ts +151 -0
  122. package/packages/gen/src/generate.ts +206 -0
  123. package/packages/gen/src/image/codex.ts +117 -0
  124. package/packages/gen/src/image/og.ts +133 -0
  125. package/packages/gen/src/index.ts +26 -0
  126. package/packages/gen/src/keys.ts +86 -0
  127. package/packages/gen/src/media.ts +150 -0
  128. package/packages/gen/src/music/elevenlabs.ts +41 -0
  129. package/packages/gen/src/music/index.ts +120 -0
  130. package/packages/gen/src/music/library.ts +73 -0
  131. package/packages/gen/src/music/lyria.ts +52 -0
  132. package/packages/gen/src/music/types.ts +28 -0
  133. package/packages/gen/src/plan.ts +106 -0
  134. package/packages/gen/src/registry.ts +54 -0
  135. package/packages/gen/src/seam.ts +103 -0
  136. package/packages/gen/src/tts/dashscope.ts +64 -0
  137. package/packages/gen/src/tts/elevenlabs.ts +84 -0
  138. package/packages/gen/src/tts/gemini.ts +73 -0
  139. package/packages/gen/src/tts/index.ts +241 -0
  140. package/packages/gen/src/tts/local.ts +42 -0
  141. package/packages/gen/src/tts/types.ts +44 -0
  142. package/packages/gen/src/types.ts +90 -0
  143. package/packages/gen/src/video/fal.ts +140 -0
  144. package/packages/gen/src/video/h3.ts +112 -0
  145. package/packages/gen/src/video/http.ts +44 -0
  146. package/packages/gen/src/video/ltx.ts +60 -0
  147. package/packages/gen/src/video/minimax.ts +55 -0
  148. package/packages/gen/src/video/veo.ts +71 -0
  149. package/packages/jizura/package.json +16 -0
  150. package/packages/jizura/src/deny.ts +73 -0
  151. package/packages/jizura/src/index.ts +7 -0
  152. package/packages/jizura/src/install.ts +269 -0
  153. package/packages/jizura/src/layer.ts +325 -0
  154. package/packages/jizura/src/lyrics.ts +81 -0
  155. package/packages/jizura/src/pin.ts +8 -0
  156. package/packages/jizura/src/vendor.ts +140 -0
  157. package/packages/jizura/src/vite.ts +63 -0
  158. package/packages/jizura/vendor/JIZURA_LICENSE.txt +21 -0
  159. package/packages/jizura/vendor/NOTICE +43 -0
  160. package/packages/jizura/vendor/engine.json +47 -0
  161. package/packages/jizura/vendor/fonts/BlackHanSans-Regular.woff2 +0 -0
  162. package/packages/jizura/vendor/fonts/DotGothic16-Regular.woff2 +0 -0
  163. package/packages/jizura/vendor/fonts/GowunBatang-Bold.woff2 +0 -0
  164. package/packages/jizura/vendor/fonts/IBMPlexMono-Medium.ttf +0 -0
  165. package/packages/jizura/vendor/fonts/IBMPlexMono-SemiBold.ttf +0 -0
  166. package/packages/jizura/vendor/fonts/NotoSansKR-VF.woff2 +0 -0
  167. package/packages/jizura/vendor/fonts/NotoSerifKR-VF.woff2 +0 -0
  168. package/packages/jizura/vendor/fonts/OFL-blackhansans.txt +93 -0
  169. package/packages/jizura/vendor/fonts/OFL-dotgothic16.txt +93 -0
  170. package/packages/jizura/vendor/fonts/OFL-gowunbatang.txt +94 -0
  171. package/packages/jizura/vendor/fonts/OFL-ibmplexmono.txt +93 -0
  172. package/packages/jizura/vendor/fonts/OFL-notosanskr.txt +93 -0
  173. package/packages/jizura/vendor/fonts/OFL-notoserifkr.txt +94 -0
  174. package/packages/jizura/vendor/fonts/fonts.json +52 -0
  175. package/packages/jizura/vendor/jizura_engine.js +35024 -0
  176. package/packages/motion/README.md +153 -0
  177. package/packages/motion/package.json +30 -0
  178. package/packages/motion/src/camera.ts +97 -0
  179. package/packages/motion/src/captions.ts +487 -0
  180. package/packages/motion/src/enter.ts +128 -0
  181. package/packages/motion/src/hangul.ts +129 -0
  182. package/packages/motion/src/impact.ts +100 -0
  183. package/packages/motion/src/index.ts +17 -0
  184. package/packages/motion/src/moves/brushWipe.ts +103 -0
  185. package/packages/motion/src/moves/cloneArray.ts +111 -0
  186. package/packages/motion/src/moves/curtains.ts +81 -0
  187. package/packages/motion/src/moves/dress.ts +191 -0
  188. package/packages/motion/src/moves/echoStack.ts +70 -0
  189. package/packages/motion/src/moves/fit.ts +70 -0
  190. package/packages/motion/src/moves/flood.ts +61 -0
  191. package/packages/motion/src/moves/ghostStack.ts +88 -0
  192. package/packages/motion/src/moves/gridFloor.ts +100 -0
  193. package/packages/motion/src/moves/imageSwarm.ts +113 -0
  194. package/packages/motion/src/moves/index.ts +38 -0
  195. package/packages/motion/src/moves/irisBlades.ts +113 -0
  196. package/packages/motion/src/moves/karaokeLine.ts +108 -0
  197. package/packages/motion/src/moves/ledBoard.ts +94 -0
  198. package/packages/motion/src/moves/liquidTab.ts +72 -0
  199. package/packages/motion/src/moves/markerWrite.ts +63 -0
  200. package/packages/motion/src/moves/menu.ts +138 -0
  201. package/packages/motion/src/moves/morphBox.ts +96 -0
  202. package/packages/motion/src/moves/neonSign.ts +78 -0
  203. package/packages/motion/src/moves/panelPop.ts +78 -0
  204. package/packages/motion/src/moves/paperTear.ts +75 -0
  205. package/packages/motion/src/moves/path.ts +64 -0
  206. package/packages/motion/src/moves/pathText.ts +107 -0
  207. package/packages/motion/src/moves/pointSphere.ts +109 -0
  208. package/packages/motion/src/moves/ransomLetters.ts +73 -0
  209. package/packages/motion/src/moves/shapeMorph.ts +143 -0
  210. package/packages/motion/src/moves/slamWords.ts +96 -0
  211. package/packages/motion/src/moves/sparkTrail.ts +130 -0
  212. package/packages/motion/src/moves/speedLines.ts +91 -0
  213. package/packages/motion/src/moves/splitFlap.ts +149 -0
  214. package/packages/motion/src/moves/stepWords.ts +128 -0
  215. package/packages/motion/src/moves/strikeOut.ts +98 -0
  216. package/packages/motion/src/moves/sunburst.ts +58 -0
  217. package/packages/motion/src/moves/tickerRows.ts +91 -0
  218. package/packages/motion/src/moves/tokenPicker.ts +115 -0
  219. package/packages/motion/src/moves/truchet.ts +85 -0
