glre 0.20.0 → 0.22.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (48) hide show
  1. package/README.md +150 -80
  2. package/dist/index.d.ts +442 -236
  3. package/dist/index.js +46 -13
  4. package/dist/index.js.map +1 -1
  5. package/dist/index.mjs +46 -13
  6. package/dist/index.mjs.map +1 -1
  7. package/dist/native.d.ts +7 -530
  8. package/dist/native.js +46 -13
  9. package/dist/native.js.map +1 -1
  10. package/dist/native.mjs +46 -13
  11. package/dist/native.mjs.map +1 -1
  12. package/dist/react.d.ts +7 -478
  13. package/dist/react.js +46 -13
  14. package/dist/react.js.map +1 -1
  15. package/dist/react.mjs +46 -13
  16. package/dist/react.mjs.map +1 -1
  17. package/dist/solid.d.ts +7 -424
  18. package/dist/solid.js +46 -13
  19. package/dist/solid.js.map +1 -1
  20. package/dist/solid.mjs +46 -13
  21. package/dist/solid.mjs.map +1 -1
  22. package/package.json +26 -61
  23. package/src/code/glsl.ts +186 -0
  24. package/src/code/wgsl.ts +170 -0
  25. package/src/index.ts +105 -0
  26. package/src/native.ts +24 -0
  27. package/src/node/cache.ts +67 -0
  28. package/src/node/const.ts +147 -0
  29. package/src/node/conv.ts +122 -0
  30. package/src/node/index.ts +96 -0
  31. package/src/node/node.ts +114 -0
  32. package/src/node/types.ts +101 -0
  33. package/src/node/uniform.ts +99 -0
  34. package/src/react.ts +18 -0
  35. package/src/solid.ts +15 -0
  36. package/src/types.ts +90 -0
  37. package/src/utils.ts +53 -0
  38. package/src/webgl/buffer.ts +78 -0
  39. package/src/webgl/index.ts +79 -0
  40. package/src/webgl/program.ts +61 -0
  41. package/src/webgl/shader.ts +60 -0
  42. package/src/webgl/texture.ts +93 -0
  43. package/src/webgpu/buffer.ts +96 -0
  44. package/src/webgpu/device.ts +91 -0
  45. package/src/webgpu/index.ts +40 -0
  46. package/src/webgpu/pipeline.ts +94 -0
  47. package/src/webgpu/texture.ts +139 -0
  48. package/dist/types-2792569d.d.ts +0 -7
@@ -0,0 +1,147 @@
1
+ // 基本型定数
2
+ export const TYPES = [
3
+ 'float',
4
+ 'int',
5
+ 'uint',
6
+ 'bool',
7
+ 'color',
8
+ 'vec2',
9
+ 'vec3',
10
+ 'vec4',
11
+ 'mat2',
12
+ 'mat3',
13
+ 'mat4',
14
+ 'ivec2',
15
+ 'ivec3',
16
+ 'ivec4',
17
+ 'uvec2',
18
+ 'uvec3',
19
+ 'uvec4',
20
+ 'bvec2',
21
+ 'bvec3',
22
+ 'bvec4',
