isaacscript-common 87.8.2 → 87.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (77) hide show
  1. package/dist/classes/ModFeature.d.ts.map +1 -1
  2. package/dist/classes/ModFeature.js +2 -0
  3. package/dist/classes/ModUpgraded.d.ts.map +1 -1
  4. package/dist/classes/ModUpgraded.js +1 -0
  5. package/dist/classes/features/other/CustomPickups.d.ts +6 -5
  6. package/dist/classes/features/other/CustomPickups.d.ts.map +1 -1
  7. package/dist/classes/features/other/CustomPickups.js +10 -9
  8. package/dist/classes/features/other/CustomPickups.lua +5 -5
  9. package/dist/classes/features/other/CustomTrapdoors.d.ts.map +1 -1
  10. package/dist/classes/features/other/CustomTrapdoors.js +4 -1
  11. package/dist/classes/features/other/CustomTrapdoors.lua +3 -1
  12. package/dist/classes/features/other/FastReset.d.ts.map +1 -1
  13. package/dist/classes/features/other/FastReset.js +5 -1
  14. package/dist/classes/features/other/FastReset.lua +4 -1
  15. package/dist/classes/features/other/Pause.d.ts.map +1 -1
  16. package/dist/classes/features/other/Pause.js +11 -1
  17. package/dist/classes/features/other/Pause.lua +14 -3
  18. package/dist/classes/features/other/saveDataManager/restoreDefaults.js +1 -1
  19. package/dist/classes/features/other/saveDataManager/restoreDefaults.lua +1 -1
  20. package/dist/core/constants.d.ts +2 -0
  21. package/dist/core/constants.d.ts.map +1 -1
  22. package/dist/core/constants.js +2 -0
  23. package/dist/core/constants.lua +2 -0
  24. package/dist/enums/ModCallbackCustom.d.ts +10 -8
  25. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  26. package/dist/enums/ModCallbackCustom.js +10 -8
  27. package/dist/functions/bosses.d.ts +2 -2
  28. package/dist/functions/bosses.d.ts.map +1 -1
  29. package/dist/functions/bosses.js +2 -2
  30. package/dist/functions/deepCopyTests.js +10 -16
  31. package/dist/functions/deepCopyTests.lua +8 -16
  32. package/dist/functions/entities.d.ts +4 -4
  33. package/dist/functions/entities.d.ts.map +1 -1
  34. package/dist/functions/entities.js +4 -4
  35. package/dist/functions/entitiesSpecific.d.ts +20 -20
  36. package/dist/functions/entitiesSpecific.d.ts.map +1 -1
  37. package/dist/functions/entitiesSpecific.js +20 -20
  38. package/dist/functions/pickupsSpecific.d.ts +18 -18
  39. package/dist/functions/pickupsSpecific.d.ts.map +1 -1
  40. package/dist/functions/pickupsSpecific.js +18 -18
  41. package/dist/functions/playerCollectibles.d.ts.map +1 -1
  42. package/dist/functions/playerCollectibles.js +1 -3
  43. package/dist/functions/playerCollectibles.lua +1 -1
  44. package/dist/index.rollup.d.ts +62 -57
  45. package/dist/isaacscript-common.lua +676 -46
  46. package/dist/objects/backdropTypeToRockAltType.d.ts +2 -0
  47. package/dist/objects/backdropTypeToRockAltType.d.ts.map +1 -1
  48. package/dist/objects/backdropTypeToRockAltType.js +2 -0
  49. package/dist/objects/backdropTypeToRockAltType.lua +3 -1
  50. package/dist/objects/roomTypeNames.d.ts +1 -0
  51. package/dist/objects/roomTypeNames.d.ts.map +1 -1
  52. package/dist/objects/roomTypeNames.js +1 -0
  53. package/dist/objects/roomTypeNames.lua +2 -1
  54. package/dist/objects/roomTypeSpecialGotoPrefixes.d.ts +1 -0
  55. package/dist/objects/roomTypeSpecialGotoPrefixes.d.ts.map +1 -1
  56. package/dist/objects/roomTypeSpecialGotoPrefixes.js +1 -0
  57. package/dist/objects/roomTypeSpecialGotoPrefixes.lua +2 -1
  58. package/dist/tsdoc-metadata.json +1 -1
  59. package/package.json +6 -6
  60. package/src/classes/ModFeature.ts +2 -0
  61. package/src/classes/ModUpgraded.ts +1 -0
  62. package/src/classes/features/other/CustomPickups.ts +25 -12
  63. package/src/classes/features/other/CustomTrapdoors.ts +5 -2
  64. package/src/classes/features/other/FastReset.ts +5 -1
  65. package/src/classes/features/other/Pause.ts +15 -2
  66. package/src/classes/features/other/saveDataManager/restoreDefaults.ts +1 -1
  67. package/src/core/constants.ts +2 -0
  68. package/src/enums/ModCallbackCustom.ts +10 -8
  69. package/src/functions/bosses.ts +3 -3
  70. package/src/functions/deepCopyTests.ts +10 -16
  71. package/src/functions/entities.ts +6 -6
  72. package/src/functions/entitiesSpecific.ts +30 -30
  73. package/src/functions/pickupsSpecific.ts +27 -27
  74. package/src/functions/playerCollectibles.ts +1 -3
  75. package/src/objects/backdropTypeToRockAltType.ts +2 -0
  76. package/src/objects/roomTypeNames.ts +1 -0
  77. package/src/objects/roomTypeSpecialGotoPrefixes.ts +1 -0
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"pickupsSpecific.d.ts","sourceRoot":"","sources":["../../src/functions/pickupsSpecific.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,cAAc,EACd,WAAW,EACX,QAAQ,EACR,WAAW,EACX,eAAe,EACf,YAAY,EACZ,UAAU,EACV,SAAS,EACT,WAAW,EACX,WAAW,EACZ,MAAM,8BAA8B,CAAC;AAMtC;;;;;GAKG;AACH,wBAAgB,YAAY,CAC1B,cAAc,GAAE,cAAc,GAAG,CAAC,CAAM,GACvC,SAAS,mBAAmB,EAAE,CAKhC;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAC5B,WAAW,GAAE,WAAW,GAAG,CAAC,CAAM,GACjC,SAAS,gBAAgB,EAAE,CAE7B;AAED;;;;;GAKG;AACH,wBAAgB,QAAQ,CACtB,QAAQ,GAAE,QAAQ,GAAG,CAAC,CAAM,GAC3B,SAAS,gBAAgB,EAAE,CAE7B;AAED;;;;;;GAMG;AACH,wBAAgB,SAAS,CAAC,OAAO,SAAK,GAAG,SAAS,YAAY,EAAE,CAS/D;AAED;;;;;GAKG;AACH,wBAAgB,QAAQ,CACtB,WAAW,GAAE,WAAW,GAAG,CAAC,CAAM,GACjC,SAAS,gBAAgB,EAAE,CAE7B;AAED;;;;;GAKG;AACH,wBAAgB,eAAe,CAC7B,eAAe,GAAE,eAAe,GAAG,CAAC,CAAM,GACzC,SAAS,uBAAuB,EAAE,CAKpC;AAED;;;;;GAKG;AACH,wBAAgB,SAAS,CACvB,YAAY,GAAE,YAAY,GAAG,CAAC,CAAM,GACnC,SAAS,iBAAiB,EAAE,CAE9B;AAED;;;;;GAKG;AACH,wBAAgB,OAAO,CACrB,UAAU,GAAE,UAAU,GAAG,CAAC,CAAM,GAC/B,SAAS,eAAe,EAAE,CAE5B;AAED;;;;;GAKG;AACH,wBAAgB,QAAQ,CACtB,SAAS,GAAE,SAAS,GAAG,CAAC,CAAM,GAC7B,SAAS,gBAAgB,EAAE,CAE7B;AAED;;;;;GAKG;AACH,wBAAgB,QAAQ,CACtB,WAAW,GAAE,WAAW,GAAG,CAAC,CAAM,GACjC,SAAS,gBAAgB,EAAE,CAE7B;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CACzB,WAAW,GAAE,WAAW,GAAG,CAAC,CAAM,GACjC,SAAS,mBAAmB,EAAE,CAKhC;AAED;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAChC,cAAc,GAAE,cAAc,GAAG,CAAC,CAAM,EACxC,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,mBAAmB,EAAE,CAMhC;AAED;;;;;;;;GAQG;AACH,wBAAgB,oBAAoB,CAClC,WAAW,GAAE,WAAW,GAAG,CAAC,CAAM,EAClC,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,gBAAgB,EAAE,CAM7B;AAED;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAC5B,QAAQ,GAAE,QAAQ,GAAG,CAAC,CAAM,EAC5B,