gl-draw 0.6.1 → 0.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (78) hide show
  1. package/package.json +4 -4
  2. package/dist/constants.d.ts +0 -4
  3. package/dist/core/BaseObject.d.ts +0 -45
  4. package/dist/core/CSSRenderer/CSS2DRenderer.d.ts +0 -17
  5. package/dist/core/CSSRenderer/index.d.ts +0 -19
  6. package/dist/core/Camera.d.ts +0 -30
  7. package/dist/core/Composer.d.ts +0 -60
  8. package/dist/core/Control.d.ts +0 -28
  9. package/dist/core/GUIObject.d.ts +0 -24
  10. package/dist/core/Pencil.d.ts +0 -146
  11. package/dist/core/Renderer.d.ts +0 -51
  12. package/dist/core/Scene.d.ts +0 -19
  13. package/dist/core/pass/bloom/UnrealBloomPass.d.ts +0 -46
  14. package/dist/core/pass/bloom/index.d.ts +0 -33
  15. package/dist/core/pass/outline/index.d.ts +0 -37
  16. package/dist/core/pass/ssr/index.d.ts +0 -38
  17. package/dist/effect/bloom.d.ts +0 -14
  18. package/dist/effect/index.d.ts +0 -5
  19. package/dist/effect/index.js +0 -160
  20. package/dist/effect/index.module.js +0 -160
  21. package/dist/effect/outline.d.ts +0 -15
  22. package/dist/effect/scan.d.ts +0 -39
  23. package/dist/effect/scan2.d.ts +0 -28
  24. package/dist/effect/ssr.d.ts +0 -15
  25. package/dist/geojson/china.json +0 -103310
  26. package/dist/geojson/countries.json +0 -27483
  27. package/dist/index.d.ts +0 -3
  28. package/dist/index.js +0 -57
  29. package/dist/index.module.js +0 -57
  30. package/dist/objects/conicPolygon/geometry/index.d.ts +0 -32
  31. package/dist/objects/conicPolygon/geometry/triangulate.d.ts +0 -11
  32. package/dist/objects/conicPolygon/index.d.ts +0 -19
  33. package/dist/objects/extrudePolygon/coords2Vector.d.ts +0 -7
  34. package/dist/objects/extrudePolygon/createGeometry.d.ts +0 -8
  35. package/dist/objects/extrudePolygon/getWorkerGeometry.d.ts +0 -16
  36. package/dist/objects/extrudePolygon/index.d.ts +0 -37
  37. package/dist/objects/extrudePolygon/w.d.ts +0 -1
  38. package/dist/objects/fix.d.ts +0 -2
  39. package/dist/objects/image/index.d.ts +0 -24
  40. package/dist/objects/index.d.ts +0 -10
  41. package/dist/objects/index.js +0 -132
  42. package/dist/objects/index.module.js +0 -132
  43. package/dist/objects/line/coords2Vector.d.ts +0 -7
  44. package/dist/objects/line/createGeometry.d.ts +0 -8
  45. package/dist/objects/line/getWorkerGeometry.d.ts +0 -15
  46. package/dist/objects/line/index.d.ts +0 -44
  47. package/dist/objects/line/meshLine/index.d.ts +0 -89
  48. package/dist/objects/line/meshLine/shader/fragment.d.ts +0 -2
  49. package/dist/objects/line/meshLine/shader/vertex.d.ts +0 -2
  50. package/dist/objects/line/w.d.ts +0 -1
  51. package/dist/objects/node/index.d.ts +0 -30
  52. package/dist/objects/text/index.d.ts +0 -23
  53. package/dist/objects/video/index.d.ts +0 -31
  54. package/dist/plugins/Cache.d.ts +0 -8
  55. package/dist/plugins/Data.d.ts +0 -8
  56. package/dist/plugins/Draw.d.ts +0 -35
  57. package/dist/plugins/Worker.d.ts +0 -31
  58. package/dist/plugins/index.d.ts +0 -4
  59. package/dist/plugins/index.js +0 -1
  60. package/dist/plugins/index.module.js +0 -1
  61. package/dist/shims.d.ts +0 -5
  62. package/dist/utils/chain.d.ts +0 -23
  63. package/dist/utils/colorCorrection.d.ts +0 -2
  64. package/dist/utils/disposeMesh.d.ts +0 -2
  65. package/dist/utils/exception.d.ts +0 -26
  66. package/dist/utils/getCache.d.ts +0 -13
  67. package/dist/utils/getElementView.d.ts +0 -2
  68. package/dist/utils/index.d.ts +0 -11
  69. package/dist/utils/index.js +0 -1
  70. package/dist/utils/index.module.js +0 -1
  71. package/dist/utils/isPlainObject.d.ts +0 -1
  72. package/dist/utils/makePromiseCreator.d.ts +0 -6
  73. package/dist/utils/polar2Cartesian.d.ts +0 -1
  74. package/dist/utils/timer.d.ts +0 -9
  75. package/dist/utils/to.d.ts +0 -8
  76. package/dist/utils/uvGenerator.d.ts +0 -9
  77. package/dist/workers/extrudePolygon.js +0 -3046
  78. package/dist/workers/line.js +0 -3177
@@ -1,3177 +0,0 @@
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t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[1],i=e[2],s=e[3],o=e[4],a=e[5],l=e[6],c=e[7],u=e[8];return t*o*u-t*a*c-n*s*u+n*a*l+i*s*c-i*o*l}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],s=e[3],o=e[4],a=e[5],l=e[6],c=e[7],u=e[8],h=u*o-a*c,f=a*l-u*s,d=c*s-o*l,p=t*h+n*f+i*d;if(p===0)return this.set(0,0,0,0,0,0,0,0,0);const x=1/p;return e[0]=h*x,e[1]=(i*c-u*n)*x,e[2]=(a*n-i*o)*x,e[3]=f*x,e[4]=(u*t-i*l)*x,e[5]=(i*s-a*t)*x,e[6]=d*x,e[7]=(n*l-c*t)*x,e[8]=(o*t-n*s)*x,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,n,i,s,o,a){const l=Math.cos(s),c=Math.sin(s);return this.set(n*l,n*c,-n*(l*o+c*a)+o+e,-i*c,i*l,-i*(-c*o+l*a)+a+t,0,0,1),this}scale(e,t){const n=this.elements;return n[0]*=e,n[3]*=e,n[6]*=e,n[1]*=t,n[4]*=t,n[7]*=t,this}rotate(e){const t=Math.cos(e),n=Math.sin(e),i=this.elements,s=i[0],o=i[3],a=i[6],l=i[1],c=i[4],u=i[7];return i[0]=t*s+n*l,i[3]=t*o+n*c,i[6]=t*a+n*u,i[1]=-n*s+t*l,i[4]=-n*o+t*c,i[7]=-n*a+t*u,this}translate(e,t){const n=this.elements;return n[0]+=e*n[2],n[3]+=e*n[5],n[6]+=e*n[8],n[1]+=t*n[2],n[4]+=t*n[5],n[7]+=t*n[8],this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<9;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}clone(){return new this.constructor().fromArray(this.elements)}}mt.prototype.isMatrix3=!0;function kl(r){if(r.length===0)return-1/0;let e=r[0];for(let t=1,n=r.length;t<n;++t)r[t]>e&&(e=r[t]);return e}const Fd={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function gi(r,e){return new Fd[r](e)}function es(r){return document.createElementNS("http://www.w3.org/1999/xhtml",r)}let xi;class yi{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement=="undefined")return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{xi===void 0&&(xi=es("canvas")),xi.width=e.width,xi.height=e.height;const n=xi.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=xi}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}}let Bd=0;class dt extends Vn{constructor(e=dt.DEFAULT_IMAGE,t=dt.DEFAULT_MAPPING,n=wt,i=wt,s=nt,o=ci,a=ft,l=rn,c=1,u=Vt){super(),Object.defineProperty(this,"id",{value:Bd++}),this.uuid=Pt(),this.name="",this.image=e,this.mipmaps=[],this.mapping=t,this.wrapS=n,this.wrapT=i,this.magFilter=s,this.minFilter=o,this.anisotropy=c,this.format=a,this.internalFormat=null,this.type=l,this.offset=new q(0,0),this.repeat=new q(1,1),this.center=new q(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new mt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=u,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.image=e.image,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this.userData=JSON.parse(JSON.stringify(e.userData)),this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(this.image!==void 0){const i=this.image;if(i.uuid===void 0&&(i.uuid=Pt()),!t&&e.images[i.uuid]===void 0){let s;if(Array.isArray(i)){s=[];for(let o=0,a=i.length;o<a;o++)i[o].isDataTexture?s.push(Ho(i[o].image)):s.push(Ho(i[o]))}else s=Ho(i);e.images[i.uuid]={uuid:i.uuid,url:s}}n.image=i.uuid}return JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==Io)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Yr:e.x=e.x-Math.floor(e.x);break;case wt:e.x=e.x<0?0:1;break;case Jr:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case Yr:e.y=e.y-Math.floor(e.y);break;case wt:e.y=e.y<0?0:1;break;case Jr:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&this.version++}}dt.DEFAULT_IMAGE=void 0,dt.DEFAULT_MAPPING=Io,dt.prototype.isTexture=!0;function Ho(r){return typeof HTMLImageElement!="undefined"&&r instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&r instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&r instanceof ImageBitmap?yi.getDataURL(r):r.data?{data:Array.prototype.slice.call(r.data),width:r.width,height:r.height,type:r.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}class We{constructor(e=0,t=0,n=0,i=1){this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,s=this.w,o=e.elements;return this.x=o[0]*t+o[4]*n+o[8]*i+o[12]*s,this.y=o[1]*t+o[5]*n+o[9]*i+o[13]*s,this.z=o[2]*t+o[6]*n+o[10]*i+o[14]*s,this.w=o[3]*t+o[7]*n+o[11]*i+o[15]*s,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,s;const l=e.elements,c=l[0],u=l[4],h=l[8],f=l[1],d=l[5],p=l[9],x=l[2],v=l[6],g=l[10];if(Math.abs(u-f)<.01&&Math.abs(h-x)<.01&&Math.abs(p-v)<.01){if(Math.abs(u+f)<.1&&Math.abs(h+x)<.1&&Math.abs(p+v)<.1&&Math.abs(c+d+g-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const _=(c+1)/2,y=(d+1)/2,M=(g+1)/2,w=(u+f)/4,A=(h+x)/4,C=(p+v)/4;return _>y&&_>M?_<.01?(n=0,i=.707106781,s=.707106781):(n=Math.sqrt(_),i=w/n,s=A/n):y>M?y<.01?(n=.707106781,i=0,s=.707106781):(i=Math.sqrt(y),n=w/i,s=C/i):M<.01?(n=.707106781,i=.707106781,s=0):(s=Math.sqrt(M),n=A/s,i=C/s),this.set(n,i,s,t),this}let m=Math.sqrt((v-p)*(v-p)+(h-x)*(h-x)+(f-u)*(f-u));return Math.abs(m)<.001&&(m=1),this.x=(v-p)/m,this.y=(h-x)/m,this.z=(f-u)/m,this.w=Math.acos((c+d+g-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}We.prototype.isVector4=!0;class zt extends Vn{constructor(e,t,n={}){super(),this.width=e,this.height=t,this.depth=1,this.scissor=new We(0,0,e,t),this.scissorTest=!1,this.viewport=new We(0,0,e,t),this.texture=new dt(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.isRenderTargetTexture=!0,this.texture.image={width:e,height:t,depth:1},this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.internalFormat=n.internalFormat!==void 0?n.internalFormat:null,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:nt,this.depthBuffer=n.depthBuffer!==void 0?n.depthBuffer:!0,this.stencilBuffer=n.stencilBuffer!==void 0?n.stencilBuffer:!1,this.depthTexture=n.depthTexture!==void 0?n.depthTexture:null}setTexture(e){e.image={width:this.width,height:this.height,depth:this.depth},this.texture=e}setSize(e,t,n=1){(this.width!==e||this.height!==t||this.depth!==n)&&(this.width=e,this.height=t,this.depth=n,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.image=qh({},this.texture.image),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}zt.prototype.isWebGLRenderTarget=!0;class zd extends zt{constructor(e,t,n){super(e,t);const i=this.texture;this.texture=[];for(let s=0;s<n;s++)this.texture[s]=i.clone()}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,s=this.texture.length;i<s;i++)this.texture[i].image.width=e,this.texture[i].image.height=t,this.texture[i].image.depth=n;this.dispose()}return this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t),this}copy(e){this.dispose(),this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this.texture.length=0;for(let t=0,n=e.texture.length;t<n;t++)this.texture[t]=e.texture[t].clone();return this}}zd.prototype.isWebGLMultipleRenderTargets=!0;class Go extends zt{constructor(e,t,n={}){super(e,t,n),this.samples=4,this.ignoreDepthForMultisampleCopy=n.ignoreDepth!==void 0?n.ignoreDepth:!0,this.useRenderToTexture=n.useRenderToTexture!==void 0?n.useRenderToTexture:!1,this.useRenderbuffer=this.useRenderToTexture===!1}copy(e){return super.copy.call(this,e),this.samples=e.samples,this.useRenderToTexture=e.useRenderToTexture,this.useRenderbuffer=e.useRenderbuffer,this}}Go.prototype.isWebGLMultisampleRenderTarget=!0;class St{constructor(e=0,t=0,n=0,i=1){this._x=e,this._y=t,this._z=n,this._w=i}static slerp(e,t,n,i){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),n.slerpQuaternions(e,t,i)}static slerpFlat(e,t,n,i,s,o,a){let l=n[i+0],c=n[i+1],u=n[i+2],h=n[i+3];const f=s[o+0],d=s[o+1],p=s[o+2],x=s[o+3];if(a===0){e[t+0]=l,e[t+1]=c,e[t+2]=u,e[t+3]=h;return}if(a===1){e[t+0]=f,e[t+1]=d,e[t+2]=p,e[t+3]=x;return}if(h!==x||l!==f||c!==d||u!==p){let v=1-a;const g=l*f+c*d+u*p+h*x,m=g>=0?1:-1,_=1-g*g;if(_>Number.EPSILON){const M=Math.sqrt(_),w=Math.atan2(M,g*m);v=Math.sin(v*w)/M,a=Math.sin(a*w)/M}const y=a*m;if(l=l*v+f*y,c=c*v+d*y,u=u*v+p*y,h=h*v+x*y,v===1-a){const M=1/Math.sqrt(l*l+c*c+u*u+h*h);l*=M,c*=M,u*=M,h*=M}}e[t]=l,e[t+1]=c,e[t+2]=u,e[t+3]=h}static multiplyQuaternionsFlat(e,t,n,i,s,o){const a=n[i],l=n[i+1],c=n[i+2],u=n[i+3],h=s[o],f=s[o+1],d=s[o+2],p=s[o+3];return e[t]=a*p+u*h+l*d-c*f,e[t+1]=l*p+u*f+c*h-a*d,e[t+2]=c*p+u*d+a*f-l*h,e[t+3]=u*p-a*h-l*f-c*d,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!(e&&e.isEuler))throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=e._x,i=e._y,s=e._z,o=e._order,a=Math.cos,l=Math.sin,c=a(n/2),u=a(i/2),h=a(s/2),f=l(n/2),d=l(i/2),p=l(s/2);switch(o){case"XYZ":this._x=f*u*h+c*d*p,this._y=c*d*h-f*u*p,this._z=c*u*p+f*d*h,this._w=c*u*h-f*d*p;break;case"YXZ":this._x=f*u*h+c*d*p,this._y=c*d*h-f*u*p,this._z=c*u*p-f*d*h,this._w=c*u*h+f*d*p;break;case"ZXY":this._x=f*u*h-c*d*p,this._y=c*d*h+f*u*p,this._z=c*u*p+f*d*h,this._w=c*u*h-f*d*p;break;case"ZYX":this._x=f*u*h-c*d*p,this._y=c*d*h+f*u*p,this._z=c*u*p-f*d*h,this._w=c*u*h+f*d*p;break;case"YZX":this._x=f*u*h+c*d*p,this._y=c*d*h+f*u*p,this._z=c*u*p-f*d*h,this._w=c*u*h-f*d*p;break;case"XZY":this._x=f*u*h-c*d*p,this._y=c*d*h-f*u*p,this._z=c*u*p+f*d*h,this._w=c*u*h+f*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return t!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],s=t[8],o=t[1],a=t[5],l=t[9],c=t[2],u=t[6],h=t[10],f=n+a+h;if(f>0){const d=.5/Math.sqrt(f+1);this._w=.25/d,this._x=(u-l)*d,this._y=(s-c)*d,this._z=(o-i)*d}else if(n>a&&n>h){const d=2*Math.sqrt(1+n-a-h);this._w=(u-l)/d,this._x=.25*d,this._y=(i+o)/d,this._z=(s+c)/d}else if(a>h){const d=2*Math.sqrt(1+a-n-h);this._w=(s-c)/d,this._x=(i+o)/d,this._y=.25*d,this._z=(l+u)/d}else{const d=2*Math.sqrt(1+h-n-a);this._w=(o-i)/d,this._x=(s+c)/d,this._y=(l+u)/d,this._z=.25*d}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(vt(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return t!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,s=e._z,o=e._w,a=t._x,l=t._y,c=t._z,u=t._w;return this._x=n*u+o*a+i*c-s*l,this._y=i*u+o*l+s*a-n*c,this._z=s*u+o*c+n*l-i*a,this._w=o*u-n*a-i*l-s*c,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,i=this._y,s=this._z,o=this._w;let a=o*e._w+n*e._x+i*e._y+s*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=o,this._x=n,this._y=i,this._z=s,this;const l=1-a*a;if(l<=Number.EPSILON){const d=1-t;return this._w=d*o+t*this._w,this._x=d*n+t*this._x,this._y=d*i+t*this._y,this._z=d*s+t*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(l),u=Math.atan2(c,a),h=Math.sin((1-t)*u)/c,f=Math.sin(t*u)/c;return this._w=o*h+this._w*f,this._x=n*h+this._x*f,this._y=i*h+this._y*f,this._z=s*h+this._z*f,this._onChangeCallback(),this}slerpQuaternions(e,t,n){this.copy(e).slerp(t,n)}random(){const e=Math.random(),t=Math.sqrt(1-e),n=Math.sqrt(e),i=2*Math.PI*Math.random(),s=2*Math.PI*Math.random();return this.set(t*Math.cos(i),n*Math.sin(s),n*Math.cos(s),t*Math.sin(i))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}St.prototype.isQuaternion=!0;class S{constructor(e=0,t=0,n=0){this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Wl.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Wl.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,s=e.elements;return this.x=s[0]*t+s[3]*n+s[6]*i,this.y=s[1]*t+s[4]*n+s[7]*i,this.z=s[2]*t+s[5]*n+s[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,s=e.elements,o=1/(s[3]*t+s[7]*n+s[11]*i+s[15]);return this.x=(s[0]*t+s[4]*n+s[8]*i+s[12])*o,this.y=(s[1]*t+s[5]*n+s[9]*i+s[13])*o,this.z=(s[2]*t+s[6]*n+s[10]*i+s[14])*o,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,s=e.x,o=e.y,a=e.z,l=e.w,c=l*t+o*i-a*n,u=l*n+a*t-s*i,h=l*i+s*n-o*t,f=-s*t-o*n-a*i;return this.x=c*l+f*-s+u*-a-h*-o,this.y=u*l+f*-o+h*-s-c*-a,this.z=h*l+f*-a+c*-o-u*-s,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,s=e.elements;return this.x=s[0]*t+s[4]*n+s[8]*i,this.y=s[1]*t+s[5]*n+s[9]*i,this.z=s[2]*t+s[6]*n+s[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e,t){return t!==void 0?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,s=e.z,o=t.x,a=t.y,l=t.z;return this.x=i*l-s*a,this.y=s*o-n*l,this.z=n*a-i*o,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Vo.copy(this).projectOnVector(e),this.sub(Vo)}reflect(e){return this.sub(Vo.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(vt(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=(Math.random()-.5)*2,t=Math.random()*Math.PI*2,n=Math.sqrt(1-Wh(e,2));return this.x=n*Math.cos(t),this.y=n*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}S.prototype.isVector3=!0;const Vo=new S,Wl=new St;class Nt{constructor(e=new S(1/0,1/0,1/0),t=new S(-1/0,-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=1/0,n=1/0,i=1/0,s=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.length;l<c;l+=3){const u=e[l],h=e[l+1],f=e[l+2];u<t&&(t=u),h<n&&(n=h),f<i&&(i=f),u>s&&(s=u),h>o&&(o=h),f>a&&(a=f)}return this.min.set(t,n,i),this.max.set(s,o,a),this}setFromBufferAttribute(e){let t=1/0,n=1/0,i=1/0,s=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.count;l<c;l++){const u=e.getX(l),h=e.getY(l),f=e.getZ(l);u<t&&(t=u),h<n&&(n=h),f<i&&(i=f),u>s&&(s=u),h>o&&(o=h),f>a&&(a=f)}return this.min.set(t,n,i),this.max.set(s,o,a),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=hr.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e){return this.makeEmpty(),this.expandByObject(e)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e){e.updateWorldMatrix(!1,!1);const t=e.geometry;t!==void 0&&(t.boundingBox===null&&t.computeBoundingBox(),ko.copy(t.boundingBox),ko.applyMatrix4(e.matrixWorld),this.union(ko));const n=e.children;for(let i=0,s=n.length;i<s;i++)this.expandByObject(n[i]);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,hr),hr.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(fr),ts.subVectors(this.max,fr),vi.subVectors(e.a,fr),_i.subVectors(e.b,fr),Mi.subVectors(e.c,fr),Mn.subVectors(_i,vi),bn.subVectors(Mi,_i),Wn.subVectors(vi,Mi);let t=[0,-Mn.z,Mn.y,0,-bn.z,bn.y,0,-Wn.z,Wn.y,Mn.z,0,-Mn.x,bn.z,0,-bn.x,Wn.z,0,-Wn.x,-Mn.y,Mn.x,0,-bn.y,bn.x,0,-Wn.y,Wn.x,0];return!Wo(t,vi,_i,Mi,ts)||(t=[1,0,0,0,1,0,0,0,1],!Wo(t,vi,_i,Mi,ts))?!1:(ns.crossVectors(Mn,bn),t=[ns.x,ns.y,ns.z],Wo(t,vi,_i,Mi,ts))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return hr.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return this.getCenter(e.center),e.radius=this.getSize(hr).length()*.5,e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(on[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),on[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),on[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),on[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),on[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),on[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),on[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),on[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(on),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}Nt.prototype.isBox3=!0;const on=[new S,new S,new S,new S,new S,new S,new S,new S],hr=new S,ko=new Nt,vi=new S,_i=new S,Mi=new S,Mn=new S,bn=new S,Wn=new S,fr=new S,ts=new S,ns=new S,qn=new S;function Wo(r,e,t,n,i){for(let s=0,o=r.length-3;s<=o;s+=3){qn.fromArray(r,s);const a=i.x*Math.abs(qn.x)+i.y*Math.abs(qn.y)+i.z*Math.abs(qn.z),l=e.dot(qn),c=t.dot(qn),u=n.dot(qn);if(Math.max(-Math.max(l,c,u),Math.min(l,c,u))>a)return!1}return!0}const Nd=new Nt,ql=new S,is=new S,qo=new S;class wn{constructor(e=new S,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):Nd.setFromPoints(e).getCenter(n);let i=0;for(let s=0,o=e.length;s<o;s++)i=Math.max(i,n.distanceToSquared(e[s]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){qo.subVectors(e,this.center);const t=qo.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.add(qo.multiplyScalar(i/n)),this.radius+=i}return this}union(e){return this.center.equals(e.center)===!0?is.set(0,0,1).multiplyScalar(e.radius):is.subVectors(e.center,this.center).normalize().multiplyScalar(e.radius),this.expandByPoint(ql.copy(e.center).add(is)),this.expandByPoint(ql.copy(e.center).sub(is)),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const an=new S,Xo=new S,rs=new S,Sn=new S,Yo=new S,ss=new S,Jo=new S;class Tn{constructor(e=new S,t=new S(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,an)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=an.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(an.copy(this.direction).multiplyScalar(t).add(this.origin),an.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){Xo.copy(e).add(t).multiplyScalar(.5),rs.copy(t).sub(e).normalize(),Sn.copy(this.origin).sub(Xo);const s=e.distanceTo(t)*.5,o=-this.direction.dot(rs),a=Sn.dot(this.direction),l=-Sn.dot(rs),c=Sn.lengthSq(),u=Math.abs(1-o*o);let h,f,d,p;if(u>0)if(h=o*l-a,f=o*a-l,p=s*u,h>=0)if(f>=-p)if(f<=p){const x=1/u;h*=x,f*=x,d=h*(h+o*f+2*a)+f*(o*h+f+2*l)+c}else f=s,h=Math.max(0,-(o*f+a)),d=-h*h+f*(f+2*l)+c;else f=-s,h=Math.max(0,-(o*f+a)),d=-h*h+f*(f+2*l)+c;else f<=-p?(h=Math.max(0,-(-o*s+a)),f=h>0?-s:Math.min(Math.max(-s,-l),s),d=-h*h+f*(f+2*l)+c):f<=p?(h=0,f=Math.min(Math.max(-s,-l),s),d=f*(f+2*l)+c):(h=Math.max(0,-(o*s+a)),f=h>0?s:Math.min(Math.max(-s,-l),s),d=-h*h+f*(f+2*l)+c);else f=o>0?-s:s,h=Math.max(0,-(o*f+a)),d=-h*h+f*(f+2*l)+c;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(rs).multiplyScalar(f).add(Xo),d}intersectSphere(e,t){an.subVectors(e.center,this.origin);const n=an.dot(this.direction),i=an.dot(an)-n*n,s=e.radius*e.radius;if(i>s)return null;const o=Math.sqrt(s-i),a=n-o,l=n+o;return a<0&&l<0?null:a<0?this.at(l,t):this.at(a,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,s,o,a,l;const c=1/this.direction.x,u=1/this.direction.y,h=1/this.direction.z,f=this.origin;return c>=0?(n=(e.min.x-f.x)*c,i=(e.max.x-f.x)*c):(n=(e.max.x-f.x)*c,i=(e.min.x-f.x)*c),u>=0?(s=(e.min.y-f.y)*u,o=(e.max.y-f.y)*u):(s=(e.max.y-f.y)*u,o=(e.min.y-f.y)*u),n>o||s>i||((s>n||n!==n)&&(n=s),(o<i||i!==i)&&(i=o),h>=0?(a=(e.min.z-f.z)*h,l=(e.max.z-f.z)*h):(a=(e.max.z-f.z)*h,l=(e.min.z-f.z)*h),n>l||a>i)||((a>n||n!==n)&&(n=a),(l<i||i!==i)&&(i=l),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,an)!==null}intersectTriangle(e,t,n,i,s){Yo.subVectors(t,e),ss.subVectors(n,e),Jo.crossVectors(Yo,ss);let o=this.direction.dot(Jo),a;if(o>0){if(i)return null;a=1}else if(o<0)a=-1,o=-o;else return null;Sn.subVectors(this.origin,e);const l=a*this.direction.dot(ss.crossVectors(Sn,ss));if(l<0)return null;const c=a*this.direction.dot(Yo.cross(Sn));if(c<0||l+c>o)return null;const u=-a*Sn.dot(Jo);return u<0?null:this.at(u/o,s)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class pe{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,s,o,a,l,c,u,h,f,d,p,x,v){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=s,g[5]=o,g[9]=a,g[13]=l,g[2]=c,g[6]=u,g[10]=h,g[14]=f,g[3]=d,g[7]=p,g[11]=x,g[15]=v,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new pe().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/bi.setFromMatrixColumn(e,0).length(),s=1/bi.setFromMatrixColumn(e,1).length(),o=1/bi.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*s,t[5]=n[5]*s,t[6]=n[6]*s,t[7]=0,t[8]=n[8]*o,t[9]=n[9]*o,t[10]=n[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const t=this.elements,n=e.x,i=e.y,s=e.z,o=Math.cos(n),a=Math.sin(n),l=Math.cos(i),c=Math.sin(i),u=Math.cos(s),h=Math.sin(s);if(e.order==="XYZ"){const f=o*u,d=o*h,p=a*u,x=a*h;t[0]=l*u,t[4]=-l*h,t[8]=c,t[1]=d+p*c,t[5]=f-x*c,t[9]=-a*l,t[2]=x-f*c,t[6]=p+d*c,t[10]=o*l}else if(e.order==="YXZ"){const f=l*u,d=l*h,p=c*u,x=c*h;t[0]=f+x*a,t[4]=p*a-d,t[8]=o*c,t[1]=o*h,t[5]=o*u,t[9]=-a,t[2]=d*a-p,t[6]=x+f*a,t[10]=o*l}else if(e.order==="ZXY"){const f=l*u,d=l*h,p=c*u,x=c*h;t[0]=f-x*a,t[4]=-o*h,t[8]=p+d*a,t[1]=d+p*a,t[5]=o*u,t[9]=x-f*a,t[2]=-o*c,t[6]=a,t[10]=o*l}else if(e.order==="ZYX"){const f=o*u,d=o*h,p=a*u,x=a*h;t[0]=l*u,t[4]=p*c-d,t[8]=f*c+x,t[1]=l*h,t[5]=x*c+f,t[9]=d*c-p,t[2]=-c,t[6]=a*l,t[10]=o*l}else if(e.order==="YZX"){const f=o*l,d=o*c,p=a*l,x=a*c;t[0]=l*u,t[4]=x-f*h,t[8]=p*h+d,t[1]=h,t[5]=o*u,t[9]=-a*u,t[2]=-c*u,t[6]=d*h+p,t[10]=f-x*h}else if(e.order==="XZY"){const f=o*l,d=o*c,p=a*l,x=a*c;t[0]=l*u,t[4]=-h,t[8]=c*u,t[1]=f*h+x,t[5]=o*u,t[9]=d*h-p,t[2]=p*h-d,t[6]=a*u,t[10]=x*h+f}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Ud,e,Od)}lookAt(e,t,n){const i=this.elements;return It.subVectors(e,t),It.lengthSq()===0&&(It.z=1),It.normalize(),En.crossVectors(n,It),En.lengthSq()===0&&(Math.abs(n.z)===1?It.x+=1e-4:It.z+=1e-4,It.normalize(),En.crossVectors(n,It)),En.normalize(),os.crossVectors(It,En),i[0]=En.x,i[4]=os.x,i[8]=It.x,i[1]=En.y,i[5]=os.y,i[9]=It.y,i[2]=En.z,i[6]=os.z,i[10]=It.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,s=this.elements,o=n[0],a=n[4],l=n[8],c=n[12],u=n[1],h=n[5],f=n[9],d=n[13],p=n[2],x=n[6],v=n[10],g=n[14],m=n[3],_=n[7],y=n[11],M=n[15],w=i[0],A=i[4],C=i[8],N=i[12],z=i[1],I=i[5],b=i[9],T=i[13],B=i[2],R=i[6],F=i[10],U=i[14],Z=i[3],ee=i[7],V=i[11],W=i[15];return s[0]=o*w+a*z+l*B+c*Z,s[4]=o*A+a*I+l*R+c*ee,s[8]=o*C+a*b+l*F+c*V,s[12]=o*N+a*T+l*U+c*W,s[1]=u*w+h*z+f*B+d*Z,s[5]=u*A+h*I+f*R+d*ee,s[9]=u*C+h*b+f*F+d*V,s[13]=u*N+h*T+f*U+d*W,s[2]=p*w+x*z+v*B+g*Z,s[6]=p*A+x*I+v*R+g*ee,s[10]=p*C+x*b+v*F+g*V,s[14]=p*N+x*T+v*U+g*W,s[3]=m*w+_*z+y*B+M*Z,s[7]=m*A+_*I+y*R+M*ee,s[11]=m*C+_*b+y*F+M*V,s[15]=m*N+_*T+y*U+M*W,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],s=e[12],o=e[1],a=e[5],l=e[9],c=e[13],u=e[2],h=e[6],f=e[10],d=e[14],p=e[3],x=e[7],v=e[11],g=e[15];return p*(+s*l*h-i*c*h-s*a*f+n*c*f+i*a*d-n*l*d)+x*(+t*l*d-t*c*f+s*o*f-i*o*d+i*c*u-s*l*u)+v*(+t*c*h-t*a*d-s*o*h+n*o*d+s*a*u-n*c*u)+g*(-i*a*u-t*l*h+t*a*f+i*o*h-n*o*f+n*l*u)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],s=e[3],o=e[4],a=e[5],l=e[6],c=e[7],u=e[8],h=e[9],f=e[10],d=e[11],p=e[12],x=e[13],v=e[14],g=e[15],m=h*v*c-x*f*c+x*l*d-a*v*d-h*l*g+a*f*g,_=p*f*c-u*v*c-p*l*d+o*v*d+u*l*g-o*f*g,y=u*x*c-p*h*c+p*a*d-o*x*d-u*a*g+o*h*g,M=p*h*l-u*x*l-p*a*f+o*x*f+u*a*v-o*h*v,w=t*m+n*_+i*y+s*M;if(w===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const A=1/w;return e[0]=m*A,e[1]=(x*f*s-h*v*s-x*i*d+n*v*d+h*i*g-n*f*g)*A,e[2]=(a*v*s-x*l*s+x*i*c-n*v*c-a*i*g+n*l*g)*A,e[3]=(h*l*s-a*f*s-h*i*c+n*f*c+a*i*d-n*l*d)*A,e[4]=_*A,e[5]=(u*v*s-p*f*s+p*i*d-t*v*d-u*i*g+t*f*g)*A,e[6]=(p*l*s-o*v*s-p*i*c+t*v*c+o*i*g-t*l*g)*A,e[7]=(o*f*s-u*l*s+u*i*c-t*f*c-o*i*d+t*l*d)*A,e[8]=y*A,e[9]=(p*h*s-u*x*s-p*n*d+t*x*d+u*n*g-t*h*g)*A,e[10]=(o*x*s-p*a*s+p*n*c-t*x*c-o*n*g+t*a*g)*A,e[11]=(u*a*s-o*h*s-u*n*c+t*h*c+o*n*d-t*a*d)*A,e[12]=M*A,e[13]=(u*x*i-p*h*i+p*n*f-t*x*f-u*n*v+t*h*v)*A,e[14]=(p*a*i-o*x*i-p*n*l+t*x*l+o*n*v-t*a*v)*A,e[15]=(o*h*i-u*a*i+u*n*l-t*h*l-o*n*f+t*a*f)*A,this}scale(e){const t=this.elements,n=e.x,i=e.y,s=e.z;return t[0]*=n,t[4]*=i,t[8]*=s,t[1]*=n,t[5]*=i,t[9]*=s,t[2]*=n,t[6]*=i,t[10]*=s,t[3]*=n,t[7]*=i,t[11]*=s,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),s=1-n,o=e.x,a=e.y,l=e.z,c=s*o,u=s*a;return this.set(c*o+n,c*a-i*l,c*l+i*a,0,c*a+i*l,u*a+n,u*l-i*o,0,c*l-i*a,u*l+i*o,s*l*l+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,s,o){return this.set(1,n,s,0,e,1,o,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,s=t._x,o=t._y,a=t._z,l=t._w,c=s+s,u=o+o,h=a+a,f=s*c,d=s*u,p=s*h,x=o*u,v=o*h,g=a*h,m=l*c,_=l*u,y=l*h,M=n.x,w=n.y,A=n.z;return i[0]=(1-(x+g))*M,i[1]=(d+y)*M,i[2]=(p-_)*M,i[3]=0,i[4]=(d-y)*w,i[5]=(1-(f+g))*w,i[6]=(v+m)*w,i[7]=0,i[8]=(p+_)*A,i[9]=(v-m)*A,i[10]=(1-(f+x))*A,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let s=bi.set(i[0],i[1],i[2]).length();const o=bi.set(i[4],i[5],i[6]).length(),a=bi.set(i[8],i[9],i[10]).length();this.determinant()<0&&(s=-s),e.x=i[12],e.y=i[13],e.z=i[14],kt.copy(this);const c=1/s,u=1/o,h=1/a;return kt.elements[0]*=c,kt.elements[1]*=c,kt.elements[2]*=c,kt.elements[4]*=u,kt.elements[5]*=u,kt.elements[6]*=u,kt.elements[8]*=h,kt.elements[9]*=h,kt.elements[10]*=h,t.setFromRotationMatrix(kt),n.x=s,n.y=o,n.z=a,this}makePerspective(e,t,n,i,s,o){o===void 0&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,l=2*s/(t-e),c=2*s/(n-i),u=(t+e)/(t-e),h=(n+i)/(n-i),f=-(o+s)/(o-s),d=-2*o*s/(o-s);return a[0]=l,a[4]=0,a[8]=u,a[12]=0,a[1]=0,a[5]=c,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=f,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(e,t,n,i,s,o){const a=this.elements,l=1/(t-e),c=1/(n-i),u=1/(o-s),h=(t+e)*l,f=(n+i)*c,d=(o+s)*u;return a[0]=2*l,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*c,a[9]=0,a[13]=-f,a[2]=0,a[6]=0,a[10]=-2*u,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}pe.prototype.isMatrix4=!0;const bi=new S,kt=new pe,Ud=new S(0,0,0),Od=new S(1,1,1),En=new S,os=new S,It=new S,Xl=new pe,Yl=new St;class wi{constructor(e=0,t=0,n=0,i=wi.DefaultOrder){this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,s=i[0],o=i[4],a=i[8],l=i[1],c=i[5],u=i[9],h=i[2],f=i[6],d=i[10];switch(t){case"XYZ":this._y=Math.asin(vt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-u,d),this._z=Math.atan2(-o,s)):(this._x=Math.atan2(f,c),this._z=0);break;case"YXZ":this._x=Math.asin(-vt(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-h,s),this._z=0);break;case"ZXY":this._x=Math.asin(vt(f,-1,1)),Math.abs(f)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-vt(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(f,d),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(vt(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-u,c),this._y=Math.atan2(-h,s)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-vt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(f,c),this._y=Math.atan2(a,s)):(this._x=Math.atan2(-u,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Xl.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Xl,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Yl.setFromEuler(this),this.setFromQuaternion(Yl,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}toVector3(e){return e?e.set(this._x,this._y,this._z):new S(this._x,this._y,this._z)}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}wi.prototype.isEuler=!0,wi.DefaultOrder="XYZ",wi.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class Zo{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let Hd=0;const Jl=new S,Si=new St,ln=new pe,as=new S,dr=new S,Gd=new S,Vd=new St,Zl=new S(1,0,0),$l=new S(0,1,0),jl=new S(0,0,1),kd={type:"added"},Ql={type:"removed"};class ke extends Vn{constructor(){super(),Object.defineProperty(this,"id",{value:Hd++}),this.uuid=Pt(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=ke.DefaultUp.clone();const e=new S,t=new wi,n=new St,i=new S(1,1,1);function s(){n.setFromEuler(t,!1)}function o(){t.setFromQuaternion(n,void 0,!1)}t._onChange(s),n._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new pe},normalMatrix:{value:new mt}}),this.matrix=new pe,this.matrixWorld=new pe,this.matrixAutoUpdate=ke.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new Zo,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return Si.setFromAxisAngle(e,t),this.quaternion.multiply(Si),this}rotateOnWorldAxis(e,t){return Si.setFromAxisAngle(e,t),this.quaternion.premultiply(Si),this}rotateX(e){return this.rotateOnAxis(Zl,e)}rotateY(e){return this.rotateOnAxis($l,e)}rotateZ(e){return this.rotateOnAxis(jl,e)}translateOnAxis(e,t){return Jl.copy(e).applyQuaternion(this.quaternion),this.position.add(Jl.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Zl,e)}translateY(e){return this.translateOnAxis($l,e)}translateZ(e){return this.translateOnAxis(jl,e)}localToWorld(e){return e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return e.applyMatrix4(ln.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?as.copy(e):as.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),dr.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?ln.lookAt(dr,as,this.up):ln.lookAt(as,dr,this.up),this.quaternion.setFromRotationMatrix(ln),i&&(ln.extractRotation(i.matrixWorld),Si.setFromRotationMatrix(ln),this.quaternion.premultiply(Si.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(kd)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(Ql)),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){const t=this.children[e];t.parent=null,t.dispatchEvent(Ql)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),ln.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),ln.multiply(e.parent.matrixWorld)),e.applyMatrix4(ln),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const o=this.children[n].getObjectByProperty(e,t);if(o!==void 0)return o}}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(dr,e,Gd),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(dr,Vd,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){const i=this.children;for(let s=0,o=i.length;s<o;s++)i[s].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON()));function s(a,l){return a[l.uuid]===void 0&&(a[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=s(e.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const l=a.shapes;if(Array.isArray(l))for(let c=0,u=l.length;c<u;c++){const h=l[c];s(e.shapes,h)}else s(e.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(s(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const a=[];for(let l=0,c=this.material.length;l<c;l++)a.push(s(e.materials,this.material[l]));i.material=a}else i.material=s(e.materials,this.material);if(this.children.length>0){i.children=[];for(let a=0;a<this.children.length;a++)i.children.push(this.children[a].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let a=0;a<this.animations.length;a++){const l=this.animations[a];i.animations.push(s(e.animations,l))}}if(t){const a=o(e.geometries),l=o(e.materials),c=o(e.textures),u=o(e.images),h=o(e.shapes),f=o(e.skeletons),d=o(e.animations);a.length>0&&(n.geometries=a),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),u.length>0&&(n.images=u),h.length>0&&(n.shapes=h),f.length>0&&(n.skeletons=f),d.length>0&&(n.animations=d)}return n.object=i,n;function o(a){const l=[];for(const c in a){const u=a[c];delete u.metadata,l.push(u)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}ke.DefaultUp=new S(0,1,0),ke.DefaultMatrixAutoUpdate=!0,ke.prototype.isObject3D=!0;const Wt=new S,cn=new S,$o=new S,un=new S,Ti=new S,Ei=new S,Kl=new S,jo=new S,Qo=new S,Ko=new S;class ct{constructor(e=new S,t=new S,n=new S){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),Wt.subVectors(e,t),i.cross(Wt);const s=i.lengthSq();return s>0?i.multiplyScalar(1/Math.sqrt(s)):i.set(0,0,0)}static getBarycoord(e,t,n,i,s){Wt.subVectors(i,t),cn.subVectors(n,t),$o.subVectors(e,t);const o=Wt.dot(Wt),a=Wt.dot(cn),l=Wt.dot($o),c=cn.dot(cn),u=cn.dot($o),h=o*c-a*a;if(h===0)return s.set(-2,-1,-1);const f=1/h,d=(c*l-a*u)*f,p=(o*u-a*l)*f;return s.set(1-d-p,p,d)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,un),un.x>=0&&un.y>=0&&un.x+un.y<=1}static getUV(e,t,n,i,s,o,a,l){return this.getBarycoord(e,t,n,i,un),l.set(0,0),l.addScaledVector(s,un.x),l.addScaledVector(o,un.y),l.addScaledVector(a,un.z),l}static isFrontFacing(e,t,n,i){return Wt.subVectors(n,t),cn.subVectors(e,t),Wt.cross(cn).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Wt.subVectors(this.c,this.b),cn.subVectors(this.a,this.b),Wt.cross(cn).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return ct.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return ct.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,s){return ct.getUV(e,this.a,this.b,this.c,t,n,i,s)}containsPoint(e){return ct.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return ct.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,s=this.c;let o,a;Ti.subVectors(i,n),Ei.subVectors(s,n),jo.subVectors(e,n);const l=Ti.dot(jo),c=Ei.dot(jo);if(l<=0&&c<=0)return t.copy(n);Qo.subVectors(e,i);const u=Ti.dot(Qo),h=Ei.dot(Qo);if(u>=0&&h<=u)return t.copy(i);const f=l*h-u*c;if(f<=0&&l>=0&&u<=0)return o=l/(l-u),t.copy(n).addScaledVector(Ti,o);Ko.subVectors(e,s);const d=Ti.dot(Ko),p=Ei.dot(Ko);if(p>=0&&d<=p)return t.copy(s);const x=d*c-l*p;if(x<=0&&c>=0&&p<=0)return a=c/(c-p),t.copy(n).addScaledVector(Ei,a);const v=u*p-d*h;if(v<=0&&h-u>=0&&d-p>=0)return Kl.subVectors(s,i),a=(h-u)/(h-u+(d-p)),t.copy(i).addScaledVector(Kl,a);const g=1/(v+x+f);return o=x*g,a=f*g,t.copy(n).addScaledVector(Ti,o).addScaledVector(Ei,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let Wd=0;class _t extends Vn{constructor(){super(),Object.defineProperty(this,"id",{value:Wd++}),this.uuid=Pt(),this.name="",this.type="Material",this.fog=!0,this.blending=rr,this.side=ri,this.vertexColors=!1,this.opacity=1,this.format=ft,this.transparent=!1,this.blendSrc=El,this.blendDst=Al,this.blendEquation=oi,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=Po,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=_d,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=No,this.stencilZFail=No,this.stencilZPass=No,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){console.warn("THREE.Material: '"+t+"' parameter is undefined.");continue}if(t==="shading"){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===_l;continue}const i=this[t];if(i===void 0){console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.");continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==rr&&(n.blending=this.blending),this.side!==ri&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==ft&&(n.format=this.format),this.transparent===!0&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaToCoverage===!0&&(n.alphaToCoverage=this.alphaToCoverage),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=this.flatShading),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData);function i(s){const o=[];for(const a in s){const l=s[a];delete l.metadata,o.push(l)}return o}if(t){const s=i(e.textures),o=i(e.images);s.length>0&&(n.textures=s),o.length>0&&(n.images=o)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.format=e.format,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const i=t.length;n=new Array(i);for(let s=0;s!==i;++s)n[s]=t[s].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}_t.prototype.isMaterial=!0;const ec={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},qt={h:0,s:0,l:0},ls={h:0,s:0,l:0};function ea(r,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?r+(e-r)*6*t:t<1/2?e:t<2/3?r+(e-r)*6*(2/3-t):r}function ta(r){return r<.04045?r*.0773993808:Math.pow(r*.9478672986+.0521327014,2.4)}function na(r){return r<.0031308?r*12.92:1.055*Math.pow(r,.41666)-.055}class le{constructor(e,t,n){return t===void 0&&n===void 0?this.set(e):this.setRGB(e,t,n)}set(e){return e&&e.isColor?this.copy(e):typeof e=="number"?this.setHex(e):typeof e=="string"&&this.setStyle(e),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,this}setRGB(e,t,n){return this.r=e,this.g=t,this.b=n,this}setHSL(e,t,n){if(e=Uo(e,1),t=vt(t,0,1),n=vt(n,0,1),t===0)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,s=2*n-i;this.r=ea(s,i,e+1/3),this.g=ea(s,i,e),this.b=ea(s,i,e-1/3)}return this}setStyle(e){function t(i){i!==void 0&&parseFloat(i)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(e)){let i;const s=n[1],o=n[2];switch(s){case"rgb":case"rgba":if(i=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(255,parseInt(i[1],10))/255,this.g=Math.min(255,parseInt(i[2],10))/255,this.b=Math.min(255,parseInt(i[3],10))/255,t(i[4]),this;if(i=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(100,parseInt(i[1],10))/100,this.g=Math.min(100,parseInt(i[2],10))/100,this.b=Math.min(100,parseInt(i[3],10))/100,t(i[4]),this;break;case"hsl":case"hsla":if(i=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)){const a=parseFloat(i[1])/360,l=parseInt(i[2],10)/100,c=parseInt(i[3],10)/100;return t(i[4]),this.setHSL(a,l,c)}break}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){const i=n[1],s=i.length;if(s===3)return this.r=parseInt(i.charAt(0)+i.charAt(0),16)/255,this.g=parseInt(i.charAt(1)+i.charAt(1),16)/255,this.b=parseInt(i.charAt(2)+i.charAt(2),16)/255,this;if(s===6)return this.r=parseInt(i.charAt(0)+i.charAt(1),16)/255,this.g=parseInt(i.charAt(2)+i.charAt(3),16)/255,this.b=parseInt(i.charAt(4)+i.charAt(5),16)/255,this}return e&&e.length>0?this.setColorName(e):this}setColorName(e){const t=ec[e.toLowerCase()];return t!==void 0?this.setHex(t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=ta(e.r),this.g=ta(e.g),this.b=ta(e.b),this}copyLinearToSRGB(e){return this.r=na(e.r),this.g=na(e.g),this.b=na(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return this.r*255<<16^this.g*255<<8^this.b*255<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(e){const t=this.r,n=this.g,i=this.b,s=Math.max(t,n,i),o=Math.min(t,n,i);let a,l;const c=(o+s)/2;if(o===s)a=0,l=0;else{const u=s-o;switch(l=c<=.5?u/(s+o):u/(2-s-o),s){case t:a=(n-i)/u+(n<i?6:0);break;case n:a=(i-t)/u+2;break;case i:a=(t-n)/u+4;break}a/=6}return e.h=a,e.s=l,e.l=c,e}getStyle(){return"rgb("+(this.r*255|0)+","+(this.g*255|0)+","+(this.b*255|0)+")"}offsetHSL(e,t,n){return this.getHSL(qt),qt.h+=e,qt.s+=t,qt.l+=n,this.setHSL(qt.h,qt.s,qt.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(qt),e.getHSL(ls);const n=ur(qt.h,ls.h,t),i=ur(qt.s,ls.s,t),s=ur(qt.l,ls.l,t);return this.setHSL(n,i,s),this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),e.normalized===!0&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}le.NAMES=ec,le.prototype.isColor=!0,le.prototype.r=1,le.prototype.g=1,le.prototype.b=1;class An extends _t{constructor(e){super(),this.type="MeshBasicMaterial",this.color=new le(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=kr,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}An.prototype.isMeshBasicMaterial=!0;const Ye=new S,cs=new q;class ze{constructor(e,t,n){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n===!0,this.usage=ar,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,s=this.itemSize;i<s;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}copyColorsArray(e){const t=this.array;let n=0;for(let i=0,s=e.length;i<s;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),o=new le),t[n++]=o.r,t[n++]=o.g,t[n++]=o.b}return this}copyVector2sArray(e){const t=this.array;let n=0;for(let i=0,s=e.length;i<s;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),o=new q),t[n++]=o.x,t[n++]=o.y}return this}copyVector3sArray(e){const t=this.array;let n=0;for(let i=0,s=e.length;i<s;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),o=new S),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z}return this}copyVector4sArray(e){const t=this.array;let n=0;for(let i=0,s=e.length;i<s;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),o=new We),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z,t[n++]=o.w}return this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)cs.fromBufferAttribute(this,t),cs.applyMatrix3(e),this.setXY(t,cs.x,cs.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)Ye.fromBufferAttribute(this,t),Ye.applyMatrix3(e),this.setXYZ(t,Ye.x,Ye.y,Ye.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)Ye.x=this.getX(t),Ye.y=this.getY(t),Ye.z=this.getZ(t),Ye.applyMatrix4(e),this.setXYZ(t,Ye.x,Ye.y,Ye.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Ye.x=this.getX(t),Ye.y=this.getY(t),Ye.z=this.getZ(t),Ye.applyNormalMatrix(e),this.setXYZ(t,Ye.x,Ye.y,Ye.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Ye.x=this.getX(t),Ye.y=this.getY(t),Ye.z=this.getZ(t),Ye.transformDirection(e),this.setXYZ(t,Ye.x,Ye.y,Ye.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){return this.array[e*this.itemSize]}setX(e,t){return this.array[e*this.itemSize]=t,this}getY(e){return this.array[e*this.itemSize+1]}setY(e,t){return this.array[e*this.itemSize+1]=t,this}getZ(e){return this.array[e*this.itemSize+2]}setZ(e,t){return this.array[e*this.itemSize+2]=t,this}getW(e){return this.array[e*this.itemSize+3]}setW(e,t){return this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,s){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=s,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==ar&&(e.usage=this.usage),(this.updateRange.offset!==0||this.updateRange.count!==-1)&&(e.updateRange=this.updateRange),e}}ze.prototype.isBufferAttribute=!0;class qd extends null{constructor(e,t,n){super(new Int8Array(e),t,n)}}class Xd extends null{constructor(e,t,n){super(new Uint8Array(e),t,n)}}class Yd extends null{constructor(e,t,n){super(new Uint8ClampedArray(e),t,n)}}class Jd extends null{constructor(e,t,n){super(new Int16Array(e),t,n)}}class ia extends ze{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class Zd extends null{constructor(e,t,n){super(new Int32Array(e),t,n)}}class ra extends ze{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class $d extends ze{constructor(e,t,n){super(new Uint16Array(e),t,n)}}$d.prototype.isFloat16BufferAttribute=!0;class me extends ze{constructor(e,t,n){super(new Float32Array(e),t,n)}}class jd extends null{constructor(e,t,n){super(new Float64Array(e),t,n)}}let Qd=0;const Ut=new pe,sa=new ke,Ai=new S,Dt=new Nt,pr=new Nt,gt=new S;class ve extends Vn{constructor(){super(),Object.defineProperty(this,"id",{value:Qd++}),this.uuid=Pt(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(kl(e)>65535?ra:ia)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const s=new mt().getNormalMatrix(e);n.applyNormalMatrix(s),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return Ut.makeRotationFromQuaternion(e),this.applyMatrix4(Ut),this}rotateX(e){return Ut.makeRotationX(e),this.applyMatrix4(Ut),this}rotateY(e){return Ut.makeRotationY(e),this.applyMatrix4(Ut),this}rotateZ(e){return Ut.makeRotationZ(e),this.applyMatrix4(Ut),this}translate(e,t,n){return Ut.makeTranslation(e,t,n),this.applyMatrix4(Ut),this}scale(e,t,n){return Ut.makeScale(e,t,n),this.applyMatrix4(Ut),this}lookAt(e){return sa.lookAt(e),sa.updateMatrix(),this.applyMatrix4(sa.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Ai).negate(),this.translate(Ai.x,Ai.y,Ai.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const s=e[n];t.push(s.x,s.y,s.z||0)}return this.setAttribute("position",new me(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Nt);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new S(-1/0,-1/0,-1/0),new S(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const s=t[n];Dt.setFromBufferAttribute(s),this.morphTargetsRelative?(gt.addVectors(this.boundingBox.min,Dt.min),this.boundingBox.expandByPoint(gt),gt.addVectors(this.boundingBox.max,Dt.max),this.boundingBox.expandByPoint(gt)):(this.boundingBox.expandByPoint(Dt.min),this.boundingBox.expandByPoint(Dt.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new wn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new S,1/0);return}if(e){const n=this.boundingSphere.center;if(Dt.setFromBufferAttribute(e),t)for(let s=0,o=t.length;s<o;s++){const a=t[s];pr.setFromBufferAttribute(a),this.morphTargetsRelative?(gt.addVectors(Dt.min,pr.min),Dt.expandByPoint(gt),gt.addVectors(Dt.max,pr.max),Dt.expandByPoint(gt)):(Dt.expandByPoint(pr.min),Dt.expandByPoint(pr.max))}Dt.getCenter(n);let i=0;for(let s=0,o=e.count;s<o;s++)gt.fromBufferAttribute(e,s),i=Math.max(i,n.distanceToSquared(gt));if(t)for(let s=0,o=t.length;s<o;s++){const a=t[s],l=this.morphTargetsRelative;for(let c=0,u=a.count;c<u;c++)gt.fromBufferAttribute(a,c),l&&(Ai.fromBufferAttribute(e,c),gt.add(Ai)),i=Math.max(i,n.distanceToSquared(gt))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=e.array,i=t.position.array,s=t.normal.array,o=t.uv.array,a=i.length/3;t.tangent===void 0&&this.setAttribute("tangent",new ze(new Float32Array(4*a),4));const l=t.tangent.array,c=[],u=[];for(let z=0;z<a;z++)c[z]=new S,u[z]=new S;const h=new S,f=new S,d=new S,p=new q,x=new q,v=new q,g=new S,m=new S;function _(z,I,b){h.fromArray(i,z*3),f.fromArray(i,I*3),d.fromArray(i,b*3),p.fromArray(o,z*2),x.fromArray(o,I*2),v.fromArray(o,b*2),f.sub(h),d.sub(h),x.sub(p),v.sub(p);const T=1/(x.x*v.y-v.x*x.y);!isFinite(T)||(g.copy(f).multiplyScalar(v.y).addScaledVector(d,-x.y).multiplyScalar(T),m.copy(d).multiplyScalar(x.x).addScaledVector(f,-v.x).multiplyScalar(T),c[z].add(g),c[I].add(g),c[b].add(g),u[z].add(m),u[I].add(m),u[b].add(m))}let y=this.groups;y.length===0&&(y=[{start:0,count:n.length}]);for(let z=0,I=y.length;z<I;++z){const b=y[z],T=b.start,B=b.count;for(let R=T,F=T+B;R<F;R+=3)_(n[R+0],n[R+1],n[R+2])}const M=new S,w=new S,A=new S,C=new S;function N(z){A.fromArray(s,z*3),C.copy(A);const I=c[z];M.copy(I),M.sub(A.multiplyScalar(A.dot(I))).normalize(),w.crossVectors(C,I);const T=w.dot(u[z])<0?-1:1;l[z*4]=M.x,l[z*4+1]=M.y,l[z*4+2]=M.z,l[z*4+3]=T}for(let z=0,I=y.length;z<I;++z){const b=y[z],T=b.start,B=b.count;for(let R=T,F=T+B;R<F;R+=3)N(n[R+0]),N(n[R+1]),N(n[R+2])}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new ze(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let f=0,d=n.count;f<d;f++)n.setXYZ(f,0,0,0);const i=new S,s=new S,o=new S,a=new S,l=new S,c=new S,u=new S,h=new S;if(e)for(let f=0,d=e.count;f<d;f+=3){const p=e.getX(f+0),x=e.getX(f+1),v=e.getX(f+2);i.fromBufferAttribute(t,p),s.fromBufferAttribute(t,x),o.fromBufferAttribute(t,v),u.subVectors(o,s),h.subVectors(i,s),u.cross(h),a.fromBufferAttribute(n,p),l.fromBufferAttribute(n,x),c.fromBufferAttribute(n,v),a.add(u),l.add(u),c.add(u),n.setXYZ(p,a.x,a.y,a.z),n.setXYZ(x,l.x,l.y,l.z),n.setXYZ(v,c.x,c.y,c.z)}else for(let f=0,d=t.count;f<d;f+=3)i.fromBufferAttribute(t,f+0),s.fromBufferAttribute(t,f+1),o.fromBufferAttribute(t,f+2),u.subVectors(o,s),h.subVectors(i,s),u.cross(h),n.setXYZ(f+0,u.x,u.y,u.z),n.setXYZ(f+1,u.x,u.y,u.z),n.setXYZ(f+2,u.x,u.y,u.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(e,t){if(!(e&&e.isBufferGeometry)){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e);return}t===void 0&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(e.attributes[i]===void 0)continue;const o=n[i].array,a=e.attributes[i],l=a.array,c=a.itemSize*t,u=Math.min(l.length,o.length-c);for(let h=0,f=c;h<u;h++,f++)o[f]=l[h]}return this}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)gt.fromBufferAttribute(e,t),gt.normalize(),e.setXYZ(t,gt.x,gt.y,gt.z)}toNonIndexed(){function e(a,l){const c=a.array,u=a.itemSize,h=a.normalized,f=new c.constructor(l.length*u);let d=0,p=0;for(let x=0,v=l.length;x<v;x++){a.isInterleavedBufferAttribute?d=l[x]*a.data.stride+a.offset:d=l[x]*u;for(let g=0;g<u;g++)f[p++]=c[d++]}return new ze(f,u,h)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new ve,n=this.index.array,i=this.attributes;for(const a in i){const l=i[a],c=e(l,n);t.setAttribute(a,c)}const s=this.morphAttributes;for(const a in s){const l=[],c=s[a];for(let u=0,h=c.length;u<h;u++){const f=c[u],d=e(f,n);l.push(d)}t.morphAttributes[a]=l}t.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let a=0,l=o.length;a<l;a++){const c=o[a];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){const e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const l in n){const c=n[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let s=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],u=[];for(let h=0,f=c.length;h<f;h++){const d=c[h];u.push(d.toJSON(e.data))}u.length>0&&(i[l]=u,s=!0)}s&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));const a=this.boundingSphere;return a!==null&&(e.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone(t));const i=e.attributes;for(const c in i){const u=i[c];this.setAttribute(c,u.clone(t))}const s=e.morphAttributes;for(const c in s){const u=[],h=s[c];for(let f=0,d=h.length;f<d;f++)u.push(h[f].clone(t));this.morphAttributes[c]=u}this.morphTargetsRelative=e.morphTargetsRelative;const o=e.groups;for(let c=0,u=o.length;c<u;c++){const h=o[c];this.addGroup(h.start,h.count,h.materialIndex)}const a=e.boundingBox;a!==null&&(this.boundingBox=a.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,e.parameters!==void 0&&(this.parameters=Object.assign({},e.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}}ve.prototype.isBufferGeometry=!0;const tc=new pe,Li=new Tn,oa=new wn,Ln=new S,Cn=new S,Rn=new S,aa=new S,la=new S,ca=new S,us=new S,hs=new S,fs=new S,ds=new q,ps=new q,ms=new q,ua=new S,gs=new S;class xt extends ke{constructor(e=new ve,t=new An){super(),this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;s<o;s++){const a=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=s}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(e,t){const n=this.geometry,i=this.material,s=this.matrixWorld;if(i===void 0||(n.boundingSphere===null&&n.computeBoundingSphere(),oa.copy(n.boundingSphere),oa.applyMatrix4(s),e.ray.intersectsSphere(oa)===!1)||(tc.copy(s).invert(),Li.copy(e.ray).applyMatrix4(tc),n.boundingBox!==null&&Li.intersectsBox(n.boundingBox)===!1))return;let o;if(n.isBufferGeometry){const a=n.index,l=n.attributes.position,c=n.morphAttributes.position,u=n.morphTargetsRelative,h=n.attributes.uv,f=n.attributes.uv2,d=n.groups,p=n.drawRange;if(a!==null)if(Array.isArray(i))for(let x=0,v=d.length;x<v;x++){const g=d[x],m=i[g.materialIndex],_=Math.max(g.start,p.start),y=Math.min(a.count,Math.min(g.start+g.count,p.start+p.count));for(let M=_,w=y;M<w;M+=3){const A=a.getX(M),C=a.getX(M+1),N=a.getX(M+2);o=xs(this,m,e,Li,l,c,u,h,f,A,C,N),o&&(o.faceIndex=Math.floor(M/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const x=Math.max(0,p.start),v=Math.min(a.count,p.start+p.count);for(let g=x,m=v;g<m;g+=3){const _=a.getX(g),y=a.getX(g+1),M=a.getX(g+2);o=xs(this,i,e,Li,l,c,u,h,f,_,y,M),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}else if(l!==void 0)if(Array.isArray(i))for(let x=0,v=d.length;x<v;x++){const g=d[x],m=i[g.materialIndex],_=Math.max(g.start,p.start),y=Math.min(l.count,Math.min(g.start+g.count,p.start+p.count));for(let M=_,w=y;M<w;M+=3){const A=M,C=M+1,N=M+2;o=xs(this,m,e,Li,l,c,u,h,f,A,C,N),o&&(o.faceIndex=Math.floor(M/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const x=Math.max(0,p.start),v=Math.min(l.count,p.start+p.count);for(let g=x,m=v;g<m;g+=3){const _=g,y=g+1,M=g+2;o=xs(this,i,e,Li,l,c,u,h,f,_,y,M),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}xt.prototype.isMesh=!0;function Kd(r,e,t,n,i,s,o,a){let l;if(e.side===at?l=n.intersectTriangle(o,s,i,!0,a):l=n.intersectTriangle(i,s,o,e.side!==si,a),l===null)return null;gs.copy(a),gs.applyMatrix4(r.matrixWorld);const c=t.ray.origin.distanceTo(gs);return c<t.near||c>t.far?null:{distance:c,point:gs.clone(),object:r}}function xs(r,e,t,n,i,s,o,a,l,c,u,h){Ln.fromBufferAttribute(i,c),Cn.fromBufferAttribute(i,u),Rn.fromBufferAttribute(i,h);const f=r.morphTargetInfluences;if(s&&f){us.set(0,0,0),hs.set(0,0,0),fs.set(0,0,0);for(let p=0,x=s.length;p<x;p++){const v=f[p],g=s[p];v!==0&&(aa.fromBufferAttribute(g,c),la.fromBufferAttribute(g,u),ca.fromBufferAttribute(g,h),o?(us.addScaledVector(aa,v),hs.addScaledVector(la,v),fs.addScaledVector(ca,v)):(us.addScaledVector(aa.sub(Ln),v),hs.addScaledVector(la.sub(Cn),v),fs.addScaledVector(ca.sub(Rn),v)))}Ln.add(us),Cn.add(hs),Rn.add(fs)}r.isSkinnedMesh&&(r.boneTransform(c,Ln),r.boneTransform(u,Cn),r.boneTransform(h,Rn));const d=Kd(r,e,t,n,Ln,Cn,Rn,ua);if(d){a&&(ds.fromBufferAttribute(a,c),ps.fromBufferAttribute(a,u),ms.fromBufferAttribute(a,h),d.uv=ct.getUV(ua,Ln,Cn,Rn,ds,ps,ms,new q)),l&&(ds.fromBufferAttribute(l,c),ps.fromBufferAttribute(l,u),ms.fromBufferAttribute(l,h),d.uv2=ct.getUV(ua,Ln,Cn,Rn,ds,ps,ms,new q));const p={a:c,b:u,c:h,normal:new S,materialIndex:0};ct.getNormal(Ln,Cn,Rn,p.normal),d.face=p}return d}class Xn extends ve{constructor(e=1,t=1,n=1,i=1,s=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:s,depthSegments:o};const a=this;i=Math.floor(i),s=Math.floor(s),o=Math.floor(o);const l=[],c=[],u=[],h=[];let f=0,d=0;p("z","y","x",-1,-1,n,t,e,o,s,0),p("z","y","x",1,-1,n,t,-e,o,s,1),p("x","z","y",1,1,e,n,t,i,o,2),p("x","z","y",1,-1,e,n,-t,i,o,3),p("x","y","z",1,-1,e,t,n,i,s,4),p("x","y","z",-1,-1,e,t,-n,i,s,5),this.setIndex(l),this.setAttribute("position",new me(c,3)),this.setAttribute("normal",new me(u,3)),this.setAttribute("uv",new me(h,2));function p(x,v,g,m,_,y,M,w,A,C,N){const z=y/A,I=M/C,b=y/2,T=M/2,B=w/2,R=A+1,F=C+1;let U=0,Z=0;const ee=new S;for(let V=0;V<F;V++){const W=V*I-T;for(let ne=0;ne<R;ne++){const K=ne*z-b;ee[x]=K*m,ee[v]=W*_,ee[g]=B,c.push(ee.x,ee.y,ee.z),ee[x]=0,ee[v]=0,ee[g]=w>0?1:-1,u.push(ee.x,ee.y,ee.z),h.push(ne/A),h.push(1-V/C),U+=1}}for(let V=0;V<C;V++)for(let W=0;W<A;W++){const ne=f+W+R*V,K=f+W+R*(V+1),he=f+(W+1)+R*(V+1),be=f+(W+1)+R*V;l.push(ne,K,be),l.push(K,he,be),Z+=6}a.addGroup(d,Z,N),d+=Z,f+=U}}static fromJSON(e){return new Xn(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function Ci(r){const e={};for(const t in r){e[t]={};for(const n in r[t]){const i=r[t][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?e[t][n]=i.clone():Array.isArray(i)?e[t][n]=i.slice():e[t][n]=i}}return e}function Tt(r){const e={};for(let t=0;t<r.length;t++){const n=Ci(r[t]);for(const i in n)e[i]=n[i]}return e}const ep={clone:Ci,merge:Tt};var tp=`void main() {
