isaacscript-common 45.0.0 → 47.0.0

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Files changed (64) hide show
  1. package/dist/index.rollup.d.ts +69 -17
  2. package/dist/isaacscript-common.lua +174 -21
  3. package/dist/src/classes/features/other/ModdedElementSets.d.ts +2 -1
  4. package/dist/src/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  5. package/dist/src/classes/features/other/ModdedElementSets.lua +2 -2
  6. package/dist/src/functions/cards.d.ts +1 -1
  7. package/dist/src/functions/cards.lua +1 -1
  8. package/dist/src/functions/collectibles.d.ts +1 -1
  9. package/dist/src/functions/collectibles.d.ts.map +1 -1
  10. package/dist/src/functions/collectibles.lua +1 -1
  11. package/dist/src/functions/deepCopy.lua +1 -2
  12. package/dist/src/functions/pickups.d.ts +45 -1
  13. package/dist/src/functions/pickups.d.ts.map +1 -1
  14. package/dist/src/functions/pickups.lua +65 -0
  15. package/dist/src/functions/pills.d.ts +1 -1
  16. package/dist/src/functions/pills.lua +1 -1
  17. package/dist/src/functions/stage.d.ts +12 -12
  18. package/dist/src/functions/stage.d.ts.map +1 -1
  19. package/dist/src/functions/stage.lua +21 -21
  20. package/dist/src/objects/batteryNames.d.ts +10 -0
  21. package/dist/src/objects/batteryNames.d.ts.map +1 -0
  22. package/dist/src/objects/batteryNames.lua +13 -0
  23. package/dist/src/objects/bombNames.d.ts +13 -0
  24. package/dist/src/objects/bombNames.d.ts.map +1 -0
  25. package/dist/src/objects/bombNames.lua +16 -0
  26. package/dist/src/objects/chestNames.d.ts +16 -0
  27. package/dist/src/objects/chestNames.d.ts.map +1 -0
  28. package/dist/src/objects/chestNames.lua +19 -0
  29. package/dist/src/objects/coinNames.d.ts +13 -0
  30. package/dist/src/objects/coinNames.d.ts.map +1 -0
  31. package/dist/src/objects/coinNames.lua +16 -0
  32. package/dist/src/objects/heartNames.d.ts +18 -0
  33. package/dist/src/objects/heartNames.d.ts.map +1 -0
  34. package/dist/src/objects/heartNames.lua +21 -0
  35. package/dist/src/objects/keyNames.d.ts +10 -0
  36. package/dist/src/objects/keyNames.d.ts.map +1 -0
  37. package/dist/src/objects/keyNames.lua +13 -0
  38. package/dist/src/objects/{englishLevelNames.d.ts → levelNames.d.ts} +2 -2
  39. package/dist/src/objects/levelNames.d.ts.map +1 -0
  40. package/dist/src/objects/{englishLevelNames.lua → levelNames.lua} +1 -1
  41. package/dist/src/objects/sackNames.d.ts +8 -0
  42. package/dist/src/objects/sackNames.d.ts.map +1 -0
  43. package/dist/src/objects/sackNames.lua +7 -0
  44. package/package.json +1 -1
  45. package/src/classes/features/other/ModdedElementSets.ts +4 -3
  46. package/src/functions/cards.ts +1 -1
  47. package/src/functions/collectibles.ts +1 -1
  48. package/src/functions/deepCopy.ts +1 -2
  49. package/src/functions/pickups.ts +89 -0
  50. package/src/functions/pills.ts +3 -1
  51. package/src/functions/stage.ts +26 -26
  52. package/src/objects/batteryNames.ts +12 -0
  53. package/src/objects/bombNames.ts +16 -0
  54. package/src/objects/cardNames.ts +98 -98
  55. package/src/objects/chestNames.ts +18 -0
  56. package/src/objects/coinNames.ts +15 -0
  57. package/src/objects/heartNames.ts +20 -0
  58. package/src/objects/keyNames.ts +12 -0
  59. package/src/objects/languageNames.ts +7 -7
  60. package/src/objects/{englishLevelNames.ts → levelNames.ts} +26 -1
  61. package/src/objects/pillEffectNames.ts +50 -50
  62. package/src/objects/pillEffectTypes.ts +50 -50
  63. package/src/objects/sackNames.ts +10 -0
  64. package/dist/src/objects/englishLevelNames.d.ts.map +0 -1
@@ -1,18 +1,74 @@
1
1
  import type {
2
+ BatterySubType,
3
+ BombSubType,
2
4
  CoinSubType,
3
5
  HeartSubType,
6
+ KeySubType,
4
7
  PickupVariant,
8
+ SackSubType,
5
9
  } from "isaac-typescript-definitions";
6
10
  import { CHEST_PICKUP_VARIANTS_SET } from "../core/constants";
11
+ import { BATTERY_NAMES, DEFAULT_BATTERY_NAME } from "../objects/batteryNames";
12
+ import { BOMB_NAMES, DEFAULT_BOMB_NAME } from "../objects/bombNames";
13
+ import { CHEST_NAMES } from "../objects/chestNames";
14
+ import { COIN_NAMES, DEFAULT_COIN_NAME } from "../objects/coinNames";
7
15
  import {
8
16
  COIN_SUB_TYPE_TO_VALUE,
9
17
  DEFAULT_COIN_VALUE,
10
18
  } from "../objects/coinSubTypeToValue";
19
+ import { DEFAULT_HEART_NAME, HEART_NAMES } from "../objects/heartNames";
20
+ import { DEFAULT_KEY_NAME, KEY_NAMES } from "../objects/keyNames";
21
+ import { DEFAULT_SACK_NAME, SACK_NAMES } from "../objects/sackNames";
11
22
  import { RED_HEART_SUB_TYPES_SET } from "../sets/redHeartSubTypesSet";
12
23
  import { removeEntities } from "./entities";
13
24
  import { isHeart } from "./pickupVariants";
14
25
  import { getHearts } from "./pickupsSpecific";
15
26
 
27
+ /**
28
+ * Helper function to get a battery name from a `BatterySubType`, as listed in the "entities2.xml"
29
+ * file.
