isaacscript-common 84.0.0 → 84.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (568) hide show
  1. package/dist/arrays/cachedEnumValues.js +33 -0
  2. package/dist/callbackClasses.js +289 -0
  3. package/dist/callbacks.js +181 -0
  4. package/dist/classes/DefaultMap.js +171 -0
  5. package/dist/classes/ModFeature.js +244 -0
  6. package/dist/classes/ModUpgraded.js +324 -0
  7. package/dist/classes/callbacks/EntityTakeDmgFilter.js +19 -0
  8. package/dist/classes/callbacks/EntityTakeDmgPlayer.js +29 -0
  9. package/dist/classes/callbacks/InputActionFilter.js +24 -0
  10. package/dist/classes/callbacks/InputActionPlayer.js +37 -0
  11. package/dist/classes/callbacks/PostAmbushFinished.js +40 -0
  12. package/dist/classes/callbacks/PostAmbushStarted.js +40 -0
  13. package/dist/classes/callbacks/PostBombExploded.js +24 -0
  14. package/dist/classes/callbacks/PostBombInitFilter.js +21 -0
  15. package/dist/classes/callbacks/PostBombInitLate.js +31 -0
  16. package/dist/classes/callbacks/PostBombRenderFilter.js +21 -0
  17. package/dist/classes/callbacks/PostBombUpdateFilter.js +21 -0
  18. package/dist/classes/callbacks/PostBoneSwing.js +53 -0
  19. package/dist/classes/callbacks/PostCollectibleEmpty.js +50 -0
  20. package/dist/classes/callbacks/PostCursedTeleport.js +119 -0
  21. package/dist/classes/callbacks/PostCustomRevive.js +17 -0
  22. package/dist/classes/callbacks/PostDiceRoomActivated.js +50 -0
  23. package/dist/classes/callbacks/PostDoorRender.js +24 -0
  24. package/dist/classes/callbacks/PostDoorUpdate.js +24 -0
  25. package/dist/classes/callbacks/PostEffectInitFilter.js +21 -0
  26. package/dist/classes/callbacks/PostEffectInitLate.js +31 -0
  27. package/dist/classes/callbacks/PostEffectRenderFilter.js +21 -0
  28. package/dist/classes/callbacks/PostEffectStateChanged.js +34 -0
  29. package/dist/classes/callbacks/PostEffectUpdateFilter.js +21 -0
  30. package/dist/classes/callbacks/PostEntityKillFilter.js +21 -0
  31. package/dist/classes/callbacks/PostEsauJr.js +12 -0
  32. package/dist/classes/callbacks/PostFamiliarInitFilter.js +21 -0
  33. package/dist/classes/callbacks/PostFamiliarInitLate.js +31 -0
  34. package/dist/classes/callbacks/PostFamiliarRenderFilter.js +21 -0
  35. package/dist/classes/callbacks/PostFamiliarStateChanged.js +34 -0
  36. package/dist/classes/callbacks/PostFamiliarUpdateFilter.js +21 -0
  37. package/dist/classes/callbacks/PostFirstEsauJr.js +12 -0
  38. package/dist/classes/callbacks/PostFirstFlip.js +12 -0
  39. package/dist/classes/callbacks/PostFlip.js +12 -0
  40. package/dist/classes/callbacks/PostGameEndFilter.js +21 -0
  41. package/dist/classes/callbacks/PostGameStartedReordered.js +14 -0
  42. package/dist/classes/callbacks/PostGameStartedReorderedLast.js +14 -0
  43. package/dist/classes/callbacks/PostGreedModeWave.js +35 -0
  44. package/dist/classes/callbacks/PostGridEntityBroken.js +14 -0
  45. package/dist/classes/callbacks/PostGridEntityCollision.js +28 -0
  46. package/dist/classes/callbacks/PostGridEntityCustomBroken.js +14 -0
  47. package/dist/classes/callbacks/PostGridEntityCustomCollision.js +24 -0
  48. package/dist/classes/callbacks/PostGridEntityCustomInit.js +14 -0
  49. package/dist/classes/callbacks/PostGridEntityCustomRemove.js +18 -0
  50. package/dist/classes/callbacks/PostGridEntityCustomRender.js +14 -0
  51. package/dist/classes/callbacks/PostGridEntityCustomStateChanged.js +14 -0
  52. package/dist/classes/callbacks/PostGridEntityCustomUpdate.js +14 -0
  53. package/dist/classes/callbacks/PostGridEntityInit.js +14 -0
  54. package/dist/classes/callbacks/PostGridEntityRemove.js +19 -0
  55. package/dist/classes/callbacks/PostGridEntityRender.js +14 -0
  56. package/dist/classes/callbacks/PostGridEntityStateChanged.js +14 -0
  57. package/dist/classes/callbacks/PostGridEntityUpdate.js +14 -0
  58. package/dist/classes/callbacks/PostHolyMantleRemoved.js +43 -0
  59. package/dist/classes/callbacks/PostItemDischarge.js +122 -0
  60. package/dist/classes/callbacks/PostItemPickup.js +14 -0
  61. package/dist/classes/callbacks/PostKeyboardChanged.js +46 -0
  62. package/dist/classes/callbacks/PostKnifeInitFilter.js +21 -0
  63. package/dist/classes/callbacks/PostKnifeInitLate.js +31 -0
  64. package/dist/classes/callbacks/PostKnifeRenderFilter.js +21 -0
  65. package/dist/classes/callbacks/PostKnifeUpdateFilter.js +21 -0
  66. package/dist/classes/callbacks/PostLaserInitFilter.js +21 -0
  67. package/dist/classes/callbacks/PostLaserInitLate.js +31 -0
  68. package/dist/classes/callbacks/PostLaserRenderFilter.js +21 -0
  69. package/dist/classes/callbacks/PostLaserUpdateFilter.js +21 -0
  70. package/dist/classes/callbacks/PostNPCDeathFilter.js +21 -0
  71. package/dist/classes/callbacks/PostNPCInitFilter.js +21 -0
