isard 1.16.0 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +80 -0
- package/README.md +5 -5
- package/dist/basemap/vectortiles/placed.js +7 -4
- package/dist/basemap/vectortiles/placed.js.map +1 -1
- package/dist/basemap/vectortiles/tiles.d.ts +1 -1
- package/dist/basemap/vectortiles/tiles.js.map +1 -1
- package/dist/basemap/vectortiles/vectors.d.ts +3 -1
- package/dist/basemap/vectortiles/vectors.js +2 -0
- package/dist/basemap/vectortiles/vectors.js.map +1 -1
- package/dist/basemap/vectortiles.d.ts +1 -3
- package/dist/basemap/vectortiles.js +1 -3
- package/dist/basemap/vectortiles.js.map +1 -1
- package/dist/basemap/workerpool.d.ts +1 -1
- package/dist/basemap/workerpool.js.map +1 -1
- package/dist/bind/layers.js +2 -2
- package/dist/bind/layers.js.map +1 -1
- package/dist/decoder.worker.js +4 -5
- package/dist/decoder.worker.js.map +6 -6
- package/dist/decoding/decoders.d.ts +1 -1
- package/dist/decoding/decoders.js.map +1 -1
- package/dist/decoding/loader.d.ts +6 -3
- package/dist/decoding/loader.js +7 -5
- package/dist/decoding/loader.js.map +1 -1
- package/dist/decoding/protocol.d.ts +3 -2
- package/dist/decoding/protocol.js.map +1 -1
- package/dist/engine-loader.d.ts +20 -18
- package/dist/engine-loader.js +45 -42
- package/dist/engine-loader.js.map +1 -1
- package/dist/index.d.ts +3 -3
- package/dist/index.js.map +1 -1
- package/dist/isard_grid_bg.wasm +0 -0
- package/dist/isard_tess_bg.wasm +0 -0
- package/dist/isard_tiles3d_bg.wasm +0 -0
- package/dist/isard_webgl2_bg.wasm +0 -0
- package/dist/isard_webgpu_bg.wasm +0 -0
- package/dist/layers/custom.d.ts +35 -29
- package/dist/layers/custom.js +60 -46
- package/dist/layers/custom.js.map +1 -1
- package/dist/layers/extrusions.d.ts +6 -1
- package/dist/layers/extrusions.js +15 -4
- package/dist/layers/extrusions.js.map +1 -1
- package/dist/layers/features.js.map +1 -1
- package/dist/layers/flow.js.map +1 -1
- package/dist/layers/glyphs.d.ts +1 -1
- package/dist/layers/glyphs.js.map +1 -1
- package/dist/layers/ground.d.ts +21 -14
- package/dist/layers/ground.js +30 -9
- package/dist/layers/ground.js.map +1 -1
- package/dist/layers/icons.d.ts +1 -1
- package/dist/layers/icons.js.map +1 -1
- package/dist/layers/layers.d.ts +1 -2
- package/dist/layers/layers.js +3 -12
- package/dist/layers/layers.js.map +1 -1
- package/dist/layers/models.d.ts +7 -1
- package/dist/layers/models.js +19 -5
- package/dist/layers/models.js.map +1 -1
- package/dist/layers/network.d.ts +1 -1
- package/dist/layers/network.js.map +1 -1
- package/dist/layers/panoramas.d.ts +1 -0
- package/dist/layers/panoramas.js +3 -2
- package/dist/layers/panoramas.js.map +1 -1
- package/dist/layers/pointclouds.d.ts +3 -3
- package/dist/layers/pointclouds.js +3 -7
- package/dist/layers/pointclouds.js.map +1 -1
- package/dist/layers/raster.js +5 -0
- package/dist/layers/raster.js.map +1 -1
- package/dist/layers/symbols.js.map +1 -1
- package/dist/layers/tiles3d.d.ts +5 -7
- package/dist/layers/tiles3d.js +9 -18
- package/dist/layers/tiles3d.js.map +1 -1
- package/dist/layers/vectors.d.ts +10 -5
- package/dist/layers/vectors.js +25 -16
- package/dist/layers/vectors.js.map +1 -1
- package/dist/map/engine-settings.d.ts +5 -2
- package/dist/map/engine-settings.js +13 -2
- package/dist/map/engine-settings.js.map +1 -1
- package/dist/map/engines.d.ts +11 -26
- package/dist/map/engines.js +10 -48
- package/dist/map/engines.js.map +1 -1
- package/dist/map/frame-loop.d.ts +1 -3
- package/dist/map/frame-loop.js +3 -3
- package/dist/map/frame-loop.js.map +1 -1
- package/dist/map/hover-pick.d.ts +9 -3
- package/dist/map/hover-pick.js +29 -6
- package/dist/map/hover-pick.js.map +1 -1
- package/dist/map/layer-stack.d.ts +7 -8
- package/dist/map/layer-stack.js +6 -9
- package/dist/map/layer-stack.js.map +1 -1
- package/dist/map/symbol-atlases.d.ts +5 -4
- package/dist/map/symbol-atlases.js +8 -13
- package/dist/map/symbol-atlases.js.map +1 -1
- package/dist/map/viewshed.d.ts +1 -1
- package/dist/map/viewshed.js.map +1 -1
- package/dist/map.d.ts +45 -26
- package/dist/map.js +141 -90
- package/dist/map.js.map +1 -1
- package/dist/react/IsardMap.d.ts +1 -1
- package/dist/react/IsardMap.js.map +1 -1
- package/dist/react/VectorGeometry.d.ts +4 -1
- package/dist/react/VectorGeometry.js +5 -1
- package/dist/react/VectorGeometry.js.map +1 -1
- package/dist/react/index.d.ts +1 -1
- package/dist/react/index.js.map +1 -1
- package/dist/settings.d.ts +2 -0
- package/dist/settings.js +1 -1
- package/dist/settings.js.map +1 -1
- package/dist/types.d.ts +52 -22
- package/dist/types.js.map +1 -1
- package/dist/ui/interaction.d.ts +1 -1
- package/dist/ui/interaction.js.map +1 -1
- package/dist/util/animation.d.ts +1 -1
- package/dist/util/animation.js.map +1 -1
- package/dist/wasm/isard_tiles3d.d.ts +181 -0
- package/dist/wasm/isard_tiles3d.js +387 -0
- package/dist/wasm/{isard_core.d.ts → isard_webgl2.d.ts} +387 -182
- package/dist/wasm/{isard_core.js → isard_webgl2.js} +2087 -324
- package/dist/wasm/{isard.d.ts → isard_webgpu.d.ts} +195 -358
- package/dist/wasm/{isard.js → isard_webgpu.js} +1320 -1042
- package/package.json +4 -3
- package/vite.js +5 -4
- package/dist/isard_bg.wasm +0 -0
- package/dist/isard_core_bg.wasm +0 -0
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/* tslint:disable */
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/* eslint-disable */
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/** A feature picked: its layer and its index there (the edge of a network, the feature of a layer) */
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export interface PickHit {
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layer: number;
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index: number;
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}
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/** The answer to `requestPick`, from `pollPick` */
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export interface PickResult {
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/** The screen point asked about (CSS pixels) */
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x: number;
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y: number;
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/** The feature there, if any */
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hit?: PickHit;
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/** The position there, on the relief; undefined above the horizon */
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lonLat?: [lon: number, lat: number];
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}
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/** Camera, with the conventions of MapLibre */
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export interface Camera {
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center: [lon: number, lat: number];
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bearing: number;
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}
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/** The feature under a screen point */
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export interface PickHit {
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/** Id of the layer */
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layer: number;
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/** Index of the feature in the layer (the edge of a network) */
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index: number;
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}
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/** Tile counters of a raster layer */
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export interface RasterLayerStats {
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id: number;
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/** Counters of a 3D Tiles layer */
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export interface Tiles3dStats {
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/** Tiles drawn in the last frame */
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drawn: number;
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/** Meshes held on the GPU */
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loaded: number;
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/** Downloads of tiles in view */
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inFlight: number;
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/** Downloads of tiles just out of view (siblings of refined tiles), in the background */
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prefetching: number;
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/** GPU memory of the meshes, MB */
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gpuMb: number;
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/** Tiles known in the tree (external tilesets included once loaded) */
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tiles: number;
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}
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/** Counters of a point cloud layer */
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export interface PointCloudStats {
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/** Points drawn in the last frame */
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points: number;
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/** Nodes drawn in the last frame */
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nodes: number;
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/** Nodes held on the GPU */
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loaded: number;
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/** Downloads under way */
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inFlight: number;
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/** GPU memory of the points, MB */
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gpuMb: number;
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/** Nodes known in the hierarchy (its pages loaded so far) */
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known: number;
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}
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/** What a point cloud says of itself once its head is read */
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export interface PointCloudInfo {
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/** Points in the file */
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points: number;
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/** LAS point format (6 to 8: 7 and 8 with colors) */
