glre 0.20.0 → 0.22.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (48) hide show
  1. package/README.md +150 -80
  2. package/dist/index.d.ts +442 -236
  3. package/dist/index.js +46 -13
  4. package/dist/index.js.map +1 -1
  5. package/dist/index.mjs +46 -13
  6. package/dist/index.mjs.map +1 -1
  7. package/dist/native.d.ts +7 -530
  8. package/dist/native.js +46 -13
  9. package/dist/native.js.map +1 -1
  10. package/dist/native.mjs +46 -13
  11. package/dist/native.mjs.map +1 -1
  12. package/dist/react.d.ts +7 -478
  13. package/dist/react.js +46 -13
  14. package/dist/react.js.map +1 -1
  15. package/dist/react.mjs +46 -13
  16. package/dist/react.mjs.map +1 -1
  17. package/dist/solid.d.ts +7 -424
  18. package/dist/solid.js +46 -13
  19. package/dist/solid.js.map +1 -1
  20. package/dist/solid.mjs +46 -13
  21. package/dist/solid.mjs.map +1 -1
  22. package/package.json +26 -61
  23. package/src/code/glsl.ts +186 -0
  24. package/src/code/wgsl.ts +170 -0
  25. package/src/index.ts +105 -0
  26. package/src/native.ts +24 -0
  27. package/src/node/cache.ts +67 -0
  28. package/src/node/const.ts +147 -0
  29. package/src/node/conv.ts +122 -0
  30. package/src/node/index.ts +96 -0
  31. package/src/node/node.ts +114 -0
  32. package/src/node/types.ts +101 -0
  33. package/src/node/uniform.ts +99 -0
  34. package/src/react.ts +18 -0
  35. package/src/solid.ts +15 -0
  36. package/src/types.ts +90 -0
  37. package/src/utils.ts +53 -0
  38. package/src/webgl/buffer.ts +78 -0
  39. package/src/webgl/index.ts +79 -0
  40. package/src/webgl/program.ts +61 -0
  41. package/src/webgl/shader.ts +60 -0
  42. package/src/webgl/texture.ts +93 -0
  43. package/src/webgpu/buffer.ts +96 -0
  44. package/src/webgpu/device.ts +91 -0
  45. package/src/webgpu/index.ts +40 -0
  46. package/src/webgpu/pipeline.ts +94 -0
  47. package/src/webgpu/texture.ts +139 -0
  48. package/dist/types-2792569d.d.ts +0 -7
package/dist/react.d.ts CHANGED
@@ -1,480 +1,9 @@
1
- import * as refr from 'refr';
2
- import { Fun } from 'refr';
3
- import { P as PrecisionMode, U as Uniform, A as Attribute, G as GLClearMode, a as GLDrawMode } from './types-2792569d.js';
1
+ import * as reev from 'reev';
2
+ import { GL } from './index.js';
3
+ export { Attribute, Attributes, BufferUsage, CACHE_BOOLS, CACHE_FLOATS, CACHE_INTS, ConditionalNode, ConversionContext, FUNCTIONS, Fn, FunctionNode, GLClearMode, GLDrawMode, GLDrawType, If, MathFunction, MathMethods, Node, NodeCreator, NodeType, OPERATORS, Operator, OperatorMethods, PrecisionMode, ProxyCallback, SWIZZLES, Swillzes, SwizzleProperties, TYPES, TextureFormat, TextureUsage, Uniform, UniformNode, Uniforms, X, abs, activeTexture, alignBufferSize, bool, calculateBufferSize, ceil, checkWebGPUSupport, color, configureCanvasContext, convertToNode, cos, createAttribute, createBindGroup, createBindGroupLayout, createBuffer, createBuffers, createCommandEncoder, createComputePipeline, createCubeTexture, createDepthTexture, createEmptyTexture, createFragmentShader, default as createGL, createIbo, createIndexBuffer, createNode, createProgram, createRenderPass, createRenderPipeline, createSampler, createShaderModule, createStorageBuffer, createTexture, createTextureFromImage, createTextureView, createUniformBuffer, createVbo, createVertexBuffer, createVertexShader, deleteBuffer, deleteProgram, deleteShader, deleteTexture, destroyBuffer, destroyTexture, dig, each, ext, fig, findDuplicateNodes, float, floor, flush, fract, getAttribLocation, getCachedBool, getCachedFloat, getCachedInt, getDeviceLimits, getProgramInfo, getShaderInfo, getUniformLocation, getUniformType, gl_FragCoord, gl_Position, glsl, iDeltaTime, iMouse, iPrevTime, iResolution, iTime, int, is, isGL, isServer, isWebGPUSupported, length, node, nodeToGLSL, nodeToWGSL, normalize, replace, requestWebGPUDevice, setupDeviceErrorHandling, sig, sin, sqrt, tan, uniform, updateBuffer, updateIbo, updateTexture, updateUniforms, updateVbo, vec2, vec3, vec4, vertexStride, webgl, webgpu, wgsl } from './index.js';
4
+ export { Frame, Fun, Queue } from 'refr';
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+ import 'refr/dist/types-687121c7';
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6
 
5
- declare const useGL: (props?: EventState<{
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- id: string;
