isard 1.16.0 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +80 -0
- package/README.md +5 -5
- package/dist/basemap/vectortiles/placed.js +7 -4
- package/dist/basemap/vectortiles/placed.js.map +1 -1
- package/dist/basemap/vectortiles/tiles.d.ts +1 -1
- package/dist/basemap/vectortiles/tiles.js.map +1 -1
- package/dist/basemap/vectortiles/vectors.d.ts +3 -1
- package/dist/basemap/vectortiles/vectors.js +2 -0
- package/dist/basemap/vectortiles/vectors.js.map +1 -1
- package/dist/basemap/vectortiles.d.ts +1 -3
- package/dist/basemap/vectortiles.js +1 -3
- package/dist/basemap/vectortiles.js.map +1 -1
- package/dist/basemap/workerpool.d.ts +1 -1
- package/dist/basemap/workerpool.js.map +1 -1
- package/dist/bind/layers.js +2 -2
- package/dist/bind/layers.js.map +1 -1
- package/dist/decoder.worker.js +4 -5
- package/dist/decoder.worker.js.map +6 -6
- package/dist/decoding/decoders.d.ts +1 -1
- package/dist/decoding/decoders.js.map +1 -1
- package/dist/decoding/loader.d.ts +6 -3
- package/dist/decoding/loader.js +7 -5
- package/dist/decoding/loader.js.map +1 -1
- package/dist/decoding/protocol.d.ts +3 -2
- package/dist/decoding/protocol.js.map +1 -1
- package/dist/engine-loader.d.ts +20 -18
- package/dist/engine-loader.js +45 -42
- package/dist/engine-loader.js.map +1 -1
- package/dist/index.d.ts +3 -3
- package/dist/index.js.map +1 -1
- package/dist/isard_grid_bg.wasm +0 -0
- package/dist/isard_tess_bg.wasm +0 -0
- package/dist/isard_tiles3d_bg.wasm +0 -0
- package/dist/isard_webgl2_bg.wasm +0 -0
- package/dist/isard_webgpu_bg.wasm +0 -0
- package/dist/layers/custom.d.ts +35 -29
- package/dist/layers/custom.js +60 -46
- package/dist/layers/custom.js.map +1 -1
- package/dist/layers/extrusions.d.ts +6 -1
- package/dist/layers/extrusions.js +15 -4
- package/dist/layers/extrusions.js.map +1 -1
- package/dist/layers/features.js.map +1 -1
- package/dist/layers/flow.js.map +1 -1
- package/dist/layers/glyphs.d.ts +1 -1
- package/dist/layers/glyphs.js.map +1 -1
- package/dist/layers/ground.d.ts +21 -14
- package/dist/layers/ground.js +30 -9
- package/dist/layers/ground.js.map +1 -1
- package/dist/layers/icons.d.ts +1 -1
- package/dist/layers/icons.js.map +1 -1
- package/dist/layers/layers.d.ts +1 -2
- package/dist/layers/layers.js +3 -12
- package/dist/layers/layers.js.map +1 -1
- package/dist/layers/models.d.ts +7 -1
- package/dist/layers/models.js +19 -5
- package/dist/layers/models.js.map +1 -1
- package/dist/layers/network.d.ts +1 -1
- package/dist/layers/network.js.map +1 -1
- package/dist/layers/panoramas.d.ts +1 -0
- package/dist/layers/panoramas.js +3 -2
- package/dist/layers/panoramas.js.map +1 -1
- package/dist/layers/pointclouds.d.ts +3 -3
- package/dist/layers/pointclouds.js +3 -7
- package/dist/layers/pointclouds.js.map +1 -1
- package/dist/layers/raster.js +5 -0
- package/dist/layers/raster.js.map +1 -1
- package/dist/layers/symbols.js.map +1 -1
- package/dist/layers/tiles3d.d.ts +5 -7
- package/dist/layers/tiles3d.js +9 -18
- package/dist/layers/tiles3d.js.map +1 -1
- package/dist/layers/vectors.d.ts +10 -5
- package/dist/layers/vectors.js +25 -16
- package/dist/layers/vectors.js.map +1 -1
- package/dist/map/engine-settings.d.ts +5 -2
- package/dist/map/engine-settings.js +13 -2
- package/dist/map/engine-settings.js.map +1 -1
- package/dist/map/engines.d.ts +11 -26
- package/dist/map/engines.js +10 -48
- package/dist/map/engines.js.map +1 -1
- package/dist/map/frame-loop.d.ts +1 -3
- package/dist/map/frame-loop.js +3 -3
- package/dist/map/frame-loop.js.map +1 -1
- package/dist/map/hover-pick.d.ts +9 -3
- package/dist/map/hover-pick.js +29 -6
- package/dist/map/hover-pick.js.map +1 -1
- package/dist/map/layer-stack.d.ts +7 -8
- package/dist/map/layer-stack.js +6 -9
- package/dist/map/layer-stack.js.map +1 -1
- package/dist/map/symbol-atlases.d.ts +5 -4
- package/dist/map/symbol-atlases.js +8 -13
- package/dist/map/symbol-atlases.js.map +1 -1
- package/dist/map/viewshed.d.ts +1 -1
- package/dist/map/viewshed.js.map +1 -1
- package/dist/map.d.ts +45 -26
- package/dist/map.js +141 -90
- package/dist/map.js.map +1 -1
- package/dist/react/IsardMap.d.ts +1 -1
- package/dist/react/IsardMap.js.map +1 -1
- package/dist/react/VectorGeometry.d.ts +4 -1
- package/dist/react/VectorGeometry.js +5 -1
- package/dist/react/VectorGeometry.js.map +1 -1
- package/dist/react/index.d.ts +1 -1
- package/dist/react/index.js.map +1 -1
- package/dist/settings.d.ts +2 -0
- package/dist/settings.js +1 -1
- package/dist/settings.js.map +1 -1
- package/dist/types.d.ts +52 -22
- package/dist/types.js.map +1 -1
- package/dist/ui/interaction.d.ts +1 -1
- package/dist/ui/interaction.js.map +1 -1
- package/dist/util/animation.d.ts +1 -1
- package/dist/util/animation.js.map +1 -1
- package/dist/wasm/isard_tiles3d.d.ts +181 -0
- package/dist/wasm/isard_tiles3d.js +387 -0
- package/dist/wasm/{isard_core.d.ts → isard_webgl2.d.ts} +387 -182
- package/dist/wasm/{isard_core.js → isard_webgl2.js} +2087 -324
- package/dist/wasm/{isard.d.ts → isard_webgpu.d.ts} +195 -358
- package/dist/wasm/{isard.js → isard_webgpu.js} +1320 -1042
- package/package.json +4 -3
- package/vite.js +5 -4
- package/dist/isard_bg.wasm +0 -0
- package/dist/isard_core_bg.wasm +0 -0
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anchor: Float64Array<ArrayBuffer>;
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primitives: EncodedPrimitive[];
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/** Its points (`.pnts`, glTF points), 20 bytes a vertex: x, y, z (f32) around the anchor, RGB, a normal */
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/** WebGL internal format (compressed, or RGBA8 when the GPU supports none of the targets) */
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format: number;
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mesh: number;
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primitive: number;
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data: Uint8Array<ArrayBuffer>;
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position: number;
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uv?: number;
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color?: number;
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points?: boolean;
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/** The Draco module's output for a request: positions, uv, colors and normals as stored, triangles (not for points) */
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positions: Float32Array;
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|
* # Errors
|
|
315
196
|
*
|
|
316
|
-
* Throws (to JavaScript) when
|
|
317
|
-
* table texture past the GPU's `MAX_TEXTURE_SIZE`
|
|
197
|
+
* Throws (to JavaScript) when the trails need a table past the GPU's largest texture
|
|
318
198
|
*/
|
|
319
199
|
