jp.ui.app.toolkit 1.0.18 → 1.0.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,928 @@
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+ import type { IBaseTableGameState } from 'jp.common.models';
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+ import type { RootState } from '../../store';
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+ import type { IBaseTableScreenState } from './reducer.ts';
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+ export declare const getTableScreenSliceData: ((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ };
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+ export declare const getRoomId: ((state: any, ...params: any) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => string;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ };
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+ export declare const getTableId: ((state: any, ...params: any) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => string;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ };
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+ export declare const getGameId: ((state: any, ...params: any) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => string;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ };
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+ export declare const getTableSize: ((state: any, ...params: any) => number) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => number;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ };
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+ export declare const getCheckPlayersTurnTimerRemain: ((state: any, ...params: any) => number | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => number | undefined;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ };
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+ export declare const getRestartTimerRemain: ((state: any, ...params: any) => number | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => number | undefined;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ };
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+ export declare const getYoursActions: ((state: any, ...params: any) => import("jp.common.models").IBaseTableGameStateYoursActionItem[]) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStateYoursActionItem[];
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStateYoursActionItem[]) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => import("jp.common.models").IBaseTableGameStateYoursActionItem[];
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ };
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+ export declare const getYoursMessage: ((state: any, ...params: any) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => string;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ };
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+ export declare const getPlayers: ((state: any, ...params: any) => import("jp.common.models").IBaseTableGameStatePlayer[]) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStatePlayer[];
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStatePlayer[]) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => import("jp.common.models").IBaseTableGameStatePlayer[];
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ };
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+ export declare const getSummary: ((state: any, ...params: any) => import("jp.common.models").IBaseTableGameStatePlayer[]) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStatePlayer[];
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStatePlayer[]) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => import("jp.common.models").IBaseTableGameStatePlayer[];
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ };
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+ export declare const getExtraButtons: ((state: any, ...params: any) => import("jp.common.models").IBaseTableGameStateExtraButtons | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStateExtraButtons | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStateExtraButtons | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => import("jp.common.models").IBaseTableGameStateExtraButtons | undefined;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof import("reselect").weakMapMemoize;
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+ memoize: typeof import("reselect").weakMapMemoize;
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+ };
