gwe-engine 3.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +265 -0
- package/README_EN.md +126 -0
- package/dist/cli.js +10444 -0
- package/dist/cli.js.map +1 -0
- package/dist/index.d.ts +847 -0
- package/dist/index.js +10569 -0
- package/dist/index.js.map +1 -0
- package/package.json +1 -0
- package/src/kb/base-fillers.json +35 -0
- package/src/kb/base-prompt.ts +151 -0
- package/src/kb/base-vocab.json +87 -0
- package/src/kb/nodes/node_ai_continue_length/opt_ai_long.kb.json +36 -0
- package/src/kb/nodes/node_ai_continue_length/opt_ai_medium.kb.json +30 -0
- package/src/kb/nodes/node_ai_continue_length/opt_ai_short.kb.json +34 -0
- package/src/kb/nodes/node_ai_continue_length/opt_ai_xtra_long.kb.json +37 -0
- package/src/kb/nodes/node_ai_creativity/opt_ai_adventurous.kb.json +31 -0
- package/src/kb/nodes/node_ai_creativity/opt_ai_balanced.kb.json +31 -0
- package/src/kb/nodes/node_ai_creativity/opt_ai_conservative.kb.json +31 -0
- package/src/kb/nodes/node_anchor_density/opt_anchor_dense.kb.json +36 -0
- package/src/kb/nodes/node_anchor_density/opt_anchor_extreme.kb.json +37 -0
- package/src/kb/nodes/node_anchor_density/opt_anchor_sparse.kb.json +34 -0
- package/src/kb/nodes/node_anchor_density/opt_anchor_standard.kb.json +34 -0
- package/src/kb/nodes/node_battle_style/opt_battle_atmosphere.kb.json +32 -0
- package/src/kb/nodes/node_battle_style/opt_battle_detail.kb.json +36 -0
- package/src/kb/nodes/node_battle_style/opt_battle_psychological.kb.json +36 -0
- package/src/kb/nodes/node_battle_style/opt_battle_result.kb.json +37 -0
- package/src/kb/nodes/node_description_style/opt_desc_clinical.kb.json +36 -0
- package/src/kb/nodes/node_description_style/opt_desc_minimal.kb.json +37 -0
- package/src/kb/nodes/node_description_style/opt_desc_poetic.kb.json +35 -0
- package/src/kb/nodes/node_description_style/opt_desc_sensory.kb.json +39 -0
- package/src/kb/nodes/node_dialogue_style/opt_dialogue_concise.kb.json +34 -0
- package/src/kb/nodes/node_dialogue_style/opt_dialogue_natural.kb.json +32 -0
- package/src/kb/nodes/node_dialogue_style/opt_dialogue_stylized.kb.json +33 -0
- package/src/kb/nodes/node_dialogue_style/opt_dialogue_verbose.kb.json +34 -0
- package/src/kb/nodes/node_emotion_style/opt_emotion_both.kb.json +40 -0
- package/src/kb/nodes/node_emotion_style/opt_emotion_show.kb.json +41 -0
- package/src/kb/nodes/node_emotion_style/opt_emotion_tell.kb.json +40 -0
- package/src/kb/nodes/node_ending_hook/opt_hook_break.kb.json +54 -0
- package/src/kb/nodes/node_ending_hook/opt_hook_soft.kb.json +29 -0
- package/src/kb/nodes/node_ending_hook/opt_hook_suspense.kb.json +30 -0
- package/src/kb/nodes/node_info_density/opt_info_balanced.kb.json +37 -0
- package/src/kb/nodes/node_info_density/opt_info_fast.kb.json +37 -0
- package/src/kb/nodes/node_info_density/opt_info_leisurely.kb.json +41 -0
- package/src/kb/nodes/node_opening_impact/opt_opening_medium.kb.json +30 -0
- package/src/kb/nodes/node_opening_impact/opt_opening_strong.kb.json +46 -0
- package/src/kb/nodes/node_opening_impact/opt_opening_weak.kb.json +29 -0
- package/src/kb/nodes/node_paragraph_density/opt_dense_high.kb.json +36 -0
- package/src/kb/nodes/node_paragraph_density/opt_dense_low.kb.json +37 -0
- package/src/kb/nodes/node_paragraph_density/opt_dense_medium.kb.json +28 -0
- package/src/kb/nodes/node_payoff_frequency/opt_payoff_every_3.kb.json +31 -0
- package/src/kb/nodes/node_payoff_frequency/opt_payoff_every_chapter.kb.json +35 -0
- package/src/kb/nodes/node_payoff_frequency/opt_payoff_sparse.kb.json +37 -0
- package/src/kb/nodes/node_platform/opt_platform_feilu.kb.json +44 -0
- package/src/kb/nodes/node_platform/opt_platform_generic.kb.json +31 -0
- package/src/kb/nodes/node_platform/opt_platform_jinjiang.kb.json +42 -0
- package/src/kb/nodes/node_platform/opt_platform_newmedia.kb.json +43 -0
- package/src/kb/nodes/node_platform/opt_platform_qidian.kb.json +39 -0
- package/src/kb/nodes/node_platform/opt_platform_qimao.kb.json +43 -0
- package/src/kb/nodes/node_platform/opt_platform_tomato.kb.json +51 -0
- package/src/kb/nodes/node_pov/opt_pov_first_past.kb.json +34 -0
- package/src/kb/nodes/node_pov/opt_pov_first_present.kb.json +37 -0
- package/src/kb/nodes/node_pov/opt_pov_limited_third_past.kb.json +31 -0
- package/src/kb/nodes/node_pov/opt_pov_limited_third_present.kb.json +35 -0
- package/src/kb/nodes/node_pov/opt_pov_omniscient_third_past.kb.json +37 -0
- package/src/kb/nodes/node_pov/opt_pov_omniscient_third_present.kb.json +36 -0
- package/src/kb/nodes/node_rhetoric/opt_rhetoric_metaphor.kb.json +35 -0
- package/src/kb/nodes/node_rhetoric/opt_rhetoric_ornate.kb.json +37 -0
- package/src/kb/nodes/node_rhetoric/opt_rhetoric_plain.kb.json +25 -0
- package/src/kb/nodes/node_rhetoric/opt_rhetoric_sketch.kb.json +37 -0
- package/src/kb/nodes/node_sentence_rhythm/opt_rhythm_long.kb.json +42 -0
- package/src/kb/nodes/node_sentence_rhythm/opt_rhythm_medium.kb.json +40 -0
- package/src/kb/nodes/node_sentence_rhythm/opt_rhythm_mixed.kb.json +40 -0
