hypixel-api-reborn 11.2.1 → 11.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +8 -8
- package/src/API/housing/getActiveHouses.js +7 -0
- package/src/API/housing/getHouse.js +9 -0
- package/src/API/housing/getPlayerHouses.js +11 -0
- package/src/API/index.js +6 -1
- package/src/API/skyblock/getGarden.js +7 -0
- package/src/API/skyblock/getMember.js +4 -2
- package/src/API/skyblock/getProfiles.js +4 -2
- package/src/Client.js +46 -2
- package/src/Private/requests.js +1 -1
- package/src/index.js +5 -0
- package/src/structures/House.js +54 -0
- package/src/structures/MiniGames/Arcade.js +754 -270
- package/src/structures/MiniGames/ArenaBrawl.js +97 -31
- package/src/structures/MiniGames/BlitzSurvivalGames.js +378 -127
- package/src/structures/MiniGames/BuildBattle.js +19 -8
- package/src/structures/MiniGames/CopsAndCrims.js +252 -25
- package/src/structures/MiniGames/Duels.js +899 -656
- package/src/structures/MiniGames/MegaWalls.js +390 -51
- package/src/structures/MiniGames/MurderMystery.js +151 -30
- package/src/structures/MiniGames/Paintball.js +31 -11
- package/src/structures/MiniGames/Quakecraft.js +113 -50
- package/src/structures/MiniGames/SkyWars.js +340 -195
- package/src/structures/MiniGames/SmashHeroes.js +195 -69
- package/src/structures/MiniGames/SpeedUHC.js +76 -36
- package/src/structures/MiniGames/TNTGames.js +242 -73
- package/src/structures/MiniGames/TurboKartRacers.js +55 -115
- package/src/structures/MiniGames/UHC.js +135 -124
- package/src/structures/MiniGames/VampireZ.js +70 -37
- package/src/structures/MiniGames/Warlords.js +126 -1
- package/src/structures/MiniGames/WoolWars.js +54 -4
- package/src/structures/Player.js +30 -24
- package/src/structures/SkyBlock/SkyblockGarden.js +146 -0
- package/src/structures/SkyBlock/SkyblockMember.js +12 -5
- package/src/utils/Constants.js +507 -5
- package/src/utils/SkyblockUtils.js +33 -0
- package/typings/index.d.ts +911 -802
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const divide = require('../../utils/divide');
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class SmashHeroesMode {
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/**
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* @param {object} data SmashHeroes data
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* @param {string} mode SmashHeores mode
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*/
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constructor(data, mode) {
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/**
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* kills
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* @type {number}
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*/
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this.kills = data[`kills_${mode}`] || 0;
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/**
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* deaths
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* @type {number}
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*/
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this.deaths = data[`deaths_${mode}`] || 0;
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/**
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* KDRatio
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* @type {number}
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*/
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this.KDRatio = divide(this.kills, this.deaths);
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/**
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* wins
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* @type {number}
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*/
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this.wins = data[`wins_${mode}`] || 0;
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/**
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* losses
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* @type {number}
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*/
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this.losses = data[`losses_${mode}`] || 0;
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/**
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* WLRatio
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* @type {number}
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*/
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this.WLRatio = divide(this.wins, this.losses);
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}
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}
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class SmashHeoresHero {
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/**
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* @param {object} data SmashHeroes data
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* @param {string} hero Hero name
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*/
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constructor(data, hero) {
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/**
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* Hero Name
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* @type {string}
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*/
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this.name = hero;
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/**
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* Level
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* @type {number}
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*/
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this.level = data[`lastLevel_${hero}`] || 0;
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/**
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* Xp
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* @type {number}
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*/
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this.xp = data[`xp_${hero}`] || 0;
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/**
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* Prestige
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* @type {number}
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*/
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this.prestige = data[`pg_${hero}`] || 0;
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/**
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* Played Games
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* @type {number}
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*/
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this.playedGames = data.class_stats?.[hero]?.games || 0;
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/**
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* Kills
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* @type {number}
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*/
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this.kills = data.class_stats?.[hero]?.kills || 0;
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/**
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* Deaths
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* @type {number}
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*/
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this.deaths = data.class_stats?.[hero]?.deaths || 0;
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/**
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* KDRatio
