jp.ui.app.toolkit 1.0.18 → 1.0.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -2,14 +2,17 @@ import * as React from 'react';
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  import React__default, { JSX, Component } from 'react';
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  import * as _reduxjs_toolkit from '@reduxjs/toolkit';
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  import { Store, PayloadAction, ListenerEffectAPI } from '@reduxjs/toolkit';
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+ import * as redux from 'redux';
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+ import * as jp_common_models from 'jp.common.models';
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+ import { IBaseTableGameState } from 'jp.common.models';
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  import * as immer from 'immer';
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  import * as jp_common_view from 'jp.common.view';
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  import { AppScreenTypes, AppScreenSectionListItem, BaseAppScreen, ClientInfoType } from 'jp.common.view';
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- import * as redux_thunk from 'redux-thunk';
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- import * as redux from 'redux';
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  import { AxiosResponse } from 'axios';
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  import { DictionaryItem } from 'jp.ui.app.ds/dist/just_poker/bottom-selection-panel/bottom-selection-panel';
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  import { NavigateFunction } from 'react-router';
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+ import * as reselect from 'reselect';
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+ import * as redux_thunk from 'redux-thunk';
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  type RouteType = {
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  route: string;
@@ -30,6 +33,15 @@ declare abstract class BaseApplication extends Component<BaseApplicationProps, B
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  render(): React__default.JSX.Element;
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  }
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+ interface IBaseTableScreenState {
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+ isLoading: boolean;
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+ isError: boolean;
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+ data?: IBaseTableGameState;
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+ }
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+ declare const reducer: redux.Reducer<IBaseTableScreenState> & {
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+ getInitialState: () => IBaseTableScreenState;
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+ };
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+
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  interface WsConnectorState {
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  isConnected: boolean;
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  error: object | null;
@@ -199,6 +211,492 @@ declare const appSlice: _reduxjs_toolkit.Slice<AppSlice, {
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  isError: (sliceState: AppSlice) => boolean;
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  }>;
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+ declare enum TableScreenSliceActionTypes {
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+ START = "@tableScreenSlice/start",
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+ SUCCESS = "@tableScreenSlice/success",
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+ ERROR = "@tableScreenSlice/error",
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+ INIT = "@tableScreenSlice/init",
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+ MOVE_BUTTON_CLICK = "@tableScreenSlice/moveButtonClick",
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+ SET_WS_TABLE_STATE = "@tableScreenSlice/setWsTableState",
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+ DECREMENT_PLAYERS_TURN_TIMEOUT_TIMER = "@tableScreenSlice/decrementPlayersTurnTimeoutTimer",
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+ DECREMENT_RESTART_TIMEOUT_TIMER = "@tableScreenSlice/decrementRestartTimeoutTimer"
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+ }
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+
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+ declare const actions: {
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+ start: _reduxjs_toolkit.ActionCreatorWithoutPayload<TableScreenSliceActionTypes.START>;
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+ success: _reduxjs_toolkit.ActionCreatorWithPayload<IBaseTableGameState, string>;
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+ error: _reduxjs_toolkit.ActionCreatorWithoutPayload<TableScreenSliceActionTypes.ERROR>;
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+ init: _reduxjs_toolkit.ActionCreatorWithoutPayload<TableScreenSliceActionTypes.INIT>;
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+ moveButtonClick: _reduxjs_toolkit.ActionCreatorWithPayload<string, string>;
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+ setWsTableState: _reduxjs_toolkit.ActionCreatorWithPayload<IBaseTableGameState, string>;
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+ decrementPlayersTurnTimeoutTimer: _reduxjs_toolkit.ActionCreatorWithoutPayload<TableScreenSliceActionTypes.DECREMENT_PLAYERS_TURN_TIMEOUT_TIMER>;
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+ decrementRestartTimeoutTimer: _reduxjs_toolkit.ActionCreatorWithoutPayload<TableScreenSliceActionTypes.DECREMENT_RESTART_TIMEOUT_TIMER>;
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+ };
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+
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+ declare const store: any;
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+ type RootState = ReturnType<typeof store.getState>;
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+
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+ declare const selectors: {
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+ getRoomId: ((state: any, ...params: any) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => string;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ };
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+ getTableId: ((state: any, ...params: any) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => string;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ };
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+ getGameId: ((state: any, ...params: any) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => string;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ };
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+ getTableSize: ((state: any, ...params: any) => number) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => number;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ };
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+ getCheckPlayersTurnTimerRemain: ((state: any, ...params: any) => number | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => number | undefined;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ };
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+ getRestartTimerRemain: ((state: any, ...params: any) => number | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => number | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => number | undefined;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ };
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+ getYoursActions: ((state: any, ...params: any) => jp_common_models.IBaseTableGameStateYoursActionItem[]) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStateYoursActionItem[];