  220. package/packages/motion/src/moves/wordWall.ts +78 -0
  221. package/packages/motion/src/moves/worldRoll.ts +32 -0
  222. package/packages/motion/src/particles.ts +102 -0
  223. package/packages/motion/src/react/index.tsx +21 -0
  224. package/packages/motion/src/react/parts.tsx +431 -0
  225. package/packages/motion/src/react/time.tsx +97 -0
  226. package/packages/motion/src/text.ts +103 -0
  227. package/packages/motion/src/transition.ts +82 -0
  228. package/packages/motion/src/transition3d/cards.ts +65 -0
  229. package/packages/motion/src/transition3d/chain.ts +84 -0
  230. package/packages/motion/src/transition3d/dive.ts +181 -0
  231. package/packages/motion/src/transition3d/fold.ts +110 -0
  232. package/packages/motion/src/transition3d/gl.ts +219 -0
  233. package/packages/motion/src/transition3d/index.ts +235 -0
  234. package/packages/motion/src/transition3d/live.ts +70 -0
  235. package/packages/motion/src/transition3d/portal.ts +115 -0
  236. package/packages/motion/src/transition3d/react.tsx +29 -0
  237. package/packages/motion/src/transition3d/rig.ts +600 -0
  238. package/packages/motion/src/transition3d/shatter.ts +104 -0
  239. package/packages/motion/src/transition3d/space.ts +173 -0
  240. package/packages/motion/src/transition3d/whip.ts +78 -0
  241. package/packages/motion/src/transition3d/world.ts +737 -0
  242. package/packages/motion/src/transition3d/zoomOut.ts +114 -0
  243. package/packages/motion/src/transitions2d/catalog.ts +127 -0
  244. package/packages/motion/src/transitions2d/css.d.ts +2 -0
  245. package/packages/motion/src/transitions2d/cult-ui/LICENSE.md +9 -0
  246. package/packages/motion/src/transitions2d/cult-ui/RollingNumber.tsx +43 -0
  247. package/packages/motion/src/transitions2d/gl-transitions/LICENSE +25 -0
  248. package/packages/motion/src/transitions2d/gl-transitions/shaders.ts +1931 -0
  249. package/packages/motion/src/transitions2d/index.ts +2 -0
  250. package/packages/motion/src/transitions2d/kokonutui/LICENSE +21 -0
  251. package/packages/motion/src/transitions2d/kokonutui/MatrixText.css +16 -0
  252. package/packages/motion/src/transitions2d/kokonutui/MatrixText.tsx +94 -0
  253. package/packages/motion/src/transitions2d/magicui/HyperText.css +15 -0
  254. package/packages/motion/src/transitions2d/magicui/HyperText.tsx +115 -0
  255. package/packages/motion/src/transitions2d/magicui/LICENSE.md +21 -0
  256. package/packages/motion/src/transitions2d/magicui/MorphingText.css +25 -0
  257. package/packages/motion/src/transitions2d/magicui/MorphingText.tsx +130 -0
  258. package/packages/motion/src/transitions2d/magicui/WordRotate.tsx +42 -0
  259. package/packages/motion/src/transitions2d/react.ts +13 -0
  260. package/packages/motion/src/transitions2d/skiper-ui/ClipDiv.css +39 -0
  261. package/packages/motion/src/transitions2d/skiper-ui/ClipDiv.tsx +32 -0
  262. package/packages/motion/src/transitions2d/smoothui/LICENSE +21 -0
  263. package/packages/motion/src/transitions2d/smoothui/SharedAxisY.tsx +50 -0
  264. package/packages/motion/src/transitions2d/smoothui/TextMorph.tsx +90 -0
  265. package/packages/motion/src/transitions2d/smoothui/shaders.ts +223 -0
  266. package/packages/motion/src/transitions2d/unlumen/LICENSE +21 -0
  267. package/packages/motion/src/transitions2d/unlumen/ScrambleText.tsx +114 -0
  268. package/packages/motion/src/transitions2d/vengeance-ui/LICENSE +21 -0
  269. package/packages/motion/src/transitions2d/vengeance-ui/MorphText.css +69 -0
  270. package/packages/motion/src/transitions2d/vengeance-ui/MorphText.tsx +45 -0
  271. package/packages/motion/src/type.ts +131 -0
  272. package/packages/motion/src/ui.ts +172 -0
  273. package/packages/patterns/package.json +15 -0
  274. package/packages/patterns/src/bars/rank.ts +119 -0
  275. package/packages/patterns/src/before-after/shrink.ts +127 -0
  276. package/packages/patterns/src/before-after/strike.ts +125 -0
  277. package/packages/patterns/src/code/terminal.ts +133 -0
  278. package/packages/patterns/src/compare/bars.ts +142 -0
  279. package/packages/patterns/src/compare/duel.ts +103 -0
  280. package/packages/patterns/src/end/lockup.ts +85 -0
  281. package/packages/patterns/src/end/slam.ts +91 -0
  282. package/packages/patterns/src/flow/graph.ts +250 -0
  283. package/packages/patterns/src/hook-number/counter.ts +101 -0
  284. package/packages/patterns/src/hook-number/roll.ts +179 -0
  285. package/packages/patterns/src/hook-number/slam.ts +91 -0
  286. package/packages/patterns/src/index.ts +38 -0
  287. package/packages/patterns/src/kit.ts +449 -0
  288. package/packages/patterns/src/limit/gauge.ts +117 -0
  289. package/packages/patterns/src/list/cards.ts +131 -0
  290. package/packages/patterns/src/list/cycle.ts +22 -0
  291. package/packages/patterns/src/media/panels.ts +100 -0
  292. package/packages/patterns/src/objects.ts +234 -0
  293. package/packages/patterns/src/quote/karaoke.ts +126 -0
  294. package/packages/patterns/src/quote/slam.ts +22 -0
  295. package/packages/patterns/src/screen/focus.ts +85 -0
  296. package/packages/patterns/src/steps/path.ts +137 -0
  297. package/packages/patterns/src/steps/stack.ts +111 -0
  298. package/packages/patterns/src/term-reveal/chips.ts +92 -0
  299. package/packages/patterns/src/term-reveal/expand.ts +127 -0
  300. package/packages/patterns/src/timeline/axis.ts +144 -0
  301. package/packages/patterns/src/title/mask.ts +85 -0
  302. package/packages/patterns/src/title/slam.ts +23 -0
  303. package/packages/patterns/src/toggle-sim/switch.ts +92 -0
  304. package/packages/patterns/src/trend/columns.ts +108 -0
  305. package/packages/patterns/src/trend/draw.ts +140 -0
  306. package/packages/patterns/src/types.ts +67 -0
  307. package/packages/patterns/src/words/moves.ts +42 -0
