jp.ms.common.engine 1.0.3 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (218) hide show
  1. package/dist/base/game-control-player-turn.d.ts +4 -4
  2. package/dist/base/game-control-player-turn.d.ts.map +1 -1
  3. package/dist/base/game-control-player-turn.js.map +1 -1
  4. package/dist/base/game-master.d.ts +24 -21
  5. package/dist/base/game-master.d.ts.map +1 -1
  6. package/dist/base/game-master.js +6 -2
  7. package/dist/base/game-master.js.map +1 -1
  8. package/dist/base/game-player-connections-helper.d.ts +15 -0
  9. package/dist/base/game-player-connections-helper.d.ts.map +1 -0
  10. package/dist/base/game-player-connections-helper.js +33 -0
  11. package/dist/base/game-player-connections-helper.js.map +1 -0
  12. package/dist/base/game-player.d.ts +3 -1
  13. package/dist/base/game-player.d.ts.map +1 -1
  14. package/dist/base/game-player.js +3 -1
  15. package/dist/base/game-player.js.map +1 -1
  16. package/dist/base/game-room.d.ts +15 -17
  17. package/dist/base/game-room.d.ts.map +1 -1
  18. package/dist/base/game-room.js +16 -17
  19. package/dist/base/game-room.js.map +1 -1
  20. package/dist/base/game-round.d.ts +7 -10
  21. package/dist/base/game-round.d.ts.map +1 -1
  22. package/dist/base/game-round.js +2 -4
  23. package/dist/base/game-round.js.map +1 -1
  24. package/dist/base/game-state-machine.d.ts +4 -4
  25. package/dist/base/game-state-machine.d.ts.map +1 -1
  26. package/dist/base/game-state-machine.js.map +1 -1
  27. package/dist/base/game-summary-result.d.ts +3 -0
  28. package/dist/base/game-summary-result.d.ts.map +1 -0
  29. package/dist/base/game-summary-result.js +7 -0
  30. package/dist/base/game-summary-result.js.map +1 -0
  31. package/dist/base/game-table-seat.d.ts +3 -3
  32. package/dist/base/game-table-seat.d.ts.map +1 -1
  33. package/dist/base/game-table-seat.js.map +1 -1
  34. package/dist/base/game-table-seats.d.ts +12 -12
  35. package/dist/base/game-table-seats.d.ts.map +1 -1
  36. package/dist/base/game-table-seats.js.map +1 -1
  37. package/dist/base/game-table.d.ts +25 -51
  38. package/dist/base/game-table.d.ts.map +1 -1
  39. package/dist/base/game-table.js.map +1 -1
  40. package/dist/base/index.d.ts +2 -1
  41. package/dist/base/index.d.ts.map +1 -1
  42. package/dist/base/index.js +3 -1
  43. package/dist/base/index.js.map +1 -1
  44. package/dist/base/standard-game-state.d.ts +2 -2
  45. package/dist/base/standard-game-state.d.ts.map +1 -1
  46. package/dist/base/standard-game-state.js +1 -1
  47. package/dist/base/standard-game-state.js.map +1 -1
  48. package/dist/base-rooms/fast-tournament-room.d.ts +0 -13
  49. package/dist/base-rooms/fast-tournament-room.d.ts.map +1 -1
  50. package/dist/base-rooms/fast-tournament-room.js +59 -51
  51. package/dist/base-rooms/fast-tournament-room.js.map +1 -1
  52. package/dist/base-rooms/index.d.ts +1 -5
  53. package/dist/base-rooms/index.d.ts.map +1 -1
  54. package/dist/base-rooms/index.js +3 -9
  55. package/dist/base-rooms/index.js.map +1 -1
  56. package/dist/base-rooms/scheduled-tournament-room.d.ts +0 -27
  57. package/dist/base-rooms/scheduled-tournament-room.d.ts.map +1 -1
  58. package/dist/base-rooms/scheduled-tournament-room.js +181 -164
  59. package/dist/base-rooms/scheduled-tournament-room.js.map +1 -1
  60. package/dist/base-rooms/simple-room.d.ts +5 -4
  61. package/dist/base-rooms/simple-room.d.ts.map +1 -1
  62. package/dist/base-rooms/simple-room.js +16 -0
  63. package/dist/base-rooms/simple-room.js.map +1 -1
  64. package/dist/base-rooms/tournament-room.d.ts +0 -46
  65. package/dist/base-rooms/tournament-room.d.ts.map +1 -1
