isaacscript-common 45.0.0 → 47.0.0

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Files changed (64) hide show
  1. package/dist/index.rollup.d.ts +69 -17
  2. package/dist/isaacscript-common.lua +174 -21
  3. package/dist/src/classes/features/other/ModdedElementSets.d.ts +2 -1
  4. package/dist/src/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  5. package/dist/src/classes/features/other/ModdedElementSets.lua +2 -2
  6. package/dist/src/functions/cards.d.ts +1 -1
  7. package/dist/src/functions/cards.lua +1 -1
  8. package/dist/src/functions/collectibles.d.ts +1 -1
  9. package/dist/src/functions/collectibles.d.ts.map +1 -1
  10. package/dist/src/functions/collectibles.lua +1 -1
  11. package/dist/src/functions/deepCopy.lua +1 -2
  12. package/dist/src/functions/pickups.d.ts +45 -1
  13. package/dist/src/functions/pickups.d.ts.map +1 -1
  14. package/dist/src/functions/pickups.lua +65 -0
  15. package/dist/src/functions/pills.d.ts +1 -1
  16. package/dist/src/functions/pills.lua +1 -1
  17. package/dist/src/functions/stage.d.ts +12 -12
  18. package/dist/src/functions/stage.d.ts.map +1 -1
  19. package/dist/src/functions/stage.lua +21 -21
  20. package/dist/src/objects/batteryNames.d.ts +10 -0
  21. package/dist/src/objects/batteryNames.d.ts.map +1 -0
  22. package/dist/src/objects/batteryNames.lua +13 -0
  23. package/dist/src/objects/bombNames.d.ts +13 -0
  24. package/dist/src/objects/bombNames.d.ts.map +1 -0
  25. package/dist/src/objects/bombNames.lua +16 -0
  26. package/dist/src/objects/chestNames.d.ts +16 -0
  27. package/dist/src/objects/chestNames.d.ts.map +1 -0
  28. package/dist/src/objects/chestNames.lua +19 -0
  29. package/dist/src/objects/coinNames.d.ts +13 -0
  30. package/dist/src/objects/coinNames.d.ts.map +1 -0
  31. package/dist/src/objects/coinNames.lua +16 -0
  32. package/dist/src/objects/heartNames.d.ts +18 -0
  33. package/dist/src/objects/heartNames.d.ts.map +1 -0
  34. package/dist/src/objects/heartNames.lua +21 -0
  35. package/dist/src/objects/keyNames.d.ts +10 -0
  36. package/dist/src/objects/keyNames.d.ts.map +1 -0
  37. package/dist/src/objects/keyNames.lua +13 -0
  38. package/dist/src/objects/{englishLevelNames.d.ts → levelNames.d.ts} +2 -2
  39. package/dist/src/objects/levelNames.d.ts.map +1 -0
  40. package/dist/src/objects/{englishLevelNames.lua → levelNames.lua} +1 -1
  41. package/dist/src/objects/sackNames.d.ts +8 -0
  42. package/dist/src/objects/sackNames.d.ts.map +1 -0
  43. package/dist/src/objects/sackNames.lua +7 -0
  44. package/package.json +1 -1
  45. package/src/classes/features/other/ModdedElementSets.ts +4 -3
  46. package/src/functions/cards.ts +1 -1
  47. package/src/functions/collectibles.ts +1 -1
  48. package/src/functions/deepCopy.ts +1 -2
  49. package/src/functions/pickups.ts +89 -0
  50. package/src/functions/pills.ts +3 -1
  51. package/src/functions/stage.ts +26 -26
  52. package/src/objects/batteryNames.ts +12 -0
  53. package/src/objects/bombNames.ts +16 -0
  54. package/src/objects/cardNames.ts +98 -98
  55. package/src/objects/chestNames.ts +18 -0
  56. package/src/objects/coinNames.ts +15 -0
  57. package/src/objects/heartNames.ts +20 -0
  58. package/src/objects/keyNames.ts +12 -0
  59. package/src/objects/languageNames.ts +7 -7
  60. package/src/objects/{englishLevelNames.ts → levelNames.ts} +26 -1
  61. package/src/objects/pillEffectNames.ts +50 -50
  62. package/src/objects/pillEffectTypes.ts +50 -50
  63. package/src/objects/sackNames.ts +10 -0
  64. package/dist/src/objects/englishLevelNames.d.ts.map +0 -1
@@ -4803,6 +4803,14 @@ export declare function getAzazelBrimstoneDistance(playerOrTearHeight: EntityPla
4803
4803
  */
4804
4804
  export declare function getBatteries(batterySubType?: BatterySubType | -1): EntityPickupBattery[];
4805
4805
 
4806
+ /**
4807
+ * Helper function to get a battery name from a `BatterySubType`, as listed in the "entities2.xml"
4808
+ * file.
4809
+ *
4810
+ * For example, `getBatteryName(BatterySubType.MICRO)` would return "Micro Battery".
4811
+ */
4812
+ export declare function getBatteryName(batterySubType: BatterySubType): string;
4813
+
4806
4814
  /**
4807
4815
  * Helper function to get the door that leads to the off-grid room that contains the hole to the
4808
4816
  * Blue Womb. (In vanilla, the door will only appear in the It Lives Boss Room.)
@@ -4811,6 +4819,13 @@ export declare function getBatteries(batterySubType?: BatterySubType | -1): Enti
4811
4819
  */
4812
4820
  export declare function getBlueWombDoor(): GridEntityDoor | undefined;
4813
4821
 
4822
+ /**
4823
+ * Helper function to get a bomb name from a `BombSubType`, as listed in the "entities2.xml" file.
4824
+ *
4825
+ * For example, `getBombName(BombSubType.DOUBLE_PACK)` would return "Double Bomb".
4826
+ */
4827
+ export declare function getBombName(bombSubType: BombSubType): string;
4828
+
4814
4829
  /**
4815
4830
  * Helper function to get all of the bomb entities in the room. (Specifically, this refers to bomb
4816
4831
  * pickups, not the `EntityBomb` class.)
@@ -4882,7 +4897,7 @@ export declare function getBossSet(stage: int, stageType: StageType): ReadonlySe
4882
4897
  export declare function getCardDescription(cardType: CardType): string;
4883
4898
 
