isaacscript-common 87.9.7 → 87.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (567) hide show
  1. package/dist/cachedEnumValues.js +29 -32
  2. package/dist/callbackClasses.js +142 -289
  3. package/dist/callbacks.js +147 -183
  4. package/dist/classes/DefaultMap.js +4 -8
  5. package/dist/classes/ModFeature.js +21 -25
  6. package/dist/classes/ModUpgraded.js +43 -47
  7. package/dist/classes/callbacks/EntityTakeDmgFilter.js +6 -10
  8. package/dist/classes/callbacks/EntityTakeDmgPlayer.js +7 -11
  9. package/dist/classes/callbacks/InputActionFilter.js +4 -8
  10. package/dist/classes/callbacks/InputActionPlayer.js +4 -8
  11. package/dist/classes/callbacks/PostAmbushFinished.js +10 -14
  12. package/dist/classes/callbacks/PostAmbushStarted.js +10 -14
  13. package/dist/classes/callbacks/PostBombExploded.js +8 -12
  14. package/dist/classes/callbacks/PostBombInitFilter.js +6 -10
  15. package/dist/classes/callbacks/PostBombInitLate.js +6 -10
  16. package/dist/classes/callbacks/PostBombRenderFilter.js +6 -10
  17. package/dist/classes/callbacks/PostBombUpdateFilter.js +6 -10
  18. package/dist/classes/callbacks/PostBoneSwing.js +7 -11
  19. package/dist/classes/callbacks/PostCollectibleEmpty.js +6 -10
  20. package/dist/classes/callbacks/PostCursedTeleport.js +30 -34
  21. package/dist/classes/callbacks/PostCustomRevive.js +4 -8
  22. package/dist/classes/callbacks/PostDiceRoomActivated.js +9 -13
  23. package/dist/classes/callbacks/PostDoorRender.js +8 -12
  24. package/dist/classes/callbacks/PostDoorUpdate.js +8 -12
  25. package/dist/classes/callbacks/PostEffectInitFilter.js +6 -10
  26. package/dist/classes/callbacks/PostEffectInitLate.js +6 -10
  27. package/dist/classes/callbacks/PostEffectRenderFilter.js +6 -10
  28. package/dist/classes/callbacks/PostEffectStateChanged.js +8 -12
  29. package/dist/classes/callbacks/PostEffectUpdateFilter.js +6 -10
  30. package/dist/classes/callbacks/PostEntityKillFilter.js +6 -10
  31. package/dist/classes/callbacks/PostEntityRemoveFilter.js +6 -10
  32. package/dist/classes/callbacks/PostEsauJr.js +4 -8
  33. package/dist/classes/callbacks/PostFamiliarInitFilter.js +6 -10
  34. package/dist/classes/callbacks/PostFamiliarInitLate.js +6 -10
  35. package/dist/classes/callbacks/PostFamiliarRenderFilter.js +6 -10
  36. package/dist/classes/callbacks/PostFamiliarStateChanged.js +8 -12
  37. package/dist/classes/callbacks/PostFamiliarUpdateFilter.js +6 -10
  38. package/dist/classes/callbacks/PostFirstEsauJr.js +4 -8
  39. package/dist/classes/callbacks/PostFirstFlip.js +4 -8
  40. package/dist/classes/callbacks/PostFlip.js +4 -8
  41. package/dist/classes/callbacks/PostGameEndFilter.js +6 -10
  42. package/dist/classes/callbacks/PostGameStartedReordered.js +6 -10
  43. package/dist/classes/callbacks/PostGameStartedReorderedLast.js +6 -10
  44. package/dist/classes/callbacks/PostGreedModeWave.js +7 -11
  45. package/dist/classes/callbacks/PostGridEntityBroken.js +6 -10
  46. package/dist/classes/callbacks/PostGridEntityCollision.js +4 -8
  47. package/dist/classes/callbacks/PostGridEntityCustomBroken.js +6 -10
  48. package/dist/classes/callbacks/PostGridEntityCustomCollision.js +4 -8
  49. package/dist/classes/callbacks/PostGridEntityCustomInit.js +6 -10
  50. package/dist/classes/callbacks/PostGridEntityCustomRemove.js +4 -8
  51. package/dist/classes/callbacks/PostGridEntityCustomRender.js +6 -10
  52. package/dist/classes/callbacks/PostGridEntityCustomStateChanged.js +6 -10
  53. package/dist/classes/callbacks/PostGridEntityCustomUpdate.js +6 -10
  54. package/dist/classes/callbacks/PostGridEntityInit.js +6 -10
  55. package/dist/classes/callbacks/PostGridEntityRemove.js +4 -8
  56. package/dist/classes/callbacks/PostGridEntityRender.js +6 -10
  57. package/dist/classes/callbacks/PostGridEntityStateChanged.js +6 -10
  58. package/dist/classes/callbacks/PostGridEntityUpdate.js +6 -10
  59. package/dist/classes/callbacks/PostHolyMantleRemoved.js +15 -19
  60. package/dist/classes/callbacks/PostItemDischarge.js +23 -27
  61. package/dist/classes/callbacks/PostItemPickup.js +6 -10
  62. package/dist/classes/callbacks/PostKeyboardChanged.js +9 -13
  63. package/dist/classes/callbacks/PostKnifeInitFilter.js +6 -10
  64. package/dist/classes/callbacks/PostKnifeInitLate.js +6 -10
  65. package/dist/classes/callbacks/PostKnifeRenderFilter.js +6 -10
  66. package/dist/classes/callbacks/PostKnifeUpdateFilter.js +6 -10
  67. package/dist/classes/callbacks/PostLaserInitFilter.js +6 -10
  68. package/dist/classes/callbacks/PostLaserInitLate.js +6 -10
  69. package/dist/classes/callbacks/PostLaserRenderFilter.js +6 -10
  70. package/dist/classes/callbacks/PostLaserUpdateFilter.js +6 -10
  71. package/dist/classes/callbacks/PostNPCDeathFilter.js +6 -10
  72. package/dist/classes/callbacks/PostNPCInitFilter.js +6 -10
  73. package/dist/classes/callbacks/PostNPCInitLate.js +6 -10
  74. package/dist/classes/callbacks/PostNPCRenderFilter.js +6 -10
  75. package/dist/classes/callbacks/PostNPCStateChanged.js +8 -12
  76. package/dist/classes/callbacks/PostNPCUpdateFilter.js +6 -10
  77. package/dist/classes/callbacks/PostNewLevelReordered.js +6 -10
  78. package/dist/classes/callbacks/PostNewRoomEarly.js +17 -21
  79. package/dist/classes/callbacks/PostNewRoomReordered.js +6 -10
  80. package/dist/classes/callbacks/PostPEffectUpdateReordered.js +6 -10
  81. package/dist/classes/callbacks/PostPickupChanged.js +6 -10
  82. package/dist/classes/callbacks/PostPickupCollect.js +8 -12
  83. package/dist/classes/callbacks/PostPickupInitFilter.js +6 -10
  84. package/dist/classes/callbacks/PostPickupInitFirst.js +10 -14
  85. package/dist/classes/callbacks/PostPickupInitLate.js +6 -10
  86. package/dist/classes/callbacks/PostPickupRenderFilter.js +6 -10
  87. package/dist/classes/callbacks/PostPickupSelectionFilter.js +4 -8
  88. package/dist/classes/callbacks/PostPickupStateChanged.js +8 -12
  89. package/dist/classes/callbacks/PostPickupUpdateFilter.js +6 -10
  90. package/dist/classes/callbacks/PostPitRender.js +8 -12
  91. package/dist/classes/callbacks/PostPitUpdate.js +8 -12
  92. package/dist/classes/callbacks/PostPlayerChangeHealth.js +14 -18
  93. package/dist/classes/callbacks/PostPlayerChangeStat.js +26 -30
  94. package/dist/classes/callbacks/PostPlayerChangeType.js +11 -15
  95. package/dist/classes/callbacks/PostPlayerCollectibleAdded.js +6 -10
  96. package/dist/classes/callbacks/PostPlayerCollectibleRemoved.js +6 -10
  97. package/dist/classes/callbacks/PostPlayerFatalDamage.js +24 -28
  98. package/dist/classes/callbacks/PostPlayerInitFirst.js +12 -16
  99. package/dist/classes/callbacks/PostPlayerInitLate.js +9 -13
  100. package/dist/classes/callbacks/PostPlayerRenderReordered.js +6 -10
  101. package/dist/classes/callbacks/PostPlayerUpdateReordered.js +6 -10
  102. package/dist/classes/callbacks/PostPoopRender.js +8 -12
  103. package/dist/classes/callbacks/PostPoopUpdate.js +8 -12
  104. package/dist/classes/callbacks/PostPressurePlateRender.js +8 -12
  105. package/dist/classes/callbacks/PostPressurePlateUpdate.js +8 -12
  106. package/dist/classes/callbacks/PostProjectileInitFilter.js +6 -10
  107. package/dist/classes/callbacks/PostProjectileInitLate.js +6 -10
  108. package/dist/classes/callbacks/PostProjectileKill.js +8 -12
  109. package/dist/classes/callbacks/PostProjectileRenderFilter.js +6 -10
  110. package/dist/classes/callbacks/PostProjectileUpdateFilter.js +6 -10
  111. package/dist/classes/callbacks/PostPurchase.js +21 -25
  112. package/dist/classes/callbacks/PostRockRender.js +8 -12
  113. package/dist/classes/callbacks/PostRockUpdate.js +8 -12
  114. package/dist/classes/callbacks/PostRoomClearChanged.js +9 -13
  115. package/dist/classes/callbacks/PostSacrifice.js +12 -16
