isaacscript-common 45.0.0 → 47.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +69 -17
- package/dist/isaacscript-common.lua +174 -21
- package/dist/src/classes/features/other/ModdedElementSets.d.ts +2 -1
- package/dist/src/classes/features/other/ModdedElementSets.d.ts.map +1 -1
- package/dist/src/classes/features/other/ModdedElementSets.lua +2 -2
- package/dist/src/functions/cards.d.ts +1 -1
- package/dist/src/functions/cards.lua +1 -1
- package/dist/src/functions/collectibles.d.ts +1 -1
- package/dist/src/functions/collectibles.d.ts.map +1 -1
- package/dist/src/functions/collectibles.lua +1 -1
- package/dist/src/functions/deepCopy.lua +1 -2
- package/dist/src/functions/pickups.d.ts +45 -1
- package/dist/src/functions/pickups.d.ts.map +1 -1
- package/dist/src/functions/pickups.lua +65 -0
- package/dist/src/functions/pills.d.ts +1 -1
- package/dist/src/functions/pills.lua +1 -1
- package/dist/src/functions/stage.d.ts +12 -12
- package/dist/src/functions/stage.d.ts.map +1 -1
- package/dist/src/functions/stage.lua +21 -21
- package/dist/src/objects/batteryNames.d.ts +10 -0
- package/dist/src/objects/batteryNames.d.ts.map +1 -0
- package/dist/src/objects/batteryNames.lua +13 -0
- package/dist/src/objects/bombNames.d.ts +13 -0
- package/dist/src/objects/bombNames.d.ts.map +1 -0
- package/dist/src/objects/bombNames.lua +16 -0
- package/dist/src/objects/chestNames.d.ts +16 -0
- package/dist/src/objects/chestNames.d.ts.map +1 -0
- package/dist/src/objects/chestNames.lua +19 -0
- package/dist/src/objects/coinNames.d.ts +13 -0
- package/dist/src/objects/coinNames.d.ts.map +1 -0
- package/dist/src/objects/coinNames.lua +16 -0
- package/dist/src/objects/heartNames.d.ts +18 -0
- package/dist/src/objects/heartNames.d.ts.map +1 -0
- package/dist/src/objects/heartNames.lua +21 -0
- package/dist/src/objects/keyNames.d.ts +10 -0
- package/dist/src/objects/keyNames.d.ts.map +1 -0
- package/dist/src/objects/keyNames.lua +13 -0
- package/dist/src/objects/{englishLevelNames.d.ts → levelNames.d.ts} +2 -2
- package/dist/src/objects/levelNames.d.ts.map +1 -0
- package/dist/src/objects/{englishLevelNames.lua → levelNames.lua} +1 -1
- package/dist/src/objects/sackNames.d.ts +8 -0
- package/dist/src/objects/sackNames.d.ts.map +1 -0
- package/dist/src/objects/sackNames.lua +7 -0
- package/package.json +1 -1
- package/src/classes/features/other/ModdedElementSets.ts +4 -3
- package/src/functions/cards.ts +1 -1
- package/src/functions/collectibles.ts +1 -1
- package/src/functions/deepCopy.ts +1 -2
- package/src/functions/pickups.ts +89 -0
- package/src/functions/pills.ts +3 -1
- package/src/functions/stage.ts +26 -26
- package/src/objects/batteryNames.ts +12 -0
- package/src/objects/bombNames.ts +16 -0
- package/src/objects/cardNames.ts +98 -98
- package/src/objects/chestNames.ts +18 -0
- package/src/objects/coinNames.ts +15 -0
- package/src/objects/heartNames.ts +20 -0
- package/src/objects/keyNames.ts +12 -0
- package/src/objects/languageNames.ts +7 -7
- package/src/objects/{englishLevelNames.ts → levelNames.ts} +26 -1
- package/src/objects/pillEffectNames.ts +50 -50
- package/src/objects/pillEffectTypes.ts +50 -50
- package/src/objects/sackNames.ts +10 -0
- package/dist/src/objects/englishLevelNames.d.ts.map +0 -1
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{"version":3,"file":"pickups.d.ts","sourceRoot":"","sources":["../../../src/functions/pickups.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,WAAW,EACX,YAAY,EACZ,aAAa,
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{"version":3,"file":"pickups.d.ts","sourceRoot":"","sources":["../../../src/functions/pickups.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,cAAc,EACd,WAAW,EACX,WAAW,EACX,YAAY,EACZ,UAAU,EACV,aAAa,EACb,WAAW,EACZ,MAAM,8BAA8B,CAAC;AAkBtC;;;;;GAKG;AACH,wBAAgB,cAAc,CAAC,cAAc,EAAE,cAAc,GAAG,MAAM,CAIrE;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,WAAW,EAAE,WAAW,GAAG,MAAM,CAI5D;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,aAAa,EAAE,aAAa,GAAG,MAAM,CAGjE;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,WAAW,EAAE,WAAW,GAAG,MAAM,CAI5D;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,WAAW,EAAE,WAAW,GAAG,GAAG,CAK1D;AAED;;;;GAIG;AACH,wBAAgB,YAAY,CAAC,YAAY,EAAE,YAAY,GAAG,MAAM,CAI/D;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,CAIzD;AAED,+EAA+E;AAC/E,wBAAgB,YAAY,IAAI,iBAAiB,EAAE,CAGlD;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,WAAW,EAAE,WAAW,GAAG,MAAM,CAI5D;AAED,gGAAgG;AAChG,wBAAgB,OAAO,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAErD;AAED;;GAEG;AACH,wBAAgB,cAAc,CAAC,aAAa,EAAE,aAAa,GAAG,OAAO,CAEpE;AAED;;GAEG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAExD;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,YAAY,EAAE,YAAY,GAAG,OAAO,CAErE;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,iBAAiB,EAAE,CAGjE"}
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@@ -3,9 +3,29 @@ local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local ____exports = {}
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local ____constants = require("src.core.constants")
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local CHEST_PICKUP_VARIANTS_SET = ____constants.CHEST_PICKUP_VARIANTS_SET
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local ____batteryNames = require("src.objects.batteryNames")
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local BATTERY_NAMES = ____batteryNames.BATTERY_NAMES
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local DEFAULT_BATTERY_NAME = ____batteryNames.DEFAULT_BATTERY_NAME
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local ____bombNames = require("src.objects.bombNames")
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local BOMB_NAMES = ____bombNames.BOMB_NAMES
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local DEFAULT_BOMB_NAME = ____bombNames.DEFAULT_BOMB_NAME
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local ____chestNames = require("src.objects.chestNames")
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local CHEST_NAMES = ____chestNames.CHEST_NAMES
