isaacscript-common 15.0.2 → 15.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +256 -8
- package/dist/isaacscript-common.lua +9 -6
- package/dist/src/classes/callbacks/PostPlayerInitFirst.d.ts.map +1 -1
- package/dist/src/classes/callbacks/PostPlayerInitFirst.lua +0 -1
- package/dist/src/classes/features/other/DisableInputs.d.ts +14 -0
- package/dist/src/classes/features/other/DisableInputs.d.ts.map +1 -1
- package/dist/src/classes/features/other/ExtraConsoleCommands.d.ts +6 -0
- package/dist/src/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
- package/dist/src/classes/features/other/FadeInRemover.d.ts +4 -0
- package/dist/src/classes/features/other/FadeInRemover.d.ts.map +1 -1
- package/dist/src/classes/features/other/FastReset.d.ts +4 -0
- package/dist/src/classes/features/other/FastReset.d.ts.map +1 -1
- package/dist/src/classes/features/other/FlyingDetection.d.ts +2 -0
- package/dist/src/classes/features/other/FlyingDetection.d.ts.map +1 -1
- package/dist/src/classes/features/other/ForgottenSwitch.d.ts +2 -0
- package/dist/src/classes/features/other/ForgottenSwitch.d.ts.map +1 -1
- package/dist/src/classes/features/other/ItemPoolDetection.d.ts +6 -0
- package/dist/src/classes/features/other/ItemPoolDetection.d.ts.map +1 -1
- package/dist/src/classes/features/other/ModdedElementDetection.d.ts +69 -0
- package/dist/src/classes/features/other/ModdedElementDetection.d.ts.map +1 -1
- package/dist/src/classes/features/other/ModdedElementSets.d.ts +66 -4
- package/dist/src/classes/features/other/ModdedElementSets.d.ts.map +1 -1
- package/dist/src/classes/features/other/NoSirenSteal.d.ts +2 -0
- package/dist/src/classes/features/other/NoSirenSteal.d.ts.map +1 -1
- package/dist/src/classes/features/other/Pause.d.ts +7 -1
- package/dist/src/classes/features/other/Pause.d.ts.map +1 -1
- package/dist/src/classes/features/other/PersistentEntities.d.ts +4 -0
- package/dist/src/classes/features/other/PersistentEntities.d.ts.map +1 -1
- package/dist/src/classes/features/other/PickupIndexCreation.d.ts +3 -0
- package/dist/src/classes/features/other/PickupIndexCreation.d.ts.map +1 -1
- package/dist/src/classes/features/other/PlayerInventory.d.ts +4 -0
- package/dist/src/classes/features/other/PlayerInventory.d.ts.map +1 -1
- package/dist/src/classes/features/other/PonyDetection.d.ts +4 -0
- package/dist/src/classes/features/other/PonyDetection.d.ts.map +1 -1
- package/dist/src/classes/features/other/PreventChildEntities.d.ts +3 -0
- package/dist/src/classes/features/other/PreventChildEntities.d.ts.map +1 -1
- package/dist/src/classes/features/other/PreventCollectibleRotation.d.ts +3 -0
- package/dist/src/classes/features/other/PreventCollectibleRotation.d.ts.map +1 -1
- package/dist/src/classes/features/other/PreventGridEntityRespawn.d.ts +3 -0
- package/dist/src/classes/features/other/PreventGridEntityRespawn.d.ts.map +1 -1
- package/dist/src/classes/features/other/RoomClearFrame.d.ts +4 -0
- package/dist/src/classes/features/other/RoomClearFrame.d.ts.map +1 -1
- package/dist/src/classes/features/other/RoomHistory.d.ts +8 -0
- package/dist/src/classes/features/other/RoomHistory.d.ts.map +1 -1
- package/dist/src/classes/features/other/RunInNFrames.d.ts +14 -0
- package/dist/src/classes/features/other/RunInNFrames.d.ts.map +1 -1
