itowns 2.45.1-next.0 → 2.45.1-next.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (185) hide show
  1. package/dist/455.js +2 -0
  2. package/dist/455.js.map +1 -0
  3. package/dist/debug.js +3 -0
  4. package/dist/debug.js.LICENSE.txt +13 -0
  5. package/dist/debug.js.map +1 -0
  6. package/dist/itowns.js +3 -0
  7. package/dist/itowns.js.LICENSE.txt +5 -0
  8. package/dist/itowns.js.map +1 -0
  9. package/dist/itowns_lasparser.js +2 -0
  10. package/dist/itowns_lasparser.js.map +1 -0
  11. package/dist/itowns_lasworker.js +2 -0
  12. package/dist/itowns_lasworker.js.map +1 -0
  13. package/dist/itowns_potree2worker.js +2 -0
  14. package/dist/itowns_potree2worker.js.map +1 -0
  15. package/dist/itowns_widgets.js +2 -0
  16. package/dist/itowns_widgets.js.map +1 -0
  17. package/lib/Controls/FirstPersonControls.js +308 -0
  18. package/lib/Controls/FlyControls.js +175 -0
  19. package/lib/Controls/GlobeControls.js +1178 -0
  20. package/lib/Controls/PlanarControls.js +1025 -0
  21. package/lib/Controls/StateControl.js +432 -0
  22. package/lib/Controls/StreetControls.js +392 -0
  23. package/lib/Converter/Feature2Mesh.js +612 -0
  24. package/lib/Converter/Feature2Texture.js +174 -0
  25. package/lib/Converter/convertToTile.js +70 -0
  26. package/lib/Converter/textureConverter.js +43 -0
  27. package/lib/Core/3DTiles/C3DTBatchTable.js +131 -0
  28. package/lib/Core/3DTiles/C3DTBatchTableHierarchyExtension.js +96 -0
  29. package/lib/Core/3DTiles/C3DTBoundingVolume.js +156 -0
  30. package/lib/Core/3DTiles/C3DTExtensions.js +97 -0
  31. package/lib/Core/3DTiles/C3DTFeature.js +110 -0
  32. package/lib/Core/3DTiles/C3DTilesEnums.js +20 -0
  33. package/lib/Core/3DTiles/C3DTileset.js +99 -0
  34. package/lib/Core/3DTiles/utils/BinaryPropertyAccessor.js +100 -0
  35. package/lib/Core/AnimationPlayer.js +142 -0
  36. package/lib/Core/CopcNode.js +174 -0
  37. package/lib/Core/Deprecated/Undeprecator.js +74 -0
  38. package/lib/Core/EntwinePointTileNode.js +126 -0
  39. package/lib/Core/Feature.js +488 -0
  40. package/lib/Core/Geographic/GeoidGrid.js +108 -0
  41. package/lib/Core/Label.js +222 -0
  42. package/lib/Core/MainLoop.js +209 -0
  43. package/lib/Core/Picking.js +255 -0
  44. package/lib/Core/PointCloudNode.js +42 -0
  45. package/lib/Core/Potree2Node.js +206 -0
  46. package/lib/Core/Potree2PointAttributes.js +139 -0
  47. package/lib/Core/PotreeNode.js +101 -0
  48. package/lib/Core/Prefab/Globe/Atmosphere.js +293 -0
  49. package/lib/Core/Prefab/Globe/GlobeLayer.js +152 -0
  50. package/lib/Core/Prefab/Globe/GlobeTileBuilder.js +110 -0
  51. package/lib/Core/Prefab/Globe/SkyShader.js +78 -0
  52. package/lib/Core/Prefab/GlobeView.js +155 -0
  53. package/lib/Core/Prefab/Planar/PlanarLayer.js +59 -0
  54. package/lib/Core/Prefab/Planar/PlanarTileBuilder.js +71 -0
  55. package/lib/Core/Prefab/PlanarView.js +62 -0
  56. package/lib/Core/Prefab/TileBuilder.js +82 -0
  57. package/lib/Core/Prefab/computeBufferTileGeometry.js +248 -0
  58. package/lib/Core/Scheduler/Cache.js +17 -0
  59. package/lib/Core/Scheduler/CancelledCommandException.js +15 -0
  60. package/lib/Core/Scheduler/Scheduler.js +294 -0
  61. package/lib/Core/Style.js +660 -0
  62. package/lib/Core/StyleOptions.js +486 -0
  63. package/lib/Core/System/Capabilities.js +63 -0
  64. package/lib/Core/Tile/Tile.js +205 -0
  65. package/lib/Core/Tile/TileGrid.js +49 -0
  66. package/lib/Core/TileGeometry.js +124 -0
  67. package/lib/Core/TileMesh.js +108 -0
  68. package/lib/Core/View.js +1115 -0