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+ export declare const selectors: {
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+ getRoomId: ((state: any, ...params: any) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
480
+ resetResultsCount: () => void;
481
+ } & {
482
+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
483
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
484
+ clearCache: () => void;
485
+ resultsCount: () => number;
486
+ resetResultsCount: () => void;
487
+ };
488
+ lastResult: () => string;
489
+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
490
+ clearCache: () => void;
491
+ resultsCount: () => number;
492
+ resetResultsCount: () => void;
493
+ } & {
494
+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
495
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
496
+ clearCache: () => void;
497
+ resultsCount: () => number;
498
+ resetResultsCount: () => void;
499
+ };
500
+ lastResult: () => IBaseTableGameState | undefined;
501
+ dependencies: [(state: RootState) => IBaseTableScreenState];
502
+ recomputations: () => number;
503
+ resetRecomputations: () => void;
504
+ dependencyRecomputations: () => number;
505
+ resetDependencyRecomputations: () => void;
506
+ } & {
507
+ argsMemoize: typeof import("reselect").weakMapMemoize;
508
+ memoize: typeof import("reselect").weakMapMemoize;
509
+ }];
510
+ recomputations: () => number;
511
+ resetRecomputations: () => void;
512
+ dependencyRecomputations: () => number;
513
+ resetDependencyRecomputations: () => void;
514
+ } & {
515
+ argsMemoize: typeof import("reselect").weakMapMemoize;
516
+ memoize: typeof import("reselect").weakMapMemoize;
517
+ };
518
+ getTableId: ((state: any, ...params: any) => string) & {
519
+ clearCache: () => void;
520
+ resultsCount: () => number;
521
+ resetResultsCount: () => void;
522
+ } & {
523
+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
524
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
525
+ clearCache: () => void;
526
+ resultsCount: () => number;
527
+ resetResultsCount: () => void;
528
+ };
529
+ lastResult: () => string;
530
+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
531
+ clearCache: () => void;
532
+ resultsCount: () => number;
533
+ resetResultsCount: () => void;
534
+ } & {
535
+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
536
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
537
+ clearCache: () => void;
538
+ resultsCount: () => number;
539
+ resetResultsCount: () => void;
540
+ };
541
+ lastResult: () => IBaseTableGameState | undefined;
542
+ dependencies: [(state: RootState) => IBaseTableScreenState];
543
+ recomputations: () => number;
544
+ resetRecomputations: () => void;
545
+ dependencyRecomputations: () => number;
546
+ resetDependencyRecomputations: () => void;
547
+ } & {
548
+ argsMemoize: typeof import("reselect").weakMapMemoize;
549
+ memoize: typeof import("reselect").weakMapMemoize;
550
+ }];
551
+ recomputations: () => number;
552
+ resetRecomputations: () => void;
553
+ dependencyRecomputations: () => number;
554
+ resetDependencyRecomputations: () => void;
555
+ } & {
556
+ argsMemoize: typeof import("reselect").weakMapMemoize;
557
+ memoize: typeof import("reselect").weakMapMemoize;
558
+ };
559
+ getGameId: ((state: any, ...params: any) => string) & {
560
+ clearCache: () => void;
561
+ resultsCount: () => number;
562
+ resetResultsCount: () => void;
563
+ } & {
564
+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
565
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
566
+ clearCache: () => void;
567
+ resultsCount: () => number;
568
+ resetResultsCount: () => void;
569
+ };
570
+ lastResult: () => string;
571
+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
572
+ clearCache: () => void;
573
+ resultsCount: () => number;
574
+ resetResultsCount: () => void;
575
+ } & {
576
+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
577
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
578
+ clearCache: () => void;
579
+ resultsCount: () => number;
580
+ resetResultsCount: () => void;
581
+ };
582
+ lastResult: () => IBaseTableGameState | undefined;
583
+ dependencies: [(state: RootState) => IBaseTableScreenState];
584
+ recomputations: () => number;
585
+ resetRecomputations: () => void;
586
+ dependencyRecomputations: () => number;
587
+ resetDependencyRecomputations: () => void;
588
+ } & {
589
+ argsMemoize: typeof import("reselect").weakMapMemoize;
590
+ memoize: typeof import("reselect").weakMapMemoize;
591
+ }];
592
+ recomputations: () => number;
593
