glre 0.20.0 → 0.22.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +150 -80
- package/dist/index.d.ts +442 -236
- package/dist/index.js +46 -13
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +46 -13
- package/dist/index.mjs.map +1 -1
- package/dist/native.d.ts +7 -530
- package/dist/native.js +46 -13
- package/dist/native.js.map +1 -1
- package/dist/native.mjs +46 -13
- package/dist/native.mjs.map +1 -1
- package/dist/react.d.ts +7 -478
- package/dist/react.js +46 -13
- package/dist/react.js.map +1 -1
- package/dist/react.mjs +46 -13
- package/dist/react.mjs.map +1 -1
- package/dist/solid.d.ts +7 -424
- package/dist/solid.js +46 -13
- package/dist/solid.js.map +1 -1
- package/dist/solid.mjs +46 -13
- package/dist/solid.mjs.map +1 -1
- package/package.json +26 -61
- package/src/code/glsl.ts +186 -0
- package/src/code/wgsl.ts +170 -0
- package/src/index.ts +105 -0
- package/src/native.ts +24 -0
- package/src/node/cache.ts +67 -0
- package/src/node/const.ts +147 -0
- package/src/node/conv.ts +122 -0
- package/src/node/index.ts +96 -0
- package/src/node/node.ts +114 -0
- package/src/node/types.ts +101 -0
- package/src/node/uniform.ts +99 -0
- package/src/react.ts +18 -0
- package/src/solid.ts +15 -0
- package/src/types.ts +90 -0
- package/src/utils.ts +53 -0
- package/src/webgl/buffer.ts +78 -0
- package/src/webgl/index.ts +79 -0
- package/src/webgl/program.ts +61 -0
- package/src/webgl/shader.ts +60 -0
- package/src/webgl/texture.ts +93 -0
- package/src/webgpu/buffer.ts +96 -0
- package/src/webgpu/device.ts +91 -0
- package/src/webgpu/index.ts +40 -0
- package/src/webgpu/pipeline.ts +94 -0
- package/src/webgpu/texture.ts +139 -0
- package/dist/types-2792569d.d.ts +0 -7
package/dist/native.d.ts
CHANGED
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import * as
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import {
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import * as reev from 'reev';
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import { GL } from './index.js';
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export { Attribute, Attributes, BufferUsage, CACHE_BOOLS, CACHE_FLOATS, CACHE_INTS, ConditionalNode, ConversionContext, FUNCTIONS, Fn, FunctionNode, GLClearMode, GLDrawMode, GLDrawType, If, MathFunction, MathMethods, Node, NodeCreator, NodeType, OPERATORS, Operator, OperatorMethods, PrecisionMode, ProxyCallback, SWIZZLES, Swillzes, SwizzleProperties, TYPES, TextureFormat, TextureUsage, Uniform, UniformNode, Uniforms, X, abs, activeTexture, alignBufferSize, bool, calculateBufferSize, ceil, checkWebGPUSupport, color, configureCanvasContext, convertToNode, cos, createAttribute, createBindGroup, createBindGroupLayout, createBuffer, createBuffers, createCommandEncoder, createComputePipeline, createCubeTexture, createDepthTexture, createEmptyTexture, createFragmentShader, default as createGL, createIbo, createIndexBuffer, createNode, createProgram, createRenderPass, createRenderPipeline, createSampler, createShaderModule, createStorageBuffer, createTexture, createTextureFromImage, createTextureView, createUniformBuffer, createVbo, createVertexBuffer, createVertexShader, deleteBuffer, deleteProgram, deleteShader, deleteTexture, destroyBuffer, destroyTexture, dig, each, ext, fig, findDuplicateNodes, float, floor, flush, fract, getAttribLocation, getCachedBool, getCachedFloat, getCachedInt, getDeviceLimits, getProgramInfo, getShaderInfo, getUniformLocation, getUniformType, gl_FragCoord, gl_Position, glsl, iDeltaTime, iMouse, iPrevTime, iResolution, iTime, int, is, isGL, isServer, isWebGPUSupported, length, node, nodeToGLSL, nodeToWGSL, normalize, replace, requestWebGPUDevice, setupDeviceErrorHandling, sig, sin, sqrt, tan, uniform, updateBuffer, updateIbo, updateTexture, updateUniforms, updateVbo, vec2, vec3, vec4, vertexStride, webgl, webgpu, wgsl } from './index.js';
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export { Frame, Fun, Queue } from 'refr';
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import 'refr/dist/types-687121c7';
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declare const useGL: (props?: EventState<
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id: string;
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width: number;
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height: number;
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size: [number, number];
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mouse: [number, number];
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count: number;
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vs: string;
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fs: string;
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vert: string;
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frag: string;
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vertex: string;
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fragment: string;
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varying: string;
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int: PrecisionMode;
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float: PrecisionMode;
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sampler2D: PrecisionMode;
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samplerCube: PrecisionMode;
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lastActiveUnit: number;
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gl: any;
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pg: any;
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el: any;
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frame: refr.Queue;
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target: any;
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stride: Nested<number>;
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location: Nested<any>;
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activeUnit: Nested<number>;
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default: any;
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ref?: any;
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init(varying?: string[]): void;
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mount(): void;
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clean(): void;
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render(): void;
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mousemove(e: Event): void;
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resize(e?: Event, width?: number, height?: number): void;
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load(e?: Event, image?: HTMLImageElement): void;
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uniform(key: string, value: Uniform): EventState<any>;
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uniform(target: {
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[key: string]: Uniform;
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}): EventState<any>;
