isaacscript-common 87.8.2 → 87.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (77) hide show
  1. package/dist/classes/ModFeature.d.ts.map +1 -1
  2. package/dist/classes/ModFeature.js +2 -0
  3. package/dist/classes/ModUpgraded.d.ts.map +1 -1
  4. package/dist/classes/ModUpgraded.js +1 -0
  5. package/dist/classes/features/other/CustomPickups.d.ts +6 -5
  6. package/dist/classes/features/other/CustomPickups.d.ts.map +1 -1
  7. package/dist/classes/features/other/CustomPickups.js +10 -9
  8. package/dist/classes/features/other/CustomPickups.lua +5 -5
  9. package/dist/classes/features/other/CustomTrapdoors.d.ts.map +1 -1
  10. package/dist/classes/features/other/CustomTrapdoors.js +4 -1
  11. package/dist/classes/features/other/CustomTrapdoors.lua +3 -1
  12. package/dist/classes/features/other/FastReset.d.ts.map +1 -1
  13. package/dist/classes/features/other/FastReset.js +5 -1
  14. package/dist/classes/features/other/FastReset.lua +4 -1
  15. package/dist/classes/features/other/Pause.d.ts.map +1 -1
  16. package/dist/classes/features/other/Pause.js +11 -1
  17. package/dist/classes/features/other/Pause.lua +14 -3
  18. package/dist/classes/features/other/saveDataManager/restoreDefaults.js +1 -1
  19. package/dist/classes/features/other/saveDataManager/restoreDefaults.lua +1 -1
  20. package/dist/core/constants.d.ts +2 -0
  21. package/dist/core/constants.d.ts.map +1 -1
  22. package/dist/core/constants.js +2 -0
  23. package/dist/core/constants.lua +2 -0
  24. package/dist/enums/ModCallbackCustom.d.ts +10 -8
  25. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  26. package/dist/enums/ModCallbackCustom.js +10 -8
  27. package/dist/functions/bosses.d.ts +2 -2
  28. package/dist/functions/bosses.d.ts.map +1 -1
  29. package/dist/functions/bosses.js +2 -2
  30. package/dist/functions/deepCopyTests.js +10 -16
  31. package/dist/functions/deepCopyTests.lua +8 -16
  32. package/dist/functions/entities.d.ts +4 -4
  33. package/dist/functions/entities.d.ts.map +1 -1
  34. package/dist/functions/entities.js +4 -4
  35. package/dist/functions/entitiesSpecific.d.ts +20 -20
  36. package/dist/functions/entitiesSpecific.d.ts.map +1 -1
  37. package/dist/functions/entitiesSpecific.js +20 -20
  38. package/dist/functions/pickupsSpecific.d.ts +18 -18
  39. package/dist/functions/pickupsSpecific.d.ts.map +1 -1
  40. package/dist/functions/pickupsSpecific.js +18 -18
  41. package/dist/functions/playerCollectibles.d.ts.map +1 -1
  42. package/dist/functions/playerCollectibles.js +1 -3
  43. package/dist/functions/playerCollectibles.lua +1 -1
  44. package/dist/index.rollup.d.ts +62 -57
  45. package/dist/isaacscript-common.lua +676 -46
  46. package/dist/objects/backdropTypeToRockAltType.d.ts +2 -0
  47. package/dist/objects/backdropTypeToRockAltType.d.ts.map +1 -1
  48. package/dist/objects/backdropTypeToRockAltType.js +2 -0
  49. package/dist/objects/backdropTypeToRockAltType.lua +3 -1
  50. package/dist/objects/roomTypeNames.d.ts +1 -0
  51. package/dist/objects/roomTypeNames.d.ts.map +1 -1
  52. package/dist/objects/roomTypeNames.js +1 -0
  53. package/dist/objects/roomTypeNames.lua +2 -1
  54. package/dist/objects/roomTypeSpecialGotoPrefixes.d.ts +1 -0
  55. package/dist/objects/roomTypeSpecialGotoPrefixes.d.ts.map +1 -1
  56. package/dist/objects/roomTypeSpecialGotoPrefixes.js +1 -0
  57. package/dist/objects/roomTypeSpecialGotoPrefixes.lua +2 -1
  58. package/dist/tsdoc-metadata.json +1 -1
  59. package/package.json +6 -6
  60. package/src/classes/ModFeature.ts +2 -0
  61. package/src/classes/ModUpgraded.ts +1 -0
  62. package/src/classes/features/other/CustomPickups.ts +25 -12
  63. package/src/classes/features/other/CustomTrapdoors.ts +5 -2
  64. package/src/classes/features/other/FastReset.ts +5 -1
  65. package/src/classes/features/other/Pause.ts +15 -2
  66. package/src/classes/features/other/saveDataManager/restoreDefaults.ts +1 -1
  67. package/src/core/constants.ts +2 -0
  68. package/src/enums/ModCallbackCustom.ts +10 -8
  69. package/src/functions/bosses.ts +3 -3
  70. package/src/functions/deepCopyTests.ts +10 -16
  71. package/src/functions/entities.ts +6 -6
  72. package/src/functions/entitiesSpecific.ts +30 -30
  73. package/src/functions/pickupsSpecific.ts +27 -27
  74. package/src/functions/playerCollectibles.ts +1 -3
  75. package/src/objects/backdropTypeToRockAltType.ts +2 -0
  76. package/src/objects/roomTypeNames.ts +1 -0
  77. package/src/objects/roomTypeSpecialGotoPrefixes.ts +1 -0
@@ -188,8 +188,7 @@ function copiedObjectHasChildObject() {
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  function copiedMapIsMap() {
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  const keyToLookFor = "abc";
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  const valueToLookFor = "def";
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- const oldMap = new Map();
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- oldMap.set(keyToLookFor, valueToLookFor);
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+ const oldMap = new Map([[keyToLookFor, valueToLookFor]]);
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  const newMap = (0, deepCopy_1.deepCopy)(oldMap, SerializationType_1.SerializationType.NONE, "copiedMapIsMap");
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  if (!(0, tstlClass_1.isTSTLMap)(newMap)) {
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  error(`The copied Map was not a Map and has a type of: ${typeof newMap}`);
@@ -198,8 +197,7 @@ function copiedMapIsMap() {
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  function copiedMapHasValue() {
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  const keyToLookFor = "abc";
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  const valueToLookFor = "def";
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- const oldMap = new Map();
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- oldMap.set(keyToLookFor, valueToLookFor);
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+ const oldMap = new Map([[keyToLookFor, valueToLookFor]]);
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  const newMap = (0, deepCopy_1.deepCopy)(oldMap, SerializationType_1.SerializationType.NONE, "copiedMapHasValue");
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  if (!(0, tstlClass_1.isTSTLMap)(newMap)) {
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  error(`The copied Map was not a Map and has a type of: ${typeof newMap}`);
@@ -214,8 +212,7 @@ function copiedMapHasValue() {
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  }
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  function copiedSetIsSet() {
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  const valueToLookFor = "abc";
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- const oldSet = new Set();
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- oldSet.add(valueToLookFor);
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+ const oldSet = new Set([valueToLookFor]);
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  const newSet = (0, deepCopy_1.deepCopy)(oldSet, SerializationType_1.SerializationType.NONE, "copiedSetIsSet");
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  if (!(0, tstlClass_1.isTSTLSet)(newSet)) {
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  error(`The copied Set was not a Set and has a type of: ${typeof newSet}`);
@@ -223,8 +220,7 @@ function copiedSetIsSet() {
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  }
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  function copiedSetHasValue() {
