isard 0.2.1 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +93 -0
- package/README.md +8 -4
- package/dist/animation.d.ts +18 -0
- package/dist/animation.js +84 -0
- package/dist/animation.js.map +1 -0
- package/dist/basemap.worker.d.ts +26 -4
- package/dist/basemap.worker.js +2 -2
- package/dist/basemap.worker.js.map +9 -5
- package/dist/crs.d.ts +72 -0
- package/dist/crs.js +243 -0
- package/dist/crs.js.map +1 -0
- package/dist/decoder.worker.js +4 -4
- package/dist/decoder.worker.js.map +4 -4
- package/dist/engine-loader.d.ts +28 -0
- package/dist/engine-loader.js +112 -0
- package/dist/engine-loader.js.map +1 -0
- package/dist/features.d.ts +8 -0
- package/dist/features.js +17 -10
- package/dist/features.js.map +1 -1
- package/dist/geo.d.ts +16 -0
- package/dist/geo.js +32 -0
- package/dist/geo.js.map +1 -0
- package/dist/geoplateforme.d.ts +21 -5
- package/dist/geoplateforme.js +47 -12
- package/dist/geoplateforme.js.map +1 -1
- package/dist/glyphs.d.ts +13 -3
- package/dist/glyphs.js +26 -4
- package/dist/glyphs.js.map +1 -1
- package/dist/gpx.d.ts +11 -0
- package/dist/gpx.js +74 -0
- package/dist/gpx.js.map +1 -0
- package/dist/grid.d.ts +81 -0
- package/dist/grid.js +270 -0
- package/dist/grid.js.map +1 -0
- package/dist/icons.d.ts +146 -0
- package/dist/icons.js +333 -0
- package/dist/icons.js.map +1 -0
- package/dist/index.d.ts +11 -4
- package/dist/index.js +6 -1
- package/dist/index.js.map +1 -1
- package/dist/interaction.d.ts +0 -4
- package/dist/interaction.js +8 -4
- package/dist/interaction.js.map +1 -1
- package/dist/isard_bg.wasm +0 -0
- package/dist/isard_core_bg.wasm +0 -0
- package/dist/kml.d.ts +12 -0
- package/dist/kml.js +159 -0
- package/dist/kml.js.map +1 -0
- package/dist/layers.d.ts +89 -2
- package/dist/layers.js +171 -15
- package/dist/layers.js.map +1 -1
- package/dist/lru.d.ts +22 -0
- package/dist/lru.js +52 -0
- package/dist/lru.js.map +1 -0
- package/dist/map.d.ts +45 -7
- package/dist/map.js +138 -310
- package/dist/map.js.map +1 -1
- package/dist/resample.d.ts +41 -0
- package/dist/resample.js +164 -0
- package/dist/resample.js.map +1 -0
- package/dist/settings.d.ts +39 -0
- package/dist/settings.js +104 -0
- package/dist/settings.js.map +1 -0
- package/dist/symbols.d.ts +54 -9
- package/dist/symbols.js +278 -55
- package/dist/symbols.js.map +1 -1
- package/dist/terrain.d.ts +19 -7
- package/dist/terrain.js +40 -28
- package/dist/terrain.js.map +1 -1
- package/dist/topojson.d.ts +29 -0
- package/dist/topojson.js +66 -0
- package/dist/topojson.js.map +1 -0
- package/dist/types.d.ts +14 -6
- package/dist/types.js.map +1 -1
- package/dist/vectorstyle.d.ts +32 -3
- package/dist/vectorstyle.js.map +1 -1
- package/dist/vectortiles.d.ts +19 -7
- package/dist/vectortiles.js +117 -69
- package/dist/vectortiles.js.map +1 -1
- package/dist/wasm/isard.d.ts +55 -7
- package/dist/wasm/isard.js +117 -6
- package/dist/wasm/isard_core.d.ts +29 -4
- package/dist/wasm/isard_core.js +84 -5
- package/dist/wmts.d.ts +14 -0
- package/dist/wmts.js +76 -0
- package/dist/wmts.js.map +1 -0
- package/dist/xml.d.ts +26 -0
- package/dist/xml.js +109 -0
- package/dist/xml.js.map +1 -0
- package/package.json +1 -1
- package/dist/equirectangular.d.ts +0 -35
- package/dist/equirectangular.js +0 -143
- package/dist/equirectangular.js.map +0 -1
package/dist/symbols.js
CHANGED
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@@ -1,10 +1,13 @@
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/**
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* Text labels from GeoJSON: at points, at the middle of lines, at the center of polygons. Shaped on the page,
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* the engine every frame with collisions shared by all symbol layers (the top layer first, each layer in
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* drawn with a halo, standing on the relief.
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* Text labels and icons from GeoJSON: at points, at the middle of lines, at the center of polygons. Shaped on the page,
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* placed by the engine every frame with collisions shared by all symbol layers (the top layer first, each layer in
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* data order), drawn with a halo, standing on the relief. The icons are the map's images (`map.addImage`, a vector
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* basemap's sprite), beside their text or stretched around it.
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*/
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import { evaluate, featuresOf, parseColor, stops, } from "./features.js";
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import { toMercator } from "./geo.js";
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import { codes, DEFAULT_FONT, shape } from "./glyphs.js";
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import { layoutIcon } from "./icons.js";
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import { Layer } from "./layers.js";
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/** Where a geometry is labelled: its points, the middle of its longest line (with the direction of the line there),
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* the centroid of its largest polygon */
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@@ -65,17 +68,85 @@ function points(geometry) {
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return geometry.geometries.flatMap(points);
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}
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}
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-
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const
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-
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-
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/** Flags of a label for the engine (`flag` in symbols.rs) */
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const FLAG = {
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textOverlap: 1,
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textIgnore: 2,
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iconOverlap: 4,
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iconIgnore: 8,
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textOptional: 16,
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iconOptional: 32,
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text: 64,
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icon: 128,
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textAlong: 256,
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iconAlong: 512,
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iconUpright: 1024,
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};
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/** Flags of an overlap: allowed to overlap, ignored by the placement */
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function overlapFlags(overlap, allow, ignore) {
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if (overlap === true)
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return allow | ignore;
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if (overlap === 'allow')
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return allow;
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return overlap === 'ignore' ? ignore : 0;
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}
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/** Room around an icon's box, CSS pixels (MapLibre's default `icon-padding`) */
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const ICON_PADDING = 2;
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/** Numbers per quad: its label's index, its place, its atlas coordinates, its scale (a glyph's; -1 or -2: an icon),
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* its turn */
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const QUAD = 11;
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/** Every character of a run has its glyph */
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function present(part, loaded) {
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const glyphs = loaded.get(part.font ?? DEFAULT_FONT);
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if (!glyphs)
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return false;
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for (const ch of part.text)