  66. package/dist/base-rooms/tournament-room.js +169 -109
  67. package/dist/base-rooms/tournament-room.js.map +1 -1
  68. package/dist/base-rooms/tournament-state.d.ts +2 -2
  69. package/dist/base-rooms/tournament-state.d.ts.map +1 -1
  70. package/dist/base-rooms/tournament-state.js +2 -2
  71. package/dist/base-rooms/tournament-state.js.map +1 -1
  72. package/dist/board-game/base/board-cell.d.ts +0 -15
  73. package/dist/board-game/base/board-cell.d.ts.map +1 -1
  74. package/dist/board-game/base/board-cell.js +50 -40
  75. package/dist/board-game/base/board-cell.js.map +1 -1
  76. package/dist/board-game/base/board-figure.d.ts +0 -15
  77. package/dist/board-game/base/board-figure.d.ts.map +1 -1
  78. package/dist/board-game/base/board-figure.js +49 -36
  79. package/dist/board-game/base/board-figure.js.map +1 -1
  80. package/dist/board-game/base/board-game-master.d.ts +0 -18
  81. package/dist/board-game/base/board-game-master.d.ts.map +1 -1
  82. package/dist/board-game/base/board-game-master.js +56 -34
  83. package/dist/board-game/base/board-game-master.js.map +1 -1
  84. package/dist/board-game/base/board-player-move.d.ts +0 -10
  85. package/dist/board-game/base/board-player-move.d.ts.map +1 -1
  86. package/dist/board-game/base/board-player-move.js +29 -28
  87. package/dist/board-game/base/board-player-move.js.map +1 -1
  88. package/dist/board-game/base/board-player.d.ts +0 -12
  89. package/dist/board-game/base/board-player.d.ts.map +1 -1
  90. package/dist/board-game/base/board-player.js +43 -29
  91. package/dist/board-game/base/board-player.js.map +1 -1
  92. package/dist/board-game/base/board-table.d.ts +0 -16
  93. package/dist/board-game/base/board-table.d.ts.map +1 -1
  94. package/dist/board-game/base/board-table.js +52 -33
  95. package/dist/board-game/base/board-table.js.map +1 -1
  96. package/dist/board-game/d1-board-game/d1-board-table.d.ts +0 -18
  97. package/dist/board-game/d1-board-game/d1-board-table.d.ts.map +1 -1
  98. package/dist/board-game/d1-board-game/d1-board-table.js +56 -39
  99. package/dist/board-game/d1-board-game/d1-board-table.js.map +1 -1
  100. package/dist/board-game/d2-board-game/d2-board-cell.d.ts +0 -11
  101. package/dist/board-game/d2-board-game/d2-board-cell.d.ts.map +1 -1
  102. package/dist/board-game/d2-board-game/d2-board-cell.js +30 -24
  103. package/dist/board-game/d2-board-game/d2-board-cell.js.map +1 -1
  104. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts +0 -28
  105. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts.map +1 -1
  106. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js +79 -49
  107. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js.map +1 -1
  108. package/dist/board-game/d2-board-game/d2-board-table.d.ts +0 -48
  109. package/dist/board-game/d2-board-game/d2-board-table.d.ts.map +1 -1
  110. package/dist/board-game/d2-board-game/d2-board-table.js +262 -182
  111. package/dist/board-game/d2-board-game/d2-board-table.js.map +1 -1
  112. package/dist/board-game/d2-board-game/types.d.ts +0 -4
  113. package/dist/board-game/d2-board-game/types.d.ts.map +1 -1
  114. package/dist/board-game/d2-board-game/types.js +4 -1
  115. package/dist/board-game/d2-board-game/types.js.map +1 -1
  116. package/dist/board-game/dice.js +2 -2
  117. package/dist/board-game/dice.js.map +1 -1
  118. package/dist/board-game/index.d.ts +0 -12
  119. package/dist/board-game/index.d.ts.map +1 -1
  120. package/dist/board-game/index.js +28 -24
  121. package/dist/board-game/index.js.map +1 -1
  122. package/dist/cards-game/cards-game-master.d.ts +7 -8