23
+ ] as const
24
+
25
+ export type NodeType = (typeof TYPES)[number]
26
+
27
+ // スウィズル定数
28
+ export const SWIZZLES = [
29
+ 'x',
30
+ 'y',
31
+ 'z',
32
+ 'w',
33
+ 'r',
34
+ 'g',
35
+ 'b',
36
+ 'a',
37
+ 's',
38
+ 't',
39
+ 'p',
40
+ 'q',
41
+ ] as const
42
+
43
+ type AllSwizzles<T extends string> =
44
+ | T
45
+ | `${T}${T}`
46
+ | `${T}${T}${T}`
47
+ | `${T}${T}${T}${T}`
48
+
49
+ export type Swillzes =
50
+ | AllSwizzles<'x' | 'y' | 'z' | 'w'>
51
+ | AllSwizzles<'r' | 'g' | 'b' | 'a'>
52
+ | AllSwizzles<'p' | 'q'>
53
+ | AllSwizzles<'s' | 't'>
54
+
55
+ // 演算子定数
56
+ export const OPERATORS = [
57
+ 'add',
58
+ 'sub',
59
+ 'mul',
60
+ 'div',
61
+ 'mod',
62
+ 'equal',
63
+ 'notEqual',
64
+ 'lessThan',
65
+ 'lessThanEqual',
66
+ 'greaterThan',
67
+ 'greaterThanEqual',
68
+ 'and',
69
+ 'or',
70
+ 'not',
71
+ 'assign',
72
+ 'xor',
73
+ 'bitAnd',
74
+ 'bitNot',
75
+ 'bitOr',
76
+ 'bitXor',
77
+ 'shiftLeft',
78
+ 'shiftRight',
79
+ ] as const
80
+
81
+ export type Operator = (typeof OPERATORS)[number]
82
+
83
+ // 数学関数定数
84
+ export const FUNCTIONS = [
85
+ 'abs',
86
+ 'acos',
87
+ 'asin',
88
+ 'atan',
89
+ 'atan2',
90
+ 'ceil',
91
+ 'clamp',
92
+ 'cos',
93
+ 'cross',
94
+ 'degrees',
95
+ 'distance',
96
+ 'dot',
97
+ 'exp',
98
+ 'exp2',
99
+ 'faceforward',
100
+ 'floor',
101
+ 'fract',
102
+ 'length',
103
+ 'all',
104
+ 'any',
105
+ 'bitcast',
106
+ 'cbrt',
107
+ 'dFdx',
108
+ 'dFdy',
109
+ 'difference',
110
+ 'equals',
111
+ 'fwidth',
112
+ 'inverseSqrt',
113
+ 'lengthSq',
114
+ 'log',
115
+ 'log2',
116
+ 'max',
117
+ 'min',
118
+ 'mix',
119
+ 'negate',
120
+ 'normalize',
121
+ 'oneMinus',
122
+ 'pow',
123
+ 'pow2',
124
+ 'pow3',
125
+ 'pow4',
126
+ 'radians',
127
+ 'reciprocal',
128
+ 'reflect',
129
+ 'refract',
130
+ 'round',
131
+ 'saturate',
132
+ 'sign',
133
+ 'sin',
134
+ 'smoothstep',
135
+ 'sqrt',
136
+ 'step',
137
+ 'tan',
138
+ 'transformDirection',
139
+ 'trunc',
140
+ ] as const
141
+
142
+ export type MathFunction = (typeof FUNCTIONS)[number]
143
+
144
+ // キャッシュ用定数
145
+ export const CACHE_BOOLS = [true, false] as const
146
+ export const CACHE_INTS = [0, 1, 2, 3, 4, 5] as const
147
+ export const CACHE_FLOATS = [0.0, 1.0, 0.5, 2.0] as const
@@ -0,0 +1,122 @@
1
+ import { node } from '.'