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  const valueToLookFor = "abc";
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- const oldSet = new Set();
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- oldSet.add(valueToLookFor);
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+ const oldSet = new Set([valueToLookFor]);
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  const newSet = (0, deepCopy_1.deepCopy)(oldSet, SerializationType_1.SerializationType.NONE, "copiedSetHasValue");
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  if (!(0, tstlClass_1.isTSTLSet)(newSet)) {
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  error(`The copied Set was not a Set and has a type of: ${typeof newSet}`);
@@ -237,11 +233,11 @@ function copiedSetHasValue() {
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  function copiedMapHasChildMap() {
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  const childMapKey = 123;
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  const childMapValue = 456;
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- const oldChildMap = new Map();
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- oldChildMap.set(childMapKey, childMapValue);
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+ const oldChildMap = new Map([[childMapKey, childMapValue]]);
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  const keyToLookFor = "childMap";
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- const oldMap = new Map();
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- oldMap.set(keyToLookFor, oldChildMap);
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+ const oldMap = new Map([
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+ [keyToLookFor, oldChildMap],
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+ ]);
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  const newMap = (0, deepCopy_1.deepCopy)(oldMap, SerializationType_1.SerializationType.NONE, "copiedMapHasChildMap");
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  if (!(0, tstlClass_1.isTSTLMap)(newMap)) {
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  error(`The copied Map was not a Map and had a type of: ${typeof newMap}`);
@@ -311,8 +307,7 @@ function copiedDefaultMapHasBrand() {
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  function copiedSerializedMapHasStringKey() {
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  const mapKey = "123";
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  const mapValue = 456;
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- const oldMap = new Map();
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- oldMap.set(mapKey, mapValue);
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+ const oldMap = new Map([[mapKey, mapValue]]);
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  const serializedOldMap = (0, deepCopy_1.deepCopy)(oldMap, SerializationType_1.SerializationType.SERIALIZE, "copiedSerializedMapHasStringKey-serialize");
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  const newTable = (0, deepCopy_1.deepCopy)(serializedOldMap, SerializationType_1.SerializationType.DESERIALIZE, "copiedSerializedMapHasStringKey-deserialize");
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  const newMap = newTable;
@@ -324,8 +319,7 @@ function copiedSerializedMapHasStringKey() {
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  function copiedSerializedMapHasNumberKey() {
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  const mapKey = 123;
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  const mapValue = 456;
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- const oldMap = new Map();
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- oldMap.set(mapKey, mapValue);
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+ const oldMap = new Map([[mapKey, mapValue]]);
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  const serializedOldMap = (0, deepCopy_1.deepCopy)(oldMap, SerializationType_1.SerializationType.SERIALIZE, "copiedSerializedMapHasNumberKey-serialize");
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  const newTable = (0, deepCopy_1.deepCopy)(serializedOldMap, SerializationType_1.SerializationType.DESERIALIZE, "copiedSerializedMapHasNumberKey-deserialize");
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  const newMap = newTable;
@@ -161,8 +161,7 @@ end
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  function copiedMapIsMap(self)
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  local keyToLookFor = "abc"
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  local valueToLookFor = "def"
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- local oldMap = __TS__New(Map)
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- oldMap:set(keyToLookFor, valueToLookFor)
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+ local oldMap = __TS__New(Map, {{keyToLookFor, valueToLookFor}})
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  local newMap = deepCopy(nil, oldMap, SerializationType.NONE, "copiedMapIsMap")
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  if not isTSTLMap(nil, newMap) then
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  error("The copied Map was not a Map and has a type of: " .. __TS__TypeOf(newMap))
@@ -171,8 +170,7 @@ end
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  function copiedMapHasValue(self)
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  local keyToLookFor = "abc"
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  local valueToLookFor = "def"
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- local oldMap = __TS__New(Map)
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- oldMap:set(keyToLookFor, valueToLookFor)
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+ local oldMap = __TS__New(Map, {{keyToLookFor, valueToLookFor}})
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  local newMap = deepCopy(nil, oldMap, SerializationType.NONE, "copiedMapHasValue")
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  if not isTSTLMap(nil, newMap) then
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  error("The copied Map was not a Map and has a type of: " .. __TS__TypeOf(newMap))
@@ -187,8 +185,7 @@ function copiedMapHasValue(self)
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  end
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  function copiedSetIsSet(self)
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  local valueToLookFor = "abc"
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- local oldSet = __TS__New(Set)
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- oldSet:add(valueToLookFor)
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+ local oldSet = __TS__New(Set, {valueToLookFor})
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  local newSet = deepCopy(nil, oldSet, SerializationType.NONE, "copiedSetIsSet")
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  if not isTSTLSet(nil, newSet) then
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  error("The copied Set was not a Set and has a type of: " .. __TS__TypeOf(newSet))
@@ -196,8 +193,7 @@ function copiedSetIsSet(self)
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  end
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  function copiedSetHasValue(self)
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  local valueToLookFor = "abc"
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- local oldSet = __TS__New(Set)