  69. package/lib/Layer/C3DTilesLayer.js +459 -0
  70. package/lib/Layer/ColorLayer.js +154 -0
  71. package/lib/Layer/CopcLayer.js +63 -0
  72. package/lib/Layer/ElevationLayer.js +139 -0
  73. package/lib/Layer/EntwinePointTileLayer.js +71 -0
  74. package/lib/Layer/FeatureGeometryLayer.js +77 -0
  75. package/lib/Layer/GeoidLayer.js +80 -0
  76. package/lib/Layer/GeometryLayer.js +233 -0
  77. package/lib/Layer/InfoLayer.js +64 -0
  78. package/lib/Layer/LabelLayer.js +469 -0
  79. package/lib/Layer/Layer.js +335 -0
  80. package/lib/Layer/LayerUpdateState.js +89 -0
  81. package/lib/Layer/LayerUpdateStrategy.js +80 -0
  82. package/lib/Layer/OGC3DTilesLayer.js +543 -0
  83. package/lib/Layer/OrientedImageLayer.js +227 -0
  84. package/lib/Layer/PointCloudLayer.js +405 -0
  85. package/lib/Layer/Potree2Layer.js +171 -0
  86. package/lib/Layer/PotreeLayer.js +72 -0
  87. package/lib/Layer/RasterLayer.js +37 -0
  88. package/lib/Layer/ReferencingLayerProperties.js +62 -0
  89. package/lib/Layer/TiledGeometryLayer.js +459 -0
  90. package/lib/Loader/LASLoader.js +193 -0
  91. package/lib/Loader/Potree2BrotliLoader.js +261 -0
  92. package/lib/Loader/Potree2Loader.js +207 -0
  93. package/lib/Main.js +113 -0
  94. package/lib/MainBundle.js +4 -0
  95. package/lib/Parser/B3dmParser.js +174 -0
  96. package/lib/Parser/CameraCalibrationParser.js +94 -0
  97. package/lib/Parser/GDFParser.js +72 -0
  98. package/lib/Parser/GTXParser.js +75 -0
  99. package/lib/Parser/GeoJsonParser.js +212 -0
  100. package/lib/Parser/GpxParser.js +25 -0
  101. package/lib/Parser/ISGParser.js +71 -0
  102. package/lib/Parser/KMLParser.js +25 -0
  103. package/lib/Parser/LASParser.js +137 -0
  104. package/lib/Parser/MapBoxUrlParser.js +83 -0
  105. package/lib/Parser/PntsParser.js +131 -0
  106. package/lib/Parser/Potree2BinParser.js +92 -0
  107. package/lib/Parser/PotreeBinParser.js +106 -0
  108. package/lib/Parser/PotreeCinParser.js +29 -0
  109. package/lib/Parser/ShapefileParser.js +78 -0
  110. package/lib/Parser/VectorTileParser.js +215 -0
  111. package/lib/Parser/XbilParser.js +120 -0
  112. package/lib/Parser/deprecated/LegacyGLTFLoader.js +1386 -0
  113. package/lib/Parser/iGLTFLoader.js +168 -0
  114. package/lib/Process/3dTilesProcessing.js +304 -0
  115. package/lib/Process/FeatureProcessing.js +76 -0
  116. package/lib/Process/LayeredMaterialNodeProcessing.js +229 -0
  117. package/lib/Process/ObjectRemovalHelper.js +97 -0
  118. package/lib/Process/handlerNodeError.js +23 -0
  119. package/lib/Provider/3dTilesProvider.js +149 -0
  120. package/lib/Provider/DataSourceProvider.js +24 -0
  121. package/lib/Provider/Fetcher.js +233 -0
  122. package/lib/Provider/PointCloudProvider.js +45 -0
  123. package/lib/Provider/TileProvider.js +16 -0
  124. package/lib/Provider/URLBuilder.js +116 -0
  125. package/lib/Renderer/Camera.js +281 -0
  126. package/lib/Renderer/Color.js +56 -0
  127. package/lib/Renderer/ColorLayersOrdering.js +115 -0
  128. package/lib/Renderer/CommonMaterial.js +31 -0
  129. package/lib/Renderer/Label2DRenderer.js +192 -0
  130. package/lib/Renderer/LayeredMaterial.js +243 -0
  131. package/lib/Renderer/OBB.js +150 -0
  132. package/lib/Renderer/OrientedImageCamera.js +118 -0
  133. package/lib/Renderer/OrientedImageMaterial.js +167 -0
  134. package/lib/Renderer/PointsMaterial.js +485 -0
  135. package/lib/Renderer/RasterTile.js +243 -0
  136. package/lib/Renderer/RenderMode.js +31 -0
  137. package/lib/Renderer/Shader/ShaderChunk.js +160 -0