30
+ *
31
+ * For example, `getBatteryName(BatterySubType.MICRO)` would return "Micro Battery".
32
+ */
33
+ export function getBatteryName(batterySubType: BatterySubType): string {
34
+ // Handle modded hearts.
35
+ // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
36
+ return BATTERY_NAMES[batterySubType] ?? DEFAULT_BATTERY_NAME;
37
+ }
38
+
39
+ /**
40
+ * Helper function to get a bomb name from a `BombSubType`, as listed in the "entities2.xml" file.
41
+ *
42
+ * For example, `getBombName(BombSubType.DOUBLE_PACK)` would return "Double Bomb".
43
+ */
44
+ export function getBombName(bombSubType: BombSubType): string {
45
+ // Handle modded bombs.
46
+ // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
47
+ return BOMB_NAMES[bombSubType] ?? DEFAULT_BOMB_NAME;
48
+ }
49
+
50
+ /**
51
+ * Helper function to get a chest name from a `PickupVariant`, as listed in the "entities2.xml"
52
+ * file. Returns "Unknown" if the pickup variant was not a chest.
53
+ *
54
+ * For example, `getChestName(PickupVariant.SPIKED_CHEST)` would return "Spiked Chest".
55
+ */
56
+ export function getChestName(pickupVariant: PickupVariant): string {
57
+ const chestNames = CHEST_NAMES as Partial<Record<PickupVariant, string>>;
58
+ return chestNames[pickupVariant] ?? "Unknown";
59
+ }
60
+
61
+ /**
62
+ * Helper function to get a coin name from a `CoinSubType`, as listed in the "entities2.xml" file.
63
+ *
64
+ * For example, `getCoinName(CoinSubType.DOUBLE_PACK)` would return "Double Penny".
65
+ */
66
+ export function getCoinName(coinSubType: CoinSubType): string {
67
+ // Handle modded coins.
68
+ // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
69
+ return COIN_NAMES[coinSubType] ?? DEFAULT_COIN_NAME;
70
+ }
71
+
16
72
  /**
17
73
  * Helper function to get the corresponding coin amount from a `CoinSubType`. Returns 1 for modded
18
74
  * sub-types.
@@ -24,12 +80,45 @@ export function getCoinValue(coinSubType: CoinSubType): int {
24
80
  return value ?? DEFAULT_COIN_VALUE;
25
81
  }
26
82
 
83
+ /**
84
+ * Helper function to get a heart name from a `HeartSubType`, as listed in the "entities2.xml" file.
85
+ *
86
+ * For example, `getHeartName(HeartSubType.ETERNAL)` would return "Heart (eternal)".
87
+ */
88
+ export function getHeartName(heartSubType: HeartSubType): string {
89
+ // Handle modded hearts.
90
+ // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
91
+ return HEART_NAMES[heartSubType] ?? DEFAULT_HEART_NAME;
92
+ }
93
+
94
+ /**
95
+ * Helper function to get a key name from a `KeySubType`, as listed in the "entities2.xml" file.
96
+ *
97
+ * For example, `getKeyName(KeySubType.DOUBLE_PACK)` would return "Key Ring".
98
+ */
99
+ export function getKeyName(keySubType: KeySubType): string {
100
+ // Handle modded bombs.
101
+ // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
102
+ return KEY_NAMES[keySubType] ?? DEFAULT_KEY_NAME;
103
+ }
104
+
27
105
  /** Helper function to get all of the red heart pickup entities in the room. */
28
106
  export function getRedHearts(): EntityPickupHeart[] {
29
107
  const hearts = getHearts();
30
108
  return hearts.filter((heart) => RED_HEART_SUB_TYPES_SET.has(heart.SubType));
31
109
  }
32
110
 
111
+ /**
112
+ * Helper function to get a sack name from a `SackSubType`, as listed in the "entities2.xml" file.
113
+ *
114
+ * For example, `getSackName(SackSubType.NORMAL)` would return "Grab Bag".
115
+ */
116
+ export function getSackName(sackSubType: SackSubType): string {
117
+ // Handle modded hearts.
118
+ // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
119
+ return SACK_NAMES[sackSubType] ?? DEFAULT_SACK_NAME;
120
+ }
121
+
33
122
  /** Helper function to test if the provided pickup matches one of the various chest variants. */
34
123
  export function isChest(pickup: EntityPickup): boolean {
35
124
  return isChestVariant(pickup.Variant);
@@ -149,7 +149,9 @@ export function getPillEffectClass(
149
149
  }
150
150
 
151
151
  /**
152
- * Helper function to get a pill effect name from a PillEffect enum value.
152
+ * Helper function to get a pill effect name from a `PillEffect`.
153
+ *
154
+ * This function works for both vanilla and modded trinkets.
153
155
  *
154
156
  * For example, `getPillEffectName(PillEffect.BAD_GAS)` would return "Bad Gas".
