kasaframe 0.0.0-stage → 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/NOTICE +148 -0
- package/README.md +92 -2
- package/app/package.json +12 -0
- package/app/server/engine.ts +533 -0
- package/app/server/main.ts +209 -0
- package/app/web/env.d.ts +2 -0
- package/app/web/icons.ts +31 -0
- package/app/web/index.html +21 -0
- package/app/web/main.ts +1195 -0
- package/app/web/style.css +463 -0
- package/bin/hooks.mjs +64 -0
- package/bin/kf.mjs +32 -0
- package/docs/AGENTS.md +286 -0
- package/music/README.md +37 -0
- package/package.json +44 -4
- package/packages/adapters/package.json +36 -0
- package/packages/adapters/src/css.ts +11 -0
- package/packages/adapters/src/gsap.ts +26 -0
- package/packages/adapters/src/index.ts +9 -0
- package/packages/adapters/src/lottie.ts +22 -0
- package/packages/adapters/src/media.ts +59 -0
- package/packages/adapters/src/page.ts +229 -0
- package/packages/adapters/src/project.ts +214 -0
- package/packages/adapters/src/react.ts +36 -0
- package/packages/adapters/src/svelte.ts +22 -0
- package/packages/adapters/src/three.ts +18 -0
- package/packages/adapters/src/vue.ts +27 -0
- package/packages/check/package.json +19 -0
- package/packages/check/src/check.ts +280 -0
- package/packages/check/src/cli.ts +70 -0
- package/packages/check/src/image.ts +146 -0
- package/packages/check/src/index.ts +9 -0
- package/packages/check/src/ocr.swift +37 -0
- package/packages/check/src/probe.ts +328 -0
- package/packages/check/src/report.ts +44 -0
- package/packages/check/src/rules/assets.ts +45 -0
- package/packages/check/src/rules/beats.ts +212 -0
- package/packages/check/src/rules/camera.ts +217 -0
- package/packages/check/src/rules/captions.ts +49 -0
- package/packages/check/src/rules/flash.ts +235 -0
- package/packages/check/src/rules/frames.ts +136 -0
- package/packages/check/src/rules/layout.ts +281 -0
- package/packages/check/src/rules/page.ts +87 -0
- package/packages/check/src/rules/runs.ts +20 -0
- package/packages/check/src/rules/text.ts +326 -0
- package/packages/check/src/scan.ts +240 -0
- package/packages/check/src/serve.ts +67 -0
- package/packages/check/src/types.ts +80 -0
- package/packages/check/src/video.ts +137 -0
- package/packages/cli/package.json +30 -0
- package/packages/cli/src/blur.ts +80 -0
- package/packages/cli/src/browser.ts +203 -0
- package/packages/cli/src/command.ts +44 -0
- package/packages/cli/src/commands/app.ts +25 -0
- package/packages/cli/src/commands/beats.ts +36 -0
- package/packages/cli/src/commands/bench.ts +123 -0
- package/packages/cli/src/commands/blender.ts +293 -0
- package/packages/cli/src/commands/check.ts +25 -0
- package/packages/cli/src/commands/direct.ts +210 -0
- package/packages/cli/src/commands/doctor.ts +30 -0
- package/packages/cli/src/commands/gen.ts +173 -0
- package/packages/cli/src/commands/look.ts +46 -0
- package/packages/cli/src/commands/lyrics.ts +157 -0
- package/packages/cli/src/commands/make.ts +1121 -0
- package/packages/cli/src/commands/music.ts +78 -0
- package/packages/cli/src/commands/narrate.ts +238 -0
- package/packages/cli/src/commands/new.ts +185 -0
- package/packages/cli/src/commands/preview.ts +43 -0
- package/packages/cli/src/commands/render.ts +250 -0
- package/packages/cli/src/commands/series.ts +110 -0
- package/packages/cli/src/commands/setup.ts +102 -0
- package/packages/cli/src/commands/sheet.ts +114 -0
- package/packages/cli/src/commands/skill.ts +43 -0
- package/packages/cli/src/commands/still.ts +40 -0
- package/packages/cli/src/commands/theme.ts +172 -0
- package/packages/cli/src/commands/transitions.ts +40 -0
- package/packages/cli/src/deps.ts +122 -0
- package/packages/cli/src/ffmpeg.ts +81 -0
- package/packages/cli/src/index.ts +8 -0
- package/packages/cli/src/kf.ts +64 -0
- package/packages/cli/src/lock.ts +72 -0
- package/packages/cli/src/mix.ts +131 -0
- package/packages/cli/src/out.ts +13 -0
- package/packages/cli/src/pool.ts +34 -0
- package/packages/cli/src/segments.ts +402 -0
- package/packages/cli/src/serve.ts +124 -0
- package/packages/clock/package.json +14 -0
- package/packages/clock/src/index.ts +25 -0
- package/packages/clock/src/install.ts +351 -0
- package/packages/clock/src/types.ts +45 -0
- package/packages/core/package.json +9 -0
- package/packages/core/src/beats.ts +283 -0
- package/packages/core/src/ease.ts +87 -0
- package/packages/core/src/frame.ts +99 -0
- package/packages/core/src/index.ts +27 -0
- package/packages/core/src/project.ts +157 -0
- package/packages/core/src/rand.ts +56 -0
- package/packages/core/src/spring.ts +52 -0
- package/packages/core/src/style.ts +100 -0
- package/packages/core/src/time.ts +88 -0
- package/packages/director/package.json +23 -0
- package/packages/director/src/assemble.ts +361 -0
- package/packages/director/src/brief.ts +122 -0
- package/packages/director/src/catalog.ts +49 -0
- package/packages/director/src/content.ts +343 -0
- package/packages/director/src/fallback.ts +58 -0
- package/packages/director/src/index.ts +13 -0
- package/packages/director/src/pattern.ts +90 -0
- package/packages/director/src/patterns/fill/cells.ts +115 -0
- package/packages/director/src/patterns/formula/stack.ts +93 -0
- package/packages/director/src/patterns/util.ts +58 -0
- package/packages/director/src/scene.ts +62 -0
- package/packages/director/src/select.ts +163 -0
- package/packages/director/src/transitions.ts +115 -0
- package/packages/gen/PROVIDERS.md +90 -0
- package/packages/gen/package.json +9 -0
- package/packages/gen/src/ask.ts +132 -0
- package/packages/gen/src/audio.ts +91 -0
- package/packages/gen/src/blender.ts +54 -0
- package/packages/gen/src/capabilities.ts +151 -0
- package/packages/gen/src/generate.ts +206 -0
- package/packages/gen/src/image/codex.ts +117 -0
- package/packages/gen/src/image/og.ts +133 -0
- package/packages/gen/src/index.ts +26 -0
- package/packages/gen/src/keys.ts +86 -0
- package/packages/gen/src/media.ts +150 -0
- package/packages/gen/src/music/elevenlabs.ts +41 -0
- package/packages/gen/src/music/index.ts +120 -0
- package/packages/gen/src/music/library.ts +73 -0
- package/packages/gen/src/music/lyria.ts +52 -0
- package/packages/gen/src/music/types.ts +28 -0