addFlow(particles: number, trail: number): number;
|
|
320
200
|
/**
|
|
321
|
-
* Ground layer running `code` (
|
|
322
|
-
* ground; `
|
|
323
|
-
*
|
|
201
|
+
* Ground layer running `code` (WGSL defining `fn ground(offset: vec2f) -> vec4f`, see `render::ground`) over the
|
|
202
|
+
* ground; `names` and `types`: its uniforms (`f32`, `vec2f`, `vec4<u32>`, `mat4x4f`…), read as `u.<name>`;
|
|
203
|
+
* `anchor`: Mercator point the offsets are taken from; bounds: Mercator box it shows in. Compilation errors are
|
|
204
|
+
* reported in the console when the layer is first drawn
|
|
324
205
|
*
|
|
325
206
|
* # Errors
|
|
326
207
|
*
|
|
327
|
-
* Throws (to JavaScript)
|
|
208
|
+
* Throws (to JavaScript) on a uniform's name or type WGSL does not take
|
|
328
209
|
*/
|
|
329
|
-
addGround(code: string, anchor_x: number, anchor_y: number, min_x: number, min_y: number, max_x: number, max_y: number): number;
|
|
210
|
+
addGround(code: string, names: string[], types: string[], anchor_x: number, anchor_y: number, min_x: number, min_y: number, max_x: number, max_y: number): number;
|
|
330
211
|
/**
|
|
331
212
|
* Line layer of `feature_count` features: polylines given by their points (Mercator [0, 1], interleaved), the
|
|
332
213
|
* first point of each (`start`, one more entry than lines) and the feature each one belongs to
|
|
333
214
|
*
|
|
334
215
|
* # Errors
|
|
335
216
|
*
|
|
336
|
-
* Throws (to JavaScript) when
|
|
337
|
-
* info log), or when the features or the lines need a table texture past the GPU's `MAX_TEXTURE_SIZE`
|
|
217
|
+
* Throws (to JavaScript) when the features or the lines need a table past the GPU's largest texture
|
|
338
218
|
*/
|
|
339
219
|
addLines(points: Float64Array, start: Uint32Array, feature: Uint32Array, feature_count: number, heights?: Float64Array | null, sea?: boolean | null): number;
|
|
340
220
|
/**
|
|
341
221
|
* A glTF / GLB model (its URL, a `blob:` one for data of the page) drawn at each instance of `instances`
|
|
342
|
-
* (`INSTANCE_NUMBERS` numbers each: longitude, latitude, altitude, heading, pitch, roll in degrees,
|
|
343
|
-
* `ground`: altitudes above the relief, else above the ellipsoid
|
|
344
|
-
*
|
|
345
|
-
* # Errors
|
|
346
|
-
*
|
|
347
|
-
* Throws (to JavaScript) when a WebGL object cannot be created or a shader fails to compile (the error carries its
|
|
348
|
-
* info log). A model that fails to load or decode does not throw: the layer stays empty
|
|
222
|
+
* (`geo::models::INSTANCE_NUMBERS` numbers each: longitude, latitude, altitude, heading, pitch, roll in degrees,
|
|
223
|
+
* scale); `ground`: altitudes above the relief, else above the ellipsoid. A model that fails to load or decode
|
|
224
|
+
* leaves the layer empty
|
|
349
225
|
*/
|
|
350
226
|
addModels(url: string, instances: Float64Array, ground: boolean): number;
|
|
351
227
|
/**
|
|
352
228
|
* Network of `mercator.length / 2` nodes (Mercator [0, 1], y towards the south, interleaved: converted by the
|
|
353
229
|
* JavaScript side, where `Math.tan` and `Math.log` are much faster than in WebAssembly) and `edges.length / 2`
|
|
354
|
-
* edges (node index pairs, interleaved). `line_start` and `line_points`: the line of each edge from A to B,
|
|
355
|
-
* `line_start[e] .. line_start[e + 1]` of `line_points` (Mercator, interleaved; straight if fewer than
|
|
356
|
-
* cost of travelling it from A to B then from B to A; without, values are
|
|
230
|
+
* edges (node index pairs, interleaved). `line_start` and `line_points`: the line of each edge from A to B,
|
|
231
|
+
* points `line_start[e] .. line_start[e + 1]` of `line_points` (Mercator, interleaved; straight if fewer than
|
|
232
|
+
* two). `costs`: per edge, the cost of travelling it from A to B then from B to A; without, values are
|
|
233
|
+
* interpolated along the edges.
|
|
357
234
|
*
|
|
358
235
|
* # Errors
|
|
359
236
|
*
|
|
360
|
-
* Throws (to JavaScript) when `style` is not 25 numbers, `edges` is not node pairs or names a node past
|
|
361
|
-
*
|
|
362
|
-
* a WebGL object cannot be created or a shader fails to compile (the error carries its info log)
|
|
237
|
+
* Throws (to JavaScript) when `style` is not 25 numbers, `edges` is not node pairs or names a node past those of
|
|
238
|
+
* `mercator`, or the nodes or edges need a table past the GPU's largest texture
|
|
363
239
|
*/
|
|
364
240
|
addNetwork(mercator: Float64Array, edges: Uint32Array, line_start: Uint32Array | null | undefined, line_points: Float64Array | null | undefined, costs: Float32Array | null | undefined, style: Float32Array): number;
|
|
365
241
|
/**
|
|
366
242
|
* A COPC point cloud from its URL (HTTP range requests). `resolve(wkt)` gives the CRS of the file from its WKT
|
|
367
243
|
* (undefined if it has none): its inverse projection, whether its altitudes are above the geoid, the metres of
|
|
368
244
|
* a unit of z; it may throw (an unknown CRS), the layer then stays empty
|
|
369
|
-
*
|
|
370
|
-
* # Errors
|
|
371
|
-
*
|
|
372
|
-
* Throws (to JavaScript) when a WebGL object cannot be created or a shader fails to compile (the error carries its
|
|
373
|
-
* info log). The file itself is read later: a bad file, or a `resolve` that throws, leaves the layer empty
|
|
245
|
+
* The file is read later: a bad file, or a `resolve` that throws, leaves the layer empty
|
|
374
246
|
*/
|
|
375
247
|
addPointCloud(url: string, resolve: (wkt: string | undefined) => PointCloudCrs): number;
|
|
376
248
|
/**
|
|
377
249
|
* Raster tiles in Web Mercator; `url` holds {z}, {x} and {y}. `size`: side of the tiles' textures (256 by
|
|
378
250
|
* default); `loader`: draws each tile instead of fetching `url`, `(z, x, y, signal) => Promise<ImageBitmap |
|
|
379
251
|
* null>`, an image of `size` × `size` (null: nothing there); `ground: false`: draped on 3D layers only
|
|
380
|
-
*
|
|
381
|
-
* # Errors
|
|
382
|
-
*
|
|
383
|
-
* Throws (to JavaScript) when the texture holding the layer's tiles cannot be created
|
|
384
252
|
*/
|
|
385
253
|
addRaster(url: string, min_z: number, max_z: number, opacity: number, saturation: number, size: number | null | undefined, loader: ((z: number, x: number, y: number, signal: AbortSignal) => Promise<ImageBitmap | null>) | undefined, ground?: boolean | null): number;
|
|
386
254
|
/**
|
|
@@ -388,8 +256,7 @@ export class Engine {
|
|
|
388
256
|
*
|
|
389
257
|
* # Errors
|
|
390
258
|
*
|
|
391
|
-
*
|
|
392
|
-
* info log)
|
|
259
|
+
* Never in practice: its tables start empty
|
|
393
260
|
*/
|
|
394
261
|
addSymbols(): number;
|
|
395
262
|
/**
|
|
@@ -397,21 +264,22 @@ export class Engine {
|
|
|
397
264
|
* screen-space error (CSS pixels) above which a tile is refined; 16 is the usual value, lower is finer.
|
|
398
265
|
* `geoid`: its heights are altitudes (NGF-IGN69), each tile raised by the RAF20 geoid onto the relief.
