isaacscript-common 15.0.2 → 15.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +256 -8
- package/dist/isaacscript-common.lua +9 -6
- package/dist/src/classes/callbacks/PostPlayerInitFirst.d.ts.map +1 -1
- package/dist/src/classes/callbacks/PostPlayerInitFirst.lua +0 -1
- package/dist/src/classes/features/other/DisableInputs.d.ts +14 -0
- package/dist/src/classes/features/other/DisableInputs.d.ts.map +1 -1
- package/dist/src/classes/features/other/ExtraConsoleCommands.d.ts +6 -0
- package/dist/src/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
- package/dist/src/classes/features/other/FadeInRemover.d.ts +4 -0
- package/dist/src/classes/features/other/FadeInRemover.d.ts.map +1 -1
- package/dist/src/classes/features/other/FastReset.d.ts +4 -0
- package/dist/src/classes/features/other/FastReset.d.ts.map +1 -1
- package/dist/src/classes/features/other/FlyingDetection.d.ts +2 -0
- package/dist/src/classes/features/other/FlyingDetection.d.ts.map +1 -1
- package/dist/src/classes/features/other/ForgottenSwitch.d.ts +2 -0
- package/dist/src/classes/features/other/ForgottenSwitch.d.ts.map +1 -1
- package/dist/src/classes/features/other/ItemPoolDetection.d.ts +6 -0
- package/dist/src/classes/features/other/ItemPoolDetection.d.ts.map +1 -1
- package/dist/src/classes/features/other/ModdedElementDetection.d.ts +69 -0
- package/dist/src/classes/features/other/ModdedElementDetection.d.ts.map +1 -1
- package/dist/src/classes/features/other/ModdedElementSets.d.ts +66 -4
- package/dist/src/classes/features/other/ModdedElementSets.d.ts.map +1 -1
- package/dist/src/classes/features/other/NoSirenSteal.d.ts +2 -0
- package/dist/src/classes/features/other/NoSirenSteal.d.ts.map +1 -1
- package/dist/src/classes/features/other/Pause.d.ts +7 -1
- package/dist/src/classes/features/other/Pause.d.ts.map +1 -1
- package/dist/src/classes/features/other/PersistentEntities.d.ts +4 -0
- package/dist/src/classes/features/other/PersistentEntities.d.ts.map +1 -1
- package/dist/src/classes/features/other/PickupIndexCreation.d.ts +3 -0
- package/dist/src/classes/features/other/PickupIndexCreation.d.ts.map +1 -1
- package/dist/src/classes/features/other/PlayerInventory.d.ts +4 -0
- package/dist/src/classes/features/other/PlayerInventory.d.ts.map +1 -1
- package/dist/src/classes/features/other/PonyDetection.d.ts +4 -0
- package/dist/src/classes/features/other/PonyDetection.d.ts.map +1 -1
- package/dist/src/classes/features/other/PreventChildEntities.d.ts +3 -0
- package/dist/src/classes/features/other/PreventChildEntities.d.ts.map +1 -1
- package/dist/src/classes/features/other/PreventCollectibleRotation.d.ts +3 -0
- package/dist/src/classes/features/other/PreventCollectibleRotation.d.ts.map +1 -1
- package/dist/src/classes/features/other/PreventGridEntityRespawn.d.ts +3 -0
- package/dist/src/classes/features/other/PreventGridEntityRespawn.d.ts.map +1 -1
- package/dist/src/classes/features/other/RoomClearFrame.d.ts +4 -0
- package/dist/src/classes/features/other/RoomClearFrame.d.ts.map +1 -1
- package/dist/src/classes/features/other/RoomHistory.d.ts +8 -0
- package/dist/src/classes/features/other/RoomHistory.d.ts.map +1 -1
- package/dist/src/classes/features/other/RunInNFrames.d.ts +14 -0
- package/dist/src/classes/features/other/RunInNFrames.d.ts.map +1 -1
- package/dist/src/classes/features/other/RunNextRoom.d.ts +2 -0
- package/dist/src/classes/features/other/RunNextRoom.d.ts.map +1 -1
- package/dist/src/classes/features/other/SaveDataManager.d.ts +14 -0
- package/dist/src/classes/features/other/SaveDataManager.d.ts.map +1 -1
- package/dist/src/enums/ISCFeature.d.ts +1 -1
- package/dist/src/enums/ISCFeature.d.ts.map +1 -1
- package/dist/src/enums/ISCFeature.lua +2 -2
- package/dist/src/features.d.ts +1 -1
- package/dist/src/features.d.ts.map +1 -1
- package/dist/src/features.lua +1 -1
- package/dist/src/functions/entitiesSpecific.d.ts +6 -1
- package/dist/src/functions/entitiesSpecific.d.ts.map +1 -1
- package/dist/src/functions/entitiesSpecific.lua +3 -0
- package/dist/src/functions/familiars.d.ts.map +1 -1
- package/dist/src/functions/familiars.lua +8 -1
- package/package.json +1 -1
- package/src/classes/callbacks/PostPlayerInitFirst.ts +0 -2
- package/src/classes/features/other/DisableInputs.ts +14 -0
- package/src/classes/features/other/ExtraConsoleCommands.ts +6 -0
- package/src/classes/features/other/FadeInRemover.ts +4 -0
- package/src/classes/features/other/FastReset.ts +4 -0
- package/src/classes/features/other/FlyingDetection.ts +2 -0
- package/src/classes/features/other/ForgottenSwitch.ts +2 -0
- package/src/classes/features/other/ItemPoolDetection.ts +6 -0
- package/src/classes/features/other/ModdedElementDetection.ts +69 -0
- package/src/classes/features/other/ModdedElementSets.ts +66 -4
- package/src/classes/features/other/NoSirenSteal.ts +2 -0
- package/src/classes/features/other/Pause.ts +7 -1
- package/src/classes/features/other/PersistentEntities.ts +4 -0
- package/src/classes/features/other/PickupIndexCreation.ts +3 -0
- package/src/classes/features/other/PlayerInventory.ts +4 -0
- package/src/classes/features/other/PonyDetection.ts +4 -0
- package/src/classes/features/other/PreventChildEntities.ts +3 -0
- package/src/classes/features/other/PreventCollectibleRotation.ts +3 -0
- package/src/classes/features/other/PreventGridEntityRespawn.ts +3 -0
- package/src/classes/features/other/RoomClearFrame.ts +4 -0
- package/src/classes/features/other/RoomHistory.ts +8 -0
- package/src/classes/features/other/RunInNFrames.ts +14 -0
- package/src/classes/features/other/RunNextRoom.ts +2 -0
- package/src/classes/features/other/SaveDataManager.ts +14 -0
- package/src/enums/ISCFeature.ts +1 -1
- package/src/features.ts +2 -2
- package/src/functions/entitiesSpecific.ts +6 -1
- package/src/functions/familiars.ts +11 -1
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@@ -75,6 +75,9 @@ export class ModdedElementDetection extends Feature {