- package/packages/gen/src/plan.ts +106 -0
- package/packages/gen/src/registry.ts +54 -0
- package/packages/gen/src/seam.ts +103 -0
- package/packages/gen/src/tts/dashscope.ts +64 -0
- package/packages/gen/src/tts/elevenlabs.ts +84 -0
- package/packages/gen/src/tts/gemini.ts +73 -0
- package/packages/gen/src/tts/index.ts +241 -0
- package/packages/gen/src/tts/local.ts +42 -0
- package/packages/gen/src/tts/types.ts +44 -0
- package/packages/gen/src/types.ts +90 -0
- package/packages/gen/src/video/fal.ts +140 -0
- package/packages/gen/src/video/h3.ts +112 -0
- package/packages/gen/src/video/http.ts +44 -0
- package/packages/gen/src/video/ltx.ts +60 -0
- package/packages/gen/src/video/minimax.ts +55 -0
- package/packages/gen/src/video/veo.ts +71 -0
- package/packages/jizura/package.json +16 -0
- package/packages/jizura/src/deny.ts +73 -0
- package/packages/jizura/src/index.ts +7 -0
- package/packages/jizura/src/install.ts +269 -0
- package/packages/jizura/src/layer.ts +325 -0
- package/packages/jizura/src/lyrics.ts +81 -0
- package/packages/jizura/src/pin.ts +8 -0
- package/packages/jizura/src/vendor.ts +140 -0
- package/packages/jizura/src/vite.ts +63 -0
- package/packages/jizura/vendor/JIZURA_LICENSE.txt +21 -0
- package/packages/jizura/vendor/NOTICE +43 -0
- package/packages/jizura/vendor/engine.json +47 -0
- package/packages/jizura/vendor/fonts/BlackHanSans-Regular.woff2 +0 -0
- package/packages/jizura/vendor/fonts/DotGothic16-Regular.woff2 +0 -0
- package/packages/jizura/vendor/fonts/GowunBatang-Bold.woff2 +0 -0
- package/packages/jizura/vendor/fonts/IBMPlexMono-Medium.ttf +0 -0
- package/packages/jizura/vendor/fonts/IBMPlexMono-SemiBold.ttf +0 -0
- package/packages/jizura/vendor/fonts/NotoSansKR-VF.woff2 +0 -0
- package/packages/jizura/vendor/fonts/NotoSerifKR-VF.woff2 +0 -0
- package/packages/jizura/vendor/fonts/OFL-blackhansans.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-dotgothic16.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-gowunbatang.txt +94 -0
- package/packages/jizura/vendor/fonts/OFL-ibmplexmono.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-notosanskr.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-notoserifkr.txt +94 -0
- package/packages/jizura/vendor/fonts/fonts.json +52 -0
- package/packages/jizura/vendor/jizura_engine.js +35024 -0
- package/packages/motion/README.md +153 -0
- package/packages/motion/package.json +30 -0
- package/packages/motion/src/camera.ts +97 -0
- package/packages/motion/src/captions.ts +487 -0
- package/packages/motion/src/enter.ts +128 -0
- package/packages/motion/src/hangul.ts +129 -0
- package/packages/motion/src/impact.ts +100 -0
- package/packages/motion/src/index.ts +17 -0
- package/packages/motion/src/moves/brushWipe.ts +103 -0
- package/packages/motion/src/moves/cloneArray.ts +111 -0
- package/packages/motion/src/moves/curtains.ts +81 -0
- package/packages/motion/src/moves/dress.ts +191 -0
- package/packages/motion/src/moves/echoStack.ts +70 -0
- package/packages/motion/src/moves/fit.ts +70 -0
- package/packages/motion/src/moves/flood.ts +61 -0
- package/packages/motion/src/moves/ghostStack.ts +88 -0
- package/packages/motion/src/moves/gridFloor.ts +100 -0
- package/packages/motion/src/moves/imageSwarm.ts +113 -0
- package/packages/motion/src/moves/index.ts +38 -0
- package/packages/motion/src/moves/irisBlades.ts +113 -0
- package/packages/motion/src/moves/karaokeLine.ts +108 -0
- package/packages/motion/src/moves/ledBoard.ts +94 -0
- package/packages/motion/src/moves/liquidTab.ts +72 -0
- package/packages/motion/src/moves/markerWrite.ts +63 -0
- package/packages/motion/src/moves/menu.ts +138 -0
- package/packages/motion/src/moves/morphBox.ts +96 -0
- package/packages/motion/src/moves/neonSign.ts +78 -0
- package/packages/motion/src/moves/panelPop.ts +78 -0
- package/packages/motion/src/moves/paperTear.ts +75 -0
- package/packages/motion/src/moves/path.ts +64 -0
- package/packages/motion/src/moves/pathText.ts +107 -0
- package/packages/motion/src/moves/pointSphere.ts +109 -0
- package/packages/motion/src/moves/ransomLetters.ts +73 -0
- package/packages/motion/src/moves/shapeMorph.ts +143 -0
- package/packages/motion/src/moves/slamWords.ts +96 -0
- package/packages/motion/src/moves/sparkTrail.ts +130 -0
- package/packages/motion/src/moves/speedLines.ts +91 -0
- package/packages/motion/src/moves/splitFlap.ts +149 -0
- package/packages/motion/src/moves/stepWords.ts +128 -0
- package/packages/motion/src/moves/strikeOut.ts +98 -0
- package/packages/motion/src/moves/sunburst.ts +58 -0
- package/packages/motion/src/moves/tickerRows.ts +91 -0
- package/packages/motion/src/moves/tokenPicker.ts +115 -0
- package/packages/motion/src/moves/truchet.ts +85 -0
- package/packages/motion/src/moves/wordWall.ts +78 -0
- package/packages/motion/src/moves/worldRoll.ts +32 -0
- package/packages/motion/src/particles.ts +102 -0
- package/packages/motion/src/react/index.tsx +21 -0
- package/packages/motion/src/react/parts.tsx +431 -0
- package/packages/motion/src/react/time.tsx +97 -0
- package/packages/motion/src/text.ts +103 -0
- package/packages/motion/src/transition.ts +82 -0
- package/packages/motion/src/transition3d/cards.ts +65 -0
- package/packages/motion/src/transition3d/chain.ts +84 -0
- package/packages/motion/src/transition3d/dive.ts +181 -0
- package/packages/motion/src/transition3d/fold.ts +110 -0
- package/packages/motion/src/transition3d/gl.ts +219 -0
- package/packages/motion/src/transition3d/index.ts +235 -0
- package/packages/motion/src/transition3d/live.ts +70 -0
- package/packages/motion/src/transition3d/portal.ts +115 -0
- package/packages/motion/src/transition3d/react.tsx +29 -0
- package/packages/motion/src/transition3d/rig.ts +600 -0
- package/packages/motion/src/transition3d/shatter.ts +104 -0
- package/packages/motion/src/transition3d/space.ts +173 -0
- package/packages/motion/src/transition3d/whip.ts +78 -0
- package/packages/motion/src/transition3d/world.ts +737 -0
- package/packages/motion/src/transition3d/zoomOut.ts +114 -0
- package/packages/motion/src/transitions2d/catalog.ts +127 -0
- package/packages/motion/src/transitions2d/css.d.ts +2 -0
