gl-draw 0.6.1 → 0.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (78) hide show
  1. package/package.json +4 -4
  2. package/dist/constants.d.ts +0 -4
  3. package/dist/core/BaseObject.d.ts +0 -45
  4. package/dist/core/CSSRenderer/CSS2DRenderer.d.ts +0 -17
  5. package/dist/core/CSSRenderer/index.d.ts +0 -19
  6. package/dist/core/Camera.d.ts +0 -30
  7. package/dist/core/Composer.d.ts +0 -60
  8. package/dist/core/Control.d.ts +0 -28
  9. package/dist/core/GUIObject.d.ts +0 -24
  10. package/dist/core/Pencil.d.ts +0 -146
  11. package/dist/core/Renderer.d.ts +0 -51
  12. package/dist/core/Scene.d.ts +0 -19
  13. package/dist/core/pass/bloom/UnrealBloomPass.d.ts +0 -46
  14. package/dist/core/pass/bloom/index.d.ts +0 -33
  15. package/dist/core/pass/outline/index.d.ts +0 -37
  16. package/dist/core/pass/ssr/index.d.ts +0 -38
  17. package/dist/effect/bloom.d.ts +0 -14
  18. package/dist/effect/index.d.ts +0 -5
  19. package/dist/effect/index.js +0 -160
  20. package/dist/effect/index.module.js +0 -160
  21. package/dist/effect/outline.d.ts +0 -15
  22. package/dist/effect/scan.d.ts +0 -39
  23. package/dist/effect/scan2.d.ts +0 -28
  24. package/dist/effect/ssr.d.ts +0 -15
  25. package/dist/geojson/china.json +0 -103310
  26. package/dist/geojson/countries.json +0 -27483
  27. package/dist/index.d.ts +0 -3
  28. package/dist/index.js +0 -57
  29. package/dist/index.module.js +0 -57
  30. package/dist/objects/conicPolygon/geometry/index.d.ts +0 -32
  31. package/dist/objects/conicPolygon/geometry/triangulate.d.ts +0 -11
  32. package/dist/objects/conicPolygon/index.d.ts +0 -19
  33. package/dist/objects/extrudePolygon/coords2Vector.d.ts +0 -7
  34. package/dist/objects/extrudePolygon/createGeometry.d.ts +0 -8
  35. package/dist/objects/extrudePolygon/getWorkerGeometry.d.ts +0 -16
  36. package/dist/objects/extrudePolygon/index.d.ts +0 -37
  37. package/dist/objects/extrudePolygon/w.d.ts +0 -1
  38. package/dist/objects/fix.d.ts +0 -2
  39. package/dist/objects/image/index.d.ts +0 -24
  40. package/dist/objects/index.d.ts +0 -10
  41. package/dist/objects/index.js +0 -132
  42. package/dist/objects/index.module.js +0 -132
  43. package/dist/objects/line/coords2Vector.d.ts +0 -7
  44. package/dist/objects/line/createGeometry.d.ts +0 -8
  45. package/dist/objects/line/getWorkerGeometry.d.ts +0 -15
  46. package/dist/objects/line/index.d.ts +0 -44
  47. package/dist/objects/line/meshLine/index.d.ts +0 -89
  48. package/dist/objects/line/meshLine/shader/fragment.d.ts +0 -2
  49. package/dist/objects/line/meshLine/shader/vertex.d.ts +0 -2
  50. package/dist/objects/line/w.d.ts +0 -1
  51. package/dist/objects/node/index.d.ts +0 -30
  52. package/dist/objects/text/index.d.ts +0 -23
  53. package/dist/objects/video/index.d.ts +0 -31
  54. package/dist/plugins/Cache.d.ts +0 -8
  55. package/dist/plugins/Data.d.ts +0 -8
  56. package/dist/plugins/Draw.d.ts +0 -35
  57. package/dist/plugins/Worker.d.ts +0 -31
  58. package/dist/plugins/index.d.ts +0 -4
  59. package/dist/plugins/index.js +0 -1
  60. package/dist/plugins/index.module.js +0 -1
  61. package/dist/shims.d.ts +0 -5
  62. package/dist/utils/chain.d.ts +0 -23
  63. package/dist/utils/colorCorrection.d.ts +0 -2
  64. package/dist/utils/disposeMesh.d.ts +0 -2
  65. package/dist/utils/exception.d.ts +0 -26
  66. package/dist/utils/getCache.d.ts +0 -13
  67. package/dist/utils/getElementView.d.ts +0 -2
  68. package/dist/utils/index.d.ts +0 -11
  69. package/dist/utils/index.js +0 -1
  70. package/dist/utils/index.module.js +0 -1
