isaacscript-common 3.16.1 → 4.0.1-dev.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (417) hide show
  1. package/cachedClasses.ts +39 -0
  2. package/callbacks/customRevive.lua +2 -1
  3. package/callbacks/customRevive.ts +215 -0
  4. package/callbacks/itemPickup.ts +101 -0
  5. package/callbacks/postAmbush.ts +73 -0
  6. package/callbacks/postBombExploded.ts +26 -0
  7. package/callbacks/postBombInitLate.ts +36 -0
  8. package/callbacks/postBoneSwing.ts +64 -0
  9. package/callbacks/postCollectibleInitFirst.ts +40 -0
  10. package/callbacks/postCursedTeleport.ts +183 -0
  11. package/callbacks/postCustomDoorEnter.lua +0 -7
  12. package/callbacks/postCustomDoorEnter.ts +292 -0
  13. package/callbacks/postDiceRoomActivated.ts +60 -0
  14. package/callbacks/postDoorRender.ts +26 -0
  15. package/callbacks/postDoorUpdate.ts +26 -0
  16. package/callbacks/postEffectInitLate.ts +36 -0
  17. package/callbacks/postEffectStateChanged.ts +43 -0
  18. package/callbacks/postEsauJr.ts +107 -0
  19. package/callbacks/postFamiliarInitLate.ts +36 -0
  20. package/callbacks/postFamiliarStateChanged.ts +43 -0
  21. package/callbacks/postFlip.ts +88 -0
  22. package/callbacks/postGreedModeWave.ts +41 -0
  23. package/callbacks/postGridEntity.ts +164 -0
  24. package/callbacks/postGridEntityCollision.ts +69 -0
  25. package/callbacks/postGridEntityRender.ts +26 -0
  26. package/callbacks/postHolyMantleRemoved.ts +55 -0
  27. package/callbacks/postItemDischarged.ts +149 -0
  28. package/callbacks/postKnifeInitLate.ts +36 -0
  29. package/callbacks/postLaserInitLate.ts +36 -0
  30. package/callbacks/postNPCInitLate.ts +36 -0
  31. package/callbacks/postNPCStateChanged.ts +42 -0
  32. package/callbacks/postNewRoomEarly.ts +90 -0
  33. package/callbacks/postPickupCollect.ts +48 -0
  34. package/callbacks/postPickupInitFirst.ts +70 -0
  35. package/callbacks/postPickupInitLate.ts +36 -0
  36. package/callbacks/postPickupStateChanged.ts +43 -0
  37. package/callbacks/postPitRender.ts +26 -0
  38. package/callbacks/postPitUpdate.ts +26 -0
  39. package/callbacks/postPlayerChangeHealth.ts +62 -0
  40. package/callbacks/postPlayerChangeType.ts +56 -0
  41. package/callbacks/postPlayerCollectible.ts +113 -0
  42. package/callbacks/postPlayerFatalDamage.ts +141 -0
  43. package/callbacks/postPlayerInitLate.ts +37 -0
  44. package/callbacks/postPlayerReordered.ts +142 -0
  45. package/callbacks/postPoopRender.ts +26 -0
  46. package/callbacks/postPoopUpdate.ts +26 -0
  47. package/callbacks/postPressurePlateRender.ts +26 -0
  48. package/callbacks/postPressurePlateUpdate.ts +26 -0
  49. package/callbacks/postProjectileInitLate.ts +36 -0
  50. package/callbacks/postPurchase.ts +64 -0
  51. package/callbacks/postRockRender.ts +26 -0
  52. package/callbacks/postRockUpdate.ts +26 -0
  53. package/callbacks/postRoomClearChanged.ts +57 -0
  54. package/callbacks/postSacrifice.ts +62 -0
  55. package/callbacks/postSlotDestroyed.ts +92 -0
  56. package/callbacks/postSlotInitUpdate.ts +68 -0
  57. package/callbacks/postSlotRender.ts +69 -0
  58. package/callbacks/postSpikesRender.ts +26 -0
  59. package/callbacks/postSpikesUpdate.ts +26 -0
  60. package/callbacks/postTNTRender.ts +26 -0
  61. package/callbacks/postTNTUpdate.ts +26 -0
  62. package/callbacks/postTearInitLate.ts +36 -0
  63. package/callbacks/postTearInitVeryLate.ts +41 -0
  64. package/callbacks/postTransformation.ts +59 -0
  65. package/callbacks/postTrinketBreak.ts +110 -0
  66. package/callbacks/preBerserkDeath.ts +49 -0
  67. package/callbacks/preNewLevel.ts +55 -0
  68. package/callbacks/reorderedCallbacks.ts +166 -0
  69. package/callbacks/subscriptions/postAmbushFinished.ts +32 -0
  70. package/callbacks/subscriptions/postAmbushStarted.ts +32 -0
  71. package/callbacks/subscriptions/postBombInitLate.ts +32 -0
  72. package/callbacks/subscriptions/postBoneExploded.ts +32 -0
  73. package/callbacks/subscriptions/postBoneSwing.ts +24 -0
  74. package/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
  75. package/callbacks/subscriptions/postCursedTeleport.ts +24 -0
  76. package/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
  77. package/callbacks/subscriptions/postCustomRevive.ts +36 -0
  78. package/callbacks/subscriptions/postDiceRoomActivated.ts +38 -0
  79. package/callbacks/subscriptions/postDoorRender.ts +35 -0
  80. package/callbacks/subscriptions/postDoorUpdate.ts +35 -0
  81. package/callbacks/subscriptions/postEffectInitLate.ts +32 -0
  82. package/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
  83. package/callbacks/subscriptions/postEsauJr.ts +24 -0
  84. package/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
  85. package/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
  86. package/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
  87. package/callbacks/subscriptions/postFirstFlip.ts +24 -0
  88. package/callbacks/subscriptions/postFlip.ts +22 -0
  89. package/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
  90. package/callbacks/subscriptions/postGreedModeWave.ts +24 -0
  91. package/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
  92. package/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
  93. package/callbacks/subscriptions/postGridEntityInit.ts +51 -0
  94. package/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
  95. package/callbacks/subscriptions/postGridEntityRender.ts +51 -0
