isard 0.2.1 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (93) hide show
  1. package/CHANGELOG.md +93 -0
  2. package/README.md +8 -4
  3. package/dist/animation.d.ts +18 -0
  4. package/dist/animation.js +84 -0
  5. package/dist/animation.js.map +1 -0
  6. package/dist/basemap.worker.d.ts +26 -4
  7. package/dist/basemap.worker.js +2 -2
  8. package/dist/basemap.worker.js.map +9 -5
  9. package/dist/crs.d.ts +72 -0
  10. package/dist/crs.js +243 -0
  11. package/dist/crs.js.map +1 -0
  12. package/dist/decoder.worker.js +4 -4
  13. package/dist/decoder.worker.js.map +4 -4
  14. package/dist/engine-loader.d.ts +28 -0
  15. package/dist/engine-loader.js +112 -0
  16. package/dist/engine-loader.js.map +1 -0
  17. package/dist/features.d.ts +8 -0
  18. package/dist/features.js +17 -10
  19. package/dist/features.js.map +1 -1
  20. package/dist/geo.d.ts +16 -0
  21. package/dist/geo.js +32 -0
  22. package/dist/geo.js.map +1 -0
  23. package/dist/geoplateforme.d.ts +21 -5
  24. package/dist/geoplateforme.js +47 -12
  25. package/dist/geoplateforme.js.map +1 -1
  26. package/dist/glyphs.d.ts +13 -3
  27. package/dist/glyphs.js +26 -4
  28. package/dist/glyphs.js.map +1 -1
  29. package/dist/gpx.d.ts +11 -0
  30. package/dist/gpx.js +74 -0
  31. package/dist/gpx.js.map +1 -0
  32. package/dist/grid.d.ts +81 -0
  33. package/dist/grid.js +270 -0
  34. package/dist/grid.js.map +1 -0
  35. package/dist/icons.d.ts +146 -0
  36. package/dist/icons.js +333 -0
  37. package/dist/icons.js.map +1 -0
  38. package/dist/index.d.ts +11 -4
  39. package/dist/index.js +6 -1
  40. package/dist/index.js.map +1 -1
  41. package/dist/interaction.d.ts +0 -4
  42. package/dist/interaction.js +8 -4
  43. package/dist/interaction.js.map +1 -1
  44. package/dist/isard_bg.wasm +0 -0
  45. package/dist/isard_core_bg.wasm +0 -0
  46. package/dist/kml.d.ts +12 -0
  47. package/dist/kml.js +159 -0
  48. package/dist/kml.js.map +1 -0
  49. package/dist/layers.d.ts +89 -2
  50. package/dist/layers.js +171 -15
  51. package/dist/layers.js.map +1 -1
  52. package/dist/lru.d.ts +22 -0
  53. package/dist/lru.js +52 -0
  54. package/dist/lru.js.map +1 -0
  55. package/dist/map.d.ts +45 -7
  56. package/dist/map.js +138 -310
  57. package/dist/map.js.map +1 -1
  58. package/dist/resample.d.ts +41 -0
  59. package/dist/resample.js +164 -0
  60. package/dist/resample.js.map +1 -0
  61. package/dist/settings.d.ts +39 -0
  62. package/dist/settings.js +104 -0
  63. package/dist/settings.js.map +1 -0
  64. package/dist/symbols.d.ts +54 -9
  65. package/dist/symbols.js +278 -55
  66. package/dist/symbols.js.map +1 -1
  67. package/dist/terrain.d.ts +19 -7
  68. package/dist/terrain.js +40 -28
  69. package/dist/terrain.js.map +1 -1
  70. package/dist/topojson.d.ts +29 -0
  71. package/dist/topojson.js +66 -0
  72. package/dist/topojson.js.map +1 -0
  73. package/dist/types.d.ts +14 -6
  74. package/dist/types.js.map +1 -1
  75. package/dist/vectorstyle.d.ts +32 -3
  76. package/dist/vectorstyle.js.map +1 -1
  77. package/dist/vectortiles.d.ts +19 -7
  78. package/dist/vectortiles.js +117 -69
  79. package/dist/vectortiles.js.map +1 -1
  80. package/dist/wasm/isard.d.ts +55 -7
  81. package/dist/wasm/isard.js +117 -6
  82. package/dist/wasm/isard_core.d.ts +29 -4
  83. package/dist/wasm/isard_core.js +84 -5
  84. package/dist/wmts.d.ts +14 -0
  85. package/dist/wmts.js +76 -0
  86. package/dist/wmts.js.map +1 -0
  87. package/dist/xml.d.ts +26 -0
  88. package/dist/xml.js +109 -0
  89. package/dist/xml.js.map +1 -0
  90. package/package.json +1 -1
  91. package/dist/equirectangular.d.ts +0 -35
  92. package/dist/equirectangular.js +0 -143
  93. package/dist/equirectangular.js.map +0 -1
@@ -1 +1 @@
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* Vector basemaps from a MapLibre style (OpenFreeMap's Positron by default): the fills, lines, circles and raster\n * layers drawn tile by tile in workers into the raster pool, so that they lie on the relief like any basemap and composite\n * with the hillshade in one pass; and the labels of the style's symbol layers in a symbol layer of their own, kept\n * above the application's layers (as MapLibre's `beforeId: firstSymbol` does), shaped and placed by the engine.\n *\n * Any subset of the style can be drawn on its own raster layer (`raster({ layers })`), at its own place in the stack:\n * rivers from the basemap's data over a flood layer, for instance, restyled with `extraLayers`.\n */\nimport type { BasemapRequest, BasemapResponse, BasemapWork, Priority, Sprite } from './basemap.worker.ts';\nimport { OPENFREEMAP_ATTRIBUTION } from './basemaps.ts';\nimport type { Feature, Size } from './features.ts';\nimport { IGN_ATTRIBUTION } from './geoplateforme.ts';\nimport type { Layer, RasterLayer } from './layers.ts';\nimport type { GeoMap } from './map.ts';\nimport type { Anchor } from './overlay.ts';\nimport type { SymbolLayer } from './symbols.ts';\nimport {\n type Json,\n type LabelCandidate,\n labelFont,\n type RasterSource,\n type Style,\n type StyleLayer,\n} from './vectorstyle.ts';\nimport type { Camera } from './wasm/isard.js';\n\n/** OpenFreeMap's styles: OpenStreetMap data in the OpenMapTiles schema, worldwide, free and without a key */\nexport const OPENFREEMAP_STYLES = {\n positron: 'https://tiles.openfreemap.org/styles/positron',\n liberty: 'https://tiles.openfreemap.org/styles/liberty',\n bright: 'https://tiles.openfreemap.org/styles/bright',\n} as const;\n\n/** PLAN.IGN vector styles of the Géoplateforme (France) */\nexport const PLAN_STYLES = {\n standard: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/standard.json',\n grey: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/gris.json',\n} as const;\n\n/** Vector basemaps by name (see `BasemapName`) */\nexport const VECTOR_BASEMAPS = {\n 'osm-positron': OPENFREEMAP_STYLES.positron,\n 'osm-liberty': OPENFREEMAP_STYLES.liberty,\n 'osm-bright': OPENFREEMAP_STYLES.bright,\n 'ign-plan-vector': PLAN_STYLES.standard,\n 'ign-plan-grey-vector': PLAN_STYLES.grey,\n} as const;\n\nexport interface VectorTilesOptions {\n /** A style URL or object (default OpenFreeMap's Positron) */\n style?: string | Style;\n /** Workers drawing the tiles (default cores - 1, 1 to 4). The vector tiles of a map share its workers (and their\n * decoded tiles); another count gives these tiles workers of their own */\n workers?: number;\n /** Where to load the worker from, when a bundler does not resolve the default URL (default the map's\n * `basemapWorkerUrl`); another URL than the map's gives these tiles workers of their own */\n workerUrl?: string | URL;\n /** Credits of the tiles, shown while its raster layers are on the map (default: OpenFreeMap's for its styles, the\n * IGN's for PLAN.IGN's) */\n attribution?: string;\n}\n\n/** The credits of a known style: OpenFreeMap's, PLAN.IGN's */\nexport function styleAttribution(style: string | Style): string | undefined {\n if (typeof style !== 'string') return undefined;\n if ((Object.values(OPENFREEMAP_STYLES) as string[]).includes(style)) return OPENFREEMAP_ATTRIBUTION;\n if ((Object.values(PLAN_STYLES) as string[]).includes(style)) return IGN_ATTRIBUTION;\n return undefined;\n}\n\n/** Text size of a style (a number, legacy stops, or the stops of a zoom expression made by the worker) as a size for\n * the symbol layer */\nfunction size(value: Json): Size {\n if (typeof value === 'number') return value;\n if (Array.isArray(value) && value.length > 0 && value.every(Array.isArray)) {\n return value.map((s) => [Number((s as Json[])[0]), Number((s as Json[])[1])] as [number, number]);\n }\n if (value && typeof value === 'object' && !Array.isArray(value) && Array.isArray(value.stops)) {\n return (value.stops as Json[]).map((s) => {\n const [z, v] = s as [number, number];\n return [Number(z), Number(v)] as [number, number];\n });\n }\n return 16;\n}\n\n/** Fetches a JSON document (a style, a TileJSON) */\nasync function json<T>(url: string): Promise<T> {\n const response = await fetch(url);\n if (!response.ok) throw new Error(`${url}: ${response.status}`);\n return (await response.json()) as T;\n}\n\n/** Default size of a basemap worker pool: cores - 1, 1 to 4 */\nexport function defaultWorkerCount(): number {\n return Math.min(4, Math.max(1, (typeof navigator !