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format: number;
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/** The WKT of its CRS, if the file has one */
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wkt?: string;
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/** The center of its cube: longitude, latitude */
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center: [lon: number, lat: number];
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altitudes: [min: number, max: number];
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}
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/** A point picked in a point cloud */
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export interface PointCloudPoint {
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lonLat: [lon: number, lat: number];
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/** Metres above the ellipsoid */
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height: number;
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/** Its z in the file's vertical datum (metres) */
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altitude: number;
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classification: number;
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intensity: number;
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returnNumber: number;
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numberOfReturns: number;
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/** 8-bit color, files with colors only */
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rgb?: [r: number, g: number, b: number];
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}
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/** The CRS of a point cloud, as the page resolves it from the file's WKT (`addPointCloud`) */
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export interface PointCloudCrs {
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/** x, y pairs of the CRS to longitudes, latitudes (degrees) */
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inverse(xy: Float64Array): Float64Array;
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/** The altitudes are above the geoid (IGN69): raised by the RAF20 geoid height */
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/** What a custom layer draws into before the frame's pass: the engine's device, the layer's color (cleared, at the
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* canvas's size; premultiplied alpha) and in the '3d' mode its depth (the solid scene's, to test against) */
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export interface CustomTarget {
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device: GPUDevice;
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color: GPUTexture;
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format: 'rgba8unorm';
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depth?: GPUTexture;
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/**
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* A map on one canvas: its device, its camera, what it draws. Draws only when `render` is called (the JavaScript
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* side calls it after `redraw` asks for a frame)
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export class Engine {
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free(): void;
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/**
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* Circle layer of `feature_count` features: points (Mercator [0, 1], interleaved) and the feature of each
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* info log), or when `feature_count` features need a table texture past the GPU's `MAX_TEXTURE_SIZE`
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* Throws (to JavaScript) when `feature_count` features need a table past the GPU's largest texture
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addCircles(points: Float64Array, feature: Uint32Array, feature_count: number): number;
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* A layer drawn by the page: `render(target)` is called before every frame's pass with its targets (the device,
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* the color, the depth in `'3d'`: `customMatrix` gives the matrices of that frame meanwhile), what it drew laid over
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* the frame at the layer's place; `depth`: with the depth of the solid scene (`'3d'` mode)
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addFills(points: Float64Array, ring_start: Uint32Array, polygon_start: Uint32Array, feature: Uint32Array, feature_count: number): number;
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* ground; `names` and `types`: its uniforms (`f32`, `vec2f`, `vec4<u32>`, `mat4x4f`…), read as `u.<name>`;
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* `anchor`: Mercator point the offsets are taken from; bounds: Mercator box it shows in. Compilation errors are
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* info log), or when the features or the lines need a table texture past the GPU's `MAX_TEXTURE_SIZE`
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addLines(points: Float64Array, start: Uint32Array, feature: Uint32Array, feature_count: number, heights?: Float64Array | null, sea?: boolean | null): number;
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/**
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* (`geo::models::INSTANCE_NUMBERS` numbers each: longitude, latitude, altitude, heading, pitch, roll in degrees,
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* leaves the layer empty
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*/
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addModels(url: string, instances: Float64Array, ground: boolean): number;
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/**
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* edges (node index pairs, interleaved). `line_start` and `line_points`: the line of each edge from A to B,
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* `line_start[e] .. line_start[e + 1]` of `line_points` (Mercator, interleaved; straight if fewer than
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* edges (node index pairs, interleaved). `line_start` and `line_points`: the line of each edge from A to B,
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* points `line_start[e] .. line_start[e + 1]` of `line_points` (Mercator, interleaved; straight if fewer than
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* two). `costs`: per edge, the cost of travelling it from A to B then from B to A; without, values are
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* interpolated along the edges.
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*
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* Throws (to JavaScript) when `style` is not 25 numbers, `edges` is not node pairs or names a node past
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*
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* Throws (to JavaScript) when `style` is not 25 numbers, `edges` is not node pairs or names a node past those of
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* `mercator`, or the nodes or edges need a table past the GPU's largest texture
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*/
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addNetwork(mercator: Float64Array, edges: Uint32Array, line_start: Uint32Array | null | undefined, line_points: Float64Array | null | undefined, costs: Float32Array | null | undefined, style: Float32Array): number;
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/**
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* A COPC point cloud from its URL (HTTP range requests). `resolve(wkt)` gives the CRS of the file from its WKT
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* (undefined if it has none): its inverse projection, whether its altitudes are above the geoid, the metres of
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* The file is read later: a bad file, or a `resolve` that throws, leaves the layer empty
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*/
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addPointCloud(url: string, resolve: (wkt: string | undefined) => PointCloudCrs): number;
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/**
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* Raster tiles in Web Mercator; `url` holds {z}, {x} and {y}. `size`: side of the tiles' textures (256 by
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* default); `loader`: draws each tile instead of fetching `url`, `(z, x, y, signal) => Promise<ImageBitmap |
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*
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*
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* Throws (to JavaScript) when the texture holding the layer's tiles cannot be created
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*/
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addRaster(url: string, min_z: number, max_z: number, opacity: number, saturation: number, size: number | null | undefined, loader: ((z: number, x: number, y: number, signal: AbortSignal) => Promise<ImageBitmap | null>) | undefined, ground?: boolean | null): number;
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/**
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*
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* # Errors
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*
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*
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* info log)
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* Never in practice: its tables start empty
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*/
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addSymbols(): number;
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/**
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* 3D Tiles (b3dm / glb textured meshes, external tilesets) from the URL of a `tileset.json`. `max_error`:
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* screen-space error (CSS pixels) above which a tile is refined; 16 is the usual value, lower is finer.
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* `geoid`: its heights are altitudes (NGF-IGN69), each tile raised by the RAF20 geoid onto the relief.
