jp.ui.app.toolkit 1.0.18 → 1.0.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +516 -4
- package/dist/index.js +1 -1
- package/dist/index.js.map +1 -1
- package/dist/src/data/hooks.d.ts +1 -1
- package/dist/src/data/middleware/game-table-screen-middleware.d.ts +3 -0
- package/dist/src/data/middleware/index.d.ts +3 -2
- package/dist/src/data/middleware/ws-connector-middleware.d.ts +1 -0
- package/dist/src/data/slices/game-table-screen-slice/action-types.d.ts +10 -0
- package/dist/src/data/slices/game-table-screen-slice/actions.d.ts +20 -0
- package/dist/src/data/slices/game-table-screen-slice/index.d.ts +9 -0
- package/dist/src/data/slices/game-table-screen-slice/reducer.d.ts +9 -0
- package/dist/src/data/slices/game-table-screen-slice/selectors.d.ts +928 -0
- package/dist/src/data/slices/index.d.ts +22 -9
- package/dist/src/data/store.d.ts +1 -3
- package/package.json +5 -1
- package/dist/src/app/app-router.d.ts +0 -2
- package/dist/src/app/app.d.ts +0 -2
- package/dist/src/data/requests/watch-the-table/enter-the-table-request.d.ts +0 -3
- package/dist/src/data/requests/watch-the-table/move-on-the-table-request.d.ts +0 -3
- package/dist/src/data/requests/watch-the-table/table-game-state.type.d.ts +0 -8
- package/dist/src/data/requests/watch-the-table/watch-the-table-request.d.ts +0 -3
- package/dist/src/types/common/channel-types.d.ts +0 -9
- package/dist/src/types/common/game-types.d.ts +0 -6
- package/dist/src/types/common/route.type.d.ts +0 -5
- package/dist/src/types/common/screen-response.d.ts +0 -4
- package/dist/src/utils/storage.d.ts +0 -7
package/dist/index.d.ts
CHANGED
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@@ -2,14 +2,17 @@ import * as React from 'react';
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import React__default, { JSX, Component } from 'react';
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import * as _reduxjs_toolkit from '@reduxjs/toolkit';
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import { Store, PayloadAction, ListenerEffectAPI } from '@reduxjs/toolkit';
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import * as redux from 'redux';
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import * as jp_common_models from 'jp.common.models';
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import { IBaseTableGameState } from 'jp.common.models';
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import * as immer from 'immer';
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import * as jp_common_view from 'jp.common.view';
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import { AppScreenTypes, AppScreenSectionListItem, BaseAppScreen, ClientInfoType } from 'jp.common.view';
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import * as redux_thunk from 'redux-thunk';
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import * as redux from 'redux';
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import { AxiosResponse } from 'axios';
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import { DictionaryItem } from 'jp.ui.app.ds/dist/just_poker/bottom-selection-panel/bottom-selection-panel';
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import { NavigateFunction } from 'react-router';
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import * as reselect from 'reselect';
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import * as redux_thunk from 'redux-thunk';
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type RouteType = {
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route: string;
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@@ -30,6 +33,15 @@ declare abstract class BaseApplication extends Component<BaseApplicationProps, B
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render(): React__default.JSX.Element;
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}
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interface IBaseTableScreenState {
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isLoading: boolean;
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isError: boolean;
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data?: IBaseTableGameState;
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}
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declare const reducer: redux.Reducer<IBaseTableScreenState> & {
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getInitialState: () => IBaseTableScreenState;
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};
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interface WsConnectorState {
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isConnected: boolean;
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error: object | null;
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@@ -199,6 +211,492 @@ declare const appSlice: _reduxjs_toolkit.Slice<AppSlice, {
