itowns 2.44.3-next.4 → 2.44.3-next.41

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/README.md +3 -129
  2. package/examples/3dtiles_loader.html +123 -48
  3. package/examples/config.json +3 -10
  4. package/examples/copc_simple_loader.html +15 -5
  5. package/examples/effects_stereo.html +2 -2
  6. package/examples/entwine_3d_loader.html +3 -1
  7. package/examples/entwine_simple_loader.html +1 -1
  8. package/examples/images/itowns_logo.svg +123 -0
  9. package/examples/js/plugins/COGParser.js +1 -1
  10. package/examples/jsm/OGC3DTilesHelper.js +6 -1
  11. package/examples/layers/JSONLayers/GeoidMNT.json +3 -1
  12. package/examples/misc_collada.html +2 -2
  13. package/examples/source_file_geojson_3d.html +0 -1
  14. package/examples/source_file_kml_raster_usgs.html +0 -1
  15. package/examples/source_stream_wfs_raster.html +0 -7
  16. package/examples/vector_tile_mapbox_raster.html +91 -0
  17. package/examples/view_3d_map_webxr.html +3 -1
  18. package/examples/view_multi_25d.html +2 -2
  19. package/package.json +21 -75
  20. package/CODING.md +0 -120
  21. package/CONTRIBUTING.md +0 -150
  22. package/CONTRIBUTORS.md +0 -55
  23. package/LICENSE.md +0 -44
  24. package/changelog.md +0 -1361
  25. package/dist/455.js +0 -2
  26. package/dist/455.js.map +0 -1
  27. package/dist/debug.js +0 -3
  28. package/dist/debug.js.LICENSE.txt +0 -13
  29. package/dist/debug.js.map +0 -1
  30. package/dist/itowns.js +0 -3
  31. package/dist/itowns.js.LICENSE.txt +0 -7
  32. package/dist/itowns.js.map +0 -1
  33. package/dist/itowns_lasparser.js +0 -2
  34. package/dist/itowns_lasparser.js.map +0 -1
  35. package/dist/itowns_lasworker.js +0 -2
  36. package/dist/itowns_lasworker.js.map +0 -1
  37. package/dist/itowns_potree2worker.js +0 -2
  38. package/dist/itowns_potree2worker.js.map +0 -1
  39. package/dist/itowns_widgets.js +0 -2
  40. package/dist/itowns_widgets.js.map +0 -1
  41. package/examples/.eslintrc.cjs +0 -35
  42. package/examples/3dtiles_25d.html +0 -120
  43. package/examples/3dtiles_basic.html +0 -94
  44. package/examples/3dtiles_batch_table.html +0 -86
  45. package/examples/3dtiles_ion.html +0 -126
  46. package/examples/3dtiles_pointcloud.html +0 -95
  47. package/examples/jsm/.eslintrc.cjs +0 -38
  48. package/lib/Controls/FirstPersonControls.js +0 -308
  49. package/lib/Controls/FlyControls.js +0 -175
  50. package/lib/Controls/GlobeControls.js +0 -1162
  51. package/lib/Controls/PlanarControls.js +0 -1025
  52. package/lib/Controls/StateControl.js +0 -429
  53. package/lib/Controls/StreetControls.js +0 -392
  54. package/lib/Converter/Feature2Mesh.js +0 -608
  55. package/lib/Converter/Feature2Texture.js +0 -170
  56. package/lib/Converter/convertToTile.js +0 -75
  57. package/lib/Converter/textureConverter.js +0 -44
  58. package/lib/Core/3DTiles/C3DTBatchTable.js +0 -131
  59. package/lib/Core/3DTiles/C3DTBatchTableHierarchyExtension.js +0 -96
  60. package/lib/Core/3DTiles/C3DTBoundingVolume.js +0 -157
  61. package/lib/Core/3DTiles/C3DTExtensions.js +0 -97
  62. package/lib/Core/3DTiles/C3DTFeature.js +0 -110
  63. package/lib/Core/3DTiles/C3DTilesEnums.js +0 -20
  64. package/lib/Core/3DTiles/C3DTileset.js +0 -99
  65. package/lib/Core/3DTiles/utils/BinaryPropertyAccessor.js +0 -100
  66. package/lib/Core/AnimationPlayer.js +0 -142
  67. package/lib/Core/CopcNode.js +0 -174
  68. package/lib/Core/Deprecated/Undeprecator.js +0 -75
  69. package/lib/Core/EntwinePointTileNode.js +0 -126
  70. package/lib/Core/Feature.js +0 -490
  71. package/lib/Core/Geographic/CoordStars.js +0 -80
  72. package/lib/Core/Geographic/Coordinates.js +0 -320
  73. package/lib/Core/Geographic/Crs.js +0 -175
  74. package/lib/Core/Geographic/Extent.js +0 -726
  75. package/lib/Core/Geographic/GeoidGrid.js +0 -109
  76. package/lib/Core/Label.js +0 -222
  77. package/lib/Core/MainLoop.js +0 -211
  78. package/lib/Core/Math/Ellipsoid.js +0 -144
  79. package/lib/Core/Picking.js +0 -255
  80. package/lib/Core/PointCloudNode.js +0 -42
  81. package/lib/Core/Potree2Node.js +0 -206
  82. package/lib/Core/Potree2PointAttributes.js +0 -139
  83. package/lib/Core/PotreeNode.js +0 -101
  84. package/lib/Core/Prefab/Globe/Atmosphere.js +0 -299
  85. package/lib/Core/Prefab/Globe/BuilderEllipsoidTile.js +0 -110