4884
4899
  /**
4885
- * Helper function to get a card name from a Card.
4900
+ * Helper function to get a card name from a `CardType`.
4886
4901
  *
4887
4902
  * For example, `getCardName(Card.FOOL)` would return "0 - The Fool".
4888
4903
  */
@@ -4951,6 +4966,14 @@ export declare function getCharacterStartingTrinketType(character: PlayerType):
4951
4966
  */
4952
4967
  export declare function getChargesAwayFromMax(player: EntityPlayer, activeSlot?: ActiveSlot): int;
4953
4968
 
4969
+ /**
4970
+ * Helper function to get a chest name from a `PickupVariant`, as listed in the "entities2.xml"
4971
+ * file. Returns "Unknown" if the pickup variant was not a chest.
4972
+ *
4973
+ * For example, `getChestName(PickupVariant.SPIKED_CHEST)` would return "Spiked Chest".
4974
+ */
4975
+ export declare function getChestName(pickupVariant: PickupVariant): string;
4976
+
4954
4977
  /**
4955
4978
  * Helper function to get an array of equidistant points on the circumference around a circle.
4956
4979
  * Useful for equally distributing things in a circle pattern.
@@ -5000,6 +5023,13 @@ export declare function getClosestPlayer(position: Vector): EntityPlayer;
5000
5023
  */
5001
5024
  export declare function getClosestVectorTo(referenceVector: Vector, vectors: Vector[]): Vector | undefined;
5002
5025
 
5026
+ /**
5027
+ * Helper function to get a coin name from a `CoinSubType`, as listed in the "entities2.xml" file.
5028
+ *
5029
+ * For example, `getCoinName(CoinSubType.DOUBLE_PACK)` would return "Double Penny".
5030
+ */
5031
+ export declare function getCoinName(coinSubType: CoinSubType): string;
5032
+
5003
5033
  /**
5004
5034
  * Helper function to get all of the coin pickup entities in the room.
5005
5035
  *
@@ -5278,19 +5308,6 @@ export declare function getEffects(effectVariant?: EffectVariant | -1, subType?:
5278
5308
  */
5279
5309
  export declare function getEffectsList(player: EntityPlayer): TemporaryEffect[];
5280
5310
 
5281
- /**
5282
- * Helper function to get the English name of the level. For example, "Caves 1".
5283
- *
5284
- * This is useful because the `Level.GetName` method returns a localized version of the level name,
5285
- * which will not display correctly on some fonts.
5286
- *
5287
- * Note that this returns "Blue Womb" instead of "???" for stage 9.
5288
- *
5289
- * @param stage Optional. If not specified, the current stage will be used.
5290
- * @param stageType Optional. If not specified, the current stage type will be used.
5291
- */
5292
- export declare function getEnglishLevelName(stage?: LevelStage, stageType?: StageType): string;
5293
-
5294
5311
  /**
5295
5312
  * Helper function to get all of the entities in the room or all of the entities that match a
5296
5313
  * specific entity type / variant / sub-type.
@@ -5602,6 +5619,13 @@ export declare function getGridIndexDelta(roomShape: RoomShape, doorSlot: DoorSl
5602
5619
  */
5603
5620
  export declare function getGridIndexesBetween(gridIndex1: int, gridIndex2: int, roomShape: RoomShape): int[];
5604
5621
 
5622
+ /**
5623
+ * Helper function to get a heart name from a `HeartSubType`, as listed in the "entities2.xml" file.
5624
+ *
5625
+ * For example, `getHeartName(HeartSubType.ETERNAL)` would return "Heart (eternal)".
5626
+ */
5627
+ export declare function getHeartName(heartSubType: HeartSubType): string;
5628
+
5605
5629
  /**
5606
5630
  * Returns how many hearts are in the heart UI row. If the player has more than 6 hearts, this
5607
5631
  * function will return 6.
@@ -5717,6 +5741,13 @@ export declare function getJSONRoomsOfSubType(jsonRooms: JSONRoom[] | readonly J
5717
5741
  /** Helper function to get the value of a specific but in a binary representation of a number. */
5718
5742
  export declare function getKBitOfN(k: int, n: int): int;
5719
5743
 
5744
+ /**
5745
+ * Helper function to get a key name from a `KeySubType`, as listed in the "entities2.xml" file.
5746
+ *
5747
+ * For example, `getKeyName(KeySubType.DOUBLE_PACK)` would return "Key Ring".
5748
+ */
5749
+ export declare function getKeyName(keySubType: KeySubType): string;
5750
+
5720
5751
  /**
5721
5752
  * Helper function to get all of the key pickup entities in the room.
5722
5753
  *
@@ -5794,6 +5825,19 @@ export declare function getLastFrameOfAnimation(sprite: Sprite, animation?: stri
5794
5825
  */
5795
5826
  export declare function getLevelBossIDs(): BossID[];
5796
5827
 
5828
+ /**
5829
+ * Helper function to get the English name of the level. For example, "Caves 1".
5830
+ *
5831
+ * This is useful because the `Level.GetName` method returns a localized version of the level name,
5832
+ * which will not display correctly on some fonts.
5833
+ *
5834
+ * Note that this returns "Blue Womb" instead of "???" for stage 9.
5835
+ *
5836
+ * @param stage Optional. If not specified, the current stage will be used.
5837
+ * @param stageType Optional. If not specified, the current stage type will be used.
5838
+ */
5839
+ export declare function getLevelName(stage?: LevelStage, stageType?: StageType): string;
5840
+
5797
5841
  /**
5798
5842
  * Helper function to get the lowest value in an array. Returns undefined if there were no elements
5799
5843
  * in the array.
@@ -6154,7 +6198,7 @@ export declare function getPillColorFromEffect(pillEffect: PillEffect): PillColo
6154
6198
  export declare function getPillEffectClass(pillEffect: PillEffect): ItemConfigPillEffectClass;
6155
6199
 
