itowns 2.45.1-next.0 → 2.45.1-next.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/455.js +2 -0
- package/dist/455.js.map +1 -0
- package/dist/debug.js +3 -0
- package/dist/debug.js.LICENSE.txt +13 -0
- package/dist/debug.js.map +1 -0
- package/dist/itowns.js +3 -0
- package/dist/itowns.js.LICENSE.txt +5 -0
- package/dist/itowns.js.map +1 -0
- package/dist/itowns_lasparser.js +2 -0
- package/dist/itowns_lasparser.js.map +1 -0
- package/dist/itowns_lasworker.js +2 -0
- package/dist/itowns_lasworker.js.map +1 -0
- package/dist/itowns_potree2worker.js +2 -0
- package/dist/itowns_potree2worker.js.map +1 -0
- package/dist/itowns_widgets.js +2 -0
- package/dist/itowns_widgets.js.map +1 -0
- package/lib/Controls/FirstPersonControls.js +308 -0
- package/lib/Controls/FlyControls.js +175 -0
- package/lib/Controls/GlobeControls.js +1178 -0
- package/lib/Controls/PlanarControls.js +1025 -0
- package/lib/Controls/StateControl.js +432 -0
- package/lib/Controls/StreetControls.js +392 -0
- package/lib/Converter/Feature2Mesh.js +612 -0
- package/lib/Converter/Feature2Texture.js +174 -0
- package/lib/Converter/convertToTile.js +70 -0
- package/lib/Converter/textureConverter.js +43 -0
- package/lib/Core/3DTiles/C3DTBatchTable.js +131 -0
- package/lib/Core/3DTiles/C3DTBatchTableHierarchyExtension.js +96 -0
- package/lib/Core/3DTiles/C3DTBoundingVolume.js +156 -0
- package/lib/Core/3DTiles/C3DTExtensions.js +97 -0
- package/lib/Core/3DTiles/C3DTFeature.js +110 -0
- package/lib/Core/3DTiles/C3DTilesEnums.js +20 -0
- package/lib/Core/3DTiles/C3DTileset.js +99 -0
- package/lib/Core/3DTiles/utils/BinaryPropertyAccessor.js +100 -0
- package/lib/Core/AnimationPlayer.js +142 -0
- package/lib/Core/CopcNode.js +174 -0
- package/lib/Core/Deprecated/Undeprecator.js +74 -0
- package/lib/Core/EntwinePointTileNode.js +126 -0
- package/lib/Core/Feature.js +488 -0
- package/lib/Core/Geographic/GeoidGrid.js +108 -0
- package/lib/Core/Label.js +222 -0
- package/lib/Core/MainLoop.js +209 -0
- package/lib/Core/Picking.js +255 -0
- package/lib/Core/PointCloudNode.js +42 -0
- package/lib/Core/Potree2Node.js +206 -0
- package/lib/Core/Potree2PointAttributes.js +139 -0
- package/lib/Core/PotreeNode.js +101 -0
- package/lib/Core/Prefab/Globe/Atmosphere.js +293 -0
- package/lib/Core/Prefab/Globe/GlobeLayer.js +152 -0
- package/lib/Core/Prefab/Globe/GlobeTileBuilder.js +110 -0
- package/lib/Core/Prefab/Globe/SkyShader.js +78 -0
- package/lib/Core/Prefab/GlobeView.js +155 -0
- package/lib/Core/Prefab/Planar/PlanarLayer.js +59 -0
- package/lib/Core/Prefab/Planar/PlanarTileBuilder.js +71 -0
- package/lib/Core/Prefab/PlanarView.js +62 -0
- package/lib/Core/Prefab/TileBuilder.js +82 -0
- package/lib/Core/Prefab/computeBufferTileGeometry.js +248 -0
- package/lib/Core/Scheduler/Cache.js +17 -0
- package/lib/Core/Scheduler/CancelledCommandException.js +15 -0
- package/lib/Core/Scheduler/Scheduler.js +294 -0
- package/lib/Core/Style.js +660 -0
- package/lib/Core/StyleOptions.js +486 -0
- package/lib/Core/System/Capabilities.js +63 -0
- package/lib/Core/Tile/Tile.js +205 -0
- package/lib/Core/Tile/TileGrid.js +49 -0
- package/lib/Core/TileGeometry.js +124 -0
- package/lib/Core/TileMesh.js +108 -0
- package/lib/Core/View.js +1115 -0
- package/lib/Layer/C3DTilesLayer.js +459 -0
- package/lib/Layer/ColorLayer.js +154 -0
- package/lib/Layer/CopcLayer.js +63 -0
- package/lib/Layer/ElevationLayer.js +139 -0
- package/lib/Layer/EntwinePointTileLayer.js +71 -0
- package/lib/Layer/FeatureGeometryLayer.js +77 -0
- package/lib/Layer/GeoidLayer.js +80 -0
- package/lib/Layer/GeometryLayer.js +233 -0
- package/lib/Layer/InfoLayer.js +64 -0
- package/lib/Layer/LabelLayer.js +469 -0
- package/lib/Layer/Layer.js +335 -0
- package/lib/Layer/LayerUpdateState.js +89 -0
- package/lib/Layer/LayerUpdateStrategy.js +80 -0
- package/lib/Layer/OGC3DTilesLayer.js +543 -0
- package/lib/Layer/OrientedImageLayer.js +227 -0
- package/lib/Layer/PointCloudLayer.js +405 -0
- package/lib/Layer/Potree2Layer.js +171 -0
- package/lib/Layer/PotreeLayer.js +72 -0
- package/lib/Layer/RasterLayer.js +37 -0
- package/lib/Layer/ReferencingLayerProperties.js +62 -0
- package/lib/Layer/TiledGeometryLayer.js +459 -0
- package/lib/Loader/LASLoader.js +193 -0
- package/lib/Loader/Potree2BrotliLoader.js +261 -0
- package/lib/Loader/Potree2Loader.js +207 -0
- package/lib/Main.js +113 -0
- package/lib/MainBundle.js +4 -0
- package/lib/Parser/B3dmParser.js +174 -0
- package/lib/Parser/CameraCalibrationParser.js +94 -0
- package/lib/Parser/GDFParser.js +72 -0
- package/lib/Parser/GTXParser.js +75 -0
- package/lib/Parser/GeoJsonParser.js +212 -0
- package/lib/Parser/GpxParser.js +25 -0
- package/lib/Parser/ISGParser.js +71 -0
- package/lib/Parser/KMLParser.js +25 -0
- package/lib/Parser/LASParser.js +137 -0
- package/lib/Parser/MapBoxUrlParser.js +83 -0
- package/lib/Parser/PntsParser.js +131 -0
- package/lib/Parser/Potree2BinParser.js +92 -0
- package/lib/Parser/PotreeBinParser.js +106 -0
- package/lib/Parser/PotreeCinParser.js +29 -0
- package/lib/Parser/ShapefileParser.js +78 -0
- package/lib/Parser/VectorTileParser.js +215 -0
- package/lib/Parser/XbilParser.js +120 -0
- package/lib/Parser/deprecated/LegacyGLTFLoader.js +1386 -0
- package/lib/Parser/iGLTFLoader.js +168 -0
- package/lib/Process/3dTilesProcessing.js +304 -0
- package/lib/Process/FeatureProcessing.js +76 -0
- package/lib/Process/LayeredMaterialNodeProcessing.js +229 -0
- package/lib/Process/ObjectRemovalHelper.js +97 -0
- package/lib/Process/handlerNodeError.js +23 -0
- package/lib/Provider/3dTilesProvider.js +149 -0
- package/lib/Provider/DataSourceProvider.js +24 -0
- package/lib/Provider/Fetcher.js +233 -0
- package/lib/Provider/PointCloudProvider.js +45 -0
- package/lib/Provider/TileProvider.js +16 -0
- package/lib/Provider/URLBuilder.js +116 -0
- package/lib/Renderer/Camera.js +281 -0
- package/lib/Renderer/Color.js +56 -0
- package/lib/Renderer/ColorLayersOrdering.js +115 -0
- package/lib/Renderer/CommonMaterial.js +31 -0
- package/lib/Renderer/Label2DRenderer.js +192 -0
- package/lib/Renderer/LayeredMaterial.js +243 -0
- package/lib/Renderer/OBB.js +150 -0
- package/lib/Renderer/OrientedImageCamera.js +118 -0
- package/lib/Renderer/OrientedImageMaterial.js +167 -0
- package/lib/Renderer/PointsMaterial.js +485 -0
- package/lib/Renderer/RasterTile.js +243 -0
- package/lib/Renderer/RenderMode.js +31 -0
- package/lib/Renderer/Shader/ShaderChunk.js +160 -0
- package/lib/Renderer/Shader/ShaderUtils.js +47 -0
- package/lib/Renderer/SphereHelper.js +17 -0
- package/lib/Renderer/WebXR.js +51 -0
- package/lib/Renderer/c3DEngine.js +214 -0
- package/lib/Source/C3DTilesGoogleSource.js +74 -0
- package/lib/Source/C3DTilesIonSource.js +54 -0
- package/lib/Source/C3DTilesSource.js +30 -0
- package/lib/Source/CopcSource.js +126 -0
- package/lib/Source/EntwinePointTileSource.js +72 -0
- package/lib/Source/FileSource.js +188 -0