- package/dist/src/classes/features/other/RunNextRoom.d.ts +2 -0
- package/dist/src/classes/features/other/RunNextRoom.d.ts.map +1 -1
- package/dist/src/classes/features/other/SaveDataManager.d.ts +14 -0
- package/dist/src/classes/features/other/SaveDataManager.d.ts.map +1 -1
- package/dist/src/enums/ISCFeature.d.ts +1 -1
- package/dist/src/enums/ISCFeature.d.ts.map +1 -1
- package/dist/src/enums/ISCFeature.lua +2 -2
- package/dist/src/features.d.ts +1 -1
- package/dist/src/features.d.ts.map +1 -1
- package/dist/src/features.lua +1 -1
- package/dist/src/functions/entitiesSpecific.d.ts +6 -1
- package/dist/src/functions/entitiesSpecific.d.ts.map +1 -1
- package/dist/src/functions/entitiesSpecific.lua +3 -0
- package/dist/src/functions/familiars.d.ts.map +1 -1
- package/dist/src/functions/familiars.lua +8 -1
- package/package.json +1 -1
- package/src/classes/callbacks/PostPlayerInitFirst.ts +0 -2
- package/src/classes/features/other/DisableInputs.ts +14 -0
- package/src/classes/features/other/ExtraConsoleCommands.ts +6 -0
- package/src/classes/features/other/FadeInRemover.ts +4 -0
- package/src/classes/features/other/FastReset.ts +4 -0
- package/src/classes/features/other/FlyingDetection.ts +2 -0
- package/src/classes/features/other/ForgottenSwitch.ts +2 -0
- package/src/classes/features/other/ItemPoolDetection.ts +6 -0
- package/src/classes/features/other/ModdedElementDetection.ts +69 -0
- package/src/classes/features/other/ModdedElementSets.ts +66 -4
- package/src/classes/features/other/NoSirenSteal.ts +2 -0
- package/src/classes/features/other/Pause.ts +7 -1
- package/src/classes/features/other/PersistentEntities.ts +4 -0
- package/src/classes/features/other/PickupIndexCreation.ts +3 -0
- package/src/classes/features/other/PlayerInventory.ts +4 -0
- package/src/classes/features/other/PonyDetection.ts +4 -0
- package/src/classes/features/other/PreventChildEntities.ts +3 -0
- package/src/classes/features/other/PreventCollectibleRotation.ts +3 -0
- package/src/classes/features/other/PreventGridEntityRespawn.ts +3 -0
- package/src/classes/features/other/RoomClearFrame.ts +4 -0
- package/src/classes/features/other/RoomHistory.ts +8 -0
- package/src/classes/features/other/RunInNFrames.ts +14 -0
- package/src/classes/features/other/RunNextRoom.ts +2 -0
- package/src/classes/features/other/SaveDataManager.ts +14 -0
- package/src/enums/ISCFeature.ts +1 -1
- package/src/features.ts +2 -2
- package/src/functions/entitiesSpecific.ts +6 -1
- package/src/functions/familiars.ts +11 -1
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 15.0.
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isaacscript-common 15.0.4
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -15439,8 +15439,8 @@ ____exports.ISCFeature.PAUSE = 34
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____exports.ISCFeature[____exports.ISCFeature.PAUSE] = "PAUSE"
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____exports.ISCFeature.PERSISTENT_ENTITIES = 35
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____exports.ISCFeature[____exports.ISCFeature.PERSISTENT_ENTITIES] = "PERSISTENT_ENTITIES"
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-
____exports.ISCFeature.
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____exports.ISCFeature[____exports.ISCFeature.
