isaacscript-common 87.9.7 → 87.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (567) hide show
  1. package/dist/cachedEnumValues.js +29 -32
  2. package/dist/callbackClasses.js +142 -289
  3. package/dist/callbacks.js +147 -183
  4. package/dist/classes/DefaultMap.js +4 -8
  5. package/dist/classes/ModFeature.js +21 -25
  6. package/dist/classes/ModUpgraded.js +43 -47
  7. package/dist/classes/callbacks/EntityTakeDmgFilter.js +6 -10
  8. package/dist/classes/callbacks/EntityTakeDmgPlayer.js +7 -11
  9. package/dist/classes/callbacks/InputActionFilter.js +4 -8
  10. package/dist/classes/callbacks/InputActionPlayer.js +4 -8
  11. package/dist/classes/callbacks/PostAmbushFinished.js +10 -14
  12. package/dist/classes/callbacks/PostAmbushStarted.js +10 -14
  13. package/dist/classes/callbacks/PostBombExploded.js +8 -12
  14. package/dist/classes/callbacks/PostBombInitFilter.js +6 -10
  15. package/dist/classes/callbacks/PostBombInitLate.js +6 -10
  16. package/dist/classes/callbacks/PostBombRenderFilter.js +6 -10
  17. package/dist/classes/callbacks/PostBombUpdateFilter.js +6 -10
  18. package/dist/classes/callbacks/PostBoneSwing.js +7 -11
  19. package/dist/classes/callbacks/PostCollectibleEmpty.js +6 -10
  20. package/dist/classes/callbacks/PostCursedTeleport.js +30 -34
  21. package/dist/classes/callbacks/PostCustomRevive.js +4 -8
  22. package/dist/classes/callbacks/PostDiceRoomActivated.js +9 -13
  23. package/dist/classes/callbacks/PostDoorRender.js +8 -12
  24. package/dist/classes/callbacks/PostDoorUpdate.js +8 -12
  25. package/dist/classes/callbacks/PostEffectInitFilter.js +6 -10
  26. package/dist/classes/callbacks/PostEffectInitLate.js +6 -10
  27. package/dist/classes/callbacks/PostEffectRenderFilter.js +6 -10
  28. package/dist/classes/callbacks/PostEffectStateChanged.js +8 -12
  29. package/dist/classes/callbacks/PostEffectUpdateFilter.js +6 -10
  30. package/dist/classes/callbacks/PostEntityKillFilter.js +6 -10
  31. package/dist/classes/callbacks/PostEntityRemoveFilter.js +6 -10
  32. package/dist/classes/callbacks/PostEsauJr.js +4 -8
  33. package/dist/classes/callbacks/PostFamiliarInitFilter.js +6 -10
  34. package/dist/classes/callbacks/PostFamiliarInitLate.js +6 -10
  35. package/dist/classes/callbacks/PostFamiliarRenderFilter.js +6 -10
  36. package/dist/classes/callbacks/PostFamiliarStateChanged.js +8 -12
  37. package/dist/classes/callbacks/PostFamiliarUpdateFilter.js +6 -10
  38. package/dist/classes/callbacks/PostFirstEsauJr.js +4 -8
  39. package/dist/classes/callbacks/PostFirstFlip.js +4 -8
  40. package/dist/classes/callbacks/PostFlip.js +4 -8
  41. package/dist/classes/callbacks/PostGameEndFilter.js +6 -10
  42. package/dist/classes/callbacks/PostGameStartedReordered.js +6 -10
  43. package/dist/classes/callbacks/PostGameStartedReorderedLast.js +6 -10
  44. package/dist/classes/callbacks/PostGreedModeWave.js +7 -11
  45. package/dist/classes/callbacks/PostGridEntityBroken.js +6 -10
  46. package/dist/classes/callbacks/PostGridEntityCollision.js +4 -8
  47. package/dist/classes/callbacks/PostGridEntityCustomBroken.js +6 -10
  48. package/dist/classes/callbacks/PostGridEntityCustomCollision.js +4 -8
  49. package/dist/classes/callbacks/PostGridEntityCustomInit.js +6 -10
  50. package/dist/classes/callbacks/PostGridEntityCustomRemove.js +4 -8
  51. package/dist/classes/callbacks/PostGridEntityCustomRender.js +6 -10
  52. package/dist/classes/callbacks/PostGridEntityCustomStateChanged.js +6 -10
  53. package/dist/classes/callbacks/PostGridEntityCustomUpdate.js +6 -10
  54. package/dist/classes/callbacks/PostGridEntityInit.js +6 -10
  55. package/dist/classes/callbacks/PostGridEntityRemove.js +4 -8
  56. package/dist/classes/callbacks/PostGridEntityRender.js +6 -10
  57. package/dist/classes/callbacks/PostGridEntityStateChanged.js +6 -10
  58. package/dist/classes/callbacks/PostGridEntityUpdate.js +6 -10
  59. package/dist/classes/callbacks/PostHolyMantleRemoved.js +15 -19
  60. package/dist/classes/callbacks/PostItemDischarge.js +23 -27
  61. package/dist/classes/callbacks/PostItemPickup.js +6 -10
  62. package/dist/classes/callbacks/PostKeyboardChanged.js +9 -13
  63. package/dist/classes/callbacks/PostKnifeInitFilter.js +6 -10
  64. package/dist/classes/callbacks/PostKnifeInitLate.js +6 -10
  65. package/dist/classes/callbacks/PostKnifeRenderFilter.js +6 -10
  66. package/dist/classes/callbacks/PostKnifeUpdateFilter.js +6 -10
  67. package/dist/classes/callbacks/PostLaserInitFilter.js +6 -10
  68. package/dist/classes/callbacks/PostLaserInitLate.js +6 -10
  69. package/dist/classes/callbacks/PostLaserRenderFilter.js +6 -10
  70. package/dist/classes/callbacks/PostLaserUpdateFilter.js +6 -10
  71. package/dist/classes/callbacks/PostNPCDeathFilter.js +6 -10
  72. package/dist/classes/callbacks/PostNPCInitFilter.js +6 -10
  73. package/dist/classes/callbacks/PostNPCInitLate.js +6 -10
  74. package/dist/classes/callbacks/PostNPCRenderFilter.js +6 -10
  75. package/dist/classes/callbacks/PostNPCStateChanged.js +8 -12
  76. package/dist/classes/callbacks/PostNPCUpdateFilter.js +6 -10
  77. package/dist/classes/callbacks/PostNewLevelReordered.js +6 -10
  78. package/dist/classes/callbacks/PostNewRoomEarly.js +17 -21
  79. package/dist/classes/callbacks/PostNewRoomReordered.js +6 -10
  80. package/dist/classes/callbacks/PostPEffectUpdateReordered.js +6 -10
  81. package/dist/classes/callbacks/PostPickupChanged.js +6 -10
  82. package/dist/classes/callbacks/PostPickupCollect.js +8 -12
  83. package/dist/classes/callbacks/PostPickupInitFilter.js +6 -10
  84. package/dist/classes/callbacks/PostPickupInitFirst.js +10 -14
  85. package/dist/classes/callbacks/PostPickupInitLate.js +6 -10
  86. package/dist/classes/callbacks/PostPickupRenderFilter.js +6 -10
  87. package/dist/classes/callbacks/PostPickupSelectionFilter.js +4 -8
  88. package/dist/classes/callbacks/PostPickupStateChanged.js +8 -12
  89. package/dist/classes/callbacks/PostPickupUpdateFilter.js +6 -10
  90. package/dist/classes/callbacks/PostPitRender.js +8 -12
  91. package/dist/classes/callbacks/PostPitUpdate.js +8 -12
  92. package/dist/classes/callbacks/PostPlayerChangeHealth.js +14 -18
  93. package/dist/classes/callbacks/PostPlayerChangeStat.js +26 -30
  94. package/dist/classes/callbacks/PostPlayerChangeType.js +11 -15
  95. package/dist/classes/callbacks/PostPlayerCollectibleAdded.js +6 -10
  96. package/dist/classes/callbacks/PostPlayerCollectibleRemoved.js +6 -10
  97. package/dist/classes/callbacks/PostPlayerFatalDamage.js +24 -28
  98. package/dist/classes/callbacks/PostPlayerInitFirst.js +12 -16
  99. package/dist/classes/callbacks/PostPlayerInitLate.js +9 -13
  100. package/dist/classes/callbacks/PostPlayerRenderReordered.js +6 -10
  101. package/dist/classes/callbacks/PostPlayerUpdateReordered.js +6 -10
  102. package/dist/classes/callbacks/PostPoopRender.js +8 -12
  103. package/dist/classes/callbacks/PostPoopUpdate.js +8 -12
  104. package/dist/classes/callbacks/PostPressurePlateRender.js +8 -12
  105. package/dist/classes/callbacks/PostPressurePlateUpdate.js +8 -12
  106. package/dist/classes/callbacks/PostProjectileInitFilter.js +6 -10
  107. package/dist/classes/callbacks/PostProjectileInitLate.js +6 -10
  108. package/dist/classes/callbacks/PostProjectileKill.js +8 -12
  109. package/dist/classes/callbacks/PostProjectileRenderFilter.js +6 -10
  110. package/dist/classes/callbacks/PostProjectileUpdateFilter.js +6 -10
  111. package/dist/classes/callbacks/PostPurchase.js +21 -25
  112. package/dist/classes/callbacks/PostRockRender.js +8 -12
  113. package/dist/classes/callbacks/PostRockUpdate.js +8 -12
  114. package/dist/classes/callbacks/PostRoomClearChanged.js +9 -13
  115. package/dist/classes/callbacks/PostSacrifice.js +12 -16
  116. package/dist/classes/callbacks/PostSlotAnimationChanged.js +6 -10
  117. package/dist/classes/callbacks/PostSlotCollision.js +8 -12