155
157
  */
@@ -6,7 +6,7 @@ import {
6
6
  StageType,
7
7
  } from "isaac-typescript-definitions";
8
8
  import { game } from "../core/cachedClasses";
9
- import { ENGLISH_LEVEL_NAMES } from "../objects/englishLevelNames";
9
+ import { LEVEL_NAMES } from "../objects/levelNames";
10
10
  import { ROOM_TYPE_SPECIAL_GOTO_PREFIXES } from "../objects/roomTypeSpecialGotoPrefixes";
11
11
  import { STAGE_TO_STAGE_ID } from "../objects/stageToStageID";
12
12
  import { STAGE_TYPE_SUFFIXES } from "../objects/stageTypeSuffixes";
@@ -90,6 +90,29 @@ export function getEffectiveStage(): LevelStage {
90
90
  return stage;
91
91
  }
92
92
 
93
+ /**
94
+ * Helper function to get the corresponding "goto" console command that would correspond to the
95
+ * provided room type and room variant.
96
+ *
97
+ * @param roomType The `RoomType` of the destination room.
98
+ * @param roomVariant The variant of the destination room.
99
+ * @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
100
+ * the `goto` command (instead of `d`) if the room type is
101
+ * `RoomType.DEFAULT` (1). False by default.
102
+ */
103
+ export function getGotoCommand(
104
+ roomType: RoomType,
105
+ roomVariant: int,
106
+ useSpecialRoomsForRoomTypeDefault = false,
107
+ ): string {
108
+ const isNormalRoom =
109
+ roomType === RoomType.DEFAULT && !useSpecialRoomsForRoomTypeDefault;
110
+ const roomTypeSpecialGotoPrefix = ROOM_TYPE_SPECIAL_GOTO_PREFIXES[roomType];
111
+ const prefix = isNormalRoom ? "d" : `s.${roomTypeSpecialGotoPrefix}`;
112
+
113
+ return `goto ${prefix}.${roomVariant}`;
114
+ }
115
+
93
116
  /**
94
117
  * Helper function to get the English name of the level. For example, "Caves 1".
95
118
  *
@@ -101,7 +124,7 @@ export function getEffectiveStage(): LevelStage {
101
124
  * @param stage Optional. If not specified, the current stage will be used.
102
125
  * @param stageType Optional. If not specified, the current stage type will be used.
103
126
  */
104
- export function getEnglishLevelName(
127
+ export function getLevelName(
105
128
  stage?: LevelStage,
106
129
  stageType?: StageType,
107
130
  ): string {
@@ -115,33 +138,10 @@ export function getEnglishLevelName(
115
138
  stageType = level.GetStageType();
116
139
  }
117
140
 
118
- const stageNames = ENGLISH_LEVEL_NAMES[stage];
141
+ const stageNames = LEVEL_NAMES[stage];
119
142
  return stageNames[stageType];
120
143
  }
121
144
 
122
- /**
123
- * Helper function to get the corresponding "goto" console command that would correspond to the
124
- * provided room type and room variant.
125
- *
126
- * @param roomType The `RoomType` of the destination room.
127
- * @param roomVariant The variant of the destination room.
128
- * @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
129
- * the `goto` command (instead of `d`) if the room type is
130
- * `RoomType.DEFAULT` (1). False by default.
131
- */
132
- export function getGotoCommand(
133
- roomType: RoomType,
134
- roomVariant: int,
135
- useSpecialRoomsForRoomTypeDefault = false,
136
- ): string {
137
- const isNormalRoom =
138
- roomType === RoomType.DEFAULT && !useSpecialRoomsForRoomTypeDefault;
139
- const roomTypeSpecialGotoPrefix = ROOM_TYPE_SPECIAL_GOTO_PREFIXES[roomType];
140
- const prefix = isNormalRoom ? "d" : `s.${roomTypeSpecialGotoPrefix}`;
141
-
142
- return `goto ${prefix}.${roomVariant}`;
143
- }
144
-
145
145
  /** Alias for the `Level.GetStage` method. */
146
146
  export function getStage(): LevelStage {
147
147
  const level = game.GetLevel();
@@ -0,0 +1,12 @@
1
+ import { BatterySubType } from "isaac-typescript-definitions";
2
+
3
+ export const DEFAULT_BATTERY_NAME = "Unknown";
4
+
5
+ /** Taken from "entities2.xml". */
6
+ export const BATTERY_NAMES = {
7
+ [BatterySubType.NULL]: DEFAULT_BATTERY_NAME, // 0
8
+ [BatterySubType.NORMAL]: "Lil' Battery", // 1
9
+ [BatterySubType.MICRO]: "Micro Battery", // 2
10
+ [BatterySubType.MEGA]: "Mega Battery", // 3
11
+ [BatterySubType.GOLDEN]: "Golden Battery", // 4
12
+ } as const satisfies Record<BatterySubType, string>;
@@ -0,0 +1,16 @@
1
+ import { BombSubType } from "isaac-typescript-definitions";
2
+
3
+ export const DEFAULT_BOMB_NAME = "Unknown";
4
+
5
+ /** Taken from "entities2.xml". */
6
+ export const BOMB_NAMES = {
7
+ [BombSubType.NULL]: DEFAULT_BOMB_NAME, // 0
8
+ [BombSubType.NORMAL]: "Bomb", // 1
9
+ [BombSubType.DOUBLE_PACK]: "Double Bomb", // 2
10
+ [BombSubType.TROLL]: "Troll Bomb", // 3
11
+ [BombSubType.GOLDEN]: "Golden Bomb", // 4
12
+ [BombSubType.MEGA_TROLL]: "Megatroll Bomb", // 5
13
+ // The entry for "Golden Troll Bomb" is absent in "entities2.xml", so we infer the name.
