jp.ms.common.engine 1.0.3 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (218) hide show
  1. package/dist/base/game-control-player-turn.d.ts +4 -4
  2. package/dist/base/game-control-player-turn.d.ts.map +1 -1
  3. package/dist/base/game-control-player-turn.js.map +1 -1
  4. package/dist/base/game-master.d.ts +24 -21
  5. package/dist/base/game-master.d.ts.map +1 -1
  6. package/dist/base/game-master.js +6 -2
  7. package/dist/base/game-master.js.map +1 -1
  8. package/dist/base/game-player-connections-helper.d.ts +15 -0
  9. package/dist/base/game-player-connections-helper.d.ts.map +1 -0
  10. package/dist/base/game-player-connections-helper.js +33 -0
  11. package/dist/base/game-player-connections-helper.js.map +1 -0
  12. package/dist/base/game-player.d.ts +3 -1
  13. package/dist/base/game-player.d.ts.map +1 -1
  14. package/dist/base/game-player.js +3 -1
  15. package/dist/base/game-player.js.map +1 -1
  16. package/dist/base/game-room.d.ts +15 -17
  17. package/dist/base/game-room.d.ts.map +1 -1
  18. package/dist/base/game-room.js +16 -17
  19. package/dist/base/game-room.js.map +1 -1
  20. package/dist/base/game-round.d.ts +7 -10
  21. package/dist/base/game-round.d.ts.map +1 -1
  22. package/dist/base/game-round.js +2 -4
  23. package/dist/base/game-round.js.map +1 -1
  24. package/dist/base/game-state-machine.d.ts +4 -4
  25. package/dist/base/game-state-machine.d.ts.map +1 -1
  26. package/dist/base/game-state-machine.js.map +1 -1
  27. package/dist/base/game-summary-result.d.ts +3 -0
  28. package/dist/base/game-summary-result.d.ts.map +1 -0
  29. package/dist/base/game-summary-result.js +7 -0
  30. package/dist/base/game-summary-result.js.map +1 -0
  31. package/dist/base/game-table-seat.d.ts +3 -3
  32. package/dist/base/game-table-seat.d.ts.map +1 -1
  33. package/dist/base/game-table-seat.js.map +1 -1
  34. package/dist/base/game-table-seats.d.ts +12 -12
  35. package/dist/base/game-table-seats.d.ts.map +1 -1
  36. package/dist/base/game-table-seats.js.map +1 -1
  37. package/dist/base/game-table.d.ts +25 -51
  38. package/dist/base/game-table.d.ts.map +1 -1
  39. package/dist/base/game-table.js.map +1 -1
  40. package/dist/base/index.d.ts +2 -1
  41. package/dist/base/index.d.ts.map +1 -1
  42. package/dist/base/index.js +3 -1
  43. package/dist/base/index.js.map +1 -1
  44. package/dist/base/standard-game-state.d.ts +2 -2
  45. package/dist/base/standard-game-state.d.ts.map +1 -1
  46. package/dist/base/standard-game-state.js +1 -1
  47. package/dist/base/standard-game-state.js.map +1 -1
  48. package/dist/base-rooms/fast-tournament-room.d.ts +0 -13
  49. package/dist/base-rooms/fast-tournament-room.d.ts.map +1 -1
  50. package/dist/base-rooms/fast-tournament-room.js +59 -51
  51. package/dist/base-rooms/fast-tournament-room.js.map +1 -1
  52. package/dist/base-rooms/index.d.ts +1 -5
  53. package/dist/base-rooms/index.d.ts.map +1 -1
  54. package/dist/base-rooms/index.js +3 -9
  55. package/dist/base-rooms/index.js.map +1 -1
  56. package/dist/base-rooms/scheduled-tournament-room.d.ts +0 -27
  57. package/dist/base-rooms/scheduled-tournament-room.d.ts.map +1 -1
  58. package/dist/base-rooms/scheduled-tournament-room.js +181 -164
  59. package/dist/base-rooms/scheduled-tournament-room.js.map +1 -1
  60. package/dist/base-rooms/simple-room.d.ts +5 -4
  61. package/dist/base-rooms/simple-room.d.ts.map +1 -1
  62. package/dist/base-rooms/simple-room.js +16 -0
  63. package/dist/base-rooms/simple-room.js.map +1 -1
  64. package/dist/base-rooms/tournament-room.d.ts +0 -46
  65. package/dist/base-rooms/tournament-room.d.ts.map +1 -1
  66. package/dist/base-rooms/tournament-room.js +169 -109
  67. package/dist/base-rooms/tournament-room.js.map +1 -1
  68. package/dist/base-rooms/tournament-state.d.ts +2 -2
  69. package/dist/base-rooms/tournament-state.d.ts.map +1 -1
  70. package/dist/base-rooms/tournament-state.js +2 -2
  71. package/dist/base-rooms/tournament-state.js.map +1 -1
  72. package/dist/board-game/base/board-cell.d.ts +0 -15
  73. package/dist/board-game/base/board-cell.d.ts.map +1 -1
  74. package/dist/board-game/base/board-cell.js +50 -40
  75. package/dist/board-game/base/board-cell.js.map +1 -1
  76. package/dist/board-game/base/board-figure.d.ts +0 -15
  77. package/dist/board-game/base/board-figure.d.ts.map +1 -1
  78. package/dist/board-game/base/board-figure.js +49 -36
  79. package/dist/board-game/base/board-figure.js.map +1 -1
  80. package/dist/board-game/base/board-game-master.d.ts +0 -18