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* This function can only be called if at least one callback has been executed. This is because
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* order).
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*
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* In order to use this function, you must upgrade your mod with
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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*/
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@Exported
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public getFirstModdedCollectibleType(): CollectibleType | undefined {
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* order).
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*
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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*/
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@Exported
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public getLastCollectibleType(): CollectibleType {
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* order).
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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*/
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@Exported
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public getModdedCollectibleTypes(): CollectibleType[] {
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* order).
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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*/
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@Exported
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public getNumCollectibleTypes(): int {
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* order).
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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*/
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@Exported
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public getNumModdedCollectibleTypes(): int {
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*
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* not all trinkets will necessarily be present when a mod first loads (due to mod load order).
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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*/
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@Exported
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public getFirstModdedTrinketType(): TrinketType | undefined {
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*
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* not all trinkets will necessarily be present when a mod first loads (due to mod load order).
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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*/
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@Exported
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public getLastTrinketType(): TrinketType {
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*/
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@Exported
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public getModdedTrinketTypes(): TrinketType[] {
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*/
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@Exported
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public getNumTrinketTypes(): int {
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/**
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*/
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@Exported
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public getNumModdedTrinketTypes(): int {
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*/
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@Exported
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public getTrinketTypes(): TrinketType[] {
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* not all cards will necessarily be present when a mod first loads (due to mod load order).
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*/
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@Exported
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public getAllCardTypes(): CardType[] {
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*/
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public getFirstModdedCardType(): CardType | undefined {
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*/
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@Exported
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public getLastCardType(): CardType {
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*/
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*/
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/**
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*/
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public getAllPillEffects(): PillEffect[] {
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*
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+
* In order to use this function, you must upgrade your mod with
|
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|
+
* `ISCFeature.MODDED_ELEMENT_DETECTION`.
|
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*/
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@Exported
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public getNumPillEffects(): int {
|
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@@ -474,6 +540,9 @@ export class ModdedElementDetection extends Feature {
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* This function can only be called if at least one callback has been executed. This is because
|
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* not all pill effects will necessarily be present when a mod first loads (due to mod load
|
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|
* order).