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- width: number;
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- height: number;
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- size: [number, number];
10
- mouse: [number, number];
11
- count: number;
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- vs: string;
13
- fs: string;
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- vert: string;
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- frag: string;
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- vertex: string;
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- fragment: string;
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- varying: string;
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- int: PrecisionMode;
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- float: PrecisionMode;
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- sampler2D: PrecisionMode;
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- samplerCube: PrecisionMode;
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- lastActiveUnit: number;
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- gl: any;
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- pg: any;
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- el: any;
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- frame: refr.Queue;
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- target: any;
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- stride: Nested<number>;
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- location: Nested<any>;
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- activeUnit: Nested<number>;
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- default: any;
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- ref?: any;
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- init(varying?: string[]): void;
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- mount(): void;
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- clean(): void;
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- render(): void;
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- mousemove(e: Event): void;
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- resize(e?: Event, width?: number, height?: number): void;
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- load(e?: Event, image?: HTMLImageElement): void;
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- uniform(key: string, value: Uniform): EventState<any>;
42
- uniform(target: {
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- [key: string]: Uniform;
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- }): EventState<any>;
45
- texture(key: string, value: string): EventState<any>;
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- texture(target: {
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- [key: string]: string;
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- }): EventState<any>;
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- attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
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- attribute(target: {
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- [key: string]: Attribute;
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- }): EventState<any>;
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- clear(key?: GLClearMode): void;
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- viewport(size?: [number, number]): void;
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- drawArrays(key?: GLDrawMode): void;
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- drawElements(key?: GLDrawMode): void;
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- }>, self?: EventState<{
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- id: string;
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- width: number;
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- height: number;
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- size: [number, number];
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- mouse: [number, number];
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- count: number;
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- vs: string;
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- fs: string;