- package/src/kb/nodes/node_sentence_rhythm/opt_rhythm_short.kb.json +41 -0
- package/src/kb/nodes/node_strictness/opt_strict_lenient.kb.json +50 -0
- package/src/kb/nodes/node_strictness/opt_strict_standard.kb.json +30 -0
- package/src/kb/nodes/node_strictness/opt_strict_strict.kb.json +52 -0
- package/src/kb/nodes/node_target_length/opt_length_1500.kb.json +39 -0
- package/src/kb/nodes/node_target_length/opt_length_2200.kb.json +39 -0
- package/src/kb/nodes/node_target_length/opt_length_3000.kb.json +39 -0
- package/src/kb/nodes/node_target_length/opt_length_4000.kb.json +39 -0
- package/src/kb/nodes/node_target_length/opt_length_custom.kb.json +31 -0
- package/src/kb/nodes/node_tone/opt_tone_badass.kb.json +45 -0
- package/src/kb/nodes/node_tone/opt_tone_classical.kb.json +41 -0
- package/src/kb/nodes/node_tone/opt_tone_cold.kb.json +42 -0
- package/src/kb/nodes/node_tone/opt_tone_colloquial.kb.json +33 -0
- package/src/kb/nodes/node_tone/opt_tone_folksy.kb.json +40 -0
- package/src/kb/nodes/node_tone/opt_tone_playful.kb.json +42 -0
- package/src/kb/nodes/node_tone/opt_tone_serious.kb.json +42 -0
- package/src/kb/nodes/node_twist_frequency/opt_twist_dense.kb.json +36 -0
- package/src/kb/nodes/node_twist_frequency/opt_twist_sparse.kb.json +26 -0
- package/src/kb/nodes/node_twist_frequency/opt_twist_standard.kb.json +32 -0
- package/src/kb/nodes/node_vocab_filler/opt_filler_relaxed.kb.json +45 -0
- package/src/kb/nodes/node_vocab_filler/opt_filler_standard.kb.json +46 -0
- package/src/kb/nodes/node_vocab_filler/opt_filler_strict.kb.json +56 -0
- package/src/kb/nodes/node_vocab_filler/opt_filler_webnovel.kb.json +56 -0
- package/src/kb/nodes/node_vocab_sensory/opt_vocab_daily.kb.json +46 -0
- package/src/kb/nodes/node_vocab_sensory/opt_vocab_esports.kb.json +45 -0
- package/src/kb/nodes/node_vocab_sensory/opt_vocab_fantasy.kb.json +40 -0
- package/src/kb/nodes/node_vocab_sensory/opt_vocab_generic.kb.json +32 -0
- package/src/kb/nodes/node_vocab_sensory/opt_vocab_historical.kb.json +43 -0
- package/src/kb/nodes/node_vocab_sensory/opt_vocab_horror.kb.json +48 -0
- package/src/kb/nodes/node_vocab_sensory/opt_vocab_military.kb.json +46 -0
- package/src/kb/nodes/node_vocab_sensory/opt_vocab_mystery.kb.json +43 -0
- package/src/kb/nodes/node_vocab_sensory/opt_vocab_scifi.kb.json +40 -0
- package/src/kb/nodes/node_vocab_sensory/opt_vocab_urban.kb.json +40 -0
- package/src/kb/nodes/node_vocab_sensory/opt_vocab_xianxia.kb.json +40 -0
- package/src/kb/presets/preset_daily.json +42 -0
- package/src/kb/presets/preset_esports.json +42 -0
- package/src/kb/presets/preset_fantasy.json +40 -0
- package/src/kb/presets/preset_historical.json +41 -0
- package/src/kb/presets/preset_horror.json +67 -0
- package/src/kb/presets/preset_miner.json +123 -0
- package/src/kb/presets/preset_mystery.json +55 -0
- package/src/kb/presets/preset_scifi_hardcore.json +55 -0
- package/src/kb/presets/preset_urban_jinjiang.json +42 -0
- package/src/kb/presets/preset_urban_tomato.json +66 -0
- package/src/kb/presets/preset_xianxia_qidian.json +50 -0
- package/src/kb/presets/preset_xianxia_tomato.json +66 -0
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
{
|
|
2
|
+
"kb_version": "2.0",
|
|
3
|
+
"node_id": "node_vocab_sensory",
|
|
4
|
+
"option_id": "opt_vocab_urban",
|
|
5
|
+
"option_name": "都市现代",
|
|
6
|
+
"option_description": "都市现代世界观词库,包含手机、电脑、微信、公司、老板、地铁、电梯、公寓、酒吧、咖啡等现代都市生活专有词汇。",
|
|
7
|
+
"system_prompt": "你使用都市现代世界观词库。写作时自然融入现代都市的专有名词和感官描写:手机屏幕的蓝光、地铁车厢的拥挤、咖啡的香气、写字楼的冷气、霓虹灯光、键盘敲击声、汽车鸣笛、外卖袋的塑料袋声。身体锚点都是现代生活中的——手指划过屏幕、握着方向盘的手、电梯镜面里的自己、耳机里的音乐。动作描写要现代:刷手机、敲键盘、扫码支付、挤地铁、按电梯、打方向盘、点外卖、发微信、开视频会议。场景要有都市感:CBD写字楼、地铁早高峰、深夜便利店、高档酒吧、出租屋、地下停车场。",
|
|
8
|
+
"constraints": [
|
|
9
|
+
"必须使用现代都市专有词汇,避免出现古代或玄幻词汇",
|
|
10
|
+
"身体锚点融入现代生活动作(刷手机/握方向盘/按电梯等)",
|
|
11
|
+
"感官描写要有都市特色:霓虹/冷气/尾气/咖啡香/键盘声",
|
|
12
|
+
"交通工具、通讯方式、生活场景必须符合现代设定",
|
|
13
|
+
"对话风格自然口语化,符合当代都市人说话方式",
|
|
14
|
+
"可以融入网络用语、职场黑话、流行语,但要适度"
|
|
15
|
+
],
|
|
16
|
+
"vocabulary": {
|
|
17
|
+
"add": {
|
|
18
|
+
"worldTerms": ["手机", "电脑", "微信", "公司", "老板", "地铁", "电梯", "公寓", "酒吧", "咖啡", "西装", "领带", "方向盘", "霓虹灯", "监控摄像头", "外卖", "加班", "KPI", "PPT", "方案", "客户", "同事", "前台", "HR", "CBD", "写字楼", "出租屋", "小区", "物业", "停车场", "红绿灯", "斑马线", "公交", "网约车", "出租车", "高铁", "飞机", "机场", "便利店", "星巴克", "奶茶", "外卖小哥", "快递", "扫码", "支付宝", "微信支付", "直播间", "网红", "打卡", "朋友圈", "微博", "热搜", "抖音", "视频通话", "蓝牙耳机", "充电宝", "数据线", "投影", "会议室", "工位", "996", "社畜", "打工人", "甲方", "乙方", "方案", "合同", "五险一金", "年终奖", "房贷", "车贷", "信用卡", "花呗", "相亲", "约会", "火锅", "烧烤", "外卖", "健身房", "瑜伽", "医美", "网购", "快递柜", "人脸识别", "密码锁", "智能家居", "网约车", "共享单车", "导航", "蓝牙", "WiFi"],
|
|
19
|
+
"bodyParts": ["手指", "指尖", "手腕", "太阳穴", "颈椎", "腰椎", "肩膀", "黑眼圈", "眼袋", "屏幕脸", "鼠标手"],
|
|
20
|
+
"sensoryVerbs": ["刷手机", "盯着屏幕", "听到消息提示音", "闻到咖啡香", "感到冷气", "听到键盘声", "看到霓虹灯", "摸到冰冷的金属", "尝到苦涩的咖啡", "听到地铁报站", "闻到尾气", "感到手机震动", "听到微信提示音", "闻到外卖香味", "看到写字楼灯火通明", "感到方向盘的震动", "听到高跟鞋敲击地面"],
|
|
21
|
+