  116. package/dist/classes/callbacks/PostSlotAnimationChanged.js +6 -10
  117. package/dist/classes/callbacks/PostSlotCollision.js +8 -12
  118. package/dist/classes/callbacks/PostSlotDestroyed.js +6 -10
  119. package/dist/classes/callbacks/PostSlotInit.js +6 -10
  120. package/dist/classes/callbacks/PostSlotRender.js +6 -10
  121. package/dist/classes/callbacks/PostSlotUpdate.js +6 -10
  122. package/dist/classes/callbacks/PostSpikesRender.js +8 -12
  123. package/dist/classes/callbacks/PostSpikesUpdate.js +8 -12
  124. package/dist/classes/callbacks/PostTNTRender.js +8 -12
  125. package/dist/classes/callbacks/PostTNTUpdate.js +8 -12
  126. package/dist/classes/callbacks/PostTearInitFilter.js +6 -10
  127. package/dist/classes/callbacks/PostTearInitLate.js +6 -10
  128. package/dist/classes/callbacks/PostTearInitVeryLate.js +6 -10
  129. package/dist/classes/callbacks/PostTearKill.js +8 -12
  130. package/dist/classes/callbacks/PostTearRenderFilter.js +6 -10
  131. package/dist/classes/callbacks/PostTearUpdateFilter.js +6 -10
  132. package/dist/classes/callbacks/PostTransformation.js +10 -14
  133. package/dist/classes/callbacks/PostTrinketBreak.js +16 -20
  134. package/dist/classes/callbacks/PostUsePillFilter.js +18 -22
  135. package/dist/classes/callbacks/PreBerserkDeath.js +14 -18
  136. package/dist/classes/callbacks/PreBombCollisionFilter.js +6 -10
  137. package/dist/classes/callbacks/PreCustomRevive.js +6 -10
  138. package/dist/classes/callbacks/PreEntitySpawnFilter.js +4 -8
  139. package/dist/classes/callbacks/PreFamiliarCollisionFilter.js +6 -10
  140. package/dist/classes/callbacks/PreGetPedestal.js +8 -12
  141. package/dist/classes/callbacks/PreItemPickup.js +6 -10
  142. package/dist/classes/callbacks/PreKnifeCollisionFilter.js +6 -10
  143. package/dist/classes/callbacks/PreNPCCollisionFilter.js +6 -10
  144. package/dist/classes/callbacks/PreNPCUpdateFilter.js +6 -10
  145. package/dist/classes/callbacks/PreNewLevel.js +10 -14
  146. package/dist/classes/callbacks/PreProjectileCollisionFilter.js +6 -10
  147. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.js +4 -8
  148. package/dist/classes/callbacks/PreTearCollisionFilter.js +6 -10
  149. package/dist/classes/features/callbackLogic/CustomGridEntities.js +46 -50
  150. package/dist/classes/features/callbackLogic/CustomRevive.js +28 -32
  151. package/dist/classes/features/callbackLogic/EsauJrDetection.js +11 -15
  152. package/dist/classes/features/callbackLogic/FlipDetection.js +11 -15
  153. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.js +26 -30
  154. package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.js +10 -14
  155. package/dist/classes/features/callbackLogic/GridEntityRenderDetection.js +6 -10
  156. package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.js +12 -16
  157. package/dist/classes/features/callbackLogic/ItemPickupDetection.js +17 -21
  158. package/dist/classes/features/callbackLogic/PickupChangeDetection.js +6 -10
  159. package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.js +39 -43
  160. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.js +18 -22
  161. package/dist/classes/features/callbackLogic/SlotDestroyedDetection.js +17 -21
  162. package/dist/classes/features/callbackLogic/SlotRenderDetection.js +8 -12
  163. package/dist/classes/features/callbackLogic/SlotUpdateDetection.js +9 -13
  164. package/dist/classes/features/other/CharacterHealthConversion.js +13 -17
  165. package/dist/classes/features/other/CharacterStats.js +9 -13
  166. package/dist/classes/features/other/CollectibleItemPoolType.js +17 -21
  167. package/dist/classes/features/other/CustomHotkeys.js +15 -19
  168. package/dist/classes/features/other/CustomItemPools.js +20 -24
  169. package/dist/classes/features/other/CustomPickups.js +15 -19
  170. package/dist/classes/features/other/CustomStages.js +116 -153
  171. package/dist/classes/features/other/CustomTrapdoors.js +119 -123
  172. package/dist/classes/features/other/DebugDisplay.js +77 -81
  173. package/dist/classes/features/other/DeployJSONRoom.js +65 -69
  174. package/dist/classes/features/other/DisableAllSound.js +14 -18
  175. package/dist/classes/features/other/DisableInputs.js +24 -28
  176. package/dist/classes/features/other/EdenStartingStatsHealth.js +36 -40
  177. package/dist/classes/features/other/ExtraConsoleCommands.js +65 -102
  178. package/dist/classes/features/other/FadeInRemover.js +9 -13
  179. package/dist/classes/features/other/FastReset.js +18 -22
  180. package/dist/classes/features/other/FlyingDetection.js +10 -14
  181. package/dist/classes/features/other/ForgottenSwitch.js +8 -12
  182. package/dist/classes/features/other/ItemPoolDetection.js +35 -39
  183. package/dist/classes/features/other/ModdedElementDetection.js +43 -47
  184. package/dist/classes/features/other/ModdedElementSets.js +135 -139
  185. package/dist/classes/features/other/NoSirenSteal.js +7 -11
  186. package/dist/classes/features/other/Pause.js +48 -52
  187. package/dist/classes/features/other/PersistentEntities.js +16 -20
  188. package/dist/classes/features/other/PickupIndexCreation.js +31 -35
  189. package/dist/classes/features/other/PlayerCollectibleTracking.js +18 -22
  190. package/dist/classes/features/other/PonyDetection.js +22 -26
  191. package/dist/classes/features/other/PressInput.js +10 -14
  192. package/dist/classes/features/other/PreventChildEntities.js +6 -10
  193. package/dist/classes/features/other/PreventGridEntityRespawn.js +34 -38
  194. package/dist/classes/features/other/RerunDetection.js +11 -15
  195. package/dist/classes/features/other/RoomClearFrame.js +11 -15
  196. package/dist/classes/features/other/RoomHistory.js +30 -34
  197. package/dist/classes/features/other/RunInNFrames.js +24 -28
  198. package/dist/classes/features/other/RunNextRoom.js +8 -12
  199. package/dist/classes/features/other/RunNextRun.js +8 -12
  200. package/dist/classes/features/other/SaveDataManager.js +61 -65
  201. package/dist/classes/features/other/SpawnRockAltRewards.js +115 -119
  202. package/dist/classes/features/other/StageHistory.js +76 -80
  203. package/dist/classes/features/other/StartAmbush.js +12 -16
  204. package/dist/classes/features/other/TaintedLazarusPlayers.js +10 -14
  205. package/dist/classes/features/other/UnlockAchievementsDetection.js +10 -14
  206. package/dist/classes/features/other/customStages/backdrop.js +68 -71
  207. package/dist/classes/features/other/customStages/constants.js +7 -10
  208. package/dist/classes/features/other/customStages/gridEntities.js +23 -30
  209. package/dist/classes/features/other/customStages/shadows.js +27 -30
  210. package/dist/classes/features/other/customStages/streakText.js +55 -60
  211. package/dist/classes/features/other/customStages/utils.js +13 -17
  212. package/dist/classes/features/other/customStages/v.js +4 -7
  213. package/dist/classes/features/other/customStages/versusScreen.js +46 -50
  214. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.js +8 -12
  215. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.js +8 -12
  216. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.js +8 -12
  217. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.js +8 -12
  218. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.js +8 -12
  219. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.js +8 -12
  220. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.js +8 -12
  221. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.js +8 -12
  222. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.js +8 -12
  223. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.js +8 -12
  224. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.js +8 -12
  225. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.js +8 -12