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local ____coinNames = require("src.objects.coinNames")
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local COIN_NAMES = ____coinNames.COIN_NAMES
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local DEFAULT_COIN_NAME = ____coinNames.DEFAULT_COIN_NAME
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local ____coinSubTypeToValue = require("src.objects.coinSubTypeToValue")
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local COIN_SUB_TYPE_TO_VALUE = ____coinSubTypeToValue.COIN_SUB_TYPE_TO_VALUE
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local DEFAULT_COIN_VALUE = ____coinSubTypeToValue.DEFAULT_COIN_VALUE
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local ____heartNames = require("src.objects.heartNames")
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local DEFAULT_HEART_NAME = ____heartNames.DEFAULT_HEART_NAME
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local HEART_NAMES = ____heartNames.HEART_NAMES
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local ____keyNames = require("src.objects.keyNames")
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local DEFAULT_KEY_NAME = ____keyNames.DEFAULT_KEY_NAME
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local KEY_NAMES = ____keyNames.KEY_NAMES
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local ____sackNames = require("src.objects.sackNames")
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local DEFAULT_SACK_NAME = ____sackNames.DEFAULT_SACK_NAME
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local SACK_NAMES = ____sackNames.SACK_NAMES
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local ____redHeartSubTypesSet = require("src.sets.redHeartSubTypesSet")
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local RED_HEART_SUB_TYPES_SET = ____redHeartSubTypesSet.RED_HEART_SUB_TYPES_SET
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local ____entities = require("src.functions.entities")
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@@ -18,12 +38,51 @@ local getHearts = ____pickupsSpecific.getHearts
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function ____exports.isChestVariant(self, pickupVariant)
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return CHEST_PICKUP_VARIANTS_SET:has(pickupVariant)
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end
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--- Helper function to get a battery name from a `BatterySubType`, as listed in the "entities2.xml"
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-- file.
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--
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-- For example, `getBatteryName(BatterySubType.MICRO)` would return "Micro Battery".
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function ____exports.getBatteryName(self, batterySubType)
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return BATTERY_NAMES[batterySubType] or DEFAULT_BATTERY_NAME
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end
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--- Helper function to get a bomb name from a `BombSubType`, as listed in the "entities2.xml" file.
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--
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-- For example, `getBombName(BombSubType.DOUBLE_PACK)` would return "Double Bomb".
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function ____exports.getBombName(self, bombSubType)
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return BOMB_NAMES[bombSubType] or DEFAULT_BOMB_NAME
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end
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--- Helper function to get a chest name from a `PickupVariant`, as listed in the "entities2.xml"
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-- file. Returns "Unknown" if the pickup variant was not a chest.
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--
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-- For example, `getChestName(PickupVariant.SPIKED_CHEST)` would return "Spiked Chest".
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function ____exports.getChestName(self, pickupVariant)
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local chestNames = CHEST_NAMES
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return chestNames[pickupVariant] or "Unknown"
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end
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--- Helper function to get a coin name from a `CoinSubType`, as listed in the "entities2.xml" file.
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--
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-- For example, `getCoinName(CoinSubType.DOUBLE_PACK)` would return "Double Penny".
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function ____exports.getCoinName(self, coinSubType)
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return COIN_NAMES[coinSubType] or DEFAULT_COIN_NAME
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end
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--- Helper function to get the corresponding coin amount from a `CoinSubType`. Returns 1 for modded
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-- sub-types.
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function ____exports.getCoinValue(self, coinSubType)
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local value = COIN_SUB_TYPE_TO_VALUE[coinSubType]
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return value or DEFAULT_COIN_VALUE
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end
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--- Helper function to get a heart name from a `HeartSubType`, as listed in the "entities2.xml" file.
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--
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-- For example, `getHeartName(HeartSubType.ETERNAL)` would return "Heart (eternal)".