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if (ch !== '\n' && !glyphs.has(ch.codePointAt(0) ?? 32))
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return false;
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return true;
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}
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/** The labels of chunks one after the other, the quads' label indices moved past those of the chunks before */
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function concat(chunks) {
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if (chunks.length === 1 && chunks[0])
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return chunks[0];
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const length = (key) => chunks.reduce((n, c) => n + c[key].length, 0);
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const out = {
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anchors: new Float64Array(length('anchors')),
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boxes: new Float32Array(length('boxes')),
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styles: new Float32Array(length('styles')),
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quads: new Float32Array(length('quads')),
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};
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const at = { anchors: 0, boxes: 0, styles: 0, quads: 0 };
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let labels = 0;
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for (const c of chunks) {
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out.anchors.set(c.anchors, at.anchors);
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out.boxes.set(c.boxes, at.boxes);
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out.styles.set(c.styles, at.styles);
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out.quads.set(c.quads, at.quads);
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if (labels > 0)
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for (let q = at.quads; q < at.quads + c.quads.length; q += QUAD)
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out.quads[q] = (out.quads[q] ?? 0) + labels;
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at.anchors += c.anchors.length;
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at.boxes += c.boxes.length;
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at.styles += c.styles.length;
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at.quads += c.quads.length;
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labels += c.count;
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}
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return out;
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}
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export class SymbolLayer extends Layer {
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host;
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style;
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list;
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/** The features in groups that do not change (`setGroups`): each group's labels kept between updates */
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groups;
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chunks = new WeakMap();
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/** Bumped by each change: a shaping that finished after a newer one began is dropped */
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generation = 0;
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/** Bumped by each change of style: the labels kept are shaped again */
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styleGeneration = 0;
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/** No style function takes the index of a feature: a group's labels do not depend on its place */
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indexFree = true;
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labels;
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/** @internal */
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constructor(host, data, style) {
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@@ -83,16 +154,28 @@ export class SymbolLayer extends Layer {
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this.host = host;
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this.style = style;
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this.list = featuresOf(data);
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this.styled();
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}
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get features() {
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return this.list;
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}
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setData(data) {
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this.list = featuresOf(data);
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this.groups = undefined;
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void this.update();
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}
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/**
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* @internal The features as groups that are never changed once given (the labels of a vector tile and style layer),
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* in order: the labels of a group seen before are not shaped again
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*/
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setGroups(groups) {
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this.groups = groups;
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this.list = groups.flat();
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void this.update();
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}
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setStyle(style) {
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this.style = { ...this.style, ...style };
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this.styled();
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void this.update();
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}
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setFilter(filter) {
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@@ -103,11 +186,16 @@ export class SymbolLayer extends Layer {
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this.sendLayer(this.map.engine, this.id);
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this.map.requestRender();
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}
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styled() {
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this.styleGeneration += 1;
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// A function of one parameter reads the properties only
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this.indexFree = Object.values(this.style).every((v) => typeof v !== 'function' || v.length < 2);
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}
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/** The runs of text of each feature of a group (none for a feature filtered out) */
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parts(group, base) {
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const { text, font, filter } = this.style;
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return group.map((f, k) => {
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const i = base + k;
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if (filter && !filter(f.properties, i))
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return [];
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const t = evaluate(text, f.properties, i);
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@@ -115,77 +203,199 @@ export class SymbolLayer extends Layer {
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// Each run in its font, the feature's by default
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return (typeof t === 'string' ? [{ text: t }] : t).map((p) => ({ ...p, font: p.font ?? own }));
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});
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}
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/** Shapes the labels (loading their glyphs first) and sends them; the groups' labels still valid are kept */