6156
6200
  /**
6157
- * Helper function to get a pill effect name from a PillEffect enum value.
6201
+ * Helper function to get a pill effect name from a `PillEffect`.
6158
6202
  *
6159
6203
  * For example, `getPillEffectName(PillEffect.BAD_GAS)` would return "Bad Gas".
6160
6204
  */
@@ -7184,6 +7228,13 @@ export declare function getRoomVariant(roomGridIndex?: int): int | undefined;
7184
7228
  */
7185
7229
  export declare function getRoomVisitedCount(roomGridIndex?: int): int;
7186
7230
 
7231
+ /**
7232
+ * Helper function to get a sack name from a `SackSubType`, as listed in the "entities2.xml" file.
7233
+ *
7234
+ * For example, `getSackName(SackSubType.NORMAL)` would return "Grab Bag".
7235
+ */
7236
+ export declare function getSackName(sackSubType: SackSubType): string;
7237
+
7187
7238
  /**
7188
7239
  * Helper function to get all of the sack (i.e. grab bag) entities in the room.
7189
7240
  *
@@ -8950,7 +9001,7 @@ export declare function isOdd(num: int): boolean;
8950
9001
  * Returns true if the item type in the item config is equal to `ItemType.ITEM_PASSIVE` or
8951
9002
  * `ItemType.ITEM_FAMILIAR`.
8952
9003
  */
8953
- export declare function isPassiveCollectible(collectibleOrCollectibleType: EntityPickup | CollectibleType): boolean;
9004
+ export declare function isPassiveOrFamiliarCollectible(collectibleOrCollectibleType: EntityPickup | CollectibleType): boolean;
8954
9005
 
8955
9006
  /** Helper function to narrow the type of `PickingUpItem`. */
8956
9007
  export declare function isPickingUpItemCollectible(pickingUpItem: PickingUpItem): pickingUpItem is PickingUpItemCollectible;
@@ -13391,7 +13442,8 @@ declare class ModdedElementSets extends Feature {
13391
13442
  */
13392
13443
  getRandomEdenActiveCollectibleType(seedOrRNG?: Seed | RNG, exceptions?: CollectibleType[] | readonly CollectibleType[]): CollectibleType;
13393
13444
  /**
13394
- * Returns a random passive collectible type that that is a valid starting item for Eden.
13445
+ * Returns a random passive collectible type that that is a valid starting item for Eden
13446
+ * (including familiars).
13395
13447
  *
13396
13448
  * This function can only be called if at least one callback has been executed. This is because
13397
13449
  * not all collectible types will necessarily be present when a mod first loads (due to mod load
@@ -1,6 +1,6 @@
1
1
  --[[
2
2
 