- package/lib/Source/OGC3DTilesGoogleSource.js +29 -0
- package/lib/Source/OGC3DTilesIonSource.js +34 -0
- package/lib/Source/OGC3DTilesSource.js +21 -0
- package/lib/Source/OrientedImageSource.js +59 -0
- package/lib/Source/Potree2Source.js +167 -0
- package/lib/Source/PotreeSource.js +82 -0
- package/lib/Source/Source.js +202 -0
- package/lib/Source/TMSSource.js +144 -0
- package/lib/Source/VectorTilesSource.js +182 -0
- package/lib/Source/WFSSource.js +170 -0
- package/lib/Source/WMSSource.js +167 -0
- package/lib/Source/WMTSSource.js +92 -0
- package/lib/ThreeExtended/capabilities/WebGL.js +69 -0
- package/lib/ThreeExtended/libs/ktx-parse.module.js +506 -0
- package/lib/ThreeExtended/libs/zstddec.module.js +29 -0
- package/lib/ThreeExtended/loaders/DDSLoader.js +200 -0
- package/lib/ThreeExtended/loaders/DRACOLoader.js +400 -0
- package/lib/ThreeExtended/loaders/GLTFLoader.js +2879 -0
- package/lib/ThreeExtended/loaders/KTX2Loader.js +709 -0
- package/lib/ThreeExtended/math/ColorSpaces.js +59 -0
- package/lib/ThreeExtended/utils/BufferGeometryUtils.js +846 -0
- package/lib/ThreeExtended/utils/WorkerPool.js +70 -0
- package/lib/Utils/CameraUtils.js +554 -0
- package/lib/Utils/DEMUtils.js +350 -0
- package/lib/Utils/FeaturesUtils.js +156 -0
- package/lib/Utils/Gradients.js +16 -0
- package/lib/Utils/ThreeUtils.js +115 -0
- package/lib/Utils/gui/C3DTilesStyle.js +218 -0
- package/lib/Utils/gui/Main.js +7 -0
- package/lib/Utils/gui/Minimap.js +152 -0
- package/lib/Utils/gui/Navigation.js +245 -0
- package/lib/Utils/gui/Scale.js +104 -0
- package/lib/Utils/gui/Searchbar.js +234 -0
- package/lib/Utils/gui/Widget.js +80 -0
- package/lib/Utils/placeObjectOnGround.js +136 -0
- package/lib/Worker/LASLoaderWorker.js +19 -0
- package/lib/Worker/Potree2Worker.js +21 -0
- package/package.json +2 -2
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import * as THREE from 'three';
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import GeometryLayer from "./GeometryLayer.js";
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import OrientedImageMaterial from "../Renderer/OrientedImageMaterial.js";
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import GeoJsonParser from "../Parser/GeoJsonParser.js";
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import CameraCalibrationParser from "../Parser/CameraCalibrationParser.js";
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import { Coordinates, OrientationUtils } from '@itowns/geographic';
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const coord = new Coordinates('EPSG:4978', 0, 0, 0);
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const commandCancellation = cmd => cmd.requester.id !== cmd.layer.currentPano.id;
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function updatePano(context, camera, layer) {
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const newPano = layer.mostNearPano(camera.position);
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// detection of oriented image change
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const currentId = layer.currentPano ? layer.currentPano.id : undefined;
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if (newPano && currentId != newPano.id) {
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layer.currentPano = newPano;
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// callback to indicate current pano has changed
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layer.onPanoChanged({
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previousPanoPosition: layer.getPreviousPano() ? layer.getPreviousPano().position : undefined,
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currentPanoPosition: layer.getCurrentPano().position,
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nextPanoPosition: layer.getNextPano().position
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});
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// prepare informations about the needed textures
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const panoCameras = newPano.geometries[0].properties.idSensors;
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const imagesInfo = layer.cameras.map(cam => ({
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cameraId: cam.name,
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panoId: newPano.id,
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as: () => {}
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})).filter(info => !panoCameras || panoCameras.includes(info.cameraId));
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const command = {
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layer,
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// put informations about image URL as extent to be used by generic DataSourceProvider, OrientedImageSource will use that.
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extentsSource: imagesInfo,
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view: context.view,
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requester: newPano,
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earlyDropFunction: commandCancellation
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};
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// async call to scheduler to get textures
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context.scheduler.execute(command).then(textures => {
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if (newPano.id === layer.currentPano.id) {
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layer.material.setTextures(textures, newPano, layer.getCamerasNameFromFeature(newPano));
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layer.material.updateUniforms(context.camera.camera3D);
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context.view.notifyChange(layer, true);
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}
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}, () => {});
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}
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}
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function updateBackground(layer) {
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if (layer.background && layer.currentPano) {
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layer.background.position.copy(layer.currentPano.position);
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layer.background.updateMatrixWorld();
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layer.background.material = layer.material || layer.background.material;
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}
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}
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function createBackground(radius) {
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if (!radius || radius <= 0) {
