isaacscript-common 15.0.2 → 15.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (90) hide show
  1. package/dist/index.d.ts +256 -8
  2. package/dist/isaacscript-common.lua +9 -6
  3. package/dist/src/classes/callbacks/PostPlayerInitFirst.d.ts.map +1 -1
  4. package/dist/src/classes/callbacks/PostPlayerInitFirst.lua +0 -1
  5. package/dist/src/classes/features/other/DisableInputs.d.ts +14 -0
  6. package/dist/src/classes/features/other/DisableInputs.d.ts.map +1 -1
  7. package/dist/src/classes/features/other/ExtraConsoleCommands.d.ts +6 -0
  8. package/dist/src/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
  9. package/dist/src/classes/features/other/FadeInRemover.d.ts +4 -0
  10. package/dist/src/classes/features/other/FadeInRemover.d.ts.map +1 -1
  11. package/dist/src/classes/features/other/FastReset.d.ts +4 -0
  12. package/dist/src/classes/features/other/FastReset.d.ts.map +1 -1
  13. package/dist/src/classes/features/other/FlyingDetection.d.ts +2 -0
  14. package/dist/src/classes/features/other/FlyingDetection.d.ts.map +1 -1
  15. package/dist/src/classes/features/other/ForgottenSwitch.d.ts +2 -0
  16. package/dist/src/classes/features/other/ForgottenSwitch.d.ts.map +1 -1
  17. package/dist/src/classes/features/other/ItemPoolDetection.d.ts +6 -0
  18. package/dist/src/classes/features/other/ItemPoolDetection.d.ts.map +1 -1
  19. package/dist/src/classes/features/other/ModdedElementDetection.d.ts +69 -0
  20. package/dist/src/classes/features/other/ModdedElementDetection.d.ts.map +1 -1
  21. package/dist/src/classes/features/other/ModdedElementSets.d.ts +66 -4
  22. package/dist/src/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  23. package/dist/src/classes/features/other/NoSirenSteal.d.ts +2 -0
  24. package/dist/src/classes/features/other/NoSirenSteal.d.ts.map +1 -1
  25. package/dist/src/classes/features/other/Pause.d.ts +7 -1
  26. package/dist/src/classes/features/other/Pause.d.ts.map +1 -1
  27. package/dist/src/classes/features/other/PersistentEntities.d.ts +4 -0
  28. package/dist/src/classes/features/other/PersistentEntities.d.ts.map +1 -1
  29. package/dist/src/classes/features/other/PickupIndexCreation.d.ts +3 -0
  30. package/dist/src/classes/features/other/PickupIndexCreation.d.ts.map +1 -1
  31. package/dist/src/classes/features/other/PlayerInventory.d.ts +4 -0
  32. package/dist/src/classes/features/other/PlayerInventory.d.ts.map +1 -1
  33. package/dist/src/classes/features/other/PonyDetection.d.ts +4 -0
  34. package/dist/src/classes/features/other/PonyDetection.d.ts.map +1 -1
  35. package/dist/src/classes/features/other/PreventChildEntities.d.ts +3 -0
  36. package/dist/src/classes/features/other/PreventChildEntities.d.ts.map +1 -1
  37. package/dist/src/classes/features/other/PreventCollectibleRotation.d.ts +3 -0
  38. package/dist/src/classes/features/other/PreventCollectibleRotation.d.ts.map +1 -1
  39. package/dist/src/classes/features/other/PreventGridEntityRespawn.d.ts +3 -0
  40. package/dist/src/classes/features/other/PreventGridEntityRespawn.d.ts.map +1 -1
  41. package/dist/src/classes/features/other/RoomClearFrame.d.ts +4 -0
  42. package/dist/src/classes/features/other/RoomClearFrame.d.ts.map +1 -1
  43. package/dist/src/classes/features/other/RoomHistory.d.ts +8 -0
  44. package/dist/src/classes/features/other/RoomHistory.d.ts.map +1 -1
  45. package/dist/src/classes/features/other/RunInNFrames.d.ts +14 -0
  46. package/dist/src/classes/features/other/RunInNFrames.d.ts.map +1 -1
  47. package/dist/src/classes/features/other/RunNextRoom.d.ts +2 -0
  48. package/dist/src/classes/features/other/RunNextRoom.d.ts.map +1 -1
  49. package/dist/src/classes/features/other/SaveDataManager.d.ts +14 -0
  50. package/dist/src/classes/features/other/SaveDataManager.d.ts.map +1 -1
  51. package/dist/src/enums/ISCFeature.d.ts +1 -1
  52. package/dist/src/enums/ISCFeature.d.ts.map +1 -1
  53. package/dist/src/enums/ISCFeature.lua +2 -2
  54. package/dist/src/features.d.ts +1 -1
  55. package/dist/src/features.d.ts.map +1 -1
  56. package/dist/src/features.lua +1 -1
  57. package/dist/src/functions/entitiesSpecific.d.ts +6 -1
  58. package/dist/src/functions/entitiesSpecific.d.ts.map +1 -1
  59. package/dist/src/functions/entitiesSpecific.lua +3 -0
  60. package/dist/src/functions/familiars.d.ts.map +1 -1
  61. package/dist/src/functions/familiars.lua +8 -1
  62. package/package.json +1 -1
  63. package/src/classes/callbacks/PostPlayerInitFirst.ts +0 -2
  64. package/src/classes/features/other/DisableInputs.ts +14 -0
  65. package/src/classes/features/other/ExtraConsoleCommands.ts +6 -0
  66. package/src/classes/features/other/FadeInRemover.ts +4 -0
  67. package/src/classes/features/other/FastReset.ts +4 -0
  68. package/src/classes/features/other/FlyingDetection.ts +2 -0
  69. package/src/classes/features/other/ForgottenSwitch.ts +2 -0
  70. package/src/classes/features/other/ItemPoolDetection.ts +6 -0
  71. package/src/classes/features/other/ModdedElementDetection.ts +69 -0
  72. package/src/classes/features/other/ModdedElementSets.ts +66 -4
  73. package/src/classes/features/other/NoSirenSteal.ts +2 -0
  74. package/src/classes/features/other/Pause.ts +7 -1
  75. package/src/classes/features/other/PersistentEntities.ts +4 -0
  76. package/src/classes/features/other/PickupIndexCreation.ts +3 -0
  77. package/src/classes/features/other/PlayerInventory.ts +4 -0
  78. package/src/classes/features/other/PonyDetection.ts +4 -0
  79. package/src/classes/features/other/PreventChildEntities.ts +3 -0
  80. package/src/classes/features/other/PreventCollectibleRotation.ts +3 -0
  81. package/src/classes/features/other/PreventGridEntityRespawn.ts +3 -0
  82. package/src/classes/features/other/RoomClearFrame.ts +4 -0
  83. package/src/classes/features/other/RoomHistory.ts +8 -0
  84. package/src/classes/features/other/RunInNFrames.ts +14 -0
  85. package/src/classes/features/other/RunNextRoom.ts +2 -0
  86. package/src/classes/features/other/SaveDataManager.ts +14 -0
  87. package/src/enums/ISCFeature.ts +1 -1
  88. package/src/features.ts +2 -2
  89. package/src/functions/entitiesSpecific.ts +6 -1
  90. package/src/functions/familiars.ts +11 -1
@@ -42,6 +42,8 @@ export declare class ModdedElementSets extends Feature {
42
42
  * This function can only be called if at least one callback has been executed. This is because
43
43
  * not all collectibles will necessarily be present when a mod first loads (due to mod load
44
44
  * order).
45
+ *
46
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
45
47
  */
46
48
  getCollectibleArray(): readonly CollectibleType[];
47
49
  /**
@@ -54,6 +56,8 @@ export declare class ModdedElementSets extends Feature {
54
56
  * This function can only be called if at least one callback has been executed. This is because
55
57
  * not all collectibles will necessarily be present when a mod first loads (due to mod load
56
58
  * order).
