kasaframe 0.0.0-stage → 0.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (442) hide show
  1. package/LICENSE +21 -0
  2. package/NOTICE +148 -0
  3. package/README.md +92 -2
  4. package/app/package.json +12 -0
  5. package/app/server/engine.ts +533 -0
  6. package/app/server/main.ts +209 -0
  7. package/app/web/env.d.ts +2 -0
  8. package/app/web/icons.ts +31 -0
  9. package/app/web/index.html +21 -0
  10. package/app/web/main.ts +1195 -0
  11. package/app/web/style.css +463 -0
  12. package/bin/hooks.mjs +64 -0
  13. package/bin/kf.mjs +32 -0
  14. package/docs/AGENTS.md +286 -0
  15. package/music/README.md +37 -0
  16. package/package.json +44 -4
  17. package/packages/adapters/package.json +36 -0
  18. package/packages/adapters/src/css.ts +11 -0
  19. package/packages/adapters/src/gsap.ts +26 -0
  20. package/packages/adapters/src/index.ts +9 -0
  21. package/packages/adapters/src/lottie.ts +22 -0
  22. package/packages/adapters/src/media.ts +59 -0
  23. package/packages/adapters/src/page.ts +229 -0
  24. package/packages/adapters/src/project.ts +214 -0
  25. package/packages/adapters/src/react.ts +36 -0
  26. package/packages/adapters/src/svelte.ts +22 -0
  27. package/packages/adapters/src/three.ts +18 -0
  28. package/packages/adapters/src/vue.ts +27 -0
  29. package/packages/check/package.json +19 -0
  30. package/packages/check/src/check.ts +280 -0
  31. package/packages/check/src/cli.ts +70 -0
  32. package/packages/check/src/image.ts +146 -0
  33. package/packages/check/src/index.ts +9 -0
  34. package/packages/check/src/ocr.swift +37 -0
  35. package/packages/check/src/probe.ts +328 -0
  36. package/packages/check/src/report.ts +44 -0
  37. package/packages/check/src/rules/assets.ts +45 -0
  38. package/packages/check/src/rules/beats.ts +212 -0
  39. package/packages/check/src/rules/camera.ts +217 -0
  40. package/packages/check/src/rules/captions.ts +49 -0
  41. package/packages/check/src/rules/flash.ts +235 -0
  42. package/packages/check/src/rules/frames.ts +136 -0
  43. package/packages/check/src/rules/layout.ts +281 -0
  44. package/packages/check/src/rules/page.ts +87 -0
  45. package/packages/check/src/rules/runs.ts +20 -0
  46. package/packages/check/src/rules/text.ts +326 -0
  47. package/packages/check/src/scan.ts +240 -0
  48. package/packages/check/src/serve.ts +67 -0
  49. package/packages/check/src/types.ts +80 -0
  50. package/packages/check/src/video.ts +137 -0
  51. package/packages/cli/package.json +30 -0
  52. package/packages/cli/src/blur.ts +80 -0
  53. package/packages/cli/src/browser.ts +203 -0
  54. package/packages/cli/src/command.ts +44 -0
  55. package/packages/cli/src/commands/app.ts +25 -0
  56. package/packages/cli/src/commands/beats.ts +36 -0
  57. package/packages/cli/src/commands/bench.ts +123 -0
  58. package/packages/cli/src/commands/blender.ts +293 -0
  59. package/packages/cli/src/commands/check.ts +25 -0
  60. package/packages/cli/src/commands/direct.ts +210 -0
  61. package/packages/cli/src/commands/doctor.ts +30 -0
  62. package/packages/cli/src/commands/gen.ts +173 -0
  63. package/packages/cli/src/commands/look.ts +46 -0
  64. package/packages/cli/src/commands/lyrics.ts +157 -0
  65. package/packages/cli/src/commands/make.ts +1121 -0
  66. package/packages/cli/src/commands/music.ts +78 -0
  67. package/packages/cli/src/commands/narrate.ts +238 -0
  68. package/packages/cli/src/commands/new.ts +185 -0
  69. package/packages/cli/src/commands/preview.ts +43 -0
  70. package/packages/cli/src/commands/render.ts +250 -0
  71. package/packages/cli/src/commands/series.ts +110 -0
  72. package/packages/cli/src/commands/setup.ts +102 -0
  73. package/packages/cli/src/commands/sheet.ts +114 -0
  74. package/packages/cli/src/commands/skill.ts +43 -0
  75. package/packages/cli/src/commands/still.ts +40 -0
  76. package/packages/cli/src/commands/theme.ts +172 -0
  77. package/packages/cli/src/commands/transitions.ts +40 -0
  78. package/packages/cli/src/deps.ts +122 -0
  79. package/packages/cli/src/ffmpeg.ts +81 -0
  80. package/packages/cli/src/index.ts +8 -0
  81. package/packages/cli/src/kf.ts +64 -0
  82. package/packages/cli/src/lock.ts +72 -0
  83. package/packages/cli/src/mix.ts +131 -0
  84. package/packages/cli/src/out.ts +13 -0
  85. package/packages/cli/src/pool.ts +34 -0
  86. package/packages/cli/src/segments.ts +402 -0
  87. package/packages/cli/src/serve.ts +124 -0
  88. package/packages/clock/package.json +14 -0
  89. package/packages/clock/src/index.ts +25 -0
  90. package/packages/clock/src/install.ts +351 -0
  91. package/packages/clock/src/types.ts +45 -0
  92. package/packages/core/package.json +9 -0
  93. package/packages/core/src/beats.ts +283 -0
  94. package/packages/core/src/ease.ts +87 -0
  95. package/packages/core/src/frame.ts +99 -0
  96. package/packages/core/src/index.ts +27 -0
  97. package/packages/core/src/project.ts +157 -0
  98. package/packages/core/src/rand.ts +56 -0
  99. package/packages/core/src/spring.ts +52 -0
  100. package/packages/core/src/style.ts +100 -0
  101. package/packages/core/src/time.ts +88 -0
  102. package/packages/director/package.json +23 -0
  103. package/packages/director/src/assemble.ts +361 -0