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- vert: string;
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- frag: string;
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- vertex: string;
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- fragment: string;
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- varying: string;
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- int: PrecisionMode;
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- float: PrecisionMode;
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- sampler2D: PrecisionMode;
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- samplerCube: PrecisionMode;
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- lastActiveUnit: number;
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- gl: any;
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- pg: any;
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- el: any;
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- frame: refr.Queue;
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- target: any;
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- stride: Nested<number>;
82
- location: Nested<any>;
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- activeUnit: Nested<number>;
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- default: any;
85
- ref?: any;
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- init(varying?: string[]): void;
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- mount(): void;
88
- clean(): void;
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- render(): void;
90
- mousemove(e: Event): void;
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- resize(e?: Event, width?: number, height?: number): void;
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- load(e?: Event, image?: HTMLImageElement): void;
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- uniform(key: string, value: Uniform): EventState<any>;
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- uniform(target: {
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- [key: string]: Uniform;
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- }): EventState<any>;
97
- texture(key: string, value: string): EventState<any>;
98
- texture(target: {
99
- [key: string]: string;
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- }): EventState<any>;
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- attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
102
- attribute(target: {
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- [key: string]: Attribute;
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- }): EventState<any>;
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- clear(key?: GLClearMode): void;
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- viewport(size?: [number, number]): void;
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- drawArrays(key?: GLDrawMode): void;
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- drawElements(key?: GLDrawMode): void;
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- }>) => any;
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- declare const useTF: (props: EventState<{
111
- id: string;
112
- width: number;
113
- height: number;
114
- size: [number, number];
115
- mouse: [number, number];
116
- count: number;
117
- vs: string;
118
- fs: string;
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- vert: string;
120
- frag: string;
121
- vertex: string;
122
- fragment: string;
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- varying: string;
124
- int: PrecisionMode;
125
- float: PrecisionMode;
126
- sampler2D: PrecisionMode;
127
- samplerCube: PrecisionMode;
128
- lastActiveUnit: number;
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- gl: any;
130
- pg: any;
131
- el: any;
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- frame: refr.Queue;
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- target: any;
134
- stride: Nested<number>;
135
- location: Nested<any>;
136
- activeUnit: Nested<number>;
137
- default: any;
138
- ref?: any;
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- init(varying?: string[]): void;
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- mount(): void;
141
- clean(): void;
142
- render(): void;
143
- mousemove(e: Event): void;