== 'undefined' ? navigator.hardwareConcurrency || 2 : 2) - 1));\n}\n\n/** Default URL of the basemap worker, next to the module */\nexport function defaultWorkerUrl(): URL {\n return new URL('./basemap.worker.js', import.meta.url);\n}\n\n/** Fetch priority of a raster tile drawn by the workers: 'high' near the center of the view, at the current zoom or\n * coarser; 'low' far from it or finer (prefetch); 'auto' between */\nexport function tilePriority(z: number, x: number, y: number, camera: Pick<Camera, 'center' | 'zoom'>): Priority {\n // A raster tile of level z covers the map at zoom z - 1\n if (z - 1 > camera.zoom + 1) return 'low';\n const n = 2 ** z;\n const [lon, lat] = camera.center;\n const cx = ((lon + 180) / 360) * n;\n const phi = (Math.max(-85.05, Math.min(85.05, lat)) * Math.PI) / 180;\n const cy = ((1 - Math.log(Math.tan(phi) + 1 / Math.cos(phi)) / Math.PI) / 2) * n;\n // Across the antimeridian, the short way\n let dx = Math.abs(x + 0.5 - cx) % n;\n dx = Math.min(dx, n - dx);\n const d = Math.hypot(dx, y + 0.5 - cy);\n if (d <= 1.5) return 'high';\n return d >= 4 ? 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Requests are tracked one by one, with their\n * owner, so that one `VectorTiles` going away cancels its own requests only.\n */\nexport class BasemapWorkers {\n private readonly workers: PoolWorker[];\n private readonly pending = new Map<\n number,\n { resolve: (r: BasemapResponse) => void; reject: (e: Error) => void; worker: PoolWorker; owner: object }\n >();\n private next = 1;\n private namespaces = 0;\n private terminated = false;\n\n constructor(\n readonly count: number,\n readonly url: string | URL,\n create: (url: string | URL) => PoolWorker = (u) => new Worker(u, { type: 'module' }),\n ) {\n this.workers = Array.from({ length: Math.max(1, count) }, () => {\n const worker = create(url);\n worker.onmessage = ({ data }: MessageEvent<BasemapResponse>) => {\n const p = this.pending.get(data.id);\n if (!p) return;\n this.pending.delete(data.id);\n if ('error' in data) p.reject(new Error(data.error));\n else p.resolve(data);\n };\n // A worker that fails to load (a bundler serving it from elsewhere) or to read a message fails its requests\n worker.onerror = (event) => {\n event.preventDefault();\n this.fail(worker, `the vector basemap worker ${url} failed${event.message ? `: ${event.message}` : ''}`);\n };\n worker.onmessageerror = () => this.fail(worker, `the vector basemap worker ${url} sent an unreadable message`);\n return worker;\n });\n }\n\n /** A prefix for the renderer keys of one `VectorTiles` */\n namespace(): string {\n return `v${this.namespaces++}`;\n }\n\n /** Requests in progress */\n get size(): number {\n return this.pending.size;\n }\n\n /** Rejects the requests of a failed worker */\n private fail(worker: PoolWorker, message: string): void {\n const error = new Error(\n `isard: ${message}. If a bundler moves the worker, give its URL in the \\`basemapWorkerUrl\\` option (see \"With a bundler\" in the guide)`,\n );\n for (const [id, p] of this.pending) {\n if (p.worker !== worker) continue;\n this.pending.delete(id);\n p.reject(error);\n }\n }\n\n /** The worker of a vector tile */\n worker(vz: number, vx: number, vy: number): PoolWorker {\n return this.workers[workerIndex(vz, vx, vy, this.workers.length)] ?? (this.workers[0] as PoolWorker);\n }\n\n /** Sends a message to every worker (a renderer, or its removal) */\n broadcast(message: Extract<BasemapRequest, { type: 'init' } | { type: 'drop' }>): void {\n if (this.terminated) return;\n // A renderer tells the workers how many they are: they share the decoded tiles' budget\n const sent = message.type === 'init' ? { ...message, workers: this.workers.length } : message;\n // A sprite image is copied to each worker (structured clone)\n for (const w of this.workers) w.postMessage(sent);\n }\n\n /** Asks a worker for a tile's image or labels, on behalf of `owner` */\n request(worker: PoolWorker, work: BasemapWork, owner: object, signal?: AbortSignal): Promise<BasemapResponse> {\n return new Promise<BasemapResponse>((resolve, reject) => {\n if (this.terminated) return reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n if (signal?.aborted) return reject(new DOMException('aborted', 'AbortError'));\n const id = this.next++;\n const abort = () => {\n if (!this.pending.delete(id)) return;\n worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n reject(new DOMException('aborted', 'AbortError'));\n };\n // The listener goes once the request is settled\n const settle = () => signal?.removeEventListener('abort', abort);\n this.pending.set(id, {\n resolve: (r) => {\n settle();\n resolve(r);\n },\n reject: (e) => {\n settle();\n reject(e);\n },\n worker,\n owner,\n });\n signal?.addEventListener('abort', abort, { once: true });\n worker.postMessage({ ...work, id } satisfies BasemapRequest);\n });\n }\n\n /** Cancels the requests of an owner (the workers stop them) */\n cancel(owner: object): void {\n for (const [id, p] of this.pending) {\n if (p.owner !== owner) continue;\n this.pending.delete(id);\n p.worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n }\n\n /** Stops the workers; their requests fail */\n terminate(): void {\n if (this.terminated) return;\n this.terminated = true;\n for (const w of this.workers) w.terminate();\n const pending = [...this.pending.values()];\n this.pending.clear();\n for (const p of pending) p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n}\n\nexport class VectorTiles {\n private readonly pool: BasemapWorkers;\n /** The pool is this instance's own (a worker count or URL other than the map's): stopped with it */\n private readonly ownPool: boolean;\n /** Prefix of its renderer keys in the pool's workers */\n private readonly namespace: string;\n private destroyed = false;\n private keys = 0;\n /** Renderers sent to the workers, dropped on destroy */\n private readonly renderers: string[] = [];\n private readonly cleanup: (() => void)[] = [];\n /** Credits of its raster layers */\n private readonly attribution: string | undefined;\n /** Its raster and label layers, removed with it */\n private readonly layers: Layer[] = [];\n /** The style once loaded, with its source resolved */\n readonly ready: Promise<{ style: Style; tiles: string; maxzoom: number; rasters: Record<string, RasterSource> }>;\n\n /**\n * Its workers are the map's (shared by every `VectorTiles` of the map, a vector tile decoded once for all of them),\n * unless `workers` or `workerUrl` asks for others than the map's: then it has workers of its own\n */\n constructor(\n private readonly map: GeoMap,\n options: VectorTilesOptions = {},\n ) {\n const { pool, own } = map.basemapWorkers(options.workers, options.workerUrl);\n this.pool = pool;\n this.ownPool = own;\n this.namespace = pool.namespace();\n const style = options.style ?? OPENFREEMAP_STYLES.positron;\n this.attribution = options.attribution ?? styleAttribution(style);\n this.ready = this.load(style);\n // Reported once here; `ready`, the raster tiles and the labels fail with it\n this.ready.catch((error: unknown) => {\n if (!this.destroyed) console.warn('isard: vector tiles', error);\n });\n }\n\n private async load(input: string | Style) {\n const style = typeof input === 'string' ? await json<Style>(input) : input;\n const [name, source] = Object.entries(style.sources).find(([, s]) => s.type === 'vector') ?? [];\n if (!name || !source) throw new Error('the style has no vector source');\n let { tiles, maxzoom } = source;\n if (!tiles && source.url) {\n const tilejson = await json<{ tiles: string[]; maxzoom?: number }>(source.url);\n tiles = tilejson.tiles;\n maxzoom ??= tilejson.maxzoom;\n }\n const template = tiles?.[0];\n if (!template) throw new Error(`source ${name} has no tiles`);\n // Its raster sources of tiles, drawn into the same images (the shaded relief of a style at low zoom)\n const rasters: Record<string, RasterSource> = {};\n for (const [key, s] of Object.entries(style.sources)) {\n const url = s.type === 'raster' ? s.tiles?.[0] : undefined;\n if (url) rasters[key] = { tiles: url, maxzoom: s.maxzoom ?? 22, tileSize: s.tileSize ?? 