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texture(key: string, value: string): EventState<any>;
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texture(target: {
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[key: string]: string;
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}): EventState<any>;
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attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
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attribute(target: {
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[key: string]: Attribute;
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}): EventState<any>;
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clear(key?: GLClearMode): void;
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viewport(size?: [number, number]): void;
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drawArrays(key?: GLDrawMode): void;
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drawElements(key?: GLDrawMode): void;
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}>, self?: EventState<{
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id: string;
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width: number;
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height: number;
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size: [number, number];
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mouse: [number, number];
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count: number;
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vs: string;
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fs: string;
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vert: string;
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frag: string;
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vertex: string;
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fragment: string;
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varying: string;
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int: PrecisionMode;
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float: PrecisionMode;
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sampler2D: PrecisionMode;
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samplerCube: PrecisionMode;
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lastActiveUnit: number;
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gl: any;
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pg: any;
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el: any;
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frame: refr.Queue;
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target: any;
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stride: Nested<number>;
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location: Nested<any>;
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activeUnit: Nested<number>;
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default: any;
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ref?: any;
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init(varying?: string[]): void;
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mount(): void;
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clean(): void;
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render(): void;
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mousemove(e: Event): void;
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resize(e?: Event, width?: number, height?: number): void;
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load(e?: Event, image?: HTMLImageElement): void;
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uniform(key: string, value: Uniform): EventState<any>;
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uniform(target: {
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[key: string]: Uniform;
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}): EventState<any>;
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texture(key: string, value: string): EventState<any>;
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texture(target: {
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[key: string]: string;
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}): EventState<any>;
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attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
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attribute(target: {
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[key: string]: Attribute;
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}): EventState<any>;
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clear(key?: GLClearMode): void;
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viewport(size?: [number, number]): void;
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drawArrays(key?: GLDrawMode): void;
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drawElements(key?: GLDrawMode): void;
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}>) => any;
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declare const useTF: (props: EventState<{
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id: string;
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width: number;
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height: number;
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size: [number, number];
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mouse: [number, number];
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count: number;
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vs: string;
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fs: string;
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vert: string;
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frag: string;
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vertex: string;
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fragment: string;
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varying: string;
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int: PrecisionMode;
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float: PrecisionMode;
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sampler2D: PrecisionMode;
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samplerCube: PrecisionMode;
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lastActiveUnit: number;
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gl: any;
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pg: any;
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el: any;
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frame: refr.Queue;
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target: any;
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stride: Nested<number>;
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location: Nested<any>;
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activeUnit: Nested<number>;
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default: any;
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ref?: any;