  96. package/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
  97. package/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
  98. package/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
  99. package/callbacks/subscriptions/postItemDischarged.ts +43 -0
  100. package/callbacks/subscriptions/postItemPickup.ts +64 -0
  101. package/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
  102. package/callbacks/subscriptions/postLaserInitLate.ts +32 -0
  103. package/callbacks/subscriptions/postNPCInitLate.ts +32 -0
  104. package/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
  105. package/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
  106. package/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
  107. package/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
  108. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
  109. package/callbacks/subscriptions/postPickupCollect.ts +35 -0
  110. package/callbacks/subscriptions/postPickupInitFirst.ts +32 -0
  111. package/callbacks/subscriptions/postPickupInitLate.ts +32 -0
  112. package/callbacks/subscriptions/postPickupStateChanged.ts +40 -0
  113. package/callbacks/subscriptions/postPitRender.ts +35 -0
  114. package/callbacks/subscriptions/postPitUpdate.ts +35 -0
  115. package/callbacks/subscriptions/postPlayerChangeHealth.ts +49 -0
  116. package/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
  117. package/callbacks/subscriptions/postPlayerCollectibleAdded.d.ts +2 -3
  118. package/callbacks/subscriptions/postPlayerCollectibleAdded.lua +2 -7
  119. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +38 -0
  120. package/callbacks/subscriptions/postPlayerCollectibleRemoved.d.ts +2 -3
  121. package/callbacks/subscriptions/postPlayerCollectibleRemoved.lua +2 -7
  122. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +38 -0
  123. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +1 -1
  124. package/callbacks/subscriptions/postPlayerFatalDamage.ts +68 -0
  125. package/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
  126. package/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
  127. package/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
  128. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
  129. package/callbacks/subscriptions/postPoopRender.ts +35 -0
  130. package/callbacks/subscriptions/postPoopUpdate.ts +35 -0
  131. package/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
  132. package/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
  133. package/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
  134. package/callbacks/subscriptions/postPurchase.ts +31 -0
  135. package/callbacks/subscriptions/postRockRender.ts +35 -0
  136. package/callbacks/subscriptions/postRockUpdate.ts +35 -0
  137. package/callbacks/subscriptions/postRoomClearChanged.ts +30 -0
  138. package/callbacks/subscriptions/postSacrifice.ts +43 -0
  139. package/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
  140. package/callbacks/subscriptions/postSlotDestroyed.ts +55 -0
  141. package/callbacks/subscriptions/postSlotInit.ts +32 -0
  142. package/callbacks/subscriptions/postSlotRender.ts +32 -0
  143. package/callbacks/subscriptions/postSlotUpdate.ts +32 -0
  144. package/callbacks/subscriptions/postSpikesRender.ts +35 -0
  145. package/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
  146. package/callbacks/subscriptions/postTNTRender.ts +35 -0
  147. package/callbacks/subscriptions/postTNTUpdate.ts +35 -0
  148. package/callbacks/subscriptions/postTearInitLate.ts +32 -0
  149. package/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
  150. package/callbacks/subscriptions/postTransformation.ts +40 -0
  151. package/callbacks/subscriptions/postTrinketBreak.ts +38 -0
  152. package/callbacks/subscriptions/preBerserkDeath.d.ts +1 -1
  153. package/callbacks/subscriptions/preBerserkDeath.ts +42 -0
  154. package/callbacks/subscriptions/preCustomRevive.d.ts +1 -1
  155. package/callbacks/subscriptions/preCustomRevive.ts +46 -0
  156. package/callbacks/subscriptions/preItemPickup.ts +64 -0
  157. package/callbacks/subscriptions/preNewLevel.ts +24 -0
  158. package/classes/DefaultMap.ts +174 -0
  159. package/classes/ModUpgraded.d.ts +3 -3
  160. package/classes/ModUpgraded.lua +3 -6
  161. package/classes/ModUpgraded.ts +77 -0
  162. package/constants.ts +162 -0
  163. package/constantsFirstLast.ts +217 -0
  164. package/enums/AmbushType.ts +4 -0
  165. package/enums/HealthType.ts +16 -0
  166. package/enums/ModCallbackCustom.d.ts +20 -18
  167. package/enums/ModCallbackCustom.ts +1278 -0
  168. package/enums/PocketItemType.ts +8 -0
  169. package/enums/SerializationType.ts +5 -0
  170. package/enums/SlotDestructionType.ts +4 -0
  171. package/enums/private/CopyableIsaacAPIClassType.ts +7 -0
  172. package/enums/private/SaveDataKey.ts +14 -0
  173. package/enums/private/SerializationBrand.ts +42 -0
  174. package/features/characterHealthConversion.lua +2 -9
  175. package/features/characterHealthConversion.ts +111 -0
  176. package/features/characterStats.ts +61 -0
  177. package/features/debugDisplay/debugDisplay.ts +221 -0
  178. package/features/debugDisplay/exports.ts +368 -0
  179. package/features/debugDisplay/v.ts +65 -0
  180. package/features/deployJSONRoom.ts +743 -0
  181. package/features/disableInputs.ts +193 -0
  182. package/features/disableSound.ts +77 -0
  183. package/features/extraConsoleCommands/commandsDisplay.ts +290 -0