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*
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* The tileset is read later: a bad one leaves the layer empty
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*/
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addTiles3d(url: string, max_error: number, geoid?: boolean | null): number;
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* with `setVectorTile`
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* with `setVectorTile` or `setVectorTileMesh`
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*
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*
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*
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* Never in practice: the layer starts empty
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*/
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addVectorTiles(): number;
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/**
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* The backend drawing: "browserwebgpu" or "gl"
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*/
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backend(): string;
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/**
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* Longitudes and latitudes the view covers on the ground, `[west, south, east, north]` (degrees): the screen's
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* border cast on the ground, or on the far plane where it passes the horizon
|
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* The camera as set or moved: center (degrees), zoom, pitch and bearing (degrees)
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*/
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camera(): Camera;
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+
/**
|
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* Removes the panorama
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+
*/
|
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|
+
clearPanorama(): void;
|
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/**
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* The turns go around the screen center again
|
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*/
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@@ -197,7 +306,16 @@ export class Engine {
|
|
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*/
|
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clearViewshed(): void;
|
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/**
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*
|
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|
+
* The engine of `canvas`, `redraw` called when it needs a new frame; `antialias`: the 3D multisampled (default
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* true). Asynchronous: the device is asked for
|
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+
*
|
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+
* # Errors
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|
+
*
|
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* Throws (to JavaScript) when the canvas gives no device ("WebGPU is not available" through WebGPU)
|
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|
+
*/
|
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|
+
static create(canvas: HTMLCanvasElement, redraw: () => void, antialias?: boolean | null): Promise<Engine>;
|
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|
+
/**
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|
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* Model-view-projection matrix (16 numbers, column-major, WebGPU's clip depth from 0 to 1) of the local frame at a
|
|
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|
* longitude, latitude (degrees) and altitude (metres): x east, y north, z up, in metres. Undefined outside the
|
|
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* callback of a custom layer. Static: the engine is borrowed while it draws
|
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*/
|
|
@@ -213,23 +331,34 @@ export class Engine {
|
|
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|
*/
|
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|
static geoidHeight(lon: number, lat: number): number;
|
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|
/**
|
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|
-
*
|
|
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|
-
|
|
218
|
-
|
|
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|
+
* The `GPUDevice` the engine draws with, for the custom layers' objects; undefined on the WebGL2 fallback
|
|
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|
+
*/
|
|
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|
+
gpuDevice(): GPUDevice | undefined;
|
|
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|
+
/**
|
|
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|
+
* Position under a screen point (CSS pixels), undefined above the horizon
|
|
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|
*/
|
|
220
340
|
ground(x: number, y: number): [lon: number, lat: number] | undefined;
|
|
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341
|
/**
|
|
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|
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* Colors an extrusion layer by the node values of network layer `network` (undefined: by its own values):
|
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|
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*
|
|
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|
+
* Colors an extrusion layer by the node values of network layer `network` (undefined: by its own values): each
|
|
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|
+
* block takes min(value(A) + cost from A, value(B) + cost from B) from its anchors (`setExtrusionAnchors`),
|
|
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|
* through the layer's ramp, up to `max` (above: its own color)
|
|
225
345
|
*/
|
|
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|
linkExtrusionNetwork(id: number, network: number | null | undefined, max: number): void;
|
|
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347
|
/**
|
|
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|
-
* Model-view-projection matrix (16 numbers, column-major) of the local frame at a longitude,
|
|
229
|
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* and altitude (metres), x east, y north, z up, in metres, for the last frame drawn (else the
|
|
230
|
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* overlays of the page (`Panel`) placed with it after each frame
|
|
348
|
+
* Model-view-projection matrix (16 numbers, column-major, WebGL's clip depth) of the local frame at a longitude,
|
|
349
|
+
* latitude (degrees) and altitude (metres), x east, y north, z up, in metres, for the last frame drawn (else the
|
|
350
|
+
* camera): the 3D overlays of the page (`Panel`) placed with it after each frame
|
|
231
351
|
*/
|
|
232
352
|
localMatrix(lon: number, lat: number, altitude: number): Float32Array;
|
|
353
|
+
/**
|
|
354
|
+
* The largest texture the device takes (pixels a side): the symbol layers' atlases stay within it
|
|
355
|
+
*/
|
|
356
|
+
maxTextureSize(): number;
|
|
357
|
+
/**
|
|
358
|
+
* The GPU memory of the layers the budget counts (`setMemoryBudget`): two numbers a layer, its id and its bytes
|
|
359
|
+
* (a raster's pool, the tiles of a 3D Tiles layer or a point cloud), the relief last with id 0
|
|
360
|
+
*/
|
|
361
|
+
memory(): Float64Array;
|
|
233
362
|
/**
|
|
234
363
|
* Moves a layer to a drawing position (0 = bottom)
|
|
235
364
|
*/
|
|
@@ -238,33 +367,29 @@ export class Engine {
|
|
|
238
367
|
* Pieces of a network in all and drawn in the last frame (only the squares in view are)
|
|
239
368
|
*/
|
|
240
369
|
networkStats(id: number): NetworkStats | undefined;
|
|
241
|
-
/**
|
|
242
|
-
* `redraw` is called when the engine needs a new frame (a tile arrived); `antialias`: multisampled (default true)
|
|
243
|
-
*
|
|
244
|
-
* # Errors
|
|
245
|
-
*
|
|
246
|
-
* Throws (to JavaScript) when the canvas gives no WebGL2 context ("WebGL2 is not available"), or when a WebGL
|
|
247
|
-
* object of the globe, the sky or the raster pass cannot be created or one of their shaders fails to compile
|
|
248
|
-
*/
|
|
249
|
-