  104. package/packages/director/src/brief.ts +122 -0
  105. package/packages/director/src/catalog.ts +49 -0
  106. package/packages/director/src/content.ts +343 -0
  107. package/packages/director/src/fallback.ts +58 -0
  108. package/packages/director/src/index.ts +13 -0
  109. package/packages/director/src/pattern.ts +90 -0
  110. package/packages/director/src/patterns/fill/cells.ts +115 -0
  111. package/packages/director/src/patterns/formula/stack.ts +93 -0
  112. package/packages/director/src/patterns/util.ts +58 -0
  113. package/packages/director/src/scene.ts +62 -0
  114. package/packages/director/src/select.ts +163 -0
  115. package/packages/director/src/transitions.ts +115 -0
  116. package/packages/gen/PROVIDERS.md +90 -0
  117. package/packages/gen/package.json +9 -0
  118. package/packages/gen/src/ask.ts +132 -0
  119. package/packages/gen/src/audio.ts +91 -0
  120. package/packages/gen/src/blender.ts +54 -0
  121. package/packages/gen/src/capabilities.ts +151 -0
  122. package/packages/gen/src/generate.ts +206 -0
  123. package/packages/gen/src/image/codex.ts +117 -0
  124. package/packages/gen/src/image/og.ts +133 -0
  125. package/packages/gen/src/index.ts +26 -0
  126. package/packages/gen/src/keys.ts +86 -0
  127. package/packages/gen/src/media.ts +150 -0
  128. package/packages/gen/src/music/elevenlabs.ts +41 -0
  129. package/packages/gen/src/music/index.ts +120 -0
  130. package/packages/gen/src/music/library.ts +73 -0
  131. package/packages/gen/src/music/lyria.ts +52 -0
  132. package/packages/gen/src/music/types.ts +28 -0
  133. package/packages/gen/src/plan.ts +106 -0
  134. package/packages/gen/src/registry.ts +54 -0
  135. package/packages/gen/src/seam.ts +103 -0
  136. package/packages/gen/src/tts/dashscope.ts +64 -0
  137. package/packages/gen/src/tts/elevenlabs.ts +84 -0
  138. package/packages/gen/src/tts/gemini.ts +73 -0
  139. package/packages/gen/src/tts/index.ts +241 -0
  140. package/packages/gen/src/tts/local.ts +42 -0
  141. package/packages/gen/src/tts/types.ts +44 -0
  142. package/packages/gen/src/types.ts +90 -0
  143. package/packages/gen/src/video/fal.ts +140 -0
  144. package/packages/gen/src/video/h3.ts +112 -0
  145. package/packages/gen/src/video/http.ts +44 -0
  146. package/packages/gen/src/video/ltx.ts +60 -0
  147. package/packages/gen/src/video/minimax.ts +55 -0
  148. package/packages/gen/src/video/veo.ts +71 -0
  149. package/packages/jizura/package.json +16 -0
  150. package/packages/jizura/src/deny.ts +73 -0
  151. package/packages/jizura/src/index.ts +7 -0
  152. package/packages/jizura/src/install.ts +269 -0
  153. package/packages/jizura/src/layer.ts +325 -0
  154. package/packages/jizura/src/lyrics.ts +81 -0
  155. package/packages/jizura/src/pin.ts +8 -0
  156. package/packages/jizura/src/vendor.ts +140 -0
  157. package/packages/jizura/src/vite.ts +63 -0
  158. package/packages/jizura/vendor/JIZURA_LICENSE.txt +21 -0
  159. package/packages/jizura/vendor/NOTICE +43 -0
  160. package/packages/jizura/vendor/engine.json +47 -0
  161. package/packages/jizura/vendor/fonts/BlackHanSans-Regular.woff2 +0 -0
  162. package/packages/jizura/vendor/fonts/DotGothic16-Regular.woff2 +0 -0
  163. package/packages/jizura/vendor/fonts/GowunBatang-Bold.woff2 +0 -0
  164. package/packages/jizura/vendor/fonts/IBMPlexMono-Medium.ttf +0 -0
  165. package/packages/jizura/vendor/fonts/IBMPlexMono-SemiBold.ttf +0 -0
  166. package/packages/jizura/vendor/fonts/NotoSansKR-VF.woff2 +0 -0
  167. package/packages/jizura/vendor/fonts/NotoSerifKR-VF.woff2 +0 -0
  168. package/packages/jizura/vendor/fonts/OFL-blackhansans.txt +93 -0
  169. package/packages/jizura/vendor/fonts/OFL-dotgothic16.txt +93 -0
  170. package/packages/jizura/vendor/fonts/OFL-gowunbatang.txt +94 -0
  171. package/packages/jizura/vendor/fonts/OFL-ibmplexmono.txt +93 -0
  172. package/packages/jizura/vendor/fonts/OFL-notosanskr.txt +93 -0
  173. package/packages/jizura/vendor/fonts/OFL-notoserifkr.txt +94 -0
  174. package/packages/jizura/vendor/fonts/fonts.json +52 -0
  175. package/packages/jizura/vendor/jizura_engine.js +35024 -0
  176. package/packages/motion/README.md +153 -0
  177. package/packages/motion/package.json +30 -0
  178. package/packages/motion/src/camera.ts +97 -0
  179. package/packages/motion/src/captions.ts +487 -0
  180. package/packages/motion/src/enter.ts +128 -0
  181. package/packages/motion/src/hangul.ts +129 -0
  182. package/packages/motion/src/impact.ts +100 -0
  183. package/packages/motion/src/index.ts +17 -0
  184. package/packages/motion/src/moves/brushWipe.ts +103 -0
  185. package/packages/motion/src/moves/cloneArray.ts +111 -0
  186. package/packages/motion/src/moves/curtains.ts +81 -0
  187. package/packages/motion/src/moves/dress.ts +191 -0
  188. package/packages/motion/src/moves/echoStack.ts +70 -0
  189. package/packages/motion/src/moves/fit.ts +70 -0
  190. package/packages/motion/src/moves/flood.ts +61 -0
  191. package/packages/motion/src/moves/ghostStack.ts +88 -0
  192. package/packages/motion/src/moves/gridFloor.ts +100 -0
  193. package/packages/motion/src/moves/imageSwarm.ts +113 -0