  71. package/dist/utils/isPlainObject.d.ts +0 -1
  72. package/dist/utils/makePromiseCreator.d.ts +0 -6
  73. package/dist/utils/polar2Cartesian.d.ts +0 -1
  74. package/dist/utils/timer.d.ts +0 -9
  75. package/dist/utils/to.d.ts +0 -8
  76. package/dist/utils/uvGenerator.d.ts +0 -9
  77. package/dist/workers/extrudePolygon.js +0 -3046
  78. package/dist/workers/line.js +0 -3177
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "gl-draw",
3
- "version": "0.6.1",
3
+ "version": "0.6.2",
4
4
  "author": "gitplus <hstits@gmail.com>",
5
5
  "scripts": {
6
6
  "start": "PORT=3003 bundler-dev",
@@ -71,7 +71,8 @@
71
71
  "vue": "^3.2.31",
72
72
  "vue-auto-routing": "^1.0.1",
73
73
  "vue-bundler": "^0.1.56",
74
- "vue-router": "^4.0.14"
74
+ "vue-router": "^4.0.14",
75
+ "three": "^0.144.0"
75
76
  },
76
77
  "dependencies": {
77
78
  "@turf/boolean-clockwise": "^6.5.0",
@@ -85,8 +86,7 @@
85
86
  "earcut": "2",
86
87
  "idb-keyval": "^6.1.0",
87
88
  "lil-gui": "^0.17.0",
88
- "popmotion": "^11.0.5",
89
- "three": "^0.136.0"
89
+ "popmotion": "^11.0.5"
90
90
  },
91
91
  "msw": {
92
92
  "workerDirectory": "public"
@@ -1,4 +0,0 @@
1
- export declare const ENTIRE_SCENE = 0;
2
- export declare const BLOOM_SCENE = 1;
3
- export declare const IS_DEV: boolean;
4
- export declare const WEBGLE2_AVAILABLE: boolean;
@@ -1,45 +0,0 @@
1
- import * as THREE from 'three';
2
- import type Pencil from '../core/Pencil';
3
- export { CSS3DObject, CSS3DSprite, } from 'three/examples/jsm/renderers/CSS3DRenderer';
4
- export { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer';
5
- export default class BaseObject {
6
- objecttype__: string;
7
- key: string;
8
- pencil: Pencil;
9
- object3d: THREE.Object3D;
10
- userData: Record<string, any>;
11
- get parent(): IBaseObject | THREE.Scene;
12
- get children(): IBaseObject[];
13
- pm: {
14
- promise: Promise<any>;
15
- resolve: (value?: any) => void;
16
- reject: (value?: any) => void;
17
- };
18
- visible: boolean;
19
- init(): void;
20
- create(): void;
21
- render(): void;
22
- update(delta: number, elapsed: number): void;
23
- resize(width: number, height: number): void;
24
- show(): this;
25
- hide(): this;
26
- isVisible(): boolean;
27
- createMesh(...args: ConstructorParameters<typeof THREE.Mesh>): this;
28
- createGroup(): this;
29
- createPoints(...args: ConstructorParameters<typeof THREE.Points>): this;
30
- createCSS2DObject(dom: HTMLElement): this;
31
- createCSS3DObject(dom: HTMLElement): this;
32
- createCSS3DSprite(dom: HTMLElement): this;
33
- createSprite(material: THREE.SpriteMaterial): this;
34
- add(...args: Parameters<THREE.Object3D['add']>): this;
35
- remove(...args: Parameters<THREE.Object3D['remove']>): this;
36
- getSize(): {
37
- min: THREE.Vector3;
38
- max: THREE.Vector3;
39
- size: THREE.Vector3;
40
- };
41
- traverse(fn: (o: IBaseObject) => void): void;
42
- dispose(): void;
43
- }
44
- export interface IBaseObject extends BaseObject {
45
- }
@@ -1,17 +0,0 @@
1
- import {Scene, Camera} from 'three';
2
-
3
- export type CSS2DParameters = {
4
- element?: HTMLElement;
5
- };
6
-
7
- export class CSS2DRenderer {
8
- constructor(parameters?: CSS2DParameters);
9
-
10
- domElement: HTMLElement;
11
-
12
- getSize(): {width: number; height: number};
13
-
14
- setSize(width: number, height: number): void;
15
-
16
- render(scene: Scene, camera: Camera): void;
17
- }
@@ -1,19 +0,0 @@
1
- import * as THREE from 'three';
2
- import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer';
3
- import { CSS2DRenderer } from './CSS2DRenderer';
4
- export interface CSSRendererParams {