144
- resize(e?: Event, width?: number, height?: number): void;
145
- load(e?: Event, image?: HTMLImageElement): void;
146
- uniform(key: string, value: Uniform): EventState<any>;
147
- uniform(target: {
148
- [key: string]: Uniform;
149
- }): EventState<any>;
150
- texture(key: string, value: string): EventState<any>;
151
- texture(target: {
152
- [key: string]: string;
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- }): EventState<any>;
154
- attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
155
- attribute(target: {
156
- [key: string]: Attribute;
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- }): EventState<any>;
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- clear(key?: GLClearMode): void;
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- viewport(size?: [number, number]): void;
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- drawArrays(key?: GLDrawMode): void;
161
- drawElements(key?: GLDrawMode): void;
162
- }>, self?: EventState<{
163
- id: string;
164
- width: number;
165
- height: number;
166
- size: [number, number];
167
- mouse: [number, number];
168
- count: number;
169
- vs: string;
170
- fs: string;
171
- vert: string;
172
- frag: string;
173
- vertex: string;
174
- fragment: string;
175
- varying: string;
176
- int: PrecisionMode;
177
- float: PrecisionMode;
178
- sampler2D: PrecisionMode;
179
- samplerCube: PrecisionMode;
180
- lastActiveUnit: number;
181
- gl: any;
182
- pg: any;
183
- el: any;
184
- frame: refr.Queue;
185
- target: any;
186
- stride: Nested<number>;
187
- location: Nested<any>;
188
- activeUnit: Nested<number>;
189
- default: any;
190
- ref?: any;
191
- init(varying?: string[]): void;
192
- mount(): void;
193
- clean(): void;
194
- render(): void;
195
- mousemove(e: Event): void;
196
- resize(e?: Event, width?: number, height?: number): void;
197
- load(e?: Event, image?: HTMLImageElement): void;
198
- uniform(key: string, value: Uniform): EventState<any>;
199
- uniform(target: {
200
- [key: string]: Uniform;
201
- }): EventState<any>;
202
- texture(key: string, value: string): EventState<any>;
203
- texture(target: {
204
- [key: string]: string;
205
- }): EventState<any>;
206
- attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
207
- attribute(target: {
208
- [key: string]: Attribute;
209
- }): EventState<any>;
210
- clear(key?: GLClearMode): void;
211
- viewport(size?: [number, number]): void;
212
- drawArrays(key?: GLDrawMode): void;
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- drawElements(key?: GLDrawMode): void;
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- }>) => any;
215
- declare const useTexture: (props: any, self?: EventState<{
216
- id: string;
217
- width: number;
218
- height: number;
219
- size: [number, number];
220
- mouse: [number, number];
221
- count: number;
222
- vs: string;
223
- fs: string;
224
- vert: string;
225
- frag: string;
226
- vertex: string;
227
- fragment: string;
228
- varying: string;
229
- int: PrecisionMode;
230
- float: PrecisionMode;
231
- sampler2D: PrecisionMode;
232
- samplerCube: PrecisionMode;
233
- lastActiveUnit: number;
234
- gl: any;
235
- pg: any;
236
- el: any;
237
- frame: refr.Queue;
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- target: any;
239
- stride: Nested<number>;
240
- location: Nested<any>;
241
- activeUnit: Nested<number>;
242
- default: any;
243
- ref?: any;
244
- init(varying?: string[]): void;
245
- mount(): void;
246
- clean(): void;
247
- render(): void;
248
- mousemove(e: Event): void;
249
- resize(e?: Event, width?: number, height?: number): void;
250
- load(e?: Event, image?: HTMLImageElement): void;
251
- uniform(key: string, value: Uniform): EventState<any>;
252
- uniform(target: {
253
- [key: string]: Uniform;
254
- }): EventState<any>;
255
- texture(key: string, value: string): EventState<any>;
256
- texture(target: {
257
- [key: string]: string;
258
- }): EventState<any>;
259
- attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
260
- attribute(target: {
261
- [key: string]: Attribute;
262
- }): EventState<any>;
263
- clear(key?: GLClearMode): void;
264
- viewport(size?: [number, number]): void;
265
- drawArrays(key?: GLDrawMode): void;
266
- drawElements(key?: GLDrawMode): void;
267
- }>) => any;
268
- declare const useAttribute: (props: any, self?: EventState<{