6
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
7
- }`,np=`void main() {
8
- gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
9
- }`;class Yt extends _t{constructor(e){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=tp,this.fragmentShader=np,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&(e.attributes!==void 0&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=Ci(e.uniforms),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const o=this.uniforms[i].value;o&&o.isTexture?t.uniforms[i]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[i]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[i]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[i]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[i]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[i]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[i]={type:"m4",value:o.toArray()}:t.uniforms[i]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}Yt.prototype.isShaderMaterial=!0;class ys extends ke{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new pe,this.projectionMatrix=new pe,this.projectionMatrixInverse=new pe}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}ys.prototype.isCamera=!0;class Mt extends ys{constructor(e=50,t=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=cr*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(kn*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return cr*2*Math.atan(Math.tan(kn*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,n,i,s,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=s,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(kn*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,s=-.5*i;const o=this.view;if(this.view!==null&&this.view.enabled){const l=o.fullWidth,c=o.fullHeight;s+=o.offsetX*i/l,t-=o.offsetY*n/c,i*=o.width/l,n*=o.height/c}const a=this.filmOffset;a!==0&&(s+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(s,s+i,t,t-n,e,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}Mt.prototype.isPerspectiveCamera=!0;const Ri=90,Pi=1;class ha extends ke{constructor(e,t,n){if(super(),this.type="CubeCamera",n.isWebGLCubeRenderTarget!==!0){console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");return}this.renderTarget=n;const i=new Mt(Ri,Pi,e,t);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new S(1,0,0)),this.add(i);const s=new Mt(Ri,Pi,e,t);s.layers=this.layers,s.up.set(0,-1,0),s.lookAt(new S(-1,0,0)),this.add(s);const o=new Mt(Ri,Pi,e,t);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new S(0,1,0)),this.add(o);const a=new Mt(Ri,Pi,e,t);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new S(0,-1,0)),this.add(a);const l=new Mt(Ri,Pi,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new S(0,0,1)),this.add(l);const c=new Mt(Ri,Pi,e,t);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new S(0,0,-1)),this.add(c)}update(e,t){this.parent===null&&this.updateMatrixWorld();const n=this.renderTarget,[i,s,o,a,l,c]=this.children,u=e.xr.enabled,h=e.getRenderTarget();e.xr.enabled=!1;const f=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,i),e.setRenderTarget(n,1),e.render(t,s),e.setRenderTarget(n,2),e.render(t,o),e.setRenderTarget(n,3),e.render(t,a),e.setRenderTarget(n,4),e.render(t,l),n.texture.generateMipmaps=f,e.setRenderTarget(n,5),e.render(t,c),e.setRenderTarget(h),e.xr.enabled=u}}class mr extends dt{constructor(e,t,n,i,s,o,a,l,c,u){e=e!==void 0?e:[],t=t!==void 0?t:ai,super(e,t,n,i,s,o,a,l,c,u),this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}mr.prototype.isCubeTexture=!0;class fa extends zt{constructor(e,t,n){Number.isInteger(t)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),t=n),super(e,e,t),t=t||{},this.texture=new mr(void 0,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:nt,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.format=ft,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
10
-
11
- varying vec3 vWorldDirection;
12
-
13
- vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
14
-
15
- return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
16
-
17
- }
18
-
19
- void main() {
20
-
21
- vWorldDirection = transformDirection( position, modelMatrix );
22
-
23
- #include <begin_vertex>
24
- #include <project_vertex>
25
-
26
- }
27
- `,fragmentShader:`
28
-
29
- uniform sampler2D tEquirect;
30
-
31
- varying vec3 vWorldDirection;
32
-
33
- #include <common>
34
-
35
- void main() {
36
-
37
- vec3 direction = normalize( vWorldDirection );
38
-
39
- vec2 sampleUV = equirectUv( direction );
40
-
41
- gl_FragColor = texture2D( tEquirect, sampleUV );
42
-
43
- }
44
- `},i=new Xn(5,5,5),s=new Yt({name:"CubemapFromEquirect",uniforms:Ci(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:at,blending:vn});s.uniforms.tEquirect.value=t;const o=new xt(i,s),a=t.minFilter;return t.minFilter===ci&&(t.minFilter=nt),new ha(1,10,this).update(e,o),t.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,n,i){const s=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,n,i);e.setRenderTarget(s)}}fa.prototype.isWebGLCubeRenderTarget=!0;const da=new S,ip=new S,rp=new mt;class hn{constructor(e=new S(1,0,0),t=0){this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=da.subVectors(n,t).cross(ip.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){const n=e.delta(da),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const s=-(e.start.dot(this.normal)+this.constant)/i;return s<0||s>1?null:t.copy(n).multiplyScalar(s).add(e.start)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||rp.getNormalMatrix(e),i=this.coplanarPoint(da).applyMatrix4(e),s=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(s),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}hn.prototype.isPlane=!0;const Ii=new wn,vs=new S;class _s{constructor(e=new hn,t=new hn,n=new hn,i=new hn,s=new hn,o=new hn){this.planes=[e,t,n,i,s,o]}set(e,t,n,i,s,o){const a=this.planes;return a[0].copy(e),a[1].copy(t),a[2].copy(n),a[3].copy(i),a[4].copy(s),a[5].copy(o),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e){const t=this.planes,n=e.elements,i=n[0],s=n[1],o=n[2],a=n[3],l=n[4],c=n[5],u=n[6],h=n[7],f=n[8],d=n[9],p=n[10],x=n[11],v=n[12],g=n[13],m=n[14],_=n[15];return t[0].setComponents(a-i,h-l,x-f,_-v).normalize(),t[1].setComponents(a+i,h+l,x+f,_+v).normalize(),t[2].setComponents(a+s,h+c,x+d,_+g).normalize(),t[3].setComponents(a-s,h-c,x-d,_-g).normalize(),t[4].setComponents(a-o,h-u,x-p,_-m).normalize(),t[5].setComponents(a+o,h+u,x+p,_+m).normalize(),this}intersectsObject(e){const t=e.geometry;return t.boundingSphere===null&&t.computeBoundingSphere(),Ii.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(Ii)}intersectsSprite(e){return Ii.center.set(0,0,0),Ii.radius=.7071067811865476,Ii.applyMatrix4(e.matrixWorld),this.intersectsSphere(Ii)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let s=0;s<6;s++)if(t[s].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(vs.x=i.normal.x>0?e.max.x:e.min.x,vs.y=i.normal.y>0?e.max.y:e.min.y,vs.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(vs)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function nc(){let r=null,e=!1,t=null,n=null;function i(s,o){t(s,o),n=r.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&(n=r.requestAnimationFrame(i),e=!0)},stop:function(){r.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(s){t=s},setContext:function(s){r=s}}}function sp(r,e){const t=e.isWebGL2,n=new WeakMap;function i(c,u){const h=c.array,f=c.usage,d=r.createBuffer();r.bindBuffer(u,d),r.bufferData(u,h,f),c.onUploadCallback();let p=5126;return h instanceof Float32Array?p=5126:h instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):h instanceof Uint16Array?c.isFloat16BufferAttribute?t?p=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):p=5123:h instanceof Int16Array?p=5122:h instanceof Uint32Array?p=5125:h instanceof Int32Array?p=5124:h instanceof Int8Array?p=5120:(h instanceof Uint8Array||h instanceof Uint8ClampedArray)&&(p=5121),{buffer:d,type:p,bytesPerElement:h.BYTES_PER_ELEMENT,version:c.version}}function s(c,u,h){const f=u.array,d=u.updateRange;r.bindBuffer(h,c),d.count===-1?r.bufferSubData(h,0,f):(t?r.bufferSubData(h,d.offset*f.BYTES_PER_ELEMENT,f,d.offset,d.count):r.bufferSubData(h,d.offset*f.BYTES_PER_ELEMENT,f.subarray(d.offset,d.offset+d.count)),d.count=-1)}function o(c){return c.isInterleavedBufferAttribute&&(c=c.data),n.get(c)}function a(c){c.isInterleavedBufferAttribute&&(c=c.data);const u=n.get(c);u&&(r.deleteBuffer(u.buffer),n.delete(c))}function l(c,u){if(c.isGLBufferAttribute){const f=n.get(c);(!f||f.version<c.version)&&n.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}c.isInterleavedBufferAttribute&&(c=c.data);const h=n.get(c);h===void 0?n.set(c,i(c,u)):h.version<c.version&&(s(h.buffer,c,u),h.version=c.version)}return{get:o,remove:a,update:l}}class gr extends ve{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const s=e/2,o=t/2,a=Math.floor(n),l=Math.floor(i),c=a+1,u=l+1,h=e/a,f=t/l,d=[],p=[],x=[],v=[];for(let g=0;g<u;g++){const m=g*f-o;for(let _=0;_<c;_++){const y=_*h-s;p.push(y,-m,0),x.push(0,0,1),v.push(_/a),v.push(1-g/l)}}for(let g=0;g<l;g++)for(let m=0;m<a;m++){const _=m+c*g,y=m+c*(g+1),M=m+1+c*(g+1),w=m+1+c*g;d.push(_,y,w),d.push(y,M,w)}this.setIndex(d),this.setAttribute("position",new me(p,3)),this.setAttribute("normal",new me(x,3)),this.setAttribute("uv",new me(v,2))}static fromJSON(e){return new gr(e.width,e.height,e.widthSegments,e.heightSegments)}}var op=`#ifdef USE_ALPHAMAP
45
- diffuseColor.a *= texture2D( alphaMap, vUv ).g;
46
- #endif`,ap=`#ifdef USE_ALPHAMAP
47
- uniform sampler2D alphaMap;
48
- #endif`,lp=`#ifdef USE_ALPHATEST
49
- if ( diffuseColor.a < alphaTest ) discard;
50
- #endif`,cp=`#ifdef USE_ALPHATEST
51
- uniform float alphaTest;
52
- #endif`,up=`#ifdef USE_AOMAP
53
- float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
54
- reflectedLight.indirectDiffuse *= ambientOcclusion;
55
- #if defined( USE_ENVMAP ) && defined( STANDARD )
56
- float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
57
- reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
58
- #endif
59
- #endif`,hp=`#ifdef USE_AOMAP
60
- uniform sampler2D aoMap;
61
- uniform float aoMapIntensity;
62
- #endif`,fp="vec3 transformed = vec3( position );",dp=`vec3 objectNormal = vec3( normal );
63
- #ifdef USE_TANGENT
64
- vec3 objectTangent = vec3( tangent.xyz );
65
- #endif`,pp=`vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
66
- return RECIPROCAL_PI * diffuseColor;
67
- }
68
- vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
69
- float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
70
- return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
71
- }
72
- float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
73
- float a2 = pow2( alpha );
74
- float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
75
- float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
76
- return 0.5 / max( gv + gl, EPSILON );
77
- }
78
- float D_GGX( const in float alpha, const in float dotNH ) {
79
- float a2 = pow2( alpha );
80
- float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
81
- return RECIPROCAL_PI * a2 / pow2( denom );
82
- }
83
- vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {
84
- float alpha = pow2( roughness );
85
- vec3 halfDir = normalize( lightDir + viewDir );
86
- float dotNL = saturate( dot( normal, lightDir ) );
87
- float dotNV = saturate( dot( normal, viewDir ) );
88
- float dotNH = saturate( dot( normal, halfDir ) );
89
- float dotVH = saturate( dot( viewDir, halfDir ) );
90
- vec3 F = F_Schlick( f0, f90, dotVH );
91
- float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
92
- float D = D_GGX( alpha, dotNH );
93
- return F * ( V * D );
94
- }
95
- vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
96
- const float LUT_SIZE = 64.0;
97
- const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
98
- const float LUT_BIAS = 0.5 / LUT_SIZE;
99
- float dotNV = saturate( dot( N, V ) );
100
- vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
101
- uv = uv * LUT_SCALE + LUT_BIAS;
102
- return uv;
103
- }
104
- float LTC_ClippedSphereFormFactor( const in vec3 f ) {
105
- float l = length( f );
106
- return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
107
- }
108
- vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
109
- float x = dot( v1, v2 );
110
- float y = abs( x );
111
- float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
112
- float b = 3.4175940 + ( 4.1616724 + y ) * y;
113
- float v = a / b;
114
- float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
115
- return cross( v1, v2 ) * theta_sintheta;
116
- }
117
- vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
118
- vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
119
- vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
120
- vec3 lightNormal = cross( v1, v2 );
121
- if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
122
- vec3 T1, T2;
123
- T1 = normalize( V - N * dot( V, N ) );
124
- T2 = - cross( N, T1 );
125
- mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
126
- vec3 coords[ 4 ];
127
- coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
128
- coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
129
- coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
130
- coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
131
- coords[ 0 ] = normalize( coords[ 0 ] );
132
- coords[ 1 ] = normalize( coords[ 1 ] );
133
- coords[ 2 ] = normalize( coords[ 2 ] );
134
- coords[ 3 ] = normalize( coords[ 3 ] );
135
- vec3 vectorFormFactor = vec3( 0.0 );
136
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
137
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
138
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
139
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
140
- float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
141
- return vec3( result );
142
- }
143
- float G_BlinnPhong_Implicit( ) {
144
- return 0.25;
145
- }
146
- float D_BlinnPhong( const in float shininess, const in float dotNH ) {
147
- return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
148
- }
149
- vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
150
- vec3 halfDir = normalize( lightDir + viewDir );
151
- float dotNH = saturate( dot( normal, halfDir ) );
152
- float dotVH = saturate( dot( viewDir, halfDir ) );
153
- vec3 F = F_Schlick( specularColor, 1.0, dotVH );
154
- float G = G_BlinnPhong_Implicit( );
155
- float D = D_BlinnPhong( shininess, dotNH );
156
- return F * ( G * D );
157
- }
158
- #if defined( USE_SHEEN )
159
- float D_Charlie( float roughness, float dotNH ) {
160
- float alpha = pow2( roughness );
161
- float invAlpha = 1.0 / alpha;
162
- float cos2h = dotNH * dotNH;
163
- float sin2h = max( 1.0 - cos2h, 0.0078125 );
164
- return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
165
- }
166
- float V_Neubelt( float dotNV, float dotNL ) {
167
- return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
168
- }
169
- vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
170
- vec3 halfDir = normalize( lightDir + viewDir );
171
- float dotNL = saturate( dot( normal, lightDir ) );
172
- float dotNV = saturate( dot( normal, viewDir ) );
173
- float dotNH = saturate( dot( normal, halfDir ) );
174
- float D = D_Charlie( sheenRoughness, dotNH );
175
- float V = V_Neubelt( dotNV, dotNL );
176
- return sheenColor * ( D * V );
177
- }
178
- #endif`,mp=`#ifdef USE_BUMPMAP
179
- uniform sampler2D bumpMap;
180
- uniform float bumpScale;
181
- vec2 dHdxy_fwd() {
182
- vec2 dSTdx = dFdx( vUv );
183
- vec2 dSTdy = dFdy( vUv );
184
- float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
185
- float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
186
- float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
187
- return vec2( dBx, dBy );
188
- }
189
- vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
190
- vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );
191
- vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );
192
- vec3 vN = surf_norm;
193
- vec3 R1 = cross( vSigmaY, vN );
194
- vec3 R2 = cross( vN, vSigmaX );
195
- float fDet = dot( vSigmaX, R1 ) * faceDirection;
196
- vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
197
- return normalize( abs( fDet ) * surf_norm - vGrad );
198
- }
199
- #endif`,gp=`#if NUM_CLIPPING_PLANES > 0
200
- vec4 plane;
201
- #pragma unroll_loop_start
202
- for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
203
- plane = clippingPlanes[ i ];
204
- if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
205
- }
206
- #pragma unroll_loop_end
207
- #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
208
- bool clipped = true;
209
- #pragma unroll_loop_start
210
- for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
211
- plane = clippingPlanes[ i ];
212
- clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
213
- }
214
- #pragma unroll_loop_end
215
- if ( clipped ) discard;
216
- #endif
217
- #endif`,xp=`#if NUM_CLIPPING_PLANES > 0
218
- varying vec3 vClipPosition;
219
- uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
220
- #endif`,yp=`#if NUM_CLIPPING_PLANES > 0
221
- varying vec3 vClipPosition;
222
- #endif`,vp=`#if NUM_CLIPPING_PLANES > 0
223
- vClipPosition = - mvPosition.xyz;
224
- #endif`,_p=`#if defined( USE_COLOR_ALPHA )
225
- diffuseColor *= vColor;
226
- #elif defined( USE_COLOR )
227
- diffuseColor.rgb *= vColor;
228
- #endif`,Mp=`#if defined( USE_COLOR_ALPHA )
229
- varying vec4 vColor;
230
- #elif defined( USE_COLOR )
231
- varying vec3 vColor;
232
- #endif`,bp=`#if defined( USE_COLOR_ALPHA )
233
- varying vec4 vColor;
234
- #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
235
- varying vec3 vColor;
236
- #endif`,wp=`#if defined( USE_COLOR_ALPHA )
237
- vColor = vec4( 1.0 );
238
- #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
239
- vColor = vec3( 1.0 );
240
- #endif
241
- #ifdef USE_COLOR
242
- vColor *= color;
243
- #endif
244
- #ifdef USE_INSTANCING_COLOR
245
- vColor.xyz *= instanceColor.xyz;
246
- #endif`,Sp=`#define PI 3.141592653589793
247
- #define PI2 6.283185307179586
248
- #define PI_HALF 1.5707963267948966
249
- #define RECIPROCAL_PI 0.3183098861837907
250
- #define RECIPROCAL_PI2 0.15915494309189535
251
- #define EPSILON 1e-6
252
- #ifndef saturate
253
- #define saturate( a ) clamp( a, 0.0, 1.0 )
254
- #endif
255
- #define whiteComplement( a ) ( 1.0 - saturate( a ) )
256
- float pow2( const in float x ) { return x*x; }
257
- float pow3( const in float x ) { return x*x*x; }
258
- float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
259
- float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
260
- float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }
261
- highp float rand( const in vec2 uv ) {
262
- const highp float a = 12.9898, b = 78.233, c = 43758.5453;
263
- highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
264
- return fract( sin( sn ) * c );
265
- }
266
- #ifdef HIGH_PRECISION
267
- float precisionSafeLength( vec3 v ) { return length( v ); }
268
- #else
269
- float precisionSafeLength( vec3 v ) {
270
- float maxComponent = max3( abs( v ) );
271
- return length( v / maxComponent ) * maxComponent;
272
- }
273
- #endif
274
- struct IncidentLight {
275
- vec3 color;
276
- vec3 direction;
277
- bool visible;
278
- };
279
- struct ReflectedLight {
280
- vec3 directDiffuse;
281
- vec3 directSpecular;
282
- vec3 indirectDiffuse;
283
- vec3 indirectSpecular;
284
- };
285
- struct GeometricContext {
286
- vec3 position;
287
- vec3 normal;
288
- vec3 viewDir;
289
- #ifdef USE_CLEARCOAT
290
- vec3 clearcoatNormal;
291
- #endif
292
- };
293
- vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
294
- return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
295
- }
296
- vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
297
- return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
298
- }
299
- mat3 transposeMat3( const in mat3 m ) {
300
- mat3 tmp;
301
- tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
302
- tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
303
- tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
304
- return tmp;
305
- }
306
- float linearToRelativeLuminance( const in vec3 color ) {
307
- vec3 weights = vec3( 0.2126, 0.7152, 0.0722 );
308
- return dot( weights, color.rgb );
309
- }
310
- bool isPerspectiveMatrix( mat4 m ) {
311
- return m[ 2 ][ 3 ] == - 1.0;
312
- }
313
- vec2 equirectUv( in vec3 dir ) {
314
- float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
315
- float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
316
- return vec2( u, v );
317
- }`,Tp=`#ifdef ENVMAP_TYPE_CUBE_UV
318
- #define cubeUV_maxMipLevel 8.0
319
- #define cubeUV_minMipLevel 4.0
320
- #define cubeUV_maxTileSize 256.0
321
- #define cubeUV_minTileSize 16.0
322
- float getFace( vec3 direction ) {
323
- vec3 absDirection = abs( direction );
324
- float face = - 1.0;
325
- if ( absDirection.x > absDirection.z ) {
326
- if ( absDirection.x > absDirection.y )
327
- face = direction.x > 0.0 ? 0.0 : 3.0;
328
- else
329
- face = direction.y > 0.0 ? 1.0 : 4.0;
330
- } else {
331
- if ( absDirection.z > absDirection.y )
332
- face = direction.z > 0.0 ? 2.0 : 5.0;
333
- else
334
- face = direction.y > 0.0 ? 1.0 : 4.0;
335
- }
336
- return face;
337
- }
338
- vec2 getUV( vec3 direction, float face ) {
339
- vec2 uv;
340
- if ( face == 0.0 ) {
341
- uv = vec2( direction.z, direction.y ) / abs( direction.x );
342
- } else if ( face == 1.0 ) {
343
- uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
344
- } else if ( face == 2.0 ) {
345
- uv = vec2( - direction.x, direction.y ) / abs( direction.z );
346
- } else if ( face == 3.0 ) {
347
- uv = vec2( - direction.z, direction.y ) / abs( direction.x );
348
- } else if ( face == 4.0 ) {
349
- uv = vec2( - direction.x, direction.z ) / abs( direction.y );
350
- } else {
351
- uv = vec2( direction.x, direction.y ) / abs( direction.z );
352
- }
353
- return 0.5 * ( uv + 1.0 );
354
- }
355
- vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
356
- float face = getFace( direction );
357
- float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
358
- mipInt = max( mipInt, cubeUV_minMipLevel );
359
- float faceSize = exp2( mipInt );
360
- float texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );
361
- vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5;
362
- if ( face > 2.0 ) {
363
- uv.y += faceSize;
364
- face -= 3.0;
365
- }
366
- uv.x += face * faceSize;
367
- if ( mipInt < cubeUV_maxMipLevel ) {
368
- uv.y += 2.0 * cubeUV_maxTileSize;
369
- }
370
- uv.y += filterInt * 2.0 * cubeUV_minTileSize;
371
- uv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );
372
- uv *= texelSize;
373
- return texture2D( envMap, uv ).rgb;
374
- }
375
- #define r0 1.0
376
- #define v0 0.339
377
- #define m0 - 2.0
378
- #define r1 0.8
379
- #define v1 0.276
380
- #define m1 - 1.0
381
- #define r4 0.4
382
- #define v4 0.046
383
- #define m4 2.0
384
- #define r5 0.305
385
- #define v5 0.016
386
- #define m5 3.0
387
- #define r6 0.21
388
- #define v6 0.0038
389
- #define m6 4.0
390
- float roughnessToMip( float roughness ) {
391
- float mip = 0.0;
392
- if ( roughness >= r1 ) {
393
- mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;
394
- } else if ( roughness >= r4 ) {
395
- mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;
396
- } else if ( roughness >= r5 ) {
397
- mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;
398
- } else if ( roughness >= r6 ) {
399
- mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;
400
- } else {
401
- mip = - 2.0 * log2( 1.16 * roughness ); }
402
- return mip;
403
- }
404
- vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
405
- float mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );
406
- float mipF = fract( mip );
407
- float mipInt = floor( mip );
408
- vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
409
- if ( mipF == 0.0 ) {
410
- return vec4( color0, 1.0 );
411
- } else {
412
- vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
413
- return vec4( mix( color0, color1, mipF ), 1.0 );
414
- }
415
- }
416
- #endif`,Ep=`vec3 transformedNormal = objectNormal;
417
- #ifdef USE_INSTANCING
418
- mat3 m = mat3( instanceMatrix );
419
- transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
420
- transformedNormal = m * transformedNormal;
421
- #endif
422
- transformedNormal = normalMatrix * transformedNormal;
423
- #ifdef FLIP_SIDED
424
- transformedNormal = - transformedNormal;
425
- #endif
426
- #ifdef USE_TANGENT
427
- vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
428
- #ifdef FLIP_SIDED
429
- transformedTangent = - transformedTangent;
430
- #endif
431
- #endif`,Ap=`#ifdef USE_DISPLACEMENTMAP
432
- uniform sampler2D displacementMap;
433
- uniform float displacementScale;
434
- uniform float displacementBias;
435
- #endif`,Lp=`#ifdef USE_DISPLACEMENTMAP
436
- transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
437
- #endif`,Cp=`#ifdef USE_EMISSIVEMAP
438
- vec4 emissiveColor = texture2D( emissiveMap, vUv );
439
- emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;
440
- totalEmissiveRadiance *= emissiveColor.rgb;
441
- #endif`,Rp=`#ifdef USE_EMISSIVEMAP
442
- uniform sampler2D emissiveMap;
443
- #endif`,Pp="gl_FragColor = linearToOutputTexel( gl_FragColor );",Ip=`vec4 LinearToLinear( in vec4 value ) {
444
- return value;
445
- }
446
- vec4 sRGBToLinear( in vec4 value ) {
447
- return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
448
- }
449
- vec4 LinearTosRGB( in vec4 value ) {
450
- return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
451
- }`,Dp=`#ifdef USE_ENVMAP
452
- #ifdef ENV_WORLDPOS
453
- vec3 cameraToFrag;
454
- if ( isOrthographic ) {
455
- cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
456
- } else {
457
- cameraToFrag = normalize( vWorldPosition - cameraPosition );
458
- }
459
- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
460
- #ifdef ENVMAP_MODE_REFLECTION
461
- vec3 reflectVec = reflect( cameraToFrag, worldNormal );
462
- #else
463
- vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
464
- #endif
465
- #else
466
- vec3 reflectVec = vReflect;
467
- #endif
468
- #ifdef ENVMAP_TYPE_CUBE
469
- vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
470
- envColor = envMapTexelToLinear( envColor );
471
- #elif defined( ENVMAP_TYPE_CUBE_UV )
472
- vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );
473
- #else
474
- vec4 envColor = vec4( 0.0 );
475
- #endif
476
- #ifdef ENVMAP_BLENDING_MULTIPLY
477
- outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
478
- #elif defined( ENVMAP_BLENDING_MIX )
479
- outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
480
- #elif defined( ENVMAP_BLENDING_ADD )
481
- outgoingLight += envColor.xyz * specularStrength * reflectivity;
482
- #endif
483
- #endif`,Fp=`#ifdef USE_ENVMAP
484
- uniform float envMapIntensity;
485
- uniform float flipEnvMap;
486
- #ifdef ENVMAP_TYPE_CUBE
487
- uniform samplerCube envMap;
488
- #else
489
- uniform sampler2D envMap;
490
- #endif
491
-
492
- #endif`,Bp=`#ifdef USE_ENVMAP
493
- uniform float reflectivity;
494
- #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
495
- #define ENV_WORLDPOS
496
- #endif
497
- #ifdef ENV_WORLDPOS
498
- varying vec3 vWorldPosition;
499
- uniform float refractionRatio;
500
- #else
501
- varying vec3 vReflect;
502
- #endif
503
- #endif`,zp=`#ifdef USE_ENVMAP
504
- #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )
505
- #define ENV_WORLDPOS
506
- #endif
507
- #ifdef ENV_WORLDPOS
508
-
509
- varying vec3 vWorldPosition;
510
- #else
511
- varying vec3 vReflect;
512
- uniform float refractionRatio;
513
- #endif
514
- #endif`,Np=`#ifdef USE_ENVMAP
515
- #ifdef ENV_WORLDPOS
516
- vWorldPosition = worldPosition.xyz;
517
- #else
518
- vec3 cameraToVertex;
519
- if ( isOrthographic ) {
520
- cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
521
- } else {
522
- cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
523
- }
524
- vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
525
- #ifdef ENVMAP_MODE_REFLECTION
526
- vReflect = reflect( cameraToVertex, worldNormal );
527
- #else
528
- vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
529
- #endif
530
- #endif
531
- #endif`,Up=`#ifdef USE_FOG
532
- vFogDepth = - mvPosition.z;
533
- #endif`,Op=`#ifdef USE_FOG
534
- varying float vFogDepth;
535
- #endif`,Hp=`#ifdef USE_FOG
536
- #ifdef FOG_EXP2
537
- float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
538
- #else
539
- float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
540
- #endif
541
- gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
542
- #endif`,Gp=`#ifdef USE_FOG
543
- uniform vec3 fogColor;
544
- varying float vFogDepth;
545
- #ifdef FOG_EXP2
546
- uniform float fogDensity;
547
- #else
548
- uniform float fogNear;
549
- uniform float fogFar;
550
- #endif
551
- #endif`,Vp=`#ifdef USE_GRADIENTMAP
552
- uniform sampler2D gradientMap;
553
- #endif
554
- vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
555
- float dotNL = dot( normal, lightDirection );
556
- vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
557
- #ifdef USE_GRADIENTMAP
558
- return vec3( texture2D( gradientMap, coord ).r );
559
- #else
560
- return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
561
- #endif
562
- }`,kp=`#ifdef USE_LIGHTMAP
563
- vec4 lightMapTexel = texture2D( lightMap, vUv2 );
564
- vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
565
- #ifndef PHYSICALLY_CORRECT_LIGHTS
566
- lightMapIrradiance *= PI;
567
- #endif
568
- reflectedLight.indirectDiffuse += lightMapIrradiance;
569
- #endif`,Wp=`#ifdef USE_LIGHTMAP
570
- uniform sampler2D lightMap;
571
- uniform float lightMapIntensity;
572
- #endif`,qp=`vec3 diffuse = vec3( 1.0 );
573
- GeometricContext geometry;
574
- geometry.position = mvPosition.xyz;
575
- geometry.normal = normalize( transformedNormal );
576
- geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
577
- GeometricContext backGeometry;
578
- backGeometry.position = geometry.position;
579
- backGeometry.normal = -geometry.normal;
580
- backGeometry.viewDir = geometry.viewDir;
581
- vLightFront = vec3( 0.0 );
582
- vIndirectFront = vec3( 0.0 );
583
- #ifdef DOUBLE_SIDED
584
- vLightBack = vec3( 0.0 );
585
- vIndirectBack = vec3( 0.0 );
586
- #endif
587
- IncidentLight directLight;
588
- float dotNL;
589
- vec3 directLightColor_Diffuse;
590
- vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
591
- vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
592
- #ifdef DOUBLE_SIDED
593
- vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
594
- vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
595
- #endif
596
- #if NUM_POINT_LIGHTS > 0
597
- #pragma unroll_loop_start
598
- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
599
- getPointLightInfo( pointLights[ i ], geometry, directLight );
600
- dotNL = dot( geometry.normal, directLight.direction );
601
- directLightColor_Diffuse = directLight.color;
602
- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
603
- #ifdef DOUBLE_SIDED
604
- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
605
- #endif
606
- }
607
- #pragma unroll_loop_end
608
- #endif
609
- #if NUM_SPOT_LIGHTS > 0
610
- #pragma unroll_loop_start
611
- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
612
- getSpotLightInfo( spotLights[ i ], geometry, directLight );
613
- dotNL = dot( geometry.normal, directLight.direction );
614
- directLightColor_Diffuse = directLight.color;
615
- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
616
- #ifdef DOUBLE_SIDED
617
- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
618
- #endif
619
- }
620
- #pragma unroll_loop_end
621
- #endif
622
- #if NUM_DIR_LIGHTS > 0
623
- #pragma unroll_loop_start
624
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
625
- getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
626
- dotNL = dot( geometry.normal, directLight.direction );
627
- directLightColor_Diffuse = directLight.color;
628
- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
629
- #ifdef DOUBLE_SIDED
630
- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
631
- #endif
632
- }
633
- #pragma unroll_loop_end
634
- #endif
635
- #if NUM_HEMI_LIGHTS > 0
636
- #pragma unroll_loop_start
637
- for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
638
- vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
639
- #ifdef DOUBLE_SIDED
640
- vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
641
- #endif
642
- }
643
- #pragma unroll_loop_end
644
- #endif`,Xp=`uniform bool receiveShadow;
645
- uniform vec3 ambientLightColor;
646
- uniform vec3 lightProbe[ 9 ];
647
- vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
648
- float x = normal.x, y = normal.y, z = normal.z;
649
- vec3 result = shCoefficients[ 0 ] * 0.886227;
650
- result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
651
- result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
652
- result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
653
- result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
654
- result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
655
- result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
656
- result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
657
- result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
658
- return result;
659
- }
660
- vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
661
- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
662
- vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
663
- return irradiance;
664
- }
665
- vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
666
- vec3 irradiance = ambientLightColor;
667
- return irradiance;
668
- }
669
- float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
670
- #if defined ( PHYSICALLY_CORRECT_LIGHTS )
671
- float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
672
- if ( cutoffDistance > 0.0 ) {
673
- distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
674
- }
675
- return distanceFalloff;
676
- #else
677
- if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
678
- return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
679
- }
680
- return 1.0;
681
- #endif
682
- }
683
- float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
684
- return smoothstep( coneCosine, penumbraCosine, angleCosine );
685
- }
686
- #if NUM_DIR_LIGHTS > 0
687
- struct DirectionalLight {
688
- vec3 direction;
689
- vec3 color;
690
- };
691
- uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
692
- void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {
693
- light.color = directionalLight.color;
694
- light.direction = directionalLight.direction;
695
- light.visible = true;
696
- }
697
- #endif
698
- #if NUM_POINT_LIGHTS > 0
699
- struct PointLight {
700
- vec3 position;
701
- vec3 color;
702
- float distance;
703
- float decay;
704
- };
705
- uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
706
- void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {
707
- vec3 lVector = pointLight.position - geometry.position;
708
- light.direction = normalize( lVector );
709
- float lightDistance = length( lVector );
710
- light.color = pointLight.color;
711
- light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
712
- light.visible = ( light.color != vec3( 0.0 ) );
713
- }
714
- #endif
715
- #if NUM_SPOT_LIGHTS > 0
716
- struct SpotLight {
717
- vec3 position;
718
- vec3 direction;
719
- vec3 color;
720
- float distance;
721
- float decay;
722
- float coneCos;
723
- float penumbraCos;
724
- };
725
- uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
726
- void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {
727
- vec3 lVector = spotLight.position - geometry.position;
728
- light.direction = normalize( lVector );
729
- float angleCos = dot( light.direction, spotLight.direction );
730
- float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
731
- if ( spotAttenuation > 0.0 ) {
732
- float lightDistance = length( lVector );
733
- light.color = spotLight.color * spotAttenuation;
734
- light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
735
- light.visible = ( light.color != vec3( 0.0 ) );
736
- } else {
737
- light.color = vec3( 0.0 );
738
- light.visible = false;
739
- }
740
- }
741
- #endif
742
- #if NUM_RECT_AREA_LIGHTS > 0
743
- struct RectAreaLight {
744
- vec3 color;
745
- vec3 position;
746
- vec3 halfWidth;
747
- vec3 halfHeight;
748
- };
749
- uniform sampler2D ltc_1; uniform sampler2D ltc_2;
750
- uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
751
- #endif
752
- #if NUM_HEMI_LIGHTS > 0
753
- struct HemisphereLight {
754
- vec3 direction;
755
- vec3 skyColor;
756
- vec3 groundColor;
757
- };
758
- uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
759
- vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
760
- float dotNL = dot( normal, hemiLight.direction );
761
- float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
762
- vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
763
- return irradiance;
764
- }
765
- #endif`,Yp=`#if defined( USE_ENVMAP )
766
- #ifdef ENVMAP_MODE_REFRACTION
767
- uniform float refractionRatio;
768
- #endif
769
- vec3 getIBLIrradiance( const in vec3 normal ) {
770
- #if defined( ENVMAP_TYPE_CUBE_UV )
771
- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
772
- vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
773
- return PI * envMapColor.rgb * envMapIntensity;
774
- #else
775
- return vec3( 0.0 );
776
- #endif
777
- }
778
- vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
779
- #if defined( ENVMAP_TYPE_CUBE_UV )
780
- vec3 reflectVec;
781
- #ifdef ENVMAP_MODE_REFLECTION
782
- reflectVec = reflect( - viewDir, normal );
783
- reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
784
- #else
785
- reflectVec = refract( - viewDir, normal, refractionRatio );
786
- #endif
787
- reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
788
- vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
789
- return envMapColor.rgb * envMapIntensity;
790
- #else
791
- return vec3( 0.0 );
792
- #endif
793
- }
794
- #endif`,Jp=`ToonMaterial material;
795
- material.diffuseColor = diffuseColor.rgb;`,Zp=`varying vec3 vViewPosition;
796
- struct ToonMaterial {
797
- vec3 diffuseColor;
798
- };
799
- void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
800
- vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
801
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
802
- }
803
- void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
804
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
805
- }
806
- #define RE_Direct RE_Direct_Toon
807
- #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon
808
- #define Material_LightProbeLOD( material ) (0)`,$p=`BlinnPhongMaterial material;
809
- material.diffuseColor = diffuseColor.rgb;
810
- material.specularColor = specular;
811
- material.specularShininess = shininess;
812
- material.specularStrength = specularStrength;`,jp=`varying vec3 vViewPosition;
813
- struct BlinnPhongMaterial {
814
- vec3 diffuseColor;
815
- vec3 specularColor;
816
- float specularShininess;
817
- float specularStrength;
818
- };
819
- void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
820
- float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
821
- vec3 irradiance = dotNL * directLight.color;
822
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
823
- reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
824
- }
825
- void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
826
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
827
- }
828
- #define RE_Direct RE_Direct_BlinnPhong
829
- #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
830
- #define Material_LightProbeLOD( material ) (0)`,Qp=`PhysicalMaterial material;
831
- material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
832
- vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );
833
- float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
834
- material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
835
- material.roughness = min( material.roughness, 1.0 );
836
- #ifdef IOR
837
- #ifdef SPECULAR
838
- float specularIntensityFactor = specularIntensity;
839
- vec3 specularColorFactor = specularColor;
840
- #ifdef USE_SPECULARINTENSITYMAP
841
- specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;
842
- #endif
843
- #ifdef USE_SPECULARCOLORMAP
844
- specularColorFactor *= specularColorMapTexelToLinear( texture2D( specularColorMap, vUv ) ).rgb;
845
- #endif
846
- material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
847
- #else
848
- float specularIntensityFactor = 1.0;
849
- vec3 specularColorFactor = vec3( 1.0 );
850
- material.specularF90 = 1.0;
851
- #endif
852
- material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
853
- #else
854
- material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
855
- material.specularF90 = 1.0;
856
- #endif
857
- #ifdef USE_CLEARCOAT
858
- material.clearcoat = clearcoat;
859
- material.clearcoatRoughness = clearcoatRoughness;
860
- material.clearcoatF0 = vec3( 0.04 );
861
- material.clearcoatF90 = 1.0;
862
- #ifdef USE_CLEARCOATMAP
863
- material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
864
- #endif
865
- #ifdef USE_CLEARCOAT_ROUGHNESSMAP
866
- material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
867
- #endif
868
- material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
869
- material.clearcoatRoughness += geometryRoughness;
870
- material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
871
- #endif
872
- #ifdef USE_SHEEN
873
- material.sheenColor = sheenColor;
874
- #ifdef USE_SHEENCOLORMAP
875
- material.sheenColor *= sheenColorMapTexelToLinear( texture2D( sheenColorMap, vUv ) ).rgb;
876
- #endif
877
- material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
878
- #ifdef USE_SHEENROUGHNESSMAP
879
- material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;
880
- #endif
881
- #endif`,Kp=`struct PhysicalMaterial {
882
- vec3 diffuseColor;
883
- float roughness;
884
- vec3 specularColor;
885
- float specularF90;
886
- #ifdef USE_CLEARCOAT
887
- float clearcoat;
888
- float clearcoatRoughness;
889
- vec3 clearcoatF0;
890
- float clearcoatF90;
891
- #endif
892
- #ifdef USE_SHEEN
893
- vec3 sheenColor;
894
- float sheenRoughness;
895
- #endif
896
- };
897
- vec3 clearcoatSpecular = vec3( 0.0 );
898
- vec3 sheenSpecular = vec3( 0.0 );
899
- float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {
900
- float dotNV = saturate( dot( normal, viewDir ) );
901
- float r2 = roughness * roughness;
902
- float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
903
- float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
904
- float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
905
- return saturate( DG * RECIPROCAL_PI );
906
- }
907
- vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
908
- float dotNV = saturate( dot( normal, viewDir ) );
909
- const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
910
- const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
911
- vec4 r = roughness * c0 + c1;
912
- float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
913
- vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
914
- return fab;
915
- }
916
- vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
917
- vec2 fab = DFGApprox( normal, viewDir, roughness );
918
- return specularColor * fab.x + specularF90 * fab.y;
919
- }
920
- void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
921
- vec2 fab = DFGApprox( normal, viewDir, roughness );
922
- vec3 FssEss = specularColor * fab.x + specularF90 * fab.y;
923
- float Ess = fab.x + fab.y;
924
- float Ems = 1.0 - Ess;
925
- vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
926
- singleScatter += FssEss;
927
- multiScatter += Fms * Ems;
928
- }
929
- #if NUM_RECT_AREA_LIGHTS > 0
930
- void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
931
- vec3 normal = geometry.normal;
932
- vec3 viewDir = geometry.viewDir;
933
- vec3 position = geometry.position;
934
- vec3 lightPos = rectAreaLight.position;
935
- vec3 halfWidth = rectAreaLight.halfWidth;
936
- vec3 halfHeight = rectAreaLight.halfHeight;
937
- vec3 lightColor = rectAreaLight.color;
938
- float roughness = material.roughness;
939
- vec3 rectCoords[ 4 ];
940
- rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
941
- rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
942
- rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
943
- vec2 uv = LTC_Uv( normal, viewDir, roughness );
944
- vec4 t1 = texture2D( ltc_1, uv );
945
- vec4 t2 = texture2D( ltc_2, uv );
946
- mat3 mInv = mat3(
947
- vec3( t1.x, 0, t1.y ),
948
- vec3( 0, 1, 0 ),
949
- vec3( t1.z, 0, t1.w )
950
- );
951
- vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
952
- reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
953
- reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
954
- }
955
- #endif
956
- void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
957
- float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
958
- vec3 irradiance = dotNL * directLight.color;
959
- #ifdef USE_CLEARCOAT
960
- float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );
961
- vec3 ccIrradiance = dotNLcc * directLight.color;
962
- clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