- package/packages/motion/src/transitions2d/cult-ui/LICENSE.md +9 -0
- package/packages/motion/src/transitions2d/cult-ui/RollingNumber.tsx +43 -0
- package/packages/motion/src/transitions2d/gl-transitions/LICENSE +25 -0
- package/packages/motion/src/transitions2d/gl-transitions/shaders.ts +1931 -0
- package/packages/motion/src/transitions2d/index.ts +2 -0
- package/packages/motion/src/transitions2d/kokonutui/LICENSE +21 -0
- package/packages/motion/src/transitions2d/kokonutui/MatrixText.css +16 -0
- package/packages/motion/src/transitions2d/kokonutui/MatrixText.tsx +94 -0
- package/packages/motion/src/transitions2d/magicui/HyperText.css +15 -0
- package/packages/motion/src/transitions2d/magicui/HyperText.tsx +115 -0
- package/packages/motion/src/transitions2d/magicui/LICENSE.md +21 -0
- package/packages/motion/src/transitions2d/magicui/MorphingText.css +25 -0
- package/packages/motion/src/transitions2d/magicui/MorphingText.tsx +130 -0
- package/packages/motion/src/transitions2d/magicui/WordRotate.tsx +42 -0
- package/packages/motion/src/transitions2d/react.ts +13 -0
- package/packages/motion/src/transitions2d/skiper-ui/ClipDiv.css +39 -0
- package/packages/motion/src/transitions2d/skiper-ui/ClipDiv.tsx +32 -0
- package/packages/motion/src/transitions2d/smoothui/LICENSE +21 -0
- package/packages/motion/src/transitions2d/smoothui/SharedAxisY.tsx +50 -0
- package/packages/motion/src/transitions2d/smoothui/TextMorph.tsx +90 -0
- package/packages/motion/src/transitions2d/smoothui/shaders.ts +223 -0
- package/packages/motion/src/transitions2d/unlumen/LICENSE +21 -0
- package/packages/motion/src/transitions2d/unlumen/ScrambleText.tsx +114 -0
- package/packages/motion/src/transitions2d/vengeance-ui/LICENSE +21 -0
- package/packages/motion/src/transitions2d/vengeance-ui/MorphText.css +69 -0
- package/packages/motion/src/transitions2d/vengeance-ui/MorphText.tsx +45 -0
- package/packages/motion/src/type.ts +131 -0
- package/packages/motion/src/ui.ts +172 -0
- package/packages/patterns/package.json +15 -0
- package/packages/patterns/src/bars/rank.ts +119 -0
- package/packages/patterns/src/before-after/shrink.ts +127 -0
- package/packages/patterns/src/before-after/strike.ts +125 -0
- package/packages/patterns/src/code/terminal.ts +133 -0
- package/packages/patterns/src/compare/bars.ts +142 -0
- package/packages/patterns/src/compare/duel.ts +103 -0
- package/packages/patterns/src/end/lockup.ts +85 -0
- package/packages/patterns/src/end/slam.ts +91 -0
- package/packages/patterns/src/flow/graph.ts +250 -0
- package/packages/patterns/src/hook-number/counter.ts +101 -0
- package/packages/patterns/src/hook-number/roll.ts +179 -0
- package/packages/patterns/src/hook-number/slam.ts +91 -0
- package/packages/patterns/src/index.ts +38 -0
- package/packages/patterns/src/kit.ts +449 -0
- package/packages/patterns/src/limit/gauge.ts +117 -0
- package/packages/patterns/src/list/cards.ts +131 -0
- package/packages/patterns/src/list/cycle.ts +22 -0
- package/packages/patterns/src/media/panels.ts +100 -0
- package/packages/patterns/src/objects.ts +234 -0
- package/packages/patterns/src/quote/karaoke.ts +126 -0
- package/packages/patterns/src/quote/slam.ts +22 -0
- package/packages/patterns/src/screen/focus.ts +85 -0
- package/packages/patterns/src/steps/path.ts +137 -0
- package/packages/patterns/src/steps/stack.ts +111 -0
- package/packages/patterns/src/term-reveal/chips.ts +92 -0
- package/packages/patterns/src/term-reveal/expand.ts +127 -0
- package/packages/patterns/src/timeline/axis.ts +144 -0
- package/packages/patterns/src/title/mask.ts +85 -0
- package/packages/patterns/src/title/slam.ts +23 -0
- package/packages/patterns/src/toggle-sim/switch.ts +92 -0
- package/packages/patterns/src/trend/columns.ts +108 -0
- package/packages/patterns/src/trend/draw.ts +140 -0
- package/packages/patterns/src/types.ts +67 -0
- package/packages/patterns/src/words/moves.ts +42 -0
- package/packages/patterns/src/words/slam.ts +4 -0
- package/packages/plan/package.json +15 -0
- package/packages/plan/src/asks.ts +256 -0
- package/packages/plan/src/brief.ts +383 -0
- package/packages/plan/src/captions.ts +78 -0
- package/packages/plan/src/detect.ts +93 -0
- package/packages/plan/src/index.ts +27 -0
- package/packages/plan/src/layout.ts +176 -0
- package/packages/plan/src/llm.ts +172 -0
- package/packages/plan/src/look.ts +222 -0
- package/packages/plan/src/plan.ts +179 -0
- package/packages/plan/src/request.ts +55 -0
- package/packages/plan/src/series.ts +76 -0
- package/packages/plan/src/studio.ts +53 -0
- package/packages/plan/src/templates.ts +42 -0
- package/packages/plan/src/themes.ts +48 -0
- package/packages/plan/src/types.ts +157 -0
- package/packages/studio/package.json +12 -0
- package/packages/studio/src/index.ts +1 -0
- package/packages/studio/src/plugin.ts +236 -0
- package/packages/studio/src/ui/main.ts +503 -0
- package/packages/studio/src/ui/studio.css +165 -0
- package/packages/studio/src/ui/timeline.ts +317 -0
- package/packages/themes/kit/THEME-MAKE.md +68 -0
- package/packages/themes/kit/THEME.md +30 -0
- package/packages/themes/kit/briefs/og-intro-15s/brief.json +16 -0
- package/packages/themes/kit/briefs/og-intro-15s/facts.ts +29 -0
- package/packages/themes/kit/briefs/og-intro-15s/logo.svg +12 -0
- package/packages/themes/kit/effects.ts +5 -0
- package/packages/themes/kit/sample/index.html +11 -0
- package/packages/themes/kit/sample/main.ts +9 -0
- package/packages/themes/kit/sample/scenes/scene.ts +15 -0
- package/packages/themes/package.json +19 -0
- package/packages/themes/src/factory.ts +296 -0
- package/packages/themes/src/fx.ts +14 -0
- package/packages/themes/src/index.ts +114 -0
- package/packages/themes/src/slotkit.ts +79 -0
- package/packages/themes/src/slots.ts +46 -0
- package/packages/themes/src/stage3d.ts +197 -0
- package/packages/themes/src/types.ts +58 -0
- package/presets/kawaii-pastel.json +94 -0
- package/presets/neutral-dark.json +82 -0
- package/presets/og.json +98 -0
- package/series/og-shorts.json +14 -0
- package/skills/kasaframe/SKILL.md +33 -0
- package/templates/_shared/project/index.html +11 -0
