gl-draw 0.6.1 → 0.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +4 -4
- package/dist/constants.d.ts +0 -4
- package/dist/core/BaseObject.d.ts +0 -45
- package/dist/core/CSSRenderer/CSS2DRenderer.d.ts +0 -17
- package/dist/core/CSSRenderer/index.d.ts +0 -19
- package/dist/core/Camera.d.ts +0 -30
- package/dist/core/Composer.d.ts +0 -60
- package/dist/core/Control.d.ts +0 -28
- package/dist/core/GUIObject.d.ts +0 -24
- package/dist/core/Pencil.d.ts +0 -146
- package/dist/core/Renderer.d.ts +0 -51
- package/dist/core/Scene.d.ts +0 -19
- package/dist/core/pass/bloom/UnrealBloomPass.d.ts +0 -46
- package/dist/core/pass/bloom/index.d.ts +0 -33
- package/dist/core/pass/outline/index.d.ts +0 -37
- package/dist/core/pass/ssr/index.d.ts +0 -38
- package/dist/effect/bloom.d.ts +0 -14
- package/dist/effect/index.d.ts +0 -5
- package/dist/effect/index.js +0 -160
- package/dist/effect/index.module.js +0 -160
- package/dist/effect/outline.d.ts +0 -15
- package/dist/effect/scan.d.ts +0 -39
- package/dist/effect/scan2.d.ts +0 -28
- package/dist/effect/ssr.d.ts +0 -15
- package/dist/geojson/china.json +0 -103310
- package/dist/geojson/countries.json +0 -27483
- package/dist/index.d.ts +0 -3
- package/dist/index.js +0 -57
- package/dist/index.module.js +0 -57
- package/dist/objects/conicPolygon/geometry/index.d.ts +0 -32
- package/dist/objects/conicPolygon/geometry/triangulate.d.ts +0 -11
- package/dist/objects/conicPolygon/index.d.ts +0 -19
- package/dist/objects/extrudePolygon/coords2Vector.d.ts +0 -7
- package/dist/objects/extrudePolygon/createGeometry.d.ts +0 -8
- package/dist/objects/extrudePolygon/getWorkerGeometry.d.ts +0 -16
- package/dist/objects/extrudePolygon/index.d.ts +0 -37
- package/dist/objects/extrudePolygon/w.d.ts +0 -1
- package/dist/objects/fix.d.ts +0 -2
- package/dist/objects/image/index.d.ts +0 -24
- package/dist/objects/index.d.ts +0 -10
- package/dist/objects/index.js +0 -132
- package/dist/objects/index.module.js +0 -132
- package/dist/objects/line/coords2Vector.d.ts +0 -7
- package/dist/objects/line/createGeometry.d.ts +0 -8
- package/dist/objects/line/getWorkerGeometry.d.ts +0 -15
- package/dist/objects/line/index.d.ts +0 -44
- package/dist/objects/line/meshLine/index.d.ts +0 -89
- package/dist/objects/line/meshLine/shader/fragment.d.ts +0 -2
- package/dist/objects/line/meshLine/shader/vertex.d.ts +0 -2
- package/dist/objects/line/w.d.ts +0 -1
- package/dist/objects/node/index.d.ts +0 -30
- package/dist/objects/text/index.d.ts +0 -23
- package/dist/objects/video/index.d.ts +0 -31
- package/dist/plugins/Cache.d.ts +0 -8
- package/dist/plugins/Data.d.ts +0 -8
- package/dist/plugins/Draw.d.ts +0 -35
- package/dist/plugins/Worker.d.ts +0 -31
- package/dist/plugins/index.d.ts +0 -4
- package/dist/plugins/index.js +0 -1
- package/dist/plugins/index.module.js +0 -1
- package/dist/shims.d.ts +0 -5
- package/dist/utils/chain.d.ts +0 -23
- package/dist/utils/colorCorrection.d.ts +0 -2
- package/dist/utils/disposeMesh.d.ts +0 -2
- package/dist/utils/exception.d.ts +0 -26
- package/dist/utils/getCache.d.ts +0 -13
- package/dist/utils/getElementView.d.ts +0 -2
- package/dist/utils/index.d.ts +0 -11
- package/dist/utils/index.js +0 -1
- package/dist/utils/index.module.js +0 -1
- package/dist/utils/isPlainObject.d.ts +0 -1
- package/dist/utils/makePromiseCreator.d.ts +0 -6
- package/dist/utils/polar2Cartesian.d.ts +0 -1
- package/dist/utils/timer.d.ts +0 -9
- package/dist/utils/to.d.ts +0 -8
- package/dist/utils/uvGenerator.d.ts +0 -9
- package/dist/workers/extrudePolygon.js +0 -3046
- package/dist/workers/line.js +0 -3177
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* Copyright 2010-2021 Three.js Authors
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* SPDX-License-Identifier: MIT
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es";class Rn{addEventListener(e,t){this._listeners===void 0&&(this._listeners={});const n=this._listeners;n[e]===void 0&&(n[e]=[]),n[e].indexOf(t)===-1&&n[e].push(t)}hasEventListener(e,t){if(this._listeners===void 0)return!1;const n=this._listeners;return n[e]!==void 0&&n[e].indexOf(t)!==-1}removeEventListener(e,t){if(this._listeners===void 0)return;const i=this._listeners[e];if(i!==void 0){const s=i.indexOf(t);s!==-1&&i.splice(s,1)}}dispatchEvent(e){if(this._listeners===void 0)return;const n=this._listeners[e.type];if(n!==void 0){e.target=this;const i=n.slice(0);for(let s=0,o=i.length;s<o;s++)i[s].call(this,e);e.target=null}}}const wt=[];for(let r=0;r<256;r++)wt[r]=(r<16?"0":"")+r.toString(16);let Ps=1234567;const oi=Math.PI/180,Ur=180/Math.PI;function Bt(){const r=Math.random()*4294967295|0,e=Math.random()*4294967295|0,t=Math.random()*4294967295|0,n=Math.random()*4294967295|0;return(wt[r&255]+wt[r>>8&255]+wt[r>>16&255]+wt[r>>24&255]+"-"+wt[e&255]+wt[e>>8&255]+"-"+wt[e>>16&15|64]+wt[e>>24&255]+"-"+wt[t&63|128]+wt[t>>8&255]+"-"+wt[t>>16&255]+wt[t>>24&255]+wt[n&255]+wt[n>>8&255]+wt[n>>16&255]+wt[n>>24&255]).toUpperCase()}function St(r,e,t){return Math.max(e,Math.min(t,r))}function La(r,e){return(r%e+e)%e}function Ip(r,e,t,n,i){return n+(r-e)*(i-n)/(t-e)}function Dp(r,e,t){return r!==e?(t-r)/(e-r):0}function Or(r,e,t){return(1-t)*r+t*e}function Fp(r,e,t,n){return Or(r,e,1-Math.exp(-t*n))}function Bp(r,e=1){return e-Math.abs(La(r,e*2)-e)}function Np(r,e,t){return r<=e?0:r>=t?1:(r=(r-e)/(t-e),r*r*(3-2*r))}function zp(r,e,t){return r<=e?0:r>=t?1:(r=(r-e)/(t-e),r*r*r*(r*(r*6-15)+10))}function Up(r,e){return r+Math.floor(Math.random()*(e-r+1))}function Op(r,e){return r+Math.random()*(e-r)}function Gp(r){return r*(.5-Math.random())}function Hp(r){return 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Hu=Object.freeze({__proto__:null,DEG2RAD:oi,RAD2DEG:Ur,generateUUID:Bt,clamp:St,euclideanModulo:La,mapLinear:Ip,inverseLerp:Dp,lerp:Or,damp:Fp,pingpong:Bp,smoothstep:Np,smootherstep:zp,randInt:Up,randFloat:Op,randFloatSpread:Gp,seededRandom:Hp,degToRad:Vp,radToDeg:kp,isPowerOfTwo:Ra,ceilPowerOfTwo:Ou,floorPowerOfTwo:Gu,setQuaternionFromProperEuler:Wp});class W{constructor(e=0,t=0){this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return this.x=e.x,this.y=e.y,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this)}addScalar(e){return this.x+=e,this.y+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector2: .sub() now only accepts one argument. 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u[0]=e,u[1]=i,u[2]=a,u[3]=t,u[4]=s,u[5]=l,u[6]=n,u[7]=o,u[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],this}extractBasis(e,t,n){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,s=this.elements,o=n[0],a=n[3],l=n[6],c=n[1],u=n[4],h=n[7],f=n[2],d=n[5],p=n[8],x=i[0],v=i[3],g=i[6],m=i[1],_=i[4],y=i[7],M=i[2],b=i[5],E=i[8];return s[0]=o*x+a*m+l*M,s[3]=o*v+a*_+l*b,s[6]=o*g+a*y+l*E,s[1]=c*x+u*m+h*M,s[4]=c*v+u*_+h*b,s[7]=c*g+u*y+h*E,s[2]=f*x+d*m+p*M,s[5]=f*v+d*_+p*b,s[8]=f*g+d*y+p*E,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[1],i=e[2],s=e[3],o=e[4],a=e[5],l=e[6],c=e[7],u=e[8];return t*o*u-t*a*c-n*s*u+n*a*l+i*s*c-i*o*l}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],s=e[3],o=e[4],a=e[5],l=e[6],c=e[7],u=e[8],h=u*o-a*c,f=a*l-u*s,d=c*s-o*l,p=t*h+n*f+i*d;if(p===0)return this.set(0,0,0,0,0,0,0,0,0);const x=1/p;return e[0]=h*x,e[1]=(i*c-u*n)*x,e[2]=(a*n-i*o)*x,e[3]=f*x,e[4]=(u*t-i*l)*x,e[5]=(i*s-a*t)*x,e[6]=d*x,e[7]=(n*l-c*t)*x,e[8]=(o*t-n*s)*x,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,n,i,s,o,a){const l=Math.cos(s),c=Math.sin(s);return this.set(n*l,n*c,-n*(l*o+c*a)+o+e,-i*c,i*l,-i*(-c*o+l*a)+a+t,0,0,1),this}scale(e,t){const n=this.elements;return n[0]*=e,n[3]*=e,n[6]*=e,n[1]*=t,n[4]*=t,n[7]*=t,this}rotate(e){const t=Math.cos(e),n=Math.sin(e),i=this.elements,s=i[0],o=i[3],a=i[6],l=i[1],c=i[4],u=i[7];return i[0]=t*s+n*l,i[3]=t*o+n*c,i[6]=t*a+n*u,i[1]=-n*s+t*l,i[4]=-n*o+t*c,i[7]=-n*a+t*u,this}translate(e,t){const n=this.elements;return n[0]+=e*n[2],n[3]+=e*n[5],n[6]+=e*n[8],n[1]+=t*n[2],n[4]+=t*n[5],n[7]+=t*n[8],this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<9;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}clone(){return new this.constructor().fromArray(this.elements)}}mt.prototype.isMatrix3=!0;function Vu(r){if(r.length===0)return-1/0;let e=r[0];for(let t=1,n=r.length;t<n;++t)r[t]>e&&(e=r[t]);return e}const qp={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function Oi(r,e){return new qp[r](e)}function Is(r){return document.createElementNS("http://www.w3.org/1999/xhtml",r)}let Gi;class ai{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement=="undefined")return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{Gi===void 0&&(Gi=Is("canvas")),Gi.width=e.width,Gi.height=e.height;const n=Gi.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=Gi}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}}let Xp=0;class ht extends Rn{constructor(e=ht.DEFAULT_IMAGE,t=ht.DEFAULT_MAPPING,n=bt,i=bt,s=Ke,o=Kn,a=ut,l=Kt,c=1,u=Ht){super(),Object.defineProperty(this,"id",{value:Xp++}),this.uuid=Bt(),this.name="",this.image=e,this.mipmaps=[],this.mapping=t,this.wrapS=n,this.wrapT=i,this.magFilter=s,this.minFilter=o,this.anisotropy=c,this.format=a,this.internalFormat=null,this.type=l,this.offset=new W(0,0),this.repeat=new W(1,1),this.center=new W(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new mt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=u,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.image=e.image,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this.userData=JSON.parse(JSON.stringify(e.userData)),this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(this.image!==void 0){const i=this.image;if(i.uuid===void 0&&(i.uuid=Bt()),!t&&e.images[i.uuid]===void 0){let s;if(Array.isArray(i)){s=[];for(let o=0,a=i.length;o<a;o++)i[o].isDataTexture?s.push(Pa(i[o].image)):s.push(Pa(i[o]))}else s=Pa(i);e.images[i.uuid]={uuid:i.uuid,url:s}}n.image=i.uuid}return JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==Ts)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Ir:e.x=e.x-Math.floor(e.x);break;case bt:e.x=e.x<0?0:1;break;case Dr:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case Ir:e.y=e.y-Math.floor(e.y);break;case bt:e.y=e.y<0?0:1;break;case Dr:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&this.version++}}ht.DEFAULT_IMAGE=void 0,ht.DEFAULT_MAPPING=Ts,ht.prototype.isTexture=!0;function Pa(r){return typeof HTMLImageElement!="undefined"&&r instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&r instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&r instanceof ImageBitmap?ai.getDataURL(r):r.data?{data:Array.prototype.slice.call(r.data),width:r.width,height:r.height,type:r.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}class We{constructor(e=0,t=0,n=0,i=1){this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,s=this.w,o=e.elements;return this.x=o[0]*t+o[4]*n+o[8]*i+o[12]*s,this.y=o[1]*t+o[5]*n+o[9]*i+o[13]*s,this.z=o[2]*t+o[6]*n+o[10]*i+o[14]*s,this.w=o[3]*t+o[7]*n+o[11]*i+o[15]*s,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,s;const l=e.elements,c=l[0],u=l[4],h=l[8],f=l[1],d=l[5],p=l[9],x=l[2],v=l[6],g=l[10];if(Math.abs(u-f)<.01&&Math.abs(h-x)<.01&&Math.abs(p-v)<.01){if(Math.abs(u+f)<.1&&Math.abs(h+x)<.1&&Math.abs(p+v)<.1&&Math.abs(c+d+g-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const _=(c+1)/2,y=(d+1)/2,M=(g+1)/2,b=(u+f)/4,E=(h+x)/4,P=(p+v)/4;return _>y&&_>M?_<.01?(n=0,i=.707106781,s=.707106781):(n=Math.sqrt(_),i=b/n,s=E/n):y>M?y<.01?(n=.707106781,i=0,s=.707106781):(i=Math.sqrt(y),n=b/i,s=P/i):M<.01?(n=.707106781,i=.707106781,s=0):(s=Math.sqrt(M),n=E/s,i=P/s),this.set(n,i,s,t),this}let m=Math.sqrt((v-p)*(v-p)+(h-x)*(h-x)+(f-u)*(f-u));return Math.abs(m)<.001&&(m=1),this.x=(v-p)/m,this.y=(h-x)/m,this.z=(f-u)/m,this.w=Math.acos((c+d+g-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}We.prototype.isVector4=!0;class Nt extends Rn{constructor(e,t,n={}){super(),this.width=e,this.height=t,this.depth=1,this.scissor=new We(0,0,e,t),this.scissorTest=!1,this.viewport=new We(0,0,e,t),this.texture=new ht(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.isRenderTargetTexture=!0,this.texture.image={width:e,height:t,depth:1},this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.internalFormat=n.internalFormat!==void 0?n.internalFormat:null,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:Ke,this.depthBuffer=n.depthBuffer!==void 0?n.depthBuffer:!0,this.stencilBuffer=n.stencilBuffer!==void 0?n.stencilBuffer:!1,this.depthTexture=n.depthTexture!==void 0?n.depthTexture:null}setTexture(e){e.image={width:this.width,height:this.height,depth:this.depth},this.texture=e}setSize(e,t,n=1){(this.width!==e||this.height!==t||this.depth!==n)&&(this.width=e,this.height=t,this.depth=n,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.image=tp({},this.texture.image),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}Nt.prototype.isWebGLRenderTarget=!0;class ku extends Nt{constructor(e,t,n){super(e,t);const i=this.texture;this.texture=[];for(let s=0;s<n;s++)this.texture[s]=i.clone()}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,s=this.texture.length;i<s;i++)this.texture[i].image.width=e,this.texture[i].image.height=t,this.texture[i].image.depth=n;this.dispose()}return this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t),this}copy(e){this.dispose(),this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this.texture.length=0;for(let t=0,n=e.texture.length;t<n;t++)this.texture[t]=e.texture[t].clone();return this}}ku.prototype.isWebGLMultipleRenderTargets=!0;class Ds extends Nt{constructor(e,t,n={}){super(e,t,n),this.samples=4,this.ignoreDepthForMultisampleCopy=n.ignoreDepth!==void 0?n.ignoreDepth:!0,this.useRenderToTexture=n.useRenderToTexture!==void 0?n.useRenderToTexture:!1,this.useRenderbuffer=this.useRenderToTexture===!1}copy(e){return super.copy.call(this,e),this.samples=e.samples,this.useRenderToTexture=e.useRenderToTexture,this.useRenderbuffer=e.useRenderbuffer,this}}Ds.prototype.isWebGLMultisampleRenderTarget=!0;class Tt{constructor(e=0,t=0,n=0,i=1){this._x=e,this._y=t,this._z=n,this._w=i}static slerp(e,t,n,i){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),n.slerpQuaternions(e,t,i)}static slerpFlat(e,t,n,i,s,o,a){let l=n[i+0],c=n[i+1],u=n[i+2],h=n[i+3];const f=s[o+0],d=s[o+1],p=s[o+2],x=s[o+3];if(a===0){e[t+0]=l,e[t+1]=c,e[t+2]=u,e[t+3]=h;return}if(a===1){e[t+0]=f,e[t+1]=d,e[t+2]=p,e[t+3]=x;return}if(h!==x||l!==f||c!==d||u!==p){let v=1-a;const g=l*f+c*d+u*p+h*x,m=g>=0?1:-1,_=1-g*g;if(_>Number.EPSILON){const M=Math.sqrt(_),b=Math.atan2(M,g*m);v=Math.sin(v*b)/M,a=Math.sin(a*b)/M}const y=a*m;if(l=l*v+f*y,c=c*v+d*y,u=u*v+p*y,h=h*v+x*y,v===1-a){const M=1/Math.sqrt(l*l+c*c+u*u+h*h);l*=M,c*=M,u*=M,h*=M}}e[t]=l,e[t+1]=c,e[t+2]=u,e[t+3]=h}static multiplyQuaternionsFlat(e,t,n,i,s,o){const a=n[i],l=n[i+1],c=n[i+2],u=n[i+3],h=s[o],f=s[o+1],d=s[o+2],p=s[o+3];return e[t]=a*p+u*h+l*d-c*f,e[t+1]=l*p+u*f+c*h-a*d,e[t+2]=c*p+u*d+a*f-l*h,e[t+3]=u*p-a*h-l*f-c*d,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!(e&&e.isEuler))throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=e._x,i=e._y,s=e._z,o=e._order,a=Math.cos,l=Math.sin,c=a(n/2),u=a(i/2),h=a(s/2),f=l(n/2),d=l(i/2),p=l(s/2);switch(o){case"XYZ":this._x=f*u*h+c*d*p,this._y=c*d*h-f*u*p,this._z=c*u*p+f*d*h,this._w=c*u*h-f*d*p;break;case"YXZ":this._x=f*u*h+c*d*p,this._y=c*d*h-f*u*p,this._z=c*u*p-f*d*h,this._w=c*u*h+f*d*p;break;case"ZXY":this._x=f*u*h-c*d*p,this._y=c*d*h+f*u*p,this._z=c*u*p+f*d*h,this._w=c*u*h-f*d*p;break;case"ZYX":this._x=f*u*h-c*d*p,this._y=c*d*h+f*u*p,this._z=c*u*p-f*d*h,this._w=c*u*h+f*d*p;break;case"YZX":this._x=f*u*h+c*d*p,this._y=c*d*h+f*u*p,this._z=c*u*p-f*d*h,this._w=c*u*h-f*d*p;break;case"XZY":this._x=f*u*h-c*d*p,this._y=c*d*h-f*u*p,this._z=c*u*p+f*d*h,this._w=c*u*h+f*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return t!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],s=t[8],o=t[1],a=t[5],l=t[9],c=t[2],u=t[6],h=t[10],f=n+a+h;if(f>0){const d=.5/Math.sqrt(f+1);this._w=.25/d,this._x=(u-l)*d,this._y=(s-c)*d,this._z=(o-i)*d}else if(n>a&&n>h){const d=2*Math.sqrt(1+n-a-h);this._w=(u-l)/d,this._x=.25*d,this._y=(i+o)/d,this._z=(s+c)/d}else if(a>h){const d=2*Math.sqrt(1+a-n-h);this._w=(s-c)/d,this._x=(i+o)/d,this._y=.25*d,this._z=(l+u)/d}else{const d=2*Math.sqrt(1+h-n-a);this._w=(o-i)/d,this._x=(s+c)/d,this._y=(l+u)/d,this._z=.25*d}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(St(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return t!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,s=e._z,o=e._w,a=t._x,l=t._y,c=t._z,u=t._w;return this._x=n*u+o*a+i*c-s*l,this._y=i*u+o*l+s*a-n*c,this._z=s*u+o*c+n*l-i*a,this._w=o*u-n*a-i*l-s*c,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,i=this._y,s=this._z,o=this._w;let a=o*e._w+n*e._x+i*e._y+s*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=o,this._x=n,this._y=i,this._z=s,this;const l=1-a*a;if(l<=Number.EPSILON){const d=1-t;return this._w=d*o+t*this._w,this._x=d*n+t*this._x,this._y=d*i+t*this._y,this._z=d*s+t*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(l),u=Math.atan2(c,a),h=Math.sin((1-t)*u)/c,f=Math.sin(t*u)/c;return this._w=o*h+this._w*f,this._x=n*h+this._x*f,this._y=i*h+this._y*f,this._z=s*h+this._z*f,this._onChangeCallback(),this}slerpQuaternions(e,t,n){this.copy(e).slerp(t,n)}random(){const e=Math.random(),t=Math.sqrt(1-e),n=Math.sqrt(e),i=2*Math.PI*Math.random(),s=2*Math.PI*Math.random();return this.set(t*Math.cos(i),n*Math.sin(s),n*Math.cos(s),t*Math.sin(i))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}Tt.prototype.isQuaternion=!0;class S{constructor(e=0,t=0,n=0){this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Wu.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Wu.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,s=e.elements;return this.x=s[0]*t+s[3]*n+s[6]*i,this.y=s[1]*t+s[4]*n+s[7]*i,this.z=s[2]*t+s[5]*n+s[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,s=e.elements,o=1/(s[3]*t+s[7]*n+s[11]*i+s[15]);return this.x=(s[0]*t+s[4]*n+s[8]*i+s[12])*o,this.y=(s[1]*t+s[5]*n+s[9]*i+s[13])*o,this.z=(s[2]*t+s[6]*n+s[10]*i+s[14])*o,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,s=e.x,o=e.y,a=e.z,l=e.w,c=l*t+o*i-a*n,u=l*n+a*t-s*i,h=l*i+s*n-o*t,f=-s*t-o*n-a*i;return this.x=c*l+f*-s+u*-a-h*-o,this.y=u*l+f*-o+h*-s-c*-a,this.z=h*l+f*-a+c*-o-u*-s,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,s=e.elements;return this.x=s[0]*t+s[4]*n+s[8]*i,this.y=s[1]*t+s[5]*n+s[9]*i,this.z=s[2]*t+s[6]*n+s[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e,t){return t!==void 0?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,s=e.z,o=t.x,a=t.y,l=t.z;return this.x=i*l-s*a,this.y=s*o-n*l,this.z=n*a-i*o,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Ia.copy(this).projectOnVector(e),this.sub(Ia)}reflect(e){return this.sub(Ia.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(St(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=(Math.random()-.5)*2,t=Math.random()*Math.PI*2,n=Math.sqrt(1-ep(e,2));return this.x=n*Math.cos(t),this.y=n*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}S.prototype.isVector3=!0;const Ia=new S,Wu=new Tt;class Rt{constructor(e=new S(1/0,1/0,1/0),t=new S(-1/0,-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=1/0,n=1/0,i=1/0,s=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.length;l<c;l+=3){const u=e[l],h=e[l+1],f=e[l+2];u<t&&(t=u),h<n&&(n=h),f<i&&(i=f),u>s&&(s=u),h>o&&(o=h),f>a&&(a=f)}return this.min.set(t,n,i),this.max.set(s,o,a),this}setFromBufferAttribute(e){let t=1/0,n=1/0,i=1/0,s=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.count;l<c;l++){const u=e.getX(l),h=e.getY(l),f=e.getZ(l);u<t&&(t=u),h<n&&(n=h),f<i&&(i=f),u>s&&(s=u),h>o&&(o=h),f>a&&(a=f)}return this.min.set(t,n,i),this.max.set(s,o,a),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Gr.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e){return this.makeEmpty(),this.expandByObject(e)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e){e.updateWorldMatrix(!1,!1);const t=e.geometry;t!==void 0&&(t.boundingBox===null&&t.computeBoundingBox(),Da.copy(t.boundingBox),Da.applyMatrix4(e.matrixWorld),this.union(Da));const n=e.children;for(let i=0,s=n.length;i<s;i++)this.expandByObject(n[i]);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,Gr),Gr.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Hr),Fs.subVectors(this.max,Hr),Hi.subVectors(e.a,Hr),Vi.subVectors(e.b,Hr),ki.subVectors(e.c,Hr),Pn.subVectors(Vi,Hi),In.subVectors(ki,Vi),li.subVectors(Hi,ki);let t=[0,-Pn.z,Pn.y,0,-In.z,In.y,0,-li.z,li.y,Pn.z,0,-Pn.x,In.z,0,-In.x,li.z,0,-li.x,-Pn.y,Pn.x,0,-In.y,In.x,0,-li.y,li.x,0];return!Fa(t,Hi,Vi,ki,Fs)||(t=[1,0,0,0,1,0,0,0,1],!Fa(t,Hi,Vi,ki,Fs))?!1:(Bs.crossVectors(Pn,In),t=[Bs.x,Bs.y,Bs.z],Fa(t,Hi,Vi,ki,Fs))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Gr.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return this.getCenter(e.center),e.radius=this.getSize(Gr).length()*.5,e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(mn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),mn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),mn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),mn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),mn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),mn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),mn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),mn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(mn),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}Rt.prototype.isBox3=!0;const mn=[new S,new S,new S,new S,new S,new S,new S,new S],Gr=new S,Da=new Rt,Hi=new S,Vi=new S,ki=new S,Pn=new S,In=new S,li=new S,Hr=new S,Fs=new S,Bs=new S,ci=new S;function Fa(r,e,t,n,i){for(let s=0,o=r.length-3;s<=o;s+=3){ci.fromArray(r,s);const a=i.x*Math.abs(ci.x)+i.y*Math.abs(ci.y)+i.z*Math.abs(ci.z),l=e.dot(ci),c=t.dot(ci),u=n.dot(ci);if(Math.max(-Math.max(l,c,u),Math.min(l,c,u))>a)return!1}return!0}const Yp=new Rt,qu=new S,Ns=new S,Ba=new S;class Dn{constructor(e=new S,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):Yp.setFromPoints(e).getCenter(n);let i=0;for(let s=0,o=e.length;s<o;s++)i=Math.max(i,n.distanceToSquared(e[s]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){Ba.subVectors(e,this.center);const t=Ba.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.add(Ba.multiplyScalar(i/n)),this.radius+=i}return this}union(e){return this.center.equals(e.center)===!0?Ns.set(0,0,1).multiplyScalar(e.radius):Ns.subVectors(e.center,this.center).normalize().multiplyScalar(e.radius),this.expandByPoint(qu.copy(e.center).add(Ns)),this.expandByPoint(qu.copy(e.center).sub(Ns)),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const gn=new S,Na=new S,zs=new S,Fn=new S,za=new S,Us=new S,Ua=new S;class Bn{constructor(e=new S,t=new S(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,gn)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=gn.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(gn.copy(this.direction).multiplyScalar(t).add(this.origin),gn.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){Na.copy(e).add(t).multiplyScalar(.5),zs.copy(t).sub(e).normalize(),Fn.copy(this.origin).sub(Na);const s=e.distanceTo(t)*.5,o=-this.direction.dot(zs),a=Fn.dot(this.direction),l=-Fn.dot(zs),c=Fn.lengthSq(),u=Math.abs(1-o*o);let h,f,d,p;if(u>0)if(h=o*l-a,f=o*a-l,p=s*u,h>=0)if(f>=-p)if(f<=p){const x=1/u;h*=x,f*=x,d=h*(h+o*f+2*a)+f*(o*h+f+2*l)+c}else f=s,h=Math.max(0,-(o*f+a)),d=-h*h+f*(f+2*l)+c;else f=-s,h=Math.max(0,-(o*f+a)),d=-h*h+f*(f+2*l)+c;else f<=-p?(h=Math.max(0,-(-o*s+a)),f=h>0?-s:Math.min(Math.max(-s,-l),s),d=-h*h+f*(f+2*l)+c):f<=p?(h=0,f=Math.min(Math.max(-s,-l),s),d=f*(f+2*l)+c):(h=Math.max(0,-(o*s+a)),f=h>0?s:Math.min(Math.max(-s,-l),s),d=-h*h+f*(f+2*l)+c);else f=o>0?-s:s,h=Math.max(0,-(o*f+a)),d=-h*h+f*(f+2*l)+c;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(zs).multiplyScalar(f).add(Na),d}intersectSphere(e,t){gn.subVectors(e.center,this.origin);const n=gn.dot(this.direction),i=gn.dot(gn)-n*n,s=e.radius*e.radius;if(i>s)return null;const o=Math.sqrt(s-i),a=n-o,l=n+o;return a<0&&l<0?null:a<0?this.at(l,t):this.at(a,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,s,o,a,l;const c=1/this.direction.x,u=1/this.direction.y,h=1/this.direction.z,f=this.origin;return c>=0?(n=(e.min.x-f.x)*c,i=(e.max.x-f.x)*c):(n=(e.max.x-f.x)*c,i=(e.min.x-f.x)*c),u>=0?(s=(e.min.y-f.y)*u,o=(e.max.y-f.y)*u):(s=(e.max.y-f.y)*u,o=(e.min.y-f.y)*u),n>o||s>i||((s>n||n!==n)&&(n=s),(o<i||i!==i)&&(i=o),h>=0?(a=(e.min.z-f.z)*h,l=(e.max.z-f.z)*h):(a=(e.max.z-f.z)*h,l=(e.min.z-f.z)*h),n>l||a>i)||((a>n||n!==n)&&(n=a),(l<i||i!==i)&&(i=l),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,gn)!==null}intersectTriangle(e,t,n,i,s){za.subVectors(t,e),Us.subVectors(n,e),Ua.crossVectors(za,Us);let o=this.direction.dot(Ua),a;if(o>0){if(i)return null;a=1}else if(o<0)a=-1,o=-o;else return null;Fn.subVectors(this.origin,e);const l=a*this.direction.dot(Us.crossVectors(Fn,Us));if(l<0)return null;const c=a*this.direction.dot(za.cross(Fn));if(c<0||l+c>o)return null;const u=-a*Fn.dot(Ua);return u<0?null:this.at(u/o,s)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class ge{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,s,o,a,l,c,u,h,f,d,p,x,v){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=s,g[5]=o,g[9]=a,g[13]=l,g[2]=c,g[6]=u,g[10]=h,g[14]=f,g[3]=d,g[7]=p,g[11]=x,g[15]=v,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new ge().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/Wi.setFromMatrixColumn(e,0).length(),s=1/Wi.setFromMatrixColumn(e,1).length(),o=1/Wi.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*s,t[5]=n[5]*s,t[6]=n[6]*s,t[7]=0,t[8]=n[8]*o,t[9]=n[9]*o,t[10]=n[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const t=this.elements,n=e.x,i=e.y,s=e.z,o=Math.cos(n),a=Math.sin(n),l=Math.cos(i),c=Math.sin(i),u=Math.cos(s),h=Math.sin(s);if(e.order==="XYZ"){const f=o*u,d=o*h,p=a*u,x=a*h;t[0]=l*u,t[4]=-l*h,t[8]=c,t[1]=d+p*c,t[5]=f-x*c,t[9]=-a*l,t[2]=x-f*c,t[6]=p+d*c,t[10]=o*l}else if(e.order==="YXZ"){const f=l*u,d=l*h,p=c*u,x=c*h;t[0]=f+x*a,t[4]=p*a-d,t[8]=o*c,t[1]=o*h,t[5]=o*u,t[9]=-a,t[2]=d*a-p,t[6]=x+f*a,t[10]=o*l}else if(e.order==="ZXY"){const f=l*u,d=l*h,p=c*u,x=c*h;t[0]=f-x*a,t[4]=-o*h,t[8]=p+d*a,t[1]=d+p*a,t[5]=o*u,t[9]=x-f*a,t[2]=-o*c,t[6]=a,t[10]=o*l}else if(e.order==="ZYX"){const f=o*u,d=o*h,p=a*u,x=a*h;t[0]=l*u,t[4]=p*c-d,t[8]=f*c+x,t[1]=l*h,t[5]=x*c+f,t[9]=d*c-p,t[2]=-c,t[6]=a*l,t[10]=o*l}else if(e.order==="YZX"){const f=o*l,d=o*c,p=a*l,x=a*c;t[0]=l*u,t[4]=x-f*h,t[8]=p*h+d,t[1]=h,t[5]=o*u,t[9]=-a*u,t[2]=-c*u,t[6]=d*h+p,t[10]=f-x*h}else if(e.order==="XZY"){const f=o*l,d=o*c,p=a*l,x=a*c;t[0]=l*u,t[4]=-h,t[8]=c*u,t[1]=f*h+x,t[5]=o*u,t[9]=d*h-p,t[2]=p*h-d,t[6]=a*u,t[10]=x*h+f}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Jp,e,Zp)}lookAt(e,t,n){const i=this.elements;return zt.subVectors(e,t),zt.lengthSq()===0&&(zt.z=1),zt.normalize(),Nn.crossVectors(n,zt),Nn.lengthSq()===0&&(Math.abs(n.z)===1?zt.x+=1e-4:zt.z+=1e-4,zt.normalize(),Nn.crossVectors(n,zt)),Nn.normalize(),Os.crossVectors(zt,Nn),i[0]=Nn.x,i[4]=Os.x,i[8]=zt.x,i[1]=Nn.y,i[5]=Os.y,i[9]=zt.y,i[2]=Nn.z,i[6]=Os.z,i[10]=zt.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,s=this.elements,o=n[0],a=n[4],l=n[8],c=n[12],u=n[1],h=n[5],f=n[9],d=n[13],p=n[2],x=n[6],v=n[10],g=n[14],m=n[3],_=n[7],y=n[11],M=n[15],b=i[0],E=i[4],P=i[8],z=i[12],N=i[1],I=i[5],w=i[9],T=i[13],B=i[2],L=i[6],F=i[10],U=i[14],Z=i[3],ee=i[7],V=i[11],q=i[15];return s[0]=o*b+a*N+l*B+c*Z,s[4]=o*E+a*I+l*L+c*ee,s[8]=o*P+a*w+l*F+c*V,s[12]=o*z+a*T+l*U+c*q,s[1]=u*b+h*N+f*B+d*Z,s[5]=u*E+h*I+f*L+d*ee,s[9]=u*P+h*w+f*F+d*V,s[13]=u*z+h*T+f*U+d*q,s[2]=p*b+x*N+v*B+g*Z,s[6]=p*E+x*I+v*L+g*ee,s[10]=p*P+x*w+v*F+g*V,s[14]=p*z+x*T+v*U+g*q,s[3]=m*b+_*N+y*B+M*Z,s[7]=m*E+_*I+y*L+M*ee,s[11]=m*P+_*w+y*F+M*V,s[15]=m*z+_*T+y*U+M*q,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],s=e[12],o=e[1],a=e[5],l=e[9],c=e[13],u=e[2],h=e[6],f=e[10],d=e[14],p=e[3],x=e[7],v=e[11],g=e[15];return p*(+s*l*h-i*c*h-s*a*f+n*c*f+i*a*d-n*l*d)+x*(+t*l*d-t*c*f+s*o*f-i*o*d+i*c*u-s*l*u)+v*(+t*c*h-t*a*d-s*o*h+n*o*d+s*a*u-n*c*u)+g*(-i*a*u-t*l*h+t*a*f+i*o*h-n*o*f+n*l*u)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],s=e[3],o=e[4],a=e[5],l=e[6],c=e[7],u=e[8],h=e[9],f=e[10],d=e[11],p=e[12],x=e[13],v=e[14],g=e[15],m=h*v*c-x*f*c+x*l*d-a*v*d-h*l*g+a*f*g,_=p*f*c-u*v*c-p*l*d+o*v*d+u*l*g-o*f*g,y=u*x*c-p*h*c+p*a*d-o*x*d-u*a*g+o*h*g,M=p*h*l-u*x*l-p*a*f+o*x*f+u*a*v-o*h*v,b=t*m+n*_+i*y+s*M;if(b===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const E=1/b;return e[0]=m*E,e[1]=(x*f*s-h*v*s-x*i*d+n*v*d+h*i*g-n*f*g)*E,e[2]=(a*v*s-x*l*s+x*i*c-n*v*c-a*i*g+n*l*g)*E,e[3]=(h*l*s-a*f*s-h*i*c+n*f*c+a*i*d-n*l*d)*E,e[4]=_*E,e[5]=(u*v*s-p*f*s+p*i*d-t*v*d-u*i*g+t*f*g)*E,e[6]=(p*l*s-o*v*s-p*i*c+t*v*c+o*i*g-t*l*g)*E,e[7]=(o*f*s-u*l*s+u*i*c-t*f*c-o*i*d+t*l*d)*E,e[8]=y*E,e[9]=(p*h*s-u*x*s-p*n*d+t*x*d+u*n*g-t*h*g)*E,e[10]=(o*x*s-p*a*s+p*n*c-t*x*c-o*n*g+t*a*g)*E,e[11]=(u*a*s-o*h*s-u*n*c+t*h*c+o*n*d-t*a*d)*E,e[12]=M*E,e[13]=(u*x*i-p*h*i+p*n*f-t*x*f-u*n*v+t*h*v)*E,e[14]=(p*a*i-o*x*i-p*n*l+t*x*l+o*n*v-t*a*v)*E,e[15]=(o*h*i-u*a*i+u*n*l-t*h*l-o*n*f+t*a*f)*E,this}scale(e){const t=this.elements,n=e.x,i=e.y,s=e.z;return t[0]*=n,t[4]*=i,t[8]*=s,t[1]*=n,t[5]*=i,t[9]*=s,t[2]*=n,t[6]*=i,t[10]*=s,t[3]*=n,t[7]*=i,t[11]*=s,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),s=1-n,o=e.x,a=e.y,l=e.z,c=s*o,u=s*a;return this.set(c*o+n,c*a-i*l,c*l+i*a,0,c*a+i*l,u*a+n,u*l-i*o,0,c*l-i*a,u*l+i*o,s*l*l+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,s,o){return this.set(1,n,s,0,e,1,o,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,s=t._x,o=t._y,a=t._z,l=t._w,c=s+s,u=o+o,h=a+a,f=s*c,d=s*u,p=s*h,x=o*u,v=o*h,g=a*h,m=l*c,_=l*u,y=l*h,M=n.x,b=n.y,E=n.z;return i[0]=(1-(x+g))*M,i[1]=(d+y)*M,i[2]=(p-_)*M,i[3]=0,i[4]=(d-y)*b,i[5]=(1-(f+g))*b,i[6]=(v+m)*b,i[7]=0,i[8]=(p+_)*E,i[9]=(v-m)*E,i[10]=(1-(f+x))*E,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let s=Wi.set(i[0],i[1],i[2]).length();const o=Wi.set(i[4],i[5],i[6]).length(),a=Wi.set(i[8],i[9],i[10]).length();this.determinant()<0&&(s=-s),e.x=i[12],e.y=i[13],e.z=i[14],Wt.copy(this);const c=1/s,u=1/o,h=1/a;return Wt.elements[0]*=c,Wt.elements[1]*=c,Wt.elements[2]*=c,Wt.elements[4]*=u,Wt.elements[5]*=u,Wt.elements[6]*=u,Wt.elements[8]*=h,Wt.elements[9]*=h,Wt.elements[10]*=h,t.setFromRotationMatrix(Wt),n.x=s,n.y=o,n.z=a,this}makePerspective(e,t,n,i,s,o){o===void 0&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,l=2*s/(t-e),c=2*s/(n-i),u=(t+e)/(t-e),h=(n+i)/(n-i),f=-(o+s)/(o-s),d=-2*o*s/(o-s);return a[0]=l,a[4]=0,a[8]=u,a[12]=0,a[1]=0,a[5]=c,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=f,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(e,t,n,i,s,o){const a=this.elements,l=1/(t-e),c=1/(n-i),u=1/(o-s),h=(t+e)*l,f=(n+i)*c,d=(o+s)*u;return a[0]=2*l,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*c,a[9]=0,a[13]=-f,a[2]=0,a[6]=0,a[10]=-2*u,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}ge.prototype.isMatrix4=!0;const Wi=new S,Wt=new ge,Jp=new S(0,0,0),Zp=new S(1,1,1),Nn=new S,Os=new S,zt=new S,Xu=new ge,Yu=new Tt;class ui{constructor(e=0,t=0,n=0,i=ui.DefaultOrder){this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,s=i[0],o=i[4],a=i[8],l=i[1],c=i[5],u=i[9],h=i[2],f=i[6],d=i[10];switch(t){case"XYZ":this._y=Math.asin(St(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-u,d),this._z=Math.atan2(-o,s)):(this._x=Math.atan2(f,c),this._z=0);break;case"YXZ":this._x=Math.asin(-St(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-h,s),this._z=0);break;case"ZXY":this._x=Math.asin(St(f,-1,1)),Math.abs(f)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-St(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(f,d),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(St(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-u,c),this._y=Math.atan2(-h,s)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-St(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(f,c),this._y=Math.atan2(a,s)):(this._x=Math.atan2(-u,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Xu.