constructor(canvas: HTMLCanvasElement, redraw: () => void, antialias?: boolean | null);
|
|
250
370
|
/**
|
|
251
371
|
* Drags the ground from one screen point to another (CSS pixels); in relief, the ground point grabbed stays
|
|
252
372
|
* under the cursor
|
|
253
373
|
*/
|
|
254
374
|
pan(x0: number, y0: number, x1: number, y1: number): void;
|
|
255
375
|
/**
|
|
256
|
-
*
|
|
257
|
-
* index there (the edge of a network, the feature of a line, circle or fill layer), undefined if none. The
|
|
258
|
-
* pickable layers are drawn with each feature colored by its number; then the fills are tested on the ground.
|
|
259
|
-
* `only`: the ids of the layers to look in (all if undefined): the others are not drawn and hide nothing.
|
|
260
|
-
* Reads the pixels back at once (the GPU finishes its work first): for clicks; `requestPick` for the hover
|
|
376
|
+
* What a point cloud says of itself, undefined before its head is read
|
|
261
377
|
*/
|
|
262
|
-
|
|
378
|
+
pointCloudInfo(id: number): PointCloudInfo | undefined;
|
|
263
379
|
/**
|
|
264
|
-
* The
|
|
265
|
-
*
|
|
380
|
+
* The point of a point cloud picked by `pollPick` (its index there): read back with the answer; undefined for
|
|
381
|
+
* another
|
|
266
382
|
*/
|
|
267
|
-
|
|
383
|
+
pointCloudPoint(id: number, index: number): PointCloudPoint | undefined;
|
|
384
|
+
/**
|
|
385
|
+
* Counters of a point cloud layer, undefined if there is none with this id
|
|
386
|
+
*/
|
|
387
|
+
pointCloudStats(id: number): PointCloudStats | undefined;
|
|
388
|
+
/**
|
|
389
|
+
* The answer to request `id` once the GPU has delivered it (then forgotten), undefined while it is not there yet
|
|
390
|
+
* (or for a request given up)
|
|
391
|
+
*/
|
|
392
|
+
pollPick(id: number): PickResult | undefined;
|
|
268
393
|
/**
|
|
269
394
|
* Loads in advance the tiles of a camera flight's destination; `clearPreload` when the flight ends
|
|
270
395
|
*/
|
|
@@ -283,7 +408,7 @@ export class Engine {
|
|
|
283
408
|
*/
|
|
284
409
|
removeExtrusionBatch(id: number, key: number): void;
|
|
285
410
|
/**
|
|
286
|
-
* Removes a layer and frees its GPU objects
|
|
411
|
+
* Removes a layer and frees its GPU objects (as it drops)
|
|
287
412
|
*/
|
|
288
413
|
removeLayer(id: number): void;
|
|
289
414
|
/**
|
|
@@ -291,16 +416,17 @@ export class Engine {
|
|
|
291
416
|
*/
|
|
292
417
|
removeVectorTile(id: number, key: number): void;
|
|
293
418
|
/**
|
|
294
|
-
* Draws a frame: the backdrop, the ground
|
|
295
|
-
*
|
|
419
|
+
* Draws a frame: the backdrop, the ground; returns true while tiles are still loading (a new frame will be asked
|
|
420
|
+
* through `redraw`)
|
|
296
421
|
*/
|
|
297
422
|
render(): boolean;
|
|
298
423
|
/**
|
|
299
|
-
* Asks what is under a screen point
|
|
300
|
-
* picking pass is drawn now
|
|
301
|
-
*
|
|
424
|
+
* Asks what is under a screen point (CSS pixels), or nearest to it within `radius` CSS pixels, without waiting
|
|
425
|
+
* for the GPU: the picking pass is drawn now, its pixels read back later; `pollPick` gives the answer. `only`: the
|
|
426
|
+
* ids of the layers to look in (all if undefined): the others are not drawn and hide nothing. The request's
|
|
427
|
+
* number, never 0
|
|
302
428
|
*/
|
|
303
|
-
requestPick(x: number, y: number, radius?: number | null, only?: Uint32Array | null):
|
|
429
|
+
requestPick(x: number, y: number, radius?: number | null, only?: Uint32Array | null): number;
|
|
304
430
|
/**
|
|
305
431
|
* Viewport in CSS pixels and device pixel ratio
|
|
306
432
|
*/
|
|
@@ -322,8 +448,7 @@ export class Engine {
|
|
|
322
448
|
* The body the map is drawn on: its equatorial radius (metres) and flattening (0 for a sphere), the halo of its
|
|
323
449
|
* atmosphere around the globe (RGB 0-1 and its strength, 4 numbers; `undefined` for an airless body), and the
|
|
324
450
|
* lowest and highest altitudes of its ground (metres: what its relief may raise into view). WGS 84, the Earth's
|
|
325
|
-
* blue halo and the range of its relief worldwide (-450 m to 8900 m) by default
|
|
326
|
-
* relief, whose shaders may take its size (`ISARD_CIRCUMFERENCE` of the ground layers)
|
|
451
|
+
* blue halo and the range of its relief worldwide (-450 m to 8900 m) by default
|
|
327
452
|
*/
|
|
328
453
|
setBody(radius: number, flattening: number, halo: Float32Array | null | undefined, lowest: number, highest: number): void;
|
|
329
454
|
/**
|
|
@@ -339,13 +464,17 @@ export class Engine {
|
|
|
339
464
|
* New points for a circle layer (same features)
|
|
340
465
|
*/
|
|
341
466
|
setCircles(id: number, points: Float64Array, feature: Uint32Array): void;
|
|
467
|
+
/**
|
|
468
|
+
* A raster layer draped on the roofs, or all the faces, of a 3D Tiles layer, an extrusion layer, a vector tiles
|
|
469
|
+
* layer's buildings or a model layer (`raster` undefined: none)
|
|
470
|
+
*/
|
|
471
|
+
setDrape(id: number, raster: number | null | undefined, all_faces: boolean, opacity: number): void;
|
|
342
472
|
/**
|
|
343
473
|
* Anchors of batch `key` on the linked network: per feature, node A, node B, cost from A, cost from B
|
|
344
474
|
*
|
|
345
475
|
* # Errors
|
|
346
476
|
*
|
|
347
|
-
* Throws (to JavaScript) when the batch's features need
|
|
348
|
-
* `MAX_TEXTURE_SIZE`, or when it cannot be created
|
|
477
|
+
* Throws (to JavaScript) when the batch's features need a table past the GPU's largest texture
|
|
349
478
|
*/
|
|
350
479
|
setExtrusionAnchors(id: number, key: number, anchors: Float32Array): void;
|
|
351
480
|
/**
|
|
@@ -354,8 +483,7 @@ export class Engine {
|
|
|
354
483
|
*
|
|
355
484
|
* # Errors
|
|
356
485
|
*
|
|
357
|
-
* Throws (to JavaScript) when
|
|
358
|
-
* `feature_count` features need a table texture past the GPU's `MAX_TEXTURE_SIZE`
|
|
486
|
+
* Throws (to JavaScript) when `feature_count` features need a table past the GPU's largest texture
|
|
359
487
|
*/
|
|
360
488
|
setExtrusionBatch(id: number, key: number, points: Float64Array, ring_start: Uint32Array, polygon_start: Uint32Array, feature: Uint32Array, feature_count: number, roofs: Uint8Array, roof_heights: Float32Array, metres: number): void;
|
|
361
489
|
/**
|
|
@@ -437,7 +565,7 @@ export class Engine {
|
|
|
437
565
|
*
|
|
438
566
|
* # Errors
|
|
439
567
|
*
|
|
440
|
-
* Throws (to JavaScript) as `setGlyphPages` does
|
|
568
|
+
* Throws (to JavaScript) as `setGlyphPages` does
|
|
441
569
|
*/
|
|
442
570
|
setGlyphAtlas(width: number, height: number, data?: Uint8Array | null): void;
|
|
443
571
|
/**
|
|
@@ -447,8 +575,8 @@ export class Engine {
|
|
|
447
575
|
*
|
|
448
576
|
* # Errors
|
|
449
577
|
*
|
|
450
|
-
* Throws (to JavaScript) when `width` or `height` is not positive
|
|
451
|
-
* is not 1 to 256
|
|
578
|
+
* Throws (to JavaScript) when `width` or `height` is not positive or past the GPU's largest texture, or `pages`
|
|
579
|
+
* is not 1 to 256
|
|
452
580
|
*/
|
|
453
581
|
setGlyphPages(width: number, height: number, pages: number): void;
|
|
454
582
|
/**
|
|
@@ -456,23 +584,22 @@ export class Engine {
|
|
|
456
584
|
*/
|
|
457
585
|
setGroundBounds(id: number, min_x: number, min_y: number, max_x: number, max_y: number): void;
|
|
458
586
|
/**
|
|
459
|
-
* Creates the texture
|
|
460
|
-
* rgba8ui, rgba16ui, rgba32f; `depth` 0 for 2D, else a 2D array of that many layers; `
|
|
461
|
-
*
|
|
587
|
+
* Creates the texture `name` of a ground layer (`format`: r8, r8ui, r16ui, r16i, r32ui, r32f, rg16ui, rg32f,
|
|
588
|
+
* rgba8, rgba8ui, rgba16ui, rgba32f; `depth` 0 for 2D, else a 2D array of that many layers); `data`: its texels
|
|
589
|
+
* as bytes, or undefined for an empty texture
|
|
462
590
|
*
|
|
463
591
|
* # Errors
|
|
464
592
|
*
|
|
465
|
-
* Throws (to JavaScript) on an unknown `format`, a size
|
|
466
|
-
*
|
|
593
|
+
* Throws (to JavaScript) on an unknown `format`, a size of 0, `data` shorter than the texels, a name WGSL does not
|
|
594
|
+
* take, or more textures than the layer takes
|
|
467
595
|
*/
|
|
468
|
-
setGroundTexture(id: number, name: string, format: string, width: number, height: number, depth: number,
|
|
596
|
+
setGroundTexture(id: number, name: string, format: string, width: number, height: number, depth: number, data?: Uint8Array | null): void;
|
|
469
597
|
/**
|
|
470
|
-
* A uniform of a ground layer's code, as numbers
|
|
598
|
+
* A uniform of a ground layer's code, as numbers (column major for a matrix)
|
|
471
599
|
*
|
|
472
600
|
* # Errors
|
|
473
601
|
*
|
|
474
|
-
