isaacscript-common 3.16.1 → 4.0.1-dev.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (417) hide show
  1. package/cachedClasses.ts +39 -0
  2. package/callbacks/customRevive.lua +2 -1
  3. package/callbacks/customRevive.ts +215 -0
  4. package/callbacks/itemPickup.ts +101 -0
  5. package/callbacks/postAmbush.ts +73 -0
  6. package/callbacks/postBombExploded.ts +26 -0
  7. package/callbacks/postBombInitLate.ts +36 -0
  8. package/callbacks/postBoneSwing.ts +64 -0
  9. package/callbacks/postCollectibleInitFirst.ts +40 -0
  10. package/callbacks/postCursedTeleport.ts +183 -0
  11. package/callbacks/postCustomDoorEnter.lua +0 -7
  12. package/callbacks/postCustomDoorEnter.ts +292 -0
  13. package/callbacks/postDiceRoomActivated.ts +60 -0
  14. package/callbacks/postDoorRender.ts +26 -0
  15. package/callbacks/postDoorUpdate.ts +26 -0
  16. package/callbacks/postEffectInitLate.ts +36 -0
  17. package/callbacks/postEffectStateChanged.ts +43 -0
  18. package/callbacks/postEsauJr.ts +107 -0
  19. package/callbacks/postFamiliarInitLate.ts +36 -0
  20. package/callbacks/postFamiliarStateChanged.ts +43 -0
  21. package/callbacks/postFlip.ts +88 -0
  22. package/callbacks/postGreedModeWave.ts +41 -0
  23. package/callbacks/postGridEntity.ts +164 -0
  24. package/callbacks/postGridEntityCollision.ts +69 -0
  25. package/callbacks/postGridEntityRender.ts +26 -0
  26. package/callbacks/postHolyMantleRemoved.ts +55 -0
  27. package/callbacks/postItemDischarged.ts +149 -0
  28. package/callbacks/postKnifeInitLate.ts +36 -0
  29. package/callbacks/postLaserInitLate.ts +36 -0
  30. package/callbacks/postNPCInitLate.ts +36 -0
  31. package/callbacks/postNPCStateChanged.ts +42 -0
  32. package/callbacks/postNewRoomEarly.ts +90 -0
  33. package/callbacks/postPickupCollect.ts +48 -0
  34. package/callbacks/postPickupInitFirst.ts +70 -0
  35. package/callbacks/postPickupInitLate.ts +36 -0
  36. package/callbacks/postPickupStateChanged.ts +43 -0
  37. package/callbacks/postPitRender.ts +26 -0
  38. package/callbacks/postPitUpdate.ts +26 -0
  39. package/callbacks/postPlayerChangeHealth.ts +62 -0
  40. package/callbacks/postPlayerChangeType.ts +56 -0
  41. package/callbacks/postPlayerCollectible.ts +113 -0
  42. package/callbacks/postPlayerFatalDamage.ts +141 -0
  43. package/callbacks/postPlayerInitLate.ts +37 -0
  44. package/callbacks/postPlayerReordered.ts +142 -0
  45. package/callbacks/postPoopRender.ts +26 -0
  46. package/callbacks/postPoopUpdate.ts +26 -0
  47. package/callbacks/postPressurePlateRender.ts +26 -0
  48. package/callbacks/postPressurePlateUpdate.ts +26 -0
  49. package/callbacks/postProjectileInitLate.ts +36 -0
  50. package/callbacks/postPurchase.ts +64 -0
  51. package/callbacks/postRockRender.ts +26 -0
  52. package/callbacks/postRockUpdate.ts +26 -0
  53. package/callbacks/postRoomClearChanged.ts +57 -0
  54. package/callbacks/postSacrifice.ts +62 -0
  55. package/callbacks/postSlotDestroyed.ts +92 -0
  56. package/callbacks/postSlotInitUpdate.ts +68 -0
  57. package/callbacks/postSlotRender.ts +69 -0
  58. package/callbacks/postSpikesRender.ts +26 -0
  59. package/callbacks/postSpikesUpdate.ts +26 -0
  60. package/callbacks/postTNTRender.ts +26 -0
  61. package/callbacks/postTNTUpdate.ts +26 -0
  62. package/callbacks/postTearInitLate.ts +36 -0
  63. package/callbacks/postTearInitVeryLate.ts +41 -0
  64. package/callbacks/postTransformation.ts +59 -0
  65. package/callbacks/postTrinketBreak.ts +110 -0
  66. package/callbacks/preBerserkDeath.ts +49 -0
  67. package/callbacks/preNewLevel.ts +55 -0
  68. package/callbacks/reorderedCallbacks.ts +166 -0
  69. package/callbacks/subscriptions/postAmbushFinished.ts +32 -0
  70. package/callbacks/subscriptions/postAmbushStarted.ts +32 -0
  71. package/callbacks/subscriptions/postBombInitLate.ts +32 -0
  72. package/callbacks/subscriptions/postBoneExploded.ts +32 -0
  73. package/callbacks/subscriptions/postBoneSwing.ts +24 -0
  74. package/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
  75. package/callbacks/subscriptions/postCursedTeleport.ts +24 -0
  76. package/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
  77. package/callbacks/subscriptions/postCustomRevive.ts +36 -0
  78. package/callbacks/subscriptions/postDiceRoomActivated.ts +38 -0
  79. package/callbacks/subscriptions/postDoorRender.ts +35 -0
  80. package/callbacks/subscriptions/postDoorUpdate.ts +35 -0
  81. package/callbacks/subscriptions/postEffectInitLate.ts +32 -0
  82. package/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
  83. package/callbacks/subscriptions/postEsauJr.ts +24 -0
  84. package/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
  85. package/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
  86. package/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
  87. package/callbacks/subscriptions/postFirstFlip.ts +24 -0
  88. package/callbacks/subscriptions/postFlip.ts +22 -0
  89. package/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
  90. package/callbacks/subscriptions/postGreedModeWave.ts +24 -0
  91. package/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
  92. package/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
  93. package/callbacks/subscriptions/postGridEntityInit.ts +51 -0
  94. package/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
  95. package/callbacks/subscriptions/postGridEntityRender.ts +51 -0
  96. package/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
  97. package/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
  98. package/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
  99. package/callbacks/subscriptions/postItemDischarged.ts +43 -0