512 };\n }\n // Only the layers of those sources (and the background); other types (hillshade, heatmap…) are left out. The\n // application's style object stays as it is\n const layers = style.layers.filter(\n (l) =>\n l.type === 'background' ||\n (l.source === name && l.type !== 'raster') ||\n (l.type === 'raster' && l.source !== undefined && rasters[l.source] !== undefined),\n );\n return { style: { ...style, layers }, tiles: template, maxzoom: maxzoom ?? 14, rasters };\n }\n\n /** The fonts of the style's labels, for its glyphs (the first of each `text-font`, as the workers take it) */\n private static fonts(style: Style): string[] {\n const fonts = new Set<string>();\n for (const layer of style.layers) {\n const font = layer.layout?.['text-font'];\n if (layer.type === 'symbol' && Array.isArray(font) && typeof font[0] === 'string') fonts.add(labelFont(font[0]));\n }\n return [...fonts];\n }\n\n /** The style's sprite (its JSON and its image), loaded once, for the renderers that draw fill patterns */\n private sprite: Promise<Sprite | undefined> | undefined;\n\n private loadSprite(url: string): Promise<Sprite | undefined> {\n this.sprite ??= (async () => {\n try {\n const [json, png] = await Promise.all([fetch(`${url}.json`), fetch(`${url}.png`)]);\n if (!json.ok || !png.ok) return undefined;\n return { icons: await json.json(), image: await createImageBitmap(await png.blob()) };\n } catch {\n return undefined;\n }\n })();\n return this.sprite;\n }\n\n private request(vz: number, vx: number, vy: number, work: BasemapWork, signal?: AbortSignal) {\n if (this.destroyed) return Promise.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n return this.pool.request(this.pool.worker(vz, vx, vy), work, this, signal);\n }\n\n /** Sends a renderer of these layers to every worker; returns its key */\n private async renderer(select: (layer: StyleLayer) => boolean, extra: StyleLayer[]) {\n const { style, tiles, maxzoom, rasters } = await this.ready;\n const key = rendererKey(this.namespace, this.keys++);\n const layers = [...style.layers.filter(select), ...extra];\n const patterns = layers.some((l) => l.paint?.['fill-pattern'] !== undefined);\n // The image is downloaded once, copied to each worker\n const sprite = patterns && style.sprite ? await this.loadSprite(style.sprite) : undefined;\n if (this.destroyed) throw new DOMException('isard: vector tiles destroyed', 'AbortError');\n this.pool.broadcast({ type: 'init', key, tiles, maxzoom, layers, rasters, ...(sprite ? { sprite } : {}) });\n this.renderers.push(key);\n return { key, maxzoom };\n }\n\n /**\n * A raster layer drawing the style's fills, lines and circles (or those `layers` keeps, then `extraLayers`, of the\n * same source); `size`: texture size of its tiles (512 by default: sharp lines)\n */\n raster(\n options: {\n layers?: (layer: StyleLayer) => boolean;\n extraLayers?: StyleLayer[];\n size?: number;\n opacity?: number;\n minZoom?: number;\n maxZoom?: number;\n before?: Parameters<GeoMap['addRaster']>[0]['before'];\n } = {},\n ): RasterLayer {\n const { layers = () => true, extraLayers = [], size: texture = 512, opacity = 1, before } = options;\n const drawn = (l: StyleLayer) => l.type !== 'symbol' && layers(l);\n const renderer = this.renderer(drawn, extraLayers);\n // Its failure is reported by `ready` and each tile\n renderer.catch(() => undefined);\n const loader = async (z: number, x: number, y: number, signal: AbortSignal) => {\n const { key, maxzoom } = await renderer;\n // The vector tile it is drawn from (see the worker)\n const vz = Math.max(0, Math.min(z - 1, maxzoom));\n const shift = z - vz;\n const priority = tilePriority(z, x, y, this.map.getCamera());\n const response = await this.request(\n vz,\n x >> shift,\n y >> shift,\n { type: 'render', key, z, x, y, size: texture, priority },\n signal,\n );\n return 'image' in response ? response.image : null;\n };\n const layer = this.map.addRaster({\n url: '',\n size: texture,\n opacity,\n minZoom: options.minZoom ?? 0,\n maxZoom: options.maxZoom ?? 20,\n loader,\n ...(this.attribution ? { attribution: this.attribution } : {}),\n ...(before ? { before } : {}),\n });\n this.layers.push(layer);\n return layer;\n }\n\n /**\n * A symbol layer with the labels of the style's symbol layers (or those `layers` keeps), updated as the view\n * moves: the labels of the vector tiles in view, the higher style layers placed first. It stays above the layers\n * added after it unless one is moved over it.\n */\n labels(options: { layers?: (layer: StyleLayer) => boolean; maxTiles?: number } = {}): SymbolLayer<LabelCandidate> {\n const { layers = () => true, maxTiles = 36 } = options;\n const symbol = this.map.addSymbols<LabelCandidate>({\n data: [],\n text: (p) => p.text,\n font: (p) => p.font,\n size: (p) => size(p.size),\n color: (p) => p.color,\n haloColor: (p) => p.haloColor,\n haloWidth: (p) => p.haloWidth,\n anchor: (p) => p.anchor as Anchor,\n offset: (p) => p.offset,\n maxWidth: (p) => p.maxWidth,\n lineHeight: (p) => p.lineHeight,\n overlap: (p) => p.overlap,\n placement: 'line',\n });\n this.map.keepOnTop(symbol);\n this.layers.push(symbol);\n const renderer = this.ready.then(({ style }) => {\n // The style's fonts from its own glyphs\n if (style.glyphs) this.map.glyphs.register(style.glyphs, VectorTiles.fonts(style));\n return this.renderer((l) => l.type === 'symbol' && layers(l), []);\n });\n renderer.catch(() => undefined);\n /** The labels of the tiles, the most recently used last */\n const tiles = new Map<string, Promise<LabelCandidate[]>>();\n let generation = 0;\n /** The tiles whose labels are shown */\n let shown = '';\n const update = async () => {\n if (this.destroyed) return;\n const { key, maxzoom } = await renderer;\n const run = ++generation;\n const camera = this.map.getCamera();\n const z = Math.max(0, Math.min(Math.floor(camera.zoom), maxzoom));\n const n = 2 ** z;\n const [west, south, east, north] = this.map.getBounds();\n const tx = (lon: number) => Math.floor(((lon + 180) / 360) * n);\n const ty = (lat: number) => {\n const phi = (Math.max(-85.05, Math.min(85.05, lat)) * Math.PI) / 180;\n return Math.floor(((1 - Math.log(Math.tan(phi) + 1 / Math.cos(phi)) / Math.PI) / 2) * n);\n };\n const [cx, cy] = [((camera.center[0] + 180) / 360) * n, ty(camera.center[1])];\n // The tiles of the bounds, within a window around the center: a tilted view's bounds reach far, and only the\n // nearest `maxTiles` are kept anyway\n const reach = Math.ceil(Math.sqrt(maxTiles)) + 2;\n const [x0, x1] = [\n Math.max(0, tx(west), Math.floor(cx) - reach),\n Math.min(n - 1, tx(east), Math.floor(cx) + reach),\n ];\n const [y0, y1] = [\n Math.max(0, ty(north), Math.floor(cy) - reach),\n Math.min(n - 1, ty(south), Math.floor(cy) + reach),\n ];\n const wanted: [number, number][] = [];\n for (let y = y0; y <= y1; y += 1) for (let x = x0; x <= x1; x += 1) wanted.push([x, y]);\n // Nearest to the center first, at most `maxTiles` (tilted views reach far)\n wanted.sort(\n (a, b) => Math.hypot(a[0] + 0.5 - cx, a[1] + 0.5 - cy) - Math.hypot(b[0] + 0.5 - cx, b[1] + 0.5 - cy),\n );\n const keys = wanted.slice(0, maxTiles).map(([x, y]) => `${z}/${x}/${y}`);\n // The same tiles as the labels shown: nothing to do\n const set = keys.join(' ');\n if (set === shown) return;\n const lists = await Promise.all(\n keys.map((k, index) => {\n let p = tiles.get(k);\n if (p) {\n // Used again: the most recent\n tiles.delete(k);\n tiles.set(k, p);\n return p;\n }\n const [tz, x, y] = k.split('/').map(Number) as [number, number, number];\n // The nearest tiles first: the others wait for the raster tiles\n const priority: Priority = index < 4 ? 'auto' : 'low';\n p = this.request(tz, x, y, { type: 'labels', key, z: tz, x, y, priority }).then(\n (r) => ('labels' in r ? r.labels : []),\n () => {\n // A network error is not kept: the tile is asked for again on the next update\n tiles.delete(k);\n return [];\n },\n );\n tiles.set(k, p);\n // A bounded cache of tiles' labels, the least recently used dropped\n if (tiles.size > 256) {\n const oldest = tiles.keys().next().value;\n if (oldest !== undefined) tiles.delete(oldest);\n }\n return p;\n }),\n );\n if (run !