963
- #endif
964
- #ifdef USE_SHEEN
965
- sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );
966
- #endif
967
- reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
968
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
969
- }
970
- void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
971
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
972
- }
973
- void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
974
- #ifdef USE_CLEARCOAT
975
- clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
976
- #endif
977
- #ifdef USE_SHEEN
978
- sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );
979
- #endif
980
- vec3 singleScattering = vec3( 0.0 );
981
- vec3 multiScattering = vec3( 0.0 );
982
- vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
983
- computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
984
- vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );
985
- reflectedLight.indirectSpecular += radiance * singleScattering;
986
- reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
987
- reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
988
- }
989
- #define RE_Direct RE_Direct_Physical
990
- #define RE_Direct_RectArea RE_Direct_RectArea_Physical
991
- #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
992
- #define RE_IndirectSpecular RE_IndirectSpecular_Physical
993
- float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
994
- return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
995
- }`,em=`
996
- GeometricContext geometry;
997
- geometry.position = - vViewPosition;
998
- geometry.normal = normal;
999
- geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
1000
- #ifdef USE_CLEARCOAT
1001
- geometry.clearcoatNormal = clearcoatNormal;
1002
- #endif
1003
- IncidentLight directLight;
1004
- #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
1005
- PointLight pointLight;
1006
- #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
1007
- PointLightShadow pointLightShadow;
1008
- #endif
1009
- #pragma unroll_loop_start
1010
- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
1011
- pointLight = pointLights[ i ];
1012
- getPointLightInfo( pointLight, geometry, directLight );
1013
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
1014
- pointLightShadow = pointLightShadows[ i ];
1015
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
1016
- #endif
1017
- RE_Direct( directLight, geometry, material, reflectedLight );
1018
- }
1019
- #pragma unroll_loop_end
1020
- #endif
1021
- #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
1022
- SpotLight spotLight;
1023
- #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
1024
- SpotLightShadow spotLightShadow;
1025
- #endif
1026
- #pragma unroll_loop_start
1027
- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
1028
- spotLight = spotLights[ i ];
1029
- getSpotLightInfo( spotLight, geometry, directLight );
1030
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
1031
- spotLightShadow = spotLightShadows[ i ];
1032
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
1033
- #endif
1034
- RE_Direct( directLight, geometry, material, reflectedLight );
1035
- }
1036
- #pragma unroll_loop_end
1037
- #endif
1038
- #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
1039
- DirectionalLight directionalLight;
1040
- #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
1041
- DirectionalLightShadow directionalLightShadow;
1042
- #endif
1043
- #pragma unroll_loop_start
1044
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
1045
- directionalLight = directionalLights[ i ];
1046
- getDirectionalLightInfo( directionalLight, geometry, directLight );
1047
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
1048
- directionalLightShadow = directionalLightShadows[ i ];
1049
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
1050
- #endif
1051
- RE_Direct( directLight, geometry, material, reflectedLight );
1052
- }
1053
- #pragma unroll_loop_end
1054
- #endif
1055
- #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
1056
- RectAreaLight rectAreaLight;
1057
- #pragma unroll_loop_start
1058
- for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
1059
- rectAreaLight = rectAreaLights[ i ];
1060
- RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
1061
- }
1062
- #pragma unroll_loop_end
1063
- #endif
1064
- #if defined( RE_IndirectDiffuse )
1065
- vec3 iblIrradiance = vec3( 0.0 );
1066
- vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
1067
- irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
1068
- #if ( NUM_HEMI_LIGHTS > 0 )
1069
- #pragma unroll_loop_start
1070
- for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
1071
- irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
1072
- }
1073
- #pragma unroll_loop_end
1074
- #endif
1075
- #endif
1076
- #if defined( RE_IndirectSpecular )
1077
- vec3 radiance = vec3( 0.0 );
1078
- vec3 clearcoatRadiance = vec3( 0.0 );
1079
- #endif`,tm=`#if defined( RE_IndirectDiffuse )
1080
- #ifdef USE_LIGHTMAP
1081
- vec4 lightMapTexel = texture2D( lightMap, vUv2 );
1082
- vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
1083
- #ifndef PHYSICALLY_CORRECT_LIGHTS
1084
- lightMapIrradiance *= PI;
1085
- #endif
1086
- irradiance += lightMapIrradiance;
1087
- #endif
1088
- #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
1089
- iblIrradiance += getIBLIrradiance( geometry.normal );
1090
- #endif
1091
- #endif
1092
- #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
1093
- radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );
1094
- #ifdef USE_CLEARCOAT
1095
- clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );
1096
- #endif
1097
- #endif`,nm=`#if defined( RE_IndirectDiffuse )
1098
- RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
1099
- #endif
1100
- #if defined( RE_IndirectSpecular )
1101
- RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );
1102
- #endif`,im=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
1103
- gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
1104
- #endif`,rm=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
1105
- uniform float logDepthBufFC;
1106
- varying float vFragDepth;
1107
- varying float vIsPerspective;
1108
- #endif`,sm=`#ifdef USE_LOGDEPTHBUF
1109
- #ifdef USE_LOGDEPTHBUF_EXT
1110
- varying float vFragDepth;
1111
- varying float vIsPerspective;
1112
- #else
1113
- uniform float logDepthBufFC;
1114
- #endif
1115
- #endif`,om=`#ifdef USE_LOGDEPTHBUF
1116
- #ifdef USE_LOGDEPTHBUF_EXT
1117
- vFragDepth = 1.0 + gl_Position.w;
1118
- vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
1119
- #else
1120
- if ( isPerspectiveMatrix( projectionMatrix ) ) {
1121
- gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
1122
- gl_Position.z *= gl_Position.w;
1123
- }
1124
- #endif
1125
- #endif`,am=`#ifdef USE_MAP
1126
- vec4 texelColor = texture2D( map, vUv );
1127
- texelColor = mapTexelToLinear( texelColor );
1128
- diffuseColor *= texelColor;
1129
- #endif`,lm=`#ifdef USE_MAP
1130
- uniform sampler2D map;
1131
- #endif`,cm=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1132
- vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
1133
- #endif
1134
- #ifdef USE_MAP
1135
- vec4 mapTexel = texture2D( map, uv );
1136
- diffuseColor *= mapTexelToLinear( mapTexel );
1137
- #endif
1138
- #ifdef USE_ALPHAMAP
1139
- diffuseColor.a *= texture2D( alphaMap, uv ).g;
1140
- #endif`,um=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1141
- uniform mat3 uvTransform;
1142
- #endif
1143
- #ifdef USE_MAP
1144
- uniform sampler2D map;
1145
- #endif
1146
- #ifdef USE_ALPHAMAP
1147
- uniform sampler2D alphaMap;
1148
- #endif`,hm=`float metalnessFactor = metalness;
1149
- #ifdef USE_METALNESSMAP
1150
- vec4 texelMetalness = texture2D( metalnessMap, vUv );
1151
- metalnessFactor *= texelMetalness.b;
1152
- #endif`,fm=`#ifdef USE_METALNESSMAP
1153
- uniform sampler2D metalnessMap;
1154
- #endif`,dm=`#ifdef USE_MORPHNORMALS
1155
- objectNormal *= morphTargetBaseInfluence;
1156
- #ifdef MORPHTARGETS_TEXTURE
1157
- for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1158
- if ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];
1159
- }
1160
- #else
1161
- objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
1162
- objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
1163
- objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
1164
- objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
1165
- #endif
1166
- #endif`,pm=`#ifdef USE_MORPHTARGETS
1167
- uniform float morphTargetBaseInfluence;
1168
- #ifdef MORPHTARGETS_TEXTURE
1169
- uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
1170
- uniform sampler2DArray morphTargetsTexture;
1171
- uniform vec2 morphTargetsTextureSize;
1172
- vec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {
1173
- float texelIndex = float( vertexIndex * stride + offset );
1174
- float y = floor( texelIndex / morphTargetsTextureSize.x );
1175
- float x = texelIndex - y * morphTargetsTextureSize.x;
1176
- vec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );
1177
- return texture( morphTargetsTexture, morphUV ).xyz;
1178
- }
1179
- #else
1180
- #ifndef USE_MORPHNORMALS
1181
- uniform float morphTargetInfluences[ 8 ];
1182
- #else
1183
- uniform float morphTargetInfluences[ 4 ];
1184
- #endif
1185
- #endif
1186
- #endif`,mm=`#ifdef USE_MORPHTARGETS
1187
- transformed *= morphTargetBaseInfluence;
1188
- #ifdef MORPHTARGETS_TEXTURE
1189
- for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1190
- #ifndef USE_MORPHNORMALS
1191
- if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];
1192
- #else
1193
- if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];
1194
- #endif
1195
- }
1196
- #else
1197
- transformed += morphTarget0 * morphTargetInfluences[ 0 ];
1198
- transformed += morphTarget1 * morphTargetInfluences[ 1 ];
1199
- transformed += morphTarget2 * morphTargetInfluences[ 2 ];
1200
- transformed += morphTarget3 * morphTargetInfluences[ 3 ];
1201
- #ifndef USE_MORPHNORMALS
1202
- transformed += morphTarget4 * morphTargetInfluences[ 4 ];
1203
- transformed += morphTarget5 * morphTargetInfluences[ 5 ];
1204
- transformed += morphTarget6 * morphTargetInfluences[ 6 ];
1205
- transformed += morphTarget7 * morphTargetInfluences[ 7 ];
1206
- #endif
1207
- #endif
1208
- #endif`,gm=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
1209
- #ifdef FLAT_SHADED
1210
- vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );
1211
- vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );
1212
- vec3 normal = normalize( cross( fdx, fdy ) );
1213
- #else
1214
- vec3 normal = normalize( vNormal );
1215
- #ifdef DOUBLE_SIDED
1216
- normal = normal * faceDirection;
1217
- #endif
1218
- #ifdef USE_TANGENT
1219
- vec3 tangent = normalize( vTangent );
1220
- vec3 bitangent = normalize( vBitangent );
1221
- #ifdef DOUBLE_SIDED
1222
- tangent = tangent * faceDirection;
1223
- bitangent = bitangent * faceDirection;
1224
- #endif
1225
- #if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
1226
- mat3 vTBN = mat3( tangent, bitangent, normal );
1227
- #endif
1228
- #endif
1229
- #endif
1230
- vec3 geometryNormal = normal;`,xm=`#ifdef OBJECTSPACE_NORMALMAP
1231
- normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
1232
- #ifdef FLIP_SIDED
1233
- normal = - normal;
1234
- #endif
1235
- #ifdef DOUBLE_SIDED
1236
- normal = normal * faceDirection;
1237
- #endif
1238
- normal = normalize( normalMatrix * normal );
1239
- #elif defined( TANGENTSPACE_NORMALMAP )
1240
- vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
1241
- mapN.xy *= normalScale;
1242
- #ifdef USE_TANGENT
1243
- normal = normalize( vTBN * mapN );
1244
- #else
1245
- normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
1246
- #endif
1247
- #elif defined( USE_BUMPMAP )
1248
- normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
1249
- #endif`,ym=`#ifndef FLAT_SHADED
1250
- varying vec3 vNormal;
1251
- #ifdef USE_TANGENT
1252
- varying vec3 vTangent;
1253
- varying vec3 vBitangent;
1254
- #endif
1255
- #endif`,vm=`#ifndef FLAT_SHADED
1256
- varying vec3 vNormal;
1257
- #ifdef USE_TANGENT
1258
- varying vec3 vTangent;
1259
- varying vec3 vBitangent;
1260
- #endif
1261
- #endif`,_m=`#ifndef FLAT_SHADED
1262
- vNormal = normalize( transformedNormal );
1263
- #ifdef USE_TANGENT
1264
- vTangent = normalize( transformedTangent );
1265
- vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
1266
- #endif
1267
- #endif`,Mm=`#ifdef USE_NORMALMAP
1268
- uniform sampler2D normalMap;
1269
- uniform vec2 normalScale;
1270
- #endif
1271
- #ifdef OBJECTSPACE_NORMALMAP
1272
- uniform mat3 normalMatrix;
1273
- #endif
1274
- #if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
1275
- vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
1276
- vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
1277
- vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
1278
- vec2 st0 = dFdx( vUv.st );
1279
- vec2 st1 = dFdy( vUv.st );
1280
- vec3 N = surf_norm;
1281
- vec3 q1perp = cross( q1, N );
1282
- vec3 q0perp = cross( N, q0 );
1283
- vec3 T = q1perp * st0.x + q0perp * st1.x;
1284
- vec3 B = q1perp * st0.y + q0perp * st1.y;
1285
- float det = max( dot( T, T ), dot( B, B ) );
1286
- float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
1287
- return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
1288
- }
1289
- #endif`,bm=`#ifdef USE_CLEARCOAT
1290
- vec3 clearcoatNormal = geometryNormal;
1291
- #endif`,wm=`#ifdef USE_CLEARCOAT_NORMALMAP
1292
- vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;
1293
- clearcoatMapN.xy *= clearcoatNormalScale;
1294
- #ifdef USE_TANGENT
1295
- clearcoatNormal = normalize( vTBN * clearcoatMapN );
1296
- #else
1297
- clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );
1298
- #endif
1299
- #endif`,Sm=`#ifdef USE_CLEARCOATMAP
1300
- uniform sampler2D clearcoatMap;
1301
- #endif
1302
- #ifdef USE_CLEARCOAT_ROUGHNESSMAP
1303
- uniform sampler2D clearcoatRoughnessMap;
1304
- #endif
1305
- #ifdef USE_CLEARCOAT_NORMALMAP
1306
- uniform sampler2D clearcoatNormalMap;
1307
- uniform vec2 clearcoatNormalScale;
1308
- #endif`,Tm=`#ifdef OPAQUE
1309
- diffuseColor.a = 1.0;
1310
- #endif
1311
- #ifdef USE_TRANSMISSION
1312
- diffuseColor.a *= transmissionAlpha + 0.1;
1313
- #endif
1314
- gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Em=`vec3 packNormalToRGB( const in vec3 normal ) {
1315
- return normalize( normal ) * 0.5 + 0.5;
1316
- }
1317
- vec3 unpackRGBToNormal( const in vec3 rgb ) {
1318
- return 2.0 * rgb.xyz - 1.0;
1319
- }
1320
- const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
1321
- const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
1322
- const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
1323
- const float ShiftRight8 = 1. / 256.;
1324
- vec4 packDepthToRGBA( const in float v ) {
1325
- vec4 r = vec4( fract( v * PackFactors ), v );
1326
- r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
1327
- }
1328
- float unpackRGBAToDepth( const in vec4 v ) {
1329
- return dot( v, UnpackFactors );
1330
- }
1331
- vec4 pack2HalfToRGBA( vec2 v ) {
1332
- vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
1333
- return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
1334
- }
1335
- vec2 unpackRGBATo2Half( vec4 v ) {
1336
- return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
1337
- }
1338
- float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
1339
- return ( viewZ + near ) / ( near - far );
1340
- }
1341
- float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
1342
- return linearClipZ * ( near - far ) - near;
1343
- }
1344
- float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
1345
- return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
1346
- }
1347
- float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
1348
- return ( near * far ) / ( ( far - near ) * invClipZ - far );
1349
- }`,Am=`#ifdef PREMULTIPLIED_ALPHA
1350
- gl_FragColor.rgb *= gl_FragColor.a;
1351
- #endif`,Lm=`vec4 mvPosition = vec4( transformed, 1.0 );
1352
- #ifdef USE_INSTANCING
1353
- mvPosition = instanceMatrix * mvPosition;
1354
- #endif
1355
- mvPosition = modelViewMatrix * mvPosition;
1356
- gl_Position = projectionMatrix * mvPosition;`,Cm=`#ifdef DITHERING
1357
- gl_FragColor.rgb = dithering( gl_FragColor.rgb );
1358
- #endif`,Rm=`#ifdef DITHERING
1359
- vec3 dithering( vec3 color ) {
1360
- float grid_position = rand( gl_FragCoord.xy );
1361
- vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
1362
- dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
1363
- return color + dither_shift_RGB;
1364
- }
1365
- #endif`,Pm=`float roughnessFactor = roughness;
1366
- #ifdef USE_ROUGHNESSMAP
1367
- vec4 texelRoughness = texture2D( roughnessMap, vUv );
1368
- roughnessFactor *= texelRoughness.g;
1369
- #endif`,Im=`#ifdef USE_ROUGHNESSMAP
1370
- uniform sampler2D roughnessMap;
1371
- #endif`,Dm=`#ifdef USE_SHADOWMAP
1372
- #if NUM_DIR_LIGHT_SHADOWS > 0
1373
- uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
1374
- varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1375
- struct DirectionalLightShadow {
1376
- float shadowBias;
1377
- float shadowNormalBias;
1378
- float shadowRadius;
1379
- vec2 shadowMapSize;
1380
- };
1381
- uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1382
- #endif
1383
- #if NUM_SPOT_LIGHT_SHADOWS > 0
1384
- uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
1385
- varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
1386
- struct SpotLightShadow {
1387
- float shadowBias;
1388
- float shadowNormalBias;
1389
- float shadowRadius;
1390
- vec2 shadowMapSize;
1391
- };
1392
- uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1393
- #endif
1394
- #if NUM_POINT_LIGHT_SHADOWS > 0
1395
- uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
1396
- varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1397
- struct PointLightShadow {
1398
- float shadowBias;
1399
- float shadowNormalBias;
1400
- float shadowRadius;
1401
- vec2 shadowMapSize;
1402
- float shadowCameraNear;
1403
- float shadowCameraFar;
1404
- };
1405
- uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
1406
- #endif
1407
- float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
1408
- return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
1409
- }
1410
- vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
1411
- return unpackRGBATo2Half( texture2D( shadow, uv ) );
1412
- }
1413
- float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
1414
- float occlusion = 1.0;
1415
- vec2 distribution = texture2DDistribution( shadow, uv );
1416
- float hard_shadow = step( compare , distribution.x );
1417
- if (hard_shadow != 1.0 ) {
1418
- float distance = compare - distribution.x ;
1419
- float variance = max( 0.00000, distribution.y * distribution.y );
1420
- float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
1421
- }
1422
- return occlusion;
1423
- }
1424
- float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
1425
- float shadow = 1.0;
1426
- shadowCoord.xyz /= shadowCoord.w;
1427
- shadowCoord.z += shadowBias;
1428
- bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
1429
- bool inFrustum = all( inFrustumVec );
1430
- bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
1431
- bool frustumTest = all( frustumTestVec );
1432
- if ( frustumTest ) {
1433
- #if defined( SHADOWMAP_TYPE_PCF )
1434
- vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
1435
- float dx0 = - texelSize.x * shadowRadius;
1436
- float dy0 = - texelSize.y * shadowRadius;
1437
- float dx1 = + texelSize.x * shadowRadius;
1438
- float dy1 = + texelSize.y * shadowRadius;
1439
- float dx2 = dx0 / 2.0;
1440
- float dy2 = dy0 / 2.0;
1441
- float dx3 = dx1 / 2.0;
1442
- float dy3 = dy1 / 2.0;
1443
- shadow = (
1444
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
1445
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
1446
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
1447
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
1448
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
1449
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
1450
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
1451
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
1452
- texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
1453
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
1454
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
1455
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
1456
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
1457
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
1458
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
1459
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
1460
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
1461
- ) * ( 1.0 / 17.0 );
1462
- #elif defined( SHADOWMAP_TYPE_PCF_SOFT )
1463
- vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
1464
- float dx = texelSize.x;
1465
- float dy = texelSize.y;
1466
- vec2 uv = shadowCoord.xy;
1467
- vec2 f = fract( uv * shadowMapSize + 0.5 );
1468
- uv -= f * texelSize;
1469
- shadow = (
1470
- texture2DCompare( shadowMap, uv, shadowCoord.z ) +
1471
- texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
1472
- texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
1473
- texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
1474
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
1475
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
1476
- f.x ) +
1477
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
1478
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
1479
- f.x ) +
1480
- mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
1481
- texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
1482
- f.y ) +
1483
- mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
1484
- texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
1485
- f.y ) +
1486
- mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
1487
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
1488
- f.x ),
1489
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
1490
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
1491
- f.x ),
1492
- f.y )
1493
- ) * ( 1.0 / 9.0 );
1494
- #elif defined( SHADOWMAP_TYPE_VSM )
1495
- shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
1496
- #else
1497
- shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
1498
- #endif
1499
- }
1500
- return shadow;
1501
- }
1502
- vec2 cubeToUV( vec3 v, float texelSizeY ) {
1503
- vec3 absV = abs( v );
1504
- float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
1505
- absV *= scaleToCube;
1506
- v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
1507
- vec2 planar = v.xy;
1508
- float almostATexel = 1.5 * texelSizeY;
1509
- float almostOne = 1.0 - almostATexel;
1510
- if ( absV.z >= almostOne ) {
1511
- if ( v.z > 0.0 )
1512
- planar.x = 4.0 - v.x;
1513
- } else if ( absV.x >= almostOne ) {
1514
- float signX = sign( v.x );
1515
- planar.x = v.z * signX + 2.0 * signX;
1516
- } else if ( absV.y >= almostOne ) {
1517
- float signY = sign( v.y );
1518
- planar.x = v.x + 2.0 * signY + 2.0;
1519
- planar.y = v.z * signY - 2.0;
1520
- }
1521
- return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
1522
- }
1523
- float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
1524
- vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
1525
- vec3 lightToPosition = shadowCoord.xyz;
1526
- float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
1527
- vec3 bd3D = normalize( lightToPosition );
1528
- #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
1529
- vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
1530
- return (
1531
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
1532
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
1533
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
1534
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
1535
- texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
1536
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
1537
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
1538
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
1539
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
1540
- ) * ( 1.0 / 9.0 );
1541
- #else
1542
- return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
1543
- #endif
1544
- }
1545
- #endif`,Fm=`#ifdef USE_SHADOWMAP
1546
- #if NUM_DIR_LIGHT_SHADOWS > 0
1547
- uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
1548
- varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1549
- struct DirectionalLightShadow {
1550
- float shadowBias;
1551
- float shadowNormalBias;
1552
- float shadowRadius;
1553
- vec2 shadowMapSize;
1554
- };
1555
- uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1556
- #endif
1557
- #if NUM_SPOT_LIGHT_SHADOWS > 0
1558
- uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];
1559
- varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
1560
- struct SpotLightShadow {
1561
- float shadowBias;
1562
- float shadowNormalBias;
1563
- float shadowRadius;
1564
- vec2 shadowMapSize;
1565
- };
1566
- uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1567
- #endif
1568
- #if NUM_POINT_LIGHT_SHADOWS > 0
1569
- uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
1570
- varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1571
- struct PointLightShadow {
1572
- float shadowBias;
1573
- float shadowNormalBias;
1574
- float shadowRadius;
1575
- vec2 shadowMapSize;
1576
- float shadowCameraNear;
1577
- float shadowCameraFar;
1578
- };
1579
- uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
1580
- #endif
1581
- #endif`,Bm=`#ifdef USE_SHADOWMAP
1582
- #if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
1583
- vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
1584
- vec4 shadowWorldPosition;
1585
- #endif
1586
- #if NUM_DIR_LIGHT_SHADOWS > 0
1587
- #pragma unroll_loop_start
1588
- for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
1589
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
1590
- vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
1591
- }
1592
- #pragma unroll_loop_end
1593
- #endif
1594
- #if NUM_SPOT_LIGHT_SHADOWS > 0
1595
- #pragma unroll_loop_start
1596
- for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
1597
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );
1598
- vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;
1599
- }
1600
- #pragma unroll_loop_end
1601
- #endif
1602
- #if NUM_POINT_LIGHT_SHADOWS > 0
1603
- #pragma unroll_loop_start
1604
- for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
1605
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
1606
- vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
1607
- }
1608
- #pragma unroll_loop_end
1609
- #endif
1610
- #endif`,zm=`float getShadowMask() {
1611
- float shadow = 1.0;
1612
- #ifdef USE_SHADOWMAP
1613
- #if NUM_DIR_LIGHT_SHADOWS > 0
1614
- DirectionalLightShadow directionalLight;
1615
- #pragma unroll_loop_start
1616
- for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
1617
- directionalLight = directionalLightShadows[ i ];
1618
- shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
1619
- }
1620
- #pragma unroll_loop_end
1621
- #endif
1622
- #if NUM_SPOT_LIGHT_SHADOWS > 0
1623
- SpotLightShadow spotLight;
1624
- #pragma unroll_loop_start
1625
- for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
1626
- spotLight = spotLightShadows[ i ];
1627
- shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
1628
- }
1629
- #pragma unroll_loop_end
1630
- #endif
1631
- #if NUM_POINT_LIGHT_SHADOWS > 0
1632
- PointLightShadow pointLight;
1633
- #pragma unroll_loop_start
1634
- for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
1635
- pointLight = pointLightShadows[ i ];
1636
- shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
1637
- }
1638
- #pragma unroll_loop_end
1639
- #endif
1640
- #endif
1641
- return shadow;
1642
- }`,Nm=`#ifdef USE_SKINNING
1643
- mat4 boneMatX = getBoneMatrix( skinIndex.x );
1644
- mat4 boneMatY = getBoneMatrix( skinIndex.y );
1645
- mat4 boneMatZ = getBoneMatrix( skinIndex.z );
1646
- mat4 boneMatW = getBoneMatrix( skinIndex.w );
1647
- #endif`,Um=`#ifdef USE_SKINNING
1648
- uniform mat4 bindMatrix;
1649
- uniform mat4 bindMatrixInverse;
1650
- #ifdef BONE_TEXTURE
1651
- uniform highp sampler2D boneTexture;
1652
- uniform int boneTextureSize;
1653
- mat4 getBoneMatrix( const in float i ) {
1654
- float j = i * 4.0;
1655
- float x = mod( j, float( boneTextureSize ) );
1656
- float y = floor( j / float( boneTextureSize ) );
1657
- float dx = 1.0 / float( boneTextureSize );
1658
- float dy = 1.0 / float( boneTextureSize );
1659
- y = dy * ( y + 0.5 );
1660
- vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
1661
- vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
1662
- vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
1663
- vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
1664
- mat4 bone = mat4( v1, v2, v3, v4 );
1665
- return bone;
1666
- }
1667
- #else
1668
- uniform mat4 boneMatrices[ MAX_BONES ];
1669
- mat4 getBoneMatrix( const in float i ) {
1670
- mat4 bone = boneMatrices[ int(i) ];
1671
- return bone;
1672
- }
1673
- #endif
1674
- #endif`,Om=`#ifdef USE_SKINNING
1675
- vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
1676
- vec4 skinned = vec4( 0.0 );
1677
- skinned += boneMatX * skinVertex * skinWeight.x;
1678
- skinned += boneMatY * skinVertex * skinWeight.y;
1679
- skinned += boneMatZ * skinVertex * skinWeight.z;
1680
- skinned += boneMatW * skinVertex * skinWeight.w;
1681
- transformed = ( bindMatrixInverse * skinned ).xyz;
1682
- #endif`,Hm=`#ifdef USE_SKINNING
1683
- mat4 skinMatrix = mat4( 0.0 );
1684
- skinMatrix += skinWeight.x * boneMatX;
1685
- skinMatrix += skinWeight.y * boneMatY;
1686
- skinMatrix += skinWeight.z * boneMatZ;
1687
- skinMatrix += skinWeight.w * boneMatW;
1688
- skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
1689
- objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
1690
- #ifdef USE_TANGENT
1691
- objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
1692
- #endif
1693
- #endif`,Gm=`float specularStrength;
1694
- #ifdef USE_SPECULARMAP
1695
- vec4 texelSpecular = texture2D( specularMap, vUv );
1696
- specularStrength = texelSpecular.r;
1697
- #else
1698
- specularStrength = 1.0;
1699
- #endif`,Vm=`#ifdef USE_SPECULARMAP
1700
- uniform sampler2D specularMap;
1701
- #endif`,km=`#if defined( TONE_MAPPING )
1702
- gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
1703
- #endif`,Wm=`#ifndef saturate
1704
- #define saturate( a ) clamp( a, 0.0, 1.0 )
1705
- #endif
1706
- uniform float toneMappingExposure;
1707
- vec3 LinearToneMapping( vec3 color ) {
1708
- return toneMappingExposure * color;
1709
- }
1710
- vec3 ReinhardToneMapping( vec3 color ) {
1711
- color *= toneMappingExposure;
1712
- return saturate( color / ( vec3( 1.0 ) + color ) );
1713
- }
1714
- vec3 OptimizedCineonToneMapping( vec3 color ) {
1715
- color *= toneMappingExposure;
1716
- color = max( vec3( 0.0 ), color - 0.004 );
1717
- return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
1718
- }
1719
- vec3 RRTAndODTFit( vec3 v ) {
1720
- vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
1721
- vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
1722
- return a / b;
1723
- }
1724
- vec3 ACESFilmicToneMapping( vec3 color ) {
1725
- const mat3 ACESInputMat = mat3(
1726
- vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
1727
- vec3( 0.04823, 0.01566, 0.83777 )
1728
- );
1729
- const mat3 ACESOutputMat = mat3(
1730
- vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
1731
- vec3( -0.07367, -0.00605, 1.07602 )
1732
- );
1733
- color *= toneMappingExposure / 0.6;
1734
- color = ACESInputMat * color;
1735
- color = RRTAndODTFit( color );
1736
- color = ACESOutputMat * color;
1737
- return saturate( color );
1738
- }
1739
- vec3 CustomToneMapping( vec3 color ) { return color; }`,qm=`#ifdef USE_TRANSMISSION
1740
- float transmissionAlpha = 1.0;
1741
- float transmissionFactor = transmission;
1742
- float thicknessFactor = thickness;
1743
- #ifdef USE_TRANSMISSIONMAP
1744
- transmissionFactor *= texture2D( transmissionMap, vUv ).r;
1745
- #endif
1746
- #ifdef USE_THICKNESSMAP
1747
- thicknessFactor *= texture2D( thicknessMap, vUv ).g;
1748
- #endif
1749
- vec3 pos = vWorldPosition;
1750
- vec3 v = normalize( cameraPosition - pos );
1751
- vec3 n = inverseTransformDirection( normal, viewMatrix );
1752
- vec4 transmission = getIBLVolumeRefraction(
1753
- n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,
1754
- pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
1755
- attenuationColor, attenuationDistance );
1756
- totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );
1757
- transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );
1758
- #endif`,Xm=`#ifdef USE_TRANSMISSION
1759
- uniform float transmission;
1760
- uniform float thickness;
1761
- uniform float attenuationDistance;
1762
- uniform vec3 attenuationColor;
1763
- #ifdef USE_TRANSMISSIONMAP
1764
- uniform sampler2D transmissionMap;
1765
- #endif
1766
- #ifdef USE_THICKNESSMAP
1767
- uniform sampler2D thicknessMap;
1768
- #endif
1769
- uniform vec2 transmissionSamplerSize;
1770
- uniform sampler2D transmissionSamplerMap;
1771
- uniform mat4 modelMatrix;
1772
- uniform mat4 projectionMatrix;
1773
- varying vec3 vWorldPosition;
1774
- vec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {
1775
- vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
1776
- vec3 modelScale;
1777
- modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
1778
- modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
1779
- modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
1780
- return normalize( refractionVector ) * thickness * modelScale;
1781
- }
1782
- float applyIorToRoughness( float roughness, float ior ) {
1783
- return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
1784
- }
1785
- vec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {
1786
- float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
1787
- #ifdef TEXTURE_LOD_EXT
1788
- return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
1789
- #else
1790
- return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );
1791
- #endif
1792
- }
1793
- vec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {
1794
- if ( attenuationDistance == 0.0 ) {
1795
- return radiance;
1796
- } else {
1797
- vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
1798
- vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance * radiance;
1799
- }
1800
- }
1801
- vec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,
1802
- vec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,
1803
- vec3 attenuationColor, float attenuationDistance ) {
1804
- vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
1805
- vec3 refractedRayExit = position + transmissionRay;
1806
- vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
1807
- vec2 refractionCoords = ndcPos.xy / ndcPos.w;
1808
- refractionCoords += 1.0;
1809
- refractionCoords /= 2.0;
1810
- vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
1811
- vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );
1812
- vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
1813
- return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );
1814
- }
1815
- #endif`,Ym=`#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
1816
- varying vec2 vUv;
1817
- #endif`,Jm=`#ifdef USE_UV
1818
- #ifdef UVS_VERTEX_ONLY
1819
- vec2 vUv;
1820
- #else
1821
- varying vec2 vUv;
1822
- #endif
1823
- uniform mat3 uvTransform;
1824
- #endif`,Zm=`#ifdef USE_UV
1825
- vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
1826
- #endif`,$m=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1827
- varying vec2 vUv2;
1828
- #endif`,jm=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1829
- attribute vec2 uv2;
1830
- varying vec2 vUv2;
1831
- uniform mat3 uv2Transform;
1832
- #endif`,Qm=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1833
- vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
1834
- #endif`,Km=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )
1835
- vec4 worldPosition = vec4( transformed, 1.0 );
1836
- #ifdef USE_INSTANCING
1837
- worldPosition = instanceMatrix * worldPosition;
1838
- #endif
1839
- worldPosition = modelMatrix * worldPosition;
1840
- #endif`;const Me={alphamap_fragment:op,alphamap_pars_fragment:ap,alphatest_fragment:lp,alphatest_pars_fragment:cp,aomap_fragment:up,aomap_pars_fragment:hp,begin_vertex:fp,beginnormal_vertex:dp,bsdfs:pp,bumpmap_pars_fragment:mp,clipping_planes_fragment:gp,clipping_planes_pars_fragment:xp,clipping_planes_pars_vertex:yp,clipping_planes_vertex:vp,color_fragment:_p,color_pars_fragment:Mp,color_pars_vertex:bp,color_vertex:wp,common:Sp,cube_uv_reflection_fragment:Tp,defaultnormal_vertex:Ep,displacementmap_pars_vertex:Ap,displacementmap_vertex:Lp,emissivemap_fragment:Cp,emissivemap_pars_fragment:Rp,encodings_fragment:Pp,encodings_pars_fragment:Ip,envmap_fragment:Dp,envmap_common_pars_fragment:Fp,envmap_pars_fragment:Bp,envmap_pars_vertex:zp,envmap_physical_pars_fragment:Yp,envmap_vertex:Np,fog_vertex:Up,fog_pars_vertex:Op,fog_fragment:Hp,fog_pars_fragment:Gp,gradientmap_pars_fragment:Vp,lightmap_fragment:kp,lightmap_pars_fragment:Wp,lights_lambert_vertex:qp,lights_pars_begin:Xp,lights_toon_fragment:Jp,lights_toon_pars_fragment:Zp,lights_phong_fragment:$p,lights_phong_pars_fragment:jp,lights_physical_fragment:Qp,lights_physical_pars_fragment:Kp,lights_fragment_begin:em,lights_fragment_maps:tm,lights_fragment_end:nm,logdepthbuf_fragment:im,logdepthbuf_pars_fragment:rm,logdepthbuf_pars_vertex:sm,logdepthbuf_vertex:om,map_fragment:am,map_pars_fragment:lm,map_particle_fragment:cm,map_particle_pars_fragment:um,metalnessmap_fragment:hm,metalnessmap_pars_fragment:fm,morphnormal_vertex:dm,morphtarget_pars_vertex:pm,morphtarget_vertex:mm,normal_fragment_begin:gm,normal_fragment_maps:xm,normal_pars_fragment:ym,normal_pars_vertex:vm,normal_vertex:_m,normalmap_pars_fragment:Mm,clearcoat_normal_fragment_begin:bm,clearcoat_normal_fragment_maps:wm,clearcoat_pars_fragment:Sm,output_fragment:Tm,packing:Em,premultiplied_alpha_fragment:Am,project_vertex:Lm,dithering_fragment:Cm,dithering_pars_fragment:Rm,roughnessmap_fragment:Pm,roughnessmap_pars_fragment:Im,shadowmap_pars_fragment:Dm,shadowmap_pars_vertex:Fm,shadowmap_vertex:Bm,shadowmask_pars_fragment:zm,skinbase_vertex:Nm,skinning_pars_vertex:Um,skinning_vertex:Om,skinnormal_vertex:Hm,specularmap_fragment:Gm,specularmap_pars_fragment:Vm,tonemapping_fragment:km,tonemapping_pars_fragment:Wm,transmission_fragment:qm,transmission_pars_fragment:Xm,uv_pars_fragment:Ym,uv_pars_vertex:Jm,uv_vertex:Zm,uv2_pars_fragment:$m,uv2_pars_vertex:jm,uv2_vertex:Qm,worldpos_vertex:Km,background_vert:`varying vec2 vUv;
1841
- uniform mat3 uvTransform;
1842
- void main() {
1843
- vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
1844
- gl_Position = vec4( position.xy, 1.0, 1.0 );
1845
- }`,background_frag:`uniform sampler2D t2D;
1846
- varying vec2 vUv;
1847
- void main() {
1848
- vec4 texColor = texture2D( t2D, vUv );
1849
- gl_FragColor = mapTexelToLinear( texColor );
1850
- #include <tonemapping_fragment>
1851
- #include <encodings_fragment>
1852
- }`,cube_vert:`varying vec3 vWorldDirection;
1853
- #include <common>
1854
- void main() {
1855
- vWorldDirection = transformDirection( position, modelMatrix );
1856
- #include <begin_vertex>
1857
- #include <project_vertex>
1858
- gl_Position.z = gl_Position.w;
1859
- }`,cube_frag:`#include <envmap_common_pars_fragment>
1860
- uniform float opacity;
1861
- varying vec3 vWorldDirection;
1862
- #include <cube_uv_reflection_fragment>
1863
- void main() {
1864
- vec3 vReflect = vWorldDirection;
1865
- #include <envmap_fragment>
1866
- gl_FragColor = envColor;
1867
- gl_FragColor.a *= opacity;
1868
- #include <tonemapping_fragment>
1869
- #include <encodings_fragment>
1870
- }`,depth_vert:`#include <common>
1871
- #include <uv_pars_vertex>
1872
- #include <displacementmap_pars_vertex>
1873
- #include <morphtarget_pars_vertex>
1874
- #include <skinning_pars_vertex>
1875
- #include <logdepthbuf_pars_vertex>
1876
- #include <clipping_planes_pars_vertex>
1877
- varying vec2 vHighPrecisionZW;
1878
- void main() {
1879
- #include <uv_vertex>
1880
- #include <skinbase_vertex>
1881
- #ifdef USE_DISPLACEMENTMAP
1882
- #include <beginnormal_vertex>
1883
- #include <morphnormal_vertex>
1884
- #include <skinnormal_vertex>
1885
- #endif
1886
- #include <begin_vertex>
1887
- #include <morphtarget_vertex>
1888
- #include <skinning_vertex>
1889
- #include <displacementmap_vertex>
1890
- #include <project_vertex>
1891
- #include <logdepthbuf_vertex>
1892
- #include <clipping_planes_vertex>
1893
- vHighPrecisionZW = gl_Position.zw;
1894
- }`,depth_frag:`#if DEPTH_PACKING == 3200
1895
- uniform float opacity;
1896
- #endif
1897
- #include <common>
1898
- #include <packing>
1899
- #include <uv_pars_fragment>
1900
- #include <map_pars_fragment>
1901
- #include <alphamap_pars_fragment>
1902
- #include <alphatest_pars_fragment>
1903
- #include <logdepthbuf_pars_fragment>
1904
- #include <clipping_planes_pars_fragment>
1905
- varying vec2 vHighPrecisionZW;
1906
- void main() {
1907
- #include <clipping_planes_fragment>
1908
- vec4 diffuseColor = vec4( 1.0 );
1909
- #if DEPTH_PACKING == 3200
1910
- diffuseColor.a = opacity;
1911
- #endif
1912
- #include <map_fragment>
1913
- #include <alphamap_fragment>
1914
- #include <alphatest_fragment>
1915
- #include <logdepthbuf_fragment>
1916
- float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
1917
- #if DEPTH_PACKING == 3200
1918
- gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
1919
- #elif DEPTH_PACKING == 3201
1920
- gl_FragColor = packDepthToRGBA( fragCoordZ );
1921
- #endif
1922
- }`,distanceRGBA_vert:`#define DISTANCE
1923
- varying vec3 vWorldPosition;
1924
- #include <common>
1925
- #include <uv_pars_vertex>
1926
- #include <displacementmap_pars_vertex>
1927
- #include <morphtarget_pars_vertex>
1928
- #include <skinning_pars_vertex>
1929
- #include <clipping_planes_pars_vertex>
1930
- void main() {
1931
- #include <uv_vertex>
1932
- #include <skinbase_vertex>
1933
- #ifdef USE_DISPLACEMENTMAP
1934
- #include <beginnormal_vertex>
1935
- #include <morphnormal_vertex>
1936
- #include <skinnormal_vertex>
1937
- #endif
1938
- #include <begin_vertex>
1939
- #include <morphtarget_vertex>
1940
- #include <skinning_vertex>
1941
- #include <displacementmap_vertex>
1942
- #include <project_vertex>
1943
- #include <worldpos_vertex>
1944
- #include <clipping_planes_vertex>
1945
- vWorldPosition = worldPosition.xyz;
1946
- }`,distanceRGBA_frag:`#define DISTANCE
1947
- uniform vec3 referencePosition;
1948
- uniform float nearDistance;
1949
- uniform float farDistance;
1950
- varying vec3 vWorldPosition;
1951
- #include <common>
1952
- #include <packing>
1953
- #include <uv_pars_fragment>
1954
- #include <map_pars_fragment>
1955
- #include <alphamap_pars_fragment>
1956
- #include <alphatest_pars_fragment>
1957
- #include <clipping_planes_pars_fragment>
1958
- void main () {
1959
- #include <clipping_planes_fragment>
1960
- vec4 diffuseColor = vec4( 1.0 );
1961
- #include <map_fragment>
1962
- #include <alphamap_fragment>
1963
- #include <alphatest_fragment>
1964
- float dist = length( vWorldPosition - referencePosition );
1965
- dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
1966
- dist = saturate( dist );
1967
- gl_FragColor = packDepthToRGBA( dist );
1968
- }`,equirect_vert:`varying vec3 vWorldDirection;
1969
- #include <common>
1970
- void main() {
1971
- vWorldDirection = transformDirection( position, modelMatrix );
1972
- #include <begin_vertex>
1973
- #include <project_vertex>
1974
- }`,equirect_frag:`uniform sampler2D tEquirect;
1975
- varying vec3 vWorldDirection;
1976
- #include <common>
1977
- void main() {
1978
- vec3 direction = normalize( vWorldDirection );
1979
- vec2 sampleUV = equirectUv( direction );
1980
- vec4 texColor = texture2D( tEquirect, sampleUV );
1981
- gl_FragColor = mapTexelToLinear( texColor );
1982
- #include <tonemapping_fragment>
1983
- #include <encodings_fragment>
1984
- }`,linedashed_vert:`uniform float scale;
1985
- attribute float lineDistance;
1986
- varying float vLineDistance;
1987
- #include <common>
1988
- #include <color_pars_vertex>
1989
- #include <fog_pars_vertex>
1990
- #include <morphtarget_pars_vertex>
1991
- #include <logdepthbuf_pars_vertex>
1992
- #include <clipping_planes_pars_vertex>
1993
- void main() {
1994
- vLineDistance = scale * lineDistance;
1995
- #include <color_vertex>
1996
- #include <begin_vertex>
1997
- #include <morphtarget_vertex>
1998
- #include <project_vertex>
1999
- #include <logdepthbuf_vertex>
2000
- #include <clipping_planes_vertex>
2001
- #include <fog_vertex>
2002
- }`,linedashed_frag:`uniform vec3 diffuse;
2003
- uniform float opacity;
2004
- uniform float dashSize;
2005
- uniform float totalSize;
2006
- varying float vLineDistance;
2007
- #include <common>
2008
- #include <color_pars_fragment>
2009
- #include <fog_pars_fragment>
2010
- #include <logdepthbuf_pars_fragment>
2011
- #include <clipping_planes_pars_fragment>
2012
- void main() {
2013
- #include <clipping_planes_fragment>
2014
- if ( mod( vLineDistance, totalSize ) > dashSize ) {
2015
- discard;
2016
- }
2017
- vec3 outgoingLight = vec3( 0.0 );
2018
- vec4 diffuseColor = vec4( diffuse, opacity );
2019
- #include <logdepthbuf_fragment>
2020
- #include <color_fragment>
2021
- outgoingLight = diffuseColor.rgb;
2022
- #include <output_fragment>
2023
- #include <tonemapping_fragment>
2024
- #include <encodings_fragment>
2025
- #include <fog_fragment>
2026
- #include <premultiplied_alpha_fragment>
2027
- }`,meshbasic_vert:`#include <common>
2028
- #include <uv_pars_vertex>
2029
- #include <uv2_pars_vertex>
2030
- #include <envmap_pars_vertex>
2031
- #include <color_pars_vertex>
2032
- #include <fog_pars_vertex>
2033
- #include <morphtarget_pars_vertex>
2034
- #include <skinning_pars_vertex>
2035
- #include <logdepthbuf_pars_vertex>
2036
- #include <clipping_planes_pars_vertex>
2037
- void main() {
2038
- #include <uv_vertex>
2039
- #include <uv2_vertex>
2040
- #include <color_vertex>
2041
- #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
2042
- #include <beginnormal_vertex>
2043
- #include <morphnormal_vertex>
2044
- #include <skinbase_vertex>
2045
- #include <skinnormal_vertex>
2046
- #include <defaultnormal_vertex>
2047
- #endif
2048
- #include <begin_vertex>
2049
- #include <morphtarget_vertex>
2050
- #include <skinning_vertex>
2051
- #include <project_vertex>
2052
- #include <logdepthbuf_vertex>
2053
- #include <clipping_planes_vertex>
2054
- #include <worldpos_vertex>
2055
- #include <envmap_vertex>
2056
- #include <fog_vertex>
2057
- }`,meshbasic_frag:`uniform vec3 diffuse;
2058
- uniform float opacity;
2059
- #ifndef FLAT_SHADED
2060
- varying vec3 vNormal;
2061
- #endif
2062
- #include <common>
2063
- #include <dithering_pars_fragment>
2064
- #include <color_pars_fragment>
2065
- #include <uv_pars_fragment>
2066
- #include <uv2_pars_fragment>
2067
- #include <map_pars_fragment>
2068
- #include <alphamap_pars_fragment>
2069
- #include <alphatest_pars_fragment>
2070
- #include <aomap_pars_fragment>
2071
- #include <lightmap_pars_fragment>
2072
- #include <envmap_common_pars_fragment>
2073
- #include <envmap_pars_fragment>
2074
- #include <cube_uv_reflection_fragment>
2075
- #include <fog_pars_fragment>
2076
- #include <specularmap_pars_fragment>
2077
- #include <logdepthbuf_pars_fragment>
2078
- #include <clipping_planes_pars_fragment>
2079
- void main() {
2080
- #include <clipping_planes_fragment>
2081
- vec4 diffuseColor = vec4( diffuse, opacity );
2082
- #include <logdepthbuf_fragment>
2083
- #include <map_fragment>
2084
- #include <color_fragment>
2085
- #include <alphamap_fragment>
2086
- #include <alphatest_fragment>
2087
- #include <specularmap_fragment>
2088
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2089
- #ifdef USE_LIGHTMAP
2090
- vec4 lightMapTexel= texture2D( lightMap, vUv2 );
2091
- reflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
2092
- #else
2093
- reflectedLight.indirectDiffuse += vec3( 1.0 );
2094
- #endif
2095
- #include <aomap_fragment>
2096
- reflectedLight.indirectDiffuse *= diffuseColor.rgb;
2097
- vec3 outgoingLight = reflectedLight.indirectDiffuse;
2098
- #include <envmap_fragment>
2099
- #include <output_fragment>
2100
- #include <tonemapping_fragment>
2101
- #include <encodings_fragment>
2102
- #include <fog_fragment>
2103
- #include <premultiplied_alpha_fragment>
2104
- #include <dithering_fragment>
2105
- }`,meshlambert_vert:`#define LAMBERT
2106
- varying vec3 vLightFront;
2107
- varying vec3 vIndirectFront;
2108
- #ifdef DOUBLE_SIDED
2109
- varying vec3 vLightBack;
2110
- varying vec3 vIndirectBack;
2111
- #endif
2112
- #include <common>
2113
- #include <uv_pars_vertex>
2114
- #include <uv2_pars_vertex>
2115
- #include <envmap_pars_vertex>
2116
- #include <bsdfs>
2117
- #include <lights_pars_begin>
2118
- #include <color_pars_vertex>
2119
- #include <fog_pars_vertex>
2120
- #include <morphtarget_pars_vertex>
2121
- #include <skinning_pars_vertex>
2122
- #include <shadowmap_pars_vertex>
2123
- #include <logdepthbuf_pars_vertex>
2124
- #include <clipping_planes_pars_vertex>
2125
- void main() {
2126
- #include <uv_vertex>
2127
- #include <uv2_vertex>
2128
- #include <color_vertex>
2129
- #include <beginnormal_vertex>
2130
- #include <morphnormal_vertex>
2131
- #include <skinbase_vertex>
2132
- #include <skinnormal_vertex>
2133
- #include <defaultnormal_vertex>
2134
- #include <begin_vertex>
2135
- #include <morphtarget_vertex>
2136
- #include <skinning_vertex>
2137
- #include <project_vertex>
2138
- #include <logdepthbuf_vertex>
2139
- #include <clipping_planes_vertex>
2140
- #include <worldpos_vertex>
2141
- #include <envmap_vertex>
2142
- #include <lights_lambert_vertex>
2143
- #include <shadowmap_vertex>
2144
- #include <fog_vertex>
2145
- }`,meshlambert_frag:`uniform vec3 diffuse;
2146
- uniform vec3 emissive;
2147
- uniform float opacity;
2148
- varying vec3 vLightFront;
2149
- varying vec3 vIndirectFront;
2150
- #ifdef DOUBLE_SIDED
2151
- varying vec3 vLightBack;
2152
- varying vec3 vIndirectBack;
2153
- #endif
2154
- #include <common>
2155
- #include <packing>
2156
- #include <dithering_pars_fragment>
2157
- #include <color_pars_fragment>
2158
- #include <uv_pars_fragment>
2159
- #include <uv2_pars_fragment>
2160
- #include <map_pars_fragment>
2161
- #include <alphamap_pars_fragment>
2162
- #include <alphatest_pars_fragment>
2163
- #include <aomap_pars_fragment>
2164
- #include <lightmap_pars_fragment>