  81. package/dist/board-game/base/board-game-master.d.ts.map +1 -1
  82. package/dist/board-game/base/board-game-master.js +56 -34
  83. package/dist/board-game/base/board-game-master.js.map +1 -1
  84. package/dist/board-game/base/board-player-move.d.ts +0 -10
  85. package/dist/board-game/base/board-player-move.d.ts.map +1 -1
  86. package/dist/board-game/base/board-player-move.js +29 -28
  87. package/dist/board-game/base/board-player-move.js.map +1 -1
  88. package/dist/board-game/base/board-player.d.ts +0 -12
  89. package/dist/board-game/base/board-player.d.ts.map +1 -1
  90. package/dist/board-game/base/board-player.js +43 -29
  91. package/dist/board-game/base/board-player.js.map +1 -1
  92. package/dist/board-game/base/board-table.d.ts +0 -16
  93. package/dist/board-game/base/board-table.d.ts.map +1 -1
  94. package/dist/board-game/base/board-table.js +52 -33
  95. package/dist/board-game/base/board-table.js.map +1 -1
  96. package/dist/board-game/d1-board-game/d1-board-table.d.ts +0 -18
  97. package/dist/board-game/d1-board-game/d1-board-table.d.ts.map +1 -1
  98. package/dist/board-game/d1-board-game/d1-board-table.js +56 -39
  99. package/dist/board-game/d1-board-game/d1-board-table.js.map +1 -1
  100. package/dist/board-game/d2-board-game/d2-board-cell.d.ts +0 -11
  101. package/dist/board-game/d2-board-game/d2-board-cell.d.ts.map +1 -1
  102. package/dist/board-game/d2-board-game/d2-board-cell.js +30 -24
  103. package/dist/board-game/d2-board-game/d2-board-cell.js.map +1 -1
  104. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts +0 -28
  105. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts.map +1 -1
  106. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js +79 -49
  107. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js.map +1 -1
  108. package/dist/board-game/d2-board-game/d2-board-table.d.ts +0 -48
  109. package/dist/board-game/d2-board-game/d2-board-table.d.ts.map +1 -1
  110. package/dist/board-game/d2-board-game/d2-board-table.js +262 -182
  111. package/dist/board-game/d2-board-game/d2-board-table.js.map +1 -1
  112. package/dist/board-game/d2-board-game/types.d.ts +0 -4
  113. package/dist/board-game/d2-board-game/types.d.ts.map +1 -1
  114. package/dist/board-game/d2-board-game/types.js +4 -1
  115. package/dist/board-game/d2-board-game/types.js.map +1 -1
  116. package/dist/board-game/dice.js +2 -2
  117. package/dist/board-game/dice.js.map +1 -1
  118. package/dist/board-game/index.d.ts +0 -12
  119. package/dist/board-game/index.d.ts.map +1 -1
  120. package/dist/board-game/index.js +28 -24
  121. package/dist/board-game/index.js.map +1 -1
  122. package/dist/cards-game/cards-game-master.d.ts +7 -8
  123. package/dist/cards-game/cards-game-master.d.ts.map +1 -1
  124. package/dist/cards-game/cards-game-master.js +13 -10
  125. package/dist/cards-game/cards-game-master.js.map +1 -1
  126. package/dist/cards-game/cards-player.d.ts.map +1 -1
  127. package/dist/cards-game/cards-player.js +1 -1
  128. package/dist/cards-game/cards-player.js.map +1 -1
  129. package/dist/cards-game/index.d.ts +1 -2
  130. package/dist/cards-game/index.d.ts.map +1 -1
  131. package/dist/cards-game/index.js +1 -3
  132. package/dist/cards-game/index.js.map +1 -1
  133. package/dist/index.d.ts +0 -1
  134. package/dist/index.d.ts.map +1 -1
  135. package/dist/index.js +1 -1
  136. package/dist/index.js.map +1 -1
  137. package/dist/tests/just-black-jack/domain/black-jack-dealer.d.ts +6 -0
  138. package/dist/tests/just-black-jack/domain/black-jack-dealer.d.ts.map +1 -0
  139. package/dist/tests/just-black-jack/domain/black-jack-dealer.js +14 -0
  140. package/dist/tests/just-black-jack/domain/black-jack-dealer.js.map +1 -0
  141. package/dist/tests/just-black-jack/domain/black-jack-game-master.d.ts +28 -0
  142. package/dist/tests/just-black-jack/domain/black-jack-game-master.d.ts.map +1 -0
  143. package/dist/tests/just-black-jack/domain/black-jack-game-master.js +90 -0
  144. package/dist/tests/just-black-jack/domain/black-jack-game-master.js.map +1 -0
  145. package/dist/tests/just-black-jack/domain/black-jack-player.d.ts +9 -0
  146. package/dist/tests/just-black-jack/domain/black-jack-player.d.ts.map +1 -0
  147. package/dist/tests/just-black-jack/domain/black-jack-player.js +21 -0
  148. package/dist/tests/just-black-jack/domain/black-jack-player.js.map +1 -0
  149. package/dist/tests/just-black-jack/helpers/calculate-result.d.ts +3 -0
  150. package/dist/tests/just-black-jack/helpers/calculate-result.d.ts.map +1 -0
