isaacscript-common 7.1.1 → 7.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (121) hide show
  1. package/dist/classes/DefaultMap.d.ts +5 -5
  2. package/dist/classes/DefaultMap.d.ts.map +1 -1
  3. package/dist/enums/AmbushType.d.ts +1 -0
  4. package/dist/enums/AmbushType.d.ts.map +1 -1
  5. package/dist/enums/AmbushType.lua +1 -0
  6. package/dist/enums/CornerType.d.ts +1 -0
  7. package/dist/enums/CornerType.d.ts.map +1 -1
  8. package/dist/enums/CornerType.lua +1 -0
  9. package/dist/enums/PocketItemType.d.ts +1 -0
  10. package/dist/enums/PocketItemType.d.ts.map +1 -1
  11. package/dist/enums/PocketItemType.lua +1 -0
  12. package/dist/enums/RockAltType.d.ts +1 -0
  13. package/dist/enums/RockAltType.d.ts.map +1 -1
  14. package/dist/enums/RockAltType.lua +1 -0
  15. package/dist/enums/SerializationType.d.ts +1 -0
  16. package/dist/enums/SerializationType.d.ts.map +1 -1
  17. package/dist/enums/SerializationType.lua +1 -0
  18. package/dist/enums/SlotDestructionType.d.ts +1 -0
  19. package/dist/enums/SlotDestructionType.d.ts.map +1 -1
  20. package/dist/enums/SlotDestructionType.lua +1 -0
  21. package/dist/features/customStage/backdrop.d.ts +1 -1
  22. package/dist/features/customStage/backdrop.d.ts.map +1 -1
  23. package/dist/features/customStage/backdrop.lua +1 -1
  24. package/dist/features/customStage/init.lua +2 -2
  25. package/dist/functions/cacheFlag.d.ts +23 -1
  26. package/dist/functions/cacheFlag.d.ts.map +1 -1
  27. package/dist/functions/cacheFlag.lua +78 -0
  28. package/dist/functions/flying.lua +2 -2
  29. package/dist/functions/index.d.ts +0 -1
  30. package/dist/functions/index.d.ts.map +1 -1
  31. package/dist/functions/index.lua +0 -8
  32. package/dist/functions/input.d.ts +4 -1
  33. package/dist/functions/input.d.ts.map +1 -1
  34. package/dist/functions/input.lua +10 -2
  35. package/dist/functions/rockAlt.d.ts.map +1 -1
  36. package/dist/functions/rockAlt.lua +11 -20
  37. package/dist/functions/rooms.d.ts.map +1 -1
  38. package/dist/functions/rooms.lua +1 -0
  39. package/dist/interfaces/ChargeBarSprites.d.ts +1 -1
  40. package/dist/interfaces/Corner.d.ts +5 -0
  41. package/dist/interfaces/Corner.d.ts.map +1 -1
  42. package/dist/interfaces/CustomStageLua.d.ts +57 -0
  43. package/dist/interfaces/CustomStageLua.d.ts.map +1 -1
  44. package/dist/interfaces/GridEntityCustomData.d.ts +6 -0
  45. package/dist/interfaces/GridEntityCustomData.d.ts.map +1 -1
  46. package/dist/interfaces/JSONRoomsFile.d.ts +7 -3
  47. package/dist/interfaces/JSONRoomsFile.d.ts.map +1 -1
  48. package/dist/interfaces/PlayerHealth.d.ts +1 -1
  49. package/dist/interfaces/PlayerHealth.d.ts.map +1 -1
  50. package/dist/interfaces/PocketItemDescription.d.ts +1 -1
  51. package/dist/interfaces/PocketItemDescription.d.ts.map +1 -1
  52. package/dist/interfaces/RoomDescription.d.ts +1 -1
  53. package/dist/interfaces/RoomDescription.d.ts.map +1 -1
  54. package/dist/interfaces/StatTypeType.d.ts +4 -0
  55. package/dist/interfaces/StatTypeType.d.ts.map +1 -1
  56. package/dist/interfaces/TrinketSituation.d.ts +1 -1
  57. package/dist/interfaces/TrinketSituation.d.ts.map +1 -1
  58. package/dist/maps/keyboardToString.d.ts +4 -0
  59. package/dist/maps/keyboardToString.d.ts.map +1 -0
  60. package/dist/maps/keyboardToString.lua +73 -0
  61. package/dist/types/AnyEntity.d.ts +5 -0
  62. package/dist/types/AnyEntity.d.ts.map +1 -1
  63. package/dist/types/AnyGridEntity.d.ts +5 -0
  64. package/dist/types/AnyGridEntity.d.ts.map +1 -1
  65. package/dist/types/CollectibleIndex.d.ts +4 -3
  66. package/dist/types/CollectibleIndex.d.ts.map +1 -1
  67. package/dist/types/Immutable.d.ts +3 -1
  68. package/dist/types/Immutable.d.ts.map +1 -1
  69. package/dist/types/PickupIndex.d.ts +4 -2
  70. package/dist/types/PickupIndex.d.ts.map +1 -1
  71. package/dist/types/PlayerIndex.d.ts +3 -2
  72. package/dist/types/PlayerIndex.d.ts.map +1 -1
  73. package/dist/types/SerializedIsaacAPIClass.d.ts +6 -0
  74. package/dist/types/SerializedIsaacAPIClass.d.ts.map +1 -1
  75. package/dist/types/TSTLClass.d.ts +5 -0
  76. package/dist/types/TSTLClass.d.ts.map +1 -1
  77. package/dist/types/TrapdoorDestination.d.ts +3 -0
  78. package/dist/types/TrapdoorDestination.d.ts.map +1 -1
  79. package/package.json +2 -2
  80. package/src/classes/DefaultMap.ts +7 -7
  81. package/src/enums/AmbushType.ts +1 -0
  82. package/src/enums/CornerType.ts +1 -0
  83. package/src/enums/PocketItemType.ts +1 -0
  84. package/src/enums/RockAltType.ts +1 -0
  85. package/src/enums/SerializationType.ts +1 -0
  86. package/src/enums/SlotDestructionType.ts +1 -0
  87. package/src/features/customStage/backdrop.ts +1 -1
  88. package/src/features/customStage/init.ts +2 -2
  89. package/src/features/fastReset.ts +1 -1
  90. package/src/features/indexTypeDoc.ts +2 -1
  91. package/src/functions/cacheFlag.ts +90 -1
  92. package/src/functions/flying.ts +1 -1
  93. package/src/functions/index.ts +0 -1
  94. package/src/functions/indexTypeDoc.ts +0 -1
  95. package/src/functions/input.ts +15 -2
  96. package/src/functions/rockAlt.ts +28 -13
  97. package/src/functions/rooms.ts +1 -0
  98. package/src/interfaces/ChargeBarSprites.ts +1 -1
  99. package/src/interfaces/Corner.ts +5 -0
  100. package/src/interfaces/CustomStageLua.ts +66 -0
  101. package/src/interfaces/GridEntityCustomData.ts +6 -0
  102. package/src/interfaces/JSONRoomsFile.ts +7 -3
  103. package/src/interfaces/PlayerHealth.ts +1 -1
  104. package/src/interfaces/PocketItemDescription.ts +1 -1
  105. package/src/interfaces/RoomDescription.ts +1 -1
  106. package/src/interfaces/StatTypeType.ts +4 -0
  107. package/src/interfaces/TrinketSituation.ts +1 -1
  108. package/src/maps/keyboardToString.ts +77 -0
  109. package/src/types/AnyEntity.ts +5 -0
  110. package/src/types/AnyGridEntity.ts +5 -0
  111. package/src/types/CollectibleIndex.ts +4 -3
  112. package/src/types/Immutable.ts +3 -1
  113. package/src/types/PickupIndex.ts +4 -2
  114. package/src/types/PlayerIndex.ts +3 -2
  115. package/src/types/SerializedIsaacAPIClass.ts +6 -0
  116. package/src/types/TSTLClass.ts +5 -0
  117. package/src/types/TrapdoorDestination.ts +3 -0
  118. package/dist/functions/collectibleCacheFlag.d.ts +0 -24
  119. package/dist/functions/collectibleCacheFlag.d.ts.map +0 -1
  120. package/dist/functions/collectibleCacheFlag.lua +0 -80
  121. package/src/functions/collectibleCacheFlag.ts +0 -90
@@ -24,6 +24,9 @@ export declare type CustomStageTSConfig = Readonly<{
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  * Make sure the chosen prefix does not conflict with any other mods. You can find a list of
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  * registered room variant prefixes on the IsaacScript website:
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  * https://isaacscript.github.io/main/custom-stages
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+ *
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+ * @minimum 101
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+ * @maximum 109
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  */
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  roomVariantPrefix: number;
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  /**
@@ -35,6 +38,9 @@ export declare type CustomStageTSConfig = Readonly<{
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  * method.)