2
+ import { getCachedBool, getCachedInt, getCachedFloat } from './cache'
3
+ import { is } from '../utils'
4
+ import type { X } from './types'
5
+
6
+ // JavaScript値をノードに変換
7
+ export const convertToNode = (x: unknown): X => {
8
+ if (is.bol(x)) return getCachedBool(x)
9
+ if (is.num(x)) {
10
+ if (is.int(x)) return getCachedInt(x)
11
+ return getCachedFloat(x)
12
+ }
13
+ if (is.arr(x)) return convertArrayToNode(x)
14
+ if (is.obj(x)) return convertObjectToNode(x)
15
+ return node('float', 0)
16
+ }
17
+
18
+ // 配列をベクトル/行列ノードに変換
19
+ const convertArrayToNode = (array: number[]): X => {
20
+ const len = array.length
21
+ if (len === 2) return node('vec2', array)
22
+ if (len === 3) return node('vec3', array)
23
+ if (len === 4) return node('vec4', array)
24
+ if (len === 9) return node('mat3', array)
25
+ if (len === 16) return node('mat4', array)
26
+ return node('float', array[0])
27
+ }
28
+
29
+ // オブジェクトをノードに変換
30
+ const convertObjectToNode = (obj: any): X => {
31
+ // カラーオブジェクトの検出
32
+ if ('r' in obj && 'g' in obj && 'b' in obj) {
33
+ const arr = [obj.r, obj.g, obj.b]
34
+ if ('a' in obj) arr.push(obj.a)
35
+ return node('color', arr)
36
+ }
37
+ // ベクトルライクオブジェクトの検出
38
+ if ('x' in obj && 'y' in obj) {
39
+ const arr = [obj.x, obj.y]
40
+ if ('z' in obj) arr.push(obj.z)
41
+ if ('w' in obj) arr.push(obj.w)
42
+ return convertArrayToNode(arr)
43
+ }
44
+ return node('float', 0)
45
+ }
46
+
47
+ // 型変換関数
48
+ export const float = (x: unknown): X => {
49
+ if (is.num(x)) return getCachedFloat(x)
50
+ return node('float', Number(x))
51
+ }
52
+
53
+ export const int = (x: unknown): X => {
54
+ if (is.num(x) && Number.isInteger(x)) return getCachedInt(x)
55
+ return node('int', Math.floor(Number(x)))
56
+ }
57
+
58
+ export const bool = (x: unknown): X => {
59
+ return getCachedBool(Boolean(x))
60
+ }
61
+
62
+ export const vec2 = (x?: any, y?: any): X => {
63
+ if (is.und(x)) return node('vec2', [0, 0])
64
+ if (is.und(y)) {
65
+ if (is.arr(x)) return node('vec2', x.slice(0, 2))
66
+ if (is.obj(x) && 'x' in x && 'y' in x)
67
+ return node('vec2', [x.x, x.y])
68
+ return node('vec2', [Number(x), Number(x)])
69
+ }
70
+ return node('vec2', [Number(x), Number(y)])
71
+ }
72
+
73
+ export const vec3 = (x?: any, y?: any, z?: any): X => {
74
+ if (is.und(x)) return node('vec3', [0, 0, 0])
75
+ if (is.und(y)) {
76
+ if (is.arr(x)) return node('vec3', x.slice(0, 3))
77
+ if (is.obj(x) && 'x' in x && 'y' in x && 'z' in x)
78
+ return node('vec3', [x.x, x.y, x.z])
79
+ return node('vec3', [Number(x), Number(x), Number(x)])
80
+ }
81
+ if (z === undefined) {
82
+ return node('vec3', [Number(x), Number(y), 0])
83
+ }
84
+ return node('vec3', [Number(x), Number(y), Number(z)])
85
+ }
86
+
87
+ export const vec4 = (x?: any, y?: any, z?: any, w?: any): X => {
88
+ if (is.und(x)) return node('vec4', [0, 0, 0, 1])
89
+ if (is.und(y)) {
90
+ if (is.arr(x)) return node('vec4', x.slice(0, 4))
91
+ if (is.obj(x) && 'x' in x && 'y' in x && 'z' in x && 'w' in x)
92
+ return node('vec4', [x.x, x.y, x.z, x.w])
93
+ return node('vec4', [Number(x), Number(x), Number(x), 1])
94