  118. package/dist/classes/callbacks/PostSlotDestroyed.js +6 -10
  119. package/dist/classes/callbacks/PostSlotInit.js +6 -10
  120. package/dist/classes/callbacks/PostSlotRender.js +6 -10
  121. package/dist/classes/callbacks/PostSlotUpdate.js +6 -10
  122. package/dist/classes/callbacks/PostSpikesRender.js +8 -12
  123. package/dist/classes/callbacks/PostSpikesUpdate.js +8 -12
  124. package/dist/classes/callbacks/PostTNTRender.js +8 -12
  125. package/dist/classes/callbacks/PostTNTUpdate.js +8 -12
  126. package/dist/classes/callbacks/PostTearInitFilter.js +6 -10
  127. package/dist/classes/callbacks/PostTearInitLate.js +6 -10
  128. package/dist/classes/callbacks/PostTearInitVeryLate.js +6 -10
  129. package/dist/classes/callbacks/PostTearKill.js +8 -12
  130. package/dist/classes/callbacks/PostTearRenderFilter.js +6 -10
  131. package/dist/classes/callbacks/PostTearUpdateFilter.js +6 -10
  132. package/dist/classes/callbacks/PostTransformation.js +10 -14
  133. package/dist/classes/callbacks/PostTrinketBreak.js +16 -20
  134. package/dist/classes/callbacks/PostUsePillFilter.js +18 -22
  135. package/dist/classes/callbacks/PreBerserkDeath.js +14 -18
  136. package/dist/classes/callbacks/PreBombCollisionFilter.js +6 -10
  137. package/dist/classes/callbacks/PreCustomRevive.js +6 -10
  138. package/dist/classes/callbacks/PreEntitySpawnFilter.js +4 -8
  139. package/dist/classes/callbacks/PreFamiliarCollisionFilter.js +6 -10
  140. package/dist/classes/callbacks/PreGetPedestal.js +8 -12
  141. package/dist/classes/callbacks/PreItemPickup.js +6 -10
  142. package/dist/classes/callbacks/PreKnifeCollisionFilter.js +6 -10
  143. package/dist/classes/callbacks/PreNPCCollisionFilter.js +6 -10
  144. package/dist/classes/callbacks/PreNPCUpdateFilter.js +6 -10
  145. package/dist/classes/callbacks/PreNewLevel.js +10 -14
  146. package/dist/classes/callbacks/PreProjectileCollisionFilter.js +6 -10
  147. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.js +4 -8
  148. package/dist/classes/callbacks/PreTearCollisionFilter.js +6 -10
  149. package/dist/classes/features/callbackLogic/CustomGridEntities.js +46 -50
  150. package/dist/classes/features/callbackLogic/CustomRevive.js +28 -32
  151. package/dist/classes/features/callbackLogic/EsauJrDetection.js +11 -15
  152. package/dist/classes/features/callbackLogic/FlipDetection.js +11 -15
  153. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.js +26 -30
  154. package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.js +10 -14
  155. package/dist/classes/features/callbackLogic/GridEntityRenderDetection.js +6 -10
  156. package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.js +12 -16
  157. package/dist/classes/features/callbackLogic/ItemPickupDetection.js +17 -21
  158. package/dist/classes/features/callbackLogic/PickupChangeDetection.js +6 -10
  159. package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.js +39 -43
  160. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.js +18 -22
  161. package/dist/classes/features/callbackLogic/SlotDestroyedDetection.js +17 -21
  162. package/dist/classes/features/callbackLogic/SlotRenderDetection.js +8 -12
  163. package/dist/classes/features/callbackLogic/SlotUpdateDetection.js +9 -13
  164. package/dist/classes/features/other/CharacterHealthConversion.js +13 -17
  165. package/dist/classes/features/other/CharacterStats.js +9 -13
  166. package/dist/classes/features/other/CollectibleItemPoolType.js +17 -21
  167. package/dist/classes/features/other/CustomHotkeys.js +15 -19
  168. package/dist/classes/features/other/CustomItemPools.js +20 -24
  169. package/dist/classes/features/other/CustomPickups.js +15 -19
  170. package/dist/classes/features/other/CustomStages.js +116 -153
  171. package/dist/classes/features/other/CustomTrapdoors.js +119 -123
  172. package/dist/classes/features/other/DebugDisplay.js +77 -81
  173. package/dist/classes/features/other/DeployJSONRoom.js +65 -69
  174. package/dist/classes/features/other/DisableAllSound.js +14 -18
  175. package/dist/classes/features/other/DisableInputs.js +24 -28
  176. package/dist/classes/features/other/EdenStartingStatsHealth.js +36 -40
  177. package/dist/classes/features/other/ExtraConsoleCommands.js +65 -102
  178. package/dist/classes/features/other/FadeInRemover.js +9 -13
  179. package/dist/classes/features/other/FastReset.js +18 -22
  180. package/dist/classes/features/other/FlyingDetection.js +10 -14
  181. package/dist/classes/features/other/ForgottenSwitch.js +8 -12
  182. package/dist/classes/features/other/ItemPoolDetection.js +35 -39
  183. package/dist/classes/features/other/ModdedElementDetection.js +43 -47
  184. package/dist/classes/features/other/ModdedElementSets.js +135 -139
  185. package/dist/classes/features/other/NoSirenSteal.js +7 -11
  186. package/dist/classes/features/other/Pause.js +48 -52
  187. package/dist/classes/features/other/PersistentEntities.js +16 -20
  188. package/dist/classes/features/other/PickupIndexCreation.js +31 -35
  189. package/dist/classes/features/other/PlayerCollectibleTracking.js +18 -22
  190. package/dist/classes/features/other/PonyDetection.js +22 -26
  191. package/dist/classes/features/other/PressInput.js +10 -14
  192. package/dist/classes/features/other/PreventChildEntities.js +6 -10
  193. package/dist/classes/features/other/PreventGridEntityRespawn.js +34 -38
  194. package/dist/classes/features/other/RerunDetection.js +11 -15
  195. package/dist/classes/features/other/RoomClearFrame.js +11 -15
  196. package/dist/classes/features/other/RoomHistory.js +30 -34
  197. package/dist/classes/features/other/RunInNFrames.js +24 -28
  198. package/dist/classes/features/other/RunNextRoom.js +8 -12
  199. package/dist/classes/features/other/RunNextRun.js +8 -12
  200. package/dist/classes/features/other/SaveDataManager.js +61 -65
  201. package/dist/classes/features/other/SpawnRockAltRewards.js +115 -119
  202. package/dist/classes/features/other/StageHistory.js +76 -80
  203. package/dist/classes/features/other/StartAmbush.js +12 -16
  204. package/dist/classes/features/other/TaintedLazarusPlayers.js +10 -14
  205. package/dist/classes/features/other/UnlockAchievementsDetection.js +10 -14
  206. package/dist/classes/features/other/customStages/backdrop.js +68 -71
  207. package/dist/classes/features/other/customStages/constants.js +7 -10
  208. package/dist/classes/features/other/customStages/gridEntities.js +23 -30
  209. package/dist/classes/features/other/customStages/shadows.js +27 -30
  210. package/dist/classes/features/other/customStages/streakText.js +55 -60
  211. package/dist/classes/features/other/customStages/utils.js +13 -17
  212. package/dist/classes/features/other/customStages/v.js +4 -7
  213. package/dist/classes/features/other/customStages/versusScreen.js +46 -50
  214. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.js +8 -12
  215. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.js +8 -12
  216. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.js +8 -12
  217. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.js +8 -12
  218. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.js +8 -12
  219. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.js +8 -12
  220. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.js +8 -12
  221. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.js +8 -12
  222. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.js +8 -12
  223. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.js +8 -12
  224. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.js +8 -12
  225. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.js +8 -12
  226. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.js +8 -12
  227. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.js +8 -12
  228. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.js +8 -12
  229. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.js +8 -12