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return undefined;
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}
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const geometry = new THREE.SphereGeometry(radius, 32, 32);
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const material = new THREE.MeshPhongMaterial({
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color: 0x7777ff,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.5,
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wireframe: true
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});
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const sphere = new THREE.Mesh(geometry, material);
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sphere.visible = true;
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sphere.name = 'OrientedImageBackground';
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return sphere;
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}
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/**
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* OrientedImageLayer loads oriented images, and project these textures on the scene.
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* It is design to create an immersive view. </br>
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* It loads a set of panoramic position and orientation,
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* a set of camera calibration file (it's the same set of camera for each panoramic),
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* and a set of texture (each image for each camera for each panoramic), all organised in an {@link OrientedImageSource}. </br>
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* It creates an {@link OrientedImageMaterial} used to do projective texture mapping on the scene.
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* @extends GeometryLayer
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*/
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class OrientedImageLayer extends GeometryLayer {
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/**
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* @param { string } id - The id of the layer, a unique name.
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* @param { Object } config - configuration of the layer
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* @param { number } config.backgroundDistance - Radius in meter of the sphere used as a background
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* @param { function } config.onPanoChanged - callback fired when current panoramic changes
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* @param { string } config.crs - crs projection of the view
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* @param { string } config.orientation - Json object, using GeoJSon format to represent points,
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* it's a set of panoramic position and orientation.
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* @param { string } config.calibrations - Json object, representing a set of camera.
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* see {@link CameraCalibrationParser}
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* @param { OrientedImageSource } config.source - Source used to build url of texture for each oriented image,
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* a tecture is need for each camera, for each panoramic.
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*/
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constructor(id) {
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let config = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
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const {
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backgroundDistance,
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background = createBackground(backgroundDistance),
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onPanoChanged = () => {},
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getCamerasNameFromFeature = () => {},
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...geometryOptions
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} = config;
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if (config.projection) {
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console.warn('OrientedImageLayer projection parameter is deprecated, use crs instead.');
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config.crs = config.crs || config.projection;
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}
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super(id, new THREE.Group(), geometryOptions);
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this.isOrientedImageLayer = true;
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this.background = background;
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if (this.background) {
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// Add layer id to easily identify the objects later on (e.g. to delete the geometries when deleting the layer)
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this.background.layer = this.background.layer ?? {};
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this.background.layer.id = this.background.layer.id ?? id;
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this.object3d.add(this.background);
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}
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// currentPano is the current point, means it's the closest from the camera
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this.currentPano = undefined;
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// store a callback to fire event when current panoramic change
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this.onPanoChanged = onPanoChanged;
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// function to get cameras name from panoramic feature
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this.getCamerasNameFromFeature = getCamerasNameFromFeature;
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const resolve = this.addInitializationStep();
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this.mergeFeatures = false;
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this.filteringExtent = false;
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this.accurate = true;
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const options = {
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out: this
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};
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// panos is an array of feature point, representing many panoramics.