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____exports.ISCFeature.PICKUP_INDEX_CREATION = 36
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____exports.ISCFeature[____exports.ISCFeature.PICKUP_INDEX_CREATION] = "PICKUP_INDEX_CREATION"
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____exports.ISCFeature.PLAYER_INVENTORY = 37
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____exports.ISCFeature[____exports.ISCFeature.PLAYER_INVENTORY] = "PLAYER_INVENTORY"
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____exports.ISCFeature.PONY_DETECTION = 38
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@@ -28735,7 +28735,6 @@ function PostPlayerInitFirst.prototype.____constructor(self)
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self:fire(player)
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end
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self.customCallbacksUsed = {{ModCallbackCustom.POST_NEW_ROOM_REORDERED, {self.postNewRoomReordered}}, {ModCallbackCustom.POST_PLAYER_INIT_LATE, {self.postPlayerInitLate}}}
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-
Isaac.DebugString("GETTING HERE ZZZZZ")
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end
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return ____exports
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end,
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@@ -34171,12 +34170,16 @@ local ____entities = require("src.functions.entities")
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local getEntities = ____entities.getEntities
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local ____entitiesSpecific = require("src.functions.entitiesSpecific")
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local getFamiliars = ____entitiesSpecific.getFamiliars
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local ____rng = require("src.functions.rng")
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local newRNG = ____rng.newRNG
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local familiarGenerationRNG = newRNG(nil)
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function ____exports.checkFamiliar(self, player, collectibleType, targetCount, familiarVariant, familiarSubType)
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familiarGenerationRNG:Next()
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local itemConfigItem = itemConfig:GetCollectible(collectibleType)
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player:CheckFamiliar(
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familiarVariant,
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targetCount,
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-
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familiarGenerationRNG,
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itemConfigItem,
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familiarSubType
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)
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@@ -47840,7 +47843,7 @@ function ____exports.getFeatures(self, mod, callbacks)
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[ISCFeature.NO_SIREN_STEAL] = __TS__New(NoSirenSteal),
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[ISCFeature.PAUSE] = pause,
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[ISCFeature.PERSISTENT_ENTITIES] = __TS__New(PersistentEntities, roomHistory),
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[ISCFeature.
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[ISCFeature.PICKUP_INDEX_CREATION] = __TS__New(PickupIndexCreation, roomHistory),
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[ISCFeature.PLAYER_INVENTORY] = __TS__New(PlayerInventory),
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[ISCFeature.PONY_DETECTION] = ponyDetection,
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[ISCFeature.PREVENT_CHILD_ENTITIES] = __TS__New(PreventChildEntities),
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"PostPlayerInitFirst.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostPlayerInitFirst.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAGlE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,qBAAa,mBAAoB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,sBAAsB,CAAC;;
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{"version":3,"file":"PostPlayerInitFirst.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostPlayerInitFirst.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAGlE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,qBAAa,mBAAoB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,sBAAsB,CAAC;;IAU/F,UAAmB,UAAU,0BAAoB;IAGjD,OAAO,CAAC,oBAAoB,CAY1B;IAGF,OAAO,CAAC,kBAAkB,CAOxB;CACH"}
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@@ -35,6 +35,5 @@ function PostPlayerInitFirst.prototype.____constructor(self)
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self:fire(player)
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end
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self.customCallbacksUsed = {{ModCallbackCustom.POST_NEW_ROOM_REORDERED, {self.postNewRoomReordered}}, {ModCallbackCustom.POST_PLAYER_INIT_LATE, {self.postPlayerInitLate}}}
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Isaac.DebugString("GETTING HERE ZZZZZ")
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end
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return ____exports
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* Helper function to enable all inputs. Use this function to set things back to normal after
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* having used one of the other helper functions to disable inputs.
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* In order to use this function, you must upgrade your mod with `ISCFeature.DISABLE_INPUTS`.
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* @param key The name of the mod feature that is requesting the enable/disable. This is needed so
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*/
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* Use the `enableAllInputs` helper function to set things back to normal.
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* @param key The name of the mod feature that is requesting the enable/disable. This is needed so
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* @param buttonActions An array of the actions to action.
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* Use the `enableAllInputs` helper function to set things back to normal.
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* @param blacklist A set of ButtonActions to disallow.