  184. package/features/extraConsoleCommands/commandsSubroutines.lua +1 -1
  185. package/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
  186. package/features/extraConsoleCommands/init.ts +334 -0
  187. package/features/extraConsoleCommands/listCommands.ts +1299 -0
  188. package/features/extraConsoleCommands/v.ts +14 -0
  189. package/features/fadeInRemover.ts +60 -0
  190. package/features/fastReset.ts +75 -0
  191. package/features/forgottenSwitch.ts +50 -0
  192. package/features/getCollectibleItemPoolType.ts +66 -0
  193. package/features/persistentEntities.ts +183 -0
  194. package/features/playerInventory.ts +133 -0
  195. package/features/ponyDetection.ts +74 -0
  196. package/features/preventCollectibleRotation.ts +115 -0
  197. package/features/runInNFrames.ts +148 -0
  198. package/features/saveDataManager/constants.ts +4 -0
  199. package/features/saveDataManager/exports.ts +229 -0
  200. package/features/saveDataManager/load.ts +99 -0
  201. package/features/saveDataManager/main.ts +195 -0
  202. package/features/saveDataManager/maps.ts +13 -0
  203. package/features/saveDataManager/merge.ts +194 -0
  204. package/features/saveDataManager/save.ts +74 -0
  205. package/features/saveDataManager/serializationBrand.ts +16 -0
  206. package/features/sirenHelpers.ts +129 -0
  207. package/features/taintedLazarusPlayers.ts +113 -0
  208. package/featuresInitialized.ts +20 -0
  209. package/functions/ambush.ts +47 -0
  210. package/functions/array.ts +410 -0
  211. package/functions/benchmark.ts +36 -0
  212. package/functions/bitwise.ts +24 -0
  213. package/functions/bombs.ts +12 -0
  214. package/functions/boss.ts +227 -0
  215. package/functions/cacheFlag.ts +12 -0
  216. package/functions/cards.lua +1 -1
  217. package/functions/cards.ts +271 -0
  218. package/functions/challenges.ts +13 -0
  219. package/functions/character.ts +126 -0
  220. package/functions/charge.ts +237 -0
  221. package/functions/chargeBar.ts +67 -0
  222. package/functions/collectibleCacheFlag.ts +90 -0
  223. package/functions/collectibleSet.ts +56 -0
  224. package/functions/collectibleTag.ts +89 -0
  225. package/functions/collectibles.ts +659 -0
  226. package/functions/color.d.ts +1 -1
  227. package/functions/color.lua +0 -7
  228. package/functions/color.ts +128 -0
  229. package/functions/debug.lua +2 -2
  230. package/functions/debug.ts +68 -0
  231. package/functions/deepCopy.lua +46 -51
  232. package/functions/deepCopy.ts +535 -0
  233. package/functions/deepCopyTests.ts +386 -0
  234. package/functions/direction.ts +49 -0
  235. package/functions/doors.lua +1 -2
  236. package/functions/doors.ts +347 -0
  237. package/functions/easing.ts +182 -0
  238. package/functions/eden.ts +47 -0
  239. package/functions/effects.ts +20 -0
  240. package/functions/entity.ts +439 -0
  241. package/functions/entitySpecific.ts +889 -0
  242. package/functions/entityTypes.ts +6 -0
  243. package/functions/enums.ts +146 -0
  244. package/functions/familiars.ts +106 -0
  245. package/functions/flag.ts +165 -0
  246. package/functions/flying.ts +117 -0
  247. package/functions/globals.d.ts +3 -3
  248. package/functions/globals.lua +8 -2
  249. package/functions/globals.ts +242 -0
  250. package/functions/gridEntity.ts +511 -0
  251. package/functions/gridEntitySpecific.ts +112 -0
  252. package/functions/input.ts +139 -0
  253. package/functions/isaacAPIClass.ts +67 -0
  254. package/functions/jsonHelpers.ts +45 -0
  255. package/functions/jsonRoom.ts +100 -0
  256. package/functions/kColor.d.ts +1 -1
  257. package/functions/kColor.lua +0 -7
  258. package/functions/kColor.ts +129 -0
  259. package/functions/language.ts +13 -0
  260. package/functions/level.ts +31 -0
  261. package/functions/log.ts +720 -0
  262. package/functions/map.ts +56 -0
  263. package/functions/math.ts +149 -0
  264. package/functions/mergeTests.ts +288 -0
  265. package/functions/npc.ts +148 -0
  266. package/functions/pickupVariants.ts +60 -0
  267. package/functions/pickups.ts +499 -0
  268. package/functions/pills.lua +1 -1
  269. package/functions/pills.ts +205 -0
  270. package/functions/player.lua +0 -6
  271. package/functions/player.ts +1060 -0
  272. package/functions/playerDataStructures.ts +150 -0
  273. package/functions/playerHealth.d.ts +2 -0
  274. package/functions/playerHealth.lua +73 -39
  275. package/functions/playerHealth.ts +382 -0
  276. package/functions/playerIndex.ts +195 -0
  277. package/functions/pocketItems.ts +149 -0
  278. package/functions/positionVelocity.ts +188 -0
  279. package/functions/random.ts +77 -0
  280. package/functions/revive.ts +201 -0
  281. package/functions/rng.d.ts +1 -1
  282. package/functions/rng.lua +0 -7
  283. package/functions/rng.ts +172 -0
  284. package/functions/roomData.ts +199 -0
  285. package/functions/roomGrid.ts +109 -0
  286. package/functions/roomShape.ts +80 -0
  287. package/functions/rooms.lua +1 -3
  288. package/functions/rooms.ts +648 -0
  289. package/functions/run.ts +36 -0
  290. package/functions/saveFile.ts +128 -0
  291. package/functions/seeds.ts +19 -0
  292. package/functions/serialization.lua +0 -3
  293. package/functions/serialization.ts +91 -0
  294. package/functions/set.ts +95 -0
  295. package/functions/sound.ts +9 -0
  296. package/functions/spawnCollectible.ts +104 -0
  297. package/functions/sprite.ts +107 -0
  298. package/functions/stage.ts +125 -0