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  *
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  * If not specified, `LevelStage.BASEMENT_2` (2) will be used.
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+ *
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+ * @minimum 2
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+ * @maximum 13
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  */
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  baseStage?: number;
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  /**
@@ -43,6 +49,9 @@ export declare type CustomStageTSConfig = Readonly<{
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  * generation algorithm.
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  *
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  * If not specified, `StageType.ORIGINAL` (0) will be used.
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+ *
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+ * @minimum 0
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+ * @maximum 5
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  */
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  baseStageType?: number;
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  /**
@@ -301,9 +310,25 @@ export declare type CustomStageTSConfig = Readonly<{
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  * `versusScreenBackgroundColors.ts`.
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  */
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  backgroundColor?: Readonly<{
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+ /**
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+ * @minimum 0
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+ * @maximum 1
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+ */
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  r: number;
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+ /**
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+ * @minimum 0
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+ * @maximum 1
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+ */
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  g: number;
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+ /**
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+ * @minimum 0
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+ * @maximum 1
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+ */
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  b: number;
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+ /**
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+ * @minimum 0
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+ * @maximum 1
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+ */
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  a: number;
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  }>;
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  /**
@@ -315,9 +340,25 @@ export declare type CustomStageTSConfig = Readonly<{
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  * `versusScreenDirtSpotColors.ts`.
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  */
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  dirtSpotColor?: Readonly<{
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+ /**
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+ * @minimum 0
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+ * @maximum 1
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+ */
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  r: number;
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+ /**
349
+ * @minimum 0
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+ * @maximum 1
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+ */
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  g: number;
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+ /**
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+ * @minimum 0
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+ * @maximum 1
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+ */
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  b: number;
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+ /**
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+ * @minimum 0
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+ * @maximum 1
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+ */
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  a: number;
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  }>;
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  }>;
@@ -342,9 +383,25 @@ export declare type CustomStageShadow = Readonly<{
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  * to 75% faded black).
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  */
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  color?: Readonly<{
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+ /**
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+ * @minimum 0
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+ * @maximum 1
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+ */
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  r: number;
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+ /**
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+ * @minimum 0
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+ * @maximum 1
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+ */
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  g: number;
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+ /**
397
+ * @minimum 0
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+ * @maximum 1
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+ */
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  b: number;
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+ /**
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+ * @minimum 0
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+ * @maximum 1
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+ */
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  a: number;
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  }>;
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  }>;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"CustomStageLua.d.ts","sourceRoot":"","sources":["../../src/interfaces/CustomStageLua.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,oBAAY,mBAAmB,GAAG,QAAQ,CAAC;IACzC,+CAA+C;IAC/C,IAAI,EAAE,MAAM,CAAC;IAEb;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;;;;;;;;OAUG;IACH,iBAAiB,EAAE,MAAM,CAAC;IAE1B;;;;;;;;;;;;OAYG;IACH,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB;;;;;;;;;OASG;IACH,aAAa,CAAC,EAAE,MAAM,CAAC;IAEvB;;;;OAIG;IACH,gBAAgB,CAAC,EAAE,QAAQ,CAAC;QAC1B;;;;;;;;WAQG;QACH,OAAO,EAAE,SAAS,MAAM,EAAE,CAAC;QAE3B;;;;;;;;WAQG;QACH,OAAO,EAAE,SAAS,MAAM,EAAE,CAAC;QAE3B;;;;;;;;;;WAUG;QACH,KAAK,EAAE,SAAS,MAAM,EAAE,CAAC;QAEzB;;;;;;;;;;;;WAYG;QACH,OAAO,EAAE,SAAS,MAAM,EAAE,CAAC;KAC5B,CAAC,CAAC;IAEH;;;;;;;OAOG;IACH,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAE5B;;;;;;;;;;;;OAYG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IAEtB;;;;;;;OAOG;IACH,WAAW,CAAC,EAAE,MAAM,CAAC;IAErB;;;OAGG;IACH,YAAY,CAAC,EAAE,QAAQ,CAAC;QACtB;;;;;;;WAOG;QACH,MAAM,CAAC,EAAE,MAAM,CAAC;QAEhB;;;;;;;WAOG;QACH,YAAY,CAAC,EAAE,MAAM,CAAC;QAEtB;;;;;;;WAOG;QACH,QAAQ,CAAC,EAAE,MAAM,CAAC;QAElB;;;;;;;WAOG;QACH,UAAU,CAAC,EAAE,MAAM,CAAC;QAEpB;;;;;;;WAOG;QACH,MAAM,CAAC,EAAE,MAAM,CAAC;QAEhB;;;;;;;WAOG;QACH,SAAS,CAAC,EAAE,MAAM,CAAC;QAEnB;;;;;;;WAOG;QACH,mBAAmB,CAAC,EAAE,MAAM,CAAC;QAE7B;;;;;;;WAOG;QACH,iBAAiB,CAAC,EAAE,MAAM,CAAC;QAE3B;;;;;;;WAOG;QACH,SAAS,CAAC,EAAE,MAAM,CAAC;QAEnB;;;;;;;WAOG;QACH,SAAS,CAAC,EAAE,MAAM,CAAC;QAEnB;;;;;;;WAOG;QACH,QAAQ,CAAC,EAAE,MAAM,CAAC;QAElB;;;;;;;WAOG;QACH,SAAS,CAAC,EAAE,MAAM,CAAC;KACpB,CAAC,CAAC;IAEH;;;;;OAKG;IACH,OAAO,CAAC,EAAE,QAAQ,CAAC;QACjB;;;;;;;WAOG;QACH,KAAK,CAAC,EAAE,SAAS,iBAAiB,EAAE,CAAC;QAErC;;;;;;;WAOG;QACH,KAAK,CAAC,EAAE,SAAS,iBAAiB,EAAE,CAAC;QAErC;;;;;;;WAOG;QACH,KAAK,CAAC,EAAE,SAAS,iBAAiB,EAAE,CAAC;QAErC;;;;;;;;WAQG;QACH,KAAK,CAAC,EAAE,SAAS,iBAAiB,EAAE,CAAC;KACtC,CAAC,CAAC;IAEH,kFAAkF;IAClF,QAAQ,CAAC,EAAE,SAAS,wBAAwB,EAAE,CAAC;IAE/C,yEAAyE;IACzE,YAAY,CAAC,EAAE,QAAQ,CAAC;QACtB;;;;;;WAMG;QACH,eAAe,CAAC,EAAE,QAAQ,CAAC;YACzB;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;YAEV;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;YAEV;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;YAEV;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;SACX,CAAC,CAAC;QAEH;;;;;;;WAOG;QACH,aAAa,CAAC,EAAE,QAAQ,CAAC;YACvB;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;YAEV;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;YAEV;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;YAEV;;;eAGG;YACH,CAAC,EAAE,MAAM,CAAC;SACX,CAAC,CAAC;KACJ,CAAC,CAAC;CACJ,CAAC,CAAC;AAEH;;;GAGG;AAEH,oBAAY,iBAAiB,GAAG,QAAQ,CAAC;IACvC;;;;;;OAMG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;;;OAKG;IACH,KAAK,CAAC,EAAE,QAAQ,CAAC;QACf;;;WAGG;QACH,CAAC,EAAE,MAAM,CAAC;QAEV;;;WAGG;QACH,CAAC,EAAE,MAAM,CAAC;QAEV;;;WAGG;QACH,CAAC,EAAE,MAAM,CAAC;QAEV;;;WAGG;QACH,CAAC,EAAE,MAAM,CAAC;KACX,CAAC,CAAC;CACJ,CAAC,CAAC;AAEH,oEAAoE;AAEpE,MAAM,WAAW,wBAAwB;IACvC;;;;;;OAMG;IACH,IAAI,EAAE,MAAM,CAAC;IAEb;;;;OAIG;IACH,MAAM,EAAE,MAAM,CAAC;CAChB;AAED;;;;;;GAMG;AACH,MAAM,WAAW,cAAe,SAAQ,mBAAmB;IACzD,QAAQ,CAAC,aAAa,EAAE,SAAS,uBAAuB,EAAE,CAAC;CAC5D;AAED;;;GAGG;AACH,oBAAY,uBAAuB,GAAG,QAAQ,CAAC;IAC7C,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,MAAM,CAAC;IACd,aAAa,EAAE,MAAM,CAAC;IACtB,MAAM,EAAE,MAAM,CAAC;CAChB,CAAC,CAAC"}
@@ -1,4 +1,10 @@
1
1
  import { GridCollisionClass, GridEntityType } from "isaac-typescript-definitions";
2
+ /**
3
+ * This is meta-data that describes a custom grid entity.