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async update() {
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const generation = ++this.generation;
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const groups = this.groups ?? [this.list];
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const keep = this.groups !== undefined;
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const glyphs = this.host.glyphs;
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const todo = [];
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let base = 0;
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for (const group of groups) {
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const c = keep ? this.chunks.get(group) : undefined;
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const valid = c !== undefined &&
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c.style === this.styleGeneration &&
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(c.base === base || this.indexFree) &&
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(c.complete || (c.glyphs === glyphs.version && c.icons === this.host.icons.version));
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if (!valid)
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todo.push({ group, base, parts: this.parts(group, base) });
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base += group.length;
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}
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const byFont = new Map();
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for (const
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const
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for (const { parts } of todo) {
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for (const p of parts.flat()) {
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const key = p.font ?? DEFAULT_FONT;
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const set = byFont.get(key) ?? new Set();
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for (const code of codes([p]))
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set.add(code);
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byFont.set(key, set);
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}
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}
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const loaded = new Map();
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await Promise.all([...byFont].map(async ([f, set]) => {
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loaded.set(f, await
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loaded.set(f, await glyphs.load(f, set));
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}));
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if (generation !== this.generation)
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return;
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-
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const built = new Map();
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for (const { group, base: b, parts } of todo) {
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const chunk = this.build(group, b, parts, loaded);
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built.set(group, chunk);
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if (keep)
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this.chunks.set(group, chunk);
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}
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this.labels = concat(groups.map((g) => built.get(g) ?? this.chunks.get(g)));
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// The icons packed for them
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this.host.icons.flush();
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this.send(this.map.engine, this.id);
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this.map.requestRender();
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}
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/** The labels of a group of features, `base` the index of its first feature */
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build(group, base, parts, loaded) {
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const { font, size, anchor, offset, maxWidth, lineHeight, color, haloColor, haloWidth, overlap, placement } = this.style;
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const st = this.style;
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const icons = this.host.icons;
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const anchorList = [];
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const boxes = [];
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const styles = [];
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const
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const
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-
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-
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const iconQuads = [];
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const textQuads = [];
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let count = 0;
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let complete = true;
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group.forEach((f, k) => {
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const i = base + k;
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const p = f.properties;
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const text = parts[k];
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const filtered = st.filter !== undefined && !st.filter(p, i);
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const hasText = !!text?.length && text.some((t) => t.text);
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const iconName = filtered ? '' : evaluate(st.icon, p, i);
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const icon = iconName ? icons.get(iconName) : undefined;
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// An image not added yet: laid out again once more are
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if (iconName && !icon)
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complete = false;
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if (!hasText && !icon)
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return;
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// Glyphs still missing: shaped again once more glyphs are loaded
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if (complete && text && !text.every((t) => present(t, loaded)))
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complete = false;
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// Shaped at its largest size; the engine scales by the zoom stops
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const
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const
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const
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const
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
283
|
+
const shapedAt = (v) => (typeof v === 'number' ? v : Math.max(...v.map(([, x]) => x), 1e-6));
|
|
284
|
+
const scaleOf = (v, at) => typeof v === 'number' ? 1 : v.map(([z, x]) => [z, x / at]);
|
|
285
|
+
const s0 = evaluate(size, p, i);
|
|
286
|
+
const shaped = shapedAt(s0);
|
|
287
|
+
const scale = scaleOf(s0, shaped);
|
|
288
|
+
let s;
|
|
289
|
+
if (hasText && text) {
|
|
290
|
+
s = shape(text, (name) => loaded.get(name), {
|
|
291
|
+
font: evaluate(font, p, i),
|
|
292
|
+
size: shaped,
|
|
293
|
+
maxWidth: evaluate(maxWidth, p, i),
|
|
294
|
+
lineHeight: evaluate(lineHeight, p, i),
|
|
295
|
+
anchor: evaluate(anchor, p, i),
|
|
296
|
+
offset: evaluate(offset, p, i),
|
|
297
|
+
});
|
|
298
|
+
if (!s.quads.length)
|
|
299
|
+
s = undefined;
|
|
300
|
+
}
|
|
301
|
+
if (!s && !icon)
|
|
160
302
|
return;
|
|
161
|
-
const
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
303
|
+
const along = evaluate(placement, p, i) === 'line';
|
|
304
|
+
let flags = overlapFlags(evaluate(overlap, p, i), FLAG.textOverlap, FLAG.textIgnore);
|
|
305
|
+
if (evaluate(st.textOptional, p, i))
|
|
306
|
+
flags |= FLAG.textOptional;
|
|
307
|
+
if (s)
|
|
308
|
+
flags |= FLAG.text;
|
|
309
|
+
// The icon: beside its text, or stretched around it (then scaled and turned with it)