269
- id: string;
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- width: number;
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- height: number;
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- size: [number, number];
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- mouse: [number, number];
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- count: number;
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- vs: string;
276
- fs: string;
277
- vert: string;
278
- frag: string;
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- vertex: string;
280
- fragment: string;
281
- varying: string;
282
- int: PrecisionMode;
283
- float: PrecisionMode;
284
- sampler2D: PrecisionMode;
285
- samplerCube: PrecisionMode;
286
- lastActiveUnit: number;
287
- gl: any;
288
- pg: any;
289
- el: any;
290
- frame: refr.Queue;
291
- target: any;
292
- stride: Nested<number>;
293
- location: Nested<any>;
294
- activeUnit: Nested<number>;
295
- default: any;
296
- ref?: any;
297
- init(varying?: string[]): void;
298
- mount(): void;
299
- clean(): void;
300
- render(): void;
301
- mousemove(e: Event): void;
302
- resize(e?: Event, width?: number, height?: number): void;
303
- load(e?: Event, image?: HTMLImageElement): void;
304
- uniform(key: string, value: Uniform): EventState<any>;
305
- uniform(target: {
306
- [key: string]: Uniform;
307
- }): EventState<any>;
308
- texture(key: string, value: string): EventState<any>;
309
- texture(target: {
310
- [key: string]: string;
311
- }): EventState<any>;
312
- attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
313
- attribute(target: {
314
- [key: string]: Attribute;
315
- }): EventState<any>;
316
- clear(key?: GLClearMode): void;
317
- viewport(size?: [number, number]): void;
318
- drawArrays(key?: GLDrawMode): void;
319
- drawElements(key?: GLDrawMode): void;
320
- }>) => any;
321
- declare const useUniform: (props: any, self?: EventState<{
322
- id: string;
323
- width: number;
324
- height: number;
325
- size: [number, number];
326
- mouse: [number, number];
327
- count: number;
328
- vs: string;
329
- fs: string;
330
- vert: string;
331
- frag: string;
332
- vertex: string;
333
- fragment: string;
334
- varying: string;
335
- int: PrecisionMode;
336
- float: PrecisionMode;
337
- sampler2D: PrecisionMode;
338
- samplerCube: PrecisionMode;
339
- lastActiveUnit: number;
340
- gl: any;
341
- pg: any;
342
- el: any;
343
- frame: refr.Queue;
344
- target: any;
345
- stride: Nested<number>;
346
- location: Nested<any>;
347
- activeUnit: Nested<number>;
348
- default: any;
349
- ref?: any;
350
- init(varying?: string[]): void;
351
- mount(): void;
352
- clean(): void;
353
- render(): void;
354
- mousemove(e: Event): void;
355
- resize(e?: Event, width?: number, height?: number): void;
356
- load(e?: Event, image?: HTMLImageElement): void;
357
- uniform(key: string, value: Uniform): EventState<any>;
358
- uniform(target: {
359
- [key: string]: Uniform;
360
- }): EventState<any>;
361
- texture(key: string, value: string): EventState<any>;
362
- texture(target: {
363
- [key: string]: string;
364
- }): EventState<any>;
365
- attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
366
- attribute(target: {
367
- [key: string]: Attribute;
368
- }): EventState<any>;
369
- clear(key?: GLClearMode): void;
370
- viewport(size?: [number, number]): void;
371
- drawArrays(key?: GLDrawMode): void;
372
- drawElements(key?: GLDrawMode): void;
373
- }>) => any;
374
- declare const useFrame: (fun: Fun, self?: EventState<{
375
- id: string;
376
- width: number;
377
- height: number;
378
- size: [number, number];
379
- mouse: [number, number];
380
- count: number;
381
- vs: string;
382
- fs: string;
383
- vert: string;
384
- frag: string;
385
- vertex: string;
386
- fragment: string;
387
- varying: string;
388
- int: PrecisionMode;
389
- float: PrecisionMode;
390
- sampler2D: PrecisionMode;
391
- samplerCube: PrecisionMode;
392
- lastActiveUnit: number;
393
- gl: any;
394
- pg: any;
395
- el: any;
396
- frame: refr.Queue;
397
- target: any;
398
- stride: Nested<number>;
399
- location: Nested<any>;
400
- activeUnit: Nested<number>;
401
- default: any;
402
- ref?: any;
403
- init(varying?: string[]): void;
404
- mount(): void;
405
- clean(): void;
406
- render(): void;
407
- mousemove(e: Event): void;
408