3
- isaacscript-common 45.0.0
3
+ isaacscript-common 47.0.0
4
4
 
5
5
  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
6
6
 
@@ -24755,7 +24755,7 @@ end
24755
24755
  function ____exports.isModdedCollectibleType(self, collectibleType)
24756
24756
  return not ____exports.isVanillaCollectibleType(nil, collectibleType)
24757
24757
  end
24758
- function ____exports.isPassiveCollectible(self, collectibleOrCollectibleType)
24758
+ function ____exports.isPassiveOrFamiliarCollectible(self, collectibleOrCollectibleType)
24759
24759
  local collectibleType = getCollectibleTypeFromArg(nil, collectibleOrCollectibleType, "isPassiveCollectible")
24760
24760
  local itemType = ____exports.getCollectibleItemType(nil, collectibleType)
24761
24761
  return itemType == ItemType.PASSIVE or itemType == ItemType.FAMILIAR
@@ -27229,12 +27229,12 @@ function ____exports.reloadRoom(self)
27229
27229
  end
27230
27230
  return ____exports
27231
27231
  end,
27232
- ["src.objects.englishLevelNames"] = function(...)
27232
+ ["src.objects.levelNames"] = function(...)
27233
27233
  local ____exports = {}
27234
27234
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
27235
27235
  local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
27236
27236
  local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
27237
- ____exports.ENGLISH_LEVEL_NAMES = {
27237
+ ____exports.LEVEL_NAMES = {
27238
27238
  [LevelStage.BASEMENT_1] = {
27239
27239
  [StageType.ORIGINAL] = "Basement 1",
27240
27240
  [StageType.WRATH_OF_THE_LAMB] = "Cellar 1",
@@ -27513,8 +27513,8 @@ local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
27513
27513
  local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
27514
27514
  local ____cachedClasses = require("src.core.cachedClasses")
27515
27515
  local game = ____cachedClasses.game
27516
- local ____englishLevelNames = require("src.objects.englishLevelNames")
27517
- local ENGLISH_LEVEL_NAMES = ____englishLevelNames.ENGLISH_LEVEL_NAMES
27516
+ local ____levelNames = require("src.objects.levelNames")
27517
+ local LEVEL_NAMES = ____levelNames.LEVEL_NAMES
27518
27518
  local ____roomTypeSpecialGotoPrefixes = require("src.objects.roomTypeSpecialGotoPrefixes")
27519
27519
  local ROOM_TYPE_SPECIAL_GOTO_PREFIXES = ____roomTypeSpecialGotoPrefixes.ROOM_TYPE_SPECIAL_GOTO_PREFIXES
27520
27520
  local ____stageToStageID = require("src.objects.stageToStageID")
@@ -27577,17 +27577,6 @@ function ____exports.getEffectiveStage(self)
27577
27577
  end
27578
27578
  return stage
27579
27579
  end
27580
- function ____exports.getEnglishLevelName(self, stage, stageType)
27581
- local level = game:GetLevel()
27582
- if stage == nil then
27583
- stage = level:GetStage()
27584
- end
27585
- if stageType == nil then
27586
- stageType = level:GetStageType()
27587
- end
27588
- local stageNames = ENGLISH_LEVEL_NAMES[stage]
27589
- return stageNames[stageType]
27590
- end
27591
27580
  function ____exports.getGotoCommand(self, roomType, roomVariant, useSpecialRoomsForRoomTypeDefault)
27592
27581
  if useSpecialRoomsForRoomTypeDefault == nil then
27593
27582
  useSpecialRoomsForRoomTypeDefault = false
@@ -27597,6 +27586,17 @@ function ____exports.getGotoCommand(self, roomType, roomVariant, useSpecialRooms
27597
27586
  local prefix = isNormalRoom and "d" or "s." .. roomTypeSpecialGotoPrefix
27598
27587
  return (("goto " .. prefix) .. ".") .. tostring(roomVariant)
27599
27588
  end
27589
+ function ____exports.getLevelName(self, stage, stageType)
27590
+ local level = game:GetLevel()
27591
+ if stage == nil then
27592
+ stage = level:GetStage()
27593
+ end
27594
+ if stageType == nil then
27595
+ stageType = level:GetStageType()
27596
+ end
27597
+ local stageNames = LEVEL_NAMES[stage]
27598
+ return stageNames[stageType]
27599
+ end
27600
27600
  function ____exports.getStage(self)
27601
27601
  local level = game:GetLevel()
27602
27602
  return level:GetStage()
@@ -36699,9 +36699,8 @@ function deepCopyUserdata(self, value, serializationType, traversalDescription)
36699
36699
  ____cond100 = ____cond100 or ____switch100 == SerializationType.DESERIALIZE
36700
36700
  if ____cond100 then
36701
36701
  do
36702
- error(("The deep copy function can not deserialize \"" .. traversalDescription) .. "\", since it is userdata.")
36702
+ return error(("The deep copy function can not deserialize \"" .. traversalDescription) .. "\", since it is userdata.")
36703
36703
  end
36704
- break
36705
36704
  end
36706
36705
  until true
36707
36706
  end
@@ -38718,7 +38717,7 @@ local ____collectibles = require("src.functions.collectibles")
38718
38717
  local collectibleHasCacheFlag = ____collectibles.collectibleHasCacheFlag
38719
38718
  local isActiveCollectible = ____collectibles.isActiveCollectible
38720
38719
  local isHiddenCollectible = ____collectibles.isHiddenCollectible
38721
- local isPassiveCollectible = ____collectibles.isPassiveCollectible
38720
+ local isPassiveOrFamiliarCollectible = ____collectibles.isPassiveOrFamiliarCollectible
38722
38721
  local ____flag = require("src.functions.flag")
38723
38722
  local getFlagName = ____flag.getFlagName
38724
38723
  local ____rng = require("src.functions.rng")
@@ -38997,7 +38996,7 @@ function ModdedElementSets.prototype.lazyInitEdenCollectibleTypesSet(self)
38997
38996
  if isActiveCollectible(nil, collectibleType) then
38998
38997
  self.edenActiveCollectibleTypesSet:add(collectibleType)
38999
38998
  end
39000
- if isPassiveCollectible(nil, collectibleType) then
38999
+ if isPassiveOrFamiliarCollectible(nil, collectibleType) then
39001
39000
  self.edenPassiveCollectibleTypesSet:add(collectibleType)
39002
39001
  end
39003
39002
  end
@@ -39776,6 +39775,74 @@ function SlotUpdateDetection.prototype.checkNewEntity(self, slot)
39776
39775
  self.postSlotInit:fire(slot)
39777
39776