|
|
310
|
+
let iconScale = 1;
|
|
311
|
+
let iconBox = [0, 0, 0, 0];
|
|
312
|
+
let iconColor = [0, 0, 0, 0];
|
|
313
|
+
let quads = [];
|
|
314
|
+
let iconTurns = false;
|
|
315
|
+
let fitted = false;
|
|
316
|
+
if (icon) {
|
|
317
|
+
const fit = evaluate(st.iconTextFit, p, i);
|
|
318
|
+
fitted = fit !== 'none' && s !== undefined;
|
|
319
|
+
const i0 = evaluate(st.iconSize, p, i);
|
|
320
|
+
const iconShaped = fitted ? 1 : shapedAt(i0);
|
|
321
|
+
iconScale = fitted ? scale : scaleOf(i0, iconShaped);
|
|
322
|
+
const laid = layoutIcon(icon, {
|
|
323
|
+
size: iconShaped,
|
|
324
|
+
anchor: evaluate(st.iconAnchor, p, i),
|
|
325
|
+
offset: evaluate(st.iconOffset, p, i),
|
|
326
|
+
rotate: evaluate(st.iconRotate, p, i),
|
|
327
|
+
fit,
|
|
328
|
+
padding: evaluate(st.iconTextFitPadding, p, i),
|
|
329
|
+
text: s?.layout,
|
|
330
|
+
});
|
|
331
|
+
quads = laid.quads;
|
|
332
|
+
if (quads.length) {
|
|
333
|
+
flags |= FLAG.icon | overlapFlags(evaluate(st.iconOverlap, p, i), FLAG.iconOverlap, FLAG.iconIgnore);
|
|
334
|
+
if (evaluate(st.iconOptional, p, i))
|
|
335
|
+
flags |= FLAG.iconOptional;
|
|
336
|
+
const alignment = evaluate(st.iconRotationAlignment, p, i);
|
|
337
|
+
if (fitted)
|
|
338
|
+
flags |= FLAG.iconUpright;
|
|
339
|
+
iconTurns = alignment === 'map' || (alignment === 'auto' && along);
|
|
340
|
+
iconBox = [
|
|
341
|
+
laid.box[0] - ICON_PADDING,
|
|
342
|
+
laid.box[1] - ICON_PADDING,
|
|
343
|
+
laid.box[2] + ICON_PADDING,
|
|
344
|
+
laid.box[3] + ICON_PADDING,
|
|
345
|
+
];
|
|
346
|
+
const [r, g, b, a] = parseColor(evaluate(st.iconColor, p, i));
|
|
347
|
+
iconColor = [r, g, b, a * Math.max(0, Math.min(1, evaluate(st.iconOpacity, p, i)))];
|
|
348
|
+
}
|
|
349
|
+
}
|
|
350
|
+
if (!(flags & (FLAG.text | FLAG.icon)))
|
|
351
|
+
return;
|
|
352
|
+
const halo = s ? evaluate(haloWidth, p, i) : 0;
|
|
353
|
+
const fill = parseColor(evaluate(color, p, i));
|
|
354
|
+
const haloRgba = parseColor(evaluate(haloColor, p, i));
|
|
355
|
+
// The collision box: the ink, with the halo and a little room
|
|
356
|
+
const pad = halo + 1;
|
|
357
|
+
const textBox = s ? [s.box[0] - pad, s.box[1] - pad, s.box[2] + pad, s.box[3] + pad] : [0, 0, 0, 0];
|
|
358
|
+
for (const { at, along: line } of anchors(f.geometry)) {
|
|
359
|
+
const label = count++;
|
|
360
|
+
const [x, y] = toMercator(at);
|
|
168
361
|
anchorList.push(x, y);
|
|
169
|
-
//
|
|
362
|
+
// The text along its line, kept upright; the icon turning with the map (along its line, or with the east at a
|
|
363
|
+
// point), or with its text when fitted to it
|
|
364
|
+
const textAlong = along && line !== undefined && s !== undefined;
|
|
365
|
+
const iconAlong = (flags & FLAG.icon) !== 0 && (fitted ? textAlong : iconTurns);
|
|
366
|
+
let labelFlags = flags | (textAlong ? FLAG.textAlong : 0) | (iconAlong ? FLAG.iconAlong : 0);
|
|
367
|
+
// The direction of its line in Mercator (y towards the south)
|
|
170
368
|
let direction = [0, 0];
|
|
171
|
-
if (
|
|
172
|
-
const [x1, y1] =
|
|
369
|
+
if (line && (textAlong || iconAlong)) {
|
|
370
|
+
const [x1, y1] = toMercator([at[0] + line[0], at[1] + line[1]]);
|
|
173
371
|
direction = [x1 - x, y1 - y];
|
|
174
372
|
}
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
|
|
373
|
+
else if (iconAlong) {
|
|
374
|
+
direction = [1, 0];
|
|
375
|
+
}
|
|
376
|
+
if (direction[0] === 0 && direction[1] === 0)
|
|
377
|
+
labelFlags &= ~(FLAG.textAlong | FLAG.iconAlong);
|
|
378
|
+
boxes.push(...textBox);
|
|
379
|
+
styles.push(...fill, ...haloRgba, halo, labelFlags, ...direction, ...stops(scale), ...iconBox, ...iconColor, ...stops(iconScale));
|
|
380
|
+
for (const q of quads)
|
|
381
|
+
iconQuads.push(label, ...q);
|
|
382
|
+
if (s)
|
|
383
|
+
for (const q of s.quads)
|
|
384
|
+
textQuads.push(label, ...q, 0);
|
|
181
385
|
}
|
|
182
386
|
});
|
|
183
387
|
return {
|
|
184
388
|
anchors: Float64Array.from(anchorList),
|
|
185
389
|
boxes: Float32Array.from(boxes),
|
|
186
390
|
styles: Float32Array.from(styles),
|
|
187
|
-
|
|
188
|
-
|
|
391
|
+
// The icons under the texts
|
|
392
|
+
quads: Float32Array.from([...iconQuads, ...textQuads]),
|
|
393
|
+
count,
|
|
394
|
+
style: this.styleGeneration,
|
|
395
|
+
base,
|
|
396
|
+
glyphs: this.host.glyphs.version,
|
|
397
|
+
icons: icons.version,
|
|
398
|
+
complete,
|
|
189
399
|
};
|
|
190
400
|
}
|
|
191
401
|
send(engine, id) {
|
|
@@ -232,6 +442,19 @@ export function symbolStyle(options) {
|
|
|
232
442
|
maxWidth: 10,
|
|
233
443
|
lineHeight: 1.2,
|
|
234
444
|
overlap: false,
|
|
445
|
+
textOptional: false,
|
|
446
|
+
icon: '',
|
|
447
|
+
iconSize: 1,
|
|
448
|
+
iconAnchor: 'center',
|
|
449
|
+
iconOffset: [0, 0],
|
|
450
|
+
iconRotate: 0,
|
|
451
|
+
iconRotationAlignment: 'auto',
|
|
452
|
+
iconOverlap: false,
|
|
453
|
+
iconOptional: false,
|
|
454
|
+
iconTextFit: 'none',
|
|
455
|
+
iconTextFitPadding: [0, 0, 0, 0],
|
|
456
|
+
iconColor: '#000',
|
|
457
|
+
iconOpacity: 1,
|
|
235
458
|
...rest,
|
|
236
459
|
};
|
|
237
460
|
}
|
package/dist/symbols.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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Shaped on the page, placed by\n * the engine every frame with collisions shared by all symbol layers (the top layer first, each layer in data order),\n * drawn with a halo, standing on the relief.\n */\nimport {\n evaluate,\n type Feature,\n type FeatureData,\n type FeatureLayerStyle,\n featuresOf,\n type Geometry,\n type Placement,\n type Position,\n type Properties,\n parseColor,\n type Size,\n type Styled,\n stops,\n} from './features.ts';\nimport { codes, DEFAULT_FONT, type Glyph, type Glyphs, shape, type TextPart } from './glyphs.ts';\nimport { Layer } from './layers.ts';\nimport type { Anchor } from './overlay.ts';\nimport type { LayerHost } from './types.ts';\nimport type { Engine } from './wasm/isard.js';\n\nexport interface SymbolStyle<P = Properties> extends Omit<FeatureLayerStyle<P>, 'ramp'> {\n /** The text: a string (`\\n` breaks lines) or runs with their own scale and font; empty: no label */\n text: Styled<string | TextPart[], P>;\n /** A font of the map's glyphs (default `Noto Sans Regular`; also Bold and Italic with the default glyphs) */\n font: Styled<string, P>;\n /** CSS pixels, or zoom stops (default 12) */\n size: Styled<Size, P>;\n /** `'point'` (default): horizontal text; `'line'`: along the line at its middle, kept upright */\n placement: 'point' | 'line';\n color: Styled<string, P>;\n haloColor: Styled<string, P>;\n /** CSS pixels (default 0) */\n haloWidth: Styled<number, P>;\n /** Side of the text at the anchor (default `'center'`) */\n anchor: Styled<Anchor, P>;\n /** Shift, ems (default [0, 0]) */\n offset: Styled<[x: number, y: number], P>;\n /** Wrapping width, ems (default 10) */\n maxWidth: Styled<number, P>;\n /** Ems (default 1.2) */\n lineHeight: Styled<number, P>;\n /** Shown even where it overlaps other labels, and hiding none (MapLibre's allow-overlap and ignore-placement)\n * (default false) */\n overlap: Styled<boolean, P>;\n}\n\nexport interface SymbolOptions<P = Properties> extends Partial<SymbolStyle<P>>, Placement {\n data: FeatureData<P>;\n}\n\n/** Where a geometry is labelled: its points, the middle of its longest line (with the direction of the line there),\n * the centroid of its largest polygon */\nfunction anchors(geometry: Geometry | null): { at: Position; along?: [number, number] }[] {\n return points(geometry).map((p) => (p.length > 2 ? { at: [p[0], p[1]], along: [p[2] ?? 0, p[3] ?? 0] } : { at: p }));\n}\n\n/** Anchors as positions, a line's carrying the direction (lon, lat, dlon, dlat) */\nfunction points(geometry: Geometry | null): Position[] {\n if (!geometry) return [];\n switch (geometry.type) {\n case 'Point':\n return [geometry.coordinates];\n case 'MultiPoint':\n return geometry.coordinates;\n case 'LineString':\n case 'MultiLineString': {\n const lines = geometry.type === 'LineString' ? [geometry.coordinates] : geometry.coordinates;\n const length = (l: Position[]) =>\n l.slice(1).reduce((s, p, i) => s + Math.hypot(p[0] - (l[i]?.[0] ?? 0), p[1] - (l[i]?.[1] ?? 