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function ____exports.getHeartName(self, heartSubType)
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return HEART_NAMES[heartSubType] or DEFAULT_HEART_NAME
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end
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--- Helper function to get a key name from a `KeySubType`, as listed in the "entities2.xml" file.
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--
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-- For example, `getKeyName(KeySubType.DOUBLE_PACK)` would return "Key Ring".
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function ____exports.getKeyName(self, keySubType)
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return KEY_NAMES[keySubType] or DEFAULT_KEY_NAME
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end
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--- Helper function to get all of the red heart pickup entities in the room.
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function ____exports.getRedHearts(self)
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local hearts = getHearts(nil)
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function(____, heart) return RED_HEART_SUB_TYPES_SET:has(heart.SubType) end
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)
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end
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--- Helper function to get a sack name from a `SackSubType`, as listed in the "entities2.xml" file.
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--
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-- For example, `getSackName(SackSubType.NORMAL)` would return "Grab Bag".
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function ____exports.getSackName(self, sackSubType)
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return SACK_NAMES[sackSubType] or DEFAULT_SACK_NAME
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end
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--- Helper function to test if the provided pickup matches one of the various chest variants.
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function ____exports.isChest(self, pickup)
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return ____exports.isChestVariant(nil, pickup.Variant)
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*/
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export declare function getPillEffectClass(pillEffect: PillEffect): ItemConfigPillEffectClass;
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/**
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* Helper function to get a pill effect name from a PillEffect
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* Helper function to get a pill effect name from a `PillEffect`.
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* For example, `getPillEffectName(PillEffect.BAD_GAS)` would return "Bad Gas".
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return pillEffectClass or DEFAULT_PILL_EFFECT_CLASS
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end
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--- Helper function to get a pill effect name from a PillEffect
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--- Helper function to get a pill effect name from a `PillEffect`.
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--
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-- For example, `getPillEffectName(PillEffect.BAD_GAS)` would return "Bad Gas".
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function ____exports.getPillEffectName(self, pillEffect)
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* consider Downpour 2 to have a stage of 3.
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*/
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export declare function getEffectiveStage(): LevelStage;
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/**
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* Helper function to get the English name of the level. For example, "Caves 1".
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*
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* which will not display correctly on some fonts.
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*
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* Note that this returns "Blue Womb" instead of "???" for stage 9.
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*/
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export declare function getEnglishLevelName(stage?: LevelStage, stageType?: StageType): string;
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*/
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export declare function getGotoCommand(roomType: RoomType, roomVariant: int, useSpecialRoomsForRoomTypeDefault?: boolean): string;
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/**
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* Helper function to get the English name of the level. For example, "Caves 1".
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*
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* which will not display correctly on some fonts.
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*
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* Note that this returns "Blue Womb" instead of "???" for stage 9.
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*
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*/
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export declare function getLevelName(stage?: LevelStage, stageType?: StageType): string;
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/** Alias for the `Level.GetStage` method. */
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export declare function getStage(): LevelStage;
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{"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../../src/functions/stage.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,8BAA8B,CAAC;AAC5D,OAAO,EAEL,UAAU,EACV,QAAQ,EACR,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CA6B/D;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CAmBzE;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,IAAI,UAAU,CAS9C;AAED
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{"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../../src/functions/stage.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,8BAA8B,CAAC;AAC5D,OAAO,EAEL,UAAU,EACV,QAAQ,EACR,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CA6B/D;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CAmBzE;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,IAAI,UAAU,CAS9C;AAED;;;;;;;;;GASG;AACH,wBAAgB,cAAc,CAC5B,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,iCAAiC,UAAQ,GACxC,MAAM,CAOR;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,YAAY,CAC1B,KAAK,CAAC,EAAE,UAAU,EAClB,SAAS,CAAC,EAAE,SAAS,GACpB,MAAM,CAaR;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,UAAU,CAIrC;AAED;;;;;;;;;GASG;AACH,wBAAgB,UAAU,CAAC,KAAK,CAAC,EAAE,UAAU,EAAE,SAAS,CAAC,EAAE,SAAS,GAAG,OAAO,CAa7E;AAED,iDAAiD;AACjD,wBAAgB,YAAY,IAAI,SAAS,CAIxC;AAED,8FAA8F;AAC9F,wBAAgB,SAAS,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI,CAIvE;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,GAAG,OAAO,CAO7E;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAI/D;AAED;;;;;;;GAOG;AACH,wBAAgB,2BAA2B,CACzC,cAAc,EAAE,UAAU,GACzB,OAAO,CAKT;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gCAAgC,CAAC,KAAK,EAAE,UAAU,GAAG,OAAO,CAE3E;AAED;;;GAGG;AACH,wBAAgB,+BAA+B,CAAC,KAAK,EAAE,UAAU,GAAG,OAAO,CAE1E;AAED;;;GAGG;AACH,wBAAgB,gCAAgC,CAC9C,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,GACnB,OAAO,CAOT;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAC1C,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,GACnB,OAAO,CAOT;AAED;;;GAGG;AACH,wBAAgB,0BAA0B,CACxC,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,GACnB,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAAC,KAAK,EAAE,UAAU,GAAG,OAAO,CAE/D;AAED;;;GAGG;AACH,wBAAgB,QAAQ,IAAI,OAAO,CAElC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,OAAO,IAAI,OAAO,CASjC;AAED,wBAAgB,UAAU,IAAI,OAAO,CAQpC;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,eAAe,EAAE,UAAU,EAAE,GAAG,OAAO,CAG1E;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAMtC;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAKtC;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,IAAI,OAAO,CAK3C;AAED,wBAAgB,OAAO,IAAI,OAAO,CAQjC;AAED;;;;GAIG;AACH,wBAAgB,OAAO,CAAC,GAAG,MAAM,EAAE,UAAU,EAAE,GAAG,OAAO,CAIxD;AAED,gGAAgG;AAChG,wBAAgB,eAAe,CAAC,KAAK,EAAE,UAAU,GAAG,OAAO,CAI1D;AAED,gGAAgG;AAChG,wBAAgB,cAAc,CAAC,KAAK,EAAE,UAAU,GAAG,OAAO,CAIzD;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,GAAG,UAAU,EAAE,SAAS,EAAE,GAAG,OAAO,CAI/D;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,IAAI,OAAO,CAGrD;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gCAAgC,IAAI,OAAO,CAK1D;AAED;;;GAGG;AACH,wBAAgB,+BAA+B,IAAI,OAAO,CAKzD;AAED;;;GAGG;AACH,wBAAgB,gCAAgC,IAAI,OAAO,CAM1D;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,IAAI,OAAO,CAMtD;AAED;;;GAGG;AACH,wBAAgB,0BAA0B,IAAI,OAAO,CAMpD;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAK9C;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,QAAQ,CACtB,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,EACpB,MAAM,UAAQ,GACb,IAAI,CAUN;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,CAE9D"}