14
+ [BombSubType.GOLDEN_TROLL]: "Golden Troll Bomb", // 6
15
+ [BombSubType.GIGA]: "Giga Bomb", // 7
16
+ } as const satisfies Record<BombSubType, string>;
@@ -4,102 +4,102 @@ export const DEFAULT_CARD_NAME = "Unknown";
4
4
 
5
5
  /** This is a temporary map due to missing features in the vanilla API. */
6
6
  export const CARD_NAMES = {
7
- [CardType.NULL]: DEFAULT_CARD_NAME,
8
- [CardType.FOOL]: "0 - The Fool",
9
- [CardType.MAGICIAN]: "I - The Magician",
10
- [CardType.HIGH_PRIESTESS]: "II - The High Priestess",
11
- [CardType.EMPRESS]: "III - The Empress",
12
- [CardType.EMPEROR]: "IV - The Emperor",
13
- [CardType.HIEROPHANT]: "V - The Hierophant",
14
- [CardType.LOVERS]: "VI - The Lovers",
15
- [CardType.CHARIOT]: "VII - The Chariot",
16
- [CardType.JUSTICE]: "VIII - Justice",
17
- [CardType.HERMIT]: "IX - The Hermit",
18
- [CardType.WHEEL_OF_FORTUNE]: "X - Wheel of Fortune",
19
- [CardType.STRENGTH]: "XI - Strength",
20
- [CardType.HANGED_MAN]: "XII - The Hanged Man",
21
- [CardType.DEATH]: "XIII - Death",
22
- [CardType.TEMPERANCE]: "XIV - Temperance",
23
- [CardType.DEVIL]: "XV - The Devil",
24
- [CardType.TOWER]: "XVI - The Tower",
25
- [CardType.STARS]: "XVII - The Stars",
26
- [CardType.MOON]: "XVIII - The Moon",
27
- [CardType.SUN]: "XIX - The Sun",
28
- [CardType.JUDGEMENT]: "XX - Judgement",
29
- [CardType.WORLD]: "XXI - The World",
30
- [CardType.CLUBS_2]: "2 of Clubs",
31
- [CardType.DIAMONDS_2]: "2 of Diamonds",
32
- [CardType.SPADES_2]: "2 of Spades",
33
- [CardType.HEARTS_2]: "2 of Hearts",
34
- [CardType.ACE_OF_CLUBS]: "Ace of Clubs",
35
- [CardType.ACE_OF_DIAMONDS]: "Ace of Diamonds",
36
- [CardType.ACE_OF_SPADES]: "Ace of Spades",
37
- [CardType.ACE_OF_HEARTS]: "Ace of Hearts",
38
- [CardType.JOKER]: "Joker",
39
- [CardType.RUNE_HAGALAZ]: "Hagalaz",
40
- [CardType.RUNE_JERA]: "Jera",
41
- [CardType.RUNE_EHWAZ]: "Ehwaz",
42
- [CardType.RUNE_DAGAZ]: "Dagaz",
43
- [CardType.RUNE_ANSUZ]: "Ansuz",
44
- [CardType.RUNE_PERTHRO]: "Perthro",
45
- [CardType.RUNE_BERKANO]: "Berkano",
46
- [CardType.RUNE_ALGIZ]: "Algiz",
47
- [CardType.RUNE_BLANK]: "Blank Rune",
48
- [CardType.RUNE_BLACK]: "Black Rune",
49
- [CardType.CHAOS]: "Chaos Card",
50
- [CardType.CREDIT]: "Credit Card",
51
- [CardType.RULES]: "Rules Card",
52
- [CardType.AGAINST_HUMANITY]: "A Card Against Humanity",
53
- [CardType.SUICIDE_KING]: "Suicide King",
54
- [CardType.GET_OUT_OF_JAIL_FREE]: "Get Out Of Jail Free Card",
55
- [CardType.QUESTION_MARK]: "? Card",
56
- [CardType.DICE_SHARD]: "Dice Shard",
57
- [CardType.EMERGENCY_CONTACT]: "Emergency Contact",
58
- [CardType.HOLY]: "Holy Card",
59
- [CardType.HUGE_GROWTH]: "Huge Growth",
60
- [CardType.ANCIENT_RECALL]: "Ancient Recall",
61
- [CardType.ERA_WALK]: "Era Walk",
62
- [CardType.RUNE_SHARD]: "Rune Shard",
63
- [CardType.REVERSE_FOOL]: "0 - The Fool?",
64
- [CardType.REVERSE_MAGICIAN]: "I - The Magician?",
65
- [CardType.REVERSE_HIGH_PRIESTESS]: "II - The High Priestess?",
66
- [CardType.REVERSE_EMPRESS]: "III - The Empress?",
67
- [CardType.REVERSE_EMPEROR]: "IV - The Emperor?",
68
- [CardType.REVERSE_HIEROPHANT]: "V - The Hierophant?",
69
- [CardType.REVERSE_LOVERS]: "VI - The Lovers?",
70
- [CardType.REVERSE_CHARIOT]: "VII - The Chariot?",
71
- [CardType.REVERSE_JUSTICE]: "VIII - Justice?",
72
- [CardType.REVERSE_HERMIT]: "IX - The Hermit?",
73
- [CardType.REVERSE_WHEEL_OF_FORTUNE]: "X - Wheel of Fortune?",
74
- [CardType.REVERSE_STRENGTH]: "XI - Strength?",
75
- [CardType.REVERSE_HANGED_MAN]: "XII - The Hanged Man?",
76
- [CardType.REVERSE_DEATH]: "XIII - Death?",