5
- zIndex: string;
6
- }
7
- export declare const defaultCSSRendererParams: {
8
- zIndex: string;
9
- };
10
- export default class {
11
- css2Drenderer?: CSS2DRenderer;
12
- css3Drenderer?: CSS3DRenderer;
13
- container: HTMLElement;
14
- constructor(container: HTMLElement);
15
- addRenderer(type: 'css2d' | 'css3d', cssRendererParams: CSSRendererParams): void;
16
- setSize(width: number, height: number): void;
17
- render(scene: THREE.Scene, camera: THREE.PerspectiveCamera): void;
18
- dispose(): void;
19
- }
@@ -1,30 +0,0 @@
1
- import * as THREE from 'three';
2
- import GUI from 'lil-gui';
3
- export interface CameraParams {
4
- fov: number;
5
- near: number;
6
- far: number;
7
- }
8
- export declare const defaultCameraParams: {
9
- fov: number;
10
- near: number;
11
- far: number;
12
- };
13
- interface Options {
14
- width: number;
15
- height: number;
16
- isdev: boolean;
17
- cameraParams: CameraParams | THREE.PerspectiveCamera;
18
- }
19
- export default class {
20
- options: Options;
21
- camera: THREE.PerspectiveCamera;
22
- oldCameraPosition: THREE.Vector3;
23
- oldCameraRotation: THREE.Euler;
24
- customCamera: boolean;
25
- checkCameraChange(): boolean;
26
- constructor(options: Options);
27
- setSize(width: number, height: number): void;
28
- setGui(gui: GUI): void;
29
- }
30
- export {};
@@ -1,60 +0,0 @@
1
- import * as THREE from 'three';
2
- import GUI from 'lil-gui';
3
- import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
4
- import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
5
- import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
6
- import { SMAAPass } from 'three/examples/jsm/postprocessing/SMAAPass';
7
- import { SSAARenderPass } from 'three/examples/jsm/postprocessing/SSAARenderPass';
8
- import BloomController, { BloomParams } from './pass/bloom';
9
- import OutlineController, { OutlineParams } from './pass/outline';
10
- import SSRController, { SSRParams } from './pass/ssr';
11
- export interface ComposerParams {
12
- multisampling: number;
13
- type: THREE.TextureDataType;
14
- encoding: THREE.TextureEncoding;
15
- }
16
- interface Options {
17
- renderer: THREE.WebGLRenderer;
18
- scene: THREE.Scene;
19
- camera: THREE.Camera;
20
- gui?: GUI;
21
- composerParams: ComposerParams;
22
- }
23
- export default class {
24
- renderer: THREE.WebGLRenderer;
25
- scene: THREE.Scene;
26
- camera: THREE.Camera;
27
- finalComposer: EffectComposer;
28
- renderPass: RenderPass;
29
- copyPass?: ShaderPass;
30
- gammaCorrectionPass?: ShaderPass;
31
- smaaPass?: SMAAPass;
32
- fxaaPass?: ShaderPass;
33
- ssaaPass?: SSAARenderPass;
34
- bloomController?: BloomController;
35
- outlineController?: OutlineController;
36
- ssrController?: SSRController;
37
- renderTarget: THREE.WebGLRenderTarget;
38
- options: Options;
39
- active: boolean;
40
- constructor(options: Options);
41
- createRenderTarget(): THREE.WebGLRenderTarget;
42
- addRenderPasss(): void;
43
- addCopyPass(): void;
44
- addGammaCorrectionPass(): void;
45
- addFXAAPass(): void;
46
- addSMAAPass(): void;
47
- addSSAAPass(): void;
48
- addBloomPass(bloomParams: BloomParams): void;
49
- addOutlinePass(outlineParams: OutlineParams): void;
50
- addSSRPass(ssrParams: SSRParams): void;
51
- getSize(): THREE.Vector2;
52
- enable(): void;
53
- disable(): void;
54
- checkCopyPass(): void;
55
- setSize(width: number, height: number): void;
56
- setFXAAPassSize(width: number, height: number): void;
57
- render(): void;
58
- dispose(): void;
59
- }
60
- export {};
@@ -1,28 +0,0 @@
1
- import * as THREE from 'three';
