kasaframe 0.0.0-stage → 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/NOTICE +148 -0
- package/README.md +92 -2
- package/app/package.json +12 -0
- package/app/server/engine.ts +533 -0
- package/app/server/main.ts +209 -0
- package/app/web/env.d.ts +2 -0
- package/app/web/icons.ts +31 -0
- package/app/web/index.html +21 -0
- package/app/web/main.ts +1195 -0
- package/app/web/style.css +463 -0
- package/bin/hooks.mjs +64 -0
- package/bin/kf.mjs +32 -0
- package/docs/AGENTS.md +286 -0
- package/music/README.md +37 -0
- package/package.json +44 -4
- package/packages/adapters/package.json +36 -0
- package/packages/adapters/src/css.ts +11 -0
- package/packages/adapters/src/gsap.ts +26 -0
- package/packages/adapters/src/index.ts +9 -0
- package/packages/adapters/src/lottie.ts +22 -0
- package/packages/adapters/src/media.ts +59 -0
- package/packages/adapters/src/page.ts +229 -0
- package/packages/adapters/src/project.ts +214 -0
- package/packages/adapters/src/react.ts +36 -0
- package/packages/adapters/src/svelte.ts +22 -0
- package/packages/adapters/src/three.ts +18 -0
- package/packages/adapters/src/vue.ts +27 -0
- package/packages/check/package.json +19 -0
- package/packages/check/src/check.ts +280 -0
- package/packages/check/src/cli.ts +70 -0
- package/packages/check/src/image.ts +146 -0
- package/packages/check/src/index.ts +9 -0
- package/packages/check/src/ocr.swift +37 -0
- package/packages/check/src/probe.ts +328 -0
- package/packages/check/src/report.ts +44 -0
- package/packages/check/src/rules/assets.ts +45 -0
- package/packages/check/src/rules/beats.ts +212 -0
- package/packages/check/src/rules/camera.ts +217 -0
- package/packages/check/src/rules/captions.ts +49 -0
- package/packages/check/src/rules/flash.ts +235 -0
- package/packages/check/src/rules/frames.ts +136 -0
- package/packages/check/src/rules/layout.ts +281 -0
- package/packages/check/src/rules/page.ts +87 -0
- package/packages/check/src/rules/runs.ts +20 -0
- package/packages/check/src/rules/text.ts +326 -0
- package/packages/check/src/scan.ts +240 -0
- package/packages/check/src/serve.ts +67 -0
- package/packages/check/src/types.ts +80 -0
- package/packages/check/src/video.ts +137 -0
- package/packages/cli/package.json +30 -0
- package/packages/cli/src/blur.ts +80 -0
- package/packages/cli/src/browser.ts +203 -0
- package/packages/cli/src/command.ts +44 -0
- package/packages/cli/src/commands/app.ts +25 -0
- package/packages/cli/src/commands/beats.ts +36 -0
- package/packages/cli/src/commands/bench.ts +123 -0
- package/packages/cli/src/commands/blender.ts +293 -0
- package/packages/cli/src/commands/check.ts +25 -0
- package/packages/cli/src/commands/direct.ts +210 -0
- package/packages/cli/src/commands/doctor.ts +30 -0
- package/packages/cli/src/commands/gen.ts +173 -0
- package/packages/cli/src/commands/look.ts +46 -0
- package/packages/cli/src/commands/lyrics.ts +157 -0
- package/packages/cli/src/commands/make.ts +1121 -0
- package/packages/cli/src/commands/music.ts +78 -0
- package/packages/cli/src/commands/narrate.ts +238 -0
- package/packages/cli/src/commands/new.ts +185 -0
- package/packages/cli/src/commands/preview.ts +43 -0
- package/packages/cli/src/commands/render.ts +250 -0
- package/packages/cli/src/commands/series.ts +110 -0
- package/packages/cli/src/commands/setup.ts +102 -0
- package/packages/cli/src/commands/sheet.ts +114 -0
- package/packages/cli/src/commands/skill.ts +43 -0
- package/packages/cli/src/commands/still.ts +40 -0
- package/packages/cli/src/commands/theme.ts +172 -0
- package/packages/cli/src/commands/transitions.ts +40 -0
- package/packages/cli/src/deps.ts +122 -0
- package/packages/cli/src/ffmpeg.ts +81 -0
- package/packages/cli/src/index.ts +8 -0
- package/packages/cli/src/kf.ts +64 -0
- package/packages/cli/src/lock.ts +72 -0
- package/packages/cli/src/mix.ts +131 -0
- package/packages/cli/src/out.ts +13 -0
- package/packages/cli/src/pool.ts +34 -0
- package/packages/cli/src/segments.ts +402 -0
- package/packages/cli/src/serve.ts +124 -0
- package/packages/clock/package.json +14 -0
- package/packages/clock/src/index.ts +25 -0
- package/packages/clock/src/install.ts +351 -0
- package/packages/clock/src/types.ts +45 -0
- package/packages/core/package.json +9 -0
- package/packages/core/src/beats.ts +283 -0
- package/packages/core/src/ease.ts +87 -0
- package/packages/core/src/frame.ts +99 -0
- package/packages/core/src/index.ts +27 -0
- package/packages/core/src/project.ts +157 -0
- package/packages/core/src/rand.ts +56 -0
- package/packages/core/src/spring.ts +52 -0
- package/packages/core/src/style.ts +100 -0
- package/packages/core/src/time.ts +88 -0
- package/packages/director/package.json +23 -0
- package/packages/director/src/assemble.ts +361 -0
- package/packages/director/src/brief.ts +122 -0
- package/packages/director/src/catalog.ts +49 -0
- package/packages/director/src/content.ts +343 -0
- package/packages/director/src/fallback.ts +58 -0
- package/packages/director/src/index.ts +13 -0
- package/packages/director/src/pattern.ts +90 -0
- package/packages/director/src/patterns/fill/cells.ts +115 -0
- package/packages/director/src/patterns/formula/stack.ts +93 -0
- package/packages/director/src/patterns/util.ts +58 -0
- package/packages/director/src/scene.ts +62 -0
- package/packages/director/src/select.ts +163 -0
- package/packages/director/src/transitions.ts +115 -0
- package/packages/gen/PROVIDERS.md +90 -0
- package/packages/gen/package.json +9 -0
- package/packages/gen/src/ask.ts +132 -0
- package/packages/gen/src/audio.ts +91 -0
- package/packages/gen/src/blender.ts +54 -0
- package/packages/gen/src/capabilities.ts +151 -0
- package/packages/gen/src/generate.ts +206 -0
- package/packages/gen/src/image/codex.ts +117 -0
- package/packages/gen/src/image/og.ts +133 -0
- package/packages/gen/src/index.ts +26 -0
- package/packages/gen/src/keys.ts +86 -0
- package/packages/gen/src/media.ts +150 -0
- package/packages/gen/src/music/elevenlabs.ts +41 -0
- package/packages/gen/src/music/index.ts +120 -0
- package/packages/gen/src/music/library.ts +73 -0
- package/packages/gen/src/music/lyria.ts +52 -0
- package/packages/gen/src/music/types.ts +28 -0
- package/packages/gen/src/plan.ts +106 -0
- package/packages/gen/src/registry.ts +54 -0
- package/packages/gen/src/seam.ts +103 -0
- package/packages/gen/src/tts/dashscope.ts +64 -0
- package/packages/gen/src/tts/elevenlabs.ts +84 -0
- package/packages/gen/src/tts/gemini.ts +73 -0
- package/packages/gen/src/tts/index.ts +241 -0
- package/packages/gen/src/tts/local.ts +42 -0
- package/packages/gen/src/tts/types.ts +44 -0
- package/packages/gen/src/types.ts +90 -0
- package/packages/gen/src/video/fal.ts +140 -0
- package/packages/gen/src/video/h3.ts +112 -0
- package/packages/gen/src/video/http.ts +44 -0
- package/packages/gen/src/video/ltx.ts +60 -0
- package/packages/gen/src/video/minimax.ts +55 -0
- package/packages/gen/src/video/veo.ts +71 -0
- package/packages/jizura/package.json +16 -0
- package/packages/jizura/src/deny.ts +73 -0
- package/packages/jizura/src/index.ts +7 -0
- package/packages/jizura/src/install.ts +269 -0
- package/packages/jizura/src/layer.ts +325 -0
- package/packages/jizura/src/lyrics.ts +81 -0
- package/packages/jizura/src/pin.ts +8 -0
- package/packages/jizura/src/vendor.ts +140 -0
- package/packages/jizura/src/vite.ts +63 -0
- package/packages/jizura/vendor/JIZURA_LICENSE.txt +21 -0
- package/packages/jizura/vendor/NOTICE +43 -0
- package/packages/jizura/vendor/engine.json +47 -0
- package/packages/jizura/vendor/fonts/BlackHanSans-Regular.woff2 +0 -0
- package/packages/jizura/vendor/fonts/DotGothic16-Regular.woff2 +0 -0
- package/packages/jizura/vendor/fonts/GowunBatang-Bold.woff2 +0 -0
- package/packages/jizura/vendor/fonts/IBMPlexMono-Medium.ttf +0 -0
- package/packages/jizura/vendor/fonts/IBMPlexMono-SemiBold.ttf +0 -0
- package/packages/jizura/vendor/fonts/NotoSansKR-VF.woff2 +0 -0
- package/packages/jizura/vendor/fonts/NotoSerifKR-VF.woff2 +0 -0
- package/packages/jizura/vendor/fonts/OFL-blackhansans.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-dotgothic16.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-gowunbatang.txt +94 -0
- package/packages/jizura/vendor/fonts/OFL-ibmplexmono.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-notosanskr.txt +93 -0
- package/packages/jizura/vendor/fonts/OFL-notoserifkr.txt +94 -0
- package/packages/jizura/vendor/fonts/fonts.json +52 -0
- package/packages/jizura/vendor/jizura_engine.js +35024 -0
- package/packages/motion/README.md +153 -0
- package/packages/motion/package.json +30 -0
- package/packages/motion/src/camera.ts +97 -0