  308. package/packages/patterns/src/words/slam.ts +4 -0
  309. package/packages/plan/package.json +15 -0
  310. package/packages/plan/src/asks.ts +256 -0
  311. package/packages/plan/src/brief.ts +383 -0
  312. package/packages/plan/src/captions.ts +78 -0
  313. package/packages/plan/src/detect.ts +93 -0
  314. package/packages/plan/src/index.ts +27 -0
  315. package/packages/plan/src/layout.ts +176 -0
  316. package/packages/plan/src/llm.ts +172 -0
  317. package/packages/plan/src/look.ts +222 -0
  318. package/packages/plan/src/plan.ts +179 -0
  319. package/packages/plan/src/request.ts +55 -0
  320. package/packages/plan/src/series.ts +76 -0
  321. package/packages/plan/src/studio.ts +53 -0
  322. package/packages/plan/src/templates.ts +42 -0
  323. package/packages/plan/src/themes.ts +48 -0
  324. package/packages/plan/src/types.ts +157 -0
  325. package/packages/studio/package.json +12 -0
  326. package/packages/studio/src/index.ts +1 -0
  327. package/packages/studio/src/plugin.ts +236 -0
  328. package/packages/studio/src/ui/main.ts +503 -0
  329. package/packages/studio/src/ui/studio.css +165 -0
  330. package/packages/studio/src/ui/timeline.ts +317 -0
  331. package/packages/themes/kit/THEME-MAKE.md +68 -0
  332. package/packages/themes/kit/THEME.md +30 -0
  333. package/packages/themes/kit/briefs/og-intro-15s/brief.json +16 -0
  334. package/packages/themes/kit/briefs/og-intro-15s/facts.ts +29 -0
  335. package/packages/themes/kit/briefs/og-intro-15s/logo.svg +12 -0
  336. package/packages/themes/kit/effects.ts +5 -0
  337. package/packages/themes/kit/sample/index.html +11 -0
  338. package/packages/themes/kit/sample/main.ts +9 -0
  339. package/packages/themes/kit/sample/scenes/scene.ts +15 -0
  340. package/packages/themes/package.json +19 -0
  341. package/packages/themes/src/factory.ts +296 -0
  342. package/packages/themes/src/fx.ts +14 -0
  343. package/packages/themes/src/index.ts +114 -0
  344. package/packages/themes/src/slotkit.ts +79 -0
  345. package/packages/themes/src/slots.ts +46 -0
  346. package/packages/themes/src/stage3d.ts +197 -0
  347. package/packages/themes/src/types.ts +58 -0
  348. package/presets/kawaii-pastel.json +94 -0
  349. package/presets/neutral-dark.json +82 -0
  350. package/presets/og.json +98 -0
  351. package/series/og-shorts.json +14 -0
  352. package/skills/kasaframe/SKILL.md +33 -0
  353. package/templates/_shared/project/index.html +11 -0
  354. package/templates/_shared/project/lib/react.ts +22 -0
  355. package/templates/_shared/project/lib/stage.ts +292 -0
  356. package/templates/_shared/project/main.ts +9 -0
  357. package/templates/_shared/scenes/default.ts +21 -0
  358. package/templates/_shared/scenes/drop.ts +33 -0
  359. package/templates/_shared/scenes/end.ts +26 -0
  360. package/templates/_shared/scenes/hook.ts +18 -0
  361. package/templates/_shared/scenes/seam.ts +41 -0
  362. package/templates/_shared/scenes/step.ts +49 -0
  363. package/templates/ad/preview.png +0 -0
  364. package/templates/ad/template.json +151 -0
  365. package/templates/demo/preview.png +0 -0
  366. package/templates/demo/template.json +141 -0
  367. package/templates/explainer/preview.png +0 -0
  368. package/templates/explainer/template.json +193 -0
  369. package/templates/launch/preview.png +0 -0
  370. package/templates/launch/template.json +163 -0
  371. package/templates/mv/preview.png +0 -0
  372. package/templates/mv/scenes/default.ts +98 -0
  373. package/templates/mv/template.json +178 -0
  374. package/templates/promo/preview.png +0 -0
  375. package/templates/promo/template.json +185 -0
  376. package/templates/shorts/preview.png +0 -0
  377. package/templates/shorts/scenes/hook.ts +37 -0
  378. package/templates/shorts/template.json +196 -0
  379. package/templates/square/preview.png +0 -0
  380. package/templates/square/template.json +133 -0
  381. package/themes/debug-hud/THEME.md +39 -0
  382. package/themes/debug-hud/effects.ts +389 -0
  383. package/themes/debug-hud/sample/assets/og/logo.svg +12 -0
  384. package/themes/debug-hud/sample/beats.json +1 -0
  385. package/themes/debug-hud/sample/index.html +11 -0
  386. package/themes/debug-hud/sample/kf.json +59 -0
  387. package/themes/debug-hud/sample/lib/hudkit.ts +49 -0
  388. package/themes/debug-hud/sample/lib/og.ts +29 -0
  389. package/themes/debug-hud/sample/main.ts +9 -0
  390. package/themes/debug-hud/sample/scenes/end.ts +62 -0
  391. package/themes/debug-hud/sample/scenes/gather.ts +67 -0
  392. package/themes/debug-hud/sample/scenes/models.ts +70 -0
  393. package/themes/debug-hud/sample/scenes/price.ts +79 -0
  394. package/themes/debug-hud/sample/style.json +91 -0
  395. package/themes/debug-hud/slots.ts +99 -0
  396. package/themes/debug-hud/still.png +0 -0
  397. package/themes/debug-hud/style.json +91 -0
  398. package/themes/debug-hud/theme.json +68 -0
  399. package/themes/og-measure/THEME.md +47 -0
  400. package/themes/og-measure/effects.ts +432 -0
  401. package/themes/og-measure/sample/assets/brand/og-logo-full.svg +12 -0
  402. package/themes/og-measure/sample/assets/brand/og-logo.svg +12 -0
  403. package/themes/og-measure/sample/assets/data/measure.json +353 -0
  404. package/themes/og-measure/sample/beats.json +1 -0
  405. package/themes/og-measure/sample/index.html +11 -0
  406. package/themes/og-measure/sample/kf.json +66 -0
  407. package/themes/og-measure/sample/lib/data.ts +62 -0
  408. package/themes/og-measure/sample/main.ts +9 -0
  409. package/themes/og-measure/sample/measure.ts +78 -0
  410. package/themes/og-measure/sample/scenes/end.ts +47 -0
  411. package/themes/og-measure/sample/scenes/gather.ts +51 -0
  412. package/themes/og-measure/sample/scenes/models.ts +34 -0
  413. package/themes/og-measure/sample/scenes/one.ts +39 -0