  72. package/dist/classes/callbacks/PostNPCInitLate.js +31 -0
  73. package/dist/classes/callbacks/PostNPCRenderFilter.js +21 -0
  74. package/dist/classes/callbacks/PostNPCStateChanged.js +34 -0
  75. package/dist/classes/callbacks/PostNPCUpdateFilter.js +21 -0
  76. package/dist/classes/callbacks/PostNewLevelReordered.js +14 -0
  77. package/dist/classes/callbacks/PostNewRoomEarly.js +74 -0
  78. package/dist/classes/callbacks/PostNewRoomReordered.js +14 -0
  79. package/dist/classes/callbacks/PostPEffectUpdateReordered.js +14 -0
  80. package/dist/classes/callbacks/PostPickupChanged.js +14 -0
  81. package/dist/classes/callbacks/PostPickupCollect.js +38 -0
  82. package/dist/classes/callbacks/PostPickupInitFilter.js +21 -0
  83. package/dist/classes/callbacks/PostPickupInitFirst.js +33 -0
  84. package/dist/classes/callbacks/PostPickupInitLate.js +31 -0
  85. package/dist/classes/callbacks/PostPickupRenderFilter.js +21 -0
  86. package/dist/classes/callbacks/PostPickupSelectionFilter.js +29 -0
  87. package/dist/classes/callbacks/PostPickupStateChanged.js +34 -0
  88. package/dist/classes/callbacks/PostPickupUpdateFilter.js +21 -0
  89. package/dist/classes/callbacks/PostPitRender.js +24 -0
  90. package/dist/classes/callbacks/PostPitUpdate.js +24 -0
  91. package/dist/classes/callbacks/PostPlayerChangeHealth.js +47 -0
  92. package/dist/classes/callbacks/PostPlayerChangeStat.js +79 -0
  93. package/dist/classes/callbacks/PostPlayerChangeType.js +36 -0
  94. package/dist/classes/callbacks/PostPlayerCollectibleAdded.js +14 -0
  95. package/dist/classes/callbacks/PostPlayerCollectibleRemoved.js +14 -0
  96. package/dist/classes/callbacks/PostPlayerFatalDamage.js +83 -0
  97. package/dist/classes/callbacks/PostPlayerInitFirst.js +41 -0
  98. package/dist/classes/callbacks/PostPlayerInitLate.js +33 -0
  99. package/dist/classes/callbacks/PostPlayerRenderReordered.js +14 -0
  100. package/dist/classes/callbacks/PostPlayerUpdateReordered.js +14 -0
  101. package/dist/classes/callbacks/PostPoopRender.js +24 -0
  102. package/dist/classes/callbacks/PostPoopUpdate.js +24 -0
  103. package/dist/classes/callbacks/PostPressurePlateRender.js +24 -0
  104. package/dist/classes/callbacks/PostPressurePlateUpdate.js +24 -0
  105. package/dist/classes/callbacks/PostProjectileInitFilter.js +21 -0
  106. package/dist/classes/callbacks/PostProjectileInitLate.js +31 -0
  107. package/dist/classes/callbacks/PostProjectileKill.js +52 -0
  108. package/dist/classes/callbacks/PostProjectileRenderFilter.js +21 -0
  109. package/dist/classes/callbacks/PostProjectileUpdateFilter.js +21 -0
  110. package/dist/classes/callbacks/PostPurchase.js +90 -0
  111. package/dist/classes/callbacks/PostRockRender.js +24 -0
  112. package/dist/classes/callbacks/PostRockUpdate.js +24 -0
  113. package/dist/classes/callbacks/PostRoomClearChanged.js +46 -0
  114. package/dist/classes/callbacks/PostSacrifice.js +36 -0
  115. package/dist/classes/callbacks/PostSlotAnimationChanged.js +14 -0
  116. package/dist/classes/callbacks/PostSlotCollision.js +25 -0
  117. package/dist/classes/callbacks/PostSlotDestroyed.js +14 -0
  118. package/dist/classes/callbacks/PostSlotInit.js +14 -0
  119. package/dist/classes/callbacks/PostSlotRender.js +14 -0
  120. package/dist/classes/callbacks/PostSlotUpdate.js +14 -0
  121. package/dist/classes/callbacks/PostSpikesRender.js +24 -0
  122. package/dist/classes/callbacks/PostSpikesUpdate.js +24 -0
  123. package/dist/classes/callbacks/PostTNTRender.js +24 -0
  124. package/dist/classes/callbacks/PostTNTUpdate.js +24 -0
  125. package/dist/classes/callbacks/PostTearInitFilter.js +21 -0
  126. package/dist/classes/callbacks/PostTearInitLate.js +31 -0
  127. package/dist/classes/callbacks/PostTearInitVeryLate.js +35 -0
  128. package/dist/classes/callbacks/PostTearKill.js +52 -0
  129. package/dist/classes/callbacks/PostTearRenderFilter.js +21 -0
  130. package/dist/classes/callbacks/PostTearUpdateFilter.js +21 -0
  131. package/dist/classes/callbacks/PostTransformation.js +47 -0
  132. package/dist/classes/callbacks/PostTrinketBreak.js +70 -0
  133. package/dist/classes/callbacks/PostUsePillFilter.js +76 -0
  134. package/dist/classes/callbacks/PreBerserkDeath.js +41 -0
  135. package/dist/classes/callbacks/PreBombCollisionFilter.js +19 -0
  136. package/dist/classes/callbacks/PreCustomRevive.js +14 -0
  137. package/dist/classes/callbacks/PreEntitySpawnFilter.js +24 -0
  138. package/dist/classes/callbacks/PreFamiliarCollisionFilter.js +19 -0
  139. package/dist/classes/callbacks/PreGetPedestal.js +46 -0
  140. package/dist/classes/callbacks/PreItemPickup.js +14 -0
  141. package/dist/classes/callbacks/PreKnifeCollisionFilter.js +19 -0
  142. package/dist/classes/callbacks/PreNPCCollisionFilter.js +19 -0
  143. package/dist/classes/callbacks/PreNPCUpdateFilter.js +19 -0