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// for each point, there is a position and a quaternion attribute.
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this.source.whenReady.then(metadata => GeoJsonParser.parse(config.orientation || metadata.orientation, options).then(orientation => {
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this.panos = orientation.features;
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// the crs input is parsed in geojson parser
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// and returned in options.in
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const crsIn = options.in.crs;
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const crsOut = config.crs;
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const crs2crs = OrientationUtils.quaternionFromCRSToCRS(crsIn, crsOut);
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const quat = new THREE.Quaternion();
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// add position and quaternion attributes from point feature
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let i = 0;
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for (const pano of this.panos) {
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// set position
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coord.crs = pano.crs;
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coord.setFromArray(pano.vertices).applyMatrix4(orientation.matrix);
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pano.position = coord.toVector3();
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// set quaternion
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crs2crs(coord, quat);
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pano.quaternion = OrientationUtils.quaternionFromAttitude(pano.geometries[0].properties).premultiply(quat);
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pano.id = pano.geometries[0].properties.id;
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pano.index = i++;
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}
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}).then(() => {
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// array of cameras, represent the projective texture configuration for each panoramic.
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CameraCalibrationParser.parse(config.calibration || metadata.calibration, config).then(cameras => {
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this.cameras = cameras;
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// create the material
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this.material = new OrientedImageMaterial(this.cameras, config);
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resolve();
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+
});
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+
}));
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+
}
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+
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// eslint-disable-next-line
|
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+
update() {}
|
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|
+
set boostLight(value) {
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+
this.material.uniforms.boostLight.value = value;
|
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+
}
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get boostLight() {
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+
return this.material.uniforms.boostLight.value;
|
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+
}
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+
preUpdate(context) {
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+
updatePano(context, context.camera.camera3D, this);
|
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+
this.material.updateUniforms(context.camera.camera3D);
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+
updateBackground(this);
|
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+
}
|
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|
+
getNextPano() {
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+
const index = (this.currentPano.index + 1) % this.panos.length;
|
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+
return this.panos[index];
|
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|
+
}
|
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|
+
getCurrentPano() {
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|
+
return this.currentPano;
|
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|
+
}
|
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|
+
getPreviousPano() {
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+
const index = (this.currentPano.index - 1) % this.panos.length;
|
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194
|
+
return this.panos[index];
|
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|
+
}
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|
+
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197
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+
/**
|
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198
|
+
* Delete background, but doesn't delete OrientedImageLayer.material. For the moment, this material visibility is set to false.
|
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199
|
+
* You need to replace OrientedImageLayer.material applied on each object, if you want to continue displaying them.
|
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200
|
+
* This issue (see #1018 {@link https://github.com/iTowns/itowns/issues/1018}) will be fixed when OrientedImageLayer will be a ColorLayer.
|
|
201
|
+
* @param {boolean} [clearCache=false] Whether to clear the layer cache or not
|
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|
+
*/
|
|
203
|
+
delete(clearCache) {
|
|
204
|
+
if (this.background) {
|
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205
|
+
// only delete geometries if it has some
|
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|
+
super.delete();
|
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+
}
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|
+
if (clearCache) {
|
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|