  414. package/themes/og-measure/sample/scenes/price.ts +56 -0
  415. package/themes/og-measure/sample/style.json +97 -0
  416. package/themes/og-measure/slots.ts +88 -0
  417. package/themes/og-measure/still.png +0 -0
  418. package/themes/og-measure/style.json +97 -0
  419. package/themes/og-measure/theme.json +79 -0
  420. package/themes/riso-zine/THEME.md +43 -0
  421. package/themes/riso-zine/effects.ts +321 -0
  422. package/themes/riso-zine/sample/assets/og/logo.svg +12 -0
  423. package/themes/riso-zine/sample/beats.json +1 -0
  424. package/themes/riso-zine/sample/index.html +11 -0
  425. package/themes/riso-zine/sample/kf.json +59 -0
  426. package/themes/riso-zine/sample/lib/og.ts +29 -0
  427. package/themes/riso-zine/sample/lib/shot.ts +86 -0
  428. package/themes/riso-zine/sample/lib/zine.ts +42 -0
  429. package/themes/riso-zine/sample/main.ts +9 -0
  430. package/themes/riso-zine/sample/scenes/end.ts +61 -0
  431. package/themes/riso-zine/sample/scenes/gather.ts +62 -0
  432. package/themes/riso-zine/sample/scenes/models.ts +52 -0
  433. package/themes/riso-zine/sample/scenes/price.ts +82 -0
  434. package/themes/riso-zine/sample/style.json +99 -0
  435. package/themes/riso-zine/slots.ts +81 -0
  436. package/themes/riso-zine/still.png +0 -0
  437. package/themes/riso-zine/style.json +99 -0
  438. package/themes/riso-zine/theme.json +75 -0
  439. package/tools/beats/beats.py +372 -0
  440. package/tools/beats/requirements.txt +3 -0
  441. package/tools/lyrics/align.py +164 -0
  442. package/tools/lyrics/requirements.txt +9 -0
@@ -0,0 +1,737 @@
1
+ import * as THREE from "three";
2
+ import { FIT, FOV, type Pose } from "./rig.ts";
3
+
4
+ /** 장면 화면을 t 로 그리는 함수 — 같은 t 면 같은 그림이어야 한다 */
5
+ export type Painter = (g: CanvasRenderingContext2D, t: number, w: number, h: number) => void;
6
+
7
+ /** 시각마다 텍스처로 올리는 살아 있는 DOM. build 는 장면 build 와 같은 꼴(root 에 한 번 짓고 t 로 그리는 함수를 돌려준다) */
8
+ export interface LiveDom {
9
+ dom(root: HTMLElement): ((t: number) => void) | void;
10
+ /** 전환 안 시각 → 이 화면의 시각. 기본은 그대로 */
11
+ time?: (t: number) => number;
12
+ /** HTML-in-Canvas 가 없는 브라우저(플래그 없는 크롬)에서 대신 쓸 화면 */
13
+ still?: Source;
14
+ }
15
+
16
+ /** <video> — data-kf-from 처럼 영상 전체 기준 from 초에 0 초부터 튼다. 엔진 media 어댑터가 시각을 맞춘다 */
17
+ export interface VideoSource {
18
+ video: string;
19
+ from?: number;
20
+ rate?: number;
21
+ loop?: boolean;
22
+ }
23
+
24
+ /** 앞·뒤 장면 화면. 주소(kf still PNG 등)·그림·캔버스·그리기 함수·영상·살아 있는 DOM */
25
+ export type Source = string | HTMLImageElement | HTMLCanvasElement | Painter | VideoSource | LiveDom;
26
+
27
+ export interface Palette {
28
+ bg: string;
29
+ deep: string;
30
+ accent: string;
31
+ glow: string;
32
+ ink: string;
33
+ }
34
+
35
+ export interface Screen {
36
+ texture: THREE.Texture;
37
+ /** dom·video 는 seek 의 그리기 단계 뒤(영상 맞춤·페인트 뒤)에 텍스처를 다시 올려야 한다 */
38
+ live: "dom" | "video" | null;
39
+ /** 받는 중인 그림이 있으면 다 받을 때까지 */
40
+ loaded(): Promise<void> | null;
41
+ /** 흐린 꾸밈용 — 밉맵을 단 같은 그림 */
42
+ soft(): THREE.Texture;
43
+ /** 그리기 함수·살아 있는 DOM 을 t 로 */
44
+ update(t: number): void;
45
+ /** 영상 프레임·DOM 스냅숏을 텍스처로. DOM 은 페인트 이벤트 안에서 불러야 이번 프레임 그림이다 */
46
+ refresh(): void;
47
+ /** 살아 있는 DOM 을 이번 프레임에 스냅숏할지 */
48
+ show(on: boolean): void;
49
+ /** 살아 있는 DOM 화면의 상자(공유 캔버스 자식) */
50
+ box?: HTMLElement;
51
+ dispose(): void;
52
+ }
53
+
54
+ let shared: THREE.WebGLRenderer | null = null;
55
+
56
+ // 크롬은 한 페이지에 WebGL 문맥을 16 개쯤만 살려 둔다. 전환이 여럿인 영상에서도 하나를 돌려 쓰고, 그리는 장면으로 캔버스를 옮긴다.
57
+ // 살아 있는 DOM 화면은 이 캔버스의 자식이어야 텍스처로 올릴 수 있다(layoutSubtree).
58
+ export function sharedRenderer(w: number, h: number): THREE.WebGLRenderer {
59
+ if (!shared) {
60
+ shared = new THREE.WebGLRenderer({ antialias: true, stencil: true, preserveDrawingBuffer: true, alpha: false, powerPreference: "high-performance" });
61
+ shared.setPixelRatio(1);
62
+ shared.outputColorSpace = THREE.SRGBColorSpace;
63
+ shared.autoClear = false;
64
+ shared.domElement.dataset.kfTransition3d = "";
65
+ shared.domElement.style.cssText = "position:absolute;inset:0;width:100%;height:100%;display:block";
66
+ if (elementTextures()) (shared.domElement as HTMLCanvasElement & { layoutSubtree: boolean }).layoutSubtree = true;
67
+ }
68
+ const size = shared.getSize(new THREE.Vector2());
69
+ if (size.x !== w || size.y !== h) shared.setSize(w, h, false);
70
+ return shared;
71
+ }
72
+
73
+ /** HTML-in-Canvas(크롬 --enable-features=CanvasDrawElement) — DOM 을 그대로 WebGL 텍스처로 */
74
+ export function elementTextures(): boolean {
75
+ return typeof (globalThis.WebGL2RenderingContext?.prototype as { texElementImage2D?: unknown } | undefined)?.texElementImage2D === "function" && "requestPaint" in HTMLCanvasElement.prototype;
76
+ }
77
+
78
+ type PaintCanvas = HTMLCanvasElement & { requestPaint(): void };
79
+
80
+ /** 다음 렌더링 갱신의 paint 이벤트 안에서 fn — 자식 DOM 스냅숏이 이번 DOM 상태로 찍힌 뒤다. 가상 시계와 무관한 진짜 타이머로 끝을 막는다 */
81
+ export function inPaint(canvas: HTMLCanvasElement, fn: () => void): Promise<void> {
82
+ const realTimeout = (window as { __kfClock?: { real: { setTimeout: typeof setTimeout } } }).__kfClock?.real.setTimeout ?? setTimeout;
83
+ return new Promise((resolve) => {
84
+ let done = false;
85
+ const finish = () => {
86
+ if (done) return;
87
+ done = true;
88
+ canvas.removeEventListener("paint", run);
89
+ fn();
90
+ resolve();
91
+ };
92
+ const run = () => finish();
93
+ canvas.addEventListener("paint", run);
94
+ (canvas as PaintCanvas).requestPaint();
95
+ realTimeout(() => {
96
+ if (!done) console.warn("[kf] 3D 전환: paint 이벤트가 오지 않아 지난 DOM 스냅숏으로 그린다");
97
+ finish();
98
+ }, 3000);
99
+ });
100
+ }
101
+
102
+ // 페이지 ready 는 문서 안 <img> 를 기다린다. 없는 파일을 <img> 로 부르면 404 가 콘솔 오류로 찍혀 검사가 실패로 친다 —
103
+ // 개발 서버는 없는 경로에 index.html 을 200 으로 주므로 content-type 으로 가린다.