- package/packages/motion/src/captions.ts +487 -0
- package/packages/motion/src/enter.ts +128 -0
- package/packages/motion/src/hangul.ts +129 -0
- package/packages/motion/src/impact.ts +100 -0
- package/packages/motion/src/index.ts +17 -0
- package/packages/motion/src/moves/brushWipe.ts +103 -0
- package/packages/motion/src/moves/cloneArray.ts +111 -0
- package/packages/motion/src/moves/curtains.ts +81 -0
- package/packages/motion/src/moves/dress.ts +191 -0
- package/packages/motion/src/moves/echoStack.ts +70 -0
- package/packages/motion/src/moves/fit.ts +70 -0
- package/packages/motion/src/moves/flood.ts +61 -0
- package/packages/motion/src/moves/ghostStack.ts +88 -0
- package/packages/motion/src/moves/gridFloor.ts +100 -0
- package/packages/motion/src/moves/imageSwarm.ts +113 -0
- package/packages/motion/src/moves/index.ts +38 -0
- package/packages/motion/src/moves/irisBlades.ts +113 -0
- package/packages/motion/src/moves/karaokeLine.ts +108 -0
- package/packages/motion/src/moves/ledBoard.ts +94 -0
- package/packages/motion/src/moves/liquidTab.ts +72 -0
- package/packages/motion/src/moves/markerWrite.ts +63 -0
- package/packages/motion/src/moves/menu.ts +138 -0
- package/packages/motion/src/moves/morphBox.ts +96 -0
- package/packages/motion/src/moves/neonSign.ts +78 -0
- package/packages/motion/src/moves/panelPop.ts +78 -0
- package/packages/motion/src/moves/paperTear.ts +75 -0
- package/packages/motion/src/moves/path.ts +64 -0
- package/packages/motion/src/moves/pathText.ts +107 -0
- package/packages/motion/src/moves/pointSphere.ts +109 -0
- package/packages/motion/src/moves/ransomLetters.ts +73 -0
- package/packages/motion/src/moves/shapeMorph.ts +143 -0
- package/packages/motion/src/moves/slamWords.ts +96 -0
- package/packages/motion/src/moves/sparkTrail.ts +130 -0
- package/packages/motion/src/moves/speedLines.ts +91 -0
- package/packages/motion/src/moves/splitFlap.ts +149 -0
- package/packages/motion/src/moves/stepWords.ts +128 -0
- package/packages/motion/src/moves/strikeOut.ts +98 -0
- package/packages/motion/src/moves/sunburst.ts +58 -0
- package/packages/motion/src/moves/tickerRows.ts +91 -0
- package/packages/motion/src/moves/tokenPicker.ts +115 -0
- package/packages/motion/src/moves/truchet.ts +85 -0
- package/packages/motion/src/moves/wordWall.ts +78 -0
- package/packages/motion/src/moves/worldRoll.ts +32 -0
- package/packages/motion/src/particles.ts +102 -0
- package/packages/motion/src/react/index.tsx +21 -0
- package/packages/motion/src/react/parts.tsx +431 -0
- package/packages/motion/src/react/time.tsx +97 -0
- package/packages/motion/src/text.ts +103 -0
- package/packages/motion/src/transition.ts +82 -0
- package/packages/motion/src/transition3d/cards.ts +65 -0
- package/packages/motion/src/transition3d/chain.ts +84 -0
- package/packages/motion/src/transition3d/dive.ts +181 -0
- package/packages/motion/src/transition3d/fold.ts +110 -0
- package/packages/motion/src/transition3d/gl.ts +219 -0
- package/packages/motion/src/transition3d/index.ts +235 -0
- package/packages/motion/src/transition3d/live.ts +70 -0
- package/packages/motion/src/transition3d/portal.ts +115 -0
- package/packages/motion/src/transition3d/react.tsx +29 -0
- package/packages/motion/src/transition3d/rig.ts +600 -0
- package/packages/motion/src/transition3d/shatter.ts +104 -0
- package/packages/motion/src/transition3d/space.ts +173 -0
- package/packages/motion/src/transition3d/whip.ts +78 -0
- package/packages/motion/src/transition3d/world.ts +737 -0
- package/packages/motion/src/transition3d/zoomOut.ts +114 -0
- package/packages/motion/src/transitions2d/catalog.ts +127 -0
- package/packages/motion/src/transitions2d/css.d.ts +2 -0
- package/packages/motion/src/transitions2d/cult-ui/LICENSE.md +9 -0
- package/packages/motion/src/transitions2d/cult-ui/RollingNumber.tsx +43 -0
- package/packages/motion/src/transitions2d/gl-transitions/LICENSE +25 -0
- package/packages/motion/src/transitions2d/gl-transitions/shaders.ts +1931 -0
- package/packages/motion/src/transitions2d/index.ts +2 -0
- package/packages/motion/src/transitions2d/kokonutui/LICENSE +21 -0
- package/packages/motion/src/transitions2d/kokonutui/MatrixText.css +16 -0
- package/packages/motion/src/transitions2d/kokonutui/MatrixText.tsx +94 -0
- package/packages/motion/src/transitions2d/magicui/HyperText.css +15 -0
- package/packages/motion/src/transitions2d/magicui/HyperText.tsx +115 -0
- package/packages/motion/src/transitions2d/magicui/LICENSE.md +21 -0
- package/packages/motion/src/transitions2d/magicui/MorphingText.css +25 -0
- package/packages/motion/src/transitions2d/magicui/MorphingText.tsx +130 -0
- package/packages/motion/src/transitions2d/magicui/WordRotate.tsx +42 -0
- package/packages/motion/src/transitions2d/react.ts +13 -0
- package/packages/motion/src/transitions2d/skiper-ui/ClipDiv.css +39 -0
- package/packages/motion/src/transitions2d/skiper-ui/ClipDiv.tsx +32 -0
- package/packages/motion/src/transitions2d/smoothui/LICENSE +21 -0
- package/packages/motion/src/transitions2d/smoothui/SharedAxisY.tsx +50 -0
- package/packages/motion/src/transitions2d/smoothui/TextMorph.tsx +90 -0
- package/packages/motion/src/transitions2d/smoothui/shaders.ts +223 -0
- package/packages/motion/src/transitions2d/unlumen/LICENSE +21 -0
- package/packages/motion/src/transitions2d/unlumen/ScrambleText.tsx +114 -0
- package/packages/motion/src/transitions2d/vengeance-ui/LICENSE +21 -0
- package/packages/motion/src/transitions2d/vengeance-ui/MorphText.css +69 -0
- package/packages/motion/src/transitions2d/vengeance-ui/MorphText.tsx +45 -0
- package/packages/motion/src/type.ts +131 -0
- package/packages/motion/src/ui.ts +172 -0
- package/packages/patterns/package.json +15 -0
- package/packages/patterns/src/bars/rank.ts +119 -0
- package/packages/patterns/src/before-after/shrink.ts +127 -0
- package/packages/patterns/src/before-after/strike.ts +125 -0
- package/packages/patterns/src/code/terminal.ts +133 -0
- package/packages/patterns/src/compare/bars.ts +142 -0
- package/packages/patterns/src/compare/duel.ts +103 -0
- package/packages/patterns/src/end/lockup.ts +85 -0
- package/packages/patterns/src/end/slam.ts +91 -0
- package/packages/patterns/src/flow/graph.ts +250 -0
- package/packages/patterns/src/hook-number/counter.ts +101 -0
- package/packages/patterns/src/hook-number/roll.ts +179 -0
- package/packages/patterns/src/hook-number/slam.ts +91 -0
- package/packages/patterns/src/index.ts +38 -0
- package/packages/patterns/src/kit.ts +449 -0
- package/packages/patterns/src/limit/gauge.ts +117 -0
- package/packages/patterns/src/list/cards.ts +131 -0
- package/packages/patterns/src/list/cycle.ts +22 -0
- package/packages/patterns/src/media/panels.ts +100 -0
- package/packages/patterns/src/objects.ts +234 -0
- package/packages/patterns/src/quote/karaoke.ts +126 -0
- package/packages/patterns/src/quote/slam.ts +22 -0
- package/packages/patterns/src/screen/focus.ts +85 -0
- package/packages/patterns/src/steps/path.ts +137 -0
- package/packages/patterns/src/steps/stack.ts +111 -0
- package/packages/patterns/src/term-reveal/chips.ts +92 -0
- package/packages/patterns/src/term-reveal/expand.ts +127 -0
- package/packages/patterns/src/timeline/axis.ts +144 -0
- package/packages/patterns/src/title/mask.ts +85 -0
- package/packages/patterns/src/title/slam.ts +23 -0
- package/packages/patterns/src/toggle-sim/switch.ts +92 -0
- package/packages/patterns/src/trend/columns.ts +108 -0
- package/packages/patterns/src/trend/draw.ts +140 -0
- package/packages/patterns/src/types.ts +67 -0
- package/packages/patterns/src/words/moves.ts +42 -0
- package/packages/patterns/src/words/slam.ts +4 -0
- package/packages/plan/package.json +15 -0
- package/packages/plan/src/asks.ts +256 -0
- package/packages/plan/src/brief.ts +383 -0
- package/packages/plan/src/captions.ts +78 -0
- package/packages/plan/src/detect.ts +93 -0
- package/packages/plan/src/index.ts +27 -0
- package/packages/plan/src/layout.ts +176 -0
- package/packages/plan/src/llm.ts +172 -0
- package/packages/plan/src/look.ts +222 -0
- package/packages/plan/src/plan.ts +179 -0
- package/packages/plan/src/request.ts +55 -0
- package/packages/plan/src/series.ts +76 -0
- package/packages/plan/src/studio.ts +53 -0
- package/packages/plan/src/templates.ts +42 -0
- package/packages/plan/src/themes.ts +48 -0
- package/packages/plan/src/types.ts +157 -0
- package/packages/studio/package.json +12 -0
- package/packages/studio/src/index.ts +1 -0
- package/packages/studio/src/plugin.ts +236 -0
- package/packages/studio/src/ui/main.ts +503 -0
- package/packages/studio/src/ui/studio.css +165 -0