|
|
399
266
|
*
|
|
400
|
-
*
|
|
401
|
-
*
|
|
402
|
-
* Throws (to JavaScript) when one of the layer's programs fails to compile or link (the error carries
|
|
403
|
-
* its info log). The tileset itself is read later: a bad one leaves the layer empty, it does not throw
|
|
267
|
+
* The tileset is read later: a bad one leaves the layer empty
|
|
404
268
|
*/
|
|
405
269
|
addTiles3d(url: string, max_error: number, geoid?: boolean | null): number;
|
|
406
270
|
/**
|
|
407
271
|
* An empty layer of vector tiles drawn as geometry: its style layers come with `setVectorSublayers`, its tiles
|
|
408
|
-
* with `setVectorTile`
|
|
272
|
+
* with `setVectorTile` or `setVectorTileMesh`
|
|
409
273
|
*
|
|
410
274
|
* # Errors
|
|
411
275
|
*
|
|
412
|
-
*
|
|
276
|
+
* Never in practice: the layer starts empty
|
|
413
277
|
*/
|
|
414
278
|
addVectorTiles(): number;
|
|
279
|
+
/**
|
|
280
|
+
* The backend drawing: "browserwebgpu" or "gl"
|
|
281
|
+
*/
|
|
282
|
+
backend(): string;
|
|
415
283
|
/**
|
|
416
284
|
* Longitudes and latitudes the view covers on the ground, `[west, south, east, north]` (degrees): the screen's
|
|
417
285
|
* border cast on the ground, or on the far plane where it passes the horizon
|
|
@@ -438,7 +306,16 @@ export class Engine {
|
|
|
438
306
|
*/
|
|
439
307
|
clearViewshed(): void;
|
|
440
308
|
/**
|
|
441
|
-
*
|
|
309
|
+
* The engine of `canvas`, `redraw` called when it needs a new frame; `antialias`: the 3D multisampled (default
|
|
310
|
+
* true). Asynchronous: the device is asked for
|
|
311
|
+
*
|
|
312
|
+
* # Errors
|
|
313
|
+
*
|
|
314
|
+
* Throws (to JavaScript) when the canvas gives no device ("WebGPU is not available" through WebGPU)
|
|
315
|
+
*/
|
|
316
|
+
static create(canvas: HTMLCanvasElement, redraw: () => void, antialias?: boolean | null): Promise<Engine>;
|
|
317
|
+
/**
|
|
318
|
+
* Model-view-projection matrix (16 numbers, column-major, WebGPU's clip depth from 0 to 1) of the local frame at a
|
|
442
319
|
* longitude, latitude (degrees) and altitude (metres): x east, y north, z up, in metres. Undefined outside the
|
|
443
320
|
* callback of a custom layer. Static: the engine is borrowed while it draws
|
|
444
321
|
*/
|
|
@@ -454,23 +331,34 @@ export class Engine {
|
|
|
454
331
|
*/
|
|
455
332
|
static geoidHeight(lon: number, lat: number): number;
|
|
456
333
|
/**
|
|
457
|
-
*
|
|
458
|
-
|
|
459
|
-
|
|
334
|
+
* The `GPUDevice` the engine draws with, for the custom layers' objects; undefined on the WebGL2 fallback
|
|
335
|
+
*/
|
|
336
|
+
gpuDevice(): GPUDevice | undefined;
|
|
337
|
+
/**
|
|
338
|
+
* Position under a screen point (CSS pixels), undefined above the horizon
|
|
460
339
|
*/
|
|
461
340
|
ground(x: number, y: number): [lon: number, lat: number] | undefined;
|
|
462
341
|
/**
|
|
463
|
-
* Colors an extrusion layer by the node values of network layer `network` (undefined: by its own values):
|
|
464
|
-
*
|
|
342
|
+
* Colors an extrusion layer by the node values of network layer `network` (undefined: by its own values): each
|
|
343
|
+
* block takes min(value(A) + cost from A, value(B) + cost from B) from its anchors (`setExtrusionAnchors`),
|
|
465
344
|
* through the layer's ramp, up to `max` (above: its own color)
|
|
466
345
|
*/
|
|
467
346
|
linkExtrusionNetwork(id: number, network: number | null | undefined, max: number): void;
|
|
468
347
|
/**
|
|
469
|
-
* Model-view-projection matrix (16 numbers, column-major) of the local frame at a longitude,
|
|
470
|
-
* and altitude (metres), x east, y north, z up, in metres, for the last frame drawn (else the
|
|
471
|
-
* overlays of the page (`Panel`) placed with it after each frame
|
|
348
|
+
* Model-view-projection matrix (16 numbers, column-major, WebGL's clip depth) of the local frame at a longitude,
|
|
349
|
+
* latitude (degrees) and altitude (metres), x east, y north, z up, in metres, for the last frame drawn (else the
|
|
350
|
+
* camera): the 3D overlays of the page (`Panel`) placed with it after each frame
|
|
472
351
|
*/
|
|
473
352
|
localMatrix(lon: number, lat: number, altitude: number): Float32Array;
|
|
353
|
+
/**
|
|
354
|
+
* The largest texture the device takes (pixels a side): the symbol layers' atlases stay within it
|
|
355
|
+
*/
|
|
356
|
+
maxTextureSize(): number;
|
|
357
|
+
/**
|
|
358
|
+
* The GPU memory of the layers the budget counts (`setMemoryBudget`): two numbers a layer, its id and its bytes
|
|
359
|
+
* (a raster's pool, the tiles of a 3D Tiles layer or a point cloud), the relief last with id 0
|
|
360
|
+
*/
|
|
361
|
+
memory(): Float64Array;
|
|
474
362
|
/**
|
|
475
363
|
* Moves a layer to a drawing position (0 = bottom)
|
|
476
364
|
*/
|
|
@@ -479,35 +367,18 @@ export class Engine {
|
|
|
479
367
|
* Pieces of a network in all and drawn in the last frame (only the squares in view are)
|
|
480
368
|
*/
|
|
481
369
|
networkStats(id: number): NetworkStats | undefined;
|
|
482
|
-
/**
|
|
483
|
-
* `redraw` is called when the engine needs a new frame (a tile arrived); `antialias`: multisampled (default true)
|
|
484
|
-
*
|
|
485
|
-
* # Errors
|
|
486
|
-
*
|
|
487
|
-
* Throws (to JavaScript) when the canvas gives no WebGL2 context ("WebGL2 is not available"), or when a WebGL
|
|
488
|
-
* object of the globe, the sky or the raster pass cannot be created or one of their shaders fails to compile
|
|
489
|
-
*/
|
|
490
|
-
constructor(canvas: HTMLCanvasElement, redraw: () => void, antialias?: boolean | null);
|
|
491
370
|
/**
|
|
492
371
|
* Drags the ground from one screen point to another (CSS pixels); in relief, the ground point grabbed stays
|
|
493
372
|
* under the cursor
|
|
494
373
|
*/
|
|
495
374
|
pan(x0: number, y0: number, x1: number, y1: number): void;
|
|
496
|
-
/**
|
|
497
|
-
* Feature under a screen point (CSS pixels), or the nearest one within `radius` CSS pixels: its layer and its
|
|
498
|
-
* index there (the edge of a network, the feature of a line, circle or fill layer), undefined if none. The
|
|
499
|
-
* pickable layers are drawn with each feature colored by its number; then the fills are tested on the ground.
|
|
500
|
-
* `only`: the ids of the layers to look in (all if undefined): the others are not drawn and hide nothing.
|
|
501
|
-
* Reads the pixels back at once (the GPU finishes its work first): for clicks; `requestPick` for the hover
|
|
502
|
-
*/
|
|
503
|
-
pick(x: number, y: number, radius?: number | null, only?: Uint32Array | null): PickHit | undefined;
|
|
504
375
|
/**
|
|
505
376
|
* What a point cloud says of itself, undefined before its head is read
|
|
506
377
|
*/
|
|
507
378
|
pointCloudInfo(id: number): PointCloudInfo | undefined;
|
|
508
379
|
/**
|
|
509
|
-
* The point of a point cloud picked by `
|
|
510
|
-
*
|
|
380
|
+
* The point of a point cloud picked by `pollPick` (its index there): read back with the answer; undefined for
|
|
381
|
+
* another
|
|
511
382
|
*/
|
|
512
383
|
pointCloudPoint(id: number, index: number): PointCloudPoint | undefined;
|
|
513
384
|
/**
|
|
@@ -515,10 +386,10 @@ export class Engine {
|
|
|
515
386
|
*/