+
this.cache.clear();
|
|
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|
+
}
|
|
211
|
+
this.material.visible = false;
|
|
212
|
+
console.warn('You need to replace OrientedImageLayer.material applied on each object. This issue will be fixed when OrientedImageLayer will be a ColorLayer. the material visibility is set to false. To follow issue see https://github.com/iTowns/itowns/issues/1018');
|
|
213
|
+
}
|
|
214
|
+
mostNearPano(position) {
|
|
215
|
+
let minDistance = Infinity;
|
|
216
|
+
let nearPano;
|
|
217
|
+
for (const pano of this.panos) {
|
|
218
|
+
const distance = position.distanceTo(pano.position);
|
|
219
|
+
if (distance < minDistance) {
|
|
220
|
+
minDistance = distance;
|
|
221
|
+
nearPano = pano;
|
|
222
|
+
}
|
|
223
|
+
}
|
|
224
|
+
return nearPano;
|
|
225
|
+
}
|
|
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|
+
}
|
|
227
|
+
export default OrientedImageLayer;
|
|
@@ -0,0 +1,405 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import GeometryLayer from "./GeometryLayer.js";
|
|
3
|
+
import PointsMaterial, { PNTS_MODE } from "../Renderer/PointsMaterial.js";
|
|
4
|
+
import Picking from "../Core/Picking.js";
|
|
5
|
+
const point = new THREE.Vector3();
|
|
6
|
+
const bboxMesh = new THREE.Mesh();
|
|
7
|
+
const box3 = new THREE.Box3();
|
|
8
|
+
bboxMesh.geometry.boundingBox = box3;
|
|
9
|
+
function initBoundingBox(elt, layer) {
|
|
10
|
+
elt.tightbbox.getSize(box3.max);
|
|
11
|
+
box3.max.multiplyScalar(0.5);
|
|
12
|
+
box3.min.copy(box3.max).negate();
|
|
13
|
+
elt.obj.boxHelper = new THREE.BoxHelper(bboxMesh);
|
|
14
|
+
elt.obj.boxHelper.geometry = elt.obj.boxHelper.geometry.toNonIndexed();
|
|
15
|
+
elt.obj.boxHelper.computeLineDistances();
|
|
16
|
+
elt.obj.boxHelper.material = elt.childrenBitField ? new THREE.LineDashedMaterial({
|
|
17
|
+
dashSize: 0.25,
|
|
18
|
+
gapSize: 0.25
|
|
19
|
+
}) : new THREE.LineBasicMaterial();
|
|
20
|
+
elt.obj.boxHelper.material.color.setHex(0);
|
|
21
|
+
elt.obj.boxHelper.material.linewidth = 2;
|
|
22
|
+
elt.obj.boxHelper.frustumCulled = false;
|
|
23
|
+
elt.obj.boxHelper.position.copy(elt.tightbbox.min).add(box3.max);
|
|
24
|
+
elt.obj.boxHelper.autoUpdateMatrix = false;
|
|
25
|
+
layer.bboxes.add(elt.obj.boxHelper);
|
|
26
|
+
elt.obj.boxHelper.updateMatrix();
|
|
27
|
+
elt.obj.boxHelper.updateMatrixWorld();
|
|
28
|
+
}
|
|
29
|
+
function computeSSEPerspective(context, pointSize, spacing, elt, distance) {
|
|
30
|
+
if (distance <= 0) {
|
|
31
|
+
return Infinity;
|
|
32
|
+
}
|
|
33
|
+
const pointSpacing = spacing / 2 ** elt.depth;
|
|
34
|
+
// Estimate the onscreen distance between 2 points
|
|
35
|
+
const onScreenSpacing = context.camera.preSSE * pointSpacing / distance;
|
|
36
|
+
// [ P1 ]--------------[ P2 ]
|
|
37
|
+
// <---------------------> = pointsSpacing (in world coordinates)
|
|
38
|
+
// ~ onScreenSpacing (in pixels)
|
|
39
|
+
// <------> = pointSize (in pixels)
|
|
40
|
+
return Math.max(0.0, onScreenSpacing - pointSize);
|
|
41
|
+
}
|
|
42
|
+
function computeSSEOrthographic(context, pointSize, spacing, elt) {
|
|
43
|
+
const pointSpacing = spacing / 2 ** elt.depth;
|
|
44
|
+
|
|
45
|
+
// Given an identity view matrix, project pointSpacing from world space to
|
|
46
|
+
// clip space. v' = vVP = vP
|
|
47
|
+
const v = new THREE.Vector4(pointSpacing);
|
|
48
|
+
v.applyMatrix4(context.camera.camera3D.projectionMatrix);
|
|
49
|
+
|
|
50
|
+
// We map v' to the screen space and calculate the distance to the origin.
|
|
51
|
+
const dx = v.x * 0.5 * context.camera.width;
|
|
52
|
+
const dy = v.y * 0.5 * context.camera.height;
|
|
53
|
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
|
54
|
+
return Math.max(0.0, distance - pointSize);
|
|
55
|
+
}
|
|
56
|
+
function computeScreenSpaceError(context, pointSize, spacing, elt, distance) {
|
|
57
|
+
if (context.camera.camera3D.isOrthographicCamera) {
|
|
58
|
+
return computeSSEOrthographic(context, pointSize, spacing, elt);
|
|
59
|
+
}
|
|
60
|
+
return computeSSEPerspective(context, pointSize, spacing, elt, distance);
|
|
61
|
+
}
|
|
62
|
+
function markForDeletion(elt) {
|
|
63
|
+
if (elt.obj) {
|
|
64
|
+
elt.obj.visible = false;
|
|
65
|
+
}
|
|
66
|
+
if (!elt.notVisibleSince) {
|
|
67
|
+
elt.notVisibleSince = Date.now();
|
|
68
|
+
// Set .sse to an invalid value
|
|
69
|
+
elt.sse = -1;
|
|
70
|
+
}
|
|
71
|
+
for (const child of elt.children) {
|
|
72
|
+
markForDeletion(child);
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
function changeIntensityRange(layer) {
|
|
76
|
+
layer.material.intensityRange?.set(layer.minIntensityRange, layer.maxIntensityRange);
|
|
77
|
+
}
|
|
78
|
+
function changeElevationRange(layer) {
|
|
79
|
+
layer.material.elevationRange?.set(layer.minElevationRange, layer.maxElevationRange);
|
|
80
|
+
}
|
|
81
|
+
function changeAngleRange(layer) {
|
|
82
|
+
layer.material.angleRange?.set(layer.minAngleRange, layer.maxAngleRange);
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
/**
|
|
86
|
+
* The basis for all point clouds related layers.
|
|
87
|
+
*
|
|
88
|
+
* @property {boolean} isPointCloudLayer - Used to checkout whether this layer
|
|
89
|
+
* is a PointCloudLayer. Default is `true`. You should not change this, as it is
|
|
90
|
+
* used internally for optimisation.
|
|
91
|
+
* @property {THREE.Group|THREE.Object3D} group - Contains the created
|
|
92
|
+
* `THREE.Points` meshes, usually with an instance of a `THREE.Points` per node.
|
|
93
|
+
* @property {THREE.Group|THREE.Object3D} bboxes - Contains the bounding boxes
|
|
94
|
+
* (`THREE.Box3`) of the tree, usually one per node.
|
|
95
|
+
* @property {number} octreeDepthLimit - The depth limit at which to stop
|
|
96
|
+
* browsing the octree. Can be used to limit the browsing, without having to
|
|
97
|
+
* edit manually the source of the point cloud. No limit by default (`-1`).
|
|
98
|
+
* @property {number} [pointBudget=2000000] - Maximum number of points to
|
|
99
|
+
* display at the same time. This influences the performance of rendering.
|
|
100
|
+
* Default to two millions points.
|
|
101
|
+
* @property {number} [sseThreshold=2] - Threshold of the **S**creen **S**pace
|
|
102
|
+
* **E**rror. Default to `2`.
|
|
103
|
+
* @property {number} [pointSize=4] - The size (in pixels) of the points.