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- oldSet:add(valueToLookFor)
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+ local oldSet = __TS__New(Set, {valueToLookFor})
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  local newSet = deepCopy(nil, oldSet, SerializationType.NONE, "copiedSetHasValue")
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  if not isTSTLSet(nil, newSet) then
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  error("The copied Set was not a Set and has a type of: " .. __TS__TypeOf(newSet))
@@ -210,11 +206,9 @@ end
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  function copiedMapHasChildMap(self)
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  local childMapKey = 123
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  local childMapValue = 456
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- local oldChildMap = __TS__New(Map)
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- oldChildMap:set(childMapKey, childMapValue)
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+ local oldChildMap = __TS__New(Map, {{childMapKey, childMapValue}})
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  local keyToLookFor = "childMap"
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- local oldMap = __TS__New(Map)
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- oldMap:set(keyToLookFor, oldChildMap)
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+ local oldMap = __TS__New(Map, {{keyToLookFor, oldChildMap}})
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  local newMap = deepCopy(nil, oldMap, SerializationType.NONE, "copiedMapHasChildMap")
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  if not isTSTLMap(nil, newMap) then
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  error("The copied Map was not a Map and had a type of: " .. __TS__TypeOf(newMap))
@@ -287,8 +281,7 @@ end
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  function copiedSerializedMapHasStringKey(self)
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  local mapKey = "123"
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  local mapValue = 456
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- local oldMap = __TS__New(Map)
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- oldMap:set(mapKey, mapValue)
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+ local oldMap = __TS__New(Map, {{mapKey, mapValue}})
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  local serializedOldMap = deepCopy(nil, oldMap, SerializationType.SERIALIZE, "copiedSerializedMapHasStringKey-serialize")
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  local newTable = deepCopy(nil, serializedOldMap, SerializationType.DESERIALIZE, "copiedSerializedMapHasStringKey-deserialize")
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  local newMap = newTable
@@ -300,8 +293,7 @@ end
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  function copiedSerializedMapHasNumberKey(self)
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  local mapKey = 123
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  local mapValue = 456
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- local oldMap = __TS__New(Map)
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- oldMap:set(mapKey, mapValue)
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+ local oldMap = __TS__New(Map, {{mapKey, mapValue}})
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  local serializedOldMap = deepCopy(nil, oldMap, SerializationType.SERIALIZE, "copiedSerializedMapHasNumberKey-serialize")
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  local newTable = deepCopy(nil, serializedOldMap, SerializationType.DESERIALIZE, "copiedSerializedMapHasNumberKey-deserialize")
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  local newMap = newTable
@@ -157,7 +157,7 @@ export declare function parseEntityTypeVariantString(entityTypeVariantString: st
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  * @param cap Optional. If specified, will only remove the given amount of collectibles.
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  * @returns An array of the entities that were removed.
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  */
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- export declare function removeAllMatchingEntities(entityType: EntityType, entityVariant?: number, entitySubType?: number, cap?: int | undefined): readonly Entity[];
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+ export declare function removeAllMatchingEntities(entityType: EntityType, entityVariant?: number, entitySubType?: number, cap?: int): readonly Entity[];
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  /**
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  * Helper function to remove all of the entities in the supplied array.
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  *
@@ -206,7 +206,7 @@ export declare function setEntityRandomColor(entity: Entity): void;
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  * entity. Default is undefined, which will make the entity spawn with a random
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  * seed.
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  */
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- export declare function spawn(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): Entity;
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+ export declare function spawn(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): Entity;
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  /**
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  * Helper function to spawn the entity corresponding to an `EntityID`.
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  *
@@ -218,10 +218,10 @@ export declare function spawn(entityType: EntityType, variant: int, subType: int
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  * entity. Default is undefined, which will make the entity spawn with a random
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  * seed using the `Isaac.Spawn` method.
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  */
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- export declare function spawnEntityID(entityID: EntityID, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): Entity;
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+ export declare function spawnEntityID(entityID: EntityID, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): Entity;
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  /**
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  * Helper function to spawn an entity. Use this instead of the `Game.Spawn` method if you do not
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  * need to specify the velocity or spawner.
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  */
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- export declare function spawnWithSeed(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): Entity;
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+ export declare function spawnWithSeed(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): Entity;
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  //# sourceMappingURL=entities.d.ts.map
@@ -1 +1 @@
1
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@@ -399,7 +399,7 @@ function parseEntityTypeVariantString(entityTypeVariantString) {
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  * @param cap Optional. If specified, will only remove the given amount of collectibles.
