isaacscript-common 7.1.1 → 7.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/DefaultMap.d.ts +5 -5
- package/dist/classes/DefaultMap.d.ts.map +1 -1
- package/dist/enums/AmbushType.d.ts +1 -0
- package/dist/enums/AmbushType.d.ts.map +1 -1
- package/dist/enums/AmbushType.lua +1 -0
- package/dist/enums/CornerType.d.ts +1 -0
- package/dist/enums/CornerType.d.ts.map +1 -1
- package/dist/enums/CornerType.lua +1 -0
- package/dist/enums/PocketItemType.d.ts +1 -0
- package/dist/enums/PocketItemType.d.ts.map +1 -1
- package/dist/enums/PocketItemType.lua +1 -0
- package/dist/enums/RockAltType.d.ts +1 -0
- package/dist/enums/RockAltType.d.ts.map +1 -1
- package/dist/enums/RockAltType.lua +1 -0
- package/dist/enums/SerializationType.d.ts +1 -0
- package/dist/enums/SerializationType.d.ts.map +1 -1
- package/dist/enums/SerializationType.lua +1 -0
- package/dist/enums/SlotDestructionType.d.ts +1 -0
- package/dist/enums/SlotDestructionType.d.ts.map +1 -1
- package/dist/enums/SlotDestructionType.lua +1 -0
- package/dist/features/customStage/backdrop.d.ts +1 -1
- package/dist/features/customStage/backdrop.d.ts.map +1 -1
- package/dist/features/customStage/backdrop.lua +1 -1
- package/dist/features/customStage/init.lua +2 -2
- package/dist/functions/cacheFlag.d.ts +23 -1
- package/dist/functions/cacheFlag.d.ts.map +1 -1
- package/dist/functions/cacheFlag.lua +78 -0
- package/dist/functions/flying.lua +2 -2
- package/dist/functions/index.d.ts +0 -1
- package/dist/functions/index.d.ts.map +1 -1
- package/dist/functions/index.lua +0 -8
- package/dist/functions/input.d.ts +4 -1
- package/dist/functions/input.d.ts.map +1 -1
- package/dist/functions/input.lua +10 -2
- package/dist/functions/rockAlt.d.ts.map +1 -1
- package/dist/functions/rockAlt.lua +11 -20
- package/dist/functions/rooms.d.ts.map +1 -1
- package/dist/functions/rooms.lua +1 -0
- package/dist/interfaces/ChargeBarSprites.d.ts +1 -1
- package/dist/interfaces/Corner.d.ts +5 -0
- package/dist/interfaces/Corner.d.ts.map +1 -1
- package/dist/interfaces/CustomStageLua.d.ts +57 -0
- package/dist/interfaces/CustomStageLua.d.ts.map +1 -1
- package/dist/interfaces/GridEntityCustomData.d.ts +6 -0
- package/dist/interfaces/GridEntityCustomData.d.ts.map +1 -1
- package/dist/interfaces/JSONRoomsFile.d.ts +7 -3
- package/dist/interfaces/JSONRoomsFile.d.ts.map +1 -1
- package/dist/interfaces/PlayerHealth.d.ts +1 -1
- package/dist/interfaces/PlayerHealth.d.ts.map +1 -1
- package/dist/interfaces/PocketItemDescription.d.ts +1 -1
- package/dist/interfaces/PocketItemDescription.d.ts.map +1 -1
- package/dist/interfaces/RoomDescription.d.ts +1 -1
- package/dist/interfaces/RoomDescription.d.ts.map +1 -1
- package/dist/interfaces/StatTypeType.d.ts +4 -0
- package/dist/interfaces/StatTypeType.d.ts.map +1 -1
- package/dist/interfaces/TrinketSituation.d.ts +1 -1
- package/dist/interfaces/TrinketSituation.d.ts.map +1 -1
- package/dist/maps/keyboardToString.d.ts +4 -0
- package/dist/maps/keyboardToString.d.ts.map +1 -0
- package/dist/maps/keyboardToString.lua +73 -0
- package/dist/types/AnyEntity.d.ts +5 -0
- package/dist/types/AnyEntity.d.ts.map +1 -1
- package/dist/types/AnyGridEntity.d.ts +5 -0
- package/dist/types/AnyGridEntity.d.ts.map +1 -1
- package/dist/types/CollectibleIndex.d.ts +4 -3
- package/dist/types/CollectibleIndex.d.ts.map +1 -1
- package/dist/types/Immutable.d.ts +3 -1
- package/dist/types/Immutable.d.ts.map +1 -1
- package/dist/types/PickupIndex.d.ts +4 -2
- package/dist/types/PickupIndex.d.ts.map +1 -1
- package/dist/types/PlayerIndex.d.ts +3 -2
- package/dist/types/PlayerIndex.d.ts.map +1 -1
- package/dist/types/SerializedIsaacAPIClass.d.ts +6 -0
- package/dist/types/SerializedIsaacAPIClass.d.ts.map +1 -1
- package/dist/types/TSTLClass.d.ts +5 -0
- package/dist/types/TSTLClass.d.ts.map +1 -1
- package/dist/types/TrapdoorDestination.d.ts +3 -0
- package/dist/types/TrapdoorDestination.d.ts.map +1 -1
- package/package.json +2 -2
- package/src/classes/DefaultMap.ts +7 -7
- package/src/enums/AmbushType.ts +1 -0
- package/src/enums/CornerType.ts +1 -0
- package/src/enums/PocketItemType.ts +1 -0
- package/src/enums/RockAltType.ts +1 -0
- package/src/enums/SerializationType.ts +1 -0
- package/src/enums/SlotDestructionType.ts +1 -0
- package/src/features/customStage/backdrop.ts +1 -1
- package/src/features/customStage/init.ts +2 -2
- package/src/features/fastReset.ts +1 -1
- package/src/features/indexTypeDoc.ts +2 -1
- package/src/functions/cacheFlag.ts +90 -1
- package/src/functions/flying.ts +1 -1
- package/src/functions/index.ts +0 -1
- package/src/functions/indexTypeDoc.ts +0 -1
- package/src/functions/input.ts +15 -2
- package/src/functions/rockAlt.ts +28 -13
- package/src/functions/rooms.ts +1 -0
- package/src/interfaces/ChargeBarSprites.ts +1 -1
- package/src/interfaces/Corner.ts +5 -0
- package/src/interfaces/CustomStageLua.ts +66 -0