- package/templates/_shared/project/lib/react.ts +22 -0
- package/templates/_shared/project/lib/stage.ts +292 -0
- package/templates/_shared/project/main.ts +9 -0
- package/templates/_shared/scenes/default.ts +21 -0
- package/templates/_shared/scenes/drop.ts +33 -0
- package/templates/_shared/scenes/end.ts +26 -0
- package/templates/_shared/scenes/hook.ts +18 -0
- package/templates/_shared/scenes/seam.ts +41 -0
- package/templates/_shared/scenes/step.ts +49 -0
- package/templates/ad/preview.png +0 -0
- package/templates/ad/template.json +151 -0
- package/templates/demo/preview.png +0 -0
- package/templates/demo/template.json +141 -0
- package/templates/explainer/preview.png +0 -0
- package/templates/explainer/template.json +193 -0
- package/templates/launch/preview.png +0 -0
- package/templates/launch/template.json +163 -0
- package/templates/mv/preview.png +0 -0
- package/templates/mv/scenes/default.ts +98 -0
- package/templates/mv/template.json +178 -0
- package/templates/promo/preview.png +0 -0
- package/templates/promo/template.json +185 -0
- package/templates/shorts/preview.png +0 -0
- package/templates/shorts/scenes/hook.ts +37 -0
- package/templates/shorts/template.json +196 -0
- package/templates/square/preview.png +0 -0
- package/templates/square/template.json +133 -0
- package/themes/debug-hud/THEME.md +39 -0
- package/themes/debug-hud/effects.ts +389 -0
- package/themes/debug-hud/sample/assets/og/logo.svg +12 -0
- package/themes/debug-hud/sample/beats.json +1 -0
- package/themes/debug-hud/sample/index.html +11 -0
- package/themes/debug-hud/sample/kf.json +59 -0
- package/themes/debug-hud/sample/lib/hudkit.ts +49 -0
- package/themes/debug-hud/sample/lib/og.ts +29 -0
- package/themes/debug-hud/sample/main.ts +9 -0
- package/themes/debug-hud/sample/scenes/end.ts +62 -0
- package/themes/debug-hud/sample/scenes/gather.ts +67 -0
- package/themes/debug-hud/sample/scenes/models.ts +70 -0
- package/themes/debug-hud/sample/scenes/price.ts +79 -0
- package/themes/debug-hud/sample/style.json +91 -0
- package/themes/debug-hud/slots.ts +99 -0
- package/themes/debug-hud/still.png +0 -0
- package/themes/debug-hud/style.json +91 -0
- package/themes/debug-hud/theme.json +68 -0
- package/themes/og-measure/THEME.md +47 -0
- package/themes/og-measure/effects.ts +432 -0
- package/themes/og-measure/sample/assets/brand/og-logo-full.svg +12 -0
- package/themes/og-measure/sample/assets/brand/og-logo.svg +12 -0
- package/themes/og-measure/sample/assets/data/measure.json +353 -0
- package/themes/og-measure/sample/beats.json +1 -0
- package/themes/og-measure/sample/index.html +11 -0
- package/themes/og-measure/sample/kf.json +66 -0
- package/themes/og-measure/sample/lib/data.ts +62 -0
- package/themes/og-measure/sample/main.ts +9 -0
- package/themes/og-measure/sample/measure.ts +78 -0
- package/themes/og-measure/sample/scenes/end.ts +47 -0
- package/themes/og-measure/sample/scenes/gather.ts +51 -0
- package/themes/og-measure/sample/scenes/models.ts +34 -0
- package/themes/og-measure/sample/scenes/one.ts +39 -0
- package/themes/og-measure/sample/scenes/price.ts +56 -0
- package/themes/og-measure/sample/style.json +97 -0
- package/themes/og-measure/slots.ts +88 -0
- package/themes/og-measure/still.png +0 -0
- package/themes/og-measure/style.json +97 -0
- package/themes/og-measure/theme.json +79 -0
- package/themes/riso-zine/THEME.md +43 -0
- package/themes/riso-zine/effects.ts +321 -0
- package/themes/riso-zine/sample/assets/og/logo.svg +12 -0
- package/themes/riso-zine/sample/beats.json +1 -0
- package/themes/riso-zine/sample/index.html +11 -0
- package/themes/riso-zine/sample/kf.json +59 -0
- package/themes/riso-zine/sample/lib/og.ts +29 -0
- package/themes/riso-zine/sample/lib/shot.ts +86 -0
- package/themes/riso-zine/sample/lib/zine.ts +42 -0
- package/themes/riso-zine/sample/main.ts +9 -0
- package/themes/riso-zine/sample/scenes/end.ts +61 -0
- package/themes/riso-zine/sample/scenes/gather.ts +62 -0
- package/themes/riso-zine/sample/scenes/models.ts +52 -0
- package/themes/riso-zine/sample/scenes/price.ts +82 -0
- package/themes/riso-zine/sample/style.json +99 -0
- package/themes/riso-zine/slots.ts +81 -0
- package/themes/riso-zine/still.png +0 -0
- package/themes/riso-zine/style.json +99 -0
- package/themes/riso-zine/theme.json +75 -0
- package/tools/beats/beats.py +372 -0
- package/tools/beats/requirements.txt +3 -0
- package/tools/lyrics/align.py +164 -0
- package/tools/lyrics/requirements.txt +9 -0
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import * as THREE from "three";
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import { clamp } from "@kasaframe/core";
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import { hump, rr, seg, shatterRig, tileAmount, tileGrid, tiles, type Tile } from "./rig.ts";
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import { aim, bridgeSky, disposeTree, imageMaterial, raw, sky, type Kit } from "./world.ts";
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// 칸 꼭짓점을 칸 번호의 같은 식으로 셈한다 — 이웃 칸의 맞닿은 모서리가 비트까지 같아야 조립된 그림에 금이 안 간다
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function tileGeometry(aspect: number, cols: number, rows: number, c: number, r: number): THREE.BufferGeometry {
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const x = (i: number) => -aspect / 2 + (aspect * i) / cols;
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const y = (j: number) => -0.5 + j / rows;
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const g = new THREE.BufferGeometry();
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g.setAttribute("position", new THREE.BufferAttribute(new Float32Array([x(c), y(r), 0, x(c + 1), y(r), 0, x(c + 1), y(r + 1), 0, x(c), y(r + 1), 0]), 3));
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g.setAttribute("uv", new THREE.BufferAttribute(new Float32Array([c / cols, r / rows, (c + 1) / cols, r / rows, (c + 1) / cols, (r + 1) / rows, c / cols, (r + 1) / rows]), 2));
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g.setIndex([0, 1, 2, 0, 2, 3]);
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return g;
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}