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isError: (sliceState: AppSlice) => boolean;
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}>;
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declare enum TableScreenSliceActionTypes {
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START = "@tableScreenSlice/start",
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SUCCESS = "@tableScreenSlice/success",
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ERROR = "@tableScreenSlice/error",
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INIT = "@tableScreenSlice/init",
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MOVE_BUTTON_CLICK = "@tableScreenSlice/moveButtonClick",
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SET_WS_TABLE_STATE = "@tableScreenSlice/setWsTableState",
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DECREMENT_PLAYERS_TURN_TIMEOUT_TIMER = "@tableScreenSlice/decrementPlayersTurnTimeoutTimer",
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DECREMENT_RESTART_TIMEOUT_TIMER = "@tableScreenSlice/decrementRestartTimeoutTimer"
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}
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declare const actions: {
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start: _reduxjs_toolkit.ActionCreatorWithoutPayload<TableScreenSliceActionTypes.START>;
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success: _reduxjs_toolkit.ActionCreatorWithPayload<IBaseTableGameState, string>;
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error: _reduxjs_toolkit.ActionCreatorWithoutPayload<TableScreenSliceActionTypes.ERROR>;
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init: _reduxjs_toolkit.ActionCreatorWithoutPayload<TableScreenSliceActionTypes.INIT>;
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moveButtonClick: _reduxjs_toolkit.ActionCreatorWithPayload<string, string>;
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setWsTableState: _reduxjs_toolkit.ActionCreatorWithPayload<IBaseTableGameState, string>;
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decrementPlayersTurnTimeoutTimer: _reduxjs_toolkit.ActionCreatorWithoutPayload<TableScreenSliceActionTypes.DECREMENT_PLAYERS_TURN_TIMEOUT_TIMER>;
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decrementRestartTimeoutTimer: _reduxjs_toolkit.ActionCreatorWithoutPayload<TableScreenSliceActionTypes.DECREMENT_RESTART_TIMEOUT_TIMER>;
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};
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declare const store: any;
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type RootState = ReturnType<typeof store.getState>;
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declare const selectors: {
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getRoomId: ((state: any, ...params: any) => string) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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};
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lastResult: () => string;
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dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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};
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lastResult: () => IBaseTableGameState | undefined;
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dependencies: [(state: RootState) => IBaseTableScreenState];
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recomputations: () => number;
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resetRecomputations: () => void;
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dependencyRecomputations: () => number;
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resetDependencyRecomputations: () => void;
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} & {
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argsMemoize: typeof reselect.weakMapMemoize;
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memoize: typeof reselect.weakMapMemoize;
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}];
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recomputations: () => number;
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resetRecomputations: () => void;
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dependencyRecomputations: () => number;
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resetDependencyRecomputations: () => void;
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} & {
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argsMemoize: typeof reselect.weakMapMemoize;
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memoize: typeof reselect.weakMapMemoize;
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};