|
|
104
|
+
* Default to `4`.
|
|
105
|
+
* @property {THREE.Material|PointsMaterial} [material=new PointsMaterial] - The
|
|
106
|
+
* material to use to display the points of the cloud. Be default it is a new
|
|
107
|
+
* `PointsMaterial`.
|
|
108
|
+
* @property {number} [mode=PNTS_MODE.COLOR] - The displaying mode of the points.
|
|
109
|
+
* Values are specified in `PointsMaterial`.
|
|
110
|
+
* @property {number} [minIntensityRange=0] - The minimal intensity of the
|
|
111
|
+
* layer. Changing this value will affect the material, if it has the
|
|
112
|
+
* corresponding uniform. The value is normalized between 0 and 1.
|
|
113
|
+
* @property {number} [maxIntensityRange=1] - The maximal intensity of the
|
|
114
|
+
* layer. Changing this value will affect the material, if it has the
|
|
115
|
+
* corresponding uniform. The value is normalized between 0 and 1.
|
|
116
|
+
*
|
|
117
|
+
* @extends GeometryLayer
|
|
118
|
+
*/
|
|
119
|
+
class PointCloudLayer extends GeometryLayer {
|
|
120
|
+
/**
|
|
121
|
+
* Constructs a new instance of point cloud layer.
|
|
122
|
+
* Constructs a new instance of a Point Cloud Layer. This should not be used
|
|
123
|
+
* directly, but rather implemented using `extends`.
|
|
124
|
+
*
|
|
125
|
+
* @param {string} id - The id of the layer, that should be unique. It is
|
|
126
|
+
* not mandatory, but an error will be emitted if this layer is added a
|
|
127
|
+
* {@link View} that already has a layer going by that id.
|
|
128
|
+
* @param {Object} [config] - Optional configuration, all elements in it
|
|
129
|
+
* will be merged as is in the layer. For example, if the configuration
|
|
130
|
+
* contains three elements `name, protocol, extent`, these elements will be
|
|
131
|
+
* available using `layer.name` or something else depending on the property
|
|
132
|
+
* name. See the list of properties to know which one can be specified.
|
|
133
|
+
* @param {Source} config.source - Description and options of the source See @Layer.
|
|
134
|
+
* @param {number} [options.minElevationRange] - Min value for the elevation range (default value will be taken from the source.metadata).
|
|
135
|
+
* @param {number} [options.maxElevationRange] - Max value for the elevation range (default value will be taken from the source.metadata).
|
|
136
|
+
*/
|
|
137
|
+
constructor(id) {
|
|
138
|
+
let config = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
139
|
+
const {
|
|
140
|
+
object3d = new THREE.Group(),
|
|
141
|
+
group = new THREE.Group(),
|
|
142
|
+
bboxes = new THREE.Group(),
|
|
143
|
+
octreeDepthLimit = -1,
|
|
144
|
+
pointBudget = 2000000,
|
|
145
|
+
pointSize = 2,
|
|
146
|
+
sseThreshold = 2,
|
|
147
|
+
minIntensityRange = 1,
|
|
148
|
+
maxIntensityRange = 65536,
|
|
149
|
+
minElevationRange,
|
|
150
|
+
maxElevationRange,
|
|
151
|
+
minAngleRange = -90,
|
|
152
|
+
maxAngleRange = 90,
|
|
153
|
+
material = {},
|
|
154
|
+
mode = PNTS_MODE.COLOR,
|
|
155
|
+
...geometryLayerConfig
|
|
156
|
+
} = config;
|
|
157
|
+
super(id, object3d, geometryLayerConfig);
|
|
158
|
+
|
|
159
|
+
/**
|
|
160
|
+
* @type {boolean}
|
|
161
|
+
* @readonly
|
|
162
|
+
*/
|
|
163
|
+
this.isPointCloudLayer = true;
|
|
164
|
+
this.protocol = 'pointcloud';
|
|
165
|
+
this.group = group;
|
|
166
|
+
this.object3d.add(this.group);
|
|
167
|
+
this.bboxes = bboxes || new THREE.Group();
|
|
168
|
+
this.bboxes.visible = false;
|
|
169
|
+
this.object3d.add(this.bboxes);
|
|
170
|
+
this.group.updateMatrixWorld();
|
|
171
|
+
|
|
172
|
+
// default config
|
|
173
|
+
/**
|
|
174
|
+
* @type {number}
|
|
175
|
+
*/
|
|
176
|
+
this.octreeDepthLimit = octreeDepthLimit;
|
|
177
|
+
|
|
178
|
+
/**
|
|
179
|
+
* @type {number}
|
|
180
|
+
*/
|
|
181
|
+
this.pointBudget = pointBudget;
|
|
182
|
+
|
|
183
|
+
/**
|
|
184
|
+
* @type {number}
|
|
185
|
+
*/
|
|
186
|
+
this.pointSize = pointSize;
|
|
187
|
+
|
|
188
|
+
/**
|
|
189
|
+
* @type {number}
|
|
190
|
+
*/
|
|
191
|
+
this.sseThreshold = sseThreshold;
|
|
192
|
+
this.defineLayerProperty('minIntensityRange', minIntensityRange, changeIntensityRange);
|
|
193
|
+
this.defineLayerProperty('maxIntensityRange', maxIntensityRange, changeIntensityRange);
|
|
194
|
+
this.defineLayerProperty('minElevationRange', minElevationRange, changeElevationRange);
|
|
195
|
+
this.defineLayerProperty('maxElevationRange', maxElevationRange, changeElevationRange);