|
|
516
387
|
pointCloudStats(id: number): PointCloudStats | undefined;
|
|
517
388
|
/**
|
|
518
|
-
* The answer to
|
|
519
|
-
*
|
|
389
|
+
* The answer to request `id` once the GPU has delivered it (then forgotten), undefined while it is not there yet
|
|
390
|
+
* (or for a request given up)
|
|
520
391
|
*/
|
|
521
|
-
pollPick(): PickResult | undefined;
|
|
392
|
+
pollPick(id: number): PickResult | undefined;
|
|
522
393
|
/**
|
|
523
394
|
* Loads in advance the tiles of a camera flight's destination; `clearPreload` when the flight ends
|
|
524
395
|
*/
|
|
@@ -537,7 +408,7 @@ export class Engine {
|
|
|
537
408
|
*/
|
|
538
409
|
removeExtrusionBatch(id: number, key: number): void;
|
|
539
410
|
/**
|
|
540
|
-
* Removes a layer and frees its GPU objects
|
|
411
|
+
* Removes a layer and frees its GPU objects (as it drops)
|
|
541
412
|
*/
|
|
542
413
|
removeLayer(id: number): void;
|
|
543
414
|
/**
|
|
@@ -545,16 +416,17 @@ export class Engine {
|
|
|
545
416
|
*/
|
|
546
417
|
removeVectorTile(id: number, key: number): void;
|
|
547
418
|
/**
|
|
548
|
-
* Draws a frame: the backdrop, the ground
|
|
549
|
-
*
|
|
419
|
+
* Draws a frame: the backdrop, the ground; returns true while tiles are still loading (a new frame will be asked
|
|
420
|
+
* through `redraw`)
|
|
550
421
|
*/
|
|
551
422
|
render(): boolean;
|
|
552
423
|
/**
|
|
553
|
-
* Asks what is under a screen point
|
|
554
|
-
* picking pass is drawn now
|
|
555
|
-
*
|
|
424
|
+
* Asks what is under a screen point (CSS pixels), or nearest to it within `radius` CSS pixels, without waiting
|
|
425
|
+
* for the GPU: the picking pass is drawn now, its pixels read back later; `pollPick` gives the answer. `only`: the
|
|
426
|
+
* ids of the layers to look in (all if undefined): the others are not drawn and hide nothing. The request's
|
|
427
|
+
* number, never 0
|
|
556
428
|
*/
|
|
557
|
-
requestPick(x: number, y: number, radius?: number | null, only?: Uint32Array | null):
|
|
429
|
+
requestPick(x: number, y: number, radius?: number | null, only?: Uint32Array | null): number;
|
|
558
430
|
/**
|
|
559
431
|
* Viewport in CSS pixels and device pixel ratio
|
|
560
432
|
*/
|
|
@@ -576,8 +448,7 @@ export class Engine {
|
|
|
576
448
|
* The body the map is drawn on: its equatorial radius (metres) and flattening (0 for a sphere), the halo of its
|
|
577
449
|
* atmosphere around the globe (RGB 0-1 and its strength, 4 numbers; `undefined` for an airless body), and the
|
|
578
450
|
* lowest and highest altitudes of its ground (metres: what its relief may raise into view). WGS 84, the Earth's
|
|
579
|
-
* blue halo and the range of its relief worldwide (-450 m to 8900 m) by default
|
|
580
|
-
* relief, whose shaders may take its size (`ISARD_CIRCUMFERENCE` of the ground layers)
|
|
451
|
+
* blue halo and the range of its relief worldwide (-450 m to 8900 m) by default
|
|
581
452
|
*/
|
|
582
453
|
setBody(radius: number, flattening: number, halo: Float32Array | null | undefined, lowest: number, highest: number): void;
|
|
583
454
|
/**
|
|
@@ -593,13 +464,17 @@ export class Engine {
|
|
|
593
464
|
* New points for a circle layer (same features)
|
|
594
465
|
*/
|
|
595
466
|
setCircles(id: number, points: Float64Array, feature: Uint32Array): void;
|
|
467
|
+
/**
|
|
468
|
+
* A raster layer draped on the roofs, or all the faces, of a 3D Tiles layer, an extrusion layer, a vector tiles
|
|
469
|
+
* layer's buildings or a model layer (`raster` undefined: none)
|
|
470
|
+
*/
|
|
471
|
+
setDrape(id: number, raster: number | null | undefined, all_faces: boolean, opacity: number): void;
|
|
596
472
|
/**
|
|
597
473
|
* Anchors of batch `key` on the linked network: per feature, node A, node B, cost from A, cost from B
|
|
598
474
|
*
|
|
599
475
|
* # Errors
|
|
600
476
|
*
|
|
601
|
-
* Throws (to JavaScript) when the batch's features need
|
|
602
|
-
* `MAX_TEXTURE_SIZE`, or when it cannot be created
|
|
477
|
+
* Throws (to JavaScript) when the batch's features need a table past the GPU's largest texture
|
|
603
478
|
*/
|
|
604
479
|
setExtrusionAnchors(id: number, key: number, anchors: Float32Array): void;
|
|
605
480
|
/**
|
|
@@ -608,8 +483,7 @@ export class Engine {
|
|
|
608
483
|
*
|
|
609
484
|
* # Errors
|
|
610
485
|
*
|
|
611
|
-
* Throws (to JavaScript) when
|
|
612
|
-
* `feature_count` features need a table texture past the GPU's `MAX_TEXTURE_SIZE`
|
|
486
|
+
* Throws (to JavaScript) when `feature_count` features need a table past the GPU's largest texture
|
|
613
487
|
*/
|
|
614
488
|
setExtrusionBatch(id: number, key: number, points: Float64Array, ring_start: Uint32Array, polygon_start: Uint32Array, feature: Uint32Array, feature_count: number, roofs: Uint8Array, roof_heights: Float32Array, metres: number): void;
|
|
615
489
|
/**
|
|
@@ -691,7 +565,7 @@ export class Engine {
|
|
|
691
565
|
*
|
|
692
566
|
* # Errors
|
|
693
567
|
*
|
|
694
|
-
* Throws (to JavaScript) as `setGlyphPages` does
|
|
568
|
+
* Throws (to JavaScript) as `setGlyphPages` does
|
|
695
569
|
*/
|
|
696
570
|
setGlyphAtlas(width: number, height: number, data?: Uint8Array | null): void;
|
|
697
571
|
/**
|
|
@@ -701,8 +575,8 @@ export class Engine {
|
|
|
701
575
|
*
|
|
702
576
|
* # Errors
|
|
703
577
|
*
|
|
704
|
-
* Throws (to JavaScript) when `width` or `height` is not positive
|
|
705
|
-
* is not 1 to 256
|
|
578
|
+
* Throws (to JavaScript) when `width` or `height` is not positive or past the GPU's largest texture, or `pages`
|
|
579
|
+
* is not 1 to 256
|
|
706
580
|
*/
|
|
707
581
|
setGlyphPages(width: number, height: number, pages: number): void;
|
|
708
582
|
/**
|
|
@@ -710,23 +584,22 @@ export class Engine {
|
|
|
710
584
|
*/
|
|
711
585
|
setGroundBounds(id: number, min_x: number, min_y: number, max_x: number, max_y: number): void;
|
|
712
586
|
/**
|
|
713
|
-
* Creates the texture
|
|
714
|
-
* rgba8ui, rgba16ui, rgba32f; `depth` 0 for 2D, else a 2D array of that many layers; `
|
|
715
|
-
*
|
|
587
|
+
* Creates the texture `name` of a ground layer (`format`: r8, r8ui, r16ui, r16i, r32ui, r32f, rg16ui, rg32f,
|
|
588
|
+
* rgba8, rgba8ui, rgba16ui, rgba32f; `depth` 0 for 2D, else a 2D array of that many layers); `data`: its texels
|
|
589
|
+
* as bytes, or undefined for an empty texture
|
|
716
590
|
*
|
|
717
591
|
* # Errors
|
|
718
592
|
*
|
|
719
|
-
* Throws (to JavaScript) on an unknown `format`, a size
|
|
720
|
-
*
|
|
593
|
+
* Throws (to JavaScript) on an unknown `format`, a size of 0, `data` shorter than the texels, a name WGSL does not
|
|
594
|
+
* take, or more textures than the layer takes
|
|
721
595
|
*/
|
|
722
|
-
setGroundTexture(id: number, name: string, format: string, width: number, height: number, depth: number,
|
|
596
|
+
setGroundTexture(id: number, name: string, format: string, width: number, height: number, depth: number, data?: Uint8Array | null): void;
|
|
723
597
|
/**
|
|
724
|
-
* A uniform of a ground layer's code, as numbers
|
|
598
|
+
* A uniform of a ground layer's code, as numbers (column major for a matrix)
|
|
725
599
|
*
|
|
726
600
|
* # Errors