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Xu,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Yu.setFromEuler(this),this.setFromQuaternion(Yu,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}toVector3(e){return e?e.set(this._x,this._y,this._z):new S(this._x,this._y,this._z)}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}ui.prototype.isEuler=!0,ui.DefaultOrder="XYZ",ui.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class Gs{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let $p=0;const Ju=new S,qi=new Tt,xn=new ge,Hs=new S,Vr=new S,jp=new S,Qp=new Tt,Zu=new S(1,0,0),$u=new S(0,1,0),ju=new S(0,0,1),Kp={type:"added"},Qu={type:"removed"};class Ne extends Rn{constructor(){super(),Object.defineProperty(this,"id",{value:$p++}),this.uuid=Bt(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Ne.DefaultUp.clone();const e=new S,t=new ui,n=new Tt,i=new S(1,1,1);function s(){n.setFromEuler(t,!1)}function o(){t.setFromQuaternion(n,void 0,!1)}t._onChange(s),n._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new ge},normalMatrix:{value:new mt}}),this.matrix=new ge,this.matrixWorld=new ge,this.matrixAutoUpdate=Ne.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new Gs,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return qi.setFromAxisAngle(e,t),this.quaternion.multiply(qi),this}rotateOnWorldAxis(e,t){return qi.setFromAxisAngle(e,t),this.quaternion.premultiply(qi),this}rotateX(e){return this.rotateOnAxis(Zu,e)}rotateY(e){return this.rotateOnAxis($u,e)}rotateZ(e){return this.rotateOnAxis(ju,e)}translateOnAxis(e,t){return Ju.copy(e).applyQuaternion(this.quaternion),this.position.add(Ju.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Zu,e)}translateY(e){return this.translateOnAxis($u,e)}translateZ(e){return this.translateOnAxis(ju,e)}localToWorld(e){return e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return e.applyMatrix4(xn.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Hs.copy(e):Hs.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Vr.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?xn.lookAt(Vr,Hs,this.up):xn.lookAt(Hs,Vr,this.up),this.quaternion.setFromRotationMatrix(xn),i&&(xn.extractRotation(i.matrixWorld),qi.setFromRotationMatrix(xn),this.quaternion.premultiply(qi.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(Kp)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(Qu)),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){const t=this.children[e];t.parent=null,t.dispatchEvent(Qu)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),xn.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),xn.multiply(e.parent.matrixWorld)),e.applyMatrix4(xn),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const o=this.children[n].getObjectByProperty(e,t);if(o!==void 0)return o}}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Vr,e,jp),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Vr,Qp,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){const i=this.children;for(let s=0,o=i.length;s<o;s++)i[s].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON()));function s(a,l){return a[l.uuid]===void 0&&(a[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=s(e.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const l=a.shapes;if(Array.isArray(l))for(let c=0,u=l.length;c<u;c++){const h=l[c];s(e.shapes,h)}else s(e.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(s(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const a=[];for(let l=0,c=this.material.length;l<c;l++)a.push(s(e.materials,this.material[l]));i.material=a}else i.material=s(e.materials,this.material);if(this.children.length>0){i.children=[];for(let a=0;a<this.children.length;a++)i.children.push(this.children[a].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let a=0;a<this.animations.length;a++){const l=this.animations[a];i.animations.push(s(e.animations,l))}}if(t){const a=o(e.geometries),l=o(e.materials),c=o(e.textures),u=o(e.images),h=o(e.shapes),f=o(e.skeletons),d=o(e.animations);a.length>0&&(n.geometries=a),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),u.length>0&&(n.images=u),h.length>0&&(n.shapes=h),f.length>0&&(n.skeletons=f),d.length>0&&(n.animations=d)}return n.object=i,n;function o(a){const l=[];for(const c in a){const u=a[c];delete u.metadata,l.push(u)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}Ne.DefaultUp=new S(0,1,0),Ne.DefaultMatrixAutoUpdate=!0,Ne.prototype.isObject3D=!0;const qt=new S,yn=new S,Oa=new S,vn=new S,Xi=new S,Yi=new S,Ku=new S,Ga=new S,Ha=new S,Va=new S;class st{constructor(e=new S,t=new S,n=new S){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),qt.subVectors(e,t),i.cross(qt);const s=i.lengthSq();return s>0?i.multiplyScalar(1/Math.sqrt(s)):i.set(0,0,0)}static getBarycoord(e,t,n,i,s){qt.subVectors(i,t),yn.subVectors(n,t),Oa.subVectors(e,t);const o=qt.dot(qt),a=qt.dot(yn),l=qt.dot(Oa),c=yn.dot(yn),u=yn.dot(Oa),h=o*c-a*a;if(h===0)return s.set(-2,-1,-1);const f=1/h,d=(c*l-a*u)*f,p=(o*u-a*l)*f;return s.set(1-d-p,p,d)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,vn),vn.x>=0&&vn.y>=0&&vn.x+vn.y<=1}static getUV(e,t,n,i,s,o,a,l){return this.getBarycoord(e,t,n,i,vn),l.set(0,0),l.addScaledVector(s,vn.x),l.addScaledVector(o,vn.y),l.addScaledVector(a,vn.z),l}static isFrontFacing(e,t,n,i){return qt.subVectors(n,t),yn.subVectors(e,t),qt.cross(yn).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return qt.subVectors(this.c,this.b),yn.subVectors(this.a,this.b),qt.cross(yn).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return st.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return st.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,s){return st.getUV(e,this.a,this.b,this.c,t,n,i,s)}containsPoint(e){return st.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return st.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,s=this.c;let o,a;Xi.subVectors(i,n),Yi.subVectors(s,n),Ga.subVectors(e,n);const l=Xi.dot(Ga),c=Yi.dot(Ga);if(l<=0&&c<=0)return t.copy(n);Ha.subVectors(e,i);const u=Xi.dot(Ha),h=Yi.dot(Ha);if(u>=0&&h<=u)return t.copy(i);const f=l*h-u*c;if(f<=0&&l>=0&&u<=0)return o=l/(l-u),t.copy(n).addScaledVector(Xi,o);Va.subVectors(e,s);const d=Xi.dot(Va),p=Yi.dot(Va);if(p>=0&&d<=p)return t.copy(s);const x=d*c-l*p;if(x<=0&&c>=0&&p<=0)return a=c/(c-p),t.copy(n).addScaledVector(Yi,a);const v=u*p-d*h;if(v<=0&&h-u>=0&&d-p>=0)return Ku.subVectors(s,i),a=(h-u)/(h-u+(d-p)),t.copy(i).addScaledVector(Ku,a);const g=1/(v+x+f);return o=x*g,a=f*g,t.copy(n).addScaledVector(Xi,o).addScaledVector(Yi,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let em=0;class yt extends Rn{constructor(){super(),Object.defineProperty(this,"id",{value:em++}),this.uuid=Bt(),this.name="",this.type="Material",this.fog=!0,this.blending=Fi,this.side=Jn,this.vertexColors=!1,this.opacity=1,this.format=ut,this.transparent=!1,this.blendSrc=pa,this.blendDst=ma,this.blendEquation=$n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=Ss,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=Uu,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Rs,this.stencilZFail=Rs,this.stencilZPass=Rs,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){console.warn("THREE.Material: '"+t+"' parameter is undefined.");continue}if(t==="shading"){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===la;continue}const i=this[t];if(i===void 0){console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.");continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==Fi&&(n.blending=this.blending),this.side!==Jn&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==ut&&(n.format=this.format),this.transparent===!0&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaToCoverage===!0&&(n.alphaToCoverage=this.alphaToCoverage),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=this.flatShading),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData);function i(s){const o=[];for(const a in s){const l=s[a];delete l.metadata,o.push(l)}return o}if(t){const s=i(e.textures),o=i(e.images);s.length>0&&(n.textures=s),o.length>0&&(n.images=o)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.format=e.format,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const i=t.length;n=new Array(i);for(let s=0;s!==i;++s)n[s]=t[s].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}yt.prototype.isMaterial=!0;const eh={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Xt={h:0,s:0,l:0},Vs={h:0,s:0,l:0};function ka(r,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?r+(e-r)*6*t:t<1/2?e:t<2/3?r+(e-r)*6*(2/3-t):r}function Wa(r){return r<.04045?r*.0773993808:Math.pow(r*.9478672986+.0521327014,2.4)}function qa(r){return r<.0031308?r*12.92:1.055*Math.pow(r,.41666)-.055}class le{constructor(e,t,n){return t===void 0&&n===void 0?this.set(e):this.setRGB(e,t,n)}set(e){return e&&e.isColor?this.copy(e):typeof e=="number"?this.setHex(e):typeof e=="string"&&this.setStyle(e),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,this}setRGB(e,t,n){return this.r=e,this.g=t,this.b=n,this}setHSL(e,t,n){if(e=La(e,1),t=St(t,0,1),n=St(n,0,1),t===0)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,s=2*n-i;this.r=ka(s,i,e+1/3),this.g=ka(s,i,e),this.b=ka(s,i,e-1/3)}return this}setStyle(e){function t(i){i!==void 0&&parseFloat(i)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(e)){let i;const s=n[1],o=n[2];switch(s){case"rgb":case"rgba":if(i=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(255,parseInt(i[1],10))/255,this.g=Math.min(255,parseInt(i[2],10))/255,this.b=Math.min(255,parseInt(i[3],10))/255,t(i[4]),this;if(i=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(100,parseInt(i[1],10))/100,this.g=Math.min(100,parseInt(i[2],10))/100,this.b=Math.min(100,parseInt(i[3],10))/100,t(i[4]),this;break;case"hsl":case"hsla":if(i=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)){const a=parseFloat(i[1])/360,l=parseInt(i[2],10)/100,c=parseInt(i[3],10)/100;return t(i[4]),this.setHSL(a,l,c)}break}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){const i=n[1],s=i.length;if(s===3)return this.r=parseInt(i.charAt(0)+i.charAt(0),16)/255,this.g=parseInt(i.charAt(1)+i.charAt(1),16)/255,this.b=parseInt(i.charAt(2)+i.charAt(2),16)/255,this;if(s===6)return this.r=parseInt(i.charAt(0)+i.charAt(1),16)/255,this.g=parseInt(i.charAt(2)+i.charAt(3),16)/255,this.b=parseInt(i.charAt(4)+i.charAt(5),16)/255,this}return e&&e.length>0?this.setColorName(e):this}setColorName(e){const t=eh[e.toLowerCase()];return t!==void 0?this.setHex(t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=Wa(e.r),this.g=Wa(e.g),this.b=Wa(e.b),this}copyLinearToSRGB(e){return this.r=qa(e.r),this.g=qa(e.g),this.b=qa(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return this.r*255<<16^this.g*255<<8^this.b*255<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(e){const t=this.r,n=this.g,i=this.b,s=Math.max(t,n,i),o=Math.min(t,n,i);let a,l;const c=(o+s)/2;if(o===s)a=0,l=0;else{const u=s-o;switch(l=c<=.5?u/(s+o):u/(2-s-o),s){case t:a=(n-i)/u+(n<i?6:0);break;case n:a=(i-t)/u+2;break;case i:a=(t-n)/u+4;break}a/=6}return e.h=a,e.s=l,e.l=c,e}getStyle(){return"rgb("+(this.r*255|0)+","+(this.g*255|0)+","+(this.b*255|0)+")"}offsetHSL(e,t,n){return this.getHSL(Xt),Xt.h+=e,Xt.s+=t,Xt.l+=n,this.setHSL(Xt.h,Xt.s,Xt.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(Xt),e.getHSL(Vs);const n=Or(Xt.h,Vs.h,t),i=Or(Xt.s,Vs.s,t),s=Or(Xt.l,Vs.l,t);return this.setHSL(n,i,s),this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),e.normalized===!0&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}le.NAMES=eh,le.prototype.isColor=!0,le.prototype.r=1,le.prototype.g=1,le.prototype.b=1;class _n extends yt{constructor(e){super(),this.type="MeshBasicMaterial",this.color=new le(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Cr,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}_n.prototype.isMeshBasicMaterial=!0;const Ye=new S,ks=new W;class ze{constructor(e,t,n){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n===!0,this.usage=zi,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,s=this.itemSize;i<s;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}copyColorsArray(e){const t=this.array;let n=0;for(let i=0,s=e.length;i<s;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),o=new le),t[n++]=o.r,t[n++]=o.g,t[n++]=o.b}return this}copyVector2sArray(e){const t=this.array;let n=0;for(let i=0,s=e.length;i<s;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),o=new W),t[n++]=o.x,t[n++]=o.y}return this}copyVector3sArray(e){const t=this.array;let n=0;for(let i=0,s=e.length;i<s;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),o=new S),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z}return this}copyVector4sArray(e){const t=this.array;let n=0;for(let i=0,s=e.length;i<s;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),o=new We),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z,t[n++]=o.w}return this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)ks.fromBufferAttribute(this,t),ks.applyMatrix3(e),this.setXY(t,ks.x,ks.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)Ye.fromBufferAttribute(this,t),Ye.applyMatrix3(e),this.setXYZ(t,Ye.x,Ye.y,Ye.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)Ye.x=this.getX(t),Ye.y=this.getY(t),Ye.z=this.getZ(t),Ye.applyMatrix4(e),this.setXYZ(t,Ye.x,Ye.y,Ye.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Ye.x=this.getX(t),Ye.y=this.getY(t),Ye.z=this.getZ(t),Ye.applyNormalMatrix(e),this.setXYZ(t,Ye.x,Ye.y,Ye.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Ye.x=this.getX(t),Ye.y=this.getY(t),Ye.z=this.getZ(t),Ye.transformDirection(e),this.setXYZ(t,Ye.x,Ye.y,Ye.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){return this.array[e*this.itemSize]}setX(e,t){return this.array[e*this.itemSize]=t,this}getY(e){return this.array[e*this.itemSize+1]}setY(e,t){return this.array[e*this.itemSize+1]=t,this}getZ(e){return this.array[e*this.itemSize+2]}setZ(e,t){return this.array[e*this.itemSize+2]=t,this}getW(e){return this.array[e*this.itemSize+3]}setW(e,t){return this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,s){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=s,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==zi&&(e.usage=this.usage),(this.updateRange.offset!==0||this.updateRange.count!==-1)&&(e.updateRange=this.updateRange),e}}ze.prototype.isBufferAttribute=!0;class th extends ze{constructor(e,t,n){super(new Int8Array(e),t,n)}}class nh extends ze{constructor(e,t,n){super(new Uint8Array(e),t,n)}}class ih extends ze{constructor(e,t,n){super(new Uint8ClampedArray(e),t,n)}}class rh extends ze{constructor(e,t,n){super(new Int16Array(e),t,n)}}class Ws extends ze{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class sh extends ze{constructor(e,t,n){super(new Int32Array(e),t,n)}}class qs extends ze{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class oh extends ze{constructor(e,t,n){super(new Uint16Array(e),t,n)}}oh.prototype.isFloat16BufferAttribute=!0;class de extends ze{constructor(e,t,n){super(new Float32Array(e),t,n)}}class ah extends ze{constructor(e,t,n){super(new Float64Array(e),t,n)}}let tm=0;const Vt=new ge,Xa=new Ne,Ji=new S,Ut=new Rt,kr=new Rt,vt=new S;class ve extends Rn{constructor(){super(),Object.defineProperty(this,"id",{value:tm++}),this.uuid=Bt(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Vu(e)>65535?qs:Ws)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const s=new mt().getNormalMatrix(e);n.applyNormalMatrix(s),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return Vt.makeRotationFromQuaternion(e),this.applyMatrix4(Vt),this}rotateX(e){return Vt.makeRotationX(e),this.applyMatrix4(Vt),this}rotateY(e){return Vt.makeRotationY(e),this.applyMatrix4(Vt),this}rotateZ(e){return Vt.makeRotationZ(e),this.applyMatrix4(Vt),this}translate(e,t,n){return Vt.makeTranslation(e,t,n),this.applyMatrix4(Vt),this}scale(e,t,n){return Vt.makeScale(e,t,n),this.applyMatrix4(Vt),this}lookAt(e){return Xa.lookAt(e),Xa.updateMatrix(),this.applyMatrix4(Xa.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Ji).negate(),this.translate(Ji.x,Ji.y,Ji.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const s=e[n];t.push(s.x,s.y,s.z||0)}return this.setAttribute("position",new de(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Rt);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new S(-1/0,-1/0,-1/0),new S(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const s=t[n];Ut.setFromBufferAttribute(s),this.morphTargetsRelative?(vt.addVectors(this.boundingBox.min,Ut.min),this.boundingBox.expandByPoint(vt),vt.addVectors(this.boundingBox.max,Ut.max),this.boundingBox.expandByPoint(vt)):(this.boundingBox.expandByPoint(Ut.min),this.boundingBox.expandByPoint(Ut.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Dn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new S,1/0);return}if(e){const n=this.boundingSphere.center;if(Ut.setFromBufferAttribute(e),t)for(let s=0,o=t.length;s<o;s++){const a=t[s];kr.setFromBufferAttribute(a),this.morphTargetsRelative?(vt.addVectors(Ut.min,kr.min),Ut.expandByPoint(vt),vt.addVectors(Ut.max,kr.max),Ut.expandByPoint(vt)):(Ut.expandByPoint(kr.min),Ut.expandByPoint(kr.max))}Ut.getCenter(n);let i=0;for(let s=0,o=e.count;s<o;s++)vt.fromBufferAttribute(e,s),i=Math.max(i,n.distanceToSquared(vt));if(t)for(let s=0,o=t.length;s<o;s++){const a=t[s],l=this.morphTargetsRelative;for(let c=0,u=a.count;c<u;c++)vt.fromBufferAttribute(a,c),l&&(Ji.fromBufferAttribute(e,c),vt.add(Ji)),i=Math.max(i,n.distanceToSquared(vt))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=e.array,i=t.position.array,s=t.normal.array,o=t.uv.array,a=i.length/3;t.tangent===void 0&&this.setAttribute("tangent",new ze(new Float32Array(4*a),4));const l=t.tangent.array,c=[],u=[];for(let N=0;N<a;N++)c[N]=new S,u[N]=new S;const h=new S,f=new S,d=new S,p=new W,x=new W,v=new W,g=new S,m=new S;function _(N,I,w){h.fromArray(i,N*3),f.fromArray(i,I*3),d.fromArray(i,w*3),p.fromArray(o,N*2),x.fromArray(o,I*2),v.fromArray(o,w*2),f.sub(h),d.sub(h),x.sub(p),v.sub(p);const T=1/(x.x*v.y-v.x*x.y);!isFinite(T)||(g.copy(f).multiplyScalar(v.y).addScaledVector(d,-x.y).multiplyScalar(T),m.copy(d).multiplyScalar(x.x).addScaledVector(f,-v.x).multiplyScalar(T),c[N].add(g),c[I].add(g),c[w].add(g),u[N].add(m),u[I].add(m),u[w].add(m))}let y=this.groups;y.length===0&&(y=[{start:0,count:n.length}]);for(let N=0,I=y.length;N<I;++N){const w=y[N],T=w.start,B=w.count;for(let L=T,F=T+B;L<F;L+=3)_(n[L+0],n[L+1],n[L+2])}const M=new S,b=new S,E=new S,P=new S;function z(N){E.fromArray(s,N*3),P.copy(E);const I=c[N];M.copy(I),M.sub(E.multiplyScalar(E.dot(I))).normalize(),b.crossVectors(P,I);const T=b.dot(u[N])<0?-1:1;l[N*4]=M.x,l[N*4+1]=M.y,l[N*4+2]=M.z,l[N*4+3]=T}for(let N=0,I=y.length;N<I;++N){const w=y[N],T=w.start,B=w.count;for(let L=T,F=T+B;L<F;L+=3)z(n[L+0]),z(n[L+1]),z(n[L+2])}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new ze(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let f=0,d=n.count;f<d;f++)n.setXYZ(f,0,0,0);const i=new S,s=new S,o=new S,a=new S,l=new S,c=new S,u=new S,h=new S;if(e)for(let f=0,d=e.count;f<d;f+=3){const p=e.getX(f+0),x=e.getX(f+1),v=e.getX(f+2);i.fromBufferAttribute(t,p),s.fromBufferAttribute(t,x),o.fromBufferAttribute(t,v),u.subVectors(o,s),h.subVectors(i,s),u.cross(h),a.fromBufferAttribute(n,p),l.fromBufferAttribute(n,x),c.fromBufferAttribute(n,v),a.add(u),l.add(u),c.add(u),n.setXYZ(p,a.x,a.y,a.z),n.setXYZ(x,l.x,l.y,l.z),n.setXYZ(v,c.x,c.y,c.z)}else for(let f=0,d=t.count;f<d;f+=3)i.fromBufferAttribute(t,f+0),s.fromBufferAttribute(t,f+1),o.fromBufferAttribute(t,f+2),u.subVectors(o,s),h.subVectors(i,s),u.cross(h),n.setXYZ(f+0,u.x,u.y,u.z),n.setXYZ(f+1,u.x,u.y,u.z),n.setXYZ(f+2,u.x,u.y,u.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(e,t){if(!(e&&e.isBufferGeometry)){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e);return}t===void 0&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(e.attributes[i]===void 0)continue;const o=n[i].array,a=e.attributes[i],l=a.array,c=a.itemSize*t,u=Math.min(l.length,o.length-c);for(let h=0,f=c;h<u;h++,f++)o[f]=l[h]}return this}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)vt.fromBufferAttribute(e,t),vt.normalize(),e.setXYZ(t,vt.x,vt.y,vt.z)}toNonIndexed(){function e(a,l){const c=a.array,u=a.itemSize,h=a.normalized,f=new c.constructor(l.length*u);let d=0,p=0;for(let x=0,v=l.length;x<v;x++){a.isInterleavedBufferAttribute?d=l[x]*a.data.stride+a.offset:d=l[x]*u;for(let g=0;g<u;g++)f[p++]=c[d++]}return new ze(f,u,h)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new ve,n=this.index.array,i=this.attributes;for(const a in i){const l=i[a],c=e(l,n);t.setAttribute(a,c)}const s=this.morphAttributes;for(const a in s){const l=[],c=s[a];for(let u=0,h=c.length;u<h;u++){const f=c[u],d=e(f,n);l.push(d)}t.morphAttributes[a]=l}t.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let a=0,l=o.length;a<l;a++){const c=o[a];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){const e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const l in n){const c=n[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let s=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],u=[];for(let h=0,f=c.length;h<f;h++){const d=c[h];u.push(d.toJSON(e.data))}u.length>0&&(i[l]=u,s=!0)}s&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));const a=this.boundingSphere;return a!==null&&(e.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone(t));const i=e.attributes;for(const c in i){const u=i[c];this.setAttribute(c,u.clone(t))}const s=e.morphAttributes;for(const c in s){const u=[],h=s[c];for(let f=0,d=h.length;f<d;f++)u.push(h[f].clone(t));this.morphAttributes[c]=u}this.morphTargetsRelative=e.morphTargetsRelative;const o=e.groups;for(let c=0,u=o.length;c<u;c++){const h=o[c];this.addGroup(h.start,h.count,h.materialIndex)}const a=e.boundingBox;a!==null&&(this.boundingBox=a.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,e.parameters!==void 0&&(this.parameters=Object.assign({},e.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}}ve.prototype.isBufferGeometry=!0;const lh=new ge,Zi=new Bn,Ya=new Dn,zn=new S,Un=new S,On=new S,Ja=new S,Za=new S,$a=new S,Xs=new S,Ys=new S,Js=new S,Zs=new W,$s=new W,js=new W,ja=new S,Qs=new S;class ft extends Ne{constructor(e=new ve,t=new _n){super(),this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;s<o;s++){const a=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=s}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(e,t){const n=this.geometry,i=this.material,s=this.matrixWorld;if(i===void 0||(n.boundingSphere===null&&n.computeBoundingSphere(),Ya.copy(n.boundingSphere),Ya.applyMatrix4(s),e.ray.intersectsSphere(Ya)===!1)||(lh.copy(s).invert(),Zi.copy(e.ray).applyMatrix4(lh),n.boundingBox!==null&&Zi.intersectsBox(n.boundingBox)===!1))return;let o;if(n.isBufferGeometry){const a=n.index,l=n.attributes.position,c=n.morphAttributes.position,u=n.morphTargetsRelative,h=n.attributes.uv,f=n.attributes.uv2,d=n.groups,p=n.drawRange;if(a!==null)if(Array.isArray(i))for(let x=0,v=d.length;x<v;x++){const g=d[x],m=i[g.materialIndex],_=Math.max(g.start,p.start),y=Math.min(a.count,Math.min(g.start+g.count,p.start+p.count));for(let M=_,b=y;M<b;M+=3){const E=a.getX(M),P=a.getX(M+1),z=a.getX(M+2);o=Ks(this,m,e,Zi,l,c,u,h,f,E,P,z),o&&(o.faceIndex=Math.floor(M/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const x=Math.max(0,p.start),v=Math.min(a.count,p.start+p.count);for(let g=x,m=v;g<m;g+=3){const _=a.getX(g),y=a.getX(g+1),M=a.getX(g+2);o=Ks(this,i,e,Zi,l,c,u,h,f,_,y,M),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}else if(l!==void 0)if(Array.isArray(i))for(let x=0,v=d.length;x<v;x++){const g=d[x],m=i[g.materialIndex],_=Math.max(g.start,p.start),y=Math.min(l.count,Math.min(g.start+g.count,p.start+p.count));for(let M=_,b=y;M<b;M+=3){const E=M,P=M+1,z=M+2;o=Ks(this,m,e,Zi,l,c,u,h,f,E,P,z),o&&(o.faceIndex=Math.floor(M/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const x=Math.max(0,p.start),v=Math.min(l.count,p.start+p.count);for(let g=x,m=v;g<m;g+=3){const _=g,y=g+1,M=g+2;o=Ks(this,i,e,Zi,l,c,u,h,f,_,y,M),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}ft.prototype.isMesh=!0;function nm(r,e,t,n,i,s,o,a){let l;if(e.side===it?l=n.intersectTriangle(o,s,i,!0,a):l=n.intersectTriangle(i,s,o,e.side!==Zn,a),l===null)return null;Qs.copy(a),Qs.applyMatrix4(r.matrixWorld);const c=t.ray.origin.distanceTo(Qs);return c<t.near||c>t.far?null:{distance:c,point:Qs.clone(),object:r}}function Ks(r,e,t,n,i,s,o,a,l,c,u,h){zn.fromBufferAttribute(i,c),Un.fromBufferAttribute(i,u),On.fromBufferAttribute(i,h);const f=r.morphTargetInfluences;if(s&&f){Xs.set(0,0,0),Ys.set(0,0,0),Js.set(0,0,0);for(let p=0,x=s.length;p<x;p++){const v=f[p],g=s[p];v!==0&&(Ja.fromBufferAttribute(g,c),Za.fromBufferAttribute(g,u),$a.fromBufferAttribute(g,h),o?(Xs.addScaledVector(Ja,v),Ys.addScaledVector(Za,v),Js.addScaledVector($a,v)):(Xs.addScaledVector(Ja.sub(zn),v),Ys.addScaledVector(Za.sub(Un),v),Js.addScaledVector($a.sub(On),v)))}zn.add(Xs),Un.add(Ys),On.add(Js)}r.isSkinnedMesh&&(r.boneTransform(c,zn),r.boneTransform(u,Un),r.boneTransform(h,On));const d=nm(r,e,t,n,zn,Un,On,ja);if(d){a&&(Zs.fromBufferAttribute(a,c),$s.fromBufferAttribute(a,u),js.fromBufferAttribute(a,h),d.uv=st.getUV(ja,zn,Un,On,Zs,$s,js,new W)),l&&(Zs.fromBufferAttribute(l,c),$s.fromBufferAttribute(l,u),js.fromBufferAttribute(l,h),d.uv2=st.getUV(ja,zn,Un,On,Zs,$s,js,new W));const p={a:c,b:u,c:h,normal:new S,materialIndex:0};st.getNormal(zn,Un,On,p.normal),d.face=p}return d}class Mn extends ve{constructor(e=1,t=1,n=1,i=1,s=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:s,depthSegments:o};const a=this;i=Math.floor(i),s=Math.floor(s),o=Math.floor(o);const l=[],c=[],u=[],h=[];let f=0,d=0;p("z","y","x",-1,-1,n,t,e,o,s,0),p("z","y","x",1,-1,n,t,-e,o,s,1),p("x","z","y",1,1,e,n,t,i,o,2),p("x","z","y",1,-1,e,n,-t,i,o,3),p("x","y","z",1,-1,e,t,n,i,s,4),p("x","y","z",-1,-1,e,t,-n,i,s,5),this.setIndex(l),this.setAttribute("position",new de(c,3)),this.setAttribute("normal",new de(u,3)),this.setAttribute("uv",new de(h,2));function p(x,v,g,m,_,y,M,b,E,P,z){const N=y/E,I=M/P,w=y/2,T=M/2,B=b/2,L=E+1,F=P+1;let U=0,Z=0;const ee=new S;for(let V=0;V<F;V++){const q=V*I-T;for(let ne=0;ne<L;ne++){const K=ne*N-w;ee[x]=K*m,ee[v]=q*_,ee[g]=B,c.push(ee.x,ee.y,ee.z),ee[x]=0,ee[v]=0,ee[g]=b>0?1:-1,u.push(ee.x,ee.y,ee.z),h.push(ne/E),h.push(1-V/P),U+=1}}for(let V=0;V<P;V++)for(let q=0;q<E;q++){const ne=f+q+L*V,K=f+q+L*(V+1),he=f+(q+1)+L*(V+1),Me=f+(q+1)+L*V;l.push(ne,K,Me),l.push(K,he,Me),Z+=6}a.addGroup(d,Z,z),d+=Z,f+=U}}static fromJSON(e){return new Mn(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function $i(r){const e={};for(const t in r){e[t]={};for(const n in r[t]){const i=r[t][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?e[t][n]=i.clone():Array.isArray(i)?e[t][n]=i.slice():e[t][n]=i}}return e}function Et(r){const e={};for(let t=0;t<r.length;t++){const n=$i(r[t]);for(const i in n)e[i]=n[i]}return e}const ch={clone:$i,merge:Et};var im=`void main() {
|
|
6
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
7
|
-
}`,rm=`void main() {
|
|
8
|
-
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
|
|
9
|
-
}`;class bn extends yt{constructor(e){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=im,this.fragmentShader=rm,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&(e.attributes!==void 0&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=$i(e.uniforms),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const o=this.uniforms[i].value;o&&o.isTexture?t.uniforms[i]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[i]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[i]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[i]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[i]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[i]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[i]={type:"m4",value:o.toArray()}:t.uniforms[i]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}bn.prototype.isShaderMaterial=!0;class Wr extends Ne{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new ge,this.projectionMatrix=new ge,this.projectionMatrixInverse=new ge}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}Wr.prototype.isCamera=!0;class _t extends Wr{constructor(e=50,t=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Ur*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(oi*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Ur*2*Math.atan(Math.tan(oi*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,n,i,s,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=s,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(oi*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,s=-.5*i;const o=this.view;if(this.view!==null&&this.view.enabled){const l=o.fullWidth,c=o.fullHeight;s+=o.offsetX*i/l,t-=o.offsetY*n/c,i*=o.width/l,n*=o.height/c}const a=this.filmOffset;a!==0&&(s+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(s,s+i,t,t-n,e,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}_t.prototype.isPerspectiveCamera=!0;const ji=90,Qi=1;class eo extends Ne{constructor(e,t,n){if(super(),this.type="CubeCamera",n.isWebGLCubeRenderTarget!==!0){console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");return}this.renderTarget=n;const i=new _t(ji,Qi,e,t);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new S(1,0,0)),this.add(i);const s=new _t(ji,Qi,e,t);s.layers=this.layers,s.up.set(0,-1,0),s.lookAt(new S(-1,0,0)),this.add(s);const o=new _t(ji,Qi,e,t);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new S(0,1,0)),this.add(o);const a=new _t(ji,Qi,e,t);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new S(0,-1,0)),this.add(a);const l=new _t(ji,Qi,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new S(0,0,1)),this.add(l);const c=new _t(ji,Qi,e,t);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new S(0,0,-1)),this.add(c)}update(e,t){this.parent===null&&this.updateMatrixWorld();const n=this.renderTarget,[i,s,o,a,l,c]=this.children,u=e.xr.enabled,h=e.getRenderTarget();e.xr.enabled=!1;const f=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,i),e.setRenderTarget(n,1),e.render(t,s),e.setRenderTarget(n,2),e.render(t,o),e.setRenderTarget(n,3),e.render(t,a),e.setRenderTarget(n,4),e.render(t,l),n.texture.generateMipmaps=f,e.setRenderTarget(n,5),e.render(t,c),e.setRenderTarget(h),e.xr.enabled=u}}class Ki extends ht{constructor(e,t,n,i,s,o,a,l,c,u){e=e!==void 0?e:[],t=t!==void 0?t:jn,super(e,t,n,i,s,o,a,l,c,u),this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}Ki.prototype.isCubeTexture=!0;class to extends Nt{constructor(e,t,n){Number.isInteger(t)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),t=n),super(e,e,t),t=t||{},this.texture=new Ki(void 0,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:Ke,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.format=ut,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
