isaacscript-common 1.0.573 → 1.0.577

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (136) hide show
  1. package/dist/callbacks/itemPickup.lua +2 -6
  2. package/dist/callbacks/postBombInitLate.lua +1 -5
  3. package/dist/callbacks/postCursedTeleport.lua +8 -10
  4. package/dist/callbacks/postEffectInitLate.lua +1 -5
  5. package/dist/callbacks/postEsauJr.lua +2 -4
  6. package/dist/callbacks/postFamiliarInitLate.lua +1 -5
  7. package/dist/callbacks/postFlip.lua +2 -4
  8. package/dist/callbacks/postGridEntity.lua +8 -20
  9. package/dist/callbacks/postKnifeInitLate.lua +1 -5
  10. package/dist/callbacks/postLaserInitLate.lua +1 -5
  11. package/dist/callbacks/postNPCInitLate.lua +1 -5
  12. package/dist/callbacks/postPickupCollect.lua +1 -5
  13. package/dist/callbacks/postPickupInitLate.lua +1 -5
  14. package/dist/callbacks/postPlayerChangeHealth.lua +19 -23
  15. package/dist/callbacks/postPlayerChangeType.lua +1 -5
  16. package/dist/callbacks/postPlayerFatalDamage.lua +5 -9
  17. package/dist/callbacks/postPlayerInitLate.lua +1 -5
  18. package/dist/callbacks/postPlayerReordered.lua +8 -2
  19. package/dist/callbacks/postProjectileInitLate.lua +1 -5
  20. package/dist/callbacks/postPurchase.lua +19 -19
  21. package/dist/callbacks/postSacrifice.lua +3 -3
  22. package/dist/callbacks/postSlotInitUpdate.lua +3 -11
  23. package/dist/callbacks/postSlotRenderBroken.lua +2 -8
  24. package/dist/callbacks/postTearInitLate.lua +1 -5
  25. package/dist/callbacks/postTearInitVeryLate.lua +1 -5
  26. package/dist/callbacks/postTransformation.lua +1 -5
  27. package/dist/callbacks/postTrinketBreak.lua +5 -9
  28. package/dist/callbacks/preNewLevel.lua +1 -1
  29. package/dist/callbacks/reorderedCallbacks.lua +4 -4
  30. package/dist/callbacks/subscriptions/PreNewLevel.lua +1 -2
  31. package/dist/callbacks/subscriptions/postBombInitLate.lua +3 -5
  32. package/dist/callbacks/subscriptions/postCursedTeleport.lua +1 -2
  33. package/dist/callbacks/subscriptions/postCustomRevive.lua +3 -5
  34. package/dist/callbacks/subscriptions/postEffectInitLate.lua +3 -5
  35. package/dist/callbacks/subscriptions/postEsauJr.lua +1 -2
  36. package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +3 -5
  37. package/dist/callbacks/subscriptions/postFirstEsauJr.lua +1 -2
  38. package/dist/callbacks/subscriptions/postFirstFlip.lua +1 -2
  39. package/dist/callbacks/subscriptions/postFlip.lua +1 -2
  40. package/dist/callbacks/subscriptions/postGameStartedReordered.lua +1 -2
  41. package/dist/callbacks/subscriptions/postGridEntityInit.lua +3 -5
  42. package/dist/callbacks/subscriptions/postGridEntityRemove.lua +3 -5
  43. package/dist/callbacks/subscriptions/postGridEntityUpdate.lua +3 -5
  44. package/dist/callbacks/subscriptions/postItemPickup.lua +5 -8
  45. package/dist/callbacks/subscriptions/postKnifeInitLate.lua +3 -5
  46. package/dist/callbacks/subscriptions/postLaserInitLate.lua +3 -5
  47. package/dist/callbacks/subscriptions/postNPCInitLate.lua +3 -5
  48. package/dist/callbacks/subscriptions/postNewLevelReordered.lua +1 -2
  49. package/dist/callbacks/subscriptions/postNewRoomEarly.lua +1 -2
  50. package/dist/callbacks/subscriptions/postNewRoomReordered.lua +1 -2
  51. package/dist/callbacks/subscriptions/postPEffectUpdateReordered.lua +3 -5
  52. package/dist/callbacks/subscriptions/postPickupCollect.lua +3 -5
  53. package/dist/callbacks/subscriptions/postPickupInitLate.lua +3 -5
  54. package/dist/callbacks/subscriptions/postPlayerChangeHealth.lua +3 -5
  55. package/dist/callbacks/subscriptions/postPlayerChangeType.lua +1 -2
  56. package/dist/callbacks/subscriptions/postPlayerFatalDamage.lua +3 -5
  57. package/dist/callbacks/subscriptions/postPlayerInitLate.lua +3 -5
  58. package/dist/callbacks/subscriptions/postPlayerInitReordered.lua +3 -5
  59. package/dist/callbacks/subscriptions/postPlayerRenderReordered.lua +3 -5
  60. package/dist/callbacks/subscriptions/postPlayerUpdateReordered.lua +3 -5
  61. package/dist/callbacks/subscriptions/postProjectileInitLate.lua +3 -5
  62. package/dist/callbacks/subscriptions/postPurchase.lua +8 -3
  63. package/dist/callbacks/subscriptions/postSacrifice.lua +1 -2
  64. package/dist/callbacks/subscriptions/postSlotDestroyed.lua +3 -5
  65. package/dist/callbacks/subscriptions/postSlotInit.lua +3 -5
  66. package/dist/callbacks/subscriptions/postSlotRender.lua +3 -5
  67. package/dist/callbacks/subscriptions/postSlotUpdate.lua +3 -5
  68. package/dist/callbacks/subscriptions/postTearInitLate.lua +3 -5