- package/packages/studio/src/ui/timeline.ts +317 -0
- package/packages/themes/kit/THEME-MAKE.md +68 -0
- package/packages/themes/kit/THEME.md +30 -0
- package/packages/themes/kit/briefs/og-intro-15s/brief.json +16 -0
- package/packages/themes/kit/briefs/og-intro-15s/facts.ts +29 -0
- package/packages/themes/kit/briefs/og-intro-15s/logo.svg +12 -0
- package/packages/themes/kit/effects.ts +5 -0
- package/packages/themes/kit/sample/index.html +11 -0
- package/packages/themes/kit/sample/main.ts +9 -0
- package/packages/themes/kit/sample/scenes/scene.ts +15 -0
- package/packages/themes/package.json +19 -0
- package/packages/themes/src/factory.ts +296 -0
- package/packages/themes/src/fx.ts +14 -0
- package/packages/themes/src/index.ts +114 -0
- package/packages/themes/src/slotkit.ts +79 -0
- package/packages/themes/src/slots.ts +46 -0
- package/packages/themes/src/stage3d.ts +197 -0
- package/packages/themes/src/types.ts +58 -0
- package/presets/kawaii-pastel.json +94 -0
- package/presets/neutral-dark.json +82 -0
- package/presets/og.json +98 -0
- package/series/og-shorts.json +14 -0
- package/skills/kasaframe/SKILL.md +33 -0
- package/templates/_shared/project/index.html +11 -0
- package/templates/_shared/project/lib/react.ts +22 -0
- package/templates/_shared/project/lib/stage.ts +292 -0
- package/templates/_shared/project/main.ts +9 -0
- package/templates/_shared/scenes/default.ts +21 -0
- package/templates/_shared/scenes/drop.ts +33 -0
- package/templates/_shared/scenes/end.ts +26 -0
- package/templates/_shared/scenes/hook.ts +18 -0
- package/templates/_shared/scenes/seam.ts +41 -0
- package/templates/_shared/scenes/step.ts +49 -0
- package/templates/ad/preview.png +0 -0
- package/templates/ad/template.json +151 -0
- package/templates/demo/preview.png +0 -0
- package/templates/demo/template.json +141 -0
- package/templates/explainer/preview.png +0 -0
- package/templates/explainer/template.json +193 -0
- package/templates/launch/preview.png +0 -0
- package/templates/launch/template.json +163 -0
- package/templates/mv/preview.png +0 -0
- package/templates/mv/scenes/default.ts +98 -0
- package/templates/mv/template.json +178 -0
- package/templates/promo/preview.png +0 -0
- package/templates/promo/template.json +185 -0
- package/templates/shorts/preview.png +0 -0
- package/templates/shorts/scenes/hook.ts +37 -0
- package/templates/shorts/template.json +196 -0
- package/templates/square/preview.png +0 -0
- package/templates/square/template.json +133 -0
- package/themes/debug-hud/THEME.md +39 -0
- package/themes/debug-hud/effects.ts +389 -0
- package/themes/debug-hud/sample/assets/og/logo.svg +12 -0
- package/themes/debug-hud/sample/beats.json +1 -0
- package/themes/debug-hud/sample/index.html +11 -0
- package/themes/debug-hud/sample/kf.json +59 -0
- package/themes/debug-hud/sample/lib/hudkit.ts +49 -0
- package/themes/debug-hud/sample/lib/og.ts +29 -0
- package/themes/debug-hud/sample/main.ts +9 -0
- package/themes/debug-hud/sample/scenes/end.ts +62 -0
- package/themes/debug-hud/sample/scenes/gather.ts +67 -0
- package/themes/debug-hud/sample/scenes/models.ts +70 -0
- package/themes/debug-hud/sample/scenes/price.ts +79 -0
- package/themes/debug-hud/sample/style.json +91 -0
- package/themes/debug-hud/slots.ts +99 -0
- package/themes/debug-hud/still.png +0 -0
- package/themes/debug-hud/style.json +91 -0
- package/themes/debug-hud/theme.json +68 -0
- package/themes/og-measure/THEME.md +47 -0
- package/themes/og-measure/effects.ts +432 -0
- package/themes/og-measure/sample/assets/brand/og-logo-full.svg +12 -0
- package/themes/og-measure/sample/assets/brand/og-logo.svg +12 -0
- package/themes/og-measure/sample/assets/data/measure.json +353 -0
- package/themes/og-measure/sample/beats.json +1 -0
- package/themes/og-measure/sample/index.html +11 -0
- package/themes/og-measure/sample/kf.json +66 -0
- package/themes/og-measure/sample/lib/data.ts +62 -0
- package/themes/og-measure/sample/main.ts +9 -0
- package/themes/og-measure/sample/measure.ts +78 -0
- package/themes/og-measure/sample/scenes/end.ts +47 -0
- package/themes/og-measure/sample/scenes/gather.ts +51 -0
- package/themes/og-measure/sample/scenes/models.ts +34 -0
- package/themes/og-measure/sample/scenes/one.ts +39 -0
- package/themes/og-measure/sample/scenes/price.ts +56 -0
- package/themes/og-measure/sample/style.json +97 -0
- package/themes/og-measure/slots.ts +88 -0
- package/themes/og-measure/still.png +0 -0
- package/themes/og-measure/style.json +97 -0
- package/themes/og-measure/theme.json +79 -0
- package/themes/riso-zine/THEME.md +43 -0
- package/themes/riso-zine/effects.ts +321 -0
- package/themes/riso-zine/sample/assets/og/logo.svg +12 -0
- package/themes/riso-zine/sample/beats.json +1 -0
- package/themes/riso-zine/sample/index.html +11 -0
- package/themes/riso-zine/sample/kf.json +59 -0
- package/themes/riso-zine/sample/lib/og.ts +29 -0
- package/themes/riso-zine/sample/lib/shot.ts +86 -0
- package/themes/riso-zine/sample/lib/zine.ts +42 -0
- package/themes/riso-zine/sample/main.ts +9 -0
- package/themes/riso-zine/sample/scenes/end.ts +61 -0
- package/themes/riso-zine/sample/scenes/gather.ts +62 -0
- package/themes/riso-zine/sample/scenes/models.ts +52 -0
- package/themes/riso-zine/sample/scenes/price.ts +82 -0
- package/themes/riso-zine/sample/style.json +99 -0
- package/themes/riso-zine/slots.ts +81 -0
- package/themes/riso-zine/still.png +0 -0
- package/themes/riso-zine/style.json +99 -0
- package/themes/riso-zine/theme.json +75 -0
- package/tools/beats/beats.py +372 -0
- package/tools/beats/requirements.txt +3 -0
- package/tools/lyrics/align.py +164 -0
- package/tools/lyrics/requirements.txt +9 -0
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import * as THREE from "three";
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import { clamp, rand, toEase } from "@kasaframe/core";
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import { GL_TRANSITIONS, type GlShader } from "../transitions2d/gl-transitions/shaders.ts";
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import { REVEAL_FRAGMENT, REVEAL_VARIANTS, SDF_FRAGMENT, SDF_VARIANTS } from "../transitions2d/smoothui/shaders.ts";
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import type { Kit, KindRun } from "./world.ts";
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export type GlValue = number | boolean | readonly number[];
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const byName = new Map(GL_TRANSITIONS.map((s) => [s.name, s]));
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/** gl-transitions 이름들 — `gl:<이름>` 으로 부른다 */
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export const GL_NAMES: readonly string[] = GL_TRANSITIONS.map((s) => s.name);
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/** SmoothUI 덮개 — `smooth:reveal-<갈래>` · `smooth:sdf-<갈래>` */
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export const SMOOTH_NAMES: readonly string[] = [...REVEAL_VARIANTS.map((v) => `reveal-${v}`), ...SDF_VARIANTS.map((v) => `sdf-${v}`)];
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export const glShader = (name: string): GlShader | undefined => byName.get(name);
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// 그림 두 장(앞·뒤 화면) 사이를 그리는 GLSL ES 1.00 — 원본이 WebGL1 용이라 three 의 GLSL3 머리를 안 붙이는 Raw 로 그대로 컴파일한다
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const VERT = /* glsl */ `
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attribute vec3 position;
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attribute vec2 uv;
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varying vec2 _uv;
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void main() {
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_uv = uv;
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gl_Position = vec4(position.xy, 0.0, 1.0);
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}`;
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// gl-transition 래퍼(MIT, gre)와 같은 꼴 — 그림 비율이 화면과 다르면 cover 로 맞춘다(같으면 그대로)
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const HEAD = /* glsl */ `
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precision highp float;
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varying vec2 _uv;
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uniform sampler2D from, to;
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uniform float progress, ratio, _fromR, _toR;
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vec4 getFromColor(vec2 uv) { return texture2D(from, .5 + (uv - .5) * vec2(min(ratio / _fromR, 1.), min(_fromR / ratio, 1.))); }