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varying vec3 vWorldDirection;
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#include <begin_vertex>
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}
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uniform sampler2D tEquirect;
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varying vec3 vWorldDirection;
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#include <common>
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void main() {
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vec3 direction = normalize( vWorldDirection );
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vec2 sampleUV = equirectUv( direction );
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gl_FragColor = texture2D( tEquirect, sampleUV );
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}
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`},i=new Mn(5,5,5),s=new bn({name:"CubemapFromEquirect",uniforms:$i(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:it,blending:dn});s.uniforms.tEquirect.value=t;const o=new ft(i,s),a=t.minFilter;return t.minFilter===Kn&&(t.minFilter=Ke),new eo(1,10,this).update(e,o),t.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,n,i){const s=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,n,i);e.setRenderTarget(s)}}to.prototype.isWebGLCubeRenderTarget=!0;const Qa=new S,sm=new S,om=new mt;class tn{constructor(e=new S(1,0,0),t=0){this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=Qa.subVectors(n,t).cross(sm.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){const n=e.delta(Qa),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const s=-(e.start.dot(this.normal)+this.constant)/i;return s<0||s>1?null:t.copy(n).multiplyScalar(s).add(e.start)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||om.getNormalMatrix(e),i=this.coplanarPoint(Qa).applyMatrix4(e),s=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(s),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}tn.prototype.isPlane=!0;const er=new Dn,no=new S;class qr{constructor(e=new tn,t=new tn,n=new tn,i=new tn,s=new tn,o=new tn){this.planes=[e,t,n,i,s,o]}set(e,t,n,i,s,o){const a=this.planes;return a[0].copy(e),a[1].copy(t),a[2].copy(n),a[3].copy(i),a[4].copy(s),a[5].copy(o),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e){const t=this.planes,n=e.elements,i=n[0],s=n[1],o=n[2],a=n[3],l=n[4],c=n[5],u=n[6],h=n[7],f=n[8],d=n[9],p=n[10],x=n[11],v=n[12],g=n[13],m=n[14],_=n[15];return t[0].setComponents(a-i,h-l,x-f,_-v).normalize(),t[1].setComponents(a+i,h+l,x+f,_+v).normalize(),t[2].setComponents(a+s,h+c,x+d,_+g).normalize(),t[3].setComponents(a-s,h-c,x-d,_-g).normalize(),t[4].setComponents(a-o,h-u,x-p,_-m).normalize(),t[5].setComponents(a+o,h+u,x+p,_+m).normalize(),this}intersectsObject(e){const t=e.geometry;return t.boundingSphere===null&&t.computeBoundingSphere(),er.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(er)}intersectsSprite(e){return er.center.set(0,0,0),er.radius=.7071067811865476,er.applyMatrix4(e.matrixWorld),this.intersectsSphere(er)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let s=0;s<6;s++)if(t[s].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(no.x=i.normal.x>0?e.max.x:e.min.x,no.y=i.normal.y>0?e.max.y:e.min.y,no.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(no)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function uh(){let r=null,e=!1,t=null,n=null;function i(s,o){t(s,o),n=r.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&(n=r.requestAnimationFrame(i),e=!0)},stop:function(){r.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(s){t=s},setContext:function(s){r=s}}}function am(r,e){const t=e.isWebGL2,n=new WeakMap;function i(c,u){const h=c.array,f=c.usage,d=r.createBuffer();r.bindBuffer(u,d),r.bufferData(u,h,f),c.onUploadCallback();let p=5126;return h instanceof Float32Array?p=5126:h instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):h instanceof Uint16Array?c.isFloat16BufferAttribute?t?p=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):p=5123:h instanceof Int16Array?p=5122:h instanceof Uint32Array?p=5125:h instanceof Int32Array?p=5124:h instanceof Int8Array?p=5120:(h instanceof Uint8Array||h instanceof Uint8ClampedArray)&&(p=5121),{buffer:d,type:p,bytesPerElement:h.BYTES_PER_ELEMENT,version:c.version}}function s(c,u,h){const f=u.array,d=u.updateRange;r.bindBuffer(h,c),d.count===-1?r.bufferSubData(h,0,f):(t?r.bufferSubData(h,d.offset*f.BYTES_PER_ELEMENT,f,d.offset,d.count):r.bufferSubData(h,d.offset*f.BYTES_PER_ELEMENT,f.subarray(d.offset,d.offset+d.count)),d.count=-1)}function o(c){return c.isInterleavedBufferAttribute&&(c=c.data),n.get(c)}function a(c){c.isInterleavedBufferAttribute&&(c=c.data);const u=n.get(c);u&&(r.deleteBuffer(u.buffer),n.delete(c))}function l(c,u){if(c.isGLBufferAttribute){const f=n.get(c);(!f||f.version<c.version)&&n.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}c.isInterleavedBufferAttribute&&(c=c.data);const h=n.get(c);h===void 0?n.set(c,i(c,u)):h.version<c.version&&(s(h.buffer,c,u),h.version=c.version)}return{get:o,remove:a,update:l}}class hi extends ve{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const s=e/2,o=t/2,a=Math.floor(n),l=Math.floor(i),c=a+1,u=l+1,h=e/a,f=t/l,d=[],p=[],x=[],v=[];for(let g=0;g<u;g++){const m=g*f-o;for(let _=0;_<c;_++){const y=_*h-s;p.push(y,-m,0),x.push(0,0,1),v.push(_/a),v.push(1-g/l)}}for(let g=0;g<l;g++)for(let m=0;m<a;m++){const _=m+c*g,y=m+c*(g+1),M=m+1+c*(g+1),b=m+1+c*g;d.push(_,y,b),d.push(y,M,b)}this.setIndex(d),this.setAttribute("position",new de(p,3)),this.setAttribute("normal",new de(x,3)),this.setAttribute("uv",new de(v,2))}static fromJSON(e){return new hi(e.width,e.height,e.widthSegments,e.heightSegments)}}var lm=`#ifdef USE_ALPHAMAP
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diffuseColor.a *= texture2D( alphaMap, vUv ).g;
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#endif`,cm=`#ifdef USE_ALPHAMAP
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uniform sampler2D alphaMap;
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#endif`,um=`#ifdef USE_ALPHATEST
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if ( diffuseColor.a < alphaTest ) discard;
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#endif`,hm=`#ifdef USE_ALPHATEST
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uniform float alphaTest;
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#endif`,fm=`#ifdef USE_AOMAP
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float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
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reflectedLight.indirectDiffuse *= ambientOcclusion;
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#if defined( USE_ENVMAP ) && defined( STANDARD )
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float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
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reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
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#endif
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#endif`,dm=`#ifdef USE_AOMAP
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uniform sampler2D aoMap;
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uniform float aoMapIntensity;
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#endif`,pm="vec3 transformed = vec3( position );",mm=`vec3 objectNormal = vec3( normal );
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#ifdef USE_TANGENT
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vec3 objectTangent = vec3( tangent.xyz );
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}
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vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
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float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
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}
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float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
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float a2 = pow2( alpha );
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float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
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float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
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}
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float D_GGX( const in float alpha, const in float dotNH ) {
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float a2 = pow2( alpha );
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float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
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return RECIPROCAL_PI * a2 / pow2( denom );
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}
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vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {
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float alpha = pow2( roughness );
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vec3 halfDir = normalize( lightDir + viewDir );
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float dotNL = saturate( dot( normal, lightDir ) );
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float dotNV = saturate( dot( normal, viewDir ) );
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float dotNH = saturate( dot( normal, halfDir ) );
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float dotVH = saturate( dot( viewDir, halfDir ) );
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vec3 F = F_Schlick( f0, f90, dotVH );
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float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
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float D = D_GGX( alpha, dotNH );
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return F * ( V * D );
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}
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vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
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const float LUT_SIZE = 64.0;
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const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
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const float LUT_BIAS = 0.5 / LUT_SIZE;
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|
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float dotNV = saturate( dot( N, V ) );
|
|
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|
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vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
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uv = uv * LUT_SCALE + LUT_BIAS;
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return uv;
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}
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float LTC_ClippedSphereFormFactor( const in vec3 f ) {
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float l = length( f );
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|
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return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
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}
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|
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vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
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float x = dot( v1, v2 );
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float y = abs( x );
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float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
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float b = 3.4175940 + ( 4.1616724 + y ) * y;
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float v = a / b;
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float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
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|
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return cross( v1, v2 ) * theta_sintheta;
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}
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vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
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118
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vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
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vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
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120
|
-
vec3 lightNormal = cross( v1, v2 );
|
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121
|
-
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
|
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122
|
-
vec3 T1, T2;
|
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123
|
-
T1 = normalize( V - N * dot( V, N ) );
|
|
124
|
-
T2 = - cross( N, T1 );
|
|
125
|
-
mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
|
|
126
|
-
vec3 coords[ 4 ];
|
|
127
|
-
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
|
|
128
|
-
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
|
|
129
|
-
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
|
|
130
|
-
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
|
|
131
|
-
coords[ 0 ] = normalize( coords[ 0 ] );
|
|
132
|
-
coords[ 1 ] = normalize( coords[ 1 ] );
|
|
133
|
-
coords[ 2 ] = normalize( coords[ 2 ] );
|
|
134
|
-
coords[ 3 ] = normalize( coords[ 3 ] );
|
|
135
|
-
vec3 vectorFormFactor = vec3( 0.0 );
|
|
136
|
-
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
|
|
137
|
-
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
|
|
138
|
-
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
|
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139
|
-
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
|
|
140
|
-
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
|
|
141
|
-
return vec3( result );
|
|
142
|
-
}
|
|
143
|
-
float G_BlinnPhong_Implicit( ) {
|
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144
|
-
return 0.25;
|
|
145
|
-
}
|
|
146
|
-
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
|
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147
|
-
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
|
|
148
|
-
}
|
|
149
|
-
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
|
|
150
|
-
vec3 halfDir = normalize( lightDir + viewDir );
|
|
151
|
-
float dotNH = saturate( dot( normal, halfDir ) );
|
|
152
|
-
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
153
|
-
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
|
|
154
|
-
float G = G_BlinnPhong_Implicit( );
|
|
155
|
-
float D = D_BlinnPhong( shininess, dotNH );
|
|
156
|
-
return F * ( G * D );
|
|
157
|
-
}
|
|
158
|
-
#if defined( USE_SHEEN )
|
|
159
|
-
float D_Charlie( float roughness, float dotNH ) {
|
|
160
|
-
float alpha = pow2( roughness );
|
|
161
|
-
float invAlpha = 1.0 / alpha;
|
|
162
|
-
float cos2h = dotNH * dotNH;
|
|
163
|
-
float sin2h = max( 1.0 - cos2h, 0.0078125 );
|
|
164
|
-
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
|
|
165
|
-
}
|
|
166
|
-
float V_Neubelt( float dotNV, float dotNL ) {
|
|
167
|
-
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
|
|
168
|
-
}
|
|
169
|
-
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
|
|
170
|
-
vec3 halfDir = normalize( lightDir + viewDir );
|
|
171
|
-
float dotNL = saturate( dot( normal, lightDir ) );
|
|
172
|
-
float dotNV = saturate( dot( normal, viewDir ) );
|
|
173
|
-
float dotNH = saturate( dot( normal, halfDir ) );
|
|
174
|
-
float D = D_Charlie( sheenRoughness, dotNH );
|
|
175
|
-
float V = V_Neubelt( dotNV, dotNL );
|
|
176
|
-
return sheenColor * ( D * V );
|
|
177
|
-
}
|
|
178
|
-
#endif`,xm=`#ifdef USE_BUMPMAP
|
|
179
|
-
uniform sampler2D bumpMap;
|
|
180
|
-
uniform float bumpScale;
|
|
181
|
-
vec2 dHdxy_fwd() {
|
|
182
|
-
vec2 dSTdx = dFdx( vUv );
|
|
183
|
-
vec2 dSTdy = dFdy( vUv );
|
|
184
|
-
float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
|
|
185
|
-
float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
|
|
186
|
-
float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
|
|
187
|
-
return vec2( dBx, dBy );
|
|
188
|
-
}
|
|
189
|
-
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
|
|
190
|
-
vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );
|
|
191
|
-
vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );
|
|
192
|
-
vec3 vN = surf_norm;
|
|
193
|
-
vec3 R1 = cross( vSigmaY, vN );
|
|
194
|
-
vec3 R2 = cross( vN, vSigmaX );
|
|
195
|
-
float fDet = dot( vSigmaX, R1 ) * faceDirection;
|
|
196
|
-
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
|
|
197
|
-
return normalize( abs( fDet ) * surf_norm - vGrad );
|
|
198
|
-
}
|
|
199
|
-
#endif`,ym=`#if NUM_CLIPPING_PLANES > 0
|
|
200
|
-
vec4 plane;
|
|
201
|
-
#pragma unroll_loop_start
|
|
202
|
-
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
|
|
203
|
-
plane = clippingPlanes[ i ];
|
|
204
|
-
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
|
|
205
|
-
}
|
|
206
|
-
#pragma unroll_loop_end
|
|
207
|
-
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
|
|
208
|
-
bool clipped = true;
|
|
209
|
-
#pragma unroll_loop_start
|
|
210
|
-
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
|
|
211
|
-
plane = clippingPlanes[ i ];
|
|
212
|
-
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
|
|
213
|
-
}
|
|
214
|
-
#pragma unroll_loop_end
|
|
215
|
-
if ( clipped ) discard;
|
|
216
|
-
#endif
|
|
217
|
-
#endif`,vm=`#if NUM_CLIPPING_PLANES > 0
|
|
218
|
-
varying vec3 vClipPosition;
|
|
219
|
-
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
|
|
220
|
-
#endif`,_m=`#if NUM_CLIPPING_PLANES > 0
|
|
221
|
-
varying vec3 vClipPosition;
|
|
222
|
-
#endif`,Mm=`#if NUM_CLIPPING_PLANES > 0
|
|
223
|
-
vClipPosition = - mvPosition.xyz;
|
|
224
|
-
#endif`,bm=`#if defined( USE_COLOR_ALPHA )
|
|
225
|
-
diffuseColor *= vColor;
|
|
226
|
-
#elif defined( USE_COLOR )
|
|
227
|
-
diffuseColor.rgb *= vColor;
|
|
228
|
-
#endif`,wm=`#if defined( USE_COLOR_ALPHA )
|
|
229
|
-
varying vec4 vColor;
|
|
230
|
-
#elif defined( USE_COLOR )
|
|
231
|
-
varying vec3 vColor;
|
|
232
|
-
#endif`,Sm=`#if defined( USE_COLOR_ALPHA )
|
|
233
|
-
varying vec4 vColor;
|
|
234
|
-
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
|
|
235
|
-
varying vec3 vColor;
|
|
236
|
-
#endif`,Tm=`#if defined( USE_COLOR_ALPHA )
|
|
237
|
-
vColor = vec4( 1.0 );
|
|
238
|
-
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
|
|
239
|
-
vColor = vec3( 1.0 );
|
|
240
|
-
#endif
|
|
241
|
-
#ifdef USE_COLOR
|
|
242
|
-
vColor *= color;
|
|
243
|
-
#endif
|
|
244
|
-
#ifdef USE_INSTANCING_COLOR
|
|
245
|
-
vColor.xyz *= instanceColor.xyz;
|
|
246
|
-
#endif`,Em=`#define PI 3.141592653589793
|
|
247
|
-
#define PI2 6.283185307179586
|
|
248
|
-
#define PI_HALF 1.5707963267948966
|
|
249
|
-
#define RECIPROCAL_PI 0.3183098861837907
|
|
250
|
-
#define RECIPROCAL_PI2 0.15915494309189535
|
|
251
|
-
#define EPSILON 1e-6
|
|
252
|
-
#ifndef saturate
|
|
253
|
-
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
254
|
-
#endif
|
|
255
|
-
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
|
|
256
|
-
float pow2( const in float x ) { return x*x; }
|
|
257
|
-
float pow3( const in float x ) { return x*x*x; }
|
|
258
|
-
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
|
|
259
|
-
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
|
|
260
|
-
float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }
|
|
261
|
-
highp float rand( const in vec2 uv ) {
|
|
262
|
-
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
|
|
263
|
-
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
|
|
264
|
-
return fract( sin( sn ) * c );
|
|
265
|
-
}
|
|
266
|
-
#ifdef HIGH_PRECISION
|
|
267
|
-
float precisionSafeLength( vec3 v ) { return length( v ); }
|
|
268
|
-
#else
|
|
269
|
-
float precisionSafeLength( vec3 v ) {
|
|
270
|
-
float maxComponent = max3( abs( v ) );
|
|
271
|
-
return length( v / maxComponent ) * maxComponent;
|
|
272
|
-
}
|
|
273
|
-
#endif
|
|
274
|
-
struct IncidentLight {
|
|
275
|
-
vec3 color;
|
|
276
|
-
vec3 direction;
|
|
277
|
-
bool visible;
|
|
278
|
-
};
|
|
279
|
-
struct ReflectedLight {
|
|
280
|
-
vec3 directDiffuse;
|
|
281
|
-
vec3 directSpecular;
|
|
282
|
-
vec3 indirectDiffuse;
|
|
283
|
-
vec3 indirectSpecular;
|
|
284
|
-
};
|
|
285
|
-
struct GeometricContext {
|
|
286
|
-
vec3 position;
|
|
287
|
-
vec3 normal;
|
|
288
|
-
vec3 viewDir;
|
|
289
|
-
#ifdef USE_CLEARCOAT
|
|
290
|
-
vec3 clearcoatNormal;
|
|
291
|
-
#endif
|
|
292
|
-
};
|
|
293
|
-
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
|
|
294
|
-
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
|
|
295
|
-
}
|
|
296
|
-
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
|
|
297
|
-
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
|
|
298
|
-
}
|
|
299
|
-
mat3 transposeMat3( const in mat3 m ) {
|
|
300
|
-
mat3 tmp;
|
|
301
|
-
tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
|
|
302
|
-
tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
|
|
303
|
-
tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
|
|
304
|
-
return tmp;
|
|
305
|
-
}
|
|
306
|
-
float linearToRelativeLuminance( const in vec3 color ) {
|
|
307
|
-
vec3 weights = vec3( 0.2126, 0.7152, 0.0722 );
|
|
308
|
-
return dot( weights, color.rgb );
|
|
309
|
-
}
|
|
310
|
-
bool isPerspectiveMatrix( mat4 m ) {
|
|
311
|
-
return m[ 2 ][ 3 ] == - 1.0;
|
|
312
|
-
}
|
|
313
|
-
vec2 equirectUv( in vec3 dir ) {
|
|
314
|
-
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
|
|
315
|
-
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
|
|
316
|
-
return vec2( u, v );
|
|
317
|
-
}`,Am=`#ifdef ENVMAP_TYPE_CUBE_UV
|
|
318
|
-
#define cubeUV_maxMipLevel 8.0
|
|
319
|
-
#define cubeUV_minMipLevel 4.0
|
|
320
|
-
#define cubeUV_maxTileSize 256.0
|
|
321
|
-
#define cubeUV_minTileSize 16.0
|
|
322
|
-
float getFace( vec3 direction ) {
|
|
323
|
-
vec3 absDirection = abs( direction );
|
|
324
|
-
float face = - 1.0;
|
|
325
|
-
if ( absDirection.x > absDirection.z ) {
|
|
326
|
-
if ( absDirection.x > absDirection.y )
|
|
327
|
-
face = direction.x > 0.0 ? 0.0 : 3.0;
|
|
328
|
-
else
|
|
329
|
-
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
330
|
-
} else {
|
|
331
|
-
if ( absDirection.z > absDirection.y )
|
|
332
|
-
face = direction.z > 0.0 ? 2.0 : 5.0;
|
|
333
|
-
else
|
|
334
|
-
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
335
|
-
}
|
|
336
|
-
return face;
|
|
337
|
-
}
|
|
338
|
-
vec2 getUV( vec3 direction, float face ) {
|
|
339
|
-
vec2 uv;
|
|
340
|
-
if ( face == 0.0 ) {
|
|
341
|
-
uv = vec2( direction.z, direction.y ) / abs( direction.x );
|
|
342
|
-
} else if ( face == 1.0 ) {
|
|
343
|
-
uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
|
|
344
|
-
} else if ( face == 2.0 ) {
|
|
345
|
-
uv = vec2( - direction.x, direction.y ) / abs( direction.z );
|
|
346
|
-
} else if ( face == 3.0 ) {
|
|
347
|
-
uv = vec2( - direction.z, direction.y ) / abs( direction.x );
|
|
348
|
-
} else if ( face == 4.0 ) {
|
|
349
|
-
uv = vec2( - direction.x, direction.z ) / abs( direction.y );
|
|
350
|
-
} else {
|
|
351
|
-
uv = vec2( direction.x, direction.y ) / abs( direction.z );
|
|
352
|
-
}
|
|
353
|
-
return 0.5 * ( uv + 1.0 );
|
|
354
|
-
}
|
|
355
|
-
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
|
|
356
|
-
float face = getFace( direction );
|
|
357
|
-
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
|
|
358
|
-
mipInt = max( mipInt, cubeUV_minMipLevel );
|
|
359
|
-
float faceSize = exp2( mipInt );
|
|
360
|
-
float texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );
|
|
361
|
-
vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5;
|
|
362
|
-
if ( face > 2.0 ) {
|
|
363
|
-
uv.y += faceSize;
|
|
364
|
-
face -= 3.0;
|
|
365
|
-
}
|
|
366
|
-
uv.x += face * faceSize;
|
|
367
|
-
if ( mipInt < cubeUV_maxMipLevel ) {
|
|
368
|
-
uv.y += 2.0 * cubeUV_maxTileSize;
|
|
369
|
-
}
|
|
370
|
-
uv.y += filterInt * 2.0 * cubeUV_minTileSize;
|
|
371
|
-
uv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );
|
|
372
|
-
uv *= texelSize;
|
|
373
|
-
return texture2D( envMap, uv ).rgb;
|
|
374
|
-
}
|
|
375
|
-
#define r0 1.0
|
|
376
|
-
#define v0 0.339
|
|
377
|
-
#define m0 - 2.0
|
|
378
|
-
#define r1 0.8
|
|
379
|
-
#define v1 0.276
|
|
380
|
-
#define m1 - 1.0
|
|
381
|
-
#define r4 0.4
|
|
382
|
-
#define v4 0.046
|
|
383
|
-
#define m4 2.0
|
|
384
|
-
#define r5 0.305
|
|
385
|
-
#define v5 0.016
|
|
386
|
-
#define m5 3.0
|
|
387
|
-
#define r6 0.21
|
|
388
|
-
#define v6 0.0038
|
|
389
|
-
#define m6 4.0
|
|
390
|
-
float roughnessToMip( float roughness ) {
|
|
391
|
-
float mip = 0.0;
|
|
392
|
-
if ( roughness >= r1 ) {
|
|
393
|
-
mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;
|
|
394
|
-
} else if ( roughness >= r4 ) {
|
|
395
|
-
mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;
|
|
396
|
-
} else if ( roughness >= r5 ) {
|
|
397
|
-
mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;
|
|
398
|
-
} else if ( roughness >= r6 ) {
|
|
399
|
-
mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;
|
|
400
|
-
} else {
|
|
401
|
-
mip = - 2.0 * log2( 1.16 * roughness ); }
|
|
402
|
-
return mip;
|
|
403
|
-
}
|
|
404
|
-
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
|
|
405
|
-
float mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );
|
|
406
|
-
float mipF = fract( mip );
|
|
407
|
-
float mipInt = floor( mip );
|
|
408
|
-
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
|
|
409
|
-
if ( mipF == 0.0 ) {
|
|
410
|
-
return vec4( color0, 1.0 );
|
|
411
|
-
} else {
|
|
412
|
-
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
|
|
413
|
-
return vec4( mix( color0, color1, mipF ), 1.0 );
|
|
414
|
-
}
|
|
415
|
-
}
|
|
416
|
-
#endif`,Cm=`vec3 transformedNormal = objectNormal;
|
|
417
|
-
#ifdef USE_INSTANCING
|
|
418
|
-
mat3 m = mat3( instanceMatrix );
|
|
419
|
-
transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
|
|
420
|
-
transformedNormal = m * transformedNormal;
|
|
421
|
-
#endif
|
|
422
|
-
transformedNormal = normalMatrix * transformedNormal;
|
|
423
|
-
#ifdef FLIP_SIDED
|
|
424
|
-
transformedNormal = - transformedNormal;
|
|
425
|
-
#endif
|
|
426
|
-
#ifdef USE_TANGENT
|
|
427
|
-
vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
428
|
-
#ifdef FLIP_SIDED
|
|
429
|
-
transformedTangent = - transformedTangent;
|
|
430
|
-
#endif
|
|
431
|
-
#endif`,Lm=`#ifdef USE_DISPLACEMENTMAP
|
|
432
|
-
uniform sampler2D displacementMap;
|
|
433
|
-
uniform float displacementScale;
|
|
434
|
-
uniform float displacementBias;
|
|
435
|
-
#endif`,Rm=`#ifdef USE_DISPLACEMENTMAP
|
|
436
|
-
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
|
|
437
|
-
#endif`,Pm=`#ifdef USE_EMISSIVEMAP
|
|
438
|
-
vec4 emissiveColor = texture2D( emissiveMap, vUv );
|
|
439
|
-
emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;
|
|
440
|
-
totalEmissiveRadiance *= emissiveColor.rgb;
|
|
441
|
-
#endif`,Im=`#ifdef USE_EMISSIVEMAP
|
|
442
|
-
uniform sampler2D emissiveMap;
|
|
443
|
-
#endif`,Dm="gl_FragColor = linearToOutputTexel( gl_FragColor );",Fm=`vec4 LinearToLinear( in vec4 value ) {
|
|
444
|
-
return value;
|
|
445
|
-
}
|
|
446
|
-
vec4 sRGBToLinear( in vec4 value ) {
|
|
447
|
-
return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
|
|
448
|
-
}
|
|
449
|
-
vec4 LinearTosRGB( in vec4 value ) {
|
|
450
|
-
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
|
|
451
|
-
}`,Bm=`#ifdef USE_ENVMAP
|
|
452
|
-
#ifdef ENV_WORLDPOS
|
|
453
|
-
vec3 cameraToFrag;
|
|
454
|
-
if ( isOrthographic ) {
|
|
455
|
-
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
456
|
-
} else {
|
|
457
|
-
cameraToFrag = normalize( vWorldPosition - cameraPosition );
|
|
458
|
-
}
|
|
459
|
-
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
460
|
-
#ifdef ENVMAP_MODE_REFLECTION
|
|
461
|
-
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
|
|
462
|
-
#else
|
|
463
|
-
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
|
|
464
|
-
#endif
|
|
465
|
-
#else
|
|
466
|
-
vec3 reflectVec = vReflect;
|
|
467
|
-
#endif
|
|
468
|
-
#ifdef ENVMAP_TYPE_CUBE
|
|
469
|
-
vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
|
|
470
|
-
envColor = envMapTexelToLinear( envColor );
|
|
471
|
-
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
|
472
|
-
vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );
|
|
473
|
-
#else
|
|
474
|
-
vec4 envColor = vec4( 0.0 );
|
|
475
|
-
#endif
|
|
476
|
-
#ifdef ENVMAP_BLENDING_MULTIPLY
|
|
477
|
-
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
|
|
478
|
-
#elif defined( ENVMAP_BLENDING_MIX )
|
|
479
|
-
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
|
|
480
|
-
#elif defined( ENVMAP_BLENDING_ADD )
|
|
481
|
-
outgoingLight += envColor.xyz * specularStrength * reflectivity;
|
|
482
|
-
#endif
|
|
483
|
-
#endif`,Nm=`#ifdef USE_ENVMAP
|
|
484
|
-
uniform float envMapIntensity;
|
|
485
|
-
uniform float flipEnvMap;
|
|
486
|
-
#ifdef ENVMAP_TYPE_CUBE
|
|
487
|
-
uniform samplerCube envMap;
|
|
488
|
-
#else
|
|
489
|
-
uniform sampler2D envMap;
|
|
490
|
-
#endif
|
|
491
|
-
|
|
492
|
-
#endif`,zm=`#ifdef USE_ENVMAP
|
|
493
|
-
uniform float reflectivity;
|
|
494
|
-
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
|
|
495
|
-
#define ENV_WORLDPOS
|
|
496
|
-
#endif
|
|
497
|
-
#ifdef ENV_WORLDPOS
|
|
498
|
-
varying vec3 vWorldPosition;
|
|
499
|
-
uniform float refractionRatio;
|
|
500
|
-
#else
|
|
501
|
-
varying vec3 vReflect;
|
|
502
|
-
#endif
|
|
503
|
-
#endif`,Um=`#ifdef USE_ENVMAP
|
|
504
|
-
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )
|
|
505
|
-
#define ENV_WORLDPOS
|
|
506
|
-
#endif
|
|
507
|
-
#ifdef ENV_WORLDPOS
|
|
508
|
-
|
|
509
|
-
varying vec3 vWorldPosition;
|
|
510
|
-
#else
|
|
511
|
-
varying vec3 vReflect;
|
|
512
|
-
uniform float refractionRatio;
|
|
513
|
-
#endif
|
|
514
|
-
#endif`,Om=`#ifdef USE_ENVMAP
|
|
515
|
-
#ifdef ENV_WORLDPOS
|
|
516
|
-
vWorldPosition = worldPosition.xyz;
|
|
517
|
-
#else
|
|
518
|
-
vec3 cameraToVertex;
|
|
519
|
-
if ( isOrthographic ) {
|
|
520
|
-
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
521
|
-
} else {
|
|
522
|
-
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
|
|
523
|
-
}
|
|
524
|
-
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
525
|
-
#ifdef ENVMAP_MODE_REFLECTION
|
|
526
|
-
vReflect = reflect( cameraToVertex, worldNormal );
|
|
527
|
-
#else
|
|
528
|
-
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
|
|
529
|
-
#endif
|
|
530
|
-
#endif
|
|
531
|
-
#endif`,Gm=`#ifdef USE_FOG
|
|
532
|
-
vFogDepth = - mvPosition.z;
|
|
533
|
-
#endif`,Hm=`#ifdef USE_FOG
|
|
534
|
-
varying float vFogDepth;
|
|
535
|
-
#endif`,Vm=`#ifdef USE_FOG
|
|
536
|
-
#ifdef FOG_EXP2
|
|
537
|
-
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
|
|
538
|
-
#else
|
|
539
|
-
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
|
|
540
|
-
#endif
|