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const ROWS = 9;
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export function shatter(k: Kit) {
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const { aspect, pal, seed } = k;
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const env = { aspect, seed };
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const scene = new THREE.Scene();
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// 깨진 틈으로 보이는 하늘은 앞 화면 → 뒤 화면 평균 밝기로 넘어간다(bridgeSky) — 밝은 화면 틈으로 어두운 하늘이 번쩍이면 섬광으로 잡힌다
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const air = sky({ top: pal.deep, bottom: pal.deep, glow: pal.accent, dir: [0, 0, -1], amt: 0.3, pow: 8 });
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scene.add(air);
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const { cols } = tileGrid(env, ROWS);
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const sides: { tile: Tile; mesh: THREE.Mesh; c: THREE.Vector3 }[][] = [[], []];
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for (const side of [0, 1] as const) {
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const mat = imageMaterial(side === 0 ? k.from.texture : k.to.texture, { double: true, back: side === 0 ? pal.accent : pal.glow });
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tiles(env, side, ROWS).forEach((tile, i) => {
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const mesh = new THREE.Mesh(tileGeometry(aspect, cols, ROWS, i % cols, Math.floor(i / cols)), mat);
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mesh.matrixAutoUpdate = false;
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scene.add(mesh);
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sides[side].push({ tile, mesh, c: new THREE.Vector3(tile.c[0], tile.c[1], 0) });
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});
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}
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// 맞은 자리에서 튀는 빛 조각
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const n = 260;
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const ix = rr(seed, 7, -0.2, 0.2) * aspect;
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const iy = rr(seed, 8, -0.15, 0.15);
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const dirs = Array.from({ length: n }, (_, i) => {
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const a = rr(seed, 3100 + i, 0, Math.PI * 2);
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const sp = rr(seed, 3400 + i, 0.4, 2.2);
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return [Math.cos(a) * sp, Math.sin(a) * sp, rr(seed, 3700 + i, -0.6, 1.2)];
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});
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const sparkPos = new Float32Array(n * 3);
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const sparkGeo = new THREE.BufferGeometry();
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sparkGeo.setAttribute("position", new THREE.BufferAttribute(sparkPos, 3));
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const sparkMat = new THREE.PointsMaterial({ color: raw(pal.glow), size: 0.018, transparent: true, depthWrite: false, blending: THREE.AdditiveBlending });
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const sparks = new THREE.Points(sparkGeo, sparkMat);
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scene.add(sparks);
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const m = new THREE.Matrix4();
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const q = new THREE.Quaternion();
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const axis = new THREE.Vector3();
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const pos = new THREE.Vector3();
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const scl = new THREE.Vector3();
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const back = new THREE.Matrix4();
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return {
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frame(u: number) {
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aim(k.cam, shatterRig(u, env).cam);
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bridgeSky(k, air, u);
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for (const side of [0, 1] as const) {
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for (const { tile, mesh, c } of sides[side]) {
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const a = tileAmount(u, tile, side);
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if (a === 0) {
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mesh.visible = true;
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mesh.matrix.identity();
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} else if (side === 0 && a >= 1) {
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mesh.visible = false;
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} else {
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mesh.visible = true;
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const travel = side === 0 ? a * 0.8 + a * a * 1.6 : a * 1.8;
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pos.set(c.x + tile.vel[0] * travel, c.y + tile.vel[1] * travel, tile.vel[2] * travel);
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q.setFromAxisAngle(axis.set(...tile.axis), tile.spin * a * Math.PI * 0.7);
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const s = side === 0 ? 1 - 0.75 * a : 1 - 0.3 * a;
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scl.set(s, s, s);
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m.compose(pos, q, scl);
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back.makeTranslation(-c.x, -c.y, 0);
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mesh.matrix.multiplyMatrices(m, back);
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}
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mesh.matrixWorldNeedsUpdate = true;
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}
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}