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getTableId: ((state: any, ...params: any) => string) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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};
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lastResult: () => string;
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dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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};
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lastResult: () => IBaseTableGameState | undefined;
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dependencies: [(state: RootState) => IBaseTableScreenState];
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recomputations: () => number;
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resetRecomputations: () => void;
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dependencyRecomputations: () => number;
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resetDependencyRecomputations: () => void;
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} & {
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argsMemoize: typeof reselect.weakMapMemoize;
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memoize: typeof reselect.weakMapMemoize;
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}];
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recomputations: () => number;
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resetRecomputations: () => void;
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dependencyRecomputations: () => number;
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resetDependencyRecomputations: () => void;
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} & {
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argsMemoize: typeof reselect.weakMapMemoize;
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memoize: typeof reselect.weakMapMemoize;
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};
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getGameId: ((state: any, ...params: any) => string) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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};
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lastResult: () => string;
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dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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};
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lastResult: () => IBaseTableGameState | undefined;
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dependencies: [(state: RootState) => IBaseTableScreenState];
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recomputations: () => number;
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resetRecomputations: () => void;
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dependencyRecomputations: () => number;
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resetDependencyRecomputations: () => void;
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} & {
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argsMemoize: typeof reselect.weakMapMemoize;
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memoize: typeof reselect.weakMapMemoize;
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}];
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recomputations: () => number;
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resetRecomputations: () => void;
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dependencyRecomputations: () => number;
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resetDependencyRecomputations: () => void;
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} & {
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argsMemoize: typeof reselect.weakMapMemoize;
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memoize: typeof reselect.weakMapMemoize;
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};
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getTableSize: ((state: any, ...params: any) => number) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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};
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lastResult: () => number;
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dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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};
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lastResult: () => IBaseTableGameState | undefined;
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dependencies: [(state: RootState) => IBaseTableScreenState];
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recomputations: () => number;
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resetRecomputations: () => void;