  100. package/callbacks/subscriptions/postItemPickup.ts +64 -0
  101. package/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
  102. package/callbacks/subscriptions/postLaserInitLate.ts +32 -0
  103. package/callbacks/subscriptions/postNPCInitLate.ts +32 -0
  104. package/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
  105. package/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
  106. package/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
  107. package/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
  108. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
  109. package/callbacks/subscriptions/postPickupCollect.ts +35 -0
  110. package/callbacks/subscriptions/postPickupInitFirst.ts +32 -0
  111. package/callbacks/subscriptions/postPickupInitLate.ts +32 -0
  112. package/callbacks/subscriptions/postPickupStateChanged.ts +40 -0
  113. package/callbacks/subscriptions/postPitRender.ts +35 -0
  114. package/callbacks/subscriptions/postPitUpdate.ts +35 -0
  115. package/callbacks/subscriptions/postPlayerChangeHealth.ts +49 -0
  116. package/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
  117. package/callbacks/subscriptions/postPlayerCollectibleAdded.d.ts +2 -3
  118. package/callbacks/subscriptions/postPlayerCollectibleAdded.lua +2 -7
  119. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +38 -0
  120. package/callbacks/subscriptions/postPlayerCollectibleRemoved.d.ts +2 -3
  121. package/callbacks/subscriptions/postPlayerCollectibleRemoved.lua +2 -7
  122. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +38 -0
  123. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +1 -1
  124. package/callbacks/subscriptions/postPlayerFatalDamage.ts +68 -0
  125. package/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
  126. package/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
  127. package/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
  128. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
  129. package/callbacks/subscriptions/postPoopRender.ts +35 -0
  130. package/callbacks/subscriptions/postPoopUpdate.ts +35 -0
  131. package/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
  132. package/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
  133. package/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
  134. package/callbacks/subscriptions/postPurchase.ts +31 -0
  135. package/callbacks/subscriptions/postRockRender.ts +35 -0
  136. package/callbacks/subscriptions/postRockUpdate.ts +35 -0
  137. package/callbacks/subscriptions/postRoomClearChanged.ts +30 -0
  138. package/callbacks/subscriptions/postSacrifice.ts +43 -0
  139. package/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
  140. package/callbacks/subscriptions/postSlotDestroyed.ts +55 -0
  141. package/callbacks/subscriptions/postSlotInit.ts +32 -0
  142. package/callbacks/subscriptions/postSlotRender.ts +32 -0
  143. package/callbacks/subscriptions/postSlotUpdate.ts +32 -0
  144. package/callbacks/subscriptions/postSpikesRender.ts +35 -0
  145. package/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
  146. package/callbacks/subscriptions/postTNTRender.ts +35 -0
  147. package/callbacks/subscriptions/postTNTUpdate.ts +35 -0
  148. package/callbacks/subscriptions/postTearInitLate.ts +32 -0
  149. package/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
  150. package/callbacks/subscriptions/postTransformation.ts +40 -0
  151. package/callbacks/subscriptions/postTrinketBreak.ts +38 -0
  152. package/callbacks/subscriptions/preBerserkDeath.d.ts +1 -1
  153. package/callbacks/subscriptions/preBerserkDeath.ts +42 -0
  154. package/callbacks/subscriptions/preCustomRevive.d.ts +1 -1
  155. package/callbacks/subscriptions/preCustomRevive.ts +46 -0
  156. package/callbacks/subscriptions/preItemPickup.ts +64 -0
  157. package/callbacks/subscriptions/preNewLevel.ts +24 -0
  158. package/classes/DefaultMap.ts +174 -0
  159. package/classes/ModUpgraded.d.ts +3 -3
  160. package/classes/ModUpgraded.lua +3 -6
  161. package/classes/ModUpgraded.ts +77 -0
  162. package/constants.ts +162 -0
  163. package/constantsFirstLast.ts +217 -0
  164. package/enums/AmbushType.ts +4 -0
  165. package/enums/HealthType.ts +16 -0
  166. package/enums/ModCallbackCustom.d.ts +20 -18
  167. package/enums/ModCallbackCustom.ts +1278 -0
  168. package/enums/PocketItemType.ts +8 -0
  169. package/enums/SerializationType.ts +5 -0
  170. package/enums/SlotDestructionType.ts +4 -0
  171. package/enums/private/CopyableIsaacAPIClassType.ts +7 -0
  172. package/enums/private/SaveDataKey.ts +14 -0
  173. package/enums/private/SerializationBrand.ts +42 -0
  174. package/features/characterHealthConversion.lua +2 -9
  175. package/features/characterHealthConversion.ts +111 -0
  176. package/features/characterStats.ts +61 -0
  177. package/features/debugDisplay/debugDisplay.ts +221 -0
  178. package/features/debugDisplay/exports.ts +368 -0
  179. package/features/debugDisplay/v.ts +65 -0
  180. package/features/deployJSONRoom.ts +743 -0
  181. package/features/disableInputs.ts +193 -0
  182. package/features/disableSound.ts +77 -0
  183. package/features/extraConsoleCommands/commandsDisplay.ts +290 -0
  184. package/features/extraConsoleCommands/commandsSubroutines.lua +1 -1
  185. package/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
  186. package/features/extraConsoleCommands/init.ts +334 -0
  187. package/features/extraConsoleCommands/listCommands.ts +1299 -0
  188. package/features/extraConsoleCommands/v.ts +14 -0
  189. package/features/fadeInRemover.ts +60 -0
  190. package/features/fastReset.ts +75 -0
  191. package/features/forgottenSwitch.ts +50 -0
  192. package/features/getCollectibleItemPoolType.ts +66 -0