== generation || this.destroyed) return;\n // A tile that failed is missing: the next update asks for it again\n shown = keys.every((k) => tiles.has(k)) ? set : '';\n const features: Feature<LabelCandidate>[] = lists\n .flat()\n // The labels of the higher style layers first: they win the collisions\n .sort((a, b) => b.layer - a.layer)\n .map(\n (p) =>\n ({\n type: 'Feature',\n properties: p,\n geometry: {\n type: p.along ? 'LineString' : 'Point',\n coordinates: p.along\n ? [\n [p.lon - p.along[0] / 2, p.lat - p.along[1] / 2],\n [p.lon + p.along[0] / 2, p.lat + p.along[1] / 2],\n ]\n : [p.lon, p.lat],\n },\n }) as Feature<LabelCandidate>,\n );\n symbol.setData(features);\n };\n // The style failed to load: reported by `ready`\n const refresh = () => {\n update().catch(() => undefined);\n };\n let timer = 0;\n const schedule = () => {\n if (timer) return;\n timer = window.setTimeout(() => {\n timer = 0;\n refresh();\n }, 250);\n };\n this.cleanup.push(this.map.on('move', schedule), this.map.on('moveend', refresh), () => clearTimeout(timer));\n refresh();\n return symbol;\n }\n\n /** Stops its workers' work and removes its raster and label layers from the map (those still there) */\n destroy(): void {\n if (this.destroyed) return;\n this.destroyed = true;\n for (const off of this.cleanup) off();\n this.cleanup.length = 0;\n for (const layer of this.layers) if (this.map.hasLayer(layer)) layer.remove();\n this.layers.length = 0;\n this.map.dropVectorTiles(this);\n // The page's copy of the sprite (the workers have theirs)\n this.sprite?.then((sprite) => sprite?.image.close()).catch(() => undefined);\n if (this.ownPool) {\n this.pool.terminate();\n } else {\n // Shared workers: only its requests stop and its renderers go\n this.pool.cancel(this);\n for (const key of this.renderers) this.pool.broadcast({ type: 'drop', key });\n }\n this.renderers.length = 0;\n }\n}\n"]}
1
+ 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* Vector basemaps from a MapLibre style (OpenFreeMap's Positron by default): the fills, lines, circles and raster\n * layers drawn tile by tile in workers into the raster pool, so that they lie on the relief like any basemap and\n * composite with the hillshade in one pass; and the labels of the style's symbol layers in a symbol layer of their own,\n * kept above the application's layers (as MapLibre's `beforeId: firstSymbol` does), listed by the workers, shaped in\n * the page once per vector tile, placed by the engine.\n *\n * Any subset of the style can be drawn on its own raster layer (`raster({ layers })`), at its own place in the stack:\n * rivers from the basemap's data over a flood layer, for instance, restyled with `extraLayers`.\n */\nimport type { BasemapRequest, BasemapResponse, BasemapWork, Priority, Sprite } from './basemap.worker.ts';\nimport { OPENFREEMAP_ATTRIBUTION } from './basemaps.ts';\nimport type { Feature, Size } from './features.ts';\nimport { mercatorX, mercatorY } from './geo.ts';\nimport { IGN_ATTRIBUTION } from './geoplateforme.ts';\nimport { type LoadedSprite, loadSprites, readPixels } from './icons.ts';\nimport type { Layer, RasterLayer } from './layers.ts';\nimport { Lru } from './lru.ts';\nimport type { GeoMap } from './map.ts';\nimport type { Anchor } from './overlay.ts';\nimport { type Job, SOURCE_CACHE } from './resample.ts';\nimport type { SymbolLayer } from './symbols.ts';\nimport type { PngEncoding } from './terrain.ts';\nimport {\n type Json,\n type LabelCandidate,\n labelFont,\n type RasterSource,\n type Style,\n type StyleLayer,\n} from './vectorstyle.ts';\nimport type { Camera } from './wasm/isard.js';\n\n/** OpenFreeMap's styles: OpenStreetMap data in the OpenMapTiles schema, worldwide, free and without a key */\nexport const OPENFREEMAP_STYLES = {\n positron: 'https://tiles.openfreemap.org/styles/positron',\n liberty: 'https://tiles.openfreemap.org/styles/liberty',\n bright: 'https://tiles.openfreemap.org/styles/bright',\n} as const;\n\n/** PLAN.IGN vector styles of the Géoplateforme (France) */\nexport const PLAN_STYLES = {\n standard: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/standard.json',\n grey: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/gris.json',\n} as const;\n\n/** Vector basemaps by name (see `BasemapName`) */\nexport const VECTOR_BASEMAPS = {\n 'osm-positron': OPENFREEMAP_STYLES.positron,\n 'osm-liberty': OPENFREEMAP_STYLES.liberty,\n 'osm-bright': OPENFREEMAP_STYLES.bright,\n 'ign-plan-vector': PLAN_STYLES.standard,\n 'ign-plan-grey-vector': PLAN_STYLES.grey,\n} as const;\n\nexport interface VectorTilesOptions {\n /** A style URL or object (default OpenFreeMap's Positron) */\n style?: string | Style;\n /** Workers drawing the tiles (default cores - 1, 1 to 4). The vector tiles of a map share its workers (and their\n * decoded tiles); another count gives these tiles workers of their own */\n workers?: number;\n /** Where to load the worker from, when a bundler does not resolve the default URL (default the map's\n * `basemapWorkerUrl`); another URL than the map's gives these tiles workers of their own */\n workerUrl?: string | URL;\n /** Credits of the tiles, shown while its raster layers are on the map (default: OpenFreeMap's for its styles, the\n * IGN's for PLAN.IGN's) */\n attribution?: string;\n}\n\n/** The credits of a known style: OpenFreeMap's, PLAN.IGN's */\nexport function styleAttribution(style: string | Style): string | undefined {\n if (typeof style !== 'string') return undefined;\n if ((Object.values(OPENFREEMAP_STYLES) as string[]).includes(style)) return OPENFREEMAP_ATTRIBUTION;\n if ((Object.values(PLAN_STYLES) as string[]).includes(style)) return IGN_ATTRIBUTION;\n return undefined;\n}\n\n/** Text or icon size of a style (a number, legacy stops, or the stops of a zoom expression made by the worker) as a\n * size for the symbol layer */\nexport function size(value: Json, fallback = 16): Size {\n if (typeof value === 'number') return value;\n if (Array.isArray(value) && value.length > 0 && value.every(Array.isArray)) {\n return value.map((s) => [Number((s as Json[])[0]), Number((s as Json[])[1])] as [number, number]);\n }\n if (value && typeof value === 'object' && !Array.isArray(value) && Array.isArray(value.stops)) {\n return (value.stops as Json[]).map((s) => {\n const [z, v] = s as [number, number];\n return [Number(z), Number(v)] as [number, number];\n });\n }\n return fallback;\n}\n\n/** Fetches a JSON document (a style, a TileJSON) */\nasync function json<T>(url: string): Promise<T> {\n const response = await fetch(url);\n if (!response.ok) throw new Error(`${url}: ${response.status}`);\n return (await response.json()) as T;\n}\n\n/** Default size of a basemap worker pool: cores - 1, 1 to 4 */\nexport function defaultWorkerCount(): number {\n return Math.min(4, Math.max(1, (typeof navigator !== 'undefined' ? navigator.hardwareConcurrency || 2 : 2) - 1));\n}\n\n/** Default URL of the basemap worker, next to the module */\nexport function defaultWorkerUrl(): URL {\n return new URL('./basemap.worker.js', import.meta.url);\n}\n\n/** Fetch priority of a raster tile drawn by the workers: 'high' near the center of the view, at the current zoom or\n * coarser; 'low' far from it or finer (prefetch); 'auto' between */\nexport function tilePriority(z: number, x: number, y: number, camera: Pick<Camera, 'center' | 'zoom'>): Priority {\n // A raster tile of level z covers the map at zoom z - 1\n if (z - 1 > camera.zoom + 1) return 'low';\n const n = 2 ** z;\n const [lon, lat] = camera.center;\n const cx = mercatorX(lon) * n;\n const cy = mercatorY(lat) * n;\n // Across the antimeridian, the short way\n let dx = Math.abs(x + 0.5 - cx) % n;\n dx = Math.min(dx, n - dx);\n const d = Math.hypot(dx, y + 0.5 - cy);\n if (d <= 1.5) return 'high';\n return d >= 4 ? 'low' : 'auto';\n}\n\n/** The worker of a vector tile among `count`: always the same one */\nexport function workerIndex(vz: number, vx: number, vy: number, count: number): number {\n // Unsigned: every worker gets its share\n return ((Math.imul(vx, 73856093) ^ Math.imul(vy, 19349663) ^ vz) >>> 0) % Math.max(1, count);\n}\n\n/** The worker-side key of a renderer: unique across the `VectorTiles` sharing a pool */\nexport function rendererKey(namespace: string, n: number): string {\n return `${namespace}:r${n}`;\n}\n\n/** What the pool needs of a worker (a `Worker`, or a stand-in in tests) */\nexport type PoolWorker = Pick<Worker, 'postMessage' | 'terminate' | 'onmessage' | 'onerror' | 'onmessageerror'>;\n\n/**\n * @internal Workers drawing vector tiles, shared by the `VectorTiles` of a map: each vector tile always goes to the\n * same worker, which keeps it decoded for every style drawn from it. Requests are tracked one by one, with their\n * owner, so that one `VectorTiles` going away cancels its own requests only.