  end
39778
39777
  end
39778
+ return ____exports
39779
+ end,
39780
+ ["src.objects.batteryNames"] = function(...)
39781
+ local ____exports = {}
39782
+ local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
39783
+ local BatterySubType = ____isaac_2Dtypescript_2Ddefinitions.BatterySubType
39784
+ ____exports.DEFAULT_BATTERY_NAME = "Unknown"
39785
+ ____exports.BATTERY_NAMES = {
39786
+ [BatterySubType.NULL] = ____exports.DEFAULT_BATTERY_NAME,
39787
+ [BatterySubType.NORMAL] = "Lil' Battery",
39788
+ [BatterySubType.MICRO] = "Micro Battery",
39789
+ [BatterySubType.MEGA] = "Mega Battery",
39790
+ [BatterySubType.GOLDEN] = "Golden Battery"
39791
+ }
39792
+ return ____exports
39793
+ end,
39794
+ ["src.objects.bombNames"] = function(...)
39795
+ local ____exports = {}
39796
+ local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
39797
+ local BombSubType = ____isaac_2Dtypescript_2Ddefinitions.BombSubType
39798
+ ____exports.DEFAULT_BOMB_NAME = "Unknown"
39799
+ ____exports.BOMB_NAMES = {
39800
+ [BombSubType.NULL] = ____exports.DEFAULT_BOMB_NAME,
39801
+ [BombSubType.NORMAL] = "Bomb",
39802
+ [BombSubType.DOUBLE_PACK] = "Double Bomb",
39803
+ [BombSubType.TROLL] = "Troll Bomb",
39804
+ [BombSubType.GOLDEN] = "Golden Bomb",
39805
+ [BombSubType.MEGA_TROLL] = "Megatroll Bomb",
39806
+ [BombSubType.GOLDEN_TROLL] = "Golden Troll Bomb",
39807
+ [BombSubType.GIGA] = "Giga Bomb"
39808
+ }
39809
+ return ____exports
39810
+ end,
39811
+ ["src.objects.chestNames"] = function(...)
39812
+ local ____exports = {}
39813
+ local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
39814
+ local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
39815
+ ____exports.CHEST_NAMES = {
39816
+ [PickupVariant.CHEST] = "Chest",
39817
+ [PickupVariant.BOMB_CHEST] = "Bomb Chest",
39818
+ [PickupVariant.SPIKED_CHEST] = "Spiked Chest",
39819
+ [PickupVariant.ETERNAL_CHEST] = "Eternal Chest",
39820
+ [PickupVariant.MIMIC_CHEST] = "Mimic Chest",
39821
+ [PickupVariant.OLD_CHEST] = "Old Chest",
39822
+ [PickupVariant.WOODEN_CHEST] = "Wooden Chest",
39823
+ [PickupVariant.MEGA_CHEST] = "Mega Chest",
39824
+ [PickupVariant.HAUNTED_CHEST] = "Haunted Chest",
39825
+ [PickupVariant.LOCKED_CHEST] = "Locked Chest",
39826
+ [PickupVariant.RED_CHEST] = "Red Chest",
39827
+ [PickupVariant.MOMS_CHEST] = "Mom's Chest"
39828
+ }
39829
+ return ____exports
39830
+ end,
39831
+ ["src.objects.coinNames"] = function(...)
39832
+ local ____exports = {}
39833
+ local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
39834
+ local CoinSubType = ____isaac_2Dtypescript_2Ddefinitions.CoinSubType
39835
+ ____exports.DEFAULT_COIN_NAME = "Unknown"
39836
+ ____exports.COIN_NAMES = {
39837
+ [CoinSubType.NULL] = ____exports.DEFAULT_COIN_NAME,
39838
+ [CoinSubType.PENNY] = "Penny",
39839
+ [CoinSubType.NICKEL] = "Nickel",
39840
+ [CoinSubType.DIME] = "Dime",
39841
+ [CoinSubType.DOUBLE_PACK] = "Double Penny",
39842
+ [CoinSubType.LUCKY_PENNY] = "Lucky Penny",
39843
+ [CoinSubType.STICKY_NICKEL] = "Sticky Nickel",
39844
+ [CoinSubType.GOLDEN] = "Golden Penny"
39845
+ }
39779
39846
  return ____exports
39780
39847
  end,
39781
39848
  ["src.objects.coinSubTypeToValue"] = function(...)
@@ -39793,6 +39860,50 @@ ____exports.COIN_SUB_TYPE_TO_VALUE = {
39793
39860
  [CoinSubType.STICKY_NICKEL] = 5,
39794
39861
  [CoinSubType.GOLDEN] = 1
39795
39862
  }
39863
+ return ____exports
39864
+ end,
39865
+ ["src.objects.heartNames"] = function(...)
39866
+ local ____exports = {}
39867
+ local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
39868
+ local HeartSubType = ____isaac_2Dtypescript_2Ddefinitions.HeartSubType
39869
+ ____exports.DEFAULT_HEART_NAME = "Unknown"
39870
+ ____exports.HEART_NAMES = {
39871
+ [HeartSubType.NULL] = ____exports.DEFAULT_HEART_NAME,
39872
+ [HeartSubType.FULL] = "Heart",
39873
+ [HeartSubType.HALF] = "Heart (half)",
39874
+ [HeartSubType.SOUL] = "Heart (soul)",
39875
+ [HeartSubType.ETERNAL] = "Heart (eternal)",
39876
+ [HeartSubType.DOUBLE_PACK] = "Heart (double)",
39877
+ [HeartSubType.BLACK] = "Black Heart",
39878
+ [HeartSubType.GOLDEN] = "Gold Heart",
39879
+ [HeartSubType.HALF_SOUL] = "Heart (half soul)",
39880
+ [HeartSubType.SCARED] = "Scared Heart",
39881
+ [HeartSubType.BLENDED] = "Blended Heart",
39882
+ [HeartSubType.BONE] = "Bone Heart",
39883
+ [HeartSubType.ROTTEN] = "Rotten Heart"
39884
+ }
39885
+ return ____exports
39886
+ end,
39887
+ ["src.objects.keyNames"] = function(...)
39888
+ local ____exports = {}
39889
+ local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
39890
+ local KeySubType = ____isaac_2Dtypescript_2Ddefinitions.KeySubType
39891
+ ____exports.DEFAULT_KEY_NAME = "Unknown"
39892
+ ____exports.KEY_NAMES = {
39893
+ [KeySubType.NULL] = ____exports.DEFAULT_KEY_NAME,
39894
+ [KeySubType.NORMAL] = "Key",
39895
+ [KeySubType.GOLDEN] = "Golden Key",
39896
+ [KeySubType.DOUBLE_PACK] = "Key Ring",
39897
+ [KeySubType.CHARGED] = "Charged Key"
39898
+ }
39899
+ return ____exports
39900
+ end,
39901
+ ["src.objects.sackNames"] = function(...)
39902
+ local ____exports = {}
39903
+ local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
39904
+ local SackSubType = ____isaac_2Dtypescript_2Ddefinitions.SackSubType
39905
+ ____exports.DEFAULT_SACK_NAME = "Unknown"
39906
+ ____exports.SACK_NAMES = {[SackSubType.NULL] = ____exports.DEFAULT_SACK_NAME, [SackSubType.NORMAL] = "Grab Bag", [SackSubType.BLACK] = "Black Sack"}
39796
39907
  return ____exports
39797
39908
  end,
39798
39909
  ["src.sets.redHeartSubTypesSet"] = function(...)
@@ -40166,9 +40277,29 @@ local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
40166
40277
  local ____exports = {}
40167
40278
  local ____constants = require("src.core.constants")
40168
40279
  local CHEST_PICKUP_VARIANTS_SET = ____constants.CHEST_PICKUP_VARIANTS_SET