* Throws (to JavaScript) when
|
|
475
|
-
* by the compiler)
|
|
602
|
+
* Throws (to JavaScript) when no uniform `name` was declared, or for a count of numbers not its type's
|
|
476
603
|
*/
|
|
477
604
|
setGroundUniform(id: number, name: string, values: Float64Array): void;
|
|
478
605
|
/**
|
|
@@ -485,8 +612,7 @@ export class Engine {
|
|
|
485
612
|
*
|
|
486
613
|
* # Errors
|
|
487
614
|
*
|
|
488
|
-
* Throws (to JavaScript) when `width` or `height` is not positive
|
|
489
|
-
* atlas texture cannot be created
|
|
615
|
+
* Throws (to JavaScript) when `width` or `height` is not positive or past the GPU's largest texture
|
|
490
616
|
*/
|
|
491
617
|
setIconAtlas(width: number, height: number): void;
|
|
492
618
|
/**
|
|
@@ -503,14 +629,34 @@ export class Engine {
|
|
|
503
629
|
*
|
|
504
630
|
* # Errors
|
|
505
631
|
*
|
|
506
|
-
* Throws (to JavaScript) when the lines need a table
|
|
507
|
-
*
|
|
632
|
+
* Throws (to JavaScript) when the lines need a table past the GPU's largest texture; the layer then keeps its
|
|
633
|
+
* lines
|
|
508
634
|
*/
|
|
509
635
|
setLines(id: number, points: Float64Array, start: Uint32Array, feature: Uint32Array, heights?: Float64Array | null, sea?: boolean | null): void;
|
|
510
636
|
/**
|
|
511
637
|
* Highest pitch the camera accepts, degrees (up to 85)
|
|
512
638
|
*/
|
|
513
639
|
setMaxPitch(max: number): void;
|
|
640
|
+
/**
|
|
641
|
+
* The GPU memory the layers' tiles (3D Tiles, point clouds) and the rasters' pools may hold all together (bytes):
|
|
642
|
+
* past it the tiles drawn least recently are unloaded, whichever their layer. A raster's pool takes its memory
|
|
643
|
+
* when it is made: one made later takes the budget as it is then
|
|
644
|
+
*/
|
|
645
|
+
setMemoryBudget(bytes: number): void;
|
|
646
|
+
/**
|
|
647
|
+
* Lights at night the part of a model layer's model from `from` metres up (a street lamp's head) in `r, g, b`;
|
|
648
|
+
* `from` not a number: none
|
|
649
|
+
*/
|
|
650
|
+
setModelGlow(id: number, from: number, r: number, g: number, b: number): void;
|
|
651
|
+
/**
|
|
652
|
+
* Highlights the feature `feature` of a model layer's model (an IFC model's element) in `r, g, b`; `feature` not a
|
|
653
|
+
* number: none
|
|
654
|
+
*/
|
|
655
|
+
setModelHighlight(id: number, feature: number, r: number, g: number, b: number): void;
|
|
656
|
+
/**
|
|
657
|
+
* Replaces the instances of a model layer (as for `addModels`) and the reference of their altitudes
|
|
658
|
+
*/
|
|
659
|
+
setModelInstances(id: number, instances: Float64Array, ground: boolean): void;
|
|
514
660
|
/**
|
|
515
661
|
* Costs of a network's edges (see `addNetwork`), when the way it is travelled changes; null: interpolated values
|
|
516
662
|
*/
|
|
@@ -533,12 +679,33 @@ export class Engine {
|
|
|
533
679
|
* One value per node; negative = unreached
|
|
534
680
|
*/
|
|
535
681
|
setNetworkValues(id: number, values: Float32Array): void;
|
|
682
|
+
/**
|
|
683
|
+
* The image of camera `index` of the panorama (the images sharing the size of the first), which the engine takes
|
|
684
|
+
* (closes once copied)
|
|
685
|
+
*/
|
|
686
|
+
setPanoramaImage(index: number, image: ImageBitmap): void;
|
|
687
|
+
/**
|
|
688
|
+
* Shows a panorama: at `lon`, `lat` (degrees) and `height` (metres above the ellipsoid), turned by `rotation`
|
|
689
|
+
* (9 numbers, row-major: its frame to east, north, up), its `cameras` (25 numbers each: rotation from the panorama
|
|
690
|
+
* frame, row-major, 9; position in it, 3; focal x, y; center x, y; skew; image width, height; principal point of
|
|
691
|
+
* the distortion x, y; its coefficients r³, r⁵, r⁷; its limit, pixels), a backdrop sphere of `radius` metres, at
|
|
692
|
+
* `opacity`. Its images come after (`setPanoramaImage`)
|
|
693
|
+
*
|
|
694
|
+
* # Errors
|
|
695
|
+
*
|
|
696
|
+
* Throws (to JavaScript) when `rotation` holds fewer than 9 numbers
|
|
697
|
+
*/
|
|
698
|
+
setPanorama(lon: number, lat: number, height: number, rotation: Float64Array, cameras: Float64Array, radius: number, opacity: number): void;
|
|
536
699
|
/**
|
|
537
700
|
* Sets the point the next turns and tilts go around (`rotate`): what is drawn under a screen point (CSS
|
|
538
|
-
* pixels)
|
|
539
|
-
* Returns whether something was drawn there; over nothing, the turns go around the center
|
|
701
|
+
* pixels). Returns whether something was drawn there; over nothing, the turns go around the center
|
|
540
702
|
*/
|
|
541
703
|
setPivot(x: number, y: number): boolean;
|
|
704
|
+
/**
|
|
705
|
+
* The style of a point cloud: 14 numbers (see `Style::parse`), the colors of the 256 classes (RGBA,
|
|
706
|
+
* alpha 0 hides a class) and the ramp of the altitudes (256 RGBA texels)
|
|
707
|
+
*/
|
|
708
|
+
setPointCloudStyle(id: number, style: Float64Array, palette: Uint8Array, ramp: Uint8Array): void;
|
|
542
709
|
/**
|
|
543
710
|
* Opacity and saturation (0-1) of a raster layer; nothing for another id
|
|
544
711
|
*/
|
|
@@ -556,16 +723,11 @@ export class Engine {
|
|
|
556
723
|
* The sun casting shadows and the night: its azimuth (degrees clockwise from north) and altitude (degrees above
|
|
557
724
|
* the horizon), the shadows' opacity (0 to 1; none under the horizon or not a number), how dark the night is (0 to
|
|
558
725
|
* 1: the frame tinted, the lights of the layers on). Neither shadows nor night: nothing drawn
|
|
559
|
-
*
|
|
560
|
-
* # Errors
|
|
561
|
-
*
|
|
562
|
-
* Throws (to JavaScript) when a WebGL object cannot be created or the pass fails to compile
|
|
563
726
|
*/
|
|
564
727
|
setSun(azimuth: number, altitude: number, opacity: number, night: number): void;
|
|
565
728
|
/**
|
|
566
|
-
* Shows `layers`
|
|
567
|
-
*
|
|
568
|
-
* only (two meshes of the same place, each on its side, never drawn over each other); a non-finite `x` stops
|
|
729
|
+
* Shows `layers` left of `x` (CSS pixels from the left of the canvas; right of it if `right`), `others` on the
|
|
730
|
+
* other side only; `x` not a number, or no layer: no swipe
|
|
569
731
|
*/
|
|
570
732
|
setSwipe(x: number, right: boolean, layers: Uint32Array, others: Uint32Array): void;
|
|
571
733
|
/**
|
|
@@ -581,51 +743,64 @@ export class Engine {
|
|
|
581
743
|
*
|
|
582
744
|
* # Errors
|
|
583
745
|
*
|
|
584
|
-
* Throws (to JavaScript) when the labels need a table
|
|
585
|
-
*
|
|
746
|
+
* Throws (to JavaScript) when the labels need a table past the GPU's largest texture; the layer then keeps its
|
|
747
|
+
* labels
|
|
586
748
|
*/
|
|
587
749
|
setSymbols(id: number, anchors: Float64Array, boxes: Float32Array, styles: Float32Array, quads: Float32Array, paths: Float64Array): void;
|
|
588
750
|
/**
|
|
589
751
|
* Relief under the raster layers, from raw altitudes (`image/x-bil;bits=32`, 256 × 256, or the same followed by
|
|
590
752
|
* the validity mask of an `ArcGIS` raw grid): `url` is a template with `{bbox}` (WMS `GetMap` in EPSG:3857, or in
|
|
591
753
|
* the Mercator metres of another body) or `{z}/{x}/{y}`; `undefined` turns it off. `exaggeration` scales the
|
|
592
|
-
* heights (1: true relief); `max_z`: finest level loaded
|
|
593
|
-
*
|
|
594
|
-
*
|
|
595
|
-
*
|
|
596
|
-
* altitudes of each tile instead of fetching `url` (an encoding decoded by the page: Terrarium, Terrain-RGB)
|
|
597
|
-
*
|
|
598
|
-
* # Errors
|
|
599
|
-
*
|
|
600
|
-
* Throws (to JavaScript) when the texture holding the relief's tiles cannot be created
|
|
754
|
+
* heights (1: true relief); `max_z`: finest level loaded; `geoid`: altitudes raised by the RAF20 geoid height
|
|
755
|
+
* (heights above the ellipsoid, those of 3D Tiles; over France, on the Earth only), else left as served (the
|
|
756
|
+
* default); `loader`: gives the altitudes of each tile instead of fetching `url` (an encoding decoded by the
|
|
757
|
+
* page: Terrarium, Terrain-RGB)
|
|
601
758
|
*/
|
|
602
759
|
setTerrain(url: string | null | undefined, exaggeration: number, max_z: number | null | undefined, geoid: boolean | null | undefined, loader: ((z: number, x: number, y: number, signal: AbortSignal) => Promise<Float32Array | null>) | undefined): void;
|
|
760
|
+
/**
|
|
761
|
+
* Pool of workers that fetch and decode 3D Tiles content off the main thread: an object with
|
|
762
|
+
* `load(id, url, transform, yUp, reload, priority) → Promise<{ anchor, primitives }>` and `abort(id)`. Without
|
|
763
|
+
* it, tiles are decoded on the main thread. Set it before adding 3D Tiles layers.