  193. package/features/persistentEntities.ts +183 -0
  194. package/features/playerInventory.ts +133 -0
  195. package/features/ponyDetection.ts +74 -0
  196. package/features/preventCollectibleRotation.ts +115 -0
  197. package/features/runInNFrames.ts +148 -0
  198. package/features/saveDataManager/constants.ts +4 -0
  199. package/features/saveDataManager/exports.ts +229 -0
  200. package/features/saveDataManager/load.ts +99 -0
  201. package/features/saveDataManager/main.ts +195 -0
  202. package/features/saveDataManager/maps.ts +13 -0
  203. package/features/saveDataManager/merge.ts +194 -0
  204. package/features/saveDataManager/save.ts +74 -0
  205. package/features/saveDataManager/serializationBrand.ts +16 -0
  206. package/features/sirenHelpers.ts +129 -0
  207. package/features/taintedLazarusPlayers.ts +113 -0
  208. package/featuresInitialized.ts +20 -0
  209. package/functions/ambush.ts +47 -0
  210. package/functions/array.ts +410 -0
  211. package/functions/benchmark.ts +36 -0
  212. package/functions/bitwise.ts +24 -0
  213. package/functions/bombs.ts +12 -0
  214. package/functions/boss.ts +227 -0
  215. package/functions/cacheFlag.ts +12 -0
  216. package/functions/cards.lua +1 -1
  217. package/functions/cards.ts +271 -0
  218. package/functions/challenges.ts +13 -0
  219. package/functions/character.ts +126 -0
  220. package/functions/charge.ts +237 -0
  221. package/functions/chargeBar.ts +67 -0
  222. package/functions/collectibleCacheFlag.ts +90 -0
  223. package/functions/collectibleSet.ts +56 -0
  224. package/functions/collectibleTag.ts +89 -0
  225. package/functions/collectibles.ts +659 -0
  226. package/functions/color.d.ts +1 -1
  227. package/functions/color.lua +0 -7
  228. package/functions/color.ts +128 -0
  229. package/functions/debug.lua +2 -2
  230. package/functions/debug.ts +68 -0
  231. package/functions/deepCopy.lua +46 -51
  232. package/functions/deepCopy.ts +535 -0
  233. package/functions/deepCopyTests.ts +386 -0
  234. package/functions/direction.ts +49 -0
  235. package/functions/doors.lua +1 -2
  236. package/functions/doors.ts +347 -0
  237. package/functions/easing.ts +182 -0
  238. package/functions/eden.ts +47 -0
  239. package/functions/effects.ts +20 -0
  240. package/functions/entity.ts +439 -0
  241. package/functions/entitySpecific.ts +889 -0
  242. package/functions/entityTypes.ts +6 -0
  243. package/functions/enums.ts +146 -0
  244. package/functions/familiars.ts +106 -0
  245. package/functions/flag.ts +165 -0
  246. package/functions/flying.ts +117 -0
  247. package/functions/globals.d.ts +3 -3
  248. package/functions/globals.lua +8 -2
  249. package/functions/globals.ts +242 -0
  250. package/functions/gridEntity.ts +511 -0
  251. package/functions/gridEntitySpecific.ts +112 -0
  252. package/functions/input.ts +139 -0
  253. package/functions/isaacAPIClass.ts +67 -0
  254. package/functions/jsonHelpers.ts +45 -0
  255. package/functions/jsonRoom.ts +100 -0
  256. package/functions/kColor.d.ts +1 -1
  257. package/functions/kColor.lua +0 -7
  258. package/functions/kColor.ts +129 -0
  259. package/functions/language.ts +13 -0
  260. package/functions/level.ts +31 -0
  261. package/functions/log.ts +720 -0
  262. package/functions/map.ts +56 -0
  263. package/functions/math.ts +149 -0
  264. package/functions/mergeTests.ts +288 -0
  265. package/functions/npc.ts +148 -0
  266. package/functions/pickupVariants.ts +60 -0
  267. package/functions/pickups.ts +499 -0
  268. package/functions/pills.lua +1 -1
  269. package/functions/pills.ts +205 -0
  270. package/functions/player.lua +0 -6
  271. package/functions/player.ts +1060 -0
  272. package/functions/playerDataStructures.ts +150 -0
  273. package/functions/playerHealth.d.ts +2 -0
  274. package/functions/playerHealth.lua +73 -39
  275. package/functions/playerHealth.ts +382 -0
  276. package/functions/playerIndex.ts +195 -0
  277. package/functions/pocketItems.ts +149 -0
  278. package/functions/positionVelocity.ts +188 -0
  279. package/functions/random.ts +77 -0
  280. package/functions/revive.ts +201 -0
  281. package/functions/rng.d.ts +1 -1
  282. package/functions/rng.lua +0 -7
  283. package/functions/rng.ts +172 -0
  284. package/functions/roomData.ts +199 -0
  285. package/functions/roomGrid.ts +109 -0
  286. package/functions/roomShape.ts +80 -0
  287. package/functions/rooms.lua +1 -3
  288. package/functions/rooms.ts +648 -0
  289. package/functions/run.ts +36 -0
  290. package/functions/saveFile.ts +128 -0
  291. package/functions/seeds.ts +19 -0
  292. package/functions/serialization.lua +0 -3
  293. package/functions/serialization.ts +91 -0
  294. package/functions/set.ts +95 -0
  295. package/functions/sound.ts +9 -0
  296. package/functions/spawnCollectible.ts +104 -0
  297. package/functions/sprite.ts +107 -0
  298. package/functions/stage.ts +125 -0
  299. package/functions/string.ts +47 -0
  300. package/functions/table.ts +189 -0
  301. package/functions/tears.ts +32 -0
  302. package/functions/transformations.lua +1 -3
  303. package/functions/transformations.ts +131 -0
  304. package/functions/trinketCacheFlag.ts +60 -0
  305. package/functions/trinketGive.ts +157 -0
  306. package/functions/trinkets.ts +215 -0
  307. package/functions/tstlClass.ts +157 -0
  308. package/functions/types.ts +36 -0
  309. package/functions/ui.ts +138 -0
  310. package/functions/utils.d.ts +0 -37
  311. package/functions/utils.lua +0 -35
  312. package/functions/utils.ts +189 -0
  313. package/functions/vector.d.ts +1 -1
  314. package/functions/vector.lua +0 -7
  315. package/functions/vector.ts +126 -0
  316. package/index.ts +172 -0
  317. package/initCustomCallbacks.ts +132 -0