0)), 0);\n const line = lines.reduce((a, b) => (length(b) > length(a) ? b : a), lines[0] ?? []);\n let rest = length(line) / 2;\n for (let i = 1; i < line.length; i += 1) {\n const [a, b] = [line[i - 1], line[i]];\n if (!a || !b) continue;\n const d = Math.hypot(b[0] - a[0], b[1] - a[1]);\n if (d >= rest && d > 0) {\n return [[a[0] + ((b[0] - a[0]) * rest) / d, a[1] + ((b[1] - a[1]) * rest) / d, b[0] - a[0], b[1] - a[1]]];\n }\n rest -= d;\n }\n return line[0] ? [line[0]] : [];\n }\n case 'Polygon':\n case 'MultiPolygon': {\n const polygons = geometry.type === 'Polygon' ? [geometry.coordinates] : geometry.coordinates;\n let best: Position | undefined;\n let bestArea = 0;\n for (const p of polygons) {\n const ring = p[0] ?? [];\n let [a, cx, cy] = [0, 0, 0];\n for (let i = 0; i + 1 < ring.length; i += 1) {\n const [x0, y0] = ring[i] ?? [0, 0];\n const [x1, y1] = ring[i + 1] ?? [0, 0];\n const cross = x0 * y1 - x1 * y0;\n a += cross;\n cx += (x0 + x1) * cross;\n cy += (y0 + y1) * cross;\n }\n if (Math.abs(a) > bestArea) {\n bestArea = Math.abs(a);\n best = [cx / (3 * a), cy / (3 * a)];\n }\n }\n return best ? [best] : [];\n }\n case 'GeometryCollection':\n return geometry.geometries.flatMap(points);\n }\n}\n\nconst MAX_LAT = 85.051128779806589;\nconst merc = ([lon, lat]: Position): [number, number] => {\n const phi = (Math.max(-MAX_LAT, Math.min(MAX_LAT, lat)) * Math.PI) / 180;\n return [(lon + 180) / 360, 0.5 - Math.log(Math.tan(Math.PI / 4 + phi / 2)) / (2 * Math.PI)];\n};\n\n/** The map's glyphs, for a layer */\nexport interface GlyphHost extends LayerHost {\n readonly glyphs: Glyphs;\n}\n\nexport class SymbolLayer<P = Properties> extends Layer {\n private list: Feature<P>[];\n /** Bumped by each change: a shaping that finished after a newer one began is dropped */\n private generation = 0;\n private labels:\n | { anchors: Float64Array; boxes: Float32Array; styles: Float32Array; quads: Float32Array; feature: number[] }\n | undefined;\n\n /** @internal */\n constructor(\n private readonly host: GlyphHost,\n data: FeatureData<P>,\n private style: SymbolStyle<P>,\n ) {\n super(host);\n this.list = featuresOf(data);\n }\n\n get features(): readonly Feature<P>[] {\n return this.list;\n }\n\n setData(data: FeatureData<P>): void {\n this.list = featuresOf(data);\n void this.update();\n }\n\n setStyle(style: Partial<SymbolStyle<P>>): void {\n this.style = { ...this.style, ...style };\n void this.update();\n }\n\n setFilter(filter: ((properties: P, index: number) => boolean) | undefined): void {\n this.setStyle({ filter } as Partial<SymbolStyle<P>>);\n }\n\n setVisible(visible: boolean): void {\n this.style = { ...this.style, visible };\n this.sendLayer(this.map.engine, this.id);\n this.map.requestRender();\n }\n\n /** Shapes the labels (loading their glyphs first) and sends them */\n private async update(): Promise<void> {\n const generation = ++this.generation;\n const { text, font, filter } = this.style;\n const parts = this.list.map((f, i): TextPart[] => {\n if (filter && !filter(f.properties, i)) return [];\n const t = evaluate(text, f.properties, i);\n const own = evaluate(font, f.properties, i);\n // Each run in its font, the feature's by default\n return (typeof t === 'string' ? [{ text: t }] : t).map((p) => ({ ...p, font: p.font ?? own }));\n });\n const byFont = new Map<string, Set<number>>();\n for (const p of parts.flat()) {\n const key = p.font ?? DEFAULT_FONT;\n const set = byFont.get(key) ?? new Set<number>();\n for (const code of codes([p])) set.add(code);\n byFont.set(key, set);\n }\n const loaded = new Map<string, Map<number, Glyph>>();\n await Promise.all(\n [...byFont].map(async ([f, set]) => {\n loaded.set(f, await this.host.glyphs.load(f, set));\n }),\n );\n if (generation !== this.generation) return;\n this.labels = this.build(parts, loaded);\n this.send(this.map.engine, this.id);\n this.map.requestRender();\n }\n\n private build(parts: TextPart[][], loaded: Map<string, Map<number, Glyph>>) {\n const { font, size, anchor, offset, maxWidth, lineHeight, color, haloColor, haloWidth, overlap, placement } =\n this.style;\n const anchorList: number[] = [];\n const boxes: number[] = [];\n const styles: number[] = [];\n const quads: number[] = [];\n const feature: number[] = [];\n this.list.forEach((f, i) => {\n const text = parts[i];\n if (!text?.length || text.every((p) => !p.text)) return;\n // Shaped at its largest size; the engine scales by the zoom stops\n const s0 = evaluate(size, f.properties, i);\n const shaped = typeof s0 === 'number' ? s0 : Math.max(...s0.map(([, v]) => v), 1);\n const scale: Size = typeof s0 === 'number' ? 1 : s0.map(([z, v]): [number, number] => [z, v / shaped]);\n const s = shape(text, (name) => loaded.get(name), {\n font: evaluate(font, f.properties, i),\n size: shaped,\n maxWidth: evaluate(maxWidth, f.properties, i),\n lineHeight: evaluate(lineHeight, f.properties, i),\n anchor: evaluate(anchor, f.properties, i),\n offset: evaluate(offset, f.properties, i),\n });\n if (!s.quads.length) return;\n const halo = evaluate(haloWidth, f.properties, i);\n const fill = parseColor(evaluate(color, f.properties, i));\n const haloRgba = parseColor(evaluate(haloColor, f.properties, i));\n for (const { at, along } of anchors(f.geometry)) {\n const label = feature.length;\n feature.push(i);\n const [x, y] = merc(at);\n anchorList.push(x, y);\n // Along the line: its direction in Mercator (y towards the south)\n let direction: [number, number] = [0, 0];\n if (placement === 'line' && along) {\n const [x1, y1] = merc([at[0] + along[0], at[1] + along[1]]);\n direction = [x1 - x, y1 - y];\n }\n // The collision box: the ink, with the halo and a little room\n const pad = halo + 1;\n boxes.push(s.box[0] - pad, s.box[1] - pad, s.box[2] + pad, s.box[3] + pad);\n styles.push(\n ...fill,\n ...haloRgba,\n halo,\n evaluate(overlap, f.properties, i) ? 1 : 0,\n ...direction,\n ...stops(scale),\n );\n for (const q of s.quads) quads.push(label, ...q);\n }\n });\n return {\n anchors: Float64Array.from(anchorList),\n boxes: Float32Array.from(boxes),\n styles: Float32Array.from(styles),\n quads: Float32Array.from(quads),\n feature,\n };\n }\n\n private send(engine: Engine, id: number): void {\n const l = this.labels;\n if (l) engine.setSymbols(id, l.anchors, l.boxes, l.styles, l.quads);\n this.sendLayer(engine, id);\n }\n\n private sendLayer(engine: Engine, id: number): void {\n const { opacity, minZoom, maxZoom, visible } = this.style;\n // The sizes are per label; the layer's own scale stays 1\n engine.setSymbolLayer(\n id,\n Float32Array.from(stops(1)),\n Float32Array.from(stops(opacity)),\n minZoom,\n maxZoom,\n visible,\n );\n }\n\n /** @internal */\n protected create(engine: Engine): number {\n const id = engine.addSymbols();\n if (this.labels) this.send(engine, id);\n else {\n this.sendLayer(engine, id);\n // The first shaping, once the id is known\n queueMicrotask(() => void this.update());\n }\n return id;\n }\n}\n\nexport function symbolStyle<P>(options: SymbolOptions<P>): SymbolStyle<P> {\n const { data: _, before: __, ...rest } = options;\n return {\n opacity: 1,\n minZoom: 0,\n maxZoom: 24,\n visible: true,\n filter: undefined,\n text: '',\n font: DEFAULT_FONT,\n size: 12,\n color: '#000',\n haloColor: '#fff',\n haloWidth: 0,\n anchor: 'center',\n placement: 'point',\n offset: [0, 0],\n maxWidth: 10,\n lineHeight: 1.2,\n overlap: false,\n ...rest,\n };\n}\n"]}
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* Text labels and icons from GeoJSON: at points, at the middle of lines, at the center of polygons. Shaped on the page,\n * placed by the engine every frame with collisions shared by all symbol layers (the top layer first, each layer in\n * data order), drawn with a halo, standing on the relief. The icons are the map's images (`map.addImage`, a vector\n * basemap's sprite), beside their text or stretched around it.