  230. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.js +8 -12
  231. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.js +8 -12
  232. package/dist/classes/features/other/debugDisplay/utils.js +6 -10
  233. package/dist/classes/features/other/extraConsoleCommands/commands.js +411 -557
  234. package/dist/classes/features/other/extraConsoleCommands/subroutines.js +47 -57
  235. package/dist/classes/features/other/extraConsoleCommands/v.js +1 -4
  236. package/dist/classes/features/other/saveDataManager/constants.js +1 -4
  237. package/dist/classes/features/other/saveDataManager/glowingHourGlass.js +17 -21
  238. package/dist/classes/features/other/saveDataManager/loadFromDisk.js +19 -22
  239. package/dist/classes/features/other/saveDataManager/restoreDefaults.js +20 -25
  240. package/dist/classes/features/other/saveDataManager/saveToDisk.js +13 -16
  241. package/dist/classes/private/CustomCallback.js +4 -8
  242. package/dist/classes/private/Feature.js +1 -5
  243. package/dist/core/cachedClasses.js +12 -15
  244. package/dist/core/constants.js +126 -130
  245. package/dist/core/constantsFirstLast.js +22 -25
  246. package/dist/core/constantsVanilla.js +25 -28
  247. package/dist/core/upgradeMod.js +7 -10
  248. package/dist/decorators.js +6 -10
  249. package/dist/enums/AmbushType.js +2 -5
  250. package/dist/enums/CornerType.js +2 -5
  251. package/dist/enums/HealthType.js +2 -5
  252. package/dist/enums/ISCFeature.js +2 -5
  253. package/dist/enums/LadderSubTypeCustom.js +2 -5
  254. package/dist/enums/ModCallbackCustom.js +2 -5
  255. package/dist/enums/MysteriousPaperEffect.js +2 -5
  256. package/dist/enums/PlayerStat.js +2 -5
  257. package/dist/enums/PocketItemType.js +2 -5
  258. package/dist/enums/RockAltType.js +2 -5
  259. package/dist/enums/SaveDataKey.js +2 -5
  260. package/dist/enums/SerializationType.js +2 -5
  261. package/dist/enums/SlotDestructionType.js +2 -5
  262. package/dist/enums/private/GridEntityTypeCustom.js +1 -4
  263. package/dist/enums/private/SerializationBrand.js +2 -5
  264. package/dist/enums/private/StageTravelState.js +2 -5
  265. package/dist/enums/private/TrapdoorAnimation.js +2 -5
  266. package/dist/enums/private/UIStreakAnimation.js +2 -5
  267. package/dist/features.js +138 -141
  268. package/dist/functions/ambush.js +9 -12
  269. package/dist/functions/array.js +45 -76
  270. package/dist/functions/arrayLua.js +7 -16
  271. package/dist/functions/benchmark.js +4 -7
  272. package/dist/functions/bitSet128.js +19 -26
  273. package/dist/functions/bitwise.js +14 -23
  274. package/dist/functions/bombs.js +1 -4
  275. package/dist/functions/bosses.js +68 -85
  276. package/dist/functions/cards.js +44 -62
  277. package/dist/functions/challenges.js +28 -39
  278. package/dist/functions/characters.js +68 -87
  279. package/dist/functions/charge.js +41 -52
  280. package/dist/functions/chargeBar.js +2 -6
  281. package/dist/functions/collectibleTag.js +9 -13
  282. package/dist/functions/collectibles.js +133 -172
  283. package/dist/functions/color.js +29 -38
  284. package/dist/functions/console.js +4 -8
  285. package/dist/functions/curses.js +6 -10
  286. package/dist/functions/debugFunctions.js +7 -14
  287. package/dist/functions/decorators.js +13 -19
  288. package/dist/functions/deepCopy.js +96 -99
  289. package/dist/functions/deepCopyTests.js +56 -59
  290. package/dist/functions/dimensions.js +10 -14
  291. package/dist/functions/direction.js +22 -30
  292. package/dist/functions/doors.js +104 -154
  293. package/dist/functions/easing.js +30 -62
  294. package/dist/functions/effects.js +6 -10
  295. package/dist/functions/emptyRoom.js +30 -34
  296. package/dist/functions/entities.js +88 -115
  297. package/dist/functions/entitiesSpecific.js +83 -125
  298. package/dist/functions/entityTypes.js +3 -6
  299. package/dist/functions/enums.js +27 -41
  300. package/dist/functions/external.js +4 -8
  301. package/dist/functions/familiars.js +17 -25
  302. package/dist/functions/flag.js +10 -19
  303. package/dist/functions/frames.js +31 -51
  304. package/dist/functions/globals.js +26 -66
  305. package/dist/functions/gridEntities.js +231 -269
  306. package/dist/functions/gridEntitiesSpecific.js +86 -126
  307. package/dist/functions/gridIndex.js +8 -11
  308. package/dist/functions/hash.js +1 -4
  309. package/dist/functions/hex.js +7 -11
  310. package/dist/functions/input.js +65 -88
  311. package/dist/functions/isaacAPIClass.js +28 -53
  312. package/dist/functions/itemPool.js +39 -48
  313. package/dist/functions/jsonHelpers.js +5 -42
  314. package/dist/functions/jsonRoom.js +39 -46
  315. package/dist/functions/kColor.js +30 -39
  316. package/dist/functions/language.js +3 -6
  317. package/dist/functions/level.js +20 -26
  318. package/dist/functions/levelGrid.js +81 -108
  319. package/dist/functions/log.js +6 -12
  320. package/dist/functions/logEntities.js +49 -59
  321. package/dist/functions/logMisc.js +183 -214
  322. package/dist/functions/map.js +10 -20
  323. package/dist/functions/math.js +16 -31
  324. package/dist/functions/merge.js +48 -51
  325. package/dist/functions/mergeTests.js +34 -37
  326. package/dist/functions/minimap.js +34 -46
  327. package/dist/functions/modFeatures.js +1 -4
  328. package/dist/functions/newArray.js +5 -8
  329. package/dist/functions/nextStage.js +63 -67
  330. package/dist/functions/npcDataStructures.js +9 -20
  331. package/dist/functions/npcs.js +37 -45
  332. package/dist/functions/pickupVariants.js +26 -39
  333. package/dist/functions/pickups.js +43 -59
  334. package/dist/functions/pickupsSpecific.js +76 -118
  335. package/dist/functions/pills.js +52 -72
  336. package/dist/functions/playerCenter.js +13 -16
  337. package/dist/functions/playerCollectibles.js +59 -79
  338. package/dist/functions/playerDataStructures.js +18 -29
  339. package/dist/functions/playerEffects.js +12 -19
  340. package/dist/functions/playerHealth.js +91 -113
  341. package/dist/functions/playerIndex.js +22 -33
  342. package/dist/functions/playerTrinkets.js +31 -43
  343. package/dist/functions/players.js +87 -126
  344. package/dist/functions/pocketItems.js +33 -43
  345. package/dist/functions/positionVelocity.js +23 -32
  346. package/dist/functions/pressurePlate.js +7 -10
  347. package/dist/functions/projectiles.js +11 -15
  348. package/dist/functions/random.js +8 -13
  349. package/dist/functions/readOnly.js +3 -8
  350. package/dist/functions/render.js +7 -12
  351. package/dist/functions/revive.js +38 -45
  352. package/dist/functions/rng.js +31 -44
  353. package/dist/functions/rockAlt.js +18 -22
  354. package/dist/functions/roomData.js +24 -40
  355. package/dist/functions/roomGrid.js +17 -25
  356. package/dist/functions/roomShape.js +39 -55
  357. package/dist/functions/roomShapeWalls.js +67 -71
  358. package/dist/functions/roomTransition.js +13 -17
  359. package/dist/functions/rooms.js +181 -244
  360. package/dist/functions/run.js +29 -39
  361. package/dist/functions/seeds.js +6 -10
  362. package/dist/functions/serialization.js +27 -34
  363. package/dist/functions/set.js +24 -40
  364. package/dist/functions/slots.js +18 -22
  365. package/dist/functions/sort.js +9 -15
  366. package/dist/functions/sound.js +12 -16
  367. package/dist/functions/spawnCollectible.js +21 -26
  368. package/dist/functions/sprites.js +16 -24
  369. package/dist/functions/stage.js +122 -164
  370. package/dist/functions/stats.js +37 -43
  371. package/dist/functions/storyBosses.js +36 -40
  372. package/dist/functions/string.js +19 -33
  373. package/dist/functions/table.js +21 -31
  374. package/dist/functions/tears.js +6 -14
  375. package/dist/functions/transformations.js +35 -42
  376. package/dist/functions/trinketGive.js +29 -36
  377. package/dist/functions/trinkets.js +45 -60
  378. package/dist/functions/tstlClass.js +11 -20
  379. package/dist/functions/types.js +22 -46