77
- [CardType.REVERSE_TEMPERANCE]: "XIV - Temperance?",
78
- [CardType.REVERSE_DEVIL]: "XV - The Devil?",
79
- [CardType.REVERSE_TOWER]: "XVI - The Tower?",
80
- [CardType.REVERSE_STARS]: "XVII - The Stars?",
81
- [CardType.REVERSE_MOON]: "XVIII - The Moon?",
82
- [CardType.REVERSE_SUN]: "XIX - The Sun?",
83
- [CardType.REVERSE_JUDGEMENT]: "XX - Judgement?",
84
- [CardType.REVERSE_WORLD]: "XXI - The World?",
85
- [CardType.CRACKED_KEY]: "Cracked Key",
86
- [CardType.QUEEN_OF_HEARTS]: "Queen of Hearts",
87
- [CardType.WILD]: "Wild Card",
88
- [CardType.SOUL_ISAAC]: "Soul of Isaac",
89
- [CardType.SOUL_MAGDALENE]: "Soul of Magdalene",
90
- [CardType.SOUL_CAIN]: "Soul of Cain",
91
- [CardType.SOUL_JUDAS]: "Soul of Judas",
92
- [CardType.SOUL_BLUE_BABY]: "Soul of ???",
93
- [CardType.SOUL_EVE]: "Soul of Eve",
94
- [CardType.SOUL_SAMSON]: "Soul of Samson",
95
- [CardType.SOUL_AZAZEL]: "Soul of Azazel",
96
- [CardType.SOUL_LAZARUS]: "Soul of Lazarus",
97
- [CardType.SOUL_EDEN]: "Soul of Eden",
98
- [CardType.SOUL_LOST]: "Soul of the Lost",
99
- [CardType.SOUL_LILITH]: "Soul of Lilith",
100
- [CardType.SOUL_KEEPER]: "Soul of the Keeper",
101
- [CardType.SOUL_APOLLYON]: "Soul of Apollyon",
102
- [CardType.SOUL_FORGOTTEN]: "Soul of the Forgotten",
103
- [CardType.SOUL_BETHANY]: "Soul of Bethany",
104
- [CardType.SOUL_JACOB]: "Soul of Jacob and Esau",
7
+ [CardType.NULL]: DEFAULT_CARD_NAME, // 0
8
+ [CardType.FOOL]: "0 - The Fool", // 1
9
+ [CardType.MAGICIAN]: "I - The Magician", // 2
10
+ [CardType.HIGH_PRIESTESS]: "II - The High Priestess", // 3
11
+ [CardType.EMPRESS]: "III - The Empress", // 4
12
+ [CardType.EMPEROR]: "IV - The Emperor", // 5
13
+ [CardType.HIEROPHANT]: "V - The Hierophant", // 6
14
+ [CardType.LOVERS]: "VI - The Lovers", // 7
15
+ [CardType.CHARIOT]: "VII - The Chariot", // 8
16
+ [CardType.JUSTICE]: "VIII - Justice", // 9
17
+ [CardType.HERMIT]: "IX - The Hermit", // 10
18
+ [CardType.WHEEL_OF_FORTUNE]: "X - Wheel of Fortune", // 11
19
+ [CardType.STRENGTH]: "XI - Strength", // 12
20
+ [CardType.HANGED_MAN]: "XII - The Hanged Man", // 13
21
+ [CardType.DEATH]: "XIII - Death", // 14
22
+ [CardType.TEMPERANCE]: "XIV - Temperance", // 15
23
+ [CardType.DEVIL]: "XV - The Devil", // 16
24
+ [CardType.TOWER]: "XVI - The Tower", // 17
25
+ [CardType.STARS]: "XVII - The Stars", // 18
26
+ [CardType.MOON]: "XVIII - The Moon", // 19
27
+ [CardType.SUN]: "XIX - The Sun", // 20
28
+ [CardType.JUDGEMENT]: "XX - Judgement", // 21
29
+ [CardType.WORLD]: "XXI - The World", // 22
30
+ [CardType.CLUBS_2]: "2 of Clubs", // 23
31
+ [CardType.DIAMONDS_2]: "2 of Diamonds", // 24
32
+ [CardType.SPADES_2]: "2 of Spades", // 25
33
+ [CardType.HEARTS_2]: "2 of Hearts", // 26
34
+ [CardType.ACE_OF_CLUBS]: "Ace of Clubs", // 27
35
+ [CardType.ACE_OF_DIAMONDS]: "Ace of Diamonds", // 28
36
+ [CardType.ACE_OF_SPADES]: "Ace of Spades", // 29
37
+ [CardType.ACE_OF_HEARTS]: "Ace of Hearts", // 30
38
+ [CardType.JOKER]: "Joker", // 31
39
+ [CardType.RUNE_HAGALAZ]: "Hagalaz", // 32
40
+ [CardType.RUNE_JERA]: "Jera", // 33
41
+ [CardType.RUNE_EHWAZ]: "Ehwaz", // 34
42
+ [CardType.RUNE_DAGAZ]: "Dagaz", // 35
43
+ [CardType.RUNE_ANSUZ]: "Ansuz", // 36
44
+ [CardType.RUNE_PERTHRO]: "Perthro", // 37
45
+ [CardType.RUNE_BERKANO]: "Berkano", // 38
46
+ [CardType.RUNE_ALGIZ]: "Algiz", // 39
47
+ [CardType.RUNE_BLANK]: "Blank Rune", // 40
48
+ [CardType.RUNE_BLACK]: "Black Rune", // 41
49
+ [CardType.CHAOS]: "Chaos Card", // 42
50
+ [CardType.CREDIT]: "Credit Card", // 43
51
+ [CardType.RULES]: "Rules Card", // 44
52