"actionVerbs": ["刷手机", "敲键盘", "扫码支付", "挤地铁", "按电梯", "打方向盘", "点外卖", "发微信", "开视频会议", "打卡", "加班", "递简历", "面试", "签合同", "喝咖啡", "点烟", "倒酒", "碰杯", "刷门禁卡", "开电脑", "关电脑", "戴耳机", "摘耳机", "调座椅", "系安全带", "踩油门", "踩刹车", "换挡", "挂挡", "打转向灯", "变道", "超车", "停车", "倒车入库", "刷脸支付", "取快递", "拆快递", "叫网约车", "上地铁", "下地铁", "换乘", "抢座", "让座", "排队", "取号", "点餐", "买单", "AA制", "打包", "叫服务员", "开房间", "刷卡", "插房卡"],
|
|
22
|
+
"environmentSignals": ["冷气十足", "霓虹闪烁", "车水马龙", "人声鼎沸", "键盘噼里啪啦", "咖啡香气", "尾气弥漫", "玻璃幕墙反光", "地铁呼啸", "电梯叮一声", "手机屏幕蓝光", "写字楼灯火通明", "街道嘈杂", "酒吧音乐震耳", "便利店叮咚声", "空调嗡嗡声", "高跟鞋声", "鸣笛声"],
|
|
23
|
+
"dialogueTags": ["说", "问", "回答", "吐槽道", "抱怨道", "冷笑道", "笑着说", "皱眉道", "叹了口气说", "压低声音说", "不耐烦地说", "尴尬地说", "无奈道", "兴奋地说", "小声说", "大声说", "回了句", "发微信说", "打字回复", "在电话里说"]
|
|
24
|
+
}
|
|
25
|
+
},
|
|
26
|
+
"examples": [
|
|
27
|
+
{
|
|
28
|
+
"text": "晚上九点,CBD写字楼的灯光还亮着一半。\n\n林悦盯着电脑屏幕上的PPT,眼睛干涩得厉害。她揉了揉太阳穴,端起已经凉透的咖啡喝了一口——苦味让她稍微清醒了一些。\n\n手机屏幕亮了一下,是妈妈发来的微信:「周末回家吗?给你炖了汤。」\n\n她打字回了句「看情况,要加班」,发送,然后把手机扣在桌面上。\n\n旁边工位的张伟伸了个懒腰:「还不走?我先撤了,末班车快没了。」\n\n「你们先走吧,我改完这版方案就走。」林悦勉强笑了笑。\n\n键盘声重新在空旷的办公区响起。窗外,城市的霓虹灯映在玻璃幕墙上,红的蓝的绿的,像一幅冷漠的画。\n\n她点开外卖APP,点了一份麻辣烫——这已经是她这周连续第四天吃外卖了。",
|
|
29
|
+
"note": "都市现代词库示例:PPT/咖啡/微信/加班/外卖/CBD/霓虹灯/键盘/末班车/APP等现代词汇自然融入"
|
|
30
|
+
}
|
|
31
|
+
],
|
|
32
|
+
"threshold_overrides": {},
|
|
33
|
+
"radar_weights": {
|
|
34
|
+
"bodyReaction": 1.0,
|
|
35
|
+
"sensorySignal": 1.1,
|
|
36
|
+
"action": 1.0,
|
|
37
|
+
"emotion": 1.0,
|
|
38
|
+
"infoAdvance": 1.0
|
|
39
|
+
}
|
|
40
|
+
}
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
{
|
|
2
|
+
"kb_version": "2.0",
|
|
3
|
+
"node_id": "node_vocab_sensory",
|
|
4
|
+
"option_id": "opt_vocab_xianxia",
|
|
5
|
+
"option_name": "玄幻修仙",
|
|
6
|
+
"option_description": "玄幻修仙世界观词库,包含丹田、灵气、灵根、金丹、元婴、飞剑、法宝、功法、境界等修仙体系专有词汇。",
|
|
7
|
+
"system_prompt": "你使用玄幻修仙世界观词库。写作时自然融入修仙世界的专有名词和感官描写:灵气在经脉中运行的感觉、飞剑破空的锐啸、法宝的灵光、丹药的异香、威压带来的窒息感、天劫降临时的天地异象。身体描写要兼顾传统锚点和修仙特色——除了普通的身体反应(手心冒汗/心跳加速),还要加入丹田气海、经脉运转、灵根属性、神识感知等修仙体系特有的身体感。动作描写要有仙侠味:御剑、掐诀、祭出法宝、身形一闪、袍袖一挥等。",
|
|
8
|
+
"constraints": [
|
|
9
|
+
"必须使用修仙世界专有词汇,避免出现现代词汇(除非是穿越设定)",
|
|
10
|
+
"身体锚点除常规词汇外,必须加入丹田/经脉/神识等修仙身体感知",
|
|
11
|
+
"战斗描写要有仙侠特色:法术对决/法宝碰撞/飞剑纵横/天地异象",
|
|
12
|
+
"境界体系必须一致,不能出现境界混乱",
|
|
13
|
+
"感官描写融入灵气/灵光/威压/道音等修仙元素",
|
|
14
|
+
"对话风格要符合古风仙侠,避免过于现代的口语"
|
|
15
|
+
],
|
|
16
|
+
"vocabulary": {
|
|
17
|
+
"add": {
|
|
18
|
+
"worldTerms": ["丹田", "灵气", "灵根", "金丹", "元婴", "修士", "仙师", "道友", "飞剑", "法宝", "功法", "境界", "渡劫", "飞升", "仙气", "威压", "道音", "天地异象", "灵脉", "灵石", "丹药", "符箓", "阵法", "宗门", "洞府", "长老", "掌门", "弟子", "御剑", "掐诀", "神识", "元神", "心魔", "天道", "造化", "机缘", "灵草", "妖兽", "魔兽", "仙器", "灵宝", "储物袋", "储物戒", "乾坤袋", "闭关", "突破", "瓶颈", "淬体", "炼体", "筑基", "结丹", "化神", "合体", "大乘", "散仙", "真仙", "金仙", "道祖", "魔气", "妖气", "佛光", "剑光", "遁光", "祥云", "霞光", "瑞气", "灵泉", "仙山", "秘境", "禁地", "传承", "血脉", "天劫", "雷劫", "心魔劫", "道心", "悟性", "慧根", "灵识", "神念", "法诀", "剑诀", "心法", "秘术", "神通"],
|
|
19
|
+
"bodyParts": ["丹田", "气海", "经脉", "灵根", "紫府", "眉心", "祖窍", "天灵感", "劳宫穴", "涌泉穴", "檀中穴", "泥丸宫", "神识之海", "元神", "道骨", "仙骨", "灵体", "法身", "金身"],
|
|
20
|
+
"sensoryVerbs": ["感应", "察觉", "感知", "神识扫过", "灵识探去", "嗅到丹香", "听到道音", "感到威压", "灵光一闪", "灵气涌动", "剑气逼人", "寒意刺骨", "热浪扑面", "异香扑鼻", "瑞气万千", "霞光万道"],
|
|
21
|
+
"actionVerbs": ["御剑", "掐诀", "祭出", "祭出法宝", "一挥袖", "身形一闪", "踏空而立", "凌空而起", "盘坐", "闭关", "突破", "渡劫", "飞升", "淬炼", "炼化", "收服", "祭出飞剑", "捏碎传讯符", "打出法诀", "布下阵法", "祭出符箓", "吞下丹药", "运转功法", "引导灵气", "盘膝而坐", "吐纳", "冥想", "悟道", "参悟", "拂袖而去", "踏剑而行", "遁光远去", "破空而来"],
|
|
22
|
+
"environmentSignals": ["灵气浓郁", "仙气缭绕", "灵光闪烁", "剑气纵横", "威压如山", "天地变色", "风起云涌", "电闪雷鸣", "祥云汇聚", "霞光万道", "瑞气千条", "道音隆隆", "异香扑鼻", "药香四溢", "灵气充沛", "灵气稀薄", "魔气滔天", "妖气弥漫", "佛光普照", "阴风阵阵", "天崩地裂", "空间扭曲", "虚空碎裂", "天降异象", "紫气东来"],
|
|
23
|
+
"dialogueTags": ["沉声道", "冷声道", "淡然道", "笑道", "冷哼一声", "喝道", "淡淡道", "缓缓道", "傲然道", "惊道", "怒喝", "轻声道", "传音道", "用神念传声道", "冷笑道", "讥讽道", "恭声道", "朗声道"]
|
|
24
|
+
}
|
|
25
|
+
},
|
|
26
|
+
"examples": [
|
|
27
|
+
{
|
|
28
|
+
"text": "秦风盘坐在石室之中,双目微闭,双手结印。\n\n丹田内,那团金色的灵力旋涡越转越快,经脉中的灵气如江河奔涌,冲击着瓶颈处的壁障。他能清晰地感觉到,金丹期的壁障已经出现了裂纹。\n\n\u201c破!\u201d\n\n他低喝一声,神识猛地向内收缩,引导所有灵气汇聚于丹田一点。\n\n轰——\n\n一声闷响在体内炸开,灵力旋涡骤然凝缩,然后猛然膨胀!一颗金灿灿的丹珠在气海中成型,散发出温润而磅礴的灵力波动。\n\n金丹成了!\n\n石室上空,灵气疯狂汇聚,形成了一个肉眼可见的灵气漩涡。天地间隐隐有仙乐飘来,石壁上的灵纹齐齐亮起,整个洞府都在微微震颤。\n\n秦风睁开眼,眸中精光一闪即逝。他能感觉到,自己的神识比之前强大了数倍,方圆百丈之内的一切动静,尽在感知之中。",
|
|
29
|
+
"note": "玄幻修仙词库示例:丹田/经脉/灵气/金丹/神识/掐诀/闭关/灵气漩涡/仙乐/灵光等修仙词汇自然融入"
|
|
30
|
+
}
|
|
31
|
+
],
|
|
32
|
+
"threshold_overrides": {},
|
|
33
|
+
"radar_weights": {
|
|
34
|
+
"bodyReaction": 1.0,
|
|
35
|
+
"sensorySignal": 1.2,
|
|
36
|
+
"action": 1.2,
|
|
37
|
+
"emotion": 0.9,
|
|
38
|
+
"infoAdvance": 1.1
|
|
39
|
+
}
|
|
40
|
+
}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
{
|
|
2
|
+
"preset_id": "preset_daily",
|
|
3
|
+
"preset_name": "轻小说·日常V3.1追读版",
|
|
4
|
+
"preset_description": "日常系V3.1追读版:3秒停留有趣开头+小反转+暧昧/笑点钩子。节奏舒缓但开篇抓人,人物互动有趣。",
|
|
5
|
+
"based_on": null,
|
|
6
|
+
"selections": {
|
|
7
|
+
"node_sentence_rhythm": "opt_rhythm_mixed",
|
|
8
|
+
"node_paragraph_density": "opt_dense_high",
|
|
9
|
+
"node_dialogue_style": "opt_dialogue_natural",
|
|
10
|
+
"node_description_style": "opt_desc_minimal",
|
|
11
|
+
"node_battle_style": "opt_battle_result",
|
|
12
|
+