  380. package/dist/functions/ui.js +25 -40
  381. package/dist/functions/utils.js +22 -36
  382. package/dist/functions/vector.js +33 -46
  383. package/dist/functions/versusScreen.js +12 -18
  384. package/dist/functions/weighted.js +8 -12
  385. package/dist/index.js +150 -166
  386. package/dist/index.rollup.d.ts +11 -11
  387. package/dist/indexLua.js +151 -167
  388. package/dist/interfaces/ChargeBarSprites.js +1 -2
  389. package/dist/interfaces/Corner.js +1 -2
  390. package/dist/interfaces/CustomStageTSConfig.js +1 -2
  391. package/dist/interfaces/GridEntityCustomData.js +1 -2
  392. package/dist/interfaces/JSONRoomsFile.js +1 -2
  393. package/dist/interfaces/PlayerHealth.d.ts +11 -11
  394. package/dist/interfaces/PlayerHealth.d.ts.map +1 -1
  395. package/dist/interfaces/PlayerHealth.js +1 -2
  396. package/dist/interfaces/PlayerStats.js +2 -4
  397. package/dist/interfaces/PocketItemDescription.js +1 -2
  398. package/dist/interfaces/RoomDescription.js +1 -2
  399. package/dist/interfaces/SaveData.js +1 -2
  400. package/dist/interfaces/StageHistoryEntry.js +1 -2
  401. package/dist/interfaces/TSTLClassMetatable.js +1 -2
  402. package/dist/interfaces/TrinketSituation.js +1 -2
  403. package/dist/interfaces/private/AddCallbackParametersCustom.js +2 -4
  404. package/dist/interfaces/private/CustomStage.js +1 -2
  405. package/dist/interfaces/private/CustomTrapdoorDescription.js +1 -2
  406. package/dist/interfaces/private/ModUpgradedInterface.js +1 -2
  407. package/dist/isaacscript-common.lua +1 -1
  408. package/dist/maps/PHDPillConversionsMap.js +19 -22
  409. package/dist/maps/cardNameToTypeMap.js +205 -208
  410. package/dist/maps/characterNameToTypeMap.js +85 -88
  411. package/dist/maps/collectibleNameToTypeMap.js +5 -8
  412. package/dist/maps/defaultPlayerStatMap.js +10 -13
  413. package/dist/maps/entityTypeVariantToBossIDMap.js +3 -6
  414. package/dist/maps/falsePHDPillConversionsMap.js +33 -36
  415. package/dist/maps/gridEntityTypeToBrokenStateMap.js +15 -18
  416. package/dist/maps/gridEntityXMLMap.js +52 -55
  417. package/dist/maps/itemPoolTypeToItemPoolName.js +33 -36
  418. package/dist/maps/keyboardToStringMap.js +66 -69
  419. package/dist/maps/pillNameToEffectMap.js +83 -86
  420. package/dist/maps/roomNameToTypeMap.js +38 -41
  421. package/dist/maps/roomShapeToTopLeftWallGridIndexMap.js +9 -12
  422. package/dist/maps/transformationNameToPlayerFormMap.js +30 -33
  423. package/dist/maps/trinketNameToTypeMap.js +5 -8
  424. package/dist/objects/LRoomShapeToRectangles.js +22 -25
  425. package/dist/objects/backdropTypeToRockAltType.js +65 -68
  426. package/dist/objects/batteryNames.js +8 -11
  427. package/dist/objects/bombNames.js +11 -14
  428. package/dist/objects/bossIDToEntityTypeVariant.js +116 -119
  429. package/dist/objects/bossNamePNGFileNames.js +104 -107
  430. package/dist/objects/bossNames.js +105 -108
  431. package/dist/objects/bossPortraitPNGFileNames.js +104 -107
  432. package/dist/objects/cardDescriptions.js +101 -104
  433. package/dist/objects/cardNames.js +101 -104
  434. package/dist/objects/challengeBosses.js +49 -52
  435. package/dist/objects/challengeCharacters.js +49 -52
  436. package/dist/objects/challengeCollectibleTypes.js +160 -163
  437. package/dist/objects/challengeNames.js +49 -52
  438. package/dist/objects/challengeTrinketType.js +48 -51
  439. package/dist/objects/characterDamageMultipliers.js +44 -47
  440. package/dist/objects/characterNames.js +44 -47
  441. package/dist/objects/characterSpritePNGFileNames.js +44 -47
  442. package/dist/objects/characterStartingCollectibleTypes.js +49 -52
  443. package/dist/objects/characterStartingTrinketTypes.js +44 -47
  444. package/dist/objects/chestNames.js +15 -18
  445. package/dist/objects/coinNames.js +11 -14
  446. package/dist/objects/coinSubTypeToValue.js +11 -14
  447. package/dist/objects/collectibleDescriptions.js +725 -728
  448. package/dist/objects/collectibleNames.js +725 -728
  449. package/dist/objects/colors.js +1 -4
  450. package/dist/objects/directionNames.js +7 -10
  451. package/dist/objects/directionToDegrees.js +7 -10
  452. package/dist/objects/directionToMoveAction.js +7 -10
  453. package/dist/objects/directionToShootAction.js +7 -10
  454. package/dist/objects/directionToVector.js +9 -12
  455. package/dist/objects/doorSlotFlagToDoorSlot.js +11 -14
  456. package/dist/objects/doorSlotToDirection.js +11 -14
  457. package/dist/objects/doorSlotToDoorSlotFlag.js +11 -14
  458. package/dist/objects/gridEntityTypeToANM2Name.js +30 -33
  459. package/dist/objects/heartNames.js +16 -19
  460. package/dist/objects/isaacAPIClassTypeToBrand.js +8 -11
  461. package/dist/objects/isaacAPIClassTypeToFunctions.js +37 -40
  462. package/dist/objects/itemPoolTypeToCollectibleTypesSet.js +9 -45
  463. package/dist/objects/kColors.js +1 -4
  464. package/dist/objects/keyNames.js +8 -11
  465. package/dist/objects/languageNames.js +9 -12
  466. package/dist/objects/oppositeDoorSlots.js +11 -14
  467. package/dist/objects/pillEffectClasses.js +53 -56
  468. package/dist/objects/pillEffectNames.js +53 -56
  469. package/dist/objects/pillEffectTypeToPillEffects.js +11 -14
  470. package/dist/objects/pillEffectTypes.js +53 -56
  471. package/dist/objects/playerNamePNGFileNames.js +44 -47
  472. package/dist/objects/playerPortraitPNGFileNames.js +44 -47
  473. package/dist/objects/roomShapeBounds.js +23 -26
  474. package/dist/objects/roomShapeCorners.js +128 -131
  475. package/dist/objects/roomShapeLayoutSizes.js +23 -26
  476. package/dist/objects/roomShapeToBottomRightPosition.js +17 -20
  477. package/dist/objects/roomShapeToDoorSlotCoordinates.js +78 -81
  478. package/dist/objects/roomShapeToDoorSlots.js +48 -51
  479. package/dist/objects/roomShapeToDoorSlotsToGridIndexDelta.js +82 -85
  480. package/dist/objects/roomShapeToGridWidth.js +14 -17
  481. package/dist/objects/roomShapeToTopLeftPosition.js +18 -21
  482. package/dist/objects/roomShapeVolumes.js +21 -24
  483. package/dist/objects/roomTypeNames.js +32 -35
  484. package/dist/objects/roomTypeSpecialGotoPrefixes.js +32 -35
  485. package/dist/objects/sackNames.js +6 -9
  486. package/dist/objects/slotNames.js +21 -24
  487. package/dist/objects/stageIDNames.js +33 -36
  488. package/dist/objects/stageToMusic.js +69 -72
  489. package/dist/objects/stageToStageID.js +90 -93
  490. package/dist/objects/stageTypeSuffixes.js +8 -11
  491. package/dist/objects/transformationNames.js +16 -19
  492. package/dist/objects/trinketDescriptions.js +192 -195
  493. package/dist/objects/trinketNames.js +192 -195
  494. package/dist/objects/versusScreenBackgroundColors.js +39 -42
  495. package/dist/objects/versusScreenDirtSpotColors.js +39 -42
  496. package/dist/patchErrorFunctions.js +4 -7
  497. package/dist/serialization.js +6 -9
  498. package/dist/sets/LRoomShapesSet.js +7 -10
  499. package/dist/sets/bigRoomShapesSet.js +10 -13
  500. package/dist/sets/bossSets.js +261 -264
  501. package/dist/sets/charactersThatStartWithAnActiveItemSet.js +14 -17
  502. package/dist/sets/charactersWithBlackHeartFromEternalHeartSet.js +5 -8
  503. package/dist/sets/charactersWithFreeDevilDealsSet.js +3 -6
  504. package/dist/sets/charactersWithNoRedHeartsSet.js +11 -14
  505. package/dist/sets/charactersWithNoSoulHeartsSet.js +8 -11
  506. package/dist/sets/consoleCommandsSet.js +2 -5
  507. package/dist/sets/entitiesWithArmorSet.js +44 -47
  508. package/dist/sets/familiarsThatShootPlayerTearsSet.js +11 -14
  509. package/dist/sets/itemConfigCardTypesForCards.js +7 -10
  510. package/dist/sets/lostStyleCharactersSet.js +8 -11
  511. package/dist/sets/mineShaftRoomSubTypesSet.js +8 -11
  512. package/dist/sets/narrowRoomShapesSet.js +7 -10
  513. package/dist/sets/poopGridEntityXMLTypesSet.js +12 -15
  514. package/dist/sets/redHeartSubTypesSet.js +6 -9
  515. package/dist/sets/repentanceBossIDsSet.js +26 -29