|
541
|
-
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
|
|
542
|
-
#endif`,km=`#ifdef USE_FOG
|
|
543
|
-
uniform vec3 fogColor;
|
|
544
|
-
varying float vFogDepth;
|
|
545
|
-
#ifdef FOG_EXP2
|
|
546
|
-
uniform float fogDensity;
|
|
547
|
-
#else
|
|
548
|
-
uniform float fogNear;
|
|
549
|
-
uniform float fogFar;
|
|
550
|
-
#endif
|
|
551
|
-
#endif`,Wm=`#ifdef USE_GRADIENTMAP
|
|
552
|
-
uniform sampler2D gradientMap;
|
|
553
|
-
#endif
|
|
554
|
-
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
|
|
555
|
-
float dotNL = dot( normal, lightDirection );
|
|
556
|
-
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
|
|
557
|
-
#ifdef USE_GRADIENTMAP
|
|
558
|
-
return vec3( texture2D( gradientMap, coord ).r );
|
|
559
|
-
#else
|
|
560
|
-
return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
|
|
561
|
-
#endif
|
|
562
|
-
}`,qm=`#ifdef USE_LIGHTMAP
|
|
563
|
-
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
|
|
564
|
-
vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
|
|
565
|
-
#ifndef PHYSICALLY_CORRECT_LIGHTS
|
|
566
|
-
lightMapIrradiance *= PI;
|
|
567
|
-
#endif
|
|
568
|
-
reflectedLight.indirectDiffuse += lightMapIrradiance;
|
|
569
|
-
#endif`,Xm=`#ifdef USE_LIGHTMAP
|
|
570
|
-
uniform sampler2D lightMap;
|
|
571
|
-
uniform float lightMapIntensity;
|
|
572
|
-
#endif`,Ym=`vec3 diffuse = vec3( 1.0 );
|
|
573
|
-
GeometricContext geometry;
|
|
574
|
-
geometry.position = mvPosition.xyz;
|
|
575
|
-
geometry.normal = normalize( transformedNormal );
|
|
576
|
-
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
|
|
577
|
-
GeometricContext backGeometry;
|
|
578
|
-
backGeometry.position = geometry.position;
|
|
579
|
-
backGeometry.normal = -geometry.normal;
|
|
580
|
-
backGeometry.viewDir = geometry.viewDir;
|
|
581
|
-
vLightFront = vec3( 0.0 );
|
|
582
|
-
vIndirectFront = vec3( 0.0 );
|
|
583
|
-
#ifdef DOUBLE_SIDED
|
|
584
|
-
vLightBack = vec3( 0.0 );
|
|
585
|
-
vIndirectBack = vec3( 0.0 );
|
|
586
|
-
#endif
|
|
587
|
-
IncidentLight directLight;
|
|
588
|
-
float dotNL;
|
|
589
|
-
vec3 directLightColor_Diffuse;
|
|
590
|
-
vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
|
|
591
|
-
vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
|
|
592
|
-
#ifdef DOUBLE_SIDED
|
|
593
|
-
vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
|
|
594
|
-
vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
|
|
595
|
-
#endif
|
|
596
|
-
#if NUM_POINT_LIGHTS > 0
|
|
597
|
-
#pragma unroll_loop_start
|
|
598
|
-
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
|
599
|
-
getPointLightInfo( pointLights[ i ], geometry, directLight );
|
|
600
|
-
dotNL = dot( geometry.normal, directLight.direction );
|
|
601
|
-
directLightColor_Diffuse = directLight.color;
|
|
602
|
-
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
603
|
-
#ifdef DOUBLE_SIDED
|
|
604
|
-
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
605
|
-
#endif
|
|
606
|
-
}
|
|
607
|
-
#pragma unroll_loop_end
|
|
608
|
-
#endif
|
|
609
|
-
#if NUM_SPOT_LIGHTS > 0
|
|
610
|
-
#pragma unroll_loop_start
|
|
611
|
-
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
|
612
|
-
getSpotLightInfo( spotLights[ i ], geometry, directLight );
|
|
613
|
-
dotNL = dot( geometry.normal, directLight.direction );
|
|
614
|
-
directLightColor_Diffuse = directLight.color;
|
|
615
|
-
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
616
|
-
#ifdef DOUBLE_SIDED
|
|
617
|
-
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
618
|
-
#endif
|
|
619
|
-
}
|
|
620
|
-
#pragma unroll_loop_end
|
|
621
|
-
#endif
|
|
622
|
-
#if NUM_DIR_LIGHTS > 0
|
|
623
|
-
#pragma unroll_loop_start
|
|
624
|
-
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
|
625
|
-
getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
|
|
626
|
-
dotNL = dot( geometry.normal, directLight.direction );
|
|
627
|
-
directLightColor_Diffuse = directLight.color;
|
|
628
|
-
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
629
|
-
#ifdef DOUBLE_SIDED
|
|
630
|
-
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
631
|
-
#endif
|
|
632
|
-
}
|
|
633
|
-
#pragma unroll_loop_end
|
|
634
|
-
#endif
|
|
635
|
-
#if NUM_HEMI_LIGHTS > 0
|
|
636
|
-
#pragma unroll_loop_start
|
|
637
|
-
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
|
638
|
-
vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
|
|
639
|
-
#ifdef DOUBLE_SIDED
|
|
640
|
-
vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
|
|
641
|
-
#endif
|
|
642
|
-
}
|
|
643
|
-
#pragma unroll_loop_end
|
|
644
|
-
#endif`,Jm=`uniform bool receiveShadow;
|
|
645
|
-
uniform vec3 ambientLightColor;
|
|
646
|
-
uniform vec3 lightProbe[ 9 ];
|
|
647
|
-
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
|
|
648
|
-
float x = normal.x, y = normal.y, z = normal.z;
|
|
649
|
-
vec3 result = shCoefficients[ 0 ] * 0.886227;
|
|
650
|
-
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
|
|
651
|
-
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
|
|
652
|
-
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
|
|
653
|
-
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
|
|
654
|
-
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
|
|
655
|
-
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
|
|
656
|
-
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
|
|
657
|
-
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
|
|
658
|
-
return result;
|
|
659
|
-
}
|
|
660
|
-
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
|
|
661
|
-
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
662
|
-
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
|
|
663
|
-
return irradiance;
|
|
664
|
-
}
|
|
665
|
-
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
|
|
666
|
-
vec3 irradiance = ambientLightColor;
|
|
667
|
-
return irradiance;
|
|
668
|
-
}
|
|
669
|
-
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
|
|
670
|
-
#if defined ( PHYSICALLY_CORRECT_LIGHTS )
|
|
671
|
-
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
|
|
672
|
-
if ( cutoffDistance > 0.0 ) {
|
|
673
|
-
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
|
|
674
|
-
}
|
|
675
|
-
return distanceFalloff;
|
|
676
|
-
#else
|
|
677
|
-
if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
|
|
678
|
-
return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
|
|
679
|
-
}
|
|
680
|
-
return 1.0;
|
|
681
|
-
#endif
|
|
682
|
-
}
|
|
683
|
-
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
|
|
684
|
-
return smoothstep( coneCosine, penumbraCosine, angleCosine );
|
|
685
|
-
}
|
|
686
|
-
#if NUM_DIR_LIGHTS > 0
|
|
687
|
-
struct DirectionalLight {
|
|
688
|
-
vec3 direction;
|
|
689
|
-
vec3 color;
|
|
690
|
-
};
|
|
691
|
-
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
|
|
692
|
-
void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
693
|
-
light.color = directionalLight.color;
|
|
694
|
-
light.direction = directionalLight.direction;
|
|
695
|
-
light.visible = true;
|
|
696
|
-
}
|
|
697
|
-
#endif
|
|
698
|
-
#if NUM_POINT_LIGHTS > 0
|
|
699
|
-
struct PointLight {
|
|
700
|
-
vec3 position;
|
|
701
|
-
vec3 color;
|
|
702
|
-
float distance;
|
|
703
|
-
float decay;
|
|
704
|
-
};
|
|
705
|
-
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
|
|
706
|
-
void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
707
|
-
vec3 lVector = pointLight.position - geometry.position;
|
|
708
|
-
light.direction = normalize( lVector );
|
|
709
|
-
float lightDistance = length( lVector );
|
|
710
|
-
light.color = pointLight.color;
|
|
711
|
-
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
|
|
712
|
-
light.visible = ( light.color != vec3( 0.0 ) );
|
|
713
|
-
}
|
|
714
|
-
#endif
|
|
715
|
-
#if NUM_SPOT_LIGHTS > 0
|
|
716
|
-
struct SpotLight {
|
|
717
|
-
vec3 position;
|
|
718
|
-
vec3 direction;
|
|
719
|
-
vec3 color;
|
|
720
|
-
float distance;
|
|
721
|
-
float decay;
|
|
722
|
-
float coneCos;
|
|
723
|
-
float penumbraCos;
|
|
724
|
-
};
|
|
725
|
-
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
|
|
726
|
-
void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
727
|
-
vec3 lVector = spotLight.position - geometry.position;
|
|
728
|
-
light.direction = normalize( lVector );
|
|
729
|
-
float angleCos = dot( light.direction, spotLight.direction );
|
|
730
|
-
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
|
|
731
|
-
if ( spotAttenuation > 0.0 ) {
|
|
732
|
-
float lightDistance = length( lVector );
|
|
733
|
-
light.color = spotLight.color * spotAttenuation;
|
|
734
|
-
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
|
|
735
|
-
light.visible = ( light.color != vec3( 0.0 ) );
|
|
736
|
-
} else {
|
|
737
|
-
light.color = vec3( 0.0 );
|
|
738
|
-
light.visible = false;
|
|
739
|
-
}
|
|
740
|
-
}
|
|
741
|
-
#endif
|
|
742
|
-
#if NUM_RECT_AREA_LIGHTS > 0
|
|
743
|
-
struct RectAreaLight {
|
|
744
|
-
vec3 color;
|
|
745
|
-
vec3 position;
|
|
746
|
-
vec3 halfWidth;
|
|
747
|
-
vec3 halfHeight;
|
|
748
|
-
};
|
|
749
|
-
uniform sampler2D ltc_1; uniform sampler2D ltc_2;
|
|
750
|
-
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
|
|
751
|
-
#endif
|
|
752
|
-
#if NUM_HEMI_LIGHTS > 0
|
|
753
|
-
struct HemisphereLight {
|
|
754
|
-
vec3 direction;
|
|
755
|
-
vec3 skyColor;
|
|
756
|
-
vec3 groundColor;
|
|
757
|
-
};
|
|
758
|
-
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
|
|
759
|
-
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
|
|
760
|
-
float dotNL = dot( normal, hemiLight.direction );
|
|
761
|
-
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
|
|
762
|
-
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
|
|
763
|
-
return irradiance;
|
|
764
|
-
}
|
|
765
|
-
#endif`,Zm=`#if defined( USE_ENVMAP )
|
|
766
|
-
#ifdef ENVMAP_MODE_REFRACTION
|
|
767
|
-
uniform float refractionRatio;
|
|
768
|
-
#endif
|
|
769
|
-
vec3 getIBLIrradiance( const in vec3 normal ) {
|
|
770
|
-
#if defined( ENVMAP_TYPE_CUBE_UV )
|
|
771
|
-
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
772
|
-
vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
|
|
773
|
-
return PI * envMapColor.rgb * envMapIntensity;
|
|
774
|
-
#else
|
|
775
|
-
return vec3( 0.0 );
|
|
776
|
-
#endif
|
|
777
|
-
}
|
|
778
|
-
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
|
|
779
|
-
#if defined( ENVMAP_TYPE_CUBE_UV )
|
|
780
|
-
vec3 reflectVec;
|
|
781
|
-
#ifdef ENVMAP_MODE_REFLECTION
|
|
782
|
-
reflectVec = reflect( - viewDir, normal );
|
|
783
|
-
reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
|
|
784
|
-
#else
|
|
785
|
-
reflectVec = refract( - viewDir, normal, refractionRatio );
|
|
786
|
-
#endif
|
|
787
|
-
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
|
|
788
|
-
vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
|
|
789
|
-
return envMapColor.rgb * envMapIntensity;
|
|
790
|
-
#else
|
|
791
|
-
return vec3( 0.0 );
|
|
792
|
-
#endif
|
|
793
|
-
}
|
|
794
|
-
#endif`,$m=`ToonMaterial material;
|
|
795
|
-
material.diffuseColor = diffuseColor.rgb;`,jm=`varying vec3 vViewPosition;
|
|
796
|
-
struct ToonMaterial {
|
|
797
|
-
vec3 diffuseColor;
|
|
798
|
-
};
|
|
799
|
-
void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
800
|
-
vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
|
|
801
|
-
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
802
|
-
}
|
|
803
|
-
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
804
|
-
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
805
|
-
}
|
|
806
|
-
#define RE_Direct RE_Direct_Toon
|
|
807
|
-
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon
|
|
808
|
-
#define Material_LightProbeLOD( material ) (0)`,Qm=`BlinnPhongMaterial material;
|
|
809
|
-
material.diffuseColor = diffuseColor.rgb;
|
|
810
|
-
material.specularColor = specular;
|
|
811
|
-
material.specularShininess = shininess;
|
|
812
|
-
material.specularStrength = specularStrength;`,Km=`varying vec3 vViewPosition;
|
|
813
|
-
struct BlinnPhongMaterial {
|
|
814
|
-
vec3 diffuseColor;
|
|
815
|
-
vec3 specularColor;
|
|
816
|
-
float specularShininess;
|
|
817
|
-
float specularStrength;
|
|
818
|
-
};
|
|
819
|
-
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
820
|
-
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
|
|
821
|
-
vec3 irradiance = dotNL * directLight.color;
|
|
822
|
-
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
823
|
-
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
|
|
824
|
-
}
|
|
825
|
-
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
826
|
-
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
827
|
-
}
|
|
828
|
-
#define RE_Direct RE_Direct_BlinnPhong
|
|
829
|
-
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
|
|
830
|
-
#define Material_LightProbeLOD( material ) (0)`,eg=`PhysicalMaterial material;
|
|
831
|
-
material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
|
|
832
|
-
vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );
|
|
833
|
-
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
|
|
834
|
-
material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
|
|
835
|
-
material.roughness = min( material.roughness, 1.0 );
|
|
836
|
-
#ifdef IOR
|
|
837
|
-
#ifdef SPECULAR
|
|
838
|
-
float specularIntensityFactor = specularIntensity;
|
|
839
|
-
vec3 specularColorFactor = specularColor;
|
|
840
|
-
#ifdef USE_SPECULARINTENSITYMAP
|
|
841
|
-
specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;
|
|
842
|
-
#endif
|
|
843
|
-
#ifdef USE_SPECULARCOLORMAP
|
|
844
|
-
specularColorFactor *= specularColorMapTexelToLinear( texture2D( specularColorMap, vUv ) ).rgb;
|
|
845
|
-
#endif
|
|
846
|
-
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
|
|
847
|
-
#else
|
|
848
|
-
float specularIntensityFactor = 1.0;
|
|
849
|
-
vec3 specularColorFactor = vec3( 1.0 );
|
|
850
|
-
material.specularF90 = 1.0;
|
|
851
|
-
#endif
|
|
852
|
-
material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
|
|
853
|
-
#else
|
|
854
|
-
material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
|
|
855
|
-
material.specularF90 = 1.0;
|
|
856
|
-
#endif
|
|
857
|
-
#ifdef USE_CLEARCOAT
|
|
858
|
-
material.clearcoat = clearcoat;
|
|
859
|
-
material.clearcoatRoughness = clearcoatRoughness;
|
|
860
|
-
material.clearcoatF0 = vec3( 0.04 );
|
|
861
|
-
material.clearcoatF90 = 1.0;
|
|
862
|
-
#ifdef USE_CLEARCOATMAP
|
|
863
|
-
material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
|
|
864
|
-
#endif
|
|
865
|
-
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
866
|
-
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
|
|
867
|
-
#endif
|
|
868
|
-
material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
|
|
869
|
-
material.clearcoatRoughness += geometryRoughness;
|
|
870
|
-
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
|
|
871
|
-
#endif
|
|
872
|
-
#ifdef USE_SHEEN
|
|
873
|
-
material.sheenColor = sheenColor;
|
|
874
|
-
#ifdef USE_SHEENCOLORMAP
|
|
875
|
-
material.sheenColor *= sheenColorMapTexelToLinear( texture2D( sheenColorMap, vUv ) ).rgb;
|
|
876
|
-
#endif
|
|
877
|
-
material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
|
|
878
|
-
#ifdef USE_SHEENROUGHNESSMAP
|
|
879
|
-
material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;
|
|
880
|
-
#endif
|
|
881
|
-
#endif`,tg=`struct PhysicalMaterial {
|
|
882
|
-
vec3 diffuseColor;
|
|
883
|
-
float roughness;
|
|
884
|
-
vec3 specularColor;
|
|
885
|
-
float specularF90;
|
|
886
|
-
#ifdef USE_CLEARCOAT
|
|
887
|
-
float clearcoat;
|
|
888
|
-
float clearcoatRoughness;
|
|
889
|
-
vec3 clearcoatF0;
|
|
890
|
-
float clearcoatF90;
|
|
891
|
-
#endif
|
|
892
|
-
#ifdef USE_SHEEN
|
|
893
|
-
vec3 sheenColor;
|
|
894
|
-
float sheenRoughness;
|
|
895
|
-
#endif
|
|
896
|
-
};
|
|
897
|
-
vec3 clearcoatSpecular = vec3( 0.0 );
|
|
898
|
-
vec3 sheenSpecular = vec3( 0.0 );
|
|
899
|
-
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {
|
|
900
|
-
float dotNV = saturate( dot( normal, viewDir ) );
|
|
901
|
-
float r2 = roughness * roughness;
|
|
902
|
-
float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
|
|
903
|
-
float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
|
|
904
|
-
float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
|
|
905
|
-
return saturate( DG * RECIPROCAL_PI );
|
|
906
|
-
}
|
|
907
|
-
vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
|
|
908
|
-
float dotNV = saturate( dot( normal, viewDir ) );
|
|
909
|
-
const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
|
|
910
|
-
const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
|
|
911
|
-
vec4 r = roughness * c0 + c1;
|
|
912
|
-
float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
|
|
913
|
-
vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
|
|
914
|
-
return fab;
|
|
915
|
-
}
|
|
916
|
-
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
|
|
917
|
-
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
|
918
|
-
return specularColor * fab.x + specularF90 * fab.y;
|
|
919
|
-
}
|
|
920
|
-
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
|
|
921
|
-
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
|
922
|
-
vec3 FssEss = specularColor * fab.x + specularF90 * fab.y;
|
|
923
|
-
float Ess = fab.x + fab.y;
|
|
924
|
-
float Ems = 1.0 - Ess;
|
|
925
|
-
vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
|
|
926
|
-
singleScatter += FssEss;
|
|
927
|
-
multiScatter += Fms * Ems;
|
|
928
|
-
}
|
|
929
|
-
#if NUM_RECT_AREA_LIGHTS > 0
|
|
930
|
-
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
931
|
-
vec3 normal = geometry.normal;
|
|
932
|
-
vec3 viewDir = geometry.viewDir;
|
|
933
|
-
vec3 position = geometry.position;
|
|
934
|
-
vec3 lightPos = rectAreaLight.position;
|
|
935
|
-
vec3 halfWidth = rectAreaLight.halfWidth;
|
|
936
|
-
vec3 halfHeight = rectAreaLight.halfHeight;
|
|
937
|
-
vec3 lightColor = rectAreaLight.color;
|
|
938
|
-
float roughness = material.roughness;
|
|
939
|
-
vec3 rectCoords[ 4 ];
|
|
940
|
-
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
|
|
941
|
-
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
|
|
942
|
-
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
|
|
943
|
-
vec2 uv = LTC_Uv( normal, viewDir, roughness );
|
|
944
|
-
vec4 t1 = texture2D( ltc_1, uv );
|
|
945
|
-
vec4 t2 = texture2D( ltc_2, uv );
|
|
946
|
-
mat3 mInv = mat3(
|
|
947
|
-
vec3( t1.x, 0, t1.y ),
|
|
948
|
-
vec3( 0, 1, 0 ),
|
|
949
|
-
vec3( t1.z, 0, t1.w )
|
|
950
|
-
);
|
|
951
|
-
vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
|
|
952
|
-
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
|
|
953
|
-
reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
|
|
954
|
-
}
|
|
955
|
-
#endif
|
|
956
|
-
void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
957
|
-
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
|
|
958
|
-
vec3 irradiance = dotNL * directLight.color;
|
|
959
|
-
#ifdef USE_CLEARCOAT
|
|
960
|
-
float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );
|
|
961
|
-
vec3 ccIrradiance = dotNLcc * directLight.color;
|
|
962
|
-
clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
|
963
|
-
#endif
|
|
964
|
-
#ifdef USE_SHEEN
|
|
965
|
-
sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );
|
|
966
|
-
#endif
|
|
967
|
-
reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
|
|
968
|
-
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
969
|
-
}
|
|
970
|
-
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
971
|
-
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
972
|
-
}
|
|
973
|
-
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
|
|
974
|
-
#ifdef USE_CLEARCOAT
|
|
975
|
-
clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
|
976
|
-
#endif
|
|
977
|
-
#ifdef USE_SHEEN
|
|
978
|
-
sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );
|
|
979
|
-
#endif
|
|
980
|
-
vec3 singleScattering = vec3( 0.0 );
|
|
981
|
-
vec3 multiScattering = vec3( 0.0 );
|
|
982
|
-
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
|
|
983
|
-
computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
|
|
984
|
-
vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );
|
|
985
|
-
reflectedLight.indirectSpecular += radiance * singleScattering;
|
|
986
|
-
reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
|
|
987
|
-
reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
|
|
988
|
-
}
|
|
989
|
-
#define RE_Direct RE_Direct_Physical
|
|
990
|
-
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
|
|
991
|
-
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
|
|
992
|
-
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
|
|
993
|
-
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
|
|
994
|
-
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
|
|
995
|
-
}`,ng=`
|
|
996
|
-
GeometricContext geometry;
|
|
997
|
-
geometry.position = - vViewPosition;
|
|
998
|
-
geometry.normal = normal;
|
|
999
|
-
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
|
|
1000
|
-
#ifdef USE_CLEARCOAT
|
|
1001
|
-
geometry.clearcoatNormal = clearcoatNormal;
|
|
1002
|
-
#endif
|
|
1003
|
-
IncidentLight directLight;
|
|
1004
|
-
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1005
|
-
PointLight pointLight;
|
|
1006
|
-
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
|
|
1007
|
-
PointLightShadow pointLightShadow;
|
|
1008
|
-
#endif
|
|
1009
|
-
#pragma unroll_loop_start
|
|
1010
|
-
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
|
1011
|
-
pointLight = pointLights[ i ];
|
|
1012
|
-
getPointLightInfo( pointLight, geometry, directLight );
|
|
1013
|
-
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
|
|
1014
|
-
pointLightShadow = pointLightShadows[ i ];
|
|
1015
|
-
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
|
|
1016
|
-
#endif
|
|
1017
|
-
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1018
|
-
}
|
|
1019
|
-
#pragma unroll_loop_end
|
|
1020
|
-
#endif
|
|
1021
|
-
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1022
|
-
SpotLight spotLight;
|
|
1023
|
-
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1024
|
-
SpotLightShadow spotLightShadow;
|
|
1025
|
-
#endif
|
|
1026
|
-
#pragma unroll_loop_start
|
|
1027
|
-
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
|
1028
|
-
spotLight = spotLights[ i ];
|
|
1029
|
-
getSpotLightInfo( spotLight, geometry, directLight );
|
|
1030
|
-
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
|
1031
|
-
spotLightShadow = spotLightShadows[ i ];
|
|
1032
|
-
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
|
|
1033
|
-
#endif
|
|
1034
|
-
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1035
|
-
}
|
|
1036
|
-
#pragma unroll_loop_end
|
|
1037
|
-
#endif
|
|
1038
|
-
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1039
|
-
DirectionalLight directionalLight;
|
|
1040
|
-
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
|
|
1041
|
-
DirectionalLightShadow directionalLightShadow;
|
|
1042
|
-
#endif
|
|
1043
|
-
#pragma unroll_loop_start
|
|
1044
|
-
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
|
1045
|
-
directionalLight = directionalLights[ i ];
|
|
1046
|
-
getDirectionalLightInfo( directionalLight, geometry, directLight );
|
|
1047
|
-
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
|
|
1048
|
-
directionalLightShadow = directionalLightShadows[ i ];
|
|
1049
|
-
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
1050
|
-
#endif
|
|
1051
|
-
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1052
|
-
}
|
|
1053
|
-
#pragma unroll_loop_end
|
|
1054
|
-
#endif
|
|
1055
|
-
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
|
|
1056
|
-
RectAreaLight rectAreaLight;
|
|
1057
|
-
#pragma unroll_loop_start
|
|
1058
|
-
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
|
|
1059
|
-
rectAreaLight = rectAreaLights[ i ];
|
|
1060
|
-
RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
|
|
1061
|
-
}
|
|
1062
|
-
#pragma unroll_loop_end
|
|
1063
|
-
#endif
|
|
1064
|
-
#if defined( RE_IndirectDiffuse )
|
|
1065
|
-
vec3 iblIrradiance = vec3( 0.0 );
|
|
1066
|
-
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
|
|
1067
|
-
irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
|
|
1068
|
-
#if ( NUM_HEMI_LIGHTS > 0 )
|
|
1069
|
-
#pragma unroll_loop_start
|
|
1070
|
-
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
|
1071
|
-
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
|
|
1072
|
-
}
|
|
1073
|
-
#pragma unroll_loop_end
|
|
1074
|
-
#endif
|
|
1075
|
-
#endif
|
|
1076
|
-
#if defined( RE_IndirectSpecular )
|
|
1077
|
-
vec3 radiance = vec3( 0.0 );
|
|
1078
|
-
vec3 clearcoatRadiance = vec3( 0.0 );
|
|
1079
|
-
#endif`,ig=`#if defined( RE_IndirectDiffuse )
|
|
1080
|
-
#ifdef USE_LIGHTMAP
|
|
1081
|
-
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
|
|
1082
|
-
vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
|
|
1083
|
-
#ifndef PHYSICALLY_CORRECT_LIGHTS
|
|
1084
|
-
lightMapIrradiance *= PI;
|
|
1085
|
-
#endif
|
|
1086
|
-
irradiance += lightMapIrradiance;
|
|
1087
|
-
#endif
|
|
1088
|
-
#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
|
|
1089
|
-
iblIrradiance += getIBLIrradiance( geometry.normal );
|
|
1090
|
-
#endif
|
|
1091
|
-
#endif
|
|
1092
|
-
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
|
|
1093
|
-
radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );
|
|
1094
|
-
#ifdef USE_CLEARCOAT
|
|
1095
|
-
clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );
|
|
1096
|
-
#endif
|
|
1097
|
-
#endif`,rg=`#if defined( RE_IndirectDiffuse )
|
|
1098
|
-
RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
|
|
1099
|
-
#endif
|
|
1100
|
-
#if defined( RE_IndirectSpecular )
|
|
1101
|
-
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );
|
|
1102
|
-
#endif`,sg=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
|
|
1103
|
-
gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
|
|
1104
|
-
#endif`,og=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
|
|
1105
|
-
uniform float logDepthBufFC;
|
|
1106
|
-
varying float vFragDepth;
|
|
1107
|
-
varying float vIsPerspective;
|
|
1108
|
-
#endif`,ag=`#ifdef USE_LOGDEPTHBUF
|
|
1109
|
-
#ifdef USE_LOGDEPTHBUF_EXT
|
|
1110
|
-
varying float vFragDepth;
|
|
1111
|
-
varying float vIsPerspective;
|
|
1112
|
-
#else
|
|
1113
|
-
uniform float logDepthBufFC;
|
|
1114
|
-
#endif
|
|
1115
|
-
#endif`,lg=`#ifdef USE_LOGDEPTHBUF
|
|
1116
|
-
#ifdef USE_LOGDEPTHBUF_EXT
|
|
1117
|
-
vFragDepth = 1.0 + gl_Position.w;
|
|
1118
|
-
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
|
|
1119
|
-
#else
|
|
1120
|
-
if ( isPerspectiveMatrix( projectionMatrix ) ) {
|
|
1121
|
-
gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
|
|
1122
|
-
gl_Position.z *= gl_Position.w;
|
|
1123
|
-
}
|
|
1124
|
-
#endif
|
|
1125
|
-
#endif`,cg=`#ifdef USE_MAP
|
|
1126
|
-
vec4 texelColor = texture2D( map, vUv );
|
|
1127
|
-
texelColor = mapTexelToLinear( texelColor );
|
|
1128
|
-
diffuseColor *= texelColor;
|
|
1129
|
-
#endif`,ug=`#ifdef USE_MAP
|
|
1130
|
-
uniform sampler2D map;
|
|
1131
|
-
#endif`,hg=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
1132
|
-
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
|
|
1133
|
-
#endif
|
|
1134
|
-
#ifdef USE_MAP
|
|
1135
|
-
vec4 mapTexel = texture2D( map, uv );
|
|
1136
|
-
diffuseColor *= mapTexelToLinear( mapTexel );
|
|
1137
|
-
#endif
|
|
1138
|
-
#ifdef USE_ALPHAMAP
|
|
1139
|
-
diffuseColor.a *= texture2D( alphaMap, uv ).g;
|
|
1140
|
-
#endif`,fg=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
1141
|
-
uniform mat3 uvTransform;
|
|
1142
|
-
#endif
|
|
1143
|
-
#ifdef USE_MAP
|
|
1144
|
-
uniform sampler2D map;
|
|
1145
|
-
#endif
|
|
1146
|
-
#ifdef USE_ALPHAMAP
|
|
1147
|
-
uniform sampler2D alphaMap;
|
|
1148
|
-
#endif`,dg=`float metalnessFactor = metalness;
|
|
1149
|
-
#ifdef USE_METALNESSMAP
|
|
1150
|
-
vec4 texelMetalness = texture2D( metalnessMap, vUv );
|
|
1151
|
-
metalnessFactor *= texelMetalness.b;
|
|
1152
|
-
#endif`,pg=`#ifdef USE_METALNESSMAP
|
|
1153
|
-
uniform sampler2D metalnessMap;
|
|
1154
|
-
#endif`,mg=`#ifdef USE_MORPHNORMALS
|
|
1155
|
-
objectNormal *= morphTargetBaseInfluence;
|
|
1156
|
-
#ifdef MORPHTARGETS_TEXTURE
|
|
1157
|
-
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
1158
|
-
if ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];
|
|
1159
|
-
}
|
|
1160
|
-
#else
|
|
1161
|
-
objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
|
|
1162
|
-
objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
|
|
1163
|
-
objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
|
|
1164
|
-
objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
|
|
1165
|
-
#endif
|
|
1166
|
-
#endif`,gg=`#ifdef USE_MORPHTARGETS
|
|
1167
|
-
uniform float morphTargetBaseInfluence;
|
|
1168
|
-
#ifdef MORPHTARGETS_TEXTURE
|
|
1169
|
-
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
|
|
1170
|
-
uniform sampler2DArray morphTargetsTexture;
|
|
1171
|
-
uniform vec2 morphTargetsTextureSize;
|
|
1172
|
-
vec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {
|
|
1173
|
-
float texelIndex = float( vertexIndex * stride + offset );
|
|
1174
|
-
float y = floor( texelIndex / morphTargetsTextureSize.x );
|
|
1175
|
-
float x = texelIndex - y * morphTargetsTextureSize.x;
|
|
1176
|
-
vec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );
|
|
1177
|
-
return texture( morphTargetsTexture, morphUV ).xyz;
|
|
1178
|
-
}
|
|
1179
|
-
#else
|
|
1180
|
-
#ifndef USE_MORPHNORMALS
|
|
1181
|
-
uniform float morphTargetInfluences[ 8 ];
|
|
1182
|
-
#else
|
|
1183
|
-
uniform float morphTargetInfluences[ 4 ];
|
|
1184
|
-
#endif
|
|
1185
|
-
#endif
|
|
1186
|
-
#endif`,xg=`#ifdef USE_MORPHTARGETS
|
|
1187
|
-
transformed *= morphTargetBaseInfluence;
|
|
1188
|
-
#ifdef MORPHTARGETS_TEXTURE
|
|
1189
|
-
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
1190
|
-
#ifndef USE_MORPHNORMALS
|
|
1191
|
-
if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];
|
|
1192
|
-
#else
|
|
1193
|
-
if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];
|
|
1194
|
-
#endif
|
|
1195
|
-
}
|
|
1196
|
-
#else
|
|
1197
|
-
transformed += morphTarget0 * morphTargetInfluences[ 0 ];
|
|
1198
|
-
transformed += morphTarget1 * morphTargetInfluences[ 1 ];
|
|
1199
|
-
transformed += morphTarget2 * morphTargetInfluences[ 2 ];
|
|
1200
|
-
transformed += morphTarget3 * morphTargetInfluences[ 3 ];
|
|
1201
|
-
#ifndef USE_MORPHNORMALS
|
|
1202
|
-
transformed += morphTarget4 * morphTargetInfluences[ 4 ];
|
|
1203
|
-
transformed += morphTarget5 * morphTargetInfluences[ 5 ];
|
|
1204
|
-
transformed += morphTarget6 * morphTargetInfluences[ 6 ];
|
|
1205
|
-
transformed += morphTarget7 * morphTargetInfluences[ 7 ];
|
|
1206
|
-
#endif
|
|
1207
|
-
#endif
|
|
1208
|
-
#endif`,yg=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
|
|
1209
|
-
#ifdef FLAT_SHADED
|
|
1210
|
-
vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );
|
|
1211
|
-
vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );
|
|
1212
|
-
vec3 normal = normalize( cross( fdx, fdy ) );
|
|
1213
|
-
#else
|
|
1214
|
-
vec3 normal = normalize( vNormal );
|
|
1215
|
-
#ifdef DOUBLE_SIDED
|
|
1216
|
-
normal = normal * faceDirection;
|
|
1217
|
-
#endif
|
|
1218
|
-
#ifdef USE_TANGENT
|
|
1219
|
-
vec3 tangent = normalize( vTangent );
|
|
1220
|
-
vec3 bitangent = normalize( vBitangent );
|
|
1221
|
-
#ifdef DOUBLE_SIDED
|
|
1222
|
-