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init(varying?: string[]): void;
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mount(): void;
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clean(): void;
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render(): void;
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mousemove(e: Event): void;
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resize(e?: Event, width?: number, height?: number): void;
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load(e?: Event, image?: HTMLImageElement): void;
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uniform(key: string, value: Uniform): EventState<any>;
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uniform(target: {
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[key: string]: Uniform;
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}): EventState<any>;
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texture(key: string, value: string): EventState<any>;
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texture(target: {
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[key: string]: string;
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}): EventState<any>;
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attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
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attribute(target: {
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[key: string]: Attribute;
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}): EventState<any>;
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clear(key?: GLClearMode): void;
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viewport(size?: [number, number]): void;
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drawArrays(key?: GLDrawMode): void;
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drawElements(key?: GLDrawMode): void;
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}>, self?: EventState<{
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id: string;
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width: number;
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height: number;
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size: [number, number];
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mouse: [number, number];
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count: number;
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vs: string;
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fs: string;
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vert: string;
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frag: string;
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vertex: string;
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fragment: string;
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varying: string;
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int: PrecisionMode;
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float: PrecisionMode;
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sampler2D: PrecisionMode;
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samplerCube: PrecisionMode;
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lastActiveUnit: number;
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gl: any;
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pg: any;
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el: any;
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frame: refr.Queue;
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target: any;
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stride: Nested<number>;
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location: Nested<any>;
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activeUnit: Nested<number>;
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default: any;
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ref?: any;
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init(varying?: string[]): void;
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mount(): void;
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clean(): void;
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render(): void;
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mousemove(e: Event): void;
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resize(e?: Event, width?: number, height?: number): void;
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load(e?: Event, image?: HTMLImageElement): void;
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uniform(key: string, value: Uniform): EventState<any>;
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uniform(target: {
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[key: string]: Uniform;
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}): EventState<any>;
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texture(key: string, value: string): EventState<any>;
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texture(target: {
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[key: string]: string;
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}): EventState<any>;
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attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
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attribute(target: {
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[key: string]: Attribute;
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}): EventState<any>;
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clear(key?: GLClearMode): void;
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viewport(size?: [number, number]): void;
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drawArrays(key?: GLDrawMode): void;
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drawElements(key?: GLDrawMode): void;
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}>) => EventState<{
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height: number;
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size: [number, number];
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mouse: [number, number];
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count: number;
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fs: string;
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vert: string;
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frag: string;
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vertex: string;
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fragment: string;
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varying: string;
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int: PrecisionMode;
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float: PrecisionMode;
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sampler2D: PrecisionMode;
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samplerCube: PrecisionMode;
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lastActiveUnit: number;