  144. package/dist/classes/callbacks/PreNewLevel.js +51 -0
  145. package/dist/classes/callbacks/PreProjectileCollisionFilter.js +19 -0
  146. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.js +26 -0
  147. package/dist/classes/callbacks/PreTearCollisionFilter.js +19 -0
  148. package/dist/classes/features/callbackLogic/CustomGridEntities.js +359 -0
  149. package/dist/classes/features/callbackLogic/CustomRevive.js +170 -0
  150. package/dist/classes/features/callbackLogic/EsauJrDetection.js +70 -0
  151. package/dist/classes/features/callbackLogic/FlipDetection.js +61 -0
  152. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.js +220 -0
  153. package/dist/classes/features/callbackLogic/GridEntityCollisionDetection.js +62 -0
  154. package/dist/classes/features/callbackLogic/GridEntityRenderDetection.js +35 -0
  155. package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.js +147 -0
  156. package/dist/classes/features/callbackLogic/ItemPickupDetection.js +68 -0
  157. package/dist/classes/features/callbackLogic/PickupChangeDetection.js +43 -0
  158. package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.js +193 -0
  159. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.js +109 -0
  160. package/dist/classes/features/callbackLogic/SlotDestroyedDetection.js +95 -0
  161. package/dist/classes/features/callbackLogic/SlotRenderDetection.js +48 -0
  162. package/dist/classes/features/callbackLogic/SlotUpdateDetection.js +52 -0
  163. package/dist/classes/features/other/CharacterHealthConversion.js +112 -0
  164. package/dist/classes/features/other/CharacterStats.js +68 -0
  165. package/dist/classes/features/other/CollectibleItemPoolType.js +75 -0
  166. package/dist/classes/features/other/CustomHotkeys.js +144 -0
  167. package/dist/classes/features/other/CustomItemPools.js +128 -0
  168. package/dist/classes/features/other/CustomPickups.js +118 -0
  169. package/dist/classes/features/other/CustomStages.js +471 -0
  170. package/dist/classes/features/other/CustomTrapdoors.js +596 -0
  171. package/dist/classes/features/other/DebugDisplay.js +699 -0
  172. package/dist/classes/features/other/DeployJSONRoom.js +301 -0
  173. package/dist/classes/features/other/DisableAllSound.js +90 -0
  174. package/dist/classes/features/other/DisableInputs.js +249 -0
  175. package/dist/classes/features/other/EdenStartingStatsHealth.js +197 -0
  176. package/dist/classes/features/other/ExtraConsoleCommands.js +292 -0
  177. package/dist/classes/features/other/FadeInRemover.js +67 -0
  178. package/dist/classes/features/other/FastReset.js +88 -0
  179. package/dist/classes/features/other/FlyingDetection.js +64 -0
  180. package/dist/classes/features/other/ForgottenSwitch.js +43 -0
  181. package/dist/classes/features/other/ItemPoolDetection.js +187 -0
  182. package/dist/classes/features/other/ModdedElementDetection.js +399 -0
  183. package/dist/classes/features/other/ModdedElementSets.js +1251 -0
  184. package/dist/classes/features/other/NoSirenSteal.js +88 -0
  185. package/dist/classes/features/other/Pause.js +197 -0
  186. package/dist/classes/features/other/PersistentEntities.js +168 -0
  187. package/dist/classes/features/other/PickupIndexCreation.js +229 -0
  188. package/dist/classes/features/other/PlayerCollectibleTracking.js +102 -0
  189. package/dist/classes/features/other/PonyDetection.js +86 -0
  190. package/dist/classes/features/other/PressInput.js +71 -0
  191. package/dist/classes/features/other/PreventChildEntities.js +60 -0
  192. package/dist/classes/features/other/PreventGridEntityRespawn.js +159 -0
  193. package/dist/classes/features/other/RerunDetection.js +69 -0
  194. package/dist/classes/features/other/RoomClearFrame.js +94 -0
  195. package/dist/classes/features/other/RoomHistory.js +196 -0
  196. package/dist/classes/features/other/RunInNFrames.js +323 -0
  197. package/dist/classes/features/other/RunNextRoom.js +53 -0
  198. package/dist/classes/features/other/RunNextRun.js +60 -0
  199. package/dist/classes/features/other/SaveDataManager.js +383 -0
  200. package/dist/classes/features/other/SpawnRockAltRewards.js +469 -0
  201. package/dist/classes/features/other/StageHistory.js +244 -0
  202. package/dist/classes/features/other/StartAmbush.js +62 -0
  203. package/dist/classes/features/other/TaintedLazarusPlayers.js +115 -0
  204. package/dist/classes/features/other/UnlockAchievementsDetection.js +60 -0
  205. package/dist/classes/features/other/customStages/backdrop.js +195 -0
  206. package/dist/classes/features/other/customStages/constants.js +19 -0
  207. package/dist/classes/features/other/customStages/gridEntities.js +177 -0
  208. package/dist/classes/features/other/customStages/shadows.js +67 -0
  209. package/dist/classes/features/other/customStages/streakText.js +222 -0