  69. package/dist/callbacks/subscriptions/postTearInitVeryLate.lua +3 -5
  70. package/dist/callbacks/subscriptions/postTransformation.lua +3 -5
  71. package/dist/callbacks/subscriptions/postTrinketBreak.lua +3 -5
  72. package/dist/callbacks/subscriptions/preCustomRevive.lua +1 -2
  73. package/dist/callbacks/subscriptions/preItemPickup.lua +5 -8
  74. package/dist/constants.lua +57 -6
  75. package/dist/features/deployJSONRoom.lua +95 -68
  76. package/dist/features/disableInputs.lua +9 -3
  77. package/dist/features/forgottenSwitch.lua +1 -1
  78. package/dist/features/getCollectibleItemPoolType.lua +4 -10
  79. package/dist/features/preventCollectibleRotate.lua +3 -9
  80. package/dist/features/saveDataManager/load.lua +2 -6
  81. package/dist/features/saveDataManager/main.lua +1 -1
  82. package/dist/features/saveDataManager/merge.lua +2 -4
  83. package/dist/features/sirenHelpers.lua +5 -7
  84. package/dist/functions/array.lua +6 -10
  85. package/dist/functions/bitwise.lua +1 -1
  86. package/dist/functions/challenges.lua +1 -1
  87. package/dist/functions/charge.lua +10 -12
  88. package/dist/functions/collectibles.lua +18 -23
  89. package/dist/functions/color.lua +9 -1
  90. package/dist/functions/deepCopy.lua +46 -28
  91. package/dist/functions/deepCopyTests.lua +12 -20
  92. package/dist/functions/doors.d.ts +10 -0
  93. package/dist/functions/doors.lua +19 -21
  94. package/dist/functions/entity.lua +8 -2
  95. package/dist/functions/flag.lua +1 -1
  96. package/dist/functions/gridEntity.lua +14 -9
  97. package/dist/functions/input.lua +17 -27
  98. package/dist/functions/jsonRoom.lua +3 -9
  99. package/dist/functions/language.lua +9 -1
  100. package/dist/functions/log.lua +33 -85
  101. package/dist/functions/math.lua +15 -17
  102. package/dist/functions/npc.lua +15 -17
  103. package/dist/functions/pickups.lua +14 -1
  104. package/dist/functions/player.lua +38 -60
  105. package/dist/functions/playerHealth.lua +19 -9
  106. package/dist/functions/pocketItems.lua +4 -4
  107. package/dist/functions/random.lua +2 -2
  108. package/dist/functions/revive.lua +4 -4
  109. package/dist/functions/rooms.d.ts +1 -1
  110. package/dist/functions/rooms.lua +42 -41
  111. package/dist/functions/spawnCollectible.lua +10 -2
  112. package/dist/functions/sprite.lua +2 -2
  113. package/dist/functions/stage.lua +11 -11
  114. package/dist/functions/tears.lua +1 -1
  115. package/dist/functions/transformations.lua +4 -10
  116. package/dist/functions/trinketGive.lua +3 -3
  117. package/dist/functions/trinkets.lua +10 -6
  118. package/dist/functions/ui.lua +3 -3
  119. package/dist/functions/util.lua +6 -14
  120. package/dist/functions/vector.lua +8 -8
  121. package/dist/lualib_bundle.lua +795 -735
  122. package/dist/maps/cardDescriptionMap.lua +99 -1
  123. package/dist/maps/cardNameMap.lua +99 -1
  124. package/dist/maps/challengeNameMap.lua +47 -1
  125. package/dist/maps/collectibleDescriptionMap.lua +722 -1
  126. package/dist/maps/collectibleNameMap.lua +722 -1
  127. package/dist/maps/gridEntityXMLMap.lua +36 -1
  128. package/dist/maps/pillEffectNameMap.lua +52 -1
  129. package/dist/maps/roomShapeToTopLeftWallGridIndexMap.lua +7 -1
  130. package/dist/maps/transformationMaps.lua +21 -16
  131. package/dist/maps/transformationNameMap.lua +17 -1
  132. package/dist/maps/trinketDescriptionMap.lua +190 -1
  133. package/dist/maps/trinketNameMap.lua +190 -1
  134. package/dist/sets/cards.lua +98 -2
  135. package/dist/types/ModUpgraded.lua +95 -105
  136. package/package.json +5 -5
@@ -10,12 +10,10 @@ function ____exports.postSlotInitRegister(self, callback, slotVariant)
10
10
  end
11
11
  function ____exports.postSlotInitFire(self, slot)
12
12
  for ____, ____value in ipairs(subscriptions) do
13
- local callback
14
- callback = ____value[1]
15
- local slotVariant
16
- slotVariant = ____value[2]
13
+ local callback = ____value[1]
14
+ local slotVariant = ____value[2]
17
15
  do
18
- if (slotVariant ~= nil) and (slotVariant ~= slot.Variant) then
16
+ if slotVariant ~= nil and slotVariant ~= slot.Variant then
19
17
  goto __continue5
20
18
  end
21
19
  callback(nil, slot)
@@ -10,12 +10,10 @@ function ____exports.postSlotRenderRegister(self, callback, slotVariant)
10
10
  end
11
11
  function ____exports.postSlotRenderFire(self, slot)
12
12
  for ____, ____value in ipairs(subscriptions) do
13
- local callback
14
- callback = ____value[1]
15
- local slotVariant
16
- slotVariant = ____value[2]