- package/src/interfaces/GridEntityCustomData.ts +6 -0
- package/src/interfaces/JSONRoomsFile.ts +7 -3
- package/src/interfaces/PlayerHealth.ts +1 -1
- package/src/interfaces/PocketItemDescription.ts +1 -1
- package/src/interfaces/RoomDescription.ts +1 -1
- package/src/interfaces/StatTypeType.ts +4 -0
- package/src/interfaces/TrinketSituation.ts +1 -1
- package/src/maps/keyboardToString.ts +77 -0
- package/src/types/AnyEntity.ts +5 -0
- package/src/types/AnyGridEntity.ts +5 -0
- package/src/types/CollectibleIndex.ts +4 -3
- package/src/types/Immutable.ts +3 -1
- package/src/types/PickupIndex.ts +4 -2
- package/src/types/PlayerIndex.ts +3 -2
- package/src/types/SerializedIsaacAPIClass.ts +6 -0
- package/src/types/TSTLClass.ts +5 -0
- package/src/types/TrapdoorDestination.ts +3 -0
- package/dist/functions/collectibleCacheFlag.d.ts +0 -24
- package/dist/functions/collectibleCacheFlag.d.ts.map +0 -1
- package/dist/functions/collectibleCacheFlag.lua +0 -80
- package/src/functions/collectibleCacheFlag.ts +0 -90
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@@ -1,5 +1,62 @@
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1
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-
import { CacheFlag } from "isaac-typescript-definitions";
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import { CacheFlag, CollectibleType } from "isaac-typescript-definitions";
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import { itemConfig } from "../core/cachedClasses";
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import { DEFAULT_PLAYER_STAT_MAP } from "../maps/defaultPlayerStatMap";
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import { getCollectibleArray } from "./collectibleSet";
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import { getEnumValues } from "./enums";
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import { hasFlag } from "./flag";
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import { copySet, getSortedSetValues } from "./set";
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import { repeat } from "./utils";
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const CACHE_FLAG_TO_COLLECTIBLES_MAP = new Map<
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CacheFlag,
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Set<CollectibleType>
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>();
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function initCacheFlagMap() {
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for (const cacheFlag of getEnumValues(CacheFlag)) {
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const collectiblesSet = new Set<CollectibleType>();
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for (const collectibleType of getCollectibleArray()) {
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if (collectibleHasCacheFlag(collectibleType, cacheFlag)) {
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collectiblesSet.add(collectibleType);
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}
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}
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CACHE_FLAG_TO_COLLECTIBLES_MAP.set(cacheFlag, collectiblesSet);
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}
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}
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export function collectibleHasCacheFlag(
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collectibleType: CollectibleType,
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cacheFlag: CacheFlag,
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): boolean {
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const itemConfigItem = itemConfig.GetCollectible(collectibleType);
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if (itemConfigItem === undefined) {
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return false;
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}
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return hasFlag(itemConfigItem.CacheFlags, cacheFlag);
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}
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/**
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* Returns a set containing every collectible type with the given cache flag, including modded
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* collectibles.
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*/
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export function getCollectiblesForCacheFlag(
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cacheFlag: CacheFlag,
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): Set<CollectibleType> {
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// Lazy initialize the map.
