hytopia 0.1.29 → 0.1.31

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Files changed (55) hide show
  1. package/README.md +3 -26
  2. package/bin/scripts.js +15 -8
  3. package/docs/server.blocktype.md +2 -2
  4. package/docs/server.blocktype.onentitycollision.md +1 -1
  5. package/docs/server.blocktype.onentitycontactforce.md +1 -1
  6. package/docs/server.defaultcharactercontroller.canjump.md +1 -1
  7. package/docs/server.defaultcharactercontroller.canrun.md +1 -1
  8. package/docs/server.defaultcharactercontroller.canwalk.md +1 -1
  9. package/docs/server.defaultcharactercontroller.md +3 -3
  10. package/docs/server.entity.createcustomcharactercontroller.md +2 -2
  11. package/docs/server.entity.md +9 -9
  12. package/docs/server.entity.onblockcollision.md +1 -1
  13. package/docs/server.entity.onblockcontactforce.md +1 -1
  14. package/docs/server.entity.ondespawn.md +1 -1
  15. package/docs/server.entity.onentitycollision.md +1 -1
  16. package/docs/server.entity.onentitycontactforce.md +1 -1
  17. package/docs/server.entity.onspawn.md +1 -1
  18. package/docs/server.entity.ontick.md +1 -1
  19. package/docs/server.entityoptions.createcustomcharactercontroller.md +13 -0
  20. package/docs/server.entityoptions.md +19 -0
  21. package/docs/server.hytopia.blocktype.md +2 -2
  22. package/docs/server.hytopia.blocktype.onentitycollision.md +1 -1
  23. package/docs/server.hytopia.blocktype.onentitycontactforce.md +1 -1
  24. package/docs/server.hytopia.defaultcharactercontroller.canjump.md +1 -1
  25. package/docs/server.hytopia.defaultcharactercontroller.canrun.md +1 -1
  26. package/docs/server.hytopia.defaultcharactercontroller.canwalk.md +1 -1
  27. package/docs/server.hytopia.defaultcharactercontroller.md +3 -3
  28. package/docs/server.hytopia.entity.createcustomcharactercontroller.md +2 -2
  29. package/docs/server.hytopia.entity.md +9 -9
  30. package/docs/server.hytopia.entity.onblockcollision.md +1 -1
  31. package/docs/server.hytopia.entity.onblockcontactforce.md +1 -1
  32. package/docs/server.hytopia.entity.ondespawn.md +1 -1
  33. package/docs/server.hytopia.entity.onentitycollision.md +1 -1
  34. package/docs/server.hytopia.entity.onentitycontactforce.md +1 -1
  35. package/docs/server.hytopia.entity.onspawn.md +1 -1
  36. package/docs/server.hytopia.entity.ontick.md +1 -1
  37. package/docs/server.hytopia.entityoptions.createcustomcharactercontroller.md +13 -0
  38. package/docs/server.hytopia.entityoptions.md +19 -0
  39. package/docs/server.hytopia.moveoptions.md +5 -0
  40. package/docs/server.hytopia.simplecharactercontroller.md +1 -1
  41. package/docs/server.moveoptions.md +5 -0
  42. package/docs/server.simplecharactercontroller.md +1 -1
  43. package/examples/entity-spawn/index.ts +1 -1
  44. package/examples/payload-game/index.ts +46 -104
  45. package/package.json +1 -1
  46. package/server.api.json +142 -60
  47. package/server.d.ts +51 -33
  48. package/server.js +25 -25
  49. package/tsconfig.json +4 -1
  50. package/examples/character-controller/package.json +0 -14
  51. package/examples/character-controller/tsconfig.json +0 -27
  52. package/examples/entity-spawn/package.json +0 -14
  53. package/examples/entity-spawn/tsconfig.json +0 -27
  54. package/examples/payload-game/package.json +0 -14
  55. package/examples/payload-game/tsconfig.json +0 -27
package/server.api.json CHANGED
@@ -3227,7 +3227,7 @@
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  {
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  "kind": "Property",
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  "canonicalReference": "server!BlockType#onEntityCollision:member",
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- "docComment": "/**\n * A callback function that is invoked when an entity collides with blocks of this type.\n *\n * @param entity - The entity that collided with the block.\n *\n * @param started - Whether the collision started.\n */\n",
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+ "docComment": "/**\n * A callback function that is invoked when an entity collides with blocks of this type.\n *\n * @param blockType - The block type the collision is for.\n *\n * @param entity - The entity that collided with the block type.\n *\n * @param started - Whether the collision started.\n */\n",
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@@ -3235,7 +3235,7 @@
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  "kind": "Content",
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- "text": "(this: "
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+ "text": "(blockType: "
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@@ -3275,7 +3275,7 @@
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  {
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  "kind": "Property",
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  "canonicalReference": "server!BlockType#onEntityContactForce:member",
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- "docComment": "/**\n * A callback function that is invoked when an entity contacts a block of this type.\n *\n * @param entity - The entity that contacted the block.\n *\n * @param contactForceData - The contact force data.\n */\n",
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+ "docComment": "/**\n * A callback function that is invoked when an entity contacts a block of this type.\n *\n * @param blockType - The block type the contact is for.\n *\n * @param entity - The entity that contacted the block type.\n *\n * @param contactForceData - The contact force data.\n */\n",