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{"version":3,"file":"DisableInputs.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/DisableInputs.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EAGb,MAAM,8BAA8B,CAAC;AAGtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,aAAc,SAAQ,OAAO;IA0CxC,OAAO,CAAC,eAAe,CAIsB;IAG7C,OAAO,CAAC,iBAAiB,CAIoB;IAG7C,OAAO,CAAC,cAAc,CAIwB;IAE9C,OAAO,CAAC,cAAc;IAwBtB
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{"version":3,"file":"DisableInputs.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/DisableInputs.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EAGb,MAAM,8BAA8B,CAAC;AAGtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,aAAc,SAAQ,OAAO;IA0CxC,OAAO,CAAC,eAAe,CAIsB;IAG7C,OAAO,CAAC,iBAAiB,CAIoB;IAG7C,OAAO,CAAC,cAAc,CAIwB;IAE9C,OAAO,CAAC,cAAc;IAwBtB;;;;;;;;OAQG;IAEI,eAAe,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAKzC;;;;;;;;;;;;;OAaG;IAEI,aAAa,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,aAAa,EAAE,YAAY,EAAE,GAAG,IAAI;IAKzE;;;;;;;;;;OAUG;IAEI,gBAAgB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAK1C;;;;;;;;;;;OAWG;IAEI,wBAAwB,CAC7B,GAAG,EAAE,MAAM,EACX,SAAS,EAAE,GAAG,CAAC,YAAY,CAAC,GAAG,WAAW,CAAC,YAAY,CAAC,GACvD,IAAI;IAKP;;;;;;;;;;;OAWG;IAEI,yBAAyB,CAC9B,GAAG,EAAE,MAAM,EACX,SAAS,EAAE,GAAG,CAAC,YAAY,CAAC,GAAG,WAAW,CAAC,YAAY,CAAC,GACvD,IAAI;IAKP;;;;;;;;;;;OAWG;IAEI,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAK/C;;;;;;;;;;OAUG;IAEI,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;CAIhD"}
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{"version":3,"file":"ExtraConsoleCommands.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/ExtraConsoleCommands.ts"],"names":[],"mappings":"AAgBA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAIhD,qBAAa,oBAAqB,SAAQ,OAAO;IAI/C,OAAO,CAAC,kBAAkB,CAA+C;IAuCzE,OAAO,CAAC,UAAU,CAKhB;IAIF,OAAO,CAAC,mBAAmB,CAIzB;IAIF,OAAO,CAAC,sBAAsB,CAI5B;IAIF,OAAO,CAAC,kBAAkB,CAIxB;IAIF,OAAO,CAAC,mBAAmB,CAIzB;IAIF,OAAO,CAAC,mBAAmB,CAYzB;IAGF,OAAO,CAAC,aAAa,CAkDnB;IAGF,OAAO,CAAC,UAAU,CAUhB;IAGF,OAAO,CAAC,YAAY,CAIlB;IAEF
|
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1
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+
{"version":3,"file":"ExtraConsoleCommands.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/ExtraConsoleCommands.ts"],"names":[],"mappings":"AAgBA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAIhD,qBAAa,oBAAqB,SAAQ,OAAO;IAI/C,OAAO,CAAC,kBAAkB,CAA+C;IAuCzE,OAAO,CAAC,UAAU,CAKhB;IAIF,OAAO,CAAC,mBAAmB,CAIzB;IAIF,OAAO,CAAC,sBAAsB,CAI5B;IAIF,OAAO,CAAC,kBAAkB,CAIxB;IAIF,OAAO,CAAC,mBAAmB,CAIzB;IAIF,OAAO,CAAC,mBAAmB,CAYzB;IAGF,OAAO,CAAC,aAAa,CAkDnB;IAGF,OAAO,CAAC,UAAU,CAUhB;IAGF,OAAO,CAAC,YAAY,CAIlB;IAEF;;;;;;;;;;OAUG;IAEI,iBAAiB,CACtB,WAAW,EAAE,MAAM,EACnB,eAAe,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,GACxC,IAAI;IAgBP;;;;;;;;OAQG;IAEI,oBAAoB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;CASvD"}
|
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@@ -9,11 +9,15 @@ export declare class FadeInRemover extends Feature {
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9
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* This is useful for debugging, when you are resetting the game often.