2165
- #include <emissivemap_pars_fragment>
2166
- #include <envmap_common_pars_fragment>
2167
- #include <envmap_pars_fragment>
2168
- #include <cube_uv_reflection_fragment>
2169
- #include <bsdfs>
2170
- #include <lights_pars_begin>
2171
- #include <fog_pars_fragment>
2172
- #include <shadowmap_pars_fragment>
2173
- #include <shadowmask_pars_fragment>
2174
- #include <specularmap_pars_fragment>
2175
- #include <logdepthbuf_pars_fragment>
2176
- #include <clipping_planes_pars_fragment>
2177
- void main() {
2178
- #include <clipping_planes_fragment>
2179
- vec4 diffuseColor = vec4( diffuse, opacity );
2180
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2181
- vec3 totalEmissiveRadiance = emissive;
2182
- #include <logdepthbuf_fragment>
2183
- #include <map_fragment>
2184
- #include <color_fragment>
2185
- #include <alphamap_fragment>
2186
- #include <alphatest_fragment>
2187
- #include <specularmap_fragment>
2188
- #include <emissivemap_fragment>
2189
- #ifdef DOUBLE_SIDED
2190
- reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
2191
- #else
2192
- reflectedLight.indirectDiffuse += vIndirectFront;
2193
- #endif
2194
- #include <lightmap_fragment>
2195
- reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
2196
- #ifdef DOUBLE_SIDED
2197
- reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
2198
- #else
2199
- reflectedLight.directDiffuse = vLightFront;
2200
- #endif
2201
- reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
2202
- #include <aomap_fragment>
2203
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
2204
- #include <envmap_fragment>
2205
- #include <output_fragment>
2206
- #include <tonemapping_fragment>
2207
- #include <encodings_fragment>
2208
- #include <fog_fragment>
2209
- #include <premultiplied_alpha_fragment>
2210
- #include <dithering_fragment>
2211
- }`,meshmatcap_vert:`#define MATCAP
2212
- varying vec3 vViewPosition;
2213
- #include <common>
2214
- #include <uv_pars_vertex>
2215
- #include <color_pars_vertex>
2216
- #include <displacementmap_pars_vertex>
2217
- #include <fog_pars_vertex>
2218
- #include <normal_pars_vertex>
2219
- #include <morphtarget_pars_vertex>
2220
- #include <skinning_pars_vertex>
2221
- #include <logdepthbuf_pars_vertex>
2222
- #include <clipping_planes_pars_vertex>
2223
- void main() {
2224
- #include <uv_vertex>
2225
- #include <color_vertex>
2226
- #include <beginnormal_vertex>
2227
- #include <morphnormal_vertex>
2228
- #include <skinbase_vertex>
2229
- #include <skinnormal_vertex>
2230
- #include <defaultnormal_vertex>
2231
- #include <normal_vertex>
2232
- #include <begin_vertex>
2233
- #include <morphtarget_vertex>
2234
- #include <skinning_vertex>
2235
- #include <displacementmap_vertex>
2236
- #include <project_vertex>
2237
- #include <logdepthbuf_vertex>
2238
- #include <clipping_planes_vertex>
2239
- #include <fog_vertex>
2240
- vViewPosition = - mvPosition.xyz;
2241
- }`,meshmatcap_frag:`#define MATCAP
2242
- uniform vec3 diffuse;
2243
- uniform float opacity;
2244
- uniform sampler2D matcap;
2245
- varying vec3 vViewPosition;
2246
- #include <common>
2247
- #include <dithering_pars_fragment>
2248
- #include <color_pars_fragment>
2249
- #include <uv_pars_fragment>
2250
- #include <map_pars_fragment>
2251
- #include <alphamap_pars_fragment>
2252
- #include <alphatest_pars_fragment>
2253
- #include <fog_pars_fragment>
2254
- #include <normal_pars_fragment>
2255
- #include <bumpmap_pars_fragment>
2256
- #include <normalmap_pars_fragment>
2257
- #include <logdepthbuf_pars_fragment>
2258
- #include <clipping_planes_pars_fragment>
2259
- void main() {
2260
- #include <clipping_planes_fragment>
2261
- vec4 diffuseColor = vec4( diffuse, opacity );
2262
- #include <logdepthbuf_fragment>
2263
- #include <map_fragment>
2264
- #include <color_fragment>
2265
- #include <alphamap_fragment>
2266
- #include <alphatest_fragment>
2267
- #include <normal_fragment_begin>
2268
- #include <normal_fragment_maps>
2269
- vec3 viewDir = normalize( vViewPosition );
2270
- vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
2271
- vec3 y = cross( viewDir, x );
2272
- vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
2273
- #ifdef USE_MATCAP
2274
- vec4 matcapColor = texture2D( matcap, uv );
2275
- matcapColor = matcapTexelToLinear( matcapColor );
2276
- #else
2277
- vec4 matcapColor = vec4( 1.0 );
2278
- #endif
2279
- vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
2280
- #include <output_fragment>
2281
- #include <tonemapping_fragment>
2282
- #include <encodings_fragment>
2283
- #include <fog_fragment>
2284
- #include <premultiplied_alpha_fragment>
2285
- #include <dithering_fragment>
2286
- }`,meshnormal_vert:`#define NORMAL
2287
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2288
- varying vec3 vViewPosition;
2289
- #endif
2290
- #include <common>
2291
- #include <uv_pars_vertex>
2292
- #include <displacementmap_pars_vertex>
2293
- #include <normal_pars_vertex>
2294
- #include <morphtarget_pars_vertex>
2295
- #include <skinning_pars_vertex>
2296
- #include <logdepthbuf_pars_vertex>
2297
- #include <clipping_planes_pars_vertex>
2298
- void main() {
2299
- #include <uv_vertex>
2300
- #include <beginnormal_vertex>
2301
- #include <morphnormal_vertex>
2302
- #include <skinbase_vertex>
2303
- #include <skinnormal_vertex>
2304
- #include <defaultnormal_vertex>
2305
- #include <normal_vertex>
2306
- #include <begin_vertex>
2307
- #include <morphtarget_vertex>
2308
- #include <skinning_vertex>
2309
- #include <displacementmap_vertex>
2310
- #include <project_vertex>
2311
- #include <logdepthbuf_vertex>
2312
- #include <clipping_planes_vertex>
2313
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2314
- vViewPosition = - mvPosition.xyz;
2315
- #endif
2316
- }`,meshnormal_frag:`#define NORMAL
2317
- uniform float opacity;
2318
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2319
- varying vec3 vViewPosition;
2320
- #endif
2321
- #include <packing>
2322
- #include <uv_pars_fragment>
2323
- #include <normal_pars_fragment>
2324
- #include <bumpmap_pars_fragment>
2325
- #include <normalmap_pars_fragment>
2326
- #include <logdepthbuf_pars_fragment>
2327
- #include <clipping_planes_pars_fragment>
2328
- void main() {
2329
- #include <clipping_planes_fragment>
2330
- #include <logdepthbuf_fragment>
2331
- #include <normal_fragment_begin>
2332
- #include <normal_fragment_maps>
2333
- gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
2334
- }`,meshphong_vert:`#define PHONG
2335
- varying vec3 vViewPosition;
2336
- #include <common>
2337
- #include <uv_pars_vertex>
2338
- #include <uv2_pars_vertex>
2339
- #include <displacementmap_pars_vertex>
2340
- #include <envmap_pars_vertex>
2341
- #include <color_pars_vertex>
2342
- #include <fog_pars_vertex>
2343
- #include <normal_pars_vertex>
2344
- #include <morphtarget_pars_vertex>
2345
- #include <skinning_pars_vertex>
2346
- #include <shadowmap_pars_vertex>
2347
- #include <logdepthbuf_pars_vertex>
2348
- #include <clipping_planes_pars_vertex>
2349
- void main() {
2350
- #include <uv_vertex>
2351
- #include <uv2_vertex>
2352
- #include <color_vertex>
2353
- #include <beginnormal_vertex>
2354
- #include <morphnormal_vertex>
2355
- #include <skinbase_vertex>
2356
- #include <skinnormal_vertex>
2357
- #include <defaultnormal_vertex>
2358
- #include <normal_vertex>
2359
- #include <begin_vertex>
2360
- #include <morphtarget_vertex>
2361
- #include <skinning_vertex>
2362
- #include <displacementmap_vertex>
2363
- #include <project_vertex>
2364
- #include <logdepthbuf_vertex>
2365
- #include <clipping_planes_vertex>
2366
- vViewPosition = - mvPosition.xyz;
2367
- #include <worldpos_vertex>
2368
- #include <envmap_vertex>
2369
- #include <shadowmap_vertex>
2370
- #include <fog_vertex>
2371
- }`,meshphong_frag:`#define PHONG
2372
- uniform vec3 diffuse;
2373
- uniform vec3 emissive;
2374
- uniform vec3 specular;
2375
- uniform float shininess;
2376
- uniform float opacity;
2377
- #include <common>
2378
- #include <packing>
2379
- #include <dithering_pars_fragment>
2380
- #include <color_pars_fragment>
2381
- #include <uv_pars_fragment>
2382
- #include <uv2_pars_fragment>
2383
- #include <map_pars_fragment>
2384
- #include <alphamap_pars_fragment>
2385
- #include <alphatest_pars_fragment>
2386
- #include <aomap_pars_fragment>
2387
- #include <lightmap_pars_fragment>
2388
- #include <emissivemap_pars_fragment>
2389
- #include <envmap_common_pars_fragment>
2390
- #include <envmap_pars_fragment>
2391
- #include <cube_uv_reflection_fragment>
2392
- #include <fog_pars_fragment>
2393
- #include <bsdfs>
2394
- #include <lights_pars_begin>
2395
- #include <normal_pars_fragment>
2396
- #include <lights_phong_pars_fragment>
2397
- #include <shadowmap_pars_fragment>
2398
- #include <bumpmap_pars_fragment>
2399
- #include <normalmap_pars_fragment>
2400
- #include <specularmap_pars_fragment>
2401
- #include <logdepthbuf_pars_fragment>
2402
- #include <clipping_planes_pars_fragment>
2403
- void main() {
2404
- #include <clipping_planes_fragment>
2405
- vec4 diffuseColor = vec4( diffuse, opacity );
2406
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2407
- vec3 totalEmissiveRadiance = emissive;
2408
- #include <logdepthbuf_fragment>
2409
- #include <map_fragment>
2410
- #include <color_fragment>
2411
- #include <alphamap_fragment>
2412
- #include <alphatest_fragment>
2413
- #include <specularmap_fragment>
2414
- #include <normal_fragment_begin>
2415
- #include <normal_fragment_maps>
2416
- #include <emissivemap_fragment>
2417
- #include <lights_phong_fragment>
2418
- #include <lights_fragment_begin>
2419
- #include <lights_fragment_maps>
2420
- #include <lights_fragment_end>
2421
- #include <aomap_fragment>
2422
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
2423
- #include <envmap_fragment>
2424
- #include <output_fragment>
2425
- #include <tonemapping_fragment>
2426
- #include <encodings_fragment>
2427
- #include <fog_fragment>
2428
- #include <premultiplied_alpha_fragment>
2429
- #include <dithering_fragment>
2430
- }`,meshphysical_vert:`#define STANDARD
2431
- varying vec3 vViewPosition;
2432
- #ifdef USE_TRANSMISSION
2433
- varying vec3 vWorldPosition;
2434
- #endif
2435
- #include <common>
2436
- #include <uv_pars_vertex>
2437
- #include <uv2_pars_vertex>
2438
- #include <displacementmap_pars_vertex>
2439
- #include <color_pars_vertex>
2440
- #include <fog_pars_vertex>
2441
- #include <normal_pars_vertex>
2442
- #include <morphtarget_pars_vertex>
2443
- #include <skinning_pars_vertex>
2444
- #include <shadowmap_pars_vertex>
2445
- #include <logdepthbuf_pars_vertex>
2446
- #include <clipping_planes_pars_vertex>
2447
- void main() {
2448
- #include <uv_vertex>
2449
- #include <uv2_vertex>
2450
- #include <color_vertex>
2451
- #include <beginnormal_vertex>
2452
- #include <morphnormal_vertex>
2453
- #include <skinbase_vertex>
2454
- #include <skinnormal_vertex>
2455
- #include <defaultnormal_vertex>
2456
- #include <normal_vertex>
2457
- #include <begin_vertex>
2458
- #include <morphtarget_vertex>
2459
- #include <skinning_vertex>
2460
- #include <displacementmap_vertex>
2461
- #include <project_vertex>
2462
- #include <logdepthbuf_vertex>
2463
- #include <clipping_planes_vertex>
2464
- vViewPosition = - mvPosition.xyz;
2465
- #include <worldpos_vertex>
2466
- #include <shadowmap_vertex>
2467
- #include <fog_vertex>
2468
- #ifdef USE_TRANSMISSION
2469
- vWorldPosition = worldPosition.xyz;
2470
- #endif
2471
- }`,meshphysical_frag:`#define STANDARD
2472
- #ifdef PHYSICAL
2473
- #define IOR
2474
- #define SPECULAR
2475
- #endif
2476
- uniform vec3 diffuse;
2477
- uniform vec3 emissive;
2478
- uniform float roughness;
2479
- uniform float metalness;
2480
- uniform float opacity;
2481
- #ifdef IOR
2482
- uniform float ior;
2483
- #endif
2484
- #ifdef SPECULAR
2485
- uniform float specularIntensity;
2486
- uniform vec3 specularColor;
2487
- #ifdef USE_SPECULARINTENSITYMAP
2488
- uniform sampler2D specularIntensityMap;
2489
- #endif
2490
- #ifdef USE_SPECULARCOLORMAP
2491
- uniform sampler2D specularColorMap;
2492
- #endif
2493
- #endif
2494
- #ifdef USE_CLEARCOAT
2495
- uniform float clearcoat;
2496
- uniform float clearcoatRoughness;
2497
- #endif
2498
- #ifdef USE_SHEEN
2499
- uniform vec3 sheenColor;
2500
- uniform float sheenRoughness;
2501
- #ifdef USE_SHEENCOLORMAP
2502
- uniform sampler2D sheenColorMap;
2503
- #endif
2504
- #ifdef USE_SHEENROUGHNESSMAP
2505
- uniform sampler2D sheenRoughnessMap;
2506
- #endif
2507
- #endif
2508
- varying vec3 vViewPosition;
2509
- #include <common>
2510
- #include <packing>
2511
- #include <dithering_pars_fragment>
2512
- #include <color_pars_fragment>
2513
- #include <uv_pars_fragment>
2514
- #include <uv2_pars_fragment>
2515
- #include <map_pars_fragment>
2516
- #include <alphamap_pars_fragment>
2517
- #include <alphatest_pars_fragment>
2518
- #include <aomap_pars_fragment>
2519
- #include <lightmap_pars_fragment>
2520
- #include <emissivemap_pars_fragment>
2521
- #include <bsdfs>
2522
- #include <cube_uv_reflection_fragment>
2523
- #include <envmap_common_pars_fragment>
2524
- #include <envmap_physical_pars_fragment>
2525
- #include <fog_pars_fragment>
2526
- #include <lights_pars_begin>
2527
- #include <normal_pars_fragment>
2528
- #include <lights_physical_pars_fragment>
2529
- #include <transmission_pars_fragment>
2530
- #include <shadowmap_pars_fragment>
2531
- #include <bumpmap_pars_fragment>
2532
- #include <normalmap_pars_fragment>
2533
- #include <clearcoat_pars_fragment>
2534
- #include <roughnessmap_pars_fragment>
2535
- #include <metalnessmap_pars_fragment>
2536
- #include <logdepthbuf_pars_fragment>
2537
- #include <clipping_planes_pars_fragment>
2538
- void main() {
2539
- #include <clipping_planes_fragment>
2540
- vec4 diffuseColor = vec4( diffuse, opacity );
2541
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2542
- vec3 totalEmissiveRadiance = emissive;
2543
- #include <logdepthbuf_fragment>
2544
- #include <map_fragment>
2545
- #include <color_fragment>
2546
- #include <alphamap_fragment>
2547
- #include <alphatest_fragment>
2548
- #include <roughnessmap_fragment>
2549
- #include <metalnessmap_fragment>
2550
- #include <normal_fragment_begin>
2551
- #include <normal_fragment_maps>
2552
- #include <clearcoat_normal_fragment_begin>
2553
- #include <clearcoat_normal_fragment_maps>
2554
- #include <emissivemap_fragment>
2555
- #include <lights_physical_fragment>
2556
- #include <lights_fragment_begin>
2557
- #include <lights_fragment_maps>
2558
- #include <lights_fragment_end>
2559
- #include <aomap_fragment>
2560
- vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
2561
- vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
2562
- #include <transmission_fragment>
2563
- vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
2564
- #ifdef USE_SHEEN
2565
- float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
2566
- outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;
2567
- #endif
2568
- #ifdef USE_CLEARCOAT
2569
- float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );
2570
- vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
2571
- outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
2572
- #endif
2573
- #include <output_fragment>
2574
- #include <tonemapping_fragment>
2575
- #include <encodings_fragment>
2576
- #include <fog_fragment>
2577
- #include <premultiplied_alpha_fragment>
2578
- #include <dithering_fragment>
2579
- }`,meshtoon_vert:`#define TOON
2580
- varying vec3 vViewPosition;
2581
- #include <common>
2582
- #include <uv_pars_vertex>
2583
- #include <uv2_pars_vertex>
2584
- #include <displacementmap_pars_vertex>
2585
- #include <color_pars_vertex>
2586
- #include <fog_pars_vertex>
2587
- #include <normal_pars_vertex>
2588
- #include <morphtarget_pars_vertex>
2589
- #include <skinning_pars_vertex>
2590
- #include <shadowmap_pars_vertex>
2591
- #include <logdepthbuf_pars_vertex>
2592
- #include <clipping_planes_pars_vertex>
2593
- void main() {
2594
- #include <uv_vertex>
2595
- #include <uv2_vertex>
2596
- #include <color_vertex>
2597
- #include <beginnormal_vertex>
2598
- #include <morphnormal_vertex>
2599
- #include <skinbase_vertex>
2600
- #include <skinnormal_vertex>
2601
- #include <defaultnormal_vertex>
2602
- #include <normal_vertex>
2603
- #include <begin_vertex>
2604
- #include <morphtarget_vertex>
2605
- #include <skinning_vertex>
2606
- #include <displacementmap_vertex>
2607
- #include <project_vertex>
2608
- #include <logdepthbuf_vertex>
2609
- #include <clipping_planes_vertex>
2610
- vViewPosition = - mvPosition.xyz;
2611
- #include <worldpos_vertex>
2612
- #include <shadowmap_vertex>
2613
- #include <fog_vertex>
2614
- }`,meshtoon_frag:`#define TOON
2615
- uniform vec3 diffuse;
2616
- uniform vec3 emissive;
2617
- uniform float opacity;
2618
- #include <common>
2619
- #include <packing>
2620
- #include <dithering_pars_fragment>
2621
- #include <color_pars_fragment>
2622
- #include <uv_pars_fragment>
2623
- #include <uv2_pars_fragment>
2624
- #include <map_pars_fragment>
2625
- #include <alphamap_pars_fragment>
2626
- #include <alphatest_pars_fragment>
2627
- #include <aomap_pars_fragment>
2628
- #include <lightmap_pars_fragment>
2629
- #include <emissivemap_pars_fragment>
2630
- #include <gradientmap_pars_fragment>
2631
- #include <fog_pars_fragment>
2632
- #include <bsdfs>
2633
- #include <lights_pars_begin>
2634
- #include <normal_pars_fragment>
2635
- #include <lights_toon_pars_fragment>
2636
- #include <shadowmap_pars_fragment>
2637
- #include <bumpmap_pars_fragment>
2638
- #include <normalmap_pars_fragment>
2639
- #include <logdepthbuf_pars_fragment>
2640
- #include <clipping_planes_pars_fragment>
2641
- void main() {
2642
- #include <clipping_planes_fragment>
2643
- vec4 diffuseColor = vec4( diffuse, opacity );
2644
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2645
- vec3 totalEmissiveRadiance = emissive;
2646
- #include <logdepthbuf_fragment>
2647
- #include <map_fragment>
2648
- #include <color_fragment>
2649
- #include <alphamap_fragment>
2650
- #include <alphatest_fragment>
2651
- #include <normal_fragment_begin>
2652
- #include <normal_fragment_maps>
2653
- #include <emissivemap_fragment>
2654
- #include <lights_toon_fragment>
2655
- #include <lights_fragment_begin>
2656
- #include <lights_fragment_maps>
2657
- #include <lights_fragment_end>
2658
- #include <aomap_fragment>
2659
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
2660
- #include <output_fragment>
2661
- #include <tonemapping_fragment>
2662
- #include <encodings_fragment>
2663
- #include <fog_fragment>
2664
- #include <premultiplied_alpha_fragment>
2665
- #include <dithering_fragment>
2666
- }`,points_vert:`uniform float size;
2667
- uniform float scale;
2668
- #include <common>
2669
- #include <color_pars_vertex>
2670
- #include <fog_pars_vertex>
2671
- #include <morphtarget_pars_vertex>
2672
- #include <logdepthbuf_pars_vertex>
2673
- #include <clipping_planes_pars_vertex>
2674
- void main() {
2675
- #include <color_vertex>
2676
- #include <begin_vertex>
2677
- #include <morphtarget_vertex>
2678
- #include <project_vertex>
2679
- gl_PointSize = size;
2680
- #ifdef USE_SIZEATTENUATION
2681
- bool isPerspective = isPerspectiveMatrix( projectionMatrix );
2682
- if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
2683
- #endif
2684
- #include <logdepthbuf_vertex>
2685
- #include <clipping_planes_vertex>
2686
- #include <worldpos_vertex>
2687
- #include <fog_vertex>
2688
- }`,points_frag:`uniform vec3 diffuse;
2689
- uniform float opacity;
2690
- #include <common>
2691
- #include <color_pars_fragment>
2692
- #include <map_particle_pars_fragment>
2693
- #include <alphatest_pars_fragment>
2694
- #include <fog_pars_fragment>
2695
- #include <logdepthbuf_pars_fragment>
2696
- #include <clipping_planes_pars_fragment>
2697
- void main() {
2698
- #include <clipping_planes_fragment>
2699
- vec3 outgoingLight = vec3( 0.0 );
2700
- vec4 diffuseColor = vec4( diffuse, opacity );
2701
- #include <logdepthbuf_fragment>
2702
- #include <map_particle_fragment>
2703
- #include <color_fragment>
2704
- #include <alphatest_fragment>
2705
- outgoingLight = diffuseColor.rgb;
2706
- #include <output_fragment>
2707
- #include <tonemapping_fragment>
2708
- #include <encodings_fragment>
2709
- #include <fog_fragment>
2710
- #include <premultiplied_alpha_fragment>
2711
- }`,shadow_vert:`#include <common>
2712
- #include <fog_pars_vertex>
2713
- #include <morphtarget_pars_vertex>
2714
- #include <skinning_pars_vertex>
2715
- #include <shadowmap_pars_vertex>
2716
- void main() {
2717
- #include <beginnormal_vertex>
2718
- #include <morphnormal_vertex>
2719
- #include <skinbase_vertex>
2720
- #include <skinnormal_vertex>
2721
- #include <defaultnormal_vertex>
2722
- #include <begin_vertex>
2723
- #include <morphtarget_vertex>
2724
- #include <skinning_vertex>
2725
- #include <project_vertex>
2726
- #include <worldpos_vertex>
2727
- #include <shadowmap_vertex>
2728
- #include <fog_vertex>
2729
- }`,shadow_frag:`uniform vec3 color;
2730
- uniform float opacity;
2731
- #include <common>
2732
- #include <packing>
2733
- #include <fog_pars_fragment>
2734
- #include <bsdfs>
2735
- #include <lights_pars_begin>
2736
- #include <shadowmap_pars_fragment>
2737
- #include <shadowmask_pars_fragment>
2738
- void main() {
2739
- gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
2740
- #include <tonemapping_fragment>
2741
- #include <encodings_fragment>
2742
- #include <fog_fragment>
2743
- }`,sprite_vert:`uniform float rotation;
2744
- uniform vec2 center;
2745
- #include <common>
2746
- #include <uv_pars_vertex>
2747
- #include <fog_pars_vertex>
2748
- #include <logdepthbuf_pars_vertex>
2749
- #include <clipping_planes_pars_vertex>
2750
- void main() {
2751
- #include <uv_vertex>
2752
- vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
2753
- vec2 scale;
2754
- scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
2755
- scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
2756
- #ifndef USE_SIZEATTENUATION
2757
- bool isPerspective = isPerspectiveMatrix( projectionMatrix );
2758
- if ( isPerspective ) scale *= - mvPosition.z;
2759
- #endif
2760
- vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
2761
- vec2 rotatedPosition;
2762
- rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
2763
- rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
2764
- mvPosition.xy += rotatedPosition;
2765
- gl_Position = projectionMatrix * mvPosition;
2766
- #include <logdepthbuf_vertex>
2767
- #include <clipping_planes_vertex>
2768
- #include <fog_vertex>
2769
- }`,sprite_frag:`uniform vec3 diffuse;
2770
- uniform float opacity;
2771
- #include <common>
2772
- #include <uv_pars_fragment>
2773
- #include <map_pars_fragment>
2774
- #include <alphamap_pars_fragment>
2775
- #include <alphatest_pars_fragment>
2776
- #include <fog_pars_fragment>
2777
- #include <logdepthbuf_pars_fragment>
2778
- #include <clipping_planes_pars_fragment>
2779
- void main() {
2780
- #include <clipping_planes_fragment>
2781
- vec3 outgoingLight = vec3( 0.0 );
2782
- vec4 diffuseColor = vec4( diffuse, opacity );
2783
- #include <logdepthbuf_fragment>
2784
- #include <map_fragment>
2785
- #include <alphamap_fragment>
2786
- #include <alphatest_fragment>
2787
- outgoingLight = diffuseColor.rgb;
2788
- #include <output_fragment>
2789
- #include <tonemapping_fragment>
2790
- #include <encodings_fragment>
2791
- #include <fog_fragment>
2792
- }`},oe={common:{diffuse:{value:new le(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new mt},uv2Transform:{value:new mt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new q(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new le(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new le(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new mt}},sprite:{diffuse:{value:new le(16777215)},opacity:{value:1},center:{value:new q(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new mt}}},Jt={basic:{uniforms:Tt([oe.common,oe.specularmap,oe.envmap,oe.aomap,oe.lightmap,oe.fog]),vertexShader:Me.meshbasic_vert,fragmentShader:Me.meshbasic_frag},lambert:{uniforms:Tt([oe.common,oe.specularmap,oe.envmap,oe.aomap,oe.lightmap,oe.emissivemap,oe.fog,oe.lights,{emissive:{value:new le(0)}}]),vertexShader:Me.meshlambert_vert,fragmentShader:Me.meshlambert_frag},phong:{uniforms:Tt([oe.common,oe.specularmap,oe.envmap,oe.aomap,oe.lightmap,oe.emissivemap,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.fog,oe.lights,{emissive:{value:new le(0)},specular:{value:new le(1118481)},shininess:{value:30}}]),vertexShader:Me.meshphong_vert,fragmentShader:Me.meshphong_frag},standard:{uniforms:Tt([oe.common,oe.envmap,oe.aomap,oe.lightmap,oe.emissivemap,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.roughnessmap,oe.metalnessmap,oe.fog,oe.lights,{emissive:{value:new le(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Me.meshphysical_vert,fragmentShader:Me.meshphysical_frag},toon:{uniforms:Tt([oe.common,oe.aomap,oe.lightmap,oe.emissivemap,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.gradientmap,oe.fog,oe.lights,{emissive:{value:new le(0)}}]),vertexShader:Me.meshtoon_vert,fragmentShader:Me.meshtoon_frag},matcap:{uniforms:Tt([oe.common,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.fog,{matcap:{value:null}}]),vertexShader:Me.meshmatcap_vert,fragmentShader:Me.meshmatcap_frag},points:{uniforms:Tt([oe.points,oe.fog]),vertexShader:Me.points_vert,fragmentShader:Me.points_frag},dashed:{uniforms:Tt([oe.common,oe.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Me.linedashed_vert,fragmentShader:Me.linedashed_frag},depth:{uniforms:Tt([oe.common,oe.displacementmap]),vertexShader:Me.depth_vert,fragmentShader:Me.depth_frag},normal:{uniforms:Tt([oe.common,oe.bumpmap,oe.normalmap,oe.displacementmap,{opacity:{value:1}}]),vertexShader:Me.meshnormal_vert,fragmentShader:Me.meshnormal_frag},sprite:{uniforms:Tt([oe.sprite,oe.fog]),vertexShader:Me.sprite_vert,fragmentShader:Me.sprite_frag},background:{uniforms:{uvTransform:{value:new mt},t2D:{value:null}},vertexShader:Me.background_vert,fragmentShader:Me.background_frag},cube:{uniforms:Tt([oe.envmap,{opacity:{value:1}}]),vertexShader:Me.cube_vert,fragmentShader:Me.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Me.equirect_vert,fragmentShader:Me.equirect_frag},distanceRGBA:{uniforms:Tt([oe.common,oe.displacementmap,{referencePosition:{value:new S},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Me.distanceRGBA_vert,fragmentShader:Me.distanceRGBA_frag},shadow:{uniforms:Tt([oe.lights,oe.fog,{color:{value:new le(0)},opacity:{value:1}}]),vertexShader:Me.shadow_vert,fragmentShader:Me.shadow_frag}};Jt.physical={uniforms:Tt([Jt.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new q(1,1)},clearcoatNormalMap:{value:null},sheen:{value:0},sheenColor:{value:new le(0)},sheenColorMap:{value:null},sheenRoughness:{value:0},sheenRoughnessMap:{value:null},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new q},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationColor:{value:new le(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularColor:{value:new le(1,1,1)},specularColorMap:{value:null}}]),vertexShader:Me.meshphysical_vert,fragmentShader:Me.meshphysical_frag};function eg(r,e,t,n,i){const s=new le(0);let o=0,a,l,c=null,u=0,h=null;function f(p,x){let v=!1,g=x.isScene===!0?x.background:null;g&&g.isTexture&&(g=e.get(g));const m=r.xr,_=m.getSession&&m.getSession();_&&_.environmentBlendMode==="additive"&&(g=null),g===null?d(s,o):g&&g.isColor&&(d(g,1),v=!0),(r.autoClear||v)&&r.clear(r.autoClearColor,r.autoClearDepth,r.autoClearStencil),g&&(g.isCubeTexture||g.mapping===sr)?(l===void 0&&(l=new xt(new Xn(1,1,1),new Yt({name:"BackgroundCubeMaterial",uniforms:Ci(Jt.cube.uniforms),vertexShader:Jt.cube.vertexShader,fragmentShader:Jt.cube.fragmentShader,side:at,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.deleteAttribute("normal"),l.geometry.deleteAttribute("uv"),l.onBeforeRender=function(y,M,w){this.matrixWorld.copyPosition(w.matrixWorld)},Object.defineProperty(l.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),n.update(l)),l.material.uniforms.envMap.value=g,l.material.uniforms.flipEnvMap.value=g.isCubeTexture&&g.isRenderTargetTexture===!1?-1:1,(c!==g||u!==g.version||h!==r.toneMapping)&&(l.material.needsUpdate=!0,c=g,u=g.version,h=r.toneMapping),p.unshift(l,l.geometry,l.material,0,0,null)):g&&g.isTexture&&(a===void 0&&(a=new xt(new gr(2,2),new Yt({name:"BackgroundMaterial",uniforms:Ci(Jt.background.uniforms),vertexShader:Jt.background.vertexShader,fragmentShader:Jt.background.fragmentShader,side:ri,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),Object.defineProperty(a.material,"map",{get:function(){return this.uniforms.t2D.value}}),n.update(a)),a.material.uniforms.t2D.value=g,g.matrixAutoUpdate===!0&&g.updateMatrix(),a.material.uniforms.uvTransform.value.copy(g.matrix),(c!==g||u!==g.version||h!==r.toneMapping)&&(a.material.needsUpdate=!0,c=g,u=g.version,h=r.toneMapping),p.unshift(a,a.geometry,a.material,0,0,null))}function d(p,x){t.buffers.color.setClear(p.r,p.g,p.b,x,i)}return{getClearColor:function(){return s},setClearColor:function(p,x=1){s.set(p),o=x,d(s,o)},getClearAlpha:function(){return o},setClearAlpha:function(p){o=p,d(s,o)},render:f}}function tg(r,e,t,n){const i=r.getParameter(34921),s=n.isWebGL2?null:e.get("OES_vertex_array_object"),o=n.isWebGL2||s!==null,a={},l=x(null);let c=l;function u(T,B,R,F,U){let Z=!1;if(o){const ee=p(F,R,B);c!==ee&&(c=ee,f(c.object)),Z=v(F,U),Z&&g(F,U)}else{const ee=B.wireframe===!0;(c.geometry!==F.id||c.program!==R.id||c.wireframe!==ee)&&(c.geometry=F.id,c.program=R.id,c.wireframe=ee,Z=!0)}T.isInstancedMesh===!0&&(Z=!0),U!==null&&t.update(U,34963),Z&&(A(T,B,R,F),U!==null&&r.bindBuffer(34963,t.get(U).buffer))}function h(){return n.isWebGL2?r.createVertexArray():s.createVertexArrayOES()}function f(T){return n.isWebGL2?r.bindVertexArray(T):s.bindVertexArrayOES(T)}function d(T){return n.isWebGL2?r.deleteVertexArray(T):s.deleteVertexArrayOES(T)}function p(T,B,R){const F=R.wireframe===!0;let U=a[T.id];U===void 0&&(U={},a[T.id]=U);let Z=U[B.id];Z===void 0&&(Z={},U[B.id]=Z);let ee=Z[F];return ee===void 0&&(ee=x(h()),Z[F]=ee),ee}function x(T){const B=[],R=[],F=[];for(let U=0;U<i;U++)B[U]=0,R[U]=0,F[U]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:B,enabledAttributes:R,attributeDivisors:F,object:T,attributes:{},index:null}}function v(T,B){const R=c.attributes,F=T.attributes;let U=0;for(const Z in F){const ee=R[Z],V=F[Z];if(ee===void 0||ee.attribute!==V||ee.data!==V.data)return!0;U++}return c.attributesNum!==U||c.index!==B}function g(T,B){const R={},F=T.attributes;let U=0;for(const Z in F){const ee=F[Z],V={};V.attribute=ee,ee.data&&(V.data=ee.data),R[Z]=V,U++}c.attributes=R,c.attributesNum=U,c.index=B}function m(){const T=c.newAttributes;for(let B=0,R=T.length;B<R;B++)T[B]=0}function _(T){y(T,0)}function y(T,B){const R=c.newAttributes,F=c.enabledAttributes,U=c.attributeDivisors;R[T]=1,F[T]===0&&(r.enableVertexAttribArray(T),F[T]=1),U[T]!==B&&((n.isWebGL2?r:e.get("ANGLE_instanced_arrays"))[n.isWebGL2?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](T,B),U[T]=B)}function M(){const T=c.newAttributes,B=c.enabledAttributes;for(let R=0,F=B.length;R<F;R++)B[R]!==T[R]&&(r.disableVertexAttribArray(R),B[R]=0)}function w(T,B,R,F,U,Z){n.isWebGL2===!0&&(R===5124||R===5125)?r.vertexAttribIPointer(T,B,R,U,Z):r.vertexAttribPointer(T,B,R,F,U,Z)}function A(T,B,R,F){if(n.isWebGL2===!1&&(T.isInstancedMesh||F.isInstancedBufferGeometry)&&e.get("ANGLE_instanced_arrays")===null)return;m();const U=F.attributes,Z=R.getAttributes(),ee=B.defaultAttributeValues;for(const V in Z){const W=Z[V];if(W.location>=0){let ne=U[V];if(ne===void 0&&(V==="instanceMatrix"&&T.instanceMatrix&&(ne=T.instanceMatrix),V==="instanceColor"&&T.instanceColor&&(ne=T.instanceColor)),ne!==void 0){const K=ne.normalized,he=ne.itemSize,be=t.get(ne);if(be===void 0)continue;const Y=be.buffer,we=be.type,de=be.bytesPerElement;if(ne.isInterleavedBufferAttribute){const ge=ne.data,ye=ge.stride,Ue=ne.offset;if(ge&&ge.isInstancedInterleavedBuffer){for(let k=0;k<W.locationSize;k++)y(W.location+k,ge.meshPerAttribute);T.isInstancedMesh!==!0&&F._maxInstanceCount===void 0&&(F._maxInstanceCount=ge.meshPerAttribute*ge.count)}else for(let 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0)return;const B=a[T.id];for(const R in B){const F=B[R];for(const U in F)d(F[U].object),delete F[U];delete B[R]}delete a[T.id]}function z(T){for(const B in a){const R=a[B];if(R[T.id]===void 0)continue;const F=R[T.id];for(const U in F)d(F[U].object),delete F[U];delete R[T.id]}}function I(){b(),c!==l&&(c=l,f(c.object))}function b(){l.geometry=null,l.program=null,l.wireframe=!1}return{setup:u,reset:I,resetDefaultState:b,dispose:C,releaseStatesOfGeometry:N,releaseStatesOfProgram:z,initAttributes:m,enableAttribute:_,disableUnusedAttributes:M}}function ng(r,e,t,n){const i=n.isWebGL2;let s;function o(c){s=c}function a(c,u){r.drawArrays(s,c,u),t.update(u,s,1)}function l(c,u,h){if(h===0)return;let f,d;if(i)f=r,d="drawArraysInstanced";else if(f=e.get("ANGLE_instanced_arrays"),d="drawArraysInstancedANGLE",f===null){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}f[d](s,c,u,h),t.update(u,s,h)}this.setMode=o,this.render=a,this.renderInstances=l}function ig(r,e,t){let n;function i(){if(n!==void 0)return n;if(e.has("EXT_texture_filter_anisotropic")===!0){const A=e.get("EXT_texture_filter_anisotropic");n=r.getParameter(A.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else n=0;return n}function s(A){if(A==="highp"){if(r.getShaderPrecisionFormat(35633,36338).precision>0&&r.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";A="mediump"}return A==="mediump"&&r.getShaderPrecisionFormat(35633,36337).precision>0&&r.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const o=typeof WebGL2RenderingContext!="undefined"&&r instanceof WebGL2RenderingContext||typeof WebGL2ComputeRenderingContext!="undefined"&&r instanceof WebGL2ComputeRenderingContext;let a=t.precision!==void 0?t.precision:"highp";const l=s(a);l!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",l,"instead."),a=l);const c=o||e.has("WEBGL_draw_buffers"),u=t.logarithmicDepthBuffer===!0,h=r.getParameter(34930),f=r.getParameter(35660),d=r.getParameter(3379),p=r.getParameter(34076),x=r.getParameter(34921),v=r.getParameter(36347),g=r.getParameter(36348),m=r.getParameter(36349),_=f>0,y=o||e.has("OES_texture_float"),M=_&&y,w=o?r.getParameter(36183):0;return{isWebGL2:o,drawBuffers:c,getMaxAnisotropy:i,getMaxPrecision:s,precision:a,logarithmicDepthBuffer:u,maxTextures:h,maxVertexTextures:f,maxTextureSize:d,maxCubemapSize:p,maxAttributes:x,maxVertexUniforms:v,maxVaryings:g,maxFragmentUniforms:m,vertexTextures:_,floatFragmentTextures:y,floatVertexTextures:M,maxSamples:w}}function rg(r){const e=this;let t=null,n=0,i=!1,s=!1;const o=new hn,a=new mt,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(h,f,d){const p=h.length!==0||f||n!==0||i;return i=f,t=u(h,d,0),n=h.length,p},this.beginShadows=function(){s=!0,u(null)},this.endShadows=function(){s=!1,c()},this.setState=function(h,f,d){const p=h.clippingPlanes,x=h.clipIntersection,v=h.clipShadows,g=r.get(h);if(!i||p===null||p.length===0||s&&!v)s?u(null):c();else{const m=s?0:n,_=m*4;let y=g.clippingState||null;l.value=y,y=u(p,f,_,d);for(let M=0;M!==_;++M)y[M]=t[M];g.clippingState=y,this.numIntersection=x?this.numPlanes:0,this.numPlanes+=m}};function c(){l.value!==t&&(l.value=t,l.needsUpdate=n>0),e.numPlanes=n,e.numIntersection=0}function u(h,f,d,p){const x=h!==null?h.length:0;let v=null;if(x!==0){if(v=l.value,p!==!0||v===null){const g=d+x*4,m=f.matrixWorldInverse;a.getNormalMatrix(m),(v===null||v.length<g)&&(v=new Float32Array(g));for(let _=0,y=d;_!==x;++_,y+=4)o.copy(h[_]).applyMatrix4(m,a),o.normal.toArray(v,y),v[y+3]=o.constant}l.value=v,l.needsUpdate=!0}return e.numPlanes=x,e.numIntersection=0,v}}function sg(r){let e=new WeakMap;function t(o,a){return a===Wr?o.mapping=ai:a===qr&&(o.mapping=li),o}function n(o){if(o&&o.isTexture&&o.isRenderTargetTexture===!1){const a=o.mapping;if(a===Wr||a===qr)if(e.has(o)){const l=e.get(o).texture;return t(l,o.mapping)}else{const l=o.image;if(l&&l.height>0){const c=r.getRenderTarget(),u=new fa(l.height/2);return u.fromEquirectangularTexture(r,o),e.set(o,u),r.setRenderTarget(c),o.addEventListener("dispose",i),t(u.texture,o.mapping)}else return null}}return o}function i(o){const a=o.target;a.removeEventListener("dispose",i);const l=e.get(a);l!==void 0&&(e.delete(a),l.dispose())}function s(){e=new WeakMap}return{get:n,dispose:s}}class Ms extends ys{constructor(e=-1,t=1,n=1,i=-1,s=.1,o=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=s,this.far=o,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,s,o){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=s,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let s=n-e,o=n+e,a=i+t,l=i-t;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,u=(this.top-this.bottom)/this.view.fullHeight/this.zoom;s+=c*this.view.offsetX,o=s+c*this.view.width,a-=u*this.view.offsetY,l=a-u*this.view.height}this.projectionMatrix.makeOrthographic(s,o,a,l,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}Ms.prototype.isOrthographicCamera=!0;class xr extends Yt{constructor(e){super(e),this.type="RawShaderMaterial"}}xr.prototype.isRawShaderMaterial=!0;const Di=4,Pn=8,Zt=Math.pow(2,Pn),ic=[.125,.215,.35,.446,.526,.582],rc=Pn-Di+1+ic.length,Fi=20,bs={[Vt]:0,[pi]:1},pa=new Ms,{_lodPlanes:yr,_sizeLods:sc,_sigmas:ws}=ag(),oc=new le;let ma=null;const Yn=(1+Math.sqrt(5))/2,Bi=1/Yn,ac=[new S(1,1,1),new S(-1,1,1),new S(1,1,-1),new S(-1,1,-1),new S(0,Yn,Bi),new S(0,Yn,-Bi),new S(Bi,0,Yn),new S(-Bi,0,Yn),new S(Yn,Bi,0),new S(-Yn,Bi,0)];class og{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._blurMaterial=lg(Fi),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){ma=this._renderer.getRenderTarget();const s=this._allocateTargets();return this._sceneToCubeUV(e,n,i,s),t>0&&this._blur(s,0,0,t),this._applyPMREM(s),this._cleanup(s),s}fromEquirectangular(e){return this._fromTexture(e)}fromCubemap(e){return this._fromTexture(e)}compileCubemapShader(){this._cubemapShader===null&&(this._cubemapShader=uc(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){this._equirectShader===null&&(this._equirectShader=cc(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),this._cubemapShader!==null&&this._cubemapShader.dispose(),this._equirectShader!==null&&this._equirectShader.dispose();for(let e=0;e<yr.length;e++)yr[e].dispose()}_cleanup(e){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(ma),e.scissorTest=!1,Ss(e,0,0,e.width,e.height)}_fromTexture(e){ma=this._renderer.getRenderTarget();const t=this._allocateTargets(e);return this._textureToCubeUV(e,t),this._applyPMREM(t),this._cleanup(t),t}_allocateTargets(e){const t={magFilter:nt,minFilter:nt,generateMipmaps:!1,type:On,format:ft,encoding:Vt,depthBuffer:!1},n=lc(t);return n.depthBuffer=!e,this._pingPongRenderTarget=lc(t),n}_compileMaterial(e){const t=new xt(yr[0],e);this._renderer.compile(t,pa)}_sceneToCubeUV(e,t,n,i){const a=new Mt(90,1,t,n),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],u=this._renderer,h=u.autoClear,f=u.toneMapping;u.getClearColor(oc),u.toneMapping=_n,u.autoClear=!1;const d=new An({name:"PMREM.Background",side:at,depthWrite:!1,depthTest:!1}),p=new xt(new Xn,d);let x=!1;const v=e.background;v?v.isColor&&(d.color.copy(v),e.background=null,x=!0):(d.color.copy(oc),x=!0);for(let g=0;g<6;g++){const m=g%3;m==0?(a.up.set(0,l[g],0),a.lookAt(c[g],0,0)):m==1?(a.up.set(0,0,l[g]),a.lookAt(0,c[g],0)):(a.up.set(0,l[g],0),a.lookAt(0,0,c[g])),Ss(i,m*Zt,g>2?Zt:0,Zt,Zt),u.setRenderTarget(i),x&&u.render(p,a),u.render(e,a)}p.geometry.dispose(),p.material.dispose(),u.toneMapping=f,u.autoClear=h,e.background=v}_setEncoding(e,t){this._renderer.capabilities.isWebGL2===!0&&t.format===ft&&t.type===rn&&t.encoding===pi?e.value=bs[Vt]:e.value=bs[t.encoding]}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===ai||e.mapping===li;i?this._cubemapShader==null&&(this._cubemapShader=uc()):this._equirectShader==null&&(this._equirectShader=cc());const s=i?this._cubemapShader:this._equirectShader,o=new xt(yr[0],s),a=s.uniforms;a.envMap.value=e,i||a.texelSize.value.set(1/e.image.width,1/e.image.height),this._setEncoding(a.inputEncoding,e),Ss(t,0,0,3*Zt,2*Zt),n.setRenderTarget(t),n.render(o,pa)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;for(let i=1;i<rc;i++){const s=Math.sqrt(ws[i]*ws[i]-ws[i-1]*ws[i-1]),o=ac[(i-1)%ac.length];this._blur(e,i-1,i,s,o)}t.autoClear=n}_blur(e,t,n,i,s){const o=this._pingPongRenderTarget;this._halfBlur(e,o,t,n,i,"latitudinal",s),this._halfBlur(o,e,n,n,i,"longitudinal",s)}_halfBlur(e,t,n,i,s,o,a){const l=this._renderer,c=this._blurMaterial;o!=="latitudinal"&&o!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const u=3,h=new xt(yr[i],c),f=c.uniforms,d=sc[n]-1,p=isFinite(s)?Math.PI/(2*d):2*Math.PI/(2*Fi-1),x=s/p,v=isFinite(s)?1+Math.floor(u*x):Fi;v>Fi&&console.warn(`sigmaRadians, ${s}, is too large and will clip, as it requested ${v} samples when the maximum is set to ${Fi}`);const g=[];let m=0;for(let w=0;w<Fi;++w){const A=w/x,C=Math.exp(-A*A/2);g.push(C),w==0?m+=C:w<v&&(m+=2*C)}for(let w=0;w<g.length;w++)g[w]=g[w]/m;f.envMap.value=e.texture,f.samples.value=v,f.weights.value=g,f.latitudinal.value=o==="latitudinal",a&&(f.poleAxis.value=a),f.dTheta.value=p,f.mipInt.value=Pn-n;const _=sc[i],y=3*Math.max(0,Zt-2*_),M=(i===0?0:2*Zt)+2*_*(i>Pn-Di?i-Pn+Di:0);Ss(t,y,M,3*_,2*_),l.setRenderTarget(t),l.render(h,pa)}}function ag(){const r=[],e=[],t=[];let n=Pn;for(let i=0;i<rc;i++){const s=Math.pow(2,n);e.push(s);let o=1/s;i>Pn-Di?o=ic[i-Pn+Di-1]:i==0&&(o=0),t.push(o);const a=1/(s-1),l=-a/2,c=1+a/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,f=6,d=3,p=2,x=1,v=new Float32Array(d*f*h),g=new Float32Array(p*f*h),m=new Float32Array(x*f*h);for(let y=0;y<h;y++){const M=y%3*2/3-1,w=y>2?0:-1,A=[M,w,0,M+2/3,w,0,M+2/3,w+1,0,M,w,0,M+2/3,w+1,0,M,w+1,0];v.set(A,d*f*y),g.set(u,p*f*y);const C=[y,y,y,y,y,y];m.set(C,x*f*y)}const _=new ve;_.setAttribute("position",new ze(v,d)),_.setAttribute("uv",new ze(g,p)),_.setAttribute("faceIndex",new ze(m,x)),r.push(_),n>Di&&n--}return{_lodPlanes:r,_sizeLods:e,_sigmas:t}}function lc(r){const e=new zt(3*Zt,3*Zt,r);return e.texture.mapping=sr,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Ss(r,e,t,n,i){r.viewport.set(e,t,n,i),r.scissor.set(e,t,n,i)}function lg(r){const e=new Float32Array(r),t=new S(0,1,0);return new xr({name:"SphericalGaussianBlur",defines:{n:r},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:t}},vertexShader:ga(),fragmentShader:`
2793
-
2794
- precision mediump float;
2795
- precision mediump int;
2796
-
2797
- varying vec3 vOutputDirection;
2798
-
2799
- uniform sampler2D envMap;
2800
- uniform int samples;
2801
- uniform float weights[ n ];
2802
- uniform bool latitudinal;
2803
- uniform float dTheta;
2804
- uniform float mipInt;
2805
- uniform vec3 poleAxis;
2806
-
2807
- ${xa()}
2808
-
2809
- #define ENVMAP_TYPE_CUBE_UV
2810
- #include <cube_uv_reflection_fragment>
2811
-
2812
- vec3 getSample( float theta, vec3 axis ) {
2813
-
2814
- float cosTheta = cos( theta );
2815
- // Rodrigues' axis-angle rotation
2816
- vec3 sampleDirection = vOutputDirection * cosTheta
2817
- + cross( axis, vOutputDirection ) * sin( theta )
2818
- + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
2819
-
2820
- return bilinearCubeUV( envMap, sampleDirection, mipInt );
2821
-
2822
- }
2823
-
2824
- void main() {
2825
-
2826
- vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
2827
-
2828
- if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
2829
-
2830
- axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
2831
-
2832
- }
2833
-
2834
- axis = normalize( axis );
2835
-
2836
- gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
2837
- gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
2838
-
2839
- for ( int i = 1; i < n; i++ ) {
2840
-
2841
- if ( i >= samples ) {
2842
-
2843
- break;
2844
-
2845
- }
2846
-
2847
- float theta = dTheta * float( i );
2848
- gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
2849
- gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
2850
-
2851
- }
2852
-
2853
- }
2854
- `,blending:vn,depthTest:!1,depthWrite:!1})}function cc(){const r=new q(1,1);return new xr({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:r},inputEncoding:{value:bs[Vt]}},vertexShader:ga(),fragmentShader:`
2855
-
2856
- precision mediump float;
2857
- precision mediump int;
2858
-
2859
- varying vec3 vOutputDirection;
2860
-
2861
- uniform sampler2D envMap;
2862
- uniform vec2 texelSize;
2863
-
2864
- ${xa()}
2865
-
2866
- #include <common>
2867
-
2868
- void main() {
2869
-
2870
- gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
2871
-
2872
- vec3 outputDirection = normalize( vOutputDirection );
2873
- vec2 uv = equirectUv( outputDirection );
2874
-
2875
- vec2 f = fract( uv / texelSize - 0.5 );
2876
- uv -= f * texelSize;
2877
- vec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2878
- uv.x += texelSize.x;
2879
- vec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2880
- uv.y += texelSize.y;
2881
- vec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2882
- uv.x -= texelSize.x;
2883
- vec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2884
-
2885
- vec3 tm = mix( tl, tr, f.x );
2886
- vec3 bm = mix( bl, br, f.x );
2887
- gl_FragColor.rgb = mix( tm, bm, f.y );
2888
-
2889
- }
2890
- `,blending:vn,depthTest:!1,depthWrite:!1})}function uc(){return new xr({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:bs[Vt]}},vertexShader:ga(),fragmentShader:`
2891
-
2892
- precision mediump float;
2893
- precision mediump int;
2894
-
2895
- varying vec3 vOutputDirection;
2896
-
2897
- uniform samplerCube envMap;
2898
-
2899
- ${xa()}
2900
-
2901
- void main() {
2902
-
2903
- gl_FragColor = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) );
2904
-
2905
- }
2906
- `,blending:vn,depthTest:!1,depthWrite:!1})}function ga(){return`
2907
-
2908
- precision mediump float;
2909
- precision mediump int;
2910
-
2911
- attribute vec3 position;
2912
- attribute vec2 uv;
2913
- attribute float faceIndex;
2914
-
2915
- varying vec3 vOutputDirection;
2916
-
2917
- // RH coordinate system; PMREM face-indexing convention
2918
- vec3 getDirection( vec2 uv, float face ) {
2919
-
2920
- uv = 2.0 * uv - 1.0;
2921
-
2922
- vec3 direction = vec3( uv, 1.0 );
2923
-
2924
- if ( face == 0.0 ) {
2925
-
2926
- direction = direction.zyx; // ( 1, v, u ) pos x
2927
-
2928
- } else if ( face == 1.0 ) {
2929
-
2930
- direction = direction.xzy;
2931
- direction.xz *= -1.0; // ( -u, 1, -v ) pos y
2932
-
2933
- } else if ( face == 2.0 ) {
2934
-
2935
- direction.x *= -1.0; // ( -u, v, 1 ) pos z
2936
-
2937
- } else if ( face == 3.0 ) {
2938
-
2939
- direction = direction.zyx;
2940
- direction.xz *= -1.0; // ( -1, v, -u ) neg x
2941
-
2942
- } else if ( face == 4.0 ) {
2943
-
2944
- direction = direction.xzy;
2945
- direction.xy *= -1.0; // ( -u, -1, v ) neg y
2946
-
2947
- } else if ( face == 5.0 ) {
2948
-
2949
- direction.z *= -1.0; // ( u, v, -1 ) neg z
2950
-
2951
- }
2952
-
2953
- return direction;
2954
-
2955
- }
2956
-
2957
- void main() {
2958
-
2959
- vOutputDirection = getDirection( uv, faceIndex );
2960
- gl_Position = vec4( position, 1.0 );
2961
-
2962
- }
2963
- `}function xa(){return`
2964
-
2965
- uniform int inputEncoding;
2966
-
2967
- #include <encodings_pars_fragment>
2968
-
2969
- vec4 inputTexelToLinear( vec4 value ) {
2970
-
2971
- if ( inputEncoding == 0 ) {
2972
-
2973
- return value;
2974
-
2975
- } else {
2976
-
2977
- return sRGBToLinear( value );
2978
-
2979
- }
2980
-
2981
- }
2982
-
2983
- vec4 envMapTexelToLinear( vec4 color ) {
2984
-
2985
- return inputTexelToLinear( color );
2986
-
2987
- }
2988