59
+ *
60
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
57
61
  */
58
62
  getCollectibleSet(): ReadonlySet<CollectibleType>;
59
63
  /**
@@ -65,6 +69,8 @@ export declare class ModdedElementSets extends Feature {
65
69
  * ```ts
66
70
  * const guppyCollectibleTypes = getCollectiblesForTransformation(PlayerForm.GUPPY);
67
71
  * ```
72
+ *
73
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
68
74
  */
69
75
  getCollectiblesForTransformation(playerForm: PlayerForm): ReadonlySet<CollectibleType>;
70
76
  /**
@@ -74,6 +80,8 @@ export declare class ModdedElementSets extends Feature {
74
80
  * This function can only be called if at least one callback has been executed. This is because
75
81
  * not all collectibles will necessarily be present when a mod first loads (due to mod load
76
82
  * order).
83
+ *
84
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
77
85
  */
78
86
  getCollectiblesWithCacheFlag(cacheFlag: CacheFlag): ReadonlySet<CollectibleType>;
79
87
  /**
@@ -85,16 +93,22 @@ export declare class ModdedElementSets extends Feature {
85
93
  * ```ts
86
94
  * const offensiveCollectibleTypes = getCollectibleTypesWithTag(ItemConfigTag.OFFENSIVE);
87
95
  * ```
96
+ *
97
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
88
98
  */
89
99
  getCollectiblesWithTag(itemConfigTag: ItemConfigTag): ReadonlySet<CollectibleType>;
90
100
  /**
91
101
  * Returns a set containing every valid passive item that can be randomly granted to Eden as a
92
102
  * starting item.
103
+ *
104
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
93
105
  */
94
106
  getEdenActiveCollectibles(): ReadonlySet<CollectibleType>;
95
107
  /**
96
108
  * Returns a set containing every valid passive item that can be randomly granted to Eden as a
97
109
  * starting item.
110
+ *
111
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
98
112
  */
99
113
  getEdenPassiveCollectibles(): ReadonlySet<CollectibleType>;
100
114
  /**
@@ -104,6 +118,8 @@ export declare class ModdedElementSets extends Feature {
104
118
  * Collectibles that only grant flight conditionally are manually pruned. Collectibles such as
105
119
  * Empty Vessel should be checked for via the `hasFlyingTemporaryEffect` function.
106
120
  *
121
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
122
+ *
107
123
  * @param pruneConditionalItems Whether or not collectibles that only grant flight conditionally
108
124
  * should be included in the set (like Empty Vessel).
109
125
  */
@@ -111,6 +127,8 @@ export declare class ModdedElementSets extends Feature {
111
127
  /**
112
128
  * Returns a set of all of the trinkets that grant flight. (All trinkets that grant flight do so
113
129
  * conditionally, like Bat Wing and Azazel's Stump.)
130
+ *
131
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
114
132
  */
115
133
  getFlyingTrinkets(): ReadonlySet<TrinketType>;
116
134
  /**
@@ -122,6 +140,8 @@ export declare class ModdedElementSets extends Feature {
122
140
  * This function can only be called if at least one callback has been executed. This is because
123
141
  * not all collectibles will necessarily be present when a mod first loads (due to mod load
124
142
  * order).
143
+ *
144
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
125
145
  */
126
146
  getModdedCollectibleArray(): readonly CollectibleType[];
127
147
  /**
@@ -133,6 +153,8 @@ export declare class ModdedElementSets extends Feature {
133
153
  * This function can only be called if at least one callback has been executed. This is because
134
154
  * not all collectibles will necessarily be present when a mod first loads (due to mod load
135
155
  * order).
156
+ *
157
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
136
158
  */
137
159
  getModdedCollectibleSet(): ReadonlySet<CollectibleType>;
138
160
  /**
@@ -143,6 +165,8 @@ export declare class ModdedElementSets extends Feature {
143
165
  *
144
166
  * This function can only be called if at least one callback has been executed. This is because
145
167
  * not all trinkets will necessarily be present when a mod first loads (due to mod load order).
168
+ *
169
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
146
170
  */
147
171
  getModdedTrinketArray(): readonly TrinketType[];
148
172
  /**
@@ -153,6 +177,8 @@ export declare class ModdedElementSets extends Feature {
153
177
  *
154
178
  * This function can only be called if at least one callback has been executed. This is because
155
179
  * not all trinkets will necessarily be present when a mod first loads (due to mod load order).
180
+ *
181
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
156
182
  */
157
183
  getModdedTrinketSet(): ReadonlySet<TrinketType>;
158
184
  /**
@@ -160,6 +186,8 @@ export declare class ModdedElementSets extends Feature {
160
186
  * the player has.
161
187
  *
162
188
  * Note that this will filter out non-real collectibles like Lilith's Incubus.
189
+ *
190
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
163
191
  */
164
192
  getPlayerCollectibleMap(player: EntityPlayer): Map<CollectibleType, int>;
165
193
  /**
@@ -183,11 +211,21 @@ export declare class ModdedElementSets extends Feature {
183
211
  * This function can only be called if at least one callback has been executed. This is because
184
212
  * not all collectibles will necessarily be present when a mod first loads (due to mod load
185
213
  * order).
214
+ *
215
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
186
216
  */
187
217
  getPlayerCollectiblesWithCacheFlag(player: EntityPlayer, cacheFlag: CacheFlag): CollectibleType[];
188
- /** Returns the number of items that a player has towards a particular transformation. */
218
+ /**
219
+ * Returns the number of items that a player has towards a particular transformation.
220
+ *
221
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
222
+ */
189
223
  getPlayerCollectiblesWithTag(player: EntityPlayer, itemConfigTag: ItemConfigTag): CollectibleType[];
190
- /** Returns the number of items that a player has towards a particular transformation. */
224
+ /**
225
+ * Returns the number of items that a player has towards a particular transformation.
226
+ *
227
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
228
+ */
191
229
  getPlayerCollectiblesForTransformation(player: EntityPlayer, playerForm: PlayerForm): CollectibleType[];
192
230
  /**
193
231
  * Returns a map containing every trinket type that the player has that matches the provided
@@ -195,11 +233,21 @@ export declare class ModdedElementSets extends Feature {
195
233
  *
196
234
  * This function can only be called if at least one callback has been executed. This is because
197
235
  * not all trinkets will necessarily be present when a mod first loads (due to mod load order).
236
+ *
237
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
198
238
  */
199
239
  getPlayerTrinketsWithCacheFlag(player: EntityPlayer, cacheFlag: CacheFlag): Map<TrinketType, int>;
200
- /** Returns a random active collectible type that that is a valid starting item for Eden. */
240
+ /**
241
+ * Returns a random active collectible type that that is a valid starting item for Eden.
242
+ *
243
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
244
+ */
201
245
  getRandomEdenActiveCollectible(seedOrRNG?: Seed | RNG, exceptions?: CollectibleType[] | readonly CollectibleType[]): CollectibleType;
202
- /** Returns a random passive collectible type that that is a valid starting item for Eden. */
246
+ /**
247
+ * Returns a random passive collectible type that that is a valid starting item for Eden.
248
+ *
249
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
250
+ */
203
251
  getRandomEdenPassiveCollectible(seedOrRNG?: Seed | RNG, exceptions?: CollectibleType[] | readonly CollectibleType[]): CollectibleType;
204
252
  /**
205
253
  * Returns an array containing every modded trinket type in the game.
@@ -209,6 +257,8 @@ export declare class ModdedElementSets extends Feature {
209
257
  *
210
258
  * This function can only be called if at least one callback has been executed. This is because
211
259
  * not all trinkets will necessarily be present when a mod first loads (due to mod load order).