|
|
764
|
+
*/
|
|
765
|
+
setTileLoader(loader: import('./isard_tiles3d.js').TileLoaderLike | null): void;
|
|
766
|
+
/**
|
|
767
|
+
* Whether the walls of a 3D Tiles layer's untextured meshes show their windows: glass by day, some lit at night
|
|
768
|
+
*/
|
|
769
|
+
setTiles3dFacades(id: number, facades: boolean): void;
|
|
770
|
+
/**
|
|
771
|
+
* Each feature of a 3D Tiles layer its color (null: the layer's)
|
|
772
|
+
*/
|
|
773
|
+
setTiles3dFeatureColors(id: number, colors: ((properties: Record<string, unknown>[] | undefined, count: number) => Uint8Array) | null): void;
|
|
774
|
+
/**
|
|
775
|
+
* Screen-space error threshold, opacity, size of the points (CSS pixels, 2 if not given) and color (RGB 0-1, empty
|
|
776
|
+
* for none: it tints the textures and colors the untextured meshes) of a 3D Tiles layer
|
|
777
|
+
*/
|
|
778
|
+
setTiles3dStyle(id: number, max_error: number, opacity: number, point_size: number | null | undefined, color: Float32Array): void;
|
|
603
779
|
/**
|
|
604
780
|
* The style layers of a vector tile layer, in drawing order: per layer, its kind (0 fill, 1 line, 2 extrusion, 3
|
|
605
|
-
* circle), its zoom range
|
|
606
|
-
* (
|
|
607
|
-
* (four
|
|
608
|
-
*
|
|
609
|
-
*
|
|
610
|
-
*
|
|
611
|
-
*
|
|
612
|
-
* fills have patterns (0 or 1)
|
|
781
|
+
* circle), its zoom range (two numbers: shown from the first, included, to the second, excluded), whether it shows
|
|
782
|
+
* (0 or 1), its dashes (four numbers: dash, gap, dash, gap, in line widths; 0: solid), its opacity as zoom stops
|
|
783
|
+
* (four zooms then four values; missing: opaque), the caps of its lines' ends (0 butt, 1 round, 2 square; missing:
|
|
784
|
+
* round), whether its lines glow at night (streets; 0 or 1), the joins of its lines (two numbers: 0 round, 1
|
|
785
|
+
* miter, 2 bevel, then the miter limit in line widths; missing: round), the translation of its fills or lines
|
|
786
|
+
* (three numbers: x and y in CSS pixels, x right and y down, then 0 if it turns with the map, 1 if it stays on the
|
|
787
|
+
* screen; missing: none), whether its fills have patterns (0 or 1)
|
|
613
788
|
*/
|
|
614
789
|
setVectorSublayers(id: number, kinds: Uint8Array, zooms: Float64Array, visible: Uint8Array, dashes: Float32Array, opacities: Float32Array, caps: Uint8Array, lit: Uint8Array, joins: Float32Array, translates: Float32Array, patterned: Uint8Array): void;
|
|
615
790
|
/**
|
|
616
791
|
* Adds or replaces tile `key` of a vector tile layer ready for the GPU, as the basemap workers make it (the
|
|
617
|
-
* tessellation module): its polygons as for `setVectorTile` (
|
|
618
|
-
*
|
|
619
|
-
*
|
|
620
|
-
*
|
|
792
|
+
* tessellation module): its polygons as for `setVectorTile` (their prisms built here if drawn in relief while
|
|
793
|
+
* `prism` is false), the vertices of its fills (`shapes::Vertex` as bytes, each with its feature), their
|
|
794
|
+
* triangles, per sublayer its top cap and the rest of its prism (`fill_ranges`: four numbers, first and end of
|
|
795
|
+
* each), its line pieces (`vector_tiles::TilePiece` as bytes), the line table (feature and length of each line),
|
|
621
796
|
* per sublayer its pieces (`line_ranges`: first, end), the blocks of its extrusion sublayers (`shapes::Block` as
|
|
622
797
|
* bytes), their triangles, per sublayer its blocks' triangles (`block_ranges`: first, end), the extent of its
|
|
623
798
|
* points (`bounds`: min x, min y, max x, max y), its features' sublayers (one each, as for `setVectorTile`)
|
|
624
799
|
*
|
|
625
800
|
* # Errors
|
|
626
801
|
*
|
|
627
|
-
* Throws (to JavaScript) when the vertices, pieces or blocks are cut short, when
|
|
628
|
-
*
|
|
802
|
+
* Throws (to JavaScript) when the vertices, pieces or blocks are cut short, or when its features or lines need a
|
|
803
|
+
* table past the GPU's largest texture
|
|
629
804
|
*/
|
|
630
805
|
setVectorTileMesh(id: number, key: number, points: Float64Array, ring_start: Uint32Array, polygon_start: Uint32Array, polygon_feature: Uint32Array, fill_start: Uint32Array, vertices: Uint8Array, indices: Uint32Array, fill_ranges: Uint32Array, prism: boolean, pieces: Uint8Array, line_table: Float32Array, line_ranges: Uint32Array, blocks: Uint8Array, block_indices: Uint32Array, block_ranges: Uint32Array, bounds: Float64Array, feature_sublayer: Uint16Array): void;
|
|
631
806
|
/**
|
|
@@ -638,19 +813,16 @@ export class Engine {
|
|
|
638
813
|
* Adds or replaces tile `key` of a vector tile layer: its polygons as for `addFills` (`fill_start`: the first
|
|
639
814
|
* polygon of each sublayer, and the end; those of an extrusion sublayer raised into blocks), its lines as for
|
|
640
815
|
* `addLines` (`line_start`: the first line of each sublayer, and the end), its features' sublayers (one each, the
|
|
641
|
-
* features of a sublayer after those of the one before), styled as an
|
|
642
|
-
*
|
|
643
|
-
*
|
|
644
|
-
*
|
|
645
|
-
*
|
|
646
|
-
*
|
|
647
|
-
* Mercator points, `roof_outline_start`: where each polygon's starts, and the end), `roof_metres` the metres per
|
|
648
|
-
* Mercator unit at the tile
|
|
816
|
+
* features of a sublayer after those of the one before), styled as an extrusion layer's (`setFeatureStyle` with
|
|
817
|
+
* the key); `tile`: the corners of the tile they are cut to (west, north, east, south; empty: none), along whose
|
|
818
|
+
* edges no wall of a block rises; `roofs` and `roof_heights`: per polygon, the shape and height of its block's
|
|
819
|
+
* roof (`shapes::Roofs`), the whole outlines of the buildings the tile cuts (`roof_outlines`, interleaved Mercator
|
|
820
|
+
* points, `roof_outline_start`: where each polygon's starts, and the end), `roof_metres` the metres per Mercator
|
|
821
|
+
* unit at the tile
|
|
649
822
|
*
|
|
650
823
|
* # Errors
|
|
651
824
|
*
|
|
652
|
-
* Throws (to JavaScript) when
|
|
653
|
-
* table texture past the GPU's `MAX_TEXTURE_SIZE`
|
|
825
|
+
* Throws (to JavaScript) when its features or lines need a table past the GPU's largest texture
|
|
654
826
|
*/
|
|
655
827
|
setVectorTile(id: number, key: number, points: Float64Array, ring_start: Uint32Array, polygon_start: Uint32Array, polygon_feature: Uint32Array, fill_start: Uint32Array, line_points: Float64Array, line_first: Uint32Array, line_feature: Uint32Array, line_start: Uint32Array, feature_sublayer: Uint16Array, tile: Float64Array, roofs: Uint8Array, roof_heights: Float32Array, roof_outlines: Float64Array, roof_outline_start: Uint32Array, roof_metres: number): void;
|
|
656
828
|
/**
|
|
@@ -659,11 +831,6 @@ export class Engine {
|
|
|
659
831
|
* only heading, tilt, angles of view across and up (degrees), the heading NaN to look all around. What some
|
|
660
832
|
* observer sees is tinted with `visible`, what is hidden from all those that reach it with `hidden` (RGB 0-1),
|
|
661
833
|
* at `opacity`; `outline` (RGB 0-1, or empty) the color of the cones' edges drawn in 3D
|
|
662
|
-
*
|
|
663
|
-
* # Errors
|
|
664
|
-
*
|
|
665
|
-
* Throws (to JavaScript) when, on the first call, a WebGL object cannot be created or a shader fails to compile
|
|
666
|
-
* (the error carries its info log)
|
|
667
834
|
*/
|
|
668
835
|
setViewshed(observers: Float64Array, visible: Float32Array, hidden: Float32Array, opacity: number, outline: Float32Array): void;
|
|
669
836
|
/**
|
|
@@ -681,16 +848,31 @@ export class Engine {
|
|
|
681
848
|
stepFlow(id: number, seconds: number): boolean;
|
|
682
849
|
/**
|
|
683
850
|
* The height above the relief (metres) of the top of what stands at a position (degrees): a roof, a mesh, 0 on
|
|
684
|
-
* the bare ground; undefined where nothing of the last frame is there
|
|
685
|
-
*
|
|
851
|
+
* the bare ground; undefined where nothing of the last frame is there, or until measured: the scene is drawn
|
|
852
|
+
* looking down at it after a frame and read back a frame or two later (a frame is asked for), the answer kept and
|
|
853
|
+
* measured again every 250 ms at most
|
|
686
854
|
*/
|
|
687
855
|
surfaceAt(lon: number, lat: number): any;
|
|
688
856
|
/**
|
|
689
857
|
* What is drawn under a screen point (CSS pixels): longitude, latitude and its height above the relief (metres),
|
|
690
|
-
* on a roof, a wall or a mesh as on the ground; undefined where nothing was drawn.