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,gBAAgB,EAAE,CAM7B;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,CAC7B,OAAO,SAAK,EACZ,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,YAAY,EAAE,CAGzB;AAED;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAC5B,WAAW,CAAC,EAAE,WAAW,EACzB,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,gBAAgB,EAAE,CAM7B;AAED;;;;;;;GAOG;AACH,wBAAgB,qBAAqB,CACnC,eAAe,CAAC,EAAE,eAAe,EACjC,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,uBAAuB,EAAE,CAMpC;AAED;;;;;;;GAOG;AACH,wBAAgB,eAAe,CAC7B,YAAY,CAAC,EAAE,YAAY,EAC3B,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,iBAAiB,EAAE,CAM9B;AAED;;;;;;;GAOG;AACH,wBAAgB,aAAa,CAC3B,UAAU,CAAC,EAAE,UAAU,EACvB,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,eAAe,EAAE,CAM5B;AAED;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAC5B,SAAS,CAAC,EAAE,SAAS,EACrB,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,gBAAgB,EAAE,CAM7B;AAED;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAC5B,WAAW,CAAC,EAAE,WAAW,EACzB,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,gBAAgB,EAAE,CAM7B;AAED;;;;;;;GAOG;AACH,wBAAgB,iBAAiB,CAC/B,WAAW,CAAC,EAAE,WAAW,EACzB,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,mBAAmB,EAAE,CAMhC;AAED;;GAEG;AACH,wBAAgB,YAAY,CAC1B,cAAc,EAAE,cAAc,EAC9B,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,EAChB,SAAS,CAAC,EAAE,IAAI,GAAG,GAAG,GACrB,mBAAmB,CASrB;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAClC,cAAc,EAAE,cAAc,EAC9B,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,GACf,mBAAmB,CAQrB;AAED,iGAAiG;AACjG,wBAAgB,eAAe,CAC7B,WAAW,EAAE,WAAW,EACxB,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,EAChB,SAAS,CAAC,EAAE,IAAI,GAAG,GAAG,GACrB,gBAAgB,CASlB;AAED;;;GAGG;AACH,wBAAgB,uBAAuB,CACrC,WAAW,EAAE,WAAW,EACxB,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,GACf,gBAAgB,CAQlB;AAED,kGAAkG;AAClG,wBAAgB,SAAS,CACvB,QAAQ,EAAE,QAAQ,EAClB,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,EAChB,SAAS,CAAC,EAAE,IAAI,GAAG,GAAG,GACrB,gBAAgB,CASlB;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAC/B,QAAQ,EAAE,QAAQ,EAClB,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,GACf,gBAAgB,CAElB;AAED,iGAAiG;AACjG,wBAAgB,SAAS,CACvB,WAAW,EAAE,WAAW,EACxB,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,EAChB,SAAS,CAAC,EAAE,IAAI,GAAG,GAAG,GACrB,gBAAgB,CASlB;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAC/B,WAAW,EAAE,WAAW,EACxB,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,GACf,gBAAgB,CAQlB;AAED,kGAAkG;AAClG,wBAAgB,UAAU,CACxB,YAAY,EAAE,YAAY,EAC1B,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,EAChB,SAAS,CAAC,EAAE,IAAI,GAAG,GAAG,GACrB,iBAAiB,CASnB;AAED,wBAAgB,kBAAkB,CAChC,YAAY,EAAE,YAAY,EAC1B,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,GACf,iBAAiB,CAQnB;AAED,gGAAgG;AAChG,wBAAgB,QAAQ,CACtB,UAAU,EAAE,UAAU,EACtB,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,EAChB,SAAS,CAAC,EAAE,IAAI,GAAG,GAAG,GACrB,eAAe,CASjB;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAC9B,UAAU,EAAE,UAAU,EACtB,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,GACf,eAAe,CAQjB;AAED,iGAAiG;AACjG,wBAAgB,SAAS,CACvB,SAAS,EAAE,SAAS,EACpB,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,EAChB,SAAS,CAAC,EAAE,IAAI,GAAG,GAAG,GACrB,gBAAgB,CASlB;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAC/B,SAAS,EA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@@ -277,99 +277,99 @@ function removeAllTrinkets(trinketType, cap) {
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  /**
278
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  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.LIL_BATTERY` (90).
279
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  */
280
- function spawnBattery(batterySubType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
280
+ function spawnBattery(batterySubType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
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  return (0, entitiesSpecific_1.spawnPickup)(isaac_typescript_definitions_1.PickupVariant.LIL_BATTERY, batterySubType, positionOrGridIndex, velocity, spawner, seedOrRNG);
282
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  }
283
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  /**
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  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.LIL_BATTERY` (90)
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  * and a specific seed.
286
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  */
287
- function spawnBatteryWithSeed(batterySubType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
287
+ function spawnBatteryWithSeed(batterySubType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
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  return spawnBattery(batterySubType, positionOrGridIndex, velocity, spawner, seedOrRNG);
289
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  }
290
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  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.BOMB` (40). */
291
- function spawnBombPickup(bombSubType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
291
+ function spawnBombPickup(bombSubType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
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  return (0, entitiesSpecific_1.spawnPickup)(isaac_typescript_definitions_1.PickupVariant.BOMB, bombSubType, positionOrGridIndex, velocity, spawner, seedOrRNG);
293
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  }
294
294
  /**
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  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.BOMB` (40) and a
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  * specific seed.
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  */
298
- function spawnBombPickupWithSeed(bombSubType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
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+ function spawnBombPickupWithSeed(bombSubType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
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  return spawnBombPickup(bombSubType, positionOrGridIndex, velocity, spawner, seedOrRNG);
300
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  }
301
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  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.CARD` (300). */