13
+ local callback = ____value[1]
14
+ local slotVariant = ____value[2]
17
15
  do
18
- if (slotVariant ~= nil) and (slotVariant ~= slot.Variant) then
16
+ if slotVariant ~= nil and slotVariant ~= slot.Variant then
19
17
  goto __continue5
20
18
  end
21
19
  callback(nil, slot)
@@ -10,12 +10,10 @@ function ____exports.postSlotUpdateRegister(self, callback, slotVariant)
10
10
  end
11
11
  function ____exports.postSlotUpdateFire(self, slot)
12
12
  for ____, ____value in ipairs(subscriptions) do
13
- local callback
14
- callback = ____value[1]
15
- local slotVariant
16
- slotVariant = ____value[2]
13
+ local callback = ____value[1]
14
+ local slotVariant = ____value[2]
17
15
  do
18
- if (slotVariant ~= nil) and (slotVariant ~= slot.Variant) then
16
+ if slotVariant ~= nil and slotVariant ~= slot.Variant then
19
17
  goto __continue5
20
18
  end
21
19
  callback(nil, slot)
@@ -10,12 +10,10 @@ function ____exports.postTearInitLateRegister(self, callback, tearVariant)
10
10
  end
11
11
  function ____exports.postTearInitLateFire(self, tear)
12
12
  for ____, ____value in ipairs(subscriptions) do
13
- local callback
14
- callback = ____value[1]
15
- local tearVariant
16
- tearVariant = ____value[2]
13
+ local callback = ____value[1]
14
+ local tearVariant = ____value[2]
17
15
  do
18
- if (tearVariant ~= nil) and (tearVariant ~= tear.Variant) then
16
+ if tearVariant ~= nil and tearVariant ~= tear.Variant then
19
17
  goto __continue5
20
18
  end
21
19
  callback(nil, tear)
@@ -10,12 +10,10 @@ function ____exports.postTearInitVeryLateRegister(self, callback, tearVariant)
10
10
  end
11
11
  function ____exports.postTearInitVeryLateFire(self, tear)
12
12
  for ____, ____value in ipairs(subscriptions) do
13
- local callback
14
- callback = ____value[1]
15
- local tearVariant
16
- tearVariant = ____value[2]
13
+ local callback = ____value[1]
14
+ local tearVariant = ____value[2]
17
15
  do
18
- if (tearVariant ~= nil) and (tearVariant ~= tear.Variant) then
16
+ if tearVariant ~= nil and tearVariant ~= tear.Variant then
19
17
  goto __continue5
20
18
  end
21
19
  callback(nil, tear)
@@ -10,12 +10,10 @@ function ____exports.postTransformationRegister(self, callback, playerForm)
10
10
  end
11
11
  function ____exports.postTransformationFire(self, player, playerForm, hasForm)
12
12
  for ____, ____value in ipairs(subscriptions) do
13
- local callback
14
- callback = ____value[1]
15
- local callbackPlayerForm
16
- callbackPlayerForm = ____value[2]
13
+ local callback = ____value[1]
14
+ local callbackPlayerForm = ____value[2]
17
15
  do
18
- if (callbackPlayerForm ~= nil) and (callbackPlayerForm ~= playerForm) then
16
+ if callbackPlayerForm ~= nil and callbackPlayerForm ~= playerForm then
19
17
  goto __continue5
20
18
  end
21
19
  callback(nil, player, playerForm, hasForm)
@@ -10,12 +10,10 @@ function ____exports.postTrinketBreakRegister(self, callback, trinketType)
10
10
  end
11
11
  function ____exports.postTrinketBreakFire(self, player, trinketType)
12
12
  for ____, ____value in ipairs(subscriptions) do
13
- local callback
14
- callback = ____value[1]
15
- local callbackTrinketType
16
- callbackTrinketType = ____value[2]
13
+ local callback = ____value[1]
14
+ local callbackTrinketType = ____value[2]
17
15
  do
18
- if (callbackTrinketType ~= nil) and (callbackTrinketType ~= trinketType) then
16
+ if callbackTrinketType ~= nil and callbackTrinketType ~= trinketType then
19
17
  goto __continue5
20
18
  end
21
19
  callback(nil, player, trinketType)
@@ -10,8 +10,7 @@ function ____exports.preCustomReviveRegister(self, callback)
10
10
  end
11
11
  function ____exports.preCustomReviveFire(self, player)
12
12
  for ____, ____value in ipairs(subscriptions) do
13
- local callback
14
- callback = ____value[1]
13
+ local callback = ____value[1]
15
14
  local revivalType = callback(nil, player)
16
15
  if revivalType ~= nil then
17
16
  return revivalType
@@ -10,17 +10,14 @@ function ____exports.preItemPickupRegister(self, callback, itemType, itemID)
10
10
  end
11
11
  function ____exports.preItemPickupFire(self, player, pickingUpItem)
12
12
  for ____, ____value in ipairs(subscriptions) do
13
- local callback
14
- callback = ____value[1]
15
- local itemType
16
- itemType = ____value[2]
17
- local itemID
18
- itemID = ____value[3]
13
+ local callback = ____value[1]
14
+ local itemType = ____value[2]
15
+ local itemID = ____value[3]
19
16
  do
20
- if (itemType ~= nil) and (itemType ~= pickingUpItem.type) then
17
