hypixel-api-reborn 11.2.1 → 11.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +8 -8
- package/src/API/housing/getActiveHouses.js +7 -0
- package/src/API/housing/getHouse.js +9 -0
- package/src/API/housing/getPlayerHouses.js +11 -0
- package/src/API/index.js +6 -1
- package/src/API/skyblock/getGarden.js +7 -0
- package/src/API/skyblock/getMember.js +4 -2
- package/src/API/skyblock/getProfiles.js +4 -2
- package/src/Client.js +46 -2
- package/src/Private/requests.js +1 -1
- package/src/index.js +5 -0
- package/src/structures/House.js +54 -0
- package/src/structures/MiniGames/Arcade.js +754 -270
- package/src/structures/MiniGames/ArenaBrawl.js +97 -31
- package/src/structures/MiniGames/BlitzSurvivalGames.js +378 -127
- package/src/structures/MiniGames/BuildBattle.js +19 -8
- package/src/structures/MiniGames/CopsAndCrims.js +252 -25
- package/src/structures/MiniGames/Duels.js +899 -656
- package/src/structures/MiniGames/MegaWalls.js +390 -51
- package/src/structures/MiniGames/MurderMystery.js +151 -30
- package/src/structures/MiniGames/Paintball.js +31 -11
- package/src/structures/MiniGames/Quakecraft.js +113 -50
- package/src/structures/MiniGames/SkyWars.js +340 -195
- package/src/structures/MiniGames/SmashHeroes.js +195 -69
- package/src/structures/MiniGames/SpeedUHC.js +76 -36
- package/src/structures/MiniGames/TNTGames.js +242 -73
- package/src/structures/MiniGames/TurboKartRacers.js +55 -115
- package/src/structures/MiniGames/UHC.js +135 -124
- package/src/structures/MiniGames/VampireZ.js +70 -37
- package/src/structures/MiniGames/Warlords.js +126 -1
- package/src/structures/MiniGames/WoolWars.js +54 -4
- package/src/structures/Player.js +30 -24
- package/src/structures/SkyBlock/SkyblockGarden.js +146 -0
- package/src/structures/SkyBlock/SkyblockMember.js +12 -5
- package/src/utils/Constants.js +507 -5
- package/src/utils/SkyblockUtils.js +33 -0
- package/typings/index.d.ts +911 -802
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const divide = require('../../utils/divide');
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/**
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* BuildBattle class
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*/
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@@ -11,11 +12,26 @@ class BuildBattle {
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* @type {number}
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*/
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this.score = data.score || 0;
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/**
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* Total wins
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* @type {number}
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*/
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this.totalWins = data.wins || 0;
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/**
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* Played games
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* @type {number}
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*/
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this.
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this.games = data.games_played || 0;
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/**
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* Win Loss ratio
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* @type {number}
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*/
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this.WLRatio = divide(this.totalWins, this.games);
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/**
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* Amount of super votes the player has
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* @type {number}
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*/
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this.superVotes = data.super_votes || 0;
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/**
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* Coins
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* @type {number}
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* @type {number}
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*/
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this.totalVotes = data.total_votes || 0;
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/**
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* Total wins
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* @type {number}
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*/
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this.totalWins = data.wins || 0;
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/**
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* Wins for each mode
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* @type {BuildBattleWins}
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*/
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this.wins = {
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solo: data.wins_solo_normal || 0,
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teams: data.wins_teams_normal || 0,
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pro: data.wins_solo_pro || 0,
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gtb: data.wins_guess_the_build || 0
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};
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@@ -46,7 +57,7 @@ class BuildBattle {
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/**
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* @typedef {object} BuildBattleWins
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* @property {number} solo BuildBattle Solo wins
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* @property {number}
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* @property {number} teams BuildBattle Team wins
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* @property {number} pro BuildBattle Pro wins
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* @property {number} gtb BuildBattle Guess The Build wins
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*/
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const divide = require('../../utils/divide');
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/**
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* Cops and crims class
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* Cops and crims Defusal class
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*/
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class
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class CopsAndCrimsDefusal {
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/**
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* @param {object} data Cops and crims data
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*/
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constructor(data) {
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/**
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*
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* Kills
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* @type {number}
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*/
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this.kills = data.kills || 0;
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/**
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*
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* Headshot kills
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* @type {number}
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*/
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this.