  138. package/lib/Renderer/Shader/ShaderUtils.js +47 -0
  139. package/lib/Renderer/SphereHelper.js +17 -0
  140. package/lib/Renderer/WebXR.js +51 -0
  141. package/lib/Renderer/c3DEngine.js +214 -0
  142. package/lib/Source/C3DTilesGoogleSource.js +74 -0
  143. package/lib/Source/C3DTilesIonSource.js +54 -0
  144. package/lib/Source/C3DTilesSource.js +30 -0
  145. package/lib/Source/CopcSource.js +126 -0
  146. package/lib/Source/EntwinePointTileSource.js +72 -0
  147. package/lib/Source/FileSource.js +188 -0
  148. package/lib/Source/OGC3DTilesGoogleSource.js +29 -0
  149. package/lib/Source/OGC3DTilesIonSource.js +34 -0
  150. package/lib/Source/OGC3DTilesSource.js +21 -0
  151. package/lib/Source/OrientedImageSource.js +59 -0
  152. package/lib/Source/Potree2Source.js +167 -0
  153. package/lib/Source/PotreeSource.js +82 -0
  154. package/lib/Source/Source.js +202 -0
  155. package/lib/Source/TMSSource.js +144 -0
  156. package/lib/Source/VectorTilesSource.js +182 -0
  157. package/lib/Source/WFSSource.js +170 -0
  158. package/lib/Source/WMSSource.js +167 -0
  159. package/lib/Source/WMTSSource.js +92 -0
  160. package/lib/ThreeExtended/capabilities/WebGL.js +69 -0
  161. package/lib/ThreeExtended/libs/ktx-parse.module.js +506 -0
  162. package/lib/ThreeExtended/libs/zstddec.module.js +29 -0
  163. package/lib/ThreeExtended/loaders/DDSLoader.js +200 -0
  164. package/lib/ThreeExtended/loaders/DRACOLoader.js +400 -0
  165. package/lib/ThreeExtended/loaders/GLTFLoader.js +2879 -0
  166. package/lib/ThreeExtended/loaders/KTX2Loader.js +709 -0
  167. package/lib/ThreeExtended/math/ColorSpaces.js +59 -0
  168. package/lib/ThreeExtended/utils/BufferGeometryUtils.js +846 -0
  169. package/lib/ThreeExtended/utils/WorkerPool.js +70 -0
  170. package/lib/Utils/CameraUtils.js +554 -0
  171. package/lib/Utils/DEMUtils.js +350 -0
  172. package/lib/Utils/FeaturesUtils.js +156 -0
  173. package/lib/Utils/Gradients.js +16 -0
  174. package/lib/Utils/ThreeUtils.js +115 -0
  175. package/lib/Utils/gui/C3DTilesStyle.js +218 -0
  176. package/lib/Utils/gui/Main.js +7 -0
  177. package/lib/Utils/gui/Minimap.js +152 -0
  178. package/lib/Utils/gui/Navigation.js +245 -0
  179. package/lib/Utils/gui/Scale.js +104 -0
  180. package/lib/Utils/gui/Searchbar.js +234 -0
  181. package/lib/Utils/gui/Widget.js +80 -0
  182. package/lib/Utils/placeObjectOnGround.js +136 -0
  183. package/lib/Worker/LASLoaderWorker.js +19 -0
  184. package/lib/Worker/Potree2Worker.js +21 -0
  185. package/package.json +2 -2
@@ -0,0 +1,432 @@
1
+ import * as THREE from 'three';
2
+ const CONTROL_KEYS = {
3
+ LEFT: 37,
4
+ UP: 38,
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+ RIGHT: 39,
6
+ BOTTOM: 40,
7
+ SPACE: 32,
8
+ SHIFT: 16,
9
+ CTRL: 17,
10
+ META: 91,
11
+ S: 83
12
+ };
13
+
14
+ // TODO : a class should be made for `State`, and the properties marked with `_` prefix should be made private
15
+ const DEFAULT_STATES = {
16
+ ORBIT: {
17
+ enable: true,
18
+ mouseButton: THREE.MOUSE.LEFT,
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+ double: false,
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+ keyboard: CONTROL_KEYS.CTRL,
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+ finger: 2,
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+ _event: 'rotate'
23
+ },
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+ MOVE_GLOBE: {
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+ enable: true,
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+ mouseButton: THREE.MOUSE.LEFT,