  210. package/dist/classes/features/other/customStages/utils.js +65 -0
  211. package/dist/classes/features/other/customStages/v.js +27 -0
  212. package/dist/classes/features/other/customStages/versusScreen.js +227 -0
  213. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.js +23 -0
  214. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.js +22 -0
  215. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.js +23 -0
  216. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.js +23 -0
  217. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.js +23 -0
  218. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.js +23 -0
  219. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.js +23 -0
  220. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.js +23 -0
  221. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.js +22 -0
  222. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.js +25 -0
  223. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.js +22 -0
  224. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.js +25 -0
  225. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.js +23 -0
  226. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.js +22 -0
  227. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.js +22 -0
  228. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.js +22 -0
  229. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.js +22 -0
  230. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.js +23 -0
  231. package/dist/classes/features/other/debugDisplay/utils.js +13 -0
  232. package/dist/classes/features/other/extraConsoleCommands/commands.js +1598 -0
  233. package/dist/classes/features/other/extraConsoleCommands/subroutines.js +135 -0
  234. package/dist/classes/features/other/extraConsoleCommands/v.js +30 -0
  235. package/dist/classes/features/other/saveDataManager/constants.js +4 -0
  236. package/dist/classes/features/other/saveDataManager/glowingHourGlass.js +106 -0
  237. package/dist/classes/features/other/saveDataManager/loadFromDisk.js +69 -0
  238. package/dist/classes/features/other/saveDataManager/restoreDefaults.js +69 -0
  239. package/dist/classes/features/other/saveDataManager/saveToDisk.js +46 -0
  240. package/dist/classes/private/CustomCallback.js +59 -0
  241. package/dist/classes/private/Feature.js +39 -0
  242. package/dist/core/cachedClasses.js +61 -0
  243. package/dist/core/constants.js +289 -0
  244. package/dist/core/constantsFirstLast.js +98 -0
  245. package/dist/core/constantsVanilla.js +131 -0
  246. package/dist/core/upgradeMod.js +71 -0
  247. package/dist/customStageMetadata.json +1 -0
  248. package/dist/data/itempools.json +16625 -0
  249. package/dist/decorators.js +21 -0
  250. package/dist/enums/AmbushType.js +9 -0
  251. package/dist/enums/CornerType.js +11 -0
  252. package/dist/enums/HealthType.js +20 -0
  253. package/dist/enums/ISCFeature.js +65 -0
  254. package/dist/enums/LadderSubTypeCustom.js +20 -0
  255. package/dist/enums/ModCallbackCustom.js +2477 -0
  256. package/dist/enums/MysteriousPaperEffect.js +16 -0
  257. package/dist/enums/PlayerStat.js +37 -0
  258. package/dist/enums/PocketItemType.js +13 -0
  259. package/dist/enums/RockAltType.js +23 -0
  260. package/dist/enums/SaveDataKey.js +14 -0
  261. package/dist/enums/SerializationType.js +10 -0
  262. package/dist/enums/SlotDestructionType.js +22 -0
  263. package/dist/enums/private/GridEntityTypeCustom.js +10 -0
  264. package/dist/enums/private/SerializationBrand.js +42 -0
  265. package/dist/enums/private/StageTravelState.js +13 -0
  266. package/dist/enums/private/TrapdoorAnimation.js +9 -0
  267. package/dist/enums/private/UIStreakAnimation.js +10 -0
  268. package/dist/features.js +150 -0
  269. package/dist/functions/ambush.js +26 -0
  270. package/dist/functions/array.js +586 -0
  271. package/dist/functions/arrayLua.js +81 -0
  272. package/dist/functions/benchmark.js +36 -0
  273. package/dist/functions/bitSet128.js +64 -0
  274. package/dist/functions/bitwise.js +82 -0
  275. package/dist/functions/bombs.js +14 -0
  276. package/dist/functions/bosses.js +238 -0
  277. package/dist/functions/cards.js +164 -0
  278. package/dist/functions/challenges.js +117 -0
  279. package/dist/functions/characters.js +182 -0
  280. package/dist/functions/charge.js +251 -0
  281. package/dist/functions/chargeBar.js +54 -0
  282. package/dist/functions/collectibleTag.js +24 -0
  283. package/dist/functions/collectibles.js +581 -0
  284. package/dist/functions/color.js +88 -0
  285. package/dist/functions/console.js +18 -0
  286. package/dist/functions/curses.js +37 -0
  287. package/dist/functions/debugFunctions.js +108 -0
  288. package/dist/functions/decorators.js +113 -0
  289. package/dist/functions/deepCopy.js +406 -0