302
- function spawnCard(cardType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
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+ function spawnCard(cardType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
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  return (0, entitiesSpecific_1.spawnPickup)(isaac_typescript_definitions_1.PickupVariant.CARD, cardType, positionOrGridIndex, velocity, spawner, seedOrRNG);
304
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  }
305
305
  /**
306
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  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.CARD` (300) and a
307
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  * specific seed.
308
308
  */
309
- function spawnCardWithSeed(cardType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
309
+ function spawnCardWithSeed(cardType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
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  return spawnCard(cardType, positionOrGridIndex, velocity, spawner, seedOrRNG);
311
311
  }
312
312
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.COIN` (20). */
313
- function spawnCoin(coinSubType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
313
+ function spawnCoin(coinSubType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
314
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  return (0, entitiesSpecific_1.spawnPickup)(isaac_typescript_definitions_1.PickupVariant.COIN, coinSubType, positionOrGridIndex, velocity, spawner, seedOrRNG);
315
315
  }
316
316
  /**
317
317
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.COIN` (20) and a
318
318
  * specific seed.
319
319
  */
320
- function spawnCoinWithSeed(coinSubType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
320
+ function spawnCoinWithSeed(coinSubType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
321
321
  return spawnCoin(coinSubType, positionOrGridIndex, velocity, spawner, seedOrRNG);
322
322
  }
323
323
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.HEART` (10). */
324
- function spawnHeart(heartSubType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
324
+ function spawnHeart(heartSubType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
325
325
  return (0, entitiesSpecific_1.spawnPickup)(isaac_typescript_definitions_1.PickupVariant.HEART, heartSubType, positionOrGridIndex, velocity, spawner, seedOrRNG);
326
326
  }
327
- function spawnHeartWithSeed(heartSubType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
327
+ function spawnHeartWithSeed(heartSubType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
328
328
  return spawnHeart(heartSubType, positionOrGridIndex, velocity, spawner, seedOrRNG);
329
329
  }
330
330
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.KEY` (30). */
331
- function spawnKey(keySubType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
331
+ function spawnKey(keySubType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
332
332
  return (0, entitiesSpecific_1.spawnPickup)(isaac_typescript_definitions_1.PickupVariant.KEY, keySubType, positionOrGridIndex, velocity, spawner, seedOrRNG);
333
333
  }
334
334
  /**
335
335
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.KEY` (30) and a
336
336
  * specific seed.
337
337
  */
338
- function spawnKeyWithSeed(keySubType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
338
+ function spawnKeyWithSeed(keySubType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
339
339
  return spawnKey(keySubType, positionOrGridIndex, velocity, spawner, seedOrRNG);
340
340
  }
341
341
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.PILL` (70). */
342
- function spawnPill(pillColor, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
342
+ function spawnPill(pillColor, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
343
343
  return (0, entitiesSpecific_1.spawnPickup)(isaac_typescript_definitions_1.PickupVariant.PILL, pillColor, positionOrGridIndex, velocity, spawner, seedOrRNG);
344
344
  }
345
345
  /**
346
346
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.PILL` (70) and a
347
347
  * specific seed.
348
348
  */
349
- function spawnPillWithSeed(pillColor, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
349
+ function spawnPillWithSeed(pillColor, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
350
350
  return spawnPill(pillColor, positionOrGridIndex, velocity, spawner, seedOrRNG);
351
351
  }
352
352
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.SACK` (69). */
353
- function spawnSack(sackSubType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
353
+ function spawnSack(sackSubType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
354
354
  return (0, entitiesSpecific_1.spawnPickup)(isaac_typescript_definitions_1.PickupVariant.SACK, sackSubType, positionOrGridIndex, velocity, spawner, seedOrRNG);
355
355
  }
356
356
  /**
357
357
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.SACK` (69) and a
358
358
  * specific seed.
359
359
  */
360
- function spawnSackWithSeed(sackSubType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
360
+ function spawnSackWithSeed(sackSubType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
361
361
  return spawnSack(sackSubType, positionOrGridIndex, velocity, spawner, seedOrRNG);
362
362
  }
363
363
  /**
364
364
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TRINKET` (350).
365
365
  */
366
- function spawnTrinket(trinketType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
366
+ function spawnTrinket(trinketType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
367
367
  return (0, entitiesSpecific_1.spawnPickup)(isaac_typescript_definitions_1.PickupVariant.TRINKET, trinketType, positionOrGridIndex, velocity, spawner, seedOrRNG);
368
368
  }
369
369
  /**
370
370
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TRINKET` (350) and
371
371
  * a specific seed.
372
372
  */
373
- function spawnTrinketWithSeed(trinketType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
373
+ function spawnTrinketWithSeed(trinketType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
374
374
  return spawnTrinket(trinketType, positionOrGridIndex, velocity, spawner, seedOrRNG);
375
375
  }
@@ -1 +1 @@
1