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+ double: false,
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+ finger: 1,
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+ _event: 'drag'
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+ },
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+ DOLLY: {
32
+ enable: true,
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+ mouseButton: THREE.MOUSE.MIDDLE,
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+ double: false,
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+ finger: 2,
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+ _event: 'dolly'
37
+ },
38
+ PAN: {
39
+ enable: true,
40
+ mouseButton: THREE.MOUSE.RIGHT,
41
+ double: false,
42
+ finger: 3,
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+ _event: 'pan'
44
+ },
45
+ PANORAMIC: {
46
+ enable: true,
47
+ mouseButton: THREE.MOUSE.LEFT,
48
+ double: false,
49
+ keyboard: CONTROL_KEYS.SHIFT,
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+ _event: 'panoramic'
51
+ },
52
+ TRAVEL_IN: {
53
+ enable: true,
54
+ mouseButton: THREE.MOUSE.LEFT,
55
+ double: true,
56
+ _event: 'travel_in',
57
+ _trigger: true,
58
+ _direction: 'in'
59
+ },
60
+ TRAVEL_OUT: {
61
+ enable: false,
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+ double: false,
63
+ _event: 'travel_out',
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+ _trigger: true,
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+ _direction: 'out'
66
+ },
67
+ ZOOM: {
68
+ enable: true,
69
+ _event: 'zoom',
70
+ _trigger: true
71
+ },
72
+ PAN_UP: {
73
+ enable: true,
74
+ keyboard: CONTROL_KEYS.UP,
75
+ double: false,
76
+ _event: 'pan',
77
+ _trigger: true,
78
+ _direction: 'up'
79
+ },
80
+ PAN_BOTTOM: {
81
+ enable: true,
82
+ keyboard: CONTROL_KEYS.BOTTOM,
83
+ double: false,
84
+ _event: 'pan',
85
+ _trigger: true,
86
+ _direction: 'bottom'
87
+ },
88
+ PAN_LEFT: {
89
+ enable: true,
90
+ keyboard: CONTROL_KEYS.LEFT,
91
+ double: false,
92
+ _event: 'pan',
93
+ _trigger: true,
94
+ _direction: 'left'
95
+ },
96
+ PAN_RIGHT: {
97
+ enable: true,
98
+ keyboard: CONTROL_KEYS.RIGHT,
99
+ double: false,
100
+ _event: 'pan',
101
+ _trigger: true,
102
+ _direction: 'right'
103
+ }
104
+ };
105
+ const viewCoords = new THREE.Vector2();
106
+
107
+ /**
108
+ * @typedef {Object} StateControl~State
109
+ * @property {boolean} enable=true Indicate whether the state is enabled or not.
110
+ * @property {Number} [mouseButton] The mouse button bound to this state.
111
+ * @property {Number} [keyboard] The keyCode of the keyboard input bound to this state.
112
+ * @property {Number} [finger] The number of fingers on the pad bound to this state.
113
+ * @property {boolean} [double] True if the mouse button bound to this state must be pressed twice. For
114
+ * example, if `double` is set to true with a `mouseButton` set to left click,
115
+ * the State will be bound to a double click mouse button.
116
+ */
117
+
118
+ /**
119
+ * It represents the control's states.
120
+ * Each {@link State} is a control mode of the camera and how to interact with
121
+ * the interface to activate this mode.
122
+ * @class StateControl
123
+ *
124
+ * @property {State} NONE {@link State} when camera is idle.
125
+ * @property {State} ORBIT {@link State} describing camera orbiting movement : the camera moves around its
126
+ * target at a constant distance from it.
127
+ * @property {State} DOLLY {@link State} describing camera dolly movement : the camera moves forward or
128
+ * backward from its target.