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|
+
*
|
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|
+
* In order to use this function, you must upgrade your mod with
|
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|
+
* `ISCFeature.MODDED_ELEMENT_DETECTION`.
|
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|
*/
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@Exported
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public getNumModdedPillEffects(): int {
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* This function can only be called if at least one callback has been executed. This is because
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* not all collectibles will necessarily be present when a mod first loads (due to mod load
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* order).
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+
*
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|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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|
*/
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@Exported
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public getCollectibleArray(): readonly CollectibleType[] {
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* This function can only be called if at least one callback has been executed. This is because
|
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* not all collectibles will necessarily be present when a mod first loads (due to mod load
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* order).
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+
*
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|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
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|
*/
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@Exported
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public getCollectibleSet(): ReadonlySet<CollectibleType> {
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* ```ts
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* const guppyCollectibleTypes = getCollectiblesForTransformation(PlayerForm.GUPPY);
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|
* ```
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+
*
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|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
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|
*/
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@Exported
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public getCollectiblesForTransformation(
|
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@@ -399,6 +405,8 @@ export class ModdedElementSets extends Feature {
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* This function can only be called if at least one callback has been executed. This is because
|
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* not all collectibles will necessarily be present when a mod first loads (due to mod load
|
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|
* order).
|
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|
+
*
|
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|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
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|
*/
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|
@Exported
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public getCollectiblesWithCacheFlag(
|
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@@ -423,6 +431,8 @@ export class ModdedElementSets extends Feature {
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* ```ts
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* const offensiveCollectibleTypes = getCollectibleTypesWithTag(ItemConfigTag.OFFENSIVE);
|
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|
* ```
|
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|
+
*
|
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|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
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|
*/
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@Exported
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public getCollectiblesWithTag(
|
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@@ -443,6 +453,8 @@ export class ModdedElementSets extends Feature {
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/**
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|
* Returns a set containing every valid passive item that can be randomly granted to Eden as a
|
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|
* starting item.
|
|
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|
+
*
|
|
457
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
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|
*/
|
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|
@Exported
|
|
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|
public getEdenActiveCollectibles(): ReadonlySet<CollectibleType> {
|
|
@@ -453,6 +465,8 @@ export class ModdedElementSets extends Feature {
|
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|
/**
|
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|
* Returns a set containing every valid passive item that can be randomly granted to Eden as a
|
|
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467
|
* starting item.
|
|
468
|
+
*
|
|
469
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
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470
|
*/
|
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|
@Exported
|
|
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|
public getEdenPassiveCollectibles(): ReadonlySet<CollectibleType> {
|
|
@@ -467,6 +481,8 @@ export class ModdedElementSets extends Feature {
|
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|
* Collectibles that only grant flight conditionally are manually pruned. Collectibles such as
|
|
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482
|
* Empty Vessel should be checked for via the `hasFlyingTemporaryEffect` function.
|
|
469
483
|
*
|
|
484
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
485
|
+
*
|
|
470
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|
* @param pruneConditionalItems Whether or not collectibles that only grant flight conditionally
|
|
471
487
|
* should be included in the set (like Empty Vessel).
|
|
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|
*/
|
|
@@ -484,6 +500,8 @@ export class ModdedElementSets extends Feature {
|
|
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484
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|
/**
|
|
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|
* Returns a set of all of the trinkets that grant flight. (All trinkets that grant flight do so
|
|
486
502
|
* conditionally, like Bat Wing and Azazel's Stump.)
|
|
503
|
+
*
|
|
504
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
487
505
|
*/
|
|
488
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|
@Exported
|
|
489
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|
public getFlyingTrinkets(): ReadonlySet<TrinketType> {
|
|
@@ -501,6 +519,8 @@ export class ModdedElementSets extends Feature {
|
|
|
501
519
|
* This function can only be called if at least one callback has been executed. This is because
|
|
502
520
|
* not all collectibles will necessarily be present when a mod first loads (due to mod load
|
|
503
521
|
* order).