- resize(e?: Event, width?: number, height?: number): void;
409
- load(e?: Event, image?: HTMLImageElement): void;
410
- uniform(key: string, value: Uniform): EventState<any>;
411
- uniform(target: {
412
- [key: string]: Uniform;
413
- }): EventState<any>;
414
- texture(key: string, value: string): EventState<any>;
415
- texture(target: {
416
- [key: string]: string;
417
- }): EventState<any>;
418
- attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
419
- attribute(target: {
420
- [key: string]: Attribute;
421
- }): EventState<any>;
422
- clear(key?: GLClearMode): void;
423
- viewport(size?: [number, number]): void;
424
- drawArrays(key?: GLDrawMode): void;
425
- drawElements(key?: GLDrawMode): void;
426
- }>) => EventState<{
427
- id: string;
428
- width: number;
429
- height: number;
430
- size: [number, number];
431
- mouse: [number, number];
432
- count: number;
433
- vs: string;
434
- fs: string;
435
- vert: string;
436
- frag: string;
437
- vertex: string;
438
- fragment: string;
439
- varying: string;
440
- int: PrecisionMode;
441
- float: PrecisionMode;
442
- sampler2D: PrecisionMode;
443
- samplerCube: PrecisionMode;
444
- lastActiveUnit: number;
445
- gl: any;
446
- pg: any;
447
- el: any;
448
- frame: refr.Queue;
449
- target: any;
450
- stride: Nested<number>;
451
- location: Nested<any>;
452
- activeUnit: Nested<number>;
453
- default: any;
454
- ref?: any;
455
- init(varying?: string[]): void;
456
- mount(): void;
457
- clean(): void;
458
- render(): void;
459
- mousemove(e: Event): void;
460
- resize(e?: Event, width?: number, height?: number): void;
461
- load(e?: Event, image?: HTMLImageElement): void;
462
- uniform(key: string, value: Uniform): EventState<any>;
463
- uniform(target: {
464
- [key: string]: Uniform;
465
- }): EventState<any>;
466
- texture(key: string, value: string): EventState<any>;
467
- texture(target: {
468
- [key: string]: string;
469
- }): EventState<any>;
470
- attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
471
- attribute(target: {
472
- [key: string]: Attribute;
473
- }): EventState<any>;
474
- clear(key?: GLClearMode): void;
475
- viewport(size?: [number, number]): void;
476
- drawArrays(key?: GLDrawMode): void;
477
- drawElements(key?: GLDrawMode): void;
478
- }>;
7
+ declare const useGL: (props?: Partial<GL>) => reev.EventState<GL>;
479
8
 
480
- export { useAttribute, useFrame, useGL, useTF, useTexture, useUniform };
9
+ export { GL, useGL };
package/dist/react.js CHANGED
@@ -1,15 +1,48 @@
1
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+ attribute vec4 a_position;
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+ void main() {
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+ gl_Position = a_position;
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+ }
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+ `,Be=`
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+ precision mediump float;
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+ uniform vec2 iResolution;
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+ void main() {
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+ gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
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+ }
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4
- attribute vec4 a_position;
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- void main() {
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- gl_Position = a_position;
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- }
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- `,K=`
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- precision mediump float;
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- uniform vec2 iResolution;
11
- void main() {
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- gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
13
- }
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+ `),s+=`void main() {
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+ `,s+=o?` fragColor = ${i};
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+ `:` gl_FragColor = ${i};
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+ `,s+=`}