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if (CACHE_FLAG_TO_COLLECTIBLES_MAP.size === 0) {
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initCacheFlagMap();
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}
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const collectiblesSet = CACHE_FLAG_TO_COLLECTIBLES_MAP.get(cacheFlag);
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if (collectiblesSet === undefined) {
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return new Set();
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}
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return copySet(collectiblesSet);
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}
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/**
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* Returns the starting stat that Isaac (the default character) starts with. For example, if you
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@@ -10,3 +67,35 @@ import { DEFAULT_PLAYER_STAT_MAP } from "../maps/defaultPlayerStatMap";
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export function getDefaultPlayerStat(cacheFlag: CacheFlag): number | undefined {
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return DEFAULT_PLAYER_STAT_MAP.get(cacheFlag);
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}
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/**
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* Returns an array containing every collectible type that the player has that matches the provided
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* CacheFlag.
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*
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* For example, if the cache flag is `CacheFlag.FLYING`, and the player has one Lord of the Pit and
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* two Dead Doves, then this function would return:
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*
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* ```ts
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* [
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* CollectibleType.LORD_OF_THE_PIT,
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* CollectibleType.DEAD_DOVE,
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* CollectibleType.DEAD_DOVE,
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* ]
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* ```
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*/
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export function getPlayerCollectiblesForCacheFlag(
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player: EntityPlayer,
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cacheFlag: CacheFlag,
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): CollectibleType[] {
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const collectiblesForCacheFlag = getCollectiblesForCacheFlag(cacheFlag);
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const playerCollectibles: CollectibleType[] = [];
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for (const collectibleType of getSortedSetValues(collectiblesForCacheFlag)) {
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const numCollectibles = player.GetCollectibleNum(collectibleType);
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repeat(numCollectibles, () => {
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playerCollectibles.push(collectibleType);
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});
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}
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return playerCollectibles;
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}
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package/src/functions/flying.ts
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PlayerType,
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TrinketType,
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} from "isaac-typescript-definitions";
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import { getCollectiblesForCacheFlag } from "./
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import { getCollectiblesForCacheFlag } from "./cacheFlag";
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import { copySet, deleteSetsFromSet } from "./set";
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const FLYING_CHARACTERS: ReadonlySet<PlayerType> = new Set([
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package/src/functions/index.ts
CHANGED
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@@ -13,7 +13,6 @@ export * from "./challenges";
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export * from "./characters";
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export * from "./charge";
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export * from "./chargeBar";
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export * from "./collectibleCacheFlag";
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export * from "./collectibles";
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export * from "./collectibleSet";
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export * from "./collectibleTag";
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export * as Characters from "./characters";
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export * as Charge from "./charge";
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export * as ChargeBar from "./chargeBar";
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export * as CollectibleCacheFlag from "./collectibleCacheFlag";
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export * as Collectibles from "./collectibles";
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export * as CollectibleSet from "./collectibleSet";
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export * as CollectibleTag from "./collectibleTag";
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package/src/functions/input.ts
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ControllerIndex,
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Keyboard,
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} from "isaac-typescript-definitions";
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import { KEYBOARD_TO_STRING } from "../maps/keyboardToString";
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import { getEnumValues } from "./enums";
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import { copySet } from "./set";
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import { trimPrefix } from "./string";
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@@ -133,6 +134,18 @@ export function isShootActionTriggeredOnAnyInput(): boolean {
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);
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}
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-
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/**
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* Helper function to get the string that would be typed if someone pressed the corresponding key.
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*/
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export function keyboardToString(
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keyboard: Keyboard,
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uppercase: boolean,
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): string | undefined {
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const tuple = KEYBOARD_TO_STRING.get(keyboard);
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if (tuple === undefined) {
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return undefined;
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}
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const [lowercaseCharacter, uppercaseCharacter] = tuple;
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return uppercase ? uppercaseCharacter : lowercaseCharacter;
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}
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package/src/functions/rockAlt.ts
CHANGED
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} as const;
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const COIN_VELOCITY_MULTIPLIER = 2;
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/** Matches the vanilla value, according to Fly's decompilation. */
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const FIND_FREE_INITIAL_STEP = 70;
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/** Matches the vanilla value, according to Fly's decompilation. */
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const FART_RADIUS = DISTANCE_OF_GRID_TILE * 3;
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const POLYP_PROJECTILE_SPEED = 10;
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const POLYP_NUM_PROJECTILES = 6;
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}
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function spawnRockAltRewardUrn(position: Vector, rng: RNG): boolean {
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const room = game.GetRoom();
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const chance = getRandom(rng);
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let totalChance = 0;
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// Since the detrimental effect is the final option, we don't need to check the chance.