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  {
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  "kind": "Property",
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  "canonicalReference": "server!DefaultCharacterController#canJump:member",
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- "docComment": "/**\n * A function allowing custom logic to determine if the entity can jump.\n *\n * @param this - The character controller instance.\n *\n * @returns Whether the entity can jump.\n */\n",
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+ "docComment": "/**\n * A function allowing custom logic to determine if the entity can jump.\n *\n * @param defaultCharacterController - The character controller instance.\n *\n * @returns Whether the entity of the character controller can jump.\n */\n",
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+ "text": "(defaultCharacterController: "
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@@ -7958,7 +7958,7 @@
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  {
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  "kind": "Property",
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  "canonicalReference": "server!DefaultCharacterController#canRun:member",
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- "docComment": "/**\n * A function allowing custom logic to determine if the entity can run.\n *\n * @param this - The character controller instance.\n *\n * @returns Whether the entity can run.\n */\n",
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+ "docComment": "/**\n * A function allowing custom logic to determine if the entity can run.\n *\n * @param defaultCharacterController - The character controller instance.\n *\n * @returns Whether the entity of the character controller can run.\n */\n",
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- "text": "(this: "
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+ "text": "(defaultCharacterController: "
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@@ -7997,7 +7997,7 @@
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  {
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  "kind": "Property",
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  "canonicalReference": "server!DefaultCharacterController#canWalk:member",
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- "docComment": "/**\n * A function allowing custom logic to determine if the entity can walk.\n *\n * @param this - The character controller instance.\n *\n * @returns Whether the entity can walk.\n */\n",
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+ "docComment": "/**\n * A function allowing custom logic to determine if the entity can walk.\n *\n * @param defaultCharacterController - The character controller instance.\n *\n * @returns Whether the entity of the character controller can walk.\n */\n",
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  {
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  "kind": "Property",
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  "canonicalReference": "server!Entity#createCustomCharacterController:member",
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- "docComment": "/**\n * A function that creates a custom character controller for the entity.\n *\n * @param this - The Entity instance.\n *\n * @returns A character controller that extends {@link BaseCharacterController}.\n */\n",
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+ "docComment": "/**\n * A function that creates a custom character controller for the entity when it spawns.\n *\n * @param entity - The Entity instance the character controller is created for.\n *\n * @returns A character controller that extends {@link BaseCharacterController}.\n */\n",
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  "kind": "Property",
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  "canonicalReference": "server!Entity#onBlockCollision:member",
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- "docComment": "/**\n * A function that is called when the entity collides with a block.\n *\n * @param this - The Entity instance.\n *\n * @param block - The block that the entity collided with.\n *\n * @param started - Whether the collision started or ended.\n */\n",
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+ "docComment": "/**\n * A function that is called when the entity collides with a block.\n *\n * @param entity - The Entity instance the collision is for.\n *\n * @param block - The block that the entity collided with.\n *\n * @param started - Whether the collision started or ended.\n */\n",
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+ "text": "(entity: "
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@@ -8936,7 +8936,7 @@
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  {
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  "kind": "Property",
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  "canonicalReference": "server!Entity#onBlockContactForce:member",
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- "docComment": "/**\n * A function that is called when the entity collides with a block.\n *\n * @param this - The Entity instance.\n *\n * @param block - The block that the entity collided with.\n *\n * @param contactForceData - The contact force data.\n */\n",
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+ "docComment": "/**\n * A function that is called when the entity collides with a block.\n *\n * @param entity - The Entity instance the collision is for.\n *\n * @param block - The block that the entity collided with.\n *\n * @param contactForceData - The contact force data.\n */\n",