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const burst = seg(u, 0.02, 0.75);
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for (let i = 0; i < n; i++) {
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const d = dirs[i];
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const f = burst * (1.2 + burst);
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sparkPos[i * 3] = ix + d[0] * f;
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sparkPos[i * 3 + 1] = iy + d[1] * f - 0.4 * burst * burst;
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sparkPos[i * 3 + 2] = 0.02 + d[2] * f;
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}
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sparkGeo.attributes.position.needsUpdate = true;
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sparkMat.opacity = clamp(hump(seg(u, 0, 0.8)) * 1.5);
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sparks.visible = u > 0 && u < 0.8;
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k.renderer.clear(true, true, true);
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k.renderer.render(scene, k.cam);
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},
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dispose() {
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disposeTree(scene);
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},
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};
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}
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import * as THREE from "three";
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import { LAND_CARD, LAND_Z, RISE_WALL, landRig, liftOf, riseRig, seg, type HeroBox } from "./rig.ts";
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import { aim, bridgeSky, disposeTree, gridPlane, imageMaterial, sky, type ImageMaterial, type Kit, type KindRun, type Screen } from "./world.ts";
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/** 화면 비율로 준 주인공 상자(왼쪽 위가 0, CSS 처럼) */
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export interface HeroRect {
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x: number;
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y: number;
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w: number;
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h: number;
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}
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interface Hero {
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box: HeroBox;
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color: THREE.Color;
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}
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const CENTER: HeroRect = { x: 0.3, y: 0.38, w: 0.4, h: 0.24 };
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const WHITE = new THREE.Color(1, 1, 1);
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function toBox(r: HeroRect, aspect: number): HeroBox {
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return { x: (r.x + r.w / 2 - 0.5) * aspect, y: 0.5 - (r.y + r.h / 2), w: r.w * aspect, h: r.h };
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}
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// 2D 에서 칠한 색 그대로 3D 블록 옆면에 — 같은 것은 2D·3D 에서 같은 색이어야 한 물체로 읽힌다
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function colorOf(el: Element, fallback: string): THREE.Color {
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const cs = getComputedStyle(el);
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const solid = (c: string) => !!c && c !== "transparent" && !/rgba\([^)]*,\s*0\)$/.test(c);
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const css = solid(cs.backgroundColor) ? cs.backgroundColor : solid(cs.color) ? cs.color : fallback;
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return new THREE.Color().setStyle(css, THREE.LinearSRGBColorSpace);
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}
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/**
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* 살아 있는 장면 화면에서 주인공 상자를 잰다 — 장면이 stage.hero 로 짚은 [data-kf-hero], 없으면 가장 넓은 글 덩어리.
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* 그림만 있는 화면(정지 그림·영상)이면 준 상자(rect), 그것도 없으면 가운데
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*/
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function heroOf(screen: Screen, aspect: number, rect: HeroRect | undefined, accent: string): Hero {
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const box = screen.box;
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if (rect || !box) return { box: toBox(rect ?? CENTER, aspect), color: new THREE.Color().setStyle(accent, THREE.LinearSRGBColorSpace) };
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const br = box.getBoundingClientRect();
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let el: Element | null = box.querySelector("[data-kf-hero]");
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if (!el) {
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let best = 0;
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for (const cand of Array.from(box.querySelectorAll("div,span,h1,h2,p"))) {
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if (!cand.textContent?.trim() || cand.children.length > 3) continue;
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const r = cand.getBoundingClientRect();
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const a = r.width * r.height;
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if (a > best && a < br.width * br.height * 0.6) {
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best = a;
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el = cand;
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}
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}
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}
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const r = el?.getBoundingClientRect();
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if (!el || !r || br.width < 1 || r.width < 1) return { box: toBox(CENTER, aspect), color: new THREE.Color().setStyle(accent, THREE.LinearSRGBColorSpace) };