tangent = tangent * faceDirection;
|
|
1223
|
-
bitangent = bitangent * faceDirection;
|
|
1224
|
-
#endif
|
|
1225
|
-
#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
|
|
1226
|
-
mat3 vTBN = mat3( tangent, bitangent, normal );
|
|
1227
|
-
#endif
|
|
1228
|
-
#endif
|
|
1229
|
-
#endif
|
|
1230
|
-
vec3 geometryNormal = normal;`,vg=`#ifdef OBJECTSPACE_NORMALMAP
|
|
1231
|
-
normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1232
|
-
#ifdef FLIP_SIDED
|
|
1233
|
-
normal = - normal;
|
|
1234
|
-
#endif
|
|
1235
|
-
#ifdef DOUBLE_SIDED
|
|
1236
|
-
normal = normal * faceDirection;
|
|
1237
|
-
#endif
|
|
1238
|
-
normal = normalize( normalMatrix * normal );
|
|
1239
|
-
#elif defined( TANGENTSPACE_NORMALMAP )
|
|
1240
|
-
vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1241
|
-
mapN.xy *= normalScale;
|
|
1242
|
-
#ifdef USE_TANGENT
|
|
1243
|
-
normal = normalize( vTBN * mapN );
|
|
1244
|
-
#else
|
|
1245
|
-
normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
|
|
1246
|
-
#endif
|
|
1247
|
-
#elif defined( USE_BUMPMAP )
|
|
1248
|
-
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
|
|
1249
|
-
#endif`,_g=`#ifndef FLAT_SHADED
|
|
1250
|
-
varying vec3 vNormal;
|
|
1251
|
-
#ifdef USE_TANGENT
|
|
1252
|
-
varying vec3 vTangent;
|
|
1253
|
-
varying vec3 vBitangent;
|
|
1254
|
-
#endif
|
|
1255
|
-
#endif`,Mg=`#ifndef FLAT_SHADED
|
|
1256
|
-
varying vec3 vNormal;
|
|
1257
|
-
#ifdef USE_TANGENT
|
|
1258
|
-
varying vec3 vTangent;
|
|
1259
|
-
varying vec3 vBitangent;
|
|
1260
|
-
#endif
|
|
1261
|
-
#endif`,bg=`#ifndef FLAT_SHADED
|
|
1262
|
-
vNormal = normalize( transformedNormal );
|
|
1263
|
-
#ifdef USE_TANGENT
|
|
1264
|
-
vTangent = normalize( transformedTangent );
|
|
1265
|
-
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
|
|
1266
|
-
#endif
|
|
1267
|
-
#endif`,wg=`#ifdef USE_NORMALMAP
|
|
1268
|
-
uniform sampler2D normalMap;
|
|
1269
|
-
uniform vec2 normalScale;
|
|
1270
|
-
#endif
|
|
1271
|
-
#ifdef OBJECTSPACE_NORMALMAP
|
|
1272
|
-
uniform mat3 normalMatrix;
|
|
1273
|
-
#endif
|
|
1274
|
-
#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
|
|
1275
|
-
vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
|
|
1276
|
-
vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
|
|
1277
|
-
vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
|
|
1278
|
-
vec2 st0 = dFdx( vUv.st );
|
|
1279
|
-
vec2 st1 = dFdy( vUv.st );
|
|
1280
|
-
vec3 N = surf_norm;
|
|
1281
|
-
vec3 q1perp = cross( q1, N );
|
|
1282
|
-
vec3 q0perp = cross( N, q0 );
|
|
1283
|
-
vec3 T = q1perp * st0.x + q0perp * st1.x;
|
|
1284
|
-
vec3 B = q1perp * st0.y + q0perp * st1.y;
|
|
1285
|
-
float det = max( dot( T, T ), dot( B, B ) );
|
|
1286
|
-
float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
|
|
1287
|
-
return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
|
|
1288
|
-
}
|
|
1289
|
-
#endif`,Sg=`#ifdef USE_CLEARCOAT
|
|
1290
|
-
vec3 clearcoatNormal = geometryNormal;
|
|
1291
|
-
#endif`,Tg=`#ifdef USE_CLEARCOAT_NORMALMAP
|
|
1292
|
-
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1293
|
-
clearcoatMapN.xy *= clearcoatNormalScale;
|
|
1294
|
-
#ifdef USE_TANGENT
|
|
1295
|
-
clearcoatNormal = normalize( vTBN * clearcoatMapN );
|
|
1296
|
-
#else
|
|
1297
|
-
clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );
|
|
1298
|
-
#endif
|
|
1299
|
-
#endif`,Eg=`#ifdef USE_CLEARCOATMAP
|
|
1300
|
-
uniform sampler2D clearcoatMap;
|
|
1301
|
-
#endif
|
|
1302
|
-
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
1303
|
-
uniform sampler2D clearcoatRoughnessMap;
|
|
1304
|
-
#endif
|
|
1305
|
-
#ifdef USE_CLEARCOAT_NORMALMAP
|
|
1306
|
-
uniform sampler2D clearcoatNormalMap;
|
|
1307
|
-
uniform vec2 clearcoatNormalScale;
|
|
1308
|
-
#endif`,Ag=`#ifdef OPAQUE
|
|
1309
|
-
diffuseColor.a = 1.0;
|
|
1310
|
-
#endif
|
|
1311
|
-
#ifdef USE_TRANSMISSION
|
|
1312
|
-
diffuseColor.a *= transmissionAlpha + 0.1;
|
|
1313
|
-
#endif
|
|
1314
|
-
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Cg=`vec3 packNormalToRGB( const in vec3 normal ) {
|
|
1315
|
-
return normalize( normal ) * 0.5 + 0.5;
|
|
1316
|
-
}
|
|
1317
|
-
vec3 unpackRGBToNormal( const in vec3 rgb ) {
|
|
1318
|
-
return 2.0 * rgb.xyz - 1.0;
|
|
1319
|
-
}
|
|
1320
|
-
const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
|
|
1321
|
-
const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
|
|
1322
|
-
const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
|
|
1323
|
-
const float ShiftRight8 = 1. / 256.;
|
|
1324
|
-
vec4 packDepthToRGBA( const in float v ) {
|
|
1325
|
-
vec4 r = vec4( fract( v * PackFactors ), v );
|
|
1326
|
-
r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
|
|
1327
|
-
}
|
|
1328
|
-
float unpackRGBAToDepth( const in vec4 v ) {
|
|
1329
|
-
return dot( v, UnpackFactors );
|
|
1330
|
-
}
|
|
1331
|
-
vec4 pack2HalfToRGBA( vec2 v ) {
|
|
1332
|
-
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
|
|
1333
|
-
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
|
|
1334
|
-
}
|
|
1335
|
-
vec2 unpackRGBATo2Half( vec4 v ) {
|
|
1336
|
-
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
|
|
1337
|
-
}
|
|
1338
|
-
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
|
|
1339
|
-
return ( viewZ + near ) / ( near - far );
|
|
1340
|
-
}
|
|
1341
|
-
float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
|
|
1342
|
-
return linearClipZ * ( near - far ) - near;
|
|
1343
|
-
}
|
|
1344
|
-
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
|
|
1345
|
-
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
|
|
1346
|
-
}
|
|
1347
|
-
float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
|
|
1348
|
-
return ( near * far ) / ( ( far - near ) * invClipZ - far );
|
|
1349
|
-
}`,Lg=`#ifdef PREMULTIPLIED_ALPHA
|
|
1350
|
-
gl_FragColor.rgb *= gl_FragColor.a;
|
|
1351
|
-
#endif`,Rg=`vec4 mvPosition = vec4( transformed, 1.0 );
|
|
1352
|
-
#ifdef USE_INSTANCING
|
|
1353
|
-
mvPosition = instanceMatrix * mvPosition;
|
|
1354
|
-
#endif
|
|
1355
|
-
mvPosition = modelViewMatrix * mvPosition;
|
|
1356
|
-
gl_Position = projectionMatrix * mvPosition;`,Pg=`#ifdef DITHERING
|
|
1357
|
-
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
|
|
1358
|
-
#endif`,Ig=`#ifdef DITHERING
|
|
1359
|
-
vec3 dithering( vec3 color ) {
|
|
1360
|
-
float grid_position = rand( gl_FragCoord.xy );
|
|
1361
|
-
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
|
|
1362
|
-
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
|
|
1363
|
-
return color + dither_shift_RGB;
|
|
1364
|
-
}
|
|
1365
|
-
#endif`,Dg=`float roughnessFactor = roughness;
|
|
1366
|
-
#ifdef USE_ROUGHNESSMAP
|
|
1367
|
-
vec4 texelRoughness = texture2D( roughnessMap, vUv );
|
|
1368
|
-
roughnessFactor *= texelRoughness.g;
|
|
1369
|
-
#endif`,Fg=`#ifdef USE_ROUGHNESSMAP
|
|
1370
|
-
uniform sampler2D roughnessMap;
|
|
1371
|
-
#endif`,Bg=`#ifdef USE_SHADOWMAP
|
|
1372
|
-
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1373
|
-
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1374
|
-
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1375
|
-
struct DirectionalLightShadow {
|
|
1376
|
-
float shadowBias;
|
|
1377
|
-
float shadowNormalBias;
|
|
1378
|
-
float shadowRadius;
|
|
1379
|
-
vec2 shadowMapSize;
|
|
1380
|
-
};
|
|
1381
|
-
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1382
|
-
#endif
|
|
1383
|
-
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1384
|
-
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1385
|
-
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1386
|
-
struct SpotLightShadow {
|
|
1387
|
-
float shadowBias;
|
|
1388
|
-
float shadowNormalBias;
|
|
1389
|
-
float shadowRadius;
|
|
1390
|
-
vec2 shadowMapSize;
|
|
1391
|
-
};
|
|
1392
|
-
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1393
|
-
#endif
|
|
1394
|
-
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1395
|
-
uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1396
|
-
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1397
|
-
struct PointLightShadow {
|
|
1398
|
-
float shadowBias;
|
|
1399
|
-
float shadowNormalBias;
|
|
1400
|
-
float shadowRadius;
|
|
1401
|
-
vec2 shadowMapSize;
|
|
1402
|
-
float shadowCameraNear;
|
|
1403
|
-
float shadowCameraFar;
|
|
1404
|
-
};
|
|
1405
|
-
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1406
|
-
#endif
|
|
1407
|
-
float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
|
|
1408
|
-
return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
|
|
1409
|
-
}
|
|
1410
|
-
vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
|
|
1411
|
-
return unpackRGBATo2Half( texture2D( shadow, uv ) );
|
|
1412
|
-
}
|
|
1413
|
-
float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
|
|
1414
|
-
float occlusion = 1.0;
|
|
1415
|
-
vec2 distribution = texture2DDistribution( shadow, uv );
|
|
1416
|
-
float hard_shadow = step( compare , distribution.x );
|
|
1417
|
-
if (hard_shadow != 1.0 ) {
|
|
1418
|
-
float distance = compare - distribution.x ;
|
|
1419
|
-
float variance = max( 0.00000, distribution.y * distribution.y );
|
|
1420
|
-
float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
|
|
1421
|
-
}
|
|
1422
|
-
return occlusion;
|
|
1423
|
-
}
|
|
1424
|
-
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
|
|
1425
|
-
float shadow = 1.0;
|
|
1426
|
-
shadowCoord.xyz /= shadowCoord.w;
|
|
1427
|
-
shadowCoord.z += shadowBias;
|
|
1428
|
-
bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
|
|
1429
|
-
bool inFrustum = all( inFrustumVec );
|
|
1430
|
-
bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
|
|
1431
|
-
bool frustumTest = all( frustumTestVec );
|
|
1432
|
-
if ( frustumTest ) {
|
|
1433
|
-
#if defined( SHADOWMAP_TYPE_PCF )
|
|
1434
|
-
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|
1435
|
-
float dx0 = - texelSize.x * shadowRadius;
|
|
1436
|
-
float dy0 = - texelSize.y * shadowRadius;
|
|
1437
|
-
float dx1 = + texelSize.x * shadowRadius;
|
|
1438
|
-
float dy1 = + texelSize.y * shadowRadius;
|
|
1439
|
-
float dx2 = dx0 / 2.0;
|
|
1440
|
-
float dy2 = dy0 / 2.0;
|
|
1441
|
-
float dx3 = dx1 / 2.0;
|
|
1442
|
-
float dy3 = dy1 / 2.0;
|
|
1443
|
-
shadow = (
|
|
1444
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
|
|
1445
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
|
|
1446
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
|
|
1447
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
|
|
1448
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
|
|
1449
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
|
|
1450
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
|
|
1451
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
|
|
1452
|
-
texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
|
|
1453
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
|
|
1454
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
|
|
1455
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
|
|
1456
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
|
|
1457
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
|
|
1458
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
|
|
1459
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
|
|
1460
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
|
|
1461
|
-
) * ( 1.0 / 17.0 );
|
|
1462
|
-
#elif defined( SHADOWMAP_TYPE_PCF_SOFT )
|
|
1463
|
-
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|
1464
|
-
float dx = texelSize.x;
|
|
1465
|
-
float dy = texelSize.y;
|
|
1466
|
-
vec2 uv = shadowCoord.xy;
|
|
1467
|
-
vec2 f = fract( uv * shadowMapSize + 0.5 );
|
|
1468
|
-
uv -= f * texelSize;
|
|
1469
|
-
shadow = (
|
|
1470
|
-
texture2DCompare( shadowMap, uv, shadowCoord.z ) +
|
|
1471
|
-
texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
|
|
1472
|
-
texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
|
|
1473
|
-
texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
|
|
1474
|
-
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
|
|
1475
|
-
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
|
|
1476
|
-
f.x ) +
|
|
1477
|
-
mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
|
|
1478
|
-
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
|
|
1479
|
-
f.x ) +
|
|
1480
|
-
mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
|
|
1481
|
-
texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
|
|
1482
|
-
f.y ) +
|
|
1483
|
-
mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
|
|
1484
|
-
texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
|
|
1485
|
-
f.y ) +
|
|
1486
|
-
mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
|
|
1487
|
-
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
|
|
1488
|
-
f.x ),
|
|
1489
|
-
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
|
|
1490
|
-
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
|
|
1491
|
-
f.x ),
|
|
1492
|
-
f.y )
|
|
1493
|
-
) * ( 1.0 / 9.0 );
|
|
1494
|
-
#elif defined( SHADOWMAP_TYPE_VSM )
|
|
1495
|
-
shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
1496
|
-
#else
|
|
1497
|
-
shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
1498
|
-
#endif
|
|
1499
|
-
}
|
|
1500
|
-
return shadow;
|
|
1501
|
-
}
|
|
1502
|
-
vec2 cubeToUV( vec3 v, float texelSizeY ) {
|
|
1503
|
-
vec3 absV = abs( v );
|
|
1504
|
-
float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
|
|
1505
|
-
absV *= scaleToCube;
|
|
1506
|
-
v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
|
|
1507
|
-
vec2 planar = v.xy;
|
|
1508
|
-
float almostATexel = 1.5 * texelSizeY;
|
|
1509
|
-
float almostOne = 1.0 - almostATexel;
|
|
1510
|
-
if ( absV.z >= almostOne ) {
|
|
1511
|
-
if ( v.z > 0.0 )
|
|
1512
|
-
planar.x = 4.0 - v.x;
|
|
1513
|
-
} else if ( absV.x >= almostOne ) {
|
|
1514
|
-
float signX = sign( v.x );
|
|
1515
|
-
planar.x = v.z * signX + 2.0 * signX;
|
|
1516
|
-
} else if ( absV.y >= almostOne ) {
|
|
1517
|
-
float signY = sign( v.y );
|
|
1518
|
-
planar.x = v.x + 2.0 * signY + 2.0;
|
|
1519
|
-
planar.y = v.z * signY - 2.0;
|
|
1520
|
-
}
|
|
1521
|
-
return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
|
|
1522
|
-
}
|
|
1523
|
-
float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
|
|
1524
|
-
vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
|
|
1525
|
-
vec3 lightToPosition = shadowCoord.xyz;
|
|
1526
|
-
float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
|
|
1527
|
-
vec3 bd3D = normalize( lightToPosition );
|
|
1528
|
-
#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
|
|
1529
|
-
vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
|
|
1530
|
-
return (
|
|
1531
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
|
|
1532
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
|
|
1533
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
|
|
1534
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
|
|
1535
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
|
|
1536
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
|
|
1537
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
|
|
1538
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
|
|
1539
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
|
|
1540
|
-
) * ( 1.0 / 9.0 );
|
|
1541
|
-
#else
|
|
1542
|
-
return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
|
|
1543
|
-
#endif
|
|
1544
|
-
}
|
|
1545
|
-
#endif`,Ng=`#ifdef USE_SHADOWMAP
|
|
1546
|
-
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1547
|
-
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1548
|
-
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1549
|
-
struct DirectionalLightShadow {
|
|
1550
|
-
float shadowBias;
|
|
1551
|
-
float shadowNormalBias;
|
|
1552
|
-
float shadowRadius;
|
|
1553
|
-
vec2 shadowMapSize;
|
|
1554
|
-
};
|
|
1555
|
-
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1556
|
-
#endif
|
|
1557
|
-
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1558
|
-
uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1559
|
-
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1560
|
-
struct SpotLightShadow {
|
|
1561
|
-
float shadowBias;
|
|
1562
|
-
float shadowNormalBias;
|
|
1563
|
-
float shadowRadius;
|
|
1564
|
-
vec2 shadowMapSize;
|
|
1565
|
-
};
|
|
1566
|
-
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1567
|
-
#endif
|
|
1568
|
-
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1569
|
-
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1570
|
-
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1571
|
-
struct PointLightShadow {
|
|
1572
|
-
float shadowBias;
|
|
1573
|
-
float shadowNormalBias;
|
|
1574
|
-
float shadowRadius;
|
|
1575
|
-
vec2 shadowMapSize;
|
|
1576
|
-
float shadowCameraNear;
|
|
1577
|
-
float shadowCameraFar;
|
|
1578
|
-
};
|
|
1579
|
-
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1580
|
-
#endif
|
|
1581
|
-
#endif`,zg=`#ifdef USE_SHADOWMAP
|
|
1582
|
-
#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
|
|
1583
|
-
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
1584
|
-
vec4 shadowWorldPosition;
|
|
1585
|
-
#endif
|
|
1586
|
-
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1587
|
-
#pragma unroll_loop_start
|
|
1588
|
-
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
1589
|
-
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
|
|
1590
|
-
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
|
|
1591
|
-
}
|
|
1592
|
-
#pragma unroll_loop_end
|
|
1593
|
-
#endif
|
|
1594
|
-
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1595
|
-
#pragma unroll_loop_start
|
|
1596
|
-
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|
1597
|
-
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );
|
|
1598
|
-
vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;
|
|
1599
|
-
}
|
|
1600
|
-
#pragma unroll_loop_end
|
|
1601
|
-
#endif
|
|
1602
|
-
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1603
|
-
#pragma unroll_loop_start
|
|
1604
|
-
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
1605
|
-
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
|
|
1606
|
-
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
|
|
1607
|
-
}
|
|
1608
|
-
#pragma unroll_loop_end
|
|
1609
|
-
#endif
|
|
1610
|
-
#endif`,Ug=`float getShadowMask() {
|
|
1611
|
-
float shadow = 1.0;
|
|
1612
|
-
#ifdef USE_SHADOWMAP
|
|
1613
|
-
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1614
|
-
DirectionalLightShadow directionalLight;
|
|
1615
|
-
#pragma unroll_loop_start
|
|
1616
|
-
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
1617
|
-
directionalLight = directionalLightShadows[ i ];
|
|
1618
|
-
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
1619
|
-
}
|
|
1620
|
-
#pragma unroll_loop_end
|
|
1621
|
-
#endif
|
|
1622
|
-
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1623
|
-
SpotLightShadow spotLight;
|
|
1624
|
-
#pragma unroll_loop_start
|
|
1625
|
-
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|
1626
|
-
spotLight = spotLightShadows[ i ];
|
|
1627
|
-
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
|
|
1628
|
-
}
|
|
1629
|
-
#pragma unroll_loop_end
|
|
1630
|
-
#endif
|
|
1631
|
-
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1632
|
-
PointLightShadow pointLight;
|
|
1633
|
-
#pragma unroll_loop_start
|
|
1634
|
-
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
1635
|
-
pointLight = pointLightShadows[ i ];
|
|
1636
|
-
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
|
|
1637
|
-
}
|
|
1638
|
-
#pragma unroll_loop_end
|
|
1639
|
-
#endif
|
|
1640
|
-
#endif
|
|
1641
|
-
return shadow;
|
|
1642
|
-
}`,Og=`#ifdef USE_SKINNING
|
|
1643
|
-
mat4 boneMatX = getBoneMatrix( skinIndex.x );
|
|
1644
|
-
mat4 boneMatY = getBoneMatrix( skinIndex.y );
|
|
1645
|
-
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
|
|
1646
|
-
mat4 boneMatW = getBoneMatrix( skinIndex.w );
|
|
1647
|
-
#endif`,Gg=`#ifdef USE_SKINNING
|
|
1648
|
-
uniform mat4 bindMatrix;
|
|
1649
|
-
uniform mat4 bindMatrixInverse;
|
|
1650
|
-
#ifdef BONE_TEXTURE
|
|
1651
|
-
uniform highp sampler2D boneTexture;
|
|
1652
|
-
uniform int boneTextureSize;
|
|
1653
|
-
mat4 getBoneMatrix( const in float i ) {
|
|
1654
|
-
float j = i * 4.0;
|
|
1655
|
-
float x = mod( j, float( boneTextureSize ) );
|
|
1656
|
-
float y = floor( j / float( boneTextureSize ) );
|
|
1657
|
-
float dx = 1.0 / float( boneTextureSize );
|
|
1658
|
-
float dy = 1.0 / float( boneTextureSize );
|
|
1659
|
-
y = dy * ( y + 0.5 );
|
|
1660
|
-
vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
|
|
1661
|
-
vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
|
|
1662
|
-
vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
|
|
1663
|
-
vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
|
|
1664
|
-
mat4 bone = mat4( v1, v2, v3, v4 );
|
|
1665
|
-
return bone;
|
|
1666
|
-
}
|
|
1667
|
-
#else
|
|
1668
|
-
uniform mat4 boneMatrices[ MAX_BONES ];
|
|
1669
|
-
mat4 getBoneMatrix( const in float i ) {
|
|
1670
|
-
mat4 bone = boneMatrices[ int(i) ];
|
|
1671
|
-
return bone;
|
|
1672
|
-
}
|
|
1673
|
-
#endif
|
|
1674
|
-
#endif`,Hg=`#ifdef USE_SKINNING
|
|
1675
|
-
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
|
|
1676
|
-
vec4 skinned = vec4( 0.0 );
|
|
1677
|
-
skinned += boneMatX * skinVertex * skinWeight.x;
|
|
1678
|
-
skinned += boneMatY * skinVertex * skinWeight.y;
|
|
1679
|
-
skinned += boneMatZ * skinVertex * skinWeight.z;
|
|
1680
|
-
skinned += boneMatW * skinVertex * skinWeight.w;
|
|
1681
|
-
transformed = ( bindMatrixInverse * skinned ).xyz;
|
|
1682
|
-
#endif`,Vg=`#ifdef USE_SKINNING
|
|
1683
|
-
mat4 skinMatrix = mat4( 0.0 );
|
|
1684
|
-
skinMatrix += skinWeight.x * boneMatX;
|
|
1685
|
-
skinMatrix += skinWeight.y * boneMatY;
|
|
1686
|
-
skinMatrix += skinWeight.z * boneMatZ;
|
|
1687
|
-
skinMatrix += skinWeight.w * boneMatW;
|
|
1688
|
-
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
|
|
1689
|
-
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
|
|
1690
|
-
#ifdef USE_TANGENT
|
|
1691
|
-
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
1692
|
-
#endif
|
|
1693
|
-
#endif`,kg=`float specularStrength;
|
|
1694
|
-
#ifdef USE_SPECULARMAP
|
|
1695
|
-
vec4 texelSpecular = texture2D( specularMap, vUv );
|
|
1696
|
-
specularStrength = texelSpecular.r;
|
|
1697
|
-
#else
|
|
1698
|
-
specularStrength = 1.0;
|
|
1699
|
-
#endif`,Wg=`#ifdef USE_SPECULARMAP
|
|
1700
|
-
uniform sampler2D specularMap;
|
|
1701
|
-
#endif`,qg=`#if defined( TONE_MAPPING )
|
|
1702
|
-
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
|
|
1703
|
-
#endif`,Xg=`#ifndef saturate
|
|
1704
|
-
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
1705
|
-
#endif
|
|
1706
|
-
uniform float toneMappingExposure;
|
|
1707
|
-
vec3 LinearToneMapping( vec3 color ) {
|
|
1708
|
-
return toneMappingExposure * color;
|
|
1709
|
-
}
|
|
1710
|
-
vec3 ReinhardToneMapping( vec3 color ) {
|
|
1711
|
-
color *= toneMappingExposure;
|
|
1712
|
-
return saturate( color / ( vec3( 1.0 ) + color ) );
|
|
1713
|
-
}
|
|
1714
|
-
vec3 OptimizedCineonToneMapping( vec3 color ) {
|
|
1715
|
-
color *= toneMappingExposure;
|
|
1716
|
-
color = max( vec3( 0.0 ), color - 0.004 );
|
|
1717
|
-
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
|
|
1718
|
-
}
|
|
1719
|
-
vec3 RRTAndODTFit( vec3 v ) {
|
|
1720
|
-
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
|
|
1721
|
-
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
|
|
1722
|
-
return a / b;
|
|
1723
|
-
}
|
|
1724
|
-
vec3 ACESFilmicToneMapping( vec3 color ) {
|
|
1725
|
-
const mat3 ACESInputMat = mat3(
|
|
1726
|
-
vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
|
|
1727
|
-
vec3( 0.04823, 0.01566, 0.83777 )
|
|
1728
|
-
);
|
|
1729
|
-
const mat3 ACESOutputMat = mat3(
|
|
1730
|
-
vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
|
|
1731
|
-
vec3( -0.07367, -0.00605, 1.07602 )
|
|
1732
|
-
);
|
|
1733
|
-
color *= toneMappingExposure / 0.6;
|
|
1734
|
-
color = ACESInputMat * color;
|
|
1735
|
-
color = RRTAndODTFit( color );
|
|
1736
|
-
color = ACESOutputMat * color;
|
|
1737
|
-
return saturate( color );
|
|
1738
|
-
}
|
|
1739
|
-
vec3 CustomToneMapping( vec3 color ) { return color; }`,Yg=`#ifdef USE_TRANSMISSION
|
|
1740
|
-
float transmissionAlpha = 1.0;
|
|
1741
|
-
float transmissionFactor = transmission;
|
|
1742
|
-
float thicknessFactor = thickness;
|
|
1743
|
-
#ifdef USE_TRANSMISSIONMAP
|
|
1744
|
-
transmissionFactor *= texture2D( transmissionMap, vUv ).r;
|
|
1745
|
-
#endif
|
|
1746
|
-
#ifdef USE_THICKNESSMAP
|
|
1747
|
-
thicknessFactor *= texture2D( thicknessMap, vUv ).g;
|
|
1748
|
-
#endif
|
|
1749
|
-
vec3 pos = vWorldPosition;
|
|
1750
|
-
vec3 v = normalize( cameraPosition - pos );
|
|
1751
|
-
vec3 n = inverseTransformDirection( normal, viewMatrix );
|
|
1752
|
-
vec4 transmission = getIBLVolumeRefraction(
|
|
1753
|
-
n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,
|
|
1754
|
-
pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
|
|
1755
|
-
attenuationColor, attenuationDistance );
|
|
1756
|
-
totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );
|
|
1757
|
-
transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );
|
|
1758
|
-
#endif`,Jg=`#ifdef USE_TRANSMISSION
|
|
1759
|
-
uniform float transmission;
|
|
1760
|
-
uniform float thickness;
|
|
1761
|
-
uniform float attenuationDistance;
|
|
1762
|
-
uniform vec3 attenuationColor;
|
|
1763
|
-
#ifdef USE_TRANSMISSIONMAP
|
|
1764
|
-
uniform sampler2D transmissionMap;
|
|
1765
|
-
#endif
|
|
1766
|
-
#ifdef USE_THICKNESSMAP
|
|
1767
|
-
uniform sampler2D thicknessMap;
|
|
1768
|
-
#endif
|
|
1769
|
-
uniform vec2 transmissionSamplerSize;
|
|
1770
|
-
uniform sampler2D transmissionSamplerMap;
|
|
1771
|
-
uniform mat4 modelMatrix;
|
|
1772
|
-
uniform mat4 projectionMatrix;
|
|
1773
|
-
varying vec3 vWorldPosition;
|
|
1774
|
-
vec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {
|
|
1775
|
-
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
|
|
1776
|
-
vec3 modelScale;
|
|
1777
|
-
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
|
|
1778
|
-
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
|
|
1779
|
-
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
|
|
1780
|
-
return normalize( refractionVector ) * thickness * modelScale;
|
|
1781
|
-
}
|
|
1782
|
-
float applyIorToRoughness( float roughness, float ior ) {
|
|
1783
|
-
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
|
|
1784
|
-
}
|
|
1785
|
-
vec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {
|
|
1786
|
-
float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
|
|
1787
|
-
#ifdef TEXTURE_LOD_EXT
|
|
1788
|
-
return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
|
|
1789
|
-
#else
|
|
1790
|
-
return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );
|
|
1791
|
-
#endif
|
|
1792
|
-
}
|
|
1793
|
-
vec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {
|
|
1794
|
-
if ( attenuationDistance == 0.0 ) {
|
|
1795
|
-
return radiance;
|
|
1796
|
-
} else {
|
|
1797
|
-
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
|
|
1798
|
-
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance * radiance;
|
|
1799
|
-
}
|
|
1800
|
-
}
|
|
1801
|
-
vec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,
|
|
1802
|
-
vec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,
|
|
1803
|
-
vec3 attenuationColor, float attenuationDistance ) {
|
|
1804
|
-
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
|
|
1805
|
-
vec3 refractedRayExit = position + transmissionRay;
|
|
1806
|
-
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
|
|
1807
|
-
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
|
|
1808
|
-
refractionCoords += 1.0;
|
|
1809
|
-
refractionCoords /= 2.0;
|
|
1810
|
-
vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
|
|
1811
|
-
vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );
|
|
1812
|
-
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
|
|
1813
|
-
return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );
|
|
1814
|
-
}
|
|
1815
|
-
#endif`,Zg=`#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
|
|
1816
|
-
varying vec2 vUv;
|
|
1817
|
-
#endif`,$g=`#ifdef USE_UV
|
|
1818
|
-
#ifdef UVS_VERTEX_ONLY
|
|
1819
|
-
vec2 vUv;
|
|
1820
|
-
#else
|
|
1821
|
-
varying vec2 vUv;
|
|
1822
|
-
#endif
|
|
1823
|
-
uniform mat3 uvTransform;
|
|
1824
|
-
#endif`,jg=`#ifdef USE_UV
|
|
1825
|
-
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
1826
|
-
#endif`,Qg=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1827
|
-
varying vec2 vUv2;
|
|
1828
|
-
#endif`,Kg=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1829
|
-
attribute vec2 uv2;
|
|
1830
|
-
varying vec2 vUv2;
|
|
1831
|
-
uniform mat3 uv2Transform;
|
|
1832
|
-
#endif`,ex=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1833
|
-
vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
|
|
1834
|
-
#endif`,tx=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )
|
|
1835
|
-
vec4 worldPosition = vec4( transformed, 1.0 );
|
|
1836
|
-
#ifdef USE_INSTANCING
|
|
1837
|
-
worldPosition = instanceMatrix * worldPosition;
|
|
1838
|
-
#endif
|
|
1839
|
-
worldPosition = modelMatrix * worldPosition;
|
|
1840
|
-
#endif`;const Ie={alphamap_fragment:lm,alphamap_pars_fragment:cm,alphatest_fragment:um,alphatest_pars_fragment:hm,aomap_fragment:fm,aomap_pars_fragment:dm,begin_vertex:pm,beginnormal_vertex:mm,bsdfs:gm,bumpmap_pars_fragment:xm,clipping_planes_fragment:ym,clipping_planes_pars_fragment:vm,clipping_planes_pars_vertex:_m,clipping_planes_vertex:Mm,color_fragment:bm,color_pars_fragment:wm,color_pars_vertex:Sm,color_vertex:Tm,common:Em,cube_uv_reflection_fragment:Am,defaultnormal_vertex:Cm,displacementmap_pars_vertex:Lm,displacementmap_vertex:Rm,emissivemap_fragment:Pm,emissivemap_pars_fragment:Im,encodings_fragment:Dm,encodings_pars_fragment:Fm,envmap_fragment:Bm,envmap_common_pars_fragment:Nm,envmap_pars_fragment:zm,envmap_pars_vertex:Um,envmap_physical_pars_fragment:Zm,envmap_vertex:Om,fog_vertex:Gm,fog_pars_vertex:Hm,fog_fragment:Vm,fog_pars_fragment:km,gradientmap_pars_fragment:Wm,lightmap_fragment:qm,lightmap_pars_fragment:Xm,lights_lambert_vertex:Ym,lights_pars_begin:Jm,lights_toon_fragment:$m,lights_toon_pars_fragment:jm,lights_phong_fragment:Qm,lights_phong_pars_fragment:Km,lights_physical_fragment:eg,lights_physical_pars_fragment:tg,lights_fragment_begin:ng,lights_fragment_maps:ig,lights_fragment_end:rg,logdepthbuf_fragment:sg,logdepthbuf_pars_fragment:og,logdepthbuf_pars_vertex:ag,logdepthbuf_vertex:lg,map_fragment:cg,map_pars_fragment:ug,map_particle_fragment:hg,map_particle_pars_fragment:fg,metalnessmap_fragment:dg,metalnessmap_pars_fragment:pg,morphnormal_vertex:mg,morphtarget_pars_vertex:gg,morphtarget_vertex:xg,normal_fragment_begin:yg,normal_fragment_maps:vg,normal_pars_fragment:_g,normal_pars_vertex:Mg,normal_vertex:bg,normalmap_pars_fragment:wg,clearcoat_normal_fragment_begin:Sg,clearcoat_normal_fragment_maps:Tg,clearcoat_pars_fragment:Eg,output_fragment:Ag,packing:Cg,premultiplied_alpha_fragment:Lg,project_vertex:Rg,dithering_fragment:Pg,dithering_pars_fragment:Ig,roughnessmap_fragment:Dg,roughnessmap_pars_fragment:Fg,shadowmap_pars_fragment:Bg,shadowmap_pars_vertex:Ng,shadowmap_vertex:zg,shadowmask_pars_fragment:Ug,skinbase_vertex:Og,skinning_pars_vertex:Gg,skinning_vertex:Hg,skinnormal_vertex:Vg,specularmap_fragment:kg,specularmap_pars_fragment:Wg,tonemapping_fragment:qg,tonemapping_pars_fragment:Xg,transmission_fragment:Yg,transmission_pars_fragment:Jg,uv_pars_fragment:Zg,uv_pars_vertex:$g,uv_vertex:jg,uv2_pars_fragment:Qg,uv2_pars_vertex:Kg,uv2_vertex:ex,worldpos_vertex:tx,background_vert:`varying vec2 vUv;