104
+ function urlExists(url: string, kind: "image/" | "video/"): boolean {
105
+ if (url.startsWith("data:") || url.startsWith("blob:")) return true;
106
+ const x = new XMLHttpRequest();
107
+ x.open("HEAD", url, false);
108
+ try {
109
+ x.send();
110
+ } catch {
111
+ return false;
112
+ }
113
+ return x.status === 200 && (x.getResponseHeader("content-type") ?? "").startsWith(kind);
114
+ }
115
+
116
+ function setup(tex: THREE.Texture): THREE.Texture {
117
+ // 텍셀을 그대로 내보낸다 — 색 공간을 오가면 경계 프레임이 앞·뒤 장면과 한두 단계 어긋난다
118
+ tex.colorSpace = THREE.NoColorSpace;
119
+ tex.minFilter = THREE.LinearFilter;
120
+ tex.magFilter = THREE.LinearFilter;
121
+ tex.generateMipmaps = false;
122
+ tex.wrapS = tex.wrapT = THREE.ClampToEdgeWrapping;
123
+ return tex;
124
+ }
125
+
126
+ function canvasOf(w: number, h: number): { canvas: HTMLCanvasElement; g: CanvasRenderingContext2D } {
127
+ const canvas = document.createElement("canvas");
128
+ canvas.width = w;
129
+ canvas.height = h;
130
+ return { canvas, g: canvas.getContext("2d")! };
131
+ }
132
+
133
+ export interface ScreenEnv {
134
+ /** 그림·영상 요소를 둘 곳(장면 안) */
135
+ host: HTMLElement;
136
+ w: number;
137
+ h: number;
138
+ renderer: THREE.WebGLRenderer;
139
+ /** 영상 from 기본값 — 이 장면이 시작하는 영상 전체 기준 초 */
140
+ sceneFrom: number;
141
+ }
142
+
143
+ const isVideo = (s: unknown): s is VideoSource => !!s && typeof s === "object" && typeof (s as VideoSource).video === "string";
144
+ const isLive = (s: unknown): s is LiveDom => !!s && typeof s === "object" && typeof (s as LiveDom).dom === "function";
145
+
146
+ // 같은 주소의 그림은 전환이 몇 개든 텍스처 하나 — 전환 백여 개가 그림 두 장을 함께 쓰면 GPU 메모리가 기가바이트로 불어난다
147
+ const imageScreens = new Map<string, { screen: Screen; refs: number }>();
148
+
149
+ export function makeScreen(src: Source | undefined, fallback: Painter, env: ScreenEnv): Screen {
150
+ if (isLive(src)) return elementTextures() ? domScreen(src, env) : makeScreen(src.still, fallback, env);
151
+ if (isVideo(src)) return urlExists(src.video, "video/") ? videoScreen(src, env) : makeScreen(undefined, fallback, env);
152
+ if (typeof src === "string" && urlExists(src, "image/")) {
153
+ const key = `${src}|${env.w}x${env.h}`;
154
+ let hit = imageScreens.get(key);
155
+ if (!hit) {
156
+ const screen = stillScreen(src, fallback, env);
157
+ const dispose = screen.dispose;
158
+ hit = { screen: { ...screen, dispose: () => {} }, refs: 0 };
159
+ const entry = hit;
160
+ entry.screen.dispose = () => {
161
+ if (--entry.refs > 0) return;
162
+ imageScreens.delete(key);
163
+ dispose();
164
+ };
165
+ imageScreens.set(key, hit);
166
+ }
167
+ hit.refs++;
168
+ return hit.screen;
169
+ }
170
+ // 없는 그림 주소는 부르지 않는다(대체 화면)
171
+ return stillScreen(typeof src === "string" ? undefined : src, fallback, env);
172
+ }
173
+
174
+ function stillScreen(src: Source | undefined, fallback: Painter, env: ScreenEnv): Screen {
175
+ const { host, w, h } = env;
176
+ let image: TexImageSource | HTMLCanvasElement;
177
+ let painter: Painter | null = null;
178
+ let pending: HTMLImageElement | null = null;
179
+ let live = false;
180
+ let g: CanvasRenderingContext2D | null = null;
181
+ const useFallback = () => {
182
+ const c = canvasOf(w, h);
183
+ painter = fallback;
184
+ g = c.g;
185
+ return c.canvas;
186
+ };
187
+ if (typeof src === "function") {
188
+ const c = canvasOf(w, h);
189
+ painter = src;
190
+ g = c.g;
191
+ image = c.canvas;
192
+ } else if (typeof src === "string") {
193
+ const img = document.createElement("img");
194
+ img.src = src;
195
+ img.decoding = "sync";
196
+ img.style.display = "none";
197
+ host.append(img);
198
+ pending = img;
199
+ image = useFallback();
200
+ } else if (src instanceof HTMLImageElement) {
201
+ pending = src;
202
+ image = useFallback();
203
+ } else if (src instanceof HTMLCanvasElement) {
204
+ image = src;
205
+ live = true;
206
+ } else image = useFallback();
207
+
208
+ const texture = setup(new THREE.Texture(image as HTMLCanvasElement));
209
+ texture.needsUpdate = true;
210
+ let softTex: THREE.Texture | null = null;
211
+ const touch = () => {
212
+ texture.needsUpdate = true;
213
+ if (softTex) {
214
+ softTex.image = texture.image;
215
+ softTex.needsUpdate = true;
216
+ }
217
+ };
218
+ return {
219
+ texture,
220
+ live: null,
221
+ loaded() {
222
+ return pending && !(pending.complete && pending.naturalWidth > 0) ? pending.decode().catch(() => {}) : null;
223
+ },
224
+ soft() {
225
+ if (!softTex) {
226
+ softTex = texture.clone();
227
+ softTex.generateMipmaps = true;
228
+ softTex.minFilter = THREE.LinearMipmapLinearFilter;
229
+ softTex.needsUpdate = true;
230
+ }
231
+ return softTex;
232
+ },
233
+ update(t) {
234
+ if (pending && pending.complete && pending.naturalWidth > 0) {
235
+ texture.image = pending;
236
+ painter = null;
237
+ pending = null;
238
+ touch();
239
+ }
240
+ if (painter && g) {
241
+ g.save();
242
+ g.clearRect(0, 0, w, h);
243
+ painter(g, t, w, h);
244
+ g.restore();
245
+ touch();
246
+ } else if (live) touch();
247
+ },
248
+ refresh() {},
249
+ show() {},
250
+ dispose() {
251
+ texture.dispose();
252
+ softTex?.dispose();
253
+ },
254
+ };
255
+ }
256
+
257
+ function videoScreen(src: VideoSource, env: ScreenEnv): Screen {
258
+ const v = document.createElement("video");
259
+ v.src = src.video;
260
+ v.muted = true;
261
+ v.playsInline = true;
262
+ v.preload = "auto";
263
+ v.loop = !!src.loop;
264
+ v.dataset.kfFrom = String(src.from ?? env.sceneFrom);
265
+ if (src.rate !== undefined) v.dataset.kfRate = String(src.rate);
266
+ // display:none 이면 디코더가 프레임을 안 내놓는 경우가 있어 화면 밖 작은 칸에 둔다
267
+ v.style.cssText = "position:absolute;left:0;top:0;width:2px;height:2px;opacity:0;pointer-events:none";
268
+ env.host.append(v);
269
+ const texture = setup(new THREE.Texture(v as unknown as HTMLCanvasElement));
270
+ return {
271
+ texture,
272
+ live: "video",
273
+ loaded: () => null,
274
+ soft: () => texture,
275
+ update() {},
276
+ refresh() {
277
+ if (v.readyState < 2) return;
278
+ // three 는 <video> 크기를 width·height 속성에서 읽는다(기본 0 이면 텍스처를 0 크기로 잡는다). 화면 배치는 CSS 가 쥔다
279
+ if (v.width !== v.videoWidth) v.width = v.videoWidth;
280
+ if (v.height !== v.videoHeight) v.height = v.videoHeight;
281
+ texture.needsUpdate = true;
282
+ },
283
+ show() {},
284
+ dispose() {
285
+ texture.dispose();
286
+ v.remove();
287
+ },
288
+ };
289
+ }
290
+
291
+ // 살아 있는 DOM 화면들 — 공유 캔버스 자식으로 두고, 이번 프레임에 쓰는 것만 보이게 해 스냅숏 비용을 줄인다
292
+ function domScreen(src: LiveDom, env: ScreenEnv): Screen {
293
+ const { w, h, renderer } = env;
294
+ const canvas = renderer.domElement;
295
+ const box = document.createElement("div");
296
+ box.dataset.kfLive = "";
297
+ box.setAttribute("aria-hidden", "true");
298
+ box.style.cssText = `position:relative;width:${w}px;height:${h}px;overflow:hidden;background:#000;display:none`;
299
+ canvas.append(box);
300