  318. package/initFeatures.ts +39 -0
  319. package/interfaces/AddCallbackParameterCustom.ts +188 -0
  320. package/interfaces/ChargeBarSprites.ts +12 -0
  321. package/interfaces/JSONDoor.d.ts +4 -4
  322. package/interfaces/JSONDoor.ts +13 -0
  323. package/interfaces/JSONEntity.d.ts +5 -5
  324. package/interfaces/JSONEntity.ts +16 -0
  325. package/interfaces/JSONRoom.d.ts +9 -9
  326. package/interfaces/JSONRoom.ts +36 -0
  327. package/interfaces/JSONRooms.ts +12 -0
  328. package/interfaces/JSONSpawn.d.ts +3 -3
  329. package/interfaces/JSONSpawn.ts +14 -0
  330. package/interfaces/PlayerHealth.ts +16 -0
  331. package/interfaces/PocketItemDescription.ts +9 -0
  332. package/interfaces/SaveData.ts +29 -0
  333. package/interfaces/TrinketSituation.ts +9 -0
  334. package/interfaces/private/TSTLClassMetatable.ts +8 -0
  335. package/maps/PHDPillConversions.ts +21 -0
  336. package/maps/cardMap.ts +209 -0
  337. package/maps/characterMap.ts +87 -0
  338. package/maps/collectibleDescriptionMap.ts +732 -0
  339. package/maps/collectibleNameMap.ts +731 -0
  340. package/maps/defaultPlayerStatMap.ts +17 -0
  341. package/maps/falsePHDPillConversions.ts +35 -0
  342. package/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
  343. package/maps/gridEntityXMLMap.ts +176 -0
  344. package/maps/pillEffectMap.ts +88 -0
  345. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
  346. package/maps/roomTypeMap.ts +40 -0
  347. package/maps/trinketDescriptionMap.ts +200 -0
  348. package/maps/trinketNameMap.ts +198 -0
  349. package/objects/LRoomShapeToRectangles.ts +44 -0
  350. package/objects/callbackRegisterFunctions.ts +187 -0
  351. package/objects/cardDescriptions.ts +105 -0
  352. package/objects/cardNames.ts +105 -0
  353. package/objects/cardTypes.ts +104 -0
  354. package/objects/challengeNames.ts +52 -0
  355. package/objects/characterNames.ts +48 -0
  356. package/objects/coinSubTypeToValue.ts +14 -0
  357. package/objects/colors.ts +16 -0
  358. package/objects/directionNames.ts +11 -0
  359. package/objects/directionToDegrees.ts +11 -0
  360. package/objects/directionToVector.ts +12 -0
  361. package/objects/doorSlotFlagToDoorSlot.ts +16 -0
  362. package/objects/doorSlotToDirection.ts +14 -0
  363. package/objects/isaacAPIClassTypeToBrand.ts +11 -0
  364. package/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
  365. package/objects/languageNames.ts +13 -0
  366. package/objects/oppositeDoorSlots.ts +15 -0
  367. package/objects/pillEffectClasses.ts +63 -0
  368. package/objects/pillEffectNames.ts +57 -0
  369. package/objects/pillEffectTypes.ts +62 -0
  370. package/objects/roomShapeBounds.ts +71 -0
  371. package/objects/roomShapeLayoutSizes.ts +45 -0
  372. package/objects/roomShapeToBottomRightPosition.ts +25 -0
  373. package/objects/roomShapeToDoorSlots.ts +83 -0
  374. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
  375. package/objects/roomShapeToGridWidth.ts +21 -0
  376. package/objects/roomShapeToTopLeftPosition.ts +26 -0
  377. package/objects/roomShapeVolumes.ts +38 -0
  378. package/objects/roomTypeNames.ts +36 -0
  379. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
  380. package/objects/stageTypeToLetter.ts +15 -0
  381. package/objects/transformationNames.d.ts +0 -1
  382. package/objects/transformationNames.lua +0 -1
  383. package/objects/transformationNames.ts +18 -0
  384. package/package.json +2 -2
  385. package/patchErrorFunctions.ts +92 -0
  386. package/sets/LRoomShapesSet.ts +8 -0
  387. package/sets/bossSets.ts +470 -0
  388. package/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
  389. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
  390. package/sets/charactersWithFreeDevilDealsSet.ts +4 -0
  391. package/sets/charactersWithNoRedHeartsSet.ts +17 -0
  392. package/sets/charactersWithNoSoulHeartsSet.ts +14 -0
  393. package/sets/chestPickupVariantsSet.ts +16 -0
  394. package/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
  395. package/sets/lostStyleCharactersSet.ts +13 -0
  396. package/sets/mineShaftRoomSubTypesSet.ts +10 -0
  397. package/sets/redHeartSubTypesSet.ts +7 -0
  398. package/sets/sinEntityTypesSet.ts +11 -0
  399. package/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
  400. package/sets/storyBossesSet.ts +17 -0
  401. package/types/AnyEntity.ts +12 -0
  402. package/types/AwaitingTextInput.d.ts +2 -0
  403. package/types/CollectibleIndex.d.ts +1 -1
  404. package/types/CollectibleIndex.ts +16 -0
  405. package/types/PickingUpItem.d.ts +3 -3
  406. package/types/PickingUpItem.ts +89 -0
  407. package/types/PlayerIndex.d.ts +1 -1
  408. package/types/PlayerIndex.ts +13 -0
  409. package/types/private/IsaacAPIClass.d.ts +1 -1
  410. package/types/private/IsaacAPIClass.ts +3 -0
  411. package/types/private/SerializedIsaacAPIClass.d.ts +1 -1
  412. package/types/private/SerializedIsaacAPIClass.ts +3 -0
  413. package/types/private/TSTLClass.d.ts +1 -1
  414. package/types/private/TSTLClass.ts +3 -0
  415. package/upgradeMod.d.ts +2 -2
  416. package/upgradeMod.lua +2 -2
  417. package/upgradeMod.ts +55 -0
package/constants.ts ADDED
@@ -0,0 +1,162 @@
1
+ /**
2
+ * @module Constants
3
+ */
4
+
5
+ import {
6
+ CollectibleType,
7
+ Dimension,
8
+ ItemPoolType,
9
+ LevelStage,
10
+ RoomType,
11
+ TrinketSlot,
12
+ } from "isaac-typescript-definitions";
13
+ import { NUM_NORMAL_PILL_COLORS } from "./constantsFirstLast";
14
+ import { getEnumLength, getLastEnumValue } from "./functions/enums";
15
+
16
+ /**
17
+ * The distance of the laser when Azazel does not have any range up items yet. For more info, see
18
+ * the documentation for the `getAzazelBrimstoneDistance` function.