  151. package/dist/tests/just-black-jack/helpers/calculate-result.js +30 -0
  152. package/dist/tests/just-black-jack/helpers/calculate-result.js.map +1 -0
  153. package/dist/tests/just-black-jack/helpers/calculate-result.test.d.ts +2 -0
  154. package/dist/tests/just-black-jack/helpers/calculate-result.test.d.ts.map +1 -0
  155. package/dist/tests/just-black-jack/helpers/calculate-result.test.js +34 -0
  156. package/dist/tests/just-black-jack/helpers/calculate-result.test.js.map +1 -0
  157. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.d.ts +6 -0
  158. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.d.ts.map +1 -0
  159. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.js +13 -0
  160. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.js.map +1 -0
  161. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.d.ts +2 -0
  162. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.d.ts.map +1 -0
  163. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.js +58 -0
  164. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.js.map +1 -0
  165. package/dist/tests/just-black-jack/tests/common.d.ts +11 -0
  166. package/dist/tests/just-black-jack/tests/common.d.ts.map +1 -0
  167. package/dist/tests/just-black-jack/tests/common.js +51 -0
  168. package/dist/tests/just-black-jack/tests/common.js.map +1 -0
  169. package/package.json +2 -1
  170. package/src/base/game-control-player-turn.ts +5 -5
  171. package/src/base/game-master.ts +25 -19
  172. package/src/base/game-player-connections-helper.ts +40 -0
  173. package/src/base/game-player.ts +5 -2
  174. package/src/base/game-room.ts +26 -30
  175. package/src/base/game-round.ts +10 -16
  176. package/src/base/game-state-machine.ts +7 -7
  177. package/src/base/game-summary-result.ts +3 -0
  178. package/src/base/game-table-seat.ts +3 -3
  179. package/src/base/game-table-seats.ts +13 -13
  180. package/src/base/game-table.ts +28 -79
  181. package/src/base/index.ts +2 -0
  182. package/src/base/standard-game-state.ts +2 -2
  183. package/src/base-rooms/fast-tournament-room.ts +59 -59
  184. package/src/base-rooms/index.ts +9 -9
  185. package/src/base-rooms/scheduled-tournament-room.ts +181 -181
  186. package/src/base-rooms/simple-room.ts +15 -4
  187. package/src/base-rooms/tournament-room.ts +169 -169
  188. package/src/base-rooms/tournament-state.ts +2 -2
  189. package/src/board-game/base/board-cell.ts +50 -50
  190. package/src/board-game/base/board-figure.ts +49 -49
  191. package/src/board-game/base/board-game-master.ts +56 -56
  192. package/src/board-game/base/board-player-move.ts +29 -29
  193. package/src/board-game/base/board-player.ts +43 -43
  194. package/src/board-game/base/board-table.ts +52 -52
  195. package/src/board-game/d1-board-game/d1-board-table.ts +56 -56
  196. package/src/board-game/d2-board-game/d2-board-cell.ts +30 -30
  197. package/src/board-game/d2-board-game/d2-board-pattern-move-figure.ts +79 -79
  198. package/src/board-game/d2-board-game/d2-board-table.ts +262 -262
  199. package/src/board-game/d2-board-game/types.ts +4 -4
  200. package/src/board-game/dice.ts +1 -1
  201. package/src/board-game/index.ts +28 -28
  202. package/src/cards-game/cards-game-master.ts +19 -16
  203. package/src/cards-game/cards-player.ts +2 -1
  204. package/src/cards-game/index.ts +0 -2
  205. package/src/index.ts +1 -1
  206. package/src/tests/just-black-jack/domain/black-jack-dealer.ts +15 -0
  207. package/src/tests/just-black-jack/domain/black-jack-game-master.ts +103 -0
  208. package/src/tests/just-black-jack/domain/black-jack-player.ts +27 -0
  209. package/src/tests/just-black-jack/helpers/calculate-result.test.ts +49 -0
  210. package/src/tests/just-black-jack/helpers/calculate-result.ts +34 -0
  211. package/src/tests/just-black-jack/rooms/black-jack-simple-room.ts +10 -0
  212. package/src/tests/just-black-jack/tests/black-jack-simple-room.test.ts +75 -0
  213. package/src/tests/just-black-jack/tests/common.ts +63 -0
  214. package/dist/cards-game/cards-table.d.ts +0 -11
  215. package/dist/cards-game/cards-table.d.ts.map +0 -1
  216. package/dist/cards-game/cards-table.js +0 -20
  217. package/dist/cards-game/cards-table.js.map +0 -1
  218. package/src/cards-game/cards-table.ts +0 -28
@@ -1,184 +1,264 @@
1
1
  "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.D2BoardTable = void 0;
4
- const lodash_1 = require("lodash");
5
- const board_table_1 = require("../base/board-table");
6
- const d2_board_cell_1 = require("./d2-board-cell");
7
- class D2BoardTable extends board_table_1.BoardTable {