|
|
691
|
-
*
|
|
858
|
+
* on a roof, a wall or a mesh as on the ground; undefined where nothing was drawn. From the last copy of the
|
|
859
|
+
* scene's depth (a frame or two old, one pixel in 4 CSS pixels): at once, without waiting for the GPU
|
|
692
860
|
*/
|
|
693
861
|
surface(x: number, y: number): [lon: number, lat: number, height: number] | undefined;
|
|
862
|
+
/**
|
|
863
|
+
* Compressed texture formats of the GPU, for the KTX2 transcoding
|
|
864
|
+
*/
|
|
865
|
+
textureFormats(): import('./isard_tiles3d.js').TextureFormats;
|
|
866
|
+
/**
|
|
867
|
+
* The feature of a picked handle (`pick`'s index on a 3D Tiles layer): `[properties, feature]`, its properties
|
|
868
|
+
* (undefined when its tile has none) and its index in its tile; undefined if the handle is not of the last picking
|
|
869
|
+
* pass
|
|
870
|
+
*/
|
|
871
|
+
tiles3dFeature(id: number, index: number): [properties: Record<string, unknown> | undefined, feature: number] | undefined;
|
|
872
|
+
/**
|
|
873
|
+
* Counters of a 3D Tiles layer, undefined if there is none with this id
|
|
874
|
+
*/
|
|
875
|
+
tiles3dStats(id: number): Tiles3dStats | undefined;
|
|
694
876
|
/**
|
|
695
877
|
* A region of the first page of the glyph atlas: `width` × `height` bytes at (`x`, `y`)
|
|
696
878
|
*/
|
|
@@ -704,24 +886,19 @@ export class Engine {
|
|
|
704
886
|
*
|
|
705
887
|
* # Errors
|
|
706
888
|
*
|
|
707
|
-
* Throws (to JavaScript) when there is no texture `name`, or when the region is out of its bounds or
|
|
708
|
-
*
|
|
889
|
+
* Throws (to JavaScript) when there is no texture `name`, or when the region is out of its bounds or `data` holds
|
|
890
|
+
* too few bytes
|
|
709
891
|
*/
|
|
710
892
|
updateGroundTexture(id: number, name: string, x: number, y: number, layer: number, width: number, height: number, data: Uint8Array): void;
|
|
711
893
|
/**
|
|
712
894
|
* A region of the icon atlas: `width` × `height` RGBA texels (premultiplied) at (`x`, `y`)
|
|
713
895
|
*/
|
|
714
896
|
updateIconAtlas(x: number, y: number, width: number, height: number, data: Uint8Array): void;
|
|
715
|
-
/**
|
|
716
|
-
* Uploads a part more of the blocks of tile `key` of a vector tile layer (a large tile's, a part at a time over
|
|
717
|
-
* several frames); whether some are left. Its blocks are drawn once they are all there
|
|
718
|
-
*/
|
|
719
|
-
uploadVectorTile(id: number, key: number): boolean;
|
|
720
897
|
/**
|
|
721
898
|
* Vector tiles (512 CSS pixels across at their level, as `MapLibre`'s) for the view of the last frame (else the
|
|
722
899
|
* camera's), levels `min_z` to `max_z`, three numbers per tile (z, x, y), the nearest to the eye first: what a
|
|
723
|
-
* vector tile layer draws
|
|
724
|
-
*
|
|
900
|
+
* vector tile layer draws, coarser far away in a tilted view as the raster layers, and no farther than `reach`
|
|
901
|
+
* times the screen center's distance (infinite: to the horizon)
|
|
725
902
|
*/
|
|
726
903
|
vectorTilesInView(min_z: number, max_z: number, reach: number): Uint32Array;
|
|
727
904
|
/**
|
|
@@ -745,29 +922,39 @@ export interface InitOutput {
|
|
|
745
922
|
readonly engine_addExtrusions: (a: number) => [number, number, number];
|
|
746
923
|
readonly engine_addFills: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => [number, number, number];
|
|
747
924
|
readonly engine_addFlow: (a: number, b: number, c: number) => [number, number, number];
|
|
748
|
-
readonly engine_addGround: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => [number, number, number];
|
|
925
|
+
readonly engine_addGround: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => [number, number, number];
|
|
749
926
|
readonly engine_addLines: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => [number, number, number];
|
|
927
|
+
readonly engine_addModels: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
|
|
750
928
|
readonly engine_addNetwork: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => [number, number, number];
|
|
751
|
-
readonly
|
|
929
|
+
readonly engine_addPointCloud: (a: number, b: number, c: number, d: any) => number;
|
|
930
|
+
readonly engine_addRaster: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
|
|
752
931
|
readonly engine_addSymbols: (a: number) => [number, number, number];
|
|
932
|
+
readonly engine_addTiles3d: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
753
933
|
readonly engine_addVectorTiles: (a: number) => [number, number, number];
|
|
934
|
+
readonly engine_backend: (a: number) => [number, number];
|
|
754
935
|
readonly engine_bounds: (a: number) => [number, number];
|
|
755
936
|
readonly engine_camera: (a: number) => any;
|
|
937
|
+
readonly engine_clearPanorama: (a: number) => void;
|
|
756
938
|
readonly engine_clearPivot: (a: number) => void;
|
|
757
939
|
readonly engine_clearPreload: (a: number) => void;
|
|
758
940
|
readonly engine_clearViewshed: (a: number) => void;
|
|
941
|
+
readonly engine_create: (a: any, b: any, c: number) => any;
|
|
759
942
|
readonly engine_customMatrix: (a: number, b: number, c: number) => [number, number];
|
|
760
943
|
readonly engine_elevationAt: (a: number, b: number, c: number) => [number, number];
|
|
761
944
|
readonly engine_geoidHeight: (a: number, b: number) => number;
|
|
945
|
+
readonly engine_gpuDevice: (a: number) => any;
|
|
762
946
|
readonly engine_ground: (a: number, b: number, c: number) => any;
|
|
763
947
|
readonly engine_linkExtrusionNetwork: (a: number, b: number, c: number, d: number) => void;
|
|
764
948
|
readonly engine_localMatrix: (a: number, b: number, c: number, d: number) => [number, number];
|
|
949
|
+
readonly engine_maxTextureSize: (a: number) => number;
|
|
950
|
+
readonly engine_memory: (a: number) => [number, number];
|
|
765
951
|
readonly engine_moveLayer: (a: number, b: number, c: number) => void;
|
|
766
952
|
readonly engine_networkStats: (a: number, b: number) => any;
|
|
767
|
-
readonly engine_new: (a: any, b: any, c: number) => [number, number, number];
|
|
768
953
|
readonly engine_pan: (a: number, b: number, c: number, d: number, e: number) => void;
|
|
769
|
-
readonly
|
|
770
|
-
readonly
|
|
954
|
+
readonly engine_pointCloudInfo: (a: number, b: number) => any;
|
|
955
|
+
readonly engine_pointCloudPoint: (a: number, b: number, c: number) => any;
|
|
956
|
+
readonly engine_pointCloudStats: (a: number, b: number) => any;
|
|
957
|
+
readonly engine_pollPick: (a: number, b: number) => any;
|
|
771
958
|
readonly engine_preload: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
772
959
|
readonly engine_project: (a: number, b: number, c: number, d: number, e: number) => any;
|
|
773
960
|
readonly engine_promoteFlowNext: (a: number, b: number) => void;
|
|
@@ -784,6 +971,7 @@ export interface InitOutput {
|
|
|
784
971
|
readonly engine_setCamera: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
785
972
|
readonly engine_setCircleAlignment: (a: number, b: number, c: number) => void;
|
|
786
973
|
readonly engine_setCircles: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
974
|
+
readonly engine_setDrape: (a: number, b: number, c: number, d: number, e: number) => void;
|
|
787
975
|
readonly engine_setExtrusionAnchors: (a: number, b: number, c: number, d: number, e: number) => [number, number];
|
|
788
976
|
readonly engine_setExtrusionBatch: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number) => [number, number];
|
|
789
977
|
readonly engine_setFacades: (a: number, b: number, c: number) => void;
|
|
@@ -804,7 +992,7 @@ export interface InitOutput {
|
|
|
804
992
|
readonly engine_setGlyphAtlas: (a: number, b: number, c: number, d: number, e: number) => [number, number];
|
|
805
993
|
readonly engine_setGlyphPages: (a: number, b: number, c: number, d: number) => [number, number];
|
|
806
994
|
readonly engine_setGroundBounds: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
807
|
-
readonly engine_setGroundTexture: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number
|
|
995
|
+