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@@ -8993,7 +8993,7 @@
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  "kind": "Property",
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  "canonicalReference": "server!Entity#onDespawn:member",
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- "docComment": "/**\n * A function that is called when the entity is despawned.\n *\n * @param this - The Entity instance.\n */\n",
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+ "docComment": "/**\n * A function that is called when the entity is despawned.\n *\n * @param entity - The Entity instance that despawned.\n */\n",
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@@ -9032,7 +9032,7 @@
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  "canonicalReference": "server!Entity#onEntityCollision:member",
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- "docComment": "/**\n * A function that is called when the entity collides with another entity.\n *\n * @param this - The Entity instance.\n *\n * @param entity - The entity that the entity collided with.\n *\n * @param started - Whether the collision started or ended.\n */\n",
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+ "docComment": "/**\n * A function that is called when the entity collides with another entity.\n *\n * @param entity - The Entity instance the collision is for.\n *\n * @param otherEntity - The other entity that the entity collided with.\n *\n * @param started - Whether the collision started or ended.\n */\n",
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@@ -9049,7 +9049,7 @@
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- "text": ", entity: "
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+ "text": ", otherEntity: "
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@@ -9080,7 +9080,7 @@
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  "kind": "Property",
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  "canonicalReference": "server!Entity#onEntityContactForce:member",
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- "docComment": "/**\n * A function that is called when the entity contacts another entity.\n *\n * @param this - The Entity instance.\n *\n * @param entity - The entity that the entity collided with.\n *\n * @param contactForceData - The contact force data.\n */\n",
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+ "docComment": "/**\n * A function that is called when the entity contacts another entity.\n *\n * @param entity - The Entity instance the collision is for.\n *\n * @param otherEntity - The other entity that the entity collided with.\n *\n * @param contactForceData - The contact force data.\n */\n",
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  "kind": "Content",
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- "text": ", entity: "
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+ "text": ", otherEntity: "
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@@ -9137,7 +9137,7 @@
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  "kind": "Property",
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  "canonicalReference": "server!Entity#onSpawn:member",
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- "docComment": "/**\n * A function that is called when the entity is spawned.\n *\n * @param this - The Entity instance.\n */\n",
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+ "docComment": "/**\n * A function that is called when the entity is spawned.\n *\n * @param entity - The Entity instance that spawned.\n */\n",
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@@ -9176,7 +9176,7 @@
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  {
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  "kind": "Property",
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  "canonicalReference": "server!Entity#onTick:member",
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- "docComment": "/**\n * A function that is called every tick.\n *\n * @param this - The Entity instance.\n *\n * @param tickDeltaMs - The delta time in milliseconds since the last tick.\n */\n",
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+ "docComment": "/**\n * A function that is called every tick.\n *\n * @param entity - The Entity instance that ticked.\n *\n * @param tickDeltaMs - The delta time in milliseconds since the last tick.\n */\n",
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  "kind": "Reference",
@@ -10391,6 +10391,47 @@
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  "name": "EntityOptions",
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  "preserveMemberOrder": false,
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  "members": [
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+ {
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+ "kind": "PropertySignature",
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+ "canonicalReference": "server!EntityOptions#createCustomCharacterController:member",
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+ "docComment": "/**\n * A function that creates a custom character controller for the entity when it spawns.\n *\n * @param entity - The Entity instance.\n *\n * @returns A character controller that extends {@link BaseCharacterController}.\n */\n",
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+ "text": "createCustomCharacterController?: "
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+ "text": "(entity: "