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  * @returns An array of the entities that were removed.
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  */
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- function removeAllMatchingEntities(entityType, entityVariant = -1, entitySubType = -1, cap = undefined) {
402
+ function removeAllMatchingEntities(entityType, entityVariant = -1, entitySubType = -1, cap) {
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  const entities = getEntities(entityType, entityVariant, entitySubType);
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  return removeEntities(entities, cap);
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  }
@@ -489,7 +489,7 @@ function setEntityRandomColor(entity) {
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  * entity. Default is undefined, which will make the entity spawn with a random
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  * seed.
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  */
492
- function spawn(entityType, variant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
492
+ function spawn(entityType, variant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
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  const room = cachedClasses_1.game.GetRoom();
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  // We do an explicit check to prevent run-time errors in Lua environments.
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  // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
@@ -515,7 +515,7 @@ function spawn(entityType, variant, subType, positionOrGridIndex, velocity = con
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  * entity. Default is undefined, which will make the entity spawn with a random
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  * seed using the `Isaac.Spawn` method.
517
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  */
518
- function spawnEntityID(entityID, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
518
+ function spawnEntityID(entityID, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
519
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  const [entityType, variant, subType] = getConstituentsFromEntityID(entityID);
520
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  return spawn(entityType, variant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
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  }
@@ -523,6 +523,6 @@ function spawnEntityID(entityID, positionOrGridIndex, velocity = constants_1.Vec
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  * Helper function to spawn an entity. Use this instead of the `Game.Spawn` method if you do not
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  * need to specify the velocity or spawner.
525
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  */
526
- function spawnWithSeed(entityType, variant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
526
+ function spawnWithSeed(entityType, variant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
527
527
  return spawn(entityType, variant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
528
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  }
@@ -291,58 +291,58 @@ export declare function removeAllSlots(slotVariant?: SlotVariant | -1, subType?:
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  */
292
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  export declare function removeAllTears(tearVariant?: TearVariant | -1, subType?: number, cap?: int): readonly EntityTear[];
293
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  /** Helper function to spawn a `EntityType.BOMB` (4). */
294
- export declare function spawnBomb(bombVariant: BombVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityBomb;
294
+ export declare function spawnBomb(bombVariant: BombVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityBomb;
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  /** Helper function to spawn a `EntityType.BOMB` (4) with a specific seed. */
296
- export declare function spawnBombWithSeed(bombVariant: BombVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityBomb;
296
+ export declare function spawnBombWithSeed(bombVariant: BombVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityBomb;
297
297
  /** Helper function to spawn a `EntityType.EFFECT` (1000). */
298
- export declare function spawnEffect(effectVariant: EffectVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityEffect;
298
+ export declare function spawnEffect(effectVariant: EffectVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityEffect;
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  /** Helper function to spawn a `EntityType.EFFECT` (1000) with a specific seed. */
300
- export declare function spawnEffectWithSeed(effectVariant: EffectVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityEffect;
300
+ export declare function spawnEffectWithSeed(effectVariant: EffectVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityEffect;
301
301
  /**
302
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  * Helper function to spawn a `EntityType.FAMILIAR` (3).
303
303
  *
304
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  * If you are trying to implement a custom familiar, you probably want to use the
305
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  * `checkFamiliarFromCollectibles` helper function instead.
306
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  */
307
- export declare function spawnFamiliar(familiarVariant: FamiliarVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityFamiliar;
307
+ export declare function spawnFamiliar(familiarVariant: FamiliarVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityFamiliar;
308
308
  /** Helper function to spawn a `EntityType.FAMILIAR` (3) with a specific seed. */
309
- export declare function spawnFamiliarWithSeed(familiarVariant: FamiliarVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityFamiliar;
309
+ export declare function spawnFamiliarWithSeed(familiarVariant: FamiliarVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityFamiliar;
310
310
  /** Helper function to spawn a `EntityType.KNIFE` (8). */
311
- export declare function spawnKnife(knifeVariant: KnifeVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityKnife;
311
+ export declare function spawnKnife(knifeVariant: KnifeVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityKnife;
312
312
  /** Helper function to spawn a `EntityType.KNIFE` (8) with a specific seed. */
313
- export declare function spawnKnifeWithSeed(knifeVariant: KnifeVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityKnife;
313
+ export declare function spawnKnifeWithSeed(knifeVariant: KnifeVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityKnife;
314
314
  /** Helper function to spawn a `EntityType.LASER` (7). */
315
- export declare function spawnLaser(laserVariant: LaserVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityLaser;
315
+ export declare function spawnLaser(laserVariant: LaserVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityLaser;
316
316
  /** Helper function to spawn a `EntityType.LASER` (7) with a specific seed. */
317
- export declare function spawnLaserWithSeed(laserVariant: LaserVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityLaser;
317
+ export declare function spawnLaserWithSeed(laserVariant: LaserVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityLaser;
318
318
  /**
319
319
  * Helper function to spawn an NPC.
320
320
  *
321
321
  * Note that if you pass a non-NPC `EntityType` to this function, it will cause a run-time error,
322
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  * since the `Entity.ToNPC` method will return undefined.
323
323
  */
324
- export declare function spawnNPC(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityNPC;
324
+ export declare function spawnNPC(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityNPC;
325
325
  /**
326
326
  * Helper function to spawn an NPC with a specific seed.
327
327
  *
328
328
  * Note that if you pass a non-NPC `EntityType` to this function, it will cause a run-time error,
329
329
  * since the `Entity.ToNPC` method will return undefined.