260
+ *
261
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
212
262
  */
213
263
  getTrinketArray(): readonly TrinketType[];
214
264
  /**
@@ -219,6 +269,8 @@ export declare class ModdedElementSets extends Feature {
219
269
  *
220
270
  * This function can only be called if at least one callback has been executed. This is because
221
271
  * not all trinkets will necessarily be present when a mod first loads (due to mod load order).
272
+ *
273
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
222
274
  */
223
275
  getTrinketSet(): ReadonlySet<TrinketType>;
224
276
  /**
@@ -227,6 +279,8 @@ export declare class ModdedElementSets extends Feature {
227
279
  *
228
280
  * This function can only be called if at least one callback has been executed. This is because
229
281
  * not all trinkets will necessarily be present when a mod first loads (due to mod load order).
282
+ *
283
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
230
284
  */
231
285
  getTrinketsWithCacheFlag(cacheFlag: CacheFlag): ReadonlySet<TrinketType>;
232
286
  /**
@@ -234,6 +288,8 @@ export declare class ModdedElementSets extends Feature {
234
288
  *
235
289
  * Use this if you need to iterate over the collectibles in order. If you need to do O(1) lookups,
236
290
  * then use the `getVanillaCollectibleSet` helper function instead.
291
+ *
292
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
237
293
  */
238
294
  getVanillaCollectibleArray(): readonly CollectibleType[];
239
295
  /**
@@ -241,6 +297,8 @@ export declare class ModdedElementSets extends Feature {
241
297
  *
242
298
  * Use this if you need to do O(1) lookups. If you need to iterate over the collectibles in order,
243
299
  * then use the `getVanillaCollectibleArray` helper function instead.
300
+ *
301
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
244
302
  */
245
303
  getVanillaCollectibleSet(): ReadonlySet<CollectibleType>;
246
304
  /**
@@ -248,6 +306,8 @@ export declare class ModdedElementSets extends Feature {
248
306
  *
249
307
  * Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups,
250
308
  * then use the `getVanillaTrinketSet` helper function instead.
309
+ *
310
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
251
311
  */
252
312
  getVanillaTrinketArray(): readonly TrinketType[];
253
313
  /**
@@ -255,6 +315,8 @@ export declare class ModdedElementSets extends Feature {
255
315
  *
256
316
  * Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order,
257
317
  * then use the `getVanillaTrinketArray` helper function instead.
318
+ *
319
+ * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
258
320
  */
259
321
  getVanillaTrinketSet(): ReadonlySet<TrinketType>;
260
322
  }
@@ -1 +1 @@
1
- {"version":3,"file":"ModdedElementSets.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/ModdedElementSets.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EACT,eAAe,EACf,aAAa,EACb,UAAU,EACV,WAAW,EACZ,MAAM,8BAA8B,CAAC;AA0BtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AA4BhD,qBAAa,iBAAkB,SAAQ,OAAO;IAC5C,OAAO,CAAC,wBAAwB,CAAyB;IACzD,OAAO,CAAC,sBAAsB,CAA8B;IAE5D,OAAO,CAAC,4BAA4B,CAAyB;IAC7D,OAAO,CAAC,0BAA0B,CAA8B;IAEhE,OAAO,CAAC,2BAA2B,CAAyB;IAC5D,OAAO,CAAC,yBAAyB,CAA8B;IAE/D,OAAO,CAAC,oBAAoB,CAAqB;IACjD,OAAO,CAAC,kBAAkB,CAA0B;IAEpD,OAAO,CAAC,wBAAwB,CAAqB;IACrD,OAAO,CAAC,sBAAsB,CAA0B;IAExD,OAAO,CAAC,uBAAuB,CAAqB;IACpD,OAAO,CAAC,qBAAqB,CAA0B;IAEvD,OAAO,CAAC,wBAAwB,CAG5B;IAEJ,OAAO,CAAC,8BAA8B,CAGlC;IAEJ,OAAO,CAAC,0BAA0B,CAA0C;IAE5E,OAAO,CAAC,yBAAyB,CAA8B;IAC/D,OAAO,CAAC,kCAAkC,CAA8B;IACxE,OAAO,CAAC,qBAAqB,CAA0B;IAEvD,OAAO,CAAC,6BAA6B,CAA8B;IACnE,OAAO,CAAC,8BAA8B,CAA8B;IAEpE,OAAO,CAAC,sBAAsB,CAAyB;IAWvD,OAAO,CAAC,+BAA+B;IAgBvC,OAAO,CAAC,8BAA8B;IA2BtC,OAAO,CAAC,2BAA2B;IAgBnC,OAAO,CAAC,0BAA0B;IA2BlC,OAAO,CAAC,gCAAgC;IA8BxC,OAAO,CAAC,sCAAsC;IAkB9C,OAAO,CAAC,kCAAkC;IAkB1C,OAAO,CAAC,iCAAiC;IAgCzC,OAAO,CAAC,6BAA6B;IAoBrC,OAAO,CAAC,+BAA+B;IAuBvC;;;;;;;;;;OAUG;IAEI,mBAAmB,IAAI,SAAS,eAAe,EAAE;IAKxD;;;;;;;;;;OAUG;IAEI,iBAAiB,IAAI,WAAW,CAAC,eAAe,CAAC;IAKxD;;;;;;;;;OASG;IAEI,gCAAgC,CACrC,UAAU,EAAE,UAAU,GACrB,WAAW,CAAC,eAAe,CAAC;IAW/B;;;;;;;OAOG;IAEI,4BAA4B,CACjC,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,eAAe,CAAC;IAW/B;;;;;;;;;OASG;IAEI,sBAAsB,CAC3B,aAAa,EAAE,aAAa,GAC3B,WAAW,CAAC,eAAe,CAAC;IAa/B;;;OAGG;IAEI,yBAAyB,IAAI,WAAW,CAAC,eAAe,CAAC;IAKhE;;;OAGG;IAEI,0BAA0B,IAAI,WAAW,CAAC,eAAe,CAAC;IAKjE;;;;;;;;;OASG;IAEI,qBAAqB,CAC1B,qBAAqB,EAAE,OAAO,GAC7B,WAAW,CAAC,eAAe,CAAC;IAQ/B;;;OAGG;IAEI,iBAAiB,IAAI,WAAW,CAAC,WAAW,CAAC;IAMpD;;;;;;;;;OASG;IAEI,yBAAyB,IAAI,SAAS,eAAe,EAAE;IAK9D;;;;;;;;;OASG;IAEI,uBAAuB,IAAI,WAAW,CAAC,eAAe,CAAC;IAK9D;;;;;;;;OAQG;IAEI,qBAAqB,IAAI,SAAS,WAAW,EAAE;IAKtD;;