+ [CardType.AGAINST_HUMANITY]: "A Card Against Humanity", // 45
53
+ [CardType.SUICIDE_KING]: "Suicide King", // 46
54
+ [CardType.GET_OUT_OF_JAIL_FREE]: "Get Out Of Jail Free Card", // 47
55
+ [CardType.QUESTION_MARK]: "? Card", // 48
56
+ [CardType.DICE_SHARD]: "Dice Shard", // 49
57
+ [CardType.EMERGENCY_CONTACT]: "Emergency Contact", // 50
58
+ [CardType.HOLY]: "Holy Card", // 51
59
+ [CardType.HUGE_GROWTH]: "Huge Growth", // 52
60
+ [CardType.ANCIENT_RECALL]: "Ancient Recall", // 53
61
+ [CardType.ERA_WALK]: "Era Walk", // 54
62
+ [CardType.RUNE_SHARD]: "Rune Shard", // 55
63
+ [CardType.REVERSE_FOOL]: "0 - The Fool?", // 56
64
+ [CardType.REVERSE_MAGICIAN]: "I - The Magician?", // 57
65
+ [CardType.REVERSE_HIGH_PRIESTESS]: "II - The High Priestess?", // 58
66
+ [CardType.REVERSE_EMPRESS]: "III - The Empress?", // 59
67
+ [CardType.REVERSE_EMPEROR]: "IV - The Emperor?", // 60
68
+ [CardType.REVERSE_HIEROPHANT]: "V - The Hierophant?", // 61
69
+ [CardType.REVERSE_LOVERS]: "VI - The Lovers?", // 62
70
+ [CardType.REVERSE_CHARIOT]: "VII - The Chariot?", // 63
71
+ [CardType.REVERSE_JUSTICE]: "VIII - Justice?", // 64
72
+ [CardType.REVERSE_HERMIT]: "IX - The Hermit?", // 65
73
+ [CardType.REVERSE_WHEEL_OF_FORTUNE]: "X - Wheel of Fortune?", // 66
74
+ [CardType.REVERSE_STRENGTH]: "XI - Strength?", // 67
75
+ [CardType.REVERSE_HANGED_MAN]: "XII - The Hanged Man?", // 68
76
+ [CardType.REVERSE_DEATH]: "XIII - Death?", // 69
77
+ [CardType.REVERSE_TEMPERANCE]: "XIV - Temperance?", // 70
78
+ [CardType.REVERSE_DEVIL]: "XV - The Devil?", // 71
79
+ [CardType.REVERSE_TOWER]: "XVI - The Tower?", // 72
80
+ [CardType.REVERSE_STARS]: "XVII - The Stars?", // 73
81
+ [CardType.REVERSE_MOON]: "XVIII - The Moon?", // 74
82
+ [CardType.REVERSE_SUN]: "XIX - The Sun?", // 75
83
+ [CardType.REVERSE_JUDGEMENT]: "XX - Judgement?", // 76
84
+ [CardType.REVERSE_WORLD]: "XXI - The World?", // 77
85
+ [CardType.CRACKED_KEY]: "Cracked Key", // 78
86
+ [CardType.QUEEN_OF_HEARTS]: "Queen of Hearts", // 79
87
+ [CardType.WILD]: "Wild Card", // 80
88
+ [CardType.SOUL_ISAAC]: "Soul of Isaac", // 81
89
+ [CardType.SOUL_MAGDALENE]: "Soul of Magdalene", // 82
90
+ [CardType.SOUL_CAIN]: "Soul of Cain", // 83
91
+ [CardType.SOUL_JUDAS]: "Soul of Judas", // 84
92
+ [CardType.SOUL_BLUE_BABY]: "Soul of ???", // 85
93
+ [CardType.SOUL_EVE]: "Soul of Eve", // 86
94
+ [CardType.SOUL_SAMSON]: "Soul of Samson", // 87
95
+ [CardType.SOUL_AZAZEL]: "Soul of Azazel", // 88
96
+ [CardType.SOUL_LAZARUS]: "Soul of Lazarus", // 89
97
+ [CardType.SOUL_EDEN]: "Soul of Eden", // 90
98
+ [CardType.SOUL_LOST]: "Soul of the Lost", // 91
99
+ [CardType.SOUL_LILITH]: "Soul of Lilith", // 92
100
+ [CardType.SOUL_KEEPER]: "Soul of the Keeper", // 93
101
+ [CardType.SOUL_APOLLYON]: "Soul of Apollyon", // 94
102
+ [CardType.SOUL_FORGOTTEN]: "Soul of the Forgotten", // 95
103
+ [CardType.SOUL_BETHANY]: "Soul of Bethany", // 96
104
+ [CardType.SOUL_JACOB]: "Soul of Jacob and Esau", // 97
105
105
  } as const satisfies Record<CardType, string>;
@@ -0,0 +1,18 @@
1
+ import { PickupVariant } from "isaac-typescript-definitions";
2
+ import type { CHEST_PICKUP_VARIANTS } from "../core/constants";
3
+
4
+ /** Taken from "entities2.xml". */
5
+ export const CHEST_NAMES = {
6
+ [PickupVariant.CHEST]: "Chest", // 50
7
+ [PickupVariant.BOMB_CHEST]: "Bomb Chest", // 51
8
+ [PickupVariant.SPIKED_CHEST]: "Spiked Chest", // 52
9
+ [PickupVariant.ETERNAL_CHEST]: "Eternal Chest", // 53
10
+ [PickupVariant.MIMIC_CHEST]: "Mimic Chest", // 54
11
+ [PickupVariant.OLD_CHEST]: "Old Chest", // 55