  290. package/dist/functions/deepCopyTests.js +361 -0
  291. package/dist/functions/dimensions.js +30 -0
  292. package/dist/functions/direction.js +78 -0
  293. package/dist/functions/doors.js +524 -0
  294. package/dist/functions/easing.js +327 -0
  295. package/dist/functions/effects.js +14 -0
  296. package/dist/functions/emptyRoom.js +79 -0
  297. package/dist/functions/entities.js +529 -0
  298. package/dist/functions/entitiesSpecific.js +582 -0
  299. package/dist/functions/entityTypes.js +9 -0
  300. package/dist/functions/enums.js +244 -0
  301. package/dist/functions/external.js +59 -0
  302. package/dist/functions/familiars.js +136 -0
  303. package/dist/functions/flag.js +146 -0
  304. package/dist/functions/frames.js +166 -0
  305. package/dist/functions/globals.js +291 -0
  306. package/dist/functions/gridEntities.js +990 -0
  307. package/dist/functions/gridEntitiesSpecific.js +456 -0
  308. package/dist/functions/gridIndex.js +35 -0
  309. package/dist/functions/hash.js +75 -0
  310. package/dist/functions/hex.js +57 -0
  311. package/dist/functions/input.js +185 -0
  312. package/dist/functions/isaacAPIClass.js +157 -0
  313. package/dist/functions/itemPool.js +118 -0
  314. package/dist/functions/jsonHelpers.js +73 -0
  315. package/dist/functions/jsonRoom.js +184 -0
  316. package/dist/functions/kColor.js +89 -0
  317. package/dist/functions/language.js +16 -0
  318. package/dist/functions/level.js +66 -0
  319. package/dist/functions/levelGrid.js +497 -0
  320. package/dist/functions/log.js +86 -0
  321. package/dist/functions/logEntities.js +308 -0
  322. package/dist/functions/logMisc.js +510 -0
  323. package/dist/functions/map.js +121 -0
  324. package/dist/functions/math.js +149 -0
  325. package/dist/functions/merge.js +159 -0
  326. package/dist/functions/mergeTests.js +313 -0
  327. package/dist/functions/minimap.js +204 -0
  328. package/dist/functions/modFeatures.js +39 -0
  329. package/dist/functions/newArray.js +30 -0
  330. package/dist/functions/nextStage.js +169 -0
  331. package/dist/functions/npcDataStructures.js +146 -0
  332. package/dist/functions/npcs.js +132 -0
  333. package/dist/functions/pickupVariants.js +63 -0
  334. package/dist/functions/pickups.js +168 -0
  335. package/dist/functions/pickupsSpecific.js +376 -0
  336. package/dist/functions/pills.js +200 -0
  337. package/dist/functions/playerCenter.js +53 -0
  338. package/dist/functions/playerCollectibles.js +300 -0
  339. package/dist/functions/playerDataStructures.js +145 -0
  340. package/dist/functions/playerEffects.js +63 -0
  341. package/dist/functions/playerHealth.js +604 -0
  342. package/dist/functions/playerIndex.js +186 -0
  343. package/dist/functions/playerTrinkets.js +149 -0
  344. package/dist/functions/players.js +471 -0
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  347. package/dist/functions/pressurePlate.js +26 -0
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  438. package/dist/objects/challengeCollectibleTypes.js +255 -0
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  458. package/dist/objects/doorSlotToDirection.js +15 -0
  459. package/dist/objects/doorSlotToDoorSlotFlag.js +15 -0
  460. package/dist/objects/gridEntityTypeToANM2Name.js +37 -0
  461. package/dist/objects/heartNames.js +21 -0
  462. package/dist/objects/isaacAPIClassTypeToBrand.js +12 -0
  463. package/dist/objects/isaacAPIClassTypeToFunctions.js +46 -0
  464. package/dist/objects/itemPoolTypeToCollectibleTypesSet.js +57 -0
  465. package/dist/objects/kColors.js +27 -0
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  476. package/dist/objects/roomShapeCorners.js +330 -0
  477. package/dist/objects/roomShapeLayoutSizes.js +41 -0
  478. package/dist/objects/roomShapeToBottomRightPosition.js +25 -0
  479. package/dist/objects/roomShapeToDoorSlotCoordinates.js +111 -0
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  482. package/dist/objects/roomShapeToGridWidth.js +20 -0
  483. package/dist/objects/roomShapeToTopLeftPosition.js +26 -0
  484. package/dist/objects/roomShapeVolumes.js +32 -0
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  493. package/dist/objects/transformationNames.js +20 -0
  494. package/dist/objects/trinketDescriptions.js +199 -0
  495. package/dist/objects/trinketNames.js +202 -0
  496. package/dist/objects/versusScreenBackgroundColors.js +46 -0
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  502. package/dist/sets/bossSets.js +465 -0
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  504. package/dist/sets/charactersWithBlackHeartFromEternalHeartSet.js +9 -0
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  506. package/dist/sets/charactersWithNoRedHeartsSet.js +19 -0
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  509. package/dist/sets/entitiesWithArmorSet.js +59 -0