  86. package/lib/Core/Prefab/Globe/GlobeLayer.js +0 -145
  87. package/lib/Core/Prefab/Globe/SkyShader.js +0 -78
  88. package/lib/Core/Prefab/GlobeView.js +0 -161
  89. package/lib/Core/Prefab/Planar/PlanarLayer.js +0 -53
  90. package/lib/Core/Prefab/Planar/PlanarTileBuilder.js +0 -72
  91. package/lib/Core/Prefab/PlanarView.js +0 -62
  92. package/lib/Core/Prefab/TileBuilder.js +0 -80
  93. package/lib/Core/Prefab/computeBufferTileGeometry.js +0 -183
  94. package/lib/Core/Scheduler/Cache.js +0 -256
  95. package/lib/Core/Scheduler/CancelledCommandException.js +0 -15
  96. package/lib/Core/Scheduler/Scheduler.js +0 -294
  97. package/lib/Core/Style.js +0 -1121
  98. package/lib/Core/System/Capabilities.js +0 -63
  99. package/lib/Core/TileGeometry.js +0 -40
  100. package/lib/Core/TileMesh.js +0 -108
  101. package/lib/Core/View.js +0 -1109
  102. package/lib/Layer/C3DTilesLayer.js +0 -455
  103. package/lib/Layer/ColorLayer.js +0 -128
  104. package/lib/Layer/CopcLayer.js +0 -58
  105. package/lib/Layer/ElevationLayer.js +0 -107
  106. package/lib/Layer/EntwinePointTileLayer.js +0 -64
  107. package/lib/Layer/FeatureGeometryLayer.js +0 -63
  108. package/lib/Layer/GeoidLayer.js +0 -80
  109. package/lib/Layer/GeometryLayer.js +0 -202
  110. package/lib/Layer/InfoLayer.js +0 -64
  111. package/lib/Layer/LabelLayer.js +0 -452
  112. package/lib/Layer/Layer.js +0 -304
  113. package/lib/Layer/LayerUpdateState.js +0 -89
  114. package/lib/Layer/LayerUpdateStrategy.js +0 -80
  115. package/lib/Layer/OGC3DTilesLayer.js +0 -387
  116. package/lib/Layer/OrientedImageLayer.js +0 -222
  117. package/lib/Layer/PointCloudLayer.js +0 -359
  118. package/lib/Layer/Potree2Layer.js +0 -164
  119. package/lib/Layer/PotreeLayer.js +0 -65
  120. package/lib/Layer/RasterLayer.js +0 -27
  121. package/lib/Layer/ReferencingLayerProperties.js +0 -62
  122. package/lib/Layer/TiledGeometryLayer.js +0 -403
  123. package/lib/Loader/LASLoader.js +0 -193
  124. package/lib/Loader/Potree2BrotliLoader.js +0 -261
  125. package/lib/Loader/Potree2Loader.js +0 -207
  126. package/lib/Main.js +0 -115
  127. package/lib/MainBundle.js +0 -4
  128. package/lib/Parser/B3dmParser.js +0 -174
  129. package/lib/Parser/CameraCalibrationParser.js +0 -94
  130. package/lib/Parser/GDFParser.js +0 -72
  131. package/lib/Parser/GTXParser.js +0 -75
  132. package/lib/Parser/GeoJsonParser.js +0 -212
  133. package/lib/Parser/GpxParser.js +0 -25
  134. package/lib/Parser/ISGParser.js +0 -71
  135. package/lib/Parser/KMLParser.js +0 -25
  136. package/lib/Parser/LASParser.js +0 -137
  137. package/lib/Parser/MapBoxUrlParser.js +0 -83
  138. package/lib/Parser/PntsParser.js +0 -131
  139. package/lib/Parser/Potree2BinParser.js +0 -92
  140. package/lib/Parser/PotreeBinParser.js +0 -106
  141. package/lib/Parser/PotreeCinParser.js +0 -29
  142. package/lib/Parser/ShapefileParser.js +0 -78
  143. package/lib/Parser/VectorTileParser.js +0 -202
  144. package/lib/Parser/XbilParser.js +0 -108
  145. package/lib/Parser/deprecated/LegacyGLTFLoader.js +0 -1386
  146. package/lib/Parser/iGLTFLoader.js +0 -168
  147. package/lib/Process/3dTilesProcessing.js +0 -304
  148. package/lib/Process/FeatureProcessing.js +0 -76
  149. package/lib/Process/LayeredMaterialNodeProcessing.js +0 -221
  150. package/lib/Process/ObjectRemovalHelper.js +0 -97
  151. package/lib/Process/handlerNodeError.js +0 -23
  152. package/lib/Provider/3dTilesProvider.js +0 -149
  153. package/lib/Provider/DataSourceProvider.js +0 -8
  154. package/lib/Provider/Fetcher.js +0 -229
  155. package/lib/Provider/PointCloudProvider.js +0 -45
  156. package/lib/Provider/TileProvider.js +0 -16
  157. package/lib/Provider/URLBuilder.js +0 -105
  158. package/lib/Renderer/Camera.js +0 -281
  159. package/lib/Renderer/Color.js +0 -56
  160. package/lib/Renderer/ColorLayersOrdering.js +0 -115
  161. package/lib/Renderer/CommonMaterial.js +0 -31
  162. package/lib/Renderer/Label2DRenderer.js +0 -190
  163. package/lib/Renderer/LayeredMaterial.js +0 -243
  164. package/lib/Renderer/OBB.js +0 -153
  165. package/lib/Renderer/OrientedImageCamera.js +0 -118
  166. package/lib/Renderer/OrientedImageMaterial.js +0 -167
  167. package/lib/Renderer/PointsMaterial.js +0 -485