- `}function cg(r){let e=new WeakMap,t=null;function n(a){if(a&&a.isTexture&&a.isRenderTargetTexture===!1){const l=a.mapping,c=l===Wr||l===qr,u=l===ai||l===li;if(c||u){if(e.has(a))return e.get(a).texture;{const h=a.image;if(c&&h&&h.height>0||u&&h&&i(h)){const f=r.getRenderTarget();t===null&&(t=new og(r));const d=c?t.fromEquirectangular(a):t.fromCubemap(a);return e.set(a,d),r.setRenderTarget(f),a.addEventListener("dispose",s),d.texture}else return null}}}return a}function i(a){let l=0;const c=6;for(let u=0;u<c;u++)a[u]!==void 0&&l++;return l===c}function s(a){const l=a.target;l.removeEventListener("dispose",s);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function o(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:n,dispose:o}}function ug(r){const e={};function t(n){if(e[n]!==void 0)return e[n];let i;switch(n){case"WEBGL_depth_texture":i=r.getExtension("WEBGL_depth_texture")||r.getExtension("MOZ_WEBGL_depth_texture")||r.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=r.getExtension("EXT_texture_filter_anisotropic")||r.getExtension("MOZ_EXT_texture_filter_anisotropic")||r.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=r.getExtension("WEBGL_compressed_texture_s3tc")||r.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||r.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=r.getExtension("WEBGL_compressed_texture_pvrtc")||r.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=r.getExtension(n)}return e[n]=i,i}return{has:function(n){return t(n)!==null},init:function(n){n.isWebGL2?t("EXT_color_buffer_float"):(t("WEBGL_depth_texture"),t("OES_texture_float"),t("OES_texture_half_float"),t("OES_texture_half_float_linear"),t("OES_standard_derivatives"),t("OES_element_index_uint"),t("OES_vertex_array_object"),t("ANGLE_instanced_arrays")),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture")},get:function(n){const i=t(n);return i===null&&console.warn("THREE.WebGLRenderer: "+n+" extension not supported."),i}}}function hg(r,e,t,n){const i={},s=new WeakMap;function o(h){const f=h.target;f.index!==null&&e.remove(f.index);for(const p in f.attributes)e.remove(f.attributes[p]);f.removeEventListener("dispose",o),delete i[f.id];const d=s.get(f);d&&(e.remove(d),s.delete(f)),n.releaseStatesOfGeometry(f),f.isInstancedBufferGeometry===!0&&delete f._maxInstanceCount,t.memory.geometries--}function a(h,f){return i[f.id]===!0||(f.addEventListener("dispose",o),i[f.id]=!0,t.memory.geometries++),f}function l(h){const f=h.attributes;for(const p in f)e.update(f[p],34962);const d=h.morphAttributes;for(const p in d){const x=d[p];for(let v=0,g=x.length;v<g;v++)e.update(x[v],34962)}}function c(h){const f=[],d=h.index,p=h.attributes.position;let x=0;if(d!==null){const m=d.array;x=d.version;for(let _=0,y=m.length;_<y;_+=3){const M=m[_+0],w=m[_+1],A=m[_+2];f.push(M,w,w,A,A,M)}}else{const m=p.array;x=p.version;for(let _=0,y=m.length/3-1;_<y;_+=3){const M=_+0,w=_+1,A=_+2;f.push(M,w,w,A,A,M)}}const v=new(kl(f)>65535?ra:ia)(f,1);v.version=x;const g=s.get(h);g&&e.remove(g),s.set(h,v)}function u(h){const f=s.get(h);if(f){const d=h.index;d!==null&&f.version<d.version&&c(h)}else c(h);return s.get(h)}return{get:a,update:l,getWireframeAttribute:u}}function fg(r,e,t,n){const i=n.isWebGL2;let s;function o(f){s=f}let a,l;function c(f){a=f.type,l=f.bytesPerElement}function u(f,d){r.drawElements(s,d,a,f*l),t.update(d,s,1)}function h(f,d,p){if(p===0)return;let x,v;if(i)x=r,v="drawElementsInstanced";else if(x=e.get("ANGLE_instanced_arrays"),v="drawElementsInstancedANGLE",x===null){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}x[v](s,d,a,f*l,p),t.update(d,s,p)}this.setMode=o,this.setIndex=c,this.render=u,this.renderInstances=h}function dg(r){const e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function n(s,o,a){switch(t.calls++,o){case 4:t.triangles+=a*(s/3);break;case 1:t.lines+=a*(s/2);break;case 3:t.lines+=a*(s-1);break;case 2:t.lines+=a*s;break;case 0:t.points+=a*s;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",o);break}}function i(){t.frame++,t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:i,update:n}}class ya extends dt{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=lt,this.minFilter=lt,this.wrapR=wt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}ya.prototype.isDataTexture2DArray=!0;function pg(r,e){return r[0]-e[0]}function mg(r,e){return Math.abs(e[1])-Math.abs(r[1])}function hc(r,e){let t=1;const n=e.isInterleavedBufferAttribute?e.data.array:e.array;n instanceof Int8Array?t=127:n instanceof Int16Array?t=32767:n instanceof Int32Array?t=2147483647:console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ",n),r.divideScalar(t)}function gg(r,e,t){const n={},i=new Float32Array(8),s=new WeakMap,o=new S,a=[];for(let c=0;c<8;c++)a[c]=[c,0];function l(c,u,h,f){const d=c.morphTargetInfluences;if(e.isWebGL2===!0){const p=u.morphAttributes.position.length;let x=s.get(u);if(x===void 0||x.count!==p){x!==void 0&&x.texture.dispose();const m=u.morphAttributes.normal!==void 0,_=u.morphAttributes.position,y=u.morphAttributes.normal||[],M=u.attributes.position.count,w=m===!0?2:1;let A=M*w,C=1;A>e.maxTextureSize&&(C=Math.ceil(A/e.maxTextureSize),A=e.maxTextureSize);const N=new Float32Array(A*C*4*p),z=new ya(N,A,C,p);z.format=ft,z.type=sn,z.needsUpdate=!0;const I=w*4;for(let b=0;b<p;b++){const T=_[b],B=y[b],R=A*C*4*b;for(let F=0;F<T.count;F++){o.fromBufferAttribute(T,F),T.normalized===!0&&hc(o,T);const U=F*I;N[R+U+0]=o.x,N[R+U+1]=o.y,N[R+U+2]=o.z,N[R+U+3]=0,m===!0&&(o.fromBufferAttribute(B,F),B.normalized===!0&&hc(o,B),N[R+U+4]=o.x,N[R+U+5]=o.y,N[R+U+6]=o.z,N[R+U+7]=0)}}x={count:p,texture:z,size:new q(A,C)},s.set(u,x)}let v=0;for(let m=0;m<d.length;m++)v+=d[m];const g=u.morphTargetsRelative?1:1-v;f.getUniforms().setValue(r,"morphTargetBaseInfluence",g),f.getUniforms().setValue(r,"morphTargetInfluences",d),f.getUniforms().setValue(r,"morphTargetsTexture",x.texture,t),f.getUniforms().setValue(r,"morphTargetsTextureSize",x.size)}else{const p=d===void 0?0:d.length;let x=n[u.id];if(x===void 0||x.length!==p){x=[];for(let y=0;y<p;y++)x[y]=[y,0];n[u.id]=x}for(let y=0;y<p;y++){const M=x[y];M[0]=y,M[1]=d[y]}x.sort(mg);for(let y=0;y<8;y++)y<p&&x[y][1]?(a[y][0]=x[y][0],a[y][1]=x[y][1]):(a[y][0]=Number.MAX_SAFE_INTEGER,a[y][1]=0);a.sort(pg);const v=u.morphAttributes.position,g=u.morphAttributes.normal;let m=0;for(let y=0;y<8;y++){const M=a[y],w=M[0],A=M[1];w!==Number.MAX_SAFE_INTEGER&&A?(v&&u.getAttribute("morphTarget"+y)!==v[w]&&u.setAttribute("morphTarget"+y,v[w]),g&&u.getAttribute("morphNormal"+y)!==g[w]&&u.setAttribute("morphNormal"+y,g[w]),i[y]=A,m+=A):(v&&u.hasAttribute("morphTarget"+y)===!0&&u.deleteAttribute("morphTarget"+y),g&&u.hasAttribute("morphNormal"+y)===!0&&u.deleteAttribute("morphNormal"+y),i[y]=0)}const _=u.morphTargetsRelative?1:1-m;f.getUniforms().setValue(r,"morphTargetBaseInfluence",_),f.getUniforms().setValue(r,"morphTargetInfluences",i)}}return{update:l}}function xg(r,e,t,n){let i=new WeakMap;function s(l){const c=n.render.frame,u=l.geometry,h=e.get(l,u);return i.get(h)!==c&&(e.update(h),i.set(h,c)),l.isInstancedMesh&&(l.hasEventListener("dispose",a)===!1&&l.addEventListener("dispose",a),t.update(l.instanceMatrix,34962),l.instanceColor!==null&&t.update(l.instanceColor,34962)),h}function o(){i=new WeakMap}function a(l){const c=l.target;c.removeEventListener("dispose",a),t.remove(c.instanceMatrix),c.instanceColor!==null&&t.remove(c.instanceColor)}return{update:s,dispose:o}}class fc extends dt{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=lt,this.minFilter=lt,this.wrapR=wt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}fc.prototype.isDataTexture3D=!0;const dc=new dt,pc=new ya,mc=new fc,gc=new mr,xc=[],yc=[],vc=new Float32Array(16),_c=new Float32Array(9),Mc=new Float32Array(4);function zi(r,e,t){const n=r[0];if(n<=0||n>0)return r;const i=e*t;let s=xc[i];if(s===void 0&&(s=new Float32Array(i),xc[i]=s),e!==0){n.toArray(s,0);for(let o=1,a=0;o!==e;++o)a+=t,r[o].toArray(s,a)}return s}function Ct(r,e){if(r.length!==e.length)return!1;for(let t=0,n=r.length;t<n;t++)if(r[t]!==e[t])return!1;return!0}function Et(r,e){for(let t=0,n=e.length;t<n;t++)r[t]=e[t]}function Ts(r,e){let t=yc[e];t===void 0&&(t=new Int32Array(e),yc[e]=t);for(let n=0;n!==e;++n)t[n]=r.allocateTextureUnit();return t}function yg(r,e){const t=this.cache;t[0]!==e&&(r.uniform1f(this.addr,e),t[0]=e)}function vg(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(r.uniform2f(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(Ct(t,e))return;r.uniform2fv(this.addr,e),Et(t,e)}}function _g(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(r.uniform3f(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else if(e.r!==void 0)(t[0]!==e.r||t[1]!==e.g||t[2]!==e.b)&&(r.uniform3f(this.addr,e.r,e.g,e.b),t[0]=e.r,t[1]=e.g,t[2]=e.b);else{if(Ct(t,e))return;r.uniform3fv(this.addr,e),Et(t,e)}}function Mg(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(r.uniform4f(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(Ct(t,e))return;r.uniform4fv(this.addr,e),Et(t,e)}}function bg(r,e){const t=this.cache,n=e.elements;if(n===void 0){if(Ct(t,e))return;r.uniformMatrix2fv(this.addr,!1,e),Et(t,e)}else{if(Ct(t,n))return;Mc.set(n),r.uniformMatrix2fv(this.addr,!1,Mc),Et(t,n)}}function wg(r,e){const t=this.cache,n=e.elements;if(n===void 0){if(Ct(t,e))return;r.uniformMatrix3fv(this.addr,!1,e),Et(t,e)}else{if(Ct(t,n))return;_c.set(n),r.uniformMatrix3fv(this.addr,!1,_c),Et(t,n)}}function Sg(r,e){const t=this.cache,n=e.elements;if(n===void 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n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(r.uniform1i(this.addr,i),n[0]=i),t.setTexture3D(e||mc,i)}function Bg(r,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(r.uniform1i(this.addr,i),n[0]=i),t.safeSetTextureCube(e||gc,i)}function zg(r,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(r.uniform1i(this.addr,i),n[0]=i),t.setTexture2DArray(e||pc,i)}function Ng(r){switch(r){case 5126:return yg;case 35664:return vg;case 35665:return _g;case 35666:return Mg;case 35674:return bg;case 35675:return wg;case 35676:return Sg;case 5124:case 35670:return Tg;case 35667:case 35671:return Eg;case 35668:case 35672:return Ag;case 35669:case 35673:return Lg;case 5125:return Cg;case 36294:return Rg;case 36295:return Pg;case 36296:return Ig;case 35678:case 36198:case 36298:case 36306:case 35682:return Dg;case 35679:case 36299:case 36307:return Fg;case 35680:case 36300:case 36308:case 36293:return Bg;case 36289:case 36303:case 36311:case 36292:return zg}}function Ug(r,e){r.uniform1fv(this.addr,e)}function Og(r,e){const t=zi(e,this.size,2);r.uniform2fv(this.addr,t)}function Hg(r,e){const t=zi(e,this.size,3);r.uniform3fv(this.addr,t)}function Gg(r,e){const t=zi(e,this.size,4);r.uniform4fv(this.addr,t)}function Vg(r,e){const t=zi(e,this.size,4);r.uniformMatrix2fv(this.addr,!1,t)}function kg(r,e){const t=zi(e,this.size,9);r.uniformMatrix3fv(this.addr,!1,t)}function Wg(r,e){const t=zi(e,this.size,16);r.uniformMatrix4fv(this.addr,!1,t)}function qg(r,e){r.uniform1iv(this.addr,e)}function Xg(r,e){r.uniform2iv(this.addr,e)}function Yg(r,e){r.uniform3iv(this.addr,e)}function Jg(r,e){r.uniform4iv(this.addr,e)}function Zg(r,e){r.uniform1uiv(this.addr,e)}function $g(r,e){r.uniform2uiv(this.addr,e)}function jg(r,e){r.uniform3uiv(this.addr,e)}function Qg(r,e){r.uniform4uiv(this.addr,e)}function Kg(r,e,t){const n=e.length,i=Ts(t,n);r.uniform1iv(this.addr,i);for(let s=0;s!==n;++s)t.safeSetTexture2D(e[s]||dc,i[s])}function ex(r,e,t){const n=e.length,i=Ts(t,n);r.uniform1iv(this.addr,i);for(let s=0;s!==n;++s)t.setTexture3D(e[s]||mc,i[s])}function tx(r,e,t){const n=e.length,i=Ts(t,n);r.uniform1iv(this.addr,i);for(let s=0;s!==n;++s)t.safeSetTextureCube(e[s]||gc,i[s])}function nx(r,e,t){const n=e.length,i=Ts(t,n);r.uniform1iv(this.addr,i);for(let s=0;s!==n;++s)t.setTexture2DArray(e[s]||pc,i[s])}function ix(r){switch(r){case 5126:return Ug;case 35664:return Og;case 35665:return Hg;case 35666:return Gg;case 35674:return Vg;case 35675:return kg;case 35676:return Wg;case 5124:case 35670:return qg;case 35667:case 35671:return Xg;case 35668:case 35672:return Yg;case 35669:case 35673:return Jg;case 5125:return Zg;case 36294:return $g;case 36295:return jg;case 36296:return Qg;case 35678:case 36198:case 36298:case 36306:case 35682:return Kg;case 35679:case 36299:case 36307:return ex;case 35680:case 36300:case 36308:case 36293:return tx;case 36289:case 36303:case 36311:case 36292:return nx}}function 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3005
- `)):(x=[Ic(t),"#define SHADER_NAME "+t.shaderName,d,t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define MAX_BONES "+t.maxBones,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+u:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.displacementMap&&t.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.useVertexTexture?"#define BONE_TEXTURE":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_TEXTURE":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )"," attribute vec3 morphTarget0;"," attribute vec3 morphTarget1;"," attribute vec3 morphTarget2;"," attribute vec3 morphTarget3;"," #ifdef USE_MORPHNORMALS"," attribute vec3 morphNormal0;"," attribute vec3 morphNormal1;"," attribute vec3 morphNormal2;"," attribute vec3 morphNormal3;"," #else"," attribute vec3 morphTarget4;"," attribute vec3 morphTarget5;"," attribute vec3 morphTarget6;"," attribute vec3 morphTarget7;"," #endif","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
3006
- `].filter(vr).join(`
3007
- `),v=[f,Ic(t),"#define SHADER_NAME "+t.shaderName,d,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+u:"",t.envMap?"#define "+h:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"",(t.extensionShaderTextureLOD||t.envMap)&&t.rendererExtensionShaderTextureLod?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==_n?"#define TONE_MAPPING":"",t.toneMapping!==_n?Me.tonemapping_pars_fragment:"",t.toneMapping!==_n?cx("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.format===Hn?"#define OPAQUE":"",Me.encodings_pars_fragment,t.map?Jn("mapTexelToLinear",t.mapEncoding):"",t.matcap?Jn("matcapTexelToLinear",t.matcapEncoding):"",t.envMap?Jn("envMapTexelToLinear",t.envMapEncoding):"",t.emissiveMap?Jn("emissiveMapTexelToLinear",t.emissiveMapEncoding):"",t.specularColorMap?Jn("specularColorMapTexelToLinear",t.specularColorMapEncoding):"",t.sheenColorMap?Jn("sheenColorMapTexelToLinear",t.sheenColorMapEncoding):"",t.lightMap?Jn("lightMapTexelToLinear",t.lightMapEncoding):"",lx("linearToOutputTexel",t.outputEncoding),t.depthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
3008
- `].filter(vr).join(`
3009
- `)),o=_a(o),o=Lc(o,t),o=Cc(o,t),a=_a(a),a=Lc(a,t),a=Cc(a,t),o=Rc(o),a=Rc(a),t.isWebGL2&&t.isRawShaderMaterial!==!0&&(g=`#version 300 es
3010
- `,x=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join(`
3011
- `)+`
3012
- `+x,v=["#define varying in",t.glslVersion===Hl?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===Hl?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
3013
- `)+`
3014
- `+v);const m=g+x+o,_=g+v+a,y=Tc(i,35633,m),M=Tc(i,35632,_);if(i.attachShader(p,y),i.attachShader(p,M),t.index0AttributeName!==void 0?i.bindAttribLocation(p,0,t.index0AttributeName):t.morphTargets===!0&&i.bindAttribLocation(p,0,"position"),i.linkProgram(p),r.debug.checkShaderErrors){const C=i.getProgramInfoLog(p).trim(),N=i.getShaderInfoLog(y).trim(),z=i.getShaderInfoLog(M).trim();let I=!0,b=!0;if(i.getProgramParameter(p,35714)===!1){I=!1;const T=Ac(i,y,"vertex"),B=Ac(i,M,"fragment");console.error("THREE.WebGLProgram: Shader Error "+i.getError()+" - VALIDATE_STATUS "+i.getProgramParameter(p,35715)+`
3015
-
3016
- Program Info Log: `+C+`
3017
- `+T+`
3018
- `+B)}else C!==""?console.warn("THREE.WebGLProgram: Program Info Log:",C):(N===""||z==="")&&(b=!1);b&&(this.diagnostics={runnable:I,programLog:C,vertexShader:{log:N,prefix:x},fragmentShader:{log:z,prefix:v}})}i.deleteShader(y),i.deleteShader(M);let w;this.getUniforms=function(){return w===void 0&&(w=new In(i,p)),w};let A;return this.getAttributes=function(){return A===void 0&&(A=fx(i,p)),A},this.destroy=function(){n.releaseStatesOfProgram(this),i.deleteProgram(p),this.program=void 0},this.name=t.shaderName,this.id=ox++,this.cacheKey=e,this.usedTimes=1,this.program=p,this.vertexShader=y,this.fragmentShader=M,this}let wx=0;class Sx{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,n=e.fragmentShader,i=this._getShaderStage(t),s=this._getShaderStage(n),o=this._getShaderCacheForMaterial(e);return o.has(i)===!1&&(o.add(i),i.usedTimes++),o.has(s)===!1&&(o.add(s),s.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const n of t)n.usedTimes--,n.usedTimes===0&&this.shaderCache.delete(n);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;return t.has(e)===!1&&t.set(e,new Set),t.get(e)}_getShaderStage(e){const t=this.shaderCache;if(t.has(e)===!1){const n=new Tx;t.set(e,n)}return t.get(e)}}class Tx{constructor(){this.id=wx++,this.usedTimes=0}}function Ex(r,e,t,n,i,s,o){const a=new Zo,l=new Sx,c=[],u=i.isWebGL2,h=i.logarithmicDepthBuffer,f=i.floatVertexTextures,d=i.maxVertexUniforms,p=i.vertexTextures;let x=i.precision;const v={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function g(b){const B=b.skeleton.bones;if(f)return 1024;{const F=Math.floor((d-20)/4),U=Math.min(F,B.length);return U<B.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+B.length+" bones. 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w(b,T){a.disableAll(),T.isWebGL2&&a.enable(0),T.supportsVertexTextures&&a.enable(1),T.instancing&&a.enable(2),T.instancingColor&&a.enable(3),T.map&&a.enable(4),T.matcap&&a.enable(5),T.envMap&&a.enable(6),T.envMapCubeUV&&a.enable(7),T.lightMap&&a.enable(8),T.aoMap&&a.enable(9),T.emissiveMap&&a.enable(10),T.bumpMap&&a.enable(11),T.normalMap&&a.enable(12),T.objectSpaceNormalMap&&a.enable(13),T.tangentSpaceNormalMap&&a.enable(14),T.clearcoat&&a.enable(15),T.clearcoatMap&&a.enable(16),T.clearcoatRoughnessMap&&a.enable(17),T.clearcoatNormalMap&&a.enable(18),T.displacementMap&&a.enable(19),T.specularMap&&a.enable(20),T.roughnessMap&&a.enable(21),T.metalnessMap&&a.enable(22),T.gradientMap&&a.enable(23),T.alphaMap&&a.enable(24),T.alphaTest&&a.enable(25),T.vertexColors&&a.enable(26),T.vertexAlphas&&a.enable(27),T.vertexUvs&&a.enable(28),T.vertexTangents&&a.enable(29),T.uvsVertexOnly&&a.enable(30),T.fog&&a.enable(31),b.push(a.mask),a.disableAll(),T.useFog&&a.enable(0),T.flatShading&&a.enable(1),T.logarithmicDepthBuffer&&a.enable(2),T.skinning&&a.enable(3),T.useVertexTexture&&a.enable(4),T.morphTargets&&a.enable(5),T.morphNormals&&a.enable(6),T.premultipliedAlpha&&a.enable(7),T.shadowMapEnabled&&a.enable(8),T.physicallyCorrectLights&&a.enable(9),T.doubleSided&&a.enable(10),T.flipSided&&a.enable(11),T.depthPacking&&a.enable(12),T.dithering&&a.enable(13),T.specularIntensityMap&&a.enable(14),T.specularColorMap&&a.enable(15),T.transmission&&a.enable(16),T.transmissionMap&&a.enable(17),T.thicknessMap&&a.enable(18),T.sheen&&a.enable(19),T.sheenColorMap&&a.enable(20),T.sheenRoughnessMap&&a.enable(21),b.push(a.mask)}function A(b){const T=v[b.type];let B;if(T){const R=Jt[T];B=ep.clone(R.uniforms)}else B=b.uniforms;return B}function C(b,T){let B;for(let R=0,F=c.length;R<F;R++){const U=c[R];if(U.cacheKey===T){B=U,++B.usedTimes;break}}return B===void 0&&(B=new bx(r,T,b,s),c.push(B)),B}function N(b){if(--b.usedTimes===0){const T=c.indexOf(b);c[T]=c[c.length-1],c.pop(),b.destroy()}}function z(b){l.remove(b)}function I(){l.dispose()}return{getParameters:_,getProgramCacheKey:y,getUniforms:A,acquireProgram:C,releaseProgram:N,releaseShaderCache:z,programs:c,dispose:I}}function Ax(){let r=new WeakMap;function e(s){let o=r.get(s);return o===void 0&&(o={},r.set(s,o)),o}function t(s){r.delete(s)}function n(s,o,a){r.get(s)[o]=a}function i(){r=new WeakMap}return{get:e,remove:t,update:n,dispose:i}}function Lx(r,e){return r.groupOrder!==e.groupOrder?r.groupOrder-e.groupOrder:r.renderOrder!==e.renderOrder?r.renderOrder-e.renderOrder:r.material.id!==e.material.id?r.material.id-e.material.id:r.z!==e.z?r.z-e.z:r.id-e.id}function Dc(r,e){return r.groupOrder!==e.groupOrder?r.groupOrder-e.groupOrder:r.renderOrder!==e.renderOrder?r.renderOrder-e.renderOrder:r.z!==e.z?e.z-r.z:r.id-e.id}function Fc(){const r=[];let e=0;const t=[],n=[],i=[];function s(){e=0,t.length=0,n.length=0,i.length=0}function o(h,f,d,p,x,v){let g=r[e];return g===void 0?(g={id:h.id,object:h,geometry:f,material:d,groupOrder:p,renderOrder:h.renderOrder,z:x,group:v},r[e]=g):(g.id=h.id,g.object=h,g.geometry=f,g.material=d,g.groupOrder=p,g.renderOrder=h.renderOrder,g.z=x,g.group=v),e++,g}function a(h,f,d,p,x,v){const g=o(h,f,d,p,x,v);d.transmission>0?n.push(g):d.transparent===!0?i.push(g):t.push(g)}function l(h,f,d,p,x,v){const g=o(h,f,d,p,x,v);d.transmission>0?n.unshift(g):d.transparent===!0?i.unshift(g):t.unshift(g)}function c(h,f){t.length>1&&t.sort(h||Lx),n.length>1&&n.sort(f||Dc),i.length>1&&i.sort(f||Dc)}function u(){for(let h=e,f=r.length;h<f;h++){const d=r[h];if(d.id===null)break;d.id=null,d.object=null,d.geometry=null,d.material=null,d.group=null}}return{opaque:t,transmissive:n,transparent:i,init:s,push:a,unshift:l,finish:u,sort:c}}function Cx(){let r=new WeakMap;function e(n,i){let s;return r.has(n)===!1?(s=new Fc,r.set(n,[s])):i>=r.get(n).length?(s=new Fc,r.get(n).push(s)):s=r.get(n)[i],s}function t(){r=new WeakMap}return{get:e,dispose:t}}function Rx(){const r={};return{get:function(e){if(r[e.id]!==void 0)return r[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new S,color:new le};break;case"SpotLight":t={position:new S,direction:new S,color:new le,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new S,color:new le,distance:0,decay:0};break;case"HemisphereLight":t={direction:new S,skyColor:new le,groundColor:new le};break;case"RectAreaLight":t={color:new le,position:new S,halfWidth:new S,halfHeight:new S};break}return r[e.id]=t,t}}}function Px(){const r={};return{get:function(e){if(r[e.id]!==void 0)return r[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new q};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new q};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new q,shadowCameraNear:1,shadowCameraFar:1e3};break}return r[e.id]=t,t}}}let Ix=0;function Dx(r,e){return(e.castShadow?1:0)-(r.castShadow?1:0)}function Fx(r,e){const t=new Rx,n=Px(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let u=0;u<9;u++)i.probe.push(new S);const s=new S,o=new pe,a=new pe;function l(u,h){let f=0,d=0,p=0;for(let N=0;N<9;N++)i.probe[N].set(0,0,0);let x=0,v=0,g=0,m=0,_=0,y=0,M=0,w=0;u.sort(Dx);const A=h!==!0?Math.PI:1;for(let N=0,z=u.length;N<z;N++){const I=u[N],b=I.color,T=I.intensity,B=I.distance,R=I.shadow&&I.shadow.map?I.shadow.map.texture:null;if(I.isAmbientLight)f+=b.r*T*A,d+=b.g*T*A,p+=b.b*T*A;else if(I.isLightProbe)for(let F=0;F<9;F++)i.probe[F].addScaledVector(I.sh.coefficients[F],T);else if(I.isDirectionalLight){const F=t.get(I);if(F.color.copy(I.color).multiplyScalar(I.intensity*A),I.castShadow){const U=I.shadow,Z=n.get(I);Z.shadowBias=U.bias,Z.shadowNormalBias=U.normalBias,Z.shadowRadius=U.radius,Z.shadowMapSize=U.mapSize,i.directionalShadow[x]=Z,i.directionalShadowMap[x]=R,i.directionalShadowMatrix[x]=I.shadow.matrix,y++}i.directional[x]=F,x++}else if(I.isSpotLight){const F=t.get(I);if(F.position.setFromMatrixPosition(I.matrixWorld),F.color.copy(b).multiplyScalar(T*A),F.distance=B,F.coneCos=Math.cos(I.angle),F.penumbraCos=Math.cos(I.angle*(1-I.penumbra)),F.decay=I.decay,I.castShadow){const U=I.shadow,Z=n.get(I);Z.shadowBias=U.bias,Z.shadowNormalBias=U.normalBias,Z.shadowRadius=U.radius,Z.shadowMapSize=U.mapSize,i.spotShadow[g]=Z,i.spotShadowMap[g]=R,i.spotShadowMatrix[g]=I.shadow.matrix,w++}i.spot[g]=F,g++}else if(I.isRectAreaLight){const F=t.get(I);F.color.copy(b).multiplyScalar(T),F.halfWidth.set(I.width*.5,0,0),F.halfHeight.set(0,I.height*.5,0),i.rectArea[m]=F,m++}else if(I.isPointLight){const F=t.get(I);if(F.color.copy(I.color).multiplyScalar(I.intensity*A),F.distance=I.distance,F.decay=I.decay,I.castShadow){const U=I.shadow,Z=n.get(I);Z.shadowBias=U.bias,Z.shadowNormalBias=U.normalBias,Z.shadowRadius=U.radius,Z.shadowMapSize=U.mapSize,Z.shadowCameraNear=U.camera.near,Z.shadowCameraFar=U.camera.far,i.pointShadow[v]=Z,i.pointShadowMap[v]=R,i.pointShadowMatrix[v]=I.shadow.matrix,M++}i.point[v]=F,v++}else if(I.isHemisphereLight){const F=t.get(I);F.skyColor.copy(I.color).multiplyScalar(T*A),F.groundColor.copy(I.groundColor).multiplyScalar(T*A),i.hemi[_]=F,_++}}m>0&&(e.isWebGL2||r.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=oe.LTC_FLOAT_1,i.rectAreaLTC2=oe.LTC_FLOAT_2):r.has("OES_texture_half_float_linear")===!0?(i.rectAreaLTC1=oe.LTC_HALF_1,i.rectAreaLTC2=oe.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=f,i.ambient[1]=d,i.ambient[2]=p;const C=i.hash;(C.directionalLength!==x||C.pointLength!==v||C.spotLength!==g||C.rectAreaLength!==m||C.hemiLength!==_||C.numDirectionalShadows!==y||C.numPointShadows!==M||C.numSpotShadows!==w)&&(i.directional.length=x,i.spot.length=g,i.rectArea.length=m,i.point.length=v,i.hemi.length=_,i.directionalShadow.length=y,i.directionalShadowMap.length=y,i.pointShadow.length=M,i.pointShadowMap.length=M,i.spotShadow.length=w,i.spotShadowMap.length=w,i.directionalShadowMatrix.length=y,i.pointShadowMatrix.length=M,i.spotShadowMatrix.length=w,C.directionalLength=x,C.pointLength=v,C.spotLength=g,C.rectAreaLength=m,C.hemiLength=_,C.numDirectionalShadows=y,C.numPointShadows=M,C.numSpotShadows=w,i.version=Ix++)}function c(u,h){let f=0,d=0,p=0,x=0,v=0;const g=h.matrixWorldInverse;for(let m=0,_=u.length;m<_;m++){const y=u[m];if(y.isDirectionalLight){const M=i.directional[f];M.direction.setFromMatrixPosition(y.matrixWorld),s.setFromMatrixPosition(y.target.matrixWorld),M.direction.sub(s),M.direction.transformDirection(g),f++}else if(y.isSpotLight){const M=i.spot[p];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),M.direction.setFromMatrixPosition(y.matrixWorld),s.setFromMatrixPosition(y.target.matrixWorld),M.direction.sub(s),M.direction.transformDirection(g),p++}else if(y.isRectAreaLight){const M=i.rectArea[x];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),a.identity(),o.copy(y.matrixWorld),o.premultiply(g),a.extractRotation(o),M.halfWidth.set(y.width*.5,0,0),M.halfHeight.set(0,y.height*.5,0),M.halfWidth.applyMatrix4(a),M.halfHeight.applyMatrix4(a),x++}else if(y.isPointLight){const M=i.point[d];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),d++}else if(y.isHemisphereLight){const M=i.hemi[v];M.direction.setFromMatrixPosition(y.matrixWorld),M.direction.transformDirection(g),M.direction.normalize(),v++}}}return{setup:l,setupView:c,state:i}}function Bc(r,e){const t=new Fx(r,e),n=[],i=[];function s(){n.length=0,i.length=0}function o(h){n.push(h)}function a(h){i.push(h)}function l(h){t.setup(n,h)}function c(h){t.setupView(n,h)}return{init:s,state:{lightsArray:n,shadowsArray:i,lights:t},setupLights:l,setupLightsView:c,pushLight:o,pushShadow:a}}function Bx(r,e){let t=new WeakMap;function n(s,o=0){let a;return t.has(s)===!1?(a=new Bc(r,e),t.set(s,[a])):o>=t.get(s).length?(a=new Bc(r,e),t.get(s).push(a)):a=t.get(s)[o],a}function i(){t=new WeakMap}return{get:n,dispose:i}}class Ma extends _t{constructor(e){super(),this.type="MeshDepthMaterial",this.depthPacking=xd,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}Ma.prototype.isMeshDepthMaterial=!0;class ba extends _t{constructor(e){super(),this.type="MeshDistanceMaterial",this.referencePosition=new S,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}ba.prototype.isMeshDistanceMaterial=!0;const zx=`void main() {
3019
- gl_Position = vec4( position, 1.0 );
3020
- }`,Nx=`uniform sampler2D shadow_pass;
3021
- uniform vec2 resolution;
3022
- uniform float radius;
3023
- #include <packing>
3024
- void main() {
3025
- const float samples = float( VSM_SAMPLES );
3026
- float mean = 0.0;
3027
- float squared_mean = 0.0;
3028
- float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
3029
- float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
3030
- for ( float i = 0.0; i < samples; i ++ ) {
3031
- float uvOffset = uvStart + i * uvStride;
3032
- #ifdef HORIZONTAL_PASS
3033
- vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
3034
- mean += distribution.x;
3035
- squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
3036
- #else
3037
- float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
3038
- mean += depth;
3039
- squared_mean += depth * depth;
3040
- #endif
3041
- }
3042
- mean = mean / samples;
3043
- squared_mean = squared_mean / samples;
3044
- float std_dev = sqrt( squared_mean - mean * mean );
3045
- gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
3046
- }`;function zc(r,e,t){let n=new _s;const i=new q,s=new q,o=new We,a=new Ma({depthPacking:yd}),l=new ba,c={},u=t.maxTextureSize,h={0:at,1:ri,2:si},f=new Yt({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new q},radius:{value:4}},vertexShader:zx,fragmentShader:Nx}),d=f.clone();d.defines.HORIZONTAL_PASS=1;const p=new ve;p.setAttribute("position",new ze(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const x=new xt(p,f),v=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=vl,this.render=function(y,M,w){if(v.enabled===!1||v.autoUpdate===!1&&v.needsUpdate===!1||y.length===0)return;const A=r.getRenderTarget(),C=r.getActiveCubeFace(),N=r.getActiveMipmapLevel(),z=r.state;z.setBlending(vn),z.buffers.color.setClear(1,1,1,1),z.buffers.depth.setTest(!0),z.setScissorTest(!1);for(let I=0,b=y.length;I<b;I++){const T=y[I],B=T.shadow;if(B===void 0){console.warn("THREE.WebGLShadowMap:",T,"has no shadow.");continue}if(B.autoUpdate===!1&&B.needsUpdate===!1)continue;i.copy(B.mapSize);const R=B.getFrameExtents();if(i.multiply(R),s.copy(B.mapSize),(i.x>u||i.y>u)&&(i.x>u&&(s.x=Math.floor(u/R.x),i.x=s.x*R.x,B.mapSize.x=s.x),i.y>u&&(s.y=Math.floor(u/R.y),i.y=s.y*R.y,B.mapSize.y=s.y)),B.map===null&&!B.isPointLightShadow&&this.type===ir){const U={minFilter:nt,magFilter:nt,format:ft};B.map=new zt(i.x,i.y,U),B.map.texture.name=T.name+".shadowMap",B.mapPass=new zt(i.x,i.y,U),B.camera.updateProjectionMatrix()}if(B.map===null){const U={minFilter:lt,magFilter:lt,format:ft};B.map=new zt(i.x,i.y,U),B.map.texture.name=T.name+".shadowMap",B.camera.updateProjectionMatrix()}r.setRenderTarget(B.map),r.clear();const F=B.getViewportCount();for(let U=0;U<F;U++){const Z=B.getViewport(U);o.set(s.x*Z.x,s.y*Z.y,s.x*Z.z,s.y*Z.w),z.viewport(o),B.updateMatrices(T,U),n=B.getFrustum(),_(M,w,B.camera,T,this.type)}!B.isPointLightShadow&&this.type===ir&&g(B,w),B.needsUpdate=!1}v.needsUpdate=!1,r.setRenderTarget(A,C,N)};function g(y,M){const w=e.update(x);f.defines.VSM_SAMPLES!==y.blurSamples&&(f.defines.VSM_SAMPLES=y.blurSamples,d.defines.VSM_SAMPLES=y.blurSamples,f.needsUpdate=!0,d.needsUpdate=!0),f.uniforms.shadow_pass.value=y.map.texture,f.uniforms.resolution.value=y.mapSize,f.uniforms.radius.value=y.radius,r.setRenderTarget(y.mapPass),r.clear(),r.renderBufferDirect(M,null,w,f,x,null),d.uniforms.shadow_pass.value=y.mapPass.texture,d.uniforms.resolution.value=y.mapSize,d.uniforms.radius.value=y.radius,r.setRenderTarget(y.map),r.clear(),r.renderBufferDirect(M,null,w,d,x,null)}function m(y,M,w,A,C,N,z){let I=null;const b=A.isPointLight===!0?y.customDistanceMaterial:y.customDepthMaterial;if(b!==void 0?I=b:I=A.isPointLight===!0?l:a,r.localClippingEnabled&&w.clipShadows===!0&&w.clippingPlanes.length!==0||w.displacementMap&&w.displacementScale!==0||w.alphaMap&&w.alphaTest>0){const T=I.uuid,B=w.uuid;let R=c[T];R===void 0&&(R={},c[T]=R);let F=R[B];F===void 0&&(F=I.clone(),R[B]=F),I=F}return I.visible=w.visible,I.wireframe=w.wireframe,z===ir?I.side=w.shadowSide!==null?w.shadowSide:w.side:I.side=w.shadowSide!==null?w.shadowSide:h[w.side],I.alphaMap=w.alphaMap,I.alphaTest=w.alphaTest,I.clipShadows=w.clipShadows,I.clippingPlanes=w.clippingPlanes,I.clipIntersection=w.clipIntersection,I.displacementMap=w.displacementMap,I.displacementScale=w.displacementScale,I.displacementBias=w.displacementBias,I.wireframeLinewidth=w.wireframeLinewidth,I.linewidth=w.linewidth,A.isPointLight===!0&&I.isMeshDistanceMaterial===!0&&(I.referencePosition.setFromMatrixPosition(A.matrixWorld),I.nearDistance=C,I.farDistance=N),I}function _(y,M,w,A,C){if(y.visible===!1)return;if(y.layers.test(M.layers)&&(y.isMesh||y.isLine||y.isPoints)&&(y.castShadow||y.receiveShadow&&C===ir)&&(!y.frustumCulled||n.intersectsObject(y))){y.modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,y.matrixWorld);const I=e.update(y),b=y.material;if(Array.isArray(b)){const T=I.groups;for(let B=0,R=T.length;B<R;B++){const F=T[B],U=b[F.materialIndex];if(U&&U.visible){const Z=m(y,I,U,A,w.near,w.far,C);r.renderBufferDirect(w,null,I,Z,y,F)}}}else if(b.visible){const T=m(y,I,b,A,w.near,w.far,C);r.renderBufferDirect(w,null,I,T,y,null)}}const z=y.children;for(let I=0,b=z.length;I<b;I++)_(z[I],M,w,A,C)}}function Ux(r,e,t){const n=t.isWebGL2;function i(){let D=!1;const re=new We;let te=null;const Ce=new 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Ze=Ie[Pe];L.format!==ft&&L.format!==Hn?se!==null?te?t.compressedTexSubImage2D(34069+ue,Pe,0,0,Ze.width,Ze.height,se,Ze.data):t.compressedTexImage2D(34069+ue,Pe,re,Ze.width,Ze.height,0,Ze.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):te?t.texSubImage2D(34069+ue,Pe,0,0,Ze.width,Ze.height,se,D,Ze.data):t.texImage2D(34069+ue,Pe,re,Ze.width,Ze.height,0,se,D,Ze.data)}}}else{Ie=L.mipmaps,te&&Ce&&(Ie.length>0&&xe++,t.texStorage2D(34067,xe,re,j[0].width,j[0].height));for(let ue=0;ue<6;ue++)if(ae){te?t.texSubImage2D(34069+ue,0,0,0,j[ue].width,j[ue].height,se,D,j[ue].data):t.texImage2D(34069+ue,0,re,j[ue].width,j[ue].height,0,se,D,j[ue].data);for(let Pe=0;Pe<Ie.length;Pe++){const Xe=Ie[Pe].image[ue].image;te?t.texSubImage2D(34069+ue,Pe+1,0,0,Xe.width,Xe.height,se,D,Xe.data):t.texImage2D(34069+ue,Pe+1,re,Xe.width,Xe.height,0,se,D,Xe.data)}}else{te?t.texSubImage2D(34069+ue,0,0,0,se,D,j[ue]):t.texImage2D(34069+ue,0,re,se,D,j[ue]);for(let Pe=0;Pe<Ie.length;Pe++){const Ze=Ie[Pe];te?t.texSubImage2D(34069+ue,Pe+1,0,0,se,D,Ze.image[ue]):t.texImage2D(34069+ue,Pe+1,re,se,D,Ze.image[ue])}}}M(L,_e)&&w(34067),P.__version=L.version,L.onUpdate&&L.onUpdate(L)}function we(P,L,J,Q,ae){const j=s.convert(J.format),Se=s.convert(J.type),_e=A(J.internalFormat,j,Se,J.encoding);n.get(L).__hasExternalTextures||(ae===32879||ae===35866?t.texImage3D(ae,0,_e,L.width,L.height,L.depth,0,j,Se,null):t.texImage2D(ae,0,_e,L.width,L.height,0,j,Se,null)),t.bindFramebuffer(36160,P),L.useRenderToTexture?d.framebufferTexture2DMultisampleEXT(36160,Q,ae,n.get(J).__webglTexture,0,fe(L)):r.framebufferTexture2D(36160,Q,ae,n.get(J).__webglTexture,0),t.bindFramebuffer(36160,null)}function de(P,L,J){if(r.bindRenderbuffer(36161,P),L.depthBuffer&&!L.stencilBuffer){let Q=33189;if(J||L.useRenderToTexture){const ae=L.depthTexture;ae&&ae.isDepthTexture&&(ae.type===sn?Q=36012:ae.type===Zr&&(Q=33190));const j=fe(L);L.useRenderToTexture?d.renderbufferStorageMultisampleEXT(36161,j,Q,L.width,L.height):r.renderbufferStorageMultisample(36161,j,Q,L.width,L.height)}else r.renderbufferStorage(36161,Q,L.width,L.height);r.framebufferRenderbuffer(36160,36096,36161,P)}else if(L.depthBuffer&&L.stencilBuffer){const Q=fe(L);J&&L.useRenderbuffer?r.renderbufferStorageMultisample(36161,Q,35056,L.width,L.height):L.useRenderToTexture?d.renderbufferStorageMultisampleEXT(36161,Q,35056,L.width,L.height):r.renderbufferStorage(36161,34041,L.width,L.height),r.framebufferRenderbuffer(36160,33306,36161,P)}else{const Q=L.isWebGLMultipleRenderTargets===!0?L.texture[0]:L.texture,ae=s.convert(Q.format),j=s.convert(Q.type),Se=A(Q.internalFormat,ae,j,Q.encoding),_e=fe(L);J&&L.useRenderbuffer?r.renderbufferStorageMultisample(36161,_e,Se,L.width,L.height):L.useRenderToTexture?d.renderbufferStorageMultisampleEXT(36161,_e,Se,L.width,L.height):r.renderbufferStorage(36161,Se,L.width,L.height)}r.bindRenderbuffer(36161,null)}function ge(P,L){if(L&&L.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(36160,P),!(L.depthTexture&&L.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!n.get(L.depthTexture).__webglTexture||L.depthTexture.image.width!==L.width||L.depthTexture.image.height!==L.height)&&(L.depthTexture.image.width=L.width,L.depthTexture.image.height=L.height,L.depthTexture.needsUpdate=!0),U(L.depthTexture,0);const Q=n.get(L.depthTexture).__webglTexture,ae=fe(L);if(L.depthTexture.format===Gn)L.useRenderToTexture?d.framebufferTexture2DMultisampleEXT(36160,36096,3553,Q,0,ae):r.framebufferTexture2D(36160,36096,3553,Q,0);else if(L.depthTexture.format===hi)L.useRenderToTexture?d.framebufferTexture2DMultisampleEXT(36160,33306,3553,Q,0,ae):r.framebufferTexture2D(36160,33306,3553,Q,0);else throw new Error("Unknown depthTexture format")}function ye(P){const L=n.get(P),J=P.isWebGLCubeRenderTarget===!0;if(P.depthTexture&&!L.__autoAllocateDepthBuffer){if(J)throw new Error("target.depthTexture not supported in Cube render targets");ge(L.__webglFramebuffer,P)}else if(J){L.__webglDepthbuffer=[];for(let Q=0;Q<6;Q++)t.bindFramebuffer(36160,L.__webglFramebuffer[Q]),L.__webglDepthbuffer[Q]=r.createRenderbuffer(),de(L.__webglDepthbuffer[Q],P,!1)}else t.bindFramebuffer(36160,L.__webglFramebuffer),L.__webglDepthbuffer=r.createRenderbuffer(),de(L.__webglDepthbuffer,P,!1);t.bindFramebuffer(36160,null)}function Ue(P,L,J){const Q=n.get(P);L!==void 0&&we(Q.__webglFramebuffer,P,P.texture,36064,3553),J!==void 0&&ye(P)}function k(P){const L=P.texture,J=n.get(P),Q=n.get(L);P.addEventListener("dispose",I),P.isWebGLMultipleRenderTargets!==!0&&(Q.__webglTexture===void 0&&(Q.__webglTexture=r.createTexture()),Q.__version=L.version,o.memory.textures++);const ae=P.isWebGLCubeRenderTarget===!0,j=P.isWebGLMultipleRenderTargets===!0,Se=L.isDataTexture3D||L.isDataTexture2DArray,_e=_(P)||a;if(a&&L.format===Hn&&(L.type===sn||L.type===On)&&(L.format=ft,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),ae){J.__webglFramebuffer=[];for(let se=0;se<6;se++)J.__webglFramebuffer[se]=r.createFramebuffer()}else if(J.__webglFramebuffer=r.createFramebuffer(),j)if(i.drawBuffers){const se=P.texture;for(let D=0,re=se.length;D<re;D++){const te=n.get(se[D]);te.__webglTexture===void 0&&(te.__webglTexture=r.createTexture(),o.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");else if(P.useRenderbuffer)if(a){J.__webglMultisampledFramebuffer=r.createFramebuffer(),J.__webglColorRenderbuffer=r.createRenderbuffer(),r.bindRenderbuffer(36161,J.__webglColorRenderbuffer);const se=s.convert(L.format),D=s.convert(L.type),re=A(L.internalFormat,se,D,L.encoding),te=fe(P);r.renderbufferStorageMultisample(36161,te,re,P.width,P.height),t.bindFramebuffer(36160,J.__webglMultisampledFramebuffer),r.framebufferRenderbuffer(36160,36064,36161,J.__webglColorRenderbuffer),r.bindRenderbuffer(36161,null),P.depthBuffer&&(J.__webglDepthRenderbuffer=r.createRenderbuffer(),de(J.__webglDepthRenderbuffer,P,!0)),t.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(ae){t.bindTexture(34067,Q.__webglTexture),K(34067,L,_e);for(let se=0;se<6;se++)we(J.__webglFramebuffer[se],P,L,36064,34069+se);M(L,_e)&&w(34067),t.unbindTexture()}else if(j){const se=P.texture;for(let D=0,re=se.length;D<re;D++){const te=se[D],Ce=n.get(te);t.bindTexture(3553,Ce.__webglTexture),K(3553,te,_e),we(J.__webglFramebuffer,P,te,36064+D,3553),M(te,_e)&&w(3553)}t.unbindTexture()}else{let se=3553;Se&&(a?se=L.isDataTexture3D?32879:35866:console.warn("THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.")),t.bindTexture(se,Q.__webglTexture),K(se,L,_e),we(J.__webglFramebuffer,P,L,36064,se),M(L,_e)&&w(se),t.unbindTexture()}P.depthBuffer&&ye(P)}function $(P){const L=_(P)||a,J=P.isWebGLMultipleRenderTargets===!0?P.texture:[P.texture];for(let Q=0,ae=J.length;Q<ae;Q++){const j=J[Q];if(M(j,L)){const Se=P.isWebGLCubeRenderTarget?34067:3553,_e=n.get(j).__webglTexture;t.bindTexture(Se,_e),w(Se),t.unbindTexture()}}}function ie(P){if(P.useRenderbuffer)if(a){const L=P.width,J=P.height;let Q=16384;const ae=[36064],j=P.stencilBuffer?33306:36096;P.depthBuffer&&ae.push(j),P.ignoreDepthForMultisampleCopy||(P.depthBuffer&&(Q|=256),P.stencilBuffer&&(Q|=1024));const Se=n.get(P);t.bindFramebuffer(36008,Se.__webglMultisampledFramebuffer),t.bindFramebuffer(36009,Se.__webglFramebuffer),P.ignoreDepthForMultisampleCopy&&(r.invalidateFramebuffer(36008,[j]),r.invalidateFramebuffer(36009,[j])),r.blitFramebuffer(0,0,L,J,0,0,L,J,Q,9728),r.invalidateFramebuffer(36008,ae),t.bindFramebuffer(36008,null),t.bindFramebuffer(36009,Se.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")}function fe(P){return a&&(P.useRenderbuffer||P.useRenderToTexture)?Math.min(h,P.samples):0}function ce(P){const L=o.render.frame;p.get(P)!==L&&(p.set(P,L),P.update())}let Ae=!1,Le=!1;function De(P,L){P&&P.isWebGLRenderTarget&&(Ae===!1&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),Ae=!0),P=P.texture),U(P,L)}function $e(P,L){P&&P.isWebGLCubeRenderTarget&&(Le===!1&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),Le=!0),P=P.texture),V(P,L)}this.allocateTextureUnit=F,this.resetTextureUnits=R,this.setTexture2D=U,this.setTexture2DArray=Z,this.setTexture3D=ee,this.setTextureCube=V,this.rebindTextures=Ue,this.setupRenderTarget=k,this.updateRenderTargetMipmap=$,this.updateMultisampleRenderTarget=ie,this.setupDepthRenderbuffer=ye,this.setupFrameBufferTexture=we,this.safeSetTexture2D=De,this.safeSetTextureCube=$e}function Hx(r,e,t){const n=t.isWebGL2;function i(s){let o;if(s===rn)return 5121;if(s===Tf)return 32819;if(s===Ef)return 32820;if(s===Af)return 33635;if(s===bf)return 5120;if(s===wf)return 5122;if(s===or)return 5123;if(s===Sf)return 5124;if(s===Zr)return 5125;if(s===sn)return 5126;if(s===On)return n?5131:(o=e.get("OES_texture_half_float"),o!==null?o.HALF_FLOAT_OES:null);if(s===Lf)return 6406;if(s===Hn)return 6407;if(s===ft)return 6408;if(s===Cf)return 6409;if(s===Rf)return 6410;if(s===Gn)return 6402;if(s===hi)return 34041;if(s===Pf)return 6403;if(s===If)return 36244;if(s===Df)return 33319;if(s===Ff)return 33320;if(s===Bf)return 36248;if(s===zf)return 36249;if(s===Cl||s===Rl||s===Pl||s===Il)if(o=e.get("WEBGL_compressed_texture_s3tc"),o!==null){if(s===Cl)return o.COMPRESSED_RGB_S3TC_DXT1_EXT;if(s===Rl)return o.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(s===Pl)return o.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(s===Il)return o.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(s===Dl||s===Fl||s===Bl||s===zl)if(o=e.get("WEBGL_compressed_texture_pvrtc"),o!==null){if(s===Dl)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(s===Fl)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(s===Bl)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(s===zl)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(s===Nf)return o=e.get("WEBGL_compressed_texture_etc1"),o!==null?o.COMPRESSED_RGB_ETC1_WEBGL:null;if((s===Nl||s===Ul)&&(o=e.get("WEBGL_compressed_texture_etc"),o!==null)){if(s===Nl)return o.COMPRESSED_RGB8_ETC2;if(s===Ul)return o.COMPRESSED_RGBA8_ETC2_EAC}if(s===Uf||s===Of||s===Hf||s===Gf||s===Vf||s===kf||s===Wf||s===qf||s===Xf||s===Yf||s===Jf||s===Zf||s===$f||s===jf||s===Kf||s===ed||s===td||s===nd||s===id||s===rd||s===sd||s===od||s===ad||s===ld||s===cd||s===ud||s===hd||s===fd)return o=e.get("WEBGL_compressed_texture_astc"),o!==null?s:null;if(s===Qf)return o=e.get("EXT_texture_compression_bptc"),o!==null?s:null;if(s===ui)return n?34042:(o=e.get("WEBGL_depth_texture"),o!==null?o.UNSIGNED_INT_24_8_WEBGL:null)}return{convert:i}}class Nc extends Mt{constructor(e=[]){super(),this.cameras=e}}Nc.prototype.isArrayCamera=!0;class Ni extends ke{constructor(){super(),this.type="Group"}}Ni.prototype.isGroup=!0;const Gx={type:"move"};class wa{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Ni,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Ni,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new S,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new S),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Ni,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new S,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new S),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,s=null,o=null;const a=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred")if(a!==null&&(i=t.getPose(e.targetRaySpace,n),i!==null&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Gx))),c&&e.hand){o=!0;for(const x of e.hand.values()){const v=t.getJointPose(x,n);if(c.joints[x.jointName]===void 0){const m=new Ni;m.matrixAutoUpdate=!1,m.visible=!1,c.joints[x.jointName]=m,c.add(m)}const g=c.joints[x.jointName];v!==null&&(g.matrix.fromArray(v.transform.matrix),g.matrix.decompose(g.position,g.rotation,g.scale),g.jointRadius=v.radius),g.visible=v!==null}const u=c.joints["index-finger-tip"],h=c.joints["thumb-tip"],f=u.position.distanceTo(h.position),d=.02,p=.005;c.inputState.pinching&&f>d+p?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&f<=d-p&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(s=t.getPose(e.gripSpace,n),s!==null&&(l.matrix.fromArray(s.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),s.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(s.linearVelocity)):l.hasLinearVelocity=!1,s.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(s.angularVelocity)):l.hasAngularVelocity=!1));return a!==null&&(a.visible=i!==null),l!==null&&(l.visible=s!==null),c!==null&&(c.visible=o!==null),this}}class Sa extends dt{constructor(e,t,n,i,s,o,a,l,c,u){if(u=u!==void 0?u:Gn,u!==Gn&&u!==hi)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");n===void 0&&u===Gn&&(n=or),n===void 0&&u===hi&&(n=ui),super(null,i,s,o,a,l,u,n,c),this.image={width:e,height:t},this.magFilter=a!==void 0?a:lt,this.minFilter=l!==void 0?l:lt,this.flipY=!1,this.generateMipmaps=!1}}Sa.prototype.isDepthTexture=!0;class Vx extends Vn{constructor(e,t){super();const n=this;let i=null,s=1,o=null,a="local-floor";const l=e.extensions.has("WEBGL_multisampled_render_to_texture");let c=null,u=null,h=null,f=null,d=!1,p=null;const x=t.getContextAttributes();let v=null,g=null;const m=[],_=new Map,y=new Mt;y.layers.enable(1),y.viewport=new We;const M=new Mt;M.layers.enable(2),M.viewport=new We;const w=[y,M],A=new Nc;A.layers.enable(1),A.layers.enable(2);let C=null,N=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(V){let W=m[V];return W===void 0&&(W=new wa,m[V]=W),W.getTargetRaySpace()},this.getControllerGrip=function(V){let W=m[V];return W===void 0&&(W=new wa,m[V]=W),W.getGripSpace()},this.getHand=function(V){let W=m[V];return W===void 0&&(W=new wa,m[V]=W),W.getHandSpace()};function z(V){const W=_.get(V.inputSource);W&&W.dispatchEvent({type:V.type,data:V.inputSource})}function I(){_.forEach(function(V,W){V.disconnect(W)}),_.clear(),C=null,N=null,e.setRenderTarget(v),f=null,h=null,u=null,i=null,g=null,ee.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(V){s=V,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(V){a=V,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return o},this.getBaseLayer=function(){return h!==null?h:f},this.getBinding=function(){return u},this.getFrame=function(){return p},this.getSession=function(){return i},this.setSession=function(V){return er(this,null,function*(){if(i=V,i!==null){if(v=e.getRenderTarget(),i.addEventListener("select",z),i.addEventListener("selectstart",z),i.addEventListener("selectend",z),i.addEventListener("squeeze",z),i.addEventListener("squeezestart",z),i.addEventListener("squeezeend",z),i.addEventListener("end",I),i.addEventListener("inputsourceschange",b),x.xrCompatible!==!0&&(yield t.makeXRCompatible()),i.renderState.layers===void 0||e.capabilities.isWebGL2===!1){const W={antialias:i.renderState.layers===void 0?x.antialias:!0,alpha:x.alpha,depth:x.depth,stencil:x.stencil,framebufferScaleFactor:s};f=new XRWebGLLayer(i,t,W),i.updateRenderState({baseLayer:f}),g=new zt(f.framebufferWidth,f.framebufferHeight,{format:ft,type:rn,encoding:e.outputEncoding})}else{d=x.antialias;let W=null,ne=null,K=null;x.depth&&(K=x.stencil?35056:33190,W=x.stencil?hi:Gn,ne=x.stencil?ui:or);const he={colorFormat:x.alpha||d?32856:32849,depthFormat:K,scaleFactor:s};u=new 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ii=Ee!==null?Ee.count:He.count,Ki=G.drawRange.start*Be,Ve=G.drawRange.count*Be,en=Te!==null?Te.start*Be:0,pt=Te!==null?Te.count*Be:1/0,tn=Math.max(Ki,en),Lo=Math.min(ii,Ki+Ve,en+pt)-1,nn=Math.max(0,Lo-tn+1);if(nn!==0){if(X.isMesh)H.wireframe===!0?(ye.setLineWidth(H.wireframeLinewidth*be()),tt.setMode(1)):tt.setMode(4);else if(X.isLine){let yn=H.linewidth;yn===void 0&&(yn=1),ye.setLineWidth(yn*be()),X.isLineSegments?tt.setMode(1):X.isLineLoop?tt.setMode(2):tt.setMode(3)}else X.isPoints?tt.setMode(0):X.isSprite&&tt.setMode(4);if(X.isInstancedMesh)tt.renderInstances(tn,nn,X.count);else if(G.isInstancedBufferGeometry){const yn=Math.min(G.instanceCount,G._maxInstanceCount);tt.renderInstances(tn,nn,yn)}else tt.render(tn,nn)}},this.compile=function(E,O){f=L.get(E),f.init(),p.push(f),E.traverseVisible(function(G){G.isLight&&G.layers.test(O.layers)&&(f.pushLight(G),G.castShadow&&f.pushShadow(G))}),f.setupLights(x.physicallyCorrectLights),E.traverse(function(G){const H=G.material;if(H)if(Array.isArray(H))for(let X=0;X<H.length;X++){const Te=H[X];xl(Te,E,G)}else xl(H,E,G)}),p.pop(),f=null};let Ze=null;function Xe(E){Ze&&Ze(E)}function Qt(){ni.stop()}function Kt(){ni.start()}const ni=new nc;ni.setAnimationLoop(Xe),typeof window!="undefined"&&ni.setContext(window),this.setAnimationLoop=function(E){Ze=E,te.setAnimationLoop(E),E===null?ni.stop():ni.start()},te.addEventListener("sessionstart",Qt),te.addEventListener("sessionend",Kt),this.render=function(E,O){if(O!==void 0&&O.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of 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if((E.isMesh||E.isLine||E.isPoints)&&(E.isSkinnedMesh&&E.skeleton.frame!==Ue.render.frame&&(E.skeleton.update(),E.skeleton.frame=Ue.render.frame),!E.frustumCulled||Z.intersectsObject(E))){H&&K.setFromMatrixPosition(E.matrixWorld).applyMatrix4(ne);const Re=Le.update(E),Fe=E.material;if(Array.isArray(Fe)){const Ee=Re.groups;for(let He=0,Be=Ee.length;He<Be;He++){const Oe=Ee[He],tt=Fe[Oe.materialIndex];tt&&tt.visible&&h.push(E,Re,tt,G,K.z,Oe)}}else Fe.visible&&h.push(E,Re,Fe,G,K.z,null)}}const Te=E.children;for(let Re=0,Fe=Te.length;Re<Fe;Re++)Oh(Te[Re],O,G,H)}function Hh(E,O,G,H){const X=E.opaque,Te=E.transmissive,Re=E.transparent;f.setupLightsView(G),Te.length>0&&uv(X,O,G),H&&ye.viewport(w.copy(H)),X.length>0&&Ao(X,O,G),Te.length>0&&Ao(Te,O,G),Re.length>0&&Ao(Re,O,G)}function uv(E,O,G){if(W===null){const Re=o===!0&&ge.isWebGL2===!0?Go:zt;W=new Re(1024,1024,{generateMipmaps:!0,type:se.convert(On)!==null?On:rn,minFilter:ci,magFilter:lt,wrapS:wt,wrapT:wt,useRenderToTexture:de.has("WEBGL_multisampled_render_to_texture")})}const H=x.getRenderTarget();x.setRenderTarget(W),x.clear();const X=x.toneMapping;x.toneMapping=_n,Ao(E,O,G),x.toneMapping=X,$.updateMultisampleRenderTarget(W),$.updateRenderTargetMipmap(W),x.setRenderTarget(H)}function Ao(E,O,G){const H=O.isScene===!0?O.overrideMaterial:null;for(let X=0,Te=E.length;X<Te;X++){const Re=E[X],Fe=Re.object,Ee=Re.geometry,He=H===null?Re.material:H,Be=Re.group;Fe.layers.test(G.layers)&&hv(Fe,O,G,Ee,He,Be)}}function hv(E,O,G,H,X,Te){E.onBeforeRender(x,O,G,H,X,Te),E.modelViewMatrix.multiplyMatrices(G.matrixWorldInverse,E.matrixWorld),E.normalMatrix.getNormalMatrix(E.modelViewMatrix),X.onBeforeRender(x,O,G,H,E,Te),X.transparent===!0&&X.side===si?(X.side=at,X.needsUpdate=!0,x.renderBufferDirect(G,O,H,X,E,Te),X.side=ri,X.needsUpdate=!0,x.renderBufferDirect(G,O,H,X,E,Te),X.side=si):x.renderBufferDirect(G,O,H,X,E,Te),E.onAfterRender(x,O,G,H,X,Te)}function xl(E,O,G){O.isScene!==!0&&(O=he);const H=k.get(E),X=f.state.lights,Te=f.state.shadowsArray,Re=X.state.version,Fe=De.getParameters(E,X.state,Te,O,G),Ee=De.getProgramCacheKey(Fe);let He=H.programs;H.environment=E.isMeshStandardMaterial?O.environment:null,H.fog=O.fog,H.envMap=(E.isMeshStandardMaterial?fe:ie).get(E.envMap||H.environment),He===void 0&&(E.addEventListener("dispose",Ie),He=new Map,H.programs=He);let Be=He.get(Ee);if(Be!==void 0){if(H.currentProgram===Be&&H.lightsStateVersion===Re)return Gh(E,Fe),Be}else 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Oe=H.uniforms;(!E.isShaderMaterial&&!E.isRawShaderMaterial||E.clipping===!0)&&(Oe.clippingPlanes=J.uniform),Gh(E,Fe),H.needsLights=pv(E),H.lightsStateVersion=Re,H.needsLights&&(Oe.ambientLightColor.value=X.state.ambient,Oe.lightProbe.value=X.state.probe,Oe.directionalLights.value=X.state.directional,Oe.directionalLightShadows.value=X.state.directionalShadow,Oe.spotLights.value=X.state.spot,Oe.spotLightShadows.value=X.state.spotShadow,Oe.rectAreaLights.value=X.state.rectArea,Oe.ltc_1.value=X.state.rectAreaLTC1,Oe.ltc_2.value=X.state.rectAreaLTC2,Oe.pointLights.value=X.state.point,Oe.pointLightShadows.value=X.state.pointShadow,Oe.hemisphereLights.value=X.state.hemi,Oe.directionalShadowMap.value=X.state.directionalShadowMap,Oe.directionalShadowMatrix.value=X.state.directionalShadowMatrix,Oe.spotShadowMap.value=X.state.spotShadowMap,Oe.spotShadowMatrix.value=X.state.spotShadowMatrix,Oe.pointShadowMap.value=X.state.pointShadowMap,Oe.pointShadowMatrix.value=X.state.pointShadowMatrix);const tt=Be.getUniforms(),ii=In.seqWithValue(tt.seq,Oe);return H.currentProgram=Be,H.uniformsList=ii,Be}function Gh(E,O){const G=k.get(E);G.outputEncoding=O.outputEncoding,G.instancing=O.instancing,G.skinning=O.skinning,G.morphTargets=O.morphTargets,G.morphNormals=O.morphNormals,G.morphTargetsCount=O.morphTargetsCount,G.numClippingPlanes=O.numClippingPlanes,G.numIntersection=O.numClipIntersection,G.vertexAlphas=O.vertexAlphas,G.vertexTangents=O.vertexTangents,G.toneMapping=O.toneMapping}function fv(E,O,G,H,X){O.isScene!