19
+ */
20
+ export const AZAZEL_DEFAULT_BRIMSTONE_DISTANCE = 75.125;
21
+
22
+ /**
23
+ * The path to the png file for collectible items during Curse of the Blind, making them appear with
24
+ * a red question mark.
25
+ */
26
+ export const BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.png";
27
+
28
+ /** Bombs explode when their frame count is equal to this value. */
29
+ export const BOMB_EXPLODE_FRAME = 45;
30
+
31
+ /** This is the initial value of the `EntityPickup.Wait` property after a collectible is spawned. */
32
+ export const COLLECTIBLE_INITIAL_WAIT = 20;
33
+
34
+ export const DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE;
35
+
36
+ /** This is also the distance that a player spawns from the door that they enter a room from. */
37
+ export const DISTANCE_OF_GRID_TILE = 40;
38
+
39
+ export const DOOR_HITBOX_RADIUS = 11;
40
+
41
+ /**
42
+ * When Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and spawn 14 Swarm Spiders
43
+ * while their StateFrame ticks upwards. The 14th spider appears when the StateFrame is at this
44
+ * value.
45
+ */
46
+ export const EGGY_STATE_FRAME_OF_FINAL_SPIDER = 45;
47
+
48
+ /**
49
+ * A non-existent or completely transparent PNG file for use in clearing sprites. For more
50
+ * information, see the documentation for the `clearSprite` helper function.
51
+ */
52
+ export const EMPTY_PNG_PATH = "gfx/none.png";
53
+
54
+ /**
55
+ * The random items that appear when the player has TMTRAINER are generated on the fly as they are
56
+ * encountered by the player. The first TMTRAINER item takes the final possible 32 bit number. The
57
+ * second TMTRAINER item subtracts one from that, and so on.
58
+ */
59
+ export const FIRST_GLITCHED_COLLECTIBLE_TYPE = ((1 << 32) -
60
+ 1) as CollectibleType;
61
+
62
+ export const GAME_FRAMES_PER_SECOND = 30;
63
+ export const GRID_INDEX_CENTER_OF_1X1_ROOM = 67;
64
+ export const ISAAC_FRAMES_PER_SECOND = 60;
65
+
66
+ /**
67
+ * The floor is represented by a 13x13 grid. Room indexes start at 0. The first column is
68
+ * represented by grid indexes 0, 13, 26, and so on.
69
+ */
70
+ export const LEVEL_GRID_COLUMN_HEIGHT = 13;
71
+
72
+ /**
73
+ * The floor is represented by a 13x13 grid. Room indexes start at 0. The first row is represented
74
+ * by grid indexes from 0 to 12. The second row is represented by grid indexes from 13 to 25, and so
75
+ * on.
76
+ */
77
+ export const LEVEL_GRID_ROW_WIDTH = 13;
78
+
79
+ /**
80
+ * The floor is represented by a 13x13 grid. Room indexes start at 0. The first row is represented
81
+ * by grid indexes from 0 to 12. The second row is represented by grid indexes from 13 to 25, and so
82
+ * on. The maximum room index possible is 168. (It is not 169 because we start at 0 instead of 1.)
83
+ */
84
+ export const MAX_LEVEL_GRID_INDEX = 168;
85
+
86
+ /**
87
+ * The game has a limit on the number of currently spawned familiars and will refuse to spawn any
88
+ * more if it reaches the limit. Blue flies and blue spiders have a lower priority and will be
89
+ * deleted to make room for other familiars.
90
+ */
91
+ export const MAX_NUM_FAMILIARS = 64;
92
+
93
+ /** The game can only handle up to four different players. */
94
+ export const MAX_NUM_INPUTS = 4;
95
+
96
+ /** With Birthright, it is possible for Magdalene to have 18 heart containers. */
97
+ export const MAX_PLAYER_HEART_CONTAINERS = 18;
98
+
99
+ /**
100
+ * As the player continues to move in a direction, they will accelerate. When going from one wall to
101
+ * another in a 2x2 room at 2.0 speed (the maximum that the speed stat can rise to), the amount of
102
+ * units moved per update frame will climb to around 9.797 as they hit the opposite wall. The
103
+ * constant specifies a value of 9.8 to be safe.
104
+ */
105
+ export const MAX_PLAYER_SPEED_IN_UNITS = 9.8;
106
+
107
+ export const MAX_PLAYER_TRINKET_SLOTS = getEnumLength(TrinketSlot);
108
+
109
+ /** If you set `EntityPlayer.ShotSpeed` lower than this value, it will have no effect. */
110
+ export const MIN_PLAYER_SHOT_SPEED_STAT = 0.6;
111
+
112
+ /** If you set `EntityPlayer.Speed` lower than this value, it will have no effect. */
113
+ export const MIN_PLAYER_SPEED_STAT = 0.1;
114
+
115
+ export const FIRST_ROOM_TYPE = RoomType.DEFAULT; // eslint-disable-line sort-exports/sort-exports
116
+ export const LAST_ROOM_TYPE = getLastEnumValue(RoomType);
117
+
118
+ /**
119
+ * The maximum speed stat that a player can have. Any additional speed beyond this will not take
120
+ * effect.
121
+ */
122
+ export const MAX_SPEED_STAT = 2.0;
123
+
124
+ export const FIRST_STAGE = LevelStage.BASEMENT_1; // eslint-disable-line sort-exports/sort-exports
125
+ export const LAST_STAGE = getLastEnumValue(LevelStage);
126
+
127
+ /** Corresponds to the maximum value for `EntityPlayer.SamsonBerserkCharge`. */
128
+ export const MAX_TAINTED_SAMSON_BERSERK_CHARGE = 100000;
129
+
130
+ export const NUM_DIMENSIONS = getEnumLength(Dimension) - 1; // Account for "Dimension.CURRENT"
131
+
132
+ /**
133
+ * The pill pool for each run is comprised of one effect for each unique pill color (minus gold and
134
+ * horse pills.)