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this.headshotKills = data.headshot_kills || 0;
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/**
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* Assists
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* @type {number}
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*/
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this.assists = data.assists || 0;
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/**
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* Deaths
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* @type {number}
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* @type {number}
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*/
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this.wins = data.game_wins || 0;
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/**
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* Games played
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* @type {number}
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*/
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this.gamesPlayed = data.game_plays || 0;
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/**
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* Losses
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* @type {number}
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*/
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this.losses = this.gamesPlayed - this.wins;
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/**
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* Win Loss ratio
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* @type {number}
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*/
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this.WLRatio = divide(this.wins, this.losses);
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/**
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* Round wins
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* @type {number}
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* @type {number}
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this.shotsFired = data.shots_fired || 0;
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/**
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* Headshot kills
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* @type {number}
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this.headshotKills = data.headshot_kills || 0;
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/**
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* Bombs defused
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* @type {number}
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* @type {number}
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this.killsAsCop = data.cop_kills || 0;
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}
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}
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/**
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* Cops and crims Deathmatch class
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*/
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class CopsAndCrimsDeathmatch {
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/**
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* @param {object} data Cops and crims data
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*/
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constructor(data) {
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/**
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* @type {
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* Kills
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* @type {number}
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*/
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this.kills = data.kills_deathmatch || 0;
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/**
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* Assists
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* @type {number}
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*/
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this.assists = data.assists_deathmatch || 0;
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/**
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* Deaths
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* @type {number}
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this.deaths = data.deaths_deathmatch || 0;
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/**
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* Kill Death ratio
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*/
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this.KDRatio = divide(this.kills, this.deaths);
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/**
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* Wins
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* @type {number}
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*/
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this.wins = data.game_wins_deathmatch || 0;
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/**
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* Games played
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* @type {number}
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*/
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this.gamesPlayed = data.game_plays_deathmatch || 0;
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/**
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* Losses
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this.losses = this.gamesPlayed - this.wins;
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/**
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* Win Loss ratio
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* @type {number}
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this.WLRatio = divide(this.wins, this.losses);
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/**
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* Kills as Crim
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*/
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this.killsAsCrim = data.criminal_kills_deathmatch || 0;
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/**
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* Kills as Cop
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*/
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this.killsAsCop = data.cop_kills_deathmatch || 0;
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}
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}
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* Cops and crims Gun Game class
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class CopsAndCrimsGunGame {
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/**