2
- import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
3
- export interface ControlParams {
4
- domElement: HTMLElement;
5
- }
6
- export declare const defaultControlParams: {};
7
- interface Options {
8
- camera: THREE.Camera;
9
- controlParams: ControlParams;
10
- mapControl?: boolean;
11
- }
12
- export default class {
13
- options: Options;
14
- control: OrbitControls;
15
- private limitPanV?;
16
- constructor(options: Options);
17
- limitPan({ maxX, minX, maxZ, minZ, maxY, minY, }: {
18
- maxX?: number | undefined;
19
- minX?: number | undefined;
20
- maxZ?: number | undefined;
21
- minZ?: number | undefined;
22
- maxY?: number | undefined;
23
- minY?: number | undefined;
24
- }): void;
25
- update(): void;
26
- dispose(): void;
27
- }
28
- export {};
@@ -1,24 +0,0 @@
1
- import GUI from 'lil-gui';
2
- interface GuiParams {
3
- [key: string]: {
4
- [key: string]: {
5
- value?: any;
6
- name?: string;
7
- items?: string[] | object;
8
- min?: number;
9
- max?: number;
10
- step?: number;
11
- paramMap?: string;
12
- target?: () => any;
13
- onChange?: (value: any) => any;
14
- };
15
- };
16
- }
17
- export default class GUIObject {
18
- guiParams: GuiParams;
19
- constructor(guiParams?: GuiParams);
20
- showGui(gui?: GUI): void;
21
- setTargetValue(key: string, param: string, value: any, paramMap?: string): void;
22
- setTargetValueByParams(): void;
23
- }
24
- export {};
@@ -1,146 +0,0 @@
1
- /// <reference types="node" />
2
- import * as THREE from 'three';
3
- import { EventEmitter } from 'events';
4
- import Stats from 'three/examples/jsm/libs/stats.module';
5
- import GUI from 'lil-gui';
6
- import { RendererParams } from '../core/Renderer';
7
- import { CameraParams } from '../core/Camera';
8
- import SceneController, { SceneParams } from '../core/Scene';
9
- import ControlController, { ControlParams } from '../core/Control';
10
- import CSSRendererController, { CSSRendererParams } from '../core/CSSRenderer';
11
- import ComposerController from '../core/Composer';
12
- import { BloomParams } from '../core/pass/bloom';
13
- import { OutlineParams } from '../core/pass/outline';
14
- import { SSRParams } from '../core/pass/ssr';
15
- declare type DeepRequired<T> = T extends Function | HTMLElement ? T : T extends object ? {
16
- [P in keyof T]-?: DeepRequired<T[P]>;
17
- } : T;
18
- interface Options {
19
- container: HTMLElement;
20
- isdev?: boolean;
21
- stats?: boolean;
22
- gui?: boolean;
23
- axesHelper?: boolean;
24
- control?: boolean;
25
- mapControl?: boolean;
26
- controlParams?: Partial<ControlParams>;
27
- resizeObserver?: boolean;
28
- renderer?: {
29
- antialias?: false | 'fxaa' | 'smaa' | 'ssaa' | 'msaa';
30
- } & Omit<Partial<RendererParams>, 'antialias'>;
31
- multisampling?: number;
32
- staticRender?: boolean;
33
- scene?: Partial<SceneParams>;
34
- camera?: Partial<CameraParams> | THREE.PerspectiveCamera;
35
- bloom?: boolean;
36
- bloomParams?: Partial<BloomParams>;
37
- outline?: boolean;
38
- outlineParams?: Partial<OutlineParams>;
39
- ssr?: boolean;
40
- ssrParams?: Partial<SSRParams>;
41
- css2DRenderer?: boolean;
42
- css2DRendererParams?: Partial<CSSRendererParams>;
43
- css3DRenderer?: boolean;
44
- css3DRendererParams?: Partial<CSSRendererParams>;
45
- }
46
- export default class Pencil {
47
- options: Omit<DeepRequired<Options>, 'controlParams'> & Pick<Options, 'controlParams'>;
48
- composerController: ComposerController;
49
- private rendererController;
50
- cssRendererController?: CSSRendererController;
51
- private cameraController;
52