+ if itemType ~= nil and itemType ~= pickingUpItem.type then
21
18
  goto __continue5
22
19
  end
23
- if (itemID ~= nil) and (itemID ~= pickingUpItem.id) then
20
+ if itemID ~= nil and itemID ~= pickingUpItem.id then
24
21
  goto __continue5
25
22
  end
26
23
  callback(nil, player, pickingUpItem)
@@ -4,10 +4,37 @@ local ____exports = {}
4
4
  ____exports.AZAZEL_DEFAULT_BRIMSTONE_DISTANCE = 75.125
5
5
  ____exports.BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.png"
6
6
  ____exports.BOMB_EXPLODE_FRAME = 45
7
- ____exports.CHARACTERS_WITH_AN_ACTIVE_ITEM = __TS__New(Set, {PlayerType.PLAYER_ISAAC, PlayerType.PLAYER_MAGDALENE, PlayerType.PLAYER_JUDAS, PlayerType.PLAYER_BLUEBABY, PlayerType.PLAYER_EVE, PlayerType.PLAYER_EDEN, PlayerType.PLAYER_THELOST, PlayerType.PLAYER_LILITH, PlayerType.PLAYER_KEEPER, PlayerType.PLAYER_APOLLYON, PlayerType.PLAYER_EDEN_B})
7
+ ____exports.CHARACTERS_WITH_AN_ACTIVE_ITEM = __TS__New(Set, {
8
+ PlayerType.PLAYER_ISAAC,
9
+ PlayerType.PLAYER_MAGDALENE,
10
+ PlayerType.PLAYER_JUDAS,
11
+ PlayerType.PLAYER_BLUEBABY,
12
+ PlayerType.PLAYER_EVE,
13
+ PlayerType.PLAYER_EDEN,
14
+ PlayerType.PLAYER_THELOST,
15
+ PlayerType.PLAYER_LILITH,
16
+ PlayerType.PLAYER_KEEPER,
17
+ PlayerType.PLAYER_APOLLYON,
18
+ PlayerType.PLAYER_EDEN_B
19
+ })
8
20
  ____exports.CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART = __TS__New(Set, {PlayerType.PLAYER_BLACKJUDAS, PlayerType.PLAYER_JUDAS_B})
9
- ____exports.CHARACTERS_WITH_NO_RED_HEARTS = __TS__New(Set, {PlayerType.PLAYER_BLUEBABY, PlayerType.PLAYER_THELOST, PlayerType.PLAYER_BLACKJUDAS, PlayerType.PLAYER_JUDAS_B, PlayerType.PLAYER_BLUEBABY_B, PlayerType.PLAYER_THELOST_B, PlayerType.PLAYER_THEFORGOTTEN_B, PlayerType.PLAYER_BETHANY_B})
10
- ____exports.CHARACTERS_WITH_NO_SOUL_HEARTS = __TS__New(Set, {PlayerType.PLAYER_THELOST, PlayerType.PLAYER_KEEPER, PlayerType.PLAYER_BETHANY, PlayerType.PLAYER_THELOST_B, PlayerType.PLAYER_KEEPER_B})
21
+ ____exports.CHARACTERS_WITH_NO_RED_HEARTS = __TS__New(Set, {
22
+ PlayerType.PLAYER_BLUEBABY,
23
+ PlayerType.PLAYER_THELOST,
24
+ PlayerType.PLAYER_BLACKJUDAS,
25
+ PlayerType.PLAYER_JUDAS_B,
26
+ PlayerType.PLAYER_BLUEBABY_B,
27
+ PlayerType.PLAYER_THELOST_B,
28
+ PlayerType.PLAYER_THEFORGOTTEN_B,
29
+ PlayerType.PLAYER_BETHANY_B
30
+ })
31
+ ____exports.CHARACTERS_WITH_NO_SOUL_HEARTS = __TS__New(Set, {
32
+ PlayerType.PLAYER_THELOST,
33
+ PlayerType.PLAYER_KEEPER,
34
+ PlayerType.PLAYER_BETHANY,
35
+ PlayerType.PLAYER_THELOST_B,
36
+ PlayerType.PLAYER_KEEPER_B
37
+ })
11
38
  ____exports.COLORS = {
12
39
  Black = Color(1, 1, 1),
13
40
  Red = Color(1, 0, 0),
@@ -23,7 +50,16 @@ ____exports.DISTANCE_OF_GRID_TILE = 40
23
50
  ____exports.DOOR_HITBOX_DISTANCE = 11
24
51
  ____exports.EGGY_STATE_FRAME_OF_FINAL_SPIDER = 45
25
52
  ____exports.EMPTY_PNG_PATH = "gfx/none.png"
26
- ____exports.FAMILIARS_THAT_SHOOT_PLAYER_TEARS = __TS__New(Set, {FamiliarVariant.SCISSORS, FamiliarVariant.INCUBUS, FamiliarVariant.FATES_REWARD, FamiliarVariant.SPRINKLER, FamiliarVariant.LOST_SOUL, FamiliarVariant.TWISTED_BABY, FamiliarVariant.BLOOD_BABY, FamiliarVariant.DECAP_ATTACK})
53
+ ____exports.FAMILIARS_THAT_SHOOT_PLAYER_TEARS = __TS__New(Set, {
54
+ FamiliarVariant.SCISSORS,
55
+ FamiliarVariant.INCUBUS,
56
+ FamiliarVariant.FATES_REWARD,
57
+ FamiliarVariant.SPRINKLER,
58
+ FamiliarVariant.LOST_SOUL,
59
+ FamiliarVariant.TWISTED_BABY,
60
+ FamiliarVariant.BLOOD_BABY,
61
+ FamiliarVariant.DECAP_ATTACK
62
+ })
27
63
  ____exports.FINAL_STAGE = LevelStage.NUM_STAGES - 1
28
64
  ____exports.FIRST_GLITCHED_COLLECTIBLE_TYPE = (1 << 32) - 1
29
65
  ____exports.GENESIS_ROOM_VARIANT = -1
@@ -32,7 +68,13 @@ ____exports.GOLDEN_TRINKET_SHIFT = 1 << 15
32
68
  ____exports.GRID_INDEX_CENTER_OF_1X1_ROOM = 67
33
69
  ____exports.GAME_FRAMES_PER_SECOND = 30
34
70
  ____exports.ISAAC_FRAMES_PER_SECOND = 60
35
- ____exports.LOST_STYLE_PLAYER_TYPES = __TS__New(Set, {PlayerType.PLAYER_THELOST, PlayerType.PLAYER_THESOUL, PlayerType.PLAYER_THELOST_B, PlayerType.PLAYER_JACOB2_B, PlayerType.PLAYER_THESOUL_B})
71
+ ____exports.LOST_STYLE_PLAYER_TYPES = __TS__New(Set, {
72
+ PlayerType.PLAYER_THELOST,
73
+ PlayerType.PLAYER_THESOUL,
74
+ PlayerType.PLAYER_THELOST_B,
75
+ PlayerType.PLAYER_JACOB2_B,
76
+ PlayerType.PLAYER_THESOUL_B
77
+ })
36
78
  ____exports.MAX_NUM_DOORS = 8
37
79
  ____exports.MAX_NUM_FAMILIARS = 64
38
80
  ____exports.MAX_NUM_INPUTS = 4
@@ -44,7 +86,16 @@ ____exports.MAX_ROOM_INDEX = 168
44
86
  ____exports.MAX_VANILLA_COLLECTIBLE_TYPE = CollectibleType.COLLECTIBLE_MOMS_RING
45
