hytopia 0.1.29 → 0.1.31
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- package/README.md +3 -26
- package/bin/scripts.js +15 -8
- package/docs/server.blocktype.md +2 -2
- package/docs/server.blocktype.onentitycollision.md +1 -1
- package/docs/server.blocktype.onentitycontactforce.md +1 -1
- package/docs/server.defaultcharactercontroller.canjump.md +1 -1
- package/docs/server.defaultcharactercontroller.canrun.md +1 -1
- package/docs/server.defaultcharactercontroller.canwalk.md +1 -1
- package/docs/server.defaultcharactercontroller.md +3 -3
- package/docs/server.entity.createcustomcharactercontroller.md +2 -2
- package/docs/server.entity.md +9 -9
- package/docs/server.entity.onblockcollision.md +1 -1
- package/docs/server.entity.onblockcontactforce.md +1 -1
- package/docs/server.entity.ondespawn.md +1 -1
- package/docs/server.entity.onentitycollision.md +1 -1
- package/docs/server.entity.onentitycontactforce.md +1 -1
- package/docs/server.entity.onspawn.md +1 -1
- package/docs/server.entity.ontick.md +1 -1
- package/docs/server.entityoptions.createcustomcharactercontroller.md +13 -0
- package/docs/server.entityoptions.md +19 -0
- package/docs/server.hytopia.blocktype.md +2 -2
- package/docs/server.hytopia.blocktype.onentitycollision.md +1 -1
- package/docs/server.hytopia.blocktype.onentitycontactforce.md +1 -1
- package/docs/server.hytopia.defaultcharactercontroller.canjump.md +1 -1
- package/docs/server.hytopia.defaultcharactercontroller.canrun.md +1 -1
- package/docs/server.hytopia.defaultcharactercontroller.canwalk.md +1 -1
- package/docs/server.hytopia.defaultcharactercontroller.md +3 -3
- package/docs/server.hytopia.entity.createcustomcharactercontroller.md +2 -2
- package/docs/server.hytopia.entity.md +9 -9
- package/docs/server.hytopia.entity.onblockcollision.md +1 -1
- package/docs/server.hytopia.entity.onblockcontactforce.md +1 -1
- package/docs/server.hytopia.entity.ondespawn.md +1 -1
- package/docs/server.hytopia.entity.onentitycollision.md +1 -1
- package/docs/server.hytopia.entity.onentitycontactforce.md +1 -1
- package/docs/server.hytopia.entity.onspawn.md +1 -1
- package/docs/server.hytopia.entity.ontick.md +1 -1
- package/docs/server.hytopia.entityoptions.createcustomcharactercontroller.md +13 -0
- package/docs/server.hytopia.entityoptions.md +19 -0
- package/docs/server.hytopia.moveoptions.md +5 -0
- package/docs/server.hytopia.simplecharactercontroller.md +1 -1
- package/docs/server.moveoptions.md +5 -0
- package/docs/server.simplecharactercontroller.md +1 -1
- package/examples/entity-spawn/index.ts +1 -1
- package/examples/payload-game/index.ts +46 -104
- package/package.json +1 -1
- package/server.api.json +142 -60
- package/server.d.ts +51 -33
- package/server.js +25 -25
- package/tsconfig.json +4 -1
- package/examples/character-controller/package.json +0 -14
- package/examples/character-controller/tsconfig.json +0 -27
- package/examples/entity-spawn/package.json +0 -14
- package/examples/entity-spawn/tsconfig.json +0 -27
- package/examples/payload-game/package.json +0 -14
- package/examples/payload-game/tsconfig.json +0 -27
package/README.md
CHANGED
@@ -1,7 +1,7 @@
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# HYTOPIA SDK
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## Quick Links
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[Quickstart](#quickstart) • [Developer Docs](https://dev.hytopia.com/) • [API Reference](./docs/server.md) • [Examples](./examples) • [Join Our Developer Discord](https://discord.gg/hytopia-developers) • [Report Bugs or Request Features](https://github.com/hytopiagg/sdk/issues)
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[Quickstart (Start Here)](#quickstart-start-here) • [Developer Docs](https://dev.hytopia.com/) • [API Reference](./docs/server.md) • [Examples](./examples) • [Join Our Developer Discord](https://discord.gg/hytopia-developers) • [Report Bugs or Request Features](https://github.com/hytopiagg/sdk/issues)
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## What is HYTOPIA?