|
|
727
601
|
*
|
|
728
|
-
* Throws (to JavaScript) when
|
|
729
|
-
* by the compiler)
|
|
602
|
+
* Throws (to JavaScript) when no uniform `name` was declared, or for a count of numbers not its type's
|
|
730
603
|
*/
|
|
731
604
|
setGroundUniform(id: number, name: string, values: Float64Array): void;
|
|
732
605
|
/**
|
|
@@ -739,8 +612,7 @@ export class Engine {
|
|
|
739
612
|
*
|
|
740
613
|
* # Errors
|
|
741
614
|
*
|
|
742
|
-
* Throws (to JavaScript) when `width` or `height` is not positive
|
|
743
|
-
* atlas texture cannot be created
|
|
615
|
+
* Throws (to JavaScript) when `width` or `height` is not positive or past the GPU's largest texture
|
|
744
616
|
*/
|
|
745
617
|
setIconAtlas(width: number, height: number): void;
|
|
746
618
|
/**
|
|
@@ -757,14 +629,20 @@ export class Engine {
|
|
|
757
629
|
*
|
|
758
630
|
* # Errors
|
|
759
631
|
*
|
|
760
|
-
* Throws (to JavaScript) when the lines need a table
|
|
761
|
-
*
|
|
632
|
+
* Throws (to JavaScript) when the lines need a table past the GPU's largest texture; the layer then keeps its
|
|
633
|
+
* lines
|
|
762
634
|
*/
|
|
763
635
|
setLines(id: number, points: Float64Array, start: Uint32Array, feature: Uint32Array, heights?: Float64Array | null, sea?: boolean | null): void;
|
|
764
636
|
/**
|
|
765
637
|
* Highest pitch the camera accepts, degrees (up to 85)
|
|
766
638
|
*/
|
|
767
639
|
setMaxPitch(max: number): void;
|
|
640
|
+
/**
|
|
641
|
+
* The GPU memory the layers' tiles (3D Tiles, point clouds) and the rasters' pools may hold all together (bytes):
|
|
642
|
+
* past it the tiles drawn least recently are unloaded, whichever their layer. A raster's pool takes its memory
|
|
643
|
+
* when it is made: one made later takes the budget as it is then
|
|
644
|
+
*/
|
|
645
|
+
setMemoryBudget(bytes: number): void;
|
|
768
646
|
/**
|
|
769
647
|
* Lights at night the part of a model layer's model from `from` metres up (a street lamp's head) in `r, g, b`;
|
|
770
648
|
* `from` not a number: none
|
|
@@ -802,11 +680,8 @@ export class Engine {
|
|
|
802
680
|
*/
|
|
803
681
|
setNetworkValues(id: number, values: Float32Array): void;
|
|
804
682
|
/**
|
|
805
|
-
* The image of camera `index` of the panorama (the images sharing the size of the first)
|
|
806
|
-
*
|
|
807
|
-
* # Errors
|
|
808
|
-
*
|
|
809
|
-
* Throws (to JavaScript) when WebGL refuses the upload of `image` into the panorama's texture
|
|
683
|
+
* The image of camera `index` of the panorama (the images sharing the size of the first), which the engine takes
|
|
684
|
+
* (closes once copied)
|
|
810
685
|
*/
|
|
811
686
|
setPanoramaImage(index: number, image: ImageBitmap): void;
|
|
812
687
|
/**
|
|
@@ -818,14 +693,12 @@ export class Engine {
|
|
|
818
693
|
*
|
|
819
694
|
* # Errors
|
|
820
695
|
*
|
|
821
|
-
* Throws (to JavaScript) when `rotation` holds fewer than 9 numbers
|
|
822
|
-
* shader fails to compile (the error carries its info log)
|
|
696
|
+
* Throws (to JavaScript) when `rotation` holds fewer than 9 numbers
|
|
823
697
|
*/
|
|
824
698
|
setPanorama(lon: number, lat: number, height: number, rotation: Float64Array, cameras: Float64Array, radius: number, opacity: number): void;
|
|
825
699
|
/**
|
|
826
700
|
* Sets the point the next turns and tilts go around (`rotate`): what is drawn under a screen point (CSS
|
|
827
|
-
* pixels)
|
|
828
|
-
* Returns whether something was drawn there; over nothing, the turns go around the center
|
|
701
|
+
* pixels). Returns whether something was drawn there; over nothing, the turns go around the center
|
|
829
702
|
*/
|
|
830
703
|
setPivot(x: number, y: number): boolean;
|
|
831
704
|
/**
|
|
@@ -850,16 +723,11 @@ export class Engine {
|
|
|
850
723
|
* The sun casting shadows and the night: its azimuth (degrees clockwise from north) and altitude (degrees above
|
|
851
724
|
* the horizon), the shadows' opacity (0 to 1; none under the horizon or not a number), how dark the night is (0 to
|
|
852
725
|
* 1: the frame tinted, the lights of the layers on). Neither shadows nor night: nothing drawn
|
|
853
|
-
*
|
|
854
|
-
* # Errors
|
|
855
|
-
*
|
|
856
|
-
* Throws (to JavaScript) when a WebGL object cannot be created or the pass fails to compile
|
|
857
726
|
*/
|
|
858
727
|
setSun(azimuth: number, altitude: number, opacity: number, night: number): void;
|
|
859
728
|
/**
|
|
860
|
-
* Shows `layers`
|
|
861
|
-
*
|
|
862
|
-
* only (two meshes of the same place, each on its side, never drawn over each other); a non-finite `x` stops
|
|
729
|
+
* Shows `layers` left of `x` (CSS pixels from the left of the canvas; right of it if `right`), `others` on the
|
|
730
|
+
* other side only; `x` not a number, or no layer: no swipe
|
|
863
731
|
*/
|
|
864
732
|
setSwipe(x: number, right: boolean, layers: Uint32Array, others: Uint32Array): void;
|
|
865
733
|
/**
|
|
@@ -875,23 +743,18 @@ export class Engine {
|
|
|
875
743
|
*
|
|
876
744
|
* # Errors
|
|
877
745
|
*
|
|
878
|
-
* Throws (to JavaScript) when the labels need a table
|
|
879
|
-
*
|
|
746
|
+
* Throws (to JavaScript) when the labels need a table past the GPU's largest texture; the layer then keeps its
|
|
747
|
+
* labels
|
|
880
748
|
*/
|
|
881
749
|
setSymbols(id: number, anchors: Float64Array, boxes: Float32Array, styles: Float32Array, quads: Float32Array, paths: Float64Array): void;
|
|
882
750
|
/**
|
|
883
751
|
* Relief under the raster layers, from raw altitudes (`image/x-bil;bits=32`, 256 × 256, or the same followed by
|
|
884
752
|
* the validity mask of an `ArcGIS` raw grid): `url` is a template with `{bbox}` (WMS `GetMap` in EPSG:3857, or in
|
|
885
753
|
* the Mercator metres of another body) or `{z}/{x}/{y}`; `undefined` turns it off. `exaggeration` scales the
|
|
886
|
-
* heights (1: true relief); `max_z`: finest level loaded
|
|
887
|
-
*
|
|
888
|
-
*
|
|
889
|
-
*
|
|
890
|
-
* altitudes of each tile instead of fetching `url` (an encoding decoded by the page: Terrarium, Terrain-RGB)
|
|
891
|
-
*
|
|
892
|
-
* # Errors
|
|
893
|
-
*
|
|
894
|
-
* Throws (to JavaScript) when the texture holding the relief's tiles cannot be created
|
|
754
|
+
* heights (1: true relief); `max_z`: finest level loaded; `geoid`: altitudes raised by the RAF20 geoid height
|
|
755
|
+
* (heights above the ellipsoid, those of 3D Tiles; over France, on the Earth only), else left as served (the
|
|
756
|
+
* default); `loader`: gives the altitudes of each tile instead of fetching `url` (an encoding decoded by the
|
|
757
|
+
* page: Terrarium, Terrain-RGB)
|
|
895
758
|
*/
|
|
896
759
|
setTerrain(url: string | null | undefined, exaggeration: number, max_z: number | null | undefined, geoid: boolean | null | undefined, loader: ((z: number, x: number, y: number, signal: AbortSignal) => Promise<Float32Array | null>) | undefined): void;
|
|
897
760
|
/**
|
|
@@ -899,11 +762,7 @@ export class Engine {
|
|
|
899
762
|
* `load(id, url, transform, yUp, reload, priority) → Promise<{ anchor, primitives }>` and `abort(id)`. Without
|
|
900
763
|
* it, tiles are decoded on the main thread. Set it before adding 3D Tiles layers.