  226. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.js +8 -12
  227. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.js +8 -12
  228. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.js +8 -12
  229. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.js +8 -12
  230. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.js +8 -12
  231. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.js +8 -12
  232. package/dist/classes/features/other/debugDisplay/utils.js +6 -10
  233. package/dist/classes/features/other/extraConsoleCommands/commands.js +411 -557
  234. package/dist/classes/features/other/extraConsoleCommands/subroutines.js +47 -57
  235. package/dist/classes/features/other/extraConsoleCommands/v.js +1 -4
  236. package/dist/classes/features/other/saveDataManager/constants.js +1 -4
  237. package/dist/classes/features/other/saveDataManager/glowingHourGlass.js +17 -21
  238. package/dist/classes/features/other/saveDataManager/loadFromDisk.js +19 -22
  239. package/dist/classes/features/other/saveDataManager/restoreDefaults.js +20 -25
  240. package/dist/classes/features/other/saveDataManager/saveToDisk.js +13 -16
  241. package/dist/classes/private/CustomCallback.js +4 -8
  242. package/dist/classes/private/Feature.js +1 -5
  243. package/dist/core/cachedClasses.js +12 -15
  244. package/dist/core/constants.js +126 -130
  245. package/dist/core/constantsFirstLast.js +22 -25
  246. package/dist/core/constantsVanilla.js +25 -28
  247. package/dist/core/upgradeMod.js +7 -10
  248. package/dist/decorators.js +6 -10
  249. package/dist/enums/AmbushType.js +2 -5
  250. package/dist/enums/CornerType.js +2 -5
  251. package/dist/enums/HealthType.js +2 -5
  252. package/dist/enums/ISCFeature.js +2 -5
  253. package/dist/enums/LadderSubTypeCustom.js +2 -5
  254. package/dist/enums/ModCallbackCustom.js +2 -5
  255. package/dist/enums/MysteriousPaperEffect.js +2 -5
  256. package/dist/enums/PlayerStat.js +2 -5
  257. package/dist/enums/PocketItemType.js +2 -5
  258. package/dist/enums/RockAltType.js +2 -5
  259. package/dist/enums/SaveDataKey.js +2 -5
  260. package/dist/enums/SerializationType.js +2 -5
  261. package/dist/enums/SlotDestructionType.js +2 -5
  262. package/dist/enums/private/GridEntityTypeCustom.js +1 -4
  263. package/dist/enums/private/SerializationBrand.js +2 -5
  264. package/dist/enums/private/StageTravelState.js +2 -5
  265. package/dist/enums/private/TrapdoorAnimation.js +2 -5
  266. package/dist/enums/private/UIStreakAnimation.js +2 -5
  267. package/dist/features.js +138 -141
  268. package/dist/functions/ambush.js +9 -12
  269. package/dist/functions/array.js +45 -76
  270. package/dist/functions/arrayLua.js +7 -16
  271. package/dist/functions/benchmark.js +4 -7
  272. package/dist/functions/bitSet128.js +19 -26
  273. package/dist/functions/bitwise.js +14 -23
  274. package/dist/functions/bombs.js +1 -4
  275. package/dist/functions/bosses.js +68 -85
  276. package/dist/functions/cards.js +44 -62
  277. package/dist/functions/challenges.js +28 -39
  278. package/dist/functions/characters.js +68 -87
  279. package/dist/functions/charge.js +41 -52
  280. package/dist/functions/chargeBar.js +2 -6
  281. package/dist/functions/collectibleTag.js +9 -13
  282. package/dist/functions/collectibles.js +133 -172
  283. package/dist/functions/color.js +29 -38
  284. package/dist/functions/console.js +4 -8
  285. package/dist/functions/curses.js +6 -10
  286. package/dist/functions/debugFunctions.js +7 -14
  287. package/dist/functions/decorators.js +13 -19
  288. package/dist/functions/deepCopy.js +96 -99
  289. package/dist/functions/deepCopyTests.js +56 -59
  290. package/dist/functions/dimensions.js +10 -14
  291. package/dist/functions/direction.js +22 -30
  292. package/dist/functions/doors.js +104 -154
  293. package/dist/functions/easing.js +30 -62
  294. package/dist/functions/effects.js +6 -10
  295. package/dist/functions/emptyRoom.js +30 -34
  296. package/dist/functions/entities.js +88 -115
  297. package/dist/functions/entitiesSpecific.js +83 -125
  298. package/dist/functions/entityTypes.js +3 -6
  299. package/dist/functions/enums.js +27 -41
  300. package/dist/functions/external.js +4 -8
  301. package/dist/functions/familiars.js +17 -25
  302. package/dist/functions/flag.js +10 -19
  303. package/dist/functions/frames.js +31 -51
  304. package/dist/functions/globals.js +26 -66
  305. package/dist/functions/gridEntities.js +231 -269
  306. package/dist/functions/gridEntitiesSpecific.js +86 -126
  307. package/dist/functions/gridIndex.js +8 -11
  308. package/dist/functions/hash.js +1 -4
  309. package/dist/functions/hex.js +7 -11
  310. package/dist/functions/input.js +65 -88
  311. package/dist/functions/isaacAPIClass.js +28 -53
  312. package/dist/functions/itemPool.js +39 -48
  313. package/dist/functions/jsonHelpers.js +5 -42
  314. package/dist/functions/jsonRoom.js +39 -46
  315. package/dist/functions/kColor.js +30 -39
  316. package/dist/functions/language.js +3 -6
  317. package/dist/functions/level.js +20 -26
  318. package/dist/functions/levelGrid.js +81 -108
  319. package/dist/functions/log.js +6 -12
  320. package/dist/functions/logEntities.js +49 -59
  321. package/dist/functions/logMisc.js +183 -214
  322. package/dist/functions/map.js +10 -20
  323. package/dist/functions/math.js +16 -31
  324. package/dist/functions/merge.js +48 -51
  325. package/dist/functions/mergeTests.js +34 -37
  326. package/dist/functions/minimap.js +34 -46
  327. package/dist/functions/modFeatures.js +1 -4
  328. package/dist/functions/newArray.js +5 -8
  329. package/dist/functions/nextStage.js +63 -67
  330. package/dist/functions/npcDataStructures.js +9 -20
  331. package/dist/functions/npcs.js +37 -45
  332. package/dist/functions/pickupVariants.js +26 -39
  333. package/dist/functions/pickups.js +43 -59
  334. package/dist/functions/pickupsSpecific.js +76 -118
  335. package/dist/functions/pills.js +52 -72
  336. package/dist/functions/playerCenter.js +13 -16
  337. package/dist/functions/playerCollectibles.js +59 -79
  338. package/dist/functions/playerDataStructures.js +18 -29
  339. package/dist/functions/playerEffects.js +12 -19
  340. package/dist/functions/playerHealth.js +91 -113
  341. package/dist/functions/playerIndex.js +22 -33
  342. package/dist/functions/playerTrinkets.js +31 -43
  343. package/dist/functions/players.js +87 -126
  344. package/dist/functions/pocketItems.js +33 -43
  345. package/dist/functions/positionVelocity.js +23 -32
  346. package/dist/functions/pressurePlate.js +7 -10
  347. package/dist/functions/projectiles.js +11 -15
  348. package/dist/functions/random.js +8 -13
  349. package/dist/functions/readOnly.js +3 -8
  350. package/dist/functions/render.js +7 -12
  351. package/dist/functions/revive.js +38 -45
  352. package/dist/functions/rng.js +31 -44
  353. package/dist/functions/rockAlt.js +18 -22
  354. package/dist/functions/roomData.js +24 -40
  355. package/dist/functions/roomGrid.js +17 -25
  356. package/dist/functions/roomShape.js +39 -55
  357. package/dist/functions/roomShapeWalls.js +67 -71
  358. package/dist/functions/roomTransition.js +13 -17
  359. package/dist/functions/rooms.js +181 -244
  360. package/dist/functions/run.js +29 -39
  361. package/dist/functions/seeds.js +6 -10
  362. package/dist/functions/serialization.js +27 -34
  363. package/dist/functions/set.js +24 -40
  364. package/dist/functions/slots.js +18 -22
  365. package/dist/functions/sort.js +9 -15
  366. package/dist/functions/sound.js +12 -16
  367. package/dist/functions/spawnCollectible.js +21 -26
  368. package/dist/functions/sprites.js +16 -24
  369. package/dist/functions/stage.js +122 -164
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  371. package/dist/functions/storyBosses.js +36 -40