40280
+ local ____batteryNames = require("src.objects.batteryNames")
40281
+ local BATTERY_NAMES = ____batteryNames.BATTERY_NAMES
40282
+ local DEFAULT_BATTERY_NAME = ____batteryNames.DEFAULT_BATTERY_NAME
40283
+ local ____bombNames = require("src.objects.bombNames")
40284
+ local BOMB_NAMES = ____bombNames.BOMB_NAMES
40285
+ local DEFAULT_BOMB_NAME = ____bombNames.DEFAULT_BOMB_NAME
40286
+ local ____chestNames = require("src.objects.chestNames")
40287
+ local CHEST_NAMES = ____chestNames.CHEST_NAMES
40288
+ local ____coinNames = require("src.objects.coinNames")
40289
+ local COIN_NAMES = ____coinNames.COIN_NAMES
40290
+ local DEFAULT_COIN_NAME = ____coinNames.DEFAULT_COIN_NAME
40169
40291
  local ____coinSubTypeToValue = require("src.objects.coinSubTypeToValue")
40170
40292
  local COIN_SUB_TYPE_TO_VALUE = ____coinSubTypeToValue.COIN_SUB_TYPE_TO_VALUE
40171
40293
  local DEFAULT_COIN_VALUE = ____coinSubTypeToValue.DEFAULT_COIN_VALUE
40294
+ local ____heartNames = require("src.objects.heartNames")
40295
+ local DEFAULT_HEART_NAME = ____heartNames.DEFAULT_HEART_NAME
40296
+ local HEART_NAMES = ____heartNames.HEART_NAMES
40297
+ local ____keyNames = require("src.objects.keyNames")
40298
+ local DEFAULT_KEY_NAME = ____keyNames.DEFAULT_KEY_NAME
40299
+ local KEY_NAMES = ____keyNames.KEY_NAMES
40300
+ local ____sackNames = require("src.objects.sackNames")
40301
+ local DEFAULT_SACK_NAME = ____sackNames.DEFAULT_SACK_NAME
40302
+ local SACK_NAMES = ____sackNames.SACK_NAMES
40172
40303
  local ____redHeartSubTypesSet = require("src.sets.redHeartSubTypesSet")
40173
40304
  local RED_HEART_SUB_TYPES_SET = ____redHeartSubTypesSet.RED_HEART_SUB_TYPES_SET
40174
40305
  local ____entities = require("src.functions.entities")
@@ -40180,10 +40311,29 @@ local getHearts = ____pickupsSpecific.getHearts
40180
40311
  function ____exports.isChestVariant(self, pickupVariant)
40181
40312
  return CHEST_PICKUP_VARIANTS_SET:has(pickupVariant)
40182
40313
  end
40314
+ function ____exports.getBatteryName(self, batterySubType)
40315
+ return BATTERY_NAMES[batterySubType] or DEFAULT_BATTERY_NAME
40316
+ end
40317
+ function ____exports.getBombName(self, bombSubType)
40318
+ return BOMB_NAMES[bombSubType] or DEFAULT_BOMB_NAME
40319
+ end
40320
+ function ____exports.getChestName(self, pickupVariant)
40321
+ local chestNames = CHEST_NAMES
40322
+ return chestNames[pickupVariant] or "Unknown"
40323
+ end
40324
+ function ____exports.getCoinName(self, coinSubType)
40325
+ return COIN_NAMES[coinSubType] or DEFAULT_COIN_NAME
40326
+ end
40183
40327
  function ____exports.getCoinValue(self, coinSubType)
40184
40328
  local value = COIN_SUB_TYPE_TO_VALUE[coinSubType]
40185
40329
  return value or DEFAULT_COIN_VALUE
40186
40330
  end
40331
+ function ____exports.getHeartName(self, heartSubType)
40332
+ return HEART_NAMES[heartSubType] or DEFAULT_HEART_NAME
40333
+ end
40334
+ function ____exports.getKeyName(self, keySubType)
40335
+ return KEY_NAMES[keySubType] or DEFAULT_KEY_NAME
40336
+ end
40187
40337
  function ____exports.getRedHearts(self)
40188
40338
  local hearts = getHearts(nil)
40189
40339
  return __TS__ArrayFilter(
@@ -40191,6 +40341,9 @@ function ____exports.getRedHearts(self)
40191
40341
  function(____, heart) return RED_HEART_SUB_TYPES_SET:has(heart.SubType) end
40192
40342
  )
40193
40343
  end
40344
+ function ____exports.getSackName(self, sackSubType)
40345
+ return SACK_NAMES[sackSubType] or DEFAULT_SACK_NAME
40346
+ end
40194
40347
  function ____exports.isChest(self, pickup)
40195
40348
  return ____exports.isChestVariant(nil, pickup.Variant)
40196
40349
  end
@@ -465,7 +465,8 @@ export declare class ModdedElementSets extends Feature {
465
465
  */
466
466
  getRandomEdenActiveCollectibleType(seedOrRNG?: Seed | RNG, exceptions?: CollectibleType[] | readonly CollectibleType[]): CollectibleType;
467
467
  /**
468
- * Returns a random passive collectible type that that is a valid starting item for Eden.
468
+ * Returns a random passive collectible type that that is a valid starting item for Eden
469
+ * (including familiars).
469
470
  *
470
471
  * This function can only be called if at least one callback has been executed. This is because
471
472
  * not all collectible types will necessarily be present when a mod first loads (due to mod load
@@ -1 +1 @@
1
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1
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@@ -40,7 +40,7 @@ local ____collectibles = require("src.functions.collectibles")
40
40
  local collectibleHasCacheFlag = ____collectibles.collectibleHasCacheFlag
41
41
  local isActiveCollectible = ____collectibles.isActiveCollectible
42
42
  local isHiddenCollectible = ____collectibles.isHiddenCollectible
43
- local isPassiveCollectible = ____collectibles.isPassiveCollectible
43
+ local isPassiveOrFamiliarCollectible = ____collectibles.isPassiveOrFamiliarCollectible
44
44
  local ____flag = require("src.functions.flag")
45
45
  local getFlagName = ____flag.getFlagName
46
46
  local ____rng = require("src.functions.rng")
@@ -325,7 +325,7 @@ function ModdedElementSets.prototype.lazyInitEdenCollectibleTypesSet(self)
325
325
  if isActiveCollectible(nil, collectibleType) then
326
326
  self.edenActiveCollectibleTypesSet:add(collectibleType)
327
327
  end
328
- if isPassiveCollectible(nil, collectibleType) then
328
+ if isPassiveOrFamiliarCollectible(nil, collectibleType) then
329
329
  self.edenPassiveCollectibleTypesSet:add(collectibleType)
330
330
  end
331
331
  end
@@ -7,7 +7,7 @@ import { ItemConfigCardType } from "isaac-typescript-definitions";
7
7
  */
8
8
  export declare function getCardDescription(cardType: CardType): string;
9
9
  /**
10
- * Helper function to get a card name from a Card.
10
+ * Helper function to get a card name from a `CardType`.