"node_emotion_style": "opt_emotion_both",
|
|
13
|
+
"node_tone": "opt_tone_playful",
|
|
14
|
+
"node_platform": "opt_platform_generic",
|
|
15
|
+
"node_info_density": "opt_info_balanced",
|
|
16
|
+
"node_payoff_frequency": "opt_payoff_every_3",
|
|
17
|
+
"node_pov": "opt_pov_limited_third_past",
|
|
18
|
+
"node_rhetoric": "opt_rhetoric_metaphor",
|
|
19
|
+
"node_vocab_sensory": "opt_vocab_daily",
|
|
20
|
+
"node_vocab_filler": "opt_filler_relaxed",
|
|
21
|
+
"node_target_length": "opt_length_2200",
|
|
22
|
+
"node_anchor_density": "opt_anchor_standard",
|
|
23
|
+
"node_strictness": "opt_strict_lenient",
|
|
24
|
+
"node_ai_creativity": "opt_ai_balanced",
|
|
25
|
+
"node_ai_continue_length": "opt_ai_medium",
|
|
26
|
+
"node_opening_impact": "opt_opening_strong",
|
|
27
|
+
"node_twist_frequency": "opt_twist_standard",
|
|
28
|
+
"node_ending_hook": "opt_hook_break"
|
|
29
|
+
},
|
|
30
|
+
"extra_prompt": "日常系V3.1追读版:第一句直接有趣/尴尬/心动的瞬间(「她把情书递给他的时候,他正在抠脚。」「班主任叫我去办公室,里面坐着我上周刚甩掉的前女友。」),禁止「我叫XX,是个普通高中生」式自我介绍开头。前300字出现人物互动+第一个笑点/暧昧点/小冲突。每400-500字一次小反转/小笑点/小心动。日常文的反咬是人物反差和关系反转:以为她讨厌他→她在吃醋/以为是社死→是撩/以为是普通日常→藏着秘密。章末暧昧/社死/秘密钩子,最后一句≤15字。对话自然有趣,可以有吐槽和内心OS。身体锚点:脸红/心跳加速/耳朵发烫/手心出汗/嘴角抽搐/脚趾抠地。禁止48个AI套路反应词。",
|
|
31
|
+
"extra_constraints": [
|
|
32
|
+
"第一句直接有趣/尴尬/心动瞬间,0自我介绍铺垫",
|
|
33
|
+
"前300字出现人物互动+第一个笑点/暧昧/冲突",
|
|
34
|
+
"每400-500字一次小反转/小笑点/小心动",
|
|
35
|
+
"章末暧昧/社死/秘密钩子,最后一句≤15字",
|
|
36
|
+
"对话自然有趣,可以吐槽",
|
|
37
|
+
"身体锚点:脸红/心跳/耳烫/手心出汗/嘴角抽",
|
|
38
|
+
"禁止开篇自我介绍「我叫XX,是个XX」",
|
|
39
|
+
"禁止48个AI套路反应词"
|
|
40
|
+
],
|
|
41
|
+
"tags": ["日常", "轻小说", "校园", "恋爱", "V3.1追读"]
|
|
42
|
+
}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
{
|
|
2
|
+
"preset_id": "preset_esports",
|
|
3
|
+
"preset_name": "游戏竞技·V3.1追读版",
|
|
4
|
+
"preset_description": "电竞V3.1追读版:3秒停留比赛现场开头+操作反咬+翻盘钩子。比赛紧张操作细节到位,队友互动有趣。",
|
|
5
|
+
"based_on": null,
|
|
6
|
+
"selections": {
|
|
7
|
+
"node_sentence_rhythm": "opt_rhythm_short",
|
|
8
|
+
"node_paragraph_density": "opt_dense_high",
|
|
9
|
+
"node_dialogue_style": "opt_dialogue_natural",
|
|
10
|
+
"node_description_style": "opt_desc_minimal",
|
|
11
|
+
"node_battle_style": "opt_battle_atmosphere",
|
|
12
|
+
"node_emotion_style": "opt_emotion_show",
|
|
13
|
+
"node_tone": "opt_tone_playful",
|
|
14
|
+
"node_platform": "opt_platform_qidian",
|
|
15
|
+
"node_info_density": "opt_info_fast",
|
|
16
|
+
"node_payoff_frequency": "opt_payoff_every_chapter",
|
|
17
|
+
"node_pov": "opt_pov_limited_third_past",
|
|
18
|
+
"node_rhetoric": "opt_rhetoric_plain",
|
|
19
|
+
"node_vocab_sensory": "opt_vocab_esports",
|
|
20
|
+
"node_vocab_filler": "opt_filler_relaxed",
|
|
21
|
+
"node_target_length": "opt_length_2200",
|
|
22
|
+
"node_anchor_density": "opt_anchor_dense",
|
|
23
|
+
"node_strictness": "opt_strict_lenient",
|
|
24
|
+
"node_ai_creativity": "opt_ai_balanced",
|
|
25
|
+
"node_ai_continue_length": "opt_ai_medium",
|
|
26
|
+
"node_opening_impact": "opt_opening_strong",
|
|
27
|
+
"node_twist_frequency": "opt_twist_dense",
|
|
28
|
+
"node_ending_hook": "opt_hook_break"
|
|
29
|
+
},
|
|
30
|
+
"extra_prompt": "电竞/网游V3.1追读版:第一句直接比赛现场/关键操作/危机瞬间(「最后三秒,他的手停在键盘上。」「水晶只剩50血。」「队友全死了,对面五个满血。」),禁止「XX年,电竞圈……」式开头。每250-350字一次操作反咬(以为要输→神操作/以为赢了→被反杀/以为队友菜→是伏笔/以为是失误→是算计)。比赛中操作要具体(技能名/走位/血量/CD/经济差),赛后/日常队友互怼要自然有趣。章末翻盘/绝杀/新对手钩子,最后一句≤15字。对话自然,可以有吐槽和游戏黑话但要让读者看懂。手速/心跳/掌心出汗/眼睛发酸是电竞核心身体锚点。禁止48个AI套路反应词。",
|
|
31
|
+
"extra_constraints": [
|
|
32
|
+
"第一句直接比赛现场/关键操作/危机,0背景铺垫",
|
|
33
|
+
"前300字进入比赛/冲突",
|
|
34
|
+
"每250-350字一次操作反咬/局势反转",
|
|
35
|
+
"比赛操作具体到技能/血量/CD/走位",
|
|
36
|
+
"章末翻盘/绝杀/新对手钩子",
|
|
37
|
+
"身体锚点:手速/心跳/掌心出汗/眼睛发酸/手指僵硬",
|
|
38
|
+
"禁止开篇大段电竞圈/游戏介绍",
|
|
39
|
+
"禁止48个AI套路反应词"
|
|
40
|
+
],
|
|
41
|
+
"tags": ["游戏", "竞技", "电竞", "V3.1追读"]
|
|
42
|
+
}
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
{
|
|
2
|
+
"preset_id": "preset_fantasy",
|
|
3
|
+
"preset_name": "西方奇幻·V3.1追读版",
|
|
4
|
+
"preset_description": "西方奇幻V3.1追读版:3秒停留危险开头+冒险反咬+悬念钩子。剑与魔法,冒险感强,但仍遵守追读铁则。",
|
|
5
|
+
"based_on": null,
|
|
6
|
+
"selections": {
|
|
7
|
+
"node_sentence_rhythm": "opt_rhythm_mixed",
|
|
8
|
+
"node_paragraph_density": "opt_dense_medium",
|
|
9
|
+
"node_dialogue_style": "opt_dialogue_stylized",
|
|
10
|
+
"node_description_style": "opt_desc_sensory",
|
|
11
|
+
"node_battle_style": "opt_battle_detail",
|
|
12
|
+
"node_emotion_style": "opt_emotion_show",
|
|
13
|
+
"node_tone": "opt_tone_classical",
|
|
14
|
+
"node_platform": "opt_platform_qidian",
|
|
15
|
+
"node_info_density": "opt_info_balanced",
|
|
16
|
+
"node_payoff_frequency": "opt_payoff_every_3",
|
|
17
|
+
"node_pov": "opt_pov_limited_third_past",
|
|
18
|
+
"node_rhetoric": "opt_rhetoric_ornate",
|
|
19
|
+
"node_vocab_sensory": "opt_vocab_fantasy",
|
|
20
|
+
"node_vocab_filler": "opt_filler_standard",
|
|
21
|
+
"node_target_length": "opt_length_3000",
|
|
22
|
+
"node_anchor_density": "opt_anchor_dense",
|
|
23
|
+
"node_strictness": "opt_strict_standard",
|
|
24
|
+
"node_ai_creativity": "opt_ai_balanced",
|
|
25
|
+
"node_ai_continue_length": "opt_ai_medium",