4
+ *
5
+ * (One of the extra features that the standard library offers is the ability to spawn custom grid
6
+ * entities with the `spawnCustomGridEntity` helper function.)
7
+ */
2
8
  export interface GridEntityCustomData {
3
9
  /**
4
10
  * This is not a real `GridEntityType`; rather it is an arbitrary integer selected by end-user
@@ -1 +1 @@
1
- {"version":3,"file":"GridEntityCustomData.d.ts","sourceRoot":"","sources":["../../src/interfaces/GridEntityCustomData.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,kBAAkB,EAClB,cAAc,EACf,MAAM,8BAA8B,CAAC;AAEtC,MAAM,WAAW,oBAAoB;IACnC;;;OAGG;IACH,oBAAoB,EAAE,cAAc,CAAC;IAErC,aAAa,EAAE,GAAG,CAAC;IACnB,SAAS,EAAE,GAAG,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC;IACjB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,kBAAkB,EAAE,kBAAkB,CAAC;CACxC"}
1
+ {"version":3,"file":"GridEntityCustomData.d.ts","sourceRoot":"","sources":["../../src/interfaces/GridEntityCustomData.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,kBAAkB,EAClB,cAAc,EACf,MAAM,8BAA8B,CAAC;AAEtC;;;;;GAKG;AACH,MAAM,WAAW,oBAAoB;IACnC;;;OAGG;IACH,oBAAoB,EAAE,cAAc,CAAC;IAErC,aAAa,EAAE,GAAG,CAAC;IACnB,SAAS,EAAE,GAAG,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC;IACjB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,kBAAkB,EAAE,kBAAkB,CAAC;CACxC"}
@@ -1,13 +1,17 @@
1
1
  /**
2
- * Custom rooms are created with the Basement Renovator program, which outputs XML files and STB
3
- * files. A `JSONRoomsFile` object is simply an XML file converted to JSON. (It is useful to have
4
- * the room data in JSON format so that it can be directly consumed by TypeScript programs.)
2
+ * The standard library has the feature to deploy a new room on-the-fly with the `deployJSONRoom`
3
+ * helper function. It requires a `JSONRoomsFile` as an argument, which is simply an XML file
4
+ * converted to JSON. (You create XML room files using the Basement Renovator program.)
5
5
  *
6
6
  * You can convert your XML files using the following command:
7
7
  *
8
8
  * ```sh
9
9
  * npx convert-xml-to-json foo.xml foo.json
10
10
  * ```
11
+ *
12
+ * Note that the custom stages feature of the standard library uses real XML/STB files, not JSON
13
+ * rooms, so you would only need to do this if you are using the `deployJSONRoom` command
14
+ * specifically.
11
15
  */
12
16
  export interface JSONRoomsFile {
13
17
  rooms: JSONRooms;
@@ -1 +1 @@
1
- {"version":3,"file":"JSONRoomsFile.d.ts","sourceRoot":"","sources":["../../src/interfaces/JSONRoomsFile.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,MAAM,WAAW,aAAa;IAC5B,KAAK,EAAE,SAAS,CAAC;CAClB;AAED,MAAM,WAAW,SAAS;IACxB,IAAI,EAAE,QAAQ,EAAE,CAAC;CAClB;AAED,2BAA2B;AAC3B,MAAM,WAAW,QAAQ;IACvB,CAAC,EAAE;QACD,yCAAyC;QACzC,UAAU,EAAE,MAAM,CAAC;QAEnB,yCAAyC;QACzC,MAAM,EAAE,MAAM,CAAC;QAEf,IAAI,EAAE,MAAM,CAAC;QAEb,yCAAyC;QACzC,KAAK,EAAE,MAAM,CAAC;QAEd,yCAAyC;QACzC,OAAO,EAAE,MAAM,CAAC;QAEhB,yCAAyC;QACzC,IAAI,EAAE,MAAM,CAAC;QAEb,yCAAyC;QACzC,OAAO,EAAE,MAAM,CAAC;QAEhB,0CAA0C;QAC1C,MAAM,EAAE,MAAM,CAAC;QAEf,yCAAyC;QACzC,KAAK,EAAE,MAAM,CAAC;KACf,CAAC;IAEF,IAAI,EAAE,QAAQ,EAAE,CAAC;IACjB,KAAK,EAAE,SAAS,EAAE,CAAC;CACpB;AAED,2BAA2B;AAC3B,MAAM,WAAW,QAAQ;IACvB,CAAC,EAAE;QACD,yEAAyE;QACzE,MAAM,EAAE,MAAM,CAAC;QAEf,yCAAyC;QACzC,CAAC,EAAE,MAAM,CAAC;QAEV,yCAAyC;QACzC,CAAC,EAAE,MAAM,CAAC;KACX,CAAC;CACH;AAED,2BAA2B;AAC3B,MAAM,WAAW,SAAS;IACxB,CAAC,EAAE;QACD,yCAAyC;QACzC,CAAC,EAAE,MAAM,CAAC;QAEV,yCAAyC;QACzC,CAAC,EAAE,MAAM,CAAC;KACX,CAAC;IAEF,MAAM,EAAE,UAAU,EAAE,CAAC;CACtB;AAED,2BAA2B;AAC3B,MAAM,WAAW,UAAU;IACzB,CAAC,EAAE;QACD,yCAAyC;QACzC,IAAI,EAAE,MAAM,CAAC;QAEb,yCAAyC;QACzC,OAAO,EAAE,MAAM,CAAC;QAEhB,yCAAyC;QACzC,OAAO,EAAE,MAAM,CAAC;QAEhB,0CAA0C;QAC1C,MAAM,EAAE,MAAM,CAAC;KAChB,CAAC;CACH"}
1
+ {"version":3,"file":"JSONRoomsFile.d.ts","sourceRoot":"","sources":["../../src/interfaces/JSONRoomsFile.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AACH,MAAM,WAAW,aAAa;IAC5B,KAAK,EAAE,SAAS,CAAC;CAClB;AAED,MAAM,WAAW,SAAS;IACxB,IAAI,EAAE,QAAQ,EAAE,CAAC;CAClB;AAED,2BAA2B;AAC3B,MAAM,WAAW,QAAQ;IACvB,CAAC,EAAE;QACD,yCAAyC;QACzC,UAAU,EAAE,MAAM,CAAC;QAEnB,yCAAyC;QACzC,MAAM,EAAE,MAAM,CAAC;QAEf,IAAI,EAAE,MAAM,CAAC;QAEb,yCAAyC;QACzC,KAAK,EAAE,MAAM,CAAC;QAEd,yCAAyC;QACzC,OAAO,EAAE,MAAM,CAAC;QAEhB,yCAAyC;QACzC,IAAI,EAAE,MAAM,CAAC;QAEb,yCAAyC;QACzC,OAAO,EAAE,MAAM,CAAC;QAEhB,0CAA0C;QAC1C,MAAM,EAAE,MAAM,CAAC;QAEf,yCAAyC;QACzC,KAAK,EAAE,MAAM,CAAC;KACf,CAAC;IAEF,IAAI,EAAE,QAAQ,EAAE,CAAC;IACjB,KAAK,EAAE,SAAS,EAAE,CAAC;CACpB;AAED,2BAA2B;AAC3B,MAAM,WAAW,QAAQ;IACvB,CAAC,EAAE;QACD,yEAAyE;QACzE,MAAM,EAAE,MAAM,CAAC;QAEf,yCAAyC;QACzC,CAAC,EAAE,MAAM,CAAC;QAEV,yCAAyC;QACzC,CAAC,EAAE,MAAM,CAAC;KACX,CAAC;CACH;AAED,2BAA2B;AAC3B,MAAM,WAAW,SAAS;IACxB,CAAC,EAAE;QACD,yCAAyC;QACzC,CAAC,EAAE,MAAM,CAAC;QAEV,yCAAyC;QACzC,CAAC,EAAE,MAAM,CAAC;KACX,CAAC;IAEF,MAAM,EAAE,UAAU,EAAE,CAAC;CACtB;AAED,2BAA2B;AAC3B,MAAM,WAAW,UAAU;IACzB,CAAC,EAAE;QACD,yCAAyC;QACzC,IAAI,EAAE,MAAM,CAAC;QAEb,yCAAyC;QACzC,OAAO,EAAE,MAAM,CAAC;QAEhB,yCAAyC;QACzC,OAAO,EAAE,MAAM,CAAC;QAEhB,0CAA0C;QAC1C,MAAM,EAAE,MAAM,CAAC;KAChB,CAAC;CACH"}