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const numEnemiesChance = getRandom(rng);
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const numEnemies = numEnemiesChance < 0.5 ? 1 : 2;
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const length = DISTANCE_OF_GRID_TILE * 3;
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repeat(numEnemies, () => {
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const
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const targetPos = room.FindFreePickupSpawnPosition(
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position,
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FIND_FREE_INITIAL_STEP,
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);
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EntityNPC.ThrowSpider(position, undefined, targetPos, false, 0);
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});
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return true;
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}
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// Since the detrimental effect is the final option, we don't need to check the chance.
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game.Fart(position);
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game.ButterBeanFart(position, FART_RADIUS, undefined);
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return true;
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}
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@@ -383,6 +393,8 @@ function spawnRockAltRewardPolyp(position: Vector, rng: RNG): boolean {
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}
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function spawnRockAltRewardBucketDownpour(position: Vector, rng: RNG): boolean {
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const room = game.GetRoom();
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const chance = getRandom(rng);
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let totalChance = 0;
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@@ -430,11 +442,12 @@ function spawnRockAltRewardBucketDownpour(position: Vector, rng: RNG): boolean {
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const numEnemiesChance = getRandom(rng);
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const numEnemies = numEnemiesChance < 0.5 ? 1 : 2;
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const jumpDistance = DISTANCE_OF_GRID_TILE * 3;
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repeat(numEnemies, () => {
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const
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const targetPos = room.FindFreePickupSpawnPosition(
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position,
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FIND_FREE_INITIAL_STEP,
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);
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// If the room has water, Spiders will automatically be replaced with Striders.
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const spider = EntityNPC.ThrowSpider(
|
|
440
453
|
position,
|
|
@@ -455,6 +468,8 @@ function spawnRockAltRewardBucketDownpour(position: Vector, rng: RNG): boolean {
|
|
|
455
468
|
}
|
|
456
469
|
|
|
457
470
|
function spawnRockAltRewardBucketDross(position: Vector, rng: RNG): boolean {
|
|
471
|
+
const room = game.GetRoom();
|
|
472
|
+
|
|
458
473
|
const chance = getRandom(rng);
|
|
459
474
|
let totalChance = 0;
|
|
460
475
|
|
|
@@ -502,11 +517,11 @@ function spawnRockAltRewardBucketDross(position: Vector, rng: RNG): boolean {
|
|
|
502
517
|
|
|
503
518
|
const numEnemiesChance = getRandom(rng);
|
|
504
519
|
const numEnemies = numEnemiesChance < 0.5 ? 1 : 2;
|
|
505
|
-
const jumpDistance = DISTANCE_OF_GRID_TILE * 3;
|
|
506
520
|
repeat(numEnemies, () => {
|
|
507
|
-
const
|
|
508
|
-
|
|
509
|
-
|
|
521
|
+
const targetPos = room.FindFreePickupSpawnPosition(
|
|
522
|
+
position,
|
|
523
|
+
FIND_FREE_INITIAL_STEP,
|
|
524
|
+
);
|
|
510
525
|
const spider = EntityNPC.ThrowSpider(
|
|
511
526
|
position,
|
|
512
527
|
undefined,
|
package/src/functions/rooms.ts
CHANGED
|
@@ -498,6 +498,7 @@ export function roomUpdateSafe(): void {
|
|
|
498
498
|
/** Helper function to set the backdrop of the current room. */
|
|
499
499
|
export function setBackdrop(backdropType: BackdropType): void {
|
|
500
500
|
game.ShowHallucination(0, backdropType);
|
|
501
|
+
sfxManager.Stop(SoundEffect.DEATH_CARD);
|
|
501
502
|
}
|
|
502
503
|
|
|
503
504
|
/**
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* A collection of the four sprites necessary in order to render a charge bar.
|
|
3
3
|
*
|
|
4
|
-
*
|
|
4
|
+
* This is used in the `newChargeBarSprites` and related helper functions.
|
|
5
5
|
*/
|
|
6
6
|
export interface ChargeBarSprites {
|
|
7
7
|
back: Sprite;
|
package/src/interfaces/Corner.ts
CHANGED
|
@@ -1,5 +1,10 @@
|
|
|
1
1
|
import { CornerType } from "../enums/CornerType";
|
|
2
2
|
|
|
3
|
+
/**
|
|
4
|
+
* An interface representing a corner in the room.
|
|
5
|
+
*
|
|
6
|
+
* This is used by the `getRoomShapeCorners` helper function.
|
|
7
|
+
*/
|
|
3
8
|
export interface Corner {
|
|
4
9
|
readonly type: CornerType;
|
|
5
10
|
readonly position: Readonly<Vector>;
|
|
@@ -27,6 +27,9 @@ export type CustomStageTSConfig = Readonly<{
|
|
|
27
27
|
* Make sure the chosen prefix does not conflict with any other mods. You can find a list of
|
|
28
28
|
* registered room variant prefixes on the IsaacScript website:
|
|
29
29
|
* https://isaacscript.github.io/main/custom-stages
|
|
30
|
+
*
|
|
31
|
+
* @minimum 101
|
|
32
|
+
* @maximum 109
|
|
30
33
|
*/
|
|
31
34
|
roomVariantPrefix: number;
|
|
32
35
|
|
|
@@ -39,6 +42,9 @@ export type CustomStageTSConfig = Readonly<{
|
|
|
39
42
|
* method.)