- controlController?: ControlController;
53
- sceneController: SceneController;
54
- stats?: Stats;
55
- gui?: GUI;
56
- private resizeObserver;
57
- private raycaster;
58
- installPlugins: Map<any, boolean>;
59
- get renderer(): THREE.WebGLRenderer;
60
- get control(): import("three/examples/jsm/controls/OrbitControls").OrbitControls | undefined;
61
- get camera(): THREE.PerspectiveCamera;
62
- get scene(): THREE.Scene;
63
- event: EventEmitter;
64
- clock: THREE.Clock;
65
- static options: {
66
- isdev: boolean;
67
- stats: boolean;
68
- gui: boolean;
69
- axesHelper: boolean;
70
- control: boolean;
71
- resizeObserver: boolean;
72
- renderer: {
73
- antialias: string;
74
- devicePixelRatio: number;
75
- powerPreference: string;
76
- toneMapping: string;
77
- toneMappingExposure: number;
78
- alpha: boolean;
79
- outputEncoding: THREE.TextureEncoding;
80
- logarithmicDepthBuffer: boolean;
81
- preserveDrawingBuffer: boolean;
82
- context: null;
83
- };
84
- staticRender: boolean;
85
- multisampling: number;
86
- scene: {
87
- background: null;
88
- };
89
- camera: {
90
- fov: number;
91
- near: number;
92
- far: number;
93
- };
94
- bloom: boolean;
95
- bloomParams: {
96
- threshold: number;
97
- strength: number;
98
- radius: number;
99
- };
100
- outline: boolean;
101
- outlineParams: {
102
- edgeStrength: number;
103
- edgeGlow: number;
104
- edgeThickness: number;
105
- pulsePeriod: number;
106
- rotate: boolean;
107
- usePatternTexture: boolean;
108
- visibleEdgeColor: string;
109
- hiddenEdgeColor: string;
110
- };
111
- css2DRenderer: boolean;
112
- ssr: boolean;
113
- ssrParams: {
114
- maxDistance: number;
115
- selects: boolean;
116
- };
117
- css2DRendererParams: {
118
- zIndex: string;
119
- };
120
- css3DRenderer: boolean;
121
- css3DRendererParams: {
122
- zIndex: string;
123
- };
124
- };
125
- constructor(options: Options);
126
- use(plugin: any, ...args: any[]): void;
127
- private init;
128
- private initComposer;
129
- private initCSSRenderer;
130
- private initControl;
131
- getSize(): {
132
- width: number;
133
- height: number;
134
- };
135
- initResizeObserver(): void;
136
- private handeleResize;
137
- pick(event: MouseEvent, objects?: THREE.Object3D[], recursive?: boolean): {
138
- object: THREE.Object3D<THREE.Event>;
139
- intersects: THREE.Intersection<THREE.Object3D<THREE.Event>>[];
140
- } | undefined;
141
- render(): void;
142
- start(): void;
143
- stop(): void;
144
- dispose(): void;
145
- }
146
- export {};
@@ -1,51 +0,0 @@
1
- import * as THREE from 'three';
2
- import GUI from 'lil-gui';
3
- declare const toneMappingOptions: {
4
- None: THREE.ToneMapping;
5
- Linear: THREE.ToneMapping;
6
- Reinhard: THREE.ToneMapping;
7
- Cineon: THREE.ToneMapping;
8
- ACESFilmic: THREE.ToneMapping;
9
- };
10
- export interface RendererParams {
11
- antialias: boolean;
12
- devicePixelRatio: number;
13
- powerPreference: 'high-performance' | 'low-power' | 'default';
14
- toneMapping: keyof typeof toneMappingOptions;
15
- toneMappingExposure: number;
16
- alpha: boolean;
17
- outputEncoding: THREE.TextureEncoding;
18
- logarithmicDepthBuffer: boolean;
19
- preserveDrawingBuffer: boolean;
20
- context: WebGLRenderingContext | undefined;
21
- }
22
- export declare const defaultRendererParams: {
23
- antialias: boolean;
24
- devicePixelRatio: number;
25
- powerPreference: string;
26
- toneMapping: string;
27
- toneMappingExposure: number;
28
- alpha: boolean;
29
- outputEncoding: THREE.TextureEncoding;
30
- logarithmicDepthBuffer: boolean;
31
- preserveDrawingBuffer: boolean;
32