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+ "text": "Entity",
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+ "canonicalReference": "server!Entity:class"
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+ {
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+ "kind": "Content",
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+ "text": ") => "
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+ },
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+ {
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+ "kind": "Reference",
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+ "text": "BaseCharacterController",
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+ "canonicalReference": "server!BaseCharacterController:class"
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+ },
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+ {
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+ "kind": "Content",
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+ "text": ";"
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+ ],
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+ "isReadonly": false,
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+ "releaseTag": "Public",
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+ "name": "createCustomCharacterController",
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  "kind": "PropertySignature",
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  "canonicalReference": "server!EntityOptions#modelLoopedAnimations:member",
@@ -14617,7 +14658,7 @@
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  "kind": "Property",
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  "canonicalReference": "server!HYTOPIA.BlockType#onEntityCollision:member",
14620
- "docComment": "/**\n * A callback function that is invoked when an entity collides with blocks of this type.\n *\n * @param entity - The entity that collided with the block.\n *\n * @param started - Whether the collision started.\n */\n",
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+ "docComment": "/**\n * A callback function that is invoked when an entity collides with blocks of this type.\n *\n * @param blockType - The block type the collision is for.\n *\n * @param entity - The entity that collided with the block type.\n *\n * @param started - Whether the collision started.\n */\n",
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+ "text": "(blockType: "
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@@ -14665,7 +14706,7 @@
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  "canonicalReference": "server!HYTOPIA.BlockType#onEntityContactForce:member",
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- "docComment": "/**\n * A callback function that is invoked when an entity contacts a block of this type.\n *\n * @param entity - The entity that contacted the block.\n *\n * @param contactForceData - The contact force data.\n */\n",
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+ "docComment": "/**\n * A callback function that is invoked when an entity contacts a block of this type.\n *\n * @param blockType - The block type the contact is for.\n *\n * @param entity - The entity that contacted the block type.\n *\n * @param contactForceData - The contact force data.\n */\n",
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@@ -19309,7 +19350,7 @@
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  "canonicalReference": "server!HYTOPIA.DefaultCharacterController#canJump:member",
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- "docComment": "/**\n * A function allowing custom logic to determine if the entity can jump.\n *\n * @param this - The character controller instance.\n *\n * @returns Whether the entity can jump.\n */\n",
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+ "docComment": "/**\n * A function allowing custom logic to determine if the entity can jump.\n *\n * @param defaultCharacterController - The character controller instance.\n *\n * @returns Whether the entity of the character controller can jump.\n */\n",
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  "canonicalReference": "server!HYTOPIA.DefaultCharacterController#canRun:member",
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  "canonicalReference": "server!HYTOPIA.DefaultCharacterController#canWalk:member",
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+ "docComment": "/**\n * A function that is called when the entity collides with a block.\n *\n * @param entity - The Entity instance the collision is for.\n *\n * @param block - The block that the entity collided with.\n *\n * @param contactForceData - The contact force data.\n */\n",
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  "canonicalReference": "server!HYTOPIA.Entity#onEntityContactForce:member",
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+ "docComment": "/**\n * A function that is called when the entity contacts another entity.\n *\n * @param entity - The Entity instance the collision is for.\n *\n * @param otherEntity - The other entity that the entity collided with.\n *\n * @param contactForceData - The contact force data.\n */\n",
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+ "docComment": "/**\n * A function that is called every tick.\n *\n * @param entity - The Entity instance that ticked.\n *\n * @param tickDeltaMs - The delta time in milliseconds since the last tick.\n */\n",
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21781
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  "name": "EntityOptions",