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+ `,s};var Ke=[-1,-1,1,-1,-1,1,-1,1,1,-1,1,1],V=e=>{e("init",()=>{let n=e.gl,o=e.vs||e.vert||e.vertex,i=e.fs||e.frag||e.fragment;a.obj(i)&&(i=b(i)),a.obj(o)&&(o=b(o)),e.count===6&&e.attribute({a_position:Ke}),e.pg=B(n,X(n,o),I(n,i)),e.location=(0,z.nested)((s,f=!1)=>f?n.getAttribLocation(e.pg,s):n.getUniformLocation(e.pg,s))}),e("clean",()=>{let n=e.gl;F(n,e.pg)}),e("render",()=>{let n=e.gl;n.useProgram(e.pg),e.queue.flush(),n.clear(n.COLOR_BUFFER_BIT),n.viewport(0,0,...e.size),n.drawArrays(n.TRIANGLES,0,e.count)}),e("_attribute",(n="",o,i)=>{let s=e.gl,f=e.count,p=e.location(n,!0),x=v(s,o),c=P(s,i),m=G(f,o,i);N(s,m,p,x,c)}),e("_uniform",(n,o=0,i=!1)=>{let s=M(o,i),f=e.gl,p=e.location(n);i?f[s](p,!1,o):f[s](p,o)});let r=n=>{let o=e.location(n.alt),i=e.activeUnit(n.alt),s=W(e.gl,n);D(e.gl,o,i,s)};e("_texture",(n,o)=>{let i=new Image;i.addEventListener("load",r.bind(null,i),!1),Object.assign(i,{src:o,alt:n,crossOrigin:"anonymous"})});let t=0;return e.activeUnit=(0,z.nested)(()=>t++),e};var q=async()=>{if(!navigator.gpu)throw new Error("WebGPU is not supported in this browser");let e=await navigator.gpu.requestAdapter();if(!e)throw new Error("Failed to get WebGPU adapter");let r=await e.requestDevice();if(!r)throw new Error("Failed to get WebGPU device");return{adapter:e,device:r}},Ze=()=>"gpu"in navigator,Qe=e=>({maxTextureDimension1D:e.limits.maxTextureDimension1D,maxTextureDimension2D:e.limits.maxTextureDimension2D,maxTextureDimension3D:e.limits.maxTextureDimension3D,maxTextureArrayLayers:e.limits.maxTextureArrayLayers,maxBindGroups:e.limits.maxBindGroups,maxDynamicUniformBuffersPerPipelineLayout:e.limits.maxDynamicUniformBuffersPerPipelineLayout,maxDynamicStorageBuffersPerPipelineLayout:e.limits.maxDynamicStorageBuffersPerPipelineLayout,maxSampledTexturesPerShaderStage:e.limits.maxSampledTexturesPerShaderStage,maxSamplersPerShaderStage:e.limits.maxSamplersPerShaderStage,maxStorageBuffersPerShaderStage:e.limits.maxStorageBuffersPerShaderStage,maxStorageTexturesPerShaderStage:e.limits.maxStorageTexturesPerShaderStage,maxUniformBuffersPerShaderStage:e.limits.maxUniformBuffersPerShaderStage,maxUniformBufferBindingSize:e.limits.maxUniformBufferBindingSize,maxStorageBufferBindingSize:e.limits.maxStorageBufferBindingSize,maxVertexBuffers:e.limits.maxVertexBuffers,maxVertexAttributes:e.limits.maxVertexAttributes,maxVertexBufferArrayStride:e.limits.maxVertexBufferArrayStride,maxComputeWorkgroupStorageSize:e.limits.maxComputeWorkgroupStorageSize,maxComputeInvocationsPerWorkgroup:e.limits.maxComputeInvocationsPerWorkgroup,maxComputeWorkgroupSizeX:e.limits.maxComputeWorkgroupSizeX,maxComputeWorkgroupSizeY:e.limits.maxComputeWorkgroupSizeY,maxComputeWorkgroupSizeZ:e.limits.maxComputeWorkgroupSizeZ,maxComputeWorkgroupsPerDimension:e.limits.maxComputeWorkgroupsPerDimension}),Je=e=>{e.addEventListener("uncapturederror",r=>{console.error("WebGPU uncaptured error:",r.error)})},er=(e,r,t="bgra8unorm")=>{let n=e.getContext("webgpu");if(!n)throw new Error("Failed to get WebGPU canvas context");return n.configure({device:r,format:t,alphaMode:"premultiplied"}),n};var rr=`
24
+ @vertex
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+ fn main(@builtin(vertex_index) vertexIndex: u32) -> @builtin(position) vec4<f32> {
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+ var pos = array<vec2<f32>, 6>(
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+ vec2<f32>(-1.0, -1.0),
28
+ vec2<f32>( 1.0, -1.0),
29
+ vec2<f32>(-1.0, 1.0),
30
+ vec2<f32>(-1.0, 1.0),
31
+ vec2<f32>( 1.0, -1.0),
32
+ vec2<f32>( 1.0, 1.0)
33
+ );
34
+ return vec4<f32>(pos[vertexIndex], 0.0, 1.0);
35
+ }
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+ `,tr=`
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+ @fragment
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+ fn main() -> @location(0) vec4<f32> {
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+ return vec4<f32>(1.0, 0.0, 0.0, 1.0);
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+ }
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+ `}),t+=`
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+ `),t+=`@fragment
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+ `,t+=`fn main() -> @location(0) vec4<f32> {
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+ `;let n=le(e);return t+=` return ${n};
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+ `,t+=`}
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