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* @param {object} data Cops and crims data
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*/
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constructor(data) {
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* Kills
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*/
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this.kills = data.kills_gungame || 0;
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/**
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* Assists
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*/
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this.assists = data.assists_gungame || 0;
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/**
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* Deaths
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this.deaths = data.deaths_gungame || 0;
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/**
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* Kill Death ratio
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*/
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this.KDRatio = divide(this.kills, this.deaths);
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/**
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* Wins
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this.wins = data.game_wins_gungame || 0;
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this.gamesPlayed = data.game_plays_gungame || 0;
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/**
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* Losses
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this.losses = this.gamesPlayed - this.wins;
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* Win Loss ratio
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this.WLRatio = divide(this.wins, this.losses);
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this.killsAsCrim = data.criminal_kills_gungame || 0;
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/**
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this.killsAsCop = data.cop_kills_gungame || 0;
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/**
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* Fastest Win
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* ! WARNING This number is most likely wrong as it can be negative
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this.fastestWin = data.fastest_win_gungame || 0;
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}
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}
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/**
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* Cops and crims class
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class CopsAndCrims {
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/**
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* @param {object} data Cops and crims data
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constructor(data) {
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* @type {CopsAndCrimsDefusal}
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this.defusal = new CopsAndCrimsDefusal(data);
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/**
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* Deathmatch stats
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this.deathmath = new CopsAndCrimsDeathmatch(data);
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/**
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* Gun Game stats
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* @type {CopsAndCrimsGunGame}
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*/
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this.gunGame = new CopsAndCrimsGunGame(data);
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/**
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* Coins
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* @type {number}
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this.coins = data.coins || 0;
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/**
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* Kills
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*/
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this.kills = this.defusal.kills + this.deathmath.kills + this.gunGame.kills;
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/**
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* Assists
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*/
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this.assists = this.defusal.assists + this.deathmath.assists + this.gunGame.assists;
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/**
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* Deaths
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*/
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this.deaths = this.defusal.deaths + this.deathmath.deaths + this.gunGame.deaths;
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/**
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* Kill Death ratio
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+
* @type {number}
|
|
263
|
+
*/
|
|
264
|
+
this.KDRatio = divide(this.kills, this.deaths);
|
|
265
|
+
/**
|
|
266
|
+
* Wins
|
|
267
|
+
* @type {number}
|
|
268
|
+
*/
|
|
269
|
+
this.wins = this.defusal.wins + this.deathmath.wins + this.gunGame.wins;
|
|
270
|
+
/**
|
|
271
|
+
* Games played
|
|
272
|
+
* @type {number}
|
|
273
|
+
*/
|
|
274
|
+
this.gamesPlayed = this.defusal.gamesPlayed + this.deathmath.gamesPlayed + this.gunGame.gamesPlayed;
|
|
275
|
+
/**
|
|
276
|
+
* Losses
|
|
277
|
+
* @type {number}
|
|
278
|
+
*/
|
|
279
|
+
this.losses = this.gamesPlayed - this.wins;
|
|
280
|
+
/**
|
|
281
|
+
* Win Loss ratio
|
|
282
|
+
* @type {number}
|
|
283
|
+
*/
|
|
284
|
+
this.WLRatio = divide(this.wins, this.losses);
|
|
285
|
+
/**
|
|
286
|
+
* Kills as Crim
|
|
287
|
+
* @type {number}
|
|
288
|
+
*/
|
|
289
|
+
this.killsAsCrim = this.defusal.killsAsCrim + this.deathmath.killsAsCrim + this.gunGame.killsAsCrim;
|
|
290
|
+
/**
|
|
291
|
+
* Kills as Cop
|
|
292
|
+
* @type {number}
|
|
293
|
+
*/
|
|
294
|
+
this.killsAsCop = this.defusal.killsAsCop + this.deathmath.killsAsCop + this.gunGame.killsAsCop;
|
|
295
|
+
/**
|
|
296
|
+
* Prefix Color
|
|
297
|
+
* @type {string}
|
|
298
|
+
*/
|
|
299
|
+
this.prefixColor = data.lobbyPrefixColor || '';
|
|
300
|
+
/**
|
|
301
|
+
* Show Prefix
|
|
302
|
+
* @type {boolean}
|
|
303
|
+
*/
|
|
304
|
+
this.showPrefix = data.show_lobby_prefix || false;
|
|
305
|
+
/**
|
|
306
|
+
* Selected Prefix
|
|
307
|
+
* @type {string}
|
|
308
|
+
*/
|
|
309
|
+
this.selectedPrefix = data.selected_lobby_prefix || '';
|
|
310
|
+
/**
|
|
311
|
+
* Kills In Prefix
|
|
312
|
+
* @type {boolean}
|
|
313
|
+
*/
|
|
314
|
+
this.killsInPrefix = data.show_kills_in_prefix || false;
|
|
315
|
+
}
|
|
316
|
+
}
|
|
317
|
+
|
|
91
318
|
module.exports = CopsAndCrims;
|