330
330
  */
331
- export declare function spawnNPCWithSeed(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityNPC;
331
+ export declare function spawnNPCWithSeed(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityNPC;
332
332
  /** Helper function to spawn a `EntityType.PICKUP` (5). */
333
- export declare function spawnPickup(pickupVariant: PickupVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickup;
333
+ export declare function spawnPickup(pickupVariant: PickupVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickup;
334
334
  /** Helper function to spawn a `EntityType.PICKUP` (5) with a specific seed. */
335
- export declare function spawnPickupWithSeed(pickupVariant: PickupVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickup;
335
+ export declare function spawnPickupWithSeed(pickupVariant: PickupVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickup;
336
336
  /** Helper function to spawn a `EntityType.PROJECTILE` (9). */
337
- export declare function spawnProjectile(projectileVariant: ProjectileVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityProjectile;
337
+ export declare function spawnProjectile(projectileVariant: ProjectileVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityProjectile;
338
338
  /** Helper function to spawn a `EntityType.PROJECTILE` (9) with a specific seed. */
339
- export declare function spawnProjectileWithSeed(projectileVariant: ProjectileVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityProjectile;
339
+ export declare function spawnProjectileWithSeed(projectileVariant: ProjectileVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityProjectile;
340
340
  /** Helper function to spawn a `EntityType.SLOT` (6). */
341
- export declare function spawnSlot(slotVariant: SlotVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntitySlot;
341
+ export declare function spawnSlot(slotVariant: SlotVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntitySlot;
342
342
  /** Helper function to spawn a `EntityType.SLOT` (6) with a specific seed. */
343
- export declare function spawnSlotWithSeed(slotVariant: SlotVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntitySlot;
343
+ export declare function spawnSlotWithSeed(slotVariant: SlotVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntitySlot;
344
344
  /** Helper function to spawn a `EntityType.TEAR` (2). */
345
- export declare function spawnTear(tearVariant: TearVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityTear;
345
+ export declare function spawnTear(tearVariant: TearVariant, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityTear;
346
346
  /** Helper function to spawn a `EntityType.EntityType` (2) with a specific seed. */
347
- export declare function spawnTearWithSeed(tearVariant: TearVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityTear;
347
+ export declare function spawnTearWithSeed(tearVariant: TearVariant, subType: int, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityTear;
348
348
  //# sourceMappingURL=entitiesSpecific.d.ts.map
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"entitiesSpecific.d.ts","sourceRoot":"","sources":["../../src/functions/entitiesSpecific.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,WAAW,EACX,aAAa,EACb,eAAe,EACf,YAAY,EACZ,YAAY,EACZ,aAAa,EACb,iBAAiB,EACjB,WAAW,EACX,WAAW,EACZ,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAK1D;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,QAAQ,CACtB,WAAW,GAAE,WAAW,GAAG,CAAC,CAAM,EAClC,OAAO,SAAK,GACX,SAAS,UAAU,EAAE,CAYvB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,UAAU,CACxB,aAAa,GAAE,aAAa,GAAG,CAAC,CAAM,EACtC,OAAO,SAAK,GACX,SAAS,YAAY,EAAE,CAYzB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,YAAY,CAC1B,eAAe,GAAE,eAAe,GAAG,CAAC,CAAM,EAC1C,OAAO,SAAK,GACX,SAAS,cAAc,EAAE,CAY3B;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,SAAS,CACvB,YAAY,GAAE,YAAY,GAAG,CAAC,CAAM,EACpC,OAAO,SAAK,GACX,SAAS,WAAW,EAAE,CAYxB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,SAAS,CACvB,YAAY,GAAE,YAAY,GAAG,CAAC,CAAM,EACpC,OAAO,SAAK,GACX,SAAS,WAAW,EAAE,CAYxB;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,OAAO,CACrB,UAAU,GAAE,UAAU,GAAG,CAAC,CAAM,EAChC,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,SAAS,SAAS,EAAE,CAYtB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,UAAU,CACxB,aAAa,GAAE,aAAa,GAAG,CAAC,CAAM,EACtC,OAAO,SAAK,GACX,SAAS,YAAY,EAAE,CAYzB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,cAAc,CAC5B,iBAAiB,GAAE,iBAAiB,GAAG,CAAC,CAAM,EAC9C,OAAO,SAAK,GACX,SAAS,gBAAgB,EAAE,CAgB7B;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,QAAQ,CACtB,WAAW,GAAE,WAAW,GAAG,CAAC,CAAM,EAClC,OAAO,SAAK,GACX,SAAS,UAAU,EAAE,CAIvB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,QAAQ,CACtB,WAAW,GAAE,WAAW,GAAG,CAAC,CAAM,EAClC,OAAO,SAAK,GACX,SAAS,UAAU,EAAE,CAYvB;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,cAAc,CAC5B,WAAW,GAAE,WAAW,GAAG,CAAC,CAAM,EAClC,OAAO,SAAK,EACZ,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,UAAU,EAAE,CAGvB;AAED;;;;;;;;;GASG;AACH,wBAAgB,gBAAgB,CAC9B,aAAa,GAAE,aAAa,GAAG,CAAC,CAAM,EACtC,OAAO,SAAK,EACZ,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,YAAY,EAAE,CAGzB;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAChC,eAAe,GAAE,eAAe,GAAG,CAAC,CAAM,EAC1C,OAAO,SAAK,EACZ,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,cAAc,EAAE,CAG3B;AAED;;;;;;;;;GASG;AACH,wBAAgB,eAAe,CAC7B,YAAY,GAAE,YAAY,GAAG,CAAC,CAAM,EACpC,OAAO,SAAK,EACZ,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,WAAW,EAAE,CAGxB;AAED;;;;;;;;;GASG;AACH,wBAAgB,eAAe,CAC7B,YAAY,GAAE,YAAY,GAAG,CAAC,CAAM,EACpC,OAAO,SAAK,EACZ,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,WAAW,EAAE,CAGxB;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,aAAa,CAC3B,UAAU,GAAE,UAAU,GAAG,CAAC,CAAM,EAChC,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,SAAS,EAAE,CAGtB;AAED;;;;;;;;;GASG;AACH,wBAAgB,gBAAgB,CAC9B,aAAa,GAAE,aAAa,GAAG,CAAC,CAAM,EACtC,OAAO,SAAK,EACZ,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,YAAY,EAAE,CAGzB;AAED;;;;;;;;;GASG;AACH,wBAAgB,oBAAoB,CAClC,iBAAiB,GAAE,iBAAiB,GAAG,CAAC,CAAM,EAC9C,OAAO,SAAK,EACZ,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,gBAAgB,EAAE,CAG7B;AAED;;;;;;;;;GASG;AACH,wBAAgB,cAAc,CAC5B,WAAW,GAAE,WAAW,GAAG,CAAC,CAAM,EAClC,OAAO,SAAK,EACZ,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,MAAM,EAAE,CAGnB;AAED;;;;;;;;;GASG;AACH,wBAAgB,cAAc,CAC5B,WAAW,GAAE,WAAW,GAAG,CAAC,CAAM,EAClC,OAAO,SAAK,EACZ,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,UAAU,EAAE,CAGvB;AAED,wDAAwD;AACxD,wBAAgB,SAAS,CACvB,WAAW,EAAE,WAAW,EACxB,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,EAChB,SAAS,CAAC,EAAE,IAAI,GAAG,GAAG,GACrB,UAAU,CAeZ;AAED,6EAA6E;AAC7E,wBAAgB,iBAAiB,CAC/B,WAAW,EAAE,WAAW,EACxB,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,GACf,UAAU,CASZ;AAED,6DAA6D;AAC7D,wBAAgB,WAAW,CACzB,aAAa,EAAE,aAAa,EAC5B,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,EAChB,SAAS,CAAC,EAAE,IAAI,GAAG,GAAG,GACrB,YAAY,CAed;AAED,kFAAkF;AAClF,wBAAgB,mBAAmB,CACjC,aAAa,EAAE,aAAa,EAC5B,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,GACf,YAAY,CASd;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAC3B,eAAe,EAAE,eAAe,EAChC,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,EAChB,SAAS,CAAC,EAAE,IAAI,GAAG,GAAG,GACrB,cAAc,CAehB;AAED,iFAAiF;AACjF,wBAAgB,qBAAqB,CACnC,eAAe,EAAE,eAAe,EAChC,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,GACf,cAAc,CAShB;AAED,yDAAyD;AACzD,wBAAgB,UAAU,CACxB,YAAY,EAAE,YAAY,EAC1B,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,EAChB,SAAS,CAAC,EAAE,IAAI,GAAG,GAAG,GACrB,WAAW,CAeb;AAED,8EAA8E;AAC9E,wBAAgB,kBAAkB,CAChC,YAAY,EAAE,YAAY,EAC1B,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,GACf,WAAW,CASb;AAED,yDAAyD;AACzD,wBAAgB,UAAU,CACxB,YAAY,EAAE,YAAY,EAC1B,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,EAChB,SAAS,CAAC,EAAE,IAAI,GAAG,GAAG,GACrB,WAAW,CAeb;AAED,8EAA8E;AAC9E,wBAAgB,kBAAkB,CAChC,YAAY,EAAE,YAAY,EAC1B,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,CAAC,EAAE,MAAM,GACf,WAAW,CASb;AAED;;;;;G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@@ -458,25 +458,25 @@ function removeAllTears(tearVariant = -1, subType = -1, cap) {
458
458
  return (0, entities_1.removeEntities)(tears, cap);
459
459
  }
460
460
  /** Helper function to spawn a `EntityType.BOMB` (4). */
461
- function spawnBomb(bombVariant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
461
+ function spawnBomb(bombVariant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
462
462
  const entity = (0, entities_1.spawn)(isaac_typescript_definitions_1.EntityType.BOMB, bombVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
463
463
  const bomb = entity.ToBomb();
464
464
  (0, utils_1.assertDefined)(bomb, "Failed to spawn a bomb.");
465
465
  return bomb;
466
466
  }
467
467
  /** Helper function to spawn a `EntityType.BOMB` (4) with a specific seed. */
468
- function spawnBombWithSeed(bombVariant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
468
+ function spawnBombWithSeed(bombVariant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
469
469
  return spawnBomb(bombVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
470
470
  }
471
471
  /** Helper function to spawn a `EntityType.EFFECT` (1000). */
472
- function spawnEffect(effectVariant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
472
+ function spawnEffect(effectVariant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
473
473
  const entity = (0, entities_1.spawn)(isaac_typescript_definitions_1.EntityType.EFFECT, effectVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
474
474
  const effect = entity.ToEffect();
475
475
  (0, utils_1.assertDefined)(effect, "Failed to spawn an effect.");
476
476
  return effect;
477
477
  }
478
478
  /** Helper function to spawn a `EntityType.EFFECT` (1000) with a specific seed. */
479
- function spawnEffectWithSeed(effectVariant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
479
+ function spawnEffectWithSeed(effectVariant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
480
480
  return spawnEffect(effectVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
481
481
  }
482
482
  /**
@@ -485,36 +485,36 @@ function spawnEffectWithSeed(effectVariant, subType, positionOrGridIndex, seedOr
485
485
  * If you are trying to implement a custom familiar, you probably want to use the
486
486
  * `checkFamiliarFromCollectibles` helper function instead.