;;;;;;OAQG;IAEI,mBAAmB,IAAI,WAAW,CAAC,WAAW,CAAC;IAKtD;;;;;OAKG;IAEI,uBAAuB,CAC5B,MAAM,EAAE,YAAY,GACnB,GAAG,CAAC,eAAe,EAAE,GAAG,CAAC;IAe5B;;;;;;;;;;;;;;;;;;;;;OAqBG;IAEI,kCAAkC,CACvC,MAAM,EAAE,YAAY,EACpB,SAAS,EAAE,SAAS,GACnB,eAAe,EAAE;IAkBpB,yFAAyF;IAElF,4BAA4B,CACjC,MAAM,EAAE,YAAY,EACpB,aAAa,EAAE,aAAa,GAC3B,eAAe,EAAE;IAepB,yFAAyF;IAElF,sCAAsC,CAC3C,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,eAAe,EAAE;IAkBpB;;;;;;OAMG;IAEI,8BAA8B,CACnC,MAAM,EAAE,YAAY,EACpB,SAAS,EAAE,SAAS,GACnB,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC;IAcxB,4FAA4F;IAErF,8BAA8B,CACnC,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,UAAU,GAAE,eAAe,EAAE,GAAG,SAAS,eAAe,EAAO,GAC9D,eAAe;IASlB,6FAA6F;IAEtF,+BAA+B,CACpC,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,UAAU,GAAE,eAAe,EAAE,GAAG,SAAS,eAAe,EAAO,GAC9D,eAAe;IASlB;;;;;;;;OAQG;IAEI,eAAe,IAAI,SAAS,WAAW,EAAE;IAKhD;;;;;;;;OAQG;IAEI,aAAa,IAAI,WAAW,CAAC,WAAW,CAAC;IAKhD;;;;;;OAMG;IAEI,wBAAwB,CAC7B,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,WAAW,CAAC;IAW3B;;;;;OAKG;IAEI,0BAA0B,IAAI,SAAS,eAAe,EAAE;IAK/D;;;;;OAKG;IAEI,wBAAwB,IAAI,WAAW,CAAC,eAAe,CAAC;IAK/D;;;;;OAKG;IAEI,sBAAsB,IAAI,SAAS,WAAW,EAAE;IAKvD;;;;;OAKG;IAEI,oBAAoB,IAAI,WAAW,CAAC,WAAW,CAAC;CAIxD"}
1
+ {"version":3,"file":"ModdedElementSets.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/ModdedElementSets.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EACT,eAAe,EACf,aAAa,EACb,UAAU,EACV,WAAW,EACZ,MAAM,8BAA8B,CAAC;AA0BtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AA4BhD,qBAAa,iBAAkB,SAAQ,OAAO;IAC5C,OAAO,CAAC,wBAAwB,CAAyB;IACzD,OAAO,CAAC,sBAAsB,CAA8B;IAE5D,OAAO,CAAC,4BAA4B,CAAyB;IAC7D,OAAO,CAAC,0BAA0B,CAA8B;IAEhE,OAAO,CAAC,2BAA2B,CAAyB;IAC5D,OAAO,CAAC,yBAAyB,CAA8B;IAE/D,OAAO,CAAC,oBAAoB,CAAqB;IACjD,OAAO,CAAC,kBAAkB,CAA0B;IAEpD,OAAO,CAAC,wBAAwB,CAAqB;IACrD,OAAO,CAAC,sBAAsB,CAA0B;IAExD,OAAO,CAAC,uBAAuB,CAAqB;IACpD,OAAO,CAAC,qBAAqB,CAA0B;IAEvD,OAAO,CAAC,wBAAwB,CAG5B;IAEJ,OAAO,CAAC,8BAA8B,CAGlC;IAEJ,OAAO,CAAC,0BAA0B,CAA0C;IAE5E,OAAO,CAAC,yBAAyB,CAA8B;IAC/D,OAAO,CAAC,kCAAkC,CAA8B;IACxE,OAAO,CAAC,qBAAqB,CAA0B;IAEvD,OAAO,CAAC,6BAA6B,CAA8B;IACnE,OAAO,CAAC,8BAA8B,CAA8B;IAEpE,OAAO,CAAC,sBAAsB,CAAyB;IAWvD,OAAO,CAAC,+BAA+B;IAgBvC,OAAO,CAAC,8BAA8B;IA2BtC,OAAO,CAAC,2BAA2B;IAgBnC,OAAO,CAAC,0BAA0B;IA2BlC,OAAO,CAAC,gCAAgC;IA8BxC,OAAO,CAAC,sCAAsC;IAkB9C,OAAO,CAAC,kCAAkC;IAkB1C,OAAO,CAAC,iCAAiC;IAgCzC,OAAO,CAAC,6BAA6B;IAoBrC,OAAO,CAAC,+BAA+B;IAuBvC;;;;;;;;;;;;OAYG;IAEI,mBAAmB,IAAI,SAAS,eAAe,EAAE;IAKxD;;;;;;;;;;;;OAYG;IAEI,iBAAiB,IAAI,WAAW,CAAC,eAAe,CAAC;IAKxD;;;;;;;;;;;OAWG;IAEI,gCAAgC,CACrC,UAAU,EAAE,UAAU,GACrB,WAAW,CAAC,eAAe,CAAC;IAW/B;;;;;;;;;OASG;IAEI,4BAA4B,CACjC,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,eAAe,CAAC;IAW/B;;;;;;;;;;;OAWG;IAEI,sBAAsB,CAC3B,aAAa,EAAE,aAAa,GAC3B,WAAW,CAAC,eAAe,CAAC;IAa/B;;;;;OAKG;IAEI,yBAAyB,IAAI,WAAW,CAAC,eAAe,CAAC;IAKhE;;;;;OAKG;IAEI,0BAA0B,IAAI,WAAW,CAAC,eAAe,CAAC;IAKjE;;;;;;;;;;;OAWG;IAEI,qBAAqB,CAC1B,qBAAqB,EAAE,OAAO,GAC7B,WAAW,CAAC,eAAe,CAAC;IAQ/B;;;;;OAKG;IAEI,iBAAiB,IAAI,WAAW,CAAC,WAAW,CAAC;IAMpD;;;;;;;;;;;OAWG;IAEI,yBAAyB,IAAI,SAAS,eAAe,EAAE;IAK9D;;;;;;;;;;;OAWG;IAEI,uBAAuB,IAAI,WAAW,CAAC,eAAe,CAAC;IAK9D;;;;;;;;;;OAUG;IAEI,qBAAqB,IAAI,SAAS,WAAW,EAAE;IAKtD;;;;;;;;;;OAUG;IAEI,mBAAmB,IAAI,WAAW,CAAC,WAAW,CAAC;IAKtD;;;;;;;OAOG;IAEI,uBAAuB,CAC5B,MAAM,EAAE,YAAY,GACnB,GAAG,CAAC,eAAe,EAAE,GAAG,CAAC;IAe5B;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IAEI,kCAAkC,CACvC,MAAM,EAAE,YAAY,EACpB,SAAS,EAAE,SAAS,GACnB,eAAe,EAAE;IAkBpB;;;;OAIG;IAEI,4BAA4B,CACjC,MAAM,EAAE,YAAY,EACpB,aAAa,EAAE,aAAa,GAC3B,eAAe,EAAE;IAepB;;;;OAIG;IAEI,sCAAsC,CAC3C,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,eAAe,EAAE;IAkBpB;;;;;;;;OAQG;IAEI,8BAA8B,CACnC,MAAM,EAAE,YAAY,EACpB,SAAS,EAAE,SAAS,GACnB,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC;IAcxB;;;;OAIG;IAEI,8BAA8B,CACnC,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,UAAU,GAAE,eAAe,EAAE,GAAG,SAAS,eAAe,EAAO,GAC9D,eAAe;IASlB;;;;OAIG;IAEI,+BAA+B,CACpC,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,UAAU,GAAE,eAAe,EAAE,GAAG,SAAS,eAAe,EAAO,GAC9D,eAAe;IASlB;;;;;;;;;;OAUG;IAEI,eAAe,IAAI,SAAS,WAAW,EAAE;IAKhD;;;;;;;;;;OAUG;IAEI,aAAa,IAAI,WAAW,CAAC,WAAW,CAAC;IAKhD;;;;;;;;OAQG;IAEI,wBAAwB,CAC7B,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,WAAW,CAAC;IAW3B;;;;;;;OAOG;IAEI,0BAA0B,IAAI,SAAS,eAAe,EAAE;IAK/D;;;;;;;OAOG;IAEI,wBAAwB,IAAI,WAAW,CAAC,eAAe,CAAC;IAK/D;;;;;;;OAOG;IAEI,sBAAsB,IAAI,SAAS,WAAW,EAAE;IAKvD;;;;;;;OAOG;IAEI,oBAAoB,IAAI,WAAW,CAAC,WAAW,CAAC;CAIxD"}
@@ -8,6 +8,8 @@ export declare class NoSirenSteal extends Feature {
8
8
  * Blacklists a familiar from being stolen by The Siren boss. This should be called once at the
9
9
  * beginning of every run.