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vec4 getToColor(vec2 uv) { return texture2D(to, .5 + (uv - .5) * vec2(min(ratio / _toR, 1.), min(_toR / ratio, 1.))); }
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`;
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const FOOT = /* glsl */ `
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void main() { gl_FragColor = transition(_uv); }`;
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const COPY = /* glsl */ `
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precision highp float;
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varying vec2 _uv;
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uniform sampler2D map;
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void main() { gl_FragColor = texture2D(map, _uv); }`;
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const literal = (type: string, v: GlValue): string => {
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if (typeof v === "boolean") return v ? "true" : "false";
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const num = (n: number) => (type.startsWith("i") || type === "int" ? String(Math.round(n)) : Number.isInteger(n) ? `${n}.0` : String(n));
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return Array.isArray(v) ? `${type}(${v.map(num).join(", ")})` : num(v as number);
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};
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// 원본 기본값이 형과 어긋나게 적힌 것이 있다(angular 의 float 90, luminance_melt 의 bool 1) — GLSL ES 1.00 은 상수에 형 변환을 안 해 준다
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function fixDefault(type: string, v: string): string {
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if (type === "float" && /^-?\d+$/.test(v)) return `${v}.0`;
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if (type === "bool" && /^[01]$/.test(v)) return v === "1" ? "true" : "false";
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if (type === "int" && /^-?\d+\.\d*$/.test(v)) return String(Math.round(Number(v)));
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return v;
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}
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// 기본값이 붙은 uniform 은 상수로 — 고칠 값만 params 로 덮는다. 기본값 없는 sampler2D(displacement·luma 무늬)만 uniform 으로 남긴다
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function glSource(shader: GlShader, params: Record<string, GlValue> = {}): string {
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const body = shader.glsl
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.split("\n")
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.map((line) => {
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const p = shader.params.find((q) => line.trim().startsWith("uniform") && new RegExp(`\\b${q.name}\\b`).test(line));
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if (!p || p.type === "sampler2D") return line;
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const value = p.name in params ? literal(p.type, params[p.name]) : fixDefault(p.type, p.value ?? "");
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return `const ${p.type} ${p.name} = ${value};`;
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})
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.join("\n");
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return HEAD + body + FOOT;
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}
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// 무늬 그림 자리에 꽂는 시드 고정 노이즈 — 같은 시드면 같은 그림
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function noiseTexture(seed: string): THREE.DataTexture {
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const n = 256;
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const data = new Uint8Array(n * n * 4);
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for (let i = 0; i < n * n; i++) {
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const v = Math.floor(rand(seed, i) * 256);
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data.set([v, v, v, 255], i * 4);
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}
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const tex = new THREE.DataTexture(data, n, n);
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tex.wrapS = tex.wrapT = THREE.RepeatWrapping;
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tex.magFilter = tex.minFilter = THREE.LinearFilter;
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tex.needsUpdate = true;
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return tex;
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}
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const ratioOf = (tex: THREE.Texture, fallback: number): number => {
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const img = tex.image as { width?: number; height?: number; videoWidth?: number; videoHeight?: number } | null;
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const w = img?.videoWidth || img?.width;
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const h = img?.videoHeight || img?.height;
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return w && h ? w / h : fallback;
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};
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function quad(mat: THREE.Material): THREE.Mesh {
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const m = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), mat);
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m.frustumCulled = false;
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return m;
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}
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export interface GlOpts {
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/** gl-transitions 매개변수 덮기 — 이름은 셰이더의 uniform 이름 */
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params?: Record<string, GlValue>;
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}
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/** `gl:<이름>` — gl-transitions 한 조각. 진행도의 순수 함수라 같은 t 면 같은 그림 */
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export function glKind(name: string) {
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const shader = byName.get(name);
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if (!shader) throw new Error(`모르는 gl 전환: ${name} — kf transitions --source gl 로 이름을 본다`);
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return (k: Kit, o: GlOpts): KindRun => {
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const samplers = shader.params.filter((p) => p.type === "sampler2D");
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const noise = samplers.length ? noiseTexture(`${k.seed}:${name}`) : null;
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const uniforms: Record<string, THREE.IUniform> = {
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from: { value: k.from.texture },
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to: { value: k.to.texture },
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progress: { value: 0 },
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ratio: { value: k.aspect },
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_fromR: { value: k.aspect },
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_toR: { value: k.aspect },
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};
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for (const p of samplers) uniforms[p.name] = { value: noise };
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const mat = new THREE.RawShaderMaterial({ vertexShader: VERT, fragmentShader: glSource(shader, o.params), uniforms, depthTest: false, depthWrite: false });
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return passes(k, mat, (u) => {
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uniforms.progress.value = u;
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uniforms._fromR.value = ratioOf(k.from.texture, k.aspect);
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uniforms._toR.value = ratioOf(k.to.texture, k.aspect);
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}, () => noise?.dispose());
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};
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}
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const easeInOutCubic = toEase("inOutCubic");
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/**
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* `smooth:reveal-<갈래>`·`smooth:sdf-<갈래>` — SmoothUI 덮개가 덮었다 걷히며 가운데에서 앞 화면이 뒤 화면으로 바뀐다.