  123. package/dist/cards-game/cards-game-master.d.ts.map +1 -1
  124. package/dist/cards-game/cards-game-master.js +13 -10
  125. package/dist/cards-game/cards-game-master.js.map +1 -1
  126. package/dist/cards-game/cards-player.d.ts.map +1 -1
  127. package/dist/cards-game/cards-player.js +1 -1
  128. package/dist/cards-game/cards-player.js.map +1 -1
  129. package/dist/cards-game/index.d.ts +1 -2
  130. package/dist/cards-game/index.d.ts.map +1 -1
  131. package/dist/cards-game/index.js +1 -3
  132. package/dist/cards-game/index.js.map +1 -1
  133. package/dist/index.d.ts +0 -1
  134. package/dist/index.d.ts.map +1 -1
  135. package/dist/index.js +1 -1
  136. package/dist/index.js.map +1 -1
  137. package/dist/tests/just-black-jack/domain/black-jack-dealer.d.ts +6 -0
  138. package/dist/tests/just-black-jack/domain/black-jack-dealer.d.ts.map +1 -0
  139. package/dist/tests/just-black-jack/domain/black-jack-dealer.js +14 -0
  140. package/dist/tests/just-black-jack/domain/black-jack-dealer.js.map +1 -0
  141. package/dist/tests/just-black-jack/domain/black-jack-game-master.d.ts +28 -0
  142. package/dist/tests/just-black-jack/domain/black-jack-game-master.d.ts.map +1 -0
  143. package/dist/tests/just-black-jack/domain/black-jack-game-master.js +90 -0
  144. package/dist/tests/just-black-jack/domain/black-jack-game-master.js.map +1 -0
  145. package/dist/tests/just-black-jack/domain/black-jack-player.d.ts +9 -0
  146. package/dist/tests/just-black-jack/domain/black-jack-player.d.ts.map +1 -0
  147. package/dist/tests/just-black-jack/domain/black-jack-player.js +21 -0
  148. package/dist/tests/just-black-jack/domain/black-jack-player.js.map +1 -0
  149. package/dist/tests/just-black-jack/helpers/calculate-result.d.ts +3 -0
  150. package/dist/tests/just-black-jack/helpers/calculate-result.d.ts.map +1 -0
  151. package/dist/tests/just-black-jack/helpers/calculate-result.js +30 -0
  152. package/dist/tests/just-black-jack/helpers/calculate-result.js.map +1 -0
  153. package/dist/tests/just-black-jack/helpers/calculate-result.test.d.ts +2 -0
  154. package/dist/tests/just-black-jack/helpers/calculate-result.test.d.ts.map +1 -0
  155. package/dist/tests/just-black-jack/helpers/calculate-result.test.js +34 -0
  156. package/dist/tests/just-black-jack/helpers/calculate-result.test.js.map +1 -0
  157. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.d.ts +6 -0
  158. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.d.ts.map +1 -0
  159. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.js +13 -0
  160. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.js.map +1 -0
  161. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.d.ts +2 -0
  162. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.d.ts.map +1 -0
  163. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.js +58 -0
  164. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.js.map +1 -0
  165. package/dist/tests/just-black-jack/tests/common.d.ts +11 -0
  166. package/dist/tests/just-black-jack/tests/common.d.ts.map +1 -0
  167. package/dist/tests/just-black-jack/tests/common.js +51 -0
  168. package/dist/tests/just-black-jack/tests/common.js.map +1 -0
  169. package/package.json +2 -1
  170. package/src/base/game-control-player-turn.ts +5 -5
  171. package/src/base/game-master.ts +25 -19
  172. package/src/base/game-player-connections-helper.ts +40 -0
  173. package/src/base/game-player.ts +5 -2
  174. package/src/base/game-room.ts +26 -30
  175. package/src/base/game-round.ts +10 -16
  176. package/src/base/game-state-machine.ts +7 -7