|
|
1841
|
-
uniform mat3 uvTransform;
|
|
1842
|
-
void main() {
|
|
1843
|
-
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
1844
|
-
gl_Position = vec4( position.xy, 1.0, 1.0 );
|
|
1845
|
-
}`,background_frag:`uniform sampler2D t2D;
|
|
1846
|
-
varying vec2 vUv;
|
|
1847
|
-
void main() {
|
|
1848
|
-
vec4 texColor = texture2D( t2D, vUv );
|
|
1849
|
-
gl_FragColor = mapTexelToLinear( texColor );
|
|
1850
|
-
#include <tonemapping_fragment>
|
|
1851
|
-
#include <encodings_fragment>
|
|
1852
|
-
}`,cube_vert:`varying vec3 vWorldDirection;
|
|
1853
|
-
#include <common>
|
|
1854
|
-
void main() {
|
|
1855
|
-
vWorldDirection = transformDirection( position, modelMatrix );
|
|
1856
|
-
#include <begin_vertex>
|
|
1857
|
-
#include <project_vertex>
|
|
1858
|
-
gl_Position.z = gl_Position.w;
|
|
1859
|
-
}`,cube_frag:`#include <envmap_common_pars_fragment>
|
|
1860
|
-
uniform float opacity;
|
|
1861
|
-
varying vec3 vWorldDirection;
|
|
1862
|
-
#include <cube_uv_reflection_fragment>
|
|
1863
|
-
void main() {
|
|
1864
|
-
vec3 vReflect = vWorldDirection;
|
|
1865
|
-
#include <envmap_fragment>
|
|
1866
|
-
gl_FragColor = envColor;
|
|
1867
|
-
gl_FragColor.a *= opacity;
|
|
1868
|
-
#include <tonemapping_fragment>
|
|
1869
|
-
#include <encodings_fragment>
|
|
1870
|
-
}`,depth_vert:`#include <common>
|
|
1871
|
-
#include <uv_pars_vertex>
|
|
1872
|
-
#include <displacementmap_pars_vertex>
|
|
1873
|
-
#include <morphtarget_pars_vertex>
|
|
1874
|
-
#include <skinning_pars_vertex>
|
|
1875
|
-
#include <logdepthbuf_pars_vertex>
|
|
1876
|
-
#include <clipping_planes_pars_vertex>
|
|
1877
|
-
varying vec2 vHighPrecisionZW;
|
|
1878
|
-
void main() {
|
|
1879
|
-
#include <uv_vertex>
|
|
1880
|
-
#include <skinbase_vertex>
|
|
1881
|
-
#ifdef USE_DISPLACEMENTMAP
|
|
1882
|
-
#include <beginnormal_vertex>
|
|
1883
|
-
#include <morphnormal_vertex>
|
|
1884
|
-
#include <skinnormal_vertex>
|
|
1885
|
-
#endif
|
|
1886
|
-
#include <begin_vertex>
|
|
1887
|
-
#include <morphtarget_vertex>
|
|
1888
|
-
#include <skinning_vertex>
|
|
1889
|
-
#include <displacementmap_vertex>
|
|
1890
|
-
#include <project_vertex>
|
|
1891
|
-
#include <logdepthbuf_vertex>
|
|
1892
|
-
#include <clipping_planes_vertex>
|
|
1893
|
-
vHighPrecisionZW = gl_Position.zw;
|
|
1894
|
-
}`,depth_frag:`#if DEPTH_PACKING == 3200
|
|
1895
|
-
uniform float opacity;
|
|
1896
|
-
#endif
|
|
1897
|
-
#include <common>
|
|
1898
|
-
#include <packing>
|
|
1899
|
-
#include <uv_pars_fragment>
|
|
1900
|
-
#include <map_pars_fragment>
|
|
1901
|
-
#include <alphamap_pars_fragment>
|
|
1902
|
-
#include <alphatest_pars_fragment>
|
|
1903
|
-
#include <logdepthbuf_pars_fragment>
|
|
1904
|
-
#include <clipping_planes_pars_fragment>
|
|
1905
|
-
varying vec2 vHighPrecisionZW;
|
|
1906
|
-
void main() {
|
|
1907
|
-
#include <clipping_planes_fragment>
|
|
1908
|
-
vec4 diffuseColor = vec4( 1.0 );
|
|
1909
|
-
#if DEPTH_PACKING == 3200
|
|
1910
|
-
diffuseColor.a = opacity;
|
|
1911
|
-
#endif
|
|
1912
|
-
#include <map_fragment>
|
|
1913
|
-
#include <alphamap_fragment>
|
|
1914
|
-
#include <alphatest_fragment>
|
|
1915
|
-
#include <logdepthbuf_fragment>
|
|
1916
|
-
float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
|
|
1917
|
-
#if DEPTH_PACKING == 3200
|
|
1918
|
-
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
|
|
1919
|
-
#elif DEPTH_PACKING == 3201
|
|
1920
|
-
gl_FragColor = packDepthToRGBA( fragCoordZ );
|
|
1921
|
-
#endif
|
|
1922
|
-
}`,distanceRGBA_vert:`#define DISTANCE
|
|
1923
|
-
varying vec3 vWorldPosition;
|
|
1924
|
-
#include <common>
|
|
1925
|
-
#include <uv_pars_vertex>
|
|
1926
|
-
#include <displacementmap_pars_vertex>
|
|
1927
|
-
#include <morphtarget_pars_vertex>
|
|
1928
|
-
#include <skinning_pars_vertex>
|
|
1929
|
-
#include <clipping_planes_pars_vertex>
|
|
1930
|
-
void main() {
|
|
1931
|
-
#include <uv_vertex>
|
|
1932
|
-
#include <skinbase_vertex>
|
|
1933
|
-
#ifdef USE_DISPLACEMENTMAP
|
|
1934
|
-
#include <beginnormal_vertex>
|
|
1935
|
-
#include <morphnormal_vertex>
|
|
1936
|
-
#include <skinnormal_vertex>
|
|
1937
|
-
#endif
|
|
1938
|
-
#include <begin_vertex>
|
|
1939
|
-
#include <morphtarget_vertex>
|
|
1940
|
-
#include <skinning_vertex>
|
|
1941
|
-
#include <displacementmap_vertex>
|
|
1942
|
-
#include <project_vertex>
|
|
1943
|
-
#include <worldpos_vertex>
|
|
1944
|
-
#include <clipping_planes_vertex>
|
|
1945
|
-
vWorldPosition = worldPosition.xyz;
|
|
1946
|
-
}`,distanceRGBA_frag:`#define DISTANCE
|
|
1947
|
-
uniform vec3 referencePosition;
|
|
1948
|
-
uniform float nearDistance;
|
|
1949
|
-
uniform float farDistance;
|
|
1950
|
-
varying vec3 vWorldPosition;
|
|
1951
|
-
#include <common>
|
|
1952
|
-
#include <packing>
|
|
1953
|
-
#include <uv_pars_fragment>
|
|
1954
|
-
#include <map_pars_fragment>
|
|
1955
|
-
#include <alphamap_pars_fragment>
|
|
1956
|
-
#include <alphatest_pars_fragment>
|
|
1957
|
-
#include <clipping_planes_pars_fragment>
|
|
1958
|
-
void main () {
|
|
1959
|
-
#include <clipping_planes_fragment>
|
|
1960
|
-
vec4 diffuseColor = vec4( 1.0 );
|
|
1961
|
-
#include <map_fragment>
|
|
1962
|
-
#include <alphamap_fragment>
|
|
1963
|
-
#include <alphatest_fragment>
|
|
1964
|
-
float dist = length( vWorldPosition - referencePosition );
|
|
1965
|
-
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
|
|
1966
|
-
dist = saturate( dist );
|
|
1967
|
-
gl_FragColor = packDepthToRGBA( dist );
|
|
1968
|
-
}`,equirect_vert:`varying vec3 vWorldDirection;
|
|
1969
|
-
#include <common>
|
|
1970
|
-
void main() {
|
|
1971
|
-
vWorldDirection = transformDirection( position, modelMatrix );
|
|
1972
|
-
#include <begin_vertex>
|
|
1973
|
-
#include <project_vertex>
|
|
1974
|
-
}`,equirect_frag:`uniform sampler2D tEquirect;
|
|
1975
|
-
varying vec3 vWorldDirection;
|
|
1976
|
-
#include <common>
|
|
1977
|
-
void main() {
|
|
1978
|
-
vec3 direction = normalize( vWorldDirection );
|
|
1979
|
-
vec2 sampleUV = equirectUv( direction );
|
|
1980
|
-
vec4 texColor = texture2D( tEquirect, sampleUV );
|
|
1981
|
-
gl_FragColor = mapTexelToLinear( texColor );
|
|
1982
|
-
#include <tonemapping_fragment>
|
|
1983
|
-
#include <encodings_fragment>
|
|
1984
|
-
}`,linedashed_vert:`uniform float scale;
|
|
1985
|
-
attribute float lineDistance;
|
|
1986
|
-
varying float vLineDistance;
|
|
1987
|
-
#include <common>
|
|
1988
|
-
#include <color_pars_vertex>
|
|
1989
|
-
#include <fog_pars_vertex>
|
|
1990
|
-
#include <morphtarget_pars_vertex>
|
|
1991
|
-
#include <logdepthbuf_pars_vertex>
|
|
1992
|
-
#include <clipping_planes_pars_vertex>
|
|
1993
|
-
void main() {
|
|
1994
|
-
vLineDistance = scale * lineDistance;
|
|
1995
|
-
#include <color_vertex>
|
|
1996
|
-
#include <begin_vertex>
|
|
1997
|
-
#include <morphtarget_vertex>
|
|
1998
|
-
#include <project_vertex>
|
|
1999
|
-
#include <logdepthbuf_vertex>
|
|
2000
|
-
#include <clipping_planes_vertex>
|
|
2001
|
-
#include <fog_vertex>
|
|
2002
|
-
}`,linedashed_frag:`uniform vec3 diffuse;
|
|
2003
|
-
uniform float opacity;
|
|
2004
|
-
uniform float dashSize;
|
|
2005
|
-
uniform float totalSize;
|
|
2006
|
-
varying float vLineDistance;
|
|
2007
|
-
#include <common>
|
|
2008
|
-
#include <color_pars_fragment>
|
|
2009
|
-
#include <fog_pars_fragment>
|
|
2010
|
-
#include <logdepthbuf_pars_fragment>
|
|
2011
|
-
#include <clipping_planes_pars_fragment>
|
|
2012
|
-
void main() {
|
|
2013
|
-
#include <clipping_planes_fragment>
|
|
2014
|
-
if ( mod( vLineDistance, totalSize ) > dashSize ) {
|
|
2015
|
-
discard;
|
|
2016
|
-
}
|
|
2017
|
-
vec3 outgoingLight = vec3( 0.0 );
|
|
2018
|
-
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2019
|
-
#include <logdepthbuf_fragment>
|
|
2020
|
-
#include <color_fragment>
|
|
2021
|
-
outgoingLight = diffuseColor.rgb;
|
|
2022
|
-
#include <output_fragment>
|
|
2023
|
-
#include <tonemapping_fragment>
|
|
2024
|
-
#include <encodings_fragment>
|
|
2025
|
-
#include <fog_fragment>
|
|
2026
|
-
#include <premultiplied_alpha_fragment>
|
|
2027
|
-
}`,meshbasic_vert:`#include <common>
|
|
2028
|
-
#include <uv_pars_vertex>
|
|
2029
|
-
#include <uv2_pars_vertex>
|
|
2030
|
-
#include <envmap_pars_vertex>
|
|
2031
|
-
#include <color_pars_vertex>
|
|
2032
|
-
#include <fog_pars_vertex>
|
|
2033
|
-
#include <morphtarget_pars_vertex>
|
|
2034
|
-
#include <skinning_pars_vertex>
|
|
2035
|
-
#include <logdepthbuf_pars_vertex>
|
|
2036
|
-
#include <clipping_planes_pars_vertex>
|
|
2037
|
-
void main() {
|
|
2038
|
-
#include <uv_vertex>
|
|
2039
|
-
#include <uv2_vertex>
|
|
2040
|
-
#include <color_vertex>
|
|
2041
|
-
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
|
|
2042
|
-
#include <beginnormal_vertex>
|
|
2043
|
-
#include <morphnormal_vertex>
|
|
2044
|
-
#include <skinbase_vertex>
|
|
2045
|
-
#include <skinnormal_vertex>
|
|
2046
|
-
#include <defaultnormal_vertex>
|
|
2047
|
-
#endif
|
|
2048
|
-
#include <begin_vertex>
|
|
2049
|
-
#include <morphtarget_vertex>
|
|
2050
|
-
#include <skinning_vertex>
|
|
2051
|
-
#include <project_vertex>
|
|
2052
|
-
#include <logdepthbuf_vertex>
|
|
2053
|
-
#include <clipping_planes_vertex>
|
|
2054
|
-
#include <worldpos_vertex>
|
|
2055
|
-
#include <envmap_vertex>
|
|
2056
|
-
#include <fog_vertex>
|
|
2057
|
-
}`,meshbasic_frag:`uniform vec3 diffuse;
|
|
2058
|
-
uniform float opacity;
|
|
2059
|
-
#ifndef FLAT_SHADED
|
|
2060
|
-
varying vec3 vNormal;
|
|
2061
|
-
#endif
|
|
2062
|
-
#include <common>
|
|
2063
|
-
#include <dithering_pars_fragment>
|
|
2064
|
-
#include <color_pars_fragment>
|
|
2065
|
-
#include <uv_pars_fragment>
|
|
2066
|
-
#include <uv2_pars_fragment>
|
|
2067
|
-
#include <map_pars_fragment>
|
|
2068
|
-
#include <alphamap_pars_fragment>
|
|
2069
|
-
#include <alphatest_pars_fragment>
|
|
2070
|
-
#include <aomap_pars_fragment>
|
|
2071
|
-
#include <lightmap_pars_fragment>
|
|
2072
|
-
#include <envmap_common_pars_fragment>
|
|
2073
|
-
#include <envmap_pars_fragment>
|
|
2074
|
-
#include <cube_uv_reflection_fragment>
|
|
2075
|
-
#include <fog_pars_fragment>
|
|
2076
|
-
#include <specularmap_pars_fragment>
|
|
2077
|
-
#include <logdepthbuf_pars_fragment>
|
|
2078
|
-
#include <clipping_planes_pars_fragment>
|
|
2079
|
-
void main() {
|
|
2080
|
-
#include <clipping_planes_fragment>
|
|
2081
|
-
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2082
|
-
#include <logdepthbuf_fragment>
|
|
2083
|
-
#include <map_fragment>
|
|
2084
|
-
#include <color_fragment>
|
|
2085
|
-
#include <alphamap_fragment>
|
|
2086
|
-
#include <alphatest_fragment>
|
|
2087
|
-
#include <specularmap_fragment>
|
|
2088
|
-
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2089
|
-
#ifdef USE_LIGHTMAP
|
|
2090
|
-
vec4 lightMapTexel= texture2D( lightMap, vUv2 );
|
|
2091
|
-
reflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
|
|
2092
|
-
#else
|
|
2093
|
-
reflectedLight.indirectDiffuse += vec3( 1.0 );
|
|
2094
|
-
#endif
|
|
2095
|
-
#include <aomap_fragment>
|
|
2096
|
-
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
|
|
2097
|
-
vec3 outgoingLight = reflectedLight.indirectDiffuse;
|
|
2098
|
-
#include <envmap_fragment>
|
|
2099
|
-
#include <output_fragment>
|
|
2100
|
-
#include <tonemapping_fragment>
|
|
2101
|
-
#include <encodings_fragment>
|
|
2102
|
-
#include <fog_fragment>
|
|
2103
|
-
#include <premultiplied_alpha_fragment>
|
|
2104
|
-
#include <dithering_fragment>
|
|
2105
|
-
}`,meshlambert_vert:`#define LAMBERT
|
|
2106
|
-
varying vec3 vLightFront;
|
|
2107
|
-
varying vec3 vIndirectFront;
|
|
2108
|
-
#ifdef DOUBLE_SIDED
|
|
2109
|
-
varying vec3 vLightBack;
|
|
2110
|
-
varying vec3 vIndirectBack;
|
|
2111
|
-
#endif
|
|
2112
|
-
#include <common>
|
|
2113
|
-
#include <uv_pars_vertex>
|
|
2114
|
-
#include <uv2_pars_vertex>
|
|
2115
|
-
#include <envmap_pars_vertex>
|
|
2116
|
-
#include <bsdfs>
|
|
2117
|
-
#include <lights_pars_begin>
|
|
2118
|
-
#include <color_pars_vertex>
|
|
2119
|
-
#include <fog_pars_vertex>
|
|
2120
|
-
#include <morphtarget_pars_vertex>
|
|
2121
|
-
#include <skinning_pars_vertex>
|
|
2122
|
-
#include <shadowmap_pars_vertex>
|
|
2123
|
-
#include <logdepthbuf_pars_vertex>
|
|
2124
|
-
#include <clipping_planes_pars_vertex>
|
|
2125
|
-
void main() {
|
|
2126
|
-
#include <uv_vertex>
|
|
2127
|
-
#include <uv2_vertex>
|
|
2128
|
-
#include <color_vertex>
|
|
2129
|
-
#include <beginnormal_vertex>
|
|
2130
|
-
#include <morphnormal_vertex>
|
|
2131
|
-
#include <skinbase_vertex>
|
|
2132
|
-
#include <skinnormal_vertex>
|
|
2133
|
-
#include <defaultnormal_vertex>
|
|
2134
|
-
#include <begin_vertex>
|
|
2135
|
-
#include <morphtarget_vertex>
|
|
2136
|
-
#include <skinning_vertex>
|
|
2137
|
-
#include <project_vertex>
|
|
2138
|
-
#include <logdepthbuf_vertex>
|
|
2139
|
-
#include <clipping_planes_vertex>
|
|
2140
|
-
#include <worldpos_vertex>
|
|
2141
|
-
#include <envmap_vertex>
|
|
2142
|
-
#include <lights_lambert_vertex>
|
|
2143
|
-
#include <shadowmap_vertex>
|
|
2144
|
-
#include <fog_vertex>
|
|
2145
|
-
}`,meshlambert_frag:`uniform vec3 diffuse;
|
|
2146
|
-
uniform vec3 emissive;
|
|
2147
|
-
uniform float opacity;
|
|
2148
|
-
varying vec3 vLightFront;
|
|
2149
|
-
varying vec3 vIndirectFront;
|
|
2150
|
-
#ifdef DOUBLE_SIDED
|
|
2151
|
-
varying vec3 vLightBack;
|
|
2152
|
-
varying vec3 vIndirectBack;
|
|
2153
|
-
#endif
|
|
2154
|
-
#include <common>
|
|
2155
|
-
#include <packing>
|
|
2156
|
-
#include <dithering_pars_fragment>
|
|
2157
|
-
#include <color_pars_fragment>
|
|
2158
|
-
#include <uv_pars_fragment>
|
|
2159
|
-
#include <uv2_pars_fragment>
|
|
2160
|
-
#include <map_pars_fragment>
|
|
2161
|
-
#include <alphamap_pars_fragment>
|
|
2162
|
-
#include <alphatest_pars_fragment>
|
|
2163
|
-
#include <aomap_pars_fragment>
|
|
2164
|
-
#include <lightmap_pars_fragment>
|
|
2165
|
-
#include <emissivemap_pars_fragment>
|
|
2166
|
-
#include <envmap_common_pars_fragment>
|
|
2167
|
-
#include <envmap_pars_fragment>
|
|
2168
|
-
#include <cube_uv_reflection_fragment>
|
|
2169
|
-
#include <bsdfs>
|
|
2170
|
-
#include <lights_pars_begin>
|
|
2171
|
-
#include <fog_pars_fragment>
|
|
2172
|
-
#include <shadowmap_pars_fragment>
|
|
2173
|
-
#include <shadowmask_pars_fragment>
|
|
2174
|
-
#include <specularmap_pars_fragment>
|
|
2175
|
-
#include <logdepthbuf_pars_fragment>
|
|
2176
|
-
#include <clipping_planes_pars_fragment>
|
|
2177
|
-
void main() {
|
|
2178
|
-
#include <clipping_planes_fragment>
|
|
2179
|
-
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2180
|
-
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2181
|
-
vec3 totalEmissiveRadiance = emissive;
|
|
2182
|
-
#include <logdepthbuf_fragment>
|
|
2183
|
-
#include <map_fragment>
|
|
2184
|
-
#include <color_fragment>
|
|
2185
|
-
#include <alphamap_fragment>
|
|
2186
|
-
#include <alphatest_fragment>
|
|
2187
|
-
#include <specularmap_fragment>
|
|
2188
|
-
#include <emissivemap_fragment>
|
|
2189
|
-
#ifdef DOUBLE_SIDED
|
|
2190
|
-
reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
|
|
2191
|
-
#else
|
|
2192
|
-
reflectedLight.indirectDiffuse += vIndirectFront;
|
|
2193
|
-
#endif
|
|
2194
|
-
#include <lightmap_fragment>
|
|
2195
|
-
reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
|
|
2196
|
-
#ifdef DOUBLE_SIDED
|
|
2197
|
-
reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
|
|
2198
|
-
#else
|
|
2199
|
-
reflectedLight.directDiffuse = vLightFront;
|
|
2200
|
-
#endif
|
|
2201
|
-
reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
|
|
2202
|
-
#include <aomap_fragment>
|
|
2203
|
-
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
2204
|
-
#include <envmap_fragment>
|
|
2205
|
-
#include <output_fragment>
|
|
2206
|
-
#include <tonemapping_fragment>
|
|
2207
|
-
#include <encodings_fragment>
|
|
2208
|
-
#include <fog_fragment>
|
|
2209
|
-
#include <premultiplied_alpha_fragment>
|
|
2210
|
-
#include <dithering_fragment>
|
|
2211
|
-
}`,meshmatcap_vert:`#define MATCAP
|
|
2212
|
-
varying vec3 vViewPosition;
|
|
2213
|
-
#include <common>
|
|
2214
|
-
#include <uv_pars_vertex>
|
|
2215
|
-
#include <color_pars_vertex>
|
|
2216
|
-
#include <displacementmap_pars_vertex>
|
|
2217
|
-
#include <fog_pars_vertex>
|
|
2218
|
-
#include <normal_pars_vertex>
|
|
2219
|
-
#include <morphtarget_pars_vertex>
|
|
2220
|
-
#include <skinning_pars_vertex>
|
|
2221
|
-
#include <logdepthbuf_pars_vertex>
|
|
2222
|
-
#include <clipping_planes_pars_vertex>
|
|
2223
|
-
void main() {
|
|
2224
|
-
#include <uv_vertex>
|
|
2225
|
-
#include <color_vertex>
|
|
2226
|
-
#include <beginnormal_vertex>
|
|
2227
|
-
#include <morphnormal_vertex>
|
|
2228
|
-
#include <skinbase_vertex>
|
|
2229
|
-
#include <skinnormal_vertex>
|
|
2230
|
-
#include <defaultnormal_vertex>
|
|
2231
|
-
#include <normal_vertex>
|
|
2232
|
-
#include <begin_vertex>
|
|
2233
|
-
#include <morphtarget_vertex>
|
|
2234
|
-
#include <skinning_vertex>
|
|
2235
|
-
#include <displacementmap_vertex>
|
|
2236
|
-
#include <project_vertex>
|
|
2237
|
-
#include <logdepthbuf_vertex>
|
|
2238
|
-
#include <clipping_planes_vertex>
|
|
2239
|
-
#include <fog_vertex>
|
|
2240
|
-
vViewPosition = - mvPosition.xyz;
|
|
2241
|
-
}`,meshmatcap_frag:`#define MATCAP
|
|
2242
|
-
uniform vec3 diffuse;
|
|
2243
|
-
uniform float opacity;
|
|
2244
|
-
uniform sampler2D matcap;
|
|
2245
|
-
varying vec3 vViewPosition;
|
|
2246
|
-
#include <common>
|
|
2247
|
-
#include <dithering_pars_fragment>
|
|
2248
|
-
#include <color_pars_fragment>
|
|
2249
|
-
#include <uv_pars_fragment>
|
|
2250
|
-
#include <map_pars_fragment>
|
|
2251
|
-
#include <alphamap_pars_fragment>
|
|
2252
|
-
#include <alphatest_pars_fragment>
|
|
2253
|
-
#include <fog_pars_fragment>
|
|
2254
|
-
#include <normal_pars_fragment>
|
|
2255
|
-
#include <bumpmap_pars_fragment>
|
|
2256
|
-
#include <normalmap_pars_fragment>
|
|
2257
|
-
#include <logdepthbuf_pars_fragment>
|
|
2258
|
-
#include <clipping_planes_pars_fragment>
|
|
2259
|
-
void main() {
|
|
2260
|
-
#include <clipping_planes_fragment>
|
|
2261
|
-
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2262
|
-
#include <logdepthbuf_fragment>
|
|
2263
|
-
#include <map_fragment>
|
|
2264
|
-
#include <color_fragment>
|
|
2265
|
-
#include <alphamap_fragment>
|
|
2266
|
-
#include <alphatest_fragment>
|
|
2267
|
-
#include <normal_fragment_begin>
|
|
2268
|
-
#include <normal_fragment_maps>
|
|
2269
|
-
vec3 viewDir = normalize( vViewPosition );
|
|
2270
|
-
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
|
|
2271
|
-
vec3 y = cross( viewDir, x );
|
|
2272
|
-
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
|
|
2273
|
-
#ifdef USE_MATCAP
|
|
2274
|
-
vec4 matcapColor = texture2D( matcap, uv );
|
|
2275
|
-
matcapColor = matcapTexelToLinear( matcapColor );
|
|
2276
|
-
#else
|
|
2277
|
-
vec4 matcapColor = vec4( 1.0 );
|
|
2278
|
-
#endif
|
|
2279
|
-
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
|
|
2280
|
-
#include <output_fragment>
|
|
2281
|
-
#include <tonemapping_fragment>
|
|
2282
|
-
#include <encodings_fragment>
|
|
2283
|
-
#include <fog_fragment>
|
|
2284
|
-
#include <premultiplied_alpha_fragment>
|
|
2285
|
-
#include <dithering_fragment>
|
|
2286
|
-
}`,meshnormal_vert:`#define NORMAL
|
|
2287
|
-
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2288
|
-
varying vec3 vViewPosition;
|
|
2289
|
-
#endif
|
|
2290
|
-
#include <common>
|
|
2291
|
-
#include <uv_pars_vertex>
|
|
2292
|
-
#include <displacementmap_pars_vertex>
|
|
2293
|
-
#include <normal_pars_vertex>
|
|
2294
|
-
#include <morphtarget_pars_vertex>
|
|
2295
|
-
#include <skinning_pars_vertex>
|
|
2296
|
-
#include <logdepthbuf_pars_vertex>
|
|
2297
|
-
#include <clipping_planes_pars_vertex>
|
|
2298
|
-
void main() {
|
|
2299
|
-
#include <uv_vertex>
|
|
2300
|
-
#include <beginnormal_vertex>
|
|
2301
|
-
#include <morphnormal_vertex>
|
|
2302
|
-
#include <skinbase_vertex>
|
|
2303
|
-
#include <skinnormal_vertex>
|
|
2304
|
-
#include <defaultnormal_vertex>
|
|
2305
|
-
#include <normal_vertex>
|
|
2306
|
-
#include <begin_vertex>
|
|
2307
|
-
#include <morphtarget_vertex>
|
|
2308
|
-
#include <skinning_vertex>
|
|
2309
|
-
#include <displacementmap_vertex>
|
|
2310
|
-
#include <project_vertex>
|
|
2311
|
-
#include <logdepthbuf_vertex>
|
|
2312
|
-
#include <clipping_planes_vertex>
|
|
2313
|
-
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2314
|
-
vViewPosition = - mvPosition.xyz;
|
|
2315
|
-
#endif
|
|
2316
|
-
}`,meshnormal_frag:`#define NORMAL
|
|
2317
|
-
uniform float opacity;
|
|
2318
|
-
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2319
|
-
varying vec3 vViewPosition;
|
|
2320
|
-
#endif
|
|
2321
|
-
#include <packing>
|
|
2322
|
-
#include <uv_pars_fragment>
|
|
2323
|
-
#include <normal_pars_fragment>
|
|
2324
|
-
#include <bumpmap_pars_fragment>
|
|
2325
|
-
#include <normalmap_pars_fragment>
|
|
2326
|
-
#include <logdepthbuf_pars_fragment>
|
|
2327
|
-
#include <clipping_planes_pars_fragment>
|
|
2328
|
-
void main() {
|
|
2329
|
-
#include <clipping_planes_fragment>
|
|
2330
|
-
#include <logdepthbuf_fragment>
|
|
2331
|
-
#include <normal_fragment_begin>
|
|
2332
|
-
#include <normal_fragment_maps>
|
|
2333
|
-
gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
|
|
2334
|
-
}`,meshphong_vert:`#define PHONG
|
|
2335
|
-
varying vec3 vViewPosition;
|
|
2336
|
-
#include <common>
|
|
2337
|
-
#include <uv_pars_vertex>
|
|
2338
|
-
#include <uv2_pars_vertex>
|
|
2339
|
-
#include <displacementmap_pars_vertex>
|
|
2340
|
-
#include <envmap_pars_vertex>
|
|
2341
|
-
#include <color_pars_vertex>
|
|
2342
|
-
#include <fog_pars_vertex>
|
|
2343
|
-
#include <normal_pars_vertex>
|
|
2344
|
-
#include <morphtarget_pars_vertex>
|
|
2345
|
-
#include <skinning_pars_vertex>
|
|
2346
|
-
#include <shadowmap_pars_vertex>
|
|
2347
|
-
#include <logdepthbuf_pars_vertex>
|
|
2348
|
-
#include <clipping_planes_pars_vertex>
|
|
2349
|
-
void main() {
|
|
2350
|
-
#include <uv_vertex>
|
|
2351
|
-
#include <uv2_vertex>
|
|
2352
|
-
#include <color_vertex>
|
|
2353
|
-
#include <beginnormal_vertex>
|
|
2354
|
-
#include <morphnormal_vertex>
|
|
2355
|
-
#include <skinbase_vertex>
|
|
2356
|
-
#include <skinnormal_vertex>
|
|
2357
|
-
#include <defaultnormal_vertex>
|
|
2358
|
-
#include <normal_vertex>
|
|
2359
|
-
#include <begin_vertex>
|
|
2360
|
-
#include <morphtarget_vertex>
|
|
2361
|
-
#include <skinning_vertex>
|
|
2362
|
-
#include <displacementmap_vertex>
|
|
2363
|
-
#include <project_vertex>
|
|
2364
|
-
#include <logdepthbuf_vertex>
|
|
2365
|
-
#include <clipping_planes_vertex>
|
|
2366
|
-
vViewPosition = - mvPosition.xyz;
|
|
2367
|
-
#include <worldpos_vertex>
|
|
2368
|
-
#include <envmap_vertex>
|
|
2369
|
-
#include <shadowmap_vertex>
|
|
2370
|
-
#include <fog_vertex>
|
|
2371
|
-
}`,meshphong_frag:`#define PHONG
|
|
2372
|
-
uniform vec3 diffuse;
|
|
2373
|
-
uniform vec3 emissive;
|
|
2374
|
-
uniform vec3 specular;
|
|
2375
|
-
uniform float shininess;
|
|
2376
|
-
uniform float opacity;
|
|
2377
|
-
#include <common>
|
|
2378
|
-
#include <packing>
|
|
2379
|
-
#include <dithering_pars_fragment>
|
|
2380
|
-
#include <color_pars_fragment>
|
|
2381
|
-
#include <uv_pars_fragment>
|
|
2382
|
-
#include <uv2_pars_fragment>
|
|
2383
|
-
#include <map_pars_fragment>
|
|
2384
|
-
#include <alphamap_pars_fragment>
|
|
2385
|
-
#include <alphatest_pars_fragment>
|
|
2386
|
-
#include <aomap_pars_fragment>
|
|
2387
|
-
#include <lightmap_pars_fragment>
|
|
2388
|
-
#include <emissivemap_pars_fragment>
|
|
2389
|
-
#include <envmap_common_pars_fragment>
|
|
2390
|
-
#include <envmap_pars_fragment>
|
|
2391
|
-
#include <cube_uv_reflection_fragment>
|
|
2392
|
-
#include <fog_pars_fragment>
|
|
2393
|
-
#include <bsdfs>
|
|
2394
|
-
#include <lights_pars_begin>
|
|
2395
|
-
#include <normal_pars_fragment>
|
|
2396
|
-
#include <lights_phong_pars_fragment>
|
|
2397
|
-
#include <shadowmap_pars_fragment>
|
|
2398
|
-
#include <bumpmap_pars_fragment>
|
|
2399
|
-
#include <normalmap_pars_fragment>
|
|
2400
|
-
#include <specularmap_pars_fragment>
|
|
2401
|
-
#include <logdepthbuf_pars_fragment>
|
|
2402
|
-
#include <clipping_planes_pars_fragment>
|
|
2403
|
-
void main() {
|
|
2404
|
-
#include <clipping_planes_fragment>
|
|
2405
|
-
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2406
|
-
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2407
|
-
vec3 totalEmissiveRadiance = emissive;
|
|
2408
|
-
#include <logdepthbuf_fragment>
|
|
2409
|
-
#include <map_fragment>
|
|
2410
|
-
#include <color_fragment>
|
|
2411
|
-
#include <alphamap_fragment>
|
|
2412
|
-
#include <alphatest_fragment>
|
|
2413
|
-
#include <specularmap_fragment>
|
|
2414
|
-
#include <normal_fragment_begin>
|
|
2415
|
-
#include <normal_fragment_maps>
|
|
2416
|
-
#include <emissivemap_fragment>
|
|
2417
|
-
#include <lights_phong_fragment>
|
|
2418
|
-
#include <lights_fragment_begin>
|
|
2419
|
-
#include <lights_fragment_maps>
|
|
2420
|
-
#include <lights_fragment_end>
|
|
2421
|
-
#include <aomap_fragment>
|
|
2422
|
-
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
|
|
2423
|
-
#include <envmap_fragment>
|
|
2424
|
-
#include <output_fragment>
|
|
2425
|
-
#include <tonemapping_fragment>
|
|
2426
|
-
#include <encodings_fragment>
|
|
2427
|
-
#include <fog_fragment>
|
|
2428
|
-
#include <premultiplied_alpha_fragment>
|
|
2429
|
-
#include <dithering_fragment>
|
|
2430
|
-
}`,meshphysical_vert:`#define STANDARD
|
|
2431
|
-
varying vec3 vViewPosition;
|
|
2432
|
-
#ifdef USE_TRANSMISSION
|
|
2433
|
-
varying vec3 vWorldPosition;
|
|
2434
|
-
#endif
|
|
2435
|
-
#include <common>
|
|
2436
|
-
#include <uv_pars_vertex>
|
|
2437
|
-
#include <uv2_pars_vertex>
|
|
2438
|
-
#include <displacementmap_pars_vertex>
|
|
2439
|
-
#include <color_pars_vertex>
|
|
2440
|
-
#include <fog_pars_vertex>
|
|
2441
|
-
#include <normal_pars_vertex>
|
|
2442
|
-
#include <morphtarget_pars_vertex>
|
|
2443
|
-
#include <skinning_pars_vertex>
|
|
2444
|
-
#include <shadowmap_pars_vertex>
|
|
2445
|
-
#include <logdepthbuf_pars_vertex>
|
|
2446
|
-
#include <clipping_planes_pars_vertex>
|
|
2447
|
-
void main() {
|
|
2448
|
-
#include <uv_vertex>
|
|
2449
|
-
#include <uv2_vertex>
|
|
2450
|
-
#include <color_vertex>
|
|
2451
|
-
#include <beginnormal_vertex>
|
|
2452
|
-
#include <morphnormal_vertex>
|
|
2453
|
-
#include <skinbase_vertex>
|
|
2454
|
-
#include <skinnormal_vertex>
|
|
2455
|
-
#include <defaultnormal_vertex>
|
|
2456
|
-
#include <normal_vertex>
|
|
2457
|
-
#include <begin_vertex>
|
|
2458
|
-
#include <morphtarget_vertex>
|
|
2459
|
-
#include <skinning_vertex>
|
|
2460
|
-
#include <displacementmap_vertex>
|
|
2461
|
-
#include <project_vertex>
|
|
2462
|
-
#include <logdepthbuf_vertex>
|
|
2463
|
-
#include <clipping_planes_vertex>
|
|
2464
|
-
vViewPosition = - mvPosition.xyz;
|
|
2465
|
-
#include <worldpos_vertex>
|
|
2466
|
-
#include <shadowmap_vertex>
|
|
2467
|
-
#include <fog_vertex>
|
|
2468
|
-
#ifdef USE_TRANSMISSION
|
|
2469
|
-
vWorldPosition = worldPosition.xyz;
|
|
2470
|
-
#endif
|
|
2471
|
-
}`,meshphysical_frag:`#define STANDARD
|
|
2472
|
-
#ifdef PHYSICAL
|
|
2473
|
-
#define IOR
|
|
2474
|
-
#define SPECULAR
|
|
2475
|
-
#endif
|
|
2476
|
-
uniform vec3 diffuse;
|
|
2477
|
-
uniform vec3 emissive;
|
|
2478
|
-
uniform float roughness;
|
|
2479
|
-
uniform float metalness;
|
|
2480
|
-
uniform float opacity;
|
|
2481
|
-
#ifdef IOR
|
|
2482
|
-
uniform float ior;
|
|
2483
|
-
#endif
|
|
2484
|
-
#ifdef SPECULAR
|
|
2485
|
-
uniform float specularIntensity;
|
|
2486
|
-
uniform vec3 specularColor;
|
|
2487
|
-
#ifdef USE_SPECULARINTENSITYMAP
|
|
2488
|
-
uniform sampler2D specularIntensityMap;
|
|
2489
|
-
#endif
|
|
2490
|
-
#ifdef USE_SPECULARCOLORMAP
|
|
2491
|
-
uniform sampler2D specularColorMap;
|
|
2492
|
-
#endif
|
|
2493
|
-
#endif
|
|
2494
|
-
#ifdef USE_CLEARCOAT
|
|
2495
|
-
uniform float clearcoat;
|
|
2496
|
-
uniform float clearcoatRoughness;
|
|
2497
|
-
#endif
|
|
2498
|
-
#ifdef USE_SHEEN
|
|
2499
|
-
uniform vec3 sheenColor;
|
|
2500
|
-
uniform float sheenRoughness;
|
|
2501
|
-
#ifdef USE_SHEENCOLORMAP
|
|
2502
|
-
uniform sampler2D sheenColorMap;
|
|
2503
|
-
#endif
|
|
2504
|
-
#ifdef USE_SHEENROUGHNESSMAP
|
|
2505
|
-
uniform sampler2D sheenRoughnessMap;
|
|
2506
|
-
#endif
|
|
2507
|
-
#endif
|
|
2508
|
-
varying vec3 vViewPosition;
|
|
2509
|
-
#include <common>
|
|
2510
|
-
#include <packing>
|
|
2511
|
-
#include <dithering_pars_fragment>
|
|
2512
|
-
#include <color_pars_fragment>
|
|
2513
|
-
#include <uv_pars_fragment>
|
|
2514
|
-
#include <uv2_pars_fragment>
|
|
2515
|
-
#include <map_pars_fragment>
|
|
2516
|
-
#include <alphamap_pars_fragment>
|
|
2517
|
-
#include <alphatest_pars_fragment>
|
|
2518
|
-
#include <aomap_pars_fragment>
|
|
2519
|
-
#include <lightmap_pars_fragment>
|
|
2520
|
-
#include <emissivemap_pars_fragment>
|
|
2521
|
-
#include <bsdfs>
|
|
2522
|
-
#include <cube_uv_reflection_fragment>
|
|
2523
|
-
#include <envmap_common_pars_fragment>
|
|
2524
|
-
#include <envmap_physical_pars_fragment>
|
|
2525
|
-
#include <fog_pars_fragment>
|
|
2526
|
-
#include <lights_pars_begin>
|
|
2527
|
-
#include <normal_pars_fragment>
|
|
2528
|
-
#include <lights_physical_pars_fragment>
|
|
2529
|
-
#include <transmission_pars_fragment>
|
|
2530
|
-
#include <shadowmap_pars_fragment>
|
|
2531
|
-
#include <bumpmap_pars_fragment>
|
|
2532
|
-
#include <normalmap_pars_fragment>
|
|
2533
|
-
#include <clearcoat_pars_fragment>
|
|
2534
|
-
#include <roughnessmap_pars_fragment>
|
|
2535
|
-
#include <metalnessmap_pars_fragment>
|
|
2536
|
-
#include <logdepthbuf_pars_fragment>
|
|
2537
|
-
#include <clipping_planes_pars_fragment>
|
|
2538
|
-
void main() {
|
|
2539
|
-
#include <clipping_planes_fragment>
|
|
2540
|
-
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2541
|
-
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2542
|
-
vec3 totalEmissiveRadiance = emissive;
|
|
2543
|
-
#include <logdepthbuf_fragment>
|
|
2544
|
-
#include <map_fragment>
|
|
2545
|
-
#include <color_fragment>
|
|
2546
|
-
#include <alphamap_fragment>
|
|
2547
|
-
#include <alphatest_fragment>
|
|
2548
|
-
#include <roughnessmap_fragment>
|
|
2549
|
-
#include <metalnessmap_fragment>
|
|
2550
|
-
#include <normal_fragment_begin>
|
|
2551
|
-
#include <normal_fragment_maps>
|
|
2552
|
-
#include <clearcoat_normal_fragment_begin>
|
|
2553
|
-
#include <clearcoat_normal_fragment_maps>
|
|
2554
|
-
#include <emissivemap_fragment>
|
|
2555
|
-
#include <lights_physical_fragment>
|
|
2556
|
-
#include <lights_fragment_begin>
|
|
2557
|
-
#include <lights_fragment_maps>
|
|
2558
|
-
#include <lights_fragment_end>
|
|
2559
|
-
#include <aomap_fragment>
|
|
2560
|
-
vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
|
|
2561
|
-
vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
|
|
2562
|
-
#include <transmission_fragment>
|
|
2563
|
-
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
|
|
2564
|
-
#ifdef USE_SHEEN
|
|
2565
|
-