\n */\nexport class BasemapWorkers {\n private readonly workers: PoolWorker[];\n private readonly pending = new Map<\n number,\n { resolve: (r: BasemapResponse) => void; reject: (e: Error) => void; worker: PoolWorker; owner: object }\n >();\n private next = 1;\n private namespaces = 0;\n private terminated = false;\n\n constructor(\n readonly count: number,\n readonly url: string | URL,\n create: (url: string | URL) => PoolWorker = (u) => new Worker(u, { type: 'module' }),\n ) {\n this.workers = Array.from({ length: Math.max(1, count) }, () => {\n const worker = create(url);\n worker.onmessage = ({ data }: MessageEvent<BasemapResponse>) => {\n const p = this.pending.get(data.id);\n if (!p) return;\n this.pending.delete(data.id);\n if ('error' in data) p.reject(new Error(data.error));\n else p.resolve(data);\n };\n // A worker that fails to load (a bundler serving it from elsewhere) or to read a message fails its requests\n worker.onerror = (event) => {\n event.preventDefault();\n this.fail(worker, `the vector basemap worker ${url} failed${event.message ? `: ${event.message}` : ''}`);\n };\n worker.onmessageerror = () => this.fail(worker, `the vector basemap worker ${url} sent an unreadable message`);\n return worker;\n });\n }\n\n /** A prefix for the renderer keys of one `VectorTiles` */\n namespace(): string {\n return `v${this.namespaces++}`;\n }\n\n /** Requests in progress */\n get size(): number {\n return this.pending.size;\n }\n\n /** Rejects the requests of a failed worker */\n private fail(worker: PoolWorker, message: string): void {\n const error = new Error(\n `isard: ${message}. If a bundler moves the worker, give its URL in the \\`basemapWorkerUrl\\` option (see \"With a bundler\" in the guide)`,\n );\n for (const [id, p] of this.pending) {\n if (p.worker !== worker) continue;\n this.pending.delete(id);\n p.reject(error);\n }\n }\n\n /** The worker of a vector tile */\n worker(vz: number, vx: number, vy: number): PoolWorker {\n return this.workers[workerIndex(vz, vx, vy, this.workers.length)] ?? (this.workers[0] as PoolWorker);\n }\n\n /** Sends a message to every worker (a renderer, or its removal) */\n broadcast(message: Extract<BasemapRequest, { type: 'init' } | { type: 'drop' }>): void {\n if (this.terminated) return;\n // A renderer tells the workers how many they are: they share the decoded tiles' budget\n const sent = message.type === 'init' ? { ...message, workers: this.workers.length } : message;\n // A sprite image is copied to each worker (structured clone)\n for (const w of this.workers) w.postMessage(sent);\n }\n\n /** Asks a worker for a tile's image or labels, on behalf of `owner` */\n request(worker: PoolWorker, work: BasemapWork, owner: object, signal?: AbortSignal): Promise<BasemapResponse> {\n return new Promise<BasemapResponse>((resolve, reject) => {\n if (this.terminated) return reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n if (signal?.aborted) return reject(new DOMException('aborted', 'AbortError'));\n const id = this.next++;\n const abort = () => {\n if (!this.pending.delete(id)) return;\n worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n reject(new DOMException('aborted', 'AbortError'));\n };\n // The listener goes once the request is settled\n const settle = () => signal?.removeEventListener('abort', abort);\n this.pending.set(id, {\n resolve: (r) => {\n settle();\n resolve(r);\n },\n reject: (e) => {\n settle();\n reject(e);\n },\n worker,\n owner,\n });\n signal?.addEventListener('abort', abort, { once: true });\n worker.postMessage({ ...work, id } satisfies BasemapRequest);\n });\n }\n\n /** The altitudes of a PNG relief tile `z`/`x`/`y` at `url`, decoded by a worker (see `fetchHeights`) */\n heights(\n url: string,\n encoding: PngEncoding,\n floor: number | undefined,\n [z, x, y]: [number, number, number],\n signal: AbortSignal,\n owner: object,\n ): Promise<Float32Array | null> {\n const work: BasemapWork = { type: 'heights', url, encoding, ...(floor === undefined ? {} : { floor }) };\n return this.request(this.worker(z, x, y), work, owner, signal).then((r) => ('heights' in r ? r.heights : null));\n }\n\n /** Mercator tile `z`/`x`/`y` reprojected by a worker from the source images of its plan (see `resampler`) */\n reproject(\n job: Job,\n [z, x, y]: [number, number, number],\n signal: AbortSignal,\n owner: object,\n ): Promise<ImageBitmap | null> {\n // Blocks of 4 × 4 Mercator tiles go to the same worker: neighbours share source tiles, each worker keeps its share\n const worker = this.worker(Math.max(0, z - 2), x >> 2, y >> 2);\n const cached = Math.max(16, Math.ceil(SOURCE_CACHE / this.workers.length));\n const work: BasemapWork = { type: 'reproject', job, cached };\n return this.request(worker, work, owner, signal).then((r) => ('image' in r ? r.image : null));\n }\n\n /** Cancels the requests of an owner (the workers stop them) */\n cancel(owner: object): void {\n for (const [id, p] of this.pending) {\n if (p.owner !== owner) continue;\n this.pending.delete(id);\n p.worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n }\n\n /** Stops the workers; their requests fail */\n terminate(): void {\n if (this.terminated) return;\n this.terminated = true;\n for (const w of this.workers) w.terminate();\n const pending = [...this.pending.values()];\n this.pending.clear();\n for (const p of pending) p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n}\n\n/** The labels of a vector tile: features by style layer (its index in the style), the higher layers first */\ntype TileLabels = [layer: number, features: Feature<LabelCandidate>[]][];\n\n/** A tile's label candidates as features, by style layer */\nexport function tileLabels(candidates: readonly LabelCandidate[]): TileLabels {\n const byLayer = new Map<number, Feature<LabelCandidate>[]>();\n for (const p of candidates) {\n const feature: Feature<LabelCandidate> = {\n type: 'Feature',\n properties: p,\n geometry: p.along\n ? {\n type: 'LineString',\n coordinates: [\n [p.lon - p.along[0] / 2, p.lat - p.along[1] / 2],\n [p.lon + p.along[0] / 2, p.lat + p.along[1] / 2],\n ],\n }\n : { type: 'Point', coordinates: [p.lon, p.lat] },\n };\n const list = byLayer.get(p.layer);\n if (list) list.push(feature);\n else byLayer.set(p.layer, [feature]);\n }\n return [...byLayer].sort((a, b) => b[0] - a[0]);\n}\n\nexport class VectorTiles {\n private readonly pool: BasemapWorkers;\n /** The pool is this instance's own (a worker count or URL other than the map's): stopped with it */\n private readonly ownPool: boolean;\n /** Prefix of its renderer keys in the pool's workers */\n private readonly namespace: string;\n private destroyed = false;\n private keys = 0;\n /** Renderers sent to the workers, dropped on destroy */\n private readonly renderers: string[] = [];\n private readonly cleanup: (() => void)[] = [];\n /** Credits of its raster layers */\n private readonly attribution: string | undefined;\n /** Its raster and label layers, removed with it */\n private readonly layers: Layer[] = [];\n /** The style once loaded, with its source resolved */\n readonly ready: Promise<{ style: Style; tiles: string; maxzoom: number; rasters: Record<string, RasterSource> }>;\n\n /**\n * Its workers are the map's (shared by every `VectorTiles` of the map, a vector tile decoded once for all of them),\n * unless `workers` or `workerUrl` asks for others than the map's: then it has workers of its own\n */\n constructor(\n private readonly map: GeoMap,\n options: VectorTilesOptions = {},\n ) {\n const { pool, own } = map.basemapWorkers(options.workers, options.workerUrl);\n this.pool = pool;\n this.ownPool = own;\n this.namespace = pool.namespace();\n const style = options.style ?? OPENFREEMAP_STYLES.positron;\n this.attribution = options.attribution ?? styleAttribution(style);\n this.ready = this.load(style);\n // Reported once here; `ready`, the raster tiles and the labels fail with it\n this.ready.catch((error: unknown) => {\n if (!this.destroyed) console.warn('isard: vector tiles', error);\n });\n }\n\n private async load(input: string | Style) {\n const style = typeof input === 'string' ? await json<Style>(input) : input;\n const [name, source] = Object.entries(style.sources).find(([, s]) => s.type === 'vector') ?? [];\n if (!name || !source) throw new Error('the style has no vector source');\n let { tiles, maxzoom } = source;\n if (!tiles && source.url) {\n const tilejson = await json<{ tiles: string[]; maxzoom?: number }>(source.url);\n tiles = tilejson.tiles;\n maxzoom ??