|
|
901
764
|
*/
|
|
902
|
-
setTileLoader(loader: TileLoaderLike | null): void;
|
|
903
|
-
/**
|
|
904
|
-
* A raster layer draped on a 3D Tiles layer's roofs, or all its faces (`raster` undefined: none)
|
|
905
|
-
*/
|
|
906
|
-
setTiles3dDrape(id: number, raster: number | null | undefined, all_faces: boolean, opacity: number): void;
|
|
765
|
+
setTileLoader(loader: import('./isard_tiles3d.js').TileLoaderLike | null): void;
|
|
907
766
|
/**
|
|
908
767
|
* Whether the walls of a 3D Tiles layer's untextured meshes show their windows: glass by day, some lit at night
|
|
909
768
|
*/
|
|
@@ -919,30 +778,29 @@ export class Engine {
|
|
|
919
778
|
setTiles3dStyle(id: number, max_error: number, opacity: number, point_size: number | null | undefined, color: Float32Array): void;
|
|
920
779
|
/**
|
|
921
780
|
* The style layers of a vector tile layer, in drawing order: per layer, its kind (0 fill, 1 line, 2 extrusion, 3
|
|
922
|
-
* circle), its zoom range
|
|
923
|
-
* (
|
|
924
|
-
* (four
|
|
925
|
-
*
|
|
926
|
-
*
|
|
927
|
-
*
|
|
928
|
-
*
|
|
929
|
-
* fills have patterns (0 or 1)
|
|
781
|
+
* circle), its zoom range (two numbers: shown from the first, included, to the second, excluded), whether it shows
|
|
782
|
+
* (0 or 1), its dashes (four numbers: dash, gap, dash, gap, in line widths; 0: solid), its opacity as zoom stops
|
|
783
|
+
* (four zooms then four values; missing: opaque), the caps of its lines' ends (0 butt, 1 round, 2 square; missing:
|
|
784
|
+
* round), whether its lines glow at night (streets; 0 or 1), the joins of its lines (two numbers: 0 round, 1
|
|
785
|
+
* miter, 2 bevel, then the miter limit in line widths; missing: round), the translation of its fills or lines
|
|
786
|
+
* (three numbers: x and y in CSS pixels, x right and y down, then 0 if it turns with the map, 1 if it stays on the
|
|
787
|
+
* screen; missing: none), whether its fills have patterns (0 or 1)
|
|
930
788
|
*/
|
|
931
789
|
setVectorSublayers(id: number, kinds: Uint8Array, zooms: Float64Array, visible: Uint8Array, dashes: Float32Array, opacities: Float32Array, caps: Uint8Array, lit: Uint8Array, joins: Float32Array, translates: Float32Array, patterned: Uint8Array): void;
|
|
932
790
|
/**
|
|
933
791
|
* Adds or replaces tile `key` of a vector tile layer ready for the GPU, as the basemap workers make it (the
|
|
934
|
-
* tessellation module): its polygons as for `setVectorTile` (
|
|
935
|
-
*
|
|
936
|
-
*
|
|
937
|
-
*
|
|
792
|
+
* tessellation module): its polygons as for `setVectorTile` (their prisms built here if drawn in relief while
|
|
793
|
+
* `prism` is false), the vertices of its fills (`shapes::Vertex` as bytes, each with its feature), their
|
|
794
|
+
* triangles, per sublayer its top cap and the rest of its prism (`fill_ranges`: four numbers, first and end of
|
|
795
|
+
* each), its line pieces (`vector_tiles::TilePiece` as bytes), the line table (feature and length of each line),
|
|
938
796
|
* per sublayer its pieces (`line_ranges`: first, end), the blocks of its extrusion sublayers (`shapes::Block` as
|
|
939
797
|
* bytes), their triangles, per sublayer its blocks' triangles (`block_ranges`: first, end), the extent of its
|
|
940
798
|
* points (`bounds`: min x, min y, max x, max y), its features' sublayers (one each, as for `setVectorTile`)
|
|
941
799
|
*
|
|
942
800
|
* # Errors
|
|
943
801
|
*
|
|
944
|
-
* Throws (to JavaScript) when the vertices, pieces or blocks are cut short, when
|
|
945
|
-
*
|
|
802
|
+
* Throws (to JavaScript) when the vertices, pieces or blocks are cut short, or when its features or lines need a
|
|
803
|
+
* table past the GPU's largest texture
|
|
946
804
|
*/
|
|
947
805
|
setVectorTileMesh(id: number, key: number, points: Float64Array, ring_start: Uint32Array, polygon_start: Uint32Array, polygon_feature: Uint32Array, fill_start: Uint32Array, vertices: Uint8Array, indices: Uint32Array, fill_ranges: Uint32Array, prism: boolean, pieces: Uint8Array, line_table: Float32Array, line_ranges: Uint32Array, blocks: Uint8Array, block_indices: Uint32Array, block_ranges: Uint32Array, bounds: Float64Array, feature_sublayer: Uint16Array): void;
|
|
948
806
|
/**
|
|
@@ -955,19 +813,16 @@ export class Engine {
|
|
|
955
813
|
* Adds or replaces tile `key` of a vector tile layer: its polygons as for `addFills` (`fill_start`: the first
|
|
956
814
|
* polygon of each sublayer, and the end; those of an extrusion sublayer raised into blocks), its lines as for
|
|
957
815
|
* `addLines` (`line_start`: the first line of each sublayer, and the end), its features' sublayers (one each, the
|
|
958
|
-
* features of a sublayer after those of the one before), styled as an
|
|
959
|
-
*
|
|
960
|
-
*
|
|
961
|
-
*
|
|
962
|
-
*
|
|
963
|
-
*
|
|
964
|
-
* Mercator points, `roof_outline_start`: where each polygon's starts, and the end), `roof_metres` the metres per
|
|
965
|
-
* Mercator unit at the tile
|
|
816
|
+
* features of a sublayer after those of the one before), styled as an extrusion layer's (`setFeatureStyle` with
|
|
817
|
+
* the key); `tile`: the corners of the tile they are cut to (west, north, east, south; empty: none), along whose
|
|
818
|
+
* edges no wall of a block rises; `roofs` and `roof_heights`: per polygon, the shape and height of its block's
|
|
819
|
+
* roof (`shapes::Roofs`), the whole outlines of the buildings the tile cuts (`roof_outlines`, interleaved Mercator
|
|
820
|
+
* points, `roof_outline_start`: where each polygon's starts, and the end), `roof_metres` the metres per Mercator
|
|
821
|
+
* unit at the tile
|
|
966
822
|
*
|
|
967
823
|
* # Errors
|
|
968
824
|
*
|
|
969
|
-
* Throws (to JavaScript) when
|
|
970
|
-
* table texture past the GPU's `MAX_TEXTURE_SIZE`
|
|
825
|
+
* Throws (to JavaScript) when its features or lines need a table past the GPU's largest texture
|
|
971
826
|
*/
|
|
972
827
|
setVectorTile(id: number, key: number, points: Float64Array, ring_start: Uint32Array, polygon_start: Uint32Array, polygon_feature: Uint32Array, fill_start: Uint32Array, line_points: Float64Array, line_first: Uint32Array, line_feature: Uint32Array, line_start: Uint32Array, feature_sublayer: Uint16Array, tile: Float64Array, roofs: Uint8Array, roof_heights: Float32Array, roof_outlines: Float64Array, roof_outline_start: Uint32Array, roof_metres: number): void;
|
|
973
828
|
/**
|
|
@@ -976,11 +831,6 @@ export class Engine {
|
|
|
976
831
|
* only heading, tilt, angles of view across and up (degrees), the heading NaN to look all around. What some
|
|
977
832
|
* observer sees is tinted with `visible`, what is hidden from all those that reach it with `hidden` (RGB 0-1),
|
|
978
833
|
* at `opacity`; `outline` (RGB 0-1, or empty) the color of the cones' edges drawn in 3D
|
|
979
|
-
*
|
|
980
|
-
* # Errors
|
|
981
|
-
*
|
|
982
|
-
* Throws (to JavaScript) when, on the first call, a WebGL object cannot be created or a shader fails to compile
|
|
983
|
-
* (the error carries its info log)
|
|
984
834
|
*/
|
|
985
835
|
setViewshed(observers: Float64Array, visible: Float32Array, hidden: Float32Array, opacity: number, outline: Float32Array): void;
|
|
986
836
|
/**
|
|
@@ -998,20 +848,21 @@ export class Engine {
|
|
|
998
848
|
stepFlow(id: number, seconds: number): boolean;
|
|
999
849
|
/**
|
|
1000
850
|
* The height above the relief (metres) of the top of what stands at a position (degrees): a roof, a mesh, 0 on
|
|
1001
|
-
* the bare ground; undefined where nothing of the last frame is there
|
|
1002
|
-
*
|
|
851
|
+
* the bare ground; undefined where nothing of the last frame is there, or until measured: the scene is drawn
|
|
852
|
+
* looking down at it after a frame and read back a frame or two later (a frame is asked for), the answer kept and
|
|
853
|
+
* measured again every 250 ms at most
|
|
1003
854
|
*/
|
|
1004
855
|
surfaceAt(lon: number, lat: number): any;
|
|
1005
856
|
/**
|
|
1006
857
|
* What is drawn under a screen point (CSS pixels): longitude, latitude and its height above the relief (metres),
|
|
1007
|
-
* on a roof, a wall or a mesh as on the ground; undefined where nothing was drawn.