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*
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* You can restore the vanilla behavior with the `restoreFadeIn` function.
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+
*
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+
* In order to use this function, you must upgrade your mod with `ISCFeature.FADE_IN_REMOVER`.
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*/
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removeFadeIn(): void;
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/**
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* Disables the fade-in remover. Only useful if you have previously called the `removeFadeIn`
|
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* function.
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+
*
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* In order to use this function, you must upgrade your mod with `ISCFeature.FADE_IN_REMOVER`.
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*/
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restoreFadeIn(): void;
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}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"FadeInRemover.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/FadeInRemover.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAIhD,qBAAa,aAAc,SAAQ,OAAO;IACxC,OAAO,CAAC,OAAO,CAAS;IAYxB,OAAO,CAAC,eAAe,CAIrB;IAEF
|
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1
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+
{"version":3,"file":"FadeInRemover.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/FadeInRemover.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAIhD,qBAAa,aAAc,SAAQ,OAAO;IACxC,OAAO,CAAC,OAAO,CAAS;IAYxB,OAAO,CAAC,eAAe,CAIrB;IAEF;;;;;;;;;OASG;IAEI,YAAY,IAAI,IAAI;IAI3B;;;;;OAKG;IAEI,aAAa,IAAI,IAAI;CAG7B"}
|
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@@ -9,11 +9,15 @@ export declare class FastReset extends Feature {
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* This is useful for debugging, when you are resetting the game often.
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*
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* You can disable the fast-reset feature with the `disableFastReset` function.
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+
*
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+
* In order to use this function, you must upgrade your mod with `ISCFeature.FAST_RESET`.
|
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*/
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enableFastReset(): void;
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/**
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* Disables the fast-reset feature. Only useful if you have previously called the
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* `enableFastReset` function.
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+
*
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+
* In order to use this function, you must upgrade your mod with `ISCFeature.FAST_RESET`.
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*/
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disableFastReset(): void;
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}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"FastReset.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/FastReset.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAKhD,qBAAa,SAAU,SAAQ,OAAO;IACpC,OAAO,CAAC,OAAO,CAAS;IAYxB,OAAO,CAAC,UAAU,CAMhB;IAEF
|
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1
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+
{"version":3,"file":"FastReset.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/FastReset.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAKhD,qBAAa,SAAU,SAAQ,OAAO;IACpC,OAAO,CAAC,OAAO,CAAS;IAYxB,OAAO,CAAC,UAAU,CAMhB;IAEF;;;;;;;;;OASG;IAEI,eAAe,IAAI,IAAI;IAI9B;;;;;OAKG;IAEI,gBAAgB,IAAI,IAAI;CAGhC"}
|
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@@ -5,6 +5,8 @@ export declare class FlyingDetection extends Feature {
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/**
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* Helper function to see if the player currently has flying from a temporary effect such as
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* Hanged Man, Bat Wing, and so on.
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8
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+
*
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+
* In order to use this function, you must upgrade your mod with `ISCFeature.FLYING_DETECTION`.
|
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*/
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hasFlyingTemporaryEffect(player: EntityPlayer): boolean;
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|
}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"FlyingDetection.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/FlyingDetection.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAShD,qBAAa,eAAgB,SAAQ,OAAO;IAC1C,OAAO,CAAC,iBAAiB,CAAoB;IAW7C
|
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1
|
+
{"version":3,"file":"FlyingDetection.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/FlyingDetection.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAShD,qBAAa,eAAgB,SAAQ,OAAO;IAC1C,OAAO,CAAC,iBAAiB,CAAoB;IAW7C;;;;;OAKG;IAEI,wBAAwB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO;CA4B/D"}
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@@ -4,6 +4,8 @@ export declare class ForgottenSwitch extends Feature {
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/**
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* When used on The Forgotten, switches to The Soul. When used on The Soul, switches to The
|
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|
* Forgotten. This takes 1 game frame to take effect.