|
|
26
|
+
"node_opening_impact": "opt_opening_strong",
|
|
27
|
+
"node_twist_frequency": "opt_twist_standard",
|
|
28
|
+
"node_ending_hook": "opt_hook_break"
|
|
29
|
+
},
|
|
30
|
+
"extra_prompt": "西方奇幻V3.1追读版:第一句直接危险/动作现场,前300字出现冲突+主角身体反应+异常。每400-500字一次冒险反咬(以为安全→遇袭/以为赢了→Boss出场/以为是友→是敌)。章末具体悬念钩子。禁止「在XX大陆上,有一个XX」式世界观开头。情绪落到肉身,禁止48个AI套路反应词。",
|
|
31
|
+
"extra_constraints": [
|
|
32
|
+
"第一句直接危险/动作/冲突,0世界观铺垫",
|
|
33
|
+
"前300字出现冲突+身体反应+异常",
|
|
34
|
+
"每400-500字一次冒险反咬/危机",
|
|
35
|
+
"章末具体悬念钩子,最后一句≤15字",
|
|
36
|
+
"禁止开篇大段世界观/种族/历史介绍",
|
|
37
|
+
"禁止48个AI套路反应词"
|
|
38
|
+
],
|
|
39
|
+
"tags": ["奇幻", "西幻", "冒险", "V3.1追读"]
|
|
40
|
+
}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
{
|
|
2
|
+
"preset_id": "preset_historical",
|
|
3
|
+
"preset_name": "历史架空·V3.1追读版",
|
|
4
|
+
"preset_description": "历史架空V3.1追读版:3秒停留危机开头+权谋反咬+变局钩子。用词考究,礼仪/官制/称谓准确,但开篇直接进事件。",
|
|
5
|
+
"based_on": null,
|
|
6
|
+
"selections": {
|
|
7
|
+
"node_sentence_rhythm": "opt_rhythm_mixed",
|
|
8
|
+
"node_paragraph_density": "opt_dense_medium",
|
|
9
|
+
"node_dialogue_style": "opt_dialogue_stylized",
|
|
10
|
+
"node_description_style": "opt_desc_poetic",
|
|
11
|
+
"node_battle_style": "opt_battle_detail",
|
|
12
|
+
"node_emotion_style": "opt_emotion_show",
|
|
13
|
+
"node_tone": "opt_tone_serious",
|
|
14
|
+
"node_platform": "opt_platform_qidian",
|
|
15
|
+
"node_info_density": "opt_info_balanced",
|
|
16
|
+
"node_payoff_frequency": "opt_payoff_every_3",
|
|
17
|
+
"node_pov": "opt_pov_limited_third_past",
|
|
18
|
+
"node_rhetoric": "opt_rhetoric_ornate",
|
|
19
|
+
"node_vocab_sensory": "opt_vocab_historical",
|
|
20
|
+
"node_vocab_filler": "opt_filler_strict",
|
|
21
|
+
"node_target_length": "opt_length_3000",
|
|
22
|
+
"node_anchor_density": "opt_anchor_dense",
|
|
23
|
+
"node_strictness": "opt_strict_strict",
|
|
24
|
+
"node_ai_creativity": "opt_ai_conservative",
|
|
25
|
+
"node_ai_continue_length": "opt_ai_medium",
|
|
26
|
+
"node_opening_impact": "opt_opening_strong",
|
|
27
|
+
"node_twist_frequency": "opt_twist_standard",
|
|
28
|
+
"node_ending_hook": "opt_hook_break"
|
|
29
|
+
},
|
|
30
|
+
"extra_prompt": "历史架空V3.1追读版:第一句直接事件/危机/变局现场,前300字进入正在发生的事(圣旨到/刀架脖子/城门破了/被弹劾),禁止「大靖王朝三百年来」式历史背景开头。每400-500字一次权谋反咬(以为是友→是敌/以为被贬→是升/以为赢了→中计)。章末变局/圣旨/密信/刺杀钩子。用词符合时代,称谓准确,但不堆砌文言。情绪落到身体细节,禁止48个AI套路反应词。",
|
|
31
|
+
"extra_constraints": [
|
|
32
|
+
"第一句直接事件/危机/变局,0历史背景铺垫",
|
|
33
|
+
"前300字进入正在发生的事",
|
|
34
|
+
"每400-500字一次权谋反咬/变局",
|
|
35
|
+
"章末变局/圣旨/密信钩子,最后一句≤15字",
|
|
36
|
+
"用词符合时代,称谓准确",
|
|
37
|
+
"禁止开篇大段历史背景/王朝介绍",
|
|
38
|
+
"禁止48个AI套路反应词"
|
|
39
|
+
],
|
|
40
|
+
"tags": ["历史", "架空", "权谋", "V3.1追读"]
|
|
41
|
+
}
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
{
|
|
2
|
+
"preset_id": "preset_horror",
|
|
3
|
+
"preset_name": "灵异恐怖·V3.1追读版",
|
|
4
|
+
"preset_description": "恐怖灵异V3.1追读版:3秒停留不安开头+密集异常反咬+具体恐怖钩子。用五感细节营造不安,安静-不安-爆发节奏循环,不直接写鬼。",
|
|
5
|
+
"based_on": null,
|
|
6
|
+
"selections": {
|
|
7
|
+
"node_sentence_rhythm": "opt_rhythm_short",
|
|
8
|
+
"node_paragraph_density": "opt_dense_medium",
|
|
9
|
+
"node_dialogue_style": "opt_dialogue_concise",
|
|
10
|
+
"node_description_style": "opt_desc_sensory",
|
|
11
|
+
"node_battle_style": "opt_battle_psychological",
|
|
12
|
+
"node_emotion_style": "opt_emotion_show",
|
|
13
|
+
"node_tone": "opt_tone_cold",
|
|
14
|
+
"node_platform": "opt_platform_newmedia",
|
|
15
|
+
"node_info_density": "opt_info_fast",
|
|
16
|
+
"node_payoff_frequency": "opt_payoff_every_chapter",
|
|
17
|
+
"node_pov": "opt_pov_first_past",
|
|
18
|
+
"node_rhetoric": "opt_rhetoric_plain",
|
|
19
|
+
"node_vocab_sensory": "opt_vocab_horror",
|
|
20
|
+
"node_vocab_filler": "opt_filler_strict",
|
|
21
|
+
"node_target_length": "opt_length_2200",
|
|
22
|
+
"node_anchor_density": "opt_anchor_extreme",
|
|
23
|
+
"node_strictness": "opt_strict_strict",
|
|
24
|
+
"node_ai_creativity": "opt_ai_conservative",
|
|
25
|
+
"node_ai_continue_length": "opt_ai_medium",
|
|
26
|
+
"node_opening_impact": "opt_opening_strong",
|
|
27
|
+
"node_twist_frequency": "opt_twist_dense",
|
|
28
|
+
"node_ending_hook": "opt_hook_break"
|
|
29
|
+
},
|
|
30
|
+
"extra_vocab": {
|
|
31
|
+
"add": {
|
|
32
|
+
"bodyParts": ["后颈", "脊背", "头皮", "发根", "牙根", "指尖", "胃", "喉咙", "毛孔", "汗毛"],
|
|
33
|
+
"sensoryVerbs": ["后颈发凉", "头皮发麻", "脊背发寒", "汗毛竖起", "胃一缩", "喉咙发紧", "牙根发酸", "指尖冰凉", "喘不上气", "心脏停跳", "耳朵嗡鸣", "血凉了"],
|
|
34
|
+
"actionVerbs": ["僵住", "屏住呼吸", "不敢动", "回头", "慢慢转头", "贴墙", "捂住嘴", "不敢出声", "后退", "摸到", "盯着", "咽口水"],
|
|
35
|
+
"environmentSignals": ["温度骤降", "异响", "水滴声", "脚步停了", "敲门声", "灯闪", "灯灭了", "镜子里", "床底", "门关了", "风停了", "安静得过分", "呼吸声不对", "第三下", "空无一人", "味道不对"]
|
|
36
|
+
}
|
|
37
|
+
},
|
|
38
|
+
"extra_prompt": "灵异恐怖V3.1追读版:\n\n【开头】第一句≤20字直接身体不安信号或具体异常。恐怖文最强开头:「后颈凉了。」「敲门声停了。」「我数了数,宿舍里有五个人。但我们寝室只有四个。」前300字必须:异常信号出现→主角身体恐惧反应(后颈凉/头皮麻/胃缩/呼吸停)→规则/不对劲浮现。禁止写景/交代背景/「我叫XX」开头。\n\n【反咬】每200-300字一次恐怖反咬(恐怖文节奏比爽文更快):以为没事→还有声音/以为是猫→是人/以为只有一个→满屋子都是/以为跑了→在身后。反咬必须具体:具体什么声音、具体什么位置、具体哪不对、具体少了/多了什么。禁止「似乎有什么东西」「一股不祥预感」假恐怖,必须是看得见摸得着的异常。\n\n【钩子】章末钩子必须是具体恐怖画面:镜子里多了个人/床底露出一只眼睛/手机照片里身后有人/他转头,看见自己的尸体/门外传来第三下敲门但屋里人都在。最后一句≤12字极短句落点,越短越恐怖。\n\n【恐怖原则】不直接写鬼,不解释原理。恐怖来自「不对」:规则违反(敲门声是三下但楼道没人/照片里人眨眼了/朋友说了句他不可能知道的事/死者发了朋友圈)。所有恐怖先落到主角身体(后颈凉/胃缩/指尖凉/呼吸卡),再落到具体异常物件。\n\n【对话】恐怖文中对话要短,人在害怕时话少,甚至不说话只用眼神交流。有人说一句没人接话,最恐怖。",