  177. package/src/base/game-summary-result.ts +3 -0
  178. package/src/base/game-table-seat.ts +3 -3
  179. package/src/base/game-table-seats.ts +13 -13
  180. package/src/base/game-table.ts +28 -79
  181. package/src/base/index.ts +2 -0
  182. package/src/base/standard-game-state.ts +2 -2
  183. package/src/base-rooms/fast-tournament-room.ts +59 -59
  184. package/src/base-rooms/index.ts +9 -9
  185. package/src/base-rooms/scheduled-tournament-room.ts +181 -181
  186. package/src/base-rooms/simple-room.ts +15 -4
  187. package/src/base-rooms/tournament-room.ts +169 -169
  188. package/src/base-rooms/tournament-state.ts +2 -2
  189. package/src/board-game/base/board-cell.ts +50 -50
  190. package/src/board-game/base/board-figure.ts +49 -49
  191. package/src/board-game/base/board-game-master.ts +56 -56
  192. package/src/board-game/base/board-player-move.ts +29 -29
  193. package/src/board-game/base/board-player.ts +43 -43
  194. package/src/board-game/base/board-table.ts +52 -52
  195. package/src/board-game/d1-board-game/d1-board-table.ts +56 -56
  196. package/src/board-game/d2-board-game/d2-board-cell.ts +30 -30
  197. package/src/board-game/d2-board-game/d2-board-pattern-move-figure.ts +79 -79
  198. package/src/board-game/d2-board-game/d2-board-table.ts +262 -262
  199. package/src/board-game/d2-board-game/types.ts +4 -4
  200. package/src/board-game/dice.ts +1 -1
  201. package/src/board-game/index.ts +28 -28
  202. package/src/cards-game/cards-game-master.ts +19 -16
  203. package/src/cards-game/cards-player.ts +2 -1
  204. package/src/cards-game/index.ts +0 -2
  205. package/src/index.ts +1 -1
  206. package/src/tests/just-black-jack/domain/black-jack-dealer.ts +15 -0
  207. package/src/tests/just-black-jack/domain/black-jack-game-master.ts +103 -0
  208. package/src/tests/just-black-jack/domain/black-jack-player.ts +27 -0
  209. package/src/tests/just-black-jack/helpers/calculate-result.test.ts +49 -0
  210. package/src/tests/just-black-jack/helpers/calculate-result.ts +34 -0
  211. package/src/tests/just-black-jack/rooms/black-jack-simple-room.ts +10 -0
  212. package/src/tests/just-black-jack/tests/black-jack-simple-room.test.ts +75 -0
  213. package/src/tests/just-black-jack/tests/common.ts +63 -0
  214. package/dist/cards-game/cards-table.d.ts +0 -11
  215. package/dist/cards-game/cards-table.d.ts.map +0 -1
  216. package/dist/cards-game/cards-table.js +0 -20
  217. package/dist/cards-game/cards-table.js.map +0 -1
  218. package/src/cards-game/cards-table.ts +0 -28
@@ -1,56 +1,56 @@
1
- import { GameMaster } from '../../base';
2
- import { IGameRound } from '../../base/game-round';
3
- import { BoardPlayer } from './board-player';
4
- import { IGameTable } from '../../base/game-table';
5
-
6
- import { KillingMove, KillingMoveResult } from '../d2-board-game/d2-board-pattern-move-figure';
7
- import { BoardCell } from './board-cell';
8
- import { BoardFigure } from './board-figure';
9
-
10
- export abstract class BoardGameMaster<
11
- GT extends IGameTable<GP>,
12
- GR extends IGameRound<GP>,
13
- GP extends BoardPlayer,
14
- GSR,
15
- > extends GameMaster<GT, GR, GP, GSR> {
16
- private figuresCount: number = 0;
17
-
18
- abstract initStartFigures ();
19
-
20
- abstract figuresStartPositions: Array<Array<number>>;
21
-
22
- setFiguresStartPositions (figures: Array<Array<number>>) {
23
- this.figuresStartPositions = figures;
24
- }
25
-
26
- findPath (
27
- possibleMoves: Array<KillingMoveResult>,
28
- movingFigureId: number | undefined,
29
- movingFigureNewPosition: number | undefined,
30
- ): KillingMove | undefined {