+ }
95
+ return node('vec4', [Number(x), Number(y), Number(z), Number(w)])
96
+ }
97
+
98
+ export const color = (r?: any, g?: any, b?: any): X => {
99
+ if (r === undefined) return node('color', [1, 1, 1])
100
+
101
+ // 16進数カラーの処理
102
+ if (is.str(r) && r.startsWith('#')) {
103
+ const hex = r.slice(1)
104
+ const num = parseInt(hex, 16)
105
+ return node('color', [
106
+ ((num >> 16) & 255) / 255,
107
+ ((num >> 8) & 255) / 255,
108
+ (num & 255) / 255,
109
+ ])
110
+ }
111
+
112
+ // 数値カラーの処理
113
+ if (is.num(r) && g === undefined && b === undefined) {
114
+ return node('color', [
115
+ ((r >> 16) & 255) / 255,
116
+ ((r >> 8) & 255) / 255,
117
+ (r & 255) / 255,
118
+ ])
119
+ }
120
+
121
+ return vec3(r, g, b)
122
+ }
@@ -0,0 +1,96 @@
1
+ import { node } from './node'
2
+ import { uniform } from './uniform'
3
+ import { float } from './conv'
4
+ import { is } from '../utils'
5
+ import type { X, FunctionNode, ConditionalNode } from './types'
6
+ export type { X, FunctionNode, ConditionalNode }
7
+ export * from './cache'
8
+ export * from './const'
9
+ export * from './conv'
10
+ export * from './node'
11
+ export * from './types'
12
+ export * from './uniform'
13
+
14
+ // 関数定義
15
+ export const Fn = (jsFunc: Function): FunctionNode => {
16
+ const functionNode = (...args: any[]) => {
17
+ const inputs = args.map((arg) => {
18
+ if (is.obj(arg) && 'type' in arg && arg.type) return arg
19
+ return float(arg)
20
+ })
21
+ const result = jsFunc(inputs)
22
+ return result || float(0)
23
+ }
24
+ functionNode.call = (inputs: X[]) => jsFunc(inputs)
25
+ return functionNode as FunctionNode
26
+ }
27
+
28
+ // 条件分岐
29
+ export const If = (condition: X, callback: () => void): ConditionalNode => {
30
+ callback()
31
+
32
+ const conditionalNode = {
33
+ ElseIf(
34
+ newCondition: X,
35
+ newCallback: () => void
36
+ ): ConditionalNode {
37
+ newCallback()
38
+ return conditionalNode
39
+ },
40
+ Else(elseCallback: () => void) {
41
+ elseCallback()
42
+ },
43
+ }
44
+
45
+ return conditionalNode
46
+ }
47
+
48
+ // 組み込み変数
49
+ export const gl_FragCoord = node('vec4', undefined)
50
+ export const gl_Position = node('vec4', undefined)
51
+ export const iTime = uniform(0.0)
52
+ export const iResolution = uniform([1920, 1080])
53
+ export const iMouse = uniform([0, 0])
54
+
55
+ // 数学関数
56
+ export const abs = (x: X) => x.abs()
57
+ export const sin = (x: X) => x.sin()
58
+ export const cos = (x: X) => x.cos()
59
+ export const tan = (x: X) => x.tan()
60
+ export const sqrt = (x: X) => x.sqrt()
61
+ export const floor = (x: X) => x.floor()
62
+ export const ceil = (x: X) => x.ceil()
63
+ export const fract = (x: X) => x.fract()
64
+ export const normalize = (x: X) => x.normalize()
65
+ export const length = (x: X) => x.length()
66
+
67
+ /**
68
+ * @TODO FIX
69
+ export const min = (a: X, b: X) => {
70
+ return node('float', undefined, {
71
+ mathFunction: 'min',
72
+ children: [a as any, b as any],
73
+ })
74
+ }
75
+
76
+ export const max = (a: X, b: X) => {
77
+ return node('float', undefined, {
78
+ mathFunction: 'max',
79
+ children: [a as any, b as any],
80