- {"version":3,"file":"playerCollectibles.d.ts","sourceRoot":"","sources":["../../src/functions/playerCollectibles.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EACV,eAAe,EAEhB,MAAM,8BAA8B,CAAC;AAStC;;;;;GAKG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,SAAS,eAAe,EAAE,GAC9C,IAAI,CAIN;AAED,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAON;AAED;;;;;;;GAOG;AACH,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,EAChC,eAAe,CAAC,EAAE,OAAO,GACxB,OAAO,CAMT;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,SAAS,UAAU,EAAE,CAKvB;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,GAAG,GAAG,GAAG,CAKpD;AAED;;;;;;;GAOG;AACH,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,SAAS,eAAe,EAAE,GAC9C,GAAG,CAQL;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,CACvC,GAAG,gBAAgB,EAAE,SAAS,eAAe,EAAE,GAC9C,SAAS,YAAY,EAAE,CAQzB;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,eAAe,EAAE,eAAe,GAC/B,GAAG,CAQL;AAED;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,SAAS,eAAe,EAAE,GAC9C,OAAO,CAIT;AAED;;;;;;;GAOG;AACH,wBAAgB,0BAA0B,CACxC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,EAChC,GAAG,WAAW,EAAE,SAAS,UAAU,EAAE,GACpC,OAAO,CAOT;AAED;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAiBnE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,UAAU,aAAqB,GAC9B,OAAO,CAGT;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAa/D;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,SAAS,eAAe,EAAE,GAC9C,IAAI,CAIN;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAON;AAED;;;;;;GAMG;AACH,wBAAgB,+BAA+B,CAC7C,GAAG,gBAAgB,EAAE,SAAS,eAAe,EAAE,GAC9C,IAAI,CAQN;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,aAAa,CAC3B,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,EAChC,UAAU,aAAqB,EAC/B,MAAM,CAAC,EAAE,GAAG,EACZ,WAAW,UAAQ,GAClB,IAAI,CA2DN;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAEN"}
1
+ {"version":3,"file":"playerCollectibles.d.ts","sourceRoot":"","sources":["../../src/functions/playerCollectibles.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EACV,eAAe,EAEhB,MAAM,8BAA8B,CAAC;AAStC;;;;;GAKG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,SAAS,eAAe,EAAE,GAC9C,IAAI,CAIN;AAED,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAON;AAED;;;;;;;GAOG;AACH,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,EAChC,eAAe,CAAC,EAAE,OAAO,GACxB,OAAO,CAMT;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,SAAS,UAAU,EAAE,CAKvB;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,GAAG,GAAG,GAAG,CAGpD;AAED;;;;;;;GAOG;AACH,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,SAAS,eAAe,EAAE,GAC9C,GAAG,CAQL;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,CACvC,GAAG,gBAAgB,EAAE,SAAS,eAAe,EAAE,GAC9C,SAAS,YAAY,EAAE,CAQzB;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,eAAe,EAAE,eAAe,GAC/B,GAAG,CAQL;AAED;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,SAAS,eAAe,EAAE,GAC9C,OAAO,CAIT;AAED;;;;;;;GAOG;AACH,wBAAgB,0BAA0B,CACxC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,EAChC,GAAG,WAAW,EAAE,SAAS,UAAU,EAAE,GACpC,OAAO,CAOT;AAED;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAiBnE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,UAAU,aAAqB,GAC9B,OAAO,CAGT;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAa/D;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,SAAS,eAAe,EAAE,GAC9C,IAAI,CAIN;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAON;AAED;;;;;;GAMG;AACH,wBAAgB,+BAA+B,CAC7C,GAAG,gBAAgB,EAAE,SAAS,eAAe,EAAE,GAC9C,IAAI,CAQN;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,aAAa,CAC3B,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,EAChC,UAAU,aAAqB,EAC/B,MAAM,CAAC,EAAE,GAAG,EACZ,WAAW,UAAQ,GAClB,IAAI,CA2DN;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAEN"}
@@ -73,9 +73,7 @@ function getActiveItemSlots(player, collectibleType) {
73
73
  */
74
74
  function getAdjustedPrice(basePrice) {
75
75
  const numSteamSales = getTotalPlayerCollectibles(isaac_typescript_definitions_1.CollectibleType.STEAM_SALE);
76
- return numSteamSales > 0
77
- ? Math.floor(basePrice / (numSteamSales + 1))
78
- : basePrice;
76
+ return Math.ceil(basePrice / (numSteamSales + 1));
79
77
  }
80
78
  /**
81
79
  * Helper function to return the total amount of collectibles that a player has that match the
@@ -83,7 +83,7 @@ end
83
83
  -- the prices for items in the shop would be the same as if Isaac had two Steam Sales.)
84
84
  function ____exports.getAdjustedPrice(self, basePrice)
85
85
  local numSteamSales = ____exports.getTotalPlayerCollectibles(nil, CollectibleType.STEAM_SALE)
86
- return numSteamSales > 0 and math.floor(basePrice / (numSteamSales + 1)) or basePrice
86
+ return math.ceil(basePrice / (numSteamSales + 1))
87
87
  end
88
88
  --- Helper function to return the total amount of collectibles that a player has that match the
89
89
  -- collectible type(s) provided.
@@ -2175,13 +2175,14 @@ declare class CustomPickups extends Feature {
2175
2175
  * @param subType The sub-type for the corresponding custom pickup.
2176
2176
  * @param collectFunc The function to run when the player collects this pickup.
2177
2177
  * @param collisionFunc Optional. The function to run when a player collides with the pickup.
2178
- * Default is a function that always returns true, meaning that the player
2179
- * will always immediately collect the pickup when they collide with it.
2180
- * Specify this function if your pickup should only be able to be collected
2181
- * under certain conditions.
2178
+ * Default is a function that always returns undefined, meaning that the
2179
+ * player will always immediately collect the pickup when they collide with
2180
+ * it. Specify this function if your pickup should only be able to be
2181
+ * collected under certain conditions. Return value acts similar to
2182
+ * `ModCallback.PRE_PICKUP_COLLISION`.
2182
2183
  * @public
2183
2184
  */
2184
- registerCustomPickup(pickupVariantCustom: PickupVariant, subType: int, collectFunc: (this: void, player: EntityPlayer) => void, collisionFunc?: (this: void, player: EntityPlayer) => boolean): void;
2185
+ registerCustomPickup(pickupVariantCustom: PickupVariant, subType: int, collectFunc: (this: void, pickup: EntityPickup, player: EntityPlayer) => void, collisionFunc?: (this: void, pickup: EntityPickup, player: EntityPlayer) => boolean | undefined): void;
2185
2186
  }
2186
2187
 