487
487
  */
488
- function spawnFamiliar(familiarVariant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
488
+ function spawnFamiliar(familiarVariant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
489
489
  const entity = (0, entities_1.spawn)(isaac_typescript_definitions_1.EntityType.FAMILIAR, familiarVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
490
490
  const familiar = entity.ToFamiliar();
491
491
  (0, utils_1.assertDefined)(familiar, "Failed to spawn a familiar.");
492
492
  return familiar;
493
493
  }
494
494
  /** Helper function to spawn a `EntityType.FAMILIAR` (3) with a specific seed. */
495
- function spawnFamiliarWithSeed(familiarVariant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
495
+ function spawnFamiliarWithSeed(familiarVariant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
496
496
  return spawnFamiliar(familiarVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
497
497
  }
498
498
  /** Helper function to spawn a `EntityType.KNIFE` (8). */
499
- function spawnKnife(knifeVariant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
499
+ function spawnKnife(knifeVariant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
500
500
  const entity = (0, entities_1.spawn)(isaac_typescript_definitions_1.EntityType.KNIFE, knifeVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
501
501
  const knife = entity.ToKnife();
502
502
  (0, utils_1.assertDefined)(knife, "Failed to spawn a knife.");
503
503
  return knife;
504
504
  }
505
505
  /** Helper function to spawn a `EntityType.KNIFE` (8) with a specific seed. */
506
- function spawnKnifeWithSeed(knifeVariant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
506
+ function spawnKnifeWithSeed(knifeVariant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
507
507
  return spawnKnife(knifeVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
508
508
  }
509
509
  /** Helper function to spawn a `EntityType.LASER` (7). */
510
- function spawnLaser(laserVariant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
510
+ function spawnLaser(laserVariant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
511
511
  const entity = (0, entities_1.spawn)(isaac_typescript_definitions_1.EntityType.LASER, laserVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
512
512
  const laser = entity.ToLaser();
513
513
  (0, utils_1.assertDefined)(laser, "Failed to spawn a laser.");
514
514
  return laser;
515
515
  }
516
516
  /** Helper function to spawn a `EntityType.LASER` (7) with a specific seed. */
517
- function spawnLaserWithSeed(laserVariant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
517
+ function spawnLaserWithSeed(laserVariant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
518
518
  return spawnLaser(laserVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
519
519
  }
520
520
  /**
@@ -523,7 +523,7 @@ function spawnLaserWithSeed(laserVariant, subType, positionOrGridIndex, seedOrRN
523
523
  * Note that if you pass a non-NPC `EntityType` to this function, it will cause a run-time error,
524
524
  * since the `Entity.ToNPC` method will return undefined.
525
525
  */
526
- function spawnNPC(entityType, variant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
526
+ function spawnNPC(entityType, variant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
527
527
  const entity = (0, entities_1.spawn)(entityType, variant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
528
528
  const npc = entity.ToNPC();
529
529
  (0, utils_1.assertDefined)(npc, "Failed to spawn an NPC.");
@@ -535,47 +535,47 @@ function spawnNPC(entityType, variant, subType, positionOrGridIndex, velocity =
535
535
  * Note that if you pass a non-NPC `EntityType` to this function, it will cause a run-time error,
536
536
  * since the `Entity.ToNPC` method will return undefined.
537
537
  */
538
- function spawnNPCWithSeed(entityType, variant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
538
+ function spawnNPCWithSeed(entityType, variant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
539
539
  return spawnNPC(entityType, variant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
540
540
  }
541
541
  /** Helper function to spawn a `EntityType.PICKUP` (5). */
542
- function spawnPickup(pickupVariant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
542
+ function spawnPickup(pickupVariant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
543
543
  const entity = (0, entities_1.spawn)(isaac_typescript_definitions_1.EntityType.PICKUP, pickupVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
544
544
  const pickup = entity.ToPickup();
545
545
  (0, utils_1.assertDefined)(pickup, "Failed to spawn a pickup.");
546
546
  return pickup;
547
547
  }
548
548
  /** Helper function to spawn a `EntityType.PICKUP` (5) with a specific seed. */
549
- function spawnPickupWithSeed(pickupVariant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
549
+ function spawnPickupWithSeed(pickupVariant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
550
550
  return spawnPickup(pickupVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
551
551
  }
552
552
  /** Helper function to spawn a `EntityType.PROJECTILE` (9). */
553
- function spawnProjectile(projectileVariant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
553
+ function spawnProjectile(projectileVariant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
554
554
  const entity = (0, entities_1.spawn)(isaac_typescript_definitions_1.EntityType.PROJECTILE, projectileVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
555
555
  const projectile = entity.ToProjectile();
556
556
  (0, utils_1.assertDefined)(projectile, "Failed to spawn a projectile.");
557
557
  return projectile;
558
558
  }
559
559
  /** Helper function to spawn a `EntityType.PROJECTILE` (9) with a specific seed. */
560
- function spawnProjectileWithSeed(projectileVariant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
560
+ function spawnProjectileWithSeed(projectileVariant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
561
561
  return spawnProjectile(projectileVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
562
562
  }
563
563
  /** Helper function to spawn a `EntityType.SLOT` (6). */
564
- function spawnSlot(slotVariant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
564
+ function spawnSlot(slotVariant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
565
565
  return (0, entities_1.spawn)(isaac_typescript_definitions_1.EntityType.SLOT, slotVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
566
566
  }
567
567
  /** Helper function to spawn a `EntityType.SLOT` (6) with a specific seed. */
568
- function spawnSlotWithSeed(slotVariant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
568
+ function spawnSlotWithSeed(slotVariant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
569
569
  return spawnSlot(slotVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
570
570
  }
571
571
  /** Helper function to spawn a `EntityType.TEAR` (2). */
572
- function spawnTear(tearVariant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
572
+ function spawnTear(tearVariant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner, seedOrRNG) {
573
573
  const entity = (0, entities_1.spawn)(isaac_typescript_definitions_1.EntityType.TEAR, tearVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
574
574
  const tear = entity.ToTear();
575
575
  (0, utils_1.assertDefined)(tear, "Failed to spawn a tear.");
576
576
  return tear;
577
577
  }
578
578
  /** Helper function to spawn a `EntityType.EntityType` (2) with a specific seed. */
579
- function spawnTearWithSeed(tearVariant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
579
+ function spawnTearWithSeed(tearVariant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner) {
580
580
  return spawnTear(tearVariant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
581
581
  }
@@ -182,64 +182,64 @@ export declare function removeAllTrinkets(trinketType?: TrinketType, cap?: int):
182
182
  /**
183
183
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.LIL_BATTERY` (90).