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gl: any;
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pg: any;
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el: any;
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frame: refr.Queue;
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target: any;
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stride: Nested<number>;
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location: Nested<any>;
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activeUnit: Nested<number>;
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default: any;
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init(varying?: string[]): void;
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mount(): void;
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clean(): void;
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render(): void;
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mousemove(e: Event): void;
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resize(e?: Event, width?: number, height?: number): void;
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load(e?: Event, image?: HTMLImageElement): void;
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uniform(key: string, value: Uniform): EventState<any>;
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uniform(target: {
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}): EventState<any>;
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texture(key: string, value: string): EventState<any>;
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texture(target: {
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}): EventState<any>;
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attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
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attribute(target: {
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[key: string]: Attribute;
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}): EventState<any>;
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clear(key?: GLClearMode): void;
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viewport(size?: [number, number]): void;
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drawArrays(key?: GLDrawMode): void;
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drawElements(key?: GLDrawMode): void;
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}>;
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declare const useTexture: (props: any, self?: EventState<{
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id: string;
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width: number;
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height: number;
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size: [number, number];
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mouse: [number, number];
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count: number;
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vert: string;
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frag: string;
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vertex: string;
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fragment: string;
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varying: string;
|
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281
|
-
int: PrecisionMode;
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282
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-
float: PrecisionMode;
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283
|
-
sampler2D: PrecisionMode;
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284
|
-
samplerCube: PrecisionMode;
|
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285
|
-
lastActiveUnit: number;
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286
|
-
gl: any;
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287
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-
pg: any;
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288
|
-
el: any;
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289
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frame: refr.Queue;
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290
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target: any;
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291
|
-
stride: Nested<number>;
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292
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location: Nested<any>;
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293
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-
activeUnit: Nested<number>;
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294
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default: any;
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295
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-
ref?: any;
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296
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-
init(varying?: string[]): void;
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297
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-
mount(): void;
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298
|
-
clean(): void;
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299
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-
render(): void;
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300
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-
mousemove(e: Event): void;
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301
|
-
resize(e?: Event, width?: number, height?: number): void;
|
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302
|
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load(e?: Event, image?: HTMLImageElement): void;
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303
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-
uniform(key: string, value: Uniform): EventState<any>;
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304
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uniform(target: {
|
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305
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-
[key: string]: Uniform;
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306
|
-
}): EventState<any>;
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307
|
-
texture(key: string, value: string): EventState<any>;
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308
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-
texture(target: {
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309
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-
[key: string]: string;
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310
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-
}): EventState<any>;
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311
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attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
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312