+ resetRecomputations: () => void;
594
+ dependencyRecomputations: () => number;
595
+ resetDependencyRecomputations: () => void;
596
+ } & {
597
+ argsMemoize: typeof import("reselect").weakMapMemoize;
598
+ memoize: typeof import("reselect").weakMapMemoize;
599
+ };
600
+ getTableSize: ((state: any, ...params: any) => number) & {
601
+ clearCache: () => void;
602
+ resultsCount: () => number;
603
+ resetResultsCount: () => void;
604
+ } & {
605
+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number;
606
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number) & {
607
+ clearCache: () => void;
608
+ resultsCount: () => number;
609
+ resetResultsCount: () => void;
610
+ };
611
+ lastResult: () => number;
612
+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
613
+ clearCache: () => void;
614
+ resultsCount: () => number;
615
+ resetResultsCount: () => void;
616
+ } & {
617
+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
618
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
619
+ clearCache: () => void;
620
+ resultsCount: () => number;
621
+ resetResultsCount: () => void;
622
+ };
623
+ lastResult: () => IBaseTableGameState | undefined;
624
+ dependencies: [(state: RootState) => IBaseTableScreenState];
625
+ recomputations: () => number;
626
+ resetRecomputations: () => void;
627
+ dependencyRecomputations: () => number;
628
+ resetDependencyRecomputations: () => void;
629
+ } & {
630
+ argsMemoize: typeof import("reselect").weakMapMemoize;
631
+ memoize: typeof import("reselect").weakMapMemoize;
632
+ }];
633
+ recomputations: () => number;
634
+ resetRecomputations: () => void;
635
+ dependencyRecomputations: () => number;
636
+ resetDependencyRecomputations: () => void;
637
+ } & {
638
+ argsMemoize: typeof import("reselect").weakMapMemoize;
639
+ memoize: typeof import("reselect").weakMapMemoize;
640
+ };
641
+ getCheckPlayersTurnTimerRemain: ((state: any, ...params: any) => number | undefined) & {
642
+ clearCache: () => void;
643
+ resultsCount: () => number;
644
+ resetResultsCount: () => void;
645
+ } & {
646
+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined;
647
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined) & {
648
+ clearCache: () => void;
649
+ resultsCount: () => number;
650
+ resetResultsCount: () => void;
651
+ };
652
+ lastResult: () => number | undefined;
653
+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
654
+ clearCache: () => void;
655
+ resultsCount: () => number;
656
+ resetResultsCount: () => void;
657
+ } & {
658
+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
659
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
660
+ clearCache: () => void;
661
+ resultsCount: () => number;
662
+ resetResultsCount: () => void;
663
+ };
664
+ lastResult: () => IBaseTableGameState | undefined;
665
+ dependencies: [(state: RootState) => IBaseTableScreenState];
666
+ recomputations: () => number;
667
+ resetRecomputations: () => void;
668
+ dependencyRecomputations: () => number;
669
+ resetDependencyRecomputations: () => void;
670
+ } & {
671
+ argsMemoize: typeof import("reselect").weakMapMemoize;
672
+ memoize: typeof import("reselect").weakMapMemoize;
673
+ }];
674
+ recomputations: () => number;
675
+ resetRecomputations: () => void;
676
+ dependencyRecomputations: () => number;
677
+ resetDependencyRecomputations: () => void;
678
+ } & {
679
+ argsMemoize: typeof import("reselect").weakMapMemoize;
680
+ memoize: typeof import("reselect").weakMapMemoize;
681
+ };
682
+ getRestartTimerRemain: ((state: any, ...params: any) => number | undefined) & {
683
+ clearCache: () => void;
684
+ resultsCount: () => number;
685
+ resetResultsCount: () => void;
686
+ } & {
687
+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined;
688
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined) & {
689
+ clearCache: () => void;
690
+ resultsCount: () => number;
691
+ resetResultsCount: () => void;
692
+ };
693
+ lastResult: () => number | undefined;
694
+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
695
+ clearCache: () => void;
696
+ resultsCount: () => number;
697
+ resetResultsCount: () => void;
698
+ } & {
699
+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
700
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
701
+ clearCache: () => void;
702
+ resultsCount: () => number;
703
+ resetResultsCount: () => void;
704
+ };
705
+ lastResult: () => IBaseTableGameState | undefined;
706
+ dependencies: [(state: RootState) => IBaseTableScreenState];
707
+ recomputations: () => number;
708
+ resetRecomputations: () => void;