|
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@@ -8,8 +8,8 @@ local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
|
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|
8
8
|
local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
|
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9
9
|
local ____cachedClasses = require("src.core.cachedClasses")
|
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10
10
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local game = ____cachedClasses.game
|
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11
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-
local
|
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12
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-
local
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11
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+
local ____levelNames = require("src.objects.levelNames")
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12
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+
local LEVEL_NAMES = ____levelNames.LEVEL_NAMES
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13
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local ____roomTypeSpecialGotoPrefixes = require("src.objects.roomTypeSpecialGotoPrefixes")
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14
14
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local ROOM_TYPE_SPECIAL_GOTO_PREFIXES = ____roomTypeSpecialGotoPrefixes.ROOM_TYPE_SPECIAL_GOTO_PREFIXES
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local ____stageToStageID = require("src.objects.stageToStageID")
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@@ -91,6 +91,23 @@ function ____exports.getEffectiveStage(self)
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91
91
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end
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return stage
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end
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94
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+
--- Helper function to get the corresponding "goto" console command that would correspond to the
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95
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+
-- provided room type and room variant.
|
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96
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+
--
|
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97
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+
-- @param roomType The `RoomType` of the destination room.
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98
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-- @param roomVariant The variant of the destination room.
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99
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+
-- @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
|
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100
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+
-- the `goto` command (instead of `d`) if the room type is
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101
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+
-- `RoomType.DEFAULT` (1). False by default.
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+
function ____exports.getGotoCommand(self, roomType, roomVariant, useSpecialRoomsForRoomTypeDefault)
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103
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+
if useSpecialRoomsForRoomTypeDefault == nil then
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+
useSpecialRoomsForRoomTypeDefault = false
|
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105
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+
end
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106
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+
local isNormalRoom = roomType == RoomType.DEFAULT and not useSpecialRoomsForRoomTypeDefault
|
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107
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+
local roomTypeSpecialGotoPrefix = ROOM_TYPE_SPECIAL_GOTO_PREFIXES[roomType]
|
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108
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+
local prefix = isNormalRoom and "d" or "s." .. roomTypeSpecialGotoPrefix
|
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109
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+
return (("goto " .. prefix) .. ".") .. tostring(roomVariant)
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110
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+
end
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94
111
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--- Helper function to get the English name of the level. For example, "Caves 1".
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95
112
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--
|
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96
113
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-- This is useful because the `Level.GetName` method returns a localized version of the level name,
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@@ -100,7 +117,7 @@ end
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100
117
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--
|
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101
118
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-- @param stage Optional. If not specified, the current stage will be used.
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102
119
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-- @param stageType Optional. If not specified, the current stage type will be used.
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103
|
-
function ____exports.
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120
|
+
function ____exports.getLevelName(self, stage, stageType)
|
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104
121
|
local level = game:GetLevel()
|
|
105
122
|
if stage == nil then
|
|
106
123
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stage = level:GetStage()
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@@ -108,26 +125,9 @@ function ____exports.getEnglishLevelName(self, stage, stageType)
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108
125
|
if stageType == nil then
|
|
109
126
|
stageType = level:GetStageType()
|
|
110
127
|
end
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|
111
|
-
local stageNames =
|
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128
|
+
local stageNames = LEVEL_NAMES[stage]
|
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112
129
|
return stageNames[stageType]
|
|
113
130
|
end
|
|
114
|
-
--- Helper function to get the corresponding "goto" console command that would correspond to the
|
|
115
|
-
-- provided room type and room variant.
|
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116
|
-
--
|
|
117
|
-
-- @param roomType The `RoomType` of the destination room.
|
|
118
|
-
-- @param roomVariant The variant of the destination room.
|
|
119
|
-
-- @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
|
|
120
|
-
-- the `goto` command (instead of `d`) if the room type is
|
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121
|
-
-- `RoomType.DEFAULT` (1). False by default.