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dependencyRecomputations: () => number;
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resetDependencyRecomputations: () => void;
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} & {
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argsMemoize: typeof reselect.weakMapMemoize;
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memoize: typeof reselect.weakMapMemoize;
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}];
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recomputations: () => number;
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resetRecomputations: () => void;
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dependencyRecomputations: () => number;
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resetDependencyRecomputations: () => void;
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} & {
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memoize: typeof reselect.weakMapMemoize;
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};
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getCheckPlayersTurnTimerRemain: ((state: any, ...params: any) => number | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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};
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lastResult: () => number | undefined;
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dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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} & {
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resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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clearCache: () => void;
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resultsCount: () => number;
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resetResultsCount: () => void;
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};
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lastResult: () => IBaseTableGameState | undefined;
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dependencies: [(state: RootState) => IBaseTableScreenState];
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recomputations: () => number;
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resetRecomputations: () => void;
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dependencyRecomputations: () => number;
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resetDependencyRecomputations: () => void;
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} & {
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argsMemoize: typeof reselect.weakMapMemoize;
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memoize: typeof reselect.weakMapMemoize;
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}];
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recomputations: () => number;
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resetRecomputations: () => void;
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dependencyRecomputations: () => number;
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resetDependencyRecomputations: () => void;
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} & {
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+
argsMemoize: typeof reselect.weakMapMemoize;
|
|
443
|
+
memoize: typeof reselect.weakMapMemoize;
|
|
444
|
+
};
|
|
445
|
+
getRestartTimerRemain: ((state: any, ...params: any) => number | undefined) & {
|
|
446
|
+
clearCache: () => void;
|
|
447
|
+
resultsCount: () => number;
|
|
448
|
+
resetResultsCount: () => void;
|
|
449
|
+
} & {
|
|
450
|
+
resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined;
|
|
451
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined) & {
|
|
452
|
+
clearCache: () => void;
|
|
453
|
+
resultsCount: () => number;
|
|
454
|
+
resetResultsCount: () => void;
|
|
455
|
+
};
|
|
456
|
+
lastResult: () => number | undefined;
|
|
457
|
+
dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
|
|
458
|
+
clearCache: () => void;
|
|
459
|
+
resultsCount: () => number;
|
|
460
|
+
resetResultsCount: () => void;
|
|
461
|
+
} & {
|
|
462
|
+
resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
|
463
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
|
|
464
|
+
clearCache: () => void;
|
|
465
|
+
resultsCount: () => number;
|
|
466
|
+
resetResultsCount: () => void;
|
|
467
|
+
};
|
|
468
|
+
lastResult: () => IBaseTableGameState | undefined;
|
|
469
|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
|
470
|
+
recomputations: () => number;
|
|
471
|
+
resetRecomputations: () => void;
|
|
472
|
+
dependencyRecomputations: () => number;
|
|
473
|
+
resetDependencyRecomputations: () => void;
|
|
474
|
+
} & {
|
|
475
|