  194. package/packages/motion/src/moves/index.ts +38 -0
  195. package/packages/motion/src/moves/irisBlades.ts +113 -0
  196. package/packages/motion/src/moves/karaokeLine.ts +108 -0
  197. package/packages/motion/src/moves/ledBoard.ts +94 -0
  198. package/packages/motion/src/moves/liquidTab.ts +72 -0
  199. package/packages/motion/src/moves/markerWrite.ts +63 -0
  200. package/packages/motion/src/moves/menu.ts +138 -0
  201. package/packages/motion/src/moves/morphBox.ts +96 -0
  202. package/packages/motion/src/moves/neonSign.ts +78 -0
  203. package/packages/motion/src/moves/panelPop.ts +78 -0
  204. package/packages/motion/src/moves/paperTear.ts +75 -0
  205. package/packages/motion/src/moves/path.ts +64 -0
  206. package/packages/motion/src/moves/pathText.ts +107 -0
  207. package/packages/motion/src/moves/pointSphere.ts +109 -0
  208. package/packages/motion/src/moves/ransomLetters.ts +73 -0
  209. package/packages/motion/src/moves/shapeMorph.ts +143 -0
  210. package/packages/motion/src/moves/slamWords.ts +96 -0
  211. package/packages/motion/src/moves/sparkTrail.ts +130 -0
  212. package/packages/motion/src/moves/speedLines.ts +91 -0
  213. package/packages/motion/src/moves/splitFlap.ts +149 -0
  214. package/packages/motion/src/moves/stepWords.ts +128 -0
  215. package/packages/motion/src/moves/strikeOut.ts +98 -0
  216. package/packages/motion/src/moves/sunburst.ts +58 -0
  217. package/packages/motion/src/moves/tickerRows.ts +91 -0
  218. package/packages/motion/src/moves/tokenPicker.ts +115 -0
  219. package/packages/motion/src/moves/truchet.ts +85 -0
  220. package/packages/motion/src/moves/wordWall.ts +78 -0
  221. package/packages/motion/src/moves/worldRoll.ts +32 -0
  222. package/packages/motion/src/particles.ts +102 -0
  223. package/packages/motion/src/react/index.tsx +21 -0
  224. package/packages/motion/src/react/parts.tsx +431 -0
  225. package/packages/motion/src/react/time.tsx +97 -0
  226. package/packages/motion/src/text.ts +103 -0
  227. package/packages/motion/src/transition.ts +82 -0
  228. package/packages/motion/src/transition3d/cards.ts +65 -0
  229. package/packages/motion/src/transition3d/chain.ts +84 -0
  230. package/packages/motion/src/transition3d/dive.ts +181 -0
  231. package/packages/motion/src/transition3d/fold.ts +110 -0
  232. package/packages/motion/src/transition3d/gl.ts +219 -0
  233. package/packages/motion/src/transition3d/index.ts +235 -0
  234. package/packages/motion/src/transition3d/live.ts +70 -0
  235. package/packages/motion/src/transition3d/portal.ts +115 -0
  236. package/packages/motion/src/transition3d/react.tsx +29 -0
  237. package/packages/motion/src/transition3d/rig.ts +600 -0
  238. package/packages/motion/src/transition3d/shatter.ts +104 -0
  239. package/packages/motion/src/transition3d/space.ts +173 -0
  240. package/packages/motion/src/transition3d/whip.ts +78 -0
  241. package/packages/motion/src/transition3d/world.ts +737 -0
  242. package/packages/motion/src/transition3d/zoomOut.ts +114 -0
  243. package/packages/motion/src/transitions2d/catalog.ts +127 -0
  244. package/packages/motion/src/transitions2d/css.d.ts +2 -0
  245. package/packages/motion/src/transitions2d/cult-ui/LICENSE.md +9 -0
  246. package/packages/motion/src/transitions2d/cult-ui/RollingNumber.tsx +43 -0
  247. package/packages/motion/src/transitions2d/gl-transitions/LICENSE +25 -0
  248. package/packages/motion/src/transitions2d/gl-transitions/shaders.ts +1931 -0
  249. package/packages/motion/src/transitions2d/index.ts +2 -0
  250. package/packages/motion/src/transitions2d/kokonutui/LICENSE +21 -0
  251. package/packages/motion/src/transitions2d/kokonutui/MatrixText.css +16 -0
  252. package/packages/motion/src/transitions2d/kokonutui/MatrixText.tsx +94 -0
  253. package/packages/motion/src/transitions2d/magicui/HyperText.css +15 -0
  254. package/packages/motion/src/transitions2d/magicui/HyperText.tsx +115 -0
  255. package/packages/motion/src/transitions2d/magicui/LICENSE.md +21 -0
  256. package/packages/motion/src/transitions2d/magicui/MorphingText.css +25 -0
  257. package/packages/motion/src/transitions2d/magicui/MorphingText.tsx +130 -0
  258. package/packages/motion/src/transitions2d/magicui/WordRotate.tsx +42 -0
  259. package/packages/motion/src/transitions2d/react.ts +13 -0
  260. package/packages/motion/src/transitions2d/skiper-ui/ClipDiv.css +39 -0
  261. package/packages/motion/src/transitions2d/skiper-ui/ClipDiv.tsx +32 -0
  262. package/packages/motion/src/transitions2d/smoothui/LICENSE +21 -0
  263. package/packages/motion/src/transitions2d/smoothui/SharedAxisY.tsx +50 -0
  264. package/packages/motion/src/transitions2d/smoothui/TextMorph.tsx +90 -0
  265. package/packages/motion/src/transitions2d/smoothui/shaders.ts +223 -0
  266. package/packages/motion/src/transitions2d/unlumen/LICENSE +21 -0
  267. package/packages/motion/src/transitions2d/unlumen/ScrambleText.tsx +114 -0
  268. package/packages/motion/src/transitions2d/vengeance-ui/LICENSE +21 -0
  269. package/packages/motion/src/transitions2d/vengeance-ui/MorphText.css +69 -0
  270. package/packages/motion/src/transitions2d/vengeance-ui/MorphText.tsx +45 -0
  271. package/packages/motion/src/type.ts +131 -0