@@ -1,5 +1,5 @@
1
1
  import { HeartSubType } from "isaac-typescript-definitions";
2
- /** Used by the `getPlayerHealth` and `setPlayerHealth` helper functions. */
2
+ /** This is used by the `getPlayerHealth` and `setPlayerHealth` helper functions. */
3
3
  export interface PlayerHealth {
4
4
  maxHearts: int;
5
5
  hearts: int;
@@ -1 +1 @@
1
- {"version":3,"file":"PlayerHealth.d.ts","sourceRoot":"","sources":["../../src/interfaces/PlayerHealth.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAE5D,4EAA4E;AAC5E,MAAM,WAAW,YAAY;IAC3B,SAAS,EAAE,GAAG,CAAC;IACf,MAAM,EAAE,GAAG,CAAC;IACZ,aAAa,EAAE,GAAG,CAAC;IAEnB,8FAA8F;IAC9F,UAAU,EAAE,GAAG,CAAC;IAEhB,8FAA8F;IAC9F,UAAU,EAAE,GAAG,CAAC;IAEhB,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;IAClB,WAAW,EAAE,GAAG,CAAC;IACjB,YAAY,EAAE,GAAG,CAAC;IAElB,cAAc,EAAE,aAAa,EAAE,CAAC;CACjC;AAED,oBAAY,aAAa,GACrB,YAAY,CAAC,IAAI,GACjB,YAAY,CAAC,KAAK,GAClB,YAAY,CAAC,IAAI,CAAC"}
1
+ {"version":3,"file":"PlayerHealth.d.ts","sourceRoot":"","sources":["../../src/interfaces/PlayerHealth.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAE5D,oFAAoF;AACpF,MAAM,WAAW,YAAY;IAC3B,SAAS,EAAE,GAAG,CAAC;IACf,MAAM,EAAE,GAAG,CAAC;IACZ,aAAa,EAAE,GAAG,CAAC;IAEnB,8FAA8F;IAC9F,UAAU,EAAE,GAAG,CAAC;IAEhB,8FAA8F;IAC9F,UAAU,EAAE,GAAG,CAAC;IAEhB,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;IAClB,WAAW,EAAE,GAAG,CAAC;IACjB,YAAY,EAAE,GAAG,CAAC;IAElB,cAAc,EAAE,aAAa,EAAE,CAAC;CACjC;AAED,oBAAY,aAAa,GACrB,YAAY,CAAC,IAAI,GACjB,YAAY,CAAC,KAAK,GAClB,YAAY,CAAC,IAAI,CAAC"}
@@ -1,6 +1,6 @@
1
1
  import { PocketItemSlot } from "isaac-typescript-definitions";
2
2
  import { PocketItemType } from "../enums/PocketItemType";
3
- /** Used by the `getPocketItems` and related helper functions. */
3
+ /** This is used by the `getPocketItems` and related helper functions. */
4
4
  export interface PocketItemDescription {
5
5
  slot: PocketItemSlot;
6
6
  type: PocketItemType;
@@ -1 +1 @@
1
- {"version":3,"file":"PocketItemDescription.d.ts","sourceRoot":"","sources":["../../src/interfaces/PocketItemDescription.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AAEzD,iEAAiE;AACjE,MAAM,WAAW,qBAAqB;IACpC,IAAI,EAAE,cAAc,CAAC;IACrB,IAAI,EAAE,cAAc,CAAC;IACrB,OAAO,EAAE,GAAG,CAAC;CACd"}
1
+ {"version":3,"file":"PocketItemDescription.d.ts","sourceRoot":"","sources":["../../src/interfaces/PocketItemDescription.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AAEzD,yEAAyE;AACzE,MAAM,WAAW,qBAAqB;IACpC,IAAI,EAAE,cAAc,CAAC;IACrB,IAAI,EAAE,cAAc,CAAC;IACrB,OAAO,EAAE,GAAG,CAAC;CACd"}
@@ -1,5 +1,5 @@
1
1
  import { LevelStage, RoomType, StageID, StageType } from "isaac-typescript-definitions";
2
- /** Used by the room history feature. */
2
+ /** This is used by the room history feature of the standard library. */
3
3
  export interface RoomDescription {
4
4
  stage: LevelStage;
5
5
  stageType: StageType;
@@ -1 +1 @@
1
- {"version":3,"file":"RoomDescription.d.ts","sourceRoot":"","sources":["../../src/interfaces/RoomDescription.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EACV,QAAQ,EACR,OAAO,EACP,SAAS,EACV,MAAM,8BAA8B,CAAC;AAEtC,wCAAwC;AACxC,MAAM,WAAW,eAAe;IAC9B,KAAK,EAAE,UAAU,CAAC;IAClB,SAAS,EAAE,SAAS,CAAC;IACrB,OAAO,EAAE,OAAO,CAAC;IACjB,QAAQ,EAAE,QAAQ,CAAC;IACnB,WAAW,EAAE,GAAG,CAAC;IACjB,WAAW,EAAE,GAAG,CAAC;IACjB,QAAQ,EAAE,MAAM,CAAC;IACjB,aAAa,EAAE,GAAG,CAAC;IACnB,aAAa,EAAE,GAAG,CAAC;IACnB,gBAAgB,EAAE,GAAG,CAAC;CACvB"}
1
+ {"version":3,"file":"RoomDescription.d.ts","sourceRoot":"","sources":["../../src/interfaces/RoomDescription.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EACV,QAAQ,EACR,OAAO,EACP,SAAS,EACV,MAAM,8BAA8B,CAAC;AAEtC,wEAAwE;AACxE,MAAM,WAAW,eAAe;IAC9B,KAAK,EAAE,UAAU,CAAC;IAClB,SAAS,EAAE,SAAS,CAAC;IACrB,OAAO,EAAE,OAAO,CAAC;IACjB,QAAQ,EAAE,QAAQ,CAAC;IACnB,WAAW,EAAE,GAAG,CAAC;IACjB,WAAW,EAAE,GAAG,CAAC;IACjB,QAAQ,EAAE,MAAM,CAAC;IACjB,aAAa,EAAE,GAAG,CAAC;IACnB,aAAa,EAAE,GAAG,CAAC;IACnB,gBAAgB,EAAE,GAAG,CAAC;CACvB"}
@@ -1,5 +1,9 @@
1
1
  import { TearFlag } from "isaac-typescript-definitions";
2
2
  import { StatType } from "../enums/StatType";
3
+ /**
4
+ * This is an interface mapping a stat type to the data type. For example, `StatType.DAMAGE` is a
5
+ * `float` type.