|
|
39
|
+
"extra_constraints": [
|
|
40
|
+
"第一句直接身体不安信号或具体异常,0铺垫",
|
|
41
|
+
"前300字:异常出现→身体恐惧反应→规则不对劲浮现",
|
|
42
|
+
"每200-300字一次恐怖反咬,千字≥4个",
|
|
43
|
+
"恐怖必须具体:看得见摸得着听得到,禁止空泛悬念",
|
|
44
|
+
"不直接写鬼/不解释原理,靠「不对」制造恐惧",
|
|
45
|
+
"章末具体恐怖画面钩子,最后一句≤12字极短句",
|
|
46
|
+
"对话要短,害怕时人不说话",
|
|
47
|
+
"禁止48个AI套路反应词,恐惧落到身体:后颈凉/头皮麻/胃缩/指尖冰/呼吸卡",
|
|
48
|
+
"禁止「一股神秘气息/不祥预感/黑暗中有什么」假恐怖"
|
|
49
|
+
],
|
|
50
|
+
"examples": [
|
|
51
|
+
{
|
|
52
|
+
"text": "后颈凉了。\n\n我停下刷牙的动作,满嘴泡沫抬头看镜子。卫生间里只有我一个人,排气扇嗡嗡转着。\n\n但那股凉意还在,像有人对着我后颈吹气。\n\n我慢慢转过头。\n\n身后什么都没有。门是关着的,窗户也关着,没有风。\n\n我松了口气,转回来继续刷。\n\n镜子里,我身后站着一个人。",
|
|
53
|
+
"note": "恐怖V3.1开头示范:第一句「后颈凉了」单字感官→第二句具体场景→第三句身体继续反应→反咬(转头没人)→再反咬(镜子里有人)。最后一句7字极短句落点,恐怖感拉满。"
|
|
54
|
+
}
|
|
55
|
+
],
|
|
56
|
+
"extra_rules": [
|
|
57
|
+
{
|
|
58
|
+
"id": "no_fake_horror",
|
|
59
|
+
"name": "禁止假恐怖",
|
|
60
|
+
"description": "禁止使用「一股阴森的气息/一种说不出的恐惧/鬼气森森/阴气逼人」等空泛恐怖形容词,恐怖必须通过具体物件和身体反应展现",
|
|
61
|
+
"severity": "warning",
|
|
62
|
+
"pattern": "一股阴森|鬼气森森|阴气逼人|说不出的恐惧|莫名的恐惧",
|
|
63
|
+
"injectToPrompt": true
|
|
64
|
+
}
|
|
65
|
+
],
|
|
66
|
+
"tags": ["灵异", "恐怖", "悬疑", "V3.1追读"]
|
|
67
|
+
}
|
|
@@ -0,0 +1,123 @@
|
|
|
1
|
+
{
|
|
2
|
+
"preset_id": "preset_miner",
|
|
3
|
+
"preset_name": "我只是个矿工·V3.1极致追读预设",
|
|
4
|
+
"preset_description": "《我只是个矿工》V3.1极致追读力预设,对标2026番茄/起点头部作品:3秒停留开头+密集反咬+对话碰撞+具体断裂钩子+48套路反应黑名单+禁假钩子。",
|
|
5
|
+
"based_on": null,
|
|
6
|
+
"selections": {
|
|
7
|
+
"node_sentence_rhythm": "opt_rhythm_mixed",
|
|
8
|
+
"node_paragraph_density": "opt_dense_medium",
|
|
9
|
+
"node_dialogue_style": "opt_dialogue_concise",
|
|
10
|
+
"node_description_style": "opt_desc_clinical",
|
|
11
|
+
"node_battle_style": "opt_battle_atmosphere",
|
|
12
|
+
"node_emotion_style": "opt_emotion_show",
|
|
13
|
+
"node_tone": "opt_tone_cold",
|
|
14
|
+
"node_platform": "opt_platform_tomato",
|
|
15
|
+
"node_info_density": "opt_info_fast",
|
|
16
|
+
"node_payoff_frequency": "opt_payoff_every_chapter",
|
|
17
|
+
"node_pov": "opt_pov_limited_third_past",
|
|
18
|
+
"node_rhetoric": "opt_rhetoric_plain",
|
|
19
|
+
"node_vocab_sensory": "opt_vocab_scifi",
|
|
20
|
+
"node_vocab_filler": "opt_filler_strict",
|
|
21
|
+
"node_target_length": "opt_length_2200",
|
|
22
|
+
"node_anchor_density": "opt_anchor_extreme",
|
|
23
|
+
"node_strictness": "opt_strict_strict",
|
|
24
|
+
"node_ai_creativity": "opt_ai_conservative",
|
|
25
|
+
"node_ai_continue_length": "opt_ai_medium",
|
|
26
|
+
"node_opening_impact": "opt_opening_strong",
|
|
27
|
+
"node_twist_frequency": "opt_twist_dense",
|
|
28
|
+
"node_ending_hook": "opt_hook_break"
|
|
29
|
+
},
|
|
30
|
+
"extra_vocab": {
|
|
31
|
+
"add": {
|
|
32
|
+
"worldTerms": ["活体壁", "壁温", "叩壁语", "铜碗", "壁系", "金纹", "黑液", "搏纹", "大沉降", "矿盟", "矿道", "壁面", "壁的呼吸", "暗纹", "壁癌", "测壁锤", "矿灯", "除尘罩", "压风", "岩爆", "壁潮", "深区", "浅区", "中段", "掌子面", "沉渊", "盾与凿", "茧长", "检测仪", "恒温网络", "矿工日", "落碴", "顶板", "通风管", "茧丝", "脉核", "温墙点", "凿痕", "号牌", "灯格", "头灯", "凿柄", "虎口", "茧"],
|
|
33
|
+
"bodyParts": ["后颈", "虎口", "指节", "耳膜", "鼻腔", "肺泡", "掌心", "脊背", "下颌", "眉骨", "手腕", "后槽牙", "胃", "指尖", "牙根", "锁骨", "太阳穴", "指腹"],
|
|
34
|
+
"sensoryVerbs": ["壁温感知", "叩壁", "贴壁", "听壁", "嗅壁", "辨温", "触壁", "测壁", "收震波", "麻", "烫", "凉", "震", "涩", "黏", "搏", "跳", "缩", "僵"],
|
|
35
|
+
"environmentSignals": ["壁震", "灯闪", "岩尘", "黑液渗", "搏纹动", "空响", "温降", "风变向", "丝落", "碴响"],
|
|
36
|
+
"actionVerbs": ["凿", "敲", "贴", "摸", "听", "缩手", "僵住", "举盾", "退", "跑", "拽", "蹲", "回头", "屏住呼吸", "扣紧凿柄", "咬后槽牙"]
|
|
37
|
+
}
|
|
38
|
+
},
|
|
39
|
+
"extra_prompt": "《我只是个矿工》V3.1极致追读力预设——对标2026番茄/起点头部作品。严格遵守九条铁则:\n\n【铁则零·3秒停留】第一句≤20字,单字感官鼓点最佳(疼。/烫。/麻。/响。/血。),0铺垫直接进动作现场。前300字必须完成:冲突爆发→林深身体在场→异常信号出现。前300字禁止写景、交代背景、介绍人物、回忆、世界观说明。背景一句话插动作中间:「大沉降后第三年,他们在一千二百米深。」\n\n【铁则一·Show Don't Tell】禁止直述情绪(他害怕/她紧张/气氛压抑),禁止48个AI套路反应词(全部用生理级反应替代)。情绪落到七大肉身锚点:心脏/胃/脊背/指尖/后颈/眉心/后槽牙。\n\n【铁则二·身体锚点】每段必须有林深或视角人物的身体感知。禁止连续两段无身体反应。\n\n【铁则三·五感激活】科幻悬疑感来自具体感官细节:壁的温度精确到小数点后一位(37.2度)、金属的涩味、黑液的温度(温的/烫的/冰的)、空响和闷响的区别、岩尘的颗粒感、虎口的震麻。\n\n【铁则四·开头三句】第一句单字感官刺激→第二句本能身体反应→第三句具体异常出现。禁止「壁面冰冷」式环境陈述开头。\n\n【铁则五·对话五步碰撞】任何角色说出判断后,下一个人必须先反对/质疑/唱反调,不许直接认同。老范说不对→寻先说茧没响(反对)→寻发现确实多一拍(老范对了,打脸寻);铁铮话最少但每句都是动作指令;林深做最终决定但会先听所有人。对话中至少一次用动作打断(举盾/砸凿/抓手腕),至少一人判断错误后被打脸。\n\n【铁则六·密集反咬】每250-350字必须有一次信息反咬。反咬六型:安全→危险/是A→是B/某人错了→他对了/结束→刚开始/是友→有疑点/新发现颠覆认知。反咬必须具体(具体什么不对:温度/声音/数字/表情/物件),禁止「似乎/好像/哪里不对」空泛反咬。反咬后立刻接身体反应,不停顿解释。千字≥3个反咬,禁止连续400字无转折。\n\n【铁则七·断裂钩子】最后100字必须出现前文完全没提过的具体新信息颠覆判断。钩子必须具体:看得见、摸得着、听得见(凿尖沾血/第三下敲门/数字6/自己的笔迹/黑液在爬)。禁止7个假钩子(神秘气息/似乎意识到/不祥预感/没那么简单/黑暗中有东西/他不知道的是/危险逼近)。最后一句≤15字短句鼓点落点,禁止「了。」收尾,禁止「就这样/原来如此/所以/于是」总结词。检验标准:读者会不会骂「操怎么断在这里」?会才合格。\n\n【铁则八·短句节奏】每行视觉长度≤17字(手机一屏),长句拆短。短句必须有身份:危险/发现/反咬/打断/对话锋刃/章末钩子。无身份短句合并。禁止连续3个≤12字短句无新信息/无转折/无对话(碎句病)。同一动作链逗号串联,换拍才用句号。\n\n【角色台词纪律】铁铮开口≤5字动词结尾(退。/跑。/举盾。/别碰。);老范用短句反问+经验判断(扯蛋。/你聋了?/听我说。/别凿了。);寻只说茧告诉她的客观数据+否定别人(茧没响。/三十七点二,恒定。/不是风。);林深话最少,做决定前先听所有人,做决定时用极短句。\n\n【壁的质感】壁是活的、异质的、陌生的,不是魔法,保持硬科幻质感。壁温精确到小数点后一位。壁的「活」通过温度变化、搏动感、黑液、纹路生长、声音异常来表现,不用任何神秘/诡异/超自然形容词。",