8
- constructor(config, height, width) {
9
- super(config);
10
- this.height = height;
11
- this.width = width;
12
- this.initCells();
13
- }
14
- initCells() {
15
- const cells = [];
16
- let id = 0;
17
- for (let i = 0; i < this.getHeight(); i += 1) {
18
- cells.push([]);
19
- for (let j = 0; j < this.getWidth(); j += 1) {
20
- cells[i].push(new d2_board_cell_1.D2BoardCell(id, j, i));
21
- id += 1;
22
- }
23
- }
24
- this.cells = cells;
25
- }
26
- getHeight() {
27
- return this.height;
28
- }
29
- getWidth() {
30
- return this.width;
31
- }
32
- getCell(id) {
33
- var _a;
34
- return (_a = this.getCellsArray().find((item) => item.getId() === id)) !== null && _a !== void 0 ? _a : null;
35
- }
36
- getCellByCoordinate(y, x) {
37
- var _a, _b;
38
- return (_b = (_a = this.cells[y]) === null || _a === void 0 ? void 0 : _a[x]) !== null && _b !== void 0 ? _b : null;
39
- }
40
- getCells() {
41
- return this.cells;
42
- }
43
- getCellsArray() {
44
- return (0, lodash_1.flatten)(this.cells);
45
- }
46
- getUpLeftDiagonal(center) {
47
- const cells = [];
48
- for (let row = center.y, col = center.x; row >= 0 && col >= 0; row -= 1, col -= 1) {
49
- const foundCell = this.getCellByCoordinate(row, col);
50
- if (foundCell) {
51
- cells.push(foundCell);
52
- }
53
- }
54
- return cells;
55
- }
56
- getUpRightDiagonal(center) {
57
- const cells = [];
58
- for (let row = center.y, col = center.x; row >= 0 && col < this.cells.length; row -= 1, col += 1) {
59
- const foundCell = this.getCellByCoordinate(row, col);
60
- if (foundCell) {
61
- cells.push(foundCell);
62
- }
63
- }
64
- return cells;
65
- }
66
- getDownLeftDiagonal(center) {
67
- const cells = [];
68
- for (let row = center.y, col = center.x; row < 8 && col >= 0; row += 1, col -= 1) {
69
- const foundCell = this.getCellByCoordinate(row, col);
70
- if (foundCell) {
71
- cells.push(foundCell);
72
- }
73
- }
74
- return cells;
75
- }
76
- getDownRightDiagonal(center) {
77
- const cells = [];
78
- for (let row = center.y, col = center.x; row < 8 && col < this.cells.length; row += 1, col += 1) {
79
- const foundCell = this.getCellByCoordinate(row, col);
80
- if (foundCell) {
81
- cells.push(foundCell);
82
- }
83
- }
84
- return cells;
85
- }
86
- getUpVertical(center) {
87
- const cells = [];
88
- for (let row = center.y, col = center.x; row >= 0; row -= 1) {
89
- const foundCell = this.getCellByCoordinate(row, col);
90
- if (foundCell) {
91
- cells.push(foundCell);
92
- }
93
- }
94
- return cells;
95
- }
96
- getDownVertical(center) {
97
- const cells = [];
98
- for (let row = center.y, col = center.x; row < this.cells.length; row += 1) {
99
- const foundCell = this.getCellByCoordinate(row, col);
100
- if (foundCell) {
101
- cells.push(foundCell);
102
- }
103
- }
104
- return cells;
105
- }
106
- getLeftHorizontal(center) {
107
- const cells = [];
108
- for (let row = center.y, col = center.x; col >= 0; col -= 1) {
109
- const foundCell = this.getCellByCoordinate(row, col);
110
- if (foundCell) {
111
- cells.push(foundCell);
112
- }
113
- }
114
- return cells;
115
- }
116
- getRightHorizontal(center) {
117
- const cells = [];
118
- for (let row = center.y, col = center.x; col < this.cells.length; col += 1) {
119
- const foundCell = this.getCellByCoordinate(row, col);
120
- if (foundCell) {
121
- cells.push(foundCell);
122
- }
123
- }
124
- return cells;
125
- }
126
- getEdgedCells(center) {
127
- const length = 3;
128
- const shift = 2;
129
- const first = { x: center.x - 1, y: center.y - 1 };
130
- const second = { x: first.x + shift, y: first.y };
131
- const third = { x: second.x, y: second.y + shift };
132
- const fourth = { x: second.x - shift, y: second.y };
133
- const list = [
134
- (0, lodash_1.take)(this.getRightHorizontal(first), length),
135
- (0, lodash_1.take)(this.getDownVertical(second), length),
136
- (0, lodash_1.take)(this.getLeftHorizontal(third), length),
137
- (0, lodash_1.take)(this.getUpVertical(fourth), length),
138
- ];
139
- return (0, lodash_1.uniqBy)((0, lodash_1.flatten)(list), (item) => item.getId());
140
- }
141
- getEdgedRectangleCells(list) {
142
- let cells = [];
143
- list.forEach((center) => {
144
- cells.push(this.getEdgedCells(center));
145
- });
146
- return (0, lodash_1.uniqBy)((0, lodash_1.flatten)(cells), (item) => item.getId());
147
- }
148
- getPistolUpVerticalLeftCells(center) {
149
- return this.getPistolCells(this.getUpVertical(center), this.getLeftHorizontal);
150
- }
151
- getPistolUpVerticalRightCells(center) {
152