2187
2188
  declare class CustomRevive extends Feature {
@@ -3745,6 +3746,8 @@ export declare const DICE_FLOOR_TRIGGER_SQUARE_SIZE = 75;
3745
3746
  /**
3746
3747
  * An array containing every valid `Dimension`, not including `Dimension.CURRENT`. (This is derived
3747
3748
  * from the `NUM_DIMENSIONS` constant.)
3749
+ *
3750
+ * We cannot use the values of the `Dimension` enum because it includes -1.
3748
3751
  */
3749
3752
  export declare const DIMENSIONS: readonly Dimension[];
3750
3753
 
@@ -11846,10 +11849,11 @@ export declare enum ModCallbackCustom {
11846
11849
  *
11847
11850
  * `POST_GAME_STARTED_REORDERED` --> `POST_NEW_LEVEL_REORDERED` --> `POST_NEW_ROOM_REORDERED`
11848
11851
  *
11849
- * - You must provide a third argument:
11850
- * - Pass true if you want the callback to only fire if the run is continued.
11851
- * - Pass false if you want the callback to only fire when the run is not continued.
11852
- * - Pass undefined if you want the callback to fire in both situations.
11852
+ * You must provide a third argument:
11853
+ *
11854
+ * - Pass true if you want the callback to only fire if the run is continued.
11855
+ * - Pass false if you want the callback to only fire when the run is not continued.
11856
+ * - Pass undefined if you want the callback to fire in both situations.
11853
11857
  *
11854
11858
  * (The third argument for this callback is mandatory in order to prevent users from shooting
11855
11859
  * themselves in the foot with respect to logic unexpectedly being executed on continued runs.)
@@ -11865,10 +11869,11 @@ export declare enum ModCallbackCustom {
11865
11869
  * new run has started (or continued), but you can be sure that all new-run-related initialization
11866
11870
  * has been completed.
11867
11871
  *
11868
- * - You must provide a third argument:
11869
- * - Pass true if you want the callback to only fire if the run is continued.
11870
- * - Pass false if you want the callback to only fire when the run is not continued.
11871
- * - Pass undefined if you want the callback to fire in both situations.
11872
+ * You must provide a third argument:
11873
+ *
11874
+ * - Pass true if you want the callback to only fire if the run is continued.
11875
+ * - Pass false if you want the callback to only fire when the run is not continued.
11876
+ * - Pass undefined if you want the callback to fire in both situations.
11872
11877
  *
11873
11878
  * (The third argument for this callback is mandatory in order to prevent users from shooting
11874
11879
  * themselves in the foot with respect to logic unexpectedly being executed on continued runs.)
@@ -16423,7 +16428,7 @@ export declare function removeAllLasers(laserVariant?: LaserVariant | -1, subTyp
16423
16428
  * @param cap Optional. If specified, will only remove the given amount of collectibles.
16424
16429
  * @returns An array of the entities that were removed.
16425
16430
  */
16426
- export declare function removeAllMatchingEntities(entityType: EntityType, entityVariant?: number, entitySubType?: number, cap?: int | undefined): readonly Entity[];
16431
+ export declare function removeAllMatchingEntities(entityType: EntityType, entityVariant?: number, entitySubType?: number, cap?: int): readonly Entity[];
16427
16432
 