  272. package/packages/motion/src/ui.ts +172 -0
  273. package/packages/patterns/package.json +15 -0
  274. package/packages/patterns/src/bars/rank.ts +119 -0
  275. package/packages/patterns/src/before-after/shrink.ts +127 -0
  276. package/packages/patterns/src/before-after/strike.ts +125 -0
  277. package/packages/patterns/src/code/terminal.ts +133 -0
  278. package/packages/patterns/src/compare/bars.ts +142 -0
  279. package/packages/patterns/src/compare/duel.ts +103 -0
  280. package/packages/patterns/src/end/lockup.ts +85 -0
  281. package/packages/patterns/src/end/slam.ts +91 -0
  282. package/packages/patterns/src/flow/graph.ts +250 -0
  283. package/packages/patterns/src/hook-number/counter.ts +101 -0
  284. package/packages/patterns/src/hook-number/roll.ts +179 -0
  285. package/packages/patterns/src/hook-number/slam.ts +91 -0
  286. package/packages/patterns/src/index.ts +38 -0
  287. package/packages/patterns/src/kit.ts +449 -0
  288. package/packages/patterns/src/limit/gauge.ts +117 -0
  289. package/packages/patterns/src/list/cards.ts +131 -0
  290. package/packages/patterns/src/list/cycle.ts +22 -0
  291. package/packages/patterns/src/media/panels.ts +100 -0
  292. package/packages/patterns/src/objects.ts +234 -0
  293. package/packages/patterns/src/quote/karaoke.ts +126 -0
  294. package/packages/patterns/src/quote/slam.ts +22 -0
  295. package/packages/patterns/src/screen/focus.ts +85 -0
  296. package/packages/patterns/src/steps/path.ts +137 -0
  297. package/packages/patterns/src/steps/stack.ts +111 -0
  298. package/packages/patterns/src/term-reveal/chips.ts +92 -0
  299. package/packages/patterns/src/term-reveal/expand.ts +127 -0
  300. package/packages/patterns/src/timeline/axis.ts +144 -0
  301. package/packages/patterns/src/title/mask.ts +85 -0
  302. package/packages/patterns/src/title/slam.ts +23 -0
  303. package/packages/patterns/src/toggle-sim/switch.ts +92 -0
  304. package/packages/patterns/src/trend/columns.ts +108 -0
  305. package/packages/patterns/src/trend/draw.ts +140 -0
  306. package/packages/patterns/src/types.ts +67 -0
  307. package/packages/patterns/src/words/moves.ts +42 -0
  308. package/packages/patterns/src/words/slam.ts +4 -0
  309. package/packages/plan/package.json +15 -0
  310. package/packages/plan/src/asks.ts +256 -0
  311. package/packages/plan/src/brief.ts +383 -0
  312. package/packages/plan/src/captions.ts +78 -0
  313. package/packages/plan/src/detect.ts +93 -0
  314. package/packages/plan/src/index.ts +27 -0
  315. package/packages/plan/src/layout.ts +176 -0
  316. package/packages/plan/src/llm.ts +172 -0
  317. package/packages/plan/src/look.ts +222 -0
  318. package/packages/plan/src/plan.ts +179 -0
  319. package/packages/plan/src/request.ts +55 -0
  320. package/packages/plan/src/series.ts +76 -0
  321. package/packages/plan/src/studio.ts +53 -0
  322. package/packages/plan/src/templates.ts +42 -0
  323. package/packages/plan/src/themes.ts +48 -0
  324. package/packages/plan/src/types.ts +157 -0
  325. package/packages/studio/package.json +12 -0
  326. package/packages/studio/src/index.ts +1 -0
  327. package/packages/studio/src/plugin.ts +236 -0
  328. package/packages/studio/src/ui/main.ts +503 -0
  329. package/packages/studio/src/ui/studio.css +165 -0
  330. package/packages/studio/src/ui/timeline.ts +317 -0
  331. package/packages/themes/kit/THEME-MAKE.md +68 -0
  332. package/packages/themes/kit/THEME.md +30 -0
  333. package/packages/themes/kit/briefs/og-intro-15s/brief.json +16 -0
  334. package/packages/themes/kit/briefs/og-intro-15s/facts.ts +29 -0
  335. package/packages/themes/kit/briefs/og-intro-15s/logo.svg +12 -0
  336. package/packages/themes/kit/effects.ts +5 -0
  337. package/packages/themes/kit/sample/index.html +11 -0
  338. package/packages/themes/kit/sample/main.ts +9 -0
  339. package/packages/themes/kit/sample/scenes/scene.ts +15 -0
  340. package/packages/themes/package.json +19 -0
  341. package/packages/themes/src/factory.ts +296 -0
  342. package/packages/themes/src/fx.ts +14 -0
  343. package/packages/themes/src/index.ts +114 -0
  344. package/packages/themes/src/slotkit.ts +79 -0
  345. package/packages/themes/src/slots.ts +46 -0
  346. package/packages/themes/src/stage3d.ts +197 -0
  347. package/packages/themes/src/types.ts +58 -0
  348. package/presets/kawaii-pastel.json +94 -0
  349. package/presets/neutral-dark.json +82 -0
  350. package/presets/og.json +98 -0
  351. package/series/og-shorts.json +14 -0
  352. package/skills/kasaframe/SKILL.md +33 -0
  353. package/templates/_shared/project/index.html +11 -0
  354. package/templates/_shared/project/lib/react.ts +22 -0
  355. package/templates/_shared/project/lib/stage.ts +292 -0
  356. package/templates/_shared/project/main.ts +9 -0
  357. package/templates/_shared/scenes/default.ts +21 -0
  358. package/templates/_shared/scenes/drop.ts +33 -0
  359. package/templates/_shared/scenes/end.ts +26 -0
  360. package/templates/_shared/scenes/hook.ts +18 -0
  361. package/templates/_shared/scenes/seam.ts +41 -0
  362. package/templates/_shared/scenes/step.ts +49 -0
  363. package/templates/ad/preview.png +0 -0