  372. package/dist/functions/string.js +19 -33
  373. package/dist/functions/table.js +21 -31
  374. package/dist/functions/tears.js +6 -14
  375. package/dist/functions/transformations.js +35 -42
  376. package/dist/functions/trinketGive.js +29 -36
  377. package/dist/functions/trinkets.js +45 -60
  378. package/dist/functions/tstlClass.js +11 -20
  379. package/dist/functions/types.js +22 -46
  380. package/dist/functions/ui.js +25 -40
  381. package/dist/functions/utils.js +22 -36
  382. package/dist/functions/vector.js +33 -46
  383. package/dist/functions/versusScreen.js +12 -18
  384. package/dist/functions/weighted.js +8 -12
  385. package/dist/index.js +150 -166
  386. package/dist/index.rollup.d.ts +11 -11
  387. package/dist/indexLua.js +151 -167
  388. package/dist/interfaces/ChargeBarSprites.js +1 -2
  389. package/dist/interfaces/Corner.js +1 -2
  390. package/dist/interfaces/CustomStageTSConfig.js +1 -2
  391. package/dist/interfaces/GridEntityCustomData.js +1 -2
  392. package/dist/interfaces/JSONRoomsFile.js +1 -2
  393. package/dist/interfaces/PlayerHealth.d.ts +11 -11
  394. package/dist/interfaces/PlayerHealth.d.ts.map +1 -1
  395. package/dist/interfaces/PlayerHealth.js +1 -2
  396. package/dist/interfaces/PlayerStats.js +2 -4
  397. package/dist/interfaces/PocketItemDescription.js +1 -2
  398. package/dist/interfaces/RoomDescription.js +1 -2
  399. package/dist/interfaces/SaveData.js +1 -2
  400. package/dist/interfaces/StageHistoryEntry.js +1 -2
  401. package/dist/interfaces/TSTLClassMetatable.js +1 -2
  402. package/dist/interfaces/TrinketSituation.js +1 -2
  403. package/dist/interfaces/private/AddCallbackParametersCustom.js +2 -4
  404. package/dist/interfaces/private/CustomStage.js +1 -2
  405. package/dist/interfaces/private/CustomTrapdoorDescription.js +1 -2
  406. package/dist/interfaces/private/ModUpgradedInterface.js +1 -2
  407. package/dist/isaacscript-common.lua +1 -1
  408. package/dist/maps/PHDPillConversionsMap.js +19 -22
  409. package/dist/maps/cardNameToTypeMap.js +205 -208
  410. package/dist/maps/characterNameToTypeMap.js +85 -88
  411. package/dist/maps/collectibleNameToTypeMap.js +5 -8
  412. package/dist/maps/defaultPlayerStatMap.js +10 -13
  413. package/dist/maps/entityTypeVariantToBossIDMap.js +3 -6
  414. package/dist/maps/falsePHDPillConversionsMap.js +33 -36
  415. package/dist/maps/gridEntityTypeToBrokenStateMap.js +15 -18
  416. package/dist/maps/gridEntityXMLMap.js +52 -55
  417. package/dist/maps/itemPoolTypeToItemPoolName.js +33 -36
  418. package/dist/maps/keyboardToStringMap.js +66 -69
  419. package/dist/maps/pillNameToEffectMap.js +83 -86
  420. package/dist/maps/roomNameToTypeMap.js +38 -41
  421. package/dist/maps/roomShapeToTopLeftWallGridIndexMap.js +9 -12
  422. package/dist/maps/transformationNameToPlayerFormMap.js +30 -33
  423. package/dist/maps/trinketNameToTypeMap.js +5 -8
  424. package/dist/objects/LRoomShapeToRectangles.js +22 -25
  425. package/dist/objects/backdropTypeToRockAltType.js +65 -68
  426. package/dist/objects/batteryNames.js +8 -11
  427. package/dist/objects/bombNames.js +11 -14
  428. package/dist/objects/bossIDToEntityTypeVariant.js +116 -119
  429. package/dist/objects/bossNamePNGFileNames.js +104 -107
  430. package/dist/objects/bossNames.js +105 -108
  431. package/dist/objects/bossPortraitPNGFileNames.js +104 -107
  432. package/dist/objects/cardDescriptions.js +101 -104
  433. package/dist/objects/cardNames.js +101 -104
  434. package/dist/objects/challengeBosses.js +49 -52
  435. package/dist/objects/challengeCharacters.js +49 -52
  436. package/dist/objects/challengeCollectibleTypes.js +160 -163
  437. package/dist/objects/challengeNames.js +49 -52
  438. package/dist/objects/challengeTrinketType.js +48 -51
  439. package/dist/objects/characterDamageMultipliers.js +44 -47
  440. package/dist/objects/characterNames.js +44 -47
  441. package/dist/objects/characterSpritePNGFileNames.js +44 -47
  442. package/dist/objects/characterStartingCollectibleTypes.js +49 -52
  443. package/dist/objects/characterStartingTrinketTypes.js +44 -47
  444. package/dist/objects/chestNames.js +15 -18
  445. package/dist/objects/coinNames.js +11 -14
  446. package/dist/objects/coinSubTypeToValue.js +11 -14
  447. package/dist/objects/collectibleDescriptions.js +725 -728
  448. package/dist/objects/collectibleNames.js +725 -728
  449. package/dist/objects/colors.js +1 -4
  450. package/dist/objects/directionNames.js +7 -10
  451. package/dist/objects/directionToDegrees.js +7 -10
  452. package/dist/objects/directionToMoveAction.js +7 -10
  453. package/dist/objects/directionToShootAction.js +7 -10
  454. package/dist/objects/directionToVector.js +9 -12
  455. package/dist/objects/doorSlotFlagToDoorSlot.js +11 -14
  456. package/dist/objects/doorSlotToDirection.js +11 -14
  457. package/dist/objects/doorSlotToDoorSlotFlag.js +11 -14
  458. package/dist/objects/gridEntityTypeToANM2Name.js +30 -33
  459. package/dist/objects/heartNames.js +16 -19
  460. package/dist/objects/isaacAPIClassTypeToBrand.js +8 -11
  461. package/dist/objects/isaacAPIClassTypeToFunctions.js +37 -40
  462. package/dist/objects/itemPoolTypeToCollectibleTypesSet.js +9 -45
  463. package/dist/objects/kColors.js +1 -4
  464. package/dist/objects/keyNames.js +8 -11
  465. package/dist/objects/languageNames.js +9 -12
  466. package/dist/objects/oppositeDoorSlots.js +11 -14
  467. package/dist/objects/pillEffectClasses.js +53 -56
  468. package/dist/objects/pillEffectNames.js +53 -56
  469. package/dist/objects/pillEffectTypeToPillEffects.js +11 -14
  470. package/dist/objects/pillEffectTypes.js +53 -56
  471. package/dist/objects/playerNamePNGFileNames.js +44 -47
  472. package/dist/objects/playerPortraitPNGFileNames.js +44 -47
  473. package/dist/objects/roomShapeBounds.js +23 -26
  474. package/dist/objects/roomShapeCorners.js +128 -131
  475. package/dist/objects/roomShapeLayoutSizes.js +23 -26
  476. package/dist/objects/roomShapeToBottomRightPosition.js +17 -20
  477. package/dist/objects/roomShapeToDoorSlotCoordinates.js +78 -81
  478. package/dist/objects/roomShapeToDoorSlots.js +48 -51
  479. package/dist/objects/roomShapeToDoorSlotsToGridIndexDelta.js +82 -85
  480. package/dist/objects/roomShapeToGridWidth.js +14 -17
  481. package/dist/objects/roomShapeToTopLeftPosition.js +18 -21
  482. package/dist/objects/roomShapeVolumes.js +21 -24
  483. package/dist/objects/roomTypeNames.js +32 -35
  484. package/dist/objects/roomTypeSpecialGotoPrefixes.js +32 -35
  485. package/dist/objects/sackNames.js +6 -9
  486. package/dist/objects/slotNames.js +21 -24
  487. package/dist/objects/stageIDNames.js +33 -36
  488. package/dist/objects/stageToMusic.js +69 -72
  489. package/dist/objects/stageToStageID.js +90 -93
  490. package/dist/objects/stageTypeSuffixes.js +8 -11
  491. package/dist/objects/transformationNames.js +16 -19
  492. package/dist/objects/trinketDescriptions.js +192 -195
  493. package/dist/objects/trinketNames.js +192 -195
  494. package/dist/objects/versusScreenBackgroundColors.js +39 -42
  495. package/dist/objects/versusScreenDirtSpotColors.js +39 -42
  496. package/dist/patchErrorFunctions.js +4 -7
  497. package/dist/serialization.js +6 -9
  498. package/dist/sets/LRoomShapesSet.js +7 -10
  499. package/dist/sets/bigRoomShapesSet.js +10 -13
  500. package/dist/sets/bossSets.js +261 -264
  501. package/dist/sets/charactersThatStartWithAnActiveItemSet.js +14 -17
  502. package/dist/sets/charactersWithBlackHeartFromEternalHeartSet.js +5 -8
  503. package/dist/sets/charactersWithFreeDevilDealsSet.js +3 -6
  504. package/dist/sets/charactersWithNoRedHeartsSet.js +11 -14
  505. package/dist/sets/charactersWithNoSoulHeartsSet.js +8 -11
  506. package/dist/sets/consoleCommandsSet.js +2 -5