- return this.getPistolCells(this.getUpVertical(center), this.getRightHorizontal);
153
- }
154
- getPistolDownVerticalLeftCells(center) {
155
- return this.getPistolCells(this.getDownVertical(center), this.getLeftHorizontal);
156
- }
157
- getPistolDownVerticalRightCells(center) {
158
- return this.getPistolCells(this.getDownVertical(center), this.getRightHorizontal);
159
- }
160
- getPistolLeftHorizontalUpCells(center) {
161
- return this.getPistolCells(this.getLeftHorizontal(center), this.getUpVertical);
162
- }
163
- getPistolLeftHorizontalDownCells(center) {
164
- return this.getPistolCells(this.getLeftHorizontal(center), this.getDownVertical);
165
- }
166
- getPistolRightHorizontalUpCells(center) {
167
- return this.getPistolCells(this.getRightHorizontal(center), this.getUpVertical);
168
- }
169
- getPistolRightHorizontalDownCells(center) {
170
- return this.getPistolCells(this.getRightHorizontal(center), this.getDownVertical);
171
- }
172
- getPistolCells(directPath, sidePath) {
173
- const KNIGHT_UP_MOVE = 3;
174
- const KNIGHT_SIDE_MOVE = 2;
175
- const lastDirectCell = (0, lodash_1.last)((0, lodash_1.take)(directPath, KNIGHT_UP_MOVE));
176
- if (lastDirectCell) {
177
- const sideCells = (0, lodash_1.take)(sidePath(lastDirectCell.getCoordinate()), KNIGHT_SIDE_MOVE);
178
- return (0, lodash_1.uniqBy)([...directPath, ...sideCells], (item) => item.getId());
179
- }
180
- return [];
181
- }
182
- }
183
- exports.D2BoardTable = D2BoardTable;
2
+ // import { flatten, last, take, uniqBy } from 'lodash';
3
+ //
4
+ // import { GamePlayer } from '../../base';
5
+ // import { GameTableConfig } from '../../base/game-table';
6
+ // import { BoardFigure } from '../base/board-figure';
7
+ // import { BoardTable } from '../base/board-table';
8
+ //
9
+ // import { D2BoardCell } from './d2-board-cell';
10
+ // import { Coordinate } from './types';
11
+ //
12
+ // export interface ID2BoardTable<BF extends BoardFigure> {
13
+ // getUpLeftDiagonal (center: Coordinate): Array<D2BoardCell<BF>>;
14
+ //
15
+ // getUpRightDiagonal (center: Coordinate): Array<D2BoardCell<BF>>;
16
+ //
17
+ // getDownLeftDiagonal (center: Coordinate): Array<D2BoardCell<BF>>;
18
+ //
19
+ // getDownRightDiagonal (center: Coordinate): Array<D2BoardCell<BF>>;
20
+ //
21
+ // getUpVertical (center: Coordinate): Array<D2BoardCell<BF>>;
22
+ //
23
+ // getDownVertical (center: Coordinate): Array<D2BoardCell<BF>>;
24
+ //
25
+ // getLeftHorizontal (center: Coordinate): Array<D2BoardCell<BF>>;
26
+ //
27
+ // getRightHorizontal (center: Coordinate): Array<D2BoardCell<BF>>;
28
+ // }
29
+ //
30
+ // export abstract class D2BoardTable<
31
+ // GP extends GamePlayer,
32
+ // GM,
33
+ // GSR,
34
+ // BF extends BoardFigure,
35
+ // > extends BoardTable<GP, GM, GSR, BF, D2BoardCell<BF>> implements ID2BoardTable<BF> {
36
+ // cells: Array<Array<D2BoardCell<BF>>>;
37
+ // readonly height: number;
38
+ // readonly width: number;
39
+ //
40
+ // protected constructor (config: GameTableConfig<GP>, height: number, width: number) {
41
+ // super(config);
42
+ // this.height = height;
43
+ // this.width = width;
44
+ // this.initCells();
45
+ // }
46
+ //
47
+ // initCells () {
48
+ // const cells: Array<Array<D2BoardCell<BF>>> = [];
49
+ // let id = 0;
50
+ // for (let i = 0; i < this.getHeight(); i += 1) {
51
+ // cells.push([]);
52
+ // for (let j = 0; j < this.getWidth(); j += 1) {
53
+ // cells[i].push(new D2BoardCell(id, j, i));
54
+ // id += 1;
55
+ // }
56
+ // }
57
+ //
58
+ // this.cells = cells;
59
+ // }
60
+ //
61
+ // getHeight () {
62
+ // return this.height;
63
+ // }
64
+ //
65
+ // getWidth () {
66
+ // return this.width;
67
+ // }
68
+ //
69
+ // getCell (id: number): D2BoardCell<BF> | null {
70
+ // return this.getCellsArray().find((item) => item.getId() === id) ?? null;
71
+ // }
72
+ //
73
+ // getCellByCoordinate (y: number, x: number): D2BoardCell<BF> | null {
74
+ // return this.cells[y]?.[x] ?? null;
75
+ // }
76
+ //
77
+ // getCells (): Array<Array<D2BoardCell<BF>>> {
78
+ // return this.cells;
79
+ // }
80
+ //
81
+ // getCellsArray (): Array<D2BoardCell<BF>> {
82
+ // return flatten(this.cells);
83
+ // }
84
+ //
85
+ // getUpLeftDiagonal (center: Coordinate): Array<D2BoardCell<BF>> {
86
+ // const cells: Array<D2BoardCell<BF>> = [];
87
+ //
88
+ // for (let row = center.y, col = center.x; row >= 0 && col >= 0; row -= 1, col -= 1) {
89
+ // const foundCell = this.getCellByCoordinate(row, col);
90
+ // if (foundCell) {
91
+ // cells.push(foundCell);
92
+ // }
93
+ // }
94
+ //
95
+ // return cells;
96
+ // }
97
+ //
98