135
+ */
136
+ export const NUM_PILLS_IN_POOL = NUM_NORMAL_PILL_COLORS;
137
+
138
+ export const SECOND_IN_MILLISECONDS = 1000;
139
+ export const MINUTE_IN_MILLISECONDS = 60 * SECOND_IN_MILLISECONDS; // eslint-disable-line sort-exports/sort-exports
140
+
141
+ export const ONE_BY_ONE_ROOM_GRID_SIZE = 135;
142
+
143
+ /** After taking damage, `EntityPlayer.SamsonBerserkCharge` is incremented by this amount. */
144
+ export const TAINTED_SAMSON_BERSERK_CHARGE_FROM_TAKING_DAMAGE = 10000;
145
+
146
+ /**
147
+ * This is the number of draw coordinates that each heart spans on the UI in the upper left hand
148
+ * corner.
149
+ */
150
+ export const UI_HEART_WIDTH = 12;
151
+
152
+ /**
153
+ * This is a safer version of the `Vector.One` constant. (Other mods can mutate this `Vector.One`,
154
+ * so it is not safe to use.)
155
+ */
156
+ export const VectorOne: Readonly<Vector> = Vector(1, 1);
157
+
158
+ /**
159
+ * This is a safer version of the `Vector.Zero` constant. (Other mods can mutate `Vector.Zero`
160
+ * vector, so it is not safe to use.)
161
+ */
162
+ export const VectorZero: Readonly<Vector> = Vector(0, 0);
@@ -0,0 +1,217 @@
1
+ /* eslint-disable sort-exports/sort-exports */
2
+
3
+ // eslint-disable-next-line isaacscript/complete-sentences-jsdoc
4
+ /**
5
+ * @module Constants (First and Last)
6
+ */
7
+
8
+ import {
9
+ Card,
10
+ CollectibleType,
11
+ PillColor,
12
+ PillEffect,
13
+ PlayerType,
14
+ TrinketType,
15
+ } from "isaac-typescript-definitions";
16
+ import { itemConfig } from "./cachedClasses";
17
+ import { getEnumLength, getLastEnumValue } from "./functions/enums";
18
+
19
+ // ------------
20
+ // Collectibles
21
+ // ------------
22
+
23
+ /** Equal to `CollectibleType.SAD_ONION`. */
24
+ export const FIRST_COLLECTIBLE_TYPE = CollectibleType.SAD_ONION;
25
+
26
+ /**
27
+ * Will change depending on how many modded collectibles there are.
28
+ *
29
+ * Equal to `itemConfig.GetCollectibles().Size - 1`. (`Size` includes invalid collectibles. We
30
+ * subtract one to account for `CollectibleType.NULL`.)
31
+ */
32
+ export const LAST_COLLECTIBLE_TYPE = (itemConfig.GetCollectibles().Size -
33
+ 1) as CollectibleType;
34
+
35
+ /**
36
+ * Calculated from the `CollectibleType` enum.
37
+ *
38
+ * Note that this cannot be calculated from the length of the enum, because unlike all of the other
39
+ * enums, collectible types are not contiguous.
40
+ */
41
+ export const LAST_VANILLA_COLLECTIBLE_TYPE = getLastEnumValue(CollectibleType);
42
+
43
+ /**
44
+ * If there are no modded collectibles, this constant will represent a collectible type that does
45
+ * not exist.
46
+ */
47
+ export const FIRST_MODDED_COLLECTIBLE_TYPE =
48
+ ((LAST_VANILLA_COLLECTIBLE_TYPE as int) + 1) as CollectibleType;
49
+
50
+ /** Calculated from the `CollectibleType` enum. `CollectibleType.NULL` is not included. */
51
+ export const NUM_VANILLA_COLLECTIBLE_TYPES = getEnumLength(CollectibleType) - 1;
52
+
53
+ /** Unlike vanilla collectible types, modded collectible types are always contiguous. */
54
+ export const NUM_MODDED_COLLECTIBLE_TYPES =
55
+ LAST_COLLECTIBLE_TYPE - LAST_VANILLA_COLLECTIBLE_TYPE;
56
+
57
+ export const NUM_COLLECTIBLE_TYPES =
58
+ NUM_VANILLA_COLLECTIBLE_TYPES + NUM_MODDED_COLLECTIBLE_TYPES;
59
+
60
+ // --------
61
+ // Trinkets
62
+ // --------
63
+
64
+ /**
65
+ * Will change depending on how many modded cards there are.
66
+ *
67
+ * Equal to `itemConfig.GetTrinkets().Size - 1`. (We subtract one to account for
68
+ * `TrinketType.NULL`.)
69
+ */
70
+ export const NUM_TRINKET_TYPES = itemConfig.GetTrinkets().Size - 1;
71
+
72
+ /** Calculated from the `TrinketType` enum. `TrinketType.NULL` is not included. */
73
+ export const NUM_VANILLA_TRINKET_TYPES = getEnumLength(TrinketType) - 1;
74
+
75
+ export const NUM_MODDED_TRINKET_TYPES =
76
+ NUM_TRINKET_TYPES - NUM_VANILLA_TRINKET_TYPES;
77
+
78
+ /** Equal to `TrinketType.SWALLOWED_PENNY`. */
79
+ export const FIRST_TRINKET_TYPE = TrinketType.SWALLOWED_PENNY;
80
+
81
+ /**
82
+ * Will change depending on how many modded cards there are.
83
+ *
84
+ * Equal to `itemConfig.GetTrinkets().Size - 1`. (We subtract one to account for
85
+ * `TrinketType.NULL`.)
86
+ */
87
+ export const LAST_TRINKET_TYPE = NUM_TRINKET_TYPES as TrinketType;
88
+
89
+ /** Calculated from the `TrinketType` enum. */
90
+ export const LAST_VANILLA_TRINKET_TYPE = getLastEnumValue(TrinketType);
91
+
92
+ /**
93
+ * If there are no modded trinkets, this constant will represent a trinket type that does not exist.