6
+ */
3
7
  export interface StatTypeType {
4
8
  [StatType.DAMAGE]: float;
5
9
  [StatType.FIRE_DELAY]: float;
@@ -1 +1 @@
1
- {"version":3,"file":"StatTypeType.d.ts","sourceRoot":"","sources":["../../src/interfaces/StatTypeType.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AACxD,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAE7C,MAAM,WAAW,YAAY;IAC3B,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,KAAK,CAAC;IACzB,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,KAAK,CAAC;IAC7B,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,KAAK,CAAC;IAC7B,CAAC,QAAQ,CAAC,WAAW,CAAC,EAAE,KAAK,CAAC;IAC9B,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,KAAK,CAAC;IAC7B,CAAC,QAAQ,CAAC,yBAAyB,CAAC,EAAE,KAAK,CAAC;IAC5C,CAAC,QAAQ,CAAC,kBAAkB,CAAC,EAAE,KAAK,CAAC;IACrC,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,KAAK,CAAC;IAC7B,CAAC,QAAQ,CAAC,SAAS,CAAC,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;IACzC,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,KAAK,CAAC;IAC7B,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,OAAO,CAAC;IAC3B,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,KAAK,CAAC;CACxB"}
1
+ {"version":3,"file":"StatTypeType.d.ts","sourceRoot":"","sources":["../../src/interfaces/StatTypeType.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AACxD,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAE7C;;;GAGG;AACH,MAAM,WAAW,YAAY;IAC3B,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,KAAK,CAAC;IACzB,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,KAAK,CAAC;IAC7B,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,KAAK,CAAC;IAC7B,CAAC,QAAQ,CAAC,WAAW,CAAC,EAAE,KAAK,CAAC;IAC9B,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,KAAK,CAAC;IAC7B,CAAC,QAAQ,CAAC,yBAAyB,CAAC,EAAE,KAAK,CAAC;IAC5C,CAAC,QAAQ,CAAC,kBAAkB,CAAC,EAAE,KAAK,CAAC;IACrC,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,KAAK,CAAC;IAC7B,CAAC,QAAQ,CAAC,SAAS,CAAC,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;IACzC,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,KAAK,CAAC;IAC7B,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,OAAO,CAAC;IAC3B,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,KAAK,CAAC;CACxB"}
@@ -1,5 +1,5 @@
1
1
  import { TrinketType } from "isaac-typescript-definitions";
2
- /** Used by the `temporarilyRemoveTrinkets` and related helper functions. */
2
+ /** This is used by the `temporarilyRemoveTrinkets` and related helper functions. */
3
3
  export interface TrinketSituation {
4
4
  trinketTypeRemoved: TrinketType;
5
5
  trinketType1: TrinketType;
@@ -1 +1 @@
1
- {"version":3,"file":"TrinketSituation.d.ts","sourceRoot":"","sources":["../../src/interfaces/TrinketSituation.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAE3D,4EAA4E;AAC5E,MAAM,WAAW,gBAAgB;IAC/B,kBAAkB,EAAE,WAAW,CAAC;IAChC,YAAY,EAAE,WAAW,CAAC;IAC1B,YAAY,EAAE,WAAW,CAAC;IAC1B,kBAAkB,EAAE,GAAG,CAAC;CACzB"}
1
+ {"version":3,"file":"TrinketSituation.d.ts","sourceRoot":"","sources":["../../src/interfaces/TrinketSituation.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAE3D,oFAAoF;AACpF,MAAM,WAAW,gBAAgB;IAC/B,kBAAkB,EAAE,WAAW,CAAC;IAChC,YAAY,EAAE,WAAW,CAAC;IAC1B,YAAY,EAAE,WAAW,CAAC;IAC1B,kBAAkB,EAAE,GAAG,CAAC;CACzB"}
@@ -0,0 +1,4 @@
1
+ import { Keyboard } from "isaac-typescript-definitions";
2
+ /** Maps each keyboard enum member to its corresponding lowercase and uppercase characters. */
3
+ export declare const KEYBOARD_TO_STRING: ReadonlyMap<Keyboard, readonly [lowercaseCharacter: string, uppercaseCharacter: string]>;
4
+ //# sourceMappingURL=keyboardToString.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"keyboardToString.d.ts","sourceRoot":"","sources":["../../src/maps/keyboardToString.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AAExD,8FAA8F;AAC9F,eAAO,MAAM,kBAAkB,EAAE,WAAW,CAC1C,QAAQ,EACR,SAAS,CAAC,kBAAkB,EAAE,MAAM,EAAE,kBAAkB,EAAE,MAAM,CAAC,CAuEjE,CAAC"}
@@ -0,0 +1,73 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Map = ____lualib.Map
3
+ local __TS__New = ____lualib.__TS__New
4
+ local ____exports = {}
5
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
+ local Keyboard = ____isaac_2Dtypescript_2Ddefinitions.Keyboard
7
+ --- Maps each keyboard enum member to its corresponding lowercase and uppercase characters.