  299. package/functions/string.ts +47 -0
  300. package/functions/table.ts +189 -0
  301. package/functions/tears.ts +32 -0
  302. package/functions/transformations.lua +1 -3
  303. package/functions/transformations.ts +131 -0
  304. package/functions/trinketCacheFlag.ts +60 -0
  305. package/functions/trinketGive.ts +157 -0
  306. package/functions/trinkets.ts +215 -0
  307. package/functions/tstlClass.ts +157 -0
  308. package/functions/types.ts +36 -0
  309. package/functions/ui.ts +138 -0
  310. package/functions/utils.d.ts +0 -37
  311. package/functions/utils.lua +0 -35
  312. package/functions/utils.ts +189 -0
  313. package/functions/vector.d.ts +1 -1
  314. package/functions/vector.lua +0 -7
  315. package/functions/vector.ts +126 -0
  316. package/index.ts +172 -0
  317. package/initCustomCallbacks.ts +132 -0
  318. package/initFeatures.ts +39 -0
  319. package/interfaces/AddCallbackParameterCustom.ts +188 -0
  320. package/interfaces/ChargeBarSprites.ts +12 -0
  321. package/interfaces/JSONDoor.d.ts +4 -4
  322. package/interfaces/JSONDoor.ts +13 -0
  323. package/interfaces/JSONEntity.d.ts +5 -5
  324. package/interfaces/JSONEntity.ts +16 -0
  325. package/interfaces/JSONRoom.d.ts +9 -9
  326. package/interfaces/JSONRoom.ts +36 -0
  327. package/interfaces/JSONRooms.ts +12 -0
  328. package/interfaces/JSONSpawn.d.ts +3 -3
  329. package/interfaces/JSONSpawn.ts +14 -0
  330. package/interfaces/PlayerHealth.ts +16 -0
  331. package/interfaces/PocketItemDescription.ts +9 -0
  332. package/interfaces/SaveData.ts +29 -0
  333. package/interfaces/TrinketSituation.ts +9 -0
  334. package/interfaces/private/TSTLClassMetatable.ts +8 -0
  335. package/maps/PHDPillConversions.ts +21 -0
  336. package/maps/cardMap.ts +209 -0
  337. package/maps/characterMap.ts +87 -0
  338. package/maps/collectibleDescriptionMap.ts +732 -0
  339. package/maps/collectibleNameMap.ts +731 -0
  340. package/maps/defaultPlayerStatMap.ts +17 -0
  341. package/maps/falsePHDPillConversions.ts +35 -0
  342. package/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
  343. package/maps/gridEntityXMLMap.ts +176 -0
  344. package/maps/pillEffectMap.ts +88 -0
  345. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
  346. package/maps/roomTypeMap.ts +40 -0
  347. package/maps/trinketDescriptionMap.ts +200 -0
  348. package/maps/trinketNameMap.ts +198 -0
  349. package/objects/LRoomShapeToRectangles.ts +44 -0
  350. package/objects/callbackRegisterFunctions.ts +187 -0
  351. package/objects/cardDescriptions.ts +105 -0
  352. package/objects/cardNames.ts +105 -0
  353. package/objects/cardTypes.ts +104 -0
  354. package/objects/challengeNames.ts +52 -0
  355. package/objects/characterNames.ts +48 -0
  356. package/objects/coinSubTypeToValue.ts +14 -0
  357. package/objects/colors.ts +16 -0
  358. package/objects/directionNames.ts +11 -0
  359. package/objects/directionToDegrees.ts +11 -0
  360. package/objects/directionToVector.ts +12 -0
  361. package/objects/doorSlotFlagToDoorSlot.ts +16 -0
  362. package/objects/doorSlotToDirection.ts +14 -0
  363. package/objects/isaacAPIClassTypeToBrand.ts +11 -0
  364. package/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
  365. package/objects/languageNames.ts +13 -0
  366. package/objects/oppositeDoorSlots.ts +15 -0
  367. package/objects/pillEffectClasses.ts +63 -0
  368. package/objects/pillEffectNames.ts +57 -0
  369. package/objects/pillEffectTypes.ts +62 -0
  370. package/objects/roomShapeBounds.ts +71 -0
  371. package/objects/roomShapeLayoutSizes.ts +45 -0
  372. package/objects/roomShapeToBottomRightPosition.ts +25 -0
  373. package/objects/roomShapeToDoorSlots.ts +83 -0
  374. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
  375. package/objects/roomShapeToGridWidth.ts +21 -0
  376. package/objects/roomShapeToTopLeftPosition.ts +26 -0
  377. package/objects/roomShapeVolumes.ts +38 -0
  378. package/objects/roomTypeNames.ts +36 -0
  379. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
  380. package/objects/stageTypeToLetter.ts +15 -0
  381. package/objects/transformationNames.d.ts +0 -1
  382. package/objects/transformationNames.lua +0 -1
  383. package/objects/transformationNames.ts +18 -0
  384. package/package.json +2 -2
  385. package/patchErrorFunctions.ts +92 -0
  386. package/sets/LRoomShapesSet.ts +8 -0
  387. package/sets/bossSets.ts +470 -0
  388. package/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
  389. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
  390. package/sets/charactersWithFreeDevilDealsSet.ts +4 -0
  391. package/sets/charactersWithNoRedHeartsSet.ts +17 -0
  392. package/sets/charactersWithNoSoulHeartsSet.ts +14 -0
  393. package/sets/chestPickupVariantsSet.ts +16 -0
  394. package/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
  395. package/sets/lostStyleCharactersSet.ts +13 -0
  396. package/sets/mineShaftRoomSubTypesSet.ts +10 -0
  397. package/sets/redHeartSubTypesSet.ts +7 -0
  398. package/sets/sinEntityTypesSet.ts +11 -0
  399. package/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
  400. package/sets/storyBossesSet.ts +17 -0
  401. package/types/AnyEntity.ts +12 -0
  402. package/types/AwaitingTextInput.d.ts +2 -0
  403. package/types/CollectibleIndex.d.ts +1 -1
  404. package/types/CollectibleIndex.ts +16 -0
  405. package/types/PickingUpItem.d.ts +3 -3
  406. package/types/PickingUpItem.ts +89 -0
  407. package/types/PlayerIndex.d.ts +1 -1