129
+ * @property {State} PAN {@link State} describing camera pan movement : the camera moves parallel to the
130
+ * current view plane.
131
+ * @property {State} MOVE_GLOBE {@link State} describing camera drag movement : the camera is moved around the view
132
+ * to give the feeling that the view is dragged under a static camera.
133
+ * @property {State} PANORAMIC {@link State} describing camera panoramic movement : the camera is rotated around
134
+ * its own position.
135
+ * @property {State} TRAVEL_IN {@link State} describing camera travel in movement : the camera is zoomed in toward
136
+ * a given position. The target position depends on the key/mouse binding of this
137
+ * state. If bound to a mouse button, the target position is the mouse position.
138
+ * Otherwise, it is the center of the screen.
139
+ * @property {State} TRAVEL_OUT {@link State} describing camera travel out movement : the camera is zoomed out from
140
+ * a given position. The target position depends on the key/mouse binding of this
141
+ * state. If bound to a mouse button, the target position is the mouse position.
142
+ * Otherwise, it is the center of the screen. It is disabled by default.
143
+ * @property {State} ZOOM {@link State} describing camera zoom in and out movement.
144
+ * @property {boolean} enable Defines whether all input will be communicated to the associated `Controls` or not.
145
+ * Default is true.
146
+ * @property {boolean} enableKeys Defines whether keyboard input will be communicated to the associated `Controls` or
147
+ * not. Default is true.
148
+ */
149
+ class StateControl extends THREE.EventDispatcher {
150
+ constructor(view) {
151
+ let options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
152
+ super();
153
+ this._view = view;
154
+ this._domElement = view.domElement;
155
+ let enabled = true;
156
+ Object.defineProperty(this, 'enabled', {
157
+ get: () => enabled,
158
+ set: value => {
159
+ if (!value) {
160
+ this.onKeyUp();
161
+ this.onPointerUp();
162
+ }
163
+ enabled = value;
164
+ }
165
+ });
166
+
167
+ // Set to true to disable use of the keys
168
+ let enableKeys = true;
169
+ Object.defineProperty(this, 'enableKeys', {
170
+ get: () => enableKeys,
171
+ set: value => {
172
+ if (!value) {
173
+ this.onKeyUp();
174
+ }
175
+ enableKeys = value;
176
+ }
177
+ });
178
+ this.NONE = {};
179
+ let currentState = this.NONE;
180
+ Object.defineProperty(this, 'currentState', {
181
+ get: () => currentState,
182
+ set: newState => {
183
+ if (currentState !== newState) {
184
+ const previous = currentState;
185
+ currentState = newState;
186
+ this.dispatchEvent({
187
+ type: 'state-changed',
188
+ viewCoords,
189
+ previous
190
+ });
191
+ }
192
+ }
193
+ });
194
+
195
+ // TODO : the 4 next properties should be made private when ES6 allows it
196
+ this._clickTimeStamp = 0;
197
+ this._lastMousePressed = {
198
+ viewCoords: new THREE.Vector2()
199
+ };
200
+ this._currentMousePressed = undefined;
201
+ this._currentKeyPressed = undefined;
202
+ this._onPointerDown = this.onPointerDown.bind(this);
203
+ this._onPointerMove = this.onPointerMove.bind(this);
204
+ this._onPointerUp = this.onPointerUp.bind(this);
205
+ this._onMouseWheel = this.onMouseWheel.bind(this);
206
+ this._onKeyDown = this.onKeyDown.bind(this);
207
+ this._onKeyUp = this.onKeyUp.bind(this);
208
+ this._onBlur = this.onBlur.bind(this);
209
+ this._onContextMenu = this.onContextMenu.bind(this);
210
+ this._domElement.addEventListener('pointerdown', this._onPointerDown, false);
211
+ this._domElement.addEventListener('wheel', this._onMouseWheel, false);
212
+ this._domElement.addEventListener('keydown', this._onKeyDown, false);
213
+ this._domElement.addEventListener('keyup', this._onKeyUp, false);
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+
215
+ // Reset key/mouse when window loose focus
216
+ this._domElement.addEventListener('blur', this._onBlur);
217
+ // disable context menu when right-clicking
218
+ this._domElement.addEventListener('contextmenu', this._onContextMenu, false);
219
+ this.setFromOptions(options);
220
+ }
221
+
222
+ /**
223
+ * get the state corresponding to the mouse button and the keyboard key. If the input relates to a trigger - a
224
+ * single event which triggers movement, without the move of the mouse for instance -, dispatch a relevant event.