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* 0.8 까지 덮개 진행, 절반을 넘으면 바탕을 갈고, 끝 0.2 동안 덮개가 사라진다. 원본은 덮개를 outQuart 로 몰아 첫 15% 에 다 지나가는데,
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* 영상에서는 전환 가운데에 덮개가 가장 짙어야 읽혀서 inOutCubic 으로 고르게 편다
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*/
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export function smoothKind(name: string) {
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const [family, variant] = name.split(/-(.*)/s) as [string, string];
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const list: readonly string[] = family === "reveal" ? REVEAL_VARIANTS : family === "sdf" ? SDF_VARIANTS : [];
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const index = list.indexOf(variant);
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if (index < 0) throw new Error(`모르는 SmoothUI 덮개: ${name} (있는 것: ${SMOOTH_NAMES.join(" · ")})`);
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return (k: Kit): KindRun => {
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const uniforms: Record<string, THREE.IUniform> = {
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uRes: { value: new THREE.Vector2(k.w, k.h) },
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uTime: { value: 0 },
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uProgress: { value: 0 },
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uAlpha: { value: 0 },
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uVariant: { value: index },
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};
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const overlay = new THREE.RawShaderMaterial({
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vertexShader: VERT,
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fragmentShader: family === "reveal" ? REVEAL_FRAGMENT : SDF_FRAGMENT,
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uniforms,
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depthTest: false,
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depthWrite: false,
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transparent: true,
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blending: THREE.CustomBlending,
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blendSrc: THREE.OneFactor,
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blendDst: THREE.OneMinusSrcAlphaFactor,
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});
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const top = quad(overlay);
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let base: THREE.Texture = k.from.texture;
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const run = passes(k, null, (u, t) => {
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const p = u < 0.8 ? easeInOutCubic(u / 0.8) : 1;
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uniforms.uProgress.value = p;
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uniforms.uAlpha.value = u < 0.8 ? 1 : 1 - easeInOutCubic(clamp((u - 0.8) / 0.2));
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uniforms.uTime.value = t;
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base = p < 0.5 ? k.from.texture : k.to.texture;
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return base;
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}, () => {
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top.geometry.dispose();
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overlay.dispose();
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}, top);
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return run;
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};
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}
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/**
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* 판 하나(필요하면 덮개 하나 더)를 화면 꽉 차게 그린다. 양 끝(u ≤ 0, u ≥ 1)은 셰이더를 거치지 않고 앞·뒤 화면 텍셀 그대로 —
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* 원본 셰이더가 진행도 0·1 에서 어떻든 경계 프레임이 이어진다
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*/
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function passes(
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k: Kit,
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mat: THREE.RawShaderMaterial | null,
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set: (u: number, t: number) => THREE.Texture | void,
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free: () => void,
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overlay?: THREE.Mesh,
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): KindRun {
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const copyMat = new THREE.RawShaderMaterial({ vertexShader: VERT, fragmentShader: COPY, uniforms: { map: { value: k.from.texture } }, depthTest: false, depthWrite: false });
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const plane = quad(copyMat);
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const scene = new THREE.Scene();
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scene.add(plane);
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if (overlay) scene.add(overlay);
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const cam = new THREE.Camera();
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return {
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frame(u, t) {
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const base = set(u, t);
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const edge = u <= 0 || u >= 1;
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if (mat && !edge) plane.material = mat;
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else {
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plane.material = copyMat;
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copyMat.uniforms.map.value = edge ? (u >= 1 ? k.to.texture : k.from.texture) : (base ?? k.from.texture);
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}
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if (overlay) overlay.visible = !edge;
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k.renderer.clear(true, true, true);
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k.renderer.render(scene, cam);
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},
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dispose() {
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plane.geometry.dispose();
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copyMat.dispose();
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mat?.dispose();
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free();
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},
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};
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}
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import { onSeek } from "@kasaframe/adapters";
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import { clamp, emit, frameSample, rand, safeTime, type BeatGrid, type KfStyle, type SceneCtx } from "@kasaframe/core";
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import { FIT, TRANSITIONS_3D, arrivalsOn, durOf, hump, rawProgress, resolveTiming, type FoldStyle, type Timing, type TimingOpts, type Transition3dName, type WindowRect } from "./rig.ts";
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import { camera, inPaint, makeScreen, placeholder, sharedRenderer, NO_FX, type CamFx, type Kit, type KindRun, type Palette, type Screen, type Source } from "./world.ts";
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import { liveNeighbors, type LiveProject } from "./live.ts";
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import { cards } from "./cards.ts";
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import { chain } from "./chain.ts";
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import { dive } from "./dive.ts";
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import { fold } from "./fold.ts";
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import { portal } from "./portal.ts";
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import { shatter } from "./shatter.ts";
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import { zoomOut } from "./zoomOut.ts";
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import { whip } from "./whip.ts";
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import { land, rise, type HeroRect } from "./space.ts";
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import { GL_NAMES, SMOOTH_NAMES, glKind, smoothKind, type GlValue } from "./gl.ts";
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export { TRANSITIONS_3D, DUR_3D, FIT, FOV, CHAIN_GAP, durOf, resolveTiming, rawProgress, arrivalsOn } from "./rig.ts";
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export { GL_NAMES, SMOOTH_NAMES, glShader } from "./gl.ts";
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export type { GlValue } from "./gl.ts";
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export { diveRig, portalRig, cardsRig, cardSlots, shatterRig, tiles, tileAmount, zoomOutRig, foldRig, chainRig, chainZ, whipRig } from "./rig.ts";
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export type { Transition3dName, Timing, TimingOpts, Pose, FoldStyle, WindowRect, ChainOpts } from "./rig.ts";
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export type { Painter, Source, Palette, LiveDom, VideoSource } from "./world.ts";
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export { elementTextures } from "./world.ts";
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export { sceneSource, liveNeighbors } from "./live.ts";
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export type { LiveProject } from "./live.ts";
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export type { HeroRect } from "./space.ts";
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export interface Transition3dOpts extends TimingOpts {
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/** 기본 dive */
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kind?: Transition3dName;
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/** 앞 장면 화면. ctx 가 있으면 기본은 assets/seam/<장면id>-from.png(앞 장면 마지막 프레임) */
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from?: Source;
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/** 뒤 장면 화면. 기본 assets/seam/<장면id>-to.png(뒤 장면 첫 프레임) */
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to?: Source;
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/** 앞·뒤 장면을 살아 있는 화면으로 — { kf, scenes: import.meta.glob("./*.ts", { eager: true }) }. 앞 장면이 전환 중에도 계속 돈다 */
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live?: LiveProject;
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/** diveChain — 뚫고 들어갈 화면들(기본 [from, to]) */
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screens?: Source[];
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/** diveChain — 화면마다 꽉 차는 시각(장면 안 초), 또는 박자 격자("beat"·"bar"…)에 한 겹씩 */
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arrivals?: number[] | BeatGrid;
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/** diveChain — 0 흘러가기 … 1 화면마다 멈추기. 기본 0.35 */
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settle?: number;
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width?: number;
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height?: number;
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seed?: string | number;
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colors?: Partial<Palette>;
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/** zoomOut — 앞 장면이 뒤 장면의 어느 창이었나 */
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window?: WindowRect;
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/** fold — accordion 접기 · roll 말기 */
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fold?: FoldStyle;
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/** rise·land — 3D 로 서거나 내려앉을 주인공 상자(화면 비율, 왼쪽 위 0). 안 주면 살아 있는 장면의 [data-kf-hero] 를 프레임마다 잰다 */
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hero?: HeroRect;
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/** gl:<이름> — 셰이더 매개변수 덮기(uniform 이름 → 값) */
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params?: Record<string, GlValue>;
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/** 빠르기 곡선 — ramp(기본): 천천히 들어가다 확 빨라진다 · linear: 종류가 정한 그대로 */
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pace?: "ramp" | "linear";
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/** 3D — 끝에서 살짝 넘쳐 들어갔다 선다(기본 켬) */
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land?: boolean;
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/** 3D — 카메라 충격 시각(장면 안 초). 기본은 이 전환 안에 든 드롭. false 면 끈다 */
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hits?: number[] | false;
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/** 3D — 피사계 심도 조리개(화면 높이 1 기준). 렌더의 모션 블러 하위 프레임 평균에서만 보인다. 기본 0.03, 0 이면 끈다 */
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dof?: number;
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scene?: string;
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source?: string;
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emit?: boolean;
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}
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export type Transition3dDraw = ((t: number) => void) & { timing: Timing; kind: Transition3dName; dispose(): void };
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type Build = (k: Kit, o: Transition3dOpts & { arrivals: number[] }) => KindRun & { visible?(t: number): boolean[] };
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const KINDS: Record<(typeof TRANSITIONS_3D)[number], Build> = { dive, portal, cards, shatter, zoomOut, fold, diveChain: chain, whip, rise, land };
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function builderOf(kind: Transition3dName): Build | undefined {
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if (kind.startsWith("gl:")) return glKind(kind.slice(3));
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if (kind.startsWith("smooth:")) return smoothKind(kind.slice(7));
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return (KINDS as Partial<Record<string, Build>>)[kind];
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}
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/** 이름 하나로 부를 수 있는 전환 전부 — 3D 일곱 · gl-transitions · SmoothUI 덮개 */
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export const KINDS_ALL: readonly Transition3dName[] = [...TRANSITIONS_3D, ...GL_NAMES.map((n) => `gl:${n}` as const), ...SMOOTH_NAMES.map((n) => `smooth:${n}` as const)];
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const DEFAULT_PALETTE: Palette = { bg: "#13203d", deep: "#070b18", accent: "#4A90E2", glow: "#A9CBF0", ink: "#EAF2FF" };
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/** 3D 공간은 어두워야 빛이 산다 — 밝은 스타일이면 밤 색을 깊은 바탕으로 */
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export function paletteOf(style: KfStyle | null | undefined, over: Partial<Palette> = {}): Palette {
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if (!style?.colors) return { ...DEFAULT_PALETTE, ...over };
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const c = style.colors;
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const deep = c.nightBg ?? (style.scheme === "dark" ? c.bg : c.ink);
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return { bg: c.bg, deep, accent: c.accent, glow: c.accentSoft ?? c.accent, ink: c.ink, ...over };
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}
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const isCtx = (x: unknown): x is SceneCtx => !!x && typeof x === "object" && "meta" in x && "asset" in x && "id" in x;
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/**
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* 장면 전환을 three.js 3D 로 그린다. 장면 파일의 build 에서 부르고 반환값을 그대로 돌려준다 —
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* `build(root, ctx) { return transition3d(root, ctx, { kind: "dive" }); }`. 같은 t 면 같은 그림이고,
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* 구간 앞은 앞 장면 화면, 끝은 뒤 장면 화면 그대로다(경계 프레임이 이어진다).