|
|
522
|
+
*
|
|
523
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
504
524
|
*/
|
|
505
525
|
@Exported
|
|
506
526
|
public getModdedCollectibleArray(): readonly CollectibleType[] {
|
|
@@ -517,6 +537,8 @@ export class ModdedElementSets extends Feature {
|
|
|
517
537
|
* This function can only be called if at least one callback has been executed. This is because
|
|
518
538
|
* not all collectibles will necessarily be present when a mod first loads (due to mod load
|
|
519
539
|
* order).
|
|
540
|
+
*
|
|
541
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
520
542
|
*/
|
|
521
543
|
@Exported
|
|
522
544
|
public getModdedCollectibleSet(): ReadonlySet<CollectibleType> {
|
|
@@ -532,6 +554,8 @@ export class ModdedElementSets extends Feature {
|
|
|
532
554
|
*
|
|
533
555
|
* This function can only be called if at least one callback has been executed. This is because
|
|
534
556
|
* not all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
557
|
+
*
|
|
558
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
535
559
|
*/
|
|
536
560
|
@Exported
|
|
537
561
|
public getModdedTrinketArray(): readonly TrinketType[] {
|
|
@@ -547,6 +571,8 @@ export class ModdedElementSets extends Feature {
|
|
|
547
571
|
*
|
|
548
572
|
* This function can only be called if at least one callback has been executed. This is because
|
|
549
573
|
* not all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
574
|
+
*
|
|
575
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
550
576
|
*/
|
|
551
577
|
@Exported
|
|
552
578
|
public getModdedTrinketSet(): ReadonlySet<TrinketType> {
|
|
@@ -559,6 +585,8 @@ export class ModdedElementSets extends Feature {
|
|
|
559
585
|
* the player has.
|
|
560
586
|
*
|
|
561
587
|
* Note that this will filter out non-real collectibles like Lilith's Incubus.
|
|
588
|
+
*
|
|
589
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
562
590
|
*/
|
|
563
591
|
@Exported
|
|
564
592
|
public getPlayerCollectibleMap(
|
|
@@ -599,6 +627,8 @@ export class ModdedElementSets extends Feature {
|
|
|
599
627
|
* This function can only be called if at least one callback has been executed. This is because
|
|
600
628
|
* not all collectibles will necessarily be present when a mod first loads (due to mod load
|
|
601
629
|
* order).
|
|
630
|
+
*
|
|
631
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
602
632
|
*/
|
|
603
633
|
@Exported
|
|
604
634
|
public getPlayerCollectiblesWithCacheFlag(
|
|
@@ -622,7 +652,11 @@ export class ModdedElementSets extends Feature {
|
|
|
622
652
|
return playerCollectibles;
|
|
623
653
|
}
|
|
624
654
|
|
|
625
|
-
/**
|
|
655
|
+
/**
|
|
656
|
+
* Returns the number of items that a player has towards a particular transformation.
|
|
657
|
+
*
|
|
658
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
659
|
+
*/
|
|
626
660
|
@Exported
|
|
627
661
|
public getPlayerCollectiblesWithTag(
|
|
628
662
|
player: EntityPlayer,
|
|
@@ -642,7 +676,11 @@ export class ModdedElementSets extends Feature {
|
|
|
642
676
|
return playerCollectibles;
|
|
643
677
|
}
|
|
644
678
|
|
|
645
|
-
/**
|
|
679
|
+
/**
|
|
680
|
+
* Returns the number of items that a player has towards a particular transformation.
|
|
681
|
+
*
|
|
682
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
683
|
+
*/
|
|
646
684
|
@Exported
|
|
647
685
|
public getPlayerCollectiblesForTransformation(
|
|
648
686
|
player: EntityPlayer,
|
|
@@ -671,6 +709,8 @@ export class ModdedElementSets extends Feature {
|
|
|
671
709
|
*
|
|
672
710
|
* This function can only be called if at least one callback has been executed. This is because
|
|
673
711
|
* not all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
712
|
+
*
|
|
713
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
674
714
|
*/
|
|
675
715
|
@Exported
|
|
676
716
|
public getPlayerTrinketsWithCacheFlag(
|
|
@@ -690,7 +730,11 @@ export class ModdedElementSets extends Feature {
|
|
|
690
730
|
return playerTrinkets;
|
|
691
731
|
}
|
|
692
732
|
|
|
693
|
-
/**
|
|
733
|
+
/**
|
|
734
|
+
* Returns a random active collectible type that that is a valid starting item for Eden.