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const fx = (r.left - br.left) / br.width;
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const fy = (r.top - br.top) / br.height;
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const clip = (v: number) => Math.min(1, Math.max(0, v));
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const x = clip(fx);
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const y = clip(fy);
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return { box: toBox({ x, y, w: clip(fx + r.width / br.width) - x, h: clip(fy + r.height / br.height) - y }, aspect), color: colorOf(el, accent) };
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}
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/**
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* 장면 판 하나 + 그 위 주인공 블록. 원점은 판의 아래 가장자리 가운데(눕고 서는 축). size 는 판 높이
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* — 블록 윗면은 판 그림의 같은 자리를 잘라 붙여, 솟기 전과 후가 같은 그림이다
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*/
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function page(map: THREE.Texture, aspect: number, size: number) {
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const group = new THREE.Group();
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const mat = imageMaterial(map, { double: true });
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const plane = new THREE.Mesh(new THREE.PlaneGeometry(aspect * size, size), mat);
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plane.position.y = size / 2;
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group.add(plane);
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const top = imageMaterial(map);
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const side = (k: number) => new THREE.MeshBasicMaterial({ color: new THREE.Color(), transparent: true, userData: { k } });
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const sides = [side(0.78), side(0.78), side(0.9), side(0.6), side(0.5)];
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const block = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1), [sides[0], sides[1], sides[2], sides[3], top, sides[4]]);
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group.add(block);
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// 솟은 자리의 그늘 — 비스듬히 볼 때 판에 같은 그림이 두 번 보이지 않게 눌러 둔다
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const socket = new THREE.Mesh(new THREE.PlaneGeometry(1, 1), new THREE.MeshBasicMaterial({ color: 0x000000, transparent: true, opacity: 0, depthWrite: false }));
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group.add(socket);
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return {
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group,
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mats: [mat, top] as ImageMaterial[],
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/** wash — 판을 그 색(하늘) 쪽으로 물들이는 몫. 멀어지는 판 가장자리가 하늘 위에서 칸마다 쓸려 섬광으로 잡히지 않게 */
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set(hero: Hero, lift: number, alpha: number, wash = 0, tone?: THREE.Color) {
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const h = hero.box;
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const e = Math.max(lift, 1e-4);
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block.visible = lift > 1e-4;
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block.position.set(h.x * size, (h.y + 0.5) * size, e / 2);
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block.scale.set(h.w * size, h.h * size, e);
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top.uniforms.uvRect.value.set((h.x - h.w / 2) / aspect + 0.5, h.y - h.h / 2 + 0.5, h.w / aspect, h.h);
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// 옆면은 2D 색에 바탕을 조금 섞어 — 진한 옆면이 카메라 가까이 화면을 크게 쓸면 섬광 검사(frame.flash)에 걸린다
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for (const s of sides) {
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s.color.copy(hero.color).lerp(WHITE, 0.35).multiplyScalar(s.userData.k as number);
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if (tone) s.color.lerp(tone, wash);
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}
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socket.visible = block.visible;
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|
99
|
+
socket.position.set(h.x * size, (h.y + 0.5) * size, 0.0008);
|
|
100
|
+
socket.scale.set(h.w * size, h.h * size, 1);
|
|
101
|
+
(socket.material as THREE.MeshBasicMaterial).opacity = 0.45 * Math.min(1, lift / (liftOf(h) * size));
|
|
102
|
+
for (const m of [mat, top]) {
|
|
103
|
+
m.uniforms.opacity.value = alpha;
|
|
104
|
+
m.uniforms.tintAmt.value = wash;
|
|
105
|
+
if (tone) m.uniforms.tint.value.copy(tone);
|
|
106
|
+
}
|
|
107
|
+
for (const s of sides) s.opacity = alpha;
|
|
108
|
+
group.visible = alpha > 0;
|
|
109
|
+
},
|
|
110
|
+
};
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
/** rise(2D→3D) — 앞 장면 판이 바닥으로 눕고 주인공이 블록으로 서며, 카메라가 그 위를 지나 뒤 장면 벽 앞에 선다 */
|
|
114
|
+
export function rise(k: Kit, o: { hero?: HeroRect }): KindRun {
|
|
115
|
+
const { aspect, pal, seed } = k;
|
|
116
|
+
const env = { aspect, seed };
|
|
117
|
+
const scene = new THREE.Scene();
|
|
118
|
+
const air = sky({ top: pal.deep, bottom: pal.deep, glow: pal.accent, dir: [0, 0, -1], amt: 0.2, pow: 4 });
|
|
119
|
+
scene.add(air);
|
|
120
|
+
// 눕은 판에 이어지는 바닥 — 정지한 옅은 모눈이라 공간의 깊이만 알린다
|
|
121
|
+
scene.add(gridPlane({ color: pal.accent, y: -0.5, width: aspect * 3, depth: RISE_WALL + 1, z: -(RISE_WALL + 1) / 2, focus: -RISE_WALL }));
|
|
122
|
+
const a = page(k.from.texture, aspect, 1);
|
|
123
|
+
a.group.position.set(0, -0.5, 0);
|
|
124
|
+
scene.add(a.group);
|
|
125
|
+
const wall = new THREE.Mesh(new THREE.PlaneGeometry(aspect, 1), imageMaterial(k.to.texture));
|
|
126
|
+
wall.position.set(0, 0, -RISE_WALL);
|
|
127
|
+
scene.add(wall);
|
|
128
|
+
return {
|
|
129
|
+
frame(u) {
|
|
130
|
+
const hero = heroOf(k.from, aspect, o.hero, pal.accent);
|
|
131
|
+
