hypixel-api-reborn 11.2.1 → 11.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +8 -8
- package/src/API/housing/getActiveHouses.js +7 -0
- package/src/API/housing/getHouse.js +9 -0
- package/src/API/housing/getPlayerHouses.js +11 -0
- package/src/API/index.js +6 -1
- package/src/API/skyblock/getGarden.js +7 -0
- package/src/API/skyblock/getMember.js +4 -2
- package/src/API/skyblock/getProfiles.js +4 -2
- package/src/Client.js +46 -2
- package/src/Private/requests.js +1 -1
- package/src/index.js +5 -0
- package/src/structures/House.js +54 -0
- package/src/structures/MiniGames/Arcade.js +754 -270
- package/src/structures/MiniGames/ArenaBrawl.js +97 -31
- package/src/structures/MiniGames/BlitzSurvivalGames.js +378 -127
- package/src/structures/MiniGames/BuildBattle.js +19 -8
- package/src/structures/MiniGames/CopsAndCrims.js +252 -25
- package/src/structures/MiniGames/Duels.js +899 -656
- package/src/structures/MiniGames/MegaWalls.js +390 -51
- package/src/structures/MiniGames/MurderMystery.js +151 -30
- package/src/structures/MiniGames/Paintball.js +31 -11
- package/src/structures/MiniGames/Quakecraft.js +113 -50
- package/src/structures/MiniGames/SkyWars.js +340 -195
- package/src/structures/MiniGames/SmashHeroes.js +195 -69
- package/src/structures/MiniGames/SpeedUHC.js +76 -36
- package/src/structures/MiniGames/TNTGames.js +242 -73
- package/src/structures/MiniGames/TurboKartRacers.js +55 -115
- package/src/structures/MiniGames/UHC.js +135 -124
- package/src/structures/MiniGames/VampireZ.js +70 -37
- package/src/structures/MiniGames/Warlords.js +126 -1
- package/src/structures/MiniGames/WoolWars.js +54 -4
- package/src/structures/Player.js +30 -24
- package/src/structures/SkyBlock/SkyblockGarden.js +146 -0
- package/src/structures/SkyBlock/SkyblockMember.js +12 -5
- package/src/utils/Constants.js +507 -5
- package/src/utils/SkyblockUtils.js +33 -0
- package/typings/index.d.ts +911 -802
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@@ -32,16 +32,6 @@ class Paintball {
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* @type {number}
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*/
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this.wins = data.wins || 0;
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/**
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* Losses
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* @type {number}
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*/
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this.losses = data.losses || 0;
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/**
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* Win Loss ratio
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* @type {number}
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*/
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this.WLRatio = divide(this.wins, this.losses);
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/**
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* Shots fired
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* @type {number}
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@@ -56,12 +46,42 @@ class Paintball {
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* Forcefield Time
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* @type {number}
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*/
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this.
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this.forceFieldTime = data.forcefieldTime || 0;
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/**
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* Hat
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* @type {string}
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*/
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this.hat = data.hat || 'None';
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/**
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* Adrenaline Perk Level
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* @type {number}
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*/
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this.adrenaline = data.adrenaline || 0;
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/**
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* Endurance Perk Level
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* @type {number}
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*/
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this.endurance = data.endurance || 0;
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/**
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* Fortune Perk Level
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* @type {number}
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*/
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this.fortune = data.fortune || 0;
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/**
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* Godfather Perk Level
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* @type {number}
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*/
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this.godfather = data.godfather || 0;
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/**
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* Superluck Perk Level
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* @type {number}
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*/
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this.superluck = data.superluck || 0;
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/**
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* Transfusion Perk Level
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* @type {number}
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*/
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this.transfusion = data.transfusion || 0;
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}
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}
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module.exports = Paintball;
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@@ -1,4 +1,55 @@
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const divide = require('../../utils/divide');
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class QuakecraftMode {
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/**
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* @param {object} data Quakecraft data
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* @param {string} gamemode Gamemode Name
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*/
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constructor(data, gamemode) {
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if (gamemode) gamemode = `_${gamemode}`;
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/**
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* Wins
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* @type {number}
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*/
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this.wins = data[`wins${gamemode}`] || 0;
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/**
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* Kills
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* @type {number}
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*/
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this.kills = data[`kills${gamemode}`] || 0;
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/**
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* Deaths
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* @type {number}
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*/
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this.deaths = data[`deaths${gamemode}`] || 0;
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/**
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* Kill Death ratio
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* @type {number}
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*/
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this.KDRatio = divide(this.kills, this.deaths);
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/**
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* Kill streaks
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* @type {number}
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*/
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this.killstreaks = data[`killstreaks${gamemode}`] || 0;
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/**
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* Distance travelled
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* @type {number}
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*/
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this.distanceTravelled = data[`distance_travelled${gamemode}`] || 0;
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/**
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* Shots fired
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* @type {number}
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*/
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this.shotsFired = data[`shots_fired${gamemode}`] || 0;
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/**
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* Headshots
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* @type {number}
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*/