+
argsMemoize: typeof reselect.weakMapMemoize;
|
|
476
|
+
memoize: typeof reselect.weakMapMemoize;
|
|
477
|
+
}];
|
|
478
|
+
recomputations: () => number;
|
|
479
|
+
resetRecomputations: () => void;
|
|
480
|
+
dependencyRecomputations: () => number;
|
|
481
|
+
resetDependencyRecomputations: () => void;
|
|
482
|
+
} & {
|
|
483
|
+
argsMemoize: typeof reselect.weakMapMemoize;
|
|
484
|
+
memoize: typeof reselect.weakMapMemoize;
|
|
485
|
+
};
|
|
486
|
+
getYoursActions: ((state: any, ...params: any) => jp_common_models.IBaseTableGameStateYoursActionItem[]) & {
|
|
487
|
+
clearCache: () => void;
|
|
488
|
+
resultsCount: () => number;
|
|
489
|
+
resetResultsCount: () => void;
|
|
490
|
+
} & {
|
|
491
|
+
resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStateYoursActionItem[];
|
|
492
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStateYoursActionItem[]) & {
|
|
493
|
+
clearCache: () => void;
|
|
494
|
+
resultsCount: () => number;
|
|
495
|
+
resetResultsCount: () => void;
|
|
496
|
+
};
|
|
497
|
+
lastResult: () => jp_common_models.IBaseTableGameStateYoursActionItem[];
|
|
498
|
+
dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
|
|
499
|
+
clearCache: () => void;
|
|
500
|
+
resultsCount: () => number;
|
|
501
|
+
resetResultsCount: () => void;
|
|
502
|
+
} & {
|
|
503
|
+
resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
|
504
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
|
|
505
|
+
clearCache: () => void;
|
|
506
|
+
resultsCount: () => number;
|
|
507
|
+
resetResultsCount: () => void;
|
|
508
|
+
};
|
|
509
|
+
lastResult: () => IBaseTableGameState | undefined;
|
|
510
|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
|
511
|
+
recomputations: () => number;
|
|
512
|
+
resetRecomputations: () => void;
|
|
513
|
+
dependencyRecomputations: () => number;
|
|
514
|
+
resetDependencyRecomputations: () => void;
|
|
515
|
+
} & {
|
|
516
|
+
argsMemoize: typeof reselect.weakMapMemoize;
|
|
517
|
+
memoize: typeof reselect.weakMapMemoize;
|
|
518
|
+
}];
|
|
519
|
+
recomputations: () => number;
|
|
520
|
+
resetRecomputations: () => void;
|
|
521
|
+
dependencyRecomputations: () => number;
|
|
522
|
+
resetDependencyRecomputations: () => void;
|
|
523
|
+
} & {
|
|
524
|
+
argsMemoize: typeof reselect.weakMapMemoize;
|
|
525
|
+
memoize: typeof reselect.weakMapMemoize;
|
|
526
|
+
};
|
|
527
|
+
getYoursMessage: ((state: any, ...params: any) => string) & {
|
|
528
|
+
clearCache: () => void;
|
|
529
|
+
resultsCount: () => number;
|
|
530
|
+
resetResultsCount: () => void;
|
|
531
|
+
} & {
|
|
532
|
+
resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
|
|
533
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
|
|
534
|
+
clearCache: () => void;
|
|
535
|
+
resultsCount: () => number;
|
|
536
|
+
resetResultsCount: () => void;
|
|
537
|
+
};
|
|
538
|
+
lastResult: () => string;
|
|
539
|
+
dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
|
|
540
|
+
clearCache: () => void;
|
|
541
|
+
resultsCount: () => number;
|
|
542
|
+
resetResultsCount: () => void;
|
|
543
|
+
} & {
|
|
544
|
+
resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
|
545
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
|
|
546
|
+
clearCache: () => void;
|
|
547
|
+
resultsCount: () => number;
|
|
548
|
+
resetResultsCount: () => void;
|
|
549
|
+
};
|
|
550
|
+
lastResult: () => IBaseTableGameState | undefined;
|
|
551
|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
|
552
|
+
recomputations: () => number;
|
|
553
|
+
resetRecomputations: () => void;
|
|
554
|
+
dependencyRecomputations: () => number;
|
|
555
|
+
resetDependencyRecomputations: () => void;
|
|
556
|
+
} & {
|
|
557
|
+
argsMemoize: typeof reselect.weakMapMemoize;
|
|
558
|
+
memoize: typeof reselect.weakMapMemoize;
|
|
559
|
+
}];
|
|
560
|
+
recomputations: () => number;
|
|
561
|
+
resetRecomputations: () => void;
|
|
562
|
+
dependencyRecomputations: () => number;
|
|
563
|
+
resetDependencyRecomputations: () => void;
|
|
564
|
+
} & {
|
|
565
|
+
argsMemoize: typeof reselect.weakMapMemoize;
|
|
566
|
+
memoize: typeof reselect.weakMapMemoize;
|
|
567
|
+
};
|
|
568
|
+
getPlayers: ((state: any, ...params: any) => jp_common_models.IBaseTableGameStatePlayer[]) & {
|
|
569
|
+
clearCache: () => void;
|
|
570
|
+
resultsCount: () => number;
|
|
571
|
+
resetResultsCount: () => void;
|
|
572
|
+
} & {
|
|
573
|
+
resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStatePlayer[];
|
|
574
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStatePlayer[]) & {
|
|
575
|
+
clearCache: () => void;
|
|
576
|
+
resultsCount: () => number;
|
|
577
|
+
resetResultsCount: () => void;
|
|
578
|
+
};
|
|
579
|
+
lastResult: () => jp_common_models.IBaseTableGameStatePlayer[];
|
|
580
|
+
dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