11
11
  *
12
12
  * For example, `getCardName(Card.FOOL)` would return "0 - The Fool".
13
13
  */
@@ -34,7 +34,7 @@ function ____exports.getCardDescription(self, cardType)
34
34
  end
35
35
  return DEFAULT_CARD_DESCRIPTION
36
36
  end
37
- --- Helper function to get a card name from a Card.
37
+ --- Helper function to get a card name from a `CardType`.
38
38
  --
39
39
  -- For example, `getCardName(Card.FOOL)` would return "0 - The Fool".
40
40
  function ____exports.getCardName(self, cardType)
@@ -110,7 +110,7 @@ export declare function isModdedCollectibleType(collectibleType: CollectibleType
110
110
  * Returns true if the item type in the item config is equal to `ItemType.ITEM_PASSIVE` or
111
111
  * `ItemType.ITEM_FAMILIAR`.
112
112
  */
113
- export declare function isPassiveCollectible(collectibleOrCollectibleType: EntityPickup | CollectibleType): boolean;
113
+ export declare function isPassiveOrFamiliarCollectible(collectibleOrCollectibleType: EntityPickup | CollectibleType): boolean;
114
114
  /** Helper function to check if a collectible type is a particular quality. */
115
115
  export declare function isQuality(collectibleOrCollectibleType: EntityPickup | CollectibleType, quality: int): boolean;
116
116
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"collectibles.d.ts","sourceRoot":"","sources":["../../../src/functions/collectibles.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,SAAS,EACT,uBAAuB,EACvB,aAAa,EACd,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAEL,eAAe,EAEf,oBAAoB,EAEpB,QAAQ,EACR,WAAW,EAGZ,MAAM,8BAA8B,CAAC;AAsCtC,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAStE;AAED,iGAAiG;AACjG,wBAAgB,uBAAuB,CACrC,4BAA4B,EAAE,YAAY,GAAG,eAAe,EAC5D,SAAS,EAAE,SAAS,GACnB,OAAO,CAYT;AAED,6FAA6F;AAC7F,wBAAgB,uBAAuB,CACrC,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,GACd,OAAO,CAsBT;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,oBAAoB,CAYtB;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,CACvC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,MAAM,CAoBR;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAC1C,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,GAAG,CAgBL;AAED;;;GAGG;AACH,wBAAgB,6BAA6B,CAC3C,4BAA4B,EAAE,YAAY,GAAG,eAAe,EAC5D,MAAM,EAAE,YAAY,GACnB,WAAW,CA6Bb;AAED;;;;;;;;;GASG;AACH,wBAAgB,yBAAyB,CACvC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAAG,CAAC,CAAC,GAChE,MAAM,CAgBR;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,GAAG,CAYL;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CACpC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,QAAQ,CAYV;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,GAAG,CAYL;AAED;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,MAAM,CAmBR;AAED;;;GAGG;AACH,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,YAAY,GACxB,uBAAuB,CAUzB;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,GAAG,CAYL;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,QAAQ,CAAC,aAAa,CAAC,CAQzB;AAED,2FAA2F;AAC3F,wBAAgB,mBAAmB,CAAC,eAAe,EAAE,eAAe,GAAG,OAAO,CAG7E;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,WAAW,EAAE,YAAY,GAAG,OAAO,CAsBrE;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CAAC,WAAW,EAAE,YAAY,GAAG,OAAO,CAKxE;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,OAAO,CAQT;AAED,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAClC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,OAAO,CAQT;AAED,8EAA8E;AAC9E,wBAAgB,SAAS,CACvB,4BAA4B,EAAE,YAAY,GAAG,eAAe,EAC5D,OAAO,EAAE,GAAG,GACX,OAAO,CAGT;AAED;;;;GAIG;AACH,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAGT;AAED,wBAAgB,wBAAwB,CACtC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAClC,eAAe,EAAE,eAAe,GAAG,CAAC,CAAC,GACpC,MAAM,CAiBR;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAS5E;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CASnE;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAUnE;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAuBtE;AAED;;;;GAIG;AACH,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,YAAY,EACzB,uBAAuB,EAAE,uBAAuB,GAC/C,IAAI,CAWN;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,oBAAoB,CAClC,WAAW,EAAE,YAAY,EACzB,OAAO,EAAE,MAAM,GAAG,SAAS,GAC1B,IAAI,CAqBN;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,WAAW,EAAE,YAAY,EACzB,kBAAkB,EAAE,eAAe,GAClC,IAAI,CA2BN;AAED;;;GAGG;AACH,wBAAgB,qCAAqC,IAAI,IAAI,CAK5D"}
1
+ {"version":3,"file":"collectibles.d.ts","sourceRoot":"","sources":["../../../src/functions/collectibles.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,SAAS,EACT,uBAAuB,EACvB,aAAa,EACd,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAEL,eAAe,EAEf,oBAAoB,EAEpB,QAAQ,EACR,WAAW,EAGZ,MAAM,8BAA8B,CAAC;AAsCtC,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAStE;AAED,iGAAiG;AACjG,wBAAgB,uBAAuB,CACrC,4BAA4B,EAAE,YAAY,GAAG,eAAe,EAC5D,SAAS,EAAE,SAAS,GACnB,OAAO,CAYT;AAED,6FAA6F;AAC7F,wBAAgB,uBAAuB,CACrC,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,GACd,OAAO,CAsBT;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,oBAAoB,CAYtB;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,CACvC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,MAAM,CAoBR;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAC1C,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,GAAG,CAgBL;AAED;;;GAGG;AACH,wBAAgB,6BAA6B,CAC3C,4BAA4B,EAAE,YAAY,GAAG,eAAe,EAC5D,MAAM,EAAE,YAAY,GACnB,WAAW,CA6Bb;AAED;;;;;;;;;GASG;AACH,wBAAgB,yBAAyB,CACvC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAAG,CAAC,CAAC,GAChE,MAAM,CAgBR;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,GAAG,CAYL;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CACpC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,QAAQ,CAYV;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,GAAG,CAYL;AAED;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,MAAM,CAmBR;AAED;;;GAGG;AACH,