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*/
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export function transition3d(root: HTMLElement, ctxOrOpts?: SceneCtx | Transition3dOpts | null, more: Transition3dOpts = {}): Transition3dDraw {
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const ctx = isCtx(ctxOrOpts) ? ctxOrOpts : null;
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const o: Transition3dOpts = isCtx(ctxOrOpts) ? more : { ...(ctxOrOpts ?? {}), ...more };
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const kind = o.kind ?? "dive";
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const build = builderOf(kind);
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if (!build) throw new Error(`모르는 3D 전환: ${kind} (있는 것: ${TRANSITIONS_3D.join(" · ")} · gl:<이름> · smooth:<이름> — kf transitions)`);
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const w = o.width ?? ctx?.meta.width ?? 1920;
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const h = o.height ?? ctx?.meta.height ?? 1080;
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// ctx 만 주면(이음매 장면) 앞 장면 마지막 프레임(-1 프레임)에서 뒤 장면 첫 프레임(장면 끝)까지 잇는다.
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// 그 두 프레임은 앞·뒤 장면이 이미 찍으므로 같은 그림이 두 번 나오지 않는다
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const fps = ctx?.meta.fps ?? 60;
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let timing =
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ctx && o.at === undefined && o.dur === undefined && o.endAt === undefined && !o.snap
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? { at: -1 / fps, dur: ctx.dur + 1 / fps }
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: resolveTiming({ ...o, beats: o.beats ?? ctx?.beats }, durOf(kind), ctx?.dur);
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const pal = paletteOf(ctx?.style, o.colors);
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const seed = String(o.seed ?? ctx?.id ?? kind);
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const scene = o.scene ?? ctx?.id;
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const source = o.source ?? `transition3d:${kind}`;
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const host = document.createElement("div");
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host.style.cssText = `position:absolute;inset:0;overflow:hidden;background:${pal.deep}`;
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root.append(host);
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const renderer = sharedRenderer(w, h);
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const env = { host, w, h, renderer, sceneFrom: ctx?.from ?? 0 };
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const near = o.live && ctx ? liveNeighbors(ctx, o.live) : {};
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const fromSrc = o.from ?? near.from ?? (ctx ? ctx.asset(`seam/${ctx.id}-from.png`) : undefined);
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const toSrc = o.to ?? near.to ?? (ctx ? ctx.asset(`seam/${ctx.id}-to.png`) : undefined);
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const screens: Screen[] = (o.screens ?? [fromSrc, toSrc]).map((src, i, all) => makeScreen(src, placeholder(pal, i === all.length - 1 && i > 0 ? 1 : 0), env));
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// 화면이 여럿이면(diveChain) 꽉 차는 시각들. 구간 진행도 u 는 첫 도착 → 마지막 도착
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let arrivals: number[];
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if (Array.isArray(o.arrivals)) arrivals = o.arrivals;
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else if (typeof o.arrivals === "string" && (o.beats ?? ctx?.beats)) arrivals = arrivalsOn((o.beats ?? ctx?.beats)!, o.arrivals, o.at ?? Math.max(0, timing.at), screens.length);
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else arrivals = screens.map((_, i) => timing.at + (timing.dur * i) / Math.max(1, screens.length - 1));
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if (o.screens || o.arrivals) timing = { at: arrivals[0], dur: arrivals[arrivals.length - 1] - arrivals[0] };
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const kit: Kit = { renderer, cam: camera(w / h), aspect: w / h, w, h, seed, pal, from: screens[0], to: screens[screens.length - 1], screens };
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const run = build(kit, { ...o, arrivals });
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const live = screens.some((s) => s.live);
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// 이 전환이 그리는 동안 다른 전환이 캔버스에 남긴 살아 있는 DOM 은 스냅숏에서 뺀다
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const hideOthers = () => {
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const mine = new Set(screens.map((s) => s.box).filter(Boolean));
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for (const el of Array.from(kit.renderer.domElement.children) as HTMLElement[]) if (!mine.has(el) && el.style.display !== "none") el.style.display = "none";
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};
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// 카메라 효과 — 3D 종류만. 셰이더 전환(gl·smooth)은 화면 평면이라 빠르기 곡선만 받는다
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const is3d = !kind.startsWith("gl:") && !kind.startsWith("smooth:");
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const ramp = (o.pace ?? "ramp") === "ramp";
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const land = is3d && o.land !== false;
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const aperture = is3d ? (o.dof ?? 0.03) : 0;
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const drops = ctx?.beats?.drops ?? [];
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const hits = !is3d || o.hits === false ? [] : (o.hits ?? drops.filter((d) => d > timing.at && d < timing.at + timing.dur));
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const fx: CamFx = { ...NO_FX, shake: [0, 0], jitter: [0, 0] };
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kit.cam.userData.fx = fx;
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const effects = (u: number, t: number) => {
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const inside = u > 0 && u < 1;
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// 끝 18% — 시선 방향으로 넘쳐 들어갔다가 돌아와 선다. 끝에서 값·빠르기 모두 0
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const s = clamp((u - 0.82) / 0.18);
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fx.dolly = land && inside ? 0.07 * FIT * Math.sin(Math.PI * s) ** 2 * (1 - s) : 0;
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let sx = 0;
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let sy = 0;
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let amp = 0;
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let punch = 0;
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for (const [i, h] of hits.entries()) {
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const dt = t - h;
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if (!inside || dt < 0 || dt > 0.5) continue;
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const env = Math.exp(-dt / 0.11);
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amp += 0.01 * env;
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sx += 0.01 * env * Math.sin(2 * Math.PI * 17 * dt + rand(seed, 40 + i) * 6.283);
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sy += 0.01 * env * Math.sin(2 * Math.PI * 13 * dt + rand(seed, 50 + i) * 6.283);
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punch -= 7 * Math.exp(-dt / 0.16) * (1 - Math.exp(-dt / 0.02));
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}
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fx.shake = [sx, sy];
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fx.fov = punch;
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// 화면 높이 1 = 꽉 찬 화면이라 흔들림 0.01 은 높이의 1% — 검사가 px 로 센다. 흔들림이 0 을 지나는 프레임에도 남겨야
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// 한 번 친 흔들림이 끊긴 여러 번으로 세이지 않는다 — 잦아드는 폭(amp)이 0.5px 넘는 동안 이어서 남긴다
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const px = Math.hypot(sx, sy) * h;
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if (amp * h > 0.5 && o.emit !== false) emit({ kind: "shake", source: `${source}:hit`, scene, value: Math.round(px * 10) / 10 });
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const smp = frameSample();
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if (aperture > 0 && inside && smp.count > 1) {
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// 황금각 나선 — 하위 프레임들이 조리개 원판을 고르게 덮는다
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const r = Math.sqrt((smp.index + 0.5) / smp.count) * aperture * hump(u);
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const a = smp.index * 2.399963 + rand(seed, 60) * 6.283;
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fx.jitter = [r * Math.cos(a), r * Math.sin(a)];
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} else fx.jitter = [0, 0];
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};
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let pending: number | null = null;
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const paint = (t: number) => {
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const u = rawProgress(t, timing);
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effects(u, t);
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// 천천히 들어가다 확 빨라진다 — 출발 빠르기는 0.3 배로 남겨 멈춰 보이지 않게
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run.frame(ramp ? 0.3 * u + 0.7 * u * u * u : u, t);
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};
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const draw = ((t: number) => {
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t = safeTime(t);
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kit.renderer = sharedRenderer(w, h);
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if (kit.renderer.domElement.parentNode !== host) host.append(kit.renderer.domElement);
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const vis = run.visible?.(t);
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screens.forEach((s, i) => {
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s.show(vis ? vis[i] : true);
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s.update(t);
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});
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if (live) hideOthers();
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+
if (live || screens.some((s) => s.loaded())) pending = t;
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+
paint(t);
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207
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+
const u = rawProgress(t, timing);
|
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+
if (o.emit !== false && u > 0 && u < 1) emit({ kind: "move", source, scene, name: `transition3d:${kind}`, value: 1 });
|
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209
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+
}) as Transition3dDraw;
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210
|
+
// seek 의 그리기 단계 뒤 — 영상은 엔진이 시각을 맞춘 뒤, DOM 은 이번 DOM 으로 찍힌 스냅숏(paint 이벤트) 안에서 올리고 같은 t 로 다시 그린다.