- context: null;
33
- };
34
- interface Options {
35
- isdev: boolean;
36
- width: number;
37
- height: number;
38
- scene: THREE.Scene;
39
- camera: THREE.Camera;
40
- rendererParams: RendererParams;
41
- }
42
- export default class {
43
- renderer: THREE.WebGLRenderer;
44
- options: Options;
45
- constructor(options: Options);
46
- setSize(width: number, height: number): void;
47
- render(): void;
48
- setGui(gui: GUI): void;
49
- dispose(): void;
50
- }
51
- export {};
@@ -1,19 +0,0 @@
1
- import * as THREE from 'three';
2
- export interface SceneParams {
3
- background: THREE.Scene['background'];
4
- }
5
- export declare const defaultSceneParams: {
6
- background: null;
7
- };
8
- interface Options {
9
- camera: THREE.Camera;
10
- sceneParams: SceneParams;
11
- }
12
- export default class {
13
- options: Options;
14
- scene: THREE.Scene;
15
- constructor(options: Options);
16
- addAxesHelper(): void;
17
- dispose(): void;
18
- }
19
- export {};
@@ -1,46 +0,0 @@
1
- import { Color, MeshBasicMaterial, ShaderMaterial, Texture, Vector2, Vector3, WebGLRenderer, WebGLRenderTarget } from 'three';
2
- import { Pass, FullScreenQuad } from 'three/examples/jsm/postprocessing/Pass';
3
- /**
4
- * Thanks to https://github.com/mrdoob/three.js/issues/14104#issuecomment-429664412 for this fragmentShaderfix
5
- *
6
- * UnrealBloomPass is inspired by the bloom pass of Unreal Engine. It creates a
7
- * mip map chain of bloom textures and blurs them with different radii. Because
8
- * of the weighted combination of mips, and because larger blurs are done on
9
- * higher mips, this effect provides good quality and performance.
10
- *
11
- * Reference:
12
- * - https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/Bloom/
13
- */
14
- declare class UnrealBloomPass extends Pass {
15
- strength: number;
16
- radius: number;
17
- threshold: number;
18
- resolution: Vector2;
19
- clearColor: Color;
20
- renderTargetsHorizontal: any[];
21
- renderTargetsVertical: any[];
22
- nMips: number;
23
- renderTargetBright: WebGLRenderTarget;
24
- highPassUniforms: any;
25
- materialHighPassFilter: ShaderMaterial;
26
- separableBlurMaterials: any[];
27
- compositeMaterial: ShaderMaterial;
28
- bloomTintColors: Vector3[];
29
- copyUniforms: any;
30
- materialCopy: ShaderMaterial;
31
- _oldClearColor: Color;
32
- oldClearAlpha: number;
33
- basic: MeshBasicMaterial;
34
- fsQuad: FullScreenQuad;
35
- static BlurDirectionX: any;
36
- static BlurDirectionY: any;
37
- constructor(resolution: Vector2, strength: number, radius: number, threshold: number);
38
- dispose(): void;
39
- setSize(width: number, height: number): void;
40
- render(renderer: WebGLRenderer, writeBuffer: any, readBuffer: {
41
- texture: Texture;
42
- }, deltaTime: any, maskActive: any): void;
43
- getSeperableBlurMaterial(kernelRadius: number): ShaderMaterial;
44
- getCompositeMaterial(nMips: number): ShaderMaterial;
45
- }
46
- export { UnrealBloomPass };
@@ -1,33 +0,0 @@
1
- import * as THREE from 'three';
2
- import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
3
- import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
4
- import GUI from 'lil-gui';
5
- import ComposerController from '../../../core/Composer';
6
- import { UnrealBloomPass } from './UnrealBloomPass';
7
- export interface BloomParams {
8
- threshold: number;
9
- strength: number;
10
- radius: number;
11
- }
12
- export declare const defaultBloomParams: {
13
- threshold: number;
14
- strength: number;
15
- radius: number;
16
- };
17
- export default class {
18
- composerController: ComposerController;