709
+ dependencyRecomputations: () => number;
710
+ resetDependencyRecomputations: () => void;
711
+ } & {
712
+ argsMemoize: typeof import("reselect").weakMapMemoize;
713
+ memoize: typeof import("reselect").weakMapMemoize;
714
+ }];
715
+ recomputations: () => number;
716
+ resetRecomputations: () => void;
717
+ dependencyRecomputations: () => number;
718
+ resetDependencyRecomputations: () => void;
719
+ } & {
720
+ argsMemoize: typeof import("reselect").weakMapMemoize;
721
+ memoize: typeof import("reselect").weakMapMemoize;
722
+ };
723
+ getYoursActions: ((state: any, ...params: any) => import("jp.common.models").IBaseTableGameStateYoursActionItem[]) & {
724
+ clearCache: () => void;
725
+ resultsCount: () => number;
726
+ resetResultsCount: () => void;
727
+ } & {
728
+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStateYoursActionItem[];
729
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStateYoursActionItem[]) & {
730
+ clearCache: () => void;
731
+ resultsCount: () => number;
732
+ resetResultsCount: () => void;
733
+ };
734
+ lastResult: () => import("jp.common.models").IBaseTableGameStateYoursActionItem[];
735
+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
736
+ clearCache: () => void;
737
+ resultsCount: () => number;
738
+ resetResultsCount: () => void;
739
+ } & {
740
+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
741
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
742
+ clearCache: () => void;
743
+ resultsCount: () => number;
744
+ resetResultsCount: () => void;
745
+ };
746
+ lastResult: () => IBaseTableGameState | undefined;
747
+ dependencies: [(state: RootState) => IBaseTableScreenState];
748
+ recomputations: () => number;
749
+ resetRecomputations: () => void;
750
+ dependencyRecomputations: () => number;
751
+ resetDependencyRecomputations: () => void;
752
+ } & {
753
+ argsMemoize: typeof import("reselect").weakMapMemoize;
754
+ memoize: typeof import("reselect").weakMapMemoize;
755
+ }];
756
+ recomputations: () => number;
757
+ resetRecomputations: () => void;
758
+ dependencyRecomputations: () => number;
759
+ resetDependencyRecomputations: () => void;
760
+ } & {
761
+ argsMemoize: typeof import("reselect").weakMapMemoize;
762
+ memoize: typeof import("reselect").weakMapMemoize;
763
+ };
764
+ getYoursMessage: ((state: any, ...params: any) => string) & {
765
+ clearCache: () => void;
766
+ resultsCount: () => number;
767
+ resetResultsCount: () => void;
768
+ } & {
769
+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
770
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
771
+ clearCache: () => void;
772
+ resultsCount: () => number;
773
+ resetResultsCount: () => void;
774
+ };
775
+ lastResult: () => string;
776
+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
777
+ clearCache: () => void;
778
+ resultsCount: () => number;
779
+ resetResultsCount: () => void;
780
+ } & {
781
+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
782
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
783
+ clearCache: () => void;
784
+ resultsCount: () => number;
785
+ resetResultsCount: () => void;
786
+ };
787
+ lastResult: () => IBaseTableGameState | undefined;
788
+ dependencies: [(state: RootState) => IBaseTableScreenState];
789
+ recomputations: () => number;
790
+ resetRecomputations: () => void;
791
+ dependencyRecomputations: () => number;
792
+ resetDependencyRecomputations: () => void;
793
+ } & {
794
+ argsMemoize: typeof import("reselect").weakMapMemoize;
795
+ memoize: typeof import("reselect").weakMapMemoize;
796
+ }];
797
+ recomputations: () => number;
798
+ resetRecomputations: () => void;
799
+ dependencyRecomputations: () => number;
800
+ resetDependencyRecomputations: () => void;
801
+ } & {
802
+ argsMemoize: typeof import("reselect").weakMapMemoize;
803
+ memoize: typeof import("reselect").weakMapMemoize;
804
+ };
805
+ getPlayers: ((state: any, ...params: any) => import("jp.common.models").IBaseTableGameStatePlayer[]) & {
806
+ clearCache: () => void;
807
+ resultsCount: () => number;
808
+ resetResultsCount: () => void;
809
+ } & {
810
+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStatePlayer[];
811
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStatePlayer[]) & {
812
+ clearCache: () => void;
813
+ resultsCount: () => number;
814
+ resetResultsCount: () => void;
815
+ };
816
+ lastResult: () => import("jp.common.models").IBaseTableGameStatePlayer[];
817
+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
818
+ clearCache: () => void;
819
+ resultsCount: () => number;