184
184
  */
185
- export declare function spawnBattery(batterySubType: BatterySubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupBattery;
185
+ export declare function spawnBattery(batterySubType: BatterySubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupBattery;
186
186
  /**
187
187
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.LIL_BATTERY` (90)
188
188
  * and a specific seed.
189
189
  */
190
- export declare function spawnBatteryWithSeed(batterySubType: BatterySubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupBattery;
190
+ export declare function spawnBatteryWithSeed(batterySubType: BatterySubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupBattery;
191
191
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.BOMB` (40). */
192
- export declare function spawnBombPickup(bombSubType: BombSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupBomb;
192
+ export declare function spawnBombPickup(bombSubType: BombSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupBomb;
193
193
  /**
194
194
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.BOMB` (40) and a
195
195
  * specific seed.
196
196
  */
197
- export declare function spawnBombPickupWithSeed(bombSubType: BombSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupBomb;
197
+ export declare function spawnBombPickupWithSeed(bombSubType: BombSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupBomb;
198
198
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.CARD` (300). */
199
- export declare function spawnCard(cardType: CardType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupCard;
199
+ export declare function spawnCard(cardType: CardType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupCard;
200
200
  /**
201
201
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.CARD` (300) and a
202
202
  * specific seed.
203
203
  */
204
- export declare function spawnCardWithSeed(cardType: CardType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupCard;
204
+ export declare function spawnCardWithSeed(cardType: CardType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupCard;
205
205
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.COIN` (20). */
206
- export declare function spawnCoin(coinSubType: CoinSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupCoin;
206
+ export declare function spawnCoin(coinSubType: CoinSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupCoin;
207
207
  /**
208
208
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.COIN` (20) and a
209
209
  * specific seed.
210
210
  */
211
- export declare function spawnCoinWithSeed(coinSubType: CoinSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupCoin;
211
+ export declare function spawnCoinWithSeed(coinSubType: CoinSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupCoin;
212
212
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.HEART` (10). */
213
- export declare function spawnHeart(heartSubType: HeartSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupHeart;
214
- export declare function spawnHeartWithSeed(heartSubType: HeartSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupHeart;
213
+ export declare function spawnHeart(heartSubType: HeartSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupHeart;
214
+ export declare function spawnHeartWithSeed(heartSubType: HeartSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupHeart;
215
215
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.KEY` (30). */
216
- export declare function spawnKey(keySubType: KeySubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupKey;
216
+ export declare function spawnKey(keySubType: KeySubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupKey;
217
217
  /**
218
218
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.KEY` (30) and a
219
219
  * specific seed.
220
220
  */
221
- export declare function spawnKeyWithSeed(keySubType: KeySubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupKey;
221
+ export declare function spawnKeyWithSeed(keySubType: KeySubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupKey;
222
222
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.PILL` (70). */
223
- export declare function spawnPill(pillColor: PillColor, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupPill;
223
+ export declare function spawnPill(pillColor: PillColor, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupPill;
224
224
  /**
225
225
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.PILL` (70) and a
226
226
  * specific seed.
227
227
  */
228
- export declare function spawnPillWithSeed(pillColor: PillColor, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupPill;
228
+ export declare function spawnPillWithSeed(pillColor: PillColor, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupPill;
229
229
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.SACK` (69). */
230
- export declare function spawnSack(sackSubType: SackSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupSack;
230
+ export declare function spawnSack(sackSubType: SackSubType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupSack;
231
231
  /**
232
232
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.SACK` (69) and a
233
233
  * specific seed.
234
234
  */
235
- export declare function spawnSackWithSeed(sackSubType: SackSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupSack;
235
+ export declare function spawnSackWithSeed(sackSubType: SackSubType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupSack;
236
236
  /**
237
237
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TRINKET` (350).
238
238
  */
239
- export declare function spawnTrinket(trinketType: TrinketType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupTrinket;
239
+ export declare function spawnTrinket(trinketType: TrinketType, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity, seedOrRNG?: Seed | RNG): EntityPickupTrinket;
240
240
  /**
241
241
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TRINKET` (350) and
242
242
  * a specific seed.
243
243
  */
244
- export declare function spawnTrinketWithSeed(trinketType: TrinketType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupTrinket;
244
+ export declare function spawnTrinketWithSeed(trinketType: TrinketType, positionOrGridIndex: Vector | int, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity): EntityPickupTrinket;
245
245
  //# sourceMappingURL=pickupsSpecific.d.ts.map