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* @type {number}
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*/
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this.KDRatio = divide(this.kills, this.deaths);
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/**
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* Wins
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* @type {number}
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*/
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this.wins = data.class_stats?.[hero]?.wins || 0;
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/**
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* Losses
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* @type {number}
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*/
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this.losses = data.class_stats?.[hero]?.losses || 0;
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/**
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* WLRatio
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* @type {number}
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*/
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this.WLRatio = divide(this.wins, this.losses);
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}
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return stats;
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}
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/**
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@@ -93,54 +161,112 @@ class SmashHeroes {
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* @type {number}
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this.WLRatio = divide(this.wins, this.losses);
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/**
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* Smashed
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* @type {number}
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*/
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this.smashed = data.smashed || 0;
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/**
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* Stats for each mode
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* @type {SmashHeroesMode}
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*/
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this['1v1v1v1'] = new SmashHeroesMode(data, 'normal');
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/**
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* Stats for each mode
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* @type {
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* @type {SmashHeroesMode}
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*/
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this['2v2'] = new SmashHeroesMode(data, '2v2');
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/**
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* Stats for each mode
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* @type {SmashHeroesMode}
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*/
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this['2v2v2'] = new SmashHeroesMode(data, 'teams');
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/**
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* Active class
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* @type {string}
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*/
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this.activeClass = data.active_class
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this.activeClass = data.active_class || null;
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/**
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* The Bulk
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* @type {SmashHeoresHero}
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*/
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this.theBulk = new SmashHeoresHero(data, 'THE_BULK');
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/**
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* Cake Monster
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* @type {SmashHeoresHero}
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*/
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this.cakeMonster = new SmashHeoresHero(data, 'CAKE_MONSTER');
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/**
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* General Cluck
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* @type {SmashHeoresHero}
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*/
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this.generalCluck = new SmashHeoresHero(data, 'GENERAL_CLUCK');
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/**
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* Botmun
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* @type {SmashHeoresHero}
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*/
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this.botmun = new SmashHeoresHero(data, 'BOTMUN');
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/**
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* Marauder
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* @type {SmashHeoresHero}
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*/
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this.marauder = new SmashHeoresHero(data, 'MARAUDER');
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/**
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* Pug
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* @type {SmashHeoresHero}
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*/
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this.pug = new SmashHeoresHero(data, 'PUG');
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/**
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* Tinman
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* @type {SmashHeoresHero}
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*/
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this.tinman = new SmashHeoresHero(data, 'TINMAN');
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/**
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* Spoderman
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* @type {SmashHeoresHero}
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*/
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this.spoderman = new SmashHeoresHero(data, 'SPODERMAN');
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/**
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* Frosty
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* @type {SmashHeoresHero}
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*/
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this.frosty = new SmashHeoresHero(data, 'FROSTY');
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/**
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* Sergeant Shield
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* @type {SmashHeoresHero}
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*/
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this.sergeantShield = new SmashHeoresHero(data, 'SERGEANT_SHIELD');
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/**
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* Skullfire
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* @type {SmashHeoresHero}
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*/