10
10
  *
11
+ * In order to use this function, you must upgrade your mod with `ISCFeature.NO_SIREN_STEAL`.
12
+ *
11
13
  * @param familiarVariant The familiar variant to blacklist.
12
14
  * @param familiarSubType The sub-type to blacklist. Optional. The default is to blacklist all
13
15
  * sub-types of the given variant.
@@ -1 +1 @@
1
- {"version":3,"file":"NoSirenSteal.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/NoSirenSteal.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,eAAe,EAEhB,MAAM,8BAA8B,CAAC;AAEtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,YAAa,SAAQ,OAAO;IAwBvC,OAAO,CAAC,sBAAsB,CAE5B;IAEF,OAAO,CAAC,2BAA2B;IAgBnC,OAAO,CAAC,oBAAoB;IA2B5B;;;;;;;OAOG;IAEI,uBAAuB,CAC5B,eAAe,EAAE,eAAe,EAChC,eAAe,CAAC,EAAE,GAAG,GACpB,IAAI;CAOR"}
1
+ {"version":3,"file":"NoSirenSteal.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/NoSirenSteal.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,eAAe,EAEhB,MAAM,8BAA8B,CAAC;AAEtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,YAAa,SAAQ,OAAO;IAwBvC,OAAO,CAAC,sBAAsB,CAE5B;IAEF,OAAO,CAAC,2BAA2B;IAgBnC,OAAO,CAAC,oBAAoB;IA2B5B;;;;;;;;;OASG;IAEI,uBAAuB,CAC5B,eAAe,EAAE,eAAe,EAChC,eAAe,CAAC,EAAE,GAAG,GACpB,IAAI;CAOR"}
@@ -12,9 +12,15 @@ export declare class Pause extends Feature {
12
12
  * - uses the Pause collectible on every game frame
13
13
  * - disables any player inputs (except for `ButtonAction.MENU_CONFIRM` and
14
14
  * `ButtonAction.CONSOLE`)
15
+ *
16
+ * In order to use this function, you must upgrade your mod with `ISCFeature.PAUSE`.
15
17
  */
16
18
  pause(): void;
17
- /** Helper function to put things back to normal after the `pause` function was used. */
19
+ /**
20
+ * Helper function to put things back to normal after the `pause` function was used.
21
+ *
22
+ * In order to use this function, you must upgrade your mod with `ISCFeature.PAUSE`.
23
+ */
18
24
  unpause(): void;
19
25
  }
20
26
  //# sourceMappingURL=Pause.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Pause.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/Pause.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAYhD,qBAAa,KAAM,SAAQ,OAAO;IAUhC,OAAO,CAAC,aAAa,CAAgB;IAkBrC,OAAO,CAAC,UAAU,CAShB;IAEF,OAAO,CAAC,iCAAiC;IA0BzC,OAAO,CAAC,yBAAyB,CAiB/B;IAEF;;;;;;;;OAQG;IAEI,KAAK,IAAI,IAAI;IAwDpB,wFAAwF;IAEjF,OAAO,IAAI,IAAI;CA4BvB"}
1
+ {"version":3,"file":"Pause.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/Pause.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAYhD,qBAAa,KAAM,SAAQ,OAAO;IAUhC,OAAO,CAAC,aAAa,CAAgB;IAkBrC,OAAO,CAAC,UAAU,CAShB;IAEF,OAAO,CAAC,iCAAiC;IA0BzC,OAAO,CAAC,yBAAyB,CAiB/B;IAEF;;;;;;;;;;OAUG;IAEI,KAAK,IAAI,IAAI;IAwDpB;;;;OAIG;IAEI,OAAO,IAAI,IAAI;CA4BvB"}
@@ -15,6 +15,8 @@ export declare class PersistentEntities extends Feature {
15
15
  * Helper function to stop an entity spawned with the `spawnPersistentEntity` helper function from
16
16
  * respawning.
17
17
  *
18
+ * In order to use this function, you must upgrade your mod with `ISCFeature.PERSISTENT_ENTITIES`.
19
+ *
18
20
  * @param persistentEntityIndex The index that was returned by the `spawnPersistentEntity`
19
21
  * function.
20
22
  * @param removeEntity Optional. True by default. Set to false if you want to stop an entity from
@@ -35,6 +37,8 @@ export declare class PersistentEntities extends Feature {
35
37
  * persistent, but they are not present in every room, only one specific room. This function
36
38
  * spawns entities like pickups, not familiars.
37
39
  *
40
+ * In order to use this function, you must upgrade your mod with `ISCFeature.PERSISTENT_ENTITIES`.
41
+ *
38
42
  * @returns A tuple containing the entity and the persistent entity index. You can use the index
39
43
  * with the `removePersistentEntity` function.
40
44
  */
@@ -1 +1 @@
1
- {"version":3,"file":"PersistentEntities.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/PersistentEntities.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAMtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAchD,qBAAa,kBAAmB,SAAQ,OAAO;IAuB7C,OAAO,CAAC,WAAW,CAAc;IAoBjC,OAAO,CAAC,gBAAgB,CAEtB;IAEF,OAAO,CAAC,oCAAoC;IAe5C;;;OAGG;IACH,OAAO,CAAC,6BAA6B;IAoBrC,OAAO,CAAC,oBAAoB,CAkB1B;IAEF,OAAO,CAAC,aAAa;IAsBrB;;;;;;;;;OASG;IAEI,sBAAsB,CAC3B,qBAAqB,EAAE,GAAG,EAC1B,YAAY,UAAO,GAClB,IAAI;IAoBP;;;;;;;;;;;;;;;OAeG;IAEI,qBAAqB,CAC1B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,QAAQ,EAAE,MAAM,GACf,CAAC,MAAM,EAAE,GAAG,CAAC;CAajB"}
1
+ {"version":3,"file":"PersistentEntities.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/PersistentEntities.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAMtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAchD,qBAAa,kBAAmB,SAAQ,OAAO;IAuB7C,OAAO,CAAC,WAAW,CAAc;IAoBjC,OAAO,CAAC,gBAAgB,CAEtB;IAEF,OAAO,CAAC,oCAAoC;IAe5C;;;OAGG;IACH,OAAO,CAAC,6BAA6B;IAoBrC,OAAO,CAAC,oBAAoB,CAkB1B;IAEF,OAAO,CAAC,aAAa;IAsBrB;;;;;;;;;;;OAWG;IAEI,sBAAsB,CAC3B,qBAAqB,EAAE,GAAG,EAC1B,YAAY,UAAO,GAClB,IAAI;IAoBP;;;;;;;;;;;;;;;;;OAiBG;IAEI,qBAAqB,CAC1B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,QAAQ,EAAE,MAAM,GACf,CAAC,MAAM,EAAE,GAAG,CAAC;CAajB"}
@@ -25,6 +25,9 @@ export declare class PickupIndexCreation extends Feature {
25
25
  * have an index of 2, and so on.
26
26
  *
27
27
  * Tracking pickups requires stateful tracking, so using pickup indexes requires an upgraded mod.
28
+ *
29
+ * In order to use this function, you must upgrade your mod with
30
+ * `ISCFeature.PICKUP_INDEX_CREATION`.