= tilejson.maxzoom;\n }\n const template = tiles?.[0];\n if (!template) throw new Error(`source ${name} has no tiles`);\n // Its raster sources of tiles, drawn into the same images (the shaded relief of a style at low zoom)\n const rasters: Record<string, RasterSource> = {};\n for (const [key, s] of Object.entries(style.sources)) {\n const url = s.type === 'raster' ? s.tiles?.[0] : undefined;\n if (url) rasters[key] = { tiles: url, maxzoom: s.maxzoom ?? 22, tileSize: s.tileSize ?? 512 };\n }\n // Only the layers of those sources (and the background); other types (hillshade, heatmap…) are left out. The\n // application's style object stays as it is\n const layers = style.layers.filter(\n (l) =>\n l.type === 'background' ||\n (l.source === name && l.type !== 'raster') ||\n (l.type === 'raster' && l.source !== undefined && rasters[l.source] !== undefined),\n );\n return { style: { ...style, layers }, tiles: template, maxzoom: maxzoom ?? 14, rasters };\n }\n\n /** The fonts of the style's labels, for its glyphs (the first of each `text-font`, as the workers take it) */\n private static fonts(style: Style): string[] {\n const fonts = new Set<string>();\n for (const layer of style.layers) {\n const font = layer.layout?.['text-font'];\n if (layer.type === 'symbol' && Array.isArray(font) && typeof font[0] === 'string') fonts.add(labelFont(font[0]));\n }\n return [...fonts];\n }\n\n /** The style's sprites (their JSON and their images), loaded once, for the fill patterns and the icons */\n private sprites: Promise<LoadedSprite[]> | undefined;\n\n private loadSprites(sprite: Style['sprite']): Promise<LoadedSprite[]> {\n this.sprites ??= loadSprites(sprite).catch(() => []);\n return this.sprites;\n }\n\n /** Prefix of the names of its sprites' images among the map's icons */\n private get iconPrefix(): string {\n return `${this.namespace}/`;\n }\n\n private request(vz: number, vx: number, vy: number, work: BasemapWork, signal?: AbortSignal) {\n if (this.destroyed) return Promise.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n return this.pool.request(this.pool.worker(vz, vx, vy), work, this, signal);\n }\n\n /** Sends a renderer of these layers to every worker; returns its key */\n private async renderer(select: (layer: StyleLayer) => boolean, extra: StyleLayer[]) {\n const { style, tiles, maxzoom, rasters } = await this.ready;\n const key = rendererKey(this.namespace, this.keys++);\n const layers = [...style.layers.filter(select), ...extra];\n const patterns = layers.some((l) => l.paint?.['fill-pattern'] !== undefined);\n // The images are downloaded once, copied to each worker\n const sprites: Sprite[] = patterns && style.sprite ? await this.loadSprites(style.sprite) : [];\n if (this.destroyed) throw new DOMException('isard: vector tiles destroyed', 'AbortError');\n this.pool.broadcast({ type: 'init', key, tiles, maxzoom, layers, rasters, ...(sprites.length ? { sprites } : {}) });\n this.renderers.push(key);\n return { key, maxzoom };\n }\n\n /**\n * A raster layer drawing the style's fills, lines and circles (or those `layers` keeps, then `extraLayers`, of the\n * same source); `size`: texture size of its tiles (512 by default: sharp lines)\n */\n raster(\n options: {\n layers?: (layer: StyleLayer) => boolean;\n extraLayers?: StyleLayer[];\n size?: number;\n opacity?: number;\n minZoom?: number;\n maxZoom?: number;\n before?: Parameters<GeoMap['addRaster']>[0]['before'];\n } = {},\n ): RasterLayer {\n const { layers = () => true, extraLayers = [], size: texture = 512, opacity = 1, before } = options;\n const drawn = (l: StyleLayer) => l.type !== 'symbol' && layers(l);\n const renderer = this.renderer(drawn, extraLayers);\n // Its failure is reported by `ready` and each tile\n renderer.catch(() => undefined);\n const loader = async (z: number, x: number, y: number, signal: AbortSignal) => {\n const { key, maxzoom } = await renderer;\n // The vector tile it is drawn from (see the worker)\n const vz = Math.max(0, Math.min(z - 1, maxzoom));\n const shift = z - vz;\n const priority = tilePriority(z, x, y, this.map.getCamera());\n const response = await this.request(\n vz,\n x >> shift,\n y >> shift,\n { type: 'render', key, z, x, y, size: texture, priority },\n signal,\n );\n return 'image' in response ? response.image : null;\n };\n const layer = this.map.addRaster({\n url: '',\n size: texture,\n opacity,\n minZoom: options.minZoom ?? 0,\n maxZoom: options.maxZoom ?? 20,\n loader,\n ...(this.attribution ? { attribution: this.attribution } : {}),\n ...(before ? { before } : {}),\n });\n this.layers.push(layer);\n return layer;\n }\n\n /**\n * A symbol layer with the labels of the style's symbol layers (or those `layers` keeps), updated as the view\n * moves: the labels of the vector tiles in view, the higher style layers placed first. It stays above the layers\n * added after it unless one is moved over it.\n */\n labels(options: { layers?: (layer: StyleLayer) => boolean; maxTiles?: number } = {}): SymbolLayer<LabelCandidate> {\n const { layers = () => true, maxTiles = 36 } = options;\n const symbol = this.map.addSymbols<LabelCandidate>({\n data: [],\n text: (p) => p.text,\n font: (p) => p.font,\n size: (p) => size(p.size),\n color: (p) => p.color,\n haloColor: (p) => p.haloColor,\n haloWidth: (p) => p.haloWidth,\n anchor: (p) => p.anchor as Anchor,\n offset: (p) => p.offset,\n maxWidth: (p) => p.maxWidth,\n lineHeight: (p) => p.lineHeight,\n overlap: (p) => p.overlap,\n placement: (p) => (p.textAlong ? 'line' : 'point'),\n textOptional: (p) => p.textOptional === true,\n icon: (p) => (p.icon ? this.iconPrefix + p.icon.image : ''),\n iconSize: (p) => size(p.icon?.size ?? 1, 1),\n iconAnchor: (p) => (p.icon?.anchor ?? 'center') as Anchor,\n iconOffset: (p) => p.icon?.offset ?? [0, 0],\n iconRotate: (p) => p.icon?.rotate ?? 0,\n iconRotationAlignment: (p) => p.icon?.alignment ?? 'viewport',\n iconOverlap: (p) => p.icon?.overlap ?? false,\n iconOptional: (p) => p.icon?.optional ?? false,\n iconTextFit: (p) => p.icon?.fit ?? 'none',\n iconTextFitPadding: (p) => p.icon?.padding ?? [0, 0, 0, 0],\n iconColor: (p) => p.icon?.color ?? '#000',\n iconOpacity: (p) => p.icon?.opacity ?? 1,\n });\n this.map.keepOnTop(symbol);\n this.layers.push(symbol);\n const renderer = this.ready.then(async ({ style }) => {\n // The style's fonts from its own glyphs\n if (style.glyphs) this.map.glyphs.register(style.glyphs, VectorTiles.fonts(style));\n // Its icons from its sprites, before the first labels\n const icons = style.layers.some((l) => l.type === 'symbol' && l.layout?.['icon-image'] !