87
  ____exports.MOVEMENT_ACTIONS = __TS__New(Set, {ButtonAction.ACTION_LEFT, ButtonAction.ACTION_RIGHT, ButtonAction.ACTION_UP, ButtonAction.ACTION_DOWN})
46
88
  ____exports.ONE_BY_ONE_ROOM_GRID_SIZE = 135
47
- ____exports.SINGLE_USE_ACTIVE_COLLECTIBLE_TYPES = __TS__New(Set, {CollectibleType.COLLECTIBLE_FORGET_ME_NOW, CollectibleType.COLLECTIBLE_EDENS_SOUL, CollectibleType.COLLECTIBLE_ALABASTER_BOX, CollectibleType.COLLECTIBLE_PLAN_C, CollectibleType.COLLECTIBLE_MAMA_MEGA, CollectibleType.COLLECTIBLE_SACRIFICIAL_ALTAR, CollectibleType.COLLECTIBLE_DEATH_CERTIFICATE, CollectibleType.COLLECTIBLE_R_KEY})
89
+ ____exports.SINGLE_USE_ACTIVE_COLLECTIBLE_TYPES = __TS__New(Set, {
90
+ CollectibleType.COLLECTIBLE_FORGET_ME_NOW,
91
+ CollectibleType.COLLECTIBLE_EDENS_SOUL,
92
+ CollectibleType.COLLECTIBLE_ALABASTER_BOX,
93
+ CollectibleType.COLLECTIBLE_PLAN_C,
94
+ CollectibleType.COLLECTIBLE_MAMA_MEGA,
95
+ CollectibleType.COLLECTIBLE_SACRIFICIAL_ALTAR,
96
+ CollectibleType.COLLECTIBLE_DEATH_CERTIFICATE,
97
+ CollectibleType.COLLECTIBLE_R_KEY
98
+ })
48
99
  ____exports.SHOOTING_ACTIONS = __TS__New(Set, {ButtonAction.ACTION_SHOOTLEFT, ButtonAction.ACTION_SHOOTRIGHT, ButtonAction.ACTION_SHOOTUP, ButtonAction.ACTION_SHOOTDOWN})
49
100
  ____exports.UI_HEART_WIDTH = 12
50
101
  return ____exports
@@ -63,7 +63,14 @@ function respawnPersistentEntities(self)
63
63
  end
64
64
  for ____, persistentEntity in ipairs(persistentEntities) do
65
65
  local position = room:GetGridPosition(persistentEntity.gridIndex)
66
- Isaac.Spawn(persistentEntity.type, persistentEntity.variant, persistentEntity.subType, position, Vector.Zero, nil)
66
+ Isaac.Spawn(
67
+ persistentEntity.type,
68
+ persistentEntity.variant,
69
+ persistentEntity.subType,
70
+ position,
71
+ Vector.Zero,
72
+ nil
73
+ )
67
74
  end
68
75
  end
69
76
  function ____exports.emptyRoom(self, fillWithDecorations)
@@ -88,15 +95,13 @@ end
88
95
  function removeSpecificNPCs(self)
89
96
  local game = Game()
90
97
  local room = game:GetRoom()
91
- for ____, npc in ipairs(
92
- getNPCs(nil)
93
- ) do
98
+ for ____, npc in ipairs(getNPCs(nil)) do
94
99
  do
95
100
  if NPC_TYPES_TO_NOT_REMOVE:has(npc.Type) then
96
- goto __continue25
101
+ goto __continue27
97
102
  end
98
- if (npc:HasEntityFlags(EntityFlag.FLAG_CHARM) or npc:HasEntityFlags(EntityFlag.FLAG_FRIENDLY)) or npc:HasEntityFlags(EntityFlag.FLAG_PERSISTENT) then
99
- goto __continue25
103
+ if npc:HasEntityFlags(EntityFlag.FLAG_CHARM) or npc:HasEntityFlags(EntityFlag.FLAG_FRIENDLY) or npc:HasEntityFlags(EntityFlag.FLAG_PERSISTENT) then
104
+ goto __continue27
100
105
  end
101
106
  npc:ClearEntityFlags(EntityFlag.FLAG_APPEAR)
102
107
  npc:Remove()
@@ -105,7 +110,7 @@ function removeSpecificNPCs(self)
105
110
  room:SetGridPath(gridIndex, 0)
106
111
  end
107
112
  end
108
- ::__continue25::
113
+ ::__continue27::
109
114
  end
110
115
  end
111
116
  function fillRoomWithDecorations(self)
@@ -124,14 +129,14 @@ function fillRoomWithDecorations(self)
124
129
  do
125
130
  local existingGridEntity = room:GetGridEntity(gridIndex)
126
131
  if existingGridEntity ~= nil then
127
- goto __continue31
132
+ goto __continue34
128
133
  end
129
134
  local position = room:GetGridPosition(gridIndex)
130
135
  local decoration = Isaac.GridSpawn(GridEntityType.GRID_DECORATION, 0, position, true)
131
136
  setGridEntityInvisible(nil, decoration)
132
137
  __TS__ArrayPush(decorationGridIndexes, gridIndex)
133
138
  end
134
- ::__continue31::
139
+ ::__continue34::
135
140
  gridIndex = gridIndex + 1
136
141
  end
137
142
  end
@@ -164,34 +169,40 @@ function spawnAllEntities(self, jsonRoom, seed, verbose)
164
169
  local variantString = xmlEntity["$"].variant
165
170
  local variant = tonumber(variantString)
166
171
  if variant == nil then
167
- error(
168
- "Failed to convert the entity variant to a number: " .. tostring(variant)
169
- )
172
+ error("Failed to convert the entity variant to a number: " .. tostring(variant))
170
173
  end
171
174
  local subTypeString = xmlEntity["$"].subtype
172
175
  local subType = tonumber(subTypeString)
173
176
  if subType == nil then
174
- error(
175
- "Failed to convert the entity sub-type to a number: " .. tostring(subType)
176
- )
177
+ error("Failed to convert the entity sub-type to a number: " .. tostring(subType))
177
178
  end
178
179
  if entityType >= 1000 then
179
180
  if verbose then
180
- log(
181