820
+ resetResultsCount: () => void;
821
+ } & {
822
+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
823
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
824
+ clearCache: () => void;
825
+ resultsCount: () => number;
826
+ resetResultsCount: () => void;
827
+ };
828
+ lastResult: () => IBaseTableGameState | undefined;
829
+ dependencies: [(state: RootState) => IBaseTableScreenState];
830
+ recomputations: () => number;
831
+ resetRecomputations: () => void;
832
+ dependencyRecomputations: () => number;
833
+ resetDependencyRecomputations: () => void;
834
+ } & {
835
+ argsMemoize: typeof import("reselect").weakMapMemoize;
836
+ memoize: typeof import("reselect").weakMapMemoize;
837
+ }];
838
+ recomputations: () => number;
839
+ resetRecomputations: () => void;
840
+ dependencyRecomputations: () => number;
841
+ resetDependencyRecomputations: () => void;
842
+ } & {
843
+ argsMemoize: typeof import("reselect").weakMapMemoize;
844
+ memoize: typeof import("reselect").weakMapMemoize;
845
+ };
846
+ getSummary: ((state: any, ...params: any) => import("jp.common.models").IBaseTableGameStatePlayer[]) & {
847
+ clearCache: () => void;
848
+ resultsCount: () => number;
849
+ resetResultsCount: () => void;
850
+ } & {
851
+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStatePlayer[];
852
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStatePlayer[]) & {
853
+ clearCache: () => void;
854
+ resultsCount: () => number;
855
+ resetResultsCount: () => void;
856
+ };
857
+ lastResult: () => import("jp.common.models").IBaseTableGameStatePlayer[];
858
+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
859
+ clearCache: () => void;
860
+ resultsCount: () => number;
861
+ resetResultsCount: () => void;
862
+ } & {
863
+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
864
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
865
+ clearCache: () => void;
866
+ resultsCount: () => number;
867
+ resetResultsCount: () => void;
868
+ };
869
+ lastResult: () => IBaseTableGameState | undefined;
870
+ dependencies: [(state: RootState) => IBaseTableScreenState];
871
+ recomputations: () => number;
872
+ resetRecomputations: () => void;
873
+ dependencyRecomputations: () => number;
874
+ resetDependencyRecomputations: () => void;
875
+ } & {
876
+ argsMemoize: typeof import("reselect").weakMapMemoize;
877
+ memoize: typeof import("reselect").weakMapMemoize;
878
+ }];
879
+ recomputations: () => number;
880
+ resetRecomputations: () => void;
881
+ dependencyRecomputations: () => number;
882
+ resetDependencyRecomputations: () => void;
883
+ } & {
884
+ argsMemoize: typeof import("reselect").weakMapMemoize;
885
+ memoize: typeof import("reselect").weakMapMemoize;
886
+ };
887
+ getExtraButtons: ((state: any, ...params: any) => import("jp.common.models").IBaseTableGameStateExtraButtons | undefined) & {
888
+ clearCache: () => void;
889
+ resultsCount: () => number;
890
+ resetResultsCount: () => void;
891
+ } & {
892
+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStateExtraButtons | undefined;
893
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => import("jp.common.models").IBaseTableGameStateExtraButtons | undefined) & {
894
+ clearCache: () => void;
895
+ resultsCount: () => number;
896
+ resetResultsCount: () => void;
897
+ };
898
+ lastResult: () => import("jp.common.models").IBaseTableGameStateExtraButtons | undefined;
899
+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
900
+ clearCache: () => void;
901
+ resultsCount: () => number;
902
+ resetResultsCount: () => void;
903
+ } & {
904
+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
905
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
906
+ clearCache: () => void;
907
+ resultsCount: () => number;
908
+ resetResultsCount: () => void;
909
+ };
910
+ lastResult: () => IBaseTableGameState | undefined;
911
+ dependencies: [(state: RootState) => IBaseTableScreenState];
912
+ recomputations: () => number;
913
+ resetRecomputations: () => void;
914
+ dependencyRecomputations: () => number;
915
+ resetDependencyRecomputations: () => void;
916
+ } & {
917
+ argsMemoize: typeof import("reselect").weakMapMemoize;
918
+ memoize: typeof import("reselect").weakMapMemoize;
919
+ }];
920
+ recomputations: () => number;
921
+ resetRecomputations: () => void;
922
+ dependencyRecomputations: () => number;
923
+ resetDependencyRecomputations: () => void;
924
+ } & {
925
+ argsMemoize: typeof import("reselect").weakMapMemoize;
926
+ memoize: typeof import("reselect").weakMapMemoize;
927
+ };
928
+ };