  168. package/lib/Renderer/RasterTile.js +0 -209
  169. package/lib/Renderer/RenderMode.js +0 -31
  170. package/lib/Renderer/Shader/ShaderChunk.js +0 -160
  171. package/lib/Renderer/Shader/ShaderUtils.js +0 -47
  172. package/lib/Renderer/SphereHelper.js +0 -23
  173. package/lib/Renderer/WebXR.js +0 -51
  174. package/lib/Renderer/c3DEngine.js +0 -214
  175. package/lib/Source/C3DTilesGoogleSource.js +0 -74
  176. package/lib/Source/C3DTilesIonSource.js +0 -54
  177. package/lib/Source/C3DTilesSource.js +0 -30
  178. package/lib/Source/CopcSource.js +0 -115
  179. package/lib/Source/EntwinePointTileSource.js +0 -62
  180. package/lib/Source/FileSource.js +0 -189
  181. package/lib/Source/OGC3DTilesGoogleSource.js +0 -29
  182. package/lib/Source/OGC3DTilesIonSource.js +0 -34
  183. package/lib/Source/OGC3DTilesSource.js +0 -21
  184. package/lib/Source/OrientedImageSource.js +0 -59
  185. package/lib/Source/Potree2Source.js +0 -167
  186. package/lib/Source/PotreeSource.js +0 -82
  187. package/lib/Source/Source.js +0 -223
  188. package/lib/Source/TMSSource.js +0 -143
  189. package/lib/Source/VectorTilesSource.js +0 -178
  190. package/lib/Source/WFSSource.js +0 -165
  191. package/lib/Source/WMSSource.js +0 -130
  192. package/lib/Source/WMTSSource.js +0 -86
  193. package/lib/ThreeExtended/capabilities/WebGL.js +0 -69
  194. package/lib/ThreeExtended/libs/ktx-parse.module.js +0 -470
  195. package/lib/ThreeExtended/libs/zstddec.module.js +0 -29
  196. package/lib/ThreeExtended/loaders/DDSLoader.js +0 -200
  197. package/lib/ThreeExtended/loaders/DRACOLoader.js +0 -399
  198. package/lib/ThreeExtended/loaders/GLTFLoader.js +0 -2876
  199. package/lib/ThreeExtended/loaders/KTX2Loader.js +0 -625
  200. package/lib/ThreeExtended/utils/BufferGeometryUtils.js +0 -846
  201. package/lib/ThreeExtended/utils/WorkerPool.js +0 -70
  202. package/lib/Utils/CameraUtils.js +0 -555
  203. package/lib/Utils/DEMUtils.js +0 -350
  204. package/lib/Utils/FeaturesUtils.js +0 -156
  205. package/lib/Utils/Gradients.js +0 -16
  206. package/lib/Utils/OrientationUtils.js +0 -457
  207. package/lib/Utils/ThreeUtils.js +0 -115
  208. package/lib/Utils/gui/C3DTilesStyle.js +0 -216
  209. package/lib/Utils/gui/Main.js +0 -7
  210. package/lib/Utils/gui/Minimap.js +0 -154
  211. package/lib/Utils/gui/Navigation.js +0 -245
  212. package/lib/Utils/gui/Scale.js +0 -107
  213. package/lib/Utils/gui/Searchbar.js +0 -234
  214. package/lib/Utils/gui/Widget.js +0 -80
  215. package/lib/Utils/placeObjectOnGround.js +0 -137
  216. package/lib/Worker/LASLoaderWorker.js +0 -19
  217. package/lib/Worker/Potree2Worker.js +0 -21
@@ -1,56 +0,0 @@
1
- export function lab2rgb(lab) {
2
- let y = (lab[0] + 16) / 116;
3
- let x = lab[1] / 500 + y;
4
- let z = y - lab[2] / 200;
5
- let r;
6
- let g;
7
- let b;
8
- x = 0.95047 * (x * x * x > 0.008856 ? x * x * x : (x - 16 / 116) / 7.787);
9
- y = 1.00000 * (y * y * y > 0.008856 ? y * y * y : (y - 16 / 116) / 7.787);
10
- z = 1.08883 * (z * z * z > 0.008856 ? z * z * z : (z - 16 / 116) / 7.787);
11
- r = x * 3.2406 + y * -1.5372 + z * -0.4986;
12
- g = x * -0.9689 + y * 1.8758 + z * 0.0415;
13
- b = x * 0.0557 + y * -0.2040 + z * 1.0570;
14
- r = r > 0.0031308 ? 1.055 * r ** (1 / 2.4) - 0.055 : 12.92 * r;
15
- g = g > 0.0031308 ? 1.055 * g ** (1 / 2.4) - 0.055 : 12.92 * g;
16
- b = b > 0.0031308 ? 1.055 * b ** (1 / 2.4) - 0.055 : 12.92 * b;
17
- return [Math.max(0, Math.min(1, r)) * 255, Math.max(0, Math.min(1, g)) * 255, Math.max(0, Math.min(1, b)) * 255];
18
- }
19
- export function rgb2lab(rgb) {
20
- let r = rgb.r || rgb[0] / 255;
21
- let g = rgb.g || rgb[1] / 255;
22
- let b = rgb.b || rgb[2] / 255;
23
- let x;
24
- let y;
25
- let z;
26
- r = r > 0.04045 ? ((r + 0.055) / 1.055) ** 2.4 : r / 12.92;
27
- g = g > 0.04045 ? ((g + 0.055) / 1.055) ** 2.4 : g / 12.92;
28
- b = b > 0.04045 ? ((b + 0.055) / 1.055) ** 2.4 : b / 12.92;
29
- x = (r * 0.4124 + g * 0.3576 + b * 0.1805) / 0.95047;
30
- y = (r * 0.2126 + g * 0.7152 + b * 0.0722) / 1.00000;
31
- z = (r * 0.0193 + g * 0.1192 + b * 0.9505) / 1.08883;
32
- x = x > 0.008856 ? x ** (1 / 3) : 7.787 * x + 16 / 116;
33
- y = y > 0.008856 ? y ** (1 / 3) : 7.787 * y + 16 / 116;
34
- z = z > 0.008856 ? z ** (1 / 3) : 7.787 * z + 16 / 116;