225
+ * @param {Number} mouseButton The mouse button
226
+ * @param {Number} keyboard The keyboard
227
+ * @param {Boolean} [double] Value of the searched state `double` property
228
+ * @return {State} the state corresponding
229
+ */
230
+ inputToState(mouseButton, keyboard) {
231
+ let double = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
232
+ for (const key of Object.keys(DEFAULT_STATES)) {
233
+ const state = this[key];
234
+ if (state.enable && state.mouseButton === mouseButton && state.keyboard === keyboard && state.double === double) {
235
+ // If the input relates to a state, returns it
236
+ if (!state._trigger) {
237
+ return state;
238
+ }
239
+ // If the input relates to a trigger (TRAVEL_IN, TRAVEL_OUT), dispatch a relevant event.
240
+ this.dispatchEvent({
241
+ type: state._event,
242
+ // Dont pass viewCoords if the input is only a keyboard input.
243
+ viewCoords: mouseButton !== undefined && viewCoords,
244
+ direction: state._direction
245
+ });
246
+ }
247
+ }
248
+ return this.NONE;
249
+ }
250
+
251
+ /**
252
+ * get the state corresponding to the number of finger on the pad
253
+ *
254
+ * @param {Number} finger The number of finger
255
+ * @return {state} the state corresponding
256
+ */
257
+ touchToState(finger) {
258
+ for (const key of Object.keys(DEFAULT_STATES)) {
259
+ const state = this[key];
260
+ if (state.enable && finger === state.finger) {
261
+ return state;
262
+ }
263
+ }
264
+ return this.NONE;
265
+ }
266
+
267
+ /**
268
+ * Set the current StateControl {@link State} properties to given values.
269
+ * @param {Object} options Object containing the `State` values to set current `StateControl` properties to.
270
+ * The `enable` property do not necessarily need to be specified. In that case, the
271
+ * previous value of this property will be kept for the new {@link State}.
272
+ *
273
+ * @example
274
+ * // Switch bindings for PAN and MOVE_GLOBE actions, and disabling PANORAMIC movement :
275
+ * view.controls.states.setFromOptions({
276
+ * PAN: {
277
+ * mouseButton: itowns.THREE.MOUSE.LEFT,
278
+ * },
279
+ * MOVE_GLOBE: {
280
+ * mouseButton: itowns.THREE.MOUSE.RIGHT,
281
+ * },
282
+ * PANORAMIC: {
283
+ * enable: false,
284
+ * },
285
+ * };
286
+ */
287
+ setFromOptions(options) {
288
+ for (const state in DEFAULT_STATES) {
289
+ if ({}.hasOwnProperty.call(DEFAULT_STATES, state)) {
290
+ let newState = {};
291
+ newState = options[state] || this[state] || Object.assign(newState, DEFAULT_STATES[state]);
292
+
293
+ // Copy the previous value of `enable` property if not defined in options
294
+ if (options[state] && options[state].enable === undefined) {
295
+ newState.enable = this[state].enable;
296
+ }
297
+ // If no value is provided for the `double` property,
298
+ // defaults it to `false` instead of leaving it undefined
299
+ newState.double = !!newState.double;
300
+
301
+ // Copy the `_event` and `_trigger` properties
302
+ newState._event = DEFAULT_STATES[state]._event;
303
+ newState._trigger = DEFAULT_STATES[state]._trigger;
304
+ newState._direction = DEFAULT_STATES[state]._direction;
305
+ this[state] = newState;
306
+ }
307
+ }
308
+ }
309
+
310
+ // ---------- POINTER EVENTS : ----------
311
+
312
+ onPointerDown(event) {
313
+ if (!this.enabled) {
314
+ return;
315
+ }
316
+ viewCoords.copy(this._view.eventToViewCoords(event));
317
+ switch (event.pointerType) {
318
+ case 'mouse':
319
+ {
320
+ this._currentMousePressed = event.button;
321
+ if (this._currentKeyPressed === undefined) {
322
+ if (event.ctrlKey) {
323
+ this._currentKeyPressed = CONTROL_KEYS.CTRL;
324
+ } else if (event.shiftKey) {
325
+ this._currentKeyPressed = CONTROL_KEYS.SHIFT;
326
+ } else if (event.metaKey) {
327
+ this._currentKeyPressed = CONTROL_KEYS.META;
328
+ }
329
+ }
330
+ this.currentState = this.inputToState(this._currentMousePressed, this._currentKeyPressed,
331
+ // Detect if the mouse button was pressed less than 500 ms before, and if the cursor has not moved two much
332
+ // since previous click. If so, set dblclick to true.