|
|
735
|
+
*
|
|
736
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
737
|
+
*/
|
|
694
738
|
@Exported
|
|
695
739
|
public getRandomEdenActiveCollectible(
|
|
696
740
|
seedOrRNG: Seed | RNG = getRandomSeed(),
|
|
@@ -704,7 +748,11 @@ export class ModdedElementSets extends Feature {
|
|
|
704
748
|
);
|
|
705
749
|
}
|
|
706
750
|
|
|
707
|
-
/**
|
|
751
|
+
/**
|
|
752
|
+
* Returns a random passive collectible type that that is a valid starting item for Eden.
|
|
753
|
+
*
|
|
754
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
755
|
+
*/
|
|
708
756
|
@Exported
|
|
709
757
|
public getRandomEdenPassiveCollectible(
|
|
710
758
|
seedOrRNG: Seed | RNG = getRandomSeed(),
|
|
@@ -726,6 +774,8 @@ export class ModdedElementSets extends Feature {
|
|
|
726
774
|
*
|
|
727
775
|
* This function can only be called if at least one callback has been executed. This is because
|
|
728
776
|
* not all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
777
|
+
*
|
|
778
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
729
779
|
*/
|
|
730
780
|
@Exported
|
|
731
781
|
public getTrinketArray(): readonly TrinketType[] {
|
|
@@ -741,6 +791,8 @@ export class ModdedElementSets extends Feature {
|
|
|
741
791
|
*
|
|
742
792
|
* This function can only be called if at least one callback has been executed. This is because
|
|
743
793
|
* not all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
794
|
+
*
|
|
795
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
744
796
|
*/
|
|
745
797
|
@Exported
|
|
746
798
|
public getTrinketSet(): ReadonlySet<TrinketType> {
|
|
@@ -754,6 +806,8 @@ export class ModdedElementSets extends Feature {
|
|
|
754
806
|
*
|
|
755
807
|
* This function can only be called if at least one callback has been executed. This is because
|
|
756
808
|
* not all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
809
|
+
*
|
|
810
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
757
811
|
*/
|
|
758
812
|
@Exported
|
|
759
813
|
public getTrinketsWithCacheFlag(
|
|
@@ -774,6 +828,8 @@ export class ModdedElementSets extends Feature {
|
|
|
774
828
|
*
|
|
775
829
|
* Use this if you need to iterate over the collectibles in order. If you need to do O(1) lookups,
|
|
776
830
|
* then use the `getVanillaCollectibleSet` helper function instead.
|
|
831
|
+
*
|
|
832
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
777
833
|
*/
|
|
778
834
|
@Exported
|
|
779
835
|
public getVanillaCollectibleArray(): readonly CollectibleType[] {
|
|
@@ -786,6 +842,8 @@ export class ModdedElementSets extends Feature {
|
|
|
786
842
|
*
|
|
787
843
|
* Use this if you need to do O(1) lookups. If you need to iterate over the collectibles in order,
|
|
788
844
|
* then use the `getVanillaCollectibleArray` helper function instead.
|
|
845
|
+
*
|
|
846
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
789
847
|
*/
|
|
790
848
|
@Exported
|
|
791
849
|
public getVanillaCollectibleSet(): ReadonlySet<CollectibleType> {
|
|
@@ -798,6 +856,8 @@ export class ModdedElementSets extends Feature {
|
|
|
798
856
|
*
|
|
799
857
|
* Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups,
|
|
800
858
|
* then use the `getVanillaTrinketSet` helper function instead.
|
|
859
|
+
*
|
|
860
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
801
861
|
*/
|
|
802
862
|
@Exported
|
|
803
863
|
public getVanillaTrinketArray(): readonly TrinketType[] {
|
|
@@ -810,6 +870,8 @@ export class ModdedElementSets extends Feature {
|
|
|
810
870
|
*
|
|
811
871
|
* Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order,
|
|
812
872
|
* then use the `getVanillaTrinketArray` helper function instead.
|
|
873
|
+
*
|
|
874
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
|
|
813
875
|
*/
|
|
814
876
|
@Exported
|
|
815
877
|
public getVanillaTrinketSet(): ReadonlySet<TrinketType> {
|
|
@@ -81,6 +81,8 @@ export class NoSirenSteal extends Feature {
|
|
|
81
81
|
* Blacklists a familiar from being stolen by The Siren boss. This should be called once at the
|
|
82
82
|
* beginning of every run.