  516. package/dist/sets/sinEntityTypesSet.js +10 -13
  517. package/dist/sets/singleUseActiveCollectibleTypesSet.js +11 -14
  518. package/dist/shaderCrashFix.js +4 -7
  519. package/dist/shouldFire.js +28 -58
  520. package/dist/types/AddSubtract.js +1 -2
  521. package/dist/types/AllButFirst.js +1 -2
  522. package/dist/types/AllButLast.js +1 -2
  523. package/dist/types/AnyClass.js +1 -2
  524. package/dist/types/AnyEntity.js +1 -2
  525. package/dist/types/AnyFunction.js +1 -2
  526. package/dist/types/AnyGridEntity.js +1 -2
  527. package/dist/types/CompositionTypeSatisfiesEnum.js +1 -2
  528. package/dist/types/ConversionHeartSubType.js +1 -2
  529. package/dist/types/Decrement.js +1 -2
  530. package/dist/types/ERange.js +1 -2
  531. package/dist/types/EntityID.js +1 -2
  532. package/dist/types/FunctionTuple.js +1 -2
  533. package/dist/types/GridEntityID.js +1 -2
  534. package/dist/types/HasFunction.js +1 -2
  535. package/dist/types/IRange.js +1 -2
  536. package/dist/types/Immutable.js +1 -2
  537. package/dist/types/Increment.js +1 -2
  538. package/dist/types/LowercaseKeys.js +1 -2
  539. package/dist/types/NaturalNumbersLessThan.js +1 -2
  540. package/dist/types/NaturalNumbersLessThanOrEqualTo.js +1 -2
  541. package/dist/types/ObjectValues.js +1 -2
  542. package/dist/types/PickingUpItem.js +15 -22
  543. package/dist/types/PickupIndex.js +1 -2
  544. package/dist/types/PlayerIndex.js +1 -2
  545. package/dist/types/PossibleStatType.js +1 -2
  546. package/dist/types/PublicInterface.js +1 -2
  547. package/dist/types/ReadonlyMap.js +1 -4
  548. package/dist/types/ReadonlyRecord.js +1 -2
  549. package/dist/types/ReadonlySet.js +1 -4
  550. package/dist/types/StartsWithLowercase.js +1 -2
  551. package/dist/types/StartsWithUppercase.js +1 -2
  552. package/dist/types/TSTLClass.js +1 -2
  553. package/dist/types/Tuple.js +1 -2
  554. package/dist/types/TupleKeys.js +1 -2
  555. package/dist/types/TupleToIntersection.js +1 -2
  556. package/dist/types/TupleToUnion.js +1 -2
  557. package/dist/types/TupleWithLengthBetween.js +1 -2
  558. package/dist/types/TupleWithMaxLength.js +1 -2
  559. package/dist/types/UnionToIntersection.js +1 -2
  560. package/dist/types/UppercaseKeys.js +1 -2
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  562. package/dist/types/WidenLiteral.js +1 -2
  563. package/dist/types/Writable.js +1 -2
  564. package/dist/types/private/CallbackTuple.js +1 -2
  565. package/dist/types/private/ModUpgradedWithFeatures.js +1 -2
  566. package/package.json +3 -3
  567. package/src/interfaces/PlayerHealth.ts +12 -11
@@ -1,27 +1,24 @@
1
- "use strict";
2
1
  var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
3
2
  var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
4
3
  if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
5
4
  else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
6
5
  return c > 3 && r && Object.defineProperty(target, key, r), r;
7
6
  };
8
- Object.defineProperty(exports, "__esModule", { value: true });
9
- exports.SpawnRockAltRewards = void 0;
10
- const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
11
- const cachedClasses_1 = require("../../../core/cachedClasses");
12
- const constants_1 = require("../../../core/constants");
13
- const decorators_1 = require("../../../decorators");
14
- const ISCFeature_1 = require("../../../enums/ISCFeature");
15
- const RockAltType_1 = require("../../../enums/RockAltType");
16
- const entitiesSpecific_1 = require("../../../functions/entitiesSpecific");
17
- const pickupsSpecific_1 = require("../../../functions/pickupsSpecific");
18
- const projectiles_1 = require("../../../functions/projectiles");
19
- const random_1 = require("../../../functions/random");
20
- const rng_1 = require("../../../functions/rng");
21
- const spawnCollectible_1 = require("../../../functions/spawnCollectible");
22
- const utils_1 = require("../../../functions/utils");
23
- const vector_1 = require("../../../functions/vector");
24
- const Feature_1 = require("../../private/Feature");
7
+ import { CardType, CoinSubType, CollectibleType, EffectVariant, EntityType, HeartSubType, ItemPoolType, PillColor, RoomType, TrinketType, } from "isaac-typescript-definitions";
8
+ import { game } from "../../../core/cachedClasses";
9
+ import { DISTANCE_OF_GRID_TILE } from "../../../core/constants";
10
+ import { Exported } from "../../../decorators";
11
+ import { ISCFeature } from "../../../enums/ISCFeature";
12
+ import { RockAltType } from "../../../enums/RockAltType";
13
+ import { spawnEffectWithSeed, spawnNPCWithSeed, } from "../../../functions/entitiesSpecific";
14
+ import { spawnCardWithSeed, spawnCoinWithSeed, spawnHeartWithSeed, spawnPillWithSeed, spawnTrinketWithSeed, } from "../../../functions/pickupsSpecific";
15
+ import { fireProjectilesInCircle } from "../../../functions/projectiles";
16
+ import { getRandom } from "../../../functions/random";
17
+ import { isRNG, newRNG } from "../../../functions/rng";
18
+ import { spawnCollectible } from "../../../functions/spawnCollectible";
19
+ import { repeat } from "../../../functions/utils";
20
+ import { getRandomVector, isVector } from "../../../functions/vector";
21
+ import { Feature } from "../../private/Feature";
25
22
  const ROCK_ALT_CHANCES = {
26
23
  NOTHING: 0.68,
27
24
  BASIC_DROP: 0.0967,
@@ -33,15 +30,15 @@ const COIN_VELOCITY_MULTIPLIER = 2;
33
30
  /** Matches the vanilla value, according to Fly's decompilation. */
34
31
  const FIND_FREE_INITIAL_STEP = 70;
35
32
  /** Matches the vanilla value, according to Fly's decompilation. */
36
- const FART_RADIUS = constants_1.DISTANCE_OF_GRID_TILE * 3;
33
+ const FART_RADIUS = DISTANCE_OF_GRID_TILE * 3;
37
34
  const POLYP_PROJECTILE_SPEED = 10;
38
35
  const POLYP_NUM_PROJECTILES = 6;
39
- class SpawnRockAltRewards extends Feature_1.Feature {
36
+ export class SpawnRockAltRewards extends Feature {
40
37
  itemPoolDetection;
41
38
  /** @internal */
42
39
  constructor(itemPoolDetection) {
43
40
  super();
44
- this.featuresUsed = [ISCFeature_1.ISCFeature.ITEM_POOL_DETECTION];
41
+ this.featuresUsed = [ISCFeature.ITEM_POOL_DETECTION];
45
42
  this.itemPoolDetection = itemPoolDetection;
46
43
  }
47
44
  /**
@@ -82,28 +79,28 @@ class SpawnRockAltRewards extends Feature_1.Feature {
82
79
  * @public
83
80
  */
84
81
  spawnRockAltReward(positionOrGridIndex, rockAltType, seedOrRNG) {
85
- const room = cachedClasses_1.game.GetRoom();
86
- const position = (0, vector_1.isVector)(positionOrGridIndex)
82
+ const room = game.GetRoom();
83
+ const position = isVector(positionOrGridIndex)
87
84
  ? positionOrGridIndex
88
85
  : room.GetGridPosition(positionOrGridIndex);
89
- const rng = (0, rng_1.isRNG)(seedOrRNG) ? seedOrRNG : (0, rng_1.newRNG)(seedOrRNG);
86
+ const rng = isRNG(seedOrRNG) ? seedOrRNG : newRNG(seedOrRNG);
90
87
  switch (rockAltType) {
91
- case RockAltType_1.RockAltType.URN: {
88
+ case RockAltType.URN: {
92
89
  return this.spawnRockAltRewardUrn(position, rng);
93
90
  }
94
- case RockAltType_1.RockAltType.MUSHROOM: {
91
+ case RockAltType.MUSHROOM: {
95
92
  return this.spawnRockAltRewardMushroom(position, rng);
96
93
  }
97
- case RockAltType_1.RockAltType.SKULL: {
94
+ case RockAltType.SKULL: {
98
95
  return this.spawnRockAltRewardSkull(position, rng);
99
96
  }
100
- case RockAltType_1.RockAltType.POLYP: {
97
+ case RockAltType.POLYP: {
101
98
  return this.spawnRockAltRewardPolyp(position, rng);
102
99
  }
103
- case RockAltType_1.RockAltType.BUCKET_DOWNPOUR: {
100
+ case RockAltType.BUCKET_DOWNPOUR: {
104
101
  return this.spawnRockAltRewardBucketDownpour(position, rng);
105
102
  }
106
- case RockAltType_1.RockAltType.BUCKET_DROSS: {
103
+ case RockAltType.BUCKET_DROSS: {
107
104
  return this.spawnRockAltRewardBucketDross(position, rng);
108
105
  }
109
106
  }
@@ -118,8 +115,8 @@ class SpawnRockAltRewards extends Feature_1.Feature {
118
115
  * `ISCFeature.SPAWN_ALT_ROCK_REWARDS`.