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this.headshots = data[`headshots${gamemode}`] || 0;
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}
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}
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/**
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* Quakecraft class
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*/
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@@ -12,90 +63,102 @@ class Quakecraft {
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* @type {number}
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*/
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this.coins = data.coins || 0;
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/**
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* Solo Quakecraft stats
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* @type {QuakecraftMode}
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*/
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this.solo = new QuakecraftMode(data);
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/**
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* Teams Quakecraft stats
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* @type {QuakecraftMode}
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*/
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this.teams = new QuakecraftMode(data, 'teams');
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/**
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* Wins
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* @type {number}
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*/
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this.wins = this.solo.wins + this.teams.wins;
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/**
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* Kills
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* @type {number}
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*/
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this.kills =
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this.kills = this.solo.kills + this.teams.kills;
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/**
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* Deaths
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* @type {number}
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*/
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this.deaths =
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this.deaths = this.solo.deaths + this.teams.deaths;
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/**
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* Kill Death ratio
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* @type {number}
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this.KDRatio = divide(this.kills, this.deaths);
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/**
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*
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* Kill streaks
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*/
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this.killstreaks = this.solo.killstreaks + this.teams.killstreaks;
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/**
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* Distance travelled
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* @type {number}
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*/
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this.distanceTravelled =
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this.distanceTravelled = this.solo.distanceTravelled + this.teams.distanceTravelled;
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/**
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*
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* Shots fired
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* @type {number}
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*/
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this.shotsFired = this.solo.shotsFired + this.teams.shotsFired;
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/**
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*
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* Headshots
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* @type {number}
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this.headshots = this.solo.headshots + this.teams.headshots;
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/**
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*
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* @type {
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* Instant Respawn
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* @type {boolean}
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*/
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this.instantRespawn = data.instantRespawn || false;
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/**
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*
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* @type {
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* Kill Prefix Color
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* @type {string}
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*/
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this.killPrefixColor = data.selectedKillPrefix || '';
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/**
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* Show Prefix
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* @type {boolean}
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*/
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this.showPrefix = data.showKillPrefix || false;
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/**
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* Kill Sound
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* @type {string}
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this.killSound = data.killsound || '';
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/**
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* @type {
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* Barrel
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* @type {string}
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*/
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this.
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kills: data.kills || 0,
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deaths: data.deaths || 0,
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KDRatio: divide(data.kills, data.deaths),
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wins: data.wins || 0,
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distanceTravelled: data.distance_travelled || 0,
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headshots: data.headshots || 0,
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shotsFired: data.shots_fired || 0,
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killstreaks: data.killstreaks || 0
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};
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this.barrel = data.barrel || '';
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/**
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* Case
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* @type {string}
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this.case = data.case || '';
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/**
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* Muzzle
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* @type {string}
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*/
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this.muzzle = data.muzzle || '';
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/**
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* Sight
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*/
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this.sight = data.sight || '';
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/**
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* Trigger
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*/
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this.trigger = data.trigger || '';
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}
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}
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module.exports = Quakecraft;
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* @typedef {object} QuakecraftModeStats
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* @property {number} kills Kills
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* @property {number} deaths Deaths
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* @property {number} KDRatio Kill Death ratio
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* @property {number} wins Wins
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* @property {number} distanceTravelled Distance travelled
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* @property {number} headshots Headshots
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* @property {number} killstreaks Killstreaks
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* @property {number} shotsFired Shots fired
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*/
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