8
+ ____exports.KEYBOARD_TO_STRING = __TS__New(Map, {
9
+ {Keyboard.SPACE, {" ", " "}},
10
+ {Keyboard.APOSTROPHE, {"'", "\""}},
11
+ {Keyboard.COMMA, {",", "<"}},
12
+ {Keyboard.MINUS, {"-", "_"}},
13
+ {Keyboard.PERIOD, {".", ">"}},
14
+ {Keyboard.SLASH, {"/", "?"}},
15
+ {Keyboard.ZERO, {"0", ")"}},
16
+ {Keyboard.ONE, {"1", "!"}},
17
+ {Keyboard.TWO, {"2", "@"}},
18
+ {Keyboard.THREE, {"3", "#"}},
19
+ {Keyboard.FOUR, {"4", "$"}},
20
+ {Keyboard.FIVE, {"5", "%"}},
21
+ {Keyboard.SIX, {"6", "^"}},
22
+ {Keyboard.SEVEN, {"7", "&"}},
23
+ {Keyboard.EIGHT, {"8", "*"}},
24
+ {Keyboard.NINE, {"9", "("}},
25
+ {Keyboard.SEMICOLON, {";", ":"}},
26
+ {Keyboard.EQUAL, {"=", "+"}},
27
+ {Keyboard.A, {"a", "A"}},
28
+ {Keyboard.B, {"b", "B"}},
29
+ {Keyboard.C, {"c", "C"}},
30
+ {Keyboard.D, {"d", "D"}},
31
+ {Keyboard.E, {"e", "E"}},
32
+ {Keyboard.F, {"f", "F"}},
33
+ {Keyboard.G, {"g", "G"}},
34
+ {Keyboard.H, {"h", "H"}},
35
+ {Keyboard.I, {"i", "I"}},
36
+ {Keyboard.J, {"j", "J"}},
37
+ {Keyboard.K, {"k", "K"}},
38
+ {Keyboard.L, {"l", "L"}},
39
+ {Keyboard.M, {"m", "M"}},
40
+ {Keyboard.N, {"n", "N"}},
41
+ {Keyboard.O, {"o", "O"}},
42
+ {Keyboard.P, {"p", "P"}},
43
+ {Keyboard.Q, {"q", "Q"}},
44
+ {Keyboard.R, {"r", "R"}},
45
+ {Keyboard.S, {"s", "S"}},
46
+ {Keyboard.T, {"t", "T"}},
47
+ {Keyboard.U, {"u", "U"}},
48
+ {Keyboard.V, {"v", "V"}},
49
+ {Keyboard.W, {"w", "W"}},
50
+ {Keyboard.X, {"x", "X"}},
51
+ {Keyboard.Y, {"y", "Y"}},
52
+ {Keyboard.Z, {"z", "Z"}},
53
+ {Keyboard.KP_0, {"0", "0"}},
54
+ {Keyboard.KP_1, {"1", "1"}},
55
+ {Keyboard.KP_2, {"2", "2"}},
56
+ {Keyboard.KP_3, {"3", "3"}},
57
+ {Keyboard.KP_4, {"4", "4"}},
58
+ {Keyboard.KP_5, {"5", "5"}},
59
+ {Keyboard.KP_6, {"6", "6"}},
60
+ {Keyboard.KP_7, {"7", "7"}},
61
+ {Keyboard.KP_8, {"8", "8"}},
62
+ {Keyboard.KP_9, {"9", "9"}},
63
+ {Keyboard.KP_DECIMAL, {".", "."}},
64
+ {Keyboard.KP_DIVIDE, {"/", "/"}},
65
+ {Keyboard.KP_MULTIPLY, {"*", "*"}},
66
+ {Keyboard.KP_SUBTRACT, {"-", "-"}},
67
+ {Keyboard.KP_ADD, {"+", "+"}},
68
+ {Keyboard.LEFT_BRACKET, {"[", "{"}},
69
+ {Keyboard.BACKSLASH, {"\\", "|"}},
70
+ {Keyboard.RIGHT_BRACKET, {"]", "}"}},
71
+ {Keyboard.GRAVE_ACCENT, {"`", "~"}}
72
+ })
73
+ return ____exports
@@ -9,5 +9,10 @@
9
9
  /// <reference types="isaac-typescript-definitions" />
10
10
  /// <reference types="isaac-typescript-definitions" />
11
11
  /// <reference types="isaac-typescript-definitions" />
12
+ /**
13
+ * A type union that matches `Entity`, `EntityBomb`, `EntityEffect`, and so on.
14
+ *
15
+ * This is useful for building generic functions that should accept any kind of entity.
16
+ */
12
17
  export declare type AnyEntity = Entity | EntityBomb | EntityEffect | EntityFamiliar | EntityKnife | EntityLaser | EntityNPC | EntityPickup | EntityPlayer | EntityProjectile | EntityTear;
13
18
  //# sourceMappingURL=AnyEntity.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"AnyEntity.d.ts","sourceRoot":"","sources":["../../src/types/AnyEntity.ts"],"names":[],"mappings":";;;;;;;;;;;AAAA,oBAAY,SAAS,GACjB,MAAM,GACN,UAAU,GACV,YAAY,GACZ,cAAc,GACd,WAAW,GACX,WAAW,GACX,SAAS,GACT,YAAY,GACZ,YAAY,GACZ,gBAAgB,GAChB,UAAU,CAAC"}
1
+ {"version":3,"file":"AnyEntity.d.ts","sourceRoot":"","sources":["../../src/types/AnyEntity.ts"],"names":[],"mappings":";;;;;;;;;;;AAAA;;;;GAIG;AACH,oBAAY,SAAS,GACjB,MAAM,GACN,UAAU,GACV,YAAY,GACZ,cAAc,GACd,WAAW,GACX,WAAW,GACX,SAAS,GACT,YAAY,GACZ,YAAY,GACZ,gBAAgB,GAChB,UAAU,CAAC"}
@@ -6,5 +6,10 @@
6
6
  /// <reference types="isaac-typescript-definitions" />
7
7
  /// <reference types="isaac-typescript-definitions" />
8
8
  /// <reference types="isaac-typescript-definitions" />
9
+ /**
10
+ * A type union that matches `GridEntity`, `GridEntityDoor`, `GridEntityPit`, and so on.
11
+ *
12
+ * This is useful for building generic functions that should accept any kind of grid entity.
13
+ */
9
14
  export declare type AnyGridEntity = GridEntity | GridEntityDoor | GridEntityPit | GridEntityPoop | GridEntityPressurePlate | GridEntityRock | GridEntitySpikes | GridEntityTNT;
10
15
  //# sourceMappingURL=AnyGridEntity.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"AnyGridEntity.d.ts","sourceRoot":"","sources":["../../src/types/AnyGridEntity.ts"],"names":[],"mappings":";;;;;;;;AAAA,oBAAY,aAAa,GACrB,UAAU,GACV,cAAc,GACd,aAAa,GACb,cAAc,GACd,uBAAuB,GACvB,cAAc,GACd,gBAAgB,GAChB,aAAa,CAAC"}
1
+ {"version":3,"file":"AnyGridEntity.d.ts","sourceRoot":"","sources":["../../src/types/AnyGridEntity.ts"],"names":[],"mappings":";;;;;;;;AAAA;;;;GAIG;AACH,oBAAY,aAAa,GACrB,UAAU,GACV,cAAc,GACd,aAAa,GACb,cAAc,GACd,uBAAuB,GACvB,cAAc,GACd,gBAAgB,GAChB,aAAa,CAAC"}
@@ -1,7 +1,8 @@
1
1
  /**
2
- * `CollectibleIndex` is a specific type of string; see the documentation for the
3
- * `getCollectibleIndex` function. Mods can signify that data structures handle collectibles by
4
- * using this type.
2
+ * `CollectibleIndex` is a specific type of string that represents a unique identifier for a
3
+ * collectible. Mods can signify that data structures handle collectibles by using this type.
4
+ *
5
+ * For more information, see the documentation for the `getCollectibleIndex` function.