|
|
40
43
|
*
|
|
41
44
|
* If not specified, `LevelStage.BASEMENT_2` (2) will be used.
|
|
45
|
+
*
|
|
46
|
+
* @minimum 2
|
|
47
|
+
* @maximum 13
|
|
42
48
|
*/
|
|
43
49
|
baseStage?: number;
|
|
44
50
|
|
|
@@ -48,6 +54,9 @@ export type CustomStageTSConfig = Readonly<{
|
|
|
48
54
|
* generation algorithm.
|
|
49
55
|
*
|
|
50
56
|
* If not specified, `StageType.ORIGINAL` (0) will be used.
|
|
57
|
+
*
|
|
58
|
+
* @minimum 0
|
|
59
|
+
* @maximum 5
|
|
51
60
|
*/
|
|
52
61
|
baseStageType?: number;
|
|
53
62
|
|
|
@@ -331,9 +340,28 @@ export type CustomStageTSConfig = Readonly<{
|
|
|
331
340
|
* `versusScreenBackgroundColors.ts`.
|
|
332
341
|
*/
|
|
333
342
|
backgroundColor?: Readonly<{
|
|
343
|
+
/**
|
|
344
|
+
* @minimum 0
|
|
345
|
+
* @maximum 1
|
|
346
|
+
*/
|
|
334
347
|
r: number;
|
|
348
|
+
|
|
349
|
+
/**
|
|
350
|
+
* @minimum 0
|
|
351
|
+
* @maximum 1
|
|
352
|
+
*/
|
|
335
353
|
g: number;
|
|
354
|
+
|
|
355
|
+
/**
|
|
356
|
+
* @minimum 0
|
|
357
|
+
* @maximum 1
|
|
358
|
+
*/
|
|
336
359
|
b: number;
|
|
360
|
+
|
|
361
|
+
/**
|
|
362
|
+
* @minimum 0
|
|
363
|
+
* @maximum 1
|
|
364
|
+
*/
|
|
337
365
|
a: number;
|
|
338
366
|
}>;
|
|
339
367
|
|
|
@@ -346,9 +374,28 @@ export type CustomStageTSConfig = Readonly<{
|
|
|
346
374
|
* `versusScreenDirtSpotColors.ts`.
|
|
347
375
|
*/
|
|
348
376
|
dirtSpotColor?: Readonly<{
|
|
377
|
+
/**
|
|
378
|
+
* @minimum 0
|
|
379
|
+
* @maximum 1
|
|
380
|
+
*/
|
|
349
381
|
r: number;
|
|
382
|
+
|
|
383
|
+
/**
|
|
384
|
+
* @minimum 0
|
|
385
|
+
* @maximum 1
|
|
386
|
+
*/
|
|
350
387
|
g: number;
|
|
388
|
+
|
|
389
|
+
/**
|
|
390
|
+
* @minimum 0
|
|
391
|
+
* @maximum 1
|
|
392
|
+
*/
|
|
351
393
|
b: number;
|
|
394
|
+
|
|
395
|
+
/**
|
|
396
|
+
* @minimum 0
|
|
397
|
+
* @maximum 1
|
|
398
|
+
*/
|
|
352
399
|
a: number;
|
|
353
400
|
}>;
|
|
354
401
|
}>;
|
|
@@ -376,9 +423,28 @@ export type CustomStageShadow = Readonly<{
|
|
|
376
423
|
* to 75% faded black).
|
|
377
424
|
*/
|
|
378
425
|
color?: Readonly<{
|
|
426
|
+
/**
|
|
427
|
+
* @minimum 0
|
|
428
|
+
* @maximum 1
|
|
429
|
+
*/
|
|
379
430
|
r: number;
|
|
431
|
+
|
|
432
|
+
/**
|
|
433
|
+
* @minimum 0
|
|
434
|
+
* @maximum 1
|
|
435
|
+
*/
|
|
380
436
|
g: number;
|
|
437
|
+
|
|
438
|
+
/**
|
|
439
|
+
* @minimum 0
|
|
440
|
+
* @maximum 1
|
|
441
|
+
*/
|
|
381
442
|
b: number;
|
|
443
|
+
|
|
444
|
+
/**
|
|
445
|
+
* @minimum 0
|
|
446
|
+
* @maximum 1
|
|
447
|
+
*/
|
|
382
448
|
a: number;
|
|
383
449
|
}>;
|
|
384
450
|
}>;
|
|
@@ -3,6 +3,12 @@ import {
|
|
|
3
3
|
GridEntityType,
|
|
4
4
|
} from "isaac-typescript-definitions";
|
|
5
5
|
|
|
6
|
+
/**
|
|
7
|
+
* This is meta-data that describes a custom grid entity.