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21823
  "preserveMemberOrder": false,
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+ "canonicalReference": "server!HYTOPIA.EntityOptions#createCustomCharacterController:member",
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+ "docComment": "/**\n * A function that creates a custom character controller for the entity when it spawns.\n *\n * @param entity - The Entity instance.\n *\n * @returns A character controller that extends {@link BaseCharacterController}.\n */\n",
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+ "text": ") => "
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+ "kind": "Reference",
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+ "text": "BaseCharacterController",
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  "canonicalReference": "server!HYTOPIA.SimpleCharacterController:class",
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- "docComment": "/**\n * A simple character controller with basic movement functions.\n *\n * @remarks\n *\n * This class implements simple movement methods that serve as a way to add realistic movement and rotational facing functionality to an entity. This is also a great base to extend for your own more complex character controller that implements things like pathfinding.\n *\n * @example\n * ```typescript\n * // Create a custom character controller for myEntity, prior to spawning it.\n * myEntity.createCustomCharacterController = () => {\n * return new SimpleCharacterController(myEntity);\n * };\n *\n * // Spawn the entity in the world.\n * myEntity.spawn(world, { x: 53, y: 10, z: 23 });\n *\n * // Move the entity at a speed of 4 blocks\n * // per second to the coordinate (10, 1, 10).\n * // console.log when we reach the target.\n * myEntity.characterController.move({ x: 10, y: 1, z: 10 }, 4, {\n * moveCompleteCallback: endPosition => {\n * console.log('Finished moving to', endPosition);\n * },\n * });\n * ```\n *\n * @public\n */\n",
28345
+ "docComment": "/**\n * A simple character controller with basic movement functions.\n *\n * @remarks\n *\n * This class implements simple movement methods that serve as a way to add realistic movement and rotational facing functionality to an entity. This is also a great base to extend for your own more complex character controller that implements things like pathfinding. Compatible with entities that have kinematic or dynamic rigid body types.\n *\n * @example\n * ```typescript\n * // Create a custom character controller for myEntity, prior to spawning it.\n * myEntity.createCustomCharacterController = () => {\n * return new SimpleCharacterController(myEntity);\n * };\n *\n * // Spawn the entity in the world.\n * myEntity.spawn(world, { x: 53, y: 10, z: 23 });\n *\n * // Move the entity at a speed of 4 blocks\n * // per second to the coordinate (10, 1, 10).\n * // console.log when we reach the target.\n * myEntity.characterController.move({ x: 10, y: 1, z: 10 }, 4, {\n * moveCompleteCallback: endPosition => {\n * console.log('Finished moving to', endPosition);\n * },\n * });\n * ```\n *\n * @public\n */\n",
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  "canonicalReference": "server!SimpleCharacterController:class",
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- "docComment": "/**\n * A simple character controller with basic movement functions.\n *\n * @remarks\n *\n * This class implements simple movement methods that serve as a way to add realistic movement and rotational facing functionality to an entity. This is also a great base to extend for your own more complex character controller that implements things like pathfinding.\n *\n * @example\n * ```typescript\n * // Create a custom character controller for myEntity, prior to spawning it.\n * myEntity.createCustomCharacterController = () => {\n * return new SimpleCharacterController(myEntity);\n * };\n *\n * // Spawn the entity in the world.\n * myEntity.spawn(world, { x: 53, y: 10, z: 23 });\n *\n * // Move the entity at a speed of 4 blocks\n * // per second to the coordinate (10, 1, 10).\n * // console.log when we reach the target.\n * myEntity.characterController.move({ x: 10, y: 1, z: 10 }, 4, {\n * moveCompleteCallback: endPosition => {\n * console.log('Finished moving to', endPosition);\n * },\n * });\n * ```\n *\n * @public\n */\n",
35902
+ "docComment": "/**\n * A simple character controller with basic movement functions.\n *\n * @remarks\n *\n * This class implements simple movement methods that serve as a way to add realistic movement and rotational facing functionality to an entity. This is also a great base to extend for your own more complex character controller that implements things like pathfinding. Compatible with entities that have kinematic or dynamic rigid body types.\n *\n * @example\n * ```typescript\n * // Create a custom character controller for myEntity, prior to spawning it.\n * myEntity.createCustomCharacterController = () => {\n * return new SimpleCharacterController(myEntity);\n * };\n *\n * // Spawn the entity in the world.\n * myEntity.spawn(world, { x: 53, y: 10, z: 23 });\n *\n * // Move the entity at a speed of 4 blocks\n * // per second to the coordinate (10, 1, 10).\n * // console.log when we reach the target.\n * myEntity.characterController.move({ x: 10, y: 1, z: 10 }, 4, {\n * moveCompleteCallback: endPosition => {\n * console.log('Finished moving to', endPosition);\n * },\n * });\n * ```\n *\n * @public\n */\n",
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