  408. package/types/PlayerIndex.ts +13 -0
  409. package/types/private/IsaacAPIClass.d.ts +1 -1
  410. package/types/private/IsaacAPIClass.ts +3 -0
  411. package/types/private/SerializedIsaacAPIClass.d.ts +1 -1
  412. package/types/private/SerializedIsaacAPIClass.ts +3 -0
  413. package/types/private/TSTLClass.d.ts +1 -1
  414. package/types/private/TSTLClass.ts +3 -0
  415. package/upgradeMod.d.ts +2 -2
  416. package/upgradeMod.lua +2 -2
  417. package/upgradeMod.ts +55 -0
@@ -0,0 +1,59 @@
1
+ import { PlayerForm } from "isaac-typescript-definitions";
2
+ import { DefaultMap } from "../classes/DefaultMap";
3
+ import { ModUpgraded } from "../classes/ModUpgraded";
4
+ import { ModCallbackCustom } from "../enums/ModCallbackCustom";
5
+ import { saveDataManager } from "../features/saveDataManager/exports";
6
+ import { getEnumValues } from "../functions/enums";
7
+ import { defaultMapGetPlayer } from "../functions/playerDataStructures";
8
+ import { PlayerIndex } from "../types/PlayerIndex";
9
+ import {
10
+ postTransformationFire,
11
+ postTransformationHasSubscriptions,
12
+ } from "./subscriptions/postTransformation";
13
+
14
+ const PLAYER_FORMS: readonly PlayerForm[] = getEnumValues(PlayerForm);
15
+
16
+ const v = {
17
+ run: {
18
+ playersTransformationsMap: new DefaultMap<
19
+ PlayerIndex,
20
+ DefaultMap<PlayerForm, boolean>
21
+ >(() => new DefaultMap(false)),
22
+ },
23
+ };
24
+
25
+ /** @internal */
26
+ export function postTransformationInit(mod: ModUpgraded): void {
27
+ saveDataManager("postTransformation", v, hasSubscriptions);
28
+
29
+ mod.AddCallbackCustom(
30
+ ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
31
+ postPEffectUpdateReordered,
32
+ );
33
+ }
34
+
35
+ function hasSubscriptions() {
36
+ return postTransformationHasSubscriptions();
37
+ }
38
+
39
+ // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
40
+ function postPEffectUpdateReordered(player: EntityPlayer) {
41
+ if (!hasSubscriptions()) {
42
+ return;
43
+ }
44
+
45
+ const playerTransformationsMap = defaultMapGetPlayer(
46
+ v.run.playersTransformationsMap,
47
+ player,
48
+ );
49
+
50
+ for (const playerForm of PLAYER_FORMS) {
51
+ const hasForm = player.HasPlayerForm(playerForm);
52
+ const storedForm = playerTransformationsMap.getAndSetDefault(playerForm);
53
+
54
+ if (hasForm !== storedForm) {
55
+ playerTransformationsMap.set(playerForm, hasForm);
56
+ postTransformationFire(player, playerForm, hasForm);
57
+ }
58
+ }
59
+ }
@@ -0,0 +1,110 @@
1
+ import {
2
+ DamageFlag,
3
+ EntityType,
4
+ ModCallback,
5
+ PickupVariant,
6
+ TrinketType,
7
+ } from "isaac-typescript-definitions";
8
+ import { DefaultMap } from "../classes/DefaultMap";
9
+ import { ModUpgraded } from "../classes/ModUpgraded";
10
+ import { ModCallbackCustom } from "../enums/ModCallbackCustom";
11
+ import { saveDataManager } from "../features/saveDataManager/exports";
12
+ import { defaultMapGetPlayer } from "../functions/playerDataStructures";
13
+ import { PlayerIndex } from "../types/PlayerIndex";
14
+ import {
15
+ postTrinketBreakFire,
16
+ postTrinketBreakHasSubscriptions,
17
+ } from "./subscriptions/postTrinketBreak";
18
+
19
+ const TRINKETS_THAT_CAN_BREAK: readonly TrinketType[] = [
20
+ TrinketType.WISH_BONE,
21
+ TrinketType.WALNUT,
22
+ ];
23
+
24
+ const v = {
25
+ run: {
26
+ playersTrinketMap: new DefaultMap<
27
+ PlayerIndex,
28
+ DefaultMap<TrinketType, int>
29
+ >(() => new DefaultMap(0)),
30
+ },
31
+ };
32
+
33
+ /** @internal */
34
+ export function postTrinketBreakInit(mod: ModUpgraded): void {
35
+ saveDataManager("postTrinketBreak", v, hasSubscriptions);
36
+
37
+ mod.AddCallback(
38
+ ModCallback.ENTITY_TAKE_DMG,
39
+ entityTakeDmgPlayer,
40
+ EntityType.PLAYER,
41
+ ); // 11
42
+
43
+ mod.AddCallbackCustom(
44
+ ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
45
+ postPEffectUpdateReordered,
46
+ );
47
+ }
48
+
49
+ function hasSubscriptions() {
50
+ return postTrinketBreakHasSubscriptions();
51
+ }
52
+
53
+ // ModCallback.ENTITY_TAKE_DMG (11)
54
+ // EntityType.PLAYER (1)
55
+ function entityTakeDmgPlayer(
56
+ tookDamage: Entity,
57
+ _damageAmount: float,
58
+ _damageFlags: BitFlags<DamageFlag>,
59
+ _damageSource: EntityRef,
60
+ _damageCountdownFrames: int,
61
+ ) {
62
+ if (!hasSubscriptions()) {
63
+ return;
64
+ }
65
+
66
+ const player = tookDamage.ToPlayer();
67
+ if (player === undefined) {
68
+ return;
69
+ }
70
+
71
+ const trinketMap = defaultMapGetPlayer(v.run.playersTrinketMap, player);
72
+
73
+ for (const trinketType of TRINKETS_THAT_CAN_BREAK) {
74
+ const numTrinketsHeld = player.GetTrinketMultiplier(trinketType);
75
+ const oldNumTrinketsHeld = trinketMap.getAndSetDefault(trinketType);
76
+ if (numTrinketsHeld >= oldNumTrinketsHeld) {
77
+ continue;
78
+ }
79
+
80
+ trinketMap.set(trinketType, numTrinketsHeld);
81
+
82
+ // Ensure that the trinket was not dropped on the ground.
83
+ const numTrinketsOnGround = Isaac.CountEntities(
84
+ undefined,
85
+ EntityType.PICKUP,
86
+ PickupVariant.TRINKET,
87
+ trinketType,
88
+ );
89
+ if (numTrinketsOnGround > 0) {
90
+ continue;
91
+ }
92
+
93
+ postTrinketBreakFire(player, trinketType);
94
+ }
95
+ }
96
+
97
+ // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
98
+ function postPEffectUpdateReordered(player: EntityPlayer) {
99
+ if (!hasSubscriptions()) {
100
+ return;
101
+ }
102
+
103
+ // On every frame, keep track of how many trinkets we have.