|
|
122
|
-
function ____exports.getGotoCommand(self, roomType, roomVariant, useSpecialRoomsForRoomTypeDefault)
|
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123
|
-
if useSpecialRoomsForRoomTypeDefault == nil then
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124
|
-
useSpecialRoomsForRoomTypeDefault = false
|
|
125
|
-
end
|
|
126
|
-
local isNormalRoom = roomType == RoomType.DEFAULT and not useSpecialRoomsForRoomTypeDefault
|
|
127
|
-
local roomTypeSpecialGotoPrefix = ROOM_TYPE_SPECIAL_GOTO_PREFIXES[roomType]
|
|
128
|
-
local prefix = isNormalRoom and "d" or "s." .. roomTypeSpecialGotoPrefix
|
|
129
|
-
return (("goto " .. prefix) .. ".") .. tostring(roomVariant)
|
|
130
|
-
end
|
|
131
131
|
--- Alias for the `Level.GetStage` method.
|
|
132
132
|
function ____exports.getStage(self)
|
|
133
133
|
local level = game:GetLevel()
|
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@@ -0,0 +1,10 @@
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1
|
+
export declare const DEFAULT_BATTERY_NAME = "Unknown";
|
|
2
|
+
/** Taken from "entities2.xml". */
|
|
3
|
+
export declare const BATTERY_NAMES: {
|
|
4
|
+
readonly 0: "Unknown";
|
|
5
|
+
readonly 1: "Lil' Battery";
|
|
6
|
+
readonly 2: "Micro Battery";
|
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7
|
+
readonly 3: "Mega Battery";
|
|
8
|
+
readonly 4: "Golden Battery";
|
|
9
|
+
};
|
|
10
|
+
//# sourceMappingURL=batteryNames.d.ts.map
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|
@@ -0,0 +1 @@
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|
1
|
+
{"version":3,"file":"batteryNames.d.ts","sourceRoot":"","sources":["../../../src/objects/batteryNames.ts"],"names":[],"mappings":"AAEA,eAAO,MAAM,oBAAoB,YAAY,CAAC;AAE9C,kCAAkC;AAClC,eAAO,MAAM,aAAa;;;;;;CAMyB,CAAC"}
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@@ -0,0 +1,13 @@
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1
|
+
local ____exports = {}
|
|
2
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
+
local BatterySubType = ____isaac_2Dtypescript_2Ddefinitions.BatterySubType
|
|
4
|
+
____exports.DEFAULT_BATTERY_NAME = "Unknown"
|
|
5
|
+
--- Taken from "entities2.xml".
|
|
6
|
+
____exports.BATTERY_NAMES = {
|
|
7
|
+
[BatterySubType.NULL] = ____exports.DEFAULT_BATTERY_NAME,
|
|
8
|
+
[BatterySubType.NORMAL] = "Lil' Battery",
|
|
9
|
+
[BatterySubType.MICRO] = "Micro Battery",
|
|
10
|
+
[BatterySubType.MEGA] = "Mega Battery",
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11
|
+
[BatterySubType.GOLDEN] = "Golden Battery"
|
|
12
|
+
}
|
|
13
|
+
return ____exports
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|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
export declare const DEFAULT_BOMB_NAME = "Unknown";
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|
2
|
+
/** Taken from "entities2.xml". */
|
|
3
|
+
export declare const BOMB_NAMES: {
|
|
4
|
+
readonly 0: "Unknown";
|
|
5
|
+
readonly 1: "Bomb";
|
|
6
|
+
readonly 2: "Double Bomb";
|
|
7
|
+
readonly 3: "Troll Bomb";
|
|
8
|
+
readonly 4: "Golden Bomb";
|
|
9
|
+
readonly 5: "Megatroll Bomb";
|
|
10
|
+
readonly 6: "Golden Troll Bomb";
|
|
11
|
+
readonly 7: "Giga Bomb";
|
|
12
|
+
};
|
|
13
|
+
//# sourceMappingURL=bombNames.d.ts.map
|
|
@@ -0,0 +1 @@
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|
|
1
|
+
{"version":3,"file":"bombNames.d.ts","sourceRoot":"","sources":["../../../src/objects/bombNames.ts"],"names":[],"mappings":"AAEA,eAAO,MAAM,iBAAiB,YAAY,CAAC;AAE3C,kCAAkC;AAClC,eAAO,MAAM,UAAU;;;;;;;;;CAUyB,CAAC"}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
+
local BombSubType = ____isaac_2Dtypescript_2Ddefinitions.BombSubType
|
|
4
|
+
____exports.DEFAULT_BOMB_NAME = "Unknown"
|
|
5
|
+
--- Taken from "entities2.xml".