119
116
  */
120
117
  spawnRockAltRewardUrn(position, rng) {
121
- const room = cachedClasses_1.game.GetRoom();
122
- const chance = (0, random_1.getRandom)(rng);
118
+ const room = game.GetRoom();
119
+ const chance = getRandom(rng);
123
120
  let totalChance = 0;
124
121
  totalChance += ROCK_ALT_CHANCES.NOTHING;
125
122
  if (chance < totalChance) {
@@ -127,33 +124,33 @@ class SpawnRockAltRewards extends Feature_1.Feature {
127
124
  }
128
125
  totalChance += ROCK_ALT_CHANCES.BASIC_DROP;
129
126
  if (chance < totalChance) {
130
- const numCoinsChance = (0, random_1.getRandom)(rng);
127
+ const numCoinsChance = getRandom(rng);
131
128
  const numCoins = numCoinsChance < 0.5 ? 1 : 2;
132
- (0, utils_1.repeat)(numCoins, () => {
133
- const randomVector = (0, vector_1.getRandomVector)(rng);
129
+ repeat(numCoins, () => {
130
+ const randomVector = getRandomVector(rng);
134
131
  const velocity = randomVector.mul(COIN_VELOCITY_MULTIPLIER);
135
- (0, pickupsSpecific_1.spawnCoinWithSeed)(isaac_typescript_definitions_1.CoinSubType.NULL, position, rng, velocity);
132
+ spawnCoinWithSeed(CoinSubType.NULL, position, rng, velocity);
136
133
  });
137
134
  return true;
138
135
  }
139
136
  totalChance += ROCK_ALT_CHANCES.TRINKET;
140
137
  if (chance < totalChance) {
141
- (0, pickupsSpecific_1.spawnTrinketWithSeed)(isaac_typescript_definitions_1.TrinketType.SWALLOWED_PENNY, position, rng);
138
+ spawnTrinketWithSeed(TrinketType.SWALLOWED_PENNY, position, rng);
142
139
  return true;
143
140
  }
144
141
  totalChance += ROCK_ALT_CHANCES.COLLECTIBLE;
145
142
  if (chance < totalChance) {
146
- const stillInPools = this.itemPoolDetection.isCollectibleInItemPool(isaac_typescript_definitions_1.CollectibleType.QUARTER, isaac_typescript_definitions_1.ItemPoolType.DEVIL);
143
+ const stillInPools = this.itemPoolDetection.isCollectibleInItemPool(CollectibleType.QUARTER, ItemPoolType.DEVIL);
147
144
  if (stillInPools) {
148
- (0, spawnCollectible_1.spawnCollectible)(isaac_typescript_definitions_1.CollectibleType.QUARTER, position, rng);
145
+ spawnCollectible(CollectibleType.QUARTER, position, rng);
149
146
  return true;
150
147
  }
151
148
  return false;
152
149
  }
153
150
  // Since the detrimental effect is the final option, we don't need to check the chance.
154
- const numEnemiesChance = (0, random_1.getRandom)(rng);
151
+ const numEnemiesChance = getRandom(rng);
155
152
  const numEnemies = numEnemiesChance < 0.5 ? 1 : 2;
156
- (0, utils_1.repeat)(numEnemies, () => {
153
+ repeat(numEnemies, () => {
157
154
  const targetPos = room.FindFreePickupSpawnPosition(position, FIND_FREE_INITIAL_STEP);
158
155
  EntityNPC.ThrowSpider(position, undefined, targetPos, false, 0);
159
156
  });
@@ -169,9 +166,9 @@ class SpawnRockAltRewards extends Feature_1.Feature {
169
166
  * `ISCFeature.SPAWN_ALT_ROCK_REWARDS`.
170
167
  */
171
168
  spawnRockAltRewardMushroom(position, rng) {
172
- const room = cachedClasses_1.game.GetRoom();
169
+ const room = game.GetRoom();
173
170
  const roomType = room.GetType();
174
- const chance = (0, random_1.getRandom)(rng);
171
+ const chance = getRandom(rng);
175
172
  let totalChance = 0;
176
173
  totalChance += ROCK_ALT_CHANCES.NOTHING;
177
174
  if (chance < totalChance) {
@@ -179,49 +176,49 @@ class SpawnRockAltRewards extends Feature_1.Feature {
179
176
  }
180
177
  totalChance += ROCK_ALT_CHANCES.BASIC_DROP;
181
178
  if (chance < totalChance) {
182
- (0, pickupsSpecific_1.spawnPillWithSeed)(isaac_typescript_definitions_1.PillColor.NULL, position, rng);
179
+ spawnPillWithSeed(PillColor.NULL, position, rng);
183
180
  return true;
184
181
  }
185
182
  totalChance += ROCK_ALT_CHANCES.TRINKET;
186
183
  if (chance < totalChance) {
187
- (0, pickupsSpecific_1.spawnTrinketWithSeed)(isaac_typescript_definitions_1.TrinketType.LIBERTY_CAP, position, rng);
184
+ spawnTrinketWithSeed(TrinketType.LIBERTY_CAP, position, rng);
188
185
  return true;
189
186
  }
190
187
  totalChance += ROCK_ALT_CHANCES.COLLECTIBLE;
191
188
  if (chance < totalChance) {
192
- if (roomType === isaac_typescript_definitions_1.RoomType.SECRET) {
193
- const wavyCapChance = (0, random_1.getRandom)(rng);
189
+ if (roomType === RoomType.SECRET) {
190
+ const wavyCapChance = getRandom(rng);
194
191
  if (wavyCapChance < 0.0272) {
195
- const stillInPools = this.itemPoolDetection.isCollectibleInItemPool(isaac_typescript_definitions_1.CollectibleType.WAVY_CAP, isaac_typescript_definitions_1.ItemPoolType.SECRET);
192
+ const stillInPools = this.itemPoolDetection.isCollectibleInItemPool(CollectibleType.WAVY_CAP, ItemPoolType.SECRET);
196
193
  if (stillInPools) {
197
- (0, spawnCollectible_1.spawnCollectible)(isaac_typescript_definitions_1.CollectibleType.WAVY_CAP, position, rng);
194
+ spawnCollectible(CollectibleType.WAVY_CAP, position, rng);
198
195
  return true;
199
196
  }
200
197
  }
201
198
  }
202
- const magicMushroomStillInPools = this.itemPoolDetection.isCollectibleInItemPool(isaac_typescript_definitions_1.CollectibleType.MAGIC_MUSHROOM, isaac_typescript_definitions_1.ItemPoolType.TREASURE);
203
- const miniMushStillInPools = this.itemPoolDetection.isCollectibleInItemPool(isaac_typescript_definitions_1.CollectibleType.MINI_MUSH, isaac_typescript_definitions_1.ItemPoolType.TREASURE);
199
+ const magicMushroomStillInPools = this.itemPoolDetection.isCollectibleInItemPool(CollectibleType.MAGIC_MUSHROOM, ItemPoolType.TREASURE);
200
+ const miniMushStillInPools = this.itemPoolDetection.isCollectibleInItemPool(CollectibleType.MINI_MUSH, ItemPoolType.TREASURE);
204
201
  if (magicMushroomStillInPools && miniMushStillInPools) {
205
- const collectibleChance = (0, random_1.getRandom)(rng);
202
+ const collectibleChance = getRandom(rng);
206
203
  const collectibleType = collectibleChance < 0.5
207
- ? isaac_typescript_definitions_1.CollectibleType.MAGIC_MUSHROOM // 12
208
- : isaac_typescript_definitions_1.CollectibleType.MINI_MUSH; // 71
209
- (0, spawnCollectible_1.spawnCollectible)(collectibleType, position, rng);
204
+ ? CollectibleType.MAGIC_MUSHROOM // 12
205
+ : CollectibleType.MINI_MUSH; // 71
206
+ spawnCollectible(collectibleType, position, rng);
210
207
  return true;
211
208
  }
212
209
  if (magicMushroomStillInPools) {
213
- (0, spawnCollectible_1.spawnCollectible)(isaac_typescript_definitions_1.CollectibleType.MINI_MUSH, position, rng);
210
+ spawnCollectible(CollectibleType.MINI_MUSH, position, rng);
214
211
  return true;
215
212
  }
216
213
  if (miniMushStillInPools) {
217
- (0, spawnCollectible_1.spawnCollectible)(isaac_typescript_definitions_1.CollectibleType.MAGIC_MUSHROOM, position, rng);
214
+ spawnCollectible(CollectibleType.MAGIC_MUSHROOM, position, rng);
218
215
  return true;
219
216
  }
220
217
  return false;
221
218
  }
222
219
  // Since the detrimental effect is the final option, we don't need to check the chance.
223
- cachedClasses_1.game.Fart(position);
224
- cachedClasses_1.game.ButterBeanFart(position, FART_RADIUS, undefined);
220
+ game.Fart(position);
221
+ game.ButterBeanFart(position, FART_RADIUS, undefined);
225
222
  return true;
226
223
  }
227
224
  /**
@@ -234,7 +231,7 @@ class SpawnRockAltRewards extends Feature_1.Feature {
234
231
  * `ISCFeature.SPAWN_ALT_ROCK_REWARDS`.