+ })
81
+ }
82
+
83
+ export const mix = (a: X, b: X, t: X) => {
84
+ return node('float', undefined, {
85
+ mathFunction: 'mix',
86
+ children: [a as any, b as any, t as any],
87
+ })
88
+ }
89
+
90
+ export const clamp = (x: X, min: X, max: X) => {
91
+ return node('float', undefined, {
92
+ mathFunction: 'clamp',
93
+ children: [x as any, min as any, max as any],
94
+ })
95
+ }
96
+ */
@@ -0,0 +1,114 @@
1
+ import { OPERATORS, FUNCTIONS, SWIZZLES, NodeType } from './const'
2
+ import { is } from '../utils'
3
+ import type { Node, ProxyCallback, X } from './types'
4
+
5
+ let nodeIdCounter = 0
6
+
7
+ // ノードIDを生成
8
+ const generateNodeId = () => `node_${++nodeIdCounter}`
9
+
10
+ // ノードを作成
11
+ export const createNode = (
12
+ type: NodeType,
13
+ value?: any,
14
+ options?: Partial<Node>
15
+ ): Node => {
16
+ return {
17
+ id: generateNodeId(),
18
+ type,
19
+ value,
20
+ children: [],
21
+ ...options,
22
+ }
23
+ }
24
+
25
+ const isSwizzleProperty = (key = '') => SWIZZLES.includes(key as any)
26
+ const isOperatorMethod = (key = '') => OPERATORS.includes(key as any)
27
+ const isMathMethod = (key = '') => FUNCTIONS.includes(key as any)
28
+
29
+ // Proxyハンドラーを作成
30
+ const createNodeProxy = (node: Node, callback?: (info: ProxyCallback) => X) => {
31
+ const get = (_target: unknown, key: unknown) => {
32
+ if (!is.str(key) || key === 'then') return void 0
33
+
34
+ if (key === 'id') return node.id
35
+ if (key === 'type') return node.type
36
+ if (key === 'value') return node.value
37
+ if (key === 'property') return node.property
38
+
39
+ // swizzle prooerty
40
+ if (isSwizzleProperty(key))
41
+ return createNodeProxy(
42
+ createNode(getSwizzleType(key), undefined, {
43
+ parent: node,
44
+ property: key,
45
+ }),
46
+ callback
47
+ )
48
+
49
+ // 演算子メソッド
50
+ if (isOperatorMethod(key))
51
+ return (...args: any[]) => {
52
+ return createNodeProxy(
53
+ createNode(node.type, undefined, {
54
+ operator: key as any,
55
+ children: [node, ...args],
56
+ }),
57
+ callback
58
+ )
59
+ }
60
+
61
+ // 数学関数メソッド
62
+ if (isMathMethod(key))
63
+ return (...args: any[]) => {
64
+ return createNodeProxy(
65
+ createNode(
66
+ getMathReturnType(
67
+ key,
68
+ node.type
69
+ ),
70
+ undefined,
71
+ {
72
+ mathFunction:
73
+ key as any,
74
+ children: [
75
+ node,
76
+ ...args,
77
+ ],
78
+ }
79
+ ),
80
+ callback
81
+ )
82
+ }
83
+
84
+ return callback?.({ path: [key], args: [] })
85
+ }
86
+ const apply = (_target: unknown, _thisArg: unknown, args: any) => {
87
+ return callback?.({ path: [], args })
88
+ }
89
+
90
+ return new Proxy(() => {}, { get, apply }) as X
91
+ }
92
+
93
+ // スウィズルの戻り値型を取得
94
+ const getSwizzleType = (swizzle: string): NodeType => {
95
+ if (swizzle.length === 1) return 'float'
96
+ if (swizzle.length === 2) return 'vec2'
97
+ if (swizzle.length === 3) return 'vec3'
98
+ if (swizzle.length === 4) return 'vec4'
99
+ return 'float'
100
+ }
101
+
102
+ // 数学関数の戻り値型を取得
103
+ const getMathReturnType = (func: string, inputType: NodeType): NodeType => {
104
+ if (func === 'length') return 'float'
105
+ if (func === 'normalize') return inputType