|
|
6
|
+
____exports.BOMB_NAMES = {
|
|
7
|
+
[BombSubType.NULL] = ____exports.DEFAULT_BOMB_NAME,
|
|
8
|
+
[BombSubType.NORMAL] = "Bomb",
|
|
9
|
+
[BombSubType.DOUBLE_PACK] = "Double Bomb",
|
|
10
|
+
[BombSubType.TROLL] = "Troll Bomb",
|
|
11
|
+
[BombSubType.GOLDEN] = "Golden Bomb",
|
|
12
|
+
[BombSubType.MEGA_TROLL] = "Megatroll Bomb",
|
|
13
|
+
[BombSubType.GOLDEN_TROLL] = "Golden Troll Bomb",
|
|
14
|
+
[BombSubType.GIGA] = "Giga Bomb"
|
|
15
|
+
}
|
|
16
|
+
return ____exports
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
/** Taken from "entities2.xml". */
|
|
2
|
+
export declare const CHEST_NAMES: {
|
|
3
|
+
readonly 50: "Chest";
|
|
4
|
+
readonly 51: "Bomb Chest";
|
|
5
|
+
readonly 52: "Spiked Chest";
|
|
6
|
+
readonly 53: "Eternal Chest";
|
|
7
|
+
readonly 54: "Mimic Chest";
|
|
8
|
+
readonly 55: "Old Chest";
|
|
9
|
+
readonly 56: "Wooden Chest";
|
|
10
|
+
readonly 57: "Mega Chest";
|
|
11
|
+
readonly 58: "Haunted Chest";
|
|
12
|
+
readonly 60: "Locked Chest";
|
|
13
|
+
readonly 360: "Red Chest";
|
|
14
|
+
readonly 390: "Mom's Chest";
|
|
15
|
+
};
|
|
16
|
+
//# sourceMappingURL=chestNames.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chestNames.d.ts","sourceRoot":"","sources":["../../../src/objects/chestNames.ts"],"names":[],"mappings":"AAGA,kCAAkC;AAClC,eAAO,MAAM,WAAW;;;;;;;;;;;;;CAamD,CAAC"}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
+
local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
|
|
4
|
+
--- Taken from "entities2.xml".
|
|
5
|
+
____exports.CHEST_NAMES = {
|
|
6
|
+
[PickupVariant.CHEST] = "Chest",
|
|
7
|
+
[PickupVariant.BOMB_CHEST] = "Bomb Chest",
|
|
8
|
+
[PickupVariant.SPIKED_CHEST] = "Spiked Chest",
|
|
9
|
+
[PickupVariant.ETERNAL_CHEST] = "Eternal Chest",
|
|
10
|
+
[PickupVariant.MIMIC_CHEST] = "Mimic Chest",
|
|
11
|
+
[PickupVariant.OLD_CHEST] = "Old Chest",
|
|
12
|
+
[PickupVariant.WOODEN_CHEST] = "Wooden Chest",
|
|
13
|
+
[PickupVariant.MEGA_CHEST] = "Mega Chest",
|
|
14
|
+
[PickupVariant.HAUNTED_CHEST] = "Haunted Chest",
|
|
15
|
+
[PickupVariant.LOCKED_CHEST] = "Locked Chest",
|
|
16
|
+
[PickupVariant.RED_CHEST] = "Red Chest",
|
|
17
|
+
[PickupVariant.MOMS_CHEST] = "Mom's Chest"
|
|
18
|
+
}
|
|
19
|
+
return ____exports
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
export declare const DEFAULT_COIN_NAME = "Unknown";
|
|
2
|
+
/** Taken from "entities2.xml". */
|
|
3
|
+
export declare const COIN_NAMES: {
|
|
4
|
+
readonly 0: "Unknown";
|
|
5
|
+
readonly 1: "Penny";
|
|
6
|
+
readonly 2: "Nickel";
|
|
7
|
+
readonly 3: "Dime";
|
|
8
|
+
readonly 4: "Double Penny";
|
|
9
|
+
readonly 5: "Lucky Penny";
|
|
10
|
+
readonly 6: "Sticky Nickel";
|
|
11
|
+
readonly 7: "Golden Penny";
|
|
12
|
+
};
|
|
13
|
+
//# sourceMappingURL=coinNames.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"coinNames.d.ts","sourceRoot":"","sources":["../../../src/objects/coinNames.ts"],"names":[],"mappings":"AAEA,eAAO,MAAM,iBAAiB,YAAY,CAAC;AAE3C,kCAAkC;AAClC,eAAO,MAAM,UAAU;;;;;;;;;CASyB,CAAC"}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
+
local CoinSubType = ____isaac_2Dtypescript_2Ddefinitions.CoinSubType
|
|
4
|
+
____exports.DEFAULT_COIN_NAME = "Unknown"
|
|
5
|
+
--- Taken from "entities2.xml".