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStateYoursActionItem[]) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => jp_common_models.IBaseTableGameStateYoursActionItem[];
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ };
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+ getYoursMessage: ((state: any, ...params: any) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => string;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => string) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => string;
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
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+ }];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
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+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
567
+ };
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+ getPlayers: ((state: any, ...params: any) => jp_common_models.IBaseTableGameStatePlayer[]) & {
569
+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
572
+ } & {
573
+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStatePlayer[];
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStatePlayer[]) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
578
+ };
579
+ lastResult: () => jp_common_models.IBaseTableGameStatePlayer[];
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+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
581
+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
584
+ } & {
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+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
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+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
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+ clearCache: () => void;
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+ resultsCount: () => number;
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+ resetResultsCount: () => void;
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+ };
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+ lastResult: () => IBaseTableGameState | undefined;
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+ dependencies: [(state: RootState) => IBaseTableScreenState];
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+ recomputations: () => number;
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+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
597
+ } & {
598
+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
600
+ }];
601
+ recomputations: () => number;
602
+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
605
+ } & {
606
+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
608
+ };
609
+ getSummary: ((state: any, ...params: any) => jp_common_models.IBaseTableGameStatePlayer[]) & {
610
+ clearCache: () => void;
611
+ resultsCount: () => number;
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+ resetResultsCount: () => void;
613
+ } & {
614
+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStatePlayer[];
615
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStatePlayer[]) & {
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+ clearCache: () => void;
617
+ resultsCount: () => number;
618
+ resetResultsCount: () => void;
619
+ };
620
+ lastResult: () => jp_common_models.IBaseTableGameStatePlayer[];
621
+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
622
+ clearCache: () => void;
623
+ resultsCount: () => number;
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+ resetResultsCount: () => void;
625
+ } & {
626
+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
627
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
628
+ clearCache: () => void;
629
+ resultsCount: () => number;
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+ resetResultsCount: () => void;
631
+ };
632
+ lastResult: () => IBaseTableGameState | undefined;
633
+ dependencies: [(state: RootState) => IBaseTableScreenState];
634
+ recomputations: () => number;
635
+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
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+ resetDependencyRecomputations: () => void;
638
+ } & {
639
+ argsMemoize: typeof reselect.weakMapMemoize;
640
+ memoize: typeof reselect.weakMapMemoize;
641
+ }];
642
+ recomputations: () => number;
643
+ resetRecomputations: () => void;
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+ dependencyRecomputations: () => number;
645
+ resetDependencyRecomputations: () => void;
646
+ } & {
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+ argsMemoize: typeof reselect.weakMapMemoize;
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+ memoize: typeof reselect.weakMapMemoize;
649
+ };
650
+ getExtraButtons: ((state: any, ...params: any) => jp_common_models.IBaseTableGameStateExtraButtons | undefined) & {
651
+ clearCache: () => void;
652
+ resultsCount: () => number;
653
+ resetResultsCount: () => void;
654
+ } & {
655
+ resultFunc: (resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStateExtraButtons | undefined;
656
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableGameState | undefined) => jp_common_models.IBaseTableGameStateExtraButtons | undefined) & {
657
+ clearCache: () => void;
658
+ resultsCount: () => number;
659
+ resetResultsCount: () => void;
660
+ };
661
+ lastResult: () => jp_common_models.IBaseTableGameStateExtraButtons | undefined;
662
+ dependencies: [((state: any, ...params: any) => IBaseTableGameState | undefined) & {
663
+ clearCache: () => void;
664
+ resultsCount: () => number;
665
+ resetResultsCount: () => void;
666
+ } & {
667
+ resultFunc: (resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined;
668
+ memoizedResultFunc: ((resultFuncArgs_0: IBaseTableScreenState) => IBaseTableGameState | undefined) & {
669
+ clearCache: () => void;
670
+ resultsCount: () => number;
671
+ resetResultsCount: () => void;
672
+ };
673
+ lastResult: () => IBaseTableGameState | undefined;
674
+ dependencies: [(state: RootState) => IBaseTableScreenState];
675
+ recomputations: () => number;
676
+ resetRecomputations: () => void;
677
+ dependencyRecomputations: () => number;
678
+ resetDependencyRecomputations: () => void;
679
+ } & {
680
+ argsMemoize: typeof reselect.weakMapMemoize;
681
+ memoize: typeof reselect.weakMapMemoize;
682
+ }];
683
+ recomputations: () => number;
684
+ resetRecomputations: () => void;
685
+ dependencyRecomputations: () => number;
686
+ resetDependencyRecomputations: () => void;
687
+ } & {
688
+ argsMemoize: typeof reselect.weakMapMemoize;
689
+ memoize: typeof reselect.weakMapMemoize;
690
+ };
691
+ };
692
+
693
+ type GameTableScreenSliceType = {
694
+ actions: typeof actions;
695
+ reducer: typeof reducer;
696
+ selectors: typeof selectors;
697
+ };
698
+ declare const gameTableScreenSlice: GameTableScreenSliceType;
699
+
202
700
  declare function getBaseSlices(): (_reduxjs_toolkit.Slice<AppSlice, {
203
701
  initApp: (state: AppSlice) => {
204
702
  isLoading: boolean;
@@ -325,6 +823,18 @@ declare function getBaseSlices(): (_reduxjs_toolkit.Slice<AppSlice, {
325
823
  }, "wsConnectorSlice", "wsConnectorSlice", {
326
824
  getIsConnected: (sliceState: WsConnectorState) => boolean;
327
825
  }>)[];
826
+ declare function getBaseSlicesReducer(): {
827
+ appSlice: redux.Reducer<AppSlice>;
828
+ menuScreenSlice: redux.Reducer<MenuScreenState>;
829
+ shopScreenSlice: redux.Reducer<ShopScreenState>;
830
+ tablesScreenSlice: redux.Reducer<TablesScreenState>;
831
+ raiseBottomSheetBlockSlice: redux.Reducer<RaiseBottomSheetBlockState>;
832
+ reactionBottomSheetBlockSlice: redux.Reducer<ReactionBottomSheetBlockState>;
833
+ wsConnectorSlice: redux.Reducer<WsConnectorState>;
834
+ gameTableScreenSlice: redux.Reducer<IBaseTableScreenState> & {
835
+ getInitialState: () => IBaseTableScreenState;
836
+ };
837
+ };
328
838
 