|
|
83
83
|
*
|
|
84
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.NO_SIREN_STEAL`.
|
|
85
|
+
*
|
|
84
86
|
* @param familiarVariant The familiar variant to blacklist.
|
|
85
87
|
* @param familiarSubType The sub-type to blacklist. Optional. The default is to blacklist all
|
|
86
88
|
* sub-types of the given variant.
|
|
@@ -121,6 +121,8 @@ export class Pause extends Feature {
|
|
|
121
121
|
* - uses the Pause collectible on every game frame
|
|
122
122
|
* - disables any player inputs (except for `ButtonAction.MENU_CONFIRM` and
|
|
123
123
|
* `ButtonAction.CONSOLE`)
|
|
124
|
+
*
|
|
125
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.PAUSE`.
|
|
124
126
|
*/
|
|
125
127
|
@Exported
|
|
126
128
|
public pause(): void {
|
|
@@ -179,7 +181,11 @@ export class Pause extends Feature {
|
|
|
179
181
|
this.stopTearsAndProjectilesFromMoving();
|
|
180
182
|
}
|
|
181
183
|
|
|
182
|
-
/**
|
|
184
|
+
/**
|
|
185
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+
* Helper function to put things back to normal after the `pause` function was used.
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*
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* In order to use this function, you must upgrade your mod with `ISCFeature.PAUSE`.
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*/
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@Exported
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public unpause(): void {
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if (!this.v.run.isPseudoPaused) {
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@@ -155,6 +155,8 @@ export class PersistentEntities extends Feature {
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* Helper function to stop an entity spawned with the `spawnPersistentEntity` helper function from
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* respawning.
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*
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* In order to use this function, you must upgrade your mod with `ISCFeature.PERSISTENT_ENTITIES`.
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*
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* @param persistentEntityIndex The index that was returned by the `spawnPersistentEntity`
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* function.
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* @param removeEntity Optional. True by default. Set to false if you want to stop an entity from
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@@ -198,6 +200,8 @@ export class PersistentEntities extends Feature {
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* persistent, but they are not present in every room, only one specific room. This function
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* spawns entities like pickups, not familiars.
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*
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+
* In order to use this function, you must upgrade your mod with `ISCFeature.PERSISTENT_ENTITIES`.
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*
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* @returns A tuple containing the entity and the persistent entity index. You can use the index
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* with the `removePersistentEntity` function.
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*/
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@@ -232,6 +232,9 @@ export class PickupIndexCreation extends Feature {
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* have an index of 2, and so on.
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*
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* Tracking pickups requires stateful tracking, so using pickup indexes requires an upgraded mod.
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*
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* In order to use this function, you must upgrade your mod with
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* `ISCFeature.PICKUP_INDEX_CREATION`.
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*/
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@Exported
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public getPickupIndex(pickup: EntityPickup): PickupIndex {
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@@ -82,6 +82,8 @@ export class PlayerInventory extends Feature {
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* might do this for some reason. (With that said, the next time that a collectible is normally
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* added or removed, it would trigger a re-scan, and the previous changes would be picked up.)
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*
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+
* In order to use this function, you must upgrade your mod with `ISCFeature.PLAYER_INVENTORY`.
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+
*
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* @param player The player to get the inventory for.
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* @param includeActiveCollectibles Optional. If true, will include all active collectibles.
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* Default is true.
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@@ -111,6 +113,8 @@ export class PlayerInventory extends Feature {
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* this will be the passive that is removed when the player would use Clicker.
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*
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* Returns undefined if the player does not have any passive collectibles.
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+
*
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+
* In order to use this function, you must upgrade your mod with `ISCFeature.PLAYER_INVENTORY`.
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*/
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@Exported
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public getPlayerLastPassiveCollectible(
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@@ -62,6 +62,8 @@ export class PonyDetection extends Feature {
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/**
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* Helper function to see if the player is under the effects of A Pony or White Pony charge.
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* Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
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+
*
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+
* In order to use this function, you must upgrade your mod with `ISCFeature.PONY_DETECTION`.
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*/
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@Exported
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public isPlayerUsingPony(player: EntityPlayer): boolean {
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@@ -71,6 +73,8 @@ export class PonyDetection extends Feature {
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/**
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* Helper function to see if any player is under the effects of A Pony or White Pony charge.