==!0&&(O=he),$.resetTextureUnits();const 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0&&(Ve.numClippingPlanes!==J.numPlanes||Ve.numIntersection!==J.numIntersection)||Ve.vertexAlphas!==He||Ve.vertexTangents!==Be||Ve.morphTargets!==Oe||Ve.morphNormals!==tt||Ve.toneMapping!==Ki||ge.isWebGL2===!0&&Ve.morphTargetsCount!==ii)&&(pt=!0):(pt=!0,Ve.__version=H.version);let tn=Ve.currentProgram;pt===!0&&(tn=xl(H,O,X));let Lo=!1,nn=!1,yn=!1;const At=tn.getUniforms(),Hr=Ve.uniforms;if(ye.useProgram(tn.program)&&(Lo=!0,nn=!0,yn=!0),H.id!==y&&(y=H.id,nn=!0),Lo||M!==E){if(At.setValue(Y,"projectionMatrix",E.projectionMatrix),ge.logarithmicDepthBuffer&&At.setValue(Y,"logDepthBufFC",2/(Math.log(E.far+1)/Math.LN2)),M!==E&&(M=E,nn=!0,yn=!0),H.isShaderMaterial||H.isMeshPhongMaterial||H.isMeshToonMaterial||H.isMeshStandardMaterial||H.envMap){const Xt=At.map.cameraPosition;Xt!==void 0&&Xt.setValue(Y,K.setFromMatrixPosition(E.matrixWorld))}(H.isMeshPhongMaterial||H.isMeshToonMaterial||H.isMeshLambertMaterial||H.isMeshBasicMaterial||H.isMeshStandardMaterial||H.isShaderMaterial)&&At.setValue(Y,"isOrthographic",E.isOrthographicCamera===!0),(H.isMeshPhongMaterial||H.isMeshToonMaterial||H.isMeshLambertMaterial||H.isMeshBasicMaterial||H.isMeshStandardMaterial||H.isShaderMaterial||H.isShadowMaterial||X.isSkinnedMesh)&&At.setValue(Y,"viewMatrix",E.matrixWorldInverse)}if(X.isSkinnedMesh){At.setOptional(Y,X,"bindMatrix"),At.setOptional(Y,X,"bindMatrixInverse");const Xt=X.skeleton;Xt&&(ge.floatVertexTextures?(Xt.boneTexture===null&&Xt.computeBoneTexture(),At.setValue(Y,"boneTexture",Xt.boneTexture,$),At.setValue(Y,"boneTextureSize",Xt.boneTextureSize)):At.setOptional(Y,Xt,"boneMatrices"))}return!!G&&(G.morphAttributes.position!==void 0||G.morphAttributes.normal!==void 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pv(E){return E.isMeshLambertMaterial||E.isMeshToonMaterial||E.isMeshPhongMaterial||E.isMeshStandardMaterial||E.isShadowMaterial||E.isShaderMaterial&&E.lights===!0}this.getActiveCubeFace=function(){return g},this.getActiveMipmapLevel=function(){return m},this.getRenderTarget=function(){return _},this.setRenderTargetTextures=function(E,O,G){k.get(E.texture).__webglTexture=O,k.get(E.depthTexture).__webglTexture=G;const H=k.get(E);H.__hasExternalTextures=!0,H.__hasExternalTextures&&(H.__autoAllocateDepthBuffer=G===void 0,H.__autoAllocateDepthBuffer||E.useRenderToTexture&&(console.warn("render-to-texture extension was disabled because an external texture was provided"),E.useRenderToTexture=!1,E.useRenderbuffer=!0))},this.setRenderTargetFramebuffer=function(E,O){const G=k.get(E);G.__webglFramebuffer=O,G.__useDefaultFramebuffer=O===void 0},this.setRenderTarget=function(E,O=0,G=0){_=E,g=O,m=G;let H=!0;if(E){const Ee=k.get(E);Ee.__useDefaultFramebuffer!==void 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Be=0,Oe=He.length;Be<Oe;Be++)U[Be]=36064+Be;U.length=He.length,Ee=!0}}else(U.length!==1||U[0]!==36064)&&(U[0]=36064,U.length=1,Ee=!0);else(U.length!==1||U[0]!==1029)&&(U[0]=1029,U.length=1,Ee=!0);Ee&&(ge.isWebGL2?Y.drawBuffers(U):de.get("WEBGL_draw_buffers").drawBuffersWEBGL(U))}if(ye.viewport(w),ye.scissor(A),ye.setScissorTest(C),Te){const Ee=k.get(E.texture);Y.framebufferTexture2D(36160,36064,34069+O,Ee.__webglTexture,G)}else if(Re){const Ee=k.get(E.texture),He=O||0;Y.framebufferTextureLayer(36160,36064,Ee.__webglTexture,G||0,He)}y=-1},this.readRenderTargetPixels=function(E,O,G,H,X,Te,Re){if(!(E&&E.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let Fe=k.get(E).__webglFramebuffer;if(E.isWebGLCubeRenderTarget&&Re!==void 0&&(Fe=Fe[Re]),Fe){ye.bindFramebuffer(36160,Fe);try{const Ee=E.texture,He=Ee.format,Be=Ee.type;if(He!==ft&&se.convert(He)!==Y.getParameter(35739)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}const Oe=Be===On&&(de.has("EXT_color_buffer_half_float")||ge.isWebGL2&&de.has("EXT_color_buffer_float"));if(Be!==rn&&se.convert(Be)!==Y.getParameter(35738)&&!(Be===sn&&(ge.isWebGL2||de.has("OES_texture_float")||de.has("WEBGL_color_buffer_float")))&&!Oe){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}Y.checkFramebufferStatus(36160)===36053?O>=0&&O<=E.width-H&&G>=0&&G<=E.height-X&&Y.readPixels(O,G,H,X,se.convert(He),se.convert(Be),Te):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. 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X=O.image.width,Te=O.image.height,Re=se.convert(G.format),Fe=se.convert(G.type);$.setTexture2D(G,0),Y.pixelStorei(37440,G.flipY),Y.pixelStorei(37441,G.premultiplyAlpha),Y.pixelStorei(3317,G.unpackAlignment),O.isDataTexture?Y.texSubImage2D(3553,H,E.x,E.y,X,Te,Re,Fe,O.image.data):O.isCompressedTexture?Y.compressedTexSubImage2D(3553,H,E.x,E.y,O.mipmaps[0].width,O.mipmaps[0].height,Re,O.mipmaps[0].data):Y.texSubImage2D(3553,H,E.x,E.y,Re,Fe,O.image),H===0&&G.generateMipmaps&&Y.generateMipmap(3553),ye.unbindTexture()},this.copyTextureToTexture3D=function(E,O,G,H,X=0){if(x.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}const Te=E.max.x-E.min.x+1,Re=E.max.y-E.min.y+1,Fe=E.max.z-E.min.z+1,Ee=se.convert(H.format),He=se.convert(H.type);let Be;if(H.isDataTexture3D)$.setTexture3D(H,0),Be=32879;else if(H.isDataTexture2DArray)$.setTexture2DArray(H,0),Be=35866;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}Y.pixelStorei(37440,H.flipY),Y.pixelStorei(37441,H.premultiplyAlpha),Y.pixelStorei(3317,H.unpackAlignment);const Oe=Y.getParameter(3314),tt=Y.getParameter(32878),ii=Y.getParameter(3316),Ki=Y.getParameter(3315),Ve=Y.getParameter(32877),en=G.isCompressedTexture?G.mipmaps[0]:G.image;Y.pixelStorei(3314,en.width),Y.pixelStorei(32878,en.height),Y.pixelStorei(3316,E.min.x),Y.pixelStorei(3315,E.min.y),Y.pixelStorei(32877,E.min.z),G.isDataTexture||G.isDataTexture3D?Y.texSubImage3D(Be,X,O.x,O.y,O.z,Te,Re,Fe,Ee,He,en.data):G.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),Y.compressedTexSubImage3D(Be,X,O.x,O.y,O.z,Te,Re,Fe,Ee,en.data)):Y.texSubImage3D(Be,X,O.x,O.y,O.z,Te,Re,Fe,Ee,He,en),Y.pixelStorei(3314,Oe),Y.pixelStorei(32878,tt),Y.pixelStorei(3316,ii),Y.pixelStorei(3315,Ki),Y.pixelStorei(32877,Ve),X===0&&H.generateMipmaps&&Y.generateMipmap(Be),ye.unbindTexture()},this.initTexture=function(E){$.setTexture2D(E,0),ye.unbindTexture()},this.resetState=function(){g=0,m=0,_=null,ye.reset(),D.reset()},typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}qe.prototype.isWebGLRenderer=!0;class qx extends qe{}qx.prototype.isWebGL1Renderer=!0;class Es{constructor(e,t=25e-5){this.name="",this.color=new le(e),this.density=t}clone(){return new Es(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Es.prototype.isFogExp2=!0;class As{constructor(e,t=1,n=1e3){this.name="",this.color=new le(e),this.near=t,this.far=n}clone(){return new As(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}As.prototype.isFog=!0;class Ta extends ke{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),t}}Ta.prototype.isScene=!0;class Ui{constructor(e,t){this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=ar,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Pt()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,s=this.stride;i<s;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Pt()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Pt()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}Ui.prototype.isInterleavedBuffer=!0;const it=new S;class Zn{constructor(e,t,n,i=!1){this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i===!0}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)it.x=this.getX(t),it.y=this.getY(t),it.z=this.getZ(t),it.applyMatrix4(e),this.setXYZ(t,it.x,it.y,it.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)it.x=this.getX(t),it.y=this.getY(t),it.z=this.getZ(t),it.applyNormalMatrix(e),this.setXYZ(t,it.x,it.y,it.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)it.x=this.getX(t),it.y=this.getY(t),it.z=this.getZ(t),it.transformDirection(e),this.setXYZ(t,it.x,it.y,it.z);return this}setX(e,t){return this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){return this.data.array[e*this.data.stride+this.offset]}getY(e){return this.data.array[e*this.data.stride+this.offset+1]}getZ(e){return this.data.array[e*this.data.stride+this.offset+2]}getW(e){return this.data.array[e*this.data.stride+this.offset+3]}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,s){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=s,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)t.push(this.data.array[i+s])}return new ze(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new Zn(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)t.push(this.data.array[i+s])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}Zn.prototype.isInterleavedBufferAttribute=!0;class Ea extends _t{constructor(e){super(),this.type="SpriteMaterial",this.color=new le(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this}}Ea.prototype.isSpriteMaterial=!0;let Oi;const _r=new S,Hi=new S,Gi=new S,Vi=new q,Mr=new q,Uc=new pe,Ls=new S,br=new S,Cs=new S,Oc=new q,Aa=new q,Hc=new q;class La extends ke{constructor(e){if(super(),this.type="Sprite",Oi===void 0){Oi=new ve;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new Ui(t,5);Oi.setIndex([0,1,2,0,2,3]),Oi.setAttribute("position",new Zn(n,3,0,!1)),Oi.setAttribute("uv",new Zn(n,2,3,!1))}this.geometry=Oi,this.material=e!==void 0?e:new Ea,this.center=new q(.5,.5)}raycast(e,t){e.camera===null&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Hi.setFromMatrixScale(this.matrixWorld),Uc.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),Gi.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&Hi.multiplyScalar(-Gi.z);const n=this.material.rotation;let i,s;n!==0&&(s=Math.cos(n),i=Math.sin(n));const o=this.center;Rs(Ls.set(-.5,-.5,0),Gi,o,Hi,i,s),Rs(br.set(.5,-.5,0),Gi,o,Hi,i,s),Rs(Cs.set(.5,.5,0),Gi,o,Hi,i,s),Oc.set(0,0),Aa.set(1,0),Hc.set(1,1);let a=e.ray.intersectTriangle(Ls,br,Cs,!1,_r);if(a===null&&(Rs(br.set(-.5,.5,0),Gi,o,Hi,i,s),Aa.set(0,1),a=e.ray.intersectTriangle(Ls,Cs,br,!1,_r),a===null))return;const l=e.ray.origin.distanceTo(_r);l<e.near||l>e.far||t.push({distance:l,point:_r.clone(),uv:ct.getUV(_r,Ls,br,Cs,Oc,Aa,Hc,new q),face:null,object:this})}copy(e){return super.copy(e),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}La.prototype.isSprite=!0;function Rs(r,e,t,n,i,s){Vi.subVectors(r,t).addScalar(.5).multiply(n),i!==void 0?(Mr.x=s*Vi.x-i*Vi.y,Mr.y=i*Vi.x+s*Vi.y):Mr.copy(Vi),r.copy(e),r.x+=Mr.x,r.y+=Mr.y,r.applyMatrix4(Uc)}const Ps=new S,Gc=new S;class Xx extends null{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const t=e.levels;for(let n=0,i=t.length;n<i;n++){const s=t[n];this.addLevel(s.object.clone(),s.distance)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0){t=Math.abs(t);const n=this.levels;let i;for(i=0;i<n.length&&!(t<n[i].distance);i++);return n.splice(i,0,{distance:t,object:e}),this.add(e),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){const t=this.levels;if(t.length>0){let n,i;for(n=1,i=t.length;n<i&&!(e<t[n].distance);n++);return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){Ps.setFromMatrixPosition(this.matrixWorld);const i=e.ray.origin.distanceTo(Ps);this.getObjectForDistance(i).raycast(e,t)}}update(e){const t=this.levels;if(t.length>1){Ps.setFromMatrixPosition(e.matrixWorld),Gc.setFromMatrixPosition(this.matrixWorld);const n=Ps.distanceTo(Gc)/e.zoom;t[0].object.visible=!0;let i,s;for(i=1,s=t.length;i<s&&n>=t[i].distance;i++)t[i-1].object.visible=!1,t[i].object.visible=!0;for(this._currentLevel=i-1;i<s;i++)t[i].object.visible=!1}}toJSON(e){const t=super.toJSON(e);this.autoUpdate===!1&&(t.object.autoUpdate=!1),t.object.levels=[];const n=this.levels;for(let i=0,s=n.length;i<s;i++){const o=n[i];t.object.levels.push({object:o.object.uuid,distance:o.distance})}return t}}const Vc=new S,kc=new We,Wc=new We,Yx=new S,qc=new pe;class Ca extends xt{constructor(e,t){super(e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new pe,this.bindMatrixInverse=new pe}copy(e){return super.copy(e),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,this}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new We,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.x=t.getX(n),e.y=t.getY(n),e.z=t.getZ(n),e.w=t.getW(n);const s=1/e.manhattanLength();s!==1/0?e.multiplyScalar(s):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode==="attached"?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode==="detached"?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(e,t){const n=this.skeleton,i=this.geometry;kc.fromBufferAttribute(i.attributes.skinIndex,e),Wc.fromBufferAttribute(i.attributes.skinWeight,e),Vc.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let s=0;s<4;s++){const o=Wc.getComponent(s);if(o!==0){const a=kc.getComponent(s);qc.multiplyMatrices(n.bones[a].matrixWorld,n.boneInverses[a]),t.addScaledVector(Yx.copy(Vc).applyMatrix4(qc),o)}}return t.applyMatrix4(this.bindMatrixInverse)}}Ca.prototype.isSkinnedMesh=!0;class Ra extends ke{constructor(){super(),this.type="Bone"}}Ra.prototype.isBone=!0;class ki extends dt{constructor(e=null,t=1,n=1,i,s,o,a,l,c=lt,u=lt,h,f){super(null,o,a,l,c,u,i,s,h,f),this.image={data:e,width:t,height:n},this.magFilter=c,this.minFilter=u,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}ki.prototype.isDataTexture=!0;const Xc=new pe,Jx=new pe;class Pa{constructor(e=[],t=[]){this.uuid=Pt(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let n=0,i=this.bones.length;n<i;n++)this.boneInverses.push(new pe)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const n=new pe;this.bones[e]&&n.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(n)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&n.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&(n.parent&&n.parent.isBone?(n.matrix.copy(n.parent.matrixWorld).invert(),n.matrix.multiply(n.matrixWorld)):n.matrix.copy(n.matrixWorld),n.matrix.decompose(n.position,n.quaternion,n.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let s=0,o=e.length;s<o;s++){const a=e[s]?e[s].matrixWorld:Jx;Xc.multiplyMatrices(a,t[s]),Xc.toArray(n,s*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new Pa(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Gl(e),e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new ki(t,e,e,ft,sn);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const i=this.bones[t];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const s=e.bones[n];let o=t[s];o===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",s),o=new Ra),this.bones.push(o),this.boneInverses.push(new pe().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,s=t.length;i<s;i++){const o=t[i];e.bones.push(o.uuid);const a=n[i];e.boneInverses.push(a.toArray())}return e}}class Wi extends ze{constructor(e,t,n,i=1){typeof n=="number"&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(e,t,n),this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}Wi.prototype.isInstancedBufferAttribute=!0;const Yc=new pe,Jc=new pe,Is=[],wr=new xt;class Zc extends xt{constructor(e,t,n){super(e,t),this.instanceMatrix=new Wi(new Float32Array(n*16),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}copy(e){return super.copy(e),this.instanceMatrix.copy(e.instanceMatrix),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}raycast(e,t){const n=this.matrixWorld,i=this.count;if(wr.geometry=this.geometry,wr.material=this.material,wr.material!==void 0)for(let s=0;s<i;s++){this.getMatrixAt(s,Yc),Jc.multiplyMatrices(n,Yc),wr.matrixWorld=Jc,wr.raycast(e,Is);for(let o=0,a=Is.length;o<a;o++){const l=Is[o];l.instanceId=s,l.object=this,t.push(l)}Is.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new Wi(new Float32Array(this.instanceMatrix.count*3),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}Zc.prototype.isInstancedMesh=!0;class bt extends _t{constructor(e){super(),this.type="LineBasicMaterial",this.color=new le(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this}}bt.prototype.isLineBasicMaterial=!0;const $c=new S,jc=new S,Qc=new pe,Ia=new Tn,Ds=new wn;class $n extends ke{constructor(e=new ve,t=new bt){super(),this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,s=t.count;i<s;i++)$c.fromBufferAttribute(t,i-1),jc.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=$c.distanceTo(jc);e.setAttribute("lineDistance",new me(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,s=e.params.Line.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Ds.copy(n.boundingSphere),Ds.applyMatrix4(i),Ds.radius+=s,e.ray.intersectsSphere(Ds)===!1)return;Qc.copy(i).invert(),Ia.copy(e.ray).applyMatrix4(Qc);const a=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a,c=new S,u=new S,h=new S,f=new S,d=this.isLineSegments?2:1;if(n.isBufferGeometry){const p=n.index,v=n.attributes.position;if(p!==null){const g=Math.max(0,o.start),m=Math.min(p.count,o.start+o.count);for(let _=g,y=m-1;_<y;_+=d){const M=p.getX(_),w=p.getX(_+1);if(c.fromBufferAttribute(v,M),u.fromBufferAttribute(v,w),Ia.distanceSqToSegment(c,u,f,h)>l)continue;f.applyMatrix4(this.matrixWorld);const C=e.ray.origin.distanceTo(f);C<e.near||C>e.far||t.push({distance:C,point:h.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}else{const g=Math.max(0,o.start),m=Math.min(v.count,o.start+o.count);for(let _=g,y=m-1;_<y;_+=d){if(c.fromBufferAttribute(v,_),u.fromBufferAttribute(v,_+1),Ia.distanceSqToSegment(c,u,f,h)>l)continue;f.applyMatrix4(this.matrixWorld);const w=e.ray.origin.distanceTo(f);w<e.near||w>e.far||t.push({distance:w,point:h.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;s<o;s++){const a=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=s}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}$n.prototype.isLine=!0;const Kc=new S,eu=new S;class fn extends $n{constructor(e,t){super(e,t),this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,s=t.count;i<s;i+=2)Kc.fromBufferAttribute(t,i),eu.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+Kc.distanceTo(eu);e.setAttribute("lineDistance",new me(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}fn.prototype.isLineSegments=!0;class tu extends $n{constructor(e,t){super(e,t),this.type="LineLoop"}}tu.prototype.isLineLoop=!0;class qi extends _t{constructor(e){super(),this.type="PointsMaterial",this.color=new le(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this}}qi.prototype.isPointsMaterial=!0;const nu=new pe,Da=new Tn,Fs=new wn,Bs=new S;class zs extends ke{constructor(e=new ve,t=new qi){super(),this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,s=e.params.Points.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Fs.copy(n.boundingSphere),Fs.applyMatrix4(i),Fs.radius+=s,e.ray.intersectsSphere(Fs)===!1)return;nu.copy(i).invert(),Da.copy(e.ray).applyMatrix4(nu);const a=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a;if(n.isBufferGeometry){const c=n.index,h=n.attributes.position;if(c!==null){const f=Math.max(0,o.start),d=Math.min(c.count,o.start+o.count);for(let p=f,x=d;p<x;p++){const v=c.getX(p);Bs.fromBufferAttribute(h,v),iu(Bs,v,l,i,e,t,this)}}else{const f=Math.max(0,o.start),d=Math.min(h.count,o.start+o.count);for(let p=f,x=d;p<x;p++)Bs.fromBufferAttribute(h,p),iu(Bs,p,l,i,e,t,this)}}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;s<o;s++){const a=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=s}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}zs.prototype.isPoints=!0;function iu(r,e,t,n,i,s,o){const a=Da.distanceSqToPoint(r);if(a<t){const l=new S;Da.closestPointToPoint(r,l),l.applyMatrix4(n);const c=i.ray.origin.distanceTo(l);if(c<i.near||c>i.far)return;s.push({distance:c,distanceToRay:Math.sqrt(a),point:l,index:e,face:null,object:o})}}class Zx extends dt{constructor(e,t,n,i,s,o,a,l,c){super(e,t,n,i,s,o,a,l,c),this.format=a!==void 0?a:Hn,this.minFilter=o!==void 0?o:nt,this.magFilter=s!==void 0?s:nt,this.generateMipmaps=!1;const u=this;function h(){u.needsUpdate=!0,e.requestVideoFrameCallback(h)}"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(h)}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Zx.prototype.isVideoTexture=!0;class $x extends dt{constructor(e,t,n){super({width:e,height:t}),this.format=n,this.magFilter=lt,this.minFilter=lt,this.generateMipmaps=!1,this.needsUpdate=!0}}$x.prototype.isFramebufferTexture=!0;class ru extends dt{constructor(e,t,n,i,s,o,a,l,c,u,h,f){super(null,o,a,l,c,u,i,s,h,f),this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}ru.prototype.isCompressedTexture=!0;class jx extends dt{constructor(e,t,n,i,s,o,a,l,c){super(e,t,n,i,s,o,a,l,c),this.needsUpdate=!0}}jx.prototype.isCanvasTexture=!0;class Ns extends ve{constructor(e=1,t=8,n=0,i=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:i},t=Math.max(3,t);const s=[],o=[],a=[],l=[],c=new S,u=new q;o.push(0,0,0),a.push(0,0,1),l.push(.5,.5);for(let h=0,f=3;h<=t;h++,f+=3){const d=n+h/t*i;c.x=e*Math.cos(d),c.y=e*Math.sin(d),o.push(c.x,c.y,c.z),a.push(0,0,1),u.x=(o[f]/e+1)/2,u.y=(o[f+1]/e+1)/2,l.push(u.x,u.y)}for(let h=1;h<=t;h++)s.push(h,h+1,0);this.setIndex(s),this.setAttribute("position",new me(o,3)),this.setAttribute("normal",new me(a,3)),this.setAttribute("uv",new me(l,2))}static fromJSON(e){return new Ns(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class Xi extends ve{constructor(e=1,t=1,n=1,i=8,s=1,o=!1,a=0,l=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:i,heightSegments:s,openEnded:o,thetaStart:a,thetaLength:l};const c=this;i=Math.floor(i),s=Math.floor(s);const u=[],h=[],f=[],d=[];let p=0;const x=[],v=n/2;let g=0;m(),o===!1&&(e>0&&_(!0),t>0&&_(!1)),this.setIndex(u),this.setAttribute("position",new me(h,3)),this.setAttribute("normal",new me(f,3)),this.setAttribute("uv",new me(d,2));function m(){const y=new S,M=new S;let w=0;const A=(t-e)/n;for(let C=0;C<=s;C++){const N=[],z=C/s,I=z*(t-e)+e;for(let b=0;b<=i;b++){const T=b/i,B=T*l+a,R=Math.sin(B),F=Math.cos(B);M.x=I*R,M.y=-z*n+v,M.z=I*F,h.push(M.x,M.y,M.z),y.set(R,A,F).normalize(),f.push(y.x,y.y,y.z),d.push(T,1-z),N.push(p++)}x.push(N)}for(let C=0;C<i;C++)for(let N=0;N<s;N++){const z=x[N][C],I=x[N+1][C],b=x[N+1][C+1],T=x[N][C+1];u.push(z,I,T),u.push(I,b,T),w+=6}c.addGroup(g,w,0),g+=w}function _(y){const M=p,w=new q,A=new S;let C=0;const N=y===!0?e:t,z=y===!0?1:-1;for(let b=1;b<=i;b++)h.push(0,v*z,0),f.push(0,z,0),d.push(.5,.5),p++;const I=p;for(let b=0;b<=i;b++){const B=b/i*l+a,R=Math.cos(B),F=Math.sin(B);A.x=N*F,A.y=v*z,A.z=N*R,h.push(A.x,A.y,A.z),f.push(0,z,0),w.x=R*.5+.5,w.y=F*.5*z+.5,d.push(w.x,w.y),p++}for(let b=0;b<i;b++){const T=M+b,B=I+b;y===!0?u.push(B,B+1,T):u.push(B+1,B,T),C+=3}c.addGroup(g,C,y===!0?1:2),g+=C}}static fromJSON(e){return new Xi(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class Us extends Xi{constructor(e=1,t=1,n=8,i=1,s=!1,o=0,a=Math.PI*2){super(0,e,t,n,i,s,o,a),this.type="ConeGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:i,openEnded:s,thetaStart:o,thetaLength:a}}static fromJSON(e){return new Us(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class Dn extends ve{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const s=[],o=[];a(i),c(n),u(),this.setAttribute("position",new me(s,3)),this.setAttribute("normal",new me(s.slice(),3)),this.setAttribute("uv",new me(o,2)),i===0?this.computeVertexNormals():this.normalizeNormals();function a(m){const _=new S,y=new S,M=new S;for(let w=0;w<t.length;w+=3)d(t[w+0],_),d(t[w+1],y),d(t[w+2],M),l(_,y,M,m)}function l(m,_,y,M){const w=M+1,A=[];for(let C=0;C<=w;C++){A[C]=[];const N=m.clone().lerp(y,C/w),z=_.clone().lerp(y,C/w),I=w-C;for(let b=0;b<=I;b++)b===0&&C===w?A[C][b]=N:A[C][b]=N.clone().lerp(z,b/I)}for(let C=0;C<w;C++)for(let N=0;N<2*(w-C)-1;N++){const z=Math.floor(N/2);N%2===0?(f(A[C][z+1]),f(A[C+1][z]),f(A[C][z])):(f(A[C][z+1]),f(A[C+1][z+1]),f(A[C+1][z]))}}function c(m){const _=new S;for(let y=0;y<s.length;y+=3)_.x=s[y+0],_.y=s[y+1],_.z=s[y+2],_.normalize().multiplyScalar(m),s[y+0]=_.x,s[y+1]=_.y,s[y+2]=_.z}function u(){const m=new S;for(let _=0;_<s.length;_+=3){m.x=s[_+0],m.y=s[_+1],m.z=s[_+2];const y=v(m)/2/Math.PI+.5,M=g(m)/Math.PI+.5;o.push(y,1-M)}p(),h()}function h(){for(let m=0;m<o.length;m+=6){const _=o[m+0],y=o[m+2],M=o[m+4],w=Math.max(_,y,M),A=Math.min(_,y,M);w>.9&&A<.1&&(_<.2&&(o[m+0]+=1),y<.2&&(o[m+2]+=1),M<.2&&(o[m+4]+=1))}}function f(m){s.push(m.x,m.y,m.z)}function d(m,_){const y=m*3;_.x=e[y+0],_.y=e[y+1],_.z=e[y+2]}function p(){const m=new S,_=new S,y=new S,M=new S,w=new q,A=new q,C=new q;for(let N=0,z=0;N<s.length;N+=9,z+=6){m.set(s[N+0],s[N+1],s[N+2]),_.set(s[N+3],s[N+4],s[N+5]),y.set(s[N+6],s[N+7],s[N+8]),w.set(o[z+0],o[z+1]),A.set(o[z+2],o[z+3]),C.set(o[z+4],o[z+5]),M.copy(m).add(_).add(y).divideScalar(3);const I=v(M);x(w,z+0,m,I),x(A,z+2,_,I),x(C,z+4,y,I)}}function x(m,_,y,M){M<0&&m.x===1&&(o[_]=m.x-1),y.x===0&&y.z===0&&(o[_]=M/2/Math.PI+.5)}function v(m){return Math.atan2(m.z,-m.x)}function g(m){return Math.atan2(-m.y,Math.sqrt(m.x*m.x+m.z*m.z))}}static fromJSON(e){return new Dn(e.vertices,e.indices,e.radius,e.details)}}class Os extends Dn{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=1/n,s=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],o=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];super(s,o,e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Os(e.radius,e.detail)}}const Hs=new S,Gs=new S,Fa=new S,Vs=new ct;class su extends ve{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},e!==null){const i=Math.pow(10,4),s=Math.cos(kn*t),o=e.getIndex(),a=e.getAttribute("position"),l=o?o.count:a.count,c=[0,0,0],u=["a","b","c"],h=new Array(3),f={},d=[];for(let p=0;p<l;p+=3){o?(c[0]=o.getX(p),c[1]=o.getX(p+1),c[2]=o.getX(p+2)):(c[0]=p,c[1]=p+1,c[2]=p+2);const{a:x,b:v,c:g}=Vs;if(x.fromBufferAttribute(a,c[0]),v.fromBufferAttribute(a,c[1]),g.fromBufferAttribute(a,c[2]),Vs.getNormal(Fa),h[0]=`${Math.round(x.x*i)},${Math.round(x.y*i)},${Math.round(x.z*i)}`,h[1]=`${Math.round(v.x*i)},${Math.round(v.y*i)},${Math.round(v.z*i)}`,h[2]=`${Math.round(g.x*i)},${Math.round(g.y*i)},${Math.round(g.z*i)}`,!(h[0]===h[1]||h[1]===h[2]||h[2]===h[0]))for(let m=0;m<3;m++){const _=(m+1)%3,y=h[m],M=h[_],w=Vs[u[m]],A=Vs[u[_]],C=`${y}_${M}`,N=`${M}_${y}`;N in f&&f[N]?(Fa.dot(f[N].normal)<=s&&(d.push(w.x,w.y,w.z),d.push(A.x,A.y,A.z)),f[N]=null):C in f||(f[C]={index0:c[m],index1:c[_],normal:Fa.clone()})}}for(const p in f)if(f[p]){const{index0:x,index1:v}=f[p];Hs.fromBufferAttribute(a,x),Gs.fromBufferAttribute(a,v),d.push(Hs.x,Hs.y,Hs.z),d.push(Gs.x,Gs.y,Gs.z)}this.setAttribute("position",new me(d,3))}}}class Ot{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),s=0;t.push(0);for(let o=1;o<=e;o++)n=this.getPoint(o/e),s+=n.distanceTo(i),t.push(s),i=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){const n=this.getLengths();let i=0;const s=n.length;let o;t?o=t:o=e*n[s-1];let a=0,l=s-1,c;for(;a<=l;)if(i=Math.floor(a+(l-a)/2),c=n[i]-o,c<0)a=i+1;else if(c>0)l=i-1;else{l=i;break}if(i=l,n[i]===o)return i/(s-1);const u=n[i],f=n[i+1]-u,d=(o-u)/f;return(i+d)/(s-1)}getTangent(e,t){let i=e-1e-4,s=e+1e-4;i<0&&(i=0),s>1&&(s=1);const o=this.getPoint(i),a=this.getPoint(s),l=t||(o.isVector2?new q:new S);return l.copy(a).sub(o).normalize(),l}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t){const n=new S,i=[],s=[],o=[],a=new S,l=new pe;for(let d=0;d<=e;d++){const p=d/e;i[d]=this.getTangentAt(p,new S)}s[0]=new S,o[0]=new S;let c=Number.MAX_VALUE;const u=Math.abs(i[0].x),h=Math.abs(i[0].y),f=Math.abs(i[0].z);u<=c&&(c=u,n.set(1,0,0)),h<=c&&(c=h,n.set(0,1,0)),f<=c&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),s[0].crossVectors(i[0],a),o[0].crossVectors(i[0],s[0]);for(let d=1;d<=e;d++){if(s[d]=s[d-1].clone(),o[d]=o[d-1].clone(),a.crossVectors(i[d-1],i[d]),a.length()>Number.EPSILON){a.normalize();const p=Math.acos(vt(i[d-1].dot(i[d]),-1,1));s[d].applyMatrix4(l.makeRotationAxis(a,p))}o[d].crossVectors(i[d],s[d])}if(t===!0){let d=Math.acos(vt(s[0].dot(s[e]),-1,1));d/=e,i[0].dot(a.crossVectors(s[0],s[e]))>0&&(d=-d);for(let p=1;p<=e;p++)s[p].applyMatrix4(l.makeRotationAxis(i[p],d*p)),o[p].crossVectors(i[p],s[p])}return{tangents:i,normals:s,binormals:o}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class ks extends Ot{constructor(e=0,t=0,n=1,i=1,s=0,o=Math.PI*2,a=!1,l=0){super(),this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=i,this.aStartAngle=s,this.aEndAngle=o,this.aClockwise=a,this.aRotation=l}getPoint(e,t){const n=t||new q,i=Math.PI*2;let s=this.aEndAngle-this.aStartAngle;const o=Math.abs(s)<Number.EPSILON;for(;s<0;)s+=i;for(;s>i;)s-=i;s<Number.EPSILON&&(o?s=0:s=i),this.aClockwise===!0&&!o&&(s===i?s=-i:s=s-i);const a=this.aStartAngle+e*s;let l=this.aX+this.xRadius*Math.cos(a),c=this.aY+this.yRadius*Math.sin(a);if(this.aRotation!==0){const u=Math.cos(this.aRotation),h=Math.sin(this.aRotation),f=l-this.aX,d=c-this.aY;l=f*u-d*h+this.aX,c=f*h+d*u+this.aY}return n.set(l,c)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}ks.prototype.isEllipseCurve=!0;class ou extends ks{constructor(e,t,n,i,s,o){super(e,t,n,n,i,s,o),this.type="ArcCurve"}}ou.prototype.isArcCurve=!0;function Ba(){let r=0,e=0,t=0,n=0;function i(s,o,a,l){r=s,e=a,t=-3*s+3*o-2*a-l,n=2*s-2*o+a+l}return{initCatmullRom:function(s,o,a,l,c){i(o,a,c*(a-s),c*(l-o))},initNonuniformCatmullRom:function(s,o,a,l,c,u,h){let f=(o-s)/c-(a-s)/(c+u)+(a-o)/u,d=(a-o)/u-(l-o)/(u+h)+(l-a)/h;f*=u,d*=u,i(o,a,f,d)},calc:function(s){const o=s*s,a=o*s;return r+e*s+t*o+n*a}}}const Ws=new S,za=new Ba,Na=new Ba,Ua=new Ba;class au extends Ot{constructor(e=[],t=!1,n="centripetal",i=.5){super(),this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=i}getPoint(e,t=new S){const n=t,i=this.points,s=i.length,o=(s-(this.closed?0:1))*e;let a=Math.floor(o),l=o-a;this.closed?a+=a>0?0:(Math.floor(Math.abs(a)/s)+1)*s:l===0&&a===s-1&&(a=s-2,l=1);let c,u;this.closed||a>0?c=i[(a-1)%s]:(Ws.subVectors(i[0],i[1]).add(i[0]),c=Ws);const h=i[a%s],f=i[(a+1)%s];if(this.closed||a+2<s?u=i[(a+2)%s]:(Ws.subVectors(i[s-1],i[s-2]).add(i[s-1]),u=Ws),this.curveType==="centripetal"||this.curveType==="chordal"){const d=this.curveType==="chordal"?.5:.25;let p=Math.pow(c.distanceToSquared(h),d),x=Math.pow(h.distanceToSquared(f),d),v=Math.pow(f.distanceToSquared(u),d);x<1e-4&&(x=1),p<1e-4&&(p=x),v<1e-4&&(v=x),za.initNonuniformCatmullRom(c.x,h.x,f.x,u.x,p,x,v),Na.initNonuniformCatmullRom(c.y,h.y,f.y,u.y,p,x,v),Ua.initNonuniformCatmullRom(c.z,h.z,f.z,u.z,p,x,v)}else this.curveType==="catmullrom"&&(za.initCatmullRom(c.x,h.x,f.x,u.x,this.tension),Na.initCatmullRom(c.y,h.y,f.y,u.y,this.tension),Ua.initCatmullRom(c.z,h.z,f.z,u.z,this.tension));return n.set(za.calc(l),Na.calc(l),Ua.calc(l)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new S().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}au.prototype.isCatmullRomCurve3=!0;function lu(r,e,t,n,i){const s=(n-e)*.5,o=(i-t)*.5,a=r*r,l=r*a;return(2*t-2*n+s+o)*l+(-3*t+3*n-2*s-o)*a+s*r+t}function Qx(r,e){const t=1-r;return t*t*e}function Kx(r,e){return 2*(1-r)*r*e}function e0(r,e){return r*r*e}function Sr(r,e,t,n){return Qx(r,e)+Kx(r,t)+e0(r,n)}function t0(r,e){const t=1-r;return t*t*t*e}function n0(r,e){const t=1-r;return 3*t*t*r*e}function i0(r,e){return 3*(1-r)*r*r*e}function r0(r,e){return r*r*r*e}function Tr(r,e,t,n,i){return t0(r,e)+n0(r,t)+i0(r,n)+r0(r,i)}class Oa extends Ot{constructor(e=new q,t=new q,n=new q,i=new q){super(),this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new q){const n=t,i=this.v0,s=this.v1,o=this.v2,a=this.v3;return n.set(Tr(e,i.x,s.x,o.x,a.x),Tr(e,i.y,s.y,o.y,a.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}Oa.prototype.isCubicBezierCurve=!0;class cu extends Ot{constructor(e=new S,t=new S,n=new S,i=new S){super(),this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new S){const n=t,i=this.v0,s=this.v1,o=this.v2,a=this.v3;return n.set(Tr(e,i.x,s.x,o.x,a.x),Tr(e,i.y,s.y,o.y,a.y),Tr(e,i.z,s.z,o.z,a.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}cu.prototype.isCubicBezierCurve3=!0;class qs extends Ot{constructor(e=new q,t=new q){super(),this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new q){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t){const n=t||new q;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}qs.prototype.isLineCurve=!0;class s0 extends Ot{constructor(e=new S,t=new S){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=e,this.v2=t}getPoint(e,t=new S){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class Ha extends Ot{constructor(e=new q,t=new q,n=new q){super(),this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new q){const n=t,i=this.v0,s=this.v1,o=this.v2;return n.set(Sr(e,i.x,s.x,o.x),Sr(e,i.y,s.y,o.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Ha.prototype.isQuadraticBezierCurve=!0;class Ga extends Ot{constructor(e=new S,t=new S,n=new S){super(),this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new S){const n=t,i=this.v0,s=this.v1,o=this.v2;return n.set(Sr(e,i.x,s.x,o.x),Sr(e,i.y,s.y,o.y),Sr(e,i.z,s.z,o.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Ga.prototype.isQuadraticBezierCurve3=!0;class Va extends Ot{constructor(e=[]){super(),this.type="SplineCurve",this.points=e}getPoint(e,t=new q){const n=t,i=this.points,s=(i.length-1)*e,o=Math.floor(s),a=s-o,l=i[o===0?o:o-1],c=i[o],u=i[o>i.length-2?i.length-1:o+1],h=i[o>i.length-3?i.length-1:o+2];return n.set(lu(a,l.x,c.x,u.x,h.x),lu(a,l.y,c.y,u.y,h.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new q().fromArray(i))}return this}}Va.prototype.isSplineCurve=!0;var ka=Object.freeze({__proto__:null,ArcCurve:ou,CatmullRomCurve3:au,CubicBezierCurve:Oa,CubicBezierCurve3:cu,EllipseCurve:ks,LineCurve:qs,LineCurve3:s0,QuadraticBezierCurve:Ha,QuadraticBezierCurve3:Ga,SplineCurve:Va});class o0 extends Ot{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new qs(t,e))}getPoint(e,t){const n=e*this.getLength(),i=this.getCurveLengths();let s=0;for(;s<i.length;){if(i[s]>=n){const o=i[s]-n,a=this.curves[s],l=a.getLength(),c=l===0?0:1-o/l;return a.getPointAt(c,t)}s++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n<i;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){const t=[];let n;for(let i=0,s=this.curves;i<s.length;i++){const o=s[i],a=o&&o.isEllipseCurve?e*2:o&&(o.isLineCurve||o.isLineCurve3)?1:o&&o.isSplineCurve?e*o.points.length:e,l=o.getPoints(a);for(let c=0;c<l.length;c++){const u=l[c];n&&n.equals(u)||(t.push(u),n=u)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){const i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(new ka[i.type]().fromJSON(i))}return this}}class Xs extends o0{constructor(e){super(),this.type="Path",this.currentPoint=new q,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const n=new qs(this.currentPoint.clone(),new q(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,i){const s=new Ha(this.currentPoint.clone(),new q(e,t),new q(n,i));return this.curves.push(s),this.currentPoint.set(n,i),this}bezierCurveTo(e,t,n,i,s,o){const a=new Oa(this.currentPoint.clone(),new q(e,t),new q(n,i),new q(s,o));return this.curves.push(a),this.currentPoint.set(s,o),this}splineThru(e){const t=[this.currentPoint.clone()].concat(e),n=new Va(t);return this.curves.push(n),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,i,s,o){const a=this.currentPoint.x,l=this.currentPoint.y;return this.absarc(e+a,t+l,n,i,s,o),this}absarc(e,t,n,i,s,o){return this.absellipse(e,t,n,n,i,s,o),this}ellipse(e,t,n,i,s,o,a,l){const c=this.currentPoint.x,u=this.currentPoint.y;return this.absellipse(e+c,t+u,n,i,s,o,a,l),this}absellipse(e,t,n,i,s,o,a,l){const c=new ks(e,t,n,i,s,o,a,l);if(this.curves.length>0){const h=c.getPoint(0);h.equals(this.currentPoint)||this.lineTo(h.x,h.y)}this.curves.push(c);const u=c.getPoint(1);return this.currentPoint.copy(u),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class dn extends Xs{constructor(e){super(e),this.uuid=Pt(),this.type="Shape",this.holes=[]}getPointsHoles(e){const t=[];for(let n=0,i=this.holes.length;n<i;n++)t[n]=this.holes[n].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(i.clone())}return this}toJSON(){const 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ce=i.length/3,Ae=m.generateSideWallUV(n,i,ce-6,ce-3,ce-2,ce-1);Ue(Ae[0]),Ue(Ae[1]),Ue(Ae[3]),Ue(Ae[1]),Ue(Ae[2]),Ue(Ae[3])}function ye(k){i.push(l[k*3+0]),i.push(l[k*3+1]),i.push(l[k*3+2])}function Ue(k){s.push(k.x),s.push(k.y)}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes,n=this.parameters.options;return T0(t,n,e)}static fromJSON(e,t){const n=[];for(let s=0,o=e.shapes.length;s<o;s++){const a=t[e.shapes[s]];n.push(a)}const i=e.options.extrudePath;return i!==void 0&&(e.options.extrudePath=new ka[i.type]().fromJSON(i)),new Bn(n,e.options)}}const S0={generateTopUV:function(r,e,t,n,i){const s=e[t*3],o=e[t*3+1],a=e[n*3],l=e[n*3+1],c=e[i*3],u=e[i*3+1];return[new q(s,o),new q(a,l),new q(c,u)]},generateSideWallUV:function(r,e,t,n,i,s){const o=e[t*3],a=e[t*3+1],l=e[t*3+2],c=e[n*3],u=e[n*3+1],h=e[n*3+2],f=e[i*3],d=e[i*3+1],p=e[i*3+2],x=e[s*3],v=e[s*3+1],g=e[s*3+2];return Math.abs(a-u)<Math.abs(o-c)?[new q(o,1-l),new q(c,1-h),new q(f,1-p),new q(x,1-g)]:[new q(a,1-l),new q(u,1-h),new q(d,1-p),new q(v,1-g)]}};function T0(r,e,t){if(t.shapes=[],Array.isArray(r))for(let n=0,i=r.length;n<i;n++){const s=r[n];t.shapes.push(s.uuid)}else t.shapes.push(r.uuid);return e.extrudePath!==void 0&&(t.options.extrudePath=e.extrudePath.toJSON()),t}class $s extends Dn{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],s=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];super(i,s,e,t),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new $s(e.radius,e.detail)}}class js extends ve{constructor(e=[new q(0,.5),new q(.5,0),new q(0,-.5)],t=12,n=0,i=Math.PI*2){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:n,phiLength:i},t=Math.floor(t),i=vt(i,0,Math.PI*2);const s=[],o=[],a=[],l=[],c=[],u=1/t,h=new S,f=new q,d=new S,p=new S,x=new S;let v=0,g=0;for(let m=0;m<=e.length-1;m++)switch(m){case 0:v=e[m+1].x-e[m].x,g=e[m+1].y-e[m].y,d.x=g*1,d.y=-v,d.z=g*0,x.copy(d),d.normalize(),l.push(d.x,d.y,d.z);break;case e.length-1:l.push(x.x,x.y,x.z);break;default:v=e[m+1].x-e[m].x,g=e[m+1].y-e[m].y,d.x=g*1,d.y=-v,d.z=g*0,p.copy(d),d.x+=x.x,d.y+=x.y,d.z+=x.z,d.normalize(),l.push(d.x,d.y,d.z),x.copy(p)}for(let m=0;m<=t;m++){const _=n+m*u*i,y=Math.sin(_),M=Math.cos(_);for(let w=0;w<=e.length-1;w++){h.x=e[w].x*y,h.y=e[w].y,h.z=e[w].x*M,o.push(h.x,h.y,h.z),f.x=m/t,f.y=w/(e.length-1),a.push(f.x,f.y);const A=l[3*w+0]*y,C=l[3*w+1],N=l[3*w+0]*M;c.push(A,C,N)}}for(let m=0;m<t;m++)for(let _=0;_<e.length-1;_++){const y=_+m*e.length,M=y,w=y+e.length,A=y+e.length+1,C=y+1;s.push(M,w,C),s.push(w,A,C)}this.setIndex(s),this.setAttribute("position",new me(o,3)),this.setAttribute("uv",new me(a,2)),this.setAttribute("normal",new me(c,3))}static fromJSON(e){return new js(e.points,e.segments,e.phiStart,e.phiLength)}}class Cr extends Dn{constructor(e=1,t=0){const n=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],i=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];super(n,i,e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Cr(e.radius,e.detail)}}class Qs extends ve{constructor(e=.5,t=1,n=8,i=1,s=0,o=Math.PI*2){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:i,thetaStart:s,thetaLength:o},n=Math.max(3,n),i=Math.max(1,i);const a=[],l=[],c=[],u=[];let h=e;const f=(t-e)/i,d=new S,p=new q;for(let x=0;x<=i;x++){for(let v=0;v<=n;v++){const g=s+v/n*o;d.x=h*Math.cos(g),d.y=h*Math.sin(g),l.push(d.x,d.y,d.z),c.push(0,0,1),p.x=(d.x/t+1)/2,p.y=(d.y/t+1)/2,u.push(p.x,p.y)}h+=f}for(let x=0;x<i;x++){const v=x*(n+1);for(let g=0;g<n;g++){const m=g+v,_=m,y=m+n+1,M=m+n+2,w=m+1;a.push(_,y,w),a.push(y,M,w)}}this.setIndex(a),this.setAttribute("position",new me(l,3)),this.setAttribute("normal",new me(c,3)),this.setAttribute("uv",new me(u,2))}static fromJSON(e){return new Qs(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class Rr extends ve{constructor(e=new dn([new q(0,.5),new q(-.5,-.5),new q(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],i=[],s=[],o=[];let a=0,l=0;if(Array.isArray(e)===!1)c(e);else for(let u=0;u<e.length;u++)c(e[u]),this.addGroup(a,l,u),a+=l,l=0;this.setIndex(n),this.setAttribute("position",new me(i,3)),this.setAttribute("normal",new me(s,3)),this.setAttribute("uv",new me(o,2));function c(u){const h=i.length/3,f=u.extractPoints(t);let d=f.shape;const p=f.holes;pn.isClockWise(d)===!1&&(d=d.reverse());for(let v=0,g=p.length;v<g;v++){const m=p[v];pn.isClockWise(m)===!0&&(p[v]=m.reverse())}const x=pn.triangulateShape(d,p);for(let v=0,g=p.length;v<g;v++){const m=p[v];d=d.concat(m)}for(let v=0,g=d.length;v<g;v++){const m=d[v];i.push(m.x,m.y,0),s.push(0,0,1),o.push(m.x,m.y)}for(let v=0,g=x.length;v<g;v++){const m=x[v],_=m[0]+h,y=m[1]+h,M=m[2]+h;n.push(_,y,M),l+=3}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes;return E0(t,e)}static fromJSON(e,t){const n=[];for(let i=0,s=e.shapes.length;i<s;i++){const o=t[e.shapes[i]];n.push(o)}return new Rr(n,e.curveSegments)}}function E0(r,e){if(e.shapes=[],Array.isArray(r))for(let t=0,n=r.length;t<n;t++){const i=r[t];e.shapes.push(i.uuid)}else e.shapes.push(r.uuid);return e}class Pr extends ve{constructor(e=1,t=32,n=16,i=0,s=Math.PI*2,o=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:s,thetaStart:o,thetaLength:a},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const l=Math.min(o+a,Math.PI);let c=0;const u=[],h=new S,f=new S,d=[],p=[],x=[],v=[];for(let g=0;g<=n;g++){const m=[],_=g/n;let y=0;g==0&&o==0?y=.5/t:g==n&&l==Math.PI&&(y=-.5/t);for(let M=0;M<=t;M++){const w=M/t;h.x=-e*Math.cos(i+w*s)*Math.sin(o+_*a),h.y=e*Math.cos(o+_*a),h.z=e*Math.sin(i+w*s)*Math.sin(o+_*a),p.push(h.x,h.y,h.z),f.copy(h).normalize(),x.push(f.x,f.y,f.z),v.push(w+y,1-_),m.push(c++)}u.push(m)}for(let g=0;g<n;g++)for(let m=0;m<t;m++){const _=u[g][m+1],y=u[g][m],M=u[g+1][m],w=u[g+1][m+1];(g!==0||o>0)&&d.push(_,y,w),(g!==n-1||l<Math.PI)&&d.push(y,M,w)}this.setIndex(d),this.setAttribute("position",new me(p,3)),this.setAttribute("normal",new me(x,3)),this.setAttribute("uv",new me(v,2))}static fromJSON(e){return new Pr(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class Ks extends Dn{constructor(e=1,t=0){const n=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],i=[2,1,0,0,3,2,1,3,0,2,3,1];super(n,i,e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Ks(e.radius,e.detail)}}class eo extends ve{constructor(e=1,t=.4,n=8,i=6,s=Math.PI*2){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:i,arc:s},n=Math.floor(n),i=Math.floor(i);const o=[],a=[],l=[],c=[],u=new S,h=new S,f=new S;for(let d=0;d<=n;d++)for(let p=0;p<=i;p++){const x=p/i*s,v=d/n*Math.PI*2;h.x=(e+t*Math.cos(v))*Math.cos(x),h.y=(e+t*Math.cos(v))*Math.sin(x),h.z=t*Math.sin(v),a.push(h.x,h.y,h.z),u.x=e*Math.cos(x),u.y=e*Math.sin(x),f.subVectors(h,u).normalize(),l.push(f.x,f.y,f.z),c.push(p/i),c.push(d/n)}for(let d=1;d<=n;d++)for(let p=1;p<=i;p++){const x=(i+1)*d+p-1,v=(i+1)*(d-1)+p-1,g=(i+1)*(d-1)+p,m=(i+1)*d+p;o.push(x,v,m),o.push(v,g,m)}this.setIndex(o),this.setAttribute("position",new me(a,3)),this.setAttribute("normal",new me(l,3)),this.setAttribute("uv",new me(c,2))}static fromJSON(e){return new eo(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class to extends ve{constructor(e=1,t=.4,n=64,i=8,s=2,o=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:i,p:s,q:o},n=Math.floor(n),i=Math.floor(i);const a=[],l=[],c=[],u=[],h=new S,f=new S,d=new S,p=new S,x=new S,v=new S,g=new S;for(let _=0;_<=n;++_){const y=_/n*s*Math.PI*2;m(y,s,o,e,d),m(y+.01,s,o,e,p),v.subVectors(p,d),g.addVectors(p,d),x.crossVectors(v,g),g.crossVectors(x,v),x.normalize(),g.normalize();for(let M=0;M<=i;++M){const w=M/i*Math.PI*2,A=-t*Math.cos(w),C=t*Math.sin(w);h.x=d.x+(A*g.x+C*x.x),h.y=d.y+(A*g.y+C*x.y),h.z=d.z+(A*g.z+C*x.z),l.push(h.x,h.y,h.z),f.subVectors(h,d).normalize(),c.push(f.x,f.y,f.z),u.push(_/n),u.push(M/i)}}for(let _=1;_<=n;_++)for(let y=1;y<=i;y++){const M=(i+1)*(_-1)+(y-1),w=(i+1)*_+(y-1),A=(i+1)*_+y,C=(i+1)*(_-1)+y;a.push(M,w,C),a.push(w,A,C)}this.setIndex(a),this.setAttribute("position",new me(l,3)),this.setAttribute("normal",new me(c,3)),this.setAttribute("uv",new me(u,2));function m(_,y,M,w,A){const C=Math.cos(_),N=Math.sin(_),z=M/y*_,I=Math.cos(z);A.x=w*(2+I)*.5*C,A.y=w*(2+I)*N*.5,A.z=w*Math.sin(z)*.5}}static fromJSON(e){return new to(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class no extends ve{constructor(e=new Ga(new S(-1,-1,0),new S(-1,1,0),new S(1,1,0)),t=64,n=1,i=8,s=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:i,closed:s};const o=e.computeFrenetFrames(t,s);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const a=new S,l=new S,c=new q;let u=new S;const h=[],f=[],d=[],p=[];x(),this.setIndex(p),this.setAttribute("position",new me(h,3)),this.setAttribute("normal",new me(f,3)),this.setAttribute("uv",new me(d,2));function x(){for(let _=0;_<t;_++)v(_);v(s===!1?t:0),m(),g()}function v(_){u=e.getPointAt(_/t,u);const y=o.normals[_],M=o.binormals[_];for(let w=0;w<=i;w++){const A=w/i*Math.PI*2,C=Math.sin(A),N=-Math.cos(A);l.x=N*y.x+C*M.x,l.y=N*y.y+C*M.y,l.z=N*y.z+C*M.z,l.normalize(),f.push(l.x,l.y,l.z),a.x=u.x+n*l.x,a.y=u.y+n*l.y,a.z=u.z+n*l.z,h.push(a.x,a.y,a.z)}}function g(){for(let _=1;_<=t;_++)for(let y=1;y<=i;y++){const M=(i+1)*(_-1)+(y-1),w=(i+1)*_+(y-1),A=(i+1)*_+y,C=(i+1)*(_-1)+y;p.push(M,w,C),p.push(w,A,C)}}function m(){for(let _=0;_<=t;_++)for(let y=0;y<=i;y++)c.x=_/t,c.y=y/i,d.push(c.x,c.y)}}toJSON(){const e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new no(new ka[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class gu extends ve{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){const t=[],n=new Set,i=new S,s=new S;if(e.index!==null){const o=e.attributes.position,a=e.index;let l=e.groups;l.length===0&&(l=[{start:0,count:a.count,materialIndex:0}]);for(let c=0,u=l.length;c<u;++c){const h=l[c],f=h.start,d=h.count;for(let p=f,x=f+d;p<x;p+=3)for(let v=0;v<3;v++){const g=a.getX(p+v),m=a.getX(p+(v+1)%3);i.fromBufferAttribute(o,g),s.fromBufferAttribute(o,m),xu(i,s,n)===!0&&(t.push(i.x,i.y,i.z),t.push(s.x,s.y,s.z))}}}else{const o=e.attributes.position;for(let a=0,l=o.count/3;a<l;a++)for(let c=0;c<3;c++){const u=3*a+c,h=3*a+(c+1)%3;i.fromBufferAttribute(o,u),s.fromBufferAttribute(o,h),xu(i,s,n)===!0&&(t.push(i.x,i.y,i.z),t.push(s.x,s.y,s.z))}}this.setAttribute("position",new me(t,3))}}}function xu(r,e,t){const n=`${r.x},${r.y},${r.z}-${e.x},${e.y},${e.z}`,i=`${e.x},${e.y},${e.z}-${r.x},${r.y},${r.z}`;return t.has(n)===!0||t.has(i)===!0?!1:(t.add(n,i),!0)}var yu=Object.freeze({__proto__:null,BoxGeometry:Xn,BoxBufferGeometry:Xn,CircleGeometry:Ns,CircleBufferGeometry:Ns,ConeGeometry:Us,ConeBufferGeometry:Us,CylinderGeometry:Xi,CylinderBufferGeometry:Xi,DodecahedronGeometry:Os,DodecahedronBufferGeometry:Os,EdgesGeometry:su,ExtrudeGeometry:Bn,ExtrudeBufferGeometry:Bn,IcosahedronGeometry:$s,IcosahedronBufferGeometry:$s,LatheGeometry:js,LatheBufferGeometry:js,OctahedronGeometry:Cr,OctahedronBufferGeometry:Cr,PlaneGeometry:gr,PlaneBufferGeometry:gr,PolyhedronGeometry:Dn,PolyhedronBufferGeometry:Dn,RingGeometry:Qs,RingBufferGeometry:Qs,ShapeGeometry:Rr,ShapeBufferGeometry:Rr,SphereGeometry:Pr,SphereBufferGeometry:Pr,TetrahedronGeometry:Ks,TetrahedronBufferGeometry:Ks,TorusGeometry:eo,TorusBufferGeometry:eo,TorusKnotGeometry:to,TorusKnotBufferGeometry:to,TubeGeometry:no,TubeBufferGeometry:no,WireframeGeometry:gu});class vu extends _t{constructor(e){super(),this.type="ShadowMaterial",this.color=new le(0),this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this}}vu.prototype.isShadowMaterial=!0;class Xa extends _t{constructor(e){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new le(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new le(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=mi,this.normalScale=new q(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}Xa.prototype.isMeshStandardMaterial=!0;class _u extends Xa{constructor(e){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new q(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return vt(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.sheenColor=new le(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationColor=new le(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new le(1,1,1),this.specularColorMap=null,this._sheen=0,this._clearcoat=0,this._transmission=0,this.setValues(e)}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}_u.prototype.isMeshPhysicalMaterial=!0;class Mu extends _t{constructor(e){super(),this.type="MeshPhongMaterial",this.color=new le(16777215),this.specular=new le(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new le(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=mi,this.normalScale=new q(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=kr,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}Mu.prototype.isMeshPhongMaterial=!0;class bu extends _t{constructor(e){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new le(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new le(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=mi,this.normalScale=new q(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}bu.prototype.isMeshToonMaterial=!0;class wu extends _t{constructor(e){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=mi,this.normalScale=new q(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}wu.prototype.isMeshNormalMaterial=!0;class Su extends _t{constructor(e){super(),this.type="MeshLambertMaterial",this.color=new le(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new le(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=kr,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}Su.prototype.isMeshLambertMaterial=!0;class Tu extends _t{constructor(e){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new le(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=mi,this.normalScale=new q(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this}}Tu.prototype.isMeshMatcapMaterial=!0;class Eu extends bt{constructor(e){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}Eu.prototype.isLineDashedMaterial=!0;var A0=Object.freeze({__proto__:null,ShadowMaterial:vu,SpriteMaterial:Ea,RawShaderMaterial:xr,ShaderMaterial:Yt,PointsMaterial:qi,MeshPhysicalMaterial:_u,MeshStandardMaterial:Xa,MeshPhongMaterial:Mu,MeshToonMaterial:bu,MeshNormalMaterial:wu,MeshLambertMaterial:Su,MeshDepthMaterial:Ma,MeshDistanceMaterial:ba,MeshBasicMaterial:An,MeshMatcapMaterial:Tu,LineDashedMaterial:Eu,LineBasicMaterial:bt,Material:_t});const je={arraySlice:function(r,e,t){return je.isTypedArray(r)?new r.constructor(r.subarray(e,t!==void 0?t:r.length)):r.slice(e,t)},convertArray:function(r,e,t){return!r||!t&&r.constructor===e?r:typeof e.BYTES_PER_ELEMENT=="number"?new e(r):Array.prototype.slice.call(r)},isTypedArray:function(r){return ArrayBuffer.isView(r)&&!(r instanceof DataView)},getKeyframeOrder:function(r){function e(i,s){return r[i]-r[s]}const t=r.