== undefined);\n if (icons && style.sprite) {\n for (const sprite of await this.loadSprites(style.sprite)) {\n if (!this.destroyed) this.map.icons.addSprite(this.iconPrefix, sprite.icons, () => readPixels(sprite.image));\n }\n }\n return this.renderer((l) => l.type === 'symbol' && layers(l), []);\n });\n renderer.catch(() => undefined);\n /** The labels of the tiles, as features by style layer, the higher layers first: each list is given to the symbol\n * layer as a group, shaped once while the tile is kept */\n const tiles = new Lru<string, Promise<TileLabels>>(256);\n let generation = 0;\n /** The tiles whose labels are shown */\n let shown = '';\n const update = async () => {\n if (this.destroyed) return;\n const { key, maxzoom } = await renderer;\n const run = ++generation;\n const camera = this.map.getCamera();\n const z = Math.max(0, Math.min(Math.floor(camera.zoom), maxzoom));\n const n = 2 ** z;\n const [west, south, east, north] = this.map.getBounds();\n const tx = (lon: number) => Math.floor(mercatorX(lon) * n);\n const ty = (lat: number) => Math.floor(mercatorY(lat) * n);\n const [cx, cy] = [mercatorX(camera.center[0]) * n, ty(camera.center[1])];\n // The tiles of the bounds, within a window around the center: a tilted view's bounds reach far, and only the\n // nearest `maxTiles` are kept anyway\n const reach = Math.ceil(Math.sqrt(maxTiles)) + 2;\n const [x0, x1] = [\n Math.max(0, tx(west), Math.floor(cx) - reach),\n Math.min(n - 1, tx(east), Math.floor(cx) + reach),\n ];\n const [y0, y1] = [\n Math.max(0, ty(north), Math.floor(cy) - reach),\n Math.min(n - 1, ty(south), Math.floor(cy) + reach),\n ];\n const wanted: [number, number][] = [];\n for (let y = y0; y <= y1; y += 1) for (let x = x0; x <= x1; x += 1) wanted.push([x, y]);\n // Nearest to the center first, at most `maxTiles` (tilted views reach far)\n wanted.sort(\n (a, b) => Math.hypot(a[0] + 0.5 - cx, a[1] + 0.5 - cy) - Math.hypot(b[0] + 0.5 - cx, b[1] + 0.5 - cy),\n );\n // Past the source's deepest level, its tiles' labels at the zoom of the view (the layers of the deeper zooms)\n const zoom = Math.max(z, Math.min(Math.floor(camera.zoom), 24));\n const keys = wanted.slice(0, maxTiles).map(([x, y]) => `${z}/${x}/${y}${zoom > z ? `@${zoom}` : ''}`);\n // The same tiles as the labels shown: nothing to do\n const set = keys.join(' ');\n if (set === shown) return;\n const lists = await Promise.all(\n keys.map((k, index) => {\n let p = tiles.get(k);\n if (p) return p;\n const [tz, x, y] = (k.split('@')[0] ?? '').split('/').map(Number) as [number, number, number];\n // The nearest tiles first: the others wait for the raster tiles\n const priority: Priority = index < 4 ? 'auto' : 'low';\n const work: BasemapWork = { type: 'labels', key, z: tz, x, y, priority, ...(zoom > tz ? { zoom } : {}) };\n p = this.request(tz, x, y, work).then(\n (r) => tileLabels('labels' in r ? r.labels : []),\n () => {\n // A network error is not kept: the tile is asked for again on the next update\n tiles.delete(k);\n return [];\n },\n );\n // A bounded cache of tiles' labels, the least recently used dropped\n tiles.set(k, p);\n return p;\n }),\n );\n if (run !== generation || this.destroyed) return;\n // A tile that failed is missing: the next update asks for it again\n shown = keys.every((k) => tiles.has(k)) ? set : '';\n // The labels of the higher style layers first: they win the collisions; for each style layer, the tiles nearest\n // to the center first\n const layerIds = [...new Set(lists.flatMap((list) => list.map(([layer]) => layer)))].sort((a, b) => b - a);\n const groups: Feature<LabelCandidate>[][] = [];\n for (const layer of layerIds) {\n for (const list of lists) {\n const group = list.find(([l]) => l === layer)?.[1];\n if (group) groups.push(group);\n }\n }\n symbol.setGroups(groups);\n };\n // The style failed to load: reported by `ready`\n const refresh = () => {\n update().catch(() => undefined);\n };\n let timer = 0;\n const schedule = () => {\n if (timer) return;\n timer = window.setTimeout(() => {\n timer = 0;\n refresh();\n }, 250);\n };\n this.cleanup.push(this.map.on('move', schedule), this.map.on('moveend', refresh), () => clearTimeout(timer));\n refresh();\n return symbol;\n }\n\n /** Stops its workers' work and removes its raster and label layers from the map (those still there) */\n destroy(): void {\n if (this.destroyed) return;\n this.destroyed = true;\n for (const off of this.cleanup) off();\n this.cleanup.length = 0;\n for (const layer of this.layers) if (this.map.hasLayer(layer)) layer.remove();\n this.layers.length = 0;\n this.map.dropVectorTiles(this);\n // The page's copy of the sprites (the workers have theirs), and their icons\n this.sprites\n ?.then((sprites) => {\n for (const sprite of sprites) sprite.image.close();\n this.map.icons.remove(this.iconPrefix, true);\n })\n .catch(() => undefined);\n if (this.ownPool) {\n this.pool.terminate();\n } else {\n // Shared workers: only its requests stop and its renderers go\n this.pool.cancel(this);\n for (const key of this.renderers) this.pool.broadcast({ type: 'drop', key });\n }\n this.renderers.length = 0;\n }\n}\n"]}
@@ -1,12 +1,17 @@
1
1
  /* tslint:disable */
2
2
  /* eslint-disable */
3
3
 
4
- /** A primitive of a tile decoded by `decodeTile`: vertices x, y, z, u, v around the anchor; the image still encoded */
4
+ /**
5
+ * A primitive of a tile decoded by `decodeTile`: vertices x, y, z, u, v around the anchor; the image still encoded,
6
+ * the same array for the primitives sharing it
7
+ */
5
8
  export interface EncodedPrimitive {
6
9
  vertices: Float32Array<ArrayBuffer>;
7
10
  indices: Uint32Array<ArrayBuffer>;
8
11
  image?: Uint8Array<ArrayBuffer>;
9
12
  mime?: string;
13
+ /** Base color factor of its material (RGBA 0-1), when not white */
14
+ color?: Float32Array<ArrayBuffer>;
10
15
  }
11
16
 
12
17
  /** A tile decoded by `decodeTile` */
@@ -23,12 +28,17 @@ export interface CompressedTexture {
23
28
  levels: { width: number; height: number; data: Uint8Array<ArrayBuffer> }[];
24
29
  }
25
30
 
26
- /** A primitive ready for the GPU: its image decoded (bitmap) or transcoded (texture) */
31
+ /**
32
+ * A primitive ready for the GPU: its image decoded (bitmap) or transcoded (texture); primitives given the same bitmap
33
+ * or texture object share one GPU texture
34
+ */
27
35
  export interface DecodedPrimitive {
28
36
  vertices: Float32Array<ArrayBuffer>;
29
37
  indices: Uint32Array<ArrayBuffer>;
30
38
  bitmap: ImageBitmap | null;
31
39
  texture?: CompressedTexture;
40
+ /** Base color factor of its material (RGBA 0-1), when not white */
41
+ color?: Float32Array<ArrayBuffer>;
32
42
  }
33
43
 
34
44
  /** A Draco-compressed primitive of a tile (`KHR_draco_mesh_compression`), to decode with the Draco module */
@@ -168,6 +178,12 @@ export class Engine {
168
178
  * Circle layer of `feature_count` features: points (Mercator [0, 1], interleaved) and the feature of each
169
179
  */
170
180
  addCircles(points: Float64Array, feature: Uint32Array, feature_count: number): number;
181
+ /**
182
+ * A layer drawn by the page: `render()` is called at its place in every frame (`customMatrix` gives the
183
+ * matrices of that frame meanwhile); `depth`: with the depth buffer of the 3D layers (`3d` mode), else over
184
+ * what is drawn before it
185
+ */
186
+ addCustomLayer(render: () => void, depth: boolean): number;
171
187
  /**
172
188
  * An empty extrusion layer: its blocks come in batches (`setExtrusionBatch`)
173
189
  */
@@ -189,6 +205,12 @@ export class Engine {
189
205
  * first point of each (`start`, one more entry than lines) and the feature each one belongs to
190
206
  */
191
207
  addLines(points: Float64Array, start: Uint32Array, feature: Uint32Array, feature_count: number): number;
208
+ /**
209
+ * A glTF / GLB model (its URL, a `blob:` one for data of the page) drawn at each instance of `instances`
210
+ * (`INSTANCE_NUMBERS` numbers each: longitude, latitude, altitude, heading, pitch, roll in degrees, scale);
211
+ * `ground`: altitudes above the relief, else above the ellipsoid
212
+ */
213
+ addModels(url: string, instances: Float64Array, ground: boolean): number;
192
214
  /**
193
215
  * Network of `mercator.length / 2` nodes (Mercator [0, 1], y towards the south, interleaved: converted by the
194
216
  * JavaScript side, where `Math.tan` and `Math.log` are much faster than in WebAssembly) and `edges.length / 2`
@@ -219,6 +241,12 @@ export class Engine {
219
241
  bounds(): Float64Array;
220
242
  camera(): Camera;
221
243
  clearPreload(): void;
244
+ /**
245
+ * Model-view-projection matrix (16 numbers, column-major, for `uniformMatrix4fv`) of the local frame at a
246
+ * longitude, latitude (degrees) and altitude (metres): x east, y north, z up, in metres. Undefined outside the
247
+ * callback of a custom layer. Static: the engine is borrowed while it draws
248
+ */
249
+ static customMatrix(lon: number, lat: number, altitude: number): Float32Array | undefined;
222
250
  /**
223
251
  * Position under a screen point (CSS pixels), undefined above the horizon; on the relief itself
