hytopia 0.1.29 → 0.1.31
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- package/README.md +3 -26
- package/bin/scripts.js +15 -8
- package/docs/server.blocktype.md +2 -2
- package/docs/server.blocktype.onentitycollision.md +1 -1
- package/docs/server.blocktype.onentitycontactforce.md +1 -1
- package/docs/server.defaultcharactercontroller.canjump.md +1 -1
- package/docs/server.defaultcharactercontroller.canrun.md +1 -1
- package/docs/server.defaultcharactercontroller.canwalk.md +1 -1
- package/docs/server.defaultcharactercontroller.md +3 -3
- package/docs/server.entity.createcustomcharactercontroller.md +2 -2
- package/docs/server.entity.md +9 -9
- package/docs/server.entity.onblockcollision.md +1 -1
- package/docs/server.entity.onblockcontactforce.md +1 -1
- package/docs/server.entity.ondespawn.md +1 -1
- package/docs/server.entity.onentitycollision.md +1 -1
- package/docs/server.entity.onentitycontactforce.md +1 -1
- package/docs/server.entity.onspawn.md +1 -1
- package/docs/server.entity.ontick.md +1 -1
- package/docs/server.entityoptions.createcustomcharactercontroller.md +13 -0
- package/docs/server.entityoptions.md +19 -0
- package/docs/server.hytopia.blocktype.md +2 -2
- package/docs/server.hytopia.blocktype.onentitycollision.md +1 -1
- package/docs/server.hytopia.blocktype.onentitycontactforce.md +1 -1
- package/docs/server.hytopia.defaultcharactercontroller.canjump.md +1 -1
- package/docs/server.hytopia.defaultcharactercontroller.canrun.md +1 -1
- package/docs/server.hytopia.defaultcharactercontroller.canwalk.md +1 -1
- package/docs/server.hytopia.defaultcharactercontroller.md +3 -3
- package/docs/server.hytopia.entity.createcustomcharactercontroller.md +2 -2
- package/docs/server.hytopia.entity.md +9 -9
- package/docs/server.hytopia.entity.onblockcollision.md +1 -1
- package/docs/server.hytopia.entity.onblockcontactforce.md +1 -1
- package/docs/server.hytopia.entity.ondespawn.md +1 -1
- package/docs/server.hytopia.entity.onentitycollision.md +1 -1
- package/docs/server.hytopia.entity.onentitycontactforce.md +1 -1
- package/docs/server.hytopia.entity.onspawn.md +1 -1
- package/docs/server.hytopia.entity.ontick.md +1 -1
- package/docs/server.hytopia.entityoptions.createcustomcharactercontroller.md +13 -0
- package/docs/server.hytopia.entityoptions.md +19 -0
- package/docs/server.hytopia.moveoptions.md +5 -0
- package/docs/server.hytopia.simplecharactercontroller.md +1 -1
- package/docs/server.moveoptions.md +5 -0
- package/docs/server.simplecharactercontroller.md +1 -1
- package/examples/entity-spawn/index.ts +1 -1
- package/examples/payload-game/index.ts +46 -104
- package/package.json +1 -1
- package/server.api.json +142 -60
- package/server.d.ts +51 -33
- package/server.js +25 -25
- package/tsconfig.json +4 -1
- package/examples/character-controller/package.json +0 -14
- package/examples/character-controller/tsconfig.json +0 -27
- package/examples/entity-spawn/package.json +0 -14
- package/examples/entity-spawn/tsconfig.json +0 -27
- package/examples/payload-game/package.json +0 -14
- package/examples/payload-game/tsconfig.json +0 -27
package/server.d.ts
CHANGED
@@ -378,16 +378,18 @@ export declare class Block {
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export declare class BlockType implements protocol.Serializable {
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/**
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* A callback function that is invoked when an entity collides with blocks of this type.
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381
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-
* @param
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+
* @param blockType - The block type the collision is for.
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+
* @param entity - The entity that collided with the block type.
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* @param started - Whether the collision started.
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*/
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-
onEntityCollision?: (
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+
onEntityCollision?: (blockType: BlockType, entity: Entity, started: boolean) => void;
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/**
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* A callback function that is invoked when an entity contacts a block of this type.
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-
* @param
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+
* @param blockType - The block type the contact is for.
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+
* @param entity - The entity that contacted the block type.
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* @param contactForceData - The contact force data.
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*/
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-
onEntityContactForce?: (
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+
onEntityContactForce?: (blockType: BlockType, entity: Entity, contactForceData: ContactForceData) => void;
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@@ -1100,22 +1102,22 @@ export declare class DefaultCharacterController extends BaseCharacterController
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walkVelocity: number;
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/**
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* A function allowing custom logic to determine if the entity can walk.
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-
* @param
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-
* @returns Whether the entity can walk.
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+
* @param defaultCharacterController - The character controller instance.
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+
* @returns Whether the entity of the character controller can walk.
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*/
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-
canWalk: (
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+
canWalk: (defaultCharacterController: DefaultCharacterController) => boolean;
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/**
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* A function allowing custom logic to determine if the entity can run.
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-
* @param
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-
* @returns Whether the entity can run.
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+
* @param defaultCharacterController - The character controller instance.
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+
* @returns Whether the entity of the character controller can run.
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*/
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-
canRun: (
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+
canRun: (defaultCharacterController: DefaultCharacterController) => boolean;
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/**
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* A function allowing custom logic to determine if the entity can jump.