5
6
  *
6
7
  * For example:
7
8
  *
@@ -1 +1 @@
1
- {"version":3,"file":"CollectibleIndex.d.ts","sourceRoot":"","sources":["../../src/types/CollectibleIndex.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AACH,oBAAY,gBAAgB,GAAG,MAAM,GAAG;IACtC,QAAQ,CAAC,uBAAuB,EAAE,MAAM,CAAC;CAC1C,CAAC"}
1
+ {"version":3,"file":"CollectibleIndex.d.ts","sourceRoot":"","sources":["../../src/types/CollectibleIndex.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH,oBAAY,gBAAgB,GAAG,MAAM,GAAG;IACtC,QAAQ,CAAC,uBAAuB,EAAE,MAAM,CAAC;CAC1C,CAAC"}
@@ -1,5 +1,7 @@
1
1
  /**
2
- * Immutable is a type that will make the given array/map/set/object recursively read-only.
2
+ * Immutable is a utility type that will make the given array/map/set/object recursively read-only.
3
+ *
4
+ * You can use this type to easily build safe data structures.
3
5
  *
4
6
  * From: https://stackoverflow.com/questions/41879327/deepreadonly-object-typescript
5
7
  */
@@ -1 +1 @@
1
- {"version":3,"file":"Immutable.d.ts","sourceRoot":"","sources":["../../src/types/Immutable.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,oBAAY,SAAS,CAAC,CAAC,IAAI,CAAC,SAAS,kBAAkB,GACnD,CAAC,GACD,CAAC,SAAS,KAAK,CAAC,MAAM,CAAC,CAAC,GACxB,cAAc,CAAC,CAAC,CAAC,GACjB,CAAC,SAAS,GAAG,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC,CAAC,GAC/B,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,GAClB,CAAC,SAAS,GAAG,CAAC,MAAM,CAAC,CAAC,GACtB,YAAY,CAAC,CAAC,CAAC,GACf,eAAe,CAAC,CAAC,CAAC,CAAC;AAEvB,aAAK,kBAAkB,GACnB,SAAS,GACT,IAAI,GACJ,OAAO,GACP,MAAM,GACN,MAAM,GACN,QAAQ,CAAC;AACb,aAAK,cAAc,CAAC,CAAC,IAAI,aAAa,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;AACrD,aAAK,YAAY,CAAC,CAAC,EAAE,CAAC,IAAI,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;AAClE,aAAK,YAAY,CAAC,CAAC,IAAI,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;AACjD,aAAK,eAAe,CAAC,CAAC,IAAI;IAAE,QAAQ,EAAE,CAAC,IAAI,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;CAAE,CAAC"}
1
+ {"version":3,"file":"Immutable.d.ts","sourceRoot":"","sources":["../../src/types/Immutable.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AACH,oBAAY,SAAS,CAAC,CAAC,IAAI,CAAC,SAAS,kBAAkB,GACnD,CAAC,GACD,CAAC,SAAS,KAAK,CAAC,MAAM,CAAC,CAAC,GACxB,cAAc,CAAC,CAAC,CAAC,GACjB,CAAC,SAAS,GAAG,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC,CAAC,GAC/B,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,GAClB,CAAC,SAAS,GAAG,CAAC,MAAM,CAAC,CAAC,GACtB,YAAY,CAAC,CAAC,CAAC,GACf,eAAe,CAAC,CAAC,CAAC,CAAC;AAEvB,aAAK,kBAAkB,GACnB,SAAS,GACT,IAAI,GACJ,OAAO,GACP,MAAM,GACN,MAAM,GACN,QAAQ,CAAC;AACb,aAAK,cAAc,CAAC,CAAC,IAAI,aAAa,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;AACrD,aAAK,YAAY,CAAC,CAAC,EAAE,CAAC,IAAI,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;AAClE,aAAK,YAAY,CAAC,CAAC,IAAI,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;AACjD,aAAK,eAAe,CAAC,CAAC,IAAI;IAAE,QAAQ,EAAE,CAAC,IAAI,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;CAAE,CAAC"}
@@ -1,7 +1,9 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
2
  /**
3
- * `PickupIndex` is a specific type of string; see the documentation for the `getPickupIndex`
4
- * function. Mods can signify that data structures handle collectibles by using this type.
3
+ * `PickupIndex` is a specific type of number that represents a unique identifier for a pickup. Mods
4
+ * can signify that data structures handle collectibles by using this type.
5
+ *
6
+ * For more information, see the documentation for the `getPickupIndex` function.
5
7
  *
6
8
  * For example:
7
9
  *
@@ -1 +1 @@
1
- {"version":3,"file":"PickupIndex.d.ts","sourceRoot":"","sources":["../../src/types/PickupIndex.ts"],"names":[],"mappings":";AAAA;;;;;;;;;;;GAWG;AACH,oBAAY,WAAW,GAAG,GAAG,GAAG;IAC9B,QAAQ,CAAC,kBAAkB,EAAE,MAAM,CAAC;CACrC,CAAC"}
1
+ {"version":3,"file":"PickupIndex.d.ts","sourceRoot":"","sources":["../../src/types/PickupIndex.ts"],"names":[],"mappings":";AAAA;;;;;;;;;;;;;GAaG;AACH,oBAAY,WAAW,GAAG,GAAG,GAAG;IAC9B,QAAQ,CAAC,kBAAkB,EAAE,MAAM,CAAC;CACrC,CAAC"}
@@ -1,8 +1,9 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
2
  /**
3
3
  * `PlayerIndex` is a specific type of number that represents a unique identifier for a player. Mods
4
- * can signify that data structures handle `EntityPlayer` by using this type. For more information,
5
- * see the documentation for the `getPlayerIndex` function.
4
+ * can signify that data structures handle `EntityPlayer` by using this type.
5
+ *
6
+ * For more information, see the documentation for the `getPlayerIndex` function.
6
7
  *
7
8
  * For example:
8
9
  *
@@ -1 +1 @@
1
- {"version":3,"file":"PlayerIndex.d.ts","sourceRoot":"","sources":["../../src/types/PlayerIndex.ts"],"names":[],"mappings":";AAAA;;;;;;;;;;;;GAYG;AACH,oBAAY,WAAW,GAAG,GAAG,GAAG;IAAE,QAAQ,CAAC,kBAAkB,EAAE,MAAM,CAAA;CAAE,CAAC"}
1
+ {"version":3,"file":"PlayerIndex.d.ts","sourceRoot":"","sources":["../../src/types/PlayerIndex.ts"],"names":[],"mappings":";AAAA;;;;;;;;;;;;;GAaG;AACH,oBAAY,WAAW,GAAG,GAAG,GAAG;IAAE,QAAQ,CAAC,kBAAkB,EAAE,MAAM,CAAA;CAAE,CAAC"}
@@ -1,4 +1,10 @@
1
1
  /// <reference types="typescript-to-lua/language-extensions" />
2
+ /**
3
+ * This is a type representing an Isaac API class like `Color` or `RNG` that has been written to the
4
+ * "save#.dat" file. It is used by the save data manager when reading and writing to that file.
5
+ *
6
+ * For the list of supported classes, see the `CopyableIsaacAPIClassType` enum.
7
+ */
2
8
  export declare type SerializedIsaacAPIClass = LuaMap<string, unknown> & {
3
9
  readonly __serializedIsaacAPIClassBrand: symbol;
4
10
  };
@@ -1 +1 @@
1
- {"version":3,"file":"SerializedIsaacAPIClass.d.ts","sourceRoot":"","sources":["../../src/types/SerializedIsaacAPIClass.ts"],"names":[],"mappings":";AAAA,oBAAY,uBAAuB,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG;IAC9D,QAAQ,CAAC,8BAA8B,EAAE,MAAM,CAAC;CACjD,CAAC"}
1
+ {"version":3,"file":"SerializedIsaacAPIClass.d.ts","sourceRoot":"","sources":["../../src/types/SerializedIsaacAPIClass.ts"],"names":[],"mappings":";AAAA;;;;;GAKG;AACH,oBAAY,uBAAuB,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG;IAC9D,QAAQ,CAAC,8BAA8B,EAAE,MAAM,CAAC;CACjD,CAAC"}
@@ -1,4 +1,9 @@
1
1
  /// <reference types="typescript-to-lua/language-extensions" />
2
+ /**
3
+ * This is a type representing a user-created class from TypeScript code.