|
|
581
|
+
clearCache: () => void;
|
|
582
|
+
resultsCount: () => number;
|
|
583
|
+
resetResultsCount: () => void;
|
|
584
|
+
} & {
|
|
585
|
+
resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
|
586
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
|
|
587
|
+
clearCache: () => void;
|
|
588
|
+
resultsCount: () => number;
|
|
589
|
+
resetResultsCount: () => void;
|
|
590
|
+
};
|
|
591
|
+
lastResult: () => IBaseTableGameState | undefined;
|
|
592
|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
|
593
|
+
recomputations: () => number;
|
|
594
|
+
resetRecomputations: () => void;
|
|
595
|
+
dependencyRecomputations: () => number;
|
|
596
|
+
resetDependencyRecomputations: () => void;
|
|
597
|
+
} & {
|
|
598
|
+
argsMemoize: typeof reselect.weakMapMemoize;
|
|
599
|
+
memoize: typeof reselect.weakMapMemoize;
|
|
600
|
+
}];
|
|
601
|
+
recomputations: () => number;
|
|
602
|
+
resetRecomputations: () => void;
|
|
603
|
+
dependencyRecomputations: () => number;
|
|
604
|
+
resetDependencyRecomputations: () => void;
|
|
605
|
+
} & {
|
|
606
|
+
argsMemoize: typeof reselect.weakMapMemoize;
|
|
607
|
+
memoize: typeof reselect.weakMapMemoize;
|
|
608
|
+
};
|
|
609
|
+
getSummary: ((state: any, ...params: any) => jp_common_models.IBaseTableGameStatePlayer[]) & {
|
|
610
|
+
clearCache: () => void;
|
|
611
|
+
resultsCount: () => number;
|
|
612
|
+
resetResultsCount: () => void;
|
|
613
|
+
} & {
|
|
614
|
+
resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStatePlayer[];
|
|
615
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStatePlayer[]) & {
|
|
616
|
+
clearCache: () => void;
|
|
617
|
+
resultsCount: () => number;
|
|
618
|
+
resetResultsCount: () => void;
|
|
619
|
+
};
|
|
620
|
+
lastResult: () => jp_common_models.IBaseTableGameStatePlayer[];
|
|
621
|
+
dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
|
|
622
|
+
clearCache: () => void;
|
|
623
|
+
resultsCount: () => number;
|
|
624
|
+
resetResultsCount: () => void;
|
|
625
|
+
} & {
|
|
626
|
+
resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
|
627
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
|
|
628
|
+
clearCache: () => void;
|
|
629
|
+
resultsCount: () => number;
|
|
630
|
+
resetResultsCount: () => void;
|
|
631
|
+
};
|
|
632
|
+
lastResult: () => IBaseTableGameState | undefined;
|
|
633
|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
|
634
|
+
recomputations: () => number;
|
|
635
|
+
resetRecomputations: () => void;
|
|
636
|
+
dependencyRecomputations: () => number;
|
|
637
|
+
resetDependencyRecomputations: () => void;
|
|
638
|
+
} & {
|
|
639
|
+
argsMemoize: typeof reselect.weakMapMemoize;
|
|
640
|
+
memoize: typeof reselect.weakMapMemoize;
|
|
641
|
+
}];
|
|
642
|
+
recomputations: () => number;
|
|
643
|
+
resetRecomputations: () => void;
|
|
644
|
+
dependencyRecomputations: () => number;
|
|
645
|
+
resetDependencyRecomputations: () => void;
|
|
646
|
+
} & {
|
|
647
|
+
argsMemoize: typeof reselect.weakMapMemoize;
|
|
648
|
+
memoize: typeof reselect.weakMapMemoize;
|
|
649
|
+
};
|
|
650
|
+
getExtraButtons: ((state: any, ...params: any) => jp_common_models.IBaseTableGameStateExtraButtons | undefined) & {
|
|
651
|
+
clearCache: () => void;
|
|
652
|
+
resultsCount: () => number;
|
|
653
|
+
resetResultsCount: () => void;
|
|
654
|
+
} & {
|
|
655
|
+
resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStateExtraButtons | undefined;
|
|
656
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStateExtraButtons | undefined) & {
|
|
657
|
+
clearCache: () => void;
|
|
658
|
+
resultsCount: () => number;
|
|
659
|
+
resetResultsCount: () => void;
|
|
660
|
+
};
|
|
661
|
+
lastResult: () => jp_common_models.IBaseTableGameStateExtraButtons | undefined;
|
|
662
|
+
dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
|
|
663
|
+
clearCache: () => void;
|
|
664
|
+
resultsCount: () => number;
|
|
665
|
+
resetResultsCount: () => void;
|
|
666
|
+
} & {
|
|
667
|
+
resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
|
|
668
|
+
memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
|
|
669
|
+
clearCache: () => void;
|
|
670
|
+
resultsCount: () => number;
|
|
671
|
+
resetResultsCount: () => void;
|
|
672
|
+
};
|
|
673
|
+
lastResult: () => IBaseTableGameState | undefined;
|
|
674
|
+
dependencies: [(state: RootState) => IBaseTableScreenState];
|
|
675
|
+
recomputations: () => number;
|
|
676
|
+
resetRecomputations: () => void;
|
|
677
|
+
dependencyRecomputations: () => number;
|
|
678
|
+
resetDependencyRecomputations: () => void;
|
|
679
|
+
} & {
|
|
680
|
+
argsMemoize: typeof reselect.weakMapMemoize;
|
|
681
|
+
memoize: typeof reselect.weakMapMemoize;
|
|
682
|
+
}];
|
|
683
|
+
recomputations: () => number;
|
|
684
|
+
resetRecomputations: () => void;
|
|
685
|
+