+ // getUpRightDiagonal (center: Coordinate): Array<D2BoardCell<BF>> {
99
+ // const cells: Array<D2BoardCell<BF>> = [];
100
+ //
101
+ // for (let row = center.y, col = center.x; row >= 0 && col < this.cells.length; row -= 1, col += 1) {
102
+ // const foundCell = this.getCellByCoordinate(row, col);
103
+ // if (foundCell) {
104
+ // cells.push(foundCell);
105
+ // }
106
+ // }
107
+ //
108
+ // return cells;
109
+ // }
110
+ //
111
+ // getDownLeftDiagonal (center: Coordinate) {
112
+ // const cells: Array<D2BoardCell<BF>> = [];
113
+ //
114
+ // for (let row = center.y, col = center.x; row < 8 && col >= 0; row += 1, col -= 1) {
115
+ // const foundCell = this.getCellByCoordinate(row, col);
116
+ // if (foundCell) {
117
+ // cells.push(foundCell);
118
+ // }
119
+ // }
120
+ //
121
+ // return cells;
122
+ // }
123
+ //
124
+ // getDownRightDiagonal (center: Coordinate) {
125
+ // const cells: Array<D2BoardCell<BF>> = [];
126
+ //
127
+ // for (let row = center.y, col = center.x; row < 8 && col < this.cells.length; row += 1, col += 1) {
128
+ // const foundCell = this.getCellByCoordinate(row, col);
129
+ // if (foundCell) {
130
+ // cells.push(foundCell);
131
+ // }
132
+ // }
133
+ //
134
+ // return cells;
135
+ // }
136
+ //
137
+ // getUpVertical (center: Coordinate): Array<D2BoardCell<BF>> {
138
+ // const cells: Array<D2BoardCell<BF>> = [];
139
+ //
140
+ // for (let row = center.y, col = center.x; row >= 0; row -= 1) {
141
+ // const foundCell = this.getCellByCoordinate(row, col);
142
+ // if (foundCell) {
143
+ // cells.push(foundCell);
144
+ // }
145
+ // }
146
+ //
147
+ // return cells;
148
+ // }
149
+ //
150
+ // getDownVertical (center: Coordinate): Array<D2BoardCell<BF>> {
151
+ // const cells: Array<D2BoardCell<BF>> = [];
152
+ //
153
+ // for (let row = center.y, col = center.x; row < this.cells.length; row += 1) {
154
+ // const foundCell = this.getCellByCoordinate(row, col);
155
+ // if (foundCell) {
156
+ // cells.push(foundCell);
157
+ // }
158
+ // }
159
+ //
160
+ // return cells;
161
+ // }
162
+ //
163
+ // getLeftHorizontal (center: Coordinate): Array<D2BoardCell<BF>> {
164
+ // const cells: Array<D2BoardCell<BF>> = [];
165
+ //
166
+ // for (let row = center.y, col = center.x; col >= 0; col -= 1) {
167
+ // const foundCell = this.getCellByCoordinate(row, col);
168
+ // if (foundCell) {
169
+ // cells.push(foundCell);
170
+ // }
171
+ // }
172
+ //
173
+ // return cells;
174
+ // }
175
+ //
176
+ // getRightHorizontal (center: Coordinate): Array<D2BoardCell<BF>> {
177
+ // const cells: Array<D2BoardCell<BF>> = [];
178
+ //
179
+ // for (let row = center.y, col = center.x; col < this.cells.length; col += 1) {
180
+ // const foundCell = this.getCellByCoordinate(row, col);
181
+ // if (foundCell) {
182
+ // cells.push(foundCell);
183
+ // }
184
+ // }
185
+ //
186
+ // return cells;
187
+ // }
188
+ //
189
+ // getEdgedCells (center: Coordinate): Array<D2BoardCell<BF>> {
190
+ // const length = 3;
191
+ // const shift = 2;
192
+ //
193
+ // const first: Coordinate = { x: center.x - 1, y: center.y - 1 };
194
+ // const second: Coordinate = { x: first.x + shift, y: first.y };
195
+ // const third: Coordinate = { x: second.x, y: second.y + shift };
196
+ // const fourth: Coordinate = { x: second.x - shift, y: second.y };
197
+ //
198
+ // const list = [
199
+ // take(this.getRightHorizontal(first), length),
200
+ // take(this.getDownVertical(second), length),
201
+ // take(this.getLeftHorizontal(third), length),
202
+ // take(this.getUpVertical(fourth), length),
203
+ // ];
204
+ //
205
+ // return uniqBy(flatten(list), (item) => item.getId());
206
+ // }
207
+ //
208
+ // getEdgedRectangleCells (list: Array<Coordinate>): Array<D2BoardCell<BF>> {
209
+ // let cells: Array<Array<D2BoardCell<BF>>> = [];
210
+ //
211
+ // list.forEach((center) => {
212
+ // cells.push(this.getEdgedCells(center));
213
+ // });
214
+ //
215
+ // return uniqBy(flatten(cells), (item) => item.getId());
216
+ // }
217
+ //
218
+ // getPistolUpVerticalLeftCells (center: Coordinate): Array<D2BoardCell<BF>> {
219
+ // return this.getPistolCells(this.getUpVertical(center), this.getLeftHorizontal);
220
+ // }
221
+ //
222
+ // getPistolUpVerticalRightCells (center: Coordinate): Array<D2BoardCell<BF>> {
223
+ // return this.getPistolCells(this.getUpVertical(center), this.getRightHorizontal);
224
+ // }
225
+ //
226
+ // getPistolDownVerticalLeftCells (center: Coordinate): Array<D2BoardCell<BF>> {
227
+ // return this.getPistolCells(this.getDownVertical(center), this.getLeftHorizontal);