|
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211
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+
// React 장면은 첫 seek 에서야 지어져 페이지 ready 가 그림을 못 기다리므로 여기서 받는다
|
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212
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+
const off = onSeek(async () => {
|
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+
if (pending === null) return;
|
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+
const t = pending;
|
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pending = null;
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216
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+
await Promise.all(screens.map((s) => s.loaded()));
|
|
217
|
+
// React 커밋 안에서 불렸으면 살아 있는 React 장면의 flushSync 가 미뤄졌을 수 있다 — 바깥에서 한 번 더(같은 t 라 같은 화면)
|
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218
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+
for (const s of screens) s.update(t);
|
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+
const again = () => {
|
|
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+
for (const s of screens) s.refresh();
|
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+
paint(t);
|
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+
};
|
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+
if (screens.some((s) => s.live === "dom")) await inPaint(kit.renderer.domElement, again);
|
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+
else again();
|
|
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+
});
|
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+
draw.timing = timing;
|
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+
draw.kind = kind;
|
|
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+
draw.dispose = () => {
|
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+
off();
|
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230
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+
run.dispose();
|
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231
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+
for (const s of screens) s.dispose();
|
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host.remove();
|
|
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+
};
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+
return draw;
|
|
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+
}
|
|
@@ -0,0 +1,70 @@
|
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1
|
+
import { createBeats, silentBeats, type SceneCtx } from "@kasaframe/core";
|
|
2
|
+
import type { KfProjectJson, KfSceneEntry, SceneModule } from "@kasaframe/adapters";
|
|
3
|
+
import { reactScene } from "@kasaframe/adapters/react";
|
|
4
|
+
import type { LiveDom, Source } from "./world.ts";
|
|
5
|
+
|
|
6
|
+
/** 장면 파일 모음 — main.ts 처럼 import.meta.glob("./*.ts", { eager: true }) 그대로 */
|
|
7
|
+
export interface LiveProject {
|
|
8
|
+
kf: Pick<KfProjectJson, "scenes">;
|
|
9
|
+
scenes: Record<string, unknown>;
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
function baseName(p: string): string {
|
|
13
|
+
return p.split("/").pop()!.replace(/\.[^.]+$/, "");
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
function moduleOf(scenes: Record<string, unknown>, entry: KfSceneEntry): SceneModule | null {
|
|
17
|
+
const file = entry.file?.replace(/^\.\//, "").replace(/^scenes\//, "");
|
|
18
|
+
for (const [key, mod] of Object.entries(scenes)) {
|
|
19
|
+
const k = key.replace(/^\.\//, "");
|
|
20
|
+
if (baseName(k) === entry.id || (file && (k === file || k.endsWith(`/${file}`)))) {
|
|
21
|
+
const m = mod as { default?: SceneModule } & SceneModule;
|
|
22
|
+
return m.default ?? m;
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
return null;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* 다른 장면 하나를 살아 있는 화면으로 — 그 장면 모듈을 한 벌 더 지어 time(t) 시각으로 그린다.
|
|
30
|
+
* 전환 중에도 앞 장면 타자·카운터가 이어서 움직인다.
|
|
31
|
+
*/
|
|
32
|
+
export function sceneSource(mod: SceneModule, ctx: SceneCtx, entry: Pick<KfSceneEntry, "id" | "from" | "dur">, time: (t: number) => number, still?: Source): LiveDom {
|
|
33
|
+
return {
|
|
34
|
+
dom(root) {
|
|
35
|
+
// 장면 뿌리와 같은 꼴. data-kf-scene 은 달지 않는다 — 검사가 진짜 장면 뿌리로 센다
|
|
36
|
+
const box = document.createElement("div");
|
|
37
|
+
box.style.cssText = "position:absolute;inset:0;overflow:hidden;";
|
|
38
|
+
root.append(box);
|
|
39
|
+
const sub: SceneCtx = {
|
|
40
|
+
...ctx,
|
|
41
|
+
id: entry.id,
|
|
42
|
+
from: entry.from,
|
|
43
|
+
dur: entry.dur,
|
|
44
|
+
beats: ctx.beats?.data ? createBeats(ctx.beats.data, entry.from) : silentBeats(entry.dur),
|
|
45
|
+
};
|
|
46
|
+
if (mod.react) return reactScene(box, mod.react, sub);
|
|
47
|
+
return mod.build?.(box, sub) ?? undefined;
|
|
48
|
+
},
|
|
49
|
+
time,
|
|
50
|
+
still,
|
|
51
|
+
};
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
/**
|
|
55
|
+
* 이음매 장면의 앞·뒤 장면을 살아 있는 화면으로. 앞 장면은 자기 끝을 지나 계속 돌고(앞 장면 시각 = 앞 장면 길이 + t),
|
|
56
|
+
* 뒤 장면은 첫 프레임에 서 있다가 이음매가 끝나는 순간 제 시각을 시작한다. HTML-in-Canvas 가 없으면 assets/seam 정지 그림.