|
|
196
|
+
this.defineLayerProperty('minAngleRange', minAngleRange, changeAngleRange);
|
|
197
|
+
this.defineLayerProperty('maxAngleRange', maxAngleRange, changeAngleRange);
|
|
198
|
+
|
|
199
|
+
/**
|
|
200
|
+
* @type {THREE.Material}
|
|
201
|
+
*/
|
|
202
|
+
this.material = material;
|
|
203
|
+
if (!this.material.isMaterial) {
|
|
204
|
+
this.material.intensityRange = new THREE.Vector2(this.minIntensityRange, this.maxIntensityRange);
|
|
205
|
+
this.material.elevationRange = new THREE.Vector2(this.minElevationRange, this.maxElevationRange);
|
|
206
|
+
this.material.angleRange = new THREE.Vector2(this.minAngleRange, this.maxAngleRange);
|
|
207
|
+
this.material = new PointsMaterial(this.material);
|
|
208
|
+
}
|
|
209
|
+
this.mode = mode || PNTS_MODE.COLOR;
|
|
210
|
+
|
|
211
|
+
/**
|
|
212
|
+
* @type {PointCloudNode | undefined}
|
|
213
|
+
*/
|
|
214
|
+
this.root = undefined;
|
|
215
|
+
}
|
|
216
|
+
preUpdate(context, changeSources) {
|
|
217
|
+
// See https://cesiumjs.org/hosted-apps/massiveworlds/downloads/Ring/WorldScaleTerrainRendering.pptx
|
|
218
|
+
// slide 17
|
|
219
|
+
context.camera.preSSE = context.camera.height / (2 * Math.tan(THREE.MathUtils.degToRad(context.camera.camera3D.fov) * 0.5));
|
|
220
|
+
if (this.material) {
|
|
221
|
+
this.material.visible = this.visible;
|
|
222
|
+
this.material.opacity = this.opacity;
|
|
223
|
+
this.material.transparent = this.opacity < 1 || this.material.userData.needTransparency[this.material.mode];
|
|
224
|
+
this.material.size = this.pointSize;
|
|
225
|
+
this.material.scale = context.camera.preSSE;
|
|
226
|
+
if (this.material.updateUniforms) {
|
|
227
|
+
this.material.updateUniforms();
|
|
228
|
+
}
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
// lookup lowest common ancestor of changeSources
|
|
232
|
+
let commonAncestor;
|
|
233
|
+
for (const source of changeSources.values()) {
|
|
234
|
+
if (source.isCamera || source == this) {
|
|
235
|
+
// if the change is caused by a camera move, no need to bother
|
|
236
|
+
// to find common ancestor: we need to update the whole tree:
|
|
237
|
+
// some invisible tiles may now be visible
|
|
238
|
+
return [this.root];
|
|
239
|
+
}
|
|
240
|
+
if (source.obj === undefined) {
|
|
241
|
+
continue;
|
|
242
|
+
}
|
|
243
|
+
// filter sources that belong to our layer
|
|
244
|
+
if (source.obj.isPoints && source.obj.layer == this) {
|
|
245
|
+
if (!commonAncestor) {
|
|
246
|
+
commonAncestor = source;
|
|
247
|
+
} else {
|
|
248
|
+
commonAncestor = source.findCommonAncestor(commonAncestor);
|
|
249
|
+
if (!commonAncestor) {
|
|
250
|
+
return [this.root];
|
|
251
|
+
}
|
|
252
|
+
}
|
|
253
|
+
}
|
|
254
|
+
}
|
|
255
|
+
if (commonAncestor) {
|
|
256
|
+
return [commonAncestor];
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
// Start updating from hierarchy root
|
|
260
|
+
return [this.root];
|
|
261
|
+
}
|
|
262
|
+
update(context, layer, elt) {
|
|
263
|
+
elt.visible = false;
|
|
264
|
+
if (this.octreeDepthLimit >= 0 && this.octreeDepthLimit < elt.depth) {
|
|
265
|
+
markForDeletion(elt);
|
|
266
|
+
return;
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
// pick the best bounding box
|
|
270
|
+
const bbox = elt.tightbbox ? elt.tightbbox : elt.bbox;
|
|
271
|
+
elt.visible = context.camera.isBox3Visible(bbox, this.object3d.matrixWorld);
|
|
272
|
+
if (!elt.visible) {
|
|
273
|
+
markForDeletion(elt);
|
|
274
|
+
return;
|
|
275
|
+
}
|
|
276
|
+
elt.notVisibleSince = undefined;
|
|
277
|
+
point.copy(context.camera.camera3D.position).sub(this.object3d.getWorldPosition(new THREE.Vector3()));
|
|
278
|
+
point.applyQuaternion(this.object3d.getWorldQuaternion(new THREE.Quaternion()).invert());
|
|
279
|
+
|
|
280
|
+
// only load geometry if this elements has points
|
|
281
|
+
if (elt.numPoints !== 0) {
|
|
282
|
+
if (elt.obj) {
|
|
283
|
+
elt.obj.visible = true;
|
|
284
|
+
} else if (!elt.promise) {
|
|
285
|
+
const distance = Math.max(0.001, bbox.distanceToPoint(point));
|
|
286
|
+
// Increase priority of nearest node
|
|
287
|
+
const priority = computeScreenSpaceError(context, layer.pointSize, layer.spacing, elt, distance) / distance;
|
|
288
|
+
elt.promise = context.scheduler.execute({
|
|
289
|
+
layer,
|
|
290
|
+
requester: elt,
|
|
291
|
+
view: context.view,
|
|
292
|
+
priority,
|
|
293
|