|
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7
|
+
*
|
|
8
|
+
* In order to use this function, you must upgrade your mod with `ISCFeature.FORGOTTEN_SWITCH`.
|
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|
*/
|
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|
forgottenSwitch(): void;
|
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|
}
|
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"ForgottenSwitch.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/ForgottenSwitch.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,eAAgB,SAAQ,OAAO;IAsB1C,OAAO,CAAC,iBAAiB,CAWvB;IAEF
|
|
1
|
+
{"version":3,"file":"ForgottenSwitch.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/ForgottenSwitch.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,qBAAa,eAAgB,SAAQ,OAAO;IAsB1C,OAAO,CAAC,iBAAiB,CAWvB;IAEF;;;;;OAKG;IAEI,eAAe,IAAI,IAAI;CAG/B"}
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|
@@ -5,6 +5,8 @@ export declare class ItemPoolDetection extends Feature {
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5
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|
/**
|
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6
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|
* Helper function to get the remaining collectibles in a given item pool. This function is
|
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7
7
|
* expensive, so only use it in situations where the lag is acceptable.
|
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8
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+
*
|
|
9
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+
* In order to use this function, you must upgrade your mod with `ISCFeature.ITEM_POOL_DETECTION`.
|
|
8
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|
*/
|
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9
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|
getCollectiblesInItemPool(itemPoolType: ItemPoolType): CollectibleType[];
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/**
|
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@@ -16,6 +18,8 @@ export declare class ItemPoolDetection extends Feature {
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*
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* Under the hood, this function works by using the `ItemPool.AddRoomBlacklist` method to
|
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* blacklist every collectible except for the one provided.
|
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+
*
|
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+
* In order to use this function, you must upgrade your mod with `ISCFeature.ITEM_POOL_DETECTION`.
|
|
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|
*/
|
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|
isCollectibleInItemPool(collectibleType: CollectibleType, itemPoolType: ItemPoolType): boolean;
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/**
|
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@@ -31,6 +35,8 @@ export declare class ItemPoolDetection extends Feature {
|
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* - If the collectible is non-offensive, any Tainted Losts will be temporarily changed to Isaac
|
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* and then changed back. (This is because Tainted Lost is not able to retrieve non-offensive
|
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* collectibles from item pools).
|
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+
*
|
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+
* In order to use this function, you must upgrade your mod with `ISCFeature.ITEM_POOL_DETECTION`.
|
|
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*/
|
|
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|
isCollectibleUnlocked(collectibleType: CollectibleType, itemPoolType: ItemPoolType): boolean;
|
|
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|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ItemPoolDetection.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/ItemPoolDetection.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,eAAe,EAEf,YAAY,EAGb,MAAM,8BAA8B,CAAC;AAgBtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAehD,qBAAa,iBAAkB,SAAQ,OAAO;IAC5C,OAAO,CAAC,iBAAiB,CAAoB;IAW7C
|
|
1
|
+
{"version":3,"file":"ItemPoolDetection.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/ItemPoolDetection.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,eAAe,EAEf,YAAY,EAGb,MAAM,8BAA8B,CAAC;AAgBtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAehD,qBAAa,iBAAkB,SAAQ,OAAO;IAC5C,OAAO,CAAC,iBAAiB,CAAoB;IAW7C;;;;;OAKG;IAEI,yBAAyB,CAC9B,YAAY,EAAE,YAAY,GACzB,eAAe,EAAE;IAOpB;;;;;;;;;;;OAWG;IAEI,uBAAuB,CAC5B,eAAe,EAAE,eAAe,EAChC,YAAY,EAAE,YAAY,GACzB,OAAO;IA+DV;;;;;;;;;;;;;;;OAeG;IAEI,qBAAqB,CAC1B,eAAe,EAAE,eAAe,EAChC,YAAY,EAAE,YAAY,GACzB,OAAO;CAOX"}
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@@ -20,6 +20,9 @@ export declare class ModdedElementDetection extends Feature {
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* This function can only be called if at least one callback has been executed. This is because
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* not all collectibles will necessarily be present when a mod first loads (due to mod load
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* order).