31
- const foundMove = possibleMoves.find((item) => item.figureId === movingFigureId);
32
-
33
- if (foundMove) {
34
- return foundMove.paths.find((path) => path.targetCells.find((targetCell) => targetCell === movingFigureNewPosition));
35
- }
36
- }
37
-
38
- killFigure (cell: BoardCell<BoardFigure> | null) {
39
- const killedFigure = cell?.popFigure();
40
- const rival = this.table.getPlayerByColor(killedFigure?.getColor() ?? 0);
41
- rival?.popFigure(killedFigure?.getId() ?? 0);
42
- }
43
-
44
- isFinish () {
45
- return this.table.getPlayers().filter((item) => item.hasNoFigures()).length > 0;
46
- }
47
-
48
- getFiguresCount () {
49
- return this.figuresCount;
50
- }
51
-
52
- increaseFiguresCount () {
53
- this.figuresCount += 1;
54
- }
55
- }
56
-
1
+ // import { GameMaster } from '../../base';
2
+ // import { IGameRound } from '../../base/game-round';
3
+ // import { BoardPlayer } from './board-player';
4
+ // import { IGameTable } from '../../base/game-table';
5
+ //
6
+ // import { KillingMove, KillingMoveResult } from '../d2-board-game/d2-board-pattern-move-figure';
7
+ // import { BoardCell } from './board-cell';
8
+ // import { BoardFigure } from './board-figure';
9
+ //
10
+ // export abstract class BoardGameMaster<
11
+ // GT extends IGameTable<GP>,
12
+ // GR extends IGameRound<GP>,
13
+ // GP extends BoardPlayer,
14
+ // GSR,
15
+ // > extends GameMaster<GT, GR, GP, GSR> {
16
+ // private figuresCount: number = 0;
17
+ //
18
+ // abstract initStartFigures ();
19
+ //
20
+ // abstract figuresStartPositions: Array<Array<number>>;
21
+ //
22
+ // setFiguresStartPositions (figures: Array<Array<number>>) {
23
+ // this.figuresStartPositions = figures;
24
+ // }
25
+ //
26
+ // findPath (
27
+ // possibleMoves: Array<KillingMoveResult>,
28
+ // movingFigureId: number | undefined,
29
+ // movingFigureNewPosition: number | undefined,
30
+ // ): KillingMove | undefined {
31
+ // const foundMove = possibleMoves.find((item) => item.figureId === movingFigureId);
32
+ //
33
+ // if (foundMove) {
34
+ // return foundMove.paths.find((path) => path.targetCells.find((targetCell) => targetCell === movingFigureNewPosition));
35
+ // }
36
+ // }
37
+ //
38
+ // killFigure (cell: BoardCell<BoardFigure> | null) {
39
+ // const killedFigure = cell?.popFigure();
40
+ // const rival = this.table.getPlayerByColor(killedFigure?.getColor() ?? 0);
41
+ // rival?.popFigure(killedFigure?.getId() ?? 0);
42
+ // }
43
+ //
44
+ // isFinish () {
45
+ // return this.table.getPlayers().filter((item) => item.hasNoFigures()).length > 0;
46
+ // }
47
+ //
48
+ // getFiguresCount () {
49
+ // return this.figuresCount;
50
+ // }
51
+ //
52
+ // increaseFiguresCount () {
53
+ // this.figuresCount += 1;
54
+ // }
55
+ // }
56
+ //
@@ -1,29 +1,29 @@
1
- import { GamePlayerMove } from '../../base/game-player-move';
2
-
3
- export class BoardPlayerMove {
4
- private readonly move?: GamePlayerMove;
5
-
6
- constructor (move: GamePlayerMove | undefined) {
7
- this.move = move;
8
- }
9
-
10
- getRoomId () {
11
- return this.move?.getRoomId();
12
- }
13
-
14
- getTableId () {
15
- return this.move?.getTableId();
16
- }
17
-
18
- getAction () {
19
- return this.move?.getAction();
20
- }
21
-
22
- getFigureId (): number | undefined {
23
- return parseInt(this.move?.getAttr('figureId') ?? '', 10);
24
- }
25
-
26
- getFigureNewPosition (): number | undefined {
27
- return parseInt(this.move?.getAttr('figureNewPosition') ?? '', 10);
28
- }
29
- }
1
+ // import { GamePlayerMove } from '../../base/game-player-move';
2
+ //
3
+ // export class BoardPlayerMove {