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-
attribute(target: {
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313
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[key: string]: Attribute;
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314
|
-
}): EventState<any>;
|
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315
|
-
clear(key?: GLClearMode): void;
|
|
316
|
-
viewport(size?: [number, number]): void;
|
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317
|
-
drawArrays(key?: GLDrawMode): void;
|
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318
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-
drawElements(key?: GLDrawMode): void;
|
|
319
|
-
}>) => any;
|
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320
|
-
declare const useAttribute: (props: any, self?: EventState<{
|
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321
|
-
id: string;
|
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322
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-
width: number;
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323
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-
height: number;
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324
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size: [number, number];
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325
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mouse: [number, number];
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326
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-
count: number;
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327
|
-
vs: string;
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328
|
-
fs: string;
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329
|
-
vert: string;
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330
|
-
frag: string;
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331
|
-
vertex: string;
|
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332
|
-
fragment: string;
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333
|
-
varying: string;
|
|
334
|
-
int: PrecisionMode;
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|
335
|
-
float: PrecisionMode;
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336
|
-
sampler2D: PrecisionMode;
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|
337
|
-
samplerCube: PrecisionMode;
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338
|
-
lastActiveUnit: number;
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339
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-
gl: any;
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340
|
-
pg: any;
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341
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-
el: any;
|
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342
|
-
frame: refr.Queue;
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343
|
-
target: any;
|
|
344
|
-
stride: Nested<number>;
|
|
345
|
-
location: Nested<any>;
|
|
346
|
-
activeUnit: Nested<number>;
|
|
347
|
-
default: any;
|
|
348
|
-
ref?: any;
|
|
349
|
-
init(varying?: string[]): void;
|
|
350
|
-
mount(): void;
|
|
351
|
-
clean(): void;
|
|
352
|
-
render(): void;
|
|
353
|
-
mousemove(e: Event): void;
|
|
354
|
-
resize(e?: Event, width?: number, height?: number): void;
|
|
355
|
-
load(e?: Event, image?: HTMLImageElement): void;
|
|
356
|
-
uniform(key: string, value: Uniform): EventState<any>;
|
|
357
|
-
uniform(target: {
|
|
358
|
-
[key: string]: Uniform;
|
|
359
|
-
}): EventState<any>;
|
|
360
|
-
texture(key: string, value: string): EventState<any>;
|
|
361
|
-
texture(target: {
|
|
362
|
-
[key: string]: string;
|
|
363
|
-
}): EventState<any>;
|
|
364
|
-
attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
|
|
365
|
-
attribute(target: {
|
|
366
|
-
[key: string]: Attribute;
|
|
367
|
-
}): EventState<any>;
|
|
368
|
-
clear(key?: GLClearMode): void;
|
|
369
|
-
viewport(size?: [number, number]): void;
|
|
370
|
-
drawArrays(key?: GLDrawMode): void;
|
|
371
|
-
drawElements(key?: GLDrawMode): void;
|
|
372
|
-
}>) => any;
|
|
373
|
-
declare const useUniform: (props: any, self?: EventState<{
|
|
374
|
-
id: string;
|
|
375
|
-
width: number;
|
|
376
|
-
height: number;
|
|
377
|
-
size: [number, number];
|
|
378
|
-
mouse: [number, number];
|
|
379
|
-
count: number;
|
|
380
|
-
vs: string;
|
|
381
|
-
fs: string;
|
|
382
|
-
vert: string;
|
|
383
|
-
frag: string;
|
|
384
|
-
vertex: string;
|
|
385
|
-
fragment: string;
|
|
386
|
-
varying: string;
|
|
387
|
-
int: PrecisionMode;
|
|
388
|
-
float: PrecisionMode;
|
|
389
|
-
sampler2D: PrecisionMode;
|
|
390
|
-
samplerCube: PrecisionMode;
|
|
391
|
-
lastActiveUnit: number;
|
|
392
|
-
gl: any;
|
|
393
|
-
pg: any;
|
|
394
|
-
el: any;
|
|
395
|
-
frame: refr.Queue;
|
|
396
|
-
target: any;
|
|
397
|
-
stride: Nested<number>;
|
|
398
|
-
location: Nested<any>;
|
|
399
|
-
activeUnit: Nested<number>;
|
|
400
|
-
default: any;
|
|
401
|
-
ref?: any;
|
|
402
|
-
init(varying?: string[]): void;
|
|
403
|
-
mount(): void;
|
|
404
|
-
clean(): void;
|
|
405
|
-
render(): void;
|
|
406
|
-
mousemove(e: Event): void;
|
|
407
|
-
resize(e?: Event, width?: number, height?: number): void;
|
|
408
|
-
load(e?: Event, image?: HTMLImageElement): void;
|
|
409
|
-
uniform(key: string, value: Uniform): EventState<any>;
|
|
410
|
-
uniform(target: {
|
|
411
|
-
[key: string]: Uniform;
|
|
412
|
-
}): EventState<any>;
|
|
413
|
-
texture(key: string, value: string): EventState<any>;
|
|
414
|
-
texture(target: {
|
|
415
|
-
[key: string]: string;
|
|
416
|
-
}): EventState<any>;
|
|
417
|
-
attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
|
|
418
|
-
attribute(target: {
|
|
419
|
-
[key: string]: Attribute;
|
|
420
|
-
}): EventState<any>;
|
|
421
|
-
clear(key?: GLClearMode): void;
|
|
422
|
-
viewport(size?: [number, number]): void;
|
|
423
|
-
drawArrays(key?: GLDrawMode): void;
|
|
424
|
-
drawElements(key?: GLDrawMode): void;
|
|
425
|
-
}>) => any;
|
|
426
|
-
declare const useFrame: (fun: Fun, self?: EventState<{
|
|
427
|
-
id: string;
|
|
428
|
-
width: number;
|
|
429
|
-
height: number;
|
|
430
|
-
size: [number, number];
|
|
431
|
-
mouse: [number, number];
|
|
432
|
-
count: number;
|
|
433
|
-
vs: string;
|
|
434
|
-
fs: string;
|
|
435
|
-
vert: string;
|
|
436
|
-
frag: string;
|
|
437
|
-
vertex: string;
|
|
438
|
-
fragment: string;
|
|
439
|
-
varying: string;
|
|
440
|
-
int: PrecisionMode;
|
|
441
|
-
float: PrecisionMode;
|
|
442
|
-
sampler2D: PrecisionMode;
|
|
443
|
-
samplerCube: PrecisionMode;
|
|
444
|
-
lastActiveUnit: number;
|
|
445
|
-
gl: any;
|
|
446
|
-
pg: any;
|
|
447
|
-
el: any;
|
|
448
|
-
frame: refr.Queue;
|
|
449
|
-
target: any;
|
|
450
|
-
stride: Nested<number>;
|
|
451
|
-
location: Nested<any>;
|
|
452
|
-
activeUnit: Nested<number>;
|
|
453
|
-
default: any;
|
|
454
|
-
ref?: any;
|
|
455
|
-
init(varying?: string[]): void;
|
|
456
|
-
mount(): void;
|
|
457
|
-
clean(): void;
|
|
458
|
-
render(): void;
|
|
459
|
-
mousemove(e: Event): void;