12
+ [PickupVariant.WOODEN_CHEST]: "Wooden Chest", // 56
13
+ [PickupVariant.MEGA_CHEST]: "Mega Chest", // 57
14
+ [PickupVariant.HAUNTED_CHEST]: "Haunted Chest", // 58
15
+ [PickupVariant.LOCKED_CHEST]: "Locked Chest", // 60
16
+ [PickupVariant.RED_CHEST]: "Red Chest", // 360
17
+ [PickupVariant.MOMS_CHEST]: "Mom's Chest", // 390
18
+ } as const satisfies Record<(typeof CHEST_PICKUP_VARIANTS)[number], string>;
@@ -0,0 +1,15 @@
1
+ import { CoinSubType } from "isaac-typescript-definitions";
2
+
3
+ export const DEFAULT_COIN_NAME = "Unknown";
4
+
5
+ /** Taken from "entities2.xml". */
6
+ export const COIN_NAMES = {
7
+ [CoinSubType.NULL]: DEFAULT_COIN_NAME, // 0
8
+ [CoinSubType.PENNY]: "Penny", // 1
9
+ [CoinSubType.NICKEL]: "Nickel", // 2
10
+ [CoinSubType.DIME]: "Dime", // 3
11
+ [CoinSubType.DOUBLE_PACK]: "Double Penny", // 4
12
+ [CoinSubType.LUCKY_PENNY]: "Lucky Penny", // 5
13
+ [CoinSubType.STICKY_NICKEL]: "Sticky Nickel", // 6
14
+ [CoinSubType.GOLDEN]: "Golden Penny", // 7
15
+ } as const satisfies Record<CoinSubType, string>;
@@ -0,0 +1,20 @@
1
+ import { HeartSubType } from "isaac-typescript-definitions";
2
+
3
+ export const DEFAULT_HEART_NAME = "Unknown";
4
+
5
+ /** Taken from "entities2.xml". */
6
+ export const HEART_NAMES = {
7
+ [HeartSubType.NULL]: DEFAULT_HEART_NAME, // 0
8
+ [HeartSubType.FULL]: "Heart", // 1
9
+ [HeartSubType.HALF]: "Heart (half)", // 2
10
+ [HeartSubType.SOUL]: "Heart (soul)", // 3
11
+ [HeartSubType.ETERNAL]: "Heart (eternal)", // 4
12
+ [HeartSubType.DOUBLE_PACK]: "Heart (double)", // 5
13
+ [HeartSubType.BLACK]: "Black Heart", // 6
14
+ [HeartSubType.GOLDEN]: "Gold Heart", // 7
15
+ [HeartSubType.HALF_SOUL]: "Heart (half soul)", // 8
16
+ [HeartSubType.SCARED]: "Scared Heart", // 9
17
+ [HeartSubType.BLENDED]: "Blended Heart", // 10
18
+ [HeartSubType.BONE]: "Bone Heart", // 11
19
+ [HeartSubType.ROTTEN]: "Rotten Heart", // 12
20
+ } as const satisfies Record<HeartSubType, string>;
@@ -0,0 +1,12 @@
1
+ import { KeySubType } from "isaac-typescript-definitions";
2
+
3
+ export const DEFAULT_KEY_NAME = "Unknown";
4
+
5
+ /** Taken from "entities2.xml". */
6
+ export const KEY_NAMES = {
7
+ [KeySubType.NULL]: DEFAULT_KEY_NAME, // 0
8
+ [KeySubType.NORMAL]: "Key", // 1
9
+ [KeySubType.GOLDEN]: "Golden Key", // 2
10
+ [KeySubType.DOUBLE_PACK]: "Key Ring", // 3
11
+ [KeySubType.CHARGED]: "Charged Key", // 4
12
+ } as const satisfies Record<KeySubType, string>;
@@ -1,11 +1,11 @@
1
1
  import { LanguageAbbreviation } from "isaac-typescript-definitions";
2
2
 
3
3
  export const LANGUAGE_NAMES = {
4
- [LanguageAbbreviation.ENGLISH]: "English",
5
- [LanguageAbbreviation.JAPANESE]: "Japanese",
6
- [LanguageAbbreviation.KOREAN]: "Korean",
7
- [LanguageAbbreviation.CHINESE_SIMPLE]: "Chinese (Simple)",
8
- [LanguageAbbreviation.RUSSIAN]: "Russian",
9
- [LanguageAbbreviation.GERMAN]: "German",
10
- [LanguageAbbreviation.SPANISH]: "Spanish",
4
+ [LanguageAbbreviation.ENGLISH]: "English", // "en"
5
+ [LanguageAbbreviation.JAPANESE]: "Japanese", // "jp"
6
+ [LanguageAbbreviation.KOREAN]: "Korean", // "kr"
7
+ [LanguageAbbreviation.CHINESE_SIMPLE]: "Chinese (Simple)", // "zh"
8
+ [LanguageAbbreviation.RUSSIAN]: "Russian", // "ru"
9
+ [LanguageAbbreviation.GERMAN]: "German", // "de"
10
+ [LanguageAbbreviation.SPANISH]: "Spanish", // "es"
11
11
  } as const satisfies Record<LanguageAbbreviation, string>;
@@ -8,7 +8,8 @@ import { LevelStage, StageType } from "isaac-typescript-definitions";
8
8
  *
9
9
  * Note that this contains "Blue Womb" instead of "???" for stage 9.