  507. package/dist/sets/entitiesWithArmorSet.js +44 -47
  508. package/dist/sets/familiarsThatShootPlayerTearsSet.js +11 -14
  509. package/dist/sets/itemConfigCardTypesForCards.js +7 -10
  510. package/dist/sets/lostStyleCharactersSet.js +8 -11
  511. package/dist/sets/mineShaftRoomSubTypesSet.js +8 -11
  512. package/dist/sets/narrowRoomShapesSet.js +7 -10
  513. package/dist/sets/poopGridEntityXMLTypesSet.js +12 -15
  514. package/dist/sets/redHeartSubTypesSet.js +6 -9
  515. package/dist/sets/repentanceBossIDsSet.js +26 -29
  516. package/dist/sets/sinEntityTypesSet.js +10 -13
  517. package/dist/sets/singleUseActiveCollectibleTypesSet.js +11 -14
  518. package/dist/shaderCrashFix.js +4 -7
  519. package/dist/shouldFire.js +28 -58
  520. package/dist/types/AddSubtract.js +1 -2
  521. package/dist/types/AllButFirst.js +1 -2
  522. package/dist/types/AllButLast.js +1 -2
  523. package/dist/types/AnyClass.js +1 -2
  524. package/dist/types/AnyEntity.js +1 -2
  525. package/dist/types/AnyFunction.js +1 -2
  526. package/dist/types/AnyGridEntity.js +1 -2
  527. package/dist/types/CompositionTypeSatisfiesEnum.js +1 -2
  528. package/dist/types/ConversionHeartSubType.js +1 -2
  529. package/dist/types/Decrement.js +1 -2
  530. package/dist/types/ERange.js +1 -2
  531. package/dist/types/EntityID.js +1 -2
  532. package/dist/types/FunctionTuple.js +1 -2
  533. package/dist/types/GridEntityID.js +1 -2
  534. package/dist/types/HasFunction.js +1 -2
  535. package/dist/types/IRange.js +1 -2
  536. package/dist/types/Immutable.js +1 -2
  537. package/dist/types/Increment.js +1 -2
  538. package/dist/types/LowercaseKeys.js +1 -2
  539. package/dist/types/NaturalNumbersLessThan.js +1 -2
  540. package/dist/types/NaturalNumbersLessThanOrEqualTo.js +1 -2
  541. package/dist/types/ObjectValues.js +1 -2
  542. package/dist/types/PickingUpItem.js +15 -22
  543. package/dist/types/PickupIndex.js +1 -2
  544. package/dist/types/PlayerIndex.js +1 -2
  545. package/dist/types/PossibleStatType.js +1 -2
  546. package/dist/types/PublicInterface.js +1 -2
  547. package/dist/types/ReadonlyMap.js +1 -4
  548. package/dist/types/ReadonlyRecord.js +1 -2
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  553. package/dist/types/Tuple.js +1 -2
  554. package/dist/types/TupleKeys.js +1 -2
  555. package/dist/types/TupleToIntersection.js +1 -2
  556. package/dist/types/TupleToUnion.js +1 -2
  557. package/dist/types/TupleWithLengthBetween.js +1 -2
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  559. package/dist/types/UnionToIntersection.js +1 -2
  560. package/dist/types/UppercaseKeys.js +1 -2
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  563. package/dist/types/Writable.js +1 -2
  564. package/dist/types/private/CallbackTuple.js +1 -2
  565. package/dist/types/private/ModUpgradedWithFeatures.js +1 -2
  566. package/package.json +3 -3
  567. package/src/interfaces/PlayerHealth.ts +12 -11
@@ -1,16 +1,13 @@
1
- "use strict";
2
1
  /**
3
2
  * Constants relating to collections for various vanilla objects.
4
3
  *
5
4
  * @module
6
5
  */
7
- Object.defineProperty(exports, "__esModule", { value: true });
8
- exports.VANILLA_PILL_EFFECTS_SET = exports.VANILLA_PILL_EFFECTS = exports.VANILLA_PILL_EFFECT_RANGE = exports.VANILLA_CARD_TYPES_SET = exports.VANILLA_CARD_TYPES = exports.VANILLA_CARD_TYPE_RANGE = exports.VANILLA_TRINKET_TYPES_SET = exports.VANILLA_TRINKET_TYPES = exports.VANILLA_TRINKET_TYPE_RANGE = exports.VANILLA_COLLECTIBLE_TYPES_SET = exports.VANILLA_COLLECTIBLE_TYPES = exports.VANILLA_COLLECTIBLE_TYPE_RANGE = void 0;
9
- const types_1 = require("../functions/types");
10
- const utils_1 = require("../functions/utils");
11
- const ReadonlySet_1 = require("../types/ReadonlySet");
12
- const cachedClasses_1 = require("./cachedClasses");
13
- const constantsFirstLast_1 = require("./constantsFirstLast");
6
+ import { asCardType, asCollectibleType, asPillEffect, asTrinketType, } from "../functions/types";
7
+ import { iRange } from "../functions/utils";
8
+ import { ReadonlySet } from "../types/ReadonlySet";
9
+ import { itemConfig } from "./cachedClasses";
10
+ import { FIRST_CARD_TYPE, FIRST_COLLECTIBLE_TYPE, FIRST_PILL_EFFECT, FIRST_TRINKET_TYPE, LAST_VANILLA_CARD_TYPE, LAST_VANILLA_COLLECTIBLE_TYPE, LAST_VANILLA_PILL_EFFECT, LAST_VANILLA_TRINKET_TYPE, } from "./constantsFirstLast";
14
11
  // ------------
15
12
  // Collectibles
16
13
  // ------------
@@ -21,7 +18,7 @@ const constantsFirstLast_1 = require("./constantsFirstLast");
21
18
  * This function is only useful when building collectible type objects. For most purposes, you
22
19
  * should use the `VANILLA_COLLECTIBLE_TYPES` or `VANILLA_COLLECTIBLE_TYPES_SET` constants instead.
23
20
  */
24
- exports.VANILLA_COLLECTIBLE_TYPE_RANGE = (0, utils_1.iRange)(constantsFirstLast_1.FIRST_COLLECTIBLE_TYPE, constantsFirstLast_1.LAST_VANILLA_COLLECTIBLE_TYPE);
21
+ export const VANILLA_COLLECTIBLE_TYPE_RANGE = iRange(FIRST_COLLECTIBLE_TYPE, LAST_VANILLA_COLLECTIBLE_TYPE);
25
22
  /**
26
23
  * An array that contains every valid vanilla collectible type, as verified by the
27
24
  * `ItemConfig.GetCollectible` method. Vanilla collectible types are not contiguous, so every valid
@@ -30,9 +27,9 @@ exports.VANILLA_COLLECTIBLE_TYPE_RANGE = (0, utils_1.iRange)(constantsFirstLast_
30
27
  * If you need to do O(1) lookups, use the `VANILLA_COLLECTIBLE_TYPES_SET` constant instead.
31
28
  */
32
29
  // eslint-disable-next-line complete/strict-enums
33
- exports.VANILLA_COLLECTIBLE_TYPES = exports.VANILLA_COLLECTIBLE_TYPE_RANGE.filter((potentialCollectibleType) => {
34
- const collectibleType = (0, types_1.asCollectibleType)(potentialCollectibleType);
35
- const itemConfigItem = cachedClasses_1.itemConfig.GetCollectible(collectibleType);
30
+ export const VANILLA_COLLECTIBLE_TYPES = VANILLA_COLLECTIBLE_TYPE_RANGE.filter((potentialCollectibleType) => {
31
+ const collectibleType = asCollectibleType(potentialCollectibleType);
32
+ const itemConfigItem = itemConfig.GetCollectible(collectibleType);
36
33
  return itemConfigItem !== undefined;
37
34
  });
38
35
  /**
@@ -40,7 +37,7 @@ exports.VANILLA_COLLECTIBLE_TYPES = exports.VANILLA_COLLECTIBLE_TYPE_RANGE.filte
40
37
  * `ItemConfig.GetCollectible` method. Vanilla collectible types are not contiguous, so every valid
41
38
  * must be verified. (There are several gaps, e.g. 666.)
42
39
  */
43
- exports.VANILLA_COLLECTIBLE_TYPES_SET = new ReadonlySet_1.ReadonlySet(exports.VANILLA_COLLECTIBLE_TYPES);
40
+ export const VANILLA_COLLECTIBLE_TYPES_SET = new ReadonlySet(VANILLA_COLLECTIBLE_TYPES);
44
41
  // --------
45
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  // Trinkets
46
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  // --------
@@ -51,7 +48,7 @@ exports.VANILLA_COLLECTIBLE_TYPES_SET = new ReadonlySet_1.ReadonlySet(exports.VA
51
48
  * This function is only useful when building trinket type objects. For most purposes, you should
52
49
  * use the `VANILLA_TRINKET_TYPES` or `VANILLA_TRINKET_TYPES_SET` constants instead.
53
50
  */
54
- exports.VANILLA_TRINKET_TYPE_RANGE = (0, utils_1.iRange)(constantsFirstLast_1.FIRST_TRINKET_TYPE, constantsFirstLast_1.LAST_VANILLA_TRINKET_TYPE);
51
+ export const VANILLA_TRINKET_TYPE_RANGE = iRange(FIRST_TRINKET_TYPE, LAST_VANILLA_TRINKET_TYPE);
55
52
  /**
56
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  * An array that contains every valid vanilla trinket type, as verified by the
57
54
  * `ItemConfig.GetTrinket` method. Vanilla trinket types are not contiguous, so every valid must be
@@ -60,9 +57,9 @@ exports.VANILLA_TRINKET_TYPE_RANGE = (0, utils_1.iRange)(constantsFirstLast_1.FI
60
57
  * If you need to do O(1) lookups, use the `VANILLA_TRINKET_TYPES_SET` constant instead.