224
252
  */
@@ -298,7 +326,7 @@ export class Engine {
298
326
  * atmosphere around the globe (RGB 0-1 and its strength, 4 numbers; `undefined` for an airless body), and the
299
327
  * lowest and highest altitudes of its ground (metres: what its relief may raise into view). WGS 84, the Earth's
300
328
  * blue halo and the range of its relief worldwide (-450 m to 8900 m) by default; set before the layers and the
301
- * relief, whose shaders may take its size (`ISARD_EARTH` of the ground layers)
329
+ * relief, whose shaders may take its size (`ISARD_CIRCUMFERENCE` of the ground layers)
302
330
  */
303
331
  setBody(radius: number, flattening: number, halo: Float32Array | null | undefined, lowest: number, highest: number): void;
304
332
  setCamera(lon: number, lat: number, zoom: number, pitch: number, bearing: number): void;
@@ -378,6 +406,11 @@ export class Engine {
378
406
  */
379
407
  setGroundUniform(id: number, name: string, values: Float64Array): void;
380
408
  setGroundVisible(id: number, visible: boolean): void;
409
+ /**
410
+ * The icon atlas shared by the symbol layers: `width` × `height` RGBA texels, premultiplied, allocated again
411
+ * and empty (`updateIconAtlas` fills it)
412
+ */
413
+ setIconAtlas(width: number, height: number): void;
381
414
  /**
382
415
  * How tiles load and show: `true`, immediately (everything visible loads, no fade, the default); `false`,
383
416
  * smoothly (levels skipped during flights, off-center tiles waiting while the camera moves, fade-in)
@@ -395,6 +428,10 @@ export class Engine {
395
428
  * Highest pitch the camera accepts, degrees (up to 85)
396
429
  */
397
430
  setMaxPitch(max: number): void;
431
+ /**
432
+ * Replaces the instances of a model layer (as for `addModels`) and the reference of their altitudes
433
+ */
434
+ setModelInstances(id: number, instances: Float64Array, ground: boolean): void;
398
435
  /**
399
436
  * Costs of a network's edges (see `addNetwork`), when the way it is travelled changes; null: interpolated values
400
437
  */
@@ -428,9 +465,9 @@ export class Engine {
428
465
  */
429
466
  setSymbolLayer(id: number, size: Float32Array, opacity: Float32Array, min_zoom: number, max_zoom: number, visible: boolean): void;
430
467
  /**
431
- * Labels of a symbol layer, shaped by the page: anchors (Mercator, interleaved), boxes (min x, min y, max x, max y,
432
- * CSS pixels from the anchor), styles (20 floats each, see `LABEL_FLOATS`) and glyph quads (10 floats each: label, x, y, width, height from the anchor, atlas u0, v0, u1, v1 in
433
- * texels, font scale)
468
+ * Labels of a symbol layer, shaped by the page: anchors (Mercator, interleaved), their texts' boxes (min x, min y,
469
+ * max x, max y, CSS pixels from the anchor), styles (36 floats each, see `LABEL_FLOATS`) and glyph and icon quads
470
+ * (11 floats each, see `QUAD_FLOATS`)
434
471
  */
435
472
  setSymbols(id: number, anchors: Float64Array, boxes: Float32Array, styles: Float32Array, quads: Float32Array): void;
436
473
  /**
@@ -479,12 +516,17 @@ export class Engine {
479
516
  * Replaces a region of a ground layer's texture (one layer of a 2D array)
480
517
  */
481
518
  updateGroundTexture(id: number, name: string, x: number, y: number, layer: number, width: number, height: number, data: Uint8Array): void;
519
+ /**
520
+ * A region of the icon atlas: `width` × `height` RGBA texels (premultiplied) at (`x`, `y`)
521
+ */
522
+ updateIconAtlas(x: number, y: number, width: number, height: number, data: Uint8Array): void;
482
523
  zoomAt(delta: number, x: number, y: number): void;
483
524
  }
484
525
 
485
526
  /**
486
527
  * Decodes a `.b3dm` / `.glb` tile: `{ anchor: Float64Array(3), primitives: [{ vertices: Float32Array (x, y, z, u,
487
- * v per vertex, relative to the anchor), indices: Uint32Array, image?: Uint8Array, mime?: string }] }`.
528
+ * v per vertex, relative to the anchor), indices: Uint32Array, image?: Uint8Array, mime?: string, color?:
529
+ * Float32Array (the material's base color, when not white) }] }`.
488
530
  * `transform`: the tile's world transform (16 numbers, column-major).
489
531
  * `draco`: the decoded geometries of its Draco primitives (`dracoRequests`), if any.
490
532
  */
@@ -503,10 +545,12 @@ export interface InitOutput {
503
545
  readonly decodeTile: (a: number, b: number, c: number, d: number, e: number, f: any) => [number, number, number];
504
546
  readonly dracoRequests: (a: number, b: number) => [number, number, number];
505
547
  readonly engine_addCircles: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number];
548
+ readonly engine_addCustomLayer: (a: number, b: any, c: number) => number;
506
549
  readonly engine_addExtrusions: (a: number) => [number, number, number];
507
550
  readonly engine_addFills: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => [number, number, number];
508
551
  readonly engine_addGround: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => [number, number, number];
509
552
  readonly engine_addLines: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => [number, number, number];
553
+ readonly engine_addModels: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number];
510
554
  readonly engine_addNetwork: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => [number, number, number];
511
555
  readonly engine_addRaster: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => [number, number, number];
512
556
  readonly engine_addSymbols: (a: number) => [number, number, number];
@@ -514,6 +558,7 @@ export interface InitOutput {
514
558
  readonly engine_bounds: (a: number) => [number, number];
515
559
  readonly engine_camera: (a: number) => any;
516
560
  readonly engine_clearPreload: (a: number) => void;
561
+ readonly engine_customMatrix: (a: number, b: number, c: number) => [number, number];
517
562
  readonly engine_ground: (a: number, b: number, c: number) => any;
518
563
  readonly engine_linkExtrusionNetwork: (a: number, b: number, c: number, d: number) => void;
519
564
  readonly engine_moveLayer: (a: number, b: number, c: number) => void;
@@ -552,10 +597,12 @@ export interface InitOutput {
552
597
  readonly engine_setGroundTexture: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => [number, number];
553
598
  readonly engine_setGroundUniform: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
554
599
  readonly engine_setGroundVisible: (a: number, b: number, c: number) => void;
600
+ readonly engine_setIconAtlas: (a: number, b: number, c: number) => [number, number];
555
601
  readonly engine_setImmediateLoading: (a: number, b: number) => void;
556
602
  readonly engine_setLineDash: (a: number, b: number, c: number, d: number) => void;
557
603
  readonly engine_setLines: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => [number, number];
558
604
  readonly engine_setMaxPitch: (a: number, b: number) => void;
605
+ readonly engine_setModelInstances: (a: number, b: number, c: number, d: number, e: number) => void;
559
606
  readonly engine_setNetworkCosts: (a: number, b: number, c: number, d: number) => void;
560
607
  readonly engine_setNetworkRamp: (a: number, b: number, c: number, d: number) => void;
561
608
  readonly engine_setNetworkScales: (a: number, b: number, c: number, d: number) => void;
@@ -575,6 +622,7 @@ export interface InitOutput {
575
622
  readonly engine_updateGlyphAtlas: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
576
623
  readonly engine_updateGlyphPage: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => void;
577
624
  readonly engine_updateGroundTexture: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => [number, number];
625
+ readonly engine_updateIconAtlas: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
578
626
  readonly engine_zoomAt: (a: number, b: number, c: number, d: number) => void;
579
627
  readonly wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined_______true_: (a: number, b: number, c: any, d: any) => void;
580
628
  readonly wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___wasm_bindgen_2e566c63402fe7fa___JsValue__core_37ee0ce0c4cd57d5___result__Result_____wasm_bindgen_2e566c63402fe7fa___JsError___true_: (a: number, b: number, c: any) => [number, number];