228
+ // }
229
+ //
230
+ // getPistolDownVerticalRightCells (center: Coordinate): Array<D2BoardCell<BF>> {
231
+ // return this.getPistolCells(this.getDownVertical(center), this.getRightHorizontal);
232
+ // }
233
+ //
234
+ // getPistolLeftHorizontalUpCells (center: Coordinate): Array<D2BoardCell<BF>> {
235
+ // return this.getPistolCells(this.getLeftHorizontal(center), this.getUpVertical);
236
+ // }
237
+ //
238
+ // getPistolLeftHorizontalDownCells (center: Coordinate): Array<D2BoardCell<BF>> {
239
+ // return this.getPistolCells(this.getLeftHorizontal(center), this.getDownVertical);
240
+ // }
241
+ //
242
+ // getPistolRightHorizontalUpCells (center: Coordinate): Array<D2BoardCell<BF>> {
243
+ // return this.getPistolCells(this.getRightHorizontal(center), this.getUpVertical);
244
+ // }
245
+ //
246
+ // getPistolRightHorizontalDownCells (center: Coordinate): Array<D2BoardCell<BF>> {
247
+ // return this.getPistolCells(this.getRightHorizontal(center), this.getDownVertical);
248
+ // }
249
+ //
250
+ // private getPistolCells (directPath: Array<D2BoardCell<BF>>, sidePath: (center: Coordinate) => Array<D2BoardCell<BF>>): Array<D2BoardCell<BF>> {
251
+ // const KNIGHT_UP_MOVE = 3;
252
+ // const KNIGHT_SIDE_MOVE = 2;
253
+ //
254
+ // const lastDirectCell = last(take(directPath, KNIGHT_UP_MOVE));
255
+ // if (lastDirectCell) {
256
+ // const sideCells = take(sidePath(lastDirectCell.getCoordinate()), KNIGHT_SIDE_MOVE);
257
+ //
258
+ // return uniqBy([...directPath, ...sideCells], (item) => item.getId());
259
+ // }
260
+ //
261
+ // return [];
262
+ // }
263
+ // }
184
264
  //# sourceMappingURL=d2-board-table.js.map
@@ -1 +1 @@
1
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@@ -1,5 +1 @@
1
- export type Coordinate = {
2
- x: number;
3
- y: number;
4
- };
5
1
  //# sourceMappingURL=types.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../../src/board-game/d2-board-game/types.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,UAAU,GAAG;IACvB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX,CAAA"}
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../../src/board-game/d2-board-game/types.ts"],"names":[],"mappings":""}
@@ -1,3 +1,6 @@
1
1
  "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
2
+ // export type Coordinate = {
3
+ // x: number;
4
+ // y: number;
5
+ // }
3
6
  //# sourceMappingURL=types.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"types.js","sourceRoot":"","sources":["../../../src/board-game/d2-board-game/types.ts"],"names":[],"mappings":""}
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../../src/board-game/d2-board-game/types.ts"],"names":[],"mappings":";AAAA,6BAA6B;AAC7B,eAAe;AACf,eAAe;AACf,IAAI"}
@@ -1,13 +1,13 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.Dice = void 0;
4
- const shuffle_1 = require("../utils/shuffle");
4
+ const utils_1 = require("../utils");
5
5
  class Dice {
6
6
  constructor() {
7
7
  this.sides = [1, 2, 3, 4, 5, 6];
8
8
  }
9
9
  roll() {
10
- return (0, shuffle_1.superShuffle)(this.sides)[0];
10
+ return (0, utils_1.superShuffle)(this.sides)[0];
11
11
  }
12
12
  }
13
13
  exports.Dice = Dice;
@@ -1 +1 @@
1
- {"version":3,"file":"dice.js","sourceRoot":"","sources":["../../src/board-game/dice.ts"],"names":[],"mappings":";;;AAAA,8CAAgD;AAEhD,MAAa,IAAI;IAAjB;QACqB,UAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAKhD,CAAC;IAHG,IAAI;QACA,OAAO,IAAA,sBAAY,EAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IACvC,CAAC;CACJ;AAND,oBAMC"}
1
+ {"version":3,"file":"dice.js","sourceRoot":"","sources":["../../src/board-game/dice.ts"],"names":[],"mappings":";;;AAAA,oCAAwC;AAExC,MAAa,IAAI;IAAjB;QACqB,UAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAKhD,CAAC;IAHG,IAAI;QACA,OAAO,IAAA,oBAAY,EAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IACvC,CAAC;CACJ;AAND,oBAMC"}
@@ -1,13 +1 @@
1
- import { BoardCell } from './base/board-cell';
2
- import { BoardFigure } from './base/board-figure';
3
- import { BoardGameMaster } from './base/board-game-master';
4
- import { BoardPlayer } from './base/board-player';
5
- import { BoardPlayerMove } from './base/board-player-move';
6
- import { BoardTable } from './base/board-table';
7
- import { D1BoardTable } from './d1-board-game/d1-board-table';
8
- import { D2BoardCell } from './d2-board-game/d2-board-cell';
9
- import { D2BoardPatternMoveFigure } from './d2-board-game/d2-board-pattern-move-figure';
10
- import { D2BoardTable } from './d2-board-game/d2-board-table';
11
- import { Dice } from './dice';