61
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  */
62
59
  // eslint-disable-next-line complete/strict-enums
63
- exports.VANILLA_TRINKET_TYPES = exports.VANILLA_TRINKET_TYPE_RANGE.filter((potentialTrinketType) => {
64
- const trinketType = (0, types_1.asTrinketType)(potentialTrinketType);
65
- const itemConfigTrinket = cachedClasses_1.itemConfig.GetTrinket(trinketType);
60
+ export const VANILLA_TRINKET_TYPES = VANILLA_TRINKET_TYPE_RANGE.filter((potentialTrinketType) => {
61
+ const trinketType = asTrinketType(potentialTrinketType);
62
+ const itemConfigTrinket = itemConfig.GetTrinket(trinketType);
66
63
  return itemConfigTrinket !== undefined;
67
64
  });
68
65
  /**
@@ -70,7 +67,7 @@ exports.VANILLA_TRINKET_TYPES = exports.VANILLA_TRINKET_TYPE_RANGE.filter((poten
70
67
  * method. Vanilla trinket types are not contiguous, so every valid must be verified. (The only gap
71
68
  * is 47 for `POLAROID_OBSOLETE`.)
72
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  */
73
- exports.VANILLA_TRINKET_TYPES_SET = new ReadonlySet_1.ReadonlySet(exports.VANILLA_TRINKET_TYPES);
70
+ export const VANILLA_TRINKET_TYPES_SET = new ReadonlySet(VANILLA_TRINKET_TYPES);
74
71
  // ----------
75
72
  // Card Types
76
73
  // ----------
@@ -81,7 +78,7 @@ exports.VANILLA_TRINKET_TYPES_SET = new ReadonlySet_1.ReadonlySet(exports.VANILL
81
78
  * This function is only useful when building card type objects. For most purposes, you should use
82
79
  * the `VANILLA_CARD_TYPES` or `VANILLA_CARD_TYPES_SET` constants instead.
83
80
  */
84
- exports.VANILLA_CARD_TYPE_RANGE = (0, utils_1.iRange)(constantsFirstLast_1.FIRST_CARD_TYPE, constantsFirstLast_1.LAST_VANILLA_CARD_TYPE);
81
+ export const VANILLA_CARD_TYPE_RANGE = iRange(FIRST_CARD_TYPE, LAST_VANILLA_CARD_TYPE);
85
82
  /**
86
83
  * An array that contains every valid vanilla card type, as verified by the `ItemConfig.GetCard`
87
84
  * method. Vanilla card types are contiguous, but we validate every entry to double check.
@@ -89,16 +86,16 @@ exports.VANILLA_CARD_TYPE_RANGE = (0, utils_1.iRange)(constantsFirstLast_1.FIRST
89
86
  * If you need to do O(1) lookups, use the `VANILLA_CARD_TYPES_SET` constant instead.
90
87
  */
91
88
  // eslint-disable-next-line complete/strict-enums
92
- exports.VANILLA_CARD_TYPES = exports.VANILLA_CARD_TYPE_RANGE.filter((potentialCardType) => {
93
- const cardType = (0, types_1.asCardType)(potentialCardType);
94
- const itemConfigCard = cachedClasses_1.itemConfig.GetCard(cardType);
89
+ export const VANILLA_CARD_TYPES = VANILLA_CARD_TYPE_RANGE.filter((potentialCardType) => {
90
+ const cardType = asCardType(potentialCardType);
91
+ const itemConfigCard = itemConfig.GetCard(cardType);
95
92
  return itemConfigCard !== undefined;
96
93
  });
97
94
  /**
98
95
  * A set that contains every valid vanilla card type, as verified by the `ItemConfig.GetCard`
99
96
  * method. Vanilla card types are contiguous, but we validate every entry to double check.
100
97
  */
101
- exports.VANILLA_CARD_TYPES_SET = new ReadonlySet_1.ReadonlySet(exports.VANILLA_CARD_TYPES);
98
+ export const VANILLA_CARD_TYPES_SET = new ReadonlySet(VANILLA_CARD_TYPES);
102
99
  // ------------
103
100
  // Pill Effects
104
101
  // ------------
@@ -109,7 +106,7 @@ exports.VANILLA_CARD_TYPES_SET = new ReadonlySet_1.ReadonlySet(exports.VANILLA_C
109
106
  * This function is only useful when building pill effect objects. For most purposes, you should use
110
107
  * the `VANILLA_PILL_EFFECTS` or `VANILLA_PILL_EFFECTS_SET` constants instead.
111
108
  */
112
- exports.VANILLA_PILL_EFFECT_RANGE = (0, utils_1.iRange)(constantsFirstLast_1.FIRST_PILL_EFFECT, constantsFirstLast_1.LAST_VANILLA_PILL_EFFECT);
109
+ export const VANILLA_PILL_EFFECT_RANGE = iRange(FIRST_PILL_EFFECT, LAST_VANILLA_PILL_EFFECT);
113
110
  /**
114
111
  * An array that contains every valid vanilla pill effect, as verified by the
115
112
  * `ItemConfig.GetPillEffect` method. Vanilla pill effects are contiguous, but we validate every
@@ -118,9 +115,9 @@ exports.VANILLA_PILL_EFFECT_RANGE = (0, utils_1.iRange)(constantsFirstLast_1.FIR
118
115
  * If you need to do O(1) lookups, use the `VANILLA_PILL_EFFECT_SET` constant instead.
119
116
  */
120
117
  // eslint-disable-next-line complete/strict-enums
121
- exports.VANILLA_PILL_EFFECTS = exports.VANILLA_PILL_EFFECT_RANGE.filter((potentialPillEffect) => {
122
- const pillEffect = (0, types_1.asPillEffect)(potentialPillEffect);
123
- const itemConfigPillEffect = cachedClasses_1.itemConfig.GetPillEffect(pillEffect);
118
+ export const VANILLA_PILL_EFFECTS = VANILLA_PILL_EFFECT_RANGE.filter((potentialPillEffect) => {
119
+ const pillEffect = asPillEffect(potentialPillEffect);
120
+ const itemConfigPillEffect = itemConfig.GetPillEffect(pillEffect);
124
121
  return itemConfigPillEffect !== undefined;
125
122
  });
126
123
  /**
@@ -128,4 +125,4 @@ exports.VANILLA_PILL_EFFECTS = exports.VANILLA_PILL_EFFECT_RANGE.filter((potenti
128
125
  * `ItemConfig.GetPillEffect` method. Vanilla pill effects are contiguous, but we validate every
129
126
  * entry to double check.
130
127
  */
131
- exports.VANILLA_PILL_EFFECTS_SET = new ReadonlySet_1.ReadonlySet(exports.VANILLA_PILL_EFFECTS);
128
+ export const VANILLA_PILL_EFFECTS_SET = new ReadonlySet(VANILLA_PILL_EFFECTS);
@@ -1,9 +1,6 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.upgradeMod = upgradeMod;
4
- const ModUpgraded_1 = require("../classes/ModUpgraded");
5
- const patchErrorFunctions_1 = require("../patchErrorFunctions");
6
- const shaderCrashFix_1 = require("../shaderCrashFix");
1
+ import { ModUpgraded } from "../classes/ModUpgraded";
2
+ import { patchErrorFunction } from "../patchErrorFunctions";
3
+ import { applyShaderCrashFix } from "../shaderCrashFix";
7
4
  /**
8
5
  * Use this function to enable the custom callbacks and other optional features provided by
9
6
  * `isaacscript-common`.
@@ -31,7 +28,7 @@ const shaderCrashFix_1 = require("../shaderCrashFix");
31
28
  * or milliseconds (if the "--luadebug" launch flag is turned off).
32
29
  * @returns The upgraded mod object.
33
30
  */
34
- function upgradeMod(modVanilla, features = [], debug = false, timeThreshold) {
31
+ export function upgradeMod(modVanilla, features = [], debug = false, timeThreshold) {
35
32
  // First, validate that all of the features exist (for Lua users who don't have type-safety).
36
33
  for (const feature of features) {
37
34
  const featureType = type(feature);
@@ -44,9 +41,9 @@ function upgradeMod(modVanilla, features = [], debug = false, timeThreshold) {
44
41
  if (featureSet.size !== features.length) {
45
42
  error('Failed to upgrade the mod since there are two or more of the same features specified in the "features" array. When you pass the array of features to the "upgradeMod" function, all of the elements should be unique.');
46
43
  }
47
- (0, patchErrorFunctions_1.patchErrorFunction)();
48
- const mod = new ModUpgraded_1.ModUpgraded(modVanilla, debug, timeThreshold);
49
- (0, shaderCrashFix_1.applyShaderCrashFix)(mod);
44
+ patchErrorFunction();
45
+ const mod = new ModUpgraded(modVanilla, debug, timeThreshold);
46
+ applyShaderCrashFix(mod);
50
47
  initOptionalFeatures(mod, features);
51
48
  return mod;
52
49
  }
@@ -1,27 +1,23 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.EXPORTED_METHOD_NAMES_KEY = void 0;
4
- exports.Exported = Exported;
5
- const tstlClass_1 = require("./functions/tstlClass");
6
- exports.EXPORTED_METHOD_NAMES_KEY = "__exportedMethodNames";
1
+ import { getTSTLClassName } from "./functions/tstlClass";
2
+ export const EXPORTED_METHOD_NAMES_KEY = "__exportedMethodNames";
7
3
  /**
8
4
  * A decorator function that signifies that the decorated class method should be added to the
9
5
  * `ModUpgraded` object.