4
+ // private readonly move?: GamePlayerMove;
5
+ //
6
+ // constructor (move: GamePlayerMove | undefined) {
7
+ // this.move = move;
8
+ // }
9
+ //
10
+ // getRoomId () {
11
+ // return this.move?.getRoomId();
12
+ // }
13
+ //
14
+ // getTableId () {
15
+ // return this.move?.getTableId();
16
+ // }
17
+ //
18
+ // getAction () {
19
+ // return this.move?.getAction();
20
+ // }
21
+ //
22
+ // getFigureId (): number | undefined {
23
+ // return parseInt(this.move?.getAttr('figureId') ?? '', 10);
24
+ // }
25
+ //
26
+ // getFigureNewPosition (): number | undefined {
27
+ // return parseInt(this.move?.getAttr('figureNewPosition') ?? '', 10);
28
+ // }
29
+ // }
@@ -1,43 +1,43 @@
1
- import { remove } from 'lodash';
2
-
3
- import { GamePlayer } from '../../base';
4
- import { BoardFigure } from './board-figure';
5
-
6
- export abstract class BoardPlayer extends GamePlayer {
7
- private readonly figures: Array<BoardFigure>;
8
-
9
- constructor (
10
- id: string,
11
- fullName: string,
12
- avatarUrl: string,
13
- balance: number,
14
- color: number,
15
- ) {
16
- super(id, fullName, avatarUrl, balance, color);
17
- this.figures = [];
18
- }
19
-
20
- getFigures (): Array<BoardFigure> {
21
- return this.figures;
22
- }
23
-
24
- hasNoFigures (): boolean {
25
- return this.figures.length === 0;
26
- }
27
-
28
- addFigure (figure: BoardFigure): void {
29
- this.figures.push(figure);
30
- }
31
-
32
- popFigure (figureId: number) {
33
- remove(this.figures, (item) => item.getId() === figureId);
34
- }
35
-
36
- findFigure (figureId: number) {
37
- return this.figures.find((item) => item.getId() === figureId);
38
- }
39
-
40
- hasFigure (figureId: number) {
41
- return !!this.findFigure(figureId);
42
- }
43
- }
1
+ // import { remove } from 'lodash';
2
+ //
3
+ // import { GamePlayer } from '../../base';
4
+ // import { BoardFigure } from './board-figure';
5
+ //
6
+ // export abstract class BoardPlayer extends GamePlayer {
7
+ // private readonly figures: Array<BoardFigure>;
8
+ //
9
+ // constructor (
10
+ // id: string,
11
+ // fullName: string,
12
+ // avatarUrl: string,
13
+ // balance: number,
14
+ // color: number,
15
+ // ) {
16
+ // super(id, fullName, avatarUrl, balance, color);
17
+ // this.figures = [];
18
+ // }
19
+ //
20
+ // getFigures (): Array<BoardFigure> {
21
+ // return this.figures;
22
+ // }
23
+ //
24
+ // hasNoFigures (): boolean {
25
+ // return this.figures.length === 0;
26
+ // }
27
+ //
28
+ // addFigure (figure: BoardFigure): void {
29
+ // this.figures.push(figure);
30
+ // }
31
+ //
32
+ // popFigure (figureId: number) {
33
+ // remove(this.figures, (item) => item.getId() === figureId);
34
+ // }
35
+ //
36
+ // findFigure (figureId: number) {
37
+ // return this.figures.find((item) => item.getId() === figureId);
38
+ // }
39
+ //
40
+ // hasFigure (figureId: number) {
41
+ // return !!this.findFigure(figureId);
42
+ // }
43
+ // }
@@ -1,52 +1,52 @@
1
- import { GamePlayer, GameTable } from '../../base';
2
- import { GameTableConfig } from '../../base/game-table';
3
-
4
- import { BoardFigure } from './board-figure';
5
- import { BoardCell } from './board-cell';
6
-
7
- export abstract class BoardTable<
8
- GP extends GamePlayer,
9
- GM,
10
- GSR,
11
- BF extends BoardFigure,
12
- BC extends BoardCell<BF>,
13
- > extends GameTable<GP, GM, GSR> {
14
- private readonly bar: Array<BoardFigure>;
15
-
16
- constructor (config: GameTableConfig<GP>) {
17
- super(config);
18
- this.bar = [];
19
- }
20
-
21
- abstract initCells ();
22
-
23
- abstract getCell (id: number): BC | null;
24
-
25