dependencyRecomputations: () => number;
|
|
686
|
+
resetDependencyRecomputations: () => void;
|
|
687
|
+
} & {
|
|
688
|
+
argsMemoize: typeof reselect.weakMapMemoize;
|
|
689
|
+
memoize: typeof reselect.weakMapMemoize;
|
|
690
|
+
};
|
|
691
|
+
};
|
|
692
|
+
|
|
693
|
+
type GameTableScreenSliceType = {
|
|
694
|
+
actions: typeof actions;
|
|
695
|
+
reducer: typeof reducer;
|
|
696
|
+
selectors: typeof selectors;
|
|
697
|
+
};
|
|
698
|
+
declare const gameTableScreenSlice: GameTableScreenSliceType;
|
|
699
|
+
|
|
202
700
|
declare function getBaseSlices(): (_reduxjs_toolkit.Slice<AppSlice, {
|
|
203
701
|
initApp: (state: AppSlice) => {
|
|
204
702
|
isLoading: boolean;
|
|
@@ -325,6 +823,18 @@ declare function getBaseSlices(): (_reduxjs_toolkit.Slice<AppSlice, {
|
|
|
325
823
|
}, "wsConnectorSlice", "wsConnectorSlice", {
|
|
326
824
|
getIsConnected: (sliceState: WsConnectorState) => boolean;
|
|
327
825
|
}>)[];
|
|
826
|
+
declare function getBaseSlicesReducer(): {
|
|
827
|
+
appSlice: redux.Reducer<AppSlice>;
|
|
828
|
+
menuScreenSlice: redux.Reducer<MenuScreenState>;
|
|
829
|
+
shopScreenSlice: redux.Reducer<ShopScreenState>;
|
|
830
|
+
tablesScreenSlice: redux.Reducer<TablesScreenState>;
|
|
831
|
+
raiseBottomSheetBlockSlice: redux.Reducer<RaiseBottomSheetBlockState>;
|
|
832
|
+
reactionBottomSheetBlockSlice: redux.Reducer<ReactionBottomSheetBlockState>;
|
|
833
|
+
wsConnectorSlice: redux.Reducer<WsConnectorState>;
|
|
834
|
+
gameTableScreenSlice: redux.Reducer<IBaseTableScreenState> & {
|
|
835
|
+
getInitialState: () => IBaseTableScreenState;
|
|
836
|
+
};
|
|
837
|
+
};
|
|
328
838
|
|
|
329
839
|
declare const appListenerMiddleware: _reduxjs_toolkit.ListenerMiddlewareInstance<unknown, redux_thunk.ThunkDispatch<unknown, unknown, redux.UnknownAction>, unknown>;
|
|
330
840
|
|
|
@@ -338,7 +848,9 @@ declare const tablesScreenListenerMiddleware: _reduxjs_toolkit.ListenerMiddlewar
|
|
|
338
848
|
|
|
339
849
|
declare const tablesScreenItemListenerMiddleware: _reduxjs_toolkit.ListenerMiddlewareInstance<unknown, redux_thunk.ThunkDispatch<unknown, unknown, redux.UnknownAction>, unknown>;
|
|
340
850
|
|
|
341
|
-
declare
|
|
851
|
+
declare const wsConnectorListenerMiddleware: _reduxjs_toolkit.ListenerMiddlewareInstance<unknown, redux_thunk.ThunkDispatch<unknown, unknown, redux.UnknownAction>, unknown>;
|
|
852
|
+
|
|
853
|
+
declare function getBaseMiddlewares(): any[];
|
|
342
854
|
|
|
343
855
|
type AuthResponse = {
|
|
344
856
|
token: string;
|
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@@ -502,5 +1014,5 @@ declare class Navigator {
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502
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getParams(pathPattern: string): Record<string, string | undefined>;
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}
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1016
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-
export { BaseApplication, GlobalStorage, GlobalStorageEnum, MenuScreen, Navigator, RaiseBottomSheetBlock, ReactionBottomSheetBlock, ShopScreen, TablesScreen, WSConnector, appListenerMiddleware, appSlice, authRequest, config_d as config, enterTheTableRequest, exitTheTableRequest, getBaseMiddlewares, getBaseSlices, getClientInfo, getMenuRequest, getShopRequest, getTablesRequest, menuScreenItemListenerMiddleware, menuScreenListenerMiddleware, menuScreenSlice, moveOnTheTableRequest, playerCheckStateRequest, raiseBottomSheetBlockSlice, reactionBottomSheetBlockSlice, setDefaultRequestHeaders, shopScreenListenerMiddleware, shopScreenSlice, tablesScreenItemListenerMiddleware, tablesScreenListenerMiddleware, tablesScreenSlice, watchTheTableRequest, wsConnectorSlice };
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1017
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+
export { BaseApplication, GlobalStorage, GlobalStorageEnum, MenuScreen, Navigator, RaiseBottomSheetBlock, ReactionBottomSheetBlock, ShopScreen, TablesScreen, WSConnector, appListenerMiddleware, appSlice, authRequest, config_d as config, enterTheTableRequest, exitTheTableRequest, gameTableScreenSlice, getBaseMiddlewares, getBaseSlices, getBaseSlicesReducer, getClientInfo, getMenuRequest, getShopRequest, getTablesRequest, menuScreenItemListenerMiddleware, menuScreenListenerMiddleware, menuScreenSlice, moveOnTheTableRequest, playerCheckStateRequest, raiseBottomSheetBlockSlice, reactionBottomSheetBlockSlice, setDefaultRequestHeaders, shopScreenListenerMiddleware, shopScreenSlice, tablesScreenItemListenerMiddleware, tablesScreenListenerMiddleware, tablesScreenSlice, watchTheTableRequest, wsConnectorListenerMiddleware, wsConnectorSlice };
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export type { RouteType };
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