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@@ -28,32 +28,9 @@ Available as a simple NPM package, this SDK provides everything you need to get
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With these resources, you can quickly build and share immersive, voxel-style multiplayer games on HYTOPIA.
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## Quickstart
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## Quickstart (Start Here)
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-
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2. Create a new project directory somewhere on your machine and navigate into it.
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```bash
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mkdir my-project-directory && cd my-project-directory
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```
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3. Initialize a hytopia project from boilerplate or an existing example. Sets up package.json and all dependencies, copies assets and an index.ts game script into your project.
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```bash
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# Option 1: Initialize a boilerplate project
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bunx hytopia init
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# Option 2: Initialize a project from any of the examples in the examples directory like so:
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bunx hytopia init --template payload-game
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```
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3. Start the server, use --watch for hot reloads as you make changes.
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```bash
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bun --watch index.ts
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```
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4. Visit https://play.hytopia.com - when prompted, enter `localhost:8080` - this is the hostname of the local server you started in the previous step.
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**Note: If you'd prefer to use JavaScript instead of TypeScript, simply change the file extension of index.ts to index.js - Your editor will highlight the TypeScript syntax errors, simple delete the type annotations and everything should work the same without any TypeScript usage.**
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**[Follow the Initial Setup guide, here](https://dev.hytopia.com/getting-started/initial-setup).**
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Once you're up and running, here's some other resources to go further:
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- [Developer Docs](https://dev.hytopia.com/)
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package/bin/scripts.js
CHANGED
@@ -27,30 +27,37 @@ const path = require('path');
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if (command === 'init') {
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const destDir = process.cwd();
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// Initialize project with latest HYTOPIA SDK
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console.log('🔧 Initializing project with latest HYTOPIA SDK...');
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execSync('bun init --yes');
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execSync('bun add hytopia@latest');
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if (flags.template) {
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-
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// Init from example template
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console.log(`🖨️ Initializing project with examples template "${flags.template}"...`);
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const templateDir = path.join(
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const templateDir = path.join(destDir, 'node_modules', 'hytopia', 'examples', flags.template);
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if (!fs.existsSync(templateDir)) {
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console.error(`Examples template ${flags.template} does not exist in the examples directory, could not initialize project
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console.error(`Examples template ${flags.template} does not exist in the examples directory, could not initialize project! Tried directory: ${templateDir}`);
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return;
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}
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fs.cpSync(templateDir, destDir, { recursive: true });
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execSync('bun install');
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} else {
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// Init from boilerplate
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console.log('🧑💻 Initializing project with boilerplate...');
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const srcDir = path.join(__dirname, '..', 'boilerplate');
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fs.cpSync(srcDir, destDir, { recursive: true });
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}
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// Done, lfg!
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console.log('--------------------------------');
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console.log('🚀 Hytopia project initialized successfully!');
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console.log('💡 Start your development server with `bun --watch index.ts`!');
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console.log('🎮 After you start your development server, play by opening your browser and visiting: https://play.hytopia.com/?join=localhost:8080')
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return;
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}
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package/docs/server.blocktype.md
CHANGED
@@ -183,7 +183,7 @@ The name of the block type.