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  511. package/dist/sets/itemConfigCardTypesForCards.js +14 -0
  512. package/dist/sets/lostStyleCharactersSet.js +16 -0
  513. package/dist/sets/mineShaftRoomSubTypesSet.js +12 -0
  514. package/dist/sets/narrowRoomShapesSet.js +11 -0
  515. package/dist/sets/poopGridEntityXMLTypesSet.js +16 -0
  516. package/dist/sets/redHeartSubTypesSet.js +10 -0
  517. package/dist/sets/repentanceBossIDsSet.js +30 -0
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  519. package/dist/sets/singleUseActiveCollectibleTypesSet.js +15 -0
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  533. package/dist/types/EntityID.js +2 -0
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  566. package/dist/types/private/ModUpgradedWithFeatures.js +2 -0
  567. package/package.json +1 -1
  568. package/src/functions/utils.ts +6 -2
@@ -0,0 +1,64 @@
1
+ "use strict";
2
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
3
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
4
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
5
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
6
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
7
+ };
8
+ Object.defineProperty(exports, "__esModule", { value: true });
9
+ exports.FlyingDetection = void 0;
10
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
11
+ const decorators_1 = require("../../../decorators");
12
+ const ISCFeature_1 = require("../../../enums/ISCFeature");
13
+ const Feature_1 = require("../../private/Feature");
14
+ const FLYING_NULL_ITEMS = [
15
+ isaac_typescript_definitions_1.NullItemID.REVERSE_SUN,
16
+ isaac_typescript_definitions_1.NullItemID.SPIRIT_SHACKLES_SOUL,
17
+ isaac_typescript_definitions_1.NullItemID.LOST_CURSE, // 112
18
+ ];
19
+ class FlyingDetection extends Feature_1.Feature {
20
+ moddedElementSets;
21
+ /** @internal */
22
+ constructor(moddedElementSets) {
23
+ super();
24
+ this.featuresUsed = [ISCFeature_1.ISCFeature.MODDED_ELEMENT_SETS];
25
+ this.moddedElementSets = moddedElementSets;
26
+ }
27
+ /**
28
+ * Helper function to see if the player currently has flying from a temporary effect such as
29
+ * Hanged Man, Bat Wing, and so on.
30
+ *
31
+ * In order to use this function, you must upgrade your mod with `ISCFeature.FLYING_DETECTION`.
32
+ *
33
+ * @public
34
+ */
35
+ hasFlyingTemporaryEffect(player) {
36
+ const effects = player.GetEffects();
37
+ // - We specify true to the `getFlyingCollectibles` function since conditional flying
38
+ // collectibles will only grant a temporary effect if their condition is activated.
39
+ // - The Hanged Man card gives a Transcendence temporary effect.
40
+ // - Pinking Shears gives a Transcendence temporary effect.
41
+ const flyingCollectibles = this.moddedElementSets.getFlyingCollectibleTypes(true);
42
+ for (const collectibleType of flyingCollectibles) {
43
+ if (effects.HasCollectibleEffect(collectibleType)) {
44
+ return true;
45
+ }
46
+ }
47
+ const flyingTrinkets = this.moddedElementSets.getFlyingTrinketTypes();
48
+ for (const trinketType of flyingTrinkets) {
49
+ if (effects.HasTrinketEffect(trinketType)) {
50
+ return true;
51
+ }
52
+ }
53
+ for (const nullItemID of FLYING_NULL_ITEMS) {
54
+ if (effects.HasNullEffect(nullItemID)) {
55
+ return true;
56
+ }
57
+ }
58
+ return false;
59
+ }
60
+ }
61
+ exports.FlyingDetection = FlyingDetection;
62
+ __decorate([
63
+ decorators_1.Exported
64
+ ], FlyingDetection.prototype, "hasFlyingTemporaryEffect", null);
@@ -0,0 +1,43 @@
1
+ "use strict";
2
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
3
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
4
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
5
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
6
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
7
+ };
8
+ Object.defineProperty(exports, "__esModule", { value: true });
9
+ exports.ForgottenSwitch = void 0;
10
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
11
+ const decorators_1 = require("../../../decorators");
12
+ const ISCFeature_1 = require("../../../enums/ISCFeature");
13
+ const Feature_1 = require("../../private/Feature");
14
+ class ForgottenSwitch extends Feature_1.Feature {
15
+ /** @internal */
16
+ v = {
17
+ run: {
18
+ shouldSwitch: false,
19
+ },
20
+ };
21
+ pressInput;
22
+ /** @internal */
23
+ constructor(pressInput) {
24
+ super();
25
+ this.featuresUsed = [ISCFeature_1.ISCFeature.PRESS_INPUT];
26
+ this.pressInput = pressInput;
27
+ }
28
+ /**
29
+ * When used on The Forgotten, switches to The Soul. When used on The Soul, switches to The
30
+ * Forgotten. This takes 1 game frame to take effect.
31
+ *
32
+ * In order to use this function, you must upgrade your mod with `ISCFeature.FORGOTTEN_SWITCH`.