- ((((((("Spawning grid entity " .. tostring(entityType)) .. ".") .. tostring(variant)) .. " at: (") .. tostring(x)) .. ", ") .. tostring(y)) .. ")"
182
- )
181
+ log(((((((("Spawning grid entity " .. tostring(entityType)) .. ".") .. tostring(variant)) .. " at: (") .. tostring(x)) .. ", ") .. tostring(y)) .. ")")
183
182
  end
184
- spawnGridEntity(nil, entityType, variant, x, y)
183
+ spawnGridEntity(
184
+ nil,
185
+ entityType,
186
+ variant,
187
+ x,
188
+ y
189
+ )
185
190
  else
186
191
  seed = nextSeed(nil, seed)
187
192
  if verbose then
188
- log(
189
- ((((((((("Spawning normal entity " .. tostring(entityType)) .. ".") .. tostring(variant)) .. ".") .. tostring(subType)) .. " at: (") .. tostring(x)) .. ", ") .. tostring(y)) .. ")"
190
- )
193
+ log(((((((((("Spawning normal entity " .. tostring(entityType)) .. ".") .. tostring(variant)) .. ".") .. tostring(subType)) .. " at: (") .. tostring(x)) .. ", ") .. tostring(y)) .. ")")
191
194
  end
192
- local entity = spawnNormalEntity(nil, entityType, variant, subType, x, y, seed)
195
+ local entity = spawnNormalEntity(
196
+ nil,
197
+ entityType,
198
+ variant,
199
+ subType,
200
+ x,
201
+ y,
202
+ seed
203
+ )
193
204
  local npc = entity:ToNPC()
194
- if (npc ~= nil) and npc.CanShutDoors then
205
+ if npc ~= nil and npc.CanShutDoors then
195
206
  shouldUnclearRoom = true
196
207
  end
197
208
  end
@@ -233,13 +244,27 @@ function spawnNormalEntity(self, entityType, variant, subType, x, y, seed)
233
244
  local roomType = room:GetType()
234
245
  local position = gridToPos(nil, x, y)
235
246
  local entity
236
- if (entityType == EntityType.ENTITY_PICKUP) and (variant == PickupVariant.PICKUP_COLLECTIBLE) then
247
+ if entityType == EntityType.ENTITY_PICKUP and variant == PickupVariant.PICKUP_COLLECTIBLE then
237
248
  local options = roomType == RoomType.ROOM_ANGEL
238
- entity = spawnCollectible(nil, subType, position, seed, options)
249
+ entity = spawnCollectible(
250
+ nil,
251
+ subType,
252
+ position,
253
+ seed,
254
+ options
255
+ )
239
256
  else
240
- entity = game:Spawn(entityType, variant, position, Vector.Zero, nil, subType, seed)
241
- end
242
- if (entityType == EntityType.ENTITY_PITFALL) and (variant == 0) then
257
+ entity = game:Spawn(
258
+ entityType,
259
+ variant,
260
+ position,
261
+ Vector.Zero,
262
+ nil,
263
+ subType,
264
+ seed
265
+ )
266
+ end
267
+ if entityType == EntityType.ENTITY_PITFALL and variant == 0 then
243
268
  entity.EntityCollisionClass = EntityCollisionClass.ENTCOLL_ENEMIES
244
269
  entity.GridCollisionClass = EntityGridCollisionClass.GRIDCOLL_WALLS
245
270
  end
@@ -267,13 +292,9 @@ function fixPitGraphics(self)
267
292
  local room = game:GetRoom()
268
293
  local gridWidth = room:GetGridWidth()
269
294
  local pitMap = getPitMap(nil)
270
- for ____, ____value in __TS__Iterator(
271
- pitMap:entries()
272
- ) do
273
- local gridIndex
274
- gridIndex = ____value[1]
275
- local gridEntity
276
- gridEntity = ____value[2]
295
+ for ____, ____value in __TS__Iterator(pitMap:entries()) do
296
+ local gridIndex = ____value[1]
297
+ local gridEntity = ____value[2]
277
298
  local gridIndexLeft = gridIndex - 1
278
299
  local L = pitMap:has(gridIndexLeft)
279
300
  local gridIndexRight = gridIndex + 1
@@ -282,24 +303,32 @@ function fixPitGraphics(self)
282
303
  local U = pitMap:has(gridIndexUp)
283
304
  local gridIndexDown = gridIndex + gridWidth
284
305
  local D = pitMap:has(gridIndexDown)
285
- local gridIndexUpLeft = (gridIndex - gridWidth) - 1
306
+ local gridIndexUpLeft = gridIndex - gridWidth - 1
286
307
  local UL = pitMap:has(gridIndexUpLeft)
287
- local gridIndexUpRight = (gridIndex - gridWidth) + 1
308
+ local gridIndexUpRight = gridIndex - gridWidth + 1
288
309
  local UR = pitMap:has(gridIndexUpRight)
289
- local gridIndexDownLeft = (gridIndex + gridWidth) - 1
310
+ local gridIndexDownLeft = gridIndex + gridWidth - 1
290
311
  local DL = pitMap:has(gridIndexDownLeft)
291
- local gridIndexDownRight = (gridIndex + gridWidth) + 1
312
+ local gridIndexDownRight = gridIndex + gridWidth + 1
292
313
  local DR = pitMap:has(gridIndexDownRight)
293
- local pitFrame = getPitFrame(nil, L, R, U, D, UL, UR, DL, DR)
314
+ local pitFrame = getPitFrame(
315
+ nil,
316
+ L,
317
+ R,
318
+ U,
319
+ D,
320
+ UL,
321
+ UR,
322
+ DL,
323
+ DR
324
+ )
294
325
  local sprite = gridEntity:GetSprite()
295
326
  sprite:SetFrame(pitFrame)
296
327
  end
297
328
  end
298
329
  function getPitMap(self)
299
330
  local pitMap = __TS__New(Map)
300
- for ____, gridEntity in ipairs(
301