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</td><td>
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(
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(blockType: [BlockType](./server.blocktype.md)<!-- -->, entity: [Entity](./server.entity.md)<!-- -->, started: boolean) => void
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</td><td>
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</td><td>
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(
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(blockType: [BlockType](./server.blocktype.md)<!-- -->, entity: [Entity](./server.entity.md)<!-- -->, contactForceData: ContactForceData) => void
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</td><td>
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**Signature:**
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```typescript
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onEntityCollision?: (
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onEntityCollision?: (blockType: BlockType, entity: Entity, started: boolean) => void;
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```
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**Signature:**
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```typescript
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onEntityContactForce?: (
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onEntityContactForce?: (blockType: BlockType, entity: Entity, contactForceData: ContactForceData) => void;
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```
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</td><td>
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(
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(defaultCharacterController: [DefaultCharacterController](./server.defaultcharactercontroller.md)<!-- -->) => boolean
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</td><td>
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</td><td>
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(
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(defaultCharacterController: [DefaultCharacterController](./server.defaultcharactercontroller.md)<!-- -->) => boolean
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</td><td>
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</td><td>
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(defaultCharacterController: [DefaultCharacterController](./server.defaultcharactercontroller.md)<!-- -->) => boolean
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</td><td>
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## Entity.createCustomCharacterController property
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A function that creates a custom character controller for the entity.
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A function that creates a custom character controller for the entity when it spawns.
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**Signature:**
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```typescript
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createCustomCharacterController?: (
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createCustomCharacterController?: (entity: Entity) => BaseCharacterController;
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```
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package/docs/server.entity.md
CHANGED
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</td><td>
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(entity: [Entity](./server.entity.md)<!-- -->) => [BaseCharacterController](./server.basecharactercontroller.md)
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</td><td>
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_(Optional)_ A function that creates a custom character controller for the entity.
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_(Optional)_ A function that creates a custom character controller for the entity when it spawns.
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</td></tr>
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</td><td>
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(entity: [Entity](./server.entity.md)<!-- -->, block: [BlockType](./server.blocktype.md)<!-- -->, started: boolean) => void
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</td><td>
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</td><td>
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(
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(entity: [Entity](./server.entity.md)<!-- -->, block: [BlockType](./server.blocktype.md)<!-- -->, contactForceData: ContactForceData) => void
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</td><td>
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</td><td>
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(entity: [Entity](./server.entity.md)<!-- -->) => void
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</td><td>
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</td><td>
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(entity: [Entity](./server.entity.md)<!-- -->, otherEntity: [Entity](./server.entity.md)<!-- -->, started: boolean) => void
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</td><td>
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</td><td>
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(entity: [Entity](./server.entity.md)<!-- -->, otherEntity: [Entity](./server.entity.md)<!-- -->, contactForceData: ContactForceData) => void
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(entity: [Entity](./server.entity.md)<!-- -->) => void
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</td><td>
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</td><td>
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(entity: [Entity](./server.entity.md)<!-- -->, tickDeltaMs: number) => void
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</td><td>
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**Signature:**
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```typescript
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onBlockCollision?: (
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onBlockCollision?: (entity: Entity, block: BlockType, started: boolean) => void;
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```
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**Signature:**
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```typescript
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onBlockContactForce?: (
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onBlockContactForce?: (entity: Entity, block: BlockType, contactForceData: ContactForceData) => void;
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```
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**Signature:**
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```typescript
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onEntityCollision?: (
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onEntityCollision?: (entity: Entity, otherEntity: Entity, started: boolean) => void;
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```
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**Signature:**
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```typescript
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onEntityContactForce?: (
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onEntityContactForce?: (entity: Entity, otherEntity: Entity, contactForceData: ContactForceData) => void;
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```
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [EntityOptions](./server.entityoptions.md) > [createCustomCharacterController](./server.entityoptions.createcustomcharactercontroller.md)
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## EntityOptions.createCustomCharacterController property
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A function that creates a custom character controller for the entity when it spawns.
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**Signature:**
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```typescript
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createCustomCharacterController?: (entity: Entity) => BaseCharacterController;
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```
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</th></tr></thead>
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<tbody><tr><td>
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[createCustomCharacterController?](./server.entityoptions.createcustomcharactercontroller.md)
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</td><td>
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</td><td>
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(entity: [Entity](./server.entity.md)<!-- -->) => [BaseCharacterController](./server.basecharactercontroller.md)
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</td><td>
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_(Optional)_ A function that creates a custom character controller for the entity when it spawns.