+
redraw: true,
|
|
294
|
+
earlyDropFunction: cmd => !cmd.requester.visible || !this.visible
|
|
295
|
+
}).then(pts => {
|
|
296
|
+
elt.obj = pts;
|
|
297
|
+
// store tightbbox to avoid ping-pong (bbox = larger => visible, tight => invisible)
|
|
298
|
+
elt.tightbbox = pts.tightbbox;
|
|
299
|
+
|
|
300
|
+
// make sure to add it here, otherwise it might never
|
|
301
|
+
// be added nor cleaned
|
|
302
|
+
this.group.add(elt.obj);
|
|
303
|
+
elt.obj.updateMatrixWorld(true);
|
|
304
|
+
}).catch(err => {
|
|
305
|
+
if (!err.isCancelledCommandException) {
|
|
306
|
+
return err;
|
|
307
|
+
}
|
|
308
|
+
}).finally(() => {
|
|
309
|
+
elt.promise = null;
|
|
310
|
+
});
|
|
311
|
+
}
|
|
312
|
+
}
|
|
313
|
+
if (elt.children && elt.children.length) {
|
|
314
|
+
const distance = bbox.distanceToPoint(point);
|
|
315
|
+
elt.sse = computeScreenSpaceError(context, layer.pointSize, layer.spacing, elt, distance) / this.sseThreshold;
|
|
316
|
+
if (elt.sse >= 1) {
|
|
317
|
+
return elt.children;
|
|
318
|
+
} else {
|
|
319
|
+
for (const child of elt.children) {
|
|
320
|
+
markForDeletion(child);
|
|
321
|
+
}
|
|
322
|
+
}
|
|
323
|
+
}
|
|
324
|
+
}
|
|
325
|
+
postUpdate() {
|
|
326
|
+
this.displayedCount = 0;
|
|
327
|
+
for (const pts of this.group.children) {
|
|
328
|
+
if (pts.visible) {
|
|
329
|
+
const count = pts.geometry.attributes.position.count;
|
|
330
|
+
pts.geometry.setDrawRange(0, count);
|
|
331
|
+
this.displayedCount += count;
|
|
332
|
+
}
|
|
333
|
+
}
|
|
334
|
+
if (this.displayedCount > this.pointBudget) {
|
|
335
|
+
// 2 different point count limit implementation, depending on the potree source
|
|
336
|
+
if (this.supportsProgressiveDisplay) {
|
|
337
|
+
// In this format, points are evenly distributed within a node,
|
|
338
|
+
// so we can draw a percentage of each node and still get a correct
|
|
339
|
+
// representation
|
|
340
|
+
const reduction = this.pointBudget / this.displayedCount;
|
|
341
|
+
for (const pts of this.group.children) {
|
|
342
|
+
if (pts.visible) {
|
|
343
|
+
const count = Math.floor(pts.geometry.drawRange.count * reduction);
|
|
344
|
+
if (count > 0) {
|
|
345
|
+
pts.geometry.setDrawRange(0, count);
|
|
346
|
+
} else {
|
|
347
|
+
pts.visible = false;
|
|
348
|
+
}
|
|
349
|
+
}
|
|
350
|
+
}
|
|
351
|
+
this.displayedCount *= reduction;
|
|
352
|
+
} else {
|
|
353
|
+
// This format doesn't require points to be evenly distributed, so
|
|
354
|
+
// we're going to sort the nodes by "importance" (= on screen size)
|
|
355
|
+
// and display only the first N nodes
|
|
356
|
+
this.group.children.sort((p1, p2) => p2.userData.node.sse - p1.userData.node.sse);
|
|
357
|
+
let limitHit = false;
|
|
358
|
+
this.displayedCount = 0;
|
|
359
|
+
for (const pts of this.group.children) {
|
|
360
|
+
const count = pts.geometry.attributes.position.count;
|
|
361
|
+
if (limitHit || this.displayedCount + count > this.pointBudget) {
|
|
362
|
+
pts.visible = false;
|
|
363
|
+
limitHit = true;
|
|
364
|
+
} else {
|
|
365
|
+
this.displayedCount += count;
|
|
366
|
+
}
|
|
367
|
+
}
|
|
368
|
+
}
|
|
369
|
+
}
|
|
370
|
+
const now = Date.now();
|
|
371
|
+
for (let i = this.group.children.length - 1; i >= 0; i--) {
|
|
372
|
+
const obj = this.group.children[i];
|
|
373
|
+
if (!obj.visible && now - obj.userData.node.notVisibleSince > 10000) {
|
|
374
|
+
// remove from group
|
|
375
|
+
this.group.children.splice(i, 1);
|
|
376
|
+
|
|
377
|
+
// no need to dispose obj.material, as it is shared by all objects of this layer
|
|
378
|
+
obj.geometry.dispose();
|
|
379
|
+
obj.material = null;
|
|
380
|
+
obj.geometry = null;
|
|
381
|
+
obj.userData.node.obj = null;
|
|
382
|
+
}
|
|
383
|
+
}
|
|
384
|
+
}
|
|
385
|
+
pickObjectsAt(view, mouse, radius) {
|
|
386
|
+
let target = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : [];
|
|
387
|
+
return Picking.pickPointsAt(view, mouse, radius, this, target);
|
|
388
|
+
}
|
|
389
|
+
getObjectToUpdateForAttachedLayers(meta) {
|
|
390
|
+
if (meta.obj) {
|
|
391
|
+
const p = meta.parent;
|
|
392
|
+
if (p && p.obj) {
|
|
393
|
+
return {
|
|
394
|
+
element: meta.obj,
|
|
395
|
+
parent: p.obj
|
|
396
|
+
};
|
|
397
|
+
} else {
|
|
398
|
+
return {
|
|
399
|
+
element: meta.obj
|
|
400
|
+
};
|
|
401
|
+
}
|
|
402
|
+
}
|
|
403
|
+
}
|
|
404
|
+
}
|
|
405
|
+
export default PointCloudLayer;
|