|
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+
*
|
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24
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+
* In order to use this function, you must upgrade your mod with
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+
* `ISCFeature.MODDED_ELEMENT_DETECTION`.
|
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*/
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|
getFirstModdedCollectibleType(): CollectibleType | undefined;
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/**
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@@ -31,6 +34,9 @@ export declare class ModdedElementDetection extends Feature {
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* This function can only be called if at least one callback has been executed. This is because
|
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* not all collectibles will necessarily be present when a mod first loads (due to mod load
|
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* order).
|
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|
+
*
|
|
38
|
+
* In order to use this function, you must upgrade your mod with
|
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+
* `ISCFeature.MODDED_ELEMENT_DETECTION`.
|
|
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*/
|
|
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getLastCollectibleType(): CollectibleType;
|
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|
/**
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@@ -49,12 +55,18 @@ export declare class ModdedElementDetection extends Feature {
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49
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* This function can only be called if at least one callback has been executed. This is because
|
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* not all collectibles will necessarily be present when a mod first loads (due to mod load
|
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57
|
* order).
|
|
58
|
+
*
|
|
59
|
+
* In order to use this function, you must upgrade your mod with
|
|
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+
* `ISCFeature.MODDED_ELEMENT_DETECTION`.
|
|
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61
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*/
|
|
53
62
|
getModdedCollectibleTypes(): CollectibleType[];
|
|
54
63
|
/**
|
|
55
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|
* This function can only be called if at least one callback has been executed. This is because
|
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65
|
* not all collectibles will necessarily be present when a mod first loads (due to mod load
|
|
57
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* order).
|
|
67
|
+
*
|
|
68
|
+
* In order to use this function, you must upgrade your mod with
|
|
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|
+
* `ISCFeature.MODDED_ELEMENT_DETECTION`.
|
|
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70
|
*/
|
|
59
71
|
getNumCollectibleTypes(): int;
|
|
60
72
|
/**
|
|
@@ -63,6 +75,9 @@ export declare class ModdedElementDetection extends Feature {
|
|
|
63
75
|
* This function can only be called if at least one callback has been executed. This is because
|
|
64
76
|
* not all collectibles will necessarily be present when a mod first loads (due to mod load
|
|
65
77
|
* order).
|
|
78
|
+
*
|
|
79
|
+
* In order to use this function, you must upgrade your mod with
|
|
80
|
+
* `ISCFeature.MODDED_ELEMENT_DETECTION`.
|
|
66
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|
*/
|
|
67
82
|
getNumModdedCollectibleTypes(): int;
|
|
68
83
|
/**
|
|
@@ -70,6 +85,9 @@ export declare class ModdedElementDetection extends Feature {
|
|
|
70
85
|
*
|
|
71
86
|
* This function can only be called if at least one callback has been executed. This is because
|
|
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|
* not all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
88
|
+
*
|
|
89
|
+
* In order to use this function, you must upgrade your mod with
|
|
90
|
+
* `ISCFeature.MODDED_ELEMENT_DETECTION`.
|
|
73
91
|
*/
|
|
74
92
|
getFirstModdedTrinketType(): TrinketType | undefined;
|
|
75
93
|
/**
|
|
@@ -80,6 +98,9 @@ export declare class ModdedElementDetection extends Feature {
|
|
|
80
98
|
*
|
|
81
99
|
* This function can only be called if at least one callback has been executed. This is because
|
|
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|
* not all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
101
|
+
*
|
|
102
|
+
* In order to use this function, you must upgrade your mod with
|
|
103
|
+
* `ISCFeature.MODDED_ELEMENT_DETECTION`.