|
|
6
|
+
____exports.COIN_NAMES = {
|
|
7
|
+
[CoinSubType.NULL] = ____exports.DEFAULT_COIN_NAME,
|
|
8
|
+
[CoinSubType.PENNY] = "Penny",
|
|
9
|
+
[CoinSubType.NICKEL] = "Nickel",
|
|
10
|
+
[CoinSubType.DIME] = "Dime",
|
|
11
|
+
[CoinSubType.DOUBLE_PACK] = "Double Penny",
|
|
12
|
+
[CoinSubType.LUCKY_PENNY] = "Lucky Penny",
|
|
13
|
+
[CoinSubType.STICKY_NICKEL] = "Sticky Nickel",
|
|
14
|
+
[CoinSubType.GOLDEN] = "Golden Penny"
|
|
15
|
+
}
|
|
16
|
+
return ____exports
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
export declare const DEFAULT_HEART_NAME = "Unknown";
|
|
2
|
+
/** Taken from "entities2.xml". */
|
|
3
|
+
export declare const HEART_NAMES: {
|
|
4
|
+
readonly 0: "Unknown";
|
|
5
|
+
readonly 1: "Heart";
|
|
6
|
+
readonly 2: "Heart (half)";
|
|
7
|
+
readonly 3: "Heart (soul)";
|
|
8
|
+
readonly 4: "Heart (eternal)";
|
|
9
|
+
readonly 5: "Heart (double)";
|
|
10
|
+
readonly 6: "Black Heart";
|
|
11
|
+
readonly 7: "Gold Heart";
|
|
12
|
+
readonly 8: "Heart (half soul)";
|
|
13
|
+
readonly 9: "Scared Heart";
|
|
14
|
+
readonly 10: "Blended Heart";
|
|
15
|
+
readonly 11: "Bone Heart";
|
|
16
|
+
readonly 12: "Rotten Heart";
|
|
17
|
+
};
|
|
18
|
+
//# sourceMappingURL=heartNames.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"heartNames.d.ts","sourceRoot":"","sources":["../../../src/objects/heartNames.ts"],"names":[],"mappings":"AAEA,eAAO,MAAM,kBAAkB,YAAY,CAAC;AAE5C,kCAAkC;AAClC,eAAO,MAAM,WAAW;;;;;;;;;;;;;;CAcyB,CAAC"}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
+
local HeartSubType = ____isaac_2Dtypescript_2Ddefinitions.HeartSubType
|
|
4
|
+
____exports.DEFAULT_HEART_NAME = "Unknown"
|
|
5
|
+
--- Taken from "entities2.xml".
|
|
6
|
+
____exports.HEART_NAMES = {
|
|
7
|
+
[HeartSubType.NULL] = ____exports.DEFAULT_HEART_NAME,
|
|
8
|
+
[HeartSubType.FULL] = "Heart",
|
|
9
|
+
[HeartSubType.HALF] = "Heart (half)",
|
|
10
|
+
[HeartSubType.SOUL] = "Heart (soul)",
|
|
11
|
+
[HeartSubType.ETERNAL] = "Heart (eternal)",
|
|
12
|
+
[HeartSubType.DOUBLE_PACK] = "Heart (double)",
|
|
13
|
+
[HeartSubType.BLACK] = "Black Heart",
|
|
14
|
+
[HeartSubType.GOLDEN] = "Gold Heart",
|
|
15
|
+
[HeartSubType.HALF_SOUL] = "Heart (half soul)",
|
|
16
|
+
[HeartSubType.SCARED] = "Scared Heart",
|
|
17
|
+
[HeartSubType.BLENDED] = "Blended Heart",
|
|
18
|
+
[HeartSubType.BONE] = "Bone Heart",
|
|
19
|
+
[HeartSubType.ROTTEN] = "Rotten Heart"
|
|
20
|
+
}
|
|
21
|
+
return ____exports
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
export declare const DEFAULT_KEY_NAME = "Unknown";
|
|
2
|
+
/** Taken from "entities2.xml". */
|
|
3
|
+
export declare const KEY_NAMES: {
|
|
4
|
+
readonly 0: "Unknown";
|
|
5
|
+
readonly 1: "Key";
|
|
6
|
+
readonly 2: "Golden Key";
|
|
7
|
+
readonly 3: "Key Ring";
|
|
8
|
+
readonly 4: "Charged Key";
|
|
9
|
+
};
|
|
10
|
+
//# sourceMappingURL=keyNames.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"keyNames.d.ts","sourceRoot":"","sources":["../../../src/objects/keyNames.ts"],"names":[],"mappings":"AAEA,eAAO,MAAM,gBAAgB,YAAY,CAAC;AAE1C,kCAAkC;AAClC,eAAO,MAAM,SAAS;;;;;;CAMyB,CAAC"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
+
local KeySubType = ____isaac_2Dtypescript_2Ddefinitions.KeySubType
|
|
4
|
+
____exports.DEFAULT_KEY_NAME = "Unknown"
|
|
5
|
+
--- Taken from "entities2.xml".
|
|
6
|
+
____exports.KEY_NAMES = {
|
|
7
|
+
[KeySubType.NULL] = ____exports.DEFAULT_KEY_NAME,
|
|
8
|
+
[KeySubType.NORMAL] = "Key",
|
|
9
|
+
[KeySubType.GOLDEN] = "Golden Key",
|
|
10
|
+
[KeySubType.DOUBLE_PACK] = "Key Ring",
|
|
11
|
+
[KeySubType.CHARGED] = "Charged Key"
|
|
12
|
+
}
|
|
13
|
+
return ____exports
|
|
@@ -6,7 +6,7 @@
|
|
|
6
6
|
*
|
|
7
7
|
* Note that this contains "Blue Womb" instead of "???" for stage 9.
|
|
8
8
|
*/
|
|
9
|
-
export declare const
|
|
9
|
+
export declare const LEVEL_NAMES: {
|
|
10
10
|
readonly 1: {
|
|
11
11
|
readonly 0: "Basement 1";
|
|
12
12
|
readonly 1: "Cellar 1";
|
|
@@ -112,4 +112,4 @@ export declare const ENGLISH_LEVEL_NAMES: {
|
|
|
112
112
|
readonly 5: "Home";
|
|
113
113
|
};
|
|
114
114
|
};
|
|
115
|
-
//# sourceMappingURL=
|
|
115
|
+
//# sourceMappingURL=levelNames.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"levelNames.d.ts","sourceRoot":"","sources":["../../../src/objects/levelNames.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,eAAO,MAAM,WAAW;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkI0C,CAAC"}
|
|
@@ -8,7 +8,7 @@ local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
|
|
|
8
8
|
-- which will not display correctly on some fonts.