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</td></tr>
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<tr><td>
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[modelLoopedAnimations?](./server.entityoptions.modelloopedanimations.md)
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</td><td>
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(
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(blockType: [BlockType](./server.blocktype.md)<!-- -->, entity: [Entity](./server.entity.md)<!-- -->, started: boolean) => void
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</td><td>
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@@ -202,7 +202,7 @@ _(Optional)_ A callback function that is invoked when an entity collides with bl
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</td><td>
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(
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(blockType: [BlockType](./server.blocktype.md)<!-- -->, entity: [Entity](./server.entity.md)<!-- -->, contactForceData: ContactForceData) => void
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</td><td>
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**Signature:**
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```typescript
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onEntityCollision?: (
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## HYTOPIA.Entity.createCustomCharacterController property
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A function that creates a custom character controller for the entity when it spawns.
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createCustomCharacterController?: (
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createCustomCharacterController?: (entity: Entity) => BaseCharacterController;
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@@ -392,7 +392,7 @@ _(Optional)_ A function that is called when the entity is spawned.
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@@ -9,5 +9,5 @@ A function that is called when the entity collides with a block.
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**Signature:**
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|
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```typescript
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onBlockCollision?: (
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onBlockCollision?: (entity: Entity, block: BlockType, started: boolean) => void;
|
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@@ -9,5 +9,5 @@ A function that is called when the entity collides with a block.
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**Signature:**
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```typescript
|
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|
-
onBlockContactForce?: (
|
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+
onBlockContactForce?: (entity: Entity, block: BlockType, contactForceData: ContactForceData) => void;
|
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|
```
|
@@ -9,5 +9,5 @@ A function that is called when the entity collides with another entity.
|
|
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**Signature:**
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```typescript
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-
onEntityCollision?: (
|
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onEntityCollision?: (entity: Entity, otherEntity: Entity, started: boolean) => void;
|
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```
|
@@ -9,5 +9,5 @@ A function that is called when the entity contacts another entity.
|
|
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**Signature:**
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|
|
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```typescript
|
12
|
-
onEntityContactForce?: (
|
12
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+
onEntityContactForce?: (entity: Entity, otherEntity: Entity, contactForceData: ContactForceData) => void;
|
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|
```
|
@@ -0,0 +1,13 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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|
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[Home](./index.md) > [server](./server.md) > [HYTOPIA](./server.hytopia.md) > [EntityOptions](./server.hytopia.entityoptions.md) > [createCustomCharacterController](./server.hytopia.entityoptions.createcustomcharactercontroller.md)
|
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|
+
|
5
|
+
## HYTOPIA.EntityOptions.createCustomCharacterController property
|
6
|
+
|
7
|
+
A function that creates a custom character controller for the entity when it spawns.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
createCustomCharacterController?: (entity: Entity) => BaseCharacterController;
|
13
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+
```
|
@@ -37,6 +37,25 @@ Description
|
|
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</th></tr></thead>
|
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<tbody><tr><td>
|
39
39
|
|
40
|
+
[createCustomCharacterController?](./server.hytopia.entityoptions.createcustomcharactercontroller.md)
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|
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|
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</td><td>
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+
|
45
|
+
|
46
|
+
</td><td>
|
47
|
+
|
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|
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(entity: [Entity](./server.entity.md)<!-- -->) => [BaseCharacterController](./server.basecharactercontroller.md)
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|
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|
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</td><td>
|
52
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+
|
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_(Optional)_ A function that creates a custom character controller for the entity when it spawns.
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54
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+
|
55
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|
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|
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</td></tr>
|
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<tr><td>
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+
|
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[modelLoopedAnimations?](./server.hytopia.entityoptions.modelloopedanimations.md)
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|
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|