104
+ const trinketMap = defaultMapGetPlayer(v.run.playersTrinketMap, player);
105
+
106
+ for (const trinketType of TRINKETS_THAT_CAN_BREAK) {
107
+ const numTrinkets = player.GetTrinketMultiplier(trinketType);
108
+ trinketMap.set(trinketType, numTrinkets);
109
+ }
110
+ }
@@ -0,0 +1,49 @@
1
+ import { CollectibleType } from "isaac-typescript-definitions";
2
+ import { ModUpgraded } from "../classes/ModUpgraded";
3
+ import { ModCallbackCustom } from "../enums/ModCallbackCustom";
4
+ import { getPlayerNumHitsRemaining } from "../functions/player";
5
+ import { isChildPlayer } from "../functions/playerIndex";
6
+ import { willPlayerRevive } from "../functions/revive";
7
+ import {
8
+ preBerserkDeathFire,
9
+ preBerserkDeathHasSubscriptions,
10
+ } from "./subscriptions/preBerserkDeath";
11
+
12
+ /** @internal */
13
+ export function preBerserkDeathInit(mod: ModUpgraded): void {
14
+ mod.AddCallbackCustom(
15
+ ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
16
+ postPEffectUpdateReordered,
17
+ );
18
+ }
19
+
20
+ function hasSubscriptions() {
21
+ return preBerserkDeathHasSubscriptions();
22
+ }
23
+
24
+ // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
25
+ function postPEffectUpdateReordered(player: EntityPlayer) {
26
+ if (!hasSubscriptions()) {
27
+ return;
28
+ }
29
+
30
+ // This callback should not trigger for the Strawman Keeper and other players that are "child"
31
+ // players.
32
+ if (isChildPlayer(player)) {
33
+ return;
34
+ }
35
+
36
+ const effects = player.GetEffects();
37
+ const berserkEffect = effects.GetCollectibleEffect(CollectibleType.BERSERK);
38
+ const numHitsRemaining = getPlayerNumHitsRemaining(player);
39
+
40
+ // If the Berserk effect will end on the next frame and we have no hearts left.
41
+ if (
42
+ berserkEffect !== undefined &&
43
+ berserkEffect.Cooldown === 1 &&
44
+ numHitsRemaining === 0 &&
45
+ !willPlayerRevive(player)
46
+ ) {
47
+ preBerserkDeathFire(player);
48
+ }
49
+ }
@@ -0,0 +1,55 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { getLastFrameOfAnimation } from "../functions/sprite";
3
+ import { getEffectiveStage } from "../functions/stage";
4
+ import {
5
+ preNewLevelFire,
6
+ preNewLevelHasSubscriptions,
7
+ } from "./subscriptions/preNewLevel";
8
+
9
+ const TRAVELING_TO_NEXT_FLOOR_ANIMATIONS: ReadonlySet<string> = new Set([
10
+ "Trapdoor",
11
+ "LightTravel",
12
+ ]);
13
+
14
+ /**
15
+ * Since there can be multiple players, use this variable to ensure that we only fire the custom
16
+ * callback once per stage.
17
+ */
18
+ let firedOnStage: int | null = null;
19
+
20
+ /** @internal */
21
+ export function preNewLevelInit(mod: Mod): void {
22
+ mod.AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRender); // 32
23
+ }
24
+
25
+ function hasSubscriptions() {
26
+ return preNewLevelHasSubscriptions();
27
+ }
28
+
29
+ // ModCallback.POST_PLAYER_RENDER (32)
30
+ function postPlayerRender(player: EntityPlayer) {
31
+ if (!hasSubscriptions()) {
32
+ return;
33
+ }
34
+
35
+ const effectiveStage = getEffectiveStage();
36
+ if (effectiveStage === firedOnStage) {
37
+ return;
38
+ }
39
+
40
+ const sprite = player.GetSprite();
41
+ const animation = sprite.GetAnimation();
42
+ if (!TRAVELING_TO_NEXT_FLOOR_ANIMATIONS.has(animation)) {
43
+ return;
44
+ }
45
+
46
+ // We can't use the `Sprite.IsFinished` method to detect when we are at the end of the animation
47
+ // because the player will stop rendering at that point. Thus, revert to checking for the final
48
+ // frame manually.
49
+ const frame = sprite.GetFrame();
50
+ const finalFrame = getLastFrameOfAnimation(sprite);
51
+ if (frame === finalFrame) {
52
+ firedOnStage = effectiveStage;
53
+ preNewLevelFire(player);
54
+ }
55
+ }
@@ -0,0 +1,166 @@
1
+ /* eslint-disable sort-exports/sort-exports */
2
+
3
+ // This provides the logic for:
4
+ // - POST_GAME_STARTED_REORDERED
5
+ // - POST_NEW_LEVEL_REORDERED
6
+ // - POST_NEW_ROOM_REORDERED
7
+
8
+ // By default, callbacks fire in the following order:
9
+ // - POST_NEW_ROOM --> POST_NEW_LEVEL --> POST_GAME_STARTED
10
+
11
+ // It is easier to write mod code if the callbacks run in a more logical order:
12
+ // - POST_GAME_STARTED --> POST_NEW_LEVEL --> POST_NEW_ROOM
13
+
14
+ // Manually reorganize the callback execution so that this is the case.
15
+
16
+ import { CollectibleType, ModCallback } from "isaac-typescript-definitions";
17
+ import { game } from "../cachedClasses";
18
+ import {
19
+ postGameStartedReorderedFire,
20
+ postGameStartedReorderedHasSubscriptions,
21
+ } from "./subscriptions/postGameStartedReordered";
22
+ import {
23
+ postNewLevelReorderedFire,
24
+ postNewLevelReorderedHasSubscriptions,
25
+ } from "./subscriptions/postNewLevelReordered";
26
+ import {
27
+ postNewRoomReorderedFire,
28
+ postNewRoomReorderedHasSubscriptions,
29
+ } from "./subscriptions/postNewRoomReordered";
30
+
31
+ let currentStage = null as int | null;
32
+ let currentStageType = null as int | null;
33
+ let usedGlowingHourGlass = false;
34
+ let forceNewLevel = false;
35
+ let forceNewRoom = false;
36
+
37
+ /** @internal */
38
+ export function reorderedCallbacksInit(mod: Mod): void {
39
+ mod.AddCallback(
40
+ ModCallback.POST_USE_ITEM,
41
+ useItemGlowingHourGlass,
42
+ CollectibleType.GLOWING_HOUR_GLASS,
43
+ ); // 3
44
+ mod.AddCallback(ModCallback.POST_GAME_STARTED, postGameStartedVanilla); // 15
45
+ mod.AddCallback(ModCallback.POST_NEW_LEVEL, postNewLevelVanilla); // 18
46
+ mod.AddCallback(ModCallback.POST_NEW_ROOM, postNewRoomVanilla); // 19
47
+ }
48
+
49
+ function hasSubscriptions() {
50
+ return (
51
+ postGameStartedReorderedHasSubscriptions() ||
52
+ postNewLevelReorderedHasSubscriptions() ||
53
+ postNewRoomReorderedHasSubscriptions()
54
+ );
55
+ }
56
+
57
+ // ModCallback.POST_USE_ITEM (3)
58
+ // CollectibleType.GLOWING_HOUR_GLASS (422)
59
+ function useItemGlowingHourGlass() {
60
+ // If Glowing Hour Glass is used on the first room of a floor, it will send the player to the
61
+ // previous floor without triggering the PostNewLevel callback. Manually check for this.