|
|
83
104
|
*/
|
|
84
105
|
getLastTrinketType(): TrinketType;
|
|
85
106
|
/**
|
|
@@ -93,6 +114,9 @@ export declare class ModdedElementDetection extends Feature {
|
|
|
93
114
|
*
|
|
94
115
|
* This function can only be called if at least one callback has been executed. This is because
|
|
95
116
|
* not all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
117
|
+
*
|
|
118
|
+
* In order to use this function, you must upgrade your mod with
|
|
119
|
+
* `ISCFeature.MODDED_ELEMENT_DETECTION`.
|
|
96
120
|
*/
|
|
97
121
|
getModdedTrinketTypes(): TrinketType[];
|
|
98
122
|
/**
|
|
@@ -103,11 +127,17 @@ export declare class ModdedElementDetection extends Feature {
|
|
|
103
127
|
*
|
|
104
128
|
* This function can only be called if at least one callback has been executed. This is because
|
|
105
129
|
* not all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
130
|
+
*
|
|
131
|
+
* In order to use this function, you must upgrade your mod with
|
|
132
|
+
* `ISCFeature.MODDED_ELEMENT_DETECTION`.
|
|
106
133
|
*/
|
|
107
134
|
getNumTrinketTypes(): int;
|
|
108
135
|
/**
|
|
109
136
|
* This function can only be called if at least one callback has been executed. This is because
|
|
110
137
|
* not all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
138
|
+
*
|
|
139
|
+
* In order to use this function, you must upgrade your mod with
|
|
140
|
+
* `ISCFeature.MODDED_ELEMENT_DETECTION`.
|
|
111
141
|
*/
|
|
112
142
|
getNumModdedTrinketTypes(): int;
|
|
113
143
|
/**
|
|
@@ -115,6 +145,9 @@ export declare class ModdedElementDetection extends Feature {
|
|
|
115
145
|
*
|
|
116
146
|
* This function can only be called if at least one callback has been executed. This is because
|
|
117
147
|
* not all trinkets will necessarily be present when a mod first loads (due to mod load order).
|
|
148
|
+
*
|
|
149
|
+
* In order to use this function, you must upgrade your mod with
|
|
150
|
+
* `ISCFeature.MODDED_ELEMENT_DETECTION`.
|
|
118
151
|
*/
|
|
119
152
|
getTrinketTypes(): TrinketType[];
|
|
120
153
|
/**
|
|
@@ -122,6 +155,9 @@ export declare class ModdedElementDetection extends Feature {
|
|
|
122
155
|
*
|
|
123
156
|
* This function can only be called if at least one callback has been executed. This is because
|
|
124
157
|
* not all cards will necessarily be present when a mod first loads (due to mod load order).
|
|
158
|
+
*
|
|
159
|
+
* In order to use this function, you must upgrade your mod with
|
|
160
|
+
* `ISCFeature.MODDED_ELEMENT_DETECTION`.
|
|
125
161
|
*/
|
|
126
162
|
getAllCardTypes(): CardType[];
|
|
127
163
|
/**
|
|
@@ -129,6 +165,9 @@ export declare class ModdedElementDetection extends Feature {
|
|
|
129
165
|
*
|
|
130
166
|
* This function can only be called if at least one callback has been executed. This is because
|
|
131
167
|
* not all cards will necessarily be present when a mod first loads (due to mod load order).
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getNumModdedCardTypes(): int;
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getFirstModdedPillEffect(): PillEffect | undefined;
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getModdedPillEffects(): PillEffect[];
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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getNumPillEffects(): int;
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*
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* `ISCFeature.MODDED_ELEMENT_DETECTION`.
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getNumModdedPillEffects(): int;
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}
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@@ -1 +1 @@
|
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1
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-
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|
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1
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+
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|