|
|
8
|
+
*
|
|
9
|
+
* (One of the extra features that the standard library offers is the ability to spawn custom grid
|
|
10
|
+
* entities with the `spawnCustomGridEntity` helper function.)
|
|
11
|
+
*/
|
|
6
12
|
export interface GridEntityCustomData {
|
|
7
13
|
/**
|
|
8
14
|
* This is not a real `GridEntityType`; rather it is an arbitrary integer selected by end-user
|
|
@@ -1,13 +1,17 @@
|
|
|
1
1
|
/**
|
|
2
|
-
*
|
|
3
|
-
*
|
|
4
|
-
*
|
|
2
|
+
* The standard library has the feature to deploy a new room on-the-fly with the `deployJSONRoom`
|
|
3
|
+
* helper function. It requires a `JSONRoomsFile` as an argument, which is simply an XML file
|
|
4
|
+
* converted to JSON. (You create XML room files using the Basement Renovator program.)
|
|
5
5
|
*
|
|
6
6
|
* You can convert your XML files using the following command:
|
|
7
7
|
*
|
|
8
8
|
* ```sh
|
|
9
9
|
* npx convert-xml-to-json foo.xml foo.json
|
|
10
10
|
* ```
|
|
11
|
+
*
|
|
12
|
+
* Note that the custom stages feature of the standard library uses real XML/STB files, not JSON
|
|
13
|
+
* rooms, so you would only need to do this if you are using the `deployJSONRoom` command
|
|
14
|
+
* specifically.
|
|
11
15
|
*/
|
|
12
16
|
export interface JSONRoomsFile {
|
|
13
17
|
rooms: JSONRooms;
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { HeartSubType } from "isaac-typescript-definitions";
|
|
2
2
|
|
|
3
|
-
/**
|
|
3
|
+
/** This is used by the `getPlayerHealth` and `setPlayerHealth` helper functions. */
|
|
4
4
|
export interface PlayerHealth {
|
|
5
5
|
maxHearts: int;
|
|
6
6
|
hearts: int;
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { PocketItemSlot } from "isaac-typescript-definitions";
|
|
2
2
|
import { PocketItemType } from "../enums/PocketItemType";
|
|
3
3
|
|
|
4
|
-
/**
|
|
4
|
+
/** This is used by the `getPocketItems` and related helper functions. */
|
|
5
5
|
export interface PocketItemDescription {
|
|
6
6
|
slot: PocketItemSlot;
|
|
7
7
|
type: PocketItemType;
|
|
@@ -5,7 +5,7 @@ import {
|
|
|
5
5
|
StageType,
|
|
6
6
|
} from "isaac-typescript-definitions";
|
|
7
7
|
|
|
8
|
-
/**
|
|
8
|
+
/** This is used by the room history feature of the standard library. */
|
|
9
9
|
export interface RoomDescription {
|
|
10
10
|
stage: LevelStage;
|
|
11
11
|
stageType: StageType;
|
|
@@ -1,6 +1,10 @@
|
|
|
1
1
|
import { TearFlag } from "isaac-typescript-definitions";
|
|
2
2
|
import { StatType } from "../enums/StatType";
|
|
3
3
|
|
|
4
|
+
/**
|
|
5
|
+
* This is an interface mapping a stat type to the data type. For example, `StatType.DAMAGE` is a
|
|
6
|
+
* `float` type.