|
|
9
9
|
--
|
|
10
10
|
-- Note that this contains "Blue Womb" instead of "???" for stage 9.
|
|
11
|
-
____exports.
|
|
11
|
+
____exports.LEVEL_NAMES = {
|
|
12
12
|
[LevelStage.BASEMENT_1] = {
|
|
13
13
|
[StageType.ORIGINAL] = "Basement 1",
|
|
14
14
|
[StageType.WRATH_OF_THE_LAMB] = "Cellar 1",
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"sackNames.d.ts","sourceRoot":"","sources":["../../../src/objects/sackNames.ts"],"names":[],"mappings":"AAEA,eAAO,MAAM,iBAAiB,YAAY,CAAC;AAE3C,kCAAkC;AAClC,eAAO,MAAM,UAAU;;;;CAIyB,CAAC"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
+
local SackSubType = ____isaac_2Dtypescript_2Ddefinitions.SackSubType
|
|
4
|
+
____exports.DEFAULT_SACK_NAME = "Unknown"
|
|
5
|
+
--- Taken from "entities2.xml".
|
|
6
|
+
____exports.SACK_NAMES = {[SackSubType.NULL] = ____exports.DEFAULT_SACK_NAME, [SackSubType.NORMAL] = "Grab Bag", [SackSubType.BLACK] = "Black Sack"}
|
|
7
|
+
return ____exports
|
package/package.json
CHANGED
|
@@ -29,7 +29,7 @@ import {
|
|
|
29
29
|
collectibleHasCacheFlag,
|
|
30
30
|
isActiveCollectible,
|
|
31
31
|
isHiddenCollectible,
|
|
32
|
-
|
|
32
|
+
isPassiveOrFamiliarCollectible,
|
|
33
33
|
} from "../../../functions/collectibles";
|
|
34
34
|
import { getFlagName } from "../../../functions/flag";
|
|
35
35
|
import { getRandomSeed } from "../../../functions/rng";
|
|
@@ -413,7 +413,7 @@ export class ModdedElementSets extends Feature {
|
|
|
413
413
|
this.edenActiveCollectibleTypesSet.add(collectibleType);
|
|
414
414
|
}
|
|
415
415
|
|
|
416
|
-
if (
|
|
416
|
+
if (isPassiveOrFamiliarCollectible(collectibleType)) {
|
|
417
417
|
this.edenPassiveCollectibleTypesSet.add(collectibleType);
|
|
418
418
|
}
|
|
419
419
|
}
|
|
@@ -1167,7 +1167,8 @@ export class ModdedElementSets extends Feature {
|
|
|
1167
1167
|
}
|
|
1168
1168
|
|
|
1169
1169
|
/**
|
|
1170
|
-
* Returns a random passive collectible type that that is a valid starting item for Eden
|
|
1170
|
+
* Returns a random passive collectible type that that is a valid starting item for Eden
|
|
1171
|
+
* (including familiars).
|
|
1171
1172
|
*
|
|
1172
1173
|
* This function can only be called if at least one callback has been executed. This is because
|
|
1173
1174
|
* not all collectible types will necessarily be present when a mod first loads (due to mod load
|
package/src/functions/cards.ts
CHANGED
|
@@ -34,7 +34,7 @@ export function getCardDescription(cardType: CardType): string {
|
|
|
34
34
|
}
|
|
35
35
|
|
|
36
36
|
/**
|
|
37
|
-
* Helper function to get a card name from a
|
|
37
|
+
* Helper function to get a card name from a `CardType`.
|
|
38
38
|
*
|
|
39
39
|
* For example, `getCardName(Card.FOOL)` would return "0 - The Fool".
|
|
40
40
|
*/
|
|
@@ -477,7 +477,7 @@ export function isModdedCollectibleType(
|
|
|
477
477
|
* Returns true if the item type in the item config is equal to `ItemType.ITEM_PASSIVE` or
|
|
478
478
|
* `ItemType.ITEM_FAMILIAR`.
|
|
479
479
|
*/
|
|
480
|
-
export function
|
|
480
|
+
export function isPassiveOrFamiliarCollectible(
|
|
481
481
|
collectibleOrCollectibleType: EntityPickup | CollectibleType,
|
|
482
482
|
): boolean {
|
|
483
483
|
const collectibleType = getCollectibleTypeFromArg(
|
|
@@ -740,9 +740,8 @@ function deepCopyUserdata(
|
|
|
740
740
|
return serializeIsaacAPIClass(value);
|
|
741
741
|
}
|
|
742
742
|
|
|
743
|
-
// eslint-disable-next-line isaacscript/require-break
|
|
744
743
|
case SerializationType.DESERIALIZE: {
|
|
745
|
-
error(
|
|
744
|
+
return error(
|
|
746
745
|
`The deep copy function can not deserialize "${traversalDescription}", since it is userdata.`,
|
|
747
746
|
);
|
|
748
747
|
}
|