35
- return [116 * y - 16, 500 * (x - y), 200 * (y - z)];
36
- }
37
-
38
- // calculate the perceptual distance between colors in CIELAB
39
- // https://github.com/THEjoezack/ColorMine/blob/master/ColorMine/ColorSpaces/Comparisons/Cie94Comparison.cs
40
- export function deltaE(rgbA, rgbB) {
41
- const labA = rgb2lab(rgbA);
42
- const labB = rgb2lab(rgbB);
43
- const deltaL = labA[0] - labB[0];
44
- const deltaA = labA[1] - labB[1];
45
- const deltaB = labA[2] - labB[2];
46
- const c1 = Math.sqrt(labA[1] * labA[1] + labA[2] * labA[2]);
47
- const c2 = Math.sqrt(labB[1] * labB[1] + labB[2] * labB[2]);
48
- const deltaC = c1 - c2;
49
- let deltaH = deltaA * deltaA + deltaB * deltaB - deltaC * deltaC;
50
- deltaH = deltaH < 0 ? 0 : Math.sqrt(deltaH);
51
- const deltaLKlsl = deltaL / 1.0;
52
- const deltaCkcsc = deltaC / (1.0 + 0.045 * c1);
53
- const deltaHkhsh = deltaH / (1.0 + 0.015 * c1);
54
- const i = deltaLKlsl * deltaLKlsl + deltaCkcsc * deltaCkcsc + deltaHkhsh * deltaHkhsh;
55
- return i < 0 ? 0 : Math.sqrt(i);
56
- }
@@ -1,115 +0,0 @@
1
- import { ImageryLayers } from "../Layer/Layer.js";
2
- function updateLayersOrdering(geometryLayer, imageryLayers) {
3
- const sequence = ImageryLayers.getColorLayersIdOrderedBySequence(imageryLayers);
4
- const cO = function (object) {
5
- if (object.material?.setSequence) {
6
- object.material.setSequence(sequence);
7
- }
8
- };
9
- for (const node of geometryLayer.level0Nodes) {
10
- node.traverse(cO);
11
- }
12
- }
13
- export const COLOR_LAYERS_ORDER_CHANGED = 'layers-order-changed';
14
-
15
- /**
16
- * Utilitary to organize {@link ColorLayer} in a {@link View}.
17
- *
18
- * @module ColorLayersOrdering
19
- */
20
- export default {
21
- /**
22
- * Moves up in the layer list. This function has no effect if the layer is
23
- * moved to its current index.
24
- *
25
- * @param {View} view - The view in which the layer is moved up.
26
- * @param {string} layerId - The ID of the layer to move.
27
- *
28
- * @example
29
- * itowns.ColorLayersOrdering.moveLayerUp(viewer, 'idLayerToUp');
30
- */
31
- moveLayerUp(view, layerId) {
32
- const imageryLayers = view.getLayers(l => l.isColorLayer);
33
- const layer = view.getLayerById(layerId);
34
- if (layer) {
35
- const previousSequence = ImageryLayers.getColorLayersIdOrderedBySequence(imageryLayers);
36
- ImageryLayers.moveLayerUp(layer, imageryLayers);
37
- updateLayersOrdering(view.tileLayer, imageryLayers);
38
- view.dispatchEvent({
39
- type: COLOR_LAYERS_ORDER_CHANGED,
40
- previous: {
41
- sequence: previousSequence
42
- },
43
- new: {
44
- sequence: ImageryLayers.getColorLayersIdOrderedBySequence(imageryLayers)
45
- }
46
- });
47
- view.notifyChange(view.tileLayer);
48
- } else {
49
- throw new Error(`${layerId} isn't color layer`);
50
- }
51
- },
52
- /**
53
- * Moves down in the layer list. This function has no effect if the layer is
54
- * moved to its current index.
55
- *
56
- * @param {View} view - The view in which the layer is moved down.
57
- * @param {string} layerId - The ID of the layer to move.
58
- *
59
- * @example
60
- * itowns.ColorLayersOrdering.moveLayerDown(viewer, 'idLayerToDown');
61
- */
62
- moveLayerDown(view, layerId) {
63
- const imageryLayers = view.getLayers(l => l.isColorLayer);
64
- const layer = view.getLayerById(layerId);
65
- if (layer) {
66
- const previousSequence = ImageryLayers.getColorLayersIdOrderedBySequence(imageryLayers);
67
- ImageryLayers.moveLayerDown(layer, imageryLayers);
68
- updateLayersOrdering(view.tileLayer, imageryLayers);
69
- view.dispatchEvent({
70
- type: COLOR_LAYERS_ORDER_CHANGED,
71
- previous: {
72
- sequence: previousSequence
73
- },
74
- new: {
75
- sequence: ImageryLayers.getColorLayersIdOrderedBySequence(imageryLayers)
76
- }
77
- });
78
- view.notifyChange(view.tileLayer);
79
- } else {
80
- throw new Error(`${layerId} isn't color layer`);
81
- }
82
- },
83
- /**
84
- * Moves a specific layer to a specific index in the layer list. This
85
- * function has no effect if the layer is moved to its current index.
86
- *
87
- * @param {View} view - The view in which the layer is moved.
88
- * @param {string} layerId - The ID of the layer to move.
89
- * @param {number} index - The index to move the layer to.