62
+ usedGlowingHourGlass = true;
63
+ }
64
+
65
+ // ModCallback.POST_GAME_STARTED (15)
66
+ function postGameStartedVanilla(isContinued: boolean) {
67
+ if (!hasSubscriptions()) {
68
+ return;
69
+ }
70
+
71
+ postGameStartedReorderedFire(isContinued);
72
+ recordCurrentStage();
73
+ postNewLevelReorderedFire();
74
+ postNewRoomReorderedFire();
75
+ }
76
+
77
+ // ModCallback.POST_NEW_LEVEL (18)
78
+ function postNewLevelVanilla() {
79
+ if (!hasSubscriptions()) {
80
+ return;
81
+ }
82
+
83
+ const gameFrameCount = game.GetFrameCount();
84
+
85
+ if (gameFrameCount === 0 && !forceNewLevel) {
86
+ // Wait for the PostGameStarted callback to fire.
87
+ return;
88
+ }
89
+ forceNewLevel = false;
90
+
91
+ recordCurrentStage();
92
+ postNewLevelReorderedFire();
93
+ postNewRoomReorderedFire();
94
+ }
95
+
96
+ // ModCallback.POST_NEW_ROOM (19)
97
+ function postNewRoomVanilla() {
98
+ if (!hasSubscriptions()) {
99
+ return;
100
+ }
101
+
102
+ const gameFrameCount = game.GetFrameCount();
103
+ const level = game.GetLevel();
104
+ const stage = level.GetStage();
105
+ const stageType = level.GetStageType();
106
+
107
+ if (usedGlowingHourGlass) {
108
+ usedGlowingHourGlass = false;
109
+
110
+ if (currentStage !== stage || currentStageType !== stageType) {
111
+ // The player has used the Glowing Hour Glass to take them to the previous floor (which does
112
+ // not trigger the PostNewLevel callback). Emulate what happens in the PostNewLevel callback.
113
+ recordCurrentStage();
114
+ postNewLevelReorderedFire();
115
+ postNewRoomReorderedFire();
116
+ return;
117
+ }
118
+ }
119
+
120
+ if (
121
+ (gameFrameCount === 0 ||
122
+ currentStage !== stage ||
123
+ currentStageType !== stageType) &&
124
+ !forceNewRoom
125
+ ) {
126
+ return;
127
+ }
128
+ forceNewRoom = false;
129
+
130
+ postNewRoomReorderedFire();
131
+ }
132
+
133
+ function recordCurrentStage() {
134
+ const level = game.GetLevel();
135
+ const stage = level.GetStage();
136
+ const stageType = level.GetStageType();
137
+
138
+ currentStage = stage;
139
+ currentStageType = stageType;
140
+ }
141
+
142
+ /**
143
+ * This is a utility function for users of the `ModCallbackCustom.POST_NEW_LEVEL_REORDERED` custom
144
+ * callback.
145
+ *
146
+ * If some specific cases, mods can change the current level during run initialization on the 0th
147
+ * frame. However, due to how the callback reordering works, the custom PostNewLevel callback will
148
+ * never fire on the 0th frame. To get around this, call this function before changing levels to
149
+ * temporarily force the callback to fire.
150
+ */
151
+ export function forceNewLevelCallback(): void {
152
+ forceNewLevel = true;
153
+ }
154
+
155
+ /**
156
+ * This is a utility function for users of the `ModCallbackCustom.POST_NEW_ROOM_REORDERED` custom
157
+ * callback.
158
+ *
159
+ * If some specific cases, mods can change the current room during run initialization on the 0th
160
+ * frame. However, due to how the callback reordering works, the custom PostNewRoom callback will
161
+ * never fire on the 0th frame. To get around this, call this function before changing rooms to
162
+ * temporarily force the callback to fire.
163
+ */
164
+ export function forceNewRoomCallback(): void {
165
+ forceNewRoom = true;
166
+ }
@@ -0,0 +1,32 @@
1
+ import { AmbushType } from "../../enums/AmbushType";
2
+
3
+ export type PostAmbushFinishedRegisterParameters = [
4
+ callback: (ambushType: AmbushType) => void,
5
+ ambushType?: AmbushType,
6
+ ];
7
+
8
+ const subscriptions: PostAmbushFinishedRegisterParameters[] = [];
9
+
10
+ /** @internal */
11
+ export function postAmbushFinishedHasSubscriptions(): boolean {
12
+ return subscriptions.length > 0;
13
+ }
14
+
15
+ /** @internal */
16
+ export function postAmbushFinishedRegister(
17
+ ...args: PostAmbushFinishedRegisterParameters
18
+ ): void {
19
+ subscriptions.push(args);
20
+ }
21
+
22
+ /** @internal */
23
+ export function postAmbushFinishedFire(ambushType: AmbushType): void {
24
+ for (const [callback, callbackAmbushType] of subscriptions) {
25
+ // Handle the optional 2nd callback argument.