329
839
  declare const appListenerMiddleware: _reduxjs_toolkit.ListenerMiddlewareInstance<unknown, redux_thunk.ThunkDispatch<unknown, unknown, redux.UnknownAction>, unknown>;
330
840
 
@@ -338,7 +848,9 @@ declare const tablesScreenListenerMiddleware: _reduxjs_toolkit.ListenerMiddlewar
338
848
 
339
849
  declare const tablesScreenItemListenerMiddleware: _reduxjs_toolkit.ListenerMiddlewareInstance<unknown, redux_thunk.ThunkDispatch<unknown, unknown, redux.UnknownAction>, unknown>;
340
850
 
341
- declare function getBaseMiddlewares(): _reduxjs_toolkit.ListenerMiddleware<unknown, redux_thunk.ThunkDispatch<unknown, unknown, redux.UnknownAction>, unknown>[];
851
+ declare const wsConnectorListenerMiddleware: _reduxjs_toolkit.ListenerMiddlewareInstance<unknown, redux_thunk.ThunkDispatch<unknown, unknown, redux.UnknownAction>, unknown>;
852
+
853
+ declare function getBaseMiddlewares(): any[];
342
854
 
343
855
  type AuthResponse = {
344
856
  token: string;
@@ -502,5 +1014,5 @@ declare class Navigator {
502
1014
  getParams(pathPattern: string): Record<string, string | undefined>;
503
1015
  }
504
1016
 
505
- export { BaseApplication, GlobalStorage, GlobalStorageEnum, MenuScreen, Navigator, RaiseBottomSheetBlock, ReactionBottomSheetBlock, ShopScreen, TablesScreen, WSConnector, appListenerMiddleware, appSlice, authRequest, config_d as config, enterTheTableRequest, exitTheTableRequest, getBaseMiddlewares, getBaseSlices, getClientInfo, getMenuRequest, getShopRequest, getTablesRequest, menuScreenItemListenerMiddleware, menuScreenListenerMiddleware, menuScreenSlice, moveOnTheTableRequest, playerCheckStateRequest, raiseBottomSheetBlockSlice, reactionBottomSheetBlockSlice, setDefaultRequestHeaders, shopScreenListenerMiddleware, shopScreenSlice, tablesScreenItemListenerMiddleware, tablesScreenListenerMiddleware, tablesScreenSlice, watchTheTableRequest, wsConnectorSlice };
1017
+ export { BaseApplication, GlobalStorage, GlobalStorageEnum, MenuScreen, Navigator, RaiseBottomSheetBlock, ReactionBottomSheetBlock, ShopScreen, TablesScreen, WSConnector, appListenerMiddleware, appSlice, authRequest, config_d as config, enterTheTableRequest, exitTheTableRequest, gameTableScreenSlice, getBaseMiddlewares, getBaseSlices, getBaseSlicesReducer, getClientInfo, getMenuRequest, getShopRequest, getTablesRequest, menuScreenItemListenerMiddleware, menuScreenListenerMiddleware, menuScreenSlice, moveOnTheTableRequest, playerCheckStateRequest, raiseBottomSheetBlockSlice, reactionBottomSheetBlockSlice, setDefaultRequestHeaders, shopScreenListenerMiddleware, shopScreenSlice, tablesScreenItemListenerMiddleware, tablesScreenListenerMiddleware, tablesScreenSlice, watchTheTableRequest, wsConnectorListenerMiddleware, wsConnectorSlice };
506
1018
  export type { RouteType };