90
- *
91
- * @example
92
- * itowns.ColorLayersOrdering.moveLayerToIndex(viewer, 'idLayerToChangeIndex', 2);
93
- */
94
- moveLayerToIndex(view, layerId, index) {
95
- const imageryLayers = view.getLayers(l => l.isColorLayer);
96
- const layer = view.getLayerById(layerId);
97
- if (layer) {
98
- const previousSequence = ImageryLayers.getColorLayersIdOrderedBySequence(imageryLayers);
99
- ImageryLayers.moveLayerToIndex(layer, index, imageryLayers);
100
- updateLayersOrdering(view.tileLayer, imageryLayers);
101
- view.dispatchEvent({
102
- type: COLOR_LAYERS_ORDER_CHANGED,
103
- previous: {
104
- sequence: previousSequence
105
- },
106
- new: {
107
- sequence: ImageryLayers.getColorLayersIdOrderedBySequence(imageryLayers)
108
- }
109
- });
110
- view.notifyChange(view.tileLayer);
111
- } else {
112
- throw new Error(`${layerId} isn't color layer`);
113
- }
114
- }
115
- };
@@ -1,31 +0,0 @@
1
- import * as THREE from 'three';
2
- export default {
3
- setDefineMapping(object, PROPERTY, mapping) {
4
- Object.keys(mapping).forEach(key => {
5
- object.defines[`${PROPERTY}_${key}`] = mapping[key];
6
- });
7
- },
8
- setDefineProperty(object, property, PROPERTY, initValue) {
9
- object.defines[PROPERTY] = initValue;
10
- Object.defineProperty(object, property, {
11
- get: () => object.defines[PROPERTY],
12
- set: value => {
13
- if (object.defines[PROPERTY] != value) {
14
- object.defines[PROPERTY] = value;
15
- object.needsUpdate = true;
16
- }
17
- }
18
- });
19
- },
20
- setUniformProperty(object, property, initValue) {
21
- object.uniforms[property] = new THREE.Uniform(initValue);
22
- Object.defineProperty(object, property, {
23
- get: () => object.uniforms[property].value,
24
- set: value => {
25
- if (object.uniforms[property].value != value) {
26
- object.uniforms[property].value = value;
27
- }
28
- }
29
- });
30
- }
31
- };
@@ -1,190 +0,0 @@
1
- import * as THREE from 'three';
2
- import GlobeLayer from "../Core/Prefab/Globe/GlobeLayer.js";
3
- function isIntersectedOrOverlaped(a, b) {
4
- return !(a.left > b.right || a.right < b.left || a.top > b.bottom || a.bottom < b.top);
5
- }
6
- const frustum = new THREE.Frustum();
7
-
8
- // A grid to manage labels on the screen.
9
- export class ScreenGrid {
10
- constructor() {
11
- let x = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 12;
12
- let y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 10;
13
- let width = arguments.length > 2 ? arguments[2] : undefined;
14
- let height = arguments.length > 3 ? arguments[3] : undefined;
15
- this.x = x;
16
- this.y = y;
17
- this.grid = [];
18
- this.visible = [];
19
- this.resize();
20
- this.reset();
21
- this.width = width;
22
- this.height = height;
23
- }
24
-
25
- // Reset each cell and hidden and visible.
26
- reset() {
27
- for (let i = 0; i < this.x; i++) {
28
- for (let j = 0; j < this.y; j++) {
29
- // Splice is prefered to creating a new array, in term of memory
30
- this.grid[i][j].splice(0, this.grid[i][j].length);
31
- }
32
- }
33
- this.visible = [];
34
- }
35
-
36
- // Add rows if needed — but don't delete anything else. Columns are taken
37
- // care in reset().
38
- resize() {
39
- for (let i = 0; i < this.x; i++) {
40
- if (!this.grid[i]) {
41
- this.grid[i] = [];
42
- }
43
- for (let j = 0; j < this.y; j++) {
44
- if (!this.grid[i][j]) {
45
- this.grid[i][j] = [];
46
- }
47
- }
48
- }
49
- }
50
-
51
- // Insert a label using its boundaries. It is either added to hidden or
52
- // visible, given the result. The grid is populated with true for every
53
- // filled cell.
54
- insert(obj) {
55
- const minx = Math.max(0, Math.floor(obj.boundaries.left / this.width * this.x));
56
- const maxx = Math.min(this.x - 1, Math.floor(obj.boundaries.right / this.width * this.x));
57
- const miny = Math.max(0, Math.floor(obj.boundaries.top / this.height * this.y));
58
- const maxy = Math.min(this.y - 1, Math.floor(obj.boundaries.bottom / this.height * this.y));
59
- for (let i = minx; i <= maxx; i++) {
60
- for (let j = miny; j <= maxy; j++) {
61
- if (this.grid[i][j].length > 0) {
62
- if (this.grid[i][j].some(l => isIntersectedOrOverlaped(l.boundaries, obj.boundaries))) {
63
- obj.visible = false;
64
- return false;
65
- }
66
- }
67
- }
68
- }
69
- for (let i = minx; i <= maxx; i++) {
70
- for (let j = miny; j <= maxy; j++) {
71
- this.grid[i][j].push(obj);
72
- }
73
- }
74
- return true;
75
- }
76
- }
77
- const worldPosition = new THREE.Vector3();
78
-
79
- /**
80
- * This renderer is inspired by the
81
- * [`THREE.CSS2DRenderer`](https://threejs.org/docs/#examples/en/renderers/CSS2DRenderer).
82
- * It is instanciated in `c3DEngine`, as another renderer to handles Labels.