235
232
  */
236
233
  spawnRockAltRewardSkull(position, rng) {
237
- const chance = (0, random_1.getRandom)(rng);
234
+ const chance = getRandom(rng);
238
235
  let totalChance = 0;
239
236
  totalChance += ROCK_ALT_CHANCES.NOTHING;
240
237
  if (chance < totalChance) {
@@ -242,38 +239,38 @@ class SpawnRockAltRewards extends Feature_1.Feature {
242
239
  }
243
240
  totalChance += ROCK_ALT_CHANCES.BASIC_DROP;
244
241
  if (chance < totalChance) {
245
- (0, pickupsSpecific_1.spawnCardWithSeed)(isaac_typescript_definitions_1.CardType.NULL, position, rng);
242
+ spawnCardWithSeed(CardType.NULL, position, rng);
246
243
  return true;
247
244
  }
248
245
  totalChance += ROCK_ALT_CHANCES.TRINKET;
249
246
  if (chance < totalChance) {
250
- (0, pickupsSpecific_1.spawnHeartWithSeed)(isaac_typescript_definitions_1.HeartSubType.BLACK, position, rng);
247
+ spawnHeartWithSeed(HeartSubType.BLACK, position, rng);
251
248
  return true;
252
249
  }
253
250
  totalChance += ROCK_ALT_CHANCES.COLLECTIBLE;
254
251
  if (chance < totalChance) {
255
- const ghostBabyStillInPools = this.itemPoolDetection.isCollectibleInItemPool(isaac_typescript_definitions_1.CollectibleType.GHOST_BABY, isaac_typescript_definitions_1.ItemPoolType.TREASURE);
256
- const dryBabyStillInPools = this.itemPoolDetection.isCollectibleInItemPool(isaac_typescript_definitions_1.CollectibleType.DRY_BABY, isaac_typescript_definitions_1.ItemPoolType.TREASURE);
252
+ const ghostBabyStillInPools = this.itemPoolDetection.isCollectibleInItemPool(CollectibleType.GHOST_BABY, ItemPoolType.TREASURE);
253
+ const dryBabyStillInPools = this.itemPoolDetection.isCollectibleInItemPool(CollectibleType.DRY_BABY, ItemPoolType.TREASURE);
257
254
  if (ghostBabyStillInPools && dryBabyStillInPools) {
258
- const collectibleChance = (0, random_1.getRandom)(rng);
255
+ const collectibleChance = getRandom(rng);
259
256
  const collectibleType = collectibleChance < 0.5
260
- ? isaac_typescript_definitions_1.CollectibleType.GHOST_BABY // 163
261
- : isaac_typescript_definitions_1.CollectibleType.DRY_BABY; // 265
262
- (0, spawnCollectible_1.spawnCollectible)(collectibleType, position, rng);
257
+ ? CollectibleType.GHOST_BABY // 163
258
+ : CollectibleType.DRY_BABY; // 265
259
+ spawnCollectible(collectibleType, position, rng);
263
260
  return true;
264
261
  }
265
262
  if (ghostBabyStillInPools) {
266
- (0, spawnCollectible_1.spawnCollectible)(isaac_typescript_definitions_1.CollectibleType.DRY_BABY, position, rng);
263
+ spawnCollectible(CollectibleType.DRY_BABY, position, rng);
267
264
  return true;
268
265
  }
269
266
  if (dryBabyStillInPools) {
270
- (0, spawnCollectible_1.spawnCollectible)(isaac_typescript_definitions_1.CollectibleType.GHOST_BABY, position, rng);
267
+ spawnCollectible(CollectibleType.GHOST_BABY, position, rng);
271
268
  return true;
272
269
  }
273
270
  return false;
274
271
  }
275
272
  // Since the detrimental effect is the final option, we don't need to check the chance.
276
- (0, entitiesSpecific_1.spawnNPCWithSeed)(isaac_typescript_definitions_1.EntityType.HOST, 0, 0, position, rng);
273
+ spawnNPCWithSeed(EntityType.HOST, 0, 0, position, rng);
277
274
  return true;
278
275
  }
279
276
  /**
@@ -286,7 +283,7 @@ class SpawnRockAltRewards extends Feature_1.Feature {
286
283
  * `ISCFeature.SPAWN_ALT_ROCK_REWARDS`.
287
284
  */
288
285
  spawnRockAltRewardPolyp(position, rng) {
289
- const chance = (0, random_1.getRandom)(rng);
286
+ const chance = getRandom(rng);
290
287
  let totalChance = 0;
291
288
  totalChance += ROCK_ALT_CHANCES.NOTHING;
292
289
  if (chance < totalChance) {
@@ -294,39 +291,39 @@ class SpawnRockAltRewards extends Feature_1.Feature {
294
291
  }
295
292
  totalChance += ROCK_ALT_CHANCES.BASIC_DROP;
296
293
  if (chance < totalChance) {
297
- (0, pickupsSpecific_1.spawnHeartWithSeed)(isaac_typescript_definitions_1.HeartSubType.NULL, position, rng);
294
+ spawnHeartWithSeed(HeartSubType.NULL, position, rng);
298
295
  return true;
299
296
  }
300
297
  totalChance += ROCK_ALT_CHANCES.TRINKET;
301
298
  if (chance < totalChance) {
302
- (0, pickupsSpecific_1.spawnTrinketWithSeed)(isaac_typescript_definitions_1.TrinketType.UMBILICAL_CORD, position, rng);
299
+ spawnTrinketWithSeed(TrinketType.UMBILICAL_CORD, position, rng);
303
300
  return true;
304
301
  }
305
302
  totalChance += ROCK_ALT_CHANCES.COLLECTIBLE;
306
303
  if (chance < totalChance) {
307
- const placentaStillInPools = this.itemPoolDetection.isCollectibleInItemPool(isaac_typescript_definitions_1.CollectibleType.PLACENTA, isaac_typescript_definitions_1.ItemPoolType.BOSS);
308
- const bloodClotStillInPools = this.itemPoolDetection.isCollectibleInItemPool(isaac_typescript_definitions_1.CollectibleType.BLOOD_CLOT, isaac_typescript_definitions_1.ItemPoolType.BOSS);
304
+ const placentaStillInPools = this.itemPoolDetection.isCollectibleInItemPool(CollectibleType.PLACENTA, ItemPoolType.BOSS);
305
+ const bloodClotStillInPools = this.itemPoolDetection.isCollectibleInItemPool(CollectibleType.BLOOD_CLOT, ItemPoolType.BOSS);
309
306
  if (placentaStillInPools && bloodClotStillInPools) {
310
- const collectibleChance = (0, random_1.getRandom)(rng);
307
+ const collectibleChance = getRandom(rng);
311
308
  const collectibleType = collectibleChance < 0.5
312
- ? isaac_typescript_definitions_1.CollectibleType.PLACENTA // 218
313
- : isaac_typescript_definitions_1.CollectibleType.BLOOD_CLOT; // 254
314
- (0, spawnCollectible_1.spawnCollectible)(collectibleType, position, rng);
309
+ ? CollectibleType.PLACENTA // 218
310
+ : CollectibleType.BLOOD_CLOT; // 254
311
+ spawnCollectible(collectibleType, position, rng);
315
312
  return true;
316
313
  }
317
314
  if (placentaStillInPools) {
318
- (0, spawnCollectible_1.spawnCollectible)(isaac_typescript_definitions_1.CollectibleType.PLACENTA, position, rng);
315
+ spawnCollectible(CollectibleType.PLACENTA, position, rng);
319
316
  return true;
320
317
  }
321
318
  if (bloodClotStillInPools) {
322
- (0, spawnCollectible_1.spawnCollectible)(isaac_typescript_definitions_1.CollectibleType.BLOOD_CLOT, position, rng);
319
+ spawnCollectible(CollectibleType.BLOOD_CLOT, position, rng);
323
320
  return true;
324
321
  }
325
322
  return false;
326
323
  }
327
324
  // Since the detrimental effect is the final option, we don't need to check the chance.
328
- (0, entitiesSpecific_1.spawnEffectWithSeed)(isaac_typescript_definitions_1.EffectVariant.CREEP_RED, 0, position, rng);
329
- (0, projectiles_1.fireProjectilesInCircle)(undefined, position, POLYP_PROJECTILE_SPEED, POLYP_NUM_PROJECTILES);
325
+ spawnEffectWithSeed(EffectVariant.CREEP_RED, 0, position, rng);
326
+ fireProjectilesInCircle(undefined, position, POLYP_PROJECTILE_SPEED, POLYP_NUM_PROJECTILES);
330
327
  return true;
331
328
  }
332
329
  /**
@@ -339,8 +336,8 @@ class SpawnRockAltRewards extends Feature_1.Feature {
339
336
  * `ISCFeature.SPAWN_ALT_ROCK_REWARDS`.