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-
* @param
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-
* @returns Whether the entity can jump.
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+
* @param defaultCharacterController - The character controller instance.
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+
* @returns Whether the entity of the character controller can jump.
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*/
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-
canJump: (
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+
canJump: (defaultCharacterController: DefaultCharacterController) => boolean;
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@@ -1199,55 +1201,55 @@ export declare interface DefaultCharacterControllerOptions {
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*/
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export declare class Entity extends RigidBody implements protocol.Serializable {
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/**
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-
* A function that creates a custom character controller for the entity.
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-
* @param
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+
* A function that creates a custom character controller for the entity when it spawns.
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+
* @param entity - The Entity instance the character controller is created for.
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* @returns A character controller that extends {@link BaseCharacterController}.
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*/
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-
createCustomCharacterController?: (
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+
createCustomCharacterController?: (entity: Entity) => BaseCharacterController;
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/**
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* A function that is called when the entity collides with a block.
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-
* @param
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+
* @param entity - The Entity instance the collision is for.
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* @param block - The block that the entity collided with.
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* @param started - Whether the collision started or ended.
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*/
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-
onBlockCollision?: (
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+
onBlockCollision?: (entity: Entity, block: BlockType, started: boolean) => void;
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/**
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* A function that is called when the entity collides with a block.
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-
* @param
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+
* @param entity - The Entity instance the collision is for.
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* @param block - The block that the entity collided with.
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* @param contactForceData - The contact force data.
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*/
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-
onBlockContactForce?: (
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+
onBlockContactForce?: (entity: Entity, block: BlockType, contactForceData: ContactForceData) => void;
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/**
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* A function that is called when the entity collides with another entity.
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-
* @param
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-
* @param
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+
* @param entity - The Entity instance the collision is for.
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* @param otherEntity - The other entity that the entity collided with.
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* @param started - Whether the collision started or ended.
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*/
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-
onEntityCollision?: (
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+
onEntityCollision?: (entity: Entity, otherEntity: Entity, started: boolean) => void;
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/**
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* A function that is called when the entity contacts another entity.
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-
* @param
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-
* @param
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+
* @param entity - The Entity instance the collision is for.
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+
* @param otherEntity - The other entity that the entity collided with.
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* @param contactForceData - The contact force data.
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*/
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1234
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-
onEntityContactForce?: (
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+
onEntityContactForce?: (entity: Entity, otherEntity: Entity, contactForceData: ContactForceData) => void;
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/**
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* A function that is called when the entity is spawned.
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-
* @param
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+
* @param entity - The Entity instance that spawned.
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*/
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1239
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-
onSpawn?: (
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+
onSpawn?: (entity: Entity) => void;
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/**
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* A function that is called when the entity is despawned.
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-
* @param
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+
* @param entity - The Entity instance that despawned.
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*/
|
1244
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-
onDespawn?: (
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+
onDespawn?: (entity: Entity) => void;
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/**
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* A function that is called every tick.
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-
* @param
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+
* @param entity - The Entity instance that ticked.
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* @param tickDeltaMs - The delta time in milliseconds since the last tick.
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*/
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1250
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-
onTick?: (
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+
onTick?: (entity: Entity, tickDeltaMs: number) => void;
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@@ -1410,6 +1412,12 @@ export declare class EntityManager {
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/** Options for creating an Entity instance. @public */
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export declare interface EntityOptions {
|
1415
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+
/**
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+
* A function that creates a custom character controller for the entity when it spawns.
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+
* @param entity - The Entity instance.
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+
* @returns A character controller that extends {@link BaseCharacterController}.
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+
*/
|
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+
createCustomCharacterController?: (entity: Entity) => BaseCharacterController;
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1413
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/** The URI or path to the .gltf model asset to be used for the entity. */
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modelUri?: string;
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/** The looped animations to start when the entity is spawned. */
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@@ -1677,8 +1685,16 @@ export declare type MoveCompleteCallback = (endTranslation: Vector3) => void;
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* @public
|
1678
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*/
|
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export declare type MoveOptions = {
|
1688
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+
/** Callback called each tick movement of the character controller's entity. */
|
1680
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moveCallback?: MoveCallback;
|
1690
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+
/** Callback called when the character controller's entity has finished moving. */
|
1681
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moveCompleteCallback?: MoveCompleteCallback;
|
1692
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+
/** Axes to ignore when moving the character controller's entity. Also ignored for determining completion. */
|
1693
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+
moveIgnoreAxes?: {
|
1694
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+
x?: boolean;
|
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+
y?: boolean;
|
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+
z?: boolean;
|
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+
};
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};
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/**
|
@@ -2354,7 +2370,8 @@ export declare interface Rotation {
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2354
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* as a way to add realistic movement and rotational facing
|
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* functionality to an entity. This is also a great base to
|
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* extend for your own more complex character controller
|
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-
* that implements things like pathfinding.
|
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+
* that implements things like pathfinding. Compatible with
|
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+
* entities that have kinematic or dynamic rigid body types.
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*
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* @example
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* ```typescript
|
@@ -2387,6 +2404,7 @@ export declare class SimpleCharacterController extends BaseCharacterController {
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2388
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|
2389
2406
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|
2407
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+
|
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2408
|
/**
|
2391
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|
* Rotates the entity at a given speed to face a target coordinate.
|
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*
|