+ const draw = src.dom(box) ?? (() => {});
301
+ const gl = renderer.getContext() as WebGL2RenderingContext & { texElementImage2D(target: number, internalformat: number, el: Element): void };
302
+ const glTex = gl.createTexture()!;
303
+ gl.bindTexture(gl.TEXTURE_2D, glTex);
304
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0, 0, 0, 255]));
305
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
306
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
307
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
308
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
309
+ renderer.resetState();
310
+ const texture = new THREE.ExternalTexture(glTex);
311
+ return {
312
+ texture,
313
+ box,
314
+ live: "dom",
315
+ loaded: () => null,
316
+ soft: () => texture,
317
+ update(t) {
318
+ if (box.parentNode !== canvas) canvas.append(box);
319
+ draw(src.time ? src.time(t) : t);
320
+ },
321
+ refresh() {
322
+ if (box.style.display === "none") return;
323
+ gl.bindTexture(gl.TEXTURE_2D, glTex);
324
+ // three 의 그림 텍스처와 같은 방향(위가 v=1)
325
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
326
+ try {
327
+ gl.texElementImage2D(gl.TEXTURE_2D, gl.RGBA8, box);
328
+ } catch {
329
+ // 아직 첫 스냅숏 전 — 다음 페인트에서 올린다
330
+ }
331
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
332
+ renderer.resetState();
333
+ },
334
+ show(on) {
335
+ const d = on ? "block" : "none";
336
+ if (box.style.display !== d) box.style.display = d;
337
+ },
338
+ dispose() {
339
+ gl.deleteTexture(glTex);
340
+ box.remove();
341
+ },
342
+ };
343
+ }
344
+
345
+ /** 받은 그림이 아직 없을 때(kf still 전) 서는 화면 — 스타일 색으로 앞·뒤를 갈라 그린다 */
346
+ export function placeholder(pal: Palette, side: 0 | 1): Painter {
347
+ return (g, _t, w, h) => {
348
+ const bg = g.createLinearGradient(0, 0, w, h);
349
+ bg.addColorStop(0, side ? pal.deep : pal.bg);
350
+ bg.addColorStop(1, side ? pal.bg : pal.deep);
351
+ g.fillStyle = bg;
352
+ g.fillRect(0, 0, w, h);
353
+ const k = h / 1080;
354
+ g.globalAlpha = 0.9;
355
+ g.fillStyle = pal.accent;
356
+ if (side === 0) {
357
+ g.beginPath();
358
+ g.arc(w * 0.68, h * 0.46, 210 * k, 0, Math.PI * 2);
359
+ g.fill();
360
+ g.globalAlpha = 0.5;
361
+ g.fillStyle = pal.glow;
362
+ g.fillRect(w * 0.14, h * 0.62, w * 0.3, 26 * k);
363
+ g.fillRect(w * 0.14, h * 0.68, w * 0.2, 26 * k);
364
+ } else {
365
+ g.save();
366
+ g.translate(w * 0.32, h * 0.5);
367
+ g.rotate(-0.2);
368
+ g.fillRect(-170 * k, -170 * k, 340 * k, 340 * k);
369
+ g.restore();
370
+ g.globalAlpha = 0.5;
371
+ g.fillStyle = pal.glow;
372
+ g.fillRect(w * 0.56, h * 0.36, w * 0.28, 26 * k);
373
+ g.fillRect(w * 0.56, h * 0.42, w * 0.18, 26 * k);
374
+ }
375
+ g.globalAlpha = 1;
376
+ };
377
+ }
378
+
379
+ // 화면 판 — 녹아 사라지는(dissolve) 칸과 지직거림(glitch). 두 값이 0 이면 텍셀 그대로
380
+ export const SCREEN_FRAG = /* glsl */ `
381
+ uniform sampler2D map;
382
+ uniform float dissolve;
383
+ uniform float glitch;
384
+ uniform float sheen;
385
+ uniform float tick;
386
+ uniform float aspect;
387
+ uniform float seed;
388
+ uniform vec3 edge;
389
+ varying vec2 vUv;
390
+ float hash(vec2 p) { return fract(sin(dot(p, vec2(127.1, 311.7)) + seed * 17.13) * 43758.5453); }
391
+ void main() {
392
+ vec2 uv = vUv;
393
+ float band = floor(uv.y * 36.0);
394
+ float h = hash(vec2(band, tick));
395
+ if (glitch > 0.0 && h > 1.0 - glitch * 0.3) uv.x += (hash(vec2(tick, band)) - 0.5) * 0.05 * glitch;
396
+ vec3 c = texture2D(map, uv).rgb;
397
+ if (glitch > 0.0) {
398
+ c.r = mix(c.r, texture2D(map, uv + vec2(0.004 * glitch, 0.0)).r, glitch);
399
+ c *= 1.0 - glitch * 0.1 * step(0.5, fract(vUv.y * 240.0));
400
+ }
401
+ vec2 g = vec2(vUv.x * aspect, vUv.y) * 30.0;
402
+ vec2 cell = floor(g);
403
+ vec2 cc = (cell + 0.5) / 30.0 - vec2(aspect * 0.5, 0.5);
404
+ float d = length(cc) / length(vec2(aspect * 0.5, 0.5));
405
+ float th = hash(cell) * 0.45 + d * 0.55;
406
+ float r = dissolve * 1.25 - 0.12;
407
+ if (th < r) discard;
408
+ if (th < r + 0.07) c = mix(c, edge, 0.85);
409
+ c += sheen * smoothstep(0.3, 1.0, 1.0 - abs(vUv.x - vUv.y * 0.6 - 0.1) * 2.5);
410
+ gl_FragColor = vec4(c, 1.0);
411
+ }`;
412
+
413
+ /** 녹아 사라지는 화면 판. dissolve·glitch·sheen 이 0 이면 텍셀 그대로 */
414
+ export function screenMaterial(map: THREE.Texture, edge: string, aspect: number, seed: number): THREE.ShaderMaterial {
415
+ return new THREE.ShaderMaterial({
416
+ vertexShader: /* glsl */ `varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }`,
417
+ fragmentShader: SCREEN_FRAG,
418
+ uniforms: {
419
+ map: { value: map },
420
+ dissolve: { value: 0 },
421
+ glitch: { value: 0 },
422
+ sheen: { value: 0 },
423
+ tick: { value: 0 },
424
+ aspect: { value: aspect },
425
+ seed: { value: seed },
426
+ edge: { value: raw(edge) },
427
+ },
428
+ });
429
+ }
430
+
431
+ /** CSS 색을 셰이더에 날것 그대로 — 우리 셰이더는 출력 색 공간 변환을 거치지 않는다 */
432
+ export const raw = (css: string): THREE.Color => new THREE.Color().setStyle(css, THREE.LinearSRGBColorSpace);
433
+
434
+ /** 종류와 상관없이 카메라에 얹는 효과 — 진입점이 프레임마다 정한다. 전환 양 끝에서는 모두 0 이라 경계 프레임이 그대로다 */
435
+ export interface CamFx {
436
+ /** 시선 방향으로 다가가는 거리(착지 넘침) */
437
+ dolly: number;
438
+ /** 화면 평면 흔들림(충격) */
439
+ shake: [number, number];
440
+ /** 더하는 기울기(라디안) */
441
+ roll: number;
442
+ /** 더하는 화각(도) — 음수면 당겨 들어간다(펀치) */
443
+ fov: number;
444
+ /** 조리개 위 자리 — 초점(시선 점)은 그대로 두고 카메라만 옮겨, 하위 프레임 평균이 피사계 심도가 된다 */
445
+ jitter: [number, number];
446
+ }
447
+
448
+ export const NO_FX: CamFx = { dolly: 0, shake: [0, 0], roll: 0, fov: 0, jitter: [0, 0] };
449
+
450
+ export function aim(cam: THREE.PerspectiveCamera, pose: Pose) {
451
+ const fx = (cam.userData.fx as CamFx | undefined) ?? NO_FX;
452
+ cam.position.set(pose.pos[0], pose.pos[1], pose.pos[2]);
453
+ cam.up.set(0, 1, 0);
454
+ cam.lookAt(pose.look[0], pose.look[1], pose.look[2]);
455
+ if (fx.jitter[0] || fx.jitter[1]) {
456
+ cam.translateX(fx.jitter[0]);
457
+ cam.translateY(fx.jitter[1]);
458
+ cam.lookAt(pose.look[0], pose.look[1], pose.look[2]);
459
+ }
460
+ const roll = (pose.roll ?? 0) + fx.roll;
461
+ if (roll) cam.rotateZ(roll);
462
+ if (fx.dolly) cam.translateZ(-fx.dolly);
463
+ if (fx.shake[0] || fx.shake[1]) {
464
+ cam.translateX(fx.shake[0]);
465
+ cam.translateY(fx.shake[1]);
466
+ }
467
+ const fov = FOV + (pose.fov ?? 0) + fx.fov;
468
+ if (cam.fov !== fov) {
469
+ cam.fov = fov;
470
+ cam.updateProjectionMatrix();
471
+ }
472
+ cam.updateMatrixWorld(true);
473
+ }
474
+
475
+ export function camera(aspect: number): THREE.PerspectiveCamera {
476
+ const cam = new THREE.PerspectiveCamera(FOV, aspect, 0.01, 200);
477
+ cam.position.set(0, 0, FIT);
478
+ cam.updateProjectionMatrix();
479
+ return cam;
480
+ }
481
+
482
+ const IMAGE_VERT = /* glsl */ `
483
+ varying vec2 vUv;
484
+ void main() {
485
+ vUv = uv;
486
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
487
+ }`;
488
+
489
+ // 장면 화면 판. 꾸밈 값이 모두 0 이면 텍셀을 그대로 낸다(경계 프레임 = 앞·뒤 장면).