|
|
460
|
-
resize(e?: Event, width?: number, height?: number): void;
|
|
461
|
-
load(e?: Event, image?: HTMLImageElement): void;
|
|
462
|
-
uniform(key: string, value: Uniform): EventState<any>;
|
|
463
|
-
uniform(target: {
|
|
464
|
-
[key: string]: Uniform;
|
|
465
|
-
}): EventState<any>;
|
|
466
|
-
texture(key: string, value: string): EventState<any>;
|
|
467
|
-
texture(target: {
|
|
468
|
-
[key: string]: string;
|
|
469
|
-
}): EventState<any>;
|
|
470
|
-
attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
|
|
471
|
-
attribute(target: {
|
|
472
|
-
[key: string]: Attribute;
|
|
473
|
-
}): EventState<any>;
|
|
474
|
-
clear(key?: GLClearMode): void;
|
|
475
|
-
viewport(size?: [number, number]): void;
|
|
476
|
-
drawArrays(key?: GLDrawMode): void;
|
|
477
|
-
drawElements(key?: GLDrawMode): void;
|
|
478
|
-
}>) => EventState<{
|
|
479
|
-
id: string;
|
|
480
|
-
width: number;
|
|
481
|
-
height: number;
|
|
482
|
-
size: [number, number];
|
|
483
|
-
mouse: [number, number];
|
|
484
|
-
count: number;
|
|
485
|
-
vs: string;
|
|
486
|
-
fs: string;
|
|
487
|
-
vert: string;
|
|
488
|
-
frag: string;
|
|
489
|
-
vertex: string;
|
|
490
|
-
fragment: string;
|
|
491
|
-
varying: string;
|
|
492
|
-
int: PrecisionMode;
|
|
493
|
-
float: PrecisionMode;
|
|
494
|
-
sampler2D: PrecisionMode;
|
|
495
|
-
samplerCube: PrecisionMode;
|
|
496
|
-
lastActiveUnit: number;
|
|
497
|
-
gl: any;
|
|
498
|
-
pg: any;
|
|
499
|
-
el: any;
|
|
500
|
-
frame: refr.Queue;
|
|
501
|
-
target: any;
|
|
502
|
-
stride: Nested<number>;
|
|
503
|
-
location: Nested<any>;
|
|
504
|
-
activeUnit: Nested<number>;
|
|
505
|
-
default: any;
|
|
506
|
-
ref?: any;
|
|
507
|
-
init(varying?: string[]): void;
|
|
508
|
-
mount(): void;
|
|
509
|
-
clean(): void;
|
|
510
|
-
render(): void;
|
|
511
|
-
mousemove(e: Event): void;
|
|
512
|
-
resize(e?: Event, width?: number, height?: number): void;
|
|
513
|
-
load(e?: Event, image?: HTMLImageElement): void;
|
|
514
|
-
uniform(key: string, value: Uniform): EventState<any>;
|
|
515
|
-
uniform(target: {
|
|
516
|
-
[key: string]: Uniform;
|
|
517
|
-
}): EventState<any>;
|
|
518
|
-
texture(key: string, value: string): EventState<any>;
|
|
519
|
-
texture(target: {
|
|
520
|
-
[key: string]: string;
|
|
521
|
-
}): EventState<any>;
|
|
522
|
-
attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
|
|
523
|
-
attribute(target: {
|
|
524
|
-
[key: string]: Attribute;
|
|
525
|
-
}): EventState<any>;
|
|
526
|
-
clear(key?: GLClearMode): void;
|
|
527
|
-
viewport(size?: [number, number]): void;
|
|
528
|
-
drawArrays(key?: GLDrawMode): void;
|
|
529
|
-
drawElements(key?: GLDrawMode): void;
|
|
530
|
-
}>;
|
|
7
|
+
declare const useGL: (props?: Partial<GL>) => reev.EventState<GL>;
|
|
531
8
|
|
|
532
|
-
export {
|
|
9
|
+
export { GL, useGL };
|
package/dist/native.js
CHANGED
|
@@ -1,15 +1,48 @@
|
|
|
1
|
-
var
|
|
1
|
+
"use strict";var U=Object.defineProperty;var Se=Object.getOwnPropertyDescriptor;var $e=Object.getOwnPropertyNames;var Le=Object.prototype.hasOwnProperty;var _e=(e,r)=>{for(var t in r)U(e,t,{get:r[t],enumerable:!0})},Ae=(e,r,t,n)=>{if(r&&typeof r=="object"||typeof r=="function")for(let o of $e(r))!Le.call(e,o)&&o!==t&&U(e,o,{get:()=>r[o],enumerable:!(n=Se(r,o))||n.enumerable});return e};var Ce=e=>Ae(U({},"__esModule",{value:!0}),e);var dt={};_e(dt,{BufferUsage:()=>yr,CACHE_BOOLS:()=>J,CACHE_FLOATS:()=>re,CACHE_INTS:()=>ee,FUNCTIONS:()=>Q,Fn:()=>Kr,If:()=>Zr,OPERATORS:()=>Z,SWIZZLES:()=>K,TYPES:()=>vr,TextureFormat:()=>Ur,TextureUsage:()=>wr,abs:()=>nt,activeTexture:()=>D,alignBufferSize:()=>hr,bool:()=>Yr,calculateBufferSize:()=>Er,ceil:()=>ft,checkWebGPUSupport:()=>Qe,color:()=>jr,configureCanvasContext:()=>rr,convertToNode:()=>zr,cos:()=>it,createAttribute:()=>N,createBindGroup:()=>sr,createBindGroupLayout:()=>ar,createBuffer:()=>R,createBuffers:()=>br,createCommandEncoder:()=>H,createComputePipeline:()=>or,createCubeTexture:()=>We,createDepthTexture:()=>$r,createEmptyTexture:()=>Ie,createFragmentShader:()=>I,createGL:()=>se,createIbo:()=>P,createIndexBuffer:()=>lr,createNode:()=>h,createProgram:()=>B,createRenderPass:()=>k,createRenderPipeline:()=>Y,createSampler:()=>Lr,createShaderModule:()=>ir,createStorageBuffer:()=>xr,createTexture:()=>W,createTextureFromImage:()=>Sr,createTextureView:()=>_r,createUniformBuffer:()=>dr,createVbo:()=>v,createVertexBuffer:()=>cr,createVertexShader:()=>X,deleteBuffer:()=>we,deleteProgram:()=>F,deleteShader:()=>ue,deleteTexture:()=>Xe,destroyBuffer:()=>Tr,destroyTexture:()=>Cr,dig:()=>qe,each:()=>pe,ext:()=>ze,fig:()=>Ve,findDuplicateNodes:()=>Dr,float:()=>A,floor:()=>ut,flush:()=>De,fract:()=>mt,getAttribLocation:()=>Ge,getCachedBool:()=>$,getCachedFloat:()=>_,getCachedInt:()=>L,getDeviceLimits:()=>Je,getProgramInfo:()=>Pe,getShaderInfo:()=>Me,getUniformLocation:()=>Ne,getUniformType:()=>M,gl_FragCoord:()=>Qr,gl_Position:()=>Jr,glsl:()=>b,iDeltaTime:()=>ge,iMouse:()=>tt,iPrevTime:()=>xe,iResolution:()=>rt,iTime:()=>et,int:()=>qr,is:()=>a,isGL:()=>ae,isServer:()=>me,isWebGPUSupported:()=>O,length:()=>ct,node:()=>u,nodeToGLSL:()=>ce,nodeToWGSL:()=>le,normalize:()=>pt,replace:()=>Oe,requestWebGPUDevice:()=>q,setupDeviceErrorHandling:()=>er,sig:()=>Ye,sin:()=>ot,sqrt:()=>st,tan:()=>at,uniform:()=>l,updateBuffer:()=>gr,updateIbo:()=>ve,updateTexture:()=>Ar,updateUniforms:()=>Wr,updateVbo:()=>Ue,useGL:()=>lt,vec2:()=>kr,vec3:()=>he,vec4:()=>Hr,vertexStride:()=>G,webgl:()=>V,webgpu:()=>j,wgsl:()=>y});module.exports=Ce(dt);var ye=require("react"),Re=require("react-native");var d=require("reev"),w=require("refr");var z=require("reev");var v=(e,r)=>{let t=e.createBuffer();if(!t)throw new Error("Failed to create VBO");return e.bindBuffer(e.ARRAY_BUFFER,t),e.bufferData(e.ARRAY_BUFFER,new Float32Array(r),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),t},P=(e,r)=>{let t=e.createBuffer();if(!t)throw new Error("Failed to create IBO");return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(r),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),t},N=(e,r,t,n,o)=>{e.bindBuffer(e.ARRAY_BUFFER,n),e.enableVertexAttribArray(t),e.vertexAttribPointer(t,r,e.FLOAT,!1,0,0),o&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,o)},we=(e,r)=>{e.deleteBuffer(r)},G=(e,r,t)=>{t&&(e=Math.max(...t)+1);let n=r.length/e;return n!==Math.floor(n)&&console.warn(`Vertex Stride Error: count ${e} is mismatch`),Math.floor(n)},Ue=(e,r,t,n=e.STATIC_DRAW)=>{e.bindBuffer(e.ARRAY_BUFFER,r),e.bufferData(e.ARRAY_BUFFER,new Float32Array(t),n),e.bindBuffer(e.ARRAY_BUFFER,null)},ve=(e,r,t,n=e.STATIC_DRAW)=>{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,r),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(t),n),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null)};var B=(e,r,t)=>{let n=e.createProgram();if(!n)throw new Error("Failed to create pg");if(e.attachShader(n,r),e.attachShader(n,t),e.linkProgram(n),e.getProgramParameter(n,e.LINK_STATUS))return n;let o=e.getProgramInfoLog(n);throw e.deleteProgram(n),new Error(`Could not link pg: ${o}`)},F=(e,r)=>{e.deleteProgram(r)},Pe=(e,r)=>({linked:e.getProgramParameter(r,e.LINK_STATUS),log:e.getProgramInfoLog(r),activeAttributes:e.getProgramParameter(r,e.ACTIVE_ATTRIBUTES),activeUniforms:e.getProgramParameter(r,e.ACTIVE_UNIFORMS)}),M=(e,r=!1)=>{let t=typeof e=="number"?0:e?.length;return t?r?(t=Math.sqrt(t)<<0,`uniformMatrix${t}fv`):`uniform${t}fv`:"uniform1f"},Ne=(e,r,t)=>e.getUniformLocation(r,t),Ge=(e,r,t)=>e.getAttribLocation(r,t);var Be=`