- abstract getCellsArray (): Array<BC>;
26
-
27
- getCellsWithFigures (color: number) {
28
- return this.getCellsArray().filter((item) => item.hasYoursFigure(color));
29
- }
30
-
31
- moveFigure (fromCellId: number, toCellId: number) {
32
- const movingFigure = this.getCell(fromCellId)?.popFigure();
33
- if (movingFigure) {
34
- this.getCell(toCellId)?.addFigure(movingFigure);
35
- }
36
- }
37
-
38
- getBar () {
39
- return this.bar;
40
- }
41
-
42
- getFiguresAtBar (color: number) {
43
- return this.bar.filter((item) => item.getColor() === color);
44
- }
45
-
46
- moveFigureToBar (fromCellId: number) {
47
- const movingFigure = this.getCell(fromCellId)?.popFigure();
48
- if (movingFigure) {
49
- this.bar.push(movingFigure);
50
- }
51
- }
52
- }
1
+ // import { GamePlayer, GameTable } from '../../base';
2
+ // import { GameTableConfig } from '../../base/game-table';
3
+ //
4
+ // import { BoardFigure } from './board-figure';
5
+ // import { BoardCell } from './board-cell';
6
+ //
7
+ // export abstract class BoardTable<
8
+ // GP extends GamePlayer,
9
+ // GM,
10
+ // GSR,
11
+ // BF extends BoardFigure,
12
+ // BC extends BoardCell<BF>,
13
+ // > extends GameTable<GP, GM, GSR> {
14
+ // private readonly bar: Array<BoardFigure>;
15
+ //
16
+ // constructor (config: GameTableConfig<GP>) {
17
+ // super(config);
18
+ // this.bar = [];
19
+ // }
20
+ //
21
+ // abstract initCells ();
22
+ //
23
+ // abstract getCell (id: number): BC | null;
24
+ //
25
+ // abstract getCellsArray (): Array<BC>;
26
+ //
27
+ // getCellsWithFigures (color: number) {
28
+ // return this.getCellsArray().filter((item) => item.hasYoursFigure(color));
29
+ // }
30
+ //
31
+ // moveFigure (fromCellId: number, toCellId: number) {
32
+ // const movingFigure = this.getCell(fromCellId)?.popFigure();
33
+ // if (movingFigure) {
34
+ // this.getCell(toCellId)?.addFigure(movingFigure);
35
+ // }
36
+ // }
37
+ //
38
+ // getBar () {
39
+ // return this.bar;
40
+ // }
41
+ //
42
+ // getFiguresAtBar (color: number) {
43
+ // return this.bar.filter((item) => item.getColor() === color);
44
+ // }
45
+ //
46
+ // moveFigureToBar (fromCellId: number) {
47
+ // const movingFigure = this.getCell(fromCellId)?.popFigure();
48
+ // if (movingFigure) {
49
+ // this.bar.push(movingFigure);
50
+ // }
51
+ // }
52
+ // }
@@ -1,56 +1,56 @@
1
- import { BoardFigure } from '../base/board-figure';
2
- import { CircleList } from '../../utils/circle-list';
3
- import { GameTableConfig } from '../../base/game-table';
4
- import { BoardCell } from '../base/board-cell';
5
- import { BoardTable } from '../base/board-table';
6
- import { BoardPlayer } from '../base/board-player';
7
-
8
- export abstract class D1BoardTable<
9
- GP extends BoardPlayer,
10
- GM,
11
- GSR,
12
- BF extends BoardFigure,
13
- > extends BoardTable<GP, GM, GSR, BF, BoardCell<BF>> {
14
- private cells: CircleList<BoardCell<BF>>;
15
- private readonly boardSize: number;
16
-
17
- protected constructor (config: GameTableConfig<GP>, boardSize: number) {
18
- super(config);
19
- this.boardSize = boardSize;
20
- this.initCells();
21
- }
22
-
23
- initCells () {
24
- const circleList: CircleList<BoardCell<BF>> = new CircleList<BoardCell<BF>>();
25
-
26
- for (let i = 0; i < this.getBoardSize(); i += 1) {
27
- circleList.push(new BoardCell(i));
28
- }
29
-
30
- this.cells = circleList;
31
- }
32
-
33
- getBoardSize (): number {
34
- return this.boardSize;
35
- }
36
-
37
- getCell (id: number): BoardCell<BF> | null {
38
- return this.cells.getData(id) ?? null;
39
- }
40
-
41
- getCells (): CircleList<BoardCell<BF>> {
42
- return this.cells;