83
- */
84
- class Label2DRenderer {
85
- constructor() {
86
- this.domElement = document.createElement('div');
87
- this.domElement.style.overflow = 'hidden';
88
- this.domElement.style.position = 'absolute';
89
- this.domElement.style.top = '0';
90
- this.domElement.style.height = '100%';
91
- this.domElement.style.width = '100%';
92
- this.domElement.style.zIndex = 1;
93
-
94
- // Used to destroy labels that are not added to the DOM
95
- this.garbage = document.createElement('div');
96
- this.garbage.style.display = 'none';
97
- this.domElement.appendChild(this.garbage);
98
- this.halfWidth = 0;
99
- this.halfHeight = 0;
100
- this.grid = new ScreenGrid();
101
- this.infoTileLayer = undefined;
102
- }
103
- setSize(width, height) {
104
- this.domElement.style.width = `${width}`;
105
- this.domElement.style.height = `${height}`;
106
- this.halfWidth = width / 2;
107
- this.halfHeight = height / 2;
108
- this.grid.width = width;
109
- this.grid.height = height;
110
- this.grid.x = Math.ceil(width / 20);
111
- this.grid.y = Math.ceil(height / 20);
112
- this.grid.resize();
113
- }
114
- registerLayer(layer) {
115
- this.domElement.appendChild(layer.domElement.dom);
116
- }
117
- render(scene, camera) {
118
- const labelLayers = this.infoTileLayer && this.infoTileLayer.layer.attachedLayers.filter(l => l.isLabelLayer && l.visible);
119
- if (labelLayers.length == 0) {
120
- return;
121
- }
122
- this.grid.reset();
123
-
124
- // set camera frustum
125
- frustum.setFromProjectionMatrix(camera.projectionMatrix);
126
- labelLayers.forEach(labelLayer => {
127
- labelLayer.submittedLabelNodes.forEach(labelsNode => {
128
- labelsNode.labels.forEach(label => {
129
- labelsNode.updatePosition(label);
130
- this.culling(label, camera);
131
- });
132
- labelsNode.domElements.labels.show();
133
- labelsNode.needsUpdate = false;
134
- });
135
- });
136
-
137
- // sort by order, then by visibility inside those subsets
138
- // https://docs.mapbox.com/help/troubleshooting/optimize-map-label-placement/#label-hierarchy
139
- this.grid.visible.sort((a, b) => {
140
- const r = b.order - a.order;
141
- if (r == 0) {
142
- if (!a.visible && b.visible) {
143
- return 1;
144
- } else {
145
- return -1;
146
- }
147
- } else {
148
- return r;
149
- }
150
- });
151
- this.grid.visible.forEach(l => {
152
- if (this.grid.insert(l)) {
153
- l.visible = true;
154
- l.updateCSSPosition();
155
- } else {
156
- l.visible = false;
157
- }
158
- });
159
- labelLayers.forEach(labelLayer => {
160
- labelLayer.toHide.children.forEach(labelsNode => labelsNode.domElements?.labels.hide());
161
- labelLayer.toHide.clear();
162
- });
163
- }
164
- culling(label, camera) {
165
- label.getWorldPosition(worldPosition);
166
- // Check if the frustum contains tle label
167
- if (!frustum.containsPoint(worldPosition.applyMatrix4(camera.matrixWorldInverse)) ||
168
- // Check if globe horizon culls the label
169
- // Do some horizon culling (if possible) if the tiles level is small enough.
170
- label.horizonCullingPoint && GlobeLayer.horizonCulling(label.horizonCullingPoint) ||
171
- // Check if content isn't present in visible labels
172
- this.grid.visible.some(l => {
173
- // TODO for icon without text filter by position
174
- const textContent = label.content.textContent;
175
- return textContent !== '' && l.content.textContent.toLowerCase() == textContent.toLowerCase();
176
- })) {
177
- label.visible = false;
178
- } else {
179
- // projecting world position label
180
- worldPosition.applyMatrix4(camera.projectionMatrix);
181
- label.updateProjectedPosition(worldPosition.x * this.halfWidth + this.halfWidth, -worldPosition.y * this.halfHeight + this.halfHeight);
182
- this.grid.visible.push(label);
183
- }
184
- }
185
- removeLabelDOM(label) {
186
- this.garbage.appendChild(label.content);
187
- this.garbage.innerHTML = '';
188
- }
189
- }
190
- export default Label2DRenderer;
@@ -1,243 +0,0 @@
1
- import * as THREE from 'three';
2
- /* babel-plugin-inline-import './Shader/TileVS.glsl' */
3
- const TileVS = "#include <itowns/precision_qualifier>\n#include <common>\n#include <itowns/elevation_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#if NUM_CRS > 1\nattribute float uv_1;\n#endif\n\nuniform bool lightingEnabled;\nvarying vec2 vHighPrecisionZW;\n\n#if MODE == MODE_FINAL\n#include <fog_pars_vertex>\nvarying vec3 vUv;\nvarying vec3 vNormal;\n#endif\nvoid main() {\n #include <begin_vertex>\n #include <itowns/elevation_vertex>\n #include <itowns/geoid_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n vHighPrecisionZW = gl_Position.zw;\n#if MODE == MODE_FINAL\n #include <fog_vertex>\n #if NUM_CRS > 1\n vUv = vec3(uv, (uv_1 > 0.) ? uv_1 : uv.y); // set uv_1 = uv if uv_1 is undefined\n #else\n vUv = vec3(uv, 0.0);\n #endif\n vNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\n#endif\n}\n";
4
- /* babel-plugin-inline-import './Shader/TileFS.glsl' */
5