  364. package/templates/ad/template.json +151 -0
  365. package/templates/demo/preview.png +0 -0
  366. package/templates/demo/template.json +141 -0
  367. package/templates/explainer/preview.png +0 -0
  368. package/templates/explainer/template.json +193 -0
  369. package/templates/launch/preview.png +0 -0
  370. package/templates/launch/template.json +163 -0
  371. package/templates/mv/preview.png +0 -0
  372. package/templates/mv/scenes/default.ts +98 -0
  373. package/templates/mv/template.json +178 -0
  374. package/templates/promo/preview.png +0 -0
  375. package/templates/promo/template.json +185 -0
  376. package/templates/shorts/preview.png +0 -0
  377. package/templates/shorts/scenes/hook.ts +37 -0
  378. package/templates/shorts/template.json +196 -0
  379. package/templates/square/preview.png +0 -0
  380. package/templates/square/template.json +133 -0
  381. package/themes/debug-hud/THEME.md +39 -0
  382. package/themes/debug-hud/effects.ts +389 -0
  383. package/themes/debug-hud/sample/assets/og/logo.svg +12 -0
  384. package/themes/debug-hud/sample/beats.json +1 -0
  385. package/themes/debug-hud/sample/index.html +11 -0
  386. package/themes/debug-hud/sample/kf.json +59 -0
  387. package/themes/debug-hud/sample/lib/hudkit.ts +49 -0
  388. package/themes/debug-hud/sample/lib/og.ts +29 -0
  389. package/themes/debug-hud/sample/main.ts +9 -0
  390. package/themes/debug-hud/sample/scenes/end.ts +62 -0
  391. package/themes/debug-hud/sample/scenes/gather.ts +67 -0
  392. package/themes/debug-hud/sample/scenes/models.ts +70 -0
  393. package/themes/debug-hud/sample/scenes/price.ts +79 -0
  394. package/themes/debug-hud/sample/style.json +91 -0
  395. package/themes/debug-hud/slots.ts +99 -0
  396. package/themes/debug-hud/still.png +0 -0
  397. package/themes/debug-hud/style.json +91 -0
  398. package/themes/debug-hud/theme.json +68 -0
  399. package/themes/og-measure/THEME.md +47 -0
  400. package/themes/og-measure/effects.ts +432 -0
  401. package/themes/og-measure/sample/assets/brand/og-logo-full.svg +12 -0
  402. package/themes/og-measure/sample/assets/brand/og-logo.svg +12 -0
  403. package/themes/og-measure/sample/assets/data/measure.json +353 -0
  404. package/themes/og-measure/sample/beats.json +1 -0
  405. package/themes/og-measure/sample/index.html +11 -0
  406. package/themes/og-measure/sample/kf.json +66 -0
  407. package/themes/og-measure/sample/lib/data.ts +62 -0
  408. package/themes/og-measure/sample/main.ts +9 -0
  409. package/themes/og-measure/sample/measure.ts +78 -0
  410. package/themes/og-measure/sample/scenes/end.ts +47 -0
  411. package/themes/og-measure/sample/scenes/gather.ts +51 -0
  412. package/themes/og-measure/sample/scenes/models.ts +34 -0
  413. package/themes/og-measure/sample/scenes/one.ts +39 -0
  414. package/themes/og-measure/sample/scenes/price.ts +56 -0
  415. package/themes/og-measure/sample/style.json +97 -0
  416. package/themes/og-measure/slots.ts +88 -0
  417. package/themes/og-measure/still.png +0 -0
  418. package/themes/og-measure/style.json +97 -0
  419. package/themes/og-measure/theme.json +79 -0
  420. package/themes/riso-zine/THEME.md +43 -0
  421. package/themes/riso-zine/effects.ts +321 -0
  422. package/themes/riso-zine/sample/assets/og/logo.svg +12 -0
  423. package/themes/riso-zine/sample/beats.json +1 -0
  424. package/themes/riso-zine/sample/index.html +11 -0
  425. package/themes/riso-zine/sample/kf.json +59 -0
  426. package/themes/riso-zine/sample/lib/og.ts +29 -0
  427. package/themes/riso-zine/sample/lib/shot.ts +86 -0
  428. package/themes/riso-zine/sample/lib/zine.ts +42 -0
  429. package/themes/riso-zine/sample/main.ts +9 -0
  430. package/themes/riso-zine/sample/scenes/end.ts +61 -0
  431. package/themes/riso-zine/sample/scenes/gather.ts +62 -0
  432. package/themes/riso-zine/sample/scenes/models.ts +52 -0
  433. package/themes/riso-zine/sample/scenes/price.ts +82 -0
  434. package/themes/riso-zine/sample/style.json +99 -0
  435. package/themes/riso-zine/slots.ts +81 -0
  436. package/themes/riso-zine/still.png +0 -0
  437. package/themes/riso-zine/style.json +99 -0
  438. package/themes/riso-zine/theme.json +75 -0
  439. package/tools/beats/beats.py +372 -0
  440. package/tools/beats/requirements.txt +3 -0
  441. package/tools/lyrics/align.py +164 -0
  442. package/tools/lyrics/requirements.txt +9 -0
@@ -0,0 +1,104 @@
1
+ import * as THREE from "three";
2
+ import { clamp } from "@kasaframe/core";
3
+ import { hump, rr, seg, shatterRig, tileAmount, tileGrid, tiles, type Tile } from "./rig.ts";
4
+ import { aim, bridgeSky, disposeTree, imageMaterial, raw, sky, type Kit } from "./world.ts";
5
+
6
+ // 칸 꼭짓점을 칸 번호의 같은 식으로 셈한다 — 이웃 칸의 맞닿은 모서리가 비트까지 같아야 조립된 그림에 금이 안 간다
7
+ function tileGeometry(aspect: number, cols: number, rows: number, c: number, r: number): THREE.BufferGeometry {
8
+ const x = (i: number) => -aspect / 2 + (aspect * i) / cols;
9
+ const y = (j: number) => -0.5 + j / rows;
10
+ const g = new THREE.BufferGeometry();
11
+ g.setAttribute("position", new THREE.BufferAttribute(new Float32Array([x(c), y(r), 0, x(c + 1), y(r), 0, x(c + 1), y(r + 1), 0, x(c), y(r + 1), 0]), 3));
12