28
31
  */
29
32
  getPickupIndex(pickup: EntityPickup): PickupIndex;
30
33
  }
@@ -1 +1 @@
1
- {"version":3,"file":"PickupIndexCreation.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/PickupIndexCreation.ts"],"names":[],"mappings":";AAcA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAEzD,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,mBAAoB,SAAQ,OAAO;IAsB9C,OAAO,CAAC,WAAW,CAAc;IAwBjC,OAAO,CAAC,cAAc,CAoBpB;IAIF,OAAO,CAAC,sBAAsB,CAE5B;IAEF,OAAO,CAAC,oCAAoC;IAc5C;;;OAGG;IACH,OAAO,CAAC,6BAA6B;IAkDrC,OAAO,CAAC,oBAAoB,CA6B1B;IAEF,OAAO,CAAC,wBAAwB;IAyBhC;;;;;;;;;;;;OAYG;IAEI,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,WAAW;CAYzD"}
1
+ {"version":3,"file":"PickupIndexCreation.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/PickupIndexCreation.ts"],"names":[],"mappings":";AAcA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAEzD,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,mBAAoB,SAAQ,OAAO;IAsB9C,OAAO,CAAC,WAAW,CAAc;IAwBjC,OAAO,CAAC,cAAc,CAoBpB;IAIF,OAAO,CAAC,sBAAsB,CAE5B;IAEF,OAAO,CAAC,oCAAoC;IAc5C;;;OAGG;IACH,OAAO,CAAC,6BAA6B;IAkDrC,OAAO,CAAC,oBAAoB,CA6B1B;IAEF,OAAO,CAAC,wBAAwB;IAyBhC;;;;;;;;;;;;;;;OAeG;IAEI,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,WAAW;CAYzD"}
@@ -19,6 +19,8 @@ export declare class PlayerInventory extends Feature {
19
19
  * might do this for some reason. (With that said, the next time that a collectible is normally
20
20
  * added or removed, it would trigger a re-scan, and the previous changes would be picked up.)
21
21
  *
22
+ * In order to use this function, you must upgrade your mod with `ISCFeature.PLAYER_INVENTORY`.
23
+ *
22
24
  * @param player The player to get the inventory for.
23
25
  * @param includeActiveCollectibles Optional. If true, will include all active collectibles.
24
26
  * Default is true.
@@ -29,6 +31,8 @@ export declare class PlayerInventory extends Feature {
29
31
  * this will be the passive that is removed when the player would use Clicker.
30
32
  *
31
33
  * Returns undefined if the player does not have any passive collectibles.
34
+ *
35
+ * In order to use this function, you must upgrade your mod with `ISCFeature.PLAYER_INVENTORY`.
32
36
  */
33
37
  getPlayerLastPassiveCollectible(player: EntityPlayer): CollectibleType | undefined;
34
38
  }
@@ -1 +1 @@
1
- {"version":3,"file":"PlayerInventory.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/PlayerInventory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAY/D,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,eAAgB,SAAQ,OAAO;IA6B1C,OAAO,CAAC,oBAAoB,CAU1B;IAGF,OAAO,CAAC,sBAAsB,CAU5B;IAEF;;;;;;;;;;;;;;;;;;;OAmBG;IAEI,kBAAkB,CACvB,MAAM,EAAE,YAAY,EACpB,yBAAyB,UAAO,GAC/B,eAAe,EAAE;IAgBpB;;;;;OAKG;IAEI,+BAA+B,CACpC,MAAM,EAAE,YAAY,GACnB,eAAe,GAAG,SAAS;CAI/B"}
1
+ {"version":3,"file":"PlayerInventory.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/PlayerInventory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAY/D,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,eAAgB,SAAQ,OAAO;IA6B1C,OAAO,CAAC,oBAAoB,CAU1B;IAGF,OAAO,CAAC,sBAAsB,CAU5B;IAEF;;;;;;;;;;;;;;;;;;;;;OAqBG;IAEI,kBAAkB,CACvB,MAAM,EAAE,YAAY,EACpB,yBAAyB,UAAO,GAC/B,eAAe,EAAE;IAgBpB;;;;;;;OAOG;IAEI,+BAA+B,CACpC,MAAM,EAAE,YAAY,GACnB,eAAe,GAAG,SAAS;CAI/B"}
@@ -5,11 +5,15 @@ export declare class PonyDetection extends Feature {
5
5
  /**
6
6
  * Helper function to see if the player is under the effects of A Pony or White Pony charge.
7
7
  * Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
8
+ *
9
+ * In order to use this function, you must upgrade your mod with `ISCFeature.PONY_DETECTION`.
8
10
  */
9
11
  isPlayerUsingPony(player: EntityPlayer): boolean;
10
12
  /**
11
13
  * Helper function to see if any player is under the effects of A Pony or White Pony charge.
12
14
  * Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
15
+ *
16
+ * In order to use this function, you must upgrade your mod with `ISCFeature.PONY_DETECTION`.
13
17
  */
14
18
  anyPlayerUsingPony(): boolean;
15
19
  }
@@ -1 +1 @@
1
- {"version":3,"file":"PonyDetection.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/PonyDetection.ts"],"names":[],"mappings":";AAWA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,aAAc,SAAQ,OAAO;IAqBxC,OAAO,CAAC,0BAA0B,CAmBhC;IAEF;;;OAGG;IAEI,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO;IAIvD;;;OAGG;IAEI,kBAAkB,IAAI,OAAO;CAIrC"}
1
+ {"version":3,"file":"PonyDetection.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/PonyDetection.ts"],"names":[],"mappings":";AAWA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAQhD,qBAAa,aAAc,SAAQ,OAAO;IAqBxC,OAAO,CAAC,0BAA0B,CAmBhC;IAEF;;;;;OAKG;IAEI,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO;IAIvD;;;;;OAKG;IAEI,kBAAkB,IAAI,OAAO;CAIrC"}
@@ -9,6 +9,9 @@ export declare class PreventChildEntities extends Feature {
9
9
  * Under the hood, this function will remove any new NPCs spawned that have a
10
10
  * `Entity.SpawnerEntity` or `Entity.Parent` value that matches the provided entity. (They are
11
11
  * removed during the `POST_NPC_INIT` callback specifically.)
12
+ *
13
+ * In order to use this function, you must upgrade your mod with
14
+ * `ISCFeature.PREVENT_CHILD_ENTITIES`.
12
15
  */
13
16
  preventChildEntities(entity: Entity): void;
14
17
  }
@@ -1 +1 @@
1
- {"version":3,"file":"PreventChildEntities.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/PreventChildEntities.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,oBAAqB,SAAQ,OAAO;IAkB/C,OAAO,CAAC,WAAW,CAYjB;IAEF;;;;;;;OAOG;IAEI,oBAAoB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;CAIlD"}
1
+ {"version":3,"file":"PreventChildEntities.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/PreventChildEntities.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,oBAAqB,SAAQ,OAAO;IAkB/C,OAAO,CAAC,WAAW,CAYjB;IAEF;;;;;;;;;;OAUG;IAEI,oBAAoB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;CAIlD"}
@@ -12,6 +12,9 @@ export declare class PreventCollectibleRotation extends Feature {
12
12
  *
13
13
  * It is required to pass the intended collectible type to this function since it is possible for
14
14
  * collectibles to rotate on the first frame that they are spawned.
15
+ *
16
+ * In order to use this function, you must upgrade your mod with
17
+ * `ISCFeature.PREVENT_COLLECTIBLE_ROTATION`.