|
|
7
|
+
*/
|
|
4
8
|
export interface StatTypeType {
|
|
5
9
|
[StatType.DAMAGE]: float;
|
|
6
10
|
[StatType.FIRE_DELAY]: float;
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { TrinketType } from "isaac-typescript-definitions";
|
|
2
2
|
|
|
3
|
-
/**
|
|
3
|
+
/** This is used by the `temporarilyRemoveTrinkets` and related helper functions. */
|
|
4
4
|
export interface TrinketSituation {
|
|
5
5
|
trinketTypeRemoved: TrinketType;
|
|
6
6
|
trinketType1: TrinketType;
|
|
@@ -0,0 +1,77 @@
|
|
|
1
|
+
import { Keyboard } from "isaac-typescript-definitions";
|
|
2
|
+
|
|
3
|
+
/** Maps each keyboard enum member to its corresponding lowercase and uppercase characters. */
|
|
4
|
+
export const KEYBOARD_TO_STRING: ReadonlyMap<
|
|
5
|
+
Keyboard,
|
|
6
|
+
readonly [lowercaseCharacter: string, uppercaseCharacter: string]
|
|
7
|
+
> = new Map([
|
|
8
|
+
[Keyboard.SPACE, [" ", " "]], // 32
|
|
9
|
+
[Keyboard.APOSTROPHE, ["'", '"']], // 39
|
|
10
|
+
[Keyboard.COMMA, [",", "<"]], // 44
|
|
11
|
+
[Keyboard.MINUS, ["-", "_"]], // 45
|
|
12
|
+
[Keyboard.PERIOD, [".", ">"]], // 46
|
|
13
|
+
[Keyboard.SLASH, ["/", "?"]], // 47
|
|
14
|
+
|
|
15
|
+
[Keyboard.ZERO, ["0", ")"]], // 48
|
|
16
|
+
[Keyboard.ONE, ["1", "!"]], // 49
|
|
17
|
+
[Keyboard.TWO, ["2", "@"]], // 50
|
|
18
|
+
[Keyboard.THREE, ["3", "#"]], // 51
|
|
19
|
+
[Keyboard.FOUR, ["4", "$"]], // 52
|
|
20
|
+
[Keyboard.FIVE, ["5", "%"]], // 53
|
|
21
|
+
[Keyboard.SIX, ["6", "^"]], // 54
|
|
22
|
+
[Keyboard.SEVEN, ["7", "&"]], // 55
|
|
23
|
+
[Keyboard.EIGHT, ["8", "*"]], // 56
|
|
24
|
+
[Keyboard.NINE, ["9", "("]], // 57
|
|
25
|
+
|
|
26
|
+
[Keyboard.SEMICOLON, [";", ":"]], // 59
|
|
27
|
+
[Keyboard.EQUAL, ["=", "+"]], // 61
|
|
28
|
+
|
|
29
|
+
[Keyboard.A, ["a", "A"]], // 65
|
|
30
|
+
[Keyboard.B, ["b", "B"]], // 66
|
|
31
|
+
[Keyboard.C, ["c", "C"]], // 67
|
|
32
|
+
[Keyboard.D, ["d", "D"]], // 68
|
|
33
|
+
[Keyboard.E, ["e", "E"]], // 69
|
|
34
|
+
[Keyboard.F, ["f", "F"]], // 70
|
|
35
|
+
[Keyboard.G, ["g", "G"]], // 71
|
|
36
|
+
[Keyboard.H, ["h", "H"]], // 72
|
|
37
|
+
[Keyboard.I, ["i", "I"]], // 73
|
|
38
|
+
[Keyboard.J, ["j", "J"]], // 74
|
|
39
|
+
[Keyboard.K, ["k", "K"]], // 75
|
|
40
|
+
[Keyboard.L, ["l", "L"]], // 76
|
|
41
|
+
[Keyboard.M, ["m", "M"]], // 77
|
|
42
|
+
[Keyboard.N, ["n", "N"]], // 78
|
|
43
|
+
[Keyboard.O, ["o", "O"]], // 79
|
|
44
|
+
[Keyboard.P, ["p", "P"]], // 80
|
|
45
|
+
[Keyboard.Q, ["q", "Q"]], // 81
|
|
46
|
+
[Keyboard.R, ["r", "R"]], // 82
|
|
47
|
+
[Keyboard.S, ["s", "S"]], // 83
|
|
48
|
+
[Keyboard.T, ["t", "T"]], // 84
|
|
49
|
+
[Keyboard.U, ["u", "U"]], // 85
|
|
50
|
+
[Keyboard.V, ["v", "V"]], // 86
|
|
51
|
+
[Keyboard.W, ["w", "W"]], // 87
|
|
52
|
+
[Keyboard.X, ["x", "X"]], // 88
|
|
53
|
+
[Keyboard.Y, ["y", "Y"]], // 89
|
|
54
|
+
[Keyboard.Z, ["z", "Z"]], // 90
|
|
55
|
+
|
|
56
|
+
[Keyboard.KP_0, ["0", "0"]], // 320
|
|
57
|
+
[Keyboard.KP_1, ["1", "1"]], // 321
|
|
58
|
+
[Keyboard.KP_2, ["2", "2"]], // 322
|
|
59
|
+
[Keyboard.KP_3, ["3", "3"]], // 323
|
|
60
|
+
[Keyboard.KP_4, ["4", "4"]], // 324
|
|
61
|
+
[Keyboard.KP_5, ["5", "5"]], // 325
|
|
62
|
+
[Keyboard.KP_6, ["6", "6"]], // 326
|
|
63
|
+
[Keyboard.KP_7, ["7", "7"]], // 327
|
|
64
|
+
[Keyboard.KP_8, ["8", "8"]], // 328
|
|
65
|
+
[Keyboard.KP_9, ["9", "9"]], // 329
|
|
66
|
+
|
|
67
|
+
[Keyboard.KP_DECIMAL, [".", "."]], // 330
|
|
68
|
+
[Keyboard.KP_DIVIDE, ["/", "/"]], // 331
|
|
69
|
+
[Keyboard.KP_MULTIPLY, ["*", "*"]], // 332
|
|
70
|
+
[Keyboard.KP_SUBTRACT, ["-", "-"]], // 333
|
|
71
|
+
[Keyboard.KP_ADD, ["+", "+"]], // 334
|
|
72
|
+
|
|
73
|
+
[Keyboard.LEFT_BRACKET, ["[", "{"]], // 91
|
|
74
|
+
[Keyboard.BACKSLASH, ["\\", "|"]], // 92
|
|
75
|
+
[Keyboard.RIGHT_BRACKET, ["]", "}"]], // 93
|
|
76
|
+
[Keyboard.GRAVE_ACCENT, ["`", "~"]], // 96
|
|
77
|
+
]);
|
package/src/types/AnyEntity.ts
CHANGED
|
@@ -1,7 +1,8 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* `CollectibleIndex` is a specific type of string
|
|
3
|
-
*
|
|
4
|
-
*
|
|
2
|
+
* `CollectibleIndex` is a specific type of string that represents a unique identifier for a
|
|
3
|
+
* collectible. Mods can signify that data structures handle collectibles by using this type.