106
+ if (func === 'toVar') return inputType
107
+ return inputType
108
+ }
109
+
110
+ // 公開API
111
+ export const node = (type: NodeType, value?: any, options?: Partial<Node>) => {
112
+ const nodeInstance = createNode(type, value, options)
113
+ return createNodeProxy(nodeInstance)
114
+ }
@@ -0,0 +1,101 @@
1
+ import type { NodeType, Operator, MathFunction, Swillzes } from './const'
2
+
3
+ // ノードの基本インターフェース
4
+ export interface Node {
5
+ id: string
6
+ type: NodeType
7
+ value?: any
8
+ property?: string
9
+ parent?: Node
10
+ children?: Node[]
11
+ operator?: Operator
12
+ mathFunction?: MathFunction
13
+ }
14
+
15
+ // Proxyハンドラーのコールバック型
16
+ export interface ProxyCallback {
17
+ path: string[]
18
+ args: any[]
19
+ }
20
+
21
+ // ノード作成関数の型
22
+ export type NodeCreator = (value?: any) => X
23
+
24
+ // 演算子メソッドの型
25
+ export interface OperatorMethods {
26
+ add(x: X | number): X
27
+ sub(x: X | number): X
28
+ mul(x: X | number): X
29
+ div(x: X | number): X
30
+ mod(x: X | number): X
31
+ equal(x: X | number): X
32
+ notEqual(x: X | number): X
33
+ lessThan(x: X | number): X
34
+ lessThanEqual(x: X | number): X
35
+ greaterThan(x: X | number): X
36
+ greaterThanEqual(x: X | number): X
37
+ and(x: X): X
38
+ or(x: X): X
39
+ not(): X
40
+ }
41
+
42
+ // 数学関数メソッドの型
43
+ export interface MathMethods {
44
+ abs(): X
45
+ acos(): X
46
+ asin(): X
47
+ atan(): X
48
+ ceil(): X
49
+ cos(): X
50
+ floor(): X
51
+ fract(): X
52
+ length(): X
53
+ normalize(): X
54
+ sin(): X
55
+ sqrt(): X
56
+ tan(): X
57
+ toVar(): X
58
+ }
59
+
60
+ // 全てのswizzleパターンをまとめる型
61
+
62
+ // スウィズルプロパティの型
63
+ export type SwizzleProperties = {
64
+ [k in Swillzes]: X
65
+ }
66
+
67
+ // ノードProxy型
68
+ export interface X extends MathMethods, OperatorMethods, SwizzleProperties {
69
+ readonly id: string
70
+ readonly type: NodeType
71
+ readonly value: any
72
+ readonly property: string
73
+ (...args: any[]): X
74
+ }
75
+
76
+ // ユニフォーム変数の型
77
+ export interface UniformNode extends X {
78
+ set(value: any): void
79
+ onObjectUpdate(callback: (context: any) => any): UniformNode
80
+ onRenderUpdate(callback: (context: any) => any): UniformNode
81
+ }
82
+
83
+ // 関数定義の型
84
+ export interface FunctionNode {
85
+ (...args: any[]): X
86
+ call(x: X[]): X
87
+ }
88
+
89
+ // 条件分岐の型
90
+ export interface ConditionalNode {
91
+ ElseIf(condition: X, callback: () => void): ConditionalNode
92
+ Else(callback: () => void): void
93
+ }
94
+
95
+ // WebGL/WebGPU変換コンテキスト
96
+ export interface ConversionContext {
97
+ target: 'webgl' | 'webgpu'
98
+ nodes: Map<string, Node>
99
+ variables: Map<string, string>
100
+ functions: Map<string, string>
101
+ }
@@ -0,0 +1,99 @@
1
+ import { node } from './node'
2
+ import { is } from '../utils'
3
+ import type { UniformNode } from './types'
4
+ import type { NodeType } from './const'
5
+
6
+ // ユニフォーム更新コンテキスト
7
+ interface UpdateContext {
8
+ object?: any
9
+ camera?: any
10
+ renderer?: any
11
+ scene?: any
12
+ time?: number
13
+ }
14
+
15
+ // ユニフォーム値の型を推定
16
+ const inferUniformType = (value: any): NodeType => {
17
+ if (is.num(value)) return 'float'