12
- export { BoardCell, BoardFigure, BoardGameMaster, BoardPlayer, BoardPlayerMove, BoardTable, D1BoardTable, D2BoardCell, D2BoardPatternMoveFigure, D2BoardTable, Dice, };
13
1
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/board-game/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAC9C,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAClD,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAClD,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,YAAY,EAAE,MAAM,gCAAgC,CAAC;AAC9D,OAAO,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAC5D,OAAO,EAAE,wBAAwB,EAAE,MAAM,8CAA8C,CAAC;AACxF,OAAO,EAAE,YAAY,EAAE,MAAM,gCAAgC,CAAC;AAC9D,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAE9B,OAAO,EACH,SAAS,EACT,WAAW,EACX,eAAe,EACf,WAAW,EACX,eAAe,EACf,UAAU,EACV,YAAY,EACZ,WAAW,EACX,wBAAwB,EACxB,YAAY,EACZ,IAAI,GACP,CAAA"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/board-game/index.ts"],"names":[],"mappings":""}
@@ -1,26 +1,30 @@
1
1
  "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Dice = exports.D2BoardTable = exports.D2BoardPatternMoveFigure = exports.D2BoardCell = exports.D1BoardTable = exports.BoardTable = exports.BoardPlayerMove = exports.BoardPlayer = exports.BoardGameMaster = exports.BoardFigure = exports.BoardCell = void 0;
4
- const board_cell_1 = require("./base/board-cell");
5
- Object.defineProperty(exports, "BoardCell", { enumerable: true, get: function () { return board_cell_1.BoardCell; } });
6
- const board_figure_1 = require("./base/board-figure");
7
- Object.defineProperty(exports, "BoardFigure", { enumerable: true, get: function () { return board_figure_1.BoardFigure; } });
8
- const board_game_master_1 = require("./base/board-game-master");
9
- Object.defineProperty(exports, "BoardGameMaster", { enumerable: true, get: function () { return board_game_master_1.BoardGameMaster; } });
10
- const board_player_1 = require("./base/board-player");
11
- Object.defineProperty(exports, "BoardPlayer", { enumerable: true, get: function () { return board_player_1.BoardPlayer; } });
12
- const board_player_move_1 = require("./base/board-player-move");
13
- Object.defineProperty(exports, "BoardPlayerMove", { enumerable: true, get: function () { return board_player_move_1.BoardPlayerMove; } });
14
- const board_table_1 = require("./base/board-table");
15
- Object.defineProperty(exports, "BoardTable", { enumerable: true, get: function () { return board_table_1.BoardTable; } });
16
- const d1_board_table_1 = require("./d1-board-game/d1-board-table");
17
- Object.defineProperty(exports, "D1BoardTable", { enumerable: true, get: function () { return d1_board_table_1.D1BoardTable; } });
18
- const d2_board_cell_1 = require("./d2-board-game/d2-board-cell");
19
- Object.defineProperty(exports, "D2BoardCell", { enumerable: true, get: function () { return d2_board_cell_1.D2BoardCell; } });
20
- const d2_board_pattern_move_figure_1 = require("./d2-board-game/d2-board-pattern-move-figure");
21
- Object.defineProperty(exports, "D2BoardPatternMoveFigure", { enumerable: true, get: function () { return d2_board_pattern_move_figure_1.D2BoardPatternMoveFigure; } });
22
- const d2_board_table_1 = require("./d2-board-game/d2-board-table");
23
- Object.defineProperty(exports, "D2BoardTable", { enumerable: true, get: function () { return d2_board_table_1.D2BoardTable; } });
24
- const dice_1 = require("./dice");
25
- Object.defineProperty(exports, "Dice", { enumerable: true, get: function () { return dice_1.Dice; } });
2
+ // import { BoardCell } from './base/board-cell';
3
+ // import { BoardFigure } from './base/board-figure';
4
+ // import { BoardGameMaster } from './base/board-game-master';
5
+ // import { BoardPlayer } from './base/board-player';
6
+ // import { BoardPlayerMove } from './base/board-player-move';
7
+ // import { BoardTable } from './base/board-table';
8
+ // import { D1BoardTable } from './d1-board-game/d1-board-table';
9
+ // import { D2BoardCell } from './d2-board-game/d2-board-cell';
10
+ // import { D2BoardPatternMoveFigure } from './d2-board-game/d2-board-pattern-move-figure';
11
+ // import { D2BoardTable } from './d2-board-game/d2-board-table';
12
+ // import { Dice } from './dice';
13
+ //
14
+ // export {
15
+ // BoardCell,
16
+ // BoardFigure,
17
+ // BoardGameMaster,
18
+ // BoardPlayer,
19
+ // BoardPlayerMove,
20
+ // BoardTable,
21
+ // D1BoardTable,
22
+ // D2BoardCell,
23
+ // D2BoardPatternMoveFigure,
24
+ // D2BoardTable,
25
+ // Dice,
26
+ // }
27
+ //
28
+ //
29
+ //
26
30
  //# sourceMappingURL=index.js.map