|
|
57
|
+
*/
|
|
58
|
+
export function liveNeighbors(ctx: SceneCtx, project: LiveProject): { from?: LiveDom; to?: LiveDom } {
|
|
59
|
+
const list = project.kf.scenes;
|
|
60
|
+
const i = list.findIndex((s) => s.id === ctx.id);
|
|
61
|
+
if (i < 0) return {};
|
|
62
|
+
const prev = list[i - 1];
|
|
63
|
+
const next = list[i + 1];
|
|
64
|
+
const pm = prev && moduleOf(project.scenes, prev);
|
|
65
|
+
const nm = next && moduleOf(project.scenes, next);
|
|
66
|
+
return {
|
|
67
|
+
from: pm ? sceneSource(pm, ctx, prev, (t) => prev.dur + t, ctx.asset(`seam/${ctx.id}-from.png`)) : undefined,
|
|
68
|
+
to: nm ? sceneSource(nm, ctx, next, (t) => Math.max(0, t - ctx.dur), ctx.asset(`seam/${ctx.id}-to.png`)) : undefined,
|
|
69
|
+
};
|
|
70
|
+
}
|
|
@@ -0,0 +1,115 @@
|
|
|
1
|
+
import * as THREE from "three";
|
|
2
|
+
import { FIT, PORTAL_DEPTH, portalRig, rr } from "./rig.ts";
|
|
3
|
+
import { aim, disposeTree, dust, imageMaterial, raw, sky, type Kit } from "./world.ts";
|
|
4
|
+
|
|
5
|
+
// 앞 장면 판에 둥근 구멍. 반지름 0 이면 테두리 빛도 0 이라 텍셀 그대로
|
|
6
|
+
const HOLE_FRAG = /* glsl */ `
|
|
7
|
+
uniform sampler2D map;
|
|
8
|
+
uniform vec2 center;
|
|
9
|
+
uniform float radius;
|
|
10
|
+
uniform float aspect;
|
|
11
|
+
uniform vec3 rimColor;
|
|
12
|
+
uniform vec3 hotColor;
|
|
13
|
+
varying vec2 vUv;
|
|
14
|
+
void main() {
|
|
15
|
+
vec2 p = (vUv - 0.5) * vec2(aspect, 1.0);
|
|
16
|
+
float d = length(p - center);
|
|
17
|
+
if (d < radius) discard;
|
|
18
|
+
vec3 c = texture2D(map, vUv).rgb;
|
|
19
|
+
float rim = min(0.035, radius * 0.4);
|
|
20
|
+
if (rim > 0.0) {
|
|
21
|
+
float k = 1.0 - smoothstep(radius, radius + rim, d);
|
|
22
|
+
float halo = (1.0 - smoothstep(radius, radius + rim * 6.0, d)) * 0.35;
|
|
23
|
+
c = mix(c, rimColor, halo);
|
|
24
|
+
c = mix(c, hotColor, k);
|
|
25
|
+
}
|
|
26
|
+
gl_FragColor = vec4(c, 1.0);
|
|
27
|
+
}`;
|
|
28
|
+
|
|
29
|
+
// 터널 안벽 — 고리와 세로줄, 깊을수록 빛 쪽으로
|
|
30
|
+
const TUNNEL_FRAG = /* glsl */ `
|
|
31
|
+
uniform vec3 base;
|
|
32
|
+
uniform vec3 line;
|
|
33
|
+
uniform vec3 glow;
|
|
34
|
+
uniform float len;
|
|
35
|
+
varying vec2 vUv;
|
|
36
|
+
void main() {
|
|
37
|
+
float z = vUv.y * len;
|
|
38
|
+
vec2 g = vec2(vUv.x * 28.0, z * 1.6);
|
|
39
|
+
vec2 w = fwidth(g);
|
|
40
|
+
vec2 l = abs(fract(g - 0.5) - 0.5) / max(w, 1e-4);
|
|
41
|
+
float ring = 1.0 - min(l.y / 1.2, 1.0);
|
|
42
|
+
float rib = 1.0 - min(l.x / 0.9, 1.0);
|
|
43
|
+
float depth = 1.0 - vUv.y;
|
|
44
|
+
vec3 c = base + line * (ring * 0.9 + rib * 0.35) * (0.4 + 0.6 * depth);
|
|
45
|
+
c = mix(c, glow, smoothstep(0.55, 1.0, depth) * 0.6);
|
|
46
|
+
gl_FragColor = vec4(c, 1.0);
|
|
47
|
+
}`;
|
|
48
|
+
|
|
49
|
+
const VERT = /* glsl */ `varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }`;
|
|
50
|
+
|
|
51
|
+
export function portal(k: Kit) {
|
|
52
|
+
const { aspect, pal, seed } = k;
|
|
53
|
+
const env = { aspect, seed };
|
|
54
|
+
const scene = new THREE.Scene();
|
|
55
|
+
scene.add(sky({ top: pal.deep, bottom: "#020308", glow: pal.accent, dir: [0, 0, -1], amt: 0.5, pow: 10 }));
|
|
56
|
+
|
|
57
|
+
const holeMat = new THREE.ShaderMaterial({
|
|
58
|
+
vertexShader: VERT,
|
|
59
|
+
fragmentShader: HOLE_FRAG,
|
|
60
|
+
uniforms: {
|
|
61
|
+
map: { value: k.from.texture },
|
|
62
|
+
center: { value: new THREE.Vector2() },
|
|
63
|
+
radius: { value: 0 },
|
|
64
|
+
aspect: { value: aspect },
|
|
65
|
+
rimColor: { value: raw(pal.accent) },
|
|
66
|
+
hotColor: { value: raw(pal.glow) },
|
|
67
|
+
},
|
|
68
|
+
});
|
|
69
|
+
scene.add(new THREE.Mesh(new THREE.PlaneGeometry(aspect, 1), holeMat));
|
|
70
|
+
|
|
71
|
+
const R = 1.45;
|
|
72
|
+
const len = PORTAL_DEPTH + 0.6;
|
|
73
|
+
const tube = new THREE.Mesh(
|
|
74
|
+
new THREE.CylinderGeometry(R, R, len, 96, 1, true),
|
|
75
|
+
new THREE.ShaderMaterial({
|
|
76
|
+
vertexShader: VERT,
|
|
77
|
+
fragmentShader: TUNNEL_FRAG,
|
|
78
|
+
uniforms: { base: { value: raw(pal.deep) }, line: { value: raw(pal.accent) }, glow: { value: raw(pal.glow) }, len: { value: len } },
|
|
79
|
+
side: THREE.BackSide,
|
|
80
|
+
}),
|
|
81
|
+
);
|
|
82
|
+
// 원통 축(y)을 화면 깊이(-z)로 눕힌다. uv.y 1 이 입구 쪽
|
|
83
|
+
tube.rotation.x = -Math.PI / 2;
|
|
84
|
+
tube.position.z = -len / 2 - 0.02;
|
|
85
|
+
scene.add(tube);
|
|
86
|
+
|
|
87
|
+
const n = 700;
|
|
88
|
+
const pts = new Float32Array(n * 3);
|
|
89
|
+
for (let i = 0; i < n; i++) {
|
|
90
|
+
const a = rr(seed, 500 + i, 0, Math.PI * 2);
|
|
91
|
+
const r = rr(seed, 1500 + i, 0.55, R - 0.08);
|
|
92
|
+
pts[i * 3] = Math.cos(a) * r;
|
|
93
|
+
pts[i * 3 + 1] = Math.sin(a) * r;
|
|
94
|
+
pts[i * 3 + 2] = rr(seed, 2500 + i, -PORTAL_DEPTH + FIT + 0.3, -0.2);
|
|
95
|
+
}
|
|
96
|
+
scene.add(dust(pts, pal.glow, 0.012));
|
|
97
|
+
|
|
98
|
+
const toPlane = new THREE.Mesh(new THREE.PlaneGeometry(aspect, 1), imageMaterial(k.to.texture));
|
|
99
|
+
toPlane.position.z = -PORTAL_DEPTH;
|
|
100
|
+
scene.add(toPlane);
|
|
101
|
+
|
|
102
|
+
return {
|
|
103
|
+
frame(u: number) {
|
|
104
|
+
const s = portalRig(u, env);
|
|
105
|
+
aim(k.cam, s.cam);
|
|
106
|
+
holeMat.uniforms.radius.value = s.radius;
|
|
107
|
+
holeMat.uniforms.center.value.set(s.center[0], s.center[1]);
|
|
108
|
+
k.renderer.clear(true, true, true);
|
|
109
|
+
k.renderer.render(scene, k.cam);
|
|
110
|
+
},
|
|
111
|
+
dispose() {
|
|
112
|
+
disposeTree(scene);
|
|
113
|
+
},
|
|
114
|
+
};
|
|
115
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import { useLayoutEffect, useRef, type CSSProperties } from "react";
|
|
2
|
+
import { useCtx, useSceneId, useT } from "../react/time.tsx";
|
|
3
|
+
import { transition3d, type Transition3dDraw, type Transition3dOpts } from "./index.ts";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* 3D 전환을 React 장면에. KfScene 안이면 시각·ctx(크기·스타일·박자·seam 그림 기본 경로)를 알아서 받는다.
|
|
7
|
+
* `<KfScene t={t} ctx={ctx}><Transition3D kind="portal" /></KfScene>`
|
|
8
|
+
*/
|
|
9
|
+
export function Transition3D(props: Transition3dOpts & { t?: number; style?: CSSProperties; className?: string }) {
|
|
10
|
+
const t = useT(props.t);
|
|
11
|
+
const ctx = useCtx();
|
|
12
|
+
const scene = useSceneId();
|
|
13
|
+
const host = useRef<HTMLDivElement>(null);
|
|
14
|
+
const draw = useRef<Transition3dDraw | null>(null);
|
|
15
|
+
const { t: _t, style, className, ...o } = props;
|
|
16
|
+
// 재료가 바뀔 때만 three 장면을 새로 짓는다 — 시각만 바뀌면 다시 그리기만
|
|
17
|
+
useLayoutEffect(() => {
|
|
18
|
+
const d = transition3d(host.current!, ctx, { scene, ...o });
|
|
19
|
+
draw.current = d;
|
|
20
|
+
return () => {
|
|
21
|
+
d.dispose();
|
|
22
|
+
draw.current = null;
|
|
23
|
+
};
|
|
24
|
+
}, [ctx, scene, o.kind, o.from, o.to, o.live, o.screens, o.arrivals, o.settle, o.at, o.dur, o.endAt, o.snap, o.beats, o.seed, o.fold, o.window?.x, o.window?.y, o.window?.h, o.width, o.height, JSON.stringify(o.colors ?? null)]);
|
|
25
|
+
useLayoutEffect(() => {
|
|
26
|
+
draw.current?.(t);
|
|
27
|
+
});
|
|
28
|
+
return <div ref={host} className={className} style={{ position: "absolute", inset: 0, ...style }} />;
|
|
29
|
+
}
|