15
18
  */
16
19
  preventCollectibleRotation(collectible: EntityPickup, collectibleType: CollectibleType): void;
17
20
  }
@@ -1 +1 @@
1
- {"version":3,"file":"PreventCollectibleRotation.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/PreventCollectibleRotation.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,eAAe,EAGhB,MAAM,8BAA8B,CAAC;AAMtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,0BAA2B,SAAQ,OAAO;IAoCrD,OAAO,CAAC,kBAAkB,CAIxB;IAIF,OAAO,CAAC,2BAA2B,CAIjC;IAEF,OAAO,CAAC,uBAAuB;IAiB/B;;;;;;;;OAQG;IAEI,0BAA0B,CAC/B,WAAW,EAAE,YAAY,EACzB,eAAe,EAAE,eAAe,GAC/B,IAAI;CAeR"}
1
+ {"version":3,"file":"PreventCollectibleRotation.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/PreventCollectibleRotation.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,eAAe,EAGhB,MAAM,8BAA8B,CAAC;AAMtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,0BAA2B,SAAQ,OAAO;IAoCrD,OAAO,CAAC,kBAAkB,CAIxB;IAIF,OAAO,CAAC,2BAA2B,CAIjC;IAEF,OAAO,CAAC,uBAAuB;IAiB/B;;;;;;;;;;;OAWG;IAEI,0BAA0B,CAC/B,WAAW,EAAE,YAAY,EACzB,eAAe,EAAE,eAAe,GAC/B,IAAI;CAeR"}
@@ -27,6 +27,9 @@ export declare class PreventGridEntityRespawn extends Feature {
27
27
  * room. However, the room data must exactly match the room type, the room shape, and the doors,
28
28
  * so this is not possible to do in a robust way without adding empty rooms to the mod's `content`
29
29
  * folder to draw the data from.
30
+ *
31
+ * In order to use this function, you must upgrade your mod with
32
+ * `ISCFeature.PREVENT_GRID_ENTITY_RESPAWN`.
30
33
  */
31
34
  preventGridEntityRespawn(): void;
32
35
  }
@@ -1 +1 @@
1
- {"version":3,"file":"PreventGridEntityRespawn.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/PreventGridEntityRespawn.ts"],"names":[],"mappings":"AAsBA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAGhD,qBAAa,wBAAyB,SAAQ,OAAO;IAcnD,OAAO,CAAC,YAAY,CAAe;IAwBnC,OAAO,CAAC,0BAA0B,CAqDhC;IAGF,OAAO,CAAC,oBAAoB,CAE1B;IAEF;;;OAGG;IACH,OAAO,CAAC,uBAAuB;IAsB/B;;;;;;;;;;;;;;;;;;;OAmBG;IAEI,wBAAwB,IAAI,IAAI;CAuBxC"}
1
+ {"version":3,"file":"PreventGridEntityRespawn.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/PreventGridEntityRespawn.ts"],"names":[],"mappings":"AAsBA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAGhD,qBAAa,wBAAyB,SAAQ,OAAO;IAcnD,OAAO,CAAC,YAAY,CAAe;IAwBnC,OAAO,CAAC,0BAA0B,CAqDhC;IAGF,OAAO,CAAC,oBAAoB,CAE1B;IAEF;;;OAGG;IACH,OAAO,CAAC,uBAAuB;IAsB/B;;;;;;;;;;;;;;;;;;;;;;OAsBG;IAEI,wBAAwB,IAAI,IAAI;CAuBxC"}
@@ -5,11 +5,15 @@ export declare class RoomClearFrame extends Feature {
5
5
  /**
6
6
  * Helper function to get the game frame (i.e. `Game.GetFrameCount`) of the last time that this
7
7
  * room was cleared. Returns undefined if the room has never been cleared.
8
+ *
9
+ * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_CLEAR_FRAME`.
8
10
  */
9
11
  getRoomClearGameFrame(): int | undefined;
10
12
  /**
11
13
  * Helper function to get the room frame (i.e. `Room.GetFrameCount`) of the last time that this
12
14
  * room was cleared. Returns undefined if the room has never been cleared.
15
+ *
16
+ * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_CLEAR_FRAME`.
13
17
  */
14
18
  getRoomClearRoomFrame(): int | undefined;
15
19
  }
@@ -1 +1 @@
1
- {"version":3,"file":"RoomClearFrame.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/RoomClearFrame.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,cAAe,SAAQ,OAAO;IAuBzC,OAAO,CAAC,wBAAwB,CAO9B;IAEF;;;OAGG;IAEI,qBAAqB,IAAI,GAAG,GAAG,SAAS;IAI/C;;;OAGG;IAEI,qBAAqB,IAAI,GAAG,GAAG,SAAS;CAGhD"}
1
+ {"version":3,"file":"RoomClearFrame.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/RoomClearFrame.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,cAAe,SAAQ,OAAO;IAuBzC,OAAO,CAAC,wBAAwB,CAO9B;IAEF;;;;;OAKG;IAEI,qBAAqB,IAAI,GAAG,GAAG,SAAS;IAI/C;;;;;OAKG;IAEI,qBAAqB,IAAI,GAAG,GAAG,SAAS;CAGhD"}
@@ -5,6 +5,8 @@ export declare class RoomHistory extends Feature {
5
5
  /**
6
6
  * Helper function to get information about all of the rooms that a player has visited thus far on
7
7
  * this run.
8
+ *
9
+ * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
8
10
  */
9
11
  getRoomHistory(): ReadonlyArray<Readonly<RoomDescription>>;
10
12
  /**
@@ -12,6 +14,8 @@ export declare class RoomHistory extends Feature {
12
14
  *
13
15
  * In the special case of only one room having been visited thus far (i.e. the starting room of
14
16
  * the run), the starting room will be returned.
17
+ *
18
+ * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
15
19
  */
16
20
  getPreviousRoomDescription(): Readonly<RoomDescription>;
17
21
  /**
@@ -22,6 +26,8 @@ export declare class RoomHistory extends Feature {
22
26
  *
23
27
  * Note that this function can return undefined in the case where it is called on the first room
24
28
  * of the run.
29
+ *
30
+ * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
25
31
  */
26
32
  getLatestRoomDescription(): Readonly<RoomDescription> | undefined;
27
33
  /**
@@ -32,6 +38,8 @@ export declare class RoomHistory extends Feature {
32
38
  *
33
39
  * This function is intended to be used in the `POST_ENTITY_REMOVE` callback to detect when an
34
40
  * entity is despawning.
41
+ *
42
+ * In order to use this function, you must upgrade your mod with `ISCFeature.ROOM_HISTORY`.
35
43
  */
36
44
  isLeavingRoom(): boolean;
37
45
  }
@@ -1 +1 @@
1
- {"version":3,"file":"RoomHistory.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/RoomHistory.ts"],"names":[],"mappings":"AAcA,OAAO,EAAE,eAAe,EAAE,MAAM,qCAAqC,CAAC;AACtE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,WAAY,SAAQ,OAAO;IAkBtC,OAAO,CAAC,gBAAgB,CA6BtB;IAEF;;;OAGG;IAEI,cAAc,IAAI,aAAa,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;IAIjE;;;;;OAKG;IAEI,0BAA0B,IAAI,QAAQ,CAAC,eAAe,CAAC;IAiB9D;;;;;;;;OAQG;IAEI,wBAAwB,IAAI,QAAQ,CAAC,eAAe,CAAC,GAAG,SAAS;IAIxE;;;;;;;;OAQG;IAEI,aAAa,IAAI,OAAO;CAqBhC"}
1
+ {"version":3,"file":"RoomHistory.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/RoomHistory.ts"],"names":[],"mappings":"AAcA,OAAO,EAAE,eAAe,EAAE,MAAM,qCAAqC,CAAC;AACtE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,WAAY,SAAQ,OAAO;IAkBtC,OAAO,CAAC,gBAAgB,CA6BtB;IAEF;;;;;OAKG;IAEI,cAAc,IAAI,aAAa,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;IAIjE;;;;;;;OAOG;IAEI,0BAA0B,IAAI,QAAQ,CAAC,eAAe,CAAC;IAiB9D;;;;;;;;;;OAUG;IAEI,wBAAwB,IAAI,QAAQ,CAAC,eAAe,CAAC,GAAG,SAAS;IAIxE;;;;;;;;;;OAUG;IAEI,aAAa,IAAI,OAAO;CAqBhC"}
@@ -9,6 +9,8 @@ export declare class RunInNFrames extends Feature {
9
9
  * a run is first starting.
10
10
  *
11
11
  * You can optionally specify a `PlayerType` to restart the game as that character.
12
+ *
13
+ * In order to use this function, you must upgrade your mod with `ISCFeature.RUN_IN_N_FRAMES`.