|
|
1008
|
-
*
|
|
858
|
+
* on a roof, a wall or a mesh as on the ground; undefined where nothing was drawn. From the last copy of the
|
|
859
|
+
* scene's depth (a frame or two old, one pixel in 4 CSS pixels): at once, without waiting for the GPU
|
|
1009
860
|
*/
|
|
1010
861
|
surface(x: number, y: number): [lon: number, lat: number, height: number] | undefined;
|
|
1011
862
|
/**
|
|
1012
|
-
* Compressed texture formats of the GPU
|
|
863
|
+
* Compressed texture formats of the GPU, for the KTX2 transcoding
|
|
1013
864
|
*/
|
|
1014
|
-
textureFormats(): TextureFormats;
|
|
865
|
+
textureFormats(): import('./isard_tiles3d.js').TextureFormats;
|
|
1015
866
|
/**
|
|
1016
867
|
* The feature of a picked handle (`pick`'s index on a 3D Tiles layer): `[properties, feature]`, its properties
|
|
1017
868
|
* (undefined when its tile has none) and its index in its tile; undefined if the handle is not of the last picking
|
|
@@ -1035,24 +886,19 @@ export class Engine {
|
|
|
1035
886
|
*
|
|
1036
887
|
* # Errors
|
|
1037
888
|
*
|
|
1038
|
-
* Throws (to JavaScript) when there is no texture `name`, or when the region is out of its bounds or
|
|
1039
|
-
*
|
|
889
|
+
* Throws (to JavaScript) when there is no texture `name`, or when the region is out of its bounds or `data` holds
|
|
890
|
+
* too few bytes
|
|
1040
891
|
*/
|
|
1041
892
|
updateGroundTexture(id: number, name: string, x: number, y: number, layer: number, width: number, height: number, data: Uint8Array): void;
|
|
1042
893
|
/**
|
|
1043
894
|
* A region of the icon atlas: `width` × `height` RGBA texels (premultiplied) at (`x`, `y`)
|
|
1044
895
|
*/
|
|
1045
896
|
updateIconAtlas(x: number, y: number, width: number, height: number, data: Uint8Array): void;
|
|
1046
|
-
/**
|
|
1047
|
-
* Uploads a part more of the blocks of tile `key` of a vector tile layer (a large tile's, a part at a time over
|
|
1048
|
-
* several frames); whether some are left. Its blocks are drawn once they are all there
|
|
1049
|
-
*/
|
|
1050
|
-
uploadVectorTile(id: number, key: number): boolean;
|
|
1051
897
|
/**
|
|
1052
898
|
* Vector tiles (512 CSS pixels across at their level, as `MapLibre`'s) for the view of the last frame (else the
|
|
1053
899
|
* camera's), levels `min_z` to `max_z`, three numbers per tile (z, x, y), the nearest to the eye first: what a
|
|
1054
|
-
* vector tile layer draws
|
|
1055
|
-
*
|
|
900
|
+
* vector tile layer draws, coarser far away in a tilted view as the raster layers, and no farther than `reach`
|
|
901
|
+
* times the screen center's distance (infinite: to the horizon)
|
|
1056
902
|
*/
|
|
1057
903
|
vectorTilesInView(min_z: number, max_z: number, reach: number): Uint32Array;
|
|
1058
904
|
/**
|
|
@@ -1066,62 +912,49 @@ export class Engine {
|
|
|
1066
912
|
zoomAt(delta: number, x: number, y: number): void;
|
|
1067
913
|
}
|
|
1068
914
|
|
|
1069
|
-
/**
|
|
1070
|
-
* Decodes a `.b3dm` / `.pnts` / `.glb` tile: `{ anchor: Float64Array(3), primitives: [{ vertices: Float32Array (x,
|
|
1071
|
-
* y, z, u, v per vertex, relative to the anchor), indices: Uint32Array, image?: Uint8Array, mime?: string, color?:
|
|
1072
|
-
* Float32Array (the material's base color, when not white) }], points: [Uint8Array] (the points' vertices) }`.
|
|
1073
|
-
* `transform`: the tile's world transform (16 numbers, column-major).
|
|
1074
|
-
* `draco`: the decoded geometries of its Draco primitives (`dracoRequests`), if any.
|
|
1075
|
-
*/
|
|
1076
|
-
export function decodeTile(bytes: Uint8Array, transform: Float64Array, y_up: boolean, draco: DracoGeometry[] | undefined): EncodedTile;
|
|
1077
|
-
|
|
1078
|
-
/**
|
|
1079
|
-
* The Draco-compressed primitives of a tile, to decode before `decodeTile`
|
|
1080
|
-
*/
|
|
1081
|
-
export function dracoRequests(bytes: Uint8Array): DracoRequest[];
|
|
1082
|
-
|
|
1083
915
|
export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Module;
|
|
1084
916
|
|
|
1085
917
|
export interface InitOutput {
|
|
1086
918
|
readonly memory: WebAssembly.Memory;
|
|
1087
919
|
readonly __wbg_engine_free: (a: number, b: number) => void;
|
|
1088
|
-
readonly decodeTile: (a: number, b: number, c: number, d: number, e: number, f: any) => [number, number, number];
|
|
1089
|
-
readonly dracoRequests: (a: number, b: number) => [number, number, number];
|
|
1090
920
|
readonly engine_addCircles: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number];
|
|
1091
921
|
readonly engine_addCustomLayer: (a: number, b: any, c: number) => number;
|
|
1092
922
|
readonly engine_addExtrusions: (a: number) => [number, number, number];
|
|
1093
923
|
readonly engine_addFills: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => [number, number, number];
|
|
1094
924
|
readonly engine_addFlow: (a: number, b: number, c: number) => [number, number, number];
|
|
1095
|
-
readonly engine_addGround: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => [number, number, number];
|
|
925
|
+
readonly engine_addGround: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => [number, number, number];
|
|
1096
926
|
readonly engine_addLines: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => [number, number, number];
|
|
1097
|
-
readonly engine_addModels: (a: number, b: number, c: number, d: number, e: number, f: number) =>
|
|
927
|
+
readonly engine_addModels: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
|
|
1098
928
|
readonly engine_addNetwork: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => [number, number, number];
|
|
1099
|
-
readonly engine_addPointCloud: (a: number, b: number, c: number, d: any) =>
|
|
1100
|
-
readonly engine_addRaster: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) =>
|
|
929
|
+
readonly engine_addPointCloud: (a: number, b: number, c: number, d: any) => number;
|
|
930
|
+
readonly engine_addRaster: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
|
|
1101
931
|
readonly engine_addSymbols: (a: number) => [number, number, number];
|
|
1102
|
-
readonly engine_addTiles3d: (a: number, b: number, c: number, d: number, e: number) =>
|
|
932
|
+
readonly engine_addTiles3d: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
1103
933
|
readonly engine_addVectorTiles: (a: number) => [number, number, number];
|
|
934
|
+
readonly engine_backend: (a: number) => [number, number];
|
|
1104
935
|
readonly engine_bounds: (a: number) => [number, number];
|
|
1105
936
|
readonly engine_camera: (a: number) => any;
|
|
1106
937
|
readonly engine_clearPanorama: (a: number) => void;
|
|
1107
938
|
readonly engine_clearPivot: (a: number) => void;
|
|
1108
939
|
readonly engine_clearPreload: (a: number) => void;
|
|
1109
940
|
readonly engine_clearViewshed: (a: number) => void;
|
|
941
|
+
readonly engine_create: (a: any, b: any, c: number) => any;
|
|
1110
942
|
readonly engine_customMatrix: (a: number, b: number, c: number) => [number, number];
|
|
1111
943
|
readonly engine_elevationAt: (a: number, b: number, c: number) => [number, number];
|
|
1112
944
|
readonly engine_geoidHeight: (a: number, b: number) => number;
|
|
945
|
+
readonly engine_gpuDevice: (a: number) => any;
|
|
1113
946
|
readonly engine_ground: (a: number, b: number, c: number) => any;
|
|
1114
947
|
readonly engine_linkExtrusionNetwork: (a: number, b: number, c: number, d: number) => void;
|
|
1115
948
|
readonly engine_localMatrix: (a: number, b: number, c: number, d: number) => [number, number];
|
|
949
|
+
readonly engine_maxTextureSize: (a: number) => number;
|
|
950
|
+
readonly engine_memory: (a: number) => [number, number];
|
|
1116
951
|
readonly engine_moveLayer: (a: number, b: number, c: number) => void;
|
|
1117
952
|
readonly engine_networkStats: (a: number, b: number) => any;
|
|
1118
|
-
readonly engine_new: (a: any, b: any, c: number) => [number, number, number];
|
|
1119
953
|
readonly engine_pan: (a: number, b: number, c: number, d: number, e: number) => void;
|
|
1120
|
-
readonly engine_pick: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => any;
|
|
1121
954
|
readonly engine_pointCloudInfo: (a: number, b: number) => any;
|
|
1122
955
|
readonly engine_pointCloudPoint: (a: number, b: number, c: number) => any;
|
|
1123
956
|
readonly engine_pointCloudStats: (a: number, b: number) => any;
|
|
1124
|
-
readonly engine_pollPick: (a: number) => any;
|
|
957
|
+
readonly engine_pollPick: (a: number, b: number) => any;
|
|
1125
958
|
readonly engine_preload: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
1126
959
|
readonly engine_project: (a: number, b: number, c: number, d: number, e: number) => any;
|
|
1127
960
|