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n},sortedArray:function(r,e,t){const n=r.length,i=new r.constructor(n);for(let s=0,o=0;o!==n;++s){const a=t[s]*e;for(let l=0;l!==e;++l)i[o++]=r[a+l]}return i},flattenJSON:function(r,e,t,n){let i=1,s=r[0];for(;s!==void 0&&s[n]===void 0;)s=r[i++];if(s===void 0)return;let o=s[n];if(o!==void 0)if(Array.isArray(o))do o=s[n],o!==void 0&&(e.push(s.time),t.push.apply(t,o)),s=r[i++];while(s!==void 0);else if(o.toArray!==void 0)do o=s[n],o!==void 0&&(e.push(s.time),o.toArray(t,t.length)),s=r[i++];while(s!==void 0);else do o=s[n],o!==void 0&&(e.push(s.time),t.push(o)),s=r[i++];while(s!==void 0)},subclip:function(r,e,t,n,i=30){const s=r.clone();s.name=e;const o=[];for(let l=0;l<s.tracks.length;++l){const c=s.tracks[l],u=c.getValueSize(),h=[],f=[];for(let d=0;d<c.times.length;++d){const p=c.times[d]*i;if(!(p<t||p>=n)){h.push(c.times[d]);for(let x=0;x<u;++x)f.push(c.values[d*u+x])}}h.length!==0&&(c.times=je.convertArray(h,c.times.constructor),c.values=je.convertArray(f,c.values.constructor),o.push(c))}s.tracks=o;let a=1/0;for(let l=0;l<s.tracks.length;++l)a>s.tracks[l].times[0]&&(a=s.tracks[l].times[0]);for(let l=0;l<s.tracks.length;++l)s.tracks[l].shift(-1*a);return s.resetDuration(),s},makeClipAdditive:function(r,e=0,t=r,n=30){n<=0&&(n=30);const i=t.tracks.length,s=e/n;for(let o=0;o<i;++o){const a=t.tracks[o],l=a.ValueTypeName;if(l==="bool"||l==="string")continue;const c=r.tracks.find(function(g){return g.name===a.name&&g.ValueTypeName===l});if(c===void 0)continue;let u=0;const h=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(u=h/3);let f=0;const d=c.getValueSize();c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(f=d/3);const p=a.times.length-1;let x;if(s<=a.times[0]){const g=u,m=h-u;x=je.arraySlice(a.values,g,m)}else if(s>=a.times[p]){const g=p*h+u,m=g+h-u;x=je.arraySlice(a.values,g,m)}else{const g=a.createInterpolant(),m=u,_=h-u;g.evaluate(s),x=je.arraySlice(g.resultBuffer,m,_)}l==="quaternion"&&new St().fromArray(x).normalize().conjugate().toArray(x);const v=c.times.length;for(let g=0;g<v;++g){const m=g*d+f;if(l==="quaternion")St.multiplyQuaternionsFlat(c.values,m,x,0,c.values,m);else{const _=d-f*2;for(let y=0;y<_;++y)c.values[m+y]-=x[y]}}}return r.blendMode=Ol,r}};class zn{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],s=t[n-1];e:{t:{let o;n:{i:if(!(e<i)){for(let a=n+2;;){if(i===void 0){if(e<s)break i;return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,e,s)}if(n===a)break;if(s=i,i=t[++n],e<i)break t}o=t.length;break n}if(!(e>=s)){const a=t[1];e<a&&(n=2,s=a);for(let l=n-2;;){if(s===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(n===l)break;if(i=s,s=t[--n-1],e>=s)break t}o=n,n=0;break n}break e}for(;n<o;){const a=n+o>>>1;e<t[a]?o=a:n=a+1}if(i=t[n],s=t[n-1],s===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(i===void 0)return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,s,e)}this._cachedIndex=n,this.intervalChanged_(n,s,i)}return this.interpolate_(n,s,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,s=e*i;for(let o=0;o!==i;++o)t[o]=n[s+o];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}zn.prototype.beforeStart_=zn.prototype.copySampleValue_,zn.prototype.afterEnd_=zn.prototype.copySampleValue_;class L0 extends zn{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:fi,endingEnd:fi}}intervalChanged_(e,t,n){const i=this.parameterPositions;let s=e-2,o=e+1,a=i[s],l=i[o];if(a===void 0)switch(this.getSettings_().endingStart){case di:s=e,a=2*t-n;break;case Qr:s=i.length-2,a=t+i[s]-i[s+1];break;default:s=e,a=n}if(l===void 0)switch(this.getSettings_().endingEnd){case di:o=e,l=2*n-t;break;case Qr:o=1,l=n+i[1]-i[0];break;default:o=e-1,l=t}const c=(n-t)*.5,u=this.valueSize;this._weightPrev=c/(t-a),this._weightNext=c/(l-n),this._offsetPrev=s*u,this._offsetNext=o*u}interpolate_(e,t,n,i){const s=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,u=this._offsetPrev,h=this._offsetNext,f=this._weightPrev,d=this._weightNext,p=(n-t)/(i-t),x=p*p,v=x*p,g=-f*v+2*f*x-f*p,m=(1+f)*v+(-1.5-2*f)*x+(-.5+f)*p+1,_=(-1-d)*v+(1.5+d)*x+.5*p,y=d*v-d*x;for(let M=0;M!==a;++M)s[M]=g*o[u+M]+m*o[c+M]+_*o[l+M]+y*o[h+M];return s}}class Au extends zn{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const s=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,u=(n-t)/(i-t),h=1-u;for(let f=0;f!==a;++f)s[f]=o[c+f]*h+o[l+f]*u;return s}}class C0 extends zn{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class $t{constructor(e,t,n,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=je.convertArray(t,this.TimeBufferType),this.values=je.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:je.convertArray(e.times,Array),values:je.convertArray(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(n.interpolation=i)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new C0(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new Au(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new L0(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case $r:t=this.InterpolantFactoryMethodDiscrete;break;case jr:t=this.InterpolantFactoryMethodLinear;break;case Bo:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return console.warn("THREE.KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return $r;case this.InterpolantFactoryMethodLinear:return jr;case this.InterpolantFactoryMethodSmooth:return Bo}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let s=0,o=i-1;for(;s!==i&&n[s]<e;)++s;for(;o!==-1&&n[o]>t;)--o;if(++o,s!==0||o!==i){s>=o&&(o=Math.max(o,1),s=o-1);const a=this.getValueSize();this.times=je.arraySlice(n,s,o),this.values=je.arraySlice(this.values,s*a,o*a)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,s=n.length;s===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let o=null;for(let a=0;a!==s;a++){const l=n[a];if(typeof l=="number"&&isNaN(l)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,l),e=!1;break}if(o!==null&&o>l){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,l,o),e=!1;break}o=l}if(i!==void 0&&je.isTypedArray(i))for(let a=0,l=i.length;a!==l;++a){const c=i[a];if(isNaN(c)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,c),e=!1;break}}return e}optimize(){const e=je.arraySlice(this.times),t=je.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===Bo,s=e.length-1;let o=1;for(let a=1;a<s;++a){let l=!1;const c=e[a],u=e[a+1];if(c!==u&&(a!==1||c!==e[0]))if(i)l=!0;else{const h=a*n,f=h-n,d=h+n;for(let p=0;p!==n;++p){const x=t[h+p];if(x!==t[f+p]||x!==t[d+p]){l=!0;break}}}if(l){if(a!==o){e[o]=e[a];const h=a*n,f=o*n;for(let d=0;d!==n;++d)t[f+d]=t[h+d]}++o}}if(s>0){e[o]=e[s];for(let a=s*n,l=o*n,c=0;c!==n;++c)t[l+c]=t[a+c];++o}return o!==e.length?(this.times=je.arraySlice(e,0,o),this.values=je.arraySlice(t,0,o*n)):(this.times=e,this.values=t),this}clone(){const e=je.arraySlice(this.times,0),t=je.arraySlice(this.values,0),n=this.constructor,i=new n(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}$t.prototype.TimeBufferType=Float32Array,$t.prototype.ValueBufferType=Float32Array,$t.prototype.DefaultInterpolation=jr;class Ji extends $t{}Ji.prototype.ValueTypeName="bool",Ji.prototype.ValueBufferType=Array,Ji.prototype.DefaultInterpolation=$r,Ji.prototype.InterpolantFactoryMethodLinear=void 0,Ji.prototype.InterpolantFactoryMethodSmooth=void 0;class Lu extends $t{}Lu.prototype.ValueTypeName="color";class io extends $t{}io.prototype.ValueTypeName="number";class R0 extends zn{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const s=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=(n-t)/(i-t);let c=e*a;for(let u=c+a;c!==u;c+=4)St.slerpFlat(s,0,o,c-a,o,c,l);return s}}class Ir extends $t{InterpolantFactoryMethodLinear(e){return new R0(this.times,this.values,this.getValueSize(),e)}}Ir.prototype.ValueTypeName="quaternion",Ir.prototype.DefaultInterpolation=jr,Ir.prototype.InterpolantFactoryMethodSmooth=void 0;class Zi extends $t{}Zi.prototype.ValueTypeName="string",Zi.prototype.ValueBufferType=Array,Zi.prototype.DefaultInterpolation=$r,Zi.prototype.InterpolantFactoryMethodLinear=void 0,Zi.prototype.InterpolantFactoryMethodSmooth=void 0;class ro extends $t{}ro.prototype.ValueTypeName="vector";class so{constructor(e,t=-1,n,i=zo){this.name=e,this.tracks=n,this.duration=t,this.blendMode=i,this.uuid=Pt(),this.duration<0&&this.resetDuration()}static parse(e){const t=[],n=e.tracks,i=1/(e.fps||1);for(let o=0,a=n.length;o!==a;++o)t.push(I0(n[o]).scale(i));const s=new this(e.name,e.duration,t,e.blendMode);return s.uuid=e.uuid,s}static toJSON(e){const t=[],n=e.tracks,i={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let 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0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),t}}jt.prototype.isLight=!0;class Ru extends jt{constructor(e,t,n){super(e,n),this.type="HemisphereLight",this.position.copy(ke.DefaultUp),this.updateMatrix(),this.groundColor=new le(t)}copy(e){return jt.prototype.copy.call(this,e),this.groundColor.copy(e.groundColor),this}}Ru.prototype.isHemisphereLight=!0;const Pu=new pe,Iu=new S,Du=new S;class Ya{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new q(512,512),this.map=null,this.mapPass=null,this.matrix=new pe,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new _s,this._frameExtents=new q(1,1),this._viewportCount=1,this._viewports=[new We(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;Iu.setFromMatrixPosition(e.matrixWorld),t.position.copy(Iu),Du.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(Du),t.updateMatrixWorld(),Pu.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Pu),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(t.projectionMatrix),n.multiply(t.matrixWorldInverse)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class Fu extends Ya{constructor(){super(new Mt(50,1,.5,500)),this.focus=1}updateMatrices(e){const t=this.camera,n=cr*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,s=e.distance||t.far;(n!==t.fov||i!==t.aspect||s!==t.far)&&(t.fov=n,t.aspect=i,t.far=s,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}Fu.prototype.isSpotLightShadow=!0;class Bu extends jt{constructor(e,t,n=0,i=Math.PI/3,s=0,o=1){super(e,t),this.type="SpotLight",this.position.copy(ke.DefaultUp),this.updateMatrix(),this.target=new ke,this.distance=n,this.angle=i,this.penumbra=s,this.decay=o,this.shadow=new Fu}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}Bu.prototype.isSpotLight=!0;const zu=new pe,Dr=new S,Ja=new S;class Nu extends Ya{constructor(){super(new Mt(90,1,.5,500)),this._frameExtents=new q(4,2),this._viewportCount=6,this._viewports=[new We(2,1,1,1),new We(0,1,1,1),new We(3,1,1,1),new We(1,1,1,1),new We(3,0,1,1),new We(1,0,1,1)],this._cubeDirections=[new S(1,0,0),new S(-1,0,0),new S(0,0,1),new S(0,0,-1),new S(0,1,0),new S(0,-1,0)],this._cubeUps=[new S(0,1,0),new S(0,1,0),new S(0,1,0),new S(0,1,0),new S(0,0,1),new S(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,s=e.distance||n.far;s!==n.far&&(n.far=s,n.updateProjectionMatrix()),Dr.setFromMatrixPosition(e.matrixWorld),n.position.copy(Dr),Ja.copy(n.position),Ja.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(Ja),n.updateMatrixWorld(),i.makeTranslation(-Dr.x,-Dr.y,-Dr.z),zu.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(zu)}}Nu.prototype.isPointLightShadow=!0;class Uu extends jt{constructor(e,t,n=0,i=1){super(e,t),this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new Nu}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}Uu.prototype.isPointLight=!0;class Ou extends Ya{constructor(){super(new Ms(-5,5,5,-5,.5,500))}}Ou.prototype.isDirectionalLightShadow=!0;class Hu extends jt{constructor(e,t){super(e,t),this.type="DirectionalLight",this.position.copy(ke.DefaultUp),this.updateMatrix(),this.target=new ke,this.shadow=new Ou}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}Hu.prototype.isDirectionalLight=!0;class Gu extends jt{constructor(e,t){super(e,t),this.type="AmbientLight"}}Gu.prototype.isAmbientLight=!0;class Vu extends jt{constructor(e,t,n=10,i=10){super(e,t),this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}Vu.prototype.isRectAreaLight=!0;class ku{constructor(){this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new S)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){const n=e.x,i=e.y,s=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.282095),t.addScaledVector(o[1],.488603*i),t.addScaledVector(o[2],.488603*s),t.addScaledVector(o[3],.488603*n),t.addScaledVector(o[4],1.092548*(n*i)),t.addScaledVector(o[5],1.092548*(i*s)),t.addScaledVector(o[6],.315392*(3*s*s-1)),t.addScaledVector(o[7],1.092548*(n*s)),t.addScaledVector(o[8],.546274*(n*n-i*i)),t}getIrradianceAt(e,t){const n=e.x,i=e.y,s=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.886227),t.addScaledVector(o[1],2*.511664*i),t.addScaledVector(o[2],2*.511664*s),t.addScaledVector(o[3],2*.511664*n),t.addScaledVector(o[4],2*.429043*n*i),t.addScaledVector(o[5],2*.429043*i*s),t.addScaledVector(o[6],.743125*s*s-.247708),t.addScaledVector(o[7],2*.429043*n*s),t.addScaledVector(o[8],.429043*(n*n-i*i)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(e,t+i*3);return this}toArray(e=[],t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(e,t+i*3);return e}static getBasisAt(e,t){const n=e.x,i=e.y,s=e.z;t[0]=.282095,t[1]=.488603*i,t[2]=.488603*s,t[3]=.488603*n,t[4]=1.092548*n*i,t[5]=1.092548*i*s,t[6]=.315392*(3*s*s-1),t[7]=1.092548*n*s,t[8]=.546274*(n*n-i*i)}}ku.prototype.isSphericalHarmonics3=!0;class ao extends jt{constructor(e=new ku,t=1){super(void 0,t),this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){const t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}ao.prototype.isLightProbe=!0;class N0 extends null{constructor(e){super(e),this.textures={}}load(e,t,n,i){const s=this,o=new gn(s.manager);o.setPath(s.path),o.setRequestHeader(s.requestHeader),o.setWithCredentials(s.withCredentials),o.load(e,function(a){try{t(s.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},n,i)}parse(e){const t=this.textures;function n(s){return t[s]===void 0&&console.warn("THREE.MaterialLoader: Undefined texture",s),t[s]}const i=new A0[e.type];if(e.uuid!==void 0&&(i.uuid=e.uuid),e.name!==void 0&&(i.name=e.name),e.color!==void 0&&i.color!==void 0&&i.color.setHex(e.color),e.roughness!==void 0&&(i.roughness=e.roughness),e.metalness!==void 0&&(i.metalness=e.metalness),e.sheen!==void 0&&(i.sheen=e.sheen),e.sheenColor!==void 0&&(i.sheenColor=new le().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(i.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&i.emissive!==void 0&&i.emissive.setHex(e.emissive),e.specular!==void 0&&i.specular!==void 0&&i.specular.setHex(e.specular),e.specularIntensity!==void 0&&(i.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&i.specularColor!==void 0&&i.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(i.shininess=e.shininess),e.clearcoat!==void 0&&(i.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=e.clearcoatRoughness),e.transmission!==void 0&&(i.transmission=e.transmission),e.thickness!==void 0&&(i.thickness=e.thickness),e.attenuationDistance!==void 0&&(i.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&i.attenuationColor!==void 0&&i.attenuationColor.setHex(e.attenuationColor),e.fog!==void 0&&(i.fog=e.fog),e.flatShading!==void 0&&(i.flatShading=e.flatShading),e.blending!==void 0&&(i.blending=e.blending),e.combine!==void 0&&(i.combine=e.combine),e.side!==void 0&&(i.side=e.side),e.shadowSide!==void 0&&(i.shadowSide=e.shadowSide),e.opacity!==void 0&&(i.opacity=e.opacity),e.format!==void 0&&(i.format=e.format),e.transparent!==void 0&&(i.transparent=e.transparent),e.alphaTest!==void 0&&(i.alphaTest=e.alphaTest),e.depthTest!==void 0&&(i.depthTest=e.depthTest),e.depthWrite!==void 0&&(i.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(i.colorWrite=e.colorWrite),e.stencilWrite!==void 0&&(i.stencilWrite=e.stencilWrite),e.stencilWriteMask!==void 0&&(i.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(i.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(i.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(i.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(i.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(i.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(i.stencilZPass=e.stencilZPass),e.wireframe!==void 0&&(i.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(i.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(i.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(i.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(i.rotation=e.rotation),e.linewidth!==1&&(i.linewidth=e.linewidth),e.dashSize!==void 0&&(i.dashSize=e.dashSize),e.gapSize!==void 0&&(i.gapSize=e.gapSize),e.scale!==void 0&&(i.scale=e.scale),e.polygonOffset!==void 0&&(i.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(i.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(i.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(i.dithering=e.dithering),e.alphaToCoverage!==void 0&&(i.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(i.premultipliedAlpha=e.premultipliedAlpha),e.visible!==void 0&&(i.visible=e.visible),e.toneMapped!==void 0&&(i.toneMapped=e.toneMapped),e.userData!==void 0&&(i.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors=="number"?i.vertexColors=e.vertexColors>0:i.vertexColors=e.vertexColors),e.uniforms!==void 0)for(const s in e.uniforms){const o=e.uniforms[s];switch(i.uniforms[s]={},o.type){case"t":i.uniforms[s].value=n(o.value);break;case"c":i.uniforms[s].value=new le().setHex(o.value);break;case"v2":i.uniforms[s].value=new q().fromArray(o.value);break;case"v3":i.uniforms[s].value=new S().fromArray(o.value);break;case"v4":i.uniforms[s].value=new We().fromArray(o.value);break;case"m3":i.uniforms[s].value=new mt().fromArray(o.value);break;case"m4":i.uniforms[s].value=new pe().fromArray(o.value);break;default:i.uniforms[s].value=o.value}}if(e.defines!==void 0&&(i.defines=e.defines),e.vertexShader!==void 0&&(i.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(i.fragmentShader=e.fragmentShader),e.extensions!==void 0)for(const s in e.extensions)i.extensions[s]=e.extensions[s];if(e.shading!==void 0&&(i.flatShading=e.shading===1),e.size!==void 0&&(i.size=e.size),e.sizeAttenuation!==void 0&&(i.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(i.map=n(e.map)),e.matcap!==void 0&&(i.matcap=n(e.matcap)),e.alphaMap!==void 0&&(i.alphaMap=n(e.alphaMap)),e.bumpMap!==void 0&&(i.bumpMap=n(e.bumpMap)),e.bumpScale!==void 0&&(i.bumpScale=e.bumpScale),e.normalMap!==void 0&&(i.normalMap=n(e.normalMap)),e.normalMapType!==void 0&&(i.normalMapType=e.normalMapType),e.normalScale!==void 0){let s=e.normalScale;Array.isArray(s)===!1&&(s=[s,s]),i.normalScale=new q().fromArray(s)}return e.displacementMap!==void 0&&(i.displacementMap=n(e.displacementMap)),e.displacementScale!==void 0&&(i.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(i.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(i.roughnessMap=n(e.roughnessMap)),e.metalnessMap!==void 0&&(i.metalnessMap=n(e.metalnessMap)),e.emissiveMap!==void 0&&(i.emissiveMap=n(e.emissiveMap)),e.emissiveIntensity!==void 0&&(i.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(i.specularMap=n(e.specularMap)),e.specularIntensityMap!==void 0&&(i.specularIntensityMap=n(e.specularIntensityMap)),e.specularColorMap!==void 0&&(i.specularColorMap=n(e.specularColorMap)),e.envMap!==void 0&&(i.envMap=n(e.envMap)),e.envMapIntensity!==void 0&&(i.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(i.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(i.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(i.lightMap=n(e.lightMap)),e.lightMapIntensity!==void 0&&(i.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(i.aoMap=n(e.aoMap)),e.aoMapIntensity!==void 0&&(i.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(i.gradientMap=n(e.gradientMap)),e.clearcoatMap!==void 0&&(i.clearcoatMap=n(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(i.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(i.clearcoatNormalMap=n(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(i.clearcoatNormalScale=new q().fromArray(e.clearcoatNormalScale)),e.transmissionMap!==void 0&&(i.transmissionMap=n(e.transmissionMap)),e.thicknessMap!==void 0&&(i.thicknessMap=n(e.thicknessMap)),e.sheenColorMap!==void 0&&(i.sheenColorMap=n(e.sheenColorMap)),e.sheenRoughnessMap!==void 0&&(i.sheenRoughnessMap=n(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}}class Za{static decodeText(e){if(typeof TextDecoder!="undefined")return new TextDecoder().decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch(n){return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.substr(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class Wu extends ve{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}clone(){return new this.constructor().copy(this)}toJSON(){const e=super.toJSON(this);return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}Wu.prototype.isInstancedBufferGeometry=!0;class U0 extends null{constructor(e){super(e)}load(e,t,n,i){const s=this,o=new gn(s.manager);o.setPath(s.path),o.setRequestHeader(s.requestHeader),o.setWithCredentials(s.withCredentials),o.load(e,function(a){try{t(s.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},n,i)}parse(e){const t={},n={};function i(d,p){if(t[p]!==void 0)return t[p];const v=d.interleavedBuffers[p],g=s(d,v.buffer),m=gi(v.type,g),_=new Ui(m,v.stride);return _.uuid=v.uuid,t[p]=_,_}function s(d,p){if(n[p]!==void 0)return n[p];const v=d.arrayBuffers[p],g=new Uint32Array(v).buffer;return n[p]=g,g}const o=e.isInstancedBufferGeometry?new Wu:new ve,a=e.data.index;if(a!==void 0){const d=gi(a.type,a.array);o.setIndex(new ze(d,1))}const l=e.data.attributes;for(const d in l){const p=l[d];let x;if(p.isInterleavedBufferAttribute){const v=i(e.data,p.data);x=new Zn(v,p.itemSize,p.offset,p.normalized)}else{const v=gi(p.type,p.array),g=p.isInstancedBufferAttribute?Wi:ze;x=new g(v,p.itemSize,p.normalized)}p.name!==void 0&&(x.name=p.name),p.usage!==void 0&&x.setUsage(p.usage),p.updateRange!==void 0&&(x.updateRange.offset=p.updateRange.offset,x.updateRange.count=p.updateRange.count),o.setAttribute(d,x)}const c=e.data.morphAttributes;if(c)for(const d in c){const p=c[d],x=[];for(let v=0,g=p.length;v<g;v++){const m=p[v];let _;if(m.isInterleavedBufferAttribute){const y=i(e.data,m.data);_=new Zn(y,m.itemSize,m.offset,m.normalized)}else{const y=gi(m.type,m.array);_=new ze(y,m.itemSize,m.normalized)}m.name!==void 0&&(_.name=m.name),x.push(_)}o.morphAttributes[d]=x}e.data.morphTargetsRelative&&(o.morphTargetsRelative=!0);const h=e.data.groups||e.data.drawcalls||e.data.offsets;if(h!==void 0)for(let d=0,p=h.length;d!==p;++d){const x=h[d];o.addGroup(x.start,x.count,x.materialIndex)}const f=e.data.boundingSphere;if(f!==void 0){const d=new S;f.center!==void 0&&d.fromArray(f.center),o.boundingSphere=new wn(d,f.radius)}return e.name&&(o.name=e.name),e.userData&&(o.userData=e.userData),o}}class P_ extends null{constructor(e){super(e)}load(e,t,n,i){const s=this,o=this.path===""?Za.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||o;const a=new gn(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(l){let c=null;try{c=JSON.parse(l)}catch(h){i!==void 0&&i(h),console.error("THREE:ObjectLoader: Can't parse "+e+".",h.message);return}const u=c.metadata;if(u===void 0||u.type===void 0||u.type.toLowerCase()==="geometry"){console.error("THREE.ObjectLoader: Can't load "+e);return}s.parse(c,t)},n,i)}loadAsync(e,t){return er(this,null,function*(){const n=this,i=this.path===""?Za.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;const s=new gn(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials);const o=yield s.loadAsync(e,t),a=JSON.parse(o),l=a.metadata;if(l===void 0||l.type===void 0||l.type.toLowerCase()==="geometry")throw new Error("THREE.ObjectLoader: Can't load "+e);return yield n.parseAsync(a)})}parse(e,t){const n=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),s=this.parseGeometries(e.geometries,i),o=this.parseImages(e.images,function(){t!==void 0&&t(c)}),a=this.parseTextures(e.textures,o),l=this.parseMaterials(e.materials,a),c=this.parseObject(e.object,s,l,a,n),u=this.parseSkeletons(e.skeletons,c);if(this.bindSkeletons(c,u),t!==void 0){let h=!1;for(const f in o)if(o[f]instanceof HTMLImageElement){h=!0;break}h===!1&&t(c)}return c}parseAsync(e){return er(this,null,function*(){const t=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),i=this.parseGeometries(e.geometries,n),s=yield this.parseImagesAsync(e.images),o=this.parseTextures(e.textures,s),a=this.parseMaterials(e.materials,o),l=this.parseObject(e.object,i,a,o,t),c=this.parseSkeletons(e.skeletons,l);return this.bindSkeletons(l,c),l})}parseShapes(e){const t={};if(e!==void 0)for(let n=0,i=e.length;n<i;n++){const s=new dn().fromJSON(e[n]);t[s.uuid]=s}return t}parseSkeletons(e,t){const n={},i={};if(t.traverse(function(s){s.isBone&&(i[s.uuid]=s)}),e!==void 0)for(let s=0,o=e.length;s<o;s++){const a=new Pa().fromJSON(e[s],i);n[a.uuid]=a}return n}parseGeometries(e,t){const n={};if(e!==void 0){const i=new U0;for(let s=0,o=e.length;s<o;s++){let a;const l=e[s];switch(l.type){case"BufferGeometry":case"InstancedBufferGeometry":a=i.parse(l);break;case"Geometry":console.error("THREE.ObjectLoader: The legacy Geometry type is no longer supported.");break;default:l.type in yu?a=yu[l.type].fromJSON(l,t):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${l.type}"`)}a.uuid=l.uuid,l.name!==void 0&&(a.name=l.name),a.isBufferGeometry===!0&&l.userData!==void 0&&(a.userData=l.userData),n[l.uuid]=a}}return n}parseMaterials(e,t){const n={},i={};if(e!==void 0){const s=new N0;s.setTextures(t);for(let o=0,a=e.length;o<a;o++){const l=e[o];if(l.type==="MultiMaterial"){const c=[];for(let u=0;u<l.materials.length;u++){const h=l.materials[u];n[h.uuid]===void 0&&(n[h.uuid]=s.parse(h)),c.push(n[h.uuid])}i[l.uuid]=c}else n[l.uuid]===void 0&&(n[l.uuid]=s.parse(l)),i[l.uuid]=n[l.uuid]}}return i}parseAnimations(e){const t={};if(e!==void 0)for(let n=0;n<e.length;n++){const i=e[n],s=so.parse(i);t[s.uuid]=s}return t}parseImages(e,t){const n=this,i={};let s;function o(l){return n.manager.itemStart(l),s.load(l,function(){n.manager.itemEnd(l)},void 0,function(){n.manager.itemError(l),n.manager.itemEnd(l)})}function a(l){if(typeof l=="string"){const c=l,u=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(c)?c:n.resourcePath+c;return o(u)}else return l.data?{data:gi(l.type,l.data),width:l.width,height:l.height}:null}if(e!==void 0&&e.length>0){const l=new Cu(t);s=new oo(l),s.setCrossOrigin(this.crossOrigin);for(let c=0,u=e.length;c<u;c++){const h=e[c],f=h.url;if(Array.isArray(f)){i[h.uuid]=[];for(let d=0,p=f.length;d<p;d++){const x=f[d],v=a(x);v!==null&&(v instanceof HTMLImageElement?i[h.uuid].push(v):i[h.uuid].push(new ki(v.data,v.width,v.height)))}}else{const d=a(h.url);d!==null&&(i[h.uuid]=d)}}}return i}parseImagesAsync(e){return er(this,null,function*(){const t=this,n={};let i;function s(o){return er(this,null,function*(){if(typeof o=="string"){const a=o,l=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(a)?a:t.resourcePath+a;return yield i.loadAsync(l)}else return o.data?{data:gi(o.type,o.data),width:o.width,height:o.height}:null})}if(e!==void 0&&e.length>0){i=new oo(this.manager),i.setCrossOrigin(this.crossOrigin);for(let o=0,a=e.length;o<a;o++){const l=e[o],c=l.url;if(Array.isArray(c)){n[l.uuid]=[];for(let u=0,h=c.length;u<h;u++){const f=c[u],d=yield s(f);d!==null&&(d instanceof HTMLImageElement?n[l.uuid].push(d):n[l.uuid].push(new ki(d.data,d.width,d.height)))}}else{const u=yield s(l.url);u!==null&&(n[l.uuid]=u)}}}return n})}parseTextures(e,t){function n(s,o){return typeof s=="number"?s:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",s),o[s])}const i={};if(e!==void 0)for(let s=0,o=e.length;s<o;s++){const a=e[s];a.image===void 0&&console.warn('THREE.ObjectLoader: No "image" specified for',a.uuid),t[a.image]===void 0&&console.warn("THREE.ObjectLoader: Undefined image",a.image);let l;const c=t[a.image];Array.isArray(c)?(l=new mr(c),c.length===6&&(l.needsUpdate=!0)):(c&&c.data?l=new ki(c.data,c.width,c.height):l=new dt(c),c&&(l.needsUpdate=!0)),l.uuid=a.uuid,a.name!==void 0&&(l.name=a.name),a.mapping!==void 0&&(l.mapping=n(a.mapping,O0)),a.offset!==void 0&&l.offset.fromArray(a.offset),a.repeat!==void 0&&l.repeat.fromArray(a.repeat),a.center!==void 0&&l.center.fromArray(a.center),a.rotation!==void 0&&(l.rotation=a.rotation),a.wrap!==void 0&&(l.wrapS=n(a.wrap[0],qu),l.wrapT=n(a.wrap[1],qu)),a.format!==void 0&&(l.format=a.format),a.type!==void 0&&(l.type=a.type),a.encoding!==void 0&&(l.encoding=a.encoding),a.minFilter!==void 0&&(l.minFilter=n(a.minFilter,Xu)),a.magFilter!==void 0&&(l.magFilter=n(a.magFilter,Xu)),a.anisotropy!==void 0&&(l.anisotropy=a.anisotropy),a.flipY!==void 0&&(l.flipY=a.flipY),a.premultiplyAlpha!==void 0&&(l.premultiplyAlpha=a.premultiplyAlpha),a.unpackAlignment!==void 0&&(l.unpackAlignment=a.unpackAlignment),a.userData!==void 0&&(l.userData=a.userData),i[a.uuid]=l}return i}parseObject(e,t,n,i,s){let o;function a(f){return t[f]===void 0&&console.warn("THREE.ObjectLoader: Undefined geometry",f),t[f]}function l(f){if(f!==void 0){if(Array.isArray(f)){const d=[];for(let p=0,x=f.length;p<x;p++){const v=f[p];n[v]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",v),d.push(n[v])}return d}return n[f]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",f),n[f]}}function c(f){return i[f]===void 0&&console.warn("THREE.ObjectLoader: Undefined texture",f),i[f]}let u,h;switch(e.type){case"Scene":o=new Ta,e.background!==void 0&&(Number.isInteger(e.background)?o.background=new le(e.background):o.background=c(e.background)),e.environment!==void 0&&(o.environment=c(e.environment)),e.fog!==void 0&&(e.fog.type==="Fog"?o.fog=new As(e.fog.color,e.fog.near,e.fog.far):e.fog.type==="FogExp2"&&(o.fog=new Es(e.fog.color,e.fog.density)));break;case"PerspectiveCamera":o=new Mt(e.fov,e.aspect,e.near,e.far),e.focus!==void 0&&(o.focus=e.focus),e.zoom!==void 0&&(o.zoom=e.zoom),e.filmGauge!==void 0&&(o.filmGauge=e.filmGauge),e.filmOffset!==void 0&&(o.filmOffset=e.filmOffset),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"OrthographicCamera":o=new Ms(e.left,e.right,e.top,e.bottom,e.near,e.far),e.zoom!==void 0&&(o.zoom=e.zoom),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"AmbientLight":o=new Gu(e.color,e.intensity);break;case"DirectionalLight":o=new Hu(e.color,e.intensity);break;case"PointLight":o=new Uu(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":o=new Vu(e.color,e.intensity,e.width,e.height);break;case"SpotLight":o=new Bu(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":o=new Ru(e.color,e.groundColor,e.intensity);break;case"LightProbe":o=new ao().fromJSON(e);break;case"SkinnedMesh":u=a(e.geometry),h=l(e.material),o=new Ca(u,h),e.bindMode!==void 0&&(o.bindMode=e.bindMode),e.bindMatrix!==void 0&&o.bindMatrix.fromArray(e.bindMatrix),e.skeleton!==void 0&&(o.skeleton=e.skeleton);break;case"Mesh":u=a(e.geometry),h=l(e.material),o=new xt(u,h);break;case"InstancedMesh":u=a(e.geometry),h=l(e.material);const f=e.count,d=e.instanceMatrix,p=e.instanceColor;o=new Zc(u,h,f),o.instanceMatrix=new Wi(new Float32Array(d.array),16),p!==void 0&&(o.instanceColor=new Wi(new Float32Array(p.array),p.itemSize));break;case"LOD":o=new Xx;break;case"Line":o=new $n(a(e.geometry),l(e.material));break;case"LineLoop":o=new tu(a(e.geometry),l(e.material));break;case"LineSegments":o=new fn(a(e.geometry),l(e.material));break;case"PointCloud":case"Points":o=new zs(a(e.geometry),l(e.material));break;case"Sprite":o=new La(l(e.material));break;case"Group":o=new Ni;break;case"Bone":o=new Ra;break;default:o=new ke}if(o.uuid=e.uuid,e.name!==void 0&&(o.name=e.name),e.matrix!==void 0?(o.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(o.matrixAutoUpdate=e.matrixAutoUpdate),o.matrixAutoUpdate&&o.matrix.decompose(o.position,o.quaternion,o.scale)):(e.position!==void 0&&o.position.fromArray(e.position),e.rotation!==void 0&&o.rotation.fromArray(e.rotation),e.quaternion!==void 0&&o.quaternion.fromArray(e.quaternion),e.scale!==void 0&&o.scale.fromArray(e.scale)),e.castShadow!==void 0&&(o.castShadow=e.castShadow),e.receiveShadow!==void 0&&(o.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.bias!==void 0&&(o.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(o.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(o.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&o.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(o.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(o.visible=e.visible),e.frustumCulled!==void 0&&(o.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(o.renderOrder=e.renderOrder),e.userData!==void 0&&(o.userData=e.userData),e.layers!==void 0&&(o.layers.mask=e.layers),e.children!==void 0){const f=e.children;for(let d=0;d<f.length;d++)o.add(this.parseObject(f[d],t,n,i,s))}if(e.animations!==void 0){const f=e.animations;for(let d=0;d<f.length;d++){const p=f[d];o.animations.push(s[p])}}if(e.type==="LOD"){e.autoUpdate!==void 0&&(o.autoUpdate=e.autoUpdate);const f=e.levels;for(let d=0;d<f.length;d++){const p=f[d],x=o.getObjectByProperty("uuid",p.object);x!==void 0&&o.addLevel(x,p.distance)}}return o}bindSkeletons(e,t){Object.keys(t).length!==0&&e.traverse(function(n){if(n.isSkinnedMesh===!0&&n.skeleton!==void 0){const i=t[n.skeleton];i===void 0?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",n.skeleton):n.bind(i,n.bindMatrix)}})}setTexturePath(e){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(e)}}const O0={UVMapping:Io,CubeReflectionMapping:ai,CubeRefractionMapping:li,EquirectangularReflectionMapping:Wr,EquirectangularRefractionMapping:qr,CubeUVReflectionMapping:sr,CubeUVRefractionMapping:Xr},qu={RepeatWrapping:Yr,ClampToEdgeWrapping:wt,MirroredRepeatWrapping:Jr},Xu={NearestFilter:lt,NearestMipmapNearestFilter:Do,NearestMipmapLinearFilter:Fo,LinearFilter:nt,LinearMipmapNearestFilter:Ll,LinearMipmapLinearFilter:ci};class H0 extends Nn{constructor(e){super(e),typeof createImageBitmap=="undefined"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch=="undefined"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,o=$i.get(e);if(o!==void 0)return s.manager.itemStart(e),setTimeout(function(){t&&t(o),s.manager.itemEnd(e)},0),o;const a={};a.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",a.headers=this.requestHeader,fetch(e,a).then(function(l){return l.blob()}).then(function(l){return createImageBitmap(l,Object.assign(s.options,{colorSpaceConversion:"none"}))}).then(function(l){$i.add(e,l),t&&t(l),s.manager.itemEnd(e)}).catch(function(l){i&&i(l),s.manager.itemError(e),s.manager.itemEnd(e)}),s.manager.itemStart(e)}}H0.prototype.isImageBitmapLoader=!0;let lo;const Yu={getContext:function(){return lo===void 0&&(lo=new(window.AudioContext||window.webkitAudioContext)),lo},setContext:function(r){lo=r}};class G0 extends Nn{constructor(e){super(e)}load(e,t,n,i){const s=this,o=new gn(this.manager);o.setResponseType("arraybuffer"),o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{const l=a.slice(0);Yu.getContext().decodeAudioData(l,function(u){t(u)})}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},n,i)}}class V0 extends ao{constructor(e,t,n=1){super(void 0,n);const i=new le().set(e),s=new le().set(t),o=new S(i.r,i.g,i.b),a=new S(s.r,s.g,s.b),l=Math.sqrt(Math.PI),c=l*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(a).multiplyScalar(l),this.sh.coefficients[1].copy(o).sub(a).multiplyScalar(c)}}V0.prototype.isHemisphereLightProbe=!0;class k0 extends ao{constructor(e,t=1){super(void 0,t);const n=new le().set(e);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}k0.prototype.isAmbientLightProbe=!0;const Ju=new pe,Zu=new pe,jn=new pe;class I_{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Mt,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Mt,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,jn.copy(e.projectionMatrix);const i=t.eyeSep/2,s=i*t.near/t.focus,o=t.near*Math.tan(kn*t.fov*.5)/t.zoom;let a,l;Zu.elements[12]=-i,Ju.elements[12]=i,a=-o*t.aspect+s,l=o*t.aspect+s,jn.elements[0]=2*t.near/(l-a),jn.elements[8]=(l+a)/(l-a),this.cameraL.projectionMatrix.copy(jn),a=-o*t.aspect-s,l=o*t.aspect-s,jn.elements[0]=2*t.near/(l-a),jn.elements[8]=(l+a)/(l-a),this.cameraR.projectionMatrix.copy(jn)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(Zu),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(Ju)}}class W0{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=$u(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=$u();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function $u(){return(typeof performance=="undefined"?Date:performance).now()}const Qn=new S,ju=new St,q0=new S,Kn=new S;class D_ extends null{constructor(){super(),this.type="AudioListener",this.context=Yu.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new W0}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);const t=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Qn,ju,q0),Kn.set(0,0,-1).applyQuaternion(ju),t.positionX){const i=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(Qn.x,i),t.positionY.linearRampToValueAtTime(Qn.y,i),t.positionZ.linearRampToValueAtTime(Qn.z,i),t.forwardX.linearRampToValueAtTime(Kn.x,i),t.forwardY.linearRampToValueAtTime(Kn.y,i),t.forwardZ.linearRampToValueAtTime(Kn.z,i),t.upX.linearRampToValueAtTime(n.x,i),t.upY.linearRampToValueAtTime(n.y,i),t.upZ.linearRampToValueAtTime(n.z,i)}else t.setPosition(Qn.x,Qn.y,Qn.z),t.setOrientation(Kn.x,Kn.y,Kn.z,n.x,n.y,n.z)}}class X0 extends ke{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){if(this.detune=e,this.source.detune!==void 0)return this.isPlaying===!0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return this.hasPlaybackControl===!1?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}const ei=new S,Qu=new St,Y0=new S,ti=new S;class F_ extends null{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose(ei,Qu,Y0),ti.set(0,0,1).applyQuaternion(Qu);const t=this.panner;if(t.positionX){const n=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(ei.x,n),t.positionY.linearRampToValueAtTime(ei.y,n),t.positionZ.linearRampToValueAtTime(ei.z,n),t.orientationX.linearRampToValueAtTime(ti.x,n),t.orientationY.linearRampToValueAtTime(ti.y,n),t.orientationZ.linearRampToValueAtTime(ti.z,n)}else t.setPosition(ei.x,ei.y,ei.z),t.setOrientation(ti.x,ti.y,ti.z)}}class J0{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0;const t=this.getFrequencyData();for(let n=0;n<t.length;n++)e+=t[n];return e/t.length}}class Z0{constructor(e,t,n){this.binding=e,this.valueSize=n;let i,s,o;switch(t){case"quaternion":i=this._slerp,s=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(n*6),this._workIndex=5;break;case"string":case"bool":i=this._select,s=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(n*5);break;default:i=this._lerp,s=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(n*5)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=s,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){const n=this.buffer,i=this.valueSize,s=e*i+i;let o=this.cumulativeWeight;if(o===0){for(let a=0;a!==i;++a)n[s+a]=n[a];o=t}else{o+=t;const a=t/o;this._mixBufferRegion(n,s,0,a,i)}this.cumulativeWeight=o}accumulateAdditive(e){const t=this.buffer,n=this.valueSize,i=n*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,i,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){const t=this.valueSize,n=this.buffer,i=e*t+t,s=this.cumulativeWeight,o=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,s<1){const l=t*this._origIndex;this._mixBufferRegion(n,i,l,1-s,t)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let l=t,c=t+t;l!==c;++l)if(n[l]!==n[l+t]){a.setValue(n,i);break}}saveOriginalState(){const e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let s=n,o=i;s!==o;++s)t[s]=t[i+s%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,i,s){if(i>=.5)for(let o=0;o!==s;++o)e[t+o]=e[n+o]}_slerp(e,t,n,i){St.slerpFlat(e,t,e,t,e,n,i)}_slerpAdditive(e,t,n,i,s){const o=this._workIndex*s;St.multiplyQuaternionsFlat(e,o,e,t,e,n),St.slerpFlat(e,t,e,t,e,o,i)}_lerp(e,t,n,i,s){const o=1-i;for(let a=0;a!==s;++a){const l=t+a;e[l]=e[l]*o+e[n+a]*i}}_lerpAdditive(e,t,n,i,s){for(let o=0;o!==s;++o){const a=t+o;e[a]=e[a]+e[n+o]*i}}}const $a="\\[\\]\\.:\\/",$0=new RegExp("["+$a+"]","g"),ja="[^"+$a+"]",j0="[^"+$a.replace("\\.","")+"]",Q0=/((?:WC+[\/:])*)/.source.replace("WC",ja),K0=/(WCOD+)?/.source.replace("WCOD",j0),ey=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",ja),ty=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",ja),ny=new RegExp("^"+Q0+K0+ey+ty+"$"),iy=["material","materials","bones"];class ry{constructor(e,t,n){const i=n||Ge.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,s=n.length;i!==s;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class Ge{constructor(e,t,n){this.path=t,this.parsedPath=n||Ge.parseTrackName(t),this.node=Ge.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new Ge.Composite(e,t,n):new Ge(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace($0,"")}static parseTrackName(e){const t=ny.exec(e);if(!t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const s=n.nodeName.substring(i+1);iy.indexOf(s)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=s)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(!t||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(s){for(let o=0;o<s.length;o++){const a=s[o];if(a.name===t||a.uuid===t)return a;const l=n(a.children);if(l)return l}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let s=t.propertyIndex;if(e||(e=Ge.findNode(this.rootNode,t.nodeName)||this.rootNode,this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");return}if(n){let c=t.objectIndex;switch(n){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let u=0;u<e.length;u++)if(e[u].name===c){c=u;break}break;default:if(e[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(c!==void 0){if(e[c]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const o=e[i];if(o===void 0){const c=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+c+"."+i+" but it wasn't found.",e);return}let a=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?a=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(a=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(s!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(e.geometry.isBufferGeometry){if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[s]!==void 0&&(s=e.morphTargetDictionary[s])}else{console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);return}}l=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=s}else o.fromArray!==void 0&&o.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(l=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}Ge.Composite=ry,Ge.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Ge.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},Ge.prototype.GetterByBindingType=[Ge.prototype._getValue_direct,Ge.prototype._getValue_array,Ge.prototype._getValue_arrayElement,Ge.prototype._getValue_toArray],Ge.prototype.SetterByBindingTypeAndVersioning=[[Ge.prototype._setValue_direct,Ge.prototype._setValue_direct_setNeedsUpdate,Ge.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[Ge.prototype._setValue_array,Ge.prototype._setValue_array_setNeedsUpdate,Ge.prototype._setValue_array_setMatrixWorldNeedsUpdate],[Ge.prototype._setValue_arrayElement,Ge.prototype._setValue_arrayElement_setNeedsUpdate,Ge.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[Ge.prototype._setValue_fromArray,Ge.prototype._setValue_fromArray_setNeedsUpdate,Ge.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class sy{constructor(){this.uuid=Pt(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let n=0,i=arguments.length;n!==i;++n)e[arguments[n].uuid]=n;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){const e=this._objects,t=this._indicesByUUID,n=this._paths,i=this._parsedPaths,s=this._bindings,o=s.length;let a,l=e.length,c=this.nCachedObjects_;for(let u=0,h=arguments.length;u!==h;++u){const f=arguments[u],d=f.uuid;let p=t[d];if(p===void 0){p=l++,t[d]=p,e.push(f);for(let x=0,v=o;x!==v;++x)s[x].push(new Ge(f,n[x],i[x]))}else if(p<c){a=e[p];const x=--c,v=e[x];t[v.uuid]=p,e[p]=v,t[d]=x,e[x]=f;for(let g=0,m=o;g!==m;++g){const _=s[g],y=_[x];let M=_[p];_[p]=y,M===void 0&&(M=new Ge(f,n[g],i[g])),_[x]=M}}else e[p]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c}remove(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let s=this.nCachedObjects_;for(let o=0,a=arguments.length;o!==a;++o){const l=arguments[o],c=l.uuid,u=t[c];if(u!==void 0&&u>=s){const h=s++,f=e[h];t[f.uuid]=u,e[u]=f,t[c]=h,e[h]=l;for(let d=0,p=i;d!==p;++d){const x=n[d],v=x[h],g=x[u];x[u]=v,x[h]=g}}}this.nCachedObjects_=s}uncache(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let s=this.nCachedObjects_,o=e.length;for(let a=0,l=arguments.length;a!==l;++a){const c=arguments[a],u=c.uuid,h=t[u];if(h!==void 0)if(delete t[u],h<s){const f=--s,d=e[f],p=--o,x=e[p];t[d.uuid]=h,e[h]=d,t[x.uuid]=f,e[f]=x,e.pop();for(let v=0,g=i;v!==g;++v){const m=n[v],_=m[f],y=m[p];m[h]=_,m[f]=y,m.pop()}}else{const f=--o,d=e[f];f>0&&(t[d.uuid]=h),e[h]=d,e.pop();for(let p=0,x=i;p!==x;++p){const v=n[p];v[h]=v[f],v.pop()}}}this.nCachedObjects_=s}subscribe_(e,t){const n=this._bindingsIndicesByPath;let i=n[e];const s=this._bindings;if(i!==void 0)return s[i];const o=this._paths,a=this._parsedPaths,l=this._objects,c=l.length,u=this.nCachedObjects_,h=new Array(c);i=s.length,n[e]=i,o.push(e),a.push(t),s.push(h);for(let f=u,d=l.length;f!==d;++f){const p=l[f];h[f]=new Ge(p,e,t)}return h}unsubscribe_(e){const t=this._bindingsIndicesByPath,n=t[e];if(n!==void 0){const i=this._paths,s=this._parsedPaths,o=this._bindings,a=o.length-1,l=o[a],c=e[a];t[c]=n,o[n]=l,o.pop(),s[n]=s[a],s.pop(),i[n]=i[a],i.pop()}}}sy.prototype.isAnimationObjectGroup=!0;class oy{constructor(e,t,n=null,i=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=i;const s=t.tracks,o=s.length,a=new Array(o),l={endingStart:fi,endingEnd:fi};for(let c=0;c!==o;++c){const u=s[c].createInterpolant(null);a[c]=u,u.settings=l}this._interpolantSettings=l,this._interpolants=a,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=pd,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n){if(e.fadeOut(t),this.fadeIn(t),n){const i=this._clip.duration,s=e._clip.duration,o=s/i,a=i/s;e.warp(1,o,t),this.warp(a,1,t)}return this}crossFadeTo(e,t,n){return e.crossFadeFrom(this,t,n)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){const i=this._mixer,s=i.time,o=this.timeScale;let a=this._timeScaleInterpolant;a===null&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const l=a.parameterPositions,c=a.sampleValues;return l[0]=s,l[1]=s+n,c[0]=e/o,c[1]=t/o,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,i){if(!this.enabled){this._updateWeight(e);return}const s=this._startTime;if(s!==null){const l=(e-s)*n;if(l<0||n===0)return;this._startTime=null,t=n*l}t*=this._updateTimeScale(e);const o=this._updateTime(t),a=this._updateWeight(e);if(a>0){const l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case Ol:for(let u=0,h=l.length;u!==h;++u)l[u].evaluate(o),c[u].accumulateAdditive(a);break;case zo:default:for(let u=0,h=l.length;u!==h;++u)l[u].evaluate(o),c[u].accumulate(i,a)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;n!==null&&(t*=n.evaluate(e)[0],e>n.parameterPositions[1]&&(this.stopWarping(),t===0?this.paused=!0:this.timeScale=t))}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let i=this.time+e,s=this._loopCount;const o=n===md;if(e===0)return s===-1?i:o&&(s&1)===1?t-i:i;if(n===dd){s===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=t)i=t;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(s===-1&&(e>=0?(s=0,this._setEndings(!0,this.repetitions===0,o)):this._setEndings(this.repetitions===0,!0,o)),i>=t||i<0){const a=Math.floor(i/t);i-=t*a,s+=Math.abs(a);const l=this.repetitions-s;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){const c=e<0;this._setEndings(c,!c,o)}else this._setEndings(!1,!1,o);this._loopCount=s,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:a})}}else this.time=i;if(o&&(s&1)===1)return t-i}return i}_setEndings(e,t,n){const i=this._interpolantSettings;n?(i.endingStart=di,i.endingEnd=di):(e?i.endingStart=this.zeroSlopeAtStart?di:fi:i.endingStart=Qr,t?i.endingEnd=this.zeroSlopeAtEnd?di:fi:i.endingEnd=Qr)}_scheduleFading(e,t,n){const i=this._mixer,s=i.time;let o=this._weightInterpolant;o===null&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const a=o.parameterPositions,l=o.sampleValues;return a[0]=s,l[0]=t,a[1]=s+e,l[1]=n,this}}class ay extends Vn{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){const n=e._localRoot||this._root,i=e._clip.tracks,s=i.length,o=e._propertyBindings,a=e._interpolants,l=n.uuid,c=this._bindingsByRootAndName;let u=c[l];u===void 0&&(u={},c[l]=u);for(let h=0;h!==s;++h){const f=i[h],d=f.name;let p=u[d];if(p!==void 0)o[h]=p;else{if(p=o[h],p!==void 0){p._cacheIndex===null&&(++p.referenceCount,this._addInactiveBinding(p,l,d));continue}const x=t&&t._propertyBindings[h].binding.parsedPath;p=new Z0(Ge.create(n,d,x),f.ValueTypeName,f.getValueSize()),++p.referenceCount,this._addInactiveBinding(p,l,d),o[h]=p}a[h].resultBuffer=p.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const n=(e._localRoot||this._root).uuid,i=e._clip.uuid,s=this._actionsByClip[i];this._bindAction(e,s&&s.knownActions[0]),this._addInactiveAction(e,i,n)}const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const s=t[n];s.useCount++===0&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const s=t[n];--s.useCount===0&&(s.restoreOriginalState(),this._takeBackBinding(s))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const t=e._cacheIndex;return t!==null&&t<this._nActiveActions}_addInactiveAction(e,t,n){const i=this._actions,s=this._actionsByClip;let o=s[t];if(o===void 0)o={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,s[t]=o;else{const a=o.knownActions;e._byClipCacheIndex=a.length,a.push(e)}e._cacheIndex=i.length,i.push(e),o.actionByRoot[n]=e}_removeInactiveAction(e){const t=this._actions,n=t[t.length-1],i=e._cacheIndex;n._cacheIndex=i,t[i]=n,t.pop(),e._cacheIndex=null;const s=e._clip.uuid,o=this._actionsByClip,a=o[s],l=a.knownActions,c=l[l.length-1],u=e._byClipCacheIndex;c._byClipCacheIndex=u,l[u]=c,l.pop(),e._byClipCacheIndex=null;const h=a.actionByRoot,f=(e._localRoot||this._root).uuid;delete h[f],l.length===0&&delete o[s],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const s=t[n];--s.referenceCount===0&&this._removeInactiveBinding(s)}}_lendAction(e){const t=this._actions,n=e._cacheIndex,i=this._nActiveActions++,s=t[i];e._cacheIndex=i,t[i]=e,s._cacheIndex=n,t[n]=s}_takeBackAction(e){const t=this._actions,n=e._cacheIndex,i=--this._nActiveActions,s=t[i];e._cacheIndex=i,t[i]=e,s._cacheIndex=n,t[n]=s}_addInactiveBinding(e,t,n){const i=this._bindingsByRootAndName,s=this._bindings;let o=i[t];o===void 0&&(o={},i[t]=o),o[n]=e,e._cacheIndex=s.length,s.push(e)}_removeInactiveBinding(e){const t=this._bindings,n=e.binding,i=n.rootNode.uuid,s=n.path,o=this._bindingsByRootAndName,a=o[i],l=t[t.length-1],c=e._cacheIndex;l._cacheIndex=c,t[c]=l,t.pop(),delete a[s],Object.keys(a).length===0&&delete o[i]}_lendBinding(e){const t=this._bindings,n=e._cacheIndex,i=this._nActiveBindings++,s=t[i];e._cacheIndex=i,t[i]=e,s._cacheIndex=n,t[n]=s}_takeBackBinding(e){const t=this._bindings,n=e._cacheIndex,i=--this._nActiveBindings,s=t[i];e._cacheIndex=i,t[i]=e,s._cacheIndex=n,t[n]=s}_lendControlInterpolant(){const e=this._controlInterpolants,t=this._nActiveControlInterpolants++;let n=e[t];return n===void 0&&(n=new Au(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){const t=this._controlInterpolants,n=e.