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,YAAY,GACxB,uBAAuB,CAUzB;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,GAAG,CAYL;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,QAAQ,CAAC,aAAa,CAAC,CAQzB;AAED,2FAA2F;AAC3F,wBAAgB,mBAAmB,CAAC,eAAe,EAAE,eAAe,GAAG,OAAO,CAG7E;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,WAAW,EAAE,YAAY,GAAG,OAAO,CAsBrE;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CAAC,WAAW,EAAE,YAAY,GAAG,OAAO,CAKxE;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,OAAO,CAQT;AAED,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED;;;GAGG;AACH,wBAAgB,8BAA8B,CAC5C,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,OAAO,CAQT;AAED,8EAA8E;AAC9E,wBAAgB,SAAS,CACvB,4BAA4B,EAAE,YAAY,GAAG,eAAe,EAC5D,OAAO,EAAE,GAAG,GACX,OAAO,CAGT;AAED;;;;GAIG;AACH,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAGT;AAED,wBAAgB,wBAAwB,CACtC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAClC,eAAe,EAAE,eAAe,GAAG,CAAC,CAAC,GACpC,MAAM,CAiBR;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAS5E;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CASnE;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAUnE;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAuBtE;AAED;;;;GAIG;AACH,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,YAAY,EACzB,uBAAuB,EAAE,uBAAuB,GAC/C,IAAI,CAWN;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,oBAAoB,CAClC,WAAW,EAAE,YAAY,EACzB,OAAO,EAAE,MAAM,GAAG,SAAS,GAC1B,IAAI,CAqBN;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,WAAW,EAAE,YAAY,EACzB,kBAAkB,EAAE,eAAe,GAClC,IAAI,CA2BN;AAED;;;GAGG;AACH,wBAAgB,qCAAqC,IAAI,IAAI,CAK5D"}
@@ -358,7 +358,7 @@ function ____exports.isModdedCollectibleType(self, collectibleType)
358
358
  end
359
359
  --- Returns true if the item type in the item config is equal to `ItemType.ITEM_PASSIVE` or
360
360
  -- `ItemType.ITEM_FAMILIAR`.
361
- function ____exports.isPassiveCollectible(self, collectibleOrCollectibleType)
361
+ function ____exports.isPassiveOrFamiliarCollectible(self, collectibleOrCollectibleType)
362
362
  local collectibleType = getCollectibleTypeFromArg(nil, collectibleOrCollectibleType, "isPassiveCollectible")
363
363
  local itemType = ____exports.getCollectibleItemType(nil, collectibleType)
364
364
  return itemType == ItemType.PASSIVE or itemType == ItemType.FAMILIAR
@@ -586,9 +586,8 @@ function deepCopyUserdata(self, value, serializationType, traversalDescription)
586
586
  ____cond100 = ____cond100 or ____switch100 == SerializationType.DESERIALIZE
587
587
  if ____cond100 then
588
588
  do
589
- error(("The deep copy function can not deserialize \"" .. traversalDescription) .. "\", since it is userdata.")
589
+ return error(("The deep copy function can not deserialize \"" .. traversalDescription) .. "\", since it is userdata.")
590
590
  end
591
- break
592
591
  end
593
592
  until true
594
593
  end
@@ -1,11 +1,55 @@
1
- import type { CoinSubType, HeartSubType, PickupVariant } from "isaac-typescript-definitions";
1
+ import type { BatterySubType, BombSubType, CoinSubType, HeartSubType, KeySubType, PickupVariant, SackSubType } from "isaac-typescript-definitions";
2
+ /**
3
+ * Helper function to get a battery name from a `BatterySubType`, as listed in the "entities2.xml"
4
+ * file.
5
+ *
6
+ * For example, `getBatteryName(BatterySubType.MICRO)` would return "Micro Battery".
7
+ */
8
+ export declare function getBatteryName(batterySubType: BatterySubType): string;
9
+ /**
10
+ * Helper function to get a bomb name from a `BombSubType`, as listed in the "entities2.xml" file.
11
+ *
12
+ * For example, `getBombName(BombSubType.DOUBLE_PACK)` would return "Double Bomb".
13
+ */
14
+ export declare function getBombName(bombSubType: BombSubType): string;
15
+ /**
16
+ * Helper function to get a chest name from a `PickupVariant`, as listed in the "entities2.xml"
17
+ * file. Returns "Unknown" if the pickup variant was not a chest.
18
+ *
19
+ * For example, `getChestName(PickupVariant.SPIKED_CHEST)` would return "Spiked Chest".
20
+ */
21
+ export declare function getChestName(pickupVariant: PickupVariant): string;
22
+ /**
23
+ * Helper function to get a coin name from a `CoinSubType`, as listed in the "entities2.xml" file.
24
+ *
25
+ * For example, `getCoinName(CoinSubType.DOUBLE_PACK)` would return "Double Penny".
26
+ */
27
+ export declare function getCoinName(coinSubType: CoinSubType): string;
2
28
  /**
3
29
  * Helper function to get the corresponding coin amount from a `CoinSubType`. Returns 1 for modded
4
30
  * sub-types.
5
31
  */
6
32
  export declare function getCoinValue(coinSubType: CoinSubType): int;
33
+ /**
34
+ * Helper function to get a heart name from a `HeartSubType`, as listed in the "entities2.xml" file.
35
+ *
36
+ * For example, `getHeartName(HeartSubType.ETERNAL)` would return "Heart (eternal)".
37
+ */
38
+ export declare function getHeartName(heartSubType: HeartSubType): string;
39
+ /**
40
+ * Helper function to get a key name from a `KeySubType`, as listed in the "entities2.xml" file.
41
+ *
42
+ * For example, `getKeyName(KeySubType.DOUBLE_PACK)` would return "Key Ring".
43
+ */
44
+ export declare function getKeyName(keySubType: KeySubType): string;
7
45
  /** Helper function to get all of the red heart pickup entities in the room. */
8
46
  export declare function getRedHearts(): EntityPickupHeart[];
47
+ /**
48
+ * Helper function to get a sack name from a `SackSubType`, as listed in the "entities2.xml" file.
49
+ *
50
+ * For example, `getSackName(SackSubType.NORMAL)` would return "Grab Bag".
51
+ */
52
+ export declare function getSackName(sackSubType: SackSubType): string;
9
53
  /** Helper function to test if the provided pickup matches one of the various chest variants. */
10
54
  export declare function isChest(pickup: EntityPickup): boolean;
11
55
  /**