340
337
  */
341
338
  spawnRockAltRewardBucketDownpour(position, rng) {
342
- const room = cachedClasses_1.game.GetRoom();
343
- const chance = (0, random_1.getRandom)(rng);
339
+ const room = game.GetRoom();
340
+ const chance = getRandom(rng);
344
341
  let totalChance = 0;
345
342
  totalChance += ROCK_ALT_CHANCES.NOTHING;
346
343
  if (chance < totalChance) {
@@ -348,41 +345,41 @@ class SpawnRockAltRewards extends Feature_1.Feature {
348
345
  }
349
346
  totalChance += ROCK_ALT_CHANCES.BASIC_DROP;
350
347
  if (chance < totalChance) {
351
- const numCoinsChance = (0, random_1.getRandom)(rng);
348
+ const numCoinsChance = getRandom(rng);
352
349
  const numCoins = numCoinsChance < 0.5 ? 1 : 2;
353
- (0, utils_1.repeat)(numCoins, () => {
354
- const randomVector = (0, vector_1.getRandomVector)(rng);
350
+ repeat(numCoins, () => {
351
+ const randomVector = getRandomVector(rng);
355
352
  const velocity = randomVector.mul(COIN_VELOCITY_MULTIPLIER);
356
- (0, pickupsSpecific_1.spawnCoinWithSeed)(isaac_typescript_definitions_1.CoinSubType.NULL, position, rng, velocity);
353
+ spawnCoinWithSeed(CoinSubType.NULL, position, rng, velocity);
357
354
  });
358
355
  return true;
359
356
  }
360
357
  totalChance += ROCK_ALT_CHANCES.TRINKET;
361
358
  if (chance < totalChance) {
362
- (0, pickupsSpecific_1.spawnTrinketWithSeed)(isaac_typescript_definitions_1.TrinketType.SWALLOWED_PENNY, position, rng);
359
+ spawnTrinketWithSeed(TrinketType.SWALLOWED_PENNY, position, rng);
363
360
  return true;
364
361
  }
365
362
  totalChance += ROCK_ALT_CHANCES.COLLECTIBLE;
366
363
  if (chance < totalChance) {
367
- const stillInPools = this.itemPoolDetection.isCollectibleInItemPool(isaac_typescript_definitions_1.CollectibleType.LEECH, isaac_typescript_definitions_1.ItemPoolType.TREASURE);
364
+ const stillInPools = this.itemPoolDetection.isCollectibleInItemPool(CollectibleType.LEECH, ItemPoolType.TREASURE);
368
365
  if (stillInPools) {
369
- (0, spawnCollectible_1.spawnCollectible)(isaac_typescript_definitions_1.CollectibleType.LEECH, position, rng);
366
+ spawnCollectible(CollectibleType.LEECH, position, rng);
370
367
  return true;
371
368
  }
372
369
  return false;
373
370
  }
374
371
  // Since the detrimental effect is the final option, we don't need to check the chance.
375
- const enemiesChance = (0, random_1.getRandom)(rng);
376
- const entityType = enemiesChance < 0.5 ? isaac_typescript_definitions_1.EntityType.SPIDER : isaac_typescript_definitions_1.EntityType.SMALL_LEECH;
377
- const numEnemiesChance = (0, random_1.getRandom)(rng);
372
+ const enemiesChance = getRandom(rng);
373
+ const entityType = enemiesChance < 0.5 ? EntityType.SPIDER : EntityType.SMALL_LEECH;
374
+ const numEnemiesChance = getRandom(rng);
378
375
  const numEnemies = numEnemiesChance < 0.5 ? 1 : 2;
379
- (0, utils_1.repeat)(numEnemies, () => {
376
+ repeat(numEnemies, () => {
380
377
  const targetPos = room.FindFreePickupSpawnPosition(position, FIND_FREE_INITIAL_STEP);
381
378
  // If the room has water, Spiders will automatically be replaced with Striders.
382
379
  const spider = EntityNPC.ThrowSpider(position, undefined, targetPos, false, 0);
383
380
  // There is no `ThrowLeech` function exposed in the API, so we can piggyback off of the
384
381
  // `ThrowSpider` method.
385
- if (entityType === isaac_typescript_definitions_1.EntityType.SMALL_LEECH && spider.Type !== entityType) {
382
+ if (entityType === EntityType.SMALL_LEECH && spider.Type !== entityType) {
386
383
  spider.Morph(entityType, 0, 0, -1);
387
384
  }
388
385
  });
@@ -398,8 +395,8 @@ class SpawnRockAltRewards extends Feature_1.Feature {
398
395
  * `ISCFeature.SPAWN_ALT_ROCK_REWARDS`.
399
396
  */
400
397
  spawnRockAltRewardBucketDross(position, rng) {
401
- const room = cachedClasses_1.game.GetRoom();
402
- const chance = (0, random_1.getRandom)(rng);
398
+ const room = game.GetRoom();
399
+ const chance = getRandom(rng);
403
400
  let totalChance = 0;
404
401
  totalChance += ROCK_ALT_CHANCES.NOTHING;
405
402
  if (chance < totalChance) {
@@ -407,35 +404,35 @@ class SpawnRockAltRewards extends Feature_1.Feature {
407
404
  }
408
405
  totalChance += ROCK_ALT_CHANCES.BASIC_DROP;
409
406
  if (chance < totalChance) {
410
- const numCoinsChance = (0, random_1.getRandom)(rng);
407
+ const numCoinsChance = getRandom(rng);
411
408
  const numCoins = numCoinsChance < 0.5 ? 1 : 2;
412
- (0, utils_1.repeat)(numCoins, () => {
413
- const randomVector = (0, vector_1.getRandomVector)(rng);
409
+ repeat(numCoins, () => {
410
+ const randomVector = getRandomVector(rng);
414
411
  const velocity = randomVector.mul(COIN_VELOCITY_MULTIPLIER);
415
- (0, pickupsSpecific_1.spawnCoinWithSeed)(isaac_typescript_definitions_1.CoinSubType.NULL, position, rng, velocity);
412
+ spawnCoinWithSeed(CoinSubType.NULL, position, rng, velocity);
416
413
  });
417
414
  return true;
418
415
  }
419
416
  totalChance += ROCK_ALT_CHANCES.TRINKET;
420
417
  if (chance < totalChance) {
421
- (0, pickupsSpecific_1.spawnTrinketWithSeed)(isaac_typescript_definitions_1.TrinketType.BUTT_PENNY, position, rng);
418
+ spawnTrinketWithSeed(TrinketType.BUTT_PENNY, position, rng);
422
419
  return true;
423
420
  }
424
421
  totalChance += ROCK_ALT_CHANCES.COLLECTIBLE;
425
422
  if (chance < totalChance) {
426
- const stillInPools = this.itemPoolDetection.isCollectibleInItemPool(isaac_typescript_definitions_1.CollectibleType.POOP, isaac_typescript_definitions_1.ItemPoolType.TREASURE);
423
+ const stillInPools = this.itemPoolDetection.isCollectibleInItemPool(CollectibleType.POOP, ItemPoolType.TREASURE);
427
424
  if (stillInPools) {
428
- (0, spawnCollectible_1.spawnCollectible)(isaac_typescript_definitions_1.CollectibleType.POOP, position, rng);
425
+ spawnCollectible(CollectibleType.POOP, position, rng);
429
426
  return true;
430
427
  }
431
428
  return false;
432
429
  }
433
430
  // Since the detrimental effect is the final option, we don't need to check the chance.
434
- const enemiesChance = (0, random_1.getRandom)(rng);
435
- const entityType = enemiesChance < 0.5 ? isaac_typescript_definitions_1.EntityType.DRIP : isaac_typescript_definitions_1.EntityType.SMALL_LEECH;
436
- const numEnemiesChance = (0, random_1.getRandom)(rng);
431
+ const enemiesChance = getRandom(rng);
432
+ const entityType = enemiesChance < 0.5 ? EntityType.DRIP : EntityType.SMALL_LEECH;
433
+ const numEnemiesChance = getRandom(rng);
437
434
  const numEnemies = numEnemiesChance < 0.5 ? 1 : 2;
438
- (0, utils_1.repeat)(numEnemies, () => {
435
+ repeat(numEnemies, () => {
439
436
  const targetPos = room.FindFreePickupSpawnPosition(position, FIND_FREE_INITIAL_STEP);
440
437
  const spider = EntityNPC.ThrowSpider(position, undefined, targetPos, false, 0);
441
438
  // There is no `ThrowLeech` or `ThrowDrip` functions exposed in the API, so we can piggyback
@@ -445,25 +442,24 @@ class SpawnRockAltRewards extends Feature_1.Feature {
445
442
  return true;
446
443
  }
447
444
  }
448
- exports.SpawnRockAltRewards = SpawnRockAltRewards;
449
445
  __decorate([
450
- decorators_1.Exported
446
+ Exported
451
447
  ], SpawnRockAltRewards.prototype, "spawnRockAltReward", null);
452
448
  __decorate([
453
- decorators_1.Exported
449
+ Exported
454
450
  ], SpawnRockAltRewards.prototype, "spawnRockAltRewardUrn", null);
455
451
  __decorate([
456
- decorators_1.Exported
452
+ Exported
457
453
  ], SpawnRockAltRewards.prototype, "spawnRockAltRewardMushroom", null);
458
454
  __decorate([
459
- decorators_1.Exported
455
+ Exported
460
456
  ], SpawnRockAltRewards.prototype, "spawnRockAltRewardSkull", null);
461
457
  __decorate([
462
- decorators_1.Exported
458
+ Exported
463
459
  ], SpawnRockAltRewards.prototype, "spawnRockAltRewardPolyp", null);
464
460
  __decorate([
465
- decorators_1.Exported
461
+ Exported
466
462
  ], SpawnRockAltRewards.prototype, "spawnRockAltRewardBucketDownpour", null);
467
463
  __decorate([
468
- decorators_1.Exported
464
+ Exported
469
465
  ], SpawnRockAltRewards.prototype, "spawnRockAltRewardBucketDross", null);