- getGridEntities(nil, GridEntityType.GRID_PIT)
302
- ) do
331
+ for ____, gridEntity in ipairs(getGridEntities(nil, GridEntityType.GRID_PIT)) do
303
332
  local gridIndex = gridEntity:GetGridIndex()
304
333
  pitMap:set(gridIndex, gridEntity)
305
334
  end
@@ -319,52 +348,52 @@ function getPitFrame(self, L, R, U, D, UL, UR, DL, DR)
319
348
  if D then
320
349
  F = F | 8
321
350
  end
322
- if (((U and L) and (not UL)) and (not R)) and (not D) then
351
+ if U and L and not UL and not R and not D then
323
352
  F = 17
324
353
  end
325
- if (((U and R) and (not UR)) and (not L)) and (not D) then
354
+ if U and R and not UR and not L and not D then
326
355
  F = 18
327
356
  end
328
- if (((L and D) and (not DL)) and (not U)) and (not R) then
357
+ if L and D and not DL and not U and not R then
329
358
  F = 19
330
359
  end
331
- if (((R and D) and (not DR)) and (not L)) and (not U) then
360
+ if R and D and not DR and not L and not U then
332
361
  F = 20
333
362
  end
334
- if (((L and U) and R) and D) and (not UL) then
363
+ if L and U and R and D and not UL then
335
364
  F = 21
336
365
  end
337
- if (((L and U) and R) and D) and (not UR) then
366
+ if L and U and R and D and not UR then
338
367
  F = 22
339
368
  end
340
- if (((U and R) and D) and (not L)) and (not UR) then
369
+ if U and R and D and not L and not UR then
341
370
  F = 25
342
371
  end
343
- if (((L and U) and D) and (not R)) and (not UL) then
372
+ if L and U and D and not R and not UL then
344
373
  F = 26
345
374
  end
346
- if ((((L and U) and R) and D) and (not DL)) and (not DR) then
375
+ if L and U and R and D and not DL and not DR then
347
376
  F = 24
348
377
  end
349
- if ((((L and U) and R) and D) and (not UR)) and (not UL) then
378
+ if L and U and R and D and not UR and not UL then
350
379
  F = 23
351
380
  end
352
- if ((((L and U) and R) and UL) and (not UR)) and (not D) then
381
+ if L and U and R and UL and not UR and not D then
353
382
  F = 27
354
383
  end
355
- if ((((L and U) and R) and UR) and (not UL)) and (not D) then
384
+ if L and U and R and UR and not UL and not D then
356
385
  F = 28
357
386
  end
358
- if ((((L and U) and R) and (not D)) and (not UR)) and (not UL) then
387
+ if L and U and R and not D and not UR and not UL then
359
388
  F = 29
360
389
  end
361
- if ((((L and R) and D) and DL) and (not U)) and (not DR) then
390
+ if L and R and D and DL and not U and not DR then
362
391
  F = 30
363
392
  end
364
- if ((((L and R) and D) and DR) and (not U)) and (not DL) then
393
+ if L and R and D and DR and not U and not DL then
365
394
  F = 31
366
395
  end
367
- if ((((L and R) and D) and (not U)) and (not DL)) and (not DR) then
396
+ if L and R and D and not U and not DL and not DR then
368
397
  F = 32
369
398
  end
370
399
  return F
@@ -373,13 +402,11 @@ FEATURE_NAME = "JSON room deployer"
373
402
  NPC_TYPES_TO_NOT_REMOVE = __TS__New(Set, {EntityType.ENTITY_DARK_ESAU})
374
403
  PERSISTENT_ENTITY_TYPES = __TS__New(Set, {EntityType.ENTITY_WALL_HUGGER})
375
404
  initialized = false
376
- v = {
377
- level = {
378
- deployedRoomListIndexes = __TS__New(Set),
379
- persistentEntities = __TS__New(Map),
380
- decorationGridIndexes = __TS__New(Map)
381
- }
382
- }
405
+ v = {level = {
406
+ deployedRoomListIndexes = __TS__New(Set),
407
+ persistentEntities = __TS__New(Map),
408
+ decorationGridIndexes = __TS__New(Map)
409
+ }}
383
410
  function ____exports.deployJSONRoomInit(self, mod)
384
411
  initialized = true
385
412
  saveDataManager(nil, "deployJSONRoom", v)
@@ -18,14 +18,20 @@ function getActionValue(self, _entity, _inputHook, buttonAction)
18
18
  return getReturnValue(nil, buttonAction, false)
19
19
  end
20
20
  function getReturnValue(self, buttonAction, booleanCallback)
21
- local disableValue = ((booleanCallback and (function() return false end)) or (function() return 0 end))()
21
+ local ____booleanCallback_0
22
+ if booleanCallback then
23
+ ____booleanCallback_0 = false
24
+ else
25
+ ____booleanCallback_0 = 0
26
+ end
27
+ local disableValue = ____booleanCallback_0
22
28
  if not v.run.enableSomeInputs then
23
29
  return disableValue
24
30
  end
25
- if (v.run.whitelist ~= nil) and (not v.run.whitelist:has(buttonAction)) then
31
+ if v.run.whitelist ~= nil and not v.run.whitelist:has(buttonAction) then
26
32
  return disableValue
27
33
  end
28
- if (v.run.blacklist ~= nil) and v.run.blacklist:has(buttonAction) then
34
+ if v.run.blacklist ~= nil and v.run.blacklist:has(buttonAction) then
29
35