33
+ *
34
+ * @public
35
+ */
36
+ forgottenSwitch(player) {
37
+ this.pressInput.pressInput(player, isaac_typescript_definitions_1.ButtonAction.DROP);
38
+ }
39
+ }
40
+ exports.ForgottenSwitch = ForgottenSwitch;
41
+ __decorate([
42
+ decorators_1.Exported
43
+ ], ForgottenSwitch.prototype, "forgottenSwitch", null);
@@ -0,0 +1,187 @@
1
+ "use strict";
2
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
3
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
4
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
5
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
6
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
7
+ };
8
+ Object.defineProperty(exports, "__esModule", { value: true });
9
+ exports.ItemPoolDetection = void 0;
10
+ const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
11
+ const cachedClasses_1 = require("../../../core/cachedClasses");
12
+ const decorators_1 = require("../../../decorators");
13
+ const ISCFeature_1 = require("../../../enums/ISCFeature");
14
+ const collectibleTag_1 = require("../../../functions/collectibleTag");
15
+ const playerCollectibles_1 = require("../../../functions/playerCollectibles");
16
+ const playerDataStructures_1 = require("../../../functions/playerDataStructures");
17
+ const playerIndex_1 = require("../../../functions/playerIndex");
18
+ const players_1 = require("../../../functions/players");
19
+ const utils_1 = require("../../../functions/utils");
20
+ const Feature_1 = require("../../private/Feature");
21
+ const COLLECTIBLE_TYPE_THAT_IS_NOT_IN_ANY_POOLS = isaac_typescript_definitions_1.CollectibleType.KEY_PIECE_1;
22
+ const COLLECTIBLES_THAT_AFFECT_ITEM_POOLS = [
23
+ isaac_typescript_definitions_1.CollectibleType.CHAOS,
24
+ isaac_typescript_definitions_1.CollectibleType.SACRED_ORB,
25
+ isaac_typescript_definitions_1.CollectibleType.TMTRAINER, // 721
26
+ ];
27
+ const TRINKETS_THAT_AFFECT_ITEM_POOLS = [isaac_typescript_definitions_1.TrinketType.NO];
28
+ class ItemPoolDetection extends Feature_1.Feature {
29
+ moddedElementSets;
30
+ /** @internal */
31
+ constructor(moddedElementSets) {
32
+ super();
33
+ this.featuresUsed = [ISCFeature_1.ISCFeature.MODDED_ELEMENT_SETS];
34
+ this.moddedElementSets = moddedElementSets;
35
+ }
36
+ /**
37
+ * Helper function to get the remaining collectibles in a given item pool. This function is
38
+ * expensive, so only use it in situations where the lag is acceptable.
39
+ *
40
+ * In order to use this function, you must upgrade your mod with `ISCFeature.ITEM_POOL_DETECTION`.
41
+ *
42
+ * @public
43
+ */
44
+ getCollectiblesInItemPool(itemPoolType) {
45
+ const collectibleArray = this.moddedElementSets.getCollectibleTypes();
46
+ return collectibleArray.filter((collectibleType) => this.isCollectibleInItemPool(collectibleType, itemPoolType));
47
+ }
48
+ /**
49
+ * Helper function to see if the given collectible is still present in the given item pool.
50
+ *
51
+ * If the collectible is non-offensive, any Tainted Losts will be temporarily changed to Isaac and
52
+ * then changed back. (This is because Tainted Lost is not able to retrieve non-offensive
53
+ * collectibles from item pools).
54
+ *
55
+ * Under the hood, this function works by using the `ItemPool.AddRoomBlacklist` method to
56
+ * blacklist every collectible except for the one provided.
57
+ *
58
+ * In order to use this function, you must upgrade your mod with `ISCFeature.ITEM_POOL_DETECTION`.
59
+ *
60
+ * @public
61
+ */
62
+ isCollectibleInItemPool(collectibleType, itemPoolType) {
63
+ // We use a specific collectible which is known to not be in any pools as a default value. Thus,
64
+ // we must explicitly handle this case.
65
+ if (collectibleType === COLLECTIBLE_TYPE_THAT_IS_NOT_IN_ANY_POOLS) {
66
+ return false;
67
+ }
68
+ // On Tainted Lost, it is impossible to retrieve non-offensive collectibles from pools, so we
69
+ // temporarily change the character to Isaac.
70
+ const taintedLosts = (0, players_1.getPlayersOfType)(isaac_typescript_definitions_1.PlayerType.LOST_B);
71
+ const isOffensive = (0, collectibleTag_1.collectibleHasTag)(collectibleType, isaac_typescript_definitions_1.ItemConfigTag.OFFENSIVE);
72
+ let changedPlayerTypes = false;
73
+ if (!isOffensive) {
74
+ changedPlayerTypes = true;
75
+ for (const player of taintedLosts) {
76
+ player.ChangePlayerType(isaac_typescript_definitions_1.PlayerType.ISAAC);
77
+ }
78
+ }
79
+ const { removedItemsMap, removedTrinketsMap } = removeItemsAndTrinketsThatAffectItemPools();
80
+ // Blacklist every collectible in the game except for the provided collectible.
81
+ const itemPool = cachedClasses_1.game.GetItemPool();
82
+ itemPool.ResetRoomBlacklist();
83
+ for (const collectibleTypeInSet of this.moddedElementSets.getCollectibleTypes()) {
84
+ if (collectibleTypeInSet !== collectibleType) {
85
+ itemPool.AddRoomBlacklist(collectibleTypeInSet);
86
+ }
87
+ }
88
+ // Get a collectible from the pool and see if it is the intended collectible. (We can use any
89
+ // arbitrary value as the seed since it should not influence the result.)