18
+ if (is.bol(value)) return 'bool'
19
+ if (is.arr(value)) {
20
+ const len = value.length
21
+ if (len === 2) return 'vec2'
22
+ if (len === 3) return 'vec3'
23
+ if (len === 4) return 'vec4'
24
+ if (len === 9) return 'mat3'
25
+ if (len === 16) return 'mat4'
26
+ }
27
+ if (is.obj(value) && 'r' in value && 'g' in value && 'b' in value)
28
+ return 'color'
29
+ return 'float'
30
+ }
31
+
32
+ // ユニフォーム変数を作成
33
+ export const uniform = (initialValue: any): UniformNode => {
34
+ const type = inferUniformType(initialValue)
35
+ let currentValue = initialValue
36
+ let objectUpdateCallback: ((context: UpdateContext) => any) | null =
37
+ null
38
+ let renderUpdateCallback: ((context: UpdateContext) => any) | null =
39
+ null
40
+
41
+ const baseNode = node(type, currentValue) as any
42
+
43
+ // 値を設定
44
+ const set = (value: any) => {
45
+ currentValue = value
46
+ baseNode.value = value
47
+ }
48
+ // オブジェクト更新時のコールバックを設定
49
+ const onObjectUpdate = (
50
+ callback: (context: UpdateContext) => any
51
+ ): UniformNode => {
52
+ objectUpdateCallback = callback
53
+ return uniformNode
54
+ }
55
+ // レンダー更新時のコールバックを設定
56
+ const onRenderUpdate = (
57
+ callback: (context: UpdateContext) => any
58
+ ): UniformNode => {
59
+ renderUpdateCallback = callback
60
+ return uniformNode
61
+ }
62
+ // 内部更新関数(外部から呼び出される)
63
+ const _updateFromContext = (context: UpdateContext) => {
64
+ if (objectUpdateCallback) {
65
+ const newValue = objectUpdateCallback(context)
66
+ if (newValue !== undefined) set(newValue)
67
+ }
68
+ if (renderUpdateCallback) {
69
+ const newValue = renderUpdateCallback(context)
70
+ if (newValue !== undefined) set(newValue)
71
+ }
72
+ }
73
+ // UniformNodeインターフェースを実装
74
+ const uniformNode = Object.create(baseNode)
75
+ uniformNode.set = set
76
+ uniformNode.onObjectUpdate = onObjectUpdate
77
+ uniformNode.onRenderUpdate = onRenderUpdate
78
+ uniformNode._updateFromContext = _updateFromContext
79
+ uniformNode.isUniform = true
80
+ return uniformNode as UniformNode
81
+ }
82
+
83
+ // 組み込みユニフォーム変数
84
+ export const iTime = uniform(0.0)
85
+ export const iPrevTime = uniform(0.0)
86
+ export const iDeltaTime = uniform(0.0)
87
+ export const iResolution = uniform([1920, 1080])
88
+ export const iMouse = uniform([0, 0])
89
+
90
+ // ユニフォーム変数の更新(レンダーループで呼び出される)
91
+ export const updateUniforms = (context: UpdateContext) => {
92
+ // 時間の更新
93
+ if (context.time !== undefined) {
94
+ const prevTime = iTime.value || 0
95
+ iTime.set(context.time)
96
+ iPrevTime.set(prevTime)
97
+ iDeltaTime.set(context.time - prevTime)
98
+ }
99
+ }
package/src/react.ts ADDED
@@ -0,0 +1,18 @@
1
+ import { useState } from 'react'
2
+ import { createGL, isGL } from './index'
3
+ import type { GL } from './types'
4
+ export * from './index'
5
+
6
+ export const useGL = (props: Partial<GL> = {}) => {
7
+ return useState(() => {
8
+ const gl = isGL(props) ? props : createGL(props)
9
+ gl.ref = (el: HTMLCanvasElement | null) => {
10
+ if (el) {
11
+ gl.el = el
12
+ gl.gl = el.getContext('webgl2')
13
+ gl.mount()
14
+ } else gl.clean()
15
+ }
16
+ return gl
17
+ })[0]
18
+ }