490
+ const IMAGE_FRAG = /* glsl */ `
491
+ uniform sampler2D map;
492
+ uniform vec4 uvRect;
493
+ uniform float opacity;
494
+ uniform float dim;
495
+ uniform float bias;
496
+ uniform vec3 tint;
497
+ uniform float tintAmt;
498
+ uniform vec3 backColor;
499
+ varying vec2 vUv;
500
+ void main() {
501
+ vec2 uv = uvRect.xy + vUv * uvRect.zw;
502
+ vec3 c = texture2D(map, uv, bias).rgb;
503
+ c = mix(c, tint, tintAmt);
504
+ c *= 1.0 - dim;
505
+ if (!gl_FrontFacing) c = mix(c * 0.35, backColor, 0.55);
506
+ gl_FragColor = vec4(c, opacity);
507
+ }`;
508
+
509
+ export type ImageMaterial = THREE.ShaderMaterial & {
510
+ uniforms: {
511
+ map: { value: THREE.Texture };
512
+ uvRect: { value: THREE.Vector4 };
513
+ opacity: { value: number };
514
+ dim: { value: number };
515
+ bias: { value: number };
516
+ tint: { value: THREE.Color };
517
+ tintAmt: { value: number };
518
+ backColor: { value: THREE.Color };
519
+ };
520
+ };
521
+
522
+ export function imageMaterial(map: THREE.Texture, o: { back?: string; double?: boolean } = {}): ImageMaterial {
523
+ return new THREE.ShaderMaterial({
524
+ vertexShader: IMAGE_VERT,
525
+ fragmentShader: IMAGE_FRAG,
526
+ uniforms: {
527
+ map: { value: map },
528
+ uvRect: { value: new THREE.Vector4(0, 0, 1, 1) },
529
+ opacity: { value: 1 },
530
+ dim: { value: 0 },
531
+ bias: { value: 0 },
532
+ tint: { value: new THREE.Color(0, 0, 0) },
533
+ tintAmt: { value: 0 },
534
+ backColor: { value: raw(o.back ?? "#223") },
535
+ },
536
+ transparent: true,
537
+ side: o.double ? THREE.DoubleSide : THREE.FrontSide,
538
+ }) as ImageMaterial;
539
+ }
540
+
541
+ // 둘레 바탕 — 위아래 그러데이션 + 한 점에 모인 빛. 큰 구 안쪽에 칠한다
542
+ const SKY_FRAG = /* glsl */ `
543
+ uniform vec3 top;
544
+ uniform vec3 bottom;
545
+ uniform vec3 glow;
546
+ uniform vec3 glowDir;
547
+ uniform float glowAmt;
548
+ uniform float glowPow;
549
+ varying vec3 vDir;
550
+ void main() {
551
+ vec3 d = normalize(vDir);
552
+ vec3 c = mix(bottom, top, smoothstep(-0.6, 0.8, d.y));
553
+ float g = pow(max(dot(d, normalize(glowDir)), 0.0), glowPow);
554
+ c += glow * g * glowAmt;
555
+ gl_FragColor = vec4(c, 1.0);
556
+ }`;
557
+
558
+ const SKY_VERT = /* glsl */ `
559
+ varying vec3 vDir;
560
+ void main() {
561
+ vDir = position;
562
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
563
+ }`;
564
+
565
+ export function sky(o: { top: string; bottom: string; glow: string; dir?: [number, number, number]; amt?: number; pow?: number; radius?: number }): THREE.Mesh<THREE.SphereGeometry, THREE.ShaderMaterial> {
566
+ const m = new THREE.Mesh(
567
+ new THREE.SphereGeometry(o.radius ?? 80, 48, 24),
568
+ new THREE.ShaderMaterial({
569
+ vertexShader: SKY_VERT,
570
+ fragmentShader: SKY_FRAG,
571
+ uniforms: {
572
+ top: { value: raw(o.top) },
573
+ bottom: { value: raw(o.bottom) },
574
+ glow: { value: raw(o.glow) },
575
+ glowDir: { value: new THREE.Vector3(...(o.dir ?? [0, 0, -1])) },
576
+ glowAmt: { value: o.amt ?? 0.6 },
577
+ glowPow: { value: o.pow ?? 6 },
578
+ },
579
+ side: THREE.BackSide,
580
+ depthWrite: false,
581
+ }),
582
+ );
583
+ m.renderOrder = -10;
584
+ return m;
585
+ }
586
+
587
+ const lumOf = (buf: Uint8Array, i: number): number => buf[i * 4] * 54 + buf[i * 4 + 1] * 183 + buf[i * 4 + 2] * 19;
588
+
589
+ // 화면 그림의 바탕 쪽 색 — 판이 화면에 찍는 값 그대로(imageMaterial 로 32×18 판에 그려 읽는다). 렌더러마다 판 하나.
590
+ // 그냥 평균은 흰 바탕 위 검은 글도 회색으로 섞어 판 가장자리가 하늘 위에서 도드라진다
591
+ const probes = new WeakMap<THREE.WebGLRenderer, { rt: THREE.WebGLRenderTarget; scene: THREE.Scene; cam: THREE.OrthographicCamera; mat: ImageMaterial; buf: Uint8Array }>();
592
+ export function screenTone(renderer: THREE.WebGLRenderer, map: THREE.Texture, out = new THREE.Color()): THREE.Color {
593
+ let p = probes.get(renderer);
594
+ if (!p) {
595
+ const mat = imageMaterial(map);
596
+ const scene = new THREE.Scene();
597
+ scene.add(new THREE.Mesh(new THREE.PlaneGeometry(2, 2), mat));
598
+ p = { rt: new THREE.WebGLRenderTarget(32, 18, { depthBuffer: false }), scene, cam: new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1), mat, buf: new Uint8Array(32 * 18 * 4) };
599
+ probes.set(renderer, p);
600
+ }
601
+ p.mat.uniforms.map.value = map;
602
+ const prev = renderer.getRenderTarget();
603
+ renderer.setRenderTarget(p.rt);
604
+ renderer.clear(true, false, false);
605
+ renderer.render(p.scene, p.cam);
606
+ renderer.readRenderTargetPixels(p.rt, 0, 0, 32, 18, p.buf);
607
+ renderer.setRenderTarget(prev);
608
+ // 밝기 순으로 줄 세워 가운데 절반만 평균 — 흰 바탕 위 검은 글은 바탕색이 되고, 반반인 화면은 그 사이가 된다.