10
6
  *
11
7
  * This is only meant to be used internally.
12
8
  */
13
- function Exported(target, propertyKey) {
9
+ export function Exported(target, propertyKey) {
14
10
  // Since the decorator runs prior to instantiation, we only have access to get and set static
15
11
  // properties, which are located on the "constructor" table.
16
12
  const constructor = target.constructor;
17
13
  if (constructor === undefined) {
18
- const tstlClassName = (0, tstlClass_1.getTSTLClassName)(target) ?? "Unknown";
14
+ const tstlClassName = getTSTLClassName(target) ?? "Unknown";
19
15
  error(`Failed to get the constructor for class "${tstlClassName}". Did you decorate a static method? You can only decorate non-static class methods.`);
20
16
  }
21
- let exportedMethodNames = constructor[exports.EXPORTED_METHOD_NAMES_KEY];
17
+ let exportedMethodNames = constructor[EXPORTED_METHOD_NAMES_KEY];
22
18
  if (exportedMethodNames === undefined) {
23
19
  exportedMethodNames = [];
24
- constructor[exports.EXPORTED_METHOD_NAMES_KEY] = exportedMethodNames;
20
+ constructor[EXPORTED_METHOD_NAMES_KEY] = exportedMethodNames;
25
21
  }
26
22
  exportedMethodNames.push(propertyKey);
27
23
  }
@@ -1,9 +1,6 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.AmbushType = void 0;
4
1
  /** This is used by the `POST_AMBUSH_STARTED` and `POST_AMBUSH_FINISHED` custom callbacks. */
5
- var AmbushType;
2
+ export var AmbushType;
6
3
  (function (AmbushType) {
7
4
  AmbushType[AmbushType["CHALLENGE_ROOM"] = 0] = "CHALLENGE_ROOM";
8
5
  AmbushType[AmbushType["BOSS_RUSH"] = 1] = "BOSS_RUSH";
9
- })(AmbushType || (exports.AmbushType = AmbushType = {}));
6
+ })(AmbushType || (AmbushType = {}));
@@ -1,11 +1,8 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.CornerType = void 0;
4
1
  /** This is used by the `getRoomShapeCorners` helper function. */
5
- var CornerType;
2
+ export var CornerType;
6
3
  (function (CornerType) {
7
4
  CornerType[CornerType["TOP_LEFT"] = 0] = "TOP_LEFT";
8
5
  CornerType[CornerType["TOP_RIGHT"] = 1] = "TOP_RIGHT";
9
6
  CornerType[CornerType["BOTTOM_LEFT"] = 2] = "BOTTOM_LEFT";
10
7
  CornerType[CornerType["BOTTOM_RIGHT"] = 3] = "BOTTOM_RIGHT";
11
- })(CornerType || (exports.CornerType = CornerType = {}));
8
+ })(CornerType || (CornerType = {}));
@@ -1,12 +1,9 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.HealthType = void 0;
4
1
  /**
5
2
  * This represents the type of health that is either given or taken away from a player. Note that we
6
3
  * cannot use the `HeartSubType` enum for this purpose this since it has no value for broken hearts
7
4
  * or max hearts.
8
5
  */
9
- var HealthType;
6
+ export var HealthType;
10
7
  (function (HealthType) {
11
8
  HealthType[HealthType["RED"] = 0] = "RED";
12
9
  HealthType[HealthType["SOUL"] = 1] = "SOUL";
@@ -17,4 +14,4 @@ var HealthType;
17
14
  HealthType[HealthType["ROTTEN"] = 6] = "ROTTEN";
18
15
  HealthType[HealthType["BROKEN"] = 7] = "BROKEN";
19
16
  HealthType[HealthType["MAX_HEARTS"] = 8] = "MAX_HEARTS";
20
- })(HealthType || (exports.HealthType = HealthType = {}));
17
+ })(HealthType || (HealthType = {}));
@@ -1,7 +1,4 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.ISCFeature = void 0;
4
- var ISCFeature;
1
+ export var ISCFeature;
5
2
  (function (ISCFeature) {
6
3
  // Callback logic
7
4
  ISCFeature[ISCFeature["CUSTOM_REVIVE"] = 0] = "CUSTOM_REVIVE";
@@ -62,4 +59,4 @@ var ISCFeature;
62
59
  ISCFeature[ISCFeature["START_AMBUSH"] = 54] = "START_AMBUSH";
63
60
  ISCFeature[ISCFeature["TAINTED_LAZARUS_PLAYERS"] = 55] = "TAINTED_LAZARUS_PLAYERS";
64
61
  ISCFeature[ISCFeature["UNLOCK_ACHIEVEMENTS_DETECTION"] = 56] = "UNLOCK_ACHIEVEMENTS_DETECTION";
65
- })(ISCFeature || (exports.ISCFeature = ISCFeature = {}));
62
+ })(ISCFeature || (ISCFeature = {}));
@@ -1,6 +1,3 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.LadderSubTypeCustom = void 0;
4
1
  /**
5
2
  * For `EntityType.EFFECT` (1000), `EffectVariant.LADDER` (8).
6
3
  *
@@ -11,10 +8,10 @@ exports.LadderSubTypeCustom = void 0;
11
8
  * This enum tracks the kinds of custom objects that are represented by vanilla ladders. We start
12
9
  * assigning sub-types after 100 as to not interfere with any possible modded ladder variants.
13
10
  */
14
- var LadderSubTypeCustom;
11
+ export var LadderSubTypeCustom;
15
12
  (function (LadderSubTypeCustom) {
16
13
  LadderSubTypeCustom[LadderSubTypeCustom["LADDER"] = 0] = "LADDER";
17
14
  LadderSubTypeCustom[LadderSubTypeCustom["CUSTOM_BACKDROP"] = 101] = "CUSTOM_BACKDROP";
18
15
  LadderSubTypeCustom[LadderSubTypeCustom["CUSTOM_SHADOW"] = 102] = "CUSTOM_SHADOW";
19
16
  LadderSubTypeCustom[LadderSubTypeCustom["CUSTOM_PICKUP"] = 103] = "CUSTOM_PICKUP";
20
- })(LadderSubTypeCustom || (exports.LadderSubTypeCustom = LadderSubTypeCustom = {}));
17
+ })(LadderSubTypeCustom || (LadderSubTypeCustom = {}));
@@ -1,6 +1,3 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.ModCallbackCustom = void 0;
4
1
  /**
5
2
  * - The Isaac API offers a lot of callbacks, but a lot of times there isn't one for the specific
6
3
  * thing that you are looking to do. So, `isaacscript-common` adds a bunch of new callbacks that
@@ -9,7 +6,7 @@ exports.ModCallbackCustom = void 0;
9
6
  * subscriptions.
10
7
  * - You must upgrade your mod with the `upgradeMod` helper function before using a custom callback.
11
8
  */
12
- var ModCallbackCustom;
9
+ export var ModCallbackCustom;
13
10
  (function (ModCallbackCustom) {
14
11
  /**
15
12
  * The exact same thing as the vanilla `ENTITY_TAKE_DMG` callback, except this callback allows you
@@ -2494,4 +2491,4 @@ var ModCallbackCustom;
2494
2491
  * ```
2495
2492
  */
2496
2493
  ModCallbackCustom[ModCallbackCustom["PRE_TEAR_COLLISION_FILTER"] = 141] = "PRE_TEAR_COLLISION_FILTER";
2497
- })(ModCallbackCustom || (exports.ModCallbackCustom = ModCallbackCustom = {}));
2494
+ })(ModCallbackCustom || (ModCallbackCustom = {}));
@@ -1,16 +1,13 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.MysteriousPaperEffect = void 0;
4
1
  /**
5
2
  * The possible effects that the Mysterious Paper trinket can grant.
6
3
  *
7
4
  * This enum has hard-coded values because they correspond to the specific in-game frame count of
8
5
  * the player.