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this.skullfire = new SmashHeoresHero(data, 'SKULLFIRE');
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/**
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* Goku
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* @type {SmashHeoresHero}
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*/
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this.goku = new SmashHeoresHero(data, 'GOKU');
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/**
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* Sanic
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* @type {SmashHeoresHero}
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this.sanic = new SmashHeoresHero(data, 'SANIC');
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/**
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* Dusk Crawler
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* @type {SmashHeoresHero}
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*/
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this.duskCrawler = new SmashHeoresHero(data, 'DUSK_CRAWLER');
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/**
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* Shoop Da Whoop
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* @type {SmashHeoresHero}
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this.shoopDaWhoop = new SmashHeoresHero(data, 'SHOOP_DA_WHOOP');
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* Green Hood
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* @type {SmashHeoresHero}
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this.greenHood = new SmashHeoresHero(data, 'GREEN_HOOD');
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}
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}
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* @typedef {object} SmashHeroesModes
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* @property {SmashHeroesModeStats} '1v1v1v1' 1v1v1v1
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* @property {SmashHeroesModeStats} '2v2' 2v2
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* @property {SmashHeroesModeStats} '2v2v2' 2v2v2
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/**
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* @typedef {object} SmashHeroesModeStats
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* @property {number} KDRatio Kill/Death ratio
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* @property {number} wins Wins
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* @property {number} WLRatio Win/Loss ratio
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/**
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* @typedef {object} SmashHeroesClassStats
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* @property {string} name Name
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* @property {number} level Level
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* @property {number} playedGames Played games
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* @property {number} KDRatio Kill/Death ratio
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* @property {number} wins Wins
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* @property {number} WLRatio Win/Loss ratio
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*/
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module.exports = SmashHeroes;
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class SpeedUHCMode {
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/**
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* @param {object} data Speed UHC data
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* @param {string} data Speed UHC data
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*/
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constructor(data, mode) {
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/**
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* Kills
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this.kills = data[`kills_${mode}`] || 0;
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/**
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* Deaths
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*/
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this.deaths = data[`deaths_${mode}`] || 0;
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/**
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* Wins
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*/
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this.wins = data[`wins_${mode}`] || 0;
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/**
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* Losses
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this.losses = data[`losses_${mode}`] || 0;
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/**
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* Played Games
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* @type {number}
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*/
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this.playedGames = data[`games_${mode}`] || 0;
|
|
34
|
+
/**
|
|
35
|
+
* Winstreak
|
|
36
|
+
* @type {number}
|
|
37
|
+
*/
|
|
38
|
+
this.winstreak = data[`win_streak_${mode}`] || 0;
|
|
39
|
+
/**
|
|
40
|
+
* Kill Streak
|
|
41
|
+
* @type {number}
|
|
42
|
+
*/
|
|
43
|
+
this.killStreak = data[`killstreak_${mode}`] || 0;
|
|
44
|
+
/**
|
|
45
|
+
* Assists
|
|
46
|
+
* @type {number}
|
|
47
|
+
*/
|
|
48
|
+
this.assists = data[`assists_${mode}`] || 0;
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
|
|
2
52
|
/**
|
|
3
53
|
* Speed UHC class
|
|
4
54
|
*/
|
|
@@ -84,45 +134,35 @@ class SpeedUHC {
|
|
|
84
134
|
this.assists = data.assists || 0;
|
|
85
135
|
/**
|
|
86
136
|
* Solo
|
|
87
|
-
* @type {
|
|
88
|
-
*/
|
|
89
|
-
this.solo =
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
137
|
+
* @type {SpeedUHCMode}
|
|
138
|
+
*/
|
|
139
|
+
this.solo = new SpeedUHCMode(data, 'solo');
|
|
140
|
+
/**
|
|
141
|
+
* Solo Normal
|
|
142
|
+
* @type {SpeedUHCMode}
|
|
143
|
+
*/
|
|
144
|
+
this.soloNormal = new SpeedUHCMode(data, 'solo_normal');
|
|
145
|
+
/**
|
|
146
|
+
* Solo Insane
|
|
147
|
+
* @type {SpeedUHCMode}
|
|
148
|
+
*/
|
|
149
|
+
this.soloInsane = new SpeedUHCMode(data, 'solo_insane');
|
|
99
150
|
/**
|
|
100
151
|
* Team
|
|
101
|
-
* @type {
|
|
102
|
-
*/
|
|
103
|
-
this.
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
152
|
+
* @type {SpeedUHCMode}
|
|
153
|
+
*/
|
|
154
|
+
this.team = new SpeedUHCMode(data, 'team');
|
|
155
|
+
/**
|
|
156
|
+
* Team Normal
|
|
157
|
+
* @type {SpeedUHCMode}
|
|
158
|
+
*/
|
|
159
|
+
this.teamNormal = new SpeedUHCMode(data, 'team_normal');
|
|
160
|
+
/**
|
|
161
|
+
* Team Insane
|
|
162
|
+
* @type {SpeedUHCMode}
|
|
163
|
+
*/
|
|
164
|
+
this.teamInsane = new SpeedUHCMode(data, 'team_insane');
|
|
113
165
|
}
|
|
114
166
|
}
|
|
115
167
|
|
|
116
|
-
/**
|
|
117
|
-
* @typedef {object} SpeedUHCModeStats
|
|
118
|
-
* @property {number} kills Kills
|
|
119
|
-
* @property {number} deaths Deaths
|
|
120
|
-
* @property {number} wins Wins
|
|
121
|
-
* @property {number} losses Losses
|
|
122
|
-
* @property {number} playedGames Played games
|
|
123
|
-
* @property {number} winStreak Win streak
|
|
124
|
-
* @property {number} killStreak Kill streak
|
|
125
|
-
* @property {number} assists Assists
|
|
126
|
-
*/
|
|
127
|
-
|
|
128
168
|
module.exports = SpeedUHC;
|