609
+ // 가장 많은 색(최빈값)은 비슷한 두 색 사이에서 프레임마다 뒤집혀 하늘이 한 프레임씩 번쩍였다 — 줄 세운 값의 평균은 이어진다
610
+ const n0 = p.buf.length / 4;
611
+ const order = Array.from({ length: n0 }, (_, i) => i).sort((x, y) => lumOf(p.buf, x) - lumOf(p.buf, y) || x - y);
612
+ let r = 0;
613
+ let g = 0;
614
+ let b = 0;
615
+ const lo = Math.floor(n0 * 0.25);
616
+ const hi = Math.ceil(n0 * 0.75);
617
+ for (let k = lo; k < hi; k++) {
618
+ const i = order[k] * 4;
619
+ r += p.buf[i];
620
+ g += p.buf[i + 1];
621
+ b += p.buf[i + 2];
622
+ }
623
+ const n = hi - lo;
624
+ return out.setRGB(r / n / 255, g / n / 255, b / n / 255);
625
+ }
626
+
627
+ /**
628
+ * 화면 사이로 보이는 하늘을 앞 화면 바탕색 → 뒤 화면 바탕색으로 서서히 넘긴다. 밝은 화면과 어두운 공간이 칸마다 엇갈려 오가면
629
+ * 섬광 검사(frame.flash)에 걸린다 — 밝기가 크게 다른 두 화면 사이에서도 하늘이 그 사이 밝기로 한 번만 넘어간다.
630
+ * 매 프레임 sky 의 top·bottom 을 고친다(살아 있는 화면은 프레임마다 바탕이 바뀐다)
631
+ */
632
+ export function bridgeSky(k: Kit, sky: THREE.Mesh<THREE.SphereGeometry, THREE.ShaderMaterial>, u: number, o: { shade?: number } = {}): void {
633
+ const a = screenTone(k.renderer, k.from.texture, new THREE.Color());
634
+ const b = screenTone(k.renderer, k.to.texture, new THREE.Color());
635
+ const p = u <= 0 ? 0 : u >= 1 ? 1 : u * u * (3 - 2 * u);
636
+ const c = a.lerp(b, p).multiplyScalar(1 - (o.shade ?? 0.04));
637
+ sky.material.uniforms.top.value.copy(c);
638
+ sky.material.uniforms.bottom.value.copy(c).multiplyScalar(0.94);
639
+ }
640
+
641
+ /** 시드로 흩은 빛 점들 — 지나가는 속도감. 같은 시드면 같은 자리 */
642
+ export function dust(positions: Float32Array, color: string, size: number): THREE.Points {
643
+ const geo = new THREE.BufferGeometry();
644
+ geo.setAttribute("position", new THREE.BufferAttribute(positions, 3));
645
+ const mat = new THREE.PointsMaterial({ color: raw(color), size, sizeAttenuation: true, transparent: true, opacity: 0.85, depthWrite: false, blending: THREE.AdditiveBlending });
646
+ return new THREE.Points(geo, mat);
647
+ }
648
+
649
+ const GRID_VERT = /* glsl */ `
650
+ varying vec3 vPos;
651
+ void main() {
652
+ vec4 wp = modelMatrix * vec4(position, 1.0);
653
+ vPos = wp.xyz;
654
+ gl_Position = projectionMatrix * viewMatrix * wp;
655
+ }`;
656
+
657
+ const GRID_FRAG = /* glsl */ `
658
+ uniform vec3 color;
659
+ uniform float focus;
660
+ uniform float spread;
661
+ varying vec3 vPos;
662
+ void main() {
663
+ vec2 p = vPos.xz * 2.0;
664
+ vec2 w = fwidth(p);
665
+ vec2 l = abs(fract(p - 0.5) - 0.5) / max(w, 1e-4);
666
+ float line = 1.0 - min(min(l.x, l.y), 1.0);
667
+ float f = exp(-abs(vPos.z - focus) * 0.18) * smoothstep(spread, spread * 0.2, abs(vPos.x));
668
+ gl_FragColor = vec4(color * line * f * 0.8, 1.0);
669
+ }`;
670
+
671
+ /** 바닥·천장 빛 격자(더해 그린다) */
672
+ export function gridPlane(o: { color: string; y: number; width: number; depth: number; z: number; focus: number }): THREE.Mesh {
673
+ const m = new THREE.Mesh(
674
+ new THREE.PlaneGeometry(o.width, o.depth),
675
+ new THREE.ShaderMaterial({
676
+ vertexShader: GRID_VERT,
677
+ fragmentShader: GRID_FRAG,
678
+ uniforms: { color: { value: raw(o.color) }, focus: { value: o.focus }, spread: { value: o.width * 0.45 } },
679
+ transparent: true,
680
+ blending: THREE.AdditiveBlending,
681
+ depthWrite: false,
682
+ side: THREE.DoubleSide,
683
+ }),
684
+ );
685
+ m.rotation.x = -Math.PI / 2;
686
+ m.position.set(0, o.y, o.z);
687
+ return m;
688
+ }
689
+
690
+ /** 판 테두리 고리(가운데가 빈 사각형) */
691
+ export function frameRing(w: number, h: number, t: number): THREE.ShapeGeometry {
692
+ const s = new THREE.Shape();
693
+ s.moveTo(-w / 2 - t, -h / 2 - t);
694
+ s.lineTo(w / 2 + t, -h / 2 - t);
695
+ s.lineTo(w / 2 + t, h / 2 + t);
696
+ s.lineTo(-w / 2 - t, h / 2 + t);
697
+ s.lineTo(-w / 2 - t, -h / 2 - t);
698
+ const hole = new THREE.Path();
699
+ hole.moveTo(-w / 2, -h / 2);
700
+ hole.lineTo(-w / 2, h / 2);
701
+ hole.lineTo(w / 2, h / 2);
702
+ hole.lineTo(w / 2, -h / 2);
703
+ hole.lineTo(-w / 2, -h / 2);
704
+ s.holes.push(hole);
705
+ return new THREE.ShapeGeometry(s);
706
+ }
707
+
708
+ /** 씬 아래 모든 것을 놓아준다 */
709
+ export function disposeTree(o: THREE.Object3D) {
710
+ o.traverse((x) => {
711
+ const m = x as THREE.Mesh;
712
+ m.geometry?.dispose();
713
+ const mats = Array.isArray(m.material) ? m.material : m.material ? [m.material] : [];
714
+ for (const mat of mats) mat.dispose();
715
+ });
716
+ }
717
+
718
+ /** 종류마다 받는 재료 */
719
+ export interface Kit {
720
+ renderer: THREE.WebGLRenderer;
721
+ cam: THREE.PerspectiveCamera;
722
+ aspect: number;
723
+ w: number;
724
+ h: number;
725
+ seed: string;
726
+ pal: Palette;
727
+ from: Screen;
728
+ to: Screen;
729
+ /** 화면 모두(diveChain). 두 장면 전환이면 [from, to] */
730
+ screens: Screen[];
731
+ }
732
+
733
+ export interface KindRun {
734
+ /** u = 전환 진행도 0..1, t = 장면 안 초(지직거림 같은 결에만) */
735
+ frame(u: number, t: number): void;
736
+ dispose(): void;
737
+ }