readonly engine_promoteFlowNext: (a: number, b: number) => void;
|
|
@@ -1138,6 +971,7 @@ export interface InitOutput {
|
|
|
1138
971
|
readonly engine_setCamera: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
1139
972
|
readonly engine_setCircleAlignment: (a: number, b: number, c: number) => void;
|
|
1140
973
|
readonly engine_setCircles: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
974
|
+
readonly engine_setDrape: (a: number, b: number, c: number, d: number, e: number) => void;
|
|
1141
975
|
readonly engine_setExtrusionAnchors: (a: number, b: number, c: number, d: number, e: number) => [number, number];
|
|
1142
976
|
readonly engine_setExtrusionBatch: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number) => [number, number];
|
|
1143
977
|
readonly engine_setFacades: (a: number, b: number, c: number) => void;
|
|
@@ -1158,7 +992,7 @@ export interface InitOutput {
|
|
|
1158
992
|
readonly engine_setGlyphAtlas: (a: number, b: number, c: number, d: number, e: number) => [number, number];
|
|
1159
993
|
readonly engine_setGlyphPages: (a: number, b: number, c: number, d: number) => [number, number];
|
|
1160
994
|
readonly engine_setGroundBounds: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
1161
|
-
readonly engine_setGroundTexture: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number
|
|
995
|
+
readonly engine_setGroundTexture: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => [number, number];
|
|
1162
996
|
readonly engine_setGroundUniform: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
|
|
1163
997
|
readonly engine_setGroundVisible: (a: number, b: number, c: number) => void;
|
|
1164
998
|
readonly engine_setIconAtlas: (a: number, b: number, c: number) => [number, number];
|
|
@@ -1166,6 +1000,7 @@ export interface InitOutput {
|
|
|
1166
1000
|
readonly engine_setLineDash: (a: number, b: number, c: number, d: number) => void;
|
|
1167
1001
|
readonly engine_setLines: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => [number, number];
|
|
1168
1002
|
readonly engine_setMaxPitch: (a: number, b: number) => void;
|
|
1003
|
+
readonly engine_setMemoryBudget: (a: number, b: number) => void;
|
|
1169
1004
|
readonly engine_setModelGlow: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
1170
1005
|
readonly engine_setModelHighlight: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
1171
1006
|
readonly engine_setModelInstances: (a: number, b: number, c: number, d: number, e: number) => void;
|
|
@@ -1175,19 +1010,18 @@ export interface InitOutput {
|
|
|
1175
1010
|
readonly engine_setNetworkStyle: (a: number, b: number, c: number, d: number) => void;
|
|
1176
1011
|
readonly engine_setNetworkValues: (a: number, b: number, c: number, d: number) => void;
|
|
1177
1012
|
readonly engine_setPanorama: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => [number, number];
|
|
1178
|
-
readonly engine_setPanoramaImage: (a: number, b: number, c: any) =>
|
|
1013
|
+
readonly engine_setPanoramaImage: (a: number, b: number, c: any) => void;
|
|
1179
1014
|
readonly engine_setPivot: (a: number, b: number, c: number) => number;
|
|
1180
1015
|
readonly engine_setPointCloudStyle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => void;
|
|
1181
1016
|
readonly engine_setRasterStyle: (a: number, b: number, c: number, d: number) => void;
|
|
1182
1017
|
readonly engine_setRequestHeaders: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
1183
1018
|
readonly engine_setSky: (a: number, b: number) => void;
|
|
1184
|
-
readonly engine_setSun: (a: number, b: number, c: number, d: number, e: number) =>
|
|
1019
|
+
readonly engine_setSun: (a: number, b: number, c: number, d: number, e: number) => void;
|
|
1185
1020
|
readonly engine_setSwipe: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
1186
1021
|
readonly engine_setSymbolLayer: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => void;
|
|
1187
1022
|
readonly engine_setSymbols: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => [number, number];
|
|
1188
|
-
readonly engine_setTerrain: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) =>
|
|
1023
|
+
readonly engine_setTerrain: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
1189
1024
|
readonly engine_setTileLoader: (a: number, b: any) => void;
|
|
1190
|
-
readonly engine_setTiles3dDrape: (a: number, b: number, c: number, d: number, e: number) => void;
|
|
1191
1025
|
readonly engine_setTiles3dFacades: (a: number, b: number, c: number) => void;
|
|
1192
1026
|
readonly engine_setTiles3dFeatureColors: (a: number, b: number, c: any) => void;
|
|
1193
1027
|
readonly engine_setTiles3dStyle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => void;
|
|
@@ -1195,7 +1029,7 @@ export interface InitOutput {
|
|
|
1195
1029
|
readonly engine_setVectorTile: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number, v: number, w: number, x: number, y: number, z: number, a1: number, b1: number, c1: number, d1: number, e1: number, f1: number, g1: number, h1: number) => [number, number];
|
|
1196
1030
|
readonly engine_setVectorTileMesh: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number, v: number, w: number, x: number, y: number, z: number, a1: number, b1: number, c1: number, d1: number, e1: number, f1: number, g1: number, h1: number, i1: number, j1: number) => [number, number];
|
|
1197
1031
|
readonly engine_setVectorTilePoints: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
|
|
1198
|
-
readonly engine_setViewshed: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) =>
|
|
1032
|
+
readonly engine_setViewshed: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => void;
|
|
1199
1033
|
readonly engine_setZoomRange: (a: number, b: number, c: number) => void;
|
|
1200
1034
|
readonly engine_stats: (a: number) => any;
|
|
1201
1035
|
readonly engine_stepFlow: (a: number, b: number, c: number) => number;
|
|
@@ -1208,12 +1042,15 @@ export interface InitOutput {
|
|
|
1208
1042
|
readonly engine_updateGlyphPage: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => void;
|
|
1209
1043
|
readonly engine_updateGroundTexture: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => [number, number];
|
|
1210
1044
|
readonly engine_updateIconAtlas: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
1211
|
-
readonly engine_uploadVectorTile: (a: number, b: number, c: number) => number;
|
|
1212
1045
|
readonly engine_vectorTilesInView: (a: number, b: number, c: number, d: number) => [number, number];
|
|
1213
1046
|
readonly engine_wantedTiles: (a: number, b: number) => [number, number];
|
|
1214
1047
|
readonly engine_zoomAt: (a: number, b: number, c: number, d: number) => void;
|
|
1215
1048
|
readonly wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined_______true_: (a: number, b: number, c: any, d: any) => void;
|
|
1216
1049
|
readonly wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___wasm_bindgen_2e566c63402fe7fa___JsValue__core_37ee0ce0c4cd57d5___result__Result_____wasm_bindgen_2e566c63402fe7fa___JsError___true_: (a: number, b: number, c: any) => [number, number];
|
|
1050
|
+
readonly wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___wasm_bindgen_2e566c63402fe7fa___sys__JsNullable_wgpu_79b597b3111bcbe9___backend__webgpu__webgpu_sys__gen_GpuError__GpuError___core_37ee0ce0c4cd57d5___result__Result_____wasm_bindgen_2e566c63402fe7fa___JsError___true_: (a: number, b: number, c: any) => [number, number];
|
|
1051
|
+
readonly wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___wasm_bindgen_2e566c63402fe7fa___sys__JsNullable_wgpu_79b597b3111bcbe9___backend__webgpu__webgpu_sys__gen_GpuError__GpuError___core_37ee0ce0c4cd57d5___result__Result_____wasm_bindgen_2e566c63402fe7fa___JsError___true__132: (a: number, b: number, c: any) => [number, number];
|
|
1052
|
+
readonly wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___wasm_bindgen_2e566c63402fe7fa___sys__JsNullable_wgpu_79b597b3111bcbe9___backend__webgpu__webgpu_sys__gen_GpuError__GpuError___core_37ee0ce0c4cd57d5___result__Result_____wasm_bindgen_2e566c63402fe7fa___JsError___true__133: (a: number, b: number, c: any) => [number, number];
|
|
1053
|
+
readonly wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___wgpu_79b597b3111bcbe9___backend__webgpu__webgpu_sys__gen_GpuDeviceLostInfo__GpuDeviceLostInfo______true_: (a: number, b: number, c: any) => void;
|
|
1217
1054
|
readonly __wbindgen_malloc: (a: number, b: number) => number;
|
|
1218
1055
|
readonly __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
|
|
1219
1056
|
readonly __wbindgen_exn_store: (a: number) => void;
|