10
10
  */
11
- export const ENGLISH_LEVEL_NAMES = {
11
+ export const LEVEL_NAMES = {
12
+ // 1
12
13
  [LevelStage.BASEMENT_1]: {
13
14
  [StageType.ORIGINAL]: "Basement 1",
14
15
  [StageType.WRATH_OF_THE_LAMB]: "Cellar 1",
@@ -17,6 +18,8 @@ export const ENGLISH_LEVEL_NAMES = {
17
18
  [StageType.REPENTANCE]: "Downpour 1",
18
19
  [StageType.REPENTANCE_B]: "Dross 1",
19
20
  },
21
+
22
+ // 2
20
23
  [LevelStage.BASEMENT_2]: {
21
24
  [StageType.ORIGINAL]: "Basement 2",
22
25
  [StageType.WRATH_OF_THE_LAMB]: "Cellar 2",
@@ -25,6 +28,8 @@ export const ENGLISH_LEVEL_NAMES = {
25
28
  [StageType.REPENTANCE]: "Downpour 2",
26
29
  [StageType.REPENTANCE_B]: "Dross 2",
27
30
  },
31
+
32
+ // 3
28
33
  [LevelStage.CAVES_1]: {
29
34
  [StageType.ORIGINAL]: "Caves 1",
30
35
  [StageType.WRATH_OF_THE_LAMB]: "Catacombs 1",
@@ -33,6 +38,8 @@ export const ENGLISH_LEVEL_NAMES = {
33
38
  [StageType.REPENTANCE]: "Mines 1",
34
39
  [StageType.REPENTANCE_B]: "Ashpit 1",
35
40
  },
41
+
42
+ // 4
36
43
  [LevelStage.CAVES_2]: {
37
44
  [StageType.ORIGINAL]: "Caves 2",
38
45
  [StageType.WRATH_OF_THE_LAMB]: "Catacombs 2",
@@ -41,6 +48,8 @@ export const ENGLISH_LEVEL_NAMES = {
41
48
  [StageType.REPENTANCE]: "Mines 2",
42
49
  [StageType.REPENTANCE_B]: "Ashpit 2",
43
50
  },
51
+
52
+ // 5
44
53
  [LevelStage.DEPTHS_1]: {
45
54
  [StageType.ORIGINAL]: "Depths 1",
46
55
  [StageType.WRATH_OF_THE_LAMB]: "Necropolis 1",
@@ -49,6 +58,8 @@ export const ENGLISH_LEVEL_NAMES = {
49
58
  [StageType.REPENTANCE]: "Mausoleum 1",
50
59
  [StageType.REPENTANCE_B]: "Gehenna 1",
51
60
  },
61
+
62
+ // 6
52
63
  [LevelStage.DEPTHS_2]: {
53
64
  [StageType.ORIGINAL]: "Depths 2",
54
65
  [StageType.WRATH_OF_THE_LAMB]: "Necropolis 2",
@@ -57,6 +68,8 @@ export const ENGLISH_LEVEL_NAMES = {
57
68
  [StageType.REPENTANCE]: "Mausoleum 2",
58
69
  [StageType.REPENTANCE_B]: "Gehenna 2",
59
70
  },
71
+
72
+ // 7
60
73
  [LevelStage.WOMB_1]: {
61
74
  [StageType.ORIGINAL]: "Womb 1",
62
75
  [StageType.WRATH_OF_THE_LAMB]: "Utero 1",
@@ -65,6 +78,8 @@ export const ENGLISH_LEVEL_NAMES = {
65
78
  [StageType.REPENTANCE]: "Corpse 1",
66
79
  [StageType.REPENTANCE_B]: "Mortis 1",
67
80
  },
81
+
82
+ // 8
68
83
  [LevelStage.WOMB_2]: {
69
84
  [StageType.ORIGINAL]: "Womb 2",
70
85
  [StageType.WRATH_OF_THE_LAMB]: "Utero 2",
@@ -73,6 +88,8 @@ export const ENGLISH_LEVEL_NAMES = {
73
88
  [StageType.REPENTANCE]: "Corpse 2",
74
89
  [StageType.REPENTANCE_B]: "Mortis 2",
75
90
  },
91
+
92
+ // 9
76
93
  [LevelStage.BLUE_WOMB]: {
77
94
  [StageType.ORIGINAL]: "Blue Womb",
78
95
  [StageType.WRATH_OF_THE_LAMB]: "Blue Womb",
@@ -81,6 +98,8 @@ export const ENGLISH_LEVEL_NAMES = {
81
98
  [StageType.REPENTANCE]: "Blue Womb",
82
99
  [StageType.REPENTANCE_B]: "Blue Womb",
83
100
  },
101
+
102
+ // 10
84
103
  [LevelStage.SHEOL_CATHEDRAL]: {
85
104
  [StageType.ORIGINAL]: "Sheol",
86
105
  [StageType.WRATH_OF_THE_LAMB]: "Cathedral",
@@ -89,6 +108,8 @@ export const ENGLISH_LEVEL_NAMES = {
89
108
  [StageType.REPENTANCE]: "Undefined",
90
109
  [StageType.REPENTANCE_B]: "Undefined",
91
110
  },
111
+
112
+ // 11
92
113
  [LevelStage.DARK_ROOM_CHEST]: {
93
114
  [StageType.ORIGINAL]: "Dark Room",
94
115
  [StageType.WRATH_OF_THE_LAMB]: "The Chest",
@@ -97,6 +118,8 @@ export const ENGLISH_LEVEL_NAMES = {
97
118
  [StageType.REPENTANCE]: "Undefined",
98
119
  [StageType.REPENTANCE_B]: "Undefined",
99
120
  },
121
+
122
+ // 12
100
123
  [LevelStage.THE_VOID]: {
101
124
  [StageType.ORIGINAL]: "The Void",
102
125
  [StageType.WRATH_OF_THE_LAMB]: "The Void",
@@ -105,6 +128,8 @@ export const ENGLISH_LEVEL_NAMES = {
105
128
  [StageType.REPENTANCE]: "The Void",
106
129
  [StageType.REPENTANCE_B]: "The Void",
107
130
  },
131
+
132
+ // 13
108
133
  [LevelStage.HOME]: {
109
134
  [StageType.ORIGINAL]: "Home",
110
135
  [StageType.WRATH_OF_THE_LAMB]: "Home",