float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
|
|
2566
|
-
outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;
|
|
2567
|
-
#endif
|
|
2568
|
-
#ifdef USE_CLEARCOAT
|
|
2569
|
-
float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );
|
|
2570
|
-
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
|
|
2571
|
-
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
|
|
2572
|
-
#endif
|
|
2573
|
-
#include <output_fragment>
|
|
2574
|
-
#include <tonemapping_fragment>
|
|
2575
|
-
#include <encodings_fragment>
|
|
2576
|
-
#include <fog_fragment>
|
|
2577
|
-
#include <premultiplied_alpha_fragment>
|
|
2578
|
-
#include <dithering_fragment>
|
|
2579
|
-
}`,meshtoon_vert:`#define TOON
|
|
2580
|
-
varying vec3 vViewPosition;
|
|
2581
|
-
#include <common>
|
|
2582
|
-
#include <uv_pars_vertex>
|
|
2583
|
-
#include <uv2_pars_vertex>
|
|
2584
|
-
#include <displacementmap_pars_vertex>
|
|
2585
|
-
#include <color_pars_vertex>
|
|
2586
|
-
#include <fog_pars_vertex>
|
|
2587
|
-
#include <normal_pars_vertex>
|
|
2588
|
-
#include <morphtarget_pars_vertex>
|
|
2589
|
-
#include <skinning_pars_vertex>
|
|
2590
|
-
#include <shadowmap_pars_vertex>
|
|
2591
|
-
#include <logdepthbuf_pars_vertex>
|
|
2592
|
-
#include <clipping_planes_pars_vertex>
|
|
2593
|
-
void main() {
|
|
2594
|
-
#include <uv_vertex>
|
|
2595
|
-
#include <uv2_vertex>
|
|
2596
|
-
#include <color_vertex>
|
|
2597
|
-
#include <beginnormal_vertex>
|
|
2598
|
-
#include <morphnormal_vertex>
|
|
2599
|
-
#include <skinbase_vertex>
|
|
2600
|
-
#include <skinnormal_vertex>
|
|
2601
|
-
#include <defaultnormal_vertex>
|
|
2602
|
-
#include <normal_vertex>
|
|
2603
|
-
#include <begin_vertex>
|
|
2604
|
-
#include <morphtarget_vertex>
|
|
2605
|
-
#include <skinning_vertex>
|
|
2606
|
-
#include <displacementmap_vertex>
|
|
2607
|
-
#include <project_vertex>
|
|
2608
|
-
#include <logdepthbuf_vertex>
|
|
2609
|
-
#include <clipping_planes_vertex>
|
|
2610
|
-
vViewPosition = - mvPosition.xyz;
|
|
2611
|
-
#include <worldpos_vertex>
|
|
2612
|
-
#include <shadowmap_vertex>
|
|
2613
|
-
#include <fog_vertex>
|
|
2614
|
-
}`,meshtoon_frag:`#define TOON
|
|
2615
|
-
uniform vec3 diffuse;
|
|
2616
|
-
uniform vec3 emissive;
|
|
2617
|
-
uniform float opacity;
|
|
2618
|
-
#include <common>
|
|
2619
|
-
#include <packing>
|
|
2620
|
-
#include <dithering_pars_fragment>
|
|
2621
|
-
#include <color_pars_fragment>
|
|
2622
|
-
#include <uv_pars_fragment>
|
|
2623
|
-
#include <uv2_pars_fragment>
|
|
2624
|
-
#include <map_pars_fragment>
|
|
2625
|
-
#include <alphamap_pars_fragment>
|
|
2626
|
-
#include <alphatest_pars_fragment>
|
|
2627
|
-
#include <aomap_pars_fragment>
|
|
2628
|
-
#include <lightmap_pars_fragment>
|
|
2629
|
-
#include <emissivemap_pars_fragment>
|
|
2630
|
-
#include <gradientmap_pars_fragment>
|
|
2631
|
-
#include <fog_pars_fragment>
|
|
2632
|
-
#include <bsdfs>
|
|
2633
|
-
#include <lights_pars_begin>
|
|
2634
|
-
#include <normal_pars_fragment>
|
|
2635
|
-
#include <lights_toon_pars_fragment>
|
|
2636
|
-
#include <shadowmap_pars_fragment>
|
|
2637
|
-
#include <bumpmap_pars_fragment>
|
|
2638
|
-
#include <normalmap_pars_fragment>
|
|
2639
|
-
#include <logdepthbuf_pars_fragment>
|
|
2640
|
-
#include <clipping_planes_pars_fragment>
|
|
2641
|
-
void main() {
|
|
2642
|
-
#include <clipping_planes_fragment>
|
|
2643
|
-
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2644
|
-
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2645
|
-
vec3 totalEmissiveRadiance = emissive;
|
|
2646
|
-
#include <logdepthbuf_fragment>
|
|
2647
|
-
#include <map_fragment>
|
|
2648
|
-
#include <color_fragment>
|
|
2649
|
-
#include <alphamap_fragment>
|
|
2650
|
-
#include <alphatest_fragment>
|
|
2651
|
-
#include <normal_fragment_begin>
|
|
2652
|
-
#include <normal_fragment_maps>
|
|
2653
|
-
#include <emissivemap_fragment>
|
|
2654
|
-
#include <lights_toon_fragment>
|
|
2655
|
-
#include <lights_fragment_begin>
|
|
2656
|
-
#include <lights_fragment_maps>
|
|
2657
|
-
#include <lights_fragment_end>
|
|
2658
|
-
#include <aomap_fragment>
|
|
2659
|
-
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
2660
|
-
#include <output_fragment>
|
|
2661
|
-
#include <tonemapping_fragment>
|
|
2662
|
-
#include <encodings_fragment>
|
|
2663
|
-
#include <fog_fragment>
|
|
2664
|
-
#include <premultiplied_alpha_fragment>
|
|
2665
|
-
#include <dithering_fragment>
|
|
2666
|
-
}`,points_vert:`uniform float size;
|
|
2667
|
-
uniform float scale;
|
|
2668
|
-
#include <common>
|
|
2669
|
-
#include <color_pars_vertex>
|
|
2670
|
-
#include <fog_pars_vertex>
|
|
2671
|
-
#include <morphtarget_pars_vertex>
|
|
2672
|
-
#include <logdepthbuf_pars_vertex>
|
|
2673
|
-
#include <clipping_planes_pars_vertex>
|
|
2674
|
-
void main() {
|
|
2675
|
-
#include <color_vertex>
|
|
2676
|
-
#include <begin_vertex>
|
|
2677
|
-
#include <morphtarget_vertex>
|
|
2678
|
-
#include <project_vertex>
|
|
2679
|
-
gl_PointSize = size;
|
|
2680
|
-
#ifdef USE_SIZEATTENUATION
|
|
2681
|
-
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
2682
|
-
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
|
|
2683
|
-
#endif
|
|
2684
|
-
#include <logdepthbuf_vertex>
|
|
2685
|
-
#include <clipping_planes_vertex>
|
|
2686
|
-
#include <worldpos_vertex>
|
|
2687
|
-
#include <fog_vertex>
|
|
2688
|
-
}`,points_frag:`uniform vec3 diffuse;
|
|
2689
|
-
uniform float opacity;
|
|
2690
|
-
#include <common>
|
|
2691
|
-
#include <color_pars_fragment>
|
|
2692
|
-
#include <map_particle_pars_fragment>
|
|
2693
|
-
#include <alphatest_pars_fragment>
|
|
2694
|
-
#include <fog_pars_fragment>
|
|
2695
|
-
#include <logdepthbuf_pars_fragment>
|
|
2696
|
-
#include <clipping_planes_pars_fragment>
|
|
2697
|
-
void main() {
|
|
2698
|
-
#include <clipping_planes_fragment>
|
|
2699
|
-
vec3 outgoingLight = vec3( 0.0 );
|
|
2700
|
-
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2701
|
-
#include <logdepthbuf_fragment>
|
|
2702
|
-
#include <map_particle_fragment>
|
|
2703
|
-
#include <color_fragment>
|
|
2704
|
-
#include <alphatest_fragment>
|
|
2705
|
-
outgoingLight = diffuseColor.rgb;
|
|
2706
|
-
#include <output_fragment>
|
|
2707
|
-
#include <tonemapping_fragment>
|
|
2708
|
-
#include <encodings_fragment>
|
|
2709
|
-
#include <fog_fragment>
|
|
2710
|
-
#include <premultiplied_alpha_fragment>
|
|
2711
|
-
}`,shadow_vert:`#include <common>
|
|
2712
|
-
#include <fog_pars_vertex>
|
|
2713
|
-
#include <morphtarget_pars_vertex>
|
|
2714
|
-
#include <skinning_pars_vertex>
|
|
2715
|
-
#include <shadowmap_pars_vertex>
|
|
2716
|
-
void main() {
|
|
2717
|
-
#include <beginnormal_vertex>
|
|
2718
|
-
#include <morphnormal_vertex>
|
|
2719
|
-
#include <skinbase_vertex>
|
|
2720
|
-
#include <skinnormal_vertex>
|
|
2721
|
-
#include <defaultnormal_vertex>
|
|
2722
|
-
#include <begin_vertex>
|
|
2723
|
-
#include <morphtarget_vertex>
|
|
2724
|
-
#include <skinning_vertex>
|
|
2725
|
-
#include <project_vertex>
|
|
2726
|
-
#include <worldpos_vertex>
|
|
2727
|
-
#include <shadowmap_vertex>
|
|
2728
|
-
#include <fog_vertex>
|
|
2729
|
-
}`,shadow_frag:`uniform vec3 color;
|
|
2730
|
-
uniform float opacity;
|
|
2731
|
-
#include <common>
|
|
2732
|
-
#include <packing>
|
|
2733
|
-
#include <fog_pars_fragment>
|
|
2734
|
-
#include <bsdfs>
|
|
2735
|
-
#include <lights_pars_begin>
|
|
2736
|
-
#include <shadowmap_pars_fragment>
|
|
2737
|
-
#include <shadowmask_pars_fragment>
|
|
2738
|
-
void main() {
|
|
2739
|
-
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
|
|
2740
|
-
#include <tonemapping_fragment>
|
|
2741
|
-
#include <encodings_fragment>
|
|
2742
|
-
#include <fog_fragment>
|
|
2743
|
-
}`,sprite_vert:`uniform float rotation;
|
|
2744
|
-
uniform vec2 center;
|
|
2745
|
-
#include <common>
|
|
2746
|
-
#include <uv_pars_vertex>
|
|
2747
|
-
#include <fog_pars_vertex>
|
|
2748
|
-
#include <logdepthbuf_pars_vertex>
|
|
2749
|
-
#include <clipping_planes_pars_vertex>
|
|
2750
|
-
void main() {
|
|
2751
|
-
#include <uv_vertex>
|
|
2752
|
-
vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2753
|
-
vec2 scale;
|
|
2754
|
-
scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
|
|
2755
|
-
scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
|
|
2756
|
-
#ifndef USE_SIZEATTENUATION
|
|
2757
|
-
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
2758
|
-
if ( isPerspective ) scale *= - mvPosition.z;
|
|
2759
|
-
#endif
|
|
2760
|
-
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
|
|
2761
|
-
vec2 rotatedPosition;
|
|
2762
|
-
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
|
|
2763
|
-
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
|
|
2764
|
-
mvPosition.xy += rotatedPosition;
|
|
2765
|
-
gl_Position = projectionMatrix * mvPosition;
|
|
2766
|
-
#include <logdepthbuf_vertex>
|
|
2767
|
-
#include <clipping_planes_vertex>
|
|
2768
|
-
#include <fog_vertex>
|
|
2769
|
-
}`,sprite_frag:`uniform vec3 diffuse;
|
|
2770
|
-
uniform float opacity;
|
|
2771
|
-
#include <common>
|
|
2772
|
-
#include <uv_pars_fragment>
|
|
2773
|
-
#include <map_pars_fragment>
|
|
2774
|
-
#include <alphamap_pars_fragment>
|
|
2775
|
-
#include <alphatest_pars_fragment>
|
|
2776
|
-
#include <fog_pars_fragment>
|
|
2777
|
-
#include <logdepthbuf_pars_fragment>
|
|
2778
|
-
#include <clipping_planes_pars_fragment>
|
|
2779
|
-
void main() {
|
|
2780
|
-
#include <clipping_planes_fragment>
|
|
2781
|
-
vec3 outgoingLight = vec3( 0.0 );
|
|
2782
|
-
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2783
|
-
#include <logdepthbuf_fragment>
|
|
2784
|
-
#include <map_fragment>
|
|
2785
|
-
#include <alphamap_fragment>
|
|
2786
|
-
#include <alphatest_fragment>
|
|
2787
|
-
outgoingLight = diffuseColor.rgb;
|
|
2788
|
-
#include <output_fragment>
|
|
2789
|
-
#include <tonemapping_fragment>
|
|
2790
|
-
#include <encodings_fragment>
|
|
2791
|
-
#include <fog_fragment>
|
|
2792
|
-
}`},oe={common:{diffuse:{value:new le(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new mt},uv2Transform:{value:new mt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new W(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new le(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new le(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new mt}},sprite:{diffuse:{value:new le(16777215)},opacity:{value:1},center:{value:new W(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new mt}}},Yt={basic:{uniforms:Et([oe.common,oe.specularmap,oe.envmap,oe.aomap,oe.lightmap,oe.fog]),vertexShader:Ie.meshbasic_vert,fragmentShader:Ie.meshbasic_frag},lambert:{uniforms:Et([oe.common,oe.specularmap,oe.envmap,oe.aomap,oe.lightmap,oe.emissivemap,oe.fog,oe.lights,{emissive:{value:new le(0)}}]),vertexShader:Ie.meshlambert_vert,fragmentShader:Ie.meshlambert_frag},phong:{uniforms:Et([oe.common,oe.specularmap,oe.envmap,oe.aomap,oe.lightmap,oe.emissivemap,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.fog,oe.lights,{emissive:{value:new le(0)},specular:{value:new le(1118481)},shininess:{value:30}}]),vertexShader:Ie.meshphong_vert,fragmentShader:Ie.meshphong_frag},standard:{uniforms:Et([oe.common,oe.envmap,oe.aomap,oe.lightmap,oe.emissivemap,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.roughnessmap,oe.metalnessmap,oe.fog,oe.lights,{emissive:{value:new le(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Ie.meshphysical_vert,fragmentShader:Ie.meshphysical_frag},toon:{uniforms:Et([oe.common,oe.aomap,oe.lightmap,oe.emissivemap,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.gradientmap,oe.fog,oe.lights,{emissive:{value:new le(0)}}]),vertexShader:Ie.meshtoon_vert,fragmentShader:Ie.meshtoon_frag},matcap:{uniforms:Et([oe.common,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.fog,{matcap:{value:null}}]),vertexShader:Ie.meshmatcap_vert,fragmentShader:Ie.meshmatcap_frag},points:{uniforms:Et([oe.points,oe.fog]),vertexShader:Ie.points_vert,fragmentShader:Ie.points_frag},dashed:{uniforms:Et([oe.common,oe.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Ie.linedashed_vert,fragmentShader:Ie.linedashed_frag},depth:{uniforms:Et([oe.common,oe.displacementmap]),vertexShader:Ie.depth_vert,fragmentShader:Ie.depth_frag},normal:{uniforms:Et([oe.common,oe.bumpmap,oe.normalmap,oe.displacementmap,{opacity:{value:1}}]),vertexShader:Ie.meshnormal_vert,fragmentShader:Ie.meshnormal_frag},sprite:{uniforms:Et([oe.sprite,oe.fog]),vertexShader:Ie.sprite_vert,fragmentShader:Ie.sprite_frag},background:{uniforms:{uvTransform:{value:new mt},t2D:{value:null}},vertexShader:Ie.background_vert,fragmentShader:Ie.background_frag},cube:{uniforms:Et([oe.envmap,{opacity:{value:1}}]),vertexShader:Ie.cube_vert,fragmentShader:Ie.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Ie.equirect_vert,fragmentShader:Ie.equirect_frag},distanceRGBA:{uniforms:Et([oe.common,oe.displacementmap,{referencePosition:{value:new S},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Ie.distanceRGBA_vert,fragmentShader:Ie.distanceRGBA_frag},shadow:{uniforms:Et([oe.lights,oe.fog,{color:{value:new le(0)},opacity:{value:1}}]),vertexShader:Ie.shadow_vert,fragmentShader:Ie.shadow_frag}};Yt.physical={uniforms:Et([Yt.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new W(1,1)},clearcoatNormalMap:{value:null},sheen:{value:0},sheenColor:{value:new 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a===Lr?o.mapping=jn:a===Rr&&(o.mapping=Qn),o}function n(o){if(o&&o.isTexture&&o.isRenderTargetTexture===!1){const a=o.mapping;if(a===Lr||a===Rr)if(e.has(o)){const l=e.get(o).texture;return t(l,o.mapping)}else{const l=o.image;if(l&&l.height>0){const c=r.getRenderTarget(),u=new to(l.height/2);return u.fromEquirectangularTexture(r,o),e.set(o,u),r.setRenderTarget(c),o.addEventListener("dispose",i),t(u.texture,o.mapping)}else return null}}return o}function i(o){const a=o.target;a.removeEventListener("dispose",i);const l=e.get(a);l!==void 0&&(e.delete(a),l.dispose())}function s(){e=new WeakMap}return{get:n,dispose:s}}class Xr extends Wr{constructor(e=-1,t=1,n=1,i=-1,s=.1,o=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=s,this.far=o,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,s,o){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=s,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let s=n-e,o=n+e,a=i+t,l=i-t;if(this.view!==null&&this.view.enabled){const 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S(1,1,1),new S(-1,1,1),new S(1,1,-1),new S(-1,1,-1),new S(0,fi,rr),new S(0,fi,-rr),new S(rr,0,fi),new S(-rr,0,fi),new S(fi,rr,0),new S(-fi,rr,0)];class gh{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._blurMaterial=cx(ir),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){el=this._renderer.getRenderTarget();const s=this._allocateTargets();return this._sceneToCubeUV(e,n,i,s),t>0&&this._blur(s,0,0,t),this._applyPMREM(s),this._cleanup(s),s}fromEquirectangular(e){return this._fromTexture(e)}fromCubemap(e){return this._fromTexture(e)}compileCubemapShader(){this._cubemapShader===null&&(this._cubemapShader=vh(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){this._equirectShader===null&&(this._equirectShader=yh(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),this._cubemapShader!==null&&this._cubemapShader.dispose(),this._equirectShader!==null&&this._equirectShader.dispose();for(let e=0;e<Yr.length;e++)Yr[e].dispose()}_cleanup(e){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(el),e.scissorTest=!1,so(e,0,0,e.width,e.height)}_fromTexture(e){el=this._renderer.getRenderTarget();const t=this._allocateTargets(e);return this._textureToCubeUV(e,t),this._applyPMREM(t),this._cleanup(t),t}_allocateTargets(e){const t={magFilter:Ke,minFilter:Ke,generateMipmaps:!1,type:An,format:ut,encoding:Ht,depthBuffer:!1},n=xh(t);return n.depthBuffer=!e,this._pingPongRenderTarget=xh(t),n}_compileMaterial(e){const t=new ft(Yr[0],e);this._renderer.compile(t,Ka)}_sceneToCubeUV(e,t,n,i){const a=new _t(90,1,t,n),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],u=this._renderer,h=u.autoClear,f=u.toneMapping;u.getClearColor(ph),u.toneMapping=pn,u.autoClear=!1;const d=new _n({name:"PMREM.Background",side:it,depthWrite:!1,depthTest:!1}),p=new ft(new Mn,d);let x=!1;const v=e.background;v?v.isColor&&(d.color.copy(v),e.background=null,x=!0):(d.color.copy(ph),x=!0);for(let g=0;g<6;g++){const m=g%3;m==0?(a.up.set(0,l[g],0),a.lookAt(c[g],0,0)):m==1?(a.up.set(0,0,l[g]),a.lookAt(0,c[g],0)):(a.up.set(0,l[g],0),a.lookAt(0,0,c[g])),so(i,m*nn,g>2?nn:0,nn,nn),u.setRenderTarget(i),x&&u.render(p,a),u.render(e,a)}p.geometry.dispose(),p.material.dispose(),u.toneMapping=f,u.autoClear=h,e.background=v}_setEncoding(e,t){this._renderer.capabilities.isWebGL2===!0&&t.format===ut&&t.type===Kt&&t.encoding===ri?e.value=io[Ht]:e.value=io[t.encoding]}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===jn||e.mapping===Qn;i?this._cubemapShader==null&&(this._cubemapShader=vh()):this._equirectShader==null&&(this._equirectShader=yh());const s=i?this._cubemapShader:this._equirectShader,o=new ft(Yr[0],s),a=s.uniforms;a.envMap.value=e,i||a.texelSize.value.set(1/e.image.width,1/e.image.height),this._setEncoding(a.inputEncoding,e),so(t,0,0,3*nn,2*nn),n.setRenderTarget(t),n.render(o,Ka)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;for(let i=1;i<fh;i++){const s=Math.sqrt(ro[i]*ro[i]-ro[i-1]*ro[i-1]),o=mh[(i-1)%mh.length];this._blur(e,i-1,i,s,o)}t.autoClear=n}_blur(e,t,n,i,s){const o=this._pingPongRenderTarget;this._halfBlur(e,o,t,n,i,"latitudinal",s),this._halfBlur(o,e,n,n,i,"longitudinal",s)}_halfBlur(e,t,n,i,s,o,a){const l=this._renderer,c=this._blurMaterial;o!=="latitudinal"&&o!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const u=3,h=new ft(Yr[i],c),f=c.uniforms,d=dh[n]-1,p=isFinite(s)?Math.PI/(2*d):2*Math.PI/(2*ir-1),x=s/p,v=isFinite(s)?1+Math.floor(u*x):ir;v>ir&&console.warn(`sigmaRadians, ${s}, is too large and will clip, as it requested ${v} samples when the maximum is set to ${ir}`);const g=[];let m=0;for(let b=0;b<ir;++b){const E=b/x,P=Math.exp(-E*E/2);g.push(P),b==0?m+=P:b<v&&(m+=2*P)}for(let b=0;b<g.length;b++)g[b]=g[b]/m;f.envMap.value=e.texture,f.samples.value=v,f.weights.value=g,f.latitudinal.value=o==="latitudinal",a&&(f.poleAxis.value=a),f.dTheta.value=p,f.mipInt.value=Gn-n;const _=dh[i],y=3*Math.max(0,nn-2*_),M=(i===0?0:2*nn)+2*_*(i>Gn-nr?i-Gn+nr:0);so(t,y,M,3*_,2*_),l.setRenderTarget(t),l.render(h,Ka)}}function lx(){const r=[],e=[],t=[];let n=Gn;for(let i=0;i<fh;i++){const s=Math.pow(2,n);e.push(s);let o=1/s;i>Gn-nr?o=hh[i-Gn+nr-1]:i==0&&(o=0),t.push(o);const a=1/(s-1),l=-a/2,c=1+a/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,f=6,d=3,p=2,x=1,v=new Float32Array(d*f*h),g=new Float32Array(p*f*h),m=new Float32Array(x*f*h);for(let y=0;y<h;y++){const M=y%3*2/3-1,b=y>2?0:-1,E=[M,b,0,M+2/3,b,0,M+2/3,b+1,0,M,b,0,M+2/3,b+1,0,M,b+1,0];v.set(E,d*f*y),g.set(u,p*f*y);const P=[y,y,y,y,y,y];m.set(P,x*f*y)}const _=new ve;_.setAttribute("position",new ze(v,d)),_.setAttribute("uv",new ze(g,p)),_.setAttribute("faceIndex",new ze(m,x)),r.push(_),n>nr&&n--}return{_lodPlanes:r,_sizeLods:e,_sigmas:t}}function xh(r){const e=new Nt(3*nn,3*nn,r);return e.texture.mapping=Bi,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function so(r,e,t,n,i){r.viewport.set(e,t,n,i),r.scissor.set(e,t,n,i)}function cx(r){const e=new Float32Array(r),t=new S(0,1,0);return new tr({name:"SphericalGaussianBlur",defines:{n:r},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:t}},vertexShader:tl(),fragmentShader:`
|
|
2793
|
-
|
|
2794
|
-
precision mediump float;
|
|
2795
|
-
precision mediump int;
|
|
2796
|
-
|
|
2797
|
-
varying vec3 vOutputDirection;
|
|
2798
|
-
|
|
2799
|
-
uniform sampler2D envMap;
|
|
2800
|
-
uniform int samples;
|
|
2801
|
-
uniform float weights[ n ];
|
|
2802
|
-
uniform bool latitudinal;
|
|
2803
|
-
uniform float dTheta;
|
|
2804
|
-
uniform float mipInt;
|
|
2805
|
-
uniform vec3 poleAxis;
|
|
2806
|
-
|
|
2807
|
-
${nl()}
|
|
2808
|
-
|
|
2809
|
-
#define ENVMAP_TYPE_CUBE_UV
|
|
2810
|
-
#include <cube_uv_reflection_fragment>
|
|
2811
|
-
|
|
2812
|
-
vec3 getSample( float theta, vec3 axis ) {
|
|
2813
|
-
|
|
2814
|
-
float cosTheta = cos( theta );
|
|
2815
|
-
// Rodrigues' axis-angle rotation
|
|
2816
|
-
vec3 sampleDirection = vOutputDirection * cosTheta
|
|
2817
|
-
+ cross( axis, vOutputDirection ) * sin( theta )
|
|
2818
|
-
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
|
|
2819
|
-
|
|
2820
|
-
return bilinearCubeUV( envMap, sampleDirection, mipInt );
|
|
2821
|
-
|
|
2822
|
-
}
|
|
2823
|
-
|
|
2824
|
-
void main() {
|
|
2825
|
-
|
|
2826
|
-
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
|
|
2827
|
-
|
|
2828
|
-
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
|
|
2829
|
-
|
|
2830
|
-
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
|
|
2831
|
-
|
|
2832
|
-
}
|
|
2833
|
-
|
|
2834
|
-
axis = normalize( axis );
|
|
2835
|
-
|
|
2836
|
-
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2837
|
-
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
|
|
2838
|
-
|
|
2839
|
-
for ( int i = 1; i < n; i++ ) {
|
|
2840
|
-
|
|
2841
|
-
if ( i >= samples ) {
|
|
2842
|
-
|
|
2843
|
-
break;
|
|
2844
|
-
|
|
2845
|
-
}
|
|
2846
|
-
|
|
2847
|
-
float theta = dTheta * float( i );
|
|
2848
|
-
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
|
|
2849
|
-
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
|
|
2850
|
-
|
|
2851
|
-
}
|
|
2852
|
-
|
|
2853
|
-
}
|
|
2854
|
-
`,blending:dn,depthTest:!1,depthWrite:!1})}function yh(){const r=new W(1,1);return new tr({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:r},inputEncoding:{value:io[Ht]}},vertexShader:tl(),fragmentShader:`
|
|
2855
|
-
|
|
2856
|
-
precision mediump float;
|
|
2857
|
-
precision mediump int;
|
|
2858
|
-
|
|
2859
|
-
varying vec3 vOutputDirection;
|
|
2860
|
-
|
|
2861
|
-
uniform sampler2D envMap;
|
|
2862
|
-
uniform vec2 texelSize;
|
|
2863
|
-
|
|
2864
|
-
${nl()}
|
|
2865
|
-
|
|
2866
|
-
#include <common>
|
|
2867
|
-
|
|
2868
|
-
void main() {
|
|
2869
|
-
|
|
2870
|
-
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2871
|
-
|
|
2872
|
-
vec3 outputDirection = normalize( vOutputDirection );
|
|
2873
|
-
vec2 uv = equirectUv( outputDirection );
|
|
2874
|
-
|
|
2875
|
-
vec2 f = fract( uv / texelSize - 0.5 );
|
|
2876
|
-
uv -= f * texelSize;
|
|
2877
|
-
vec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2878
|
-
uv.x += texelSize.x;
|
|
2879
|
-
vec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2880
|
-
uv.y += texelSize.y;
|
|
2881
|
-
vec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2882
|
-
uv.x -= texelSize.x;
|
|
2883
|
-
vec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
|
|
2884
|
-
|
|
2885
|
-
vec3 tm = mix( tl, tr, f.x );
|
|
2886
|
-
vec3 bm = mix( bl, br, f.x );
|
|
2887
|
-
gl_FragColor.rgb = mix( tm, bm, f.y );
|
|
2888
|
-
|
|
2889
|
-
}
|
|
2890
|
-
`,blending:dn,depthTest:!1,depthWrite:!1})}function vh(){return new tr({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:io[Ht]}},vertexShader:tl(),fragmentShader:`
|
|
2891
|
-
|
|
2892
|
-
precision mediump float;
|
|
2893
|
-
precision mediump int;
|
|
2894
|
-
|
|
2895
|
-
varying vec3 vOutputDirection;
|
|
2896
|
-
|
|
2897
|
-
uniform samplerCube envMap;
|
|
2898
|
-
|
|
2899
|
-
${nl()}
|
|
2900
|
-
|
|
2901
|
-
void main() {
|
|
2902
|
-
|
|
2903
|
-
gl_FragColor = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) );
|
|
2904
|
-
|
|
2905
|
-
}
|
|
2906
|
-
`,blending:dn,depthTest:!1,depthWrite:!1})}function tl(){return`
|
|
2907
|
-
|
|
2908
|
-
precision mediump float;
|
|
2909
|
-
precision mediump int;
|
|
2910
|
-
|
|
2911
|
-
attribute vec3 position;
|
|
2912
|
-
attribute vec2 uv;
|
|
2913
|
-
attribute float faceIndex;
|
|
2914
|
-
|
|
2915
|
-
varying vec3 vOutputDirection;
|
|
2916
|
-
|
|
2917
|
-
// RH coordinate system; PMREM face-indexing convention
|
|
2918
|
-
vec3 getDirection( vec2 uv, float face ) {
|
|
2919
|
-
|
|
2920
|
-
uv = 2.0 * uv - 1.0;
|
|
2921
|
-
|
|
2922
|
-
vec3 direction = vec3( uv, 1.0 );
|
|
2923
|
-
|
|
2924
|
-
if ( face == 0.0 ) {
|
|
2925
|
-
|
|
2926
|
-
direction = direction.zyx; // ( 1, v, u ) pos x
|
|
2927
|
-
|
|
2928
|
-
} else if ( face == 1.0 ) {
|
|
2929
|
-
|
|
2930
|
-
direction = direction.xzy;
|
|
2931
|
-
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
|
|
2932
|
-
|
|
2933
|
-
} else if ( face == 2.0 ) {
|
|
2934
|
-
|
|
2935
|
-
direction.x *= -1.0; // ( -u, v, 1 ) pos z
|
|
2936
|
-
|
|
2937
|
-
} else if ( face == 3.0 ) {
|
|
2938
|
-
|
|
2939
|
-
direction = direction.zyx;
|
|
2940
|
-
direction.xz *= -1.0; // ( -1, v, -u ) neg x
|
|
2941
|
-
|
|
2942
|
-
} else if ( face == 4.0 ) {
|
|
2943
|
-
|
|
2944
|
-
direction = direction.xzy;
|
|
2945
|
-
direction.xy *= -1.0; // ( -u, -1, v ) neg y
|
|
2946
|
-
|
|
2947
|
-
} else if ( face == 5.0 ) {
|
|
2948
|
-
|
|
2949
|
-
direction.z *= -1.0; // ( u, v, -1 ) neg z
|
|
2950
|
-
|
|
2951
|
-
}
|
|
2952
|
-
|
|
2953
|
-
return direction;
|
|
2954
|
-
|
|
2955
|
-
}
|
|
2956
|
-
|
|
2957
|
-
void main() {
|
|
2958
|
-
|
|
2959
|
-
vOutputDirection = getDirection( uv, faceIndex );
|
|
2960
|
-
gl_Position = vec4( position, 1.0 );
|
|
2961
|
-
|
|
2962
|
-
}
|
|
2963
|
-
`}function nl(){return`
|
|
2964
|
-
|
|
2965
|
-
uniform int inputEncoding;
|
|
2966
|
-
|
|
2967
|
-
#include <encodings_pars_fragment>
|
|
2968
|
-
|
|
2969
|
-
vec4 inputTexelToLinear( vec4 value ) {
|
|
2970
|
-
|
|
2971
|
-
if ( inputEncoding == 0 ) {
|
|
2972
|
-
|
|
2973
|
-
return value;
|
|
2974
|
-
|
|
2975
|
-
} else {
|
|
2976
|
-
|
|
2977
|
-
return sRGBToLinear( value );
|
|
2978
|
-
|
|
2979
|
-
}
|
|
2980
|
-
|
|
2981
|
-
}
|
|
2982
|
-
|
|
2983
|
-
vec4 envMapTexelToLinear( vec4 color ) {
|
|
2984
|
-
|
|
2985
|
-
return inputTexelToLinear( color );
|
|
2986
|
-
|
|
2987
|
-
}
|
|
2988
|
-
`}function ux(r){let e=new WeakMap,t=null;function n(a){if(a&&a.isTexture&&a.isRenderTargetTexture===!1){const l=a.mapping,c=l===Lr||l===Rr,u=l===jn||l===Qn;if(c||u){if(e.has(a))return e.get(a).texture;{const h=a.image;if(c&&h&&h.height>0||u&&h&&i(h)){const f=r.getRenderTarget();t===null&&(t=new gh(r));const d=c?t.fromEquirectangular(a):t.fromCubemap(a);return e.set(a,d),r.setRenderTarget(f),a.addEventListener("dispose",s),d.texture}else return null}}}return a}function i(a){let l=0;const c=6;for(let u=0;u<c;u++)a[u]!==void 0&&l++;return l===c}function s(a){const l=a.target;l.removeEventListener("dispose",s);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function o(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:n,dispose:o}}function hx(r){const e={};function t(n){if(e[n]!==void 0)return e[n];let i;switch(n){case"WEBGL_depth_texture":i=r.getExtension("WEBGL_depth_texture")||r.getExtension("MOZ_WEBGL_depth_texture")||r.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=r.getExtension("EXT_texture_filter_anisotropic")||r.getExtension("MOZ_EXT_texture_filter_anisotropic")||r.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=r.getExtension("WEBGL_compressed_texture_s3tc")||r.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||r.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=r.getExtension("WEBGL_compressed_texture_pvrtc")||r.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=r.getExtension(n)}return e[n]=i,i}return{has:function(n){return t(n)!==null},init:function(n){n.isWebGL2?t("EXT_color_buffer_float"):(t("WEBGL_depth_texture"),t("OES_texture_float"),t("OES_texture_half_float"),t("OES_texture_half_float_linear"),t("OES_standard_derivatives"),t("OES_element_index_uint"),t("OES_vertex_array_object"),t("ANGLE_instanced_arrays")),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture")},get:function(n){const i=t(n);return i===null&&console.warn("THREE.WebGLRenderer: "+n+" extension not supported."),i}}}function fx(r,e,t,n){const i={},s=new WeakMap;function o(h){const f=h.target;f.index!==null&&e.remove(f.index);for(const p in f.attributes)e.remove(f.attributes[p]);f.removeEventListener("dispose",o),delete i[f.id];const d=s.get(f);d&&(e.remove(d),s.delete(f)),n.releaseStatesOfGeometry(f),f.isInstancedBufferGeometry===!0&&delete f._maxInstanceCount,t.memory.geometries--}function a(h,f){return i[f.id]===!0||(f.addEventListener("dispose",o),i[f.id]=!0,t.memory.geometries++),f}function l(h){const f=h.attributes;for(const p in f)e.update(f[p],34962);const d=h.morphAttributes;for(const p in d){const x=d[p];for(let v=0,g=x.length;v<g;v++)e.update(x[v],34962)}}function c(h){const f=[],d=h.index,p=h.attributes.position;let x=0;if(d!==null){const m=d.array;x=d.version;for(let _=0,y=m.length;_<y;_+=3){const M=m[_+0],b=m[_+1],E=m[_+2];f.push(M,b,b,E,E,M)}}else{const m=p.array;x=p.version;for(let _=0,y=m.length/3-1;_<y;_+=3){const M=_+0,b=_+1,E=_+2;f.push(M,b,b,E,E,M)}}const v=new(Vu(f)>65535?qs:Ws)(f,1);v.version=x;const g=s.get(h);g&&e.remove(g),s.set(h,v)}function u(h){const f=s.get(h);if(f){const d=h.index;d!==null&&f.version<d.version&&c(h)}else c(h);return s.get(h)}return{get:a,update:l,getWireframeAttribute:u}}function dx(r,e,t,n){const i=n.isWebGL2;let s;function o(f){s=f}let a,l;function c(f){a=f.type,l=f.bytesPerElement}function 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ht{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=rt,this.minFilter=rt,this.wrapR=bt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}oo.prototype.isDataTexture2DArray=!0;function mx(r,e){return r[0]-e[0]}function gx(r,e){return Math.abs(e[1])-Math.abs(r[1])}function _h(r,e){let t=1;const n=e.isInterleavedBufferAttribute?e.data.array:e.array;n instanceof Int8Array?t=127:n instanceof Int16Array?t=32767:n instanceof Int32Array?t=2147483647:console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ",n),r.divideScalar(t)}function xx(r,e,t){const n={},i=new Float32Array(8),s=new WeakMap,o=new S,a=[];for(let c=0;c<8;c++)a[c]=[c,0];function l(c,u,h,f){const d=c.morphTargetInfluences;if(e.isWebGL2===!0){const p=u.morphAttributes.position.length;let x=s.get(u);if(x===void 0||x.count!==p){x!==void 0&&x.texture.dispose();const m=u.morphAttributes.normal!==void 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`)}function d0(r,e){const t={},n=r.getProgramParameter(e,35721);for(let i=0;i<n;i++){const s=r.getActiveAttrib(e,i),o=s.name;let a=1;s.type===35674&&(a=2),s.type===35675&&(a=3),s.type===35676&&(a=4),t[o]={type:s.type,location:r.getAttribLocation(e,o),locationSize:a}}return t}function Jr(r){return r!==""}function Nh(r,e){return r.replace(/NUM_DIR_LIGHTS/g,e.numDirLights).replace(/NUM_SPOT_LIGHTS/g,e.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g,e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,e.numPointLights).replace(/NUM_HEMI_LIGHTS/g,e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g,e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,e.numPointLightShadows)}function zh(r,e){return r.replace(/NUM_CLIPPING_PLANES/g,e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,e.numClippingPlanes-e.numClipIntersection)}const p0=/^[ \t]*#include +<([\w\d./]+)>/gm;function sl(r){return r.replace(p0,m0)}function m0(r,e){const t=Ie[e];if(t===void 0)throw new Error("Can not resolve #include <"+e+">");return sl(t)}const g0=/#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,x0=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function Uh(r){return r.replace(x0,Oh).replace(g0,y0)}function y0(r,e,t,n){return console.warn("WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead."),Oh(r,e,t,n)}function Oh(r,e,t,n){let i="";for(let s=parseInt(e);s<parseInt(t);s++)i+=n.replace(/\[\s*i\s*\]/g,"[ "+s+" ]").replace(/UNROLLED_LOOP_INDEX/g,s);return i}function Gh(r){let e="precision "+r.precision+` float;