333
+ event.timeStamp - this._clickTimeStamp < 500 && this._lastMousePressed.button === this._currentMousePressed && this._lastMousePressed.viewCoords.distanceTo(viewCoords) < 5);
334
+ this._clickTimeStamp = event.timeStamp;
335
+ this._lastMousePressed.button = this._currentMousePressed;
336
+ this._lastMousePressed.viewCoords.copy(viewCoords);
337
+ break;
338
+ }
339
+ // TODO : add touch event management
340
+ default:
341
+ }
342
+ this._domElement.addEventListener('pointermove', this._onPointerMove, false);
343
+ this._domElement.addEventListener('pointerup', this._onPointerUp, false);
344
+ this._domElement.addEventListener('mouseleave', this._onPointerUp, false);
345
+ }
346
+ onPointerMove(event) {
347
+ event.preventDefault();
348
+ if (!this.enabled) {
349
+ return;
350
+ }
351
+ viewCoords.copy(this._view.eventToViewCoords(event));
352
+ switch (event.pointerType) {
353
+ case 'mouse':
354
+ this.dispatchEvent({
355
+ type: this.currentState._event,
356
+ viewCoords
357
+ });
358
+ break;
359
+ // TODO : add touch event management
360
+ default:
361
+ }
362
+ }
363
+ onPointerUp() {
364
+ if (!this.enabled) {
365
+ return;
366
+ }
367
+ this._currentMousePressed = undefined;
368
+ this._domElement.removeEventListener('pointermove', this._onPointerMove, false);
369
+ this._domElement.removeEventListener('pointerup', this._onPointerUp, false);
370
+ this._domElement.removeEventListener('mouseleave', this._onPointerUp, false);
371
+ this.currentState = this.NONE;
372
+ }
373
+
374
+ // ---------- WHEEL EVENT : ----------
375
+
376
+ onMouseWheel(event) {
377
+ event.preventDefault();
378
+ if (this.enabled && this.ZOOM.enable) {
379
+ viewCoords.copy(this._view.eventToViewCoords(event));
380
+ this.currentState = this.ZOOM;
381
+ this.dispatchEvent({
382
+ type: this.ZOOM._event,
383
+ delta: event.deltaY,
384
+ viewCoords
385
+ });
386
+ }
387
+ }
388
+
389
+ // ---------- KEYBOARD EVENTS : ----------
390
+
391
+ onKeyDown(event) {
392
+ if (!this.enabled || !this.enableKeys) {
393
+ return;
394
+ }
395
+ this._currentKeyPressed = event.keyCode;
396
+ this.inputToState(this._currentMousePressed, this._currentKeyPressed);
397
+ }
398
+ onKeyUp() {
399
+ if (!this.enabled || !this.enableKeys) {
400
+ return;
401
+ }
402
+ this._currentKeyPressed = undefined;
403
+ if (this._currentMousePressed === undefined) {
404
+ this.currentState = this.NONE;
405
+ }
406
+ }
407
+ onBlur() {
408
+ this.onKeyUp();
409
+ this.onPointerUp();
410
+ }
411
+ onContextMenu(event) {
412
+ event.preventDefault();
413
+ }
414
+
415
+ /**
416
+ * Remove all event listeners created within this instance of `StateControl`
417
+ */
418
+ dispose() {
419
+ this._clickTimeStamp = 0;
420
+ this._lastMousePressed = undefined;
421
+ this._currentKeyPressed = undefined;
422
+ this._domElement.removeEventListener('pointerdown', this._onPointerDown, false);
423
+ this._domElement.removeEventListener('pointermove', this._onPointerMove, false);
424
+ this._domElement.removeEventListener('pointerup', this._onPointerUp, false);
425
+ this._domElement.removeEventListener('wheel', this._onMouseWheel, false);
426
+ this._domElement.removeEventListener('keydown', this._onKeyDown, false);
427
+ this._domElement.removeEventListener('keyup', this._onKeyUp, false);
428
+ this._domElement.removeEventListener('blur', this._onBlur);
429
+ this._domElement.removeEventListener('contextmenu', this._onContextMenu, false);
430
+ }
431
+ }
432
+ export default StateControl;