4
+ *
5
+ * This type is used by the save data manager to when copying, serializing, and deserializing.
6
+ */
2
7
  export declare type TSTLClass = LuaMap<AnyNotNil, unknown> & {
3
8
  readonly __tstlClassBrand: symbol;
4
9
  };
@@ -1 +1 @@
1
- {"version":3,"file":"TSTLClass.d.ts","sourceRoot":"","sources":["../../src/types/TSTLClass.ts"],"names":[],"mappings":";AAAA,oBAAY,SAAS,GAAG,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,GAAG;IACnD,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;CACnC,CAAC"}
1
+ {"version":3,"file":"TSTLClass.d.ts","sourceRoot":"","sources":["../../src/types/TSTLClass.ts"],"names":[],"mappings":";AAAA;;;;GAIG;AACH,oBAAY,SAAS,GAAG,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,GAAG;IACnD,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;CACnC,CAAC"}
@@ -1,3 +1,6 @@
1
1
  import { LevelStage, StageType } from "isaac-typescript-definitions";
2
+ /**
3
+ * This is the type that you need to specify when using the `spawnCustomTrapdoor` helper function.
4
+ */
2
5
  export declare type TrapdoorDestination = [stage: LevelStage, stageType: StageType] | [customStageName: string, floorNum: int];
3
6
  //# sourceMappingURL=TrapdoorDestination.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TrapdoorDestination.d.ts","sourceRoot":"","sources":["../../src/types/TrapdoorDestination.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAErE,oBAAY,mBAAmB,GAC3B,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,CAAC,GACzC,CAAC,eAAe,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,CAAC,CAAC"}
1
+ {"version":3,"file":"TrapdoorDestination.d.ts","sourceRoot":"","sources":["../../src/types/TrapdoorDestination.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAErE;;GAEG;AACH,oBAAY,mBAAmB,GAC3B,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,CAAC,GACzC,CAAC,eAAe,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,CAAC,CAAC"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "7.1.1",
3
+ "version": "7.2.0",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -22,6 +22,6 @@
22
22
  "main": "dist/index",
23
23
  "types": "dist/index.d.ts",
24
24
  "dependencies": {
25
- "isaac-typescript-definitions": "^3.2.3"
25
+ "isaac-typescript-definitions": "^3.2.4"
26
26
  }
27
27
  }
@@ -1,12 +1,5 @@
1
1
  import { isFunction, isPrimitive } from "../functions/types";
2
2
 
3
- // eslint-disable-next-line isaacscript/complete-sentences-jsdoc
4
- /**
5
- * A function that creates the default value for your `DefaultMap`. For example, if it was a
6
- * `DefaultMap` containing maps, the factory function would be: `() => new Map()`
7
- */
8
- export type FactoryFunction<V, Args extends unknown[]> = (...args: Args) => V;
9
-
10
3
  /**
11
4
  * `DefaultMap` is a data structure that makes working with default values easier.
12
5
  *
@@ -169,6 +162,13 @@ export class DefaultMap<Key, Value, Args extends unknown[] = []> extends Map<
169
162
  }
170
163
  }
171
164
 
165
+ // eslint-disable-next-line isaacscript/complete-sentences-jsdoc
166
+ /**
167
+ * A function that creates the default value for your `DefaultMap`. For example, if it was a
168
+ * `DefaultMap` containing maps, the factory function would be: `() => new Map()`
169
+ */
170
+ export type FactoryFunction<V, Args extends unknown[]> = (...args: Args) => V;
171
+
172
172
  /* eslint-disable @typescript-eslint/no-unused-vars */
173
173
  function test() {
174
174
  // Boolean
@@ -1,3 +1,4 @@
1
+ /** This is used by the `POST_AMBUSH_STARTED` and `POST_AMBUSH_FINISHED` custom callbacks. */
1
2
  export enum AmbushType {
2
3
  CHALLENGE_ROOM,
3
4
  BOSS_RUSH,
@@ -1,3 +1,4 @@
1
+ /** This is used by the `getRoomShapeCorners` helper function. */
1
2
  export enum CornerType {
2
3
  TOP_LEFT,
3
4
  TOP_RIGHT,
@@ -1,3 +1,4 @@
1
+ /** This is used in the various pocket item helper functions. */
1
2
  export enum PocketItemType {
2
3
  EMPTY,
3
4
  CARD,
@@ -1,3 +1,4 @@
1
+ /** This is used in the various rock alt type helper functions. */
1
2
  export enum RockAltType {
2
3
  URN,
3
4
  MUSHROOM,
@@ -1,3 +1,4 @@
1
+ /** This is used with the `deepCopy` and `merge` functions. */
1
2
  export enum SerializationType {
2
3
  NONE,
3
4
  SERIALIZE,
@@ -1,3 +1,4 @@
1
+ /** This is used in the `POST_SLOT_DESTROYED` custom callback. */
1
2
  export enum SlotDestructionType {
2
3
  NORMAL,
3
4
  COLLECTIBLE_PAYOUT,
@@ -91,7 +91,7 @@ const BACKDROP_ROOM_TYPE_SET: ReadonlySet<RoomType> = new Set([
91
91
  RoomType.MINI_BOSS,
92
92
  ]);
93
93
 
94
- export function setBackdrop(customStage: CustomStage): void {
94
+ export function setCustomStageBackdrop(customStage: CustomStage): void {
95
95
  const room = game.GetRoom();
96
96
  const roomType = room.GetType();
97
97
  const decorationSeed = room.GetDecorationSeed();
@@ -16,7 +16,7 @@ import {
16
16
  } from "../../interfaces/CustomStageLua";
17
17
  import { CustomStage, RoomTypeMap } from "../../interfaces/private/CustomStage";
18
18
  import { saveDataManager } from "../saveDataManager/exports";
19
- import { setBackdrop } from "./backdrop";
19
+ import { setCustomStageBackdrop } from "./backdrop";
20
20
  import {
21
21
  convertVanillaTrapdoors,
22
22
  removeUrnRewards,
@@ -196,7 +196,7 @@ function postNewRoomReordered() {
196
196
  return;
197
197
  }
198
198
 
199
- setBackdrop(customStage);
199
+ setCustomStageBackdrop(customStage);
200
200
  setShadows(customStage);
201
201
  playVersusScreenAnimation(customStage);
202
202
  }
@@ -34,7 +34,7 @@ function checkResetInput() {
34
34
  return;
35
35
  }
36
36
 
37
- // Disable the fast-reset feature if the custom console is open.
37
+ // Disable the fast-reset feature if any custom consoles are open.
38
38
  if (AwaitingTextInput) {
39
39
  return;
40
40
  }
@@ -9,7 +9,8 @@ export * as DebugDisplay from "./debugDisplay/exports";
9
9
  export * as DeployJSONRoom from "./deployJSONRoom";
10
10
  export * as DisableAllSound from "./disableAllSound";
11
11
  export * as DisableInputs from "./disableInputs";
12
- export * as ExtraConsoleCommands from "./extraConsoleCommands/exports";
12
+ export * as ExtraConsoleCommandsInit from "./extraConsoleCommands/exports";
13
+ export * as ExtraConsoleCommandsList from "./extraConsoleCommands/listCommands";
13
14
  export * as FadeInRemover from "./fadeInRemover";
14
15
  export * as FastReset from "./fastReset";
15
16
  export * as ForgottenSwitch from "./forgottenSwitch";