\n */\nimport {\n evaluate,\n type Feature,\n type FeatureData,\n type FeatureLayerStyle,\n featuresOf,\n type Geometry,\n type Placement,\n type Position,\n type Properties,\n parseColor,\n type Size,\n type Styled,\n stops,\n} from './features.ts';\nimport { toMercator } from './geo.ts';\nimport { codes, DEFAULT_FONT, type Glyph, type Glyphs, type Shaping, shape, type TextPart } from './glyphs.ts';\nimport { type Icons, layoutIcon } from './icons.ts';\nimport { Layer } from './layers.ts';\nimport type { Anchor } from './overlay.ts';\nimport type { LayerHost } from './types.ts';\nimport type { Engine } from './wasm/isard.js';\n\nexport interface SymbolStyle<P = Properties> extends Omit<FeatureLayerStyle<P>, 'ramp'> {\n /** The text: a string (`\\n` breaks lines) or runs with their own scale and font; empty: no label */\n text: Styled<string | TextPart[], P>;\n /** A font of the map's glyphs (default `Noto Sans Regular`; also Bold and Italic with the default glyphs) */\n font: Styled<string, P>;\n /** CSS pixels, or zoom stops (default 12) */\n size: Styled<Size, P>;\n /** `'point'` (default): horizontal text; `'line'`: along the line at its middle, kept upright */\n placement: Styled<'point' | 'line', P>;\n color: Styled<string, P>;\n haloColor: Styled<string, P>;\n /** CSS pixels (default 0) */\n haloWidth: Styled<number, P>;\n /** Side of the text at the anchor (default `'center'`) */\n anchor: Styled<Anchor, P>;\n /** Shift, ems (default [0, 0]) */\n offset: Styled<[x: number, y: number], P>;\n /** Wrapping width, ems (default 10) */\n maxWidth: Styled<number, P>;\n /** Ems (default 1.2) */\n lineHeight: Styled<number, P>;\n /** Shown even where it overlaps other labels, and hiding none (MapLibre's allow-overlap and ignore-placement);\n * `'allow'`: shown even where it overlaps, still hiding the labels after it; `'ignore'`: shown only where it fits,\n * hiding none (default false) */\n overlap: Styled<Overlap, P>;\n /** Shown without its icon where the icon does not fit (default false) */\n textOptional: Styled<boolean, P>;\n /** An image of the map (`map.addImage`); empty: none (default) */\n icon: Styled<string, P>;\n /** Scale of the image, or zoom stops (default 1) */\n iconSize: Styled<Size, P>;\n /** Side of the icon at the anchor (default `'center'`) */\n iconAnchor: Styled<Anchor, P>;\n /** Shift, CSS pixels at size 1 (default [0, 0]) */\n iconOffset: Styled<[x: number, y: number], P>;\n /** Degrees, clockwise (default 0) */\n iconRotate: Styled<number, P>;\n /** `'viewport'`: facing the screen; `'map'`: turning with the map, along its line when placed on one; `'auto'`\n * (default): `'map'` with the `'line'` placement */\n iconRotationAlignment: Styled<'map' | 'viewport' | 'auto', P>;\n /** As `overlap`, for the icon (default false) */\n iconOverlap: Styled<Overlap, P>;\n /** Shown without its text where the text does not fit (default false) */\n iconOptional: Styled<boolean, P>;\n /** Stretched around its text: its width, its height, both (a road shield; `'none'` by default) */\n iconTextFit: Styled<'none' | 'width' | 'height' | 'both', P>;\n /** Room around the text of a fitted icon: top, right, bottom, left (CSS pixels, default 0) */\n iconTextFitPadding: Styled<[top: number, right: number, bottom: number, left: number], P>;\n /** Color of a signed distance field image (default black) */\n iconColor: Styled<string, P>;\n /** 0 to 1 (default 1) */\n iconOpacity: Styled<number, P>;\n}\n\n/** How a label's text or icon meets the others: `true` shown wherever and hiding none, `'allow'` shown wherever,\n * `'ignore'` hiding none, `false` neither (MapLibre's allow-overlap and ignore-placement) */\nexport type Overlap = boolean | 'allow' | 'ignore';\n\nexport interface SymbolOptions<P = Properties> extends Partial<SymbolStyle<P>>, Placement {\n data: FeatureData<P>;\n}\n\n/** Where a geometry is labelled: its points, the middle of its longest line (with the direction of the line there),\n * the centroid of its largest polygon */\nfunction anchors(geometry: Geometry | null): { at: Position; along?: [number, number] }[] {\n return points(geometry).map((p) => (p.length > 2 ? { at: [p[0], p[1]], along: [p[2] ?? 0, p[3] ?? 0] } : { at: p }));\n}\n\n/** Anchors as positions, a line's carrying the direction (lon, lat, dlon, dlat) */\nfunction points(geometry: Geometry | null): Position[] {\n if (!geometry) return [];\n switch (geometry.type) {\n case 'Point':\n return [geometry.coordinates];\n case 'MultiPoint':\n return geometry.coordinates;\n case 'LineString':\n case 'MultiLineString': {\n const lines = geometry.type === 'LineString' ? [geometry.coordinates] : geometry.coordinates;\n const length = (l: Position[]) =>\n l.slice(1).reduce((s, p, i) => s + Math.hypot(p[0] - (l[i]?.[0] ?? 0), p[1] - (l[i]?.[1] ?? 0)), 0);\n const line = lines.reduce((a, b) => (length(b) > length(a) ? b : a), lines[0] ?? []);\n let rest = length(line) / 2;\n for (let i = 1; i < line.length; i += 1) {\n const [a, b] = [line[i - 1], line[i]];\n if (!a || !b) continue;\n const d = Math.hypot(b[0] - a[0], b[1] - a[1]);\n if (d >= rest && d > 0) {\n return [[a[0] + ((b[0] - a[0]) * rest) / d, a[1] + ((b[1] - a[1]) * rest) / d, b[0] - a[0], b[1] - a[1]]];\n }\n rest -= d;\n }\n return line[0] ? [line[0]] : [];\n }\n case 'Polygon':\n case 'MultiPolygon': {\n const polygons = geometry.type === 'Polygon' ? [geometry.coordinates] : geometry.coordinates;\n let best: Position | undefined;\n let bestArea = 0;\n for (const p of polygons) {\n const ring = p[0] ?? [];\n let [a, cx, cy] = [0, 0, 0];\n for (let i = 0; i + 1 < ring.length; i += 1) {\n const [x0, y0] = ring[i] ?? [0, 0];\n const [x1, y1] = ring[i + 1] ?? [0, 0];\n const cross = x0 * y1 - x1 * y0;\n a += cross;\n cx += (x0 + x1) * cross;\n cy += (y0 + y1) * cross;\n }\n if (Math.abs(a) > bestArea) {\n bestArea = Math.abs(a);\n best = [cx / (3 * a), cy / (3 * a)];\n }\n }\n return best ? [best] : [];\n }\n case 'GeometryCollection':\n return geometry.geometries.flatMap(points);\n }\n}\n\n/** The map's glyphs and icons, for a layer */\nexport interface GlyphHost extends LayerHost {\n readonly glyphs: Glyphs;\n readonly icons: Icons;\n}\n\n/** Flags of a label for the engine (`flag` in symbols.rs) */\nconst FLAG = {\n textOverlap: 1,\n textIgnore: 2,\n iconOverlap: 4,\n iconIgnore: 8,\n textOptional: 16,\n iconOptional: 32,\n text: 64,\n icon: 128,\n textAlong: 256,\n iconAlong: 512,\n iconUpright: 1024,\n} as const;\n\n/** Flags of an overlap: allowed to overlap, ignored by the placement */\nfunction overlapFlags(overlap: Overlap, allow: number, ignore: number): number {\n if (overlap === true) return allow | ignore;\n if (overlap === 'allow') return allow;\n return overlap === 'ignore' ? ignore : 0;\n}\n\n/** Room around an icon's box, CSS pixels (MapLibre's default `icon-padding`) */\nconst ICON_PADDING = 2;\n\n/** Labels built for the engine: an anchor (Mercator x, y), a collision box, a style per label; glyph quads whose first\n * number is their label's index */\ninterface Labels {\n anchors: Float64Array;\n boxes: Float32Array;\n styles: Float32Array;\n quads: Float32Array;\n}\n\n/** Numbers per quad: its label's index, its place, its atlas coordinates, its scale (a glyph's; -1 or -2: an icon),\n * its turn */\nconst QUAD = 11;\n\n/** The labels of a group of features, kept while they stay valid: same style, the same index of the group's first\n * feature (unless the style reads no index), and their glyphs and icons complete or none added since */\ninterface Chunk extends Labels {\n count: number;\n style: number;\n base: number;\n glyphs: number;\n icons: number;\n complete: boolean;\n}\n\n/** Every character of a run has its glyph */\nfunction present(part: TextPart, loaded: Map<string, Map<number, Glyph>>): boolean {\n const glyphs = loaded.get(part.font ?? DEFAULT_FONT);\n if (!glyphs) return false;\n for (const ch of part.text) if (ch !== '\\n' && !glyphs.has(ch.codePointAt(0) ?? 32)) return false;\n return true;\n}\n\n/** The labels of chunks one after the other, the quads' label indices moved past those of the chunks before */\nfunction concat(chunks: readonly Chunk[]): Labels {\n if (chunks.length === 1 && chunks[0]) return chunks[0];\n const length = (key: keyof Labels) => chunks.reduce((n, c) => n + c[key].length, 0);\n const out: Labels = {\n anchors: new Float64Array(length('anchors')),\n boxes: new Float32Array(length('boxes')),\n styles: new Float32Array(length('styles')),\n quads: new Float32Array(length('quads')),\n };\n const at = { anchors: 0, boxes: 0, styles: 0, quads: 0 };\n let labels = 0;\n for (const c of chunks) {\n out.anchors.set(c.anchors, at.anchors);\n out.boxes.set(c.boxes, at.boxes);\n out.styles.set(c.styles, at.styles);\n out.quads.set(c.quads, at.quads);\n if (labels > 0)\n for (let q = at.quads; q < at.quads + c.quads.length; q += QUAD) out.quads[q] = (out.quads[q] ?? 