+ g.setAttribute("uv", new THREE.BufferAttribute(new Float32Array([c / cols, r / rows, (c + 1) / cols, r / rows, (c + 1) / cols, (r + 1) / rows, c / cols, (r + 1) / rows]), 2));
13
+ g.setIndex([0, 1, 2, 0, 2, 3]);
14
+ return g;
15
+ }
16
+
17
+ const ROWS = 9;
18
+
19
+ export function shatter(k: Kit) {
20
+ const { aspect, pal, seed } = k;
21
+ const env = { aspect, seed };
22
+ const scene = new THREE.Scene();
23
+ // 깨진 틈으로 보이는 하늘은 앞 화면 → 뒤 화면 평균 밝기로 넘어간다(bridgeSky) — 밝은 화면 틈으로 어두운 하늘이 번쩍이면 섬광으로 잡힌다
24
+ const air = sky({ top: pal.deep, bottom: pal.deep, glow: pal.accent, dir: [0, 0, -1], amt: 0.3, pow: 8 });
25
+ scene.add(air);
26
+ const { cols } = tileGrid(env, ROWS);
27
+ const sides: { tile: Tile; mesh: THREE.Mesh; c: THREE.Vector3 }[][] = [[], []];
28
+ for (const side of [0, 1] as const) {
29
+ const mat = imageMaterial(side === 0 ? k.from.texture : k.to.texture, { double: true, back: side === 0 ? pal.accent : pal.glow });
30
+ tiles(env, side, ROWS).forEach((tile, i) => {
31
+ const mesh = new THREE.Mesh(tileGeometry(aspect, cols, ROWS, i % cols, Math.floor(i / cols)), mat);
32
+ mesh.matrixAutoUpdate = false;
33
+ scene.add(mesh);
34
+ sides[side].push({ tile, mesh, c: new THREE.Vector3(tile.c[0], tile.c[1], 0) });
35
+ });
36
+ }
37
+
38
+ // 맞은 자리에서 튀는 빛 조각
39
+ const n = 260;
40
+ const ix = rr(seed, 7, -0.2, 0.2) * aspect;
41
+ const iy = rr(seed, 8, -0.15, 0.15);
42
+ const dirs = Array.from({ length: n }, (_, i) => {
43
+ const a = rr(seed, 3100 + i, 0, Math.PI * 2);
44
+ const sp = rr(seed, 3400 + i, 0.4, 2.2);
45
+ return [Math.cos(a) * sp, Math.sin(a) * sp, rr(seed, 3700 + i, -0.6, 1.2)];
46
+ });
47
+ const sparkPos = new Float32Array(n * 3);
48
+ const sparkGeo = new THREE.BufferGeometry();
49
+ sparkGeo.setAttribute("position", new THREE.BufferAttribute(sparkPos, 3));
50
+ const sparkMat = new THREE.PointsMaterial({ color: raw(pal.glow), size: 0.018, transparent: true, depthWrite: false, blending: THREE.AdditiveBlending });
51
+ const sparks = new THREE.Points(sparkGeo, sparkMat);
52
+ scene.add(sparks);
53
+
54
+ const m = new THREE.Matrix4();
55
+ const q = new THREE.Quaternion();
56
+ const axis = new THREE.Vector3();
57
+ const pos = new THREE.Vector3();
58
+ const scl = new THREE.Vector3();
59
+ const back = new THREE.Matrix4();
60
+ return {
61
+ frame(u: number) {
62
+ aim(k.cam, shatterRig(u, env).cam);
63
+ bridgeSky(k, air, u);
64
+ for (const side of [0, 1] as const) {
65
+ for (const { tile, mesh, c } of sides[side]) {
66
+ const a = tileAmount(u, tile, side);
67
+ if (a === 0) {
68
+ mesh.visible = true;
69
+ mesh.matrix.identity();
70
+ } else if (side === 0 && a >= 1) {
71
+ mesh.visible = false;
72
+ } else {
73
+ mesh.visible = true;
74
+ const travel = side === 0 ? a * 0.8 + a * a * 1.6 : a * 1.8;
75
+ pos.set(c.x + tile.vel[0] * travel, c.y + tile.vel[1] * travel, tile.vel[2] * travel);
76
+ q.setFromAxisAngle(axis.set(...tile.axis), tile.spin * a * Math.PI * 0.7);
77
+ const s = side === 0 ? 1 - 0.75 * a : 1 - 0.3 * a;
78
+ scl.set(s, s, s);
79
+ m.compose(pos, q, scl);
80
+ back.makeTranslation(-c.x, -c.y, 0);
81
+ mesh.matrix.multiplyMatrices(m, back);
82
+ }
83
+ mesh.matrixWorldNeedsUpdate = true;
84
+ }
85
+ }
86
+ const burst = seg(u, 0.02, 0.75);
87
+ for (let i = 0; i < n; i++) {
88
+ const d = dirs[i];
89
+ const f = burst * (1.2 + burst);
90
+ sparkPos[i * 3] = ix + d[0] * f;
91
+ sparkPos[i * 3 + 1] = iy + d[1] * f - 0.4 * burst * burst;
92
+ sparkPos[i * 3 + 2] = 0.02 + d[2] * f;
93
+ }
94
+ sparkGeo.attributes.position.needsUpdate = true;
95
+ sparkMat.opacity = clamp(hump(seg(u, 0, 0.8)) * 1.5);
96
+ sparks.visible = u > 0 && u < 0.8;
97
+ k.renderer.clear(true, true, true);
98
+ k.renderer.render(scene, k.cam);
99
+ },
100
+ dispose() {
101
+ disposeTree(scene);
102
+ },
103
+ };
104
+ }
@@ -0,0 +1,173 @@
1
+ import * as THREE from "three";
2
+ import { LAND_CARD, LAND_Z, RISE_WALL, landRig, liftOf, riseRig, seg, type HeroBox } from "./rig.ts";
3
+ import { aim, bridgeSky, disposeTree, gridPlane, imageMaterial, sky, type ImageMaterial, type Kit, type KindRun, type Screen } from "./world.ts";
4
+
5
+ /** 화면 비율로 준 주인공 상자(왼쪽 위가 0, CSS 처럼) */
6
+ export interface HeroRect {
7
+ x: number;
8
+ y: number;
9
+ w: number;
10
+ h: number;
11
+ }
12
+
13
+ interface Hero {
14
+ box: HeroBox;
15
+ color: THREE.Color;
16
+ }
17
+
18
+ const CENTER: HeroRect = { x: 0.3, y: 0.38, w: 0.4, h: 0.24 };
19
+ const WHITE = new THREE.Color(1, 1, 1);
20
+
21
+ function toBox(r: HeroRect, aspect: number): HeroBox {
22
+ return { x: (r.x + r.w / 2 - 0.5) * aspect, y: 0.5 - (r.y + r.h / 2), w: r.w * aspect, h: r.h };
23
+ }
24
+
25
+ // 2D 에서 칠한 색 그대로 3D 블록 옆면에 — 같은 것은 2D·3D 에서 같은 색이어야 한 물체로 읽힌다
26
+ function colorOf(el: Element, fallback: string): THREE.Color {
27
+ const cs = getComputedStyle(el);
28
+ const solid = (c: string) => !!c && c !== "transparent" && !/rgba\([^)]*,\s*0\)$/.test(c);
29
+ const css = solid(cs.backgroundColor) ? cs.backgroundColor : solid(cs.color) ? cs.color : fallback;
30
+ return new THREE.Color().setStyle(css, THREE.LinearSRGBColorSpace);
31
+ }
32
+
33
+ /**
34
+ * 살아 있는 장면 화면에서 주인공 상자를 잰다 — 장면이 stage.hero 로 짚은 [data-kf-hero], 없으면 가장 넓은 글 덩어리.