- const TileFS = "#include <itowns/precision_qualifier>\n#include <logdepthbuf_pars_fragment>\n#include <itowns/pitUV>\n#include <itowns/color_layers_pars_fragment>\n#if MODE == MODE_FINAL\n#include <itowns/fog_pars_fragment>\n#include <itowns/overlay_pars_fragment>\n#include <itowns/lighting_pars_fragment>\n#endif\n#include <itowns/mode_pars_fragment>\n\nuniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vUv; // uv.x/uv_1.x, uv.y, uv_1.y\nvarying vec2 vHighPrecisionZW;\n\nvoid main() {\n #include <logdepthbuf_fragment>\n\n#if MODE == MODE_ID\n\n #include <itowns/mode_id_fragment>\n\n#elif MODE == MODE_DEPTH\n\n #include <itowns/mode_depth_fragment>\n\n#else\n\n gl_FragColor = vec4(diffuse, opacity);\n\n uvs[0] = vec3(vUv.xy, 0.);\n\n#if NUM_CRS > 1\n uvs[1] = vec3(vUv.x, fract(vUv.z), floor(vUv.z));\n#endif\n\n vec4 color;\n #pragma unroll_loop\n for ( int i = 0; i < NUM_FS_TEXTURES; i ++ ) {\n color = getLayerColor( i , colorTextures[ i ], colorOffsetScales[ i ], colorLayers[ i ]);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, color.rgb, color.a);\n }\n\n #if defined(DEBUG)\n if (showOutline) {\n #pragma unroll_loop\n for ( int i = 0; i < NUM_CRS; i ++) {\n color = getOutlineColor( outlineColors[ i ], uvs[ i ].xy);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, color.rgb, color.a);\n }\n }\n #endif\n\n #include <itowns/fog_fragment>\n #include <itowns/lighting_fragment>\n #include <itowns/overlay_fragment>\n\n#endif\n}\n";
6
- import ShaderUtils from "./Shader/ShaderUtils.js";
7
- import Capabilities from "../Core/System/Capabilities.js";
8
- import RenderMode from "./RenderMode.js";
9
- import CommonMaterial from "./CommonMaterial.js";
10
- const identityOffsetScale = new THREE.Vector4(0.0, 0.0, 1.0, 1.0);
11
- const defaultTex = new THREE.Texture();
12
-
13
- // from three.js packDepthToRGBA
14
- const UnpackDownscale = 255 / 256; // 0..1 -> fraction (excluding 1)
15
- const bitSh = new THREE.Vector4(UnpackDownscale, UnpackDownscale / 256.0, UnpackDownscale / (256.0 * 256.0), UnpackDownscale / (256.0 * 256.0 * 256.0));
16
- export function unpack1K(color, factor) {
17
- return factor ? bitSh.dot(color) * factor : bitSh.dot(color);
18
- }
19
-
20
- // Max sampler color count to LayeredMaterial
21
- // Because there's a statement limitation to unroll, in getColorAtIdUv method
22
- const maxSamplersColorCount = 15;
23
- const samplersElevationCount = 1;
24
- export function getMaxColorSamplerUnitsCount() {
25
- const maxSamplerUnitsCount = Capabilities.getMaxTextureUnitsCount();
26
- return Math.min(maxSamplerUnitsCount - samplersElevationCount, maxSamplersColorCount);
27
- }
28
- export const colorLayerEffects = {
29
- noEffect: 0,
30
- removeLightColor: 1,
31
- removeWhiteColor: 2,
32
- customEffect: 3
33
- };
34
- const defaultStructLayer = {
35
- bias: 0,
36
- noDataValue: -99999,
37
- zmin: 0,
38
- zmax: 0,
39
- scale: 0,
40
- mode: 0,
41
- textureOffset: 0,
42
- opacity: 0,
43
- crs: 0,
44
- effect_parameter: 0,
45
- effect_type: colorLayerEffects.noEffect,
46
- transparent: false
47
- };
48
- function updateLayersUniforms(uniforms, olayers, max) {
49
- // prepare convenient access to elevation or color uniforms
50
- const layers = uniforms.layers.value;
51
- const textures = uniforms.textures.value;
52
- const offsetScales = uniforms.offsetScales.value;
53
- const textureCount = uniforms.textureCount;
54
-
55
- // flatten the 2d array [i,j] -> layers[_layerIds[i]].textures[j]
56
- let count = 0;
57
- for (const layer of olayers) {
58
- // textureOffset property is added to RasterTile
59
- layer.textureOffset = count;
60
- for (let i = 0, il = layer.textures.length; i < il; ++i, ++count) {
61
- if (count < max) {
62
- offsetScales[count] = layer.offsetScales[i];
63
- textures[count] = layer.textures[i];
64
- layers[count] = layer;
65
- }
66
- }
67
- }
68
- if (count > max) {
69
- console.warn(`LayeredMaterial: Not enough texture units (${max} < ${count}), excess textures have been discarded.`);
70
- }
71
- textureCount.value = count;
72
-
73
- // WebGL 2.0 doesn't support the undefined uniforms.
74
- // So the undefined uniforms are defined by default value.
75
- for (let i = count; i < textures.length; i++) {
76
- textures[i] = defaultTex;
77
- offsetScales[i] = identityOffsetScale;
78
- layers[i] = defaultStructLayer;
79
- }
80
- }
81
- export const ELEVATION_MODES = {
82
- RGBA: 0,
83
- COLOR: 1,
84
- DATA: 2
85
- };
86
- let nbSamplers;
87
- const fragmentShader = [];
88
- class LayeredMaterial extends THREE.ShaderMaterial {
89
- #_visible = true;
90
- constructor() {
91
- let options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
92
- let crsCount = arguments.length > 1 ? arguments[1] : undefined;
93
- super(options);
94
- nbSamplers = nbSamplers || [samplersElevationCount, getMaxColorSamplerUnitsCount()];
95
- this.defines.NUM_VS_TEXTURES = nbSamplers[0];
96
- this.defines.NUM_FS_TEXTURES = nbSamplers[1];
97
- // TODO: We do not use the fog from the scene, is this a desired
98
- // behavior?