26
+ if (callbackAmbushType !== undefined && callbackAmbushType !== ambushType) {
27
+ continue;
28
+ }
29
+
30
+ callback(ambushType);
31
+ }
32
+ }
@@ -0,0 +1,32 @@
1
+ import { AmbushType } from "../../enums/AmbushType";
2
+
3
+ export type PostAmbushStartedRegisterParameters = [
4
+ callback: (ambushType: AmbushType) => void,
5
+ ambushType?: AmbushType,
6
+ ];
7
+
8
+ const subscriptions: PostAmbushStartedRegisterParameters[] = [];
9
+
10
+ /** @internal */
11
+ export function postAmbushStartedHasSubscriptions(): boolean {
12
+ return subscriptions.length > 0;
13
+ }
14
+
15
+ /** @internal */
16
+ export function postAmbushStartedRegister(
17
+ ...args: PostAmbushStartedRegisterParameters
18
+ ): void {
19
+ subscriptions.push(args);
20
+ }
21
+
22
+ /** @internal */
23
+ export function postAmbushStartedFire(ambushType: AmbushType): void {
24
+ for (const [callback, callbackAmbushType] of subscriptions) {
25
+ // Handle the optional 2nd callback argument.
26
+ if (callbackAmbushType !== undefined && callbackAmbushType !== ambushType) {
27
+ continue;
28
+ }
29
+
30
+ callback(ambushType);
31
+ }
32
+ }
@@ -0,0 +1,32 @@
1
+ import { BombVariant } from "isaac-typescript-definitions";
2
+
3
+ export type PostBombInitRegisterParameters = [
4
+ callback: (bomb: EntityBomb) => void,
5
+ bombVariant?: BombVariant,
6
+ ];
7
+
8
+ const subscriptions: PostBombInitRegisterParameters[] = [];
9
+
10
+ /** @internal */
11
+ export function postBombInitLateHasSubscriptions(): boolean {
12
+ return subscriptions.length > 0;
13
+ }
14
+
15
+ /** @internal */
16
+ export function postBombInitLateRegister(
17
+ ...args: PostBombInitRegisterParameters
18
+ ): void {
19
+ subscriptions.push(args);
20
+ }
21
+
22
+ /** @internal */
23
+ export function postBombInitLateFire(bomb: EntityBomb): void {
24
+ for (const [callback, bombVariant] of subscriptions) {
25
+ // Handle the optional 2nd callback argument.
26
+ if (bombVariant !== undefined && bombVariant !== bomb.Variant) {
27
+ continue;
28
+ }
29
+
30
+ callback(bomb);
31
+ }
32
+ }
@@ -0,0 +1,32 @@
1
+ import { BombVariant } from "isaac-typescript-definitions";
2
+
3
+ export type PostBombExplodedRegisterParameters = [
4
+ callback: (bomb: EntityBomb) => void,
5
+ bombVariant?: BombVariant,
6
+ ];
7
+
8
+ const subscriptions: PostBombExplodedRegisterParameters[] = [];
9
+
10
+ /** @internal */
11
+ export function postBombExplodedHasSubscriptions(): boolean {
12
+ return subscriptions.length > 0;
13
+ }
14
+
15
+ /** @internal */
16
+ export function postBombExplodedRegister(
17
+ ...args: PostBombExplodedRegisterParameters
18
+ ): void {
19
+ subscriptions.push(args);
20
+ }
21
+
22
+ /** @internal */
23
+ export function postBombExplodedFire(bomb: EntityBomb): void {
24
+ for (const [callback, bombVariant] of subscriptions) {
25
+ // Handle the optional 2nd callback argument.
26
+ if (bombVariant !== undefined && bombVariant !== bomb.Variant) {
27
+ continue;
28
+ }
29
+
30
+ callback(bomb);
31
+ }
32
+ }
@@ -0,0 +1,24 @@
1
+ export type PostBoneSwingRegisterParameters = [
2
+ callback: (boneClub: EntityKnife) => void,
3
+ ];
4
+
5
+ const subscriptions: PostBoneSwingRegisterParameters[] = [];
6
+
7
+ /** @internal */
8
+ export function postBoneSwingHasSubscriptions(): boolean {
9
+ return subscriptions.length > 0;
10
+ }
11
+
12
+ /** @internal */
13
+ export function postBoneSwingRegister(
14
+ ...args: PostBoneSwingRegisterParameters
15
+ ): void {
16
+ subscriptions.push(args);
17
+ }
18
+
19
+ /** @internal */
20
+ export function postBoneSwingFire(boneClub: EntityKnife): void {
21
+ for (const [callback] of subscriptions) {
22
+ callback(boneClub);
23
+ }
24
+ }
@@ -0,0 +1,37 @@
1
+ import { CollectibleType } from "isaac-typescript-definitions";
2
+
3
+ export type PostCollectibleInitFirstRegisterParameters = [
4
+ callback: (collectible: EntityPickup) => void,
5
+ collectibleType?: CollectibleType,
6
+ ];
7
+
8
+ const subscriptions: PostCollectibleInitFirstRegisterParameters[] = [];
9
+
10
+ /** @internal */
11
+ export function postCollectibleInitFirstHasSubscriptions(): boolean {
12
+ return subscriptions.length > 0;
13
+ }
14
+
15
+ /** @internal */
16
+ export function postCollectibleInitFirstRegister(
17
+ ...args: PostCollectibleInitFirstRegisterParameters
18
+ ): void {
19
+ subscriptions.push(args);
20
+ }
21
+
22
+ /** @internal */
23
+ export function postCollectibleInitFirstFire(
24
+ collectible: EntityPickupCollectible,
25
+ ): void {
26
+ for (const [callback, collectibleType] of subscriptions) {
27
+ // Handle the optional 2nd callback argument.
28
+ if (
29
+ collectibleType !== undefined &&
30
+ collectibleType !== collectible.SubType
31
+ ) {
32
+ continue;
33
+ }
34
+
35
+ callback(collectible);
36
+ }
37
+ }
@@ -0,0 +1,24 @@
1
+ export type PostCursedTeleportRegisterParameters = [
2
+ callback: (player: EntityPlayer) => void,
3
+ ];
4
+
5
+ const subscriptions: PostCursedTeleportRegisterParameters[] = [];
6
+
7
+ /** @internal */
8
+ export function postCursedTeleportHasSubscriptions(): boolean {
9
+ return subscriptions.length > 0;
10
+ }
11
+
12
+ /** @internal */
13
+ export function postCursedTeleportRegister(
14
+ ...args: PostCursedTeleportRegisterParameters
15
+ ): void {
16
+ subscriptions.push(args);
17
+ }
18
+
19
+ /** @internal */
20
+ export function postCursedTeleportFire(player: EntityPlayer): void {
21
+ for (const [callback] of subscriptions) {
22
+ callback(player);
23
+ }
24
+ }