9
6
  */
10
- var MysteriousPaperEffect;
7
+ export var MysteriousPaperEffect;
11
8
  (function (MysteriousPaperEffect) {
12
9
  MysteriousPaperEffect[MysteriousPaperEffect["POLAROID"] = 0] = "POLAROID";
13
10
  MysteriousPaperEffect[MysteriousPaperEffect["NEGATIVE"] = 1] = "NEGATIVE";
14
11
  MysteriousPaperEffect[MysteriousPaperEffect["MISSING_PAGE"] = 2] = "MISSING_PAGE";
15
12
  MysteriousPaperEffect[MysteriousPaperEffect["MISSING_POSTER"] = 3] = "MISSING_POSTER";
16
- })(MysteriousPaperEffect || (exports.MysteriousPaperEffect = MysteriousPaperEffect = {}));
13
+ })(MysteriousPaperEffect || (MysteriousPaperEffect = {}));
@@ -1,8 +1,5 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.PlayerStat = void 0;
4
1
  /** This represents the kinds of stats that a player can have. */
5
- var PlayerStat;
2
+ export var PlayerStat;
6
3
  (function (PlayerStat) {
7
4
  /** Corresponds to `CacheFlag.DAMAGE` (1 << 0) and `EntityPlayer.Damage`. */
8
5
  PlayerStat[PlayerStat["DAMAGE"] = 0] = "DAMAGE";
@@ -34,4 +31,4 @@ var PlayerStat;
34
31
  PlayerStat[PlayerStat["SIZE"] = 12] = "SIZE";
35
32
  // - `CacheFlag.COLOR` (1 << 12) does not have a corresponding `EntityPlayer` field.
36
33
  // - `CacheFlag.PICKUP_VISION` (1 << 13) does not have a corresponding `EntityPlayer` field.
37
- })(PlayerStat || (exports.PlayerStat = PlayerStat = {}));
34
+ })(PlayerStat || (PlayerStat = {}));
@@ -1,8 +1,5 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.PocketItemType = void 0;
4
1
  /** This is used in the various pocket item helper functions. */
5
- var PocketItemType;
2
+ export var PocketItemType;
6
3
  (function (PocketItemType) {
7
4
  PocketItemType[PocketItemType["EMPTY"] = 0] = "EMPTY";
8
5
  PocketItemType[PocketItemType["CARD"] = 1] = "CARD";
@@ -10,4 +7,4 @@ var PocketItemType;
10
7
  PocketItemType[PocketItemType["ACTIVE_ITEM"] = 3] = "ACTIVE_ITEM";
11
8
  PocketItemType[PocketItemType["DICE_BAG_DICE"] = 4] = "DICE_BAG_DICE";
12
9
  PocketItemType[PocketItemType["UNDETERMINABLE"] = 5] = "UNDETERMINABLE";
13
- })(PocketItemType || (exports.PocketItemType = PocketItemType = {}));
10
+ })(PocketItemType || (PocketItemType = {}));
@@ -1,8 +1,5 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.RockAltType = void 0;
4
1
  /** This is used in the various rock alt type helper functions. */
5
- var RockAltType;
2
+ export var RockAltType;
6
3
  (function (RockAltType) {
7
4
  RockAltType[RockAltType["URN"] = 0] = "URN";
8
5
  RockAltType[RockAltType["MUSHROOM"] = 1] = "MUSHROOM";
@@ -20,4 +17,4 @@ var RockAltType;
20
17
  * See: https://bindingofisaacrebirth.fandom.com/wiki/Rocks#Buckets
21
18
  */
22
19
  RockAltType[RockAltType["BUCKET_DROSS"] = 5] = "BUCKET_DROSS";
23
- })(RockAltType || (exports.RockAltType = RockAltType = {}));
20
+ })(RockAltType || (RockAltType = {}));
@@ -1,14 +1,11 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.SaveDataKey = void 0;
4
1
  /**
5
2
  * These are the types of keys that you can put on the local variables that you feed to the save
6
3
  * data manager.
7
4
  */
8
- var SaveDataKey;
5
+ export var SaveDataKey;
9
6
  (function (SaveDataKey) {
10
7
  SaveDataKey["PERSISTENT"] = "persistent";
11
8
  SaveDataKey["RUN"] = "run";
12
9
  SaveDataKey["LEVEL"] = "level";
13
10
  SaveDataKey["ROOM"] = "room";
14
- })(SaveDataKey || (exports.SaveDataKey = SaveDataKey = {}));
11
+ })(SaveDataKey || (SaveDataKey = {}));
@@ -1,10 +1,7 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.SerializationType = void 0;
4
1
  /** This is used with the `deepCopy` and `merge` functions. */
5
- var SerializationType;
2
+ export var SerializationType;
6
3
  (function (SerializationType) {
7
4
  SerializationType[SerializationType["NONE"] = 0] = "NONE";
8
5
  SerializationType[SerializationType["SERIALIZE"] = 1] = "SERIALIZE";
9
6
  SerializationType[SerializationType["DESERIALIZE"] = 2] = "DESERIALIZE";
10
- })(SerializationType || (exports.SerializationType = SerializationType = {}));
7
+ })(SerializationType || (SerializationType = {}));
@@ -1,8 +1,5 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.SlotDestructionType = void 0;
4
1
  /** This is used in the `POST_SLOT_DESTROYED` custom callback. */
5
- var SlotDestructionType;
2
+ export var SlotDestructionType;
6
3
  (function (SlotDestructionType) {
7
4
  /**
8
5
  * When a machine or a beggar is blown up by a bomb or is otherwise removed without spawning a
@@ -19,4 +16,4 @@ var SlotDestructionType;
19
16
  * it destroyed via spawning three separate collectibles.
20
17
  */
21
18
  SlotDestructionType[SlotDestructionType["COLLECTIBLE_PAYOUT"] = 1] = "COLLECTIBLE_PAYOUT";
22
- })(SlotDestructionType || (exports.SlotDestructionType = SlotDestructionType = {}));
19
+ })(SlotDestructionType || (SlotDestructionType = {}));
@@ -1,7 +1,4 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.GridEntityTypeCustom = void 0;
4
- exports.GridEntityTypeCustom = {
1
+ export const GridEntityTypeCustom = {
5
2
  /**
6
3
  * We arbitrarily choose 1000 as to not conflict with end-user mods. (The expectation is that
7
4
  * end-user mods will begin their enums with values of 0 and increment upwards.)
@@ -1,11 +1,8 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.SerializationBrand = void 0;
4
1
  /**
5
2
  * During serialization, we write an arbitrary string key to the object with a value of an empty
6
3
  * string. This is used during deserialization to instantiate the correct type of object.
7
4
  */
8
- var SerializationBrand;
5
+ export var SerializationBrand;
9
6
  (function (SerializationBrand) {
10
7
  // Specific TSTL class brands.
11
8
  SerializationBrand["DEFAULT_MAP"] = "__TSTL_DEFAULT_MAP";
@@ -39,4 +36,4 @@ var SerializationBrand;
39
36
  * have a string value that corresponds to the name of the class.
40
37
  */
41
38
  SerializationBrand["TSTL_CLASS"] = "__TSTL_CLASS";
42
- })(SerializationBrand || (exports.SerializationBrand = SerializationBrand = {}));
39
+ })(SerializationBrand || (SerializationBrand = {}));
@@ -1,7 +1,4 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.StageTravelState = void 0;
4
- var StageTravelState;
1
+ export var StageTravelState;
5
2
  (function (StageTravelState) {
6
3
  StageTravelState[StageTravelState["NONE"] = 0] = "NONE";
7
4
  StageTravelState[StageTravelState["PLAYERS_JUMPING_DOWN"] = 1] = "PLAYERS_JUMPING_DOWN";
@@ -10,4 +7,4 @@ var StageTravelState;
10
7
  StageTravelState[StageTravelState["WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY"] = 4] = "WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY";
11
8
  StageTravelState[StageTravelState["PIXELATION_TO_ROOM"] = 5] = "PIXELATION_TO_ROOM";
12
9
  StageTravelState[StageTravelState["PLAYERS_LAYING_DOWN"] = 6] = "PLAYERS_LAYING_DOWN";
13
- })(StageTravelState || (exports.StageTravelState = StageTravelState = {}));
10
+ })(StageTravelState || (StageTravelState = {}));
@@ -1,9 +1,6 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.TrapdoorAnimation = void 0;
4
- var TrapdoorAnimation;
1
+ export var TrapdoorAnimation;
5
2
  (function (TrapdoorAnimation) {
6
3
  TrapdoorAnimation["OPENED"] = "Opened";
7
4
  TrapdoorAnimation["CLOSED"] = "Closed";
8
5
  TrapdoorAnimation["OPEN_ANIMATION"] = "Open Animation";
9
- })(TrapdoorAnimation || (exports.TrapdoorAnimation = TrapdoorAnimation = {}));
6
+ })(TrapdoorAnimation || (TrapdoorAnimation = {}));
@@ -1,10 +1,7 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.UIStreakAnimation = void 0;
4
1
  /** Corresponds to "resources/gfx/ui/ui_streak.anm2". */
5
- var UIStreakAnimation;
2
+ export var UIStreakAnimation;
6
3
  (function (UIStreakAnimation) {
7
4
  UIStreakAnimation[UIStreakAnimation["NONE"] = 0] = "NONE";
8
5
  UIStreakAnimation[UIStreakAnimation["TEXT"] = 1] = "TEXT";
9
6
  UIStreakAnimation[UIStreakAnimation["TEXT_STAY"] = 2] = "TEXT_STAY";
10
- })(UIStreakAnimation || (exports.UIStreakAnimation = UIStreakAnimation = {}));
7
+ })(UIStreakAnimation || (UIStreakAnimation = {}));