94
+ */
95
+ export const FIRST_MODDED_TRINKET_TYPE = ((LAST_VANILLA_TRINKET_TYPE as int) +
96
+ 1) as TrinketType;
97
+
98
+ // -----
99
+ // Cards
100
+ // -----
101
+
102
+ /**
103
+ * Will change depending on how many modded cards there are.
104
+ *
105
+ * Equal to `itemConfig.GetCards().Size - 1`. (We subtract one to account for `Card.NULL`.)
106
+ */
107
+ export const NUM_CARDS = itemConfig.GetCards().Size - 1;
108
+
109
+ /** Calculated from the `Card` enum. `Card.NULL` is not included. */
110
+ export const NUM_VANILLA_CARDS = getEnumLength(Card) - 1;
111
+
112
+ export const NUM_MODDED_CARDS = NUM_CARDS - NUM_VANILLA_CARDS;
113
+
114
+ /** Equal to `Card.FOOL`. */
115
+ export const FIRST_CARD = Card.FOOL;
116
+
117
+ /**
118
+ * Will change depending on how many modded cards there are.
119
+ *
120
+ * Equal to `itemConfig.GetCards().Size - 1`. (We subtract one to account for `Card.NULL`.)
121
+ */
122
+ export const LAST_CARD = NUM_CARDS as Card;
123
+
124
+ /** Calculated from the `Card` enum. */
125
+ export const MAX_VANILLA_CARD = getLastEnumValue(Card);
126
+
127
+ /** If there are no modded cards, this constant will represent a card that does not exist. */
128
+ export const FIRST_MODDED_CARD = ((MAX_VANILLA_CARD as int) + 1) as Card;
129
+
130
+ // ------------
131
+ // Pill Effects
132
+ // ------------
133
+
134
+ /**
135
+ * Will change depending on how many modded pill effects there are.
136
+ *
137
+ * Equal to `itemConfig.GetPillEffects().Size - 1`. (We subtract one to account for
138
+ * `PillEffect.NULL`.)
139
+ */
140
+ export const NUM_PILL_EFFECTS = itemConfig.GetPillEffects().Size - 1;
141
+
142
+ /**
143
+ * Calculated from the `PillEffect` enum.
144
+ *
145
+ * (There is no `PillEffect.NULL` in the custom enum, so we don't have to subtract one here.)
146
+ */
147
+ export const NUM_VANILLA_PILL_EFFECTS = getEnumLength(PillEffect);
148
+
149
+ export const NUM_MODDED_PILL_EFFECTS =
150
+ NUM_PILL_EFFECTS - NUM_VANILLA_PILL_EFFECTS;
151
+
152
+ /** Equal to `PillEffect.BAD_GAS`. */
153
+ export const FIRST_PILL_EFFECT = PillEffect.BAD_GAS;
154
+
155
+ /**
156
+ * Will change depending on how many modded pill effects there are.
157
+ *
158
+ * Equal to `itemConfig.GetPillEffects().Size - 1`. (We subtract one to account for
159
+ * `PillEffect.NULL`.)
160
+ */
161
+ export const LAST_PILL_EFFECT = NUM_PILL_EFFECTS as PillEffect;
162
+
163
+ /** Calculated from the `PillEffect` enum. */
164
+ export const LAST_VANILLA_PILL_EFFECT = getLastEnumValue(PillEffect);
165
+
166
+ /**
167
+ * If there are no modded pill effects, this constant will represent a pill effect that does not
168
+ * exist.
169
+ */
170
+ export const FIRST_MODDED_PILL_EFFECT = ((LAST_VANILLA_PILL_EFFECT as int) +
171
+ 1) as PillEffect;
172
+
173
+ // -----------
174
+ // Pill Colors
175
+ // -----------
176
+
177
+ /** Equal to `PillColor.BLUE_BLUE`. */
178
+ export const FIRST_PILL_COLOR = PillColor.BLUE_BLUE;
179
+
180
+ /**
181
+ * Equal to `PillColor.WHITE_YELLOW`.
182
+ *
183
+ * Note that `PillColor.GOLD` is technically higher, but that is not considered for the purposes of
184
+ * this constant.
185
+ */
186
+ export const LAST_NORMAL_PILL_COLOR = PillColor.WHITE_YELLOW;
187
+
188
+ /** Equal to `PillColor.HORSE_BLUE_BLUE`. */
189
+ export const FIRST_HORSE_PILL_COLOR = PillColor.HORSE_BLUE_BLUE;
190
+
191
+ /**
192
+ * Equal to `PillColor.HORSE_WHITE_YELLOW`.
193
+ *
194
+ * Note that `PillColor.HORSE_GOLD` is technically higher, but that is not considered for the
195
+ * purposes of this constant.
196
+ */
197
+ export const LAST_HORSE_PILL_COLOR = PillColor.HORSE_WHITE_YELLOW;
198
+
199
+ export const NUM_NORMAL_PILL_COLORS = LAST_NORMAL_PILL_COLOR - FIRST_PILL_COLOR;
200
+
201
+ // -------
202
+ // Players
203
+ // -------
204
+
205
+ /** Equal to `PlayerType.ISAAC`. */
206
+ export const FIRST_CHARACTER = PlayerType.ISAAC;
207
+
208
+ // It is not possible to determine "LAST_PLAYER_TYPE", since there is no associated config.
209
+
210
+ /** Calculated from the `PlayerType` enum. */
211
+ export const LAST_VANILLA_CHARACTER = getLastEnumValue(PlayerType);
212
+
213
+ /**
214
+ * If there are no modded characters, this constant will represent a character that does not exist.
215
+ */
216
+ export const FIRST_MODDED_CHARACTER = ((LAST_VANILLA_CHARACTER as int) +
217
+ 1) as PlayerType;
@@ -0,0 +1,4 @@
1
+ export enum AmbushType {
2
+ CHALLENGE_ROOM,
3
+ BOSS_RUSH,
4
+ }
@@ -0,0 +1,16 @@
1
+ /**
2
+ * This represents the type of health that is either given or taken away from a player. Note that we
3
+ * cannot use the `HeartSubType` enum for this purpose this since it has no value for broken hearts
4
+ * or max hearts.