|
|
2
|
+
attribute vec4 a_position;
|
|
3
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+
void main() {
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4
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+
gl_Position = a_position;
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5
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+
}
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6
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+
`,Fe=`
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7
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+
precision mediump float;
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8
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+
uniform vec2 iResolution;
|
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9
|
+
void main() {
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10
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+
gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
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11
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+
}
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12
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+
`,ue=(e,r)=>{e.deleteShader(r)},fe=(e,r,t)=>{let n=e.createShader(t);if(!n)throw new Error("Failed to create shader");if(e.shaderSource(n,r),e.compileShader(n),e.getShaderParameter(n,e.COMPILE_STATUS))return n;let o=e.getShaderInfoLog(n);throw ue(e,n),new Error(`Could not compile shader: ${o}`)},X=(e,r=Be)=>fe(e,r,e.VERTEX_SHADER),I=(e,r=Fe)=>fe(e,r,e.FRAGMENT_SHADER),Me=(e,r)=>({compiled:e.getShaderParameter(r,e.COMPILE_STATUS),log:e.getShaderInfoLog(r),source:e.getShaderSource(r)});var W=(e,r)=>{let t=e.createTexture();if(!t)throw new Error("Failed to create texture");return e.bindTexture(e.TEXTURE_2D,t),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,r),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),t},D=(e,r,t,n)=>{r&&(e.uniform1i(r,t),e.activeTexture(e.TEXTURE0+t),e.bindTexture(e.TEXTURE_2D,n))},Xe=(e,r)=>{e.deleteTexture(r)},Ie=(e,r=1280,t=800,n=e.RGBA,o=e.UNSIGNED_BYTE)=>{let i=e.createTexture();if(!i)throw new Error("Failed to create empty texture");return e.bindTexture(e.TEXTURE_2D,i),e.texImage2D(e.TEXTURE_2D,0,n,r,t,0,n,o,null),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),i},We=(e,r)=>{if(r.length!==6)throw new Error("Cube texture requires exactly 6 imgs");let t=e.createTexture();if(!t)throw new Error("Failed to create cube texture");return e.bindTexture(e.TEXTURE_CUBE_MAP,t),[e.TEXTURE_CUBE_MAP_POSITIVE_X,e.TEXTURE_CUBE_MAP_NEGATIVE_X,e.TEXTURE_CUBE_MAP_POSITIVE_Y,e.TEXTURE_CUBE_MAP_NEGATIVE_Y,e.TEXTURE_CUBE_MAP_POSITIVE_Z,e.TEXTURE_CUBE_MAP_NEGATIVE_Z].forEach((o,i)=>{e.texImage2D(o,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,r[i])}),e.generateMipmap(e.TEXTURE_CUBE_MAP),e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_MIN_FILTER,e.LINEAR_MIPMAP_LINEAR),e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_CUBE_MAP,null),t};var a={arr:Array.isArray,bol:e=>typeof e=="boolean",str:e=>typeof e=="string",num:e=>typeof e=="number",int:e=>Number.isInteger(e),fun:e=>typeof e=="function",und:e=>typeof e>"u",nul:e=>e===null,set:e=>e instanceof Set,map:e=>e instanceof Map,obj:e=>!!e&&e.constructor.name==="Object",nan:e=>typeof e=="number"&&Number.isNaN(e)},me=()=>typeof window>"u",O=()=>me()?!1:"gpu"in navigator,pe=(e,r)=>e.forEach(r),De=(e,...r)=>{pe(e,t=>t(...r))},Oe=(e="",r="_",t="/")=>e.split(r).join(t),ze=(e=".pdf")=>e.split(".").pop()?.toLowerCase()??"",Ve=(e=0)=>`${e}`.split(".")[1]?.length??0,qe=(e=0)=>`${e}`.split(".")[0]?.length-(e<0?1:0),Ye=(e=0,r=-2)=>(r*=-1,r=Math.pow(10,r),e*=r,e=Math.round(e),e/=r,e);var ce=(e,r)=>{let t={target:"webgl",precision:"mediump",version:"300 es",nodes:new Map,variables:new Map,functions:new Map,...r};return T(e,t)},T=(e,r)=>e?a.und(e.value)?e.property&&e.parent?`${T(e.parent,r)}.${e.property}`:e.operator&&e.children&&e.children.length>=2?He(e,r):e.mathFunction&&e.children&&e.children.length>=1?je(e,r):"0.0":ke(e.value,e.type):"0.0",ke=(e,r)=>{if(r==="float"){let t=Number(e);return t%1===0?`${t}.0`:`${t}`}if(r==="int")return`${Math.floor(Number(e))}`;if(r==="bool")return e?"true":"false";if(a.arr(e)){let t=e.map(n=>{let o=Number(n);return o%1===0?`${o}.0`:`${o}`}).join(", ");if(r==="vec2")return`vec2(${t})`;if(r==="vec3")return`vec3(${t})`;if(r==="vec4")return`vec4(${t})`;if(r==="color")return`vec3(${t})`}return"0.0"},He=(e,r)=>{if(!e.children||e.children.length<2)return"0.0";let t=T(e.children[0],r),n=T(e.children[1],r);return e.operator==="add"?`(${t} + ${n})`:e.operator==="sub"?`(${t} - 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|
|
13
|
+
`),s+=`precision ${t} float;
|
|
2
14
|
|
|
3
|
-
|
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4
|
-
|
|
5
|
-
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6
|
-
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7
|
-
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8
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-
`,
|
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9
|
-
|
|
10
|
-
|
|
11
|
-
|
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12
|
-
|
|
13
|
-
|
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14
|
-
|
|
15
|
+
`,r?.uniforms&&(Object.entries(r.uniforms).forEach(([f,p])=>{let x=Ke(p);s+=`uniform ${x} ${f};
|
|
16
|
+
`}),s+=`
|
|
17
|
+
`),o&&(s+=`out vec4 fragColor;
|
|
18
|
+
|
|
19
|
+
`),s+=`void main() {
|
|
20
|
+
`,s+=o?` fragColor = ${i};
|
|
21
|
+
`:` gl_FragColor = ${i};
|
|
22
|
+
`,s+=`}
|
|
23
|
+
`,s};var Ze=[-1,-1,1,-1,-1,1,-1,1,1,-1,1,1],V=e=>{e("init",()=>{let n=e.gl,o=e.vs||e.vert||e.vertex,i=e.fs||e.frag||e.fragment;a.obj(i)&&(i=b(i)),a.obj(o)&&(o=b(o)),e.count===6&&e.attribute({a_position:Ze}),e.pg=B(n,X(n,o),I(n,i)),e.location=(0,z.nested)((s,f=!1)=>f?n.getAttribLocation(e.pg,s):n.getUniformLocation(e.pg,s))}),e("clean",()=>{let n=e.gl;F(n,e.pg)}),e("render",()=>{let n=e.gl;n.useProgram(e.pg),e.queue.flush(),n.clear(n.COLOR_BUFFER_BIT),n.viewport(0,0,...e.size),n.drawArrays(n.TRIANGLES,0,e.count)}),e("_attribute",(n="",o,i)=>{let s=e.gl,f=e.count,p=e.location(n,!0),x=v(s,o),c=P(s,i),m=G(f,o,i);N(s,m,p,x,c)}),e("_uniform",(n,o=0,i=!1)=>{let s=M(o,i),f=e.gl,p=e.location(n);i?f[s](p,!1,o):f[s](p,o)});let r=n=>{let o=e.location(n.alt),i=e.activeUnit(n.alt),s=W(e.gl,n);D(e.gl,o,i,s)};e("_texture",(n,o)=>{let i=new Image;i.addEventListener("load",r.bind(null,i),!1),Object.assign(i,{src:o,alt:n,crossOrigin:"anonymous"})});let t=0;return e.activeUnit=(0,z.nested)(()=>t++),e};var q=async()=>{if(!navigator.gpu)throw new Error("WebGPU is not supported