90
+ const seed = 1;
91
+ const retrievedCollectibleType = itemPool.GetCollectible(itemPoolType, false, seed, COLLECTIBLE_TYPE_THAT_IS_NOT_IN_ANY_POOLS);
92
+ const collectibleUnlocked = retrievedCollectibleType === collectibleType;
93
+ // Reset the blacklist
94
+ itemPool.ResetRoomBlacklist();
95
+ restoreItemsAndTrinketsThatAffectItemPools(removedItemsMap, removedTrinketsMap);
96
+ // Change any players back to Tainted Lost, if necessary.
97
+ if (changedPlayerTypes) {
98
+ for (const player of taintedLosts) {
99
+ player.ChangePlayerType(isaac_typescript_definitions_1.PlayerType.LOST_B);
100
+ }
101
+ }
102
+ return collectibleUnlocked;
103
+ }
104
+ /**
105
+ * Helper function to see if the given collectible is unlocked on the current save file. This
106
+ * requires providing the corresponding item pool that the collectible is normally located in.
107
+ *
108
+ * - If any player currently has the collectible, then it is assumed to be unlocked. (This is
109
+ * because in almost all cases, when a collectible is added to a player's inventory, it is
110
+ * subsequently removed from all pools.)
111
+ * - If the collectible is located in more than one item pool, then any item pool can be provided.
112
+ * - If the collectible is not located in any item pools, then this function will always return
113
+ * false.
114
+ * - If the collectible is non-offensive, any Tainted Losts will be temporarily changed to Isaac
115
+ * and then changed back. (This is because Tainted Lost is not able to retrieve non-offensive
116
+ * collectibles from item pools).
117
+ *
118
+ * In order to use this function, you must upgrade your mod with `ISCFeature.ITEM_POOL_DETECTION`.
119
+ *
120
+ * @public
121
+ */
122
+ isCollectibleUnlocked(collectibleType, itemPoolType) {
123
+ if ((0, playerCollectibles_1.anyPlayerHasCollectible)(collectibleType)) {
124
+ return true;
125
+ }
126
+ return this.isCollectibleInItemPool(collectibleType, itemPoolType);
127
+ }
128
+ }
129
+ exports.ItemPoolDetection = ItemPoolDetection;
130
+ __decorate([
131
+ decorators_1.Exported
132
+ ], ItemPoolDetection.prototype, "getCollectiblesInItemPool", null);
133
+ __decorate([
134
+ decorators_1.Exported
135
+ ], ItemPoolDetection.prototype, "isCollectibleInItemPool", null);
136
+ __decorate([
137
+ decorators_1.Exported
138
+ ], ItemPoolDetection.prototype, "isCollectibleUnlocked", null);
139
+ /**
140
+ * Before checking the item pools, remove any collectibles or trinkets that would affect the
141
+ * retrieved collectible types.
142
+ */
143
+ function removeItemsAndTrinketsThatAffectItemPools() {
144
+ const removedItemsMap = new Map();
145
+ const removedTrinketsMap = new Map();
146
+ for (const player of (0, playerIndex_1.getAllPlayers)()) {
147
+ const removedItems = [];
148
+ for (const itemToRemove of COLLECTIBLES_THAT_AFFECT_ITEM_POOLS) {
149
+ // We need to include non-real collectibles (like Lilith's Incubus), so we omit the second
150
+ // argument.
151
+ const numCollectibles = player.GetCollectibleNum(itemToRemove);
152
+ (0, utils_1.repeat)(numCollectibles, () => {
153
+ player.RemoveCollectible(itemToRemove);
154
+ removedItems.push(itemToRemove);
155
+ });
156
+ }
157
+ (0, playerDataStructures_1.mapSetPlayer)(removedItemsMap, player, removedItems);
158
+ const removedTrinkets = [];
159
+ for (const trinketToRemove of TRINKETS_THAT_AFFECT_ITEM_POOLS) {
160
+ if (player.HasTrinket(trinketToRemove)) {
161
+ const numTrinkets = player.GetTrinketMultiplier(trinketToRemove);
162
+ (0, utils_1.repeat)(numTrinkets, () => {
163
+ player.TryRemoveTrinket(trinketToRemove);
164
+ removedTrinkets.push(trinketToRemove);
165
+ });
166
+ }
167
+ }
168
+ (0, playerDataStructures_1.mapSetPlayer)(removedTrinketsMap, player, removedTrinkets);
169
+ }
170
+ return { removedItemsMap, removedTrinketsMap };
171
+ }
172
+ function restoreItemsAndTrinketsThatAffectItemPools(removedItemsMap, removedTrinketsMap) {
173
+ for (const player of (0, playerIndex_1.getAllPlayers)()) {
174
+ const removedItems = (0, playerDataStructures_1.mapGetPlayer)(removedItemsMap, player);
175
+ if (removedItems !== undefined) {
176
+ for (const collectibleType of removedItems) {
177
+ player.AddCollectible(collectibleType, 0, false); // Prevent Chaos from spawning pickups
178
+ }
179
+ }
180
+ const removedTrinkets = (0, playerDataStructures_1.mapGetPlayer)(removedTrinketsMap, player);
181
+ if (removedTrinkets !== undefined) {
182
+ for (const trinketType of removedTrinkets) {
183
+ player.AddTrinket(trinketType, false);
184
+ }
185
+ }
186
+ }
187
+ }