35
+ * 그림만 있는 화면(정지 그림·영상)이면 준 상자(rect), 그것도 없으면 가운데
36
+ */
37
+ function heroOf(screen: Screen, aspect: number, rect: HeroRect | undefined, accent: string): Hero {
38
+ const box = screen.box;
39
+ if (rect || !box) return { box: toBox(rect ?? CENTER, aspect), color: new THREE.Color().setStyle(accent, THREE.LinearSRGBColorSpace) };
40
+ const br = box.getBoundingClientRect();
41
+ let el: Element | null = box.querySelector("[data-kf-hero]");
42
+ if (!el) {
43
+ let best = 0;
44
+ for (const cand of Array.from(box.querySelectorAll("div,span,h1,h2,p"))) {
45
+ if (!cand.textContent?.trim() || cand.children.length > 3) continue;
46
+ const r = cand.getBoundingClientRect();
47
+ const a = r.width * r.height;
48
+ if (a > best && a < br.width * br.height * 0.6) {
49
+ best = a;
50
+ el = cand;
51
+ }
52
+ }
53
+ }
54
+ const r = el?.getBoundingClientRect();
55
+ if (!el || !r || br.width < 1 || r.width < 1) return { box: toBox(CENTER, aspect), color: new THREE.Color().setStyle(accent, THREE.LinearSRGBColorSpace) };
56
+ const fx = (r.left - br.left) / br.width;
57
+ const fy = (r.top - br.top) / br.height;
58
+ const clip = (v: number) => Math.min(1, Math.max(0, v));
59
+ const x = clip(fx);
60
+ const y = clip(fy);
61
+ return { box: toBox({ x, y, w: clip(fx + r.width / br.width) - x, h: clip(fy + r.height / br.height) - y }, aspect), color: colorOf(el, accent) };
62
+ }
63
+
64
+ /**
65
+ * 장면 판 하나 + 그 위 주인공 블록. 원점은 판의 아래 가장자리 가운데(눕고 서는 축). size 는 판 높이
66
+ * — 블록 윗면은 판 그림의 같은 자리를 잘라 붙여, 솟기 전과 후가 같은 그림이다
67
+ */
68
+ function page(map: THREE.Texture, aspect: number, size: number) {
69
+ const group = new THREE.Group();
70
+ const mat = imageMaterial(map, { double: true });
71
+ const plane = new THREE.Mesh(new THREE.PlaneGeometry(aspect * size, size), mat);
72
+ plane.position.y = size / 2;
73
+ group.add(plane);
74
+ const top = imageMaterial(map);
75
+ const side = (k: number) => new THREE.MeshBasicMaterial({ color: new THREE.Color(), transparent: true, userData: { k } });
76
+ const sides = [side(0.78), side(0.78), side(0.9), side(0.6), side(0.5)];
77
+ const block = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1), [sides[0], sides[1], sides[2], sides[3], top, sides[4]]);
78
+ group.add(block);
79
+ // 솟은 자리의 그늘 — 비스듬히 볼 때 판에 같은 그림이 두 번 보이지 않게 눌러 둔다
80
+ const socket = new THREE.Mesh(new THREE.PlaneGeometry(1, 1), new THREE.MeshBasicMaterial({ color: 0x000000, transparent: true, opacity: 0, depthWrite: false }));
81
+ group.add(socket);
82
+ return {
83
+ group,
84
+ mats: [mat, top] as ImageMaterial[],
85
+ /** wash — 판을 그 색(하늘) 쪽으로 물들이는 몫. 멀어지는 판 가장자리가 하늘 위에서 칸마다 쓸려 섬광으로 잡히지 않게 */
86
+ set(hero: Hero, lift: number, alpha: number, wash = 0, tone?: THREE.Color) {
87
+ const h = hero.box;
88
+ const e = Math.max(lift, 1e-4);
89
+ block.visible = lift > 1e-4;
90
+ block.position.set(h.x * size, (h.y + 0.5) * size, e / 2);
91
+ block.scale.set(h.w * size, h.h * size, e);
92
+ top.uniforms.uvRect.value.set((h.x - h.w / 2) / aspect + 0.5, h.y - h.h / 2 + 0.5, h.w / aspect, h.h);
93
+ // 옆면은 2D 색에 바탕을 조금 섞어 — 진한 옆면이 카메라 가까이 화면을 크게 쓸면 섬광 검사(frame.flash)에 걸린다
94
+ for (const s of sides) {
95
+ s.color.copy(hero.color).lerp(WHITE, 0.35).multiplyScalar(s.userData.k as number);
96
+ if (tone) s.color.lerp(tone, wash);
97
+ }
98
+ socket.visible = block.visible;
99
+ socket.position.set(h.x * size, (h.y + 0.5) * size, 0.0008);
100
+ socket.scale.set(h.w * size, h.h * size, 1);
101
+ (socket.material as THREE.MeshBasicMaterial).opacity = 0.45 * Math.min(1, lift / (liftOf(h) * size));
102
+ for (const m of [mat, top]) {
103
+ m.uniforms.opacity.value = alpha;
104
+ m.uniforms.tintAmt.value = wash;
105
+ if (tone) m.uniforms.tint.value.copy(tone);
106
+ }
107
+ for (const s of sides) s.opacity = alpha;
108
+ group.visible = alpha > 0;
109
+ },
110
+ };
111
+ }
112
+
113
+ /** rise(2D→3D) — 앞 장면 판이 바닥으로 눕고 주인공이 블록으로 서며, 카메라가 그 위를 지나 뒤 장면 벽 앞에 선다 */
114
+ export function rise(k: Kit, o: { hero?: HeroRect }): KindRun {
115
+ const { aspect, pal, seed } = k;
116
+ const env = { aspect, seed };
117
+ const scene = new THREE.Scene();
118
+ const air = sky({ top: pal.deep, bottom: pal.deep, glow: pal.accent, dir: [0, 0, -1], amt: 0.2, pow: 4 });
119
+ scene.add(air);
120
+ // 눕은 판에 이어지는 바닥 — 정지한 옅은 모눈이라 공간의 깊이만 알린다
121
+ scene.add(gridPlane({ color: pal.accent, y: -0.5, width: aspect * 3, depth: RISE_WALL + 1, z: -(RISE_WALL + 1) / 2, focus: -RISE_WALL }));
122
+ const a = page(k.from.texture, aspect, 1);
123
+ a.group.position.set(0, -0.5, 0);
124
+ scene.add(a.group);
125
+ const wall = new THREE.Mesh(new THREE.PlaneGeometry(aspect, 1), imageMaterial(k.to.texture));
126
+ wall.position.set(0, 0, -RISE_WALL);
127
+ scene.add(wall);
128
+ return {
129
+ frame(u) {
130
+ const hero = heroOf(k.from, aspect, o.hero, pal.accent);
131
+ const s = riseRig(u, env, hero.box);
132
+ a.group.rotation.x = s.lie;
133
+ aim(k.cam, s.cam);
134
+ bridgeSky(k, air, u);
135
+ // 블록이 다 선 뒤 카메라가 고개를 드는 동안 판·블록이 하늘 색으로 물든다 — 빠르게 쓸려 가는 판과 블록이 칸마다 밝음·어둠을 오가지 않게
136
+ a.set(hero, s.lift, 1, 0.92 * seg(u, 0.18, 0.5, "inOutCubic"), air.material.uniforms.top.value);