in this browser");let e=await navigator.gpu.requestAdapter();if(!e)throw new Error("Failed to get WebGPU adapter");let r=await e.requestDevice();if(!r)throw new Error("Failed to get WebGPU device");return{adapter:e,device:r}},Qe=()=>"gpu"in navigator,Je=e=>({maxTextureDimension1D:e.limits.maxTextureDimension1D,maxTextureDimension2D:e.limits.maxTextureDimension2D,maxTextureDimension3D:e.limits.maxTextureDimension3D,maxTextureArrayLayers:e.limits.maxTextureArrayLayers,maxBindGroups:e.limits.maxBindGroups,maxDynamicUniformBuffersPerPipelineLayout:e.limits.maxDynamicUniformBuffersPerPipelineLayout,maxDynamicStorageBuffersPerPipelineLayout:e.limits.maxDynamicStorageBuffersPerPipelineLayout,maxSampledTexturesPerShaderStage:e.limits.maxSampledTexturesPerShaderStage,maxSamplersPerShaderStage:e.limits.maxSamplersPerShaderStage,maxStorageBuffersPerShaderStage:e.limits.maxStorageBuffersPerShaderStage,maxStorageTexturesPerShaderStage:e.limits.maxStorageTexturesPerShaderStage,maxUniformBuffersPerShaderStage:e.limits.maxUniformBuffersPerShaderStage,maxUniformBufferBindingSize:e.limits.maxUniformBufferBindingSize,maxStorageBufferBindingSize:e.limits.maxStorageBufferBindingSize,maxVertexBuffers:e.limits.maxVertexBuffers,maxVertexAttributes:e.limits.maxVertexAttributes,maxVertexBufferArrayStride:e.limits.maxVertexBufferArrayStride,maxComputeWorkgroupStorageSize:e.limits.maxComputeWorkgroupStorageSize,maxComputeInvocationsPerWorkgroup:e.limits.maxComputeInvocationsPerWorkgroup,maxComputeWorkgroupSizeX:e.limits.maxComputeWorkgroupSizeX,maxComputeWorkgroupSizeY:e.limits.maxComputeWorkgroupSizeY,maxComputeWorkgroupSizeZ:e.limits.maxComputeWorkgroupSizeZ,maxComputeWorkgroupsPerDimension:e.limits.maxComputeWorkgroupsPerDimension}),er=e=>{e.addEventListener("uncapturederror",r=>{console.error("WebGPU uncaptured error:",r.error)})},rr=(e,r,t="bgra8unorm")=>{let n=e.getContext("webgpu");if(!n)throw new Error("Failed to get WebGPU canvas context");return n.configure({device:r,format:t,alphaMode:"premultiplied"}),n};var tr=`
|
|
24
|
+
@vertex
|
|
25
|
+
fn main(@builtin(vertex_index) vertexIndex: u32) -> @builtin(position) vec4<f32> {
|
|
26
|
+
var pos = array<vec2<f32>, 6>(
|
|
27
|
+
vec2<f32>(-1.0, -1.0),
|
|
28
|
+
vec2<f32>( 1.0, -1.0),
|
|
29
|
+
vec2<f32>(-1.0, 1.0),
|
|
30
|
+
vec2<f32>(-1.0, 1.0),
|
|
31
|
+
vec2<f32>( 1.0, -1.0),
|
|
32
|
+
vec2<f32>( 1.0, 1.0)
|
|
33
|
+
);
|
|
34
|
+
return vec4<f32>(pos[vertexIndex], 0.0, 1.0);
|
|
35
|
+
}
|
|
36
|
+
`,nr=`
|
|
37
|
+
@fragment
|
|
38
|
+
fn main() -> @location(0) vec4<f32> {
|
|
39
|
+
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
40
|
+
}
|
|
41
|
+
`,Y=(e,r=tr,t=nr,n="bgra8unorm")=>{let o=e.createShaderModule({code:r}),i=e.createShaderModule({code:t});return e.createRenderPipeline({layout:"auto",vertex:{module:o,entryPoint:"main"},fragment:{module:i,entryPoint:"main",targets:[{format:n}]},primitive:{topology:"triangle-list"}})},or=(e,r)=>{let t=e.createShaderModule({code:r});return e.createComputePipeline({layout:"auto",compute:{module:t,entryPoint:"main"}})},ir=(e,r)=>e.createShaderModule({code:r}),ar=(e,r)=>e.createBindGroupLayout({entries:r}),sr=(e,r,t)=>e.createBindGroup({layout:r,entries:t}),k=(e,r,t)=>{let n={colorAttachments:[r]};return t&&(n.depthStencilAttachment=t),e.beginRenderPass(n)},H=e=>e.createCommandEncoder();var le=(e,r)=>{let t={target:"webgpu",nodes:new Map,variables:new Map,functions:new Map,...r};return E(e,t)},E=(e,r)=>e?e.value!==void 0?ur(e.value,e.type):e.property&&e.parent?`${E(e.parent,r)}.${e.property}`:e.operator&&e.children&&e.children.length>=2?fr(e,r):e.mathFunction&&e.children&&e.children.length>=1?mr(e,r):"0.0":"0.0",ur=(e,r)=>{if(r==="float"){let t=Number(e);return t%1===0?`${t}.0`:`${t}`}if(r==="int")return`${Math.floor(Number(e))}`;if(r==="bool")return e?"true":"false";if(a.arr(e)){let t=e.map(n=>{let o=Number(n);return o%1===0?`${o}.0`:`${o}`}).join(", ");if(r==="vec2")return`vec2<f32>(${t})`;if(r==="vec3")return`vec3<f32>(${t})`;if(r==="vec4")return`vec4<f32>(${t})`;if(r==="color")return`vec3<f32>(${t})`}return"0.0"},fr=(e,r)=>{if(!e.children||e.children.length<2)return"0.0";let t=E(e.children[0],r),n=E(e.children[1],r);return e.operator==="add"?`(${t} + ${n})`:e.operator==="sub"?`(${t} - ${n})`:e.operator==="mul"?`(${t} * ${n})`:e.operator==="div"?`(${t} / ${n})`:e.operator==="mod"?`(${t} % ${n})`:e.operator==="equal"?`(${t} == ${n})`:e.operator==="notEqual"?`(${t} != ${n})`:e.operator==="lessThan"?`(${t} < ${n})`:e.operator==="lessThanEqual"?`(${t} <= ${n})`:e.operator==="greaterThan"?`(${t} > ${n})`:e.operator==="greaterThanEqual"?`(${t} >= ${n})`:e.operator==="and"?`(${t} && ${n})`:e.operator==="or"?`(${t} || ${n})`:`(${t} + ${n})`},mr=(e,r)=>{if(!e.children||e.children.length<1)return"0.0";let t=e.mathFunction,n=e.children.map(f=>E(f,r)),[o,i,s]=n;if(n.length===1){if(t==="abs")return`abs(${o})`;if(t==="acos")return`acos(${o})`;if(t==="asin")return`asin(${o})`;if(t==="atan")return`atan(${o})`;if(t==="ceil")return`ceil(${o})`;if(t==="cos")return`cos(${o})`;if(t==="floor")return`floor(${o})`;if(t==="fract")return`fract(${o})`;if(t==="length")return`length(${o})`;if(t==="normalize")return`normalize(${o})`;if(t==="sin")return`sin(${o})`;if(t==="sqrt")return`sqrt(${o})`;if(t==="tan")return`tan(${o})`}if(n.length===2){if(t==="atan2")return`atan2(${o}, ${i})`;if(t==="pow")return`pow(${o}, ${i})`;if(t==="min")return`min(${o}, ${i})`;if(t==="max")return`max(${o}, ${i})`;if(t==="dot")return`dot(${o}, ${i})`;if(t==="cross")return`cross(${o}, ${i})`;if(t==="distance")return`distance(${o}, ${i})`;if(t==="reflect")return`reflect(${o}, ${i})`}return n.length===3?t==="mix"?`mix(${o}, ${i}, ${s})`:t==="clamp"?`clamp(${o}, ${i}, ${s})`:t==="smoothstep"?`smoothstep(${o}, ${i}, ${s})`:o:o||"0.0"},y=(e,r)=>{let t="";r?.uniforms&&(Object.entries(r.uniforms).forEach(([o,i])=>{let s=pr(i);t+=`@group(0) @binding(0) var<uniform> ${o}: ${s};
|
|
42
|
+
`}),t+=`
|
|
43
|
+
`),t+=`@fragment
|
|
44
|
+
`,t+=`fn main() -> @location(0) vec4<f32> {
|
|
45
|
+
`;let n=le(e);return t+=` return ${n};
|
|
46
|
+
`,t+=`}
|
|
47
|
+
`,t},pr=e=>{if(a.num(e))return"f32";if(a.bol(e))return"bool";if(a.arr(e)){let r=e.length;if(r===2)return"vec2<f32>";if(r===3)return"vec3<f32>";if(r===4)return"vec4<f32>"}return"f32"};var R=(e,r,t)=>{let n=a.arr(r)?new Float32Array(r):r,o=e.createBuffer({size:n.byteLength,usage:t,mappedAtCreation:!0});return n instanceof Float32Array?new Float32Array(o.getMappedRange()).set(n):n instanceof Uint32Array&&new Uint32Array(o.getMappedRange()).set(n),o.unmap(),o},cr=(e,r)=>R(e,r,32),lr=(e,r)=>R(e,new Uint32Array(r),64),dr=(e,r)=>e.createBuffer({size:r,usage:68,mappedAtCreation:!1}),xr=(e,r)=>e.createBuffer({size:r,usage:132,mappedAtCreation:!1}),gr=(e,r,t,n=0)=>{let o=a.arr(t)?new Float32Array(t):t;e.queue.writeBuffer(r,n,o)},Tr=e=>e.destroy(),Er=e=>e.length*4,hr=(e,r=256)=>Math.ceil(e/r)*r,br=(e,r)=>r.map(t=>R(e,t.data,t.usage)),yr={VERTEX:32,INDEX:64,UNIFORM:64,STORAGE:128,COPY_SRC:4,COPY_DST:8,MAP_READ:1,MAP_WRITE:2};var 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