  return disableValue
30
36
  end
31
37
  return nil
@@ -6,7 +6,7 @@ local getUpgradeErrorMsg = ____errors.getUpgradeErrorMsg
6
6
  local ____exports = require("features.saveDataManager.exports")
7
7
  local saveDataManager = ____exports.saveDataManager
8
8
  function isActionTriggered(self, _entity, _inputHook, buttonAction)
9
- if (buttonAction == ButtonAction.ACTION_DROP) and v.run.shouldSwitch then
9
+ if buttonAction == ButtonAction.ACTION_DROP and v.run.shouldSwitch then
10
10
  v.run.shouldSwitch = false
11
11
  return true
12
12
  end
@@ -17,11 +17,7 @@ function postPickupInitCollectible(self, pickup)
17
17
  end
18
18
  local FEATURE_NAME = "get collectible item pool type"
19
19
  local initialized = false
20
- v = {
21
- run = {
22
- collectibleItemPoolTypeMap = __TS__New(Map)
23
- }
24
- }
20
+ v = {run = {collectibleItemPoolTypeMap = __TS__New(Map)}}
25
21
  function ____exports.getCollectibleItemPoolTypeInit(self, mod)
26
22
  initialized = true
27
23
  saveDataManager(nil, "getCollectibleItemPoolType", v)
@@ -32,13 +28,11 @@ function ____exports.getCollectibleItemPoolType(self, collectible)
32
28
  local msg = getUpgradeErrorMsg(nil, FEATURE_NAME)
33
29
  error(msg)
34
30
  end
35
- if (collectible.Type ~= EntityType.ENTITY_PICKUP) or (collectible.Variant ~= PickupVariant.PICKUP_COLLECTIBLE) then
36
- error(
37
- (((("The \"getCollectibleItemPoolType()\" function was given a non-collectible: " .. tostring(collectible.Type)) .. ".") .. tostring(collectible.Variant)) .. ".") .. tostring(collectible.SubType)
38
- )
31
+ if collectible.Type ~= EntityType.ENTITY_PICKUP or collectible.Variant ~= PickupVariant.PICKUP_COLLECTIBLE then
32
+ error((((("The \"getCollectibleItemPoolType()\" function was given a non-collectible: " .. tostring(collectible.Type)) .. ".") .. tostring(collectible.Variant)) .. ".") .. tostring(collectible.SubType))
39
33
  end
40
34
  local ptrHash = GetPtrHash(collectible)
41
35
  local itemPoolType = v.run.collectibleItemPoolTypeMap:get(ptrHash)
42
- return ((itemPoolType == nil) and getRoomItemPoolType(nil)) or itemPoolType
36
+ return itemPoolType == nil and getRoomItemPoolType(nil) or itemPoolType
43
37
  end
44
38
  return ____exports
@@ -16,17 +16,13 @@ function postPickupUpdateCollectible(self, pickup)
16
16
  return
17
17
  end
18
18
  local trackedCollectibleType = v.room.trackedItems:get(pickup.InitSeed)
19
- if (trackedCollectibleType ~= nil) and (pickup.SubType ~= trackedCollectibleType) then
19
+ if trackedCollectibleType ~= nil and pickup.SubType ~= trackedCollectibleType then
20
20
  setCollectibleSubType(nil, pickup, trackedCollectibleType)
21
21
  end
22
22
  end
23
23
  local FEATURE_NAME = "prevent collectible rotation"
24
24
  local initialized = false
25
- v = {
26
- room = {
27
- trackedItems = __TS__New(Map)
28
- }
29
- }
25
+ v = {room = {trackedItems = __TS__New(Map)}}
30
26
  function ____exports.preventCollectibleRotateInit(self, mod)
31
27
  initialized = true
32
28
  saveDataManager(nil, "preventCollectibleRotate", v)
@@ -39,9 +35,7 @@ function ____exports.preventCollectibleRotate(self, collectible, collectibleType
39
35
  error(msg)
40
36
  end
41
37
  if collectible.Variant ~= PickupVariant.PICKUP_COLLECTIBLE then
42
- error(
43
- "You cannot prevent the rotation for pickups of variant: " .. tostring(collectible.Variant)
44
- )
38
+ error("You cannot prevent the rotation for pickups of variant: " .. tostring(collectible.Variant))
45
39
  end
46
40
  v.room.trackedItems:set(collectible.InitSeed, collectibleType)
47
41
  postPickupUpdateCollectible(nil, collectible)
@@ -14,9 +14,7 @@ function readSaveDatFile(self, mod)
14
14
  local isaacFrameCount = Isaac.GetFrameCount()
15
15
  local ok, jsonStringOrErrMsg = pcall(tryLoadModData, mod)
16
16
  if not ok then
17
- log(
18
- (("Failed to read from the \"save#.dat\" file on Isaac frame " .. tostring(isaacFrameCount)) .. ": ") .. jsonStringOrErrMsg
19
- )
17
+ log((("Failed to read from the \"save#.dat\" file on Isaac frame " .. tostring(isaacFrameCount)) .. ": ") .. jsonStringOrErrMsg)
20
18
  return DEFAULT_MOD_DATA
21
19
  end
22
20
  if jsonStringOrErrMsg == nil then
@@ -56,9 +54,7 @@ function ____exports.loadFromDisk(self, mod, oldSaveData)
56
54
  goto __continue5
57
55
  end
58
56
  if DEBUG then
59
- log(
60
- "Merging in stored data for feature: " .. tostring(key)
61
- )
57
+ log("Merging in stored data for feature: " .. tostring(key))
62
58
  end
63
59
  merge(nil, oldSaveDataForSubscriber, value, key)
64
60
  end