0) + labels;\n at.anchors += c.anchors.length;\n at.boxes += c.boxes.length;\n at.styles += c.styles.length;\n at.quads += c.quads.length;\n labels += c.count;\n }\n return out;\n}\n\nexport class SymbolLayer<P = Properties> extends Layer {\n private list: Feature<P>[];\n /** The features in groups that do not change (`setGroups`): each group's labels kept between updates */\n private groups: readonly (readonly Feature<P>[])[] | undefined;\n private readonly chunks = new WeakMap<readonly Feature<P>[], Chunk>();\n /** Bumped by each change: a shaping that finished after a newer one began is dropped */\n private generation = 0;\n /** Bumped by each change of style: the labels kept are shaped again */\n private styleGeneration = 0;\n /** No style function takes the index of a feature: a group's labels do not depend on its place */\n private indexFree = true;\n private labels: Labels | undefined;\n\n /** @internal */\n constructor(\n private readonly host: GlyphHost,\n data: FeatureData<P>,\n private style: SymbolStyle<P>,\n ) {\n super(host);\n this.list = featuresOf(data);\n this.styled();\n }\n\n get features(): readonly Feature<P>[] {\n return this.list;\n }\n\n setData(data: FeatureData<P>): void {\n this.list = featuresOf(data);\n this.groups = undefined;\n void this.update();\n }\n\n /**\n * @internal The features as groups that are never changed once given (the labels of a vector tile and style layer),\n * in order: the labels of a group seen before are not shaped again\n */\n setGroups(groups: readonly (readonly Feature<P>[])[]): void {\n this.groups = groups;\n this.list = groups.flat();\n void this.update();\n }\n\n setStyle(style: Partial<SymbolStyle<P>>): void {\n this.style = { ...this.style, ...style };\n this.styled();\n void this.update();\n }\n\n setFilter(filter: ((properties: P, index: number) => boolean) | undefined): void {\n this.setStyle({ filter } as Partial<SymbolStyle<P>>);\n }\n\n setVisible(visible: boolean): void {\n this.style = { ...this.style, visible };\n this.sendLayer(this.map.engine, this.id);\n this.map.requestRender();\n }\n\n private styled(): void {\n this.styleGeneration += 1;\n // A function of one parameter reads the properties only\n this.indexFree = Object.values(this.style).every((v) => typeof v !== 'function' || v.length < 2);\n }\n\n /** The runs of text of each feature of a group (none for a feature filtered out) */\n private parts(group: readonly Feature<P>[], base: number): TextPart[][] {\n const { text, font, filter } = this.style;\n return group.map((f, k): TextPart[] => {\n const i = base + k;\n if (filter && !filter(f.properties, i)) return [];\n const t = evaluate(text, f.properties, i);\n const own = evaluate(font, f.properties, i);\n // Each run in its font, the feature's by default\n return (typeof t === 'string' ? [{ text: t }] : t).map((p) => ({ ...p, font: p.font ?? own }));\n });\n }\n\n /** Shapes the labels (loading their glyphs first) and sends them; the groups' labels still valid are kept */\n private async update(): Promise<void> {\n const generation = ++this.generation;\n const groups = this.groups ?? [this.list];\n const keep = this.groups !== undefined;\n const glyphs = this.host.glyphs;\n const todo: { group: readonly Feature<P>[]; base: number; parts: TextPart[][] }[] = [];\n let base = 0;\n for (const group of groups) {\n const c = keep ? this.chunks.get(group) : undefined;\n const valid =\n c !== undefined &&\n c.style === this.styleGeneration &&\n (c.base === base || this.indexFree) &&\n (c.complete || (c.glyphs === glyphs.version && c.icons === this.host.icons.version));\n if (!valid) todo.push({ group, base, parts: this.parts(group, base) });\n base += group.length;\n }\n const byFont = new Map<string, Set<number>>();\n for (const { parts } of todo) {\n for (const p of parts.flat()) {\n const key = p.font ?? DEFAULT_FONT;\n const set = byFont.get(key) ?? new Set<number>();\n for (const code of codes([p])) set.add(code);\n byFont.set(key, set);\n }\n }\n const loaded = new Map<string, Map<number, Glyph>>();\n await Promise.all(\n [...byFont].map(async ([f, set]) => {\n loaded.set(f, await glyphs.load(f, set));\n }),\n );\n if (generation !== this.generation) return;\n const built = new Map<readonly Feature<P>[], Chunk>();\n for (const { group, base: b, parts } of todo) {\n const chunk = this.build(group, b, parts, loaded);\n built.set(group, chunk);\n if (keep) this.chunks.set(group, chunk);\n }\n this.labels = concat(groups.map((g) => built.get(g) ?? (this.chunks.get(g) as Chunk)));\n // The icons packed for them\n this.host.icons.flush();\n this.send(this.map.engine, this.id);\n this.map.requestRender();\n }\n\n /** The labels of a group of features, `base` the index of its first feature */\n private build(\n group: readonly Feature<P>[],\n base: number,\n parts: TextPart[][],\n loaded: Map<string, Map<number, Glyph>>,\n ): Chunk {\n const { font, size, anchor, offset, maxWidth, lineHeight, color, haloColor, haloWidth, overlap, placement } =\n this.style;\n const st = this.style;\n const icons = this.host.icons;\n const anchorList: number[] = [];\n const boxes: number[] = [];\n const styles: number[] = [];\n const iconQuads: number[] = [];\n const textQuads: number[] = [];\n let count = 0;\n let complete = true;\n group.forEach((f, k) => {\n const i = base + k;\n const p = f.properties;\n const text = parts[k];\n const filtered = st.filter !== undefined && !st.filter(p, i);\n const hasText = !!text?.length && text.some((t) => t.text);\n const iconName = filtered ? '' : evaluate(st.icon, p, i);\n const icon = iconName ? icons.get(iconName) : undefined;\n // An image not added yet: laid out again once more are\n if (iconName && !icon) complete = false;\n if (!hasText && !icon) return;\n // Glyphs still missing: shaped again once more glyphs are loaded\n if (complete && text && !text.every((t) => present(t, loaded))) complete = false;\n // Shaped at its largest size; the engine scales by the zoom stops\n const shapedAt = (v: Size) => (typeof v === 'number' ? v : Math.max(...v.map(([, x]) => x), 1e-6));\n const scaleOf = (v: Size, at: number): Size =>\n typeof v === 'number' ? 1 : v.map(([z, x]): [number, number] => [z, x / at]);\n const s0 = evaluate(size, p, i);\n const shaped = shapedAt(s0);\n const scale = scaleOf(s0, shaped);\n let s: Shaping | undefined;\n if (hasText && text) {\n s = shape(text, (name) => loaded.get(name), {\n font: evaluate(font, p, i),\n size: shaped,\n maxWidth: evaluate(maxWidth, p, i),\n lineHeight: evaluate(lineHeight, p, i),\n anchor: evaluate(anchor, p, i),\n offset: evaluate(offset, p, i),\n });\n if (!s.quads.length) s = undefined;\n }\n if (!s && !icon) return;\n const along = evaluate(placement, p, i) === 'line';\n let flags = overlapFlags(evaluate(overlap, p, i), FLAG.textOverlap, FLAG.textIgnore);\n if (evaluate(st.textOptional, p, i)) flags |= FLAG.textOptional;\n if (s) flags |= FLAG.text;\n // The icon: beside its text, or stretched around it (then scaled and turned with it)\n let iconScale: Size = 1;\n let iconBox: [number, number, number, number] = [0, 0, 0, 0];\n let iconColor: [number, number, number, number] = [0, 0, 0, 0];\n let quads: number[][] = [];\n let iconTurns = false;\n let fitted = false;\n if (icon) {\n const fit = evaluate(st.iconTextFit, p, i);\n fitted = fit !== 'none' && s !== undefined;\n const i0 = evaluate(st.iconSize, p, i);\n const iconShaped = fitted ? 1 : shapedAt(i0);\n iconScale = fitted ? scale : scaleOf(i0, iconShaped);\n const laid = layoutIcon(icon, {\n size: iconShaped,\n anchor: evaluate(st.iconAnchor, p, i),\n offset: evaluate(st.iconOffset, p, i),\n rotate: evaluate(st.iconRotate, p, i),\n fit,\n padding: evaluate(st.iconTextFitPadding, p, i),\n text: s?.layout,\n });\n quads = laid.quads;\n if (quads.length) {\n flags |= FLAG.icon | overlapFlags(evaluate(st.iconOverlap, p, i), FLAG.iconOverlap, FLAG.iconIgnore);\n if (evaluate(st.iconOptional, p, i)) flags |= FLAG.iconOptional;\n const alignment = evaluate(st.iconRotationAlignment, p, i);\n if (fitted) flags |= FLAG.iconUpright;\n iconTurns = alignment === 'map' || (alignment === 'auto' && along);\n iconBox = [\n laid.box[0] - ICON_PADDING,\n laid.box[1] - ICON_PADDING,\n laid.box[2] + ICON_PADDING,\n laid.box[3] + ICON_PADDING,\n ];\n const [r, g, b, a] = parseColor(evaluate(st.iconColor, p, i));\n iconColor = [r, g, b, a * Math.max(0, Math.min(1, evaluate(st.iconOpacity, p, i)))];\n }\n }\n if (!(flags & (FLAG.text | FLAG.icon))) return;\n const halo = s ? evaluate(haloWidth, p, i) : 0;\n const fill = parseColor(evaluate(color, p, i));\n const haloRgba = parseColor(evaluate(haloColor, p, i));\n // The collision box: the ink, with the halo and a little room\n const pad = halo + 1;\n const textBox = s ? [s.box[0] - pad, s.box[1] - pad, s.box[2] + pad, s.box[3] + pad] : [0, 0, 0, 0];\n for (const { at, along: line } of anchors(f.geometry)) {\n const label = count++;\n const [x, y] = toMercator(at);\n anchorList.push(x, y);\n // The text along its line, kept upright; the icon turning with the map (along its line, or with the east at a\n // point), or with its text when fitted to it\n const textAlong = along && line !== undefined && s !== undefined;\n const iconAlong = (flags & FLAG.icon) !