readonly engine_setGroundTexture: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => [number, number];
|
|
808
996
|
readonly engine_setGroundUniform: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
|
|
809
997
|
readonly engine_setGroundVisible: (a: number, b: number, c: number) => void;
|
|
810
998
|
readonly engine_setIconAtlas: (a: number, b: number, c: number) => [number, number];
|
|
@@ -812,40 +1000,57 @@ export interface InitOutput {
|
|
|
812
1000
|
readonly engine_setLineDash: (a: number, b: number, c: number, d: number) => void;
|
|
813
1001
|
readonly engine_setLines: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => [number, number];
|
|
814
1002
|
readonly engine_setMaxPitch: (a: number, b: number) => void;
|
|
1003
|
+
readonly engine_setMemoryBudget: (a: number, b: number) => void;
|
|
1004
|
+
readonly engine_setModelGlow: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
1005
|
+
readonly engine_setModelHighlight: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
1006
|
+
readonly engine_setModelInstances: (a: number, b: number, c: number, d: number, e: number) => void;
|
|
815
1007
|
readonly engine_setNetworkCosts: (a: number, b: number, c: number, d: number) => void;
|
|
816
1008
|
readonly engine_setNetworkRamp: (a: number, b: number, c: number, d: number) => void;
|
|
817
1009
|
readonly engine_setNetworkScales: (a: number, b: number, c: number, d: number) => void;
|
|
818
1010
|
readonly engine_setNetworkStyle: (a: number, b: number, c: number, d: number) => void;
|
|
819
1011
|
readonly engine_setNetworkValues: (a: number, b: number, c: number, d: number) => void;
|
|
1012
|
+
readonly engine_setPanorama: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => [number, number];
|
|
1013
|
+
readonly engine_setPanoramaImage: (a: number, b: number, c: any) => void;
|
|
820
1014
|
readonly engine_setPivot: (a: number, b: number, c: number) => number;
|
|
1015
|
+
readonly engine_setPointCloudStyle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => void;
|
|
821
1016
|
readonly engine_setRasterStyle: (a: number, b: number, c: number, d: number) => void;
|
|
822
1017
|
readonly engine_setRequestHeaders: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
823
1018
|
readonly engine_setSky: (a: number, b: number) => void;
|
|
824
|
-
readonly engine_setSun: (a: number, b: number, c: number, d: number, e: number) =>
|
|
1019
|
+
readonly engine_setSun: (a: number, b: number, c: number, d: number, e: number) => void;
|
|
825
1020
|
readonly engine_setSwipe: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
826
1021
|
readonly engine_setSymbolLayer: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => void;
|
|
827
1022
|
readonly engine_setSymbols: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => [number, number];
|
|
828
|
-
readonly engine_setTerrain: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) =>
|
|
1023
|
+
readonly engine_setTerrain: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
1024
|
+
readonly engine_setTileLoader: (a: number, b: any) => void;
|
|
1025
|
+
readonly engine_setTiles3dFacades: (a: number, b: number, c: number) => void;
|
|
1026
|
+
readonly engine_setTiles3dFeatureColors: (a: number, b: number, c: any) => void;
|
|
1027
|
+
readonly engine_setTiles3dStyle: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => void;
|
|
829
1028
|
readonly engine_setVectorSublayers: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number, v: number) => void;
|
|
830
1029
|
readonly engine_setVectorTile: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number, v: number, w: number, x: number, y: number, z: number, a1: number, b1: number, c1: number, d1: number, e1: number, f1: number, g1: number, h1: number) => [number, number];
|
|
831
1030
|
readonly engine_setVectorTileMesh: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number, v: number, w: number, x: number, y: number, z: number, a1: number, b1: number, c1: number, d1: number, e1: number, f1: number, g1: number, h1: number, i1: number, j1: number) => [number, number];
|
|
832
1031
|
readonly engine_setVectorTilePoints: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
|
|
833
|
-
readonly engine_setViewshed: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) =>
|
|
1032
|
+
readonly engine_setViewshed: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => void;
|
|
834
1033
|
readonly engine_setZoomRange: (a: number, b: number, c: number) => void;
|
|
835
1034
|
readonly engine_stats: (a: number) => any;
|
|
836
1035
|
readonly engine_stepFlow: (a: number, b: number, c: number) => number;
|
|
837
1036
|
readonly engine_surface: (a: number, b: number, c: number) => any;
|
|
838
1037
|
readonly engine_surfaceAt: (a: number, b: number, c: number) => any;
|
|
1038
|
+
readonly engine_textureFormats: (a: number) => any;
|
|
1039
|
+
readonly engine_tiles3dFeature: (a: number, b: number, c: number) => any;
|
|
1040
|
+
readonly engine_tiles3dStats: (a: number, b: number) => any;
|
|
839
1041
|
readonly engine_updateGlyphAtlas: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
840
1042
|
readonly engine_updateGlyphPage: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => void;
|
|
841
1043
|
readonly engine_updateGroundTexture: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => [number, number];
|
|
842
1044
|
readonly engine_updateIconAtlas: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
843
|
-
readonly engine_uploadVectorTile: (a: number, b: number, c: number) => number;
|
|
844
1045
|
readonly engine_vectorTilesInView: (a: number, b: number, c: number, d: number) => [number, number];
|
|
845
1046
|
readonly engine_wantedTiles: (a: number, b: number) => [number, number];
|
|
846
1047
|
readonly engine_zoomAt: (a: number, b: number, c: number, d: number) => void;
|
|
847
|
-
readonly
|
|
848
|
-
readonly
|
|
1048
|
+
readonly wasm_bindgen_4346cdda5a9d72ac___convert__closures_____invoke___js_sys_5e75a17f0680aa0e___Function_fn_wasm_bindgen_4346cdda5a9d72ac___JsValue_____wasm_bindgen_4346cdda5a9d72ac___sys__Undefined___js_sys_5e75a17f0680aa0e___Function_fn_wasm_bindgen_4346cdda5a9d72ac___JsValue_____wasm_bindgen_4346cdda5a9d72ac___sys__Undefined_______true_: (a: number, b: number, c: any, d: any) => void;
|
|
1049
|
+
readonly wasm_bindgen_4346cdda5a9d72ac___convert__closures_____invoke___wasm_bindgen_4346cdda5a9d72ac___JsValue__core_37ee0ce0c4cd57d5___result__Result_____wasm_bindgen_4346cdda5a9d72ac___JsError___true_: (a: number, b: number, c: any) => [number, number];
|
|
1050
|
+
readonly wasm_bindgen_4346cdda5a9d72ac___convert__closures_____invoke___wasm_bindgen_4346cdda5a9d72ac___sys__JsNullable_wgpu_ce7204c20056c03e___backend__webgpu__webgpu_sys__gen_GpuError__GpuError___core_37ee0ce0c4cd57d5___result__Result_____wasm_bindgen_4346cdda5a9d72ac___JsError___true_: (a: number, b: number, c: any) => [number, number];
|
|
1051
|
+
readonly wasm_bindgen_4346cdda5a9d72ac___convert__closures_____invoke___wasm_bindgen_4346cdda5a9d72ac___sys__JsNullable_wgpu_ce7204c20056c03e___backend__webgpu__webgpu_sys__gen_GpuError__GpuError___core_37ee0ce0c4cd57d5___result__Result_____wasm_bindgen_4346cdda5a9d72ac___JsError___true__132: (a: number, b: number, c: any) => [number, number];
|
|
1052
|
+
readonly wasm_bindgen_4346cdda5a9d72ac___convert__closures_____invoke___wasm_bindgen_4346cdda5a9d72ac___sys__JsNullable_wgpu_ce7204c20056c03e___backend__webgpu__webgpu_sys__gen_GpuError__GpuError___core_37ee0ce0c4cd57d5___result__Result_____wasm_bindgen_4346cdda5a9d72ac___JsError___true__133: (a: number, b: number, c: any) => [number, number];
|
|
1053
|
+
readonly wasm_bindgen_4346cdda5a9d72ac___convert__closures_____invoke___wgpu_ce7204c20056c03e___backend__webgpu__webgpu_sys__gen_GpuDeviceLostInfo__GpuDeviceLostInfo______true_: (a: number, b: number, c: any) => void;
|
|
849
1054
|
readonly __wbindgen_malloc: (a: number, b: number) => number;
|
|
850
1055
|
readonly __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
|
|
851
1056
|
readonly __wbindgen_exn_store: (a: number) => void;
|