const s = riseRig(u, env, hero.box);
|
|
132
|
+
a.group.rotation.x = s.lie;
|
|
133
|
+
aim(k.cam, s.cam);
|
|
134
|
+
bridgeSky(k, air, u);
|
|
135
|
+
// 블록이 다 선 뒤 카메라가 고개를 드는 동안 판·블록이 하늘 색으로 물든다 — 빠르게 쓸려 가는 판과 블록이 칸마다 밝음·어둠을 오가지 않게
|
|
136
|
+
a.set(hero, s.lift, 1, 0.92 * seg(u, 0.18, 0.5, "inOutCubic"), air.material.uniforms.top.value);
|
|
137
|
+
k.renderer.clear(true, true, true);
|
|
138
|
+
k.renderer.render(scene, k.cam);
|
|
139
|
+
},
|
|
140
|
+
dispose() {
|
|
141
|
+
disposeTree(scene);
|
|
142
|
+
},
|
|
143
|
+
};
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
/** land(3D→2D) — 앞 장면(3D 샷 끝 화면) 앞 공간에 누운 판이 일어서고, 카메라가 다가가 그 판이 뒤 장면 첫 화면이 된다 */
|
|
147
|
+
export function land(k: Kit, o: { hero?: HeroRect }): KindRun {
|
|
148
|
+
const { aspect, pal, seed } = k;
|
|
149
|
+
const env = { aspect, seed };
|
|
150
|
+
const scene = new THREE.Scene();
|
|
151
|
+
const air = sky({ top: pal.deep, bottom: pal.deep, glow: pal.accent, dir: [0, 0, -1], amt: 0.2, pow: 4 });
|
|
152
|
+
scene.add(air);
|
|
153
|
+
const back = new THREE.Mesh(new THREE.PlaneGeometry(aspect, 1), imageMaterial(k.from.texture));
|
|
154
|
+
scene.add(back);
|
|
155
|
+
const b = page(k.to.texture, aspect, LAND_CARD);
|
|
156
|
+
b.group.position.set(0, -LAND_CARD / 2, LAND_Z);
|
|
157
|
+
scene.add(b.group);
|
|
158
|
+
return {
|
|
159
|
+
frame(u) {
|
|
160
|
+
const hero = heroOf(k.to, aspect, o.hero, pal.accent);
|
|
161
|
+
const s = landRig(u, env, hero.box);
|
|
162
|
+
b.group.rotation.x = s.lie;
|
|
163
|
+
aim(k.cam, s.cam);
|
|
164
|
+
bridgeSky(k, air, u);
|
|
165
|
+
b.set(hero, s.lift, s.alpha, 0.85 * (1 - seg(u, 0.3, 0.85, "inOutCubic")), air.material.uniforms.top.value);
|
|
166
|
+
k.renderer.clear(true, true, true);
|
|
167
|
+
k.renderer.render(scene, k.cam);
|
|
168
|
+
},
|
|
169
|
+
dispose() {
|
|
170
|
+
disposeTree(scene);
|
|
171
|
+
},
|
|
172
|
+
};
|
|
173
|
+
}
|
|
@@ -0,0 +1,78 @@
|
|
|
1
|
+
import * as THREE from "three";
|
|
2
|
+
import { FIT, hump, rr, seg, whipRig } from "./rig.ts";
|
|
3
|
+
import { aim, bridgeSky, disposeTree, dust, frameRing, imageMaterial, raw, sky, type Kit, type KindRun } from "./world.ts";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* 휙 넘기기 — 카메라는 제자리에서 돌고, 앞 판은 정면·뒤 판은 옆(90°)에 선다. 둘레에 판과 빛줄을 둘러
|
|
7
|
+
* 도는 동안 화면이 쓸려 지나간다(렌더 모션 블러를 켜면 줄무늬로 번진다)
|
|
8
|
+
*/
|
|
9
|
+
export function whip(k: Kit): KindRun {
|
|
10
|
+
const { aspect, pal, seed } = k;
|
|
11
|
+
const env = { aspect, seed };
|
|
12
|
+
const side = whipRig(0, env).side;
|
|
13
|
+
const scene = new THREE.Scene();
|
|
14
|
+
// 하늘은 앞 화면 → 뒤 화면 평균 밝기로 서서히 넘어간다(bridgeSky) — 두 화면 사이로 다른 밝기의 하늘이 쓸려 지나가면 섬광으로 잡힌다
|
|
15
|
+
const air = sky({ top: pal.deep, bottom: pal.deep, glow: pal.accent, dir: [-side, 0, -1], amt: 0.2, pow: 3 });
|
|
16
|
+
scene.add(air);
|
|
17
|
+
const at = (yaw: number, r: number, y = 0): THREE.Vector3 => new THREE.Vector3(-Math.sin(yaw) * r, y, -Math.cos(yaw) * r);
|
|
18
|
+
|
|
19
|
+
const place = (mesh: THREE.Object3D, yaw: number, r: number, y = 0) => {
|
|
20
|
+
mesh.position.copy(at(yaw, r, y));
|
|
21
|
+
mesh.rotation.y = yaw;
|
|
22
|
+
scene.add(mesh);
|
|
23
|
+
};
|
|
24
|
+
const fromMat = imageMaterial(k.from.texture);
|
|
25
|
+
const toMat = imageMaterial(k.to.texture);
|
|
26
|
+
place(new THREE.Mesh(new THREE.PlaneGeometry(aspect, 1), fromMat), 0, FIT);
|
|
27
|
+
place(new THREE.Mesh(new THREE.PlaneGeometry(aspect, 1), toMat), (side * Math.PI) / 2, FIT);
|
|
28
|
+
|
|
29
|
+
// 사이를 메우는 판 — 앞·뒤 그림을 흐리게 눌러 쓴다. 정면·옆 판 자리(꽉 찬 시야)는 비운다
|
|
30
|
+
for (let i = 0; i < 7; i++) {
|
|
31
|
+
const f = (i + 0.5) / 7;
|
|
32
|
+
const yaw = side * (Math.PI / 2) * (0.12 + f * 0.76) + rr(seed, 200 + i, -0.05, 0.05);
|
|
33
|
+
const s = rr(seed, 220 + i, 0.45, 0.8);
|
|
34
|
+
const mat = imageMaterial((i % 2 ? k.from : k.to).soft(), { double: true, back: pal.deep });
|
|
35
|
+
mat.uniforms.bias.value = 3;
|
|
36
|
+
// 하늘과 비슷한 밝기로 — 판과 하늘이 칸마다 밝음·어둠으로 엇갈리지 않게 눌러 둔다
|
|
37
|
+
mat.uniforms.opacity.value = 0.35;
|
|
38
|
+
const g = new THREE.Group();
|
|
39
|
+
g.add(new THREE.Mesh(new THREE.PlaneGeometry(aspect * s, s), mat));
|
|
40
|
+
g.add(new THREE.Mesh(frameRing(aspect * s, s, 0.008), new THREE.MeshBasicMaterial({ color: raw(pal.glow), transparent: true, opacity: 0.6, blending: THREE.AdditiveBlending, depthWrite: false })));
|
|
41
|
+
place(g, yaw, FIT * rr(seed, 240 + i, 1.4, 2.4), rr(seed, 260 + i, -0.5, 0.5));
|
|
42
|
+
}
|
|
43
|
+
// 빛줄 — 수평으로 둘러 선 얇은 띠. 돌 때 시야를 가로질러 지나간다
|
|
44
|
+
for (let i = 0; i < 18; i++) {
|
|
45
|
+
const yaw = side * (Math.PI / 2) * rr(seed, 300 + i, -0.1, 1.1);
|
|
46
|
+
const bar = new THREE.Mesh(
|
|
47
|
+
new THREE.PlaneGeometry(rr(seed, 320 + i, 0.3, 1.2), rr(seed, 340 + i, 0.006, 0.02)),
|
|
48
|
+
new THREE.MeshBasicMaterial({ color: raw(i % 3 ? pal.accent : pal.glow), transparent: true, opacity: 0.8, blending: THREE.AdditiveBlending, depthWrite: false }),
|
|
49
|
+
);
|
|
50
|
+
place(bar, yaw, FIT * rr(seed, 360 + i, 2.6, 4.5), rr(seed, 380 + i, -1.2, 1.2));
|
|
51
|
+
}
|
|
52
|
+
const n = 500;
|
|
53
|
+
const pts = new Float32Array(n * 3);
|
|
54
|
+
for (let i = 0; i < n; i++) {
|
|
55
|
+
const p = at(rr(seed, 400 + i, -Math.PI, Math.PI), FIT * rr(seed, 1400 + i, 2.5, 6), rr(seed, 2400 + i, -2, 2));
|
|
56
|
+
pts.set([p.x, p.y, p.z], i * 3);
|
|
57
|
+
}
|
|
58
|
+
scene.add(dust(pts, pal.glow, 0.02));
|
|
59
|
+
|
|
60
|
+
return {
|
|
61
|
+
frame(u) {
|
|
62
|
+
aim(k.cam, whipRig(u, env).cam);
|
|
63
|
+
bridgeSky(k, air, u);
|
|
64
|
+
// 가장 빠르게 쓸리는 동안 두 판의 대비를 하늘(두 화면 평균) 쪽으로 누른다 — 진짜 셔터가 번져 대비가 죽는 것처럼.
|
|
65
|
+
// 밝고 어두운 무늬가 섞인 화면이 빠르게 쓸리면 칸마다 밝음·어둠이 여러 번 오가 섬광으로 잡힌다. 양 끝은 0 이라 경계 프레임은 그대로
|
|
66
|
+
const wash = 0.65 * hump(seg(u, 0.12, 0.88));
|
|
67
|
+
for (const m of [fromMat, toMat]) {
|
|
68
|
+
m.uniforms.tint.value.copy(air.material.uniforms.top.value);
|
|
69
|
+
m.uniforms.tintAmt.value = wash;
|
|
70
|
+
}
|
|
71
|
+
k.renderer.clear(true, true, true);
|
|
72
|
+
k.renderer.render(scene, k.cam);
|
|
73
|
+
},
|
|
74
|
+
dispose() {
|
|
75
|
+
disposeTree(scene);
|
|
76
|
+
},
|
|
77
|
+
};
|
|
78
|
+
}
|