== 0 && (fitted ? textAlong : iconTurns);\n let labelFlags = flags | (textAlong ? FLAG.textAlong : 0) | (iconAlong ? FLAG.iconAlong : 0);\n // The direction of its line in Mercator (y towards the south)\n let direction: [number, number] = [0, 0];\n if (line && (textAlong || iconAlong)) {\n const [x1, y1] = toMercator([at[0] + line[0], at[1] + line[1]]);\n direction = [x1 - x, y1 - y];\n } else if (iconAlong) {\n direction = [1, 0];\n }\n if (direction[0] === 0 && direction[1] === 0) labelFlags &= ~(FLAG.textAlong | FLAG.iconAlong);\n boxes.push(...textBox);\n styles.push(\n ...fill,\n ...haloRgba,\n halo,\n labelFlags,\n ...direction,\n ...stops(scale),\n ...iconBox,\n ...iconColor,\n ...stops(iconScale),\n );\n for (const q of quads) iconQuads.push(label, ...q);\n if (s) for (const q of s.quads) textQuads.push(label, ...q, 0);\n }\n });\n return {\n anchors: Float64Array.from(anchorList),\n boxes: Float32Array.from(boxes),\n styles: Float32Array.from(styles),\n // The icons under the texts\n quads: Float32Array.from([...iconQuads, ...textQuads]),\n count,\n style: this.styleGeneration,\n base,\n glyphs: this.host.glyphs.version,\n icons: icons.version,\n complete,\n };\n }\n\n private send(engine: Engine, id: number): void {\n const l = this.labels;\n if (l) engine.setSymbols(id, l.anchors, l.boxes, l.styles, l.quads);\n this.sendLayer(engine, id);\n }\n\n private sendLayer(engine: Engine, id: number): void {\n const { opacity, minZoom, maxZoom, visible } = this.style;\n // The sizes are per label; the layer's own scale stays 1\n engine.setSymbolLayer(\n id,\n Float32Array.from(stops(1)),\n Float32Array.from(stops(opacity)),\n minZoom,\n maxZoom,\n visible,\n );\n }\n\n /** @internal */\n protected create(engine: Engine): number {\n const id = engine.addSymbols();\n if (this.labels) this.send(engine, id);\n else {\n this.sendLayer(engine, id);\n // The first shaping, once the id is known\n queueMicrotask(() => void this.update());\n }\n return id;\n }\n}\n\nexport function symbolStyle<P>(options: SymbolOptions<P>): SymbolStyle<P> {\n const { data: _, before: __, ...rest } = options;\n return {\n opacity: 1,\n minZoom: 0,\n maxZoom: 24,\n visible: true,\n filter: undefined,\n text: '',\n font: DEFAULT_FONT,\n size: 12,\n color: '#000',\n haloColor: '#fff',\n haloWidth: 0,\n anchor: 'center',\n placement: 'point',\n offset: [0, 0],\n maxWidth: 10,\n lineHeight: 1.2,\n overlap: false,\n textOptional: false,\n icon: '',\n iconSize: 1,\n iconAnchor: 'center',\n iconOffset: [0, 0],\n iconRotate: 0,\n iconRotationAlignment: 'auto',\n iconOverlap: false,\n iconOptional: false,\n iconTextFit: 'none',\n iconTextFitPadding: [0, 0, 0, 0],\n iconColor: '#000',\n iconOpacity: 1,\n ...rest,\n };\n}\n"]}
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package/dist/terrain.d.ts
CHANGED
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@@ -1,14 +1,26 @@
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1
1
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/**
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* Altitudes encoded in the colors of PNG tiles,
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*
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* of
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2
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* Altitudes encoded in the colors of PNG tiles, for the relief: Terrarium (Mapzen, the Terrain Tiles of AWS) and
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3
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+
* Terrain-RGB (Mapbox, MapTiler). The engine reads raw floats only; a loader gives it the altitudes of each tile,
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4
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+
* decoded in a worker of the map's pool (OffscreenCanvas), or in the page when the map has no workers.
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5
5
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*/
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6
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-
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6
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/** The encodings of altitudes in the colors of PNG tiles */
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7
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+
export type PngEncoding = 'terrarium' | 'mapbox';
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7
8
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/** Altitudes (metres, rows from the north) of RGBA pixels in an encoding; below `floor` raised to it */
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8
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-
export declare function decodeHeights(rgba: Uint8ClampedArray | Uint8Array, encoding:
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9
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+
export declare function decodeHeights(rgba: Uint8ClampedArray | Uint8Array, encoding: PngEncoding, floor?: number): Float32Array;
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10
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/** Where the tiles are drawn and read back, made on first use and kept (each tile drawn and read at once) */
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11
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export interface Surface {
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+
canvas?: OffscreenCanvas;
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13
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}
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14
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/**
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15
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* The altitudes of the PNG tile at `url`: 256 × 256, null where the server has no tile; a network or server error
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+
* rejects (the engine retries). Where it runs: in a worker of the map, or in the page without workers
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17
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*/
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18
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+
export declare function fetchHeights(url: string, encoding: PngEncoding, floor: number | undefined, signal: AbortSignal, surface: Surface): Promise<Float32Array | null>;
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19
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+
/** `fetchHeights` run in a worker for tile `z`/`x`/`y`; undefined when the map has no workers (run in the page) */
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20
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+
export type RemoteHeights = (url: string, encoding: PngEncoding, floor: number | undefined, tile: [z: number, x: number, y: number], signal: AbortSignal) => Promise<Float32Array | null> | undefined;
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9
21
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/**
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10
22
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* A loader of the engine's relief for PNG tiles of `url` ({z}, {x}, {y}) in an encoding: 256 × 256 altitudes, null
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23
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* where the server has no tile; a network or server error rejects (retried). `floor`: the lowest altitude kept (the
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12
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* sea floor of a worldwide model flattened at sea level)
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24
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* sea floor of a worldwide model flattened at sea level). `remote`: decodes in a worker when it can
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25
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*/
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14
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-
export declare function encodedTerrainLoader(url: string, encoding:
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export declare function encodedTerrainLoader(url: string, encoding: PngEncoding, floor?: number, remote?: RemoteHeights): (z: number, x: number, y: number, signal: AbortSignal) => Promise<Float32Array | null>;
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