16428
16433
  /**
16429
16434
  * Helper function to remove all of the grid entities in the room that match the grid entity types
@@ -18355,33 +18360,33 @@ export declare type SoulHeartType = HeartSubType.SOUL | HeartSubType.BLACK | Hea
18355
18360
  * entity. Default is undefined, which will make the entity spawn with a random
18356
18361
  * seed.
18357
18362
  */
18358
- export declare function spawn(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): Entity;
18363
+ export declare function spawn(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): Entity;
18359
18364
 
18360
18365
  /**
18361
18366
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.LIL_BATTERY` (90).
18362
18367
  */
18363
- export declare function spawnBattery(batterySubType: BatterySubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupBattery;
18368
+ export declare function spawnBattery(batterySubType: BatterySubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupBattery;
18364
18369
 
18365
18370
  /**
18366
18371
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.LIL_BATTERY` (90)
18367
18372
  * and a specific seed.
18368
18373
  */
18369
- export declare function spawnBatteryWithSeed(batterySubType: BatterySubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupBattery;
18374
+ export declare function spawnBatteryWithSeed(batterySubType: BatterySubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupBattery;
18370
18375
 
18371
18376
  /** Helper function to spawn a `EntityType.BOMB` (4). */
18372
- export declare function spawnBomb(bombVariant: BombVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityBomb;
18377
+ export declare function spawnBomb(bombVariant: BombVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityBomb;
18373
18378
 
18374
18379
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.BOMB` (40). */
18375
- export declare function spawnBombPickup(bombSubType: BombSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupBomb;
18380
+ export declare function spawnBombPickup(bombSubType: BombSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupBomb;
18376
18381
 
18377
18382
  /**
18378
18383
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.BOMB` (40) and a
18379
18384
  * specific seed.
18380
18385
  */
18381
- export declare function spawnBombPickupWithSeed(bombSubType: BombSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupBomb;
18386
+ export declare function spawnBombPickupWithSeed(bombSubType: BombSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupBomb;
18382
18387
 
18383
18388
  /** Helper function to spawn a `EntityType.BOMB` (4) with a specific seed. */
18384
- export declare function spawnBombWithSeed(bombVariant: BombVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityBomb;
18389
+ export declare function spawnBombWithSeed(bombVariant: BombVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityBomb;
18385
18390
 
18386
18391
  /**
18387
18392
  * Helper function to spawn a boss.
@@ -18393,32 +18398,32 @@ export declare function spawnBombWithSeed(bombVariant: BombVariant, subType: int
18393
18398
  * Gurglings/Turdlings with 2 copies, and other multi-segment bosses with 4 segments. You can
18394
18399
  * customize this via the "numSegments" argument.
18395
18400
  */
18396
- export declare function spawnBoss(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined, numSegments?: int): EntityNPC;
18401
+ export declare function spawnBoss(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG, numSegments?: int): EntityNPC;
18397
18402
 
18398
18403
  /**
18399
18404
  * Helper function to spawn a boss with a specific seed.
18400
18405
  *
18401
18406
  * For more information, see the documentation for the `spawnBoss` function.
18402
18407
  */
18403
- export declare function spawnBossWithSeed(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined, numSegments?: int): EntityNPC;
18408
+ export declare function spawnBossWithSeed(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity, numSegments?: int): EntityNPC;
18404
18409
 
18405
18410
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.CARD` (300). */
18406
- export declare function spawnCard(cardType: CardType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupCard;
18411
+ export declare function spawnCard(cardType: CardType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupCard;
18407
18412
 
18408
18413
  /**
18409
18414
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.CARD` (300) and a
18410
18415
  * specific seed.
18411
18416
  */
18412
- export declare function spawnCardWithSeed(cardType: CardType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupCard;
18417
+ export declare function spawnCardWithSeed(cardType: CardType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupCard;
18413
18418
 
18414
18419
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.COIN` (20). */
18415
- export declare function spawnCoin(coinSubType: CoinSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupCoin;
18420
+ export declare function spawnCoin(coinSubType: CoinSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupCoin;
18416
18421
 
18417
18422
  /**
18418
18423
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.COIN` (20) and a
18419
18424
  * specific seed.
18420
18425
  */
18421
- export declare function spawnCoinWithSeed(coinSubType: CoinSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupCoin;
18426
+ export declare function spawnCoinWithSeed(coinSubType: CoinSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupCoin;
18422
18427
 
18423
18428
  /**
18424
18429
  * Helper function to spawn a collectible.
@@ -18481,10 +18486,10 @@ export declare function spawnDoor(gridIndexOrPosition: int | Vector): GridEntity
18481
18486
  export declare function spawnDoorWithVariant(doorVariant: DoorVariant, gridIndexOrPosition: int | Vector): GridEntityDoor | undefined;
18482
18487
 
18483
18488
  /** Helper function to spawn a `EntityType.EFFECT` (1000). */
18484
- export declare function spawnEffect(effectVariant: EffectVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityEffect;
18489
+ export declare function spawnEffect(effectVariant: EffectVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityEffect;
18485
18490
 
18486
18491
  /** Helper function to spawn a `EntityType.EFFECT` (1000) with a specific seed. */
18487
- export declare function spawnEffectWithSeed(effectVariant: EffectVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityEffect;
18492
+ export declare function spawnEffectWithSeed(effectVariant: EffectVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityEffect;
18488
18493
 
18489
18494
  /**
18490
18495
  * Helper function to spawn an empty collectible. Doing this is tricky since spawning a collectible
@@ -18517,7 +18522,7 @@ export declare function spawnEmptyCollectible(positionOrGridIndex: Vector | int,
18517
18522
  * entity. Default is undefined, which will make the entity spawn with a random
18518
18523
  * seed using the `Isaac.Spawn` method.
18519
18524
  */
18520
- export declare function spawnEntityID(entityID: EntityID, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): Entity;
18525
+ export declare function spawnEntityID(entityID: EntityID, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): Entity;
18521
18526
 