|
|
40
|
+
"extra_constraints": [
|
|
41
|
+
"第一句≤20字,单字感官鼓点最佳,0铺垫直接进动作",
|
|
42
|
+
"前300字:冲突在场→林深身体在场→异常在场,禁止写景/背景/回忆",
|
|
43
|
+
"壁温必须用阿拉伯数字精确到小数点后一位(37.2度)",
|
|
44
|
+
"敲壁信号区分三短一长(联络)、乱敲(慌张)、长敲(警告)",
|
|
45
|
+
"对话必须有碰撞:一人判断后下一人必须先反对/质疑,至少一人被打脸",
|
|
46
|
+
"每250-350字一次信息反咬,千字≥3个,反咬必须具体",
|
|
47
|
+
"章末最后100字必须有前文未提及的具体新信息颠覆判断",
|
|
48
|
+
"章末钩子必须具体,禁止7个装神弄鬼假钩子",
|
|
49
|
+
"章末最后一句≤15字短句鼓点,禁止「了。」收尾和总结词",
|
|
50
|
+
"禁止48个AI套路反应词,情绪落到七大肉身锚点",
|
|
51
|
+
"禁止破折号,用逗号替代",
|
|
52
|
+
"禁止「不是X是Y」解释结构",
|
|
53
|
+
"禁止连续3个以上≤12字无身份短句(碎句病)",
|
|
54
|
+
"每段必须有身体锚点,禁止连续两段无身体感知",
|
|
55
|
+
"对话简洁:铁铮≤5字动词结尾,老范短句反问,寻说客观数据",
|
|
56
|
+
"禁止直述情绪,必须用生理级身体反应表达",
|
|
57
|
+
"禁止「非常/十分/极其/似乎/好像/仿佛/有点/有些」填充词",
|
|
58
|
+
"壁的「活」通过温度/搏动/黑液/纹路/声音表现,保持硬科幻质感,不用「神秘/诡异」形容词",
|
|
59
|
+
"短句必须有身份:危险/发现/反咬/打断/钩子,无身份短句合并",
|
|
60
|
+
"同一动作链逗号串联,换拍/换判断才用句号"
|
|
61
|
+
],
|
|
62
|
+
"examples": [
|
|
63
|
+
{
|
|
64
|
+
"text": "疼。\n\n凿尖砸在指关节上,林深闷哼一声,指缝里渗出血。他甩了甩手,骨节处火辣辣地烧,血珠滴在靴面上,很快被岩尘吸成深色。\n\n茧壁在震。\n\n不是他凿的那种震。",
|
|
65
|
+
"note": "V3.1极致开头:第一句1字「疼。」直接身体刺激→第二句本能反应+具体感官(火辣辣烧、血珠)→第三句异常出现(茧壁在震,不是他凿的那种)。前50字完成三秒停留三件事。"
|
|
66
|
+
},
|
|
67
|
+
{
|
|
68
|
+
"text": "麻。\n林深的指尖刚碰到壁面就缩了回来,指腹上一片鸡皮疙瘩。不对。今天的壁温比平时低了零点三度。\n\n「扯蛋。」寻已经把指节贴上去了,闭着眼收了三秒震波,「三十七点二,恒定。你手凉。」\n\n老范没说话,只是把凿子横过来,用凿头敲了敲铁轨。\n当。\n空响。\n\n寻的眼睛睁开了。",
|
|
69
|
+
"note": "对话碰撞+反咬示范:林深说不对→寻先反对(扯蛋/你手凉)→老范敲铁轨是空响(证据反咬)→寻被打脸(眼睛睁开了,老范是对的)。"
|
|
70
|
+
},
|
|
71
|
+
{
|
|
72
|
+
"text": "林深蹲下去捡,指尖刚碰到塑料片,整个茧壁突然震了一下。\n\n不是之前那种从深处传上来的震。\n\n是壁在动。\n\n头灯的光晃了一下,老范骂了一声。林深抬起头,看见那道细纹路在变宽,从发丝细变成筷子粗,黑的,有液体从里面渗出来。\n\n不是水。\n\n那液体是温的。",
|
|
73
|
+
"note": "密集反咬示范:以为是普通震→是壁在动(反咬1)→以为渗的是水→是温的黑液(反咬2),每200字左右一个反咬,反咬后立刻接动作/感官不停顿。"
|
|
74
|
+
},
|
|
75
|
+
{
|
|
76
|
+
"text": "那截金色的纤维从裂缝里探出来,在空中晃了晃,指向林深的小臂。\n铁铮已经把盾举起来了,金丝在盾面上跳得飞快。「退。」\n\n林深没动。他的小臂在发烫,茧在皮肤下面跳得和纤维一个频率。\n然后纤维尖端裂开,掉出一样东西。\n是一片凿痕。\n林深蹲下去捡,指尖刚碰到石片,后颈的汗毛全竖了起来。\n石片背面有字。\n是他自己的笔迹。\n「别凿。」\n他从来没写过这个。",
|
|
77
|
+
"note": "断裂钩子示范:新信息(自己的笔迹写着别凿)+认知颠覆(以为壁求他凿,结果是让他别凿)+未回答的问题(谁写的?什么时候写的?)。最后一句6字极短句落点。"
|
|
78
|
+
}
|
|
79
|
+
],
|
|
80
|
+
"extra_rules": [
|
|
81
|
+
{
|
|
82
|
+
"id": "wall_temp_precision",
|
|
83
|
+
"name": "壁温精度",
|
|
84
|
+
"description": "壁温描写必须精确到小数点后一位(如37.2度),不能写中文数字温度或整数温度",
|
|
85
|
+
"severity": "warning",
|
|
86
|
+
"pattern": "三十[六七七八九]?度|[^\\d点]37度|三十七度",
|
|
87
|
+
"injectToPrompt": true
|
|
88
|
+
},
|
|
89
|
+
{
|
|
90
|
+
"id": "knock_signal",
|
|
91
|
+
"name": "敲壁信号",
|
|
92
|
+
"description": "敲壁信号描写需明确节奏:三短一长是联络/回应,乱敲是慌张,长敲是警告",
|
|
93
|
+
"severity": "warning",
|
|
94
|
+
"pattern": "敲了三下(?!.*三短)",
|
|
95
|
+
"injectToPrompt": true
|
|
96
|
+
},
|
|
97
|
+
{
|
|
98
|
+
"id": "no_dash",
|
|
99
|
+
"name": "禁止破折号",
|
|
100
|
+
"description": "禁止使用破折号(——),中文网文用逗号足够",
|
|
101
|
+
"severity": "error",
|
|
102
|
+
"pattern": "——",
|
|
103
|
+
"injectToPrompt": true
|
|
104
|
+
},
|
|
105
|
+
{
|
|
106
|
+
"id": "no_cliche_reaction_v31",
|
|
107
|
+
"name": "禁止48个套路反应(V3.1)",
|
|
108
|
+
"description": "禁止使用全部48个AI套路反应词,用生理级身体反应替代",
|
|
109
|
+
"severity": "warning",
|
|
110
|
+
"pattern": "心头一跳|脸色一变|握紧拳头|不由得|情不自禁|忍不住(?!笑)|不禁(?!锢)|点了点头|叹了口气|皱了皱眉|冷哼一声|嘴角微扬|微微一笑|苦笑一声|瞳孔骤缩|眼中闪过一丝|嘴角勾起一抹|眼中寒光一闪|浑身一颤|虎躯一震|眼中精芒爆闪|气势陡然一变|一股强横的气息|散发出王者之气|冷笑一声|嗤笑一声|摇头失笑|面露难色|眉头紧锁|眼神复杂|深吸一口气|缓缓开口|淡淡道|冷冷道|沉声道|厉声道|爆喝道|怒吼道|一字一句道|不置可否|置若罔闻|恍若未闻|不以为然|不屑一顾|视若无睹|无动于衷|面无表情",
|
|
111
|
+
"injectToPrompt": true
|
|
112
|
+
},
|
|
113
|
+
{
|
|
114
|
+
"id": "no_fake_hooks",
|
|
115
|
+
"name": "禁止装神弄鬼假钩子",
|
|
116
|
+
"description": "章末禁止使用空泛假钩子:一股神秘的/一种莫名的/一丝诡异的/似乎意识到了什么/不祥的预感/事情没那么简单/黑暗中有什么东西/他不知道的是",
|
|
117
|
+
"severity": "warning",
|
|
118
|
+
"pattern": "一股神秘的|一种莫名的|一丝诡异的|似乎意识到了什么|好像发现了什么|不祥的预感|事情没那么简单|他不知道的是|黑暗中有什么东西",
|
|
119
|
+
"injectToPrompt": true
|
|
120
|
+
}
|
|
121
|
+
],
|
|
122
|
+
"tags": ["矿工", "科幻", "悬疑", "冷峻", "V3.1极致追读", "对标番茄头部", "专属预设"]
|
|
123
|
+
}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
{
|
|
2
|
+
"preset_id": "preset_mystery",
|
|
3
|
+
"preset_name": "悬疑推理·V3.1追读版",
|
|
4
|
+
"preset_description": "悬疑推理V3.1追读版:3秒停留异常开头+密集线索反咬+真相钩子。线索藏在细节里,每章留新疑点,节奏紧凑。",
|
|
5
|
+
"based_on": null,
|
|
6
|
+
"selections": {
|
|
7
|
+
"node_sentence_rhythm": "opt_rhythm_short",
|
|
8
|
+
"node_paragraph_density": "opt_dense_medium",
|
|
9
|
+
"node_dialogue_style": "opt_dialogue_concise",
|
|
10
|
+
"node_description_style": "opt_desc_sensory",
|
|
11
|
+
"node_battle_style": "opt_battle_psychological",
|
|
12
|
+
"node_emotion_style": "opt_emotion_show",
|
|
13
|
+
"node_tone": "opt_tone_cold",
|
|
14
|
+
"node_platform": "opt_platform_generic",
|
|
15
|
+
"node_info_density": "opt_info_fast",
|
|
16
|
+
"node_payoff_frequency": "opt_payoff_every_chapter",
|
|
17
|
+
"node_pov": "opt_pov_limited_third_past",
|
|
18
|
+
"node_rhetoric": "opt_rhetoric_plain",
|
|
19
|
+
"node_vocab_sensory": "opt_vocab_mystery",
|
|
20
|
+
"node_vocab_filler": "opt_filler_strict",
|
|
21
|
+
"node_target_length": "opt_length_2200",
|
|
22
|
+