|
|
4
|
+
*
|
|
5
|
+
* For more information, see the documentation for the `getCollectibleIndex` function.
|
|
5
6
|
*
|
|
6
7
|
* For example:
|
|
7
8
|
*
|
package/src/types/Immutable.ts
CHANGED
|
@@ -1,5 +1,7 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* Immutable is a type that will make the given array/map/set/object recursively read-only.
|
|
2
|
+
* Immutable is a utility type that will make the given array/map/set/object recursively read-only.
|
|
3
|
+
*
|
|
4
|
+
* You can use this type to easily build safe data structures.
|
|
3
5
|
*
|
|
4
6
|
* From: https://stackoverflow.com/questions/41879327/deepreadonly-object-typescript
|
|
5
7
|
*/
|
package/src/types/PickupIndex.ts
CHANGED
|
@@ -1,6 +1,8 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* `PickupIndex` is a specific type of
|
|
3
|
-
*
|
|
2
|
+
* `PickupIndex` is a specific type of number that represents a unique identifier for a pickup. Mods
|
|
3
|
+
* can signify that data structures handle collectibles by using this type.
|
|
4
|
+
*
|
|
5
|
+
* For more information, see the documentation for the `getPickupIndex` function.
|
|
4
6
|
*
|
|
5
7
|
* For example:
|
|
6
8
|
*
|
package/src/types/PlayerIndex.ts
CHANGED
|
@@ -1,7 +1,8 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* `PlayerIndex` is a specific type of number that represents a unique identifier for a player. Mods
|
|
3
|
-
* can signify that data structures handle `EntityPlayer` by using this type.
|
|
4
|
-
*
|
|
3
|
+
* can signify that data structures handle `EntityPlayer` by using this type.
|
|
4
|
+
*
|
|
5
|
+
* For more information, see the documentation for the `getPlayerIndex` function.
|
|
5
6
|
*
|
|
6
7
|
* For example:
|
|
7
8
|
*
|
|
@@ -1,3 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* This is a type representing an Isaac API class like `Color` or `RNG` that has been written to the
|
|
3
|
+
* "save#.dat" file. It is used by the save data manager when reading and writing to that file.
|
|
4
|
+
*
|
|
5
|
+
* For the list of supported classes, see the `CopyableIsaacAPIClassType` enum.
|
|
6
|
+
*/
|
|
1
7
|
export type SerializedIsaacAPIClass = LuaMap<string, unknown> & {
|
|
2
8
|
readonly __serializedIsaacAPIClassBrand: symbol;
|
|
3
9
|
};
|
package/src/types/TSTLClass.ts
CHANGED
|
@@ -1,3 +1,8 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* This is a type representing a user-created class from TypeScript code.
|
|
3
|
+
*
|
|
4
|
+
* This type is used by the save data manager to when copying, serializing, and deserializing.
|
|
5
|
+
*/
|
|
1
6
|
export type TSTLClass = LuaMap<AnyNotNil, unknown> & {
|
|
2
7
|
readonly __tstlClassBrand: symbol;
|
|
3
8
|
};
|
|
@@ -1,5 +1,8 @@
|
|
|
1
1
|
import { LevelStage, StageType } from "isaac-typescript-definitions";
|
|
2
2
|
|
|
3
|
+
/**
|
|
4
|
+
* This is the type that you need to specify when using the `spawnCustomTrapdoor` helper function.
|
|
5
|
+
*/
|
|
3
6
|
export type TrapdoorDestination =
|
|
4
7
|
| [stage: LevelStage, stageType: StageType]
|
|
5
8
|
| [customStageName: string, floorNum: int];
|