18522
18527
  /**
18523
18528
  * Helper function to spawn a `EntityType.FAMILIAR` (3).
@@ -18525,10 +18530,10 @@ export declare function spawnEntityID(entityID: EntityID, positionOrGridIndex: V
18525
18530
  * If you are trying to implement a custom familiar, you probably want to use the
18526
18531
  * `checkFamiliarFromCollectibles` helper function instead.
18527
18532
  */
18528
- export declare function spawnFamiliar(familiarVariant: FamiliarVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityFamiliar;
18533
+ export declare function spawnFamiliar(familiarVariant: FamiliarVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityFamiliar;
18529
18534
 
18530
18535
  /** Helper function to spawn a `EntityType.FAMILIAR` (3) with a specific seed. */
18531
- export declare function spawnFamiliarWithSeed(familiarVariant: FamiliarVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityFamiliar;
18536
+ export declare function spawnFamiliarWithSeed(familiarVariant: FamiliarVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityFamiliar;
18532
18537
 
18533
18538
  /**
18534
18539
  * Helper function to spawn a giant poop. This is performed by spawning each of the four quadrant
@@ -18581,30 +18586,30 @@ export declare function spawnGridEntity(gridEntityType: GridEntityType, gridInde
18581
18586
  export declare function spawnGridEntityWithVariant(gridEntityType: GridEntityType, variant: int, gridIndexOrPosition: int | Vector, removeExistingGridEntity?: boolean): GridEntity | undefined;
18582
18587
 
18583
18588
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.HEART` (10). */
18584
- export declare function spawnHeart(heartSubType: HeartSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupHeart;
18589
+ export declare function spawnHeart(heartSubType: HeartSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupHeart;
18585
18590
 
18586
- export declare function spawnHeartWithSeed(heartSubType: HeartSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupHeart;
18591
+ export declare function spawnHeartWithSeed(heartSubType: HeartSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupHeart;
18587
18592
 
18588
18593
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.KEY` (30). */
18589
- export declare function spawnKey(keySubType: KeySubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupKey;
18594
+ export declare function spawnKey(keySubType: KeySubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupKey;
18590
18595
 
18591
18596
  /**
18592
18597
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.KEY` (30) and a
18593
18598
  * specific seed.
18594
18599
  */
18595
- export declare function spawnKeyWithSeed(keySubType: KeySubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupKey;
18600
+ export declare function spawnKeyWithSeed(keySubType: KeySubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupKey;
18596
18601
 
18597
18602
  /** Helper function to spawn a `EntityType.KNIFE` (8). */
18598
- export declare function spawnKnife(knifeVariant: KnifeVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityKnife;
18603
+ export declare function spawnKnife(knifeVariant: KnifeVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityKnife;
18599
18604
 
18600
18605
  /** Helper function to spawn a `EntityType.KNIFE` (8) with a specific seed. */
18601
- export declare function spawnKnifeWithSeed(knifeVariant: KnifeVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityKnife;
18606
+ export declare function spawnKnifeWithSeed(knifeVariant: KnifeVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityKnife;
18602
18607
 
18603
18608
  /** Helper function to spawn a `EntityType.LASER` (7). */
18604
- export declare function spawnLaser(laserVariant: LaserVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityLaser;
18609
+ export declare function spawnLaser(laserVariant: LaserVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityLaser;
18605
18610
 
18606
18611
  /** Helper function to spawn a `EntityType.LASER` (7) with a specific seed. */
18607
- export declare function spawnLaserWithSeed(laserVariant: LaserVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityLaser;
18612
+ export declare function spawnLaserWithSeed(laserVariant: LaserVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityLaser;
18608
18613
 
18609
18614
  /**
18610
18615
  * Helper function to spawn an NPC.
@@ -18612,7 +18617,7 @@ export declare function spawnLaserWithSeed(laserVariant: LaserVariant, subType:
18612
18617
  * Note that if you pass a non-NPC `EntityType` to this function, it will cause a run-time error,
18613
18618
  * since the `Entity.ToNPC` method will return undefined.
18614
18619
  */
18615
- export declare function spawnNPC(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityNPC;
18620
+ export declare function spawnNPC(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityNPC;
18616
18621
 
18617
18622
  /**
18618
18623
  * Helper function to spawn an NPC with a specific seed.
@@ -18620,22 +18625,22 @@ export declare function spawnNPC(entityType: EntityType, variant: int, subType:
18620
18625
  * Note that if you pass a non-NPC `EntityType` to this function, it will cause a run-time error,
18621
18626
  * since the `Entity.ToNPC` method will return undefined.
18622
18627
  */
18623
- export declare function spawnNPCWithSeed(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityNPC;
18628
+ export declare function spawnNPCWithSeed(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityNPC;
18624
18629
 
18625
18630
  /** Helper function to spawn a `EntityType.PICKUP` (5). */
18626
- export declare function spawnPickup(pickupVariant: PickupVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickup;
18631
+ export declare function spawnPickup(pickupVariant: PickupVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickup;
18627
18632
 
18628
18633
  /** Helper function to spawn a `EntityType.PICKUP` (5) with a specific seed. */
18629
- export declare function spawnPickupWithSeed(pickupVariant: PickupVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickup;
18634
+ export declare function spawnPickupWithSeed(pickupVariant: PickupVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickup;
18630
18635
 
18631
18636
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.PILL` (70). */
18632
- export declare function spawnPill(pillColor: PillColor, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupPill;
18637
+ export declare function spawnPill(pillColor: PillColor, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupPill;
18633
18638
 