"node_anchor_density": "opt_anchor_extreme",
|
|
23
|
+
"node_strictness": "opt_strict_strict",
|
|
24
|
+
"node_ai_creativity": "opt_ai_balanced",
|
|
25
|
+
"node_ai_continue_length": "opt_ai_medium",
|
|
26
|
+
"node_opening_impact": "opt_opening_strong",
|
|
27
|
+
"node_twist_frequency": "opt_twist_dense",
|
|
28
|
+
"node_ending_hook": "opt_hook_break"
|
|
29
|
+
},
|
|
30
|
+
"extra_vocab": {
|
|
31
|
+
"add": {
|
|
32
|
+
"bodyParts": ["太阳穴", "指尖", "后颈", "瞳孔", "眉心", "后槽牙"],
|
|
33
|
+
"sensoryVerbs": ["瞳孔收缩", "眉心一跳", "指尖冰凉", "后颈发紧", "呼吸一滞", "胃一沉"],
|
|
34
|
+
"actionVerbs": ["蹲", "翻", "照", "摸", "闻", "盯", "比对", "发现", "意识到", "不对", "停住", "愣住"],
|
|
35
|
+
"environmentSignals": ["血迹", "指纹", "脚印", "监控", "门没锁", "灯开着", "手机响", "短信", "照片", "时间不对", "少了东西", "多了东西"]
|
|
36
|
+
}
|
|
37
|
+
},
|
|
38
|
+
"extra_prompt": "悬疑推理V3.1追读版:\n\n【开头】第一句直接写异常发现:「尸体的手指动了一下。」「门锁是从里面反锁的,但钥匙在死者口袋里。」前300字:案发现场/异常事件→侦探/主角身体在场→第一个不对劲的细节。禁止「XX市发生了一起命案」式新闻开头。\n\n【反咬】每250-350字一次线索反咬:以为A是凶手→B有不在场证明/以为是自杀→发现他杀证据/以为线索断了→新证据出现/某人在说谎被揭穿。每一个身体细节(表情/停顿/眼神/手指动作)都可能是线索。\n\n【钩子】章末钩子是新线索/新疑点/新反转:刚排除一个嫌疑人→发现他有第二动机/以为结案→尸体又出现一个/凶手以为自己安全→侦探已经站在他门口。最后一句≤15字。\n\n【线索纪律】线索必须具体:指纹在什么位置、血迹形状、监控时间差几分几秒、哪个词说得不对。禁止「有线索表明」「种种迹象显示」这种模糊写法。",
|
|
39
|
+
"extra_constraints": [
|
|
40
|
+
"第一句直接异常/案发现场,0铺垫",
|
|
41
|
+
"前300字出现第一个不对劲的细节",
|
|
42
|
+
"每250-350字一次线索反咬/反转",
|
|
43
|
+
"线索必须具体到看得见摸得着",
|
|
44
|
+
"章末新疑点/新线索/新反转钩子",
|
|
45
|
+
"禁止48个AI套路反应词,情绪落到身体细节",
|
|
46
|
+
"对话中说谎者必有微表情/动作破绽"
|
|
47
|
+
],
|
|
48
|
+
"examples": [
|
|
49
|
+
{
|
|
50
|
+
"text": "死者的手指动了一下。\n\n陈警官蹲下去,戴手套的手碰了碰那根手指。僵硬的。已经死了至少六个小时,尸僵都出来了。\n\n是他看错了。\n\n他站起身,目光扫过出租屋。门窗反锁,钥匙在死者裤兜里,桌上有一杯喝了一半的水,水里有安眠药。典型的自杀。\n\n不对。\n\n他重新蹲下去,翻开死者的眼皮。\n\n瞳孔是缩小的。\n\n安眠药中毒死亡,瞳孔应该是散大的。\n\n这不是自杀。",
|
|
51
|
+
"note": "悬疑V3.1开头:第一句异常(手指动了)→身体在场(蹲、碰)→反咬(看错了/尸僵)→再反咬(不对/瞳孔缩小)→钩子(不是自杀)。"
|
|
52
|
+
}
|
|
53
|
+
],
|
|
54
|
+
"tags": ["悬疑", "推理", "破案", "V3.1追读"]
|
|
55
|
+
}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
{
|
|
2
|
+
"preset_id": "preset_scifi_hardcore",
|
|
3
|
+
"preset_name": "科幻·硬核V3.1追读版",
|
|
4
|
+
"preset_description": "硬核科幻V3.1追读版:3秒停留异常开头+科学反咬+发现钩子。技术细节准确,逻辑自洽,但仍遵守追读力铁则。",
|
|
5
|
+
"based_on": null,
|
|
6
|
+
"selections": {
|
|
7
|
+
"node_sentence_rhythm": "opt_rhythm_mixed",
|
|
8
|
+
"node_paragraph_density": "opt_dense_medium",
|
|
9
|
+
"node_dialogue_style": "opt_dialogue_natural",
|
|
10
|
+
"node_description_style": "opt_desc_clinical",
|
|
11
|
+
"node_battle_style": "opt_battle_detail",
|
|
12
|
+
"node_emotion_style": "opt_emotion_show",
|
|
13
|
+
"node_tone": "opt_tone_cold",
|
|
14
|
+
"node_platform": "opt_platform_qidian",
|
|
15
|
+
"node_info_density": "opt_info_balanced",
|
|
16
|
+
"node_payoff_frequency": "opt_payoff_every_3",
|
|
17
|
+
"node_pov": "opt_pov_limited_third_past",
|
|
18
|
+
"node_rhetoric": "opt_rhetoric_plain",
|
|
19
|
+
"node_vocab_sensory": "opt_vocab_scifi",
|
|
20
|
+
"node_vocab_filler": "opt_filler_strict",
|
|
21
|
+
"node_target_length": "opt_length_3000",
|
|
22
|
+
"node_anchor_density": "opt_anchor_dense",
|
|
23
|
+
"node_strictness": "opt_strict_strict",
|
|
24
|
+
"node_ai_creativity": "opt_ai_conservative",
|
|
25
|
+
"node_ai_continue_length": "opt_ai_medium",
|
|
26
|
+
"node_opening_impact": "opt_opening_strong",
|
|
27
|
+
"node_twist_frequency": "opt_twist_standard",
|
|
28
|
+
"node_ending_hook": "opt_hook_break"
|
|
29
|
+
},
|
|
30
|
+
"extra_vocab": {
|
|
31
|
+
"add": {
|
|
32
|
+
"bodyParts": ["太阳穴", "后颈", "指尖", "耳膜", "鼻腔", "胃", "脊背", "虎口"],
|
|
33
|
+
"sensoryVerbs": ["耳膜嗡鸣", "指尖发麻", "胃里翻涌", "后颈发凉", "呼吸凝滞", "视线模糊", "金属味", "电流感"],
|
|
34
|
+
"actionVerbs": ["扫描", "检测", "计算", "校准", "启动", "关闭", "锁定", "闪避", "接入", "断开", "记录", "分析"],
|
|
35
|
+
"environmentSignals": ["警报响", "红灯闪", "气压降", "温度升", "辐射超标", "信号断", "屏幕花", "舱门响", "金属扭曲声", "空气稀薄"]
|
|
36
|
+
}
|
|
37
|
+
},
|
|
38
|
+
"extra_prompt": "硬核科幻V3.1追读版:\n\n【开头】第一句≤20字直接写正在发生的异常/危机/发现。科幻文最强开头:「警报响的时候,他正在写遗书。」「舱外温度在三分钟内升高了两百度。」前300字:异常信号出现→主角身体在场→一个不对劲的科学细节。禁止大段世界观/科技设定开头,背景通过危机自然展现。\n\n【反咬】每400-500字一次科学反咬:以为是故障→是未知现象/以为计算正确→数据矛盾/以为安全→读数异常/以为信号是干扰→是通讯。反咬必须有科学依据:具体数值、具体读数、具体仪器异常,不能凭空反转。\n\n【钩子】章末钩子是新发现/新危机/新数据颠覆之前判断:「读数归零了。但探测器还在震动。」「信号源距离:零米。在舱内。」最后一句≤15字短句落点。\n\n【科幻质感】技术细节准确可信,科学概念通过角色操作和观察自然展现。不科普、不说教、不解释原理,直接写效果和异常。所有科幻异常先落到主角身体反应(耳膜嗡鸣/指尖发麻/胃翻涌),再落到仪器读数。\n\n【身体】情绪仍落到肉身,禁止AI套路反应。",
|
|
39
|
+
"extra_constraints": [
|
|
40
|
+
"第一句直接异常/危机/发现,0铺垫",
|
|
41
|
+
"前300字出现异常信号+身体反应+第一个不对劲的细节",
|
|
42
|
+
"每400-500字一次科学反咬(数据矛盾/读数异常/计算错误)",
|
|
43
|
+
"反咬必须有具体数值/读数/仪器依据,不能凭空反转",
|
|
44
|
+
"章末新发现/新数据颠覆判断钩子,最后一句≤15字",
|
|
45
|
+
"不科普不说教,技术概念通过角色操作展现",
|
|
46
|
+
"禁止48个AI套路反应词,情绪落到肉身"
|
|
47
|
+
],
|
|
48
|
+
"examples": [
|
|
49
|
+
{
|
|
50
|
+
"text": "警报响的时候,他正在写遗书。\n\n红色灯光在舱壁上旋转,耳膜被高频警报刺得发疼。陈默抬手按掉主控台的蜂鸣,扫了一眼屏幕。\n\n舱外温度:237°C。\n\n三分钟前还是零下172度。\n\n不对。这个轨道位置不可能有这个温度。他快速调取热成像数据,屏幕上的图像让他后颈一凉。\n\n热源在靠近。\n\n速度:每秒47米。\n\n不是陨石。陨石不会减速。",
|
|
51
|
+
"note": "科幻V3.1开头:第一句直接危机(警报响+写遗书)→身体反应(耳膜刺疼)→具体数据反咬(温度从-172升到237度)→再反咬(热源在靠近/会减速,不是陨石)。"
|
|
52
|
+
}
|
|
53
|
+
],
|
|
54
|
+
"tags": ["科幻", "硬核", "太空", "V3.1追读"]
|
|
55
|
+
}
|