137
+ k.renderer.clear(true, true, true);
138
+ k.renderer.render(scene, k.cam);
139
+ },
140
+ dispose() {
141
+ disposeTree(scene);
142
+ },
143
+ };
144
+ }
145
+
146
+ /** land(3D→2D) — 앞 장면(3D 샷 끝 화면) 앞 공간에 누운 판이 일어서고, 카메라가 다가가 그 판이 뒤 장면 첫 화면이 된다 */
147
+ export function land(k: Kit, o: { hero?: HeroRect }): KindRun {
148
+ const { aspect, pal, seed } = k;
149
+ const env = { aspect, seed };
150
+ const scene = new THREE.Scene();
151
+ const air = sky({ top: pal.deep, bottom: pal.deep, glow: pal.accent, dir: [0, 0, -1], amt: 0.2, pow: 4 });
152
+ scene.add(air);
153
+ const back = new THREE.Mesh(new THREE.PlaneGeometry(aspect, 1), imageMaterial(k.from.texture));
154
+ scene.add(back);
155
+ const b = page(k.to.texture, aspect, LAND_CARD);
156
+ b.group.position.set(0, -LAND_CARD / 2, LAND_Z);
157
+ scene.add(b.group);
158
+ return {
159
+ frame(u) {
160
+ const hero = heroOf(k.to, aspect, o.hero, pal.accent);
161
+ const s = landRig(u, env, hero.box);
162
+ b.group.rotation.x = s.lie;
163
+ aim(k.cam, s.cam);
164
+ bridgeSky(k, air, u);
165
+ b.set(hero, s.lift, s.alpha, 0.85 * (1 - seg(u, 0.3, 0.85, "inOutCubic")), air.material.uniforms.top.value);
166
+ k.renderer.clear(true, true, true);
167
+ k.renderer.render(scene, k.cam);
168
+ },
169
+ dispose() {
170
+ disposeTree(scene);
171
+ },
172
+ };
173
+ }
@@ -0,0 +1,78 @@
1
+ import * as THREE from "three";
2
+ import { FIT, hump, rr, seg, whipRig } from "./rig.ts";
3
+ import { aim, bridgeSky, disposeTree, dust, frameRing, imageMaterial, raw, sky, type Kit, type KindRun } from "./world.ts";
4
+
5
+ /**
6
+ * 휙 넘기기 — 카메라는 제자리에서 돌고, 앞 판은 정면·뒤 판은 옆(90°)에 선다. 둘레에 판과 빛줄을 둘러
7
+ * 도는 동안 화면이 쓸려 지나간다(렌더 모션 블러를 켜면 줄무늬로 번진다)
8
+ */
9
+ export function whip(k: Kit): KindRun {
10
+ const { aspect, pal, seed } = k;
11
+ const env = { aspect, seed };
12
+ const side = whipRig(0, env).side;
13
+ const scene = new THREE.Scene();
14
+ // 하늘은 앞 화면 → 뒤 화면 평균 밝기로 서서히 넘어간다(bridgeSky) — 두 화면 사이로 다른 밝기의 하늘이 쓸려 지나가면 섬광으로 잡힌다
15
+ const air = sky({ top: pal.deep, bottom: pal.deep, glow: pal.accent, dir: [-side, 0, -1], amt: 0.2, pow: 3 });
16
+ scene.add(air);
17
+ const at = (yaw: number, r: number, y = 0): THREE.Vector3 => new THREE.Vector3(-Math.sin(yaw) * r, y, -Math.cos(yaw) * r);
18
+
19
+ const place = (mesh: THREE.Object3D, yaw: number, r: number, y = 0) => {
20
+ mesh.position.copy(at(yaw, r, y));
21
+ mesh.rotation.y = yaw;
22
+ scene.add(mesh);
23
+ };
24
+ const fromMat = imageMaterial(k.from.texture);
25
+ const toMat = imageMaterial(k.to.texture);
26
+ place(new THREE.Mesh(new THREE.PlaneGeometry(aspect, 1), fromMat), 0, FIT);
27
+ place(new THREE.Mesh(new THREE.PlaneGeometry(aspect, 1), toMat), (side * Math.PI) / 2, FIT);
28
+
29
+ // 사이를 메우는 판 — 앞·뒤 그림을 흐리게 눌러 쓴다. 정면·옆 판 자리(꽉 찬 시야)는 비운다
30
+ for (let i = 0; i < 7; i++) {
31
+ const f = (i + 0.5) / 7;
32
+ const yaw = side * (Math.PI / 2) * (0.12 + f * 0.76) + rr(seed, 200 + i, -0.05, 0.05);
33
+ const s = rr(seed, 220 + i, 0.45, 0.8);
34
+ const mat = imageMaterial((i % 2 ? k.from : k.to).soft(), { double: true, back: pal.deep });
35
+ mat.uniforms.bias.value = 3;
36
+ // 하늘과 비슷한 밝기로 — 판과 하늘이 칸마다 밝음·어둠으로 엇갈리지 않게 눌러 둔다
37
+ mat.uniforms.opacity.value = 0.35;
38
+ const g = new THREE.Group();
39
+ g.add(new THREE.Mesh(new THREE.PlaneGeometry(aspect * s, s), mat));
40
+ g.add(new THREE.Mesh(frameRing(aspect * s, s, 0.008), new THREE.MeshBasicMaterial({ color: raw(pal.glow), transparent: true, opacity: 0.6, blending: THREE.AdditiveBlending, depthWrite: false })));
41
+ place(g, yaw, FIT * rr(seed, 240 + i, 1.4, 2.4), rr(seed, 260 + i, -0.5, 0.5));
42
+ }
43
+ // 빛줄 — 수평으로 둘러 선 얇은 띠. 돌 때 시야를 가로질러 지나간다
44
+ for (let i = 0; i < 18; i++) {
45
+ const yaw = side * (Math.PI / 2) * rr(seed, 300 + i, -0.1, 1.1);
46
+ const bar = new THREE.Mesh(
47
+ new THREE.PlaneGeometry(rr(seed, 320 + i, 0.3, 1.2), rr(seed, 340 + i, 0.006, 0.02)),
48
+ new THREE.MeshBasicMaterial({ color: raw(i % 3 ? pal.accent : pal.glow), transparent: true, opacity: 0.8, blending: THREE.AdditiveBlending, depthWrite: false }),
49
+ );
50
+ place(bar, yaw, FIT * rr(seed, 360 + i, 2.6, 4.5), rr(seed, 380 + i, -1.2, 1.2));
51
+ }
52
+ const n = 500;
53
+ const pts = new Float32Array(n * 3);
54
+ for (let i = 0; i < n; i++) {
55
+ const p = at(rr(seed, 400 + i, -Math.PI, Math.PI), FIT * rr(seed, 1400 + i, 2.5, 6), rr(seed, 2400 + i, -2, 2));
56
+ pts.set([p.x, p.y, p.z], i * 3);
57
+ }
58
+ scene.add(dust(pts, pal.glow, 0.02));
59
+
60
+ return {
61
+ frame(u) {
62
+ aim(k.cam, whipRig(u, env).cam);
63
+ bridgeSky(k, air, u);
64
+ // 가장 빠르게 쓸리는 동안 두 판의 대비를 하늘(두 화면 평균) 쪽으로 누른다 — 진짜 셔터가 번져 대비가 죽는 것처럼.
65
+ // 밝고 어두운 무늬가 섞인 화면이 빠르게 쓸리면 칸마다 밝음·어둠이 여러 번 오가 섬광으로 잡힌다. 양 끝은 0 이라 경계 프레임은 그대로
66
+ const wash = 0.65 * hump(seg(u, 0.12, 0.88));
67
+ for (const m of [fromMat, toMat]) {
68
+ m.uniforms.tint.value.copy(air.material.uniforms.top.value);
69
+ m.uniforms.tintAmt.value = wash;
70
+ }
71
+ k.renderer.clear(true, true, true);
72
+ k.renderer.render(scene, k.cam);
73
+ },
74
+ dispose() {
75
+ disposeTree(scene);
76
+ },
77
+ };
78
+ }