12
14
  */
13
15
  restartNextRenderFrame(character?: PlayerType): void;
14
16
  /**
@@ -20,6 +22,8 @@ export declare class RunInNFrames extends Feature {
20
22
  * Note that this function will not handle saving and quitting. If a player saving and quitting
21
23
  * before the deferred function fires would cause a bug in your mod, then you should handle
22
24
  * deferred functions manually using serializable data.
25
+ *
26
+ * In order to use this function, you must upgrade your mod with `ISCFeature.RUN_IN_N_FRAMES`.
23
27
  */
24
28
  runInNGameFrames(func: () => void, gameFrames: int): void;
25
29
  /**
@@ -31,6 +35,8 @@ export declare class RunInNFrames extends Feature {
31
35
  * Note that this function will not handle saving and quitting. If a player saving and quitting
32
36
  * before the deferred function fires would cause a bug in your mod, then you should handle
33
37
  * deferred functions manually using serializable data.
38
+ *
39
+ * In order to use this function, you must upgrade your mod with `ISCFeature.RUN_IN_N_FRAMES`.
34
40
  */
35
41
  runInNRenderFrames(func: () => void, renderFrames: int): void;
36
42
  /**
@@ -60,6 +66,8 @@ export declare class RunInNFrames extends Feature {
60
66
  * Note that this function will not handle saving and quitting. If a player saving and quitting
61
67
  * before the deferred function fires would cause a bug in your mod, then you should handle
62
68
  * deferred functions manually using serializable data.
69
+ *
70
+ * In order to use this function, you must upgrade your mod with `ISCFeature.RUN_IN_N_FRAMES`.
63
71
  */
64
72
  runNextGameFrame(func: () => void): void;
65
73
  /**
@@ -69,6 +77,8 @@ export declare class RunInNFrames extends Feature {
69
77
  * similar way.
70
78
  *
71
79
  * Note that this function will not handle saving and quitting.
80
+ *
81
+ * In order to use this function, you must upgrade your mod with `ISCFeature.RUN_IN_N_FRAMES`.
72
82
  */
73
83
  runNextRenderFrame(func: () => void): void;
74
84
  /**
@@ -82,6 +92,8 @@ export declare class RunInNFrames extends Feature {
82
92
  * Note that this function will not handle saving and quitting. You must manually restart any
83
93
  * intervals if the player saves and quits in the middle of a run.
84
94
  *
95
+ * In order to use this function, you must upgrade your mod with `ISCFeature.RUN_IN_N_FRAMES`.
96
+ *
85
97
  * @param func The function to repeatedly run on an interval.
86
98
  * @param gameFrames The amount of game frames to wait between each run.
87
99
  * @param runImmediately Whether or not to execute the function right now before waiting for the
@@ -99,6 +111,8 @@ export declare class RunInNFrames extends Feature {
99
111
  * Note that this function will not handle saving and quitting. You must manually restart any
100
112
  * intervals if the player saves and quits in the middle of a run.
101
113
  *
114
+ * In order to use this function, you must upgrade your mod with `ISCFeature.RUN_IN_N_FRAMES`.
115
+ *
102
116
  * @param func The function to repeatedly run on an interval.
103
117
  * @param renderFrames The amount of game frames to wait between each run.
104
118
  * @param runImmediately Whether or not to execute the function right now before waiting for the
@@ -1 +1 @@
1
- {"version":3,"file":"RunInNFrames.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/RunInNFrames.ts"],"names":[],"mappings":"AAAA,OAAO,EAAe,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAKvE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAgBhD,qBAAa,YAAa,SAAQ,OAAO;IAuBvC,OAAO,CAAC,UAAU,CAWhB;IAGF,OAAO,CAAC,UAAU,CAWhB;IAEF;;;;;;OAMG;IAEI,sBAAsB,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI;IAM3D;;;;;;;;;OASG;IAEI,gBAAgB,CAAC,IAAI,EAAE,MAAM,IAAI,EAAE,UAAU,EAAE,GAAG,GAAG,IAAI;IAOhE;;;;;;;;;OASG;IAEI,kBAAkB,CAAC,IAAI,EAAE,MAAM,IAAI,EAAE,YAAY,EAAE,GAAG,GAAG,IAAI;IAOpE;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IAEI,gBAAgB,CAAC,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI;IAI/C;;;;;;;OAOG;IAEI,kBAAkB,CAAC,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI;IAIjD;;;;;;;;;;;;;;;OAeG;IAEI,qBAAqB,CAC1B,IAAI,EAAE,MAAM,OAAO,EACnB,UAAU,EAAE,GAAG,EACf,cAAc,EAAE,OAAO,GACtB,IAAI;IAWP;;;;;;;;;;;;;;;OAeG;IAEI,uBAAuB,CAC5B,IAAI,EAAE,MAAM,OAAO,EACnB,YAAY,EAAE,GAAG,EACjB,cAAc,EAAE,OAAO,GACtB,IAAI;CAcR"}
1
+ {"version":3,"file":"RunInNFrames.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/RunInNFrames.ts"],"names":[],"mappings":"AAAA,OAAO,EAAe,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAKvE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAgBhD,qBAAa,YAAa,SAAQ,OAAO;IAuBvC,OAAO,CAAC,UAAU,CAWhB;IAGF,OAAO,CAAC,UAAU,CAWhB;IAEF;;;;;;;;OAQG;IAEI,sBAAsB,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI;IAM3D;;;;;;;;;;;OAWG;IAEI,gBAAgB,CAAC,IAAI,EAAE,MAAM,IAAI,EAAE,UAAU,EAAE,GAAG,GAAG,IAAI;IAOhE;;;;;;;;;;;OAWG;IAEI,kBAAkB,CAAC,IAAI,EAAE,MAAM,IAAI,EAAE,YAAY,EAAE,GAAG,GAAG,IAAI;IAOpE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IAEI,gBAAgB,CAAC,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI;IAI/C;;;;;;;;;OASG;IAEI,kBAAkB,CAAC,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI;IAIjD;;;;;;;;;;;;;;;;;OAiBG;IAEI,qBAAqB,CAC1B,IAAI,EAAE,MAAM,OAAO,EACnB,UAAU,EAAE,GAAG,EACf,cAAc,EAAE,OAAO,GACtB,IAAI;IAWP;;;;;;;;;;;;;;;;;OAiBG;IAEI,uBAAuB,CAC5B,IAAI,EAAE,MAAM,OAAO,EACnB,YAAY,EAAE,GAAG,EACjB,cAAc,EAAE,OAAO,GACtB,IAAI;CAcR"}
@@ -12,6 +12,8 @@ export declare class RunNextRoom extends Feature {
12
12
  * Note that this function will not handle saving and quitting. If a player saving and quitting
13
13
  * before the deferred function fires would cause a bug in your mod, then you should handle
14
14
  * deferred functions manually using serializable data.
15
+ *
16
+ * In order to use this function, you must upgrade your mod with `ISCFeature.RUN_NEXT_ROOM`.
15
17
  */
16
18
  runNextRoom(func: () => void): void;
17
19
  }
@@ -1 +1 @@
1
- {"version":3,"file":"RunNextRoom.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/RunNextRoom.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD;;;;GAIG;AACH,qBAAa,WAAY,SAAQ,OAAO;IAkBtC,OAAO,CAAC,oBAAoB,CAM1B;IAEF;;;;;;OAMG;IAEI,WAAW,CAAC,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI;CAG3C"}
1
+ {"version":3,"file":"RunNextRoom.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/RunNextRoom.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD;;;;GAIG;AACH,qBAAa,WAAY,SAAQ,OAAO;IAkBtC,OAAO,CAAC,oBAAoB,CAM1B;IAEF;;;;;;;;OAQG;IAEI,WAAW,CAAC,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI;CAG3C"}