5
+ */
6
+ export enum HealthType {
7
+ RED, // 5.10.1
8
+ SOUL, // 5.10.3
9
+ ETERNAL, // 5.10.4
10
+ BLACK, // 5.10.6
11
+ GOLDEN, // 5.10.7
12
+ BONE, // 5.10.11
13
+ ROTTEN, // 5.10.12
14
+ BROKEN,
15
+ MAX_HEARTS,
16
+ }
@@ -121,7 +121,7 @@ export declare enum ModCallbackCustom {
121
121
  * only fire if the revival type matches the one provided.
122
122
  *
123
123
  * ```ts
124
- * function postCustomRevive(player: EntityPlayer, revivalType: int) {}
124
+ * function postCustomRevive(player: EntityPlayer, revivalType: int): void {}
125
125
  * ```
126
126
  */
127
127
  POST_CUSTOM_REVIVE = 8,
@@ -133,7 +133,10 @@ export declare enum ModCallbackCustom {
133
133
  * only fire if the `DiceFloorSubType` type matches the one provided.
134
134
  *
135
135
  * ```ts
136
- * function postDiceRoomActivated(player: EntityPlayer, diceFloorSubType: DiceFloorSubType) {}
136
+ * function postDiceRoomActivated(
137
+ * player: EntityPlayer,
138
+ * diceFloorSubType: DiceFloorSubType,
139
+ * ): void {}
137
140
  * ```
138
141
  */
139
142
  POST_DICE_ROOM_ACTIVATED = 9,
@@ -281,7 +284,7 @@ export declare enum ModCallbackCustom {
281
284
  * Fires from the `POST_UPDATE` callback when the Greed Mode wave increases.
282
285
  *
283
286
  * ```ts
284
- * function postGreedModeWave(oldWave: int, newWave: int) {}
287
+ * function postGreedModeWave(oldWave: int, newWave: int): void {}
285
288
  * ```
286
289
  */
287
290
  POST_GREED_MODE_WAVE = 21,
@@ -676,7 +679,7 @@ export declare enum ModCallbackCustom {
676
679
  * player: EntityPlayer,
677
680
  * healthType: HealthType,
678
681
  * difference: int,
679
- * ) {}
682
+ * ): void {}
680
683
  * ```
681
684
  */
682
685
  POST_PLAYER_CHANGE_HEALTH = 46,
@@ -694,7 +697,7 @@ export declare enum ModCallbackCustom {
694
697
  * player: EntityPlayer,
695
698
  * oldCharacter: PlayerType,
696
699
  * newCharacter: PlayerType,
697
- * ) {}
700
+ * ): void {}
698
701
  * ```
699
702
  */
700
703
  POST_PLAYER_CHANGE_TYPE = 47,
@@ -702,13 +705,14 @@ export declare enum ModCallbackCustom {
702
705
  * Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is higher than
703
706
  * what it was on the previous frame.
704
707
  *
705
- * - When registering the callback, takes an optional second argument that will make the callback
706
- * only fire if the player matches the `PlayerVariant` provided.
707
- * - When registering the callback, takes an optional third argument that will make the callback
708
- * only fire if the player matches the `PlayerType` provided.
708
+ * When registering the callback, takes an optional second argument that will make the callback
709
+ * only fire if the player matches the `CollectibleType` provided.
709
710
  *
710
711
  * ```ts
711
- * function postPlayerCollectibleAdded(player: EntityPlayer, collectibleType: CollectibleType) {}
712
+ * function postPlayerCollectibleAdded(
713
+ * player: EntityPlayer,
714
+ * collectibleType: CollectibleType,
715
+ * ): void {}
712
716
  * ```
713
717
  */
714
718
  POST_PLAYER_COLLECTIBLE_ADDED = 48,
@@ -716,16 +720,14 @@ export declare enum ModCallbackCustom {
716
720
  * Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is lower than
717
721
  * what it was on the previous frame.
718
722
  *
719
- * - When registering the callback, takes an optional second argument that will make the callback
720
- * only fire if the player matches the `PlayerVariant` provided.
721
- * - When registering the callback, takes an optional third argument that will make the callback
722
- * only fire if the player matches the `PlayerType` provided.
723
+ * When registering the callback, takes an optional second argument that will make the callback
724
+ * only fire if the player matches the `CollectibleType` provided.
723
725
  *
724
726
  * ```ts
725
727
  * function postPlayerCollectibleRemoved(
726
728
  * player: EntityPlayer,
727
729
  * collectibleType: CollectibleType,
728
- * ) {}
730
+ * ): void {}
729
731
  * ```
730
732
  */
731
733
  POST_PLAYER_COLLECTIBLE_REMOVED = 49,
@@ -742,7 +744,7 @@ export declare enum ModCallbackCustom {
742
744
  * only fire if the player matches the `PlayerType` provided.
743
745
  *
744
746
  * ```ts
745
- * function postPlayerFatalDamage(player: EntityPlayer) {}
747
+ * function postPlayerFatalDamage(player: EntityPlayer): boolean | undefined {}
746
748
  * ```
747
749
  */
748
750
  POST_PLAYER_FATAL_DAMAGE = 50,
@@ -1128,7 +1130,7 @@ export declare enum ModCallbackCustom {
1128
1130
  * only fire if the player matches the `PlayerType` provided.
1129
1131
  *
1130
1132
  * ```ts
1131
- * function preBerserkDeath(player: EntityPlayer) {}
1133
+ * function preBerserkDeath(player: EntityPlayer): void {}
1132
1134
  * ```
1133
1135
  */
1134
1136
  PRE_BERSERK_DEATH = 78,
@@ -1146,7 +1148,7 @@ export declare enum ModCallbackCustom {
1146
1148
  * only fire if the player matches the `PlayerType` provided.
1147
1149
  *
1148
1150
  * ```ts
1149
- * function preCustomRevive(player: EntityPlayer) {}
1151
+ * function preCustomRevive(player: EntityPlayer): int | undefined {}
1150
1152
  * ```
1151
1153
  */
1152
1154
  PRE_CUSTOM_REVIVE = 79,