19
- bloomComposer: EffectComposer;
20
- bloomPass: UnrealBloomPass;
21
- finalPass: ShaderPass;
22
- options: BloomParams;
23
- materials: Record<string, any>;
24
- bloomLayer: THREE.Layers;
25
- active: boolean;
26
- constructor(composerController: ComposerController, options: BloomParams);
27
- enable(): void;
28
- disable(): void;
29
- render(scene: THREE.Scene): void;
30
- setSize(width: number, height: number): void;
31
- setGui(gui: GUI): void;
32
- dispose(): void;
33
- }
@@ -1,37 +0,0 @@
1
- import * as THREE from 'three';
2
- import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
3
- import GUIObject from '../../../core/GUIObject';
4
- import ComposerController from '../../../core/Composer';
5
- export interface OutlineParams {
6
- edgeStrength: number;
7
- edgeGlow: number;
8
- edgeThickness: number;
9
- pulsePeriod: number;
10
- rotate: boolean;
11
- usePatternTexture: boolean;
12
- visibleEdgeColor: string;
13
- hiddenEdgeColor: string;
14
- }
15
- export declare const defaultOutlineParams: {
16
- edgeStrength: number;
17
- edgeGlow: number;
18
- edgeThickness: number;
19
- pulsePeriod: number;
20
- rotate: boolean;
21
- usePatternTexture: boolean;
22
- visibleEdgeColor: string;
23
- hiddenEdgeColor: string;
24
- };
25
- export default class {
26
- composerController: ComposerController;
27
- outlinePass: OutlinePass;
28
- options: OutlineParams;
29
- selectedObjects: THREE.Mesh[];
30
- active: boolean;
31
- outlineGui: GUIObject;
32
- constructor(composerController: ComposerController, options: OutlineParams);
33
- enable(): void;
34
- disable(): void;
35
- setGui(): void;
36
- dispose(): void;
37
- }
@@ -1,38 +0,0 @@
1
- import * as THREE from 'three';
2
- import { SSRPass } from 'three/examples/jsm/postprocessing/SSRPass';
3
- import { ReflectorForSSRPass } from 'three/examples/jsm/objects/ReflectorForSSRPass';
4
- import ComposerController from '../../../core/Composer';
5
- import GUIObject from '../../../core/GUIObject';
6
- export interface SSRParams {
7
- maxDistance: number;
8
- selects: boolean;
9
- }
10
- export declare const defaultSSRParams: {
11
- maxDistance: number;
12
- selects: boolean;
13
- };
14
- interface GroundReflectorParams {
15
- width: number;
16
- height: number;
17
- clipBias: number;
18
- color: number;
19
- useDepthTexture: boolean;
20
- }
21
- export default class {
22
- composerController: ComposerController;
23
- ssrPass: SSRPass;
24
- options: SSRParams;
25
- selectedObjects: THREE.Mesh[];
26
- groundReflector?: ReflectorForSSRPass;
27
- ssrGui: GUIObject;
28
- active: boolean;
29
- constructor(composerController: ComposerController, options: SSRParams);
30
- addGroundReflector(options?: Partial<GroundReflectorParams>): void;
31
- removeaGroundReflector(): void;
32
- enable(): void;
33
- disable(): void;
34
- setSize(width: number, height: number): void;
35
- setGui(): void;
36
- dispose(): void;
37
- }
38
- export {};
@@ -1,14 +0,0 @@
1
- import type { IBaseObject } from '../core/BaseObject';
2
- interface Options {
3
- exclude?: THREE.Mesh[];
4
- include?: THREE.Mesh[];
5
- }
6
- export default class {
7
- object: IBaseObject;
8
- options: Options;
9
- constructor(object: IBaseObject, options?: Options);
10
- private check;
11
- enable(): void;
12
- disable(): void;
13
- }
14
- export {};
@@ -1,5 +0,0 @@
1
- export { default as Bloom } from './bloom';
2
- export { default as Outline } from './outline';
3
- export { default as SSR } from './ssr';
4
- export { default as Scan } from './scan';
5
- export { default as Scan2 } from './scan2';