18634
18639
  /**
18635
18640
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.PILL` (70) and a
18636
18641
  * specific seed.
18637
18642
  */
18638
- export declare function spawnPillWithSeed(pillColor: PillColor, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupPill;
18643
+ export declare function spawnPillWithSeed(pillColor: PillColor, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupPill;
18639
18644
 
18640
18645
  /** Helper function to spawn a `GridEntityType.DOOR` (16) with a specific variant. */
18641
18646
  export declare function spawnPit(gridIndexOrPosition: int | Vector): GridEntityPit | undefined;
@@ -18656,10 +18661,10 @@ export declare function spawnPressurePlate(gridIndexOrPosition: int | Vector): G
18656
18661
  export declare function spawnPressurePlateWithVariant(pressurePlateVariant: PressurePlateVariant, gridIndexOrPosition: int | Vector): GridEntityPressurePlate | undefined;
18657
18662
 
18658
18663
  /** Helper function to spawn a `EntityType.PROJECTILE` (9). */
18659
- export declare function spawnProjectile(projectileVariant: ProjectileVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityProjectile;
18664
+ export declare function spawnProjectile(projectileVariant: ProjectileVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityProjectile;
18660
18665
 
18661
18666
  /** Helper function to spawn a `EntityType.PROJECTILE` (9) with a specific seed. */
18662
- export declare function spawnProjectileWithSeed(projectileVariant: ProjectileVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityProjectile;
18667
+ export declare function spawnProjectileWithSeed(projectileVariant: ProjectileVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityProjectile;
18663
18668
 
18664
18669
  /** Helper function to spawn a `GridEntityType.ROCK` (2). */
18665
18670
  export declare function spawnRock(gridIndexOrPosition: int | Vector): GridEntityRock | undefined;
@@ -18770,19 +18775,19 @@ declare class SpawnRockAltRewards extends Feature {
18770
18775
  export declare function spawnRockWithVariant(rockVariant: RockVariant, gridIndexOrPosition: int | Vector): GridEntityRock | undefined;
18771
18776
 
18772
18777
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.SACK` (69). */
18773
- export declare function spawnSack(sackSubType: SackSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupSack;
18778
+ export declare function spawnSack(sackSubType: SackSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupSack;
18774
18779
 
18775
18780
  /**
18776
18781
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.SACK` (69) and a
18777
18782
  * specific seed.
18778
18783
  */
18779
- export declare function spawnSackWithSeed(sackSubType: SackSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupSack;
18784
+ export declare function spawnSackWithSeed(sackSubType: SackSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupSack;
18780
18785
 
18781
18786
  /** Helper function to spawn a `EntityType.SLOT` (6). */
18782
- export declare function spawnSlot(slotVariant: SlotVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntitySlot;
18787
+ export declare function spawnSlot(slotVariant: SlotVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntitySlot;
18783
18788
 
18784
18789
  /** Helper function to spawn a `EntityType.SLOT` (6) with a specific seed. */
18785
- export declare function spawnSlotWithSeed(slotVariant: SlotVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntitySlot;
18790
+ export declare function spawnSlotWithSeed(slotVariant: SlotVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntitySlot;
18786
18791
 
18787
18792
  /** Helper function to spawn a `GridEntityType.SPIKES` (8). */
18788
18793
  export declare function spawnSpikes(gridIndexOrPosition: int | Vector): GridEntitySpikes | undefined;
@@ -18791,10 +18796,10 @@ export declare function spawnSpikes(gridIndexOrPosition: int | Vector): GridEnti
18791
18796
  export declare function spawnSpikesWithVariant(variant: int, gridIndexOrPosition: int | Vector): GridEntitySpikes | undefined;
18792
18797
 
18793
18798
  /** Helper function to spawn a `EntityType.TEAR` (2). */
18794
- export declare function spawnTear(tearVariant: TearVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityTear;
18799
+ export declare function spawnTear(tearVariant: TearVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityTear;
18795
18800
 
18796
18801
  /** Helper function to spawn a `EntityType.EntityType` (2) with a specific seed. */
18797
- export declare function spawnTearWithSeed(tearVariant: TearVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityTear;
18802
+ export declare function spawnTearWithSeed(tearVariant: TearVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityTear;
18798
18803
 
18799
18804
  /** Helper function to spawn a `GridEntityType.TELEPORTER` (23). */
18800
18805
  export declare function spawnTeleporter(gridIndexOrPosition: int | Vector): GridEntity | undefined;
@@ -18817,13 +18822,13 @@ export declare function spawnTrapdoorWithVariant(trapdoorVariant: TrapdoorVarian
18817
18822
  /**
18818
18823
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TRINKET` (350).
18819
18824
  */
18820
- export declare function spawnTrinket(trinketType: TrinketType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupTrinket;
18825
+ export declare function spawnTrinket(trinketType: TrinketType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupTrinket;
18821
18826
 
18822
18827
  /**
18823
18828
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TRINKET` (350) and
18824
18829
  * a specific seed.
18825
18830
  */
18826
- export declare function spawnTrinketWithSeed(trinketType: TrinketType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupTrinket;
18831
+ export declare function spawnTrinketWithSeed(trinketType: TrinketType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupTrinket;
18827
18832
 
18828
18833
  /**
18829
18834
  * Helper function to spawn a Void Portal. This is more complicated than simply spawning a trapdoor
@@ -18835,7 +18840,7 @@ export declare function spawnVoidPortal(gridIndex: int): GridEntity | undefined;
18835
18840
  * Helper function to spawn an entity. Use this instead of the `Game.Spawn` method if you do not
18836
18841
  * need to specify the velocity or spawner.
18837
18842
  */
18838
- export declare function spawnWithSeed(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): Entity;
18843
+ export declare function spawnWithSeed(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): Entity;
18839
18844
 
18840
18845
  /**
18841
18846
  * Breaks a number into chunks of a given size. This is similar to the `String.split` method, but