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* Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
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+
*
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+
* In order to use this function, you must upgrade your mod with `ISCFeature.PONY_DETECTION`.
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*/
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@Exported
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public anyPlayerUsingPony(): boolean {
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@@ -41,6 +41,9 @@ export class PreventChildEntities extends Feature {
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* Under the hood, this function will remove any new NPCs spawned that have a
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* `Entity.SpawnerEntity` or `Entity.Parent` value that matches the provided entity. (They are
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* removed during the `POST_NPC_INIT` callback specifically.)
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+
*
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+
* In order to use this function, you must upgrade your mod with
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+
* `ISCFeature.PREVENT_CHILD_ENTITIES`.
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*/
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@Exported
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public preventChildEntities(entity: Entity): void {
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@@ -86,6 +86,9 @@ export class PreventCollectibleRotation extends Feature {
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*
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* It is required to pass the intended collectible type to this function since it is possible for
|
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* collectibles to rotate on the first frame that they are spawned.
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+
*
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+
* In order to use this function, you must upgrade your mod with
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+
* `ISCFeature.PREVENT_COLLECTIBLE_ROTATION`.
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*/
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@Exported
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public preventCollectibleRotation(
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@@ -166,6 +166,9 @@ export class PreventGridEntityRespawn extends Feature {
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* room. However, the room data must exactly match the room type, the room shape, and the doors,
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* so this is not possible to do in a robust way without adding empty rooms to the mod's `content`
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* folder to draw the data from.
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+
*
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+
* In order to use this function, you must upgrade your mod with
|
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+
* `ISCFeature.PREVENT_GRID_ENTITY_RESPAWN`.
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*/
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@Exported
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public preventGridEntityRespawn(): void {
|
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@@ -38,6 +38,8 @@ export class RoomClearFrame extends Feature {
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38
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|
/**
|
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39
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|
* Helper function to get the game frame (i.e. `Game.GetFrameCount`) of the last time that this
|
|
40
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|
* room was cleared. Returns undefined if the room has never been cleared.
|
|
41
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+
*
|
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+
* In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_CLEAR_FRAME`.
|
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41
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|
*/
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@Exported
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public getRoomClearGameFrame(): int | undefined {
|
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@@ -47,6 +49,8 @@ export class RoomClearFrame extends Feature {
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47
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|
/**
|
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48
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|
* Helper function to get the room frame (i.e. `Room.GetFrameCount`) of the last time that this
|
|
49
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|
* room was cleared. Returns undefined if the room has never been cleared.
|
|
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|
+
*
|
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|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_CLEAR_FRAME`.
|
|
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|
*/
|
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|
@Exported
|
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|
public getRoomClearRoomFrame(): int | undefined {
|
|
@@ -67,6 +67,8 @@ export class RoomHistory extends Feature {
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67
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|
/**
|
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68
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|
* Helper function to get information about all of the rooms that a player has visited thus far on
|
|
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69
|
* this run.
|
|
70
|
+
*
|
|
71
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
|
|
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|
*/
|
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|
@Exported
|
|
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|
public getRoomHistory(): ReadonlyArray<Readonly<RoomDescription>> {
|
|
@@ -78,6 +80,8 @@ export class RoomHistory extends Feature {
|
|
|
78
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|
*
|
|
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|
* In the special case of only one room having been visited thus far (i.e. the starting room of
|
|
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|
* the run), the starting room will be returned.
|
|
83
|
+
*
|
|
84
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
|
|
81
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|
*/
|
|
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|
@Exported
|
|
83
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|
public getPreviousRoomDescription(): Readonly<RoomDescription> {
|
|
@@ -105,6 +109,8 @@ export class RoomHistory extends Feature {
|
|
|
105
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|
*
|
|
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|
* Note that this function can return undefined in the case where it is called on the first room
|
|
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|
* of the run.
|
|
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|
+
*
|
|
113
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
|
|
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|
*/
|
|
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|
@Exported
|
|
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|
public getLatestRoomDescription(): Readonly<RoomDescription> | undefined {
|
|
@@ -119,6 +125,8 @@ export class RoomHistory extends Feature {
|
|
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|
*
|
|
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|
* This function is intended to be used in the `POST_ENTITY_REMOVE` callback to detect when an
|
|
121
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|
* entity is despawning.
|
|
128
|
+
*
|
|
129
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
|
|
122
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|
*/
|
|
123
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|
@Exported
|
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|
public isLeavingRoom(): boolean {
|