99
- this.defines.USE_FOG = 1;
100
- this.defines.NUM_CRS = crsCount;
101
- CommonMaterial.setDefineMapping(this, 'ELEVATION', ELEVATION_MODES);
102
- CommonMaterial.setDefineMapping(this, 'MODE', RenderMode.MODES);
103
- CommonMaterial.setDefineProperty(this, 'mode', 'MODE', RenderMode.MODES.FINAL);
104
- this.vertexShader = TileVS;
105
- // three loop unrolling of ShaderMaterial only supports integer bounds,
106
- // see https://github.com/mrdoob/three.js/issues/28020
107
- fragmentShader[crsCount] = fragmentShader[crsCount] || ShaderUtils.unrollLoops(TileFS, this.defines);
108
- this.fragmentShader = fragmentShader[crsCount];
109
-
110
- // Color uniforms
111
- CommonMaterial.setUniformProperty(this, 'diffuse', new THREE.Color(0.04, 0.23, 0.35));
112
- CommonMaterial.setUniformProperty(this, 'opacity', this.opacity);
113
-
114
- // Lighting uniforms
115
- CommonMaterial.setUniformProperty(this, 'lightingEnabled', false);
116
- CommonMaterial.setUniformProperty(this, 'lightPosition', new THREE.Vector3(-0.5, 0.0, 1.0));
117
-
118
- // Misc properties
119
- CommonMaterial.setUniformProperty(this, 'fogDistance', 1000000000.0);
120
- CommonMaterial.setUniformProperty(this, 'fogColor', new THREE.Color(0.76, 0.85, 1.0));
121
- CommonMaterial.setUniformProperty(this, 'overlayAlpha', 0);
122
- CommonMaterial.setUniformProperty(this, 'overlayColor', new THREE.Color(1.0, 0.3, 0.0));
123
- CommonMaterial.setUniformProperty(this, 'objectId', 0);
124
- CommonMaterial.setUniformProperty(this, 'geoidHeight', 0.0);
125
-
126
- // > 0 produces gaps,
127
- // < 0 causes oversampling of textures
128
- // = 0 causes sampling artefacts due to bad estimation of texture-uv gradients
129
- // best is a small negative number
130
- CommonMaterial.setUniformProperty(this, 'minBorderDistance', -0.01);
131
-
132
- // LayeredMaterialLayers
133
- this.layers = [];
134
- this.elevationLayerIds = [];
135
- this.colorLayerIds = [];
136
-
137
- // elevation layer uniforms, to be updated using updateUniforms()
138
- this.uniforms.elevationLayers = new THREE.Uniform(new Array(nbSamplers[0]).fill(defaultStructLayer));
139
- this.uniforms.elevationTextures = new THREE.Uniform(new Array(nbSamplers[0]).fill(defaultTex));
140
- this.uniforms.elevationOffsetScales = new THREE.Uniform(new Array(nbSamplers[0]).fill(identityOffsetScale));
141
- this.uniforms.elevationTextureCount = new THREE.Uniform(0);
142
-
143
- // color layer uniforms, to be updated using updateUniforms()
144
- this.uniforms.colorLayers = new THREE.Uniform(new Array(nbSamplers[1]).fill(defaultStructLayer));
145
- this.uniforms.colorTextures = new THREE.Uniform(new Array(nbSamplers[1]).fill(defaultTex));
146
- this.uniforms.colorOffsetScales = new THREE.Uniform(new Array(nbSamplers[1]).fill(identityOffsetScale));
147
- this.uniforms.colorTextureCount = new THREE.Uniform(0);
148
-
149
- // can't do an ES6 setter/getter here
150
- Object.defineProperty(this, 'visible', {
151
- // Knowing the visibility of a `LayeredMaterial` is useful. For example in a
152
- // `GlobeView`, if you zoom in, "parent" tiles seems hidden; in fact, there
153
- // are not, it is only their material (so `LayeredMaterial`) that is set to
154
- // not visible.
155
-
156
- // Adding an event when changing this property can be useful to hide others
157
- // things, like in `TileDebug`, or in later PR to come (#1303 for example).
158
- //
159
- // TODO : verify if there is a better mechanism to avoid this event
160
- get() {
161
- return this.#_visible;
162
- },
163
- set(v) {
164
- if (this.#_visible != v) {
165
- this.#_visible = v;
166
- this.dispatchEvent({
167
- type: v ? 'shown' : 'hidden'
168
- });
169
- }
170
- }
171
- });
172
- }
173
- getUniformByType(type) {
174
- return {
175
- layers: this.uniforms[`${type}Layers`],
176
- textures: this.uniforms[`${type}Textures`],
177
- offsetScales: this.uniforms[`${type}OffsetScales`],
178
- textureCount: this.uniforms[`${type}TextureCount`]
179
- };
180
- }
181
- updateLayersUniforms() {
182
- const colorlayers = this.layers.filter(l => this.colorLayerIds.includes(l.id) && l.visible && l.opacity > 0);
183
- colorlayers.sort((a, b) => this.colorLayerIds.indexOf(a.id) - this.colorLayerIds.indexOf(b.id));
184
- updateLayersUniforms(this.getUniformByType('color'), colorlayers, this.defines.NUM_FS_TEXTURES);
185
- if (this.elevationLayerIds.some(id => this.getLayer(id)) || this.uniforms.elevationTextureCount.value && !this.elevationLayerIds.length) {
186
- const elevationLayer = this.getElevationLayer() ? [this.getElevationLayer()] : [];
187
- updateLayersUniforms(this.getUniformByType('elevation'), elevationLayer, this.defines.NUM_VS_TEXTURES);
188
- }
189
- this.layersNeedUpdate = false;
190
- }
191
- dispose() {
192
- this.dispatchEvent({
193
- type: 'dispose'
194
- });
195
- this.layers.forEach(l => l.dispose(true));
196
- this.layers.length = 0;
197
- this.layersNeedUpdate = true;
198
- }
199
-
200
- // TODO: rename to setColorLayerIds and add setElevationLayerIds ?
201
- setSequence(sequenceLayer) {
202
- this.colorLayerIds = sequenceLayer;
203
- this.layersNeedUpdate = true;
204
- }
205
- setSequenceElevation(layerId) {
206
- this.elevationLayerIds[0] = layerId;
207
- this.layersNeedUpdate = true;
208
- }
209
- removeLayer(layerId) {
210
- const index = this.layers.findIndex(l => l.id === layerId);
211
- if (index > -1) {
212
- this.layers[index].dispose();
213
- this.layers.splice(index, 1);
214
- const idSeq = this.colorLayerIds.indexOf(layerId);
215
- if (idSeq > -1) {
216
- this.colorLayerIds.splice(idSeq, 1);
217
- } else {
218
- this.elevationLayerIds = [];
219
- }
220
- }
221
- }
222
- addLayer(rasterNode) {
223
- if (rasterNode.layer.id in this.layers) {
224
- console.warn('The "{layer.id}" layer was already present in the material, overwritting.');
225
- }
226
- this.layers.push(rasterNode);
227
- }
228
- getLayer(id) {
229
- return this.layers.find(l => l.id === id);
230
- }
231
- getLayers(ids) {
232
- return this.layers.filter(l => ids.includes(l.id));
233
- }
234
- getElevationLayer() {
235
- return this.layers.find(l => l.id === this.elevationLayerIds[0]);
236
- }
237
- setElevationScale(scale) {
238
- if (this.elevationLayerIds.length) {
239
- this.getElevationLayer().scale = scale;
240
- }
241
- }
242
- }
243
- export default LayeredMaterial;