43
- }
44
-
45
- getCellsArray (): Array<BoardCell<BF>> {
46
- return this.cells.toArray();
47
- }
48
-
49
- getCellsChain (id: number): Array<BoardCell<BF>> {
50
- return this.cells.getNextChain(id);
51
- }
52
-
53
- getCellSlice (start: number, end?: number): Array<BoardCell<BF>> {
54
- return this.cells.getSlice(start, end);
55
- }
56
- }
1
+ // import { BoardFigure } from '../base/board-figure';
2
+ // import { CircleList } from '../../utils/circle-list';
3
+ // import { GameTableConfig } from '../../base/game-table';
4
+ // import { BoardCell } from '../base/board-cell';
5
+ // import { BoardTable } from '../base/board-table';
6
+ // import { BoardPlayer } from '../base/board-player';
7
+ //
8
+ // export abstract class D1BoardTable<
9
+ // GP extends BoardPlayer,
10
+ // GM,
11
+ // GSR,
12
+ // BF extends BoardFigure,
13
+ // > extends BoardTable<GP, GM, GSR, BF, BoardCell<BF>> {
14
+ // private cells: CircleList<BoardCell<BF>>;
15
+ // private readonly boardSize: number;
16
+ //
17
+ // protected constructor (config: GameTableConfig<GP>, boardSize: number) {
18
+ // super(config);
19
+ // this.boardSize = boardSize;
20
+ // this.initCells();
21
+ // }
22
+ //
23
+ // initCells () {
24
+ // const circleList: CircleList<BoardCell<BF>> = new CircleList<BoardCell<BF>>();
25
+ //
26
+ // for (let i = 0; i < this.getBoardSize(); i += 1) {
27
+ // circleList.push(new BoardCell(i));
28
+ // }
29
+ //
30
+ // this.cells = circleList;
31
+ // }
32
+ //
33
+ // getBoardSize (): number {
34
+ // return this.boardSize;
35
+ // }
36
+ //
37
+ // getCell (id: number): BoardCell<BF> | null {
38
+ // return this.cells.getData(id) ?? null;
39
+ // }
40
+ //
41
+ // getCells (): CircleList<BoardCell<BF>> {
42
+ // return this.cells;
43
+ // }
44
+ //
45
+ // getCellsArray (): Array<BoardCell<BF>> {
46
+ // return this.cells.toArray();
47
+ // }
48
+ //
49
+ // getCellsChain (id: number): Array<BoardCell<BF>> {
50
+ // return this.cells.getNextChain(id);
51
+ // }
52
+ //
53
+ // getCellSlice (start: number, end?: number): Array<BoardCell<BF>> {
54
+ // return this.cells.getSlice(start, end);
55
+ // }
56
+ // }
@@ -1,30 +1,30 @@
1
- import { BoardCell } from '../base/board-cell';
2
- import { BoardFigure } from '../base/board-figure';
3
-
4
- import { Coordinate } from './types';
5
-
6
- export class D2BoardCell<BF extends BoardFigure> extends BoardCell<BF> {
7
- private readonly col: number;
8
- private readonly row: number;
9
-
10
- constructor (id: number, col: number, row: number) {
11
- super(id);
12
- this.col = col;
13
- this.row = row;
14
- }
15
-
16
- getRow (): number {
17
- return this.row;
18
- }
19
-
20
- getCol (): number {
21
- return this.col;
22
- }
23
-
24
- getCoordinate (): Coordinate {
25
- return {
26
- y: this.row ?? 0,
27
- x: this.col ?? 0,
28
- };
29
- }
30
- }
1
+ // import { BoardCell } from '../base/board-cell';
2
+ // import { BoardFigure } from '../base/board-figure';
3
+ //
4
+ // import { Coordinate } from './types';
5
+ //
6
+ // export class D2BoardCell<BF extends BoardFigure> extends BoardCell<BF> {
7
+ // private readonly col: number;
8
+ // private readonly row: number;
9
+ //
10
+ // constructor (id: number, col: number, row: number) {
11
+ // super(id);
12
+ // this.col = col;
13
+ // this.row = row;
14
+ // }
15
+ //
16
+ // getRow (): number {
17
+ // return this.row;
18
+ // }
19
+ //
20
+ // getCol (): number {
21
+ // return this.col;
22
+ // }
23
+ //
24
+ // getCoordinate (): Coordinate {
25
+ // return {
26
+ // y: this.row ?? 0,
27
+ // x: this.col ?? 0,
28
+ // };
29
+ // }
30
+ // }