__cacheIndex,i=--this._nActiveControlInterpolants,s=t[i];e.__cacheIndex=i,t[i]=e,s.__cacheIndex=n,t[n]=s}clipAction(e,t,n){const i=t||this._root,s=i.uuid;let o=typeof e=="string"?so.findByName(i,e):e;const a=o!==null?o.uuid:e,l=this._actionsByClip[a];let c=null;if(n===void 0&&(o!==null?n=o.blendMode:n=zo),l!==void 0){const h=l.actionByRoot[s];if(h!==void 0&&h.blendMode===n)return h;c=l.knownActions[0],o===null&&(o=c._clip)}if(o===null)return null;const u=new oy(this,o,t,n);return this._bindAction(u,c),this._addInactiveAction(u,a,s),u}existingAction(e,t){const n=t||this._root,i=n.uuid,s=typeof e=="string"?so.findByName(n,e):e,o=s?s.uuid:e,a=this._actionsByClip[o];return a!==void 0&&a.actionByRoot[i]||null}stopAllAction(){const e=this._actions,t=this._nActiveActions;for(let n=t-1;n>=0;--n)e[n].stop();return this}update(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,i=this.time+=e,s=Math.sign(e),o=this._accuIndex^=1;for(let c=0;c!==n;++c)t[c]._update(i,e,s,o);const a=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)a[c].apply(o);return this}setTime(e){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const t=this._actions,n=e.uuid,i=this._actionsByClip,s=i[n];if(s!==void 0){const o=s.knownActions;for(let a=0,l=o.length;a!==l;++a){const c=o[a];this._deactivateAction(c);const u=c._cacheIndex,h=t[t.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,h._cacheIndex=u,t[u]=h,t.pop(),this._removeInactiveBindingsForAction(c)}delete i[n]}}uncacheRoot(e){const t=e.uuid,n=this._actionsByClip;for(const o in n){const a=n[o].actionByRoot,l=a[t];l!==void 0&&(this._deactivateAction(l),this._removeInactiveAction(l))}const i=this._bindingsByRootAndName,s=i[t];if(s!==void 0)for(const o in s){const a=s[o];a.restoreOriginalState(),this._removeInactiveBinding(a)}}uncacheAction(e,t){const n=this.existingAction(e,t);n!==null&&(this._deactivateAction(n),this._removeInactiveAction(n))}}ay.prototype._controlInterpolantsResultBuffer=new Float32Array(1);class Qa{constructor(e){typeof e=="string"&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),e=arguments[1]),this.value=e}clone(){return new Qa(this.value.clone===void 0?this.value:this.value.clone())}}class ly extends Ui{constructor(e,t,n=1){super(e,t),this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}ly.prototype.isInstancedInterleavedBuffer=!0;class cy{constructor(e,t,n,i,s){this.buffer=e,this.type=t,this.itemSize=n,this.elementSize=i,this.count=s,this.version=0}set needsUpdate(e){e===!0&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}cy.prototype.isGLBufferAttribute=!0;class B_{constructor(e,t,n=0,i=1/0){this.ray=new Tn(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new Zo,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t&&t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t&&t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}intersectObject(e,t=!0,n=[]){return Ka(e,this,n,t),n.sort(Ku),n}intersectObjects(e,t=!0,n=[]){for(let i=0,s=e.length;i<s;i++)Ka(e[i],this,n,t);return n.sort(Ku),n}}function Ku(r,e){return r.distance-e.distance}function Ka(r,e,t,n){if(r.layers.test(e.layers)&&r.raycast(e,t),n===!0){const i=r.children;for(let s=0,o=i.length;s<o;s++)Ka(i[s],e,t,!0)}}class z_{constructor(e=1,t=0,n=0){return this.radius=e,this.phi=t,this.theta=n,this}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(vt(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class N_{constructor(e=1,t=0,n=0){return this.radius=e,this.theta=t,this.y=n,this}set(e,t,n){return this.radius=e,this.theta=t,this.y=n,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}clone(){return new this.constructor().copy(this)}}const eh=new q;class Fr{constructor(e=new q(1/0,1/0),t=new q(-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=eh.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y)}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return eh.copy(e).clamp(this.min,this.max).sub(e).length()}intersect(e){return this.min.max(e.min),this.max.min(e.max),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}Fr.prototype.isBox2=!0;const th=new S,co=new S;class uy{constructor(e=new S,t=new S){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){th.subVectors(e,this.start),co.subVectors(this.end,this.start);const n=co.dot(co);let s=co.dot(th)/n;return t&&(s=vt(s,0,1)),s}closestPointToPoint(e,t,n){const i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}const nh=new S;class U_ extends null{constructor(e,t){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=t;const n=new ve,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let o=0,a=1,l=32;o<l;o++,a++){const c=o/l*Math.PI*2,u=a/l*Math.PI*2;i.push(Math.cos(c),Math.sin(c),1,Math.cos(u),Math.sin(u),1)}n.setAttribute("position",new me(i,3));const s=new bt({fog:!1,toneMapped:!1});this.cone=new fn(n,s),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateMatrixWorld();const e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),nh.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(nh),this.color!==void 0?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const Un=new S,uo=new pe,el=new pe;class hy extends fn{constructor(e){const t=ih(e),n=new ve,i=[],s=[],o=new le(0,0,1),a=new le(0,1,0);for(let c=0;c<t.length;c++){const u=t[c];u.parent&&u.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),s.push(o.r,o.g,o.b),s.push(a.r,a.g,a.b))}n.setAttribute("position",new me(i,3)),n.setAttribute("color",new me(s,3));const l=new bt({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(n,l),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){const t=this.bones,n=this.geometry,i=n.getAttribute("position");el.copy(this.root.matrixWorld).invert();for(let s=0,o=0;s<t.length;s++){const a=t[s];a.parent&&a.parent.isBone&&(uo.multiplyMatrices(el,a.matrixWorld),Un.setFromMatrixPosition(uo),i.setXYZ(o,Un.x,Un.y,Un.z),uo.multiplyMatrices(el,a.parent.matrixWorld),Un.setFromMatrixPosition(uo),i.setXYZ(o+1,Un.x,Un.y,Un.z),o+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}}function ih(r){const e=[];r&&r.isBone&&e.push(r);for(let t=0;t<r.children.length;t++)e.push.apply(e,ih(r.children[t]));return e}class O_ extends null{constructor(e,t,n){const i=new Pr(t,4,2),s=new An({wireframe:!0,fog:!1,toneMapped:!1});super(i,s),this.light=e,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.color!==void 0?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const fy=new S,rh=new le,sh=new le;class H_ extends null{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new Cr(t);i.rotateY(Math.PI*.5),this.material=new An({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);const s=i.getAttribute("position"),o=new Float32Array(s.count*3);i.setAttribute("color",new ze(o,3)),this.add(new xt(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{const t=e.geometry.getAttribute("color");rh.copy(this.light.color),sh.copy(this.light.groundColor);for(let n=0,i=t.count;n<i;n++){const s=n<i/2?rh:sh;t.setXYZ(n,s.r,s.g,s.b)}t.needsUpdate=!0}e.lookAt(fy.setFromMatrixPosition(this.light.matrixWorld).negate())}}class dy extends fn{constructor(e=10,t=10,n=4473924,i=8947848){n=new le(n),i=new le(i);const s=t/2,o=e/t,a=e/2,l=[],c=[];for(let f=0,d=0,p=-a;f<=t;f++,p+=o){l.push(-a,0,p,a,0,p),l.push(p,0,-a,p,0,a);const x=f===s?n:i;x.toArray(c,d),d+=3,x.toArray(c,d),d+=3,x.toArray(c,d),d+=3,x.toArray(c,d),d+=3}const u=new ve;u.setAttribute("position",new me(l,3)),u.setAttribute("color",new me(c,3));const h=new bt({vertexColors:!0,toneMapped:!1});super(u,h),this.type="GridHelper"}}class G_ extends null{constructor(e=10,t=16,n=8,i=64,s=4473924,o=8947848){s=new le(s),o=new le(o);const a=[],l=[];for(let h=0;h<=t;h++){const f=h/t*(Math.PI*2),d=Math.sin(f)*e,p=Math.cos(f)*e;a.push(0,0,0),a.push(d,0,p);const x=h&1?s:o;l.push(x.r,x.g,x.b),l.push(x.r,x.g,x.b)}for(let h=0;h<=n;h++){const f=h&1?s:o,d=e-e/n*h;for(let p=0;p<i;p++){let x=p/i*(Math.PI*2),v=Math.sin(x)*d,g=Math.cos(x)*d;a.push(v,0,g),l.push(f.r,f.g,f.b),x=(p+1)/i*(Math.PI*2),v=Math.sin(x)*d,g=Math.cos(x)*d,a.push(v,0,g),l.push(f.r,f.g,f.b)}}const c=new ve;c.setAttribute("position",new me(a,3)),c.setAttribute("color",new me(l,3));const u=new bt({vertexColors:!0,toneMapped:!1});super(c,u),this.type="PolarGridHelper"}}const oh=new S,ho=new S,ah=new S;class V_ extends null{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,t===void 0&&(t=1);let i=new ve;i.setAttribute("position",new me([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const s=new bt({fog:!1,toneMapped:!1});this.lightPlane=new $n(i,s),this.add(this.lightPlane),i=new ve,i.setAttribute("position",new me([0,0,0,0,0,1],3)),this.targetLine=new $n(i,s),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){oh.setFromMatrixPosition(this.light.matrixWorld),ho.setFromMatrixPosition(this.light.target.matrixWorld),ah.subVectors(ho,oh),this.lightPlane.lookAt(ho),this.color!==void 0?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(ho),this.targetLine.scale.z=ah.length()}}const fo=new S,Ke=new ys;class k_ extends null{constructor(e){const t=new ve,n=new bt({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],s=[],o={},a=new le(16755200),l=new le(16711680),c=new le(43775),u=new le(16777215),h=new le(3355443);f("n1","n2",a),f("n2","n4",a),f("n4","n3",a),f("n3","n1",a),f("f1","f2",a),f("f2","f4",a),f("f4","f3",a),f("f3","f1",a),f("n1","f1",a),f("n2","f2",a),f("n3","f3",a),f("n4","f4",a),f("p","n1",l),f("p","n2",l),f("p","n3",l),f("p","n4",l),f("u1","u2",c),f("u2","u3",c),f("u3","u1",c),f("c","t",u),f("p","c",h),f("cn1","cn2",h),f("cn3","cn4",h),f("cf1","cf2",h),f("cf3","cf4",h);function f(p,x,v){d(p,v),d(x,v)}function d(p,x){i.push(0,0,0),s.push(x.r,x.g,x.b),o[p]===void 0&&(o[p]=[]),o[p].push(i.length/3-1)}t.setAttribute("position",new me(i,3)),t.setAttribute("color",new me(s,3)),super(t,n),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}update(){const e=this.geometry,t=this.pointMap,n=1,i=1;Ke.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),rt("c",t,e,Ke,0,0,-1),rt("t",t,e,Ke,0,0,1),rt("n1",t,e,Ke,-n,-i,-1),rt("n2",t,e,Ke,n,-i,-1),rt("n3",t,e,Ke,-n,i,-1),rt("n4",t,e,Ke,n,i,-1),rt("f1",t,e,Ke,-n,-i,1),rt("f2",t,e,Ke,n,-i,1),rt("f3",t,e,Ke,-n,i,1),rt("f4",t,e,Ke,n,i,1),rt("u1",t,e,Ke,n*.7,i*1.1,-1),rt("u2",t,e,Ke,-n*.7,i*1.1,-1),rt("u3",t,e,Ke,0,i*2,-1),rt("cf1",t,e,Ke,-n,0,1),rt("cf2",t,e,Ke,n,0,1),rt("cf3",t,e,Ke,0,-i,1),rt("cf4",t,e,Ke,0,i,1),rt("cn1",t,e,Ke,-n,0,-1),rt("cn2",t,e,Ke,n,0,-1),rt("cn3",t,e,Ke,0,-i,-1),rt("cn4",t,e,Ke,0,i,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function rt(r,e,t,n,i,s,o){fo.set(i,s,o).unproject(n);const a=e[r];if(a!==void 0){const l=t.getAttribute("position");for(let c=0,u=a.length;c<u;c++)l.setXYZ(a[c],fo.x,fo.y,fo.z)}}const po=new Nt;class py extends null{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(8*3),s=new ve;s.setIndex(new ze(n,1)),s.setAttribute("position",new ze(i,3)),super(s,new bt({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(e!==void 0&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),this.object!==void 0&&po.setFromObject(this.object),po.isEmpty())return;const t=po.min,n=po.max,i=this.geometry.attributes.position,s=i.array;s[0]=n.x,s[1]=n.y,s[2]=n.z,s[3]=t.x,s[4]=n.y,s[5]=n.z,s[6]=t.x,s[7]=t.y,s[8]=n.z,s[9]=n.x,s[10]=t.y,s[11]=n.z,s[12]=n.x,s[13]=n.y,s[14]=t.z,s[15]=t.x,s[16]=n.y,s[17]=t.z,s[18]=t.x,s[19]=t.y,s[20]=t.z,s[21]=n.x,s[22]=t.y,s[23]=t.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e){return fn.prototype.copy.call(this,e),this.object=e.object,this}}class W_ extends null{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],s=new ve;s.setIndex(new ze(n,1)),s.setAttribute("position",new me(i,3)),super(s,new bt({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){const t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}}class q_ extends null{constructor(e,t=1,n=16776960){const i=n,s=[1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],o=new ve;o.setAttribute("position",new me(s,3)),o.computeBoundingSphere(),super(o,new bt({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const a=[1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],l=new ve;l.setAttribute("position",new me(a,3)),l.computeBoundingSphere(),this.add(new xt(l,new An({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){let t=-this.plane.constant;Math.abs(t)<1e-8&&(t=1e-8),this.scale.set(.5*this.size,.5*this.size,t),this.children[0].material.side=t<0?at:ri,this.lookAt(this.plane.normal),super.updateMatrixWorld(e)}}const lh=new S;let mo,tl;class X_ extends null{constructor(e=new S(0,0,1),t=new S(0,0,0),n=1,i=16776960,s=n*.2,o=s*.2){super(),this.type="ArrowHelper",mo===void 0&&(mo=new ve,mo.setAttribute("position",new me([0,0,0,0,1,0],3)),tl=new Xi(0,.5,1,5,1),tl.translate(0,-.5,0)),this.position.copy(t),this.line=new $n(mo,new bt({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new xt(tl,new An({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,s,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{lh.set(e.z,0,-e.x).normalize();const t=Math.acos(e.y);this.quaternion.setFromAxisAngle(lh,t)}}setLength(e,t=e*.2,n=t*.2){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}}class my extends null{constructor(e=1){const t=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],n=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new ve;i.setAttribute("position",new me(t,3)),i.setAttribute("color",new me(n,3));const s=new bt({vertexColors:!0,toneMapped:!1});super(i,s),this.type="AxesHelper"}setColors(e,t,n){const i=new le,s=this.geometry.attributes.color.array;return i.set(e),i.toArray(s,0),i.toArray(s,3),i.set(t),i.toArray(s,6),i.toArray(s,9),i.set(n),i.toArray(s,12),i.toArray(s,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class Y_{constructor(){this.type="ShapePath",this.color=new le,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new Xs,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,n,i){return this.currentPath.quadraticCurveTo(e,t,n,i),this}bezierCurveTo(e,t,n,i,s,o){return this.currentPath.bezierCurveTo(e,t,n,i,s,o),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e,t){function n(m){const _=[];for(let y=0,M=m.length;y<M;y++){const w=m[y],A=new dn;A.curves=w.curves,_.push(A)}return _}function i(m,_){const y=_.length;let M=!1;for(let w=y-1,A=0;A<y;w=A++){let C=_[w],N=_[A],z=N.x-C.x,I=N.y-C.y;if(Math.abs(I)>Number.EPSILON){if(I<0&&(C=_[A],z=-z,N=_[w],I=-I),m.y<C.y||m.y>N.y)continue;if(m.y===C.y){if(m.x===C.x)return!0}else{const b=I*(m.x-C.x)-z*(m.y-C.y);if(b===0)return!0;if(b<0)continue;M=!M}}else{if(m.y!==C.y)continue;if(N.x<=m.x&&m.x<=C.x||C.x<=m.x&&m.x<=N.x)return!0}}return M}const s=pn.isClockWise,o=this.subPaths;if(o.length===0)return[];if(t===!0)return n(o);let a,l,c;const u=[];if(o.length===1)return l=o[0],c=new dn,c.curves=l.curves,u.push(c),u;let h=!s(o[0].getPoints());h=e?!h:h;const f=[],d=[];let p=[],x=0,v;d[x]=void 0,p[x]=[];for(let m=0,_=o.length;m<_;m++)l=o[m],v=l.getPoints(),a=s(v),a=e?!a:a,a?(!h&&d[x]&&x++,d[x]={s:new dn,p:v},d[x].s.curves=l.curves,h&&x++,p[x]=[]):p[x].push({h:l,p:v[0]});if(!d[0])return n(o);if(d.length>1){let m=!1;const _=[];for(let y=0,M=d.length;y<M;y++)f[y]=[];for(let y=0,M=d.length;y<M;y++){const w=p[y];for(let A=0;A<w.length;A++){const C=w[A];let N=!0;for(let z=0;z<d.length;z++)i(C.p,d[z].p)&&(y!==z&&_.push({froms:y,tos:z,hole:A}),N?(N=!1,f[z].push(C)):m=!0);N&&f[y].push(C)}}_.length>0&&(m||(p=f))}let g;for(let m=0,_=d.length;m<_;m++){c=d[m].s,u.push(c),g=p[m];for(let y=0,M=g.length;y<M;y++)c.holes.push(g[y].h)}return u}}const ch=new Float32Array(1),gy=new Int32Array(ch.buffer);class J_{static toHalfFloat(e){e>65504&&(console.warn("THREE.DataUtils.toHalfFloat(): value exceeds 65504."),e=65504),ch[0]=e;const t=gy[0];let n=t>>16&32768,i=t>>12&2047;const s=t>>23&255;return s<103?n:s>142?(n|=31744,n|=(s==255?0:1)&&t&8388607,n):s<113?(i|=2048,n|=(i>>114-s)+(i>>113-s&1),n):(n|=s-112<<10|i>>1,n+=i&1,n)}}const Z_=0,$_=1,j_=0,Q_=1,K_=2;function eM(r){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),r}function tM(r=[]){return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),r.isMultiMaterial=!0,r.materials=r,r.clone=function(){return r.slice()},r}function nM(r,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new zs(r,e)}function iM(r){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new La(r)}function rM(r,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new zs(r,e)}function sM(r){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new qi(r)}function oM(r){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new qi(r)}function aM(r){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new qi(r)}function lM(r,e,t){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new S(r,e,t)}function cM(r,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new ze(r,e).setUsage(lr)}function uM(r,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new qd(r,e)}function hM(r,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new Xd(r,e)}function fM(r,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new Yd(r,e)}function dM(r,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new Jd(r,e)}function pM(r,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new ia(r,e)}function mM(r,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new Zd(r,e)}function gM(r,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new ra(r,e)}function xM(r,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new me(r,e)}function yM(r,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new jd(r,e)}Ot.create=function(r,e){return console.log("THREE.Curve.create() has been deprecated"),r.prototype=Object.create(Ot.prototype),r.prototype.constructor=r,r.prototype.getPoint=e,r},Xs.prototype.fromPoints=function(r){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(r)};function vM(r){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new my(r)}function _M(r,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new py(r,e)}function MM(r,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new fn(new su(r.geometry),new bt({color:e!==void 0?e:16777215}))}dy.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},hy.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};function bM(r,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new fn(new gu(r.geometry),new bt({color:e!==void 0?e:16777215}))}Nn.prototype.extractUrlBase=function(r){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),Za.extractUrlBase(r)},Nn.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};function wM(r){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new gn(r)}function SM(r){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new B0(r)}Fr.prototype.center=function(r){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(r)},Fr.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Fr.prototype.isIntersectionBox=function(r){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(r)},Fr.prototype.size=function(r){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(r)},Nt.prototype.center=function(r){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(r)},Nt.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Nt.prototype.isIntersectionBox=function(r){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(r)},Nt.prototype.isIntersectionSphere=function(r){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(r)},Nt.prototype.size=function(r){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(r)},wn.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},_s.prototype.setFromMatrix=function(r){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(r)},uy.prototype.center=function(r){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(r)},mt.prototype.flattenToArrayOffset=function(r,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(r,e)},mt.prototype.multiplyVector3=function(r){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),r.applyMatrix3(this)},mt.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},mt.prototype.applyToBufferAttribute=function(r){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),r.applyMatrix3(this)},mt.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},mt.prototype.getInverse=function(r){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(r).invert()},pe.prototype.extractPosition=function(r){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(r)},pe.prototype.flattenToArrayOffset=function(r,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(r,e)},pe.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),new S().setFromMatrixColumn(this,3)},pe.prototype.setRotationFromQuaternion=function(r){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(r)},pe.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},pe.prototype.multiplyVector3=function(r){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),r.applyMatrix4(this)},pe.prototype.multiplyVector4=function(r){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),r.applyMatrix4(this)},pe.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},pe.prototype.rotateAxis=function(r){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),r.transformDirection(this)},pe.prototype.crossVector=function(r){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),r.applyMatrix4(this)},pe.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},pe.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},pe.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},pe.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},pe.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},pe.prototype.applyToBufferAttribute=function(r){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),r.applyMatrix4(this)},pe.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},pe.prototype.makeFrustum=function(r,e,t,n,i,s){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(r,e,n,t,i,s)},pe.prototype.getInverse=function(r){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(r).invert()},hn.prototype.isIntersectionLine=function(r){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(r)},St.prototype.multiplyVector3=function(r){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),r.applyQuaternion(this)},St.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},Tn.prototype.isIntersectionBox=function(r){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(r)},Tn.prototype.isIntersectionPlane=function(r){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(r)},Tn.prototype.isIntersectionSphere=function(r){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(r)},ct.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},ct.prototype.barycoordFromPoint=function(r,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(r,e)},ct.prototype.midpoint=function(r){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(r)},ct.prototypenormal=function(r){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(r)},ct.prototype.plane=function(r){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(r)},ct.barycoordFromPoint=function(r,e,t,n,i){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),ct.getBarycoord(r,e,t,n,i)},ct.normal=function(r,e,t,n){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),ct.getNormal(r,e,t,n)},dn.prototype.extractAllPoints=function(r){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(r)},dn.prototype.extrude=function(r){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new Bn(this,r)},dn.prototype.makeGeometry=function(r){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new Rr(this,r)},q.prototype.fromAttribute=function(r,e,t){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(r,e,t)},q.prototype.distanceToManhattan=function(r){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(r)},q.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},S.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},S.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},S.prototype.getPositionFromMatrix=function(r){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(r)},S.prototype.getScaleFromMatrix=function(r){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(r)},S.prototype.getColumnFromMatrix=function(r,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,r)},S.prototype.applyProjection=function(r){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(r)},S.prototype.fromAttribute=function(r,e,t){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(r,e,t)},S.prototype.distanceToManhattan=function(r){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(r)},S.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},We.prototype.fromAttribute=function(r,e,t){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(r,e,t)},We.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},ke.prototype.getChildByName=function(r){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(r)},ke.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},ke.prototype.translate=function(r,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,r)},ke.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},ke.prototype.applyMatrix=function(r){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(r)},Object.defineProperties(ke.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(r){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=r}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),xt.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(xt.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),gd},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Ca.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Mt.prototype.setLens=function(r,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),e!==void 0&&(this.filmGauge=e),this.setFocalLength(r)},Object.defineProperties(jt.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(r){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=r}},shadowCameraLeft:{set:function(r){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=r}},shadowCameraRight:{set:function(r){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=r}},shadowCameraTop:{set:function(r){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=r}},shadowCameraBottom:{set:function(r){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=r}},shadowCameraNear:{set:function(r){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=r}},shadowCameraFar:{set:function(r){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=r}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(r){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=r}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(r){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=r}},shadowMapHeight:{set:function(r){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=r}}}),Object.defineProperties(ze.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===lr},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(lr)}}}),ze.prototype.setDynamic=function(r){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(r===!0?lr:ar),this},ze.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},ze.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},ve.prototype.addIndex=function(r){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(r)},ve.prototype.addAttribute=function(r,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),!(e&&e.isBufferAttribute)&&!(e&&e.isInterleavedBufferAttribute)?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(r,new ze(arguments[1],arguments[2]))):r==="index"?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(r,e)},ve.prototype.addDrawCall=function(r,e,t){t!==void 0&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(r,e)},ve.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},ve.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},ve.prototype.removeAttribute=function(r){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(r)},ve.prototype.applyMatrix=function(r){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(r)},Object.defineProperties(ve.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Ui.prototype.setDynamic=function(r){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(r===!0?lr:ar),this},Ui.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},Bn.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},Bn.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},Bn.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},Ta.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},Qa.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(_t.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new le}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(r){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=r===_l}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(r){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=r}},vertexTangents:{get:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")},set:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}}),Object.defineProperties(Yt.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(r){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=r}}}),qe.prototype.clearTarget=function(r,e,t,n){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(r),this.clear(e,t,n)},qe.prototype.animate=function(r){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(r)},qe.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},qe.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},qe.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},qe.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},qe.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},qe.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},qe.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},qe.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},qe.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},qe.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},qe.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},qe.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},qe.prototype.enableScissorTest=function(r){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(r)},qe.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},qe.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},qe.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},qe.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},qe.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},qe.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},qe.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},qe.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},qe.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},qe.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(qe.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(r){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=r}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(r){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=r}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(r){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=r===!0?pi:Vt}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}},gammaFactor:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."),2},set:function(){console.warn("THREE.WebGLRenderer: .gammaFactor has been removed.")}}}),Object.defineProperties(zc.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}});function TM(r,e,t){return console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options )."),new fa(r,t)}Object.defineProperties(zt.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(r){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=r}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(r){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=r}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(r){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=r}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(r){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=r}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(r){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=r}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(r){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=r}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(r){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=r}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(r){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=r}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(r){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=r}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(r){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=r}}}),X0.prototype.load=function(r){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return new G0().load(r,function(n){e.setBuffer(n)}),this},J0.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()},ha.prototype.updateCubeMap=function(r,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(r,e)},ha.prototype.clear=function(r,e,t,n){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(r,e,t,n)},yi.crossOrigin=void 0,yi.loadTexture=function(r,e,t,n){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const i=new z0;i.setCrossOrigin(this.crossOrigin);const s=i.load(r,t,void 0,n);return e&&(s.mapping=e),s},yi.loadTextureCube=function(r,e,t,n){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const i=new F0;i.setCrossOrigin(this.crossOrigin);const s=i.load(r,t,void 0,n);return e&&(s.mapping=e),s},yi.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},yi.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};function EM(){console.error("THREE.CanvasRenderer has been removed")}function AM(){console.error("THREE.JSONLoader has been removed.")}const LM={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")}};function CM(){console.error("THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js")}function RM(){return console.error("THREE.ParametricGeometry has been moved to /examples/jsm/geometries/ParametricGeometry.js"),new ve}function PM(){return console.error("THREE.TextGeometry has been moved to /examples/jsm/geometries/TextGeometry.js"),new ve}function IM(){console.error("THREE.FontLoader has been moved to /examples/jsm/loaders/FontLoader.js")}function DM(){console.error("THREE.Font has been moved to /examples/jsm/loaders/FontLoader.js")}function FM(){console.error("THREE.ImmediateRenderObject has been removed.")}typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:Gt}})),typeof window!="undefined"&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=Gt);function BM(r){r.computeTangents(),console.warn("THREE.BufferGeometryUtils: .computeTangents() has been removed. Use BufferGeometry.computeTangents() instead.")}function xy(r,e=!1){const t=r[0].index!==null,n=new Set(Object.keys(r[0].attributes)),i=new Set(Object.keys(r[0].morphAttributes)),s={},o={},a=r[0].morphTargetsRelative,l=new ve;let c=0;for(let u=0;u<r.length;++u){const h=r[u];let f=0;if(t!==(h.index!==null))return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+u+". All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them."),null;for(const d in h.attributes){if(!n.has(d))return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+u+'. All geometries must have compatible attributes; make sure "'+d+'" attribute exists among all geometries, or in none of them.'),null;s[d]===void 0&&(s[d]=[]),s[d].push(h.attributes[d]),f++}if(f!==n.size)return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+u+". Make sure all geometries have the same number of attributes."),null;if(a!==h.morphTargetsRelative)return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+u+". .morphTargetsRelative must be consistent throughout all geometries."),null;for(const d in h.morphAttributes){if(!i.has(d))return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+u+". .morphAttributes must be consistent throughout all geometries."),null;o[d]===void 0&&(o[d]=[]),o[d].push(h.morphAttributes[d])}if(l.userData.mergedUserData=l.userData.mergedUserData||[],l.userData.mergedUserData.push(h.userData),e){let d;if(t)d=h.index.count;else if(h.attributes.position!==void 0)d=h.attributes.position.count;else return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+u+". The geometry must have either an index or a position attribute"),null;l.addGroup(c,d,u),c+=d}}if(t){let u=0;const h=[];for(let f=0;f<r.length;++f){const d=r[f].index;for(let p=0;p<d.count;++p)h.push(d.getX(p)+u);u+=r[f].attributes.position.count}l.setIndex(h)}for(const u in s){const h=uh(s[u]);if(!h)return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the "+u+" attribute."),null;l.setAttribute(u,h)}for(const u in o){const h=o[u][0].length;if(h===0)break;l.morphAttributes=l.morphAttributes||{},l.morphAttributes[u]=[];for(let f=0;f<h;++f){const d=[];for(let x=0;x<o[u].length;++x)d.push(o[u][x][f]);const p=uh(d);if(!p)return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the "+u+" morphAttribute."),null;l.morphAttributes[u].push(p)}}return l}function uh(r){let e,t,n,i=0;for(let a=0;a<r.length;++a){const l=r[a];if(l.isInterleavedBufferAttribute)return console.error("THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. InterleavedBufferAttributes are not supported."),null;if(e===void 0&&(e=l.array.constructor),e!==l.array.constructor)return console.error("THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes."),null;if(t===void 0&&(t=l.itemSize),t!==l.itemSize)return console.error("THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes."),null;if(n===void 0&&(n=l.normalized),n!==l.normalized)return console.error("THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes."),null;i+=l.array.length}const s=new e(i);let o=0;for(let a=0;a<r.length;++a)s.set(r[a].array,o),o+=r[a].array.length;return new ze(s,t,n)}function zM(r){let e,t=0,n=0;for(let c=0,u=r.length;c<u;++c){const h=r[c];if(e===void 0&&(e=h.array.constructor),e!==h.array.constructor)return console.error("AttributeBuffers of different types cannot be interleaved"),null;t+=h.array.length,n+=h.itemSize}const i=new InterleavedBuffer(new e(t),n);let s=0;const o=[],a=["getX","getY","getZ","getW"],l=["setX","setY","setZ","setW"];for(let c=0,u=r.length;c<u;c++){const h=r[c],f=h.itemSize,d=h.count,p=new InterleavedBufferAttribute(i,f,s,h.normalized);o.push(p),s+=f;for(let x=0;x<d;x++)for(let v=0;v<f;v++)p[l[v]](x,h[a[v]](x))}return o}function NM(r){let e=0;for(const n in r.attributes){const i=r.getAttribute(n);e+=i.count*i.itemSize*i.array.BYTES_PER_ELEMENT}const t=r.getIndex();return e+=t?t.count*t.itemSize*t.array.BYTES_PER_ELEMENT:0,e}function UM(r,e=1e-4){e=Math.max(e,Number.EPSILON);const t={},n=r.getIndex(),i=r.getAttribute("position"),s=n?n.count:i.count;let o=0;const a=Object.keys(r.attributes),l={},c={},u=[],h=["getX","getY","getZ","getW"];for(let x=0,v=a.length;x<v;x++){const g=a[x];l[g]=[];const m=r.morphAttributes[g];m&&(c[g]=new Array(m.length).fill().map(()=>[]))}const f=Math.log10(1/e),d=Math.pow(10,f);for(let x=0;x<s;x++){const v=n?n.getX(x):x;let g="";for(let m=0,_=a.length;m<_;m++){const y=a[m],M=r.getAttribute(y),w=M.itemSize;for(let A=0;A<w;A++)g+=`${~~(M[h[A]](v)*d)},`}if(g in t)u.push(t[g]);else{for(let m=0,_=a.length;m<_;m++){const y=a[m],M=r.getAttribute(y),w=r.morphAttributes[y],A=M.itemSize,C=l[y],N=c[y];for(let z=0;z<A;z++){const I=h[z];if(C.push(M[I](v)),w)for(let b=0,T=w.length;b<T;b++)N[b].push(w[b][I](v))}}t[g]=o,u.push(o),o++}}const p=r.clone();for(let x=0,v=a.length;x<v;x++){const g=a[x],m=r.getAttribute(g),_=new m.array.constructor(l[g]),y=new BufferAttribute(_,m.itemSize,m.normalized);if(p.setAttribute(g,y),g in c)for(let M=0;M<c[g].length;M++){const w=r.morphAttributes[g][M],A=new w.array.constructor(c[g][M]),C=new BufferAttribute(A,w.itemSize,w.normalized);p.morphAttributes[g][M]=C}}return p.setIndex(u),p}function OM(r,e){if(e===TrianglesDrawMode)return console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."),r;if(e===TriangleFanDrawMode||e===TriangleStripDrawMode){let t=r.getIndex();if(t===null){const o=[],a=r.getAttribute("position");if(a!==void 0){for(let l=0;l<a.count;l++)o.push(l);r.setIndex(o),t=r.getIndex()}else return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible."),r}const n=t.count-2,i=[];if(e===TriangleFanDrawMode)for(let o=1;o<=n;o++)i.push(t.getX(0)),i.push(t.getX(o)),i.push(t.getX(o+1));else for(let o=0;o<n;o++)o%2===0?(i.push(t.getX(o)),i.push(t.getX(o+1)),i.push(t.getX(o+2))):(i.push(t.getX(o+2)),i.push(t.getX(o+1)),i.push(t.getX(o)));i.length/3!==n&&console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.");const s=r.clone();return s.setIndex(i),s.clearGroups(),s}else return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:",e),r}function HM(r){if(r.geometry.isBufferGeometry!==!0)return console.error("THREE.BufferGeometryUtils: Geometry is not of type BufferGeometry."),null;const e=new Vector3,t=new Vector3,n=new Vector3,i=new Vector3,s=new Vector3,o=new Vector3,a=new Vector3,l=new Vector3,c=new Vector3;function u(V,W,ne,K,he,be,Y,we,de){e.fromBufferAttribute(ne,be),t.fromBufferAttribute(ne,Y),n.fromBufferAttribute(ne,we);const ge=V.morphTargetInfluences;if(W.morphTargets&&K&&ge){a.set(0,0,0),l.set(0,0,0),c.set(0,0,0);for(let ye=0,Ue=K.length;ye<Ue;ye++){const k=ge[ye],$=K[ye];k!==0&&(i.fromBufferAttribute($,be),s.fromBufferAttribute($,Y),o.fromBufferAttribute($,we),he?(a.addScaledVector(i,k),l.addScaledVector(s,k),c.addScaledVector(o,k)):(a.addScaledVector(i.sub(e),k),l.addScaledVector(s.sub(t),k),c.addScaledVector(o.sub(n),k)))}e.add(a),t.add(l),n.add(c)}V.isSkinnedMesh&&(V.boneTransform(be,e),V.boneTransform(Y,t),V.boneTransform(we,n)),de[be*3+0]=e.x,de[be*3+1]=e.y,de[be*3+2]=e.z,de[Y*3+0]=t.x,de[Y*3+1]=t.y,de[Y*3+2]=t.z,de[we*3+0]=n.x,de[we*3+1]=n.y,de[we*3+2]=n.z}const h=r.geometry,f=r.material;let d,p,x;const v=h.index,g=h.attributes.position,m=h.morphAttributes.position,_=h.morphTargetsRelative,y=h.attributes.normal,M=h.morphAttributes.position,w=h.groups,A=h.drawRange;let C,N,z,I,b,T,B,R;const F=new Float32Array(g.count*g.itemSize),U=new Float32Array(y.count*y.itemSize);if(v!==null)if(Array.isArray(f))for(C=0,z=w.length;C<z;C++)for(b=w[C],T=f[b.materialIndex],B=Math.max(b.start,A.start),R=Math.min(b.start+b.count,A.start+A.count),N=B,I=R;N<I;N+=3)d=v.getX(N),p=v.getX(N+1),x=v.getX(N+2),u(r,T,g,m,_,d,p,x,F),u(r,T,y,M,_,d,p,x,U);else for(B=Math.max(0,A.start),R=Math.min(v.count,A.start+A.count),C=B,z=R;C<z;C+=3)d=v.getX(C),p=v.getX(C+1),x=v.getX(C+2),u(r,f,g,m,_,d,p,x,F),u(r,f,y,M,_,d,p,x,U);else if(g!==void 0)if(Array.isArray(f))for(C=0,z=w.length;C<z;C++)for(b=w[C],T=f[b.materialIndex],B=Math.max(b.start,A.start),R=Math.min(b.start+b.count,A.start+A.count),N=B,I=R;N<I;N+=3)d=N,p=N+1,x=N+2,u(r,T,g,m,_,d,p,x,F),u(r,T,y,M,_,d,p,x,U);else for(B=Math.max(0,A.start),R=Math.min(g.count,A.start+A.count),C=B,z=R;C<z;C+=3)d=C,p=C+1,x=C+2,u(r,f,g,m,_,d,p,x,F),u(r,f,y,M,_,d,p,x,U);const Z=new Float32BufferAttribute(F,3),ee=new Float32BufferAttribute(U,3);return{positionAttribute:g,normalAttribute:y,morphedPositionAttribute:Z,morphedNormalAttribute:ee}}function nl(r){if(r===void 0)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return r}function hh(r,e){if(!(r instanceof e))throw new TypeError("Cannot call a class as a function")}function il(r,e){return il=Object.setPrototypeOf||function(n,i){return n.__proto__=i,n},il(r,e)}function yy(r,e){return il(r,e)}function fh(r,e){if(typeof e!="function"&&e!==null)throw new TypeError("Super expression must either be null or a function");r.prototype=Object.create(e&&e.prototype,{constructor:{value:r,writable:!0,configurable:!0}}),e&&yy(r,e)}function vy(){if(typeof Reflect=="undefined"||!Reflect.construct||Reflect.construct.sham)return!1;if(typeof Proxy=="function")return!0;try{return Boolean.prototype.valueOf.call(Reflect.construct(Boolean,[],function(){})),!0}catch(r){return!1}}function rl(r){return rl=Object.setPrototypeOf?Object.getPrototypeOf:function(t){return t.__proto__||Object.getPrototypeOf(t)},rl(r)}function dh(r){return rl(r)}function _y(r){return r&&r.constructor===Symbol?"symbol":typeof r}function My(r,e){return e&&(_y(e)==="object"||typeof e=="function")?e:nl(r)}function ph(r){var e=vy();return function(){var n=dh(r),i;if(e){var s=dh(this).constructor;i=Reflect.construct(n,arguments,s)}else i=n.apply(this,arguments);return My(this,i)}}var by=`
3047
- `.concat(Me.logdepthbuf_pars_vertex,`
3048
- `).concat(Me.fog_pars_vertex,`
3049
- attribute vec3 previous;
3050
- attribute vec3 next;
3051
- attribute float side;
3052
- attribute float width;
3053
- attribute float counters;
3054
-
3055
- uniform vec2 resolution;
3056
- uniform float lineWidth;
3057
- uniform vec3 color;
3058
- uniform float opacity;
3059
- uniform float sizeAttenuation;
3060
- uniform vec2 offset;
3061
- uniform float time;
3062
- uniform vec3 lightColor;
3063
- uniform vec2 uCenter;
3064
- uniform float size;
3065
- uniform float speed;
3066
- uniform float lightWidth;
3067
- uniform float lineLightAnimation;
3068
-
3069
- varying vec2 vUV;
3070
- varying vec4 vColor;
3071
- varying float vCounters;
3072
-
3073
- vec2 fix(vec4 i,float aspect){
3074
-
3075
- vec2 res=i.xy/i.w;
3076
- res.x*=aspect;
3077
- vCounters=counters;
3078
- return res;
3079
-
3080
- }
3081
-
3082
- void main(){
3083
-
3084
- float aspect=resolution.x/resolution.y;
3085
- float pixelWidthRatio=1./(resolution.x*projectionMatrix[0][0]);
3086
-
3087
- if (lineLightAnimation == 1.0) {
3088
- vec2 vWorld=position.xy;
3089
- float r_time=mod(time/(speed*size),2.);
3090
- float l=distance(vWorld, uCenter)/size;
3091
- float r_opacity=smoothstep(r_time-lightWidth*2.,r_time-lightWidth,l)-smoothstep(r_time-lightWidth,r_time,l);
3092
- vColor=vec4(mix(color,lightColor,r_opacity),opacity);
3093
- } else {
3094
- vColor=vec4(color,opacity);
3095
- }
3096
-
3097
-
3098
- vUV=uv+offset;
3099
-
3100
- mat4 m=projectionMatrix*modelViewMatrix;
3101
- vec4 finalPosition=m*vec4(position,1.);
3102
- vec4 prevPos=m*vec4(previous,1.);
3103
- vec4 nextPos=m*vec4(next,1.);
3104
-
3105
- vec2 currentP=fix(finalPosition,aspect);
3106
- vec2 prevP=fix(prevPos,aspect);
3107
- vec2 nextP=fix(nextPos,aspect);
3108
-
3109
- float pixelWidth=finalPosition.w*pixelWidthRatio;
3110
- float w=1.8*pixelWidth*lineWidth*width;
3111
-
3112
- if(sizeAttenuation==1.){
3113
- w=1.8*lineWidth*width;
3114
- }
3115
-
3116
- vec2 dir;
3117
- if(nextP==currentP)dir=normalize(currentP-prevP);
3118
- else if(prevP==currentP)dir=normalize(nextP-currentP);
3119
- else{
3120
- vec2 dir1=normalize(currentP-prevP);
3121
- vec2 dir2=normalize(nextP-currentP);
3122
- dir=normalize(dir1+dir2);
3123
-
3124
- vec2 perp=vec2(-dir1.y,dir1.x);
3125
- vec2 miter=vec2(-dir.y,dir.x);
3126
- //w = clamp( w / dot( miter, perp ), 0., 4. * lineWidth * width );
3127
-
3128
- }
3129
-
3130
- //vec2 normal = ( cross( vec3( dir, 0. ), vec3( 0., 0., 1. ) ) ).xy;
3131
- vec2 normal=vec2(-dir.y,dir.x);
3132
- normal.x/=aspect;
3133
- normal*=.5*w;
3134
-
3135
- vec4 offset=vec4(normal*side,0.,1.);
3136
- finalPosition.xy+=offset.xy;
3137
-
3138
- gl_Position=finalPosition;
3139
- `).concat(Me.logdepthbuf_vertex,`
3140
- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
3141
- `).concat(Me.fog_vertex,`
3142
- }
3143
- `),wy=`
3144
- `.concat(Me.fog_pars_fragment,`
3145
- `).concat(Me.logdepthbuf_pars_fragment,`
3146
-
3147
-
3148
- uniform sampler2D map;
3149
- uniform sampler2D alphaMap;
3150
- uniform float useMap;
3151
- uniform float useAlphaMap;
3152
- uniform float useDash;
3153
- uniform float dashArray;
3154
- uniform float dashOffset;
3155
- uniform float dashRatio;
3156
- uniform float visibility;
3157
- uniform float alphaTest;
3158
- uniform vec2 repeat;
3159
-
3160
- varying vec2 vUV;
3161
- varying vec4 vColor;
3162
- varying float vCounters;
3163
-
3164
- void main() {
3165
- `).concat(Me.logdepthbuf_fragment,`
3166
- vec4 c = vColor;
3167
- if( useMap == 1. ) c *= texture2D( map, vUV * repeat );
3168
- if( useAlphaMap == 1. ) c.a *= texture2D( alphaMap, vUV * repeat ).a;
3169
- if( c.a < alphaTest ) discard;
3170
- if( useDash == 1. ){
3171
- c.a *= ceil(mod(vCounters + dashOffset, dashArray) - (dashArray * dashRatio));
3172
- }
3173
- gl_FragColor = c;
3174
- gl_FragColor.a *= step(vCounters, visibility);
3175
- `).concat(Me.fog_fragment,`
3176
- }
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Uint16Array(this.indices_array)),this._attributes.index.needsUpdate=!0),this.setAttribute("position",this._attributes.position),this.setAttribute("previous",this._attributes.previous),this.setAttribute("next",this._attributes.next),this.setAttribute("side",this._attributes.side),this.setAttribute("width",this._attributes.width),this.setAttribute("uv",this._attributes.uv),this.setAttribute("counters",this._attributes.counters),this.setIndex(this._attributes.index),this.computeBoundingSphere(),this.computeBoundingBox()};function sl(r,e,t,n,i){var s;if(r=r.subarray||r.slice?r:r.buffer,t=t.subarray||t.slice?t:t.buffer,r=e?r.subarray?r.subarray(e,i&&e+i):r.slice(e,i&&e+i):r,t.set)t.set(r,n);else for(s=0;s<r.length;s++)t[s+n]=r[s];return t}xn.prototype.advance=function(r){var e=this._attributes.position.array,t=this._attributes.previous.array,n=this._attributes.next.array,i=e.length;sl(e,0,t,0,i),sl(e,6,e,0,i-6),e[i-6]=r.x,e[i-5]=r.y,e[i-4]=r.z,e[i-3]=r.x,e[i-2]=r.y,e[i-1]=r.z,sl(e,6,n,0,i-6),n[i-6]=r.x,n[i-5]=r.y,n[i-4]=r.z,n[i-3]=r.x,n[i-2]=r.y,n[i-1]=r.z,this._attributes.position.needsUpdate=!0,this._attributes.previous.needsUpdate=!0,this._attributes.next.needsUpdate=!0},Me.meshline_vert=by,Me.meshline_frag=wy;var Ty=function(r){"use strict";fh(t,r);var e=ph(t);function t(n){hh(this,t);var i;return i=e.call(this,{uniforms:Object.assign({},oe.fog,{lineWidth:{value:1},map:{value:null},useMap:{value:0},alphaMap:{value:null},useAlphaMap:{value:0},color:{value:new le(16777215)},opacity:{value:1},resolution:{value:new q(1,1)},sizeAttenuation:{value:1},dashArray:{value:0},dashOffset:{value:0},dashRatio:{value:.5},useDash:{value:0},visibility:{value:1},alphaTest:{value:0},repeat:{value:new q(1,1)},offset:{value:new 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