|
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2997
|
-
precision `+r.precision+" int;";return r.precision==="highp"?e+=`
|
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2998
|
-
#define HIGH_PRECISION`:r.precision==="mediump"?e+=`
|
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2999
|
-
#define MEDIUM_PRECISION`:r.precision==="lowp"&&(e+=`
|
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3000
|
-
#define LOW_PRECISION`),e}function v0(r){let e="SHADOWMAP_TYPE_BASIC";return r.shadowMapType===aa?e="SHADOWMAP_TYPE_PCF":r.shadowMapType===dc?e="SHADOWMAP_TYPE_PCF_SOFT":r.shadowMapType===Di&&(e="SHADOWMAP_TYPE_VSM"),e}function _0(r){let e="ENVMAP_TYPE_CUBE";if(r.envMap)switch(r.envMapMode){case jn:case Qn:e="ENVMAP_TYPE_CUBE";break;case Bi:case Pr:e="ENVMAP_TYPE_CUBE_UV";break}return e}function M0(r){let e="ENVMAP_MODE_REFLECTION";if(r.envMap)switch(r.envMapMode){case Qn:case Pr:e="ENVMAP_MODE_REFRACTION";break}return e}function b0(r){let e="ENVMAP_BLENDING_NONE";if(r.envMap)switch(r.combine){case Cr:e="ENVMAP_BLENDING_MULTIPLY";break;case Dc:e="ENVMAP_BLENDING_MIX";break;case Fc:e="ENVMAP_BLENDING_ADD";break}return e}function w0(r,e,t,n){const i=r.getContext(),s=t.defines;let o=t.vertexShader,a=t.fragmentShader;const l=v0(t),c=_0(t),u=M0(t),h=b0(t),f=t.isWebGL2?"":h0(t),d=f0(s),p=i.createProgram();let x,v,g=t.glslVersion?"#version "+t.glslVersion+`
|
|
3001
|
-
`:"";t.isRawShaderMaterial?(x=[d].filter(Jr).join(`
|
|
3002
|
-
`),x.length>0&&(x+=`
|
|
3003
|
-
`),v=[f,d].filter(Jr).join(`
|
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3004
|
-
`),v.length>0&&(v+=`
|
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3005
|
-
`)):(x=[Gh(t),"#define SHADER_NAME "+t.shaderName,d,t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define MAX_BONES "+t.maxBones,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+u:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.displacementMap&&t.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.useVertexTexture?"#define BONE_TEXTURE":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_TEXTURE":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )"," attribute vec3 morphTarget0;"," attribute vec3 morphTarget1;"," attribute vec3 morphTarget2;"," attribute vec3 morphTarget3;"," #ifdef USE_MORPHNORMALS"," attribute vec3 morphNormal0;"," attribute vec3 morphNormal1;"," attribute vec3 morphNormal2;"," attribute vec3 morphNormal3;"," #else"," attribute vec3 morphTarget4;"," attribute vec3 morphTarget5;"," attribute vec3 morphTarget6;"," attribute vec3 morphTarget7;"," #endif","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
|
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3006
|
-
`].filter(Jr).join(`
|
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3007
|
-
`),v=[f,Gh(t),"#define SHADER_NAME "+t.shaderName,d,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+u:"",t.envMap?"#define "+h:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"",(t.extensionShaderTextureLOD||t.envMap)&&t.rendererExtensionShaderTextureLod?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==pn?"#define TONE_MAPPING":"",t.toneMapping!==pn?Ie.tonemapping_pars_fragment:"",t.toneMapping!==pn?u0("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.format===Cn?"#define OPAQUE":"",Ie.encodings_pars_fragment,t.map?di("mapTexelToLinear",t.mapEncoding):"",t.matcap?di("matcapTexelToLinear",t.matcapEncoding):"",t.envMap?di("envMapTexelToLinear",t.envMapEncoding):"",t.emissiveMap?di("emissiveMapTexelToLinear",t.emissiveMapEncoding):"",t.specularColorMap?di("specularColorMapTexelToLinear",t.specularColorMapEncoding):"",t.sheenColorMap?di("sheenColorMapTexelToLinear",t.sheenColorMapEncoding):"",t.lightMap?di("lightMapTexelToLinear",t.lightMapEncoding):"",c0("linearToOutputTexel",t.outputEncoding),t.depthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
|
|
3008
|
-
`].filter(Jr).join(`
|
|
3009
|
-
`)),o=sl(o),o=Nh(o,t),o=zh(o,t),a=sl(a),a=Nh(a,t),a=zh(a,t),o=Uh(o),a=Uh(a),t.isWebGL2&&t.isRawShaderMaterial!==!0&&(g=`#version 300 es
|
|
3010
|
-
`,x=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join(`
|
|
3011
|
-
`)+`
|
|
3012
|
-
`+x,v=["#define varying in",t.glslVersion===Ca?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===Ca?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
|
|
3013
|
-
`)+`
|
|
3014
|
-
`+v);const m=g+x+o,_=g+v+a,y=Dh(i,35633,m),M=Dh(i,35632,_);if(i.attachShader(p,y),i.attachShader(p,M),t.index0AttributeName!==void 0?i.bindAttribLocation(p,0,t.index0AttributeName):t.morphTargets===!0&&i.bindAttribLocation(p,0,"position"),i.linkProgram(p),r.debug.checkShaderErrors){const P=i.getProgramInfoLog(p).trim(),z=i.getShaderInfoLog(y).trim(),N=i.getShaderInfoLog(M).trim();let I=!0,w=!0;if(i.getProgramParameter(p,35714)===!1){I=!1;const T=Bh(i,y,"vertex"),B=Bh(i,M,"fragment");console.error("THREE.WebGLProgram: Shader Error "+i.getError()+" - VALIDATE_STATUS "+i.getProgramParameter(p,35715)+`
|
|
3015
|
-
|
|
3016
|
-
Program Info Log: `+P+`
|
|
3017
|
-
`+T+`
|
|
3018
|
-
`+B)}else P!==""?console.warn("THREE.WebGLProgram: Program Info Log:",P):(z===""||N==="")&&(w=!1);w&&(this.diagnostics={runnable:I,programLog:P,vertexShader:{log:z,prefix:x},fragmentShader:{log:N,prefix:v}})}i.deleteShader(y),i.deleteShader(M);let b;this.getUniforms=function(){return b===void 0&&(b=new Hn(i,p)),b};let E;return this.getAttributes=function(){return E===void 0&&(E=d0(i,p)),E},this.destroy=function(){n.releaseStatesOfProgram(this),i.deleteProgram(p),this.program=void 0},this.name=t.shaderName,this.id=a0++,this.cacheKey=e,this.usedTimes=1,this.program=p,this.vertexShader=y,this.fragmentShader=M,this}let S0=0;class T0{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,n=e.fragmentShader,i=this._getShaderStage(t),s=this._getShaderStage(n),o=this._getShaderCacheForMaterial(e);return o.has(i)===!1&&(o.add(i),i.usedTimes++),o.has(s)===!1&&(o.add(s),s.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const n of t)n.usedTimes--,n.usedTimes===0&&this.shaderCache.delete(n);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;return t.has(e)===!1&&t.set(e,new Set),t.get(e)}_getShaderStage(e){const t=this.shaderCache;if(t.has(e)===!1){const n=new E0;t.set(e,n)}return t.get(e)}}class E0{constructor(){this.id=S0++,this.usedTimes=0}}function A0(r,e,t,n,i,s,o){const a=new Gs,l=new T0,c=[],u=i.isWebGL2,h=i.logarithmicDepthBuffer,f=i.floatVertexTextures,d=i.maxVertexUniforms,p=i.vertexTextures;let x=i.precision;const v={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function g(w){const B=w.skeleton.bones;if(f)return 1024;{const F=Math.floor((d-20)/4),U=Math.min(F,B.length);return U<B.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+B.length+" bones. This GPU supports "+U+"."),0):U}}function m(w){let T;return w&&w.isTexture?T=w.encoding:w&&w.isWebGLRenderTarget?(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),T=w.texture.encoding):T=Ht,u&&w&&w.isTexture&&w.format===ut&&w.type===Kt&&w.encoding===ri&&(T=Ht),T}function _(w,T,B,L,F){const U=L.fog,Z=w.isMeshStandardMaterial?L.environment:null,ee=(w.isMeshStandardMaterial?t:e).get(w.envMap||Z),V=v[w.type],q=F.isSkinnedMesh?g(F):0;w.precision!==null&&(x=i.getMaxPrecision(w.precision),x!==w.precision&&console.warn("THREE.WebGLProgram.getParameters:",w.precision,"not supported, using",x,"instead."));let ne,K,he,Me;if(V){const ye=Yt[V];ne=ye.vertexShader,K=ye.fragmentShader}else ne=w.vertexShader,K=w.fragmentShader,l.update(w),he=l.getVertexShaderID(w),Me=l.getFragmentShaderID(w);const Y=r.getRenderTarget(),be=w.alphaTest>0,pe=w.clearcoat>0;return{isWebGL2:u,shaderID:V,shaderName:w.type,vertexShader:ne,fragmentShader:K,defines:w.defines,customVertexShaderID:he,customFragmentShaderID:Me,isRawShaderMaterial:w.isRawShaderMaterial===!0,glslVersion:w.glslVersion,precision:x,instancing:F.isInstancedMesh===!0,instancingColor:F.isInstancedMesh===!0&&F.instanceColor!==null,supportsVertexTextures:p,outputEncoding:Y!==null?m(Y.texture):r.outputEncoding,map:!!w.map,mapEncoding:m(w.map),matcap:!!w.matcap,matcapEncoding:m(w.matcap),envMap:!!ee,envMapMode:ee&&ee.mapping,envMapEncoding:m(ee),envMapCubeUV:!!ee&&(ee.mapping===Bi||ee.mapping===Pr),lightMap:!!w.lightMap,lightMapEncoding:m(w.lightMap),aoMap:!!w.aoMap,emissiveMap:!!w.emissiveMap,emissiveMapEncoding:m(w.emissiveMap),bumpMap:!!w.bumpMap,normalMap:!!w.normalMap,objectSpaceNormalMap:w.normalMapType===zu,tangentSpaceNormalMap:w.normalMapType===si,clearcoat:pe,clearcoatMap:pe&&!!w.clearcoatMap,clearcoatRoughnessMap:pe&&!!w.clearcoatRoughnessMap,clearcoatNormalMap:pe&&!!w.clearcoatNormalMap,displacementMap:!!w.displacementMap,roughnessMap:!!w.roughnessMap,metalnessMap:!!w.metalnessMap,specularMap:!!w.specularMap,specularIntensityMap:!!w.specularIntensityMap,specularColorMap:!!w.specularColorMap,specularColorMapEncoding:m(w.specularColorMap),alphaMap:!!w.alphaMap,alphaTest:be,gradientMap:!!w.gradientMap,sheen:w.sheen>0,sheenColorMap:!!w.sheenColorMap,sheenColorMapEncoding:m(w.sheenColorMap),sheenRoughnessMap:!!w.sheenRoughnessMap,transmission:w.transmission>0,transmissionMap:!!w.transmissionMap,thicknessMap:!!w.thicknessMap,combine:w.combine,vertexTangents:!!w.normalMap&&!!F.geometry&&!!F.geometry.attributes.tangent,vertexColors:w.vertexColors,vertexAlphas:w.vertexColors===!0&&!!F.geometry&&!!F.geometry.attributes.color&&F.geometry.attributes.color.itemSize===4,vertexUvs:!!w.map||!!w.bumpMap||!!w.normalMap||!!w.specularMap||!!w.alphaMap||!!w.emissiveMap||!!w.roughnessMap||!!w.metalnessMap||!!w.clearcoatMap||!!w.clearcoatRoughnessMap||!!w.clearcoatNormalMap||!!w.displacementMap||!!w.transmissionMap||!!w.thicknessMap||!!w.specularIntensityMap||!!w.specularColorMap||!!w.sheenColorMap||!!w.sheenRoughnessMap,uvsVertexOnly:!(!!w.map||!!w.bumpMap||!!w.normalMap||!!w.specularMap||!!w.alphaMap||!!w.emissiveMap||!!w.roughnessMap||!!w.metalnessMap||!!w.clearcoatNormalMap||w.transmission>0||!!w.transmissionMap||!!w.thicknessMap||!!w.specularIntensityMap||!!w.specularColorMap||w.sheen>0||!!w.sheenColorMap||!!w.sheenRoughnessMap)&&!!w.displacementMap,fog:!!U,useFog:w.fog,fogExp2:U&&U.isFogExp2,flatShading:!!w.flatShading,sizeAttenuation:w.sizeAttenuation,logarithmicDepthBuffer:h,skinning:F.isSkinnedMesh===!0&&q>0,maxBones:q,useVertexTexture:f,morphTargets:!!F.geometry&&!!F.geometry.morphAttributes.position,morphNormals:!!F.geometry&&!!F.geometry.morphAttributes.normal,morphTargetsCount:!!F.geometry&&!!F.geometry.morphAttributes.position?F.geometry.morphAttributes.position.length:0,numDirLights:T.directional.length,numPointLights:T.point.length,numSpotLights:T.spot.length,numRectAreaLights:T.rectArea.length,numHemiLights:T.hemi.length,numDirLightShadows:T.directionalShadowMap.length,numPointLightShadows:T.pointShadowMap.length,numSpotLightShadows:T.spotShadowMap.length,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,format:w.format,dithering:w.dithering,shadowMapEnabled:r.shadowMap.enabled&&B.length>0,shadowMapType:r.shadowMap.type,toneMapping:w.toneMapped?r.toneMapping:pn,physicallyCorrectLights:r.physicallyCorrectLights,premultipliedAlpha:w.premultipliedAlpha,doubleSided:w.side===Zn,flipSided:w.side===it,depthPacking:w.depthPacking!==void 0?w.depthPacking:!1,index0AttributeName:w.index0AttributeName,extensionDerivatives:w.extensions&&w.extensions.derivatives,extensionFragDepth:w.extensions&&w.extensions.fragDepth,extensionDrawBuffers:w.extensions&&w.extensions.drawBuffers,extensionShaderTextureLOD:w.extensions&&w.extensions.shaderTextureLOD,rendererExtensionFragDepth:u||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:u||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:u||n.has("EXT_shader_texture_lod"),customProgramCacheKey:w.customProgramCacheKey()}}function y(w){const T=[];if(w.shaderID?T.push(w.shaderID):(T.push(w.customVertexShaderID),T.push(w.customFragmentShaderID)),w.defines!==void 0)for(const B in w.defines)T.push(B),T.push(w.defines[B]);return w.isRawShaderMaterial===!1&&(M(T,w),b(T,w),T.push(r.outputEncoding)),T.push(w.customProgramCacheKey),T.join()}function M(w,T){w.push(T.precision),w.push(T.outputEncoding),w.push(T.mapEncoding),w.push(T.matcapEncoding),w.push(T.envMapMode),w.push(T.envMapEncoding),w.push(T.lightMapEncoding),w.push(T.emissiveMapEncoding),w.push(T.combine),w.push(T.vertexUvs),w.push(T.fogExp2),w.push(T.sizeAttenuation),w.push(T.maxBones),w.push(T.morphTargetsCount),w.push(T.numDirLights),w.push(T.numPointLights),w.push(T.numSpotLights),w.push(T.numHemiLights),w.push(T.numRectAreaLights),w.push(T.numDirLightShadows),w.push(T.numPointLightShadows),w.push(T.numSpotLightShadows),w.push(T.shadowMapType),w.push(T.toneMapping),w.push(T.numClippingPlanes),w.push(T.numClipIntersection),w.push(T.format),w.push(T.specularColorMapEncoding),w.push(T.sheenColorMapEncoding)}function b(w,T){a.disableAll(),T.isWebGL2&&a.enable(0),T.supportsVertexTextures&&a.enable(1),T.instancing&&a.enable(2),T.instancingColor&&a.enable(3),T.map&&a.enable(4),T.matcap&&a.enable(5),T.envMap&&a.enable(6),T.envMapCubeUV&&a.enable(7),T.lightMap&&a.enable(8),T.aoMap&&a.enable(9),T.emissiveMap&&a.enable(10),T.bumpMap&&a.enable(11),T.normalMap&&a.enable(12),T.objectSpaceNormalMap&&a.enable(13),T.tangentSpaceNormalMap&&a.enable(14),T.clearcoat&&a.enable(15),T.clearcoatMap&&a.enable(16),T.clearcoatRoughnessMap&&a.enable(17),T.clearcoatNormalMap&&a.enable(18),T.displacementMap&&a.enable(19),T.specularMap&&a.enable(20),T.roughnessMap&&a.enable(21),T.metalnessMap&&a.enable(22),T.gradientMap&&a.enable(23),T.alphaMap&&a.enable(24),T.alphaTest&&a.enable(25),T.vertexColors&&a.enable(26),T.vertexAlphas&&a.enable(27),T.vertexUvs&&a.enable(28),T.vertexTangents&&a.enable(29),T.uvsVertexOnly&&a.enable(30),T.fog&&a.enable(31),w.push(a.mask),a.disableAll(),T.useFog&&a.enable(0),T.flatShading&&a.enable(1),T.logarithmicDepthBuffer&&a.enable(2),T.skinning&&a.enable(3),T.useVertexTexture&&a.enable(4),T.morphTargets&&a.enable(5),T.morphNormals&&a.enable(6),T.premultipliedAlpha&&a.enable(7),T.shadowMapEnabled&&a.enable(8),T.physicallyCorrectLights&&a.enable(9),T.doubleSided&&a.enable(10),T.flipSided&&a.enable(11),T.depthPacking&&a.enable(12),T.dithering&&a.enable(13),T.specularIntensityMap&&a.enable(14),T.specularColorMap&&a.enable(15),T.transmission&&a.enable(16),T.transmissionMap&&a.enable(17),T.thicknessMap&&a.enable(18),T.sheen&&a.enable(19),T.sheenColorMap&&a.enable(20),T.sheenRoughnessMap&&a.enable(21),w.push(a.mask)}function E(w){const T=v[w.type];let B;if(T){const L=Yt[T];B=ch.clone(L.uniforms)}else B=w.uniforms;return B}function P(w,T){let B;for(let L=0,F=c.length;L<F;L++){const U=c[L];if(U.cacheKey===T){B=U,++B.usedTimes;break}}return B===void 0&&(B=new w0(r,T,w,s),c.push(B)),B}function z(w){if(--w.usedTimes===0){const T=c.indexOf(w);c[T]=c[c.length-1],c.pop(),w.destroy()}}function N(w){l.remove(w)}function I(){l.dispose()}return{getParameters:_,getProgramCacheKey:y,getUniforms:E,acquireProgram:P,releaseProgram:z,releaseShaderCache:N,programs:c,dispose:I}}function C0(){let r=new WeakMap;function e(s){let o=r.get(s);return o===void 0&&(o={},r.set(s,o)),o}function t(s){r.delete(s)}function n(s,o,a){r.get(s)[o]=a}function i(){r=new WeakMap}return{get:e,remove:t,update:n,dispose:i}}function L0(r,e){return r.groupOrder!==e.groupOrder?r.groupOrder-e.groupOrder:r.renderOrder!==e.renderOrder?r.renderOrder-e.renderOrder:r.material.id!==e.material.id?r.material.id-e.material.id:r.z!==e.z?r.z-e.z:r.id-e.id}function Hh(r,e){return r.groupOrder!==e.groupOrder?r.groupOrder-e.groupOrder:r.renderOrder!==e.renderOrder?r.renderOrder-e.renderOrder:r.z!==e.z?e.z-r.z:r.id-e.id}function Vh(){const r=[];let e=0;const t=[],n=[],i=[];function s(){e=0,t.length=0,n.length=0,i.length=0}function o(h,f,d,p,x,v){let g=r[e];return g===void 0?(g={id:h.id,object:h,geometry:f,material:d,groupOrder:p,renderOrder:h.renderOrder,z:x,group:v},r[e]=g):(g.id=h.id,g.object=h,g.geometry=f,g.material=d,g.groupOrder=p,g.renderOrder=h.renderOrder,g.z=x,g.group=v),e++,g}function a(h,f,d,p,x,v){const g=o(h,f,d,p,x,v);d.transmission>0?n.push(g):d.transparent===!0?i.push(g):t.push(g)}function l(h,f,d,p,x,v){const g=o(h,f,d,p,x,v);d.transmission>0?n.unshift(g):d.transparent===!0?i.unshift(g):t.unshift(g)}function c(h,f){t.length>1&&t.sort(h||L0),n.length>1&&n.sort(f||Hh),i.length>1&&i.sort(f||Hh)}function u(){for(let h=e,f=r.length;h<f;h++){const d=r[h];if(d.id===null)break;d.id=null,d.object=null,d.geometry=null,d.material=null,d.group=null}}return{opaque:t,transmissive:n,transparent:i,init:s,push:a,unshift:l,finish:u,sort:c}}function R0(){let r=new WeakMap;function e(n,i){let s;return r.has(n)===!1?(s=new Vh,r.set(n,[s])):i>=r.get(n).length?(s=new Vh,r.get(n).push(s)):s=r.get(n)[i],s}function t(){r=new WeakMap}return{get:e,dispose:t}}function P0(){const r={};return{get:function(e){if(r[e.id]!==void 0)return r[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new S,color:new le};break;case"SpotLight":t={position:new S,direction:new S,color:new le,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new S,color:new le,distance:0,decay:0};break;case"HemisphereLight":t={direction:new S,skyColor:new le,groundColor:new le};break;case"RectAreaLight":t={color:new le,position:new S,halfWidth:new S,halfHeight:new S};break}return r[e.id]=t,t}}}function I0(){const r={};return{get:function(e){if(r[e.id]!==void 0)return r[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new W};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new W};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new W,shadowCameraNear:1,shadowCameraFar:1e3};break}return r[e.id]=t,t}}}let D0=0;function F0(r,e){return(e.castShadow?1:0)-(r.castShadow?1:0)}function B0(r,e){const t=new P0,n=I0(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let u=0;u<9;u++)i.probe.push(new S);const s=new S,o=new ge,a=new ge;function l(u,h){let f=0,d=0,p=0;for(let z=0;z<9;z++)i.probe[z].set(0,0,0);let x=0,v=0,g=0,m=0,_=0,y=0,M=0,b=0;u.sort(F0);const E=h!==!0?Math.PI:1;for(let z=0,N=u.length;z<N;z++){const I=u[z],w=I.color,T=I.intensity,B=I.distance,L=I.shadow&&I.shadow.map?I.shadow.map.texture:null;if(I.isAmbientLight)f+=w.r*T*E,d+=w.g*T*E,p+=w.b*T*E;else if(I.isLightProbe)for(let F=0;F<9;F++)i.probe[F].addScaledVector(I.sh.coefficients[F],T);else if(I.isDirectionalLight){const F=t.get(I);if(F.color.copy(I.color).multiplyScalar(I.intensity*E),I.castShadow){const U=I.shadow,Z=n.get(I);Z.shadowBias=U.bias,Z.shadowNormalBias=U.normalBias,Z.shadowRadius=U.radius,Z.shadowMapSize=U.mapSize,i.directionalShadow[x]=Z,i.directionalShadowMap[x]=L,i.directionalShadowMatrix[x]=I.shadow.matrix,y++}i.directional[x]=F,x++}else if(I.isSpotLight){const F=t.get(I);if(F.position.setFromMatrixPosition(I.matrixWorld),F.color.copy(w).multiplyScalar(T*E),F.distance=B,F.coneCos=Math.cos(I.angle),F.penumbraCos=Math.cos(I.angle*(1-I.penumbra)),F.decay=I.decay,I.castShadow){const U=I.shadow,Z=n.get(I);Z.shadowBias=U.bias,Z.shadowNormalBias=U.normalBias,Z.shadowRadius=U.radius,Z.shadowMapSize=U.mapSize,i.spotShadow[g]=Z,i.spotShadowMap[g]=L,i.spotShadowMatrix[g]=I.shadow.matrix,b++}i.spot[g]=F,g++}else if(I.isRectAreaLight){const F=t.get(I);F.color.copy(w).multiplyScalar(T),F.halfWidth.set(I.width*.5,0,0),F.halfHeight.set(0,I.height*.5,0),i.rectArea[m]=F,m++}else if(I.isPointLight){const F=t.get(I);if(F.color.copy(I.color).multiplyScalar(I.intensity*E),F.distance=I.distance,F.decay=I.decay,I.castShadow){const U=I.shadow,Z=n.get(I);Z.shadowBias=U.bias,Z.shadowNormalBias=U.normalBias,Z.shadowRadius=U.radius,Z.shadowMapSize=U.mapSize,Z.shadowCameraNear=U.camera.near,Z.shadowCameraFar=U.camera.far,i.pointShadow[v]=Z,i.pointShadowMap[v]=L,i.pointShadowMatrix[v]=I.shadow.matrix,M++}i.point[v]=F,v++}else if(I.isHemisphereLight){const F=t.get(I);F.skyColor.copy(I.color).multiplyScalar(T*E),F.groundColor.copy(I.groundColor).multiplyScalar(T*E),i.hemi[_]=F,_++}}m>0&&(e.isWebGL2||r.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=oe.LTC_FLOAT_1,i.rectAreaLTC2=oe.LTC_FLOAT_2):r.has("OES_texture_half_float_linear")===!0?(i.rectAreaLTC1=oe.LTC_HALF_1,i.rectAreaLTC2=oe.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=f,i.ambient[1]=d,i.ambient[2]=p;const P=i.hash;(P.directionalLength!==x||P.pointLength!==v||P.spotLength!==g||P.rectAreaLength!==m||P.hemiLength!==_||P.numDirectionalShadows!==y||P.numPointShadows!==M||P.numSpotShadows!==b)&&(i.directional.length=x,i.spot.length=g,i.rectArea.length=m,i.point.length=v,i.hemi.length=_,i.directionalShadow.length=y,i.directionalShadowMap.length=y,i.pointShadow.length=M,i.pointShadowMap.length=M,i.spotShadow.length=b,i.spotShadowMap.length=b,i.directionalShadowMatrix.length=y,i.pointShadowMatrix.length=M,i.spotShadowMatrix.length=b,P.directionalLength=x,P.pointLength=v,P.spotLength=g,P.rectAreaLength=m,P.hemiLength=_,P.numDirectionalShadows=y,P.numPointShadows=M,P.numSpotShadows=b,i.version=D0++)}function c(u,h){let f=0,d=0,p=0,x=0,v=0;const g=h.matrixWorldInverse;for(let m=0,_=u.length;m<_;m++){const y=u[m];if(y.isDirectionalLight){const M=i.directional[f];M.direction.setFromMatrixPosition(y.matrixWorld),s.setFromMatrixPosition(y.target.matrixWorld),M.direction.sub(s),M.direction.transformDirection(g),f++}else if(y.isSpotLight){const M=i.spot[p];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),M.direction.setFromMatrixPosition(y.matrixWorld),s.setFromMatrixPosition(y.target.matrixWorld),M.direction.sub(s),M.direction.transformDirection(g),p++}else if(y.isRectAreaLight){const M=i.rectArea[x];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),a.identity(),o.copy(y.matrixWorld),o.premultiply(g),a.extractRotation(o),M.halfWidth.set(y.width*.5,0,0),M.halfHeight.set(0,y.height*.5,0),M.halfWidth.applyMatrix4(a),M.halfHeight.applyMatrix4(a),x++}else if(y.isPointLight){const M=i.point[d];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),d++}else if(y.isHemisphereLight){const M=i.hemi[v];M.direction.setFromMatrixPosition(y.matrixWorld),M.direction.transformDirection(g),M.direction.normalize(),v++}}}return{setup:l,setupView:c,state:i}}function kh(r,e){const t=new B0(r,e),n=[],i=[];function s(){n.length=0,i.length=0}function o(h){n.push(h)}function a(h){i.push(h)}function l(h){t.setup(n,h)}function c(h){t.setupView(n,h)}return{init:s,state:{lightsArray:n,shadowsArray:i,lights:t},setupLights:l,setupLightsView:c,pushLight:o,pushShadow:a}}function N0(r,e){let t=new WeakMap;function n(s,o=0){let a;return t.has(s)===!1?(a=new kh(r,e),t.set(s,[a])):o>=t.get(s).length?(a=new kh(r,e),t.get(s).push(a)):a=t.get(s)[o],a}function i(){t=new WeakMap}return{get:n,dispose:i}}class lo extends yt{constructor(e){super(),this.type="MeshDepthMaterial",this.depthPacking=Bu,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}lo.prototype.isMeshDepthMaterial=!0;class co extends yt{constructor(e){super(),this.type="MeshDistanceMaterial",this.referencePosition=new S,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}co.prototype.isMeshDistanceMaterial=!0;const z0=`void main() {
|
|
3019
|
-
gl_Position = vec4( position, 1.0 );
|
|
3020
|
-
}`,U0=`uniform sampler2D shadow_pass;
|
|
3021
|
-
uniform vec2 resolution;
|
|
3022
|
-
uniform float radius;
|
|
3023
|
-
#include <packing>
|
|
3024
|
-
void main() {
|
|
3025
|
-
const float samples = float( VSM_SAMPLES );
|
|
3026
|
-
float mean = 0.0;
|
|
3027
|
-
float squared_mean = 0.0;
|
|
3028
|
-
float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
|
|
3029
|
-
float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
|
|
3030
|
-
for ( float i = 0.0; i < samples; i ++ ) {
|
|
3031
|
-
float uvOffset = uvStart + i * uvStride;
|
|
3032
|
-
#ifdef HORIZONTAL_PASS
|
|
3033
|
-
vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
|
|
3034
|
-
mean += distribution.x;
|
|
3035
|
-
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
|
|
3036
|
-
#else
|
|
3037
|
-
float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
|
|
3038
|
-
mean += depth;
|
|
3039
|
-
squared_mean += depth * depth;
|
|
3040
|
-
#endif
|
|
3041
|
-
}
|
|
3042
|
-
mean = mean / samples;
|
|
3043
|
-
squared_mean = squared_mean / samples;
|
|
3044
|
-
float std_dev = sqrt( squared_mean - mean * mean );
|
|
3045
|
-
gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
|
|
3046
|
-
}`;function Wh(r,e,t){let n=new qr;const i=new W,s=new W,o=new We,a=new lo({depthPacking:Nu}),l=new co,c={},u=t.maxTextureSize,h={0:it,1:Jn,2:Zn},f=new bn({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new W},radius:{value:4}},vertexShader:z0,fragmentShader:U0}),d=f.clone();d.defines.HORIZONTAL_PASS=1;const p=new ve;p.setAttribute("position",new ze(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const x=new ft(p,f),v=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=aa,this.render=function(y,M,b){if(v.enabled===!1||v.autoUpdate===!1&&v.needsUpdate===!1||y.length===0)return;const E=r.getRenderTarget(),P=r.getActiveCubeFace(),z=r.getActiveMipmapLevel(),N=r.state;N.setBlending(dn),N.buffers.color.setClear(1,1,1,1),N.buffers.depth.setTest(!0),N.setScissorTest(!1);for(let I=0,w=y.length;I<w;I++){const T=y[I],B=T.shadow;if(B===void 0){console.warn("THREE.WebGLShadowMap:",T,"has no shadow.");continue}if(B.autoUpdate===!1&&B.needsUpdate===!1)continue;i.copy(B.mapSize);const L=B.getFrameExtents();if(i.multiply(L),s.copy(B.mapSize),(i.x>u||i.y>u)&&(i.x>u&&(s.x=Math.floor(u/L.x),i.x=s.x*L.x,B.mapSize.x=s.x),i.y>u&&(s.y=Math.floor(u/L.y),i.y=s.y*L.y,B.mapSize.y=s.y)),B.map===null&&!B.isPointLightShadow&&this.type===Di){const U={minFilter:Ke,magFilter:Ke,format:ut};B.map=new Nt(i.x,i.y,U),B.map.texture.name=T.name+".shadowMap",B.mapPass=new Nt(i.x,i.y,U),B.camera.updateProjectionMatrix()}if(B.map===null){const U={minFilter:rt,magFilter:rt,format:ut};B.map=new Nt(i.x,i.y,U),B.map.texture.name=T.name+".shadowMap",B.camera.updateProjectionMatrix()}r.setRenderTarget(B.map),r.clear();const F=B.getViewportCount();for(let U=0;U<F;U++){const Z=B.getViewport(U);o.set(s.x*Z.x,s.y*Z.y,s.x*Z.z,s.y*Z.w),N.viewport(o),B.updateMatrices(T,U),n=B.getFrustum(),_(M,b,B.camera,T,this.type)}!B.isPointLightShadow&&this.type===Di&&g(B,b),B.needsUpdate=!1}v.needsUpdate=!1,r.setRenderTarget(E,P,z)};function g(y,M){const b=e.update(x);f.defines.VSM_SAMPLES!==y.blurSamples&&(f.defines.VSM_SAMPLES=y.blurSamples,d.defines.VSM_SAMPLES=y.blurSamples,f.needsUpdate=!0,d.needsUpdate=!0),f.uniforms.shadow_pass.value=y.map.texture,f.uniforms.resolution.value=y.mapSize,f.uniforms.radius.value=y.radius,r.setRenderTarget(y.mapPass),r.clear(),r.renderBufferDirect(M,null,b,f,x,null),d.uniforms.shadow_pass.value=y.mapPass.texture,d.uniforms.resolution.value=y.mapSize,d.uniforms.radius.value=y.radius,r.setRenderTarget(y.map),r.clear(),r.renderBufferDirect(M,null,b,d,x,null)}function m(y,M,b,E,P,z,N){let I=null;const w=E.isPointLight===!0?y.customDistanceMaterial:y.customDepthMaterial;if(w!==void 0?I=w:I=E.isPointLight===!0?l:a,r.localClippingEnabled&&b.clipShadows===!0&&b.clippingPlanes.length!==0||b.displacementMap&&b.displacementScale!==0||b.alphaMap&&b.alphaTest>0){const T=I.uuid,B=b.uuid;let L=c[T];L===void 0&&(L={},c[T]=L);let F=L[B];F===void 0&&(F=I.clone(),L[B]=F),I=F}return I.visible=b.visible,I.wireframe=b.wireframe,N===Di?I.side=b.shadowSide!==null?b.shadowSide:b.side:I.side=b.shadowSide!==null?b.shadowSide:h[b.side],I.alphaMap=b.alphaMap,I.alphaTest=b.alphaTest,I.clipShadows=b.clipShadows,I.clippingPlanes=b.clippingPlanes,I.clipIntersection=b.clipIntersection,I.displacementMap=b.displacementMap,I.displacementScale=b.displacementScale,I.displacementBias=b.displacementBias,I.wireframeLinewidth=b.wireframeLinewidth,I.linewidth=b.linewidth,E.isPointLight===!0&&I.isMeshDistanceMaterial===!0&&(I.referencePosition.setFromMatrixPosition(E.matrixWorld),I.nearDistance=P,I.farDistance=z),I}function 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ae=y(C)&&_(C.image)===!1,j=m(C.image,ae,!1,u),we=_(j)||a,_e=s.convert(C.format);let se=s.convert(C.type),D=E(C.internalFormat,_e,se,C.encoding);K(Q,C,we);let re;const te=C.mipmaps,Ce=a&&C.isVideoTexture!==!0,xe=R.__version===void 0,Pe=P(C,j,we);if(C.isDepthTexture)D=6402,a?C.type===en?D=36012:C.type===Fr?D=33190:C.type===ei?D=35056:D=33189:C.type===en&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),C.format===Ln&&D===6402&&C.type!==Ni&&C.type!==Fr&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),C.type=Ni,se=s.convert(C.type)),C.format===ti&&D===6402&&(D=34041,C.type!==ei&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),C.type=ei,se=s.convert(C.type))),Ce&&xe?t.texStorage2D(3553,1,D,j.width,j.height):t.texImage2D(3553,0,D,j.width,j.height,0,_e,se,null);else if(C.isDataTexture)if(te.length>0&&we){Ce&&xe&&t.texStorage2D(3553,Pe,D,te[0].width,te[0].height);for(let ue=0,Re=te.length;ue<Re;ue++)re=te[ue],Ce?t.texSubImage2D(3553,0,0,0,re.width,re.height,_e,se,re.data):t.texImage2D(3553,ue,D,re.width,re.height,0,_e,se,re.data);C.generateMipmaps=!1}else Ce?(xe&&t.texStorage2D(3553,Pe,D,j.width,j.height),t.texSubImage2D(3553,0,0,0,j.width,j.height,_e,se,j.data)):t.texImage2D(3553,0,D,j.width,j.height,0,_e,se,j.data);else if(C.isCompressedTexture){Ce&&xe&&t.texStorage2D(3553,Pe,D,te[0].width,te[0].height);for(let ue=0,Re=te.length;ue<Re;ue++)re=te[ue],C.format!==ut&&C.format!==Cn?_e!==null?Ce?t.compressedTexSubImage2D(3553,ue,0,0,re.width,re.height,_e,re.data):t.compressedTexImage2D(3553,ue,D,re.width,re.height,0,re.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):Ce?t.texSubImage2D(3553,ue,0,0,re.width,re.height,_e,se,re.data):t.texImage2D(3553,ue,D,re.width,re.height,0,_e,se,re.data)}else if(C.isDataTexture2DArray)Ce?(xe&&t.texStorage3D(35866,Pe,D,j.width,j.height,j.depth),t.texSubImage3D(35866,0,0,0,0,j.width,j.height,j.depth,_e,se,j.data)):t.texImage3D(35866,0,D,j.width,j.height,j.depth,0,_e,se,j.data);else if(C.isDataTexture3D)Ce?(xe&&t.texStorage3D(32879,Pe,D,j.width,j.height,j.depth),t.texSubImage3D(32879,0,0,0,0,j.width,j.height,j.depth,_e,se,j.data)):t.texImage3D(32879,0,D,j.width,j.height,j.depth,0,_e,se,j.data);else if(C.isFramebufferTexture)Ce&&xe?t.texStorage2D(3553,Pe,D,j.width,j.height):t.texImage2D(3553,0,D,j.width,j.height,0,_e,se,null);else if(te.length>0&&we){Ce&&xe&&t.texStorage2D(3553,Pe,D,te[0].width,te[0].height);for(let ue=0,Re=te.length;ue<Re;ue++)re=te[ue],Ce?t.texSubImage2D(3553,ue,0,0,_e,se,re):t.texImage2D(3553,ue,D,_e,se,re);C.generateMipmaps=!1}else Ce?(xe&&t.texStorage2D(3553,Pe,D,j.width,j.height),t.texSubImage2D(3553,0,0,0,_e,se,j)):t.texImage2D(3553,0,D,_e,se,j);M(C,we)&&b(Q),R.__version=C.version,C.onUpdate&&C.onUpdate(C)}function Y(R,C,J){if(C.image.length!==6)return;he(R,C),t.activeTexture(33984+J),t.bindTexture(34067,R.__webglTexture),r.pixelStorei(37440,C.flipY),r.pixelStorei(37441,C.premultiplyAlpha),r.pixelStorei(3317,C.unpackAlignment),r.pixelStorei(37443,0);const Q=C&&(C.isCompressedTexture||C.image[0].isCompressedTexture),ae=C.image[0]&&C.image[0].isDataTexture,j=[];for(let ue=0;ue<6;ue++)!Q&&!ae?j[ue]=m(C.image[ue],!1,!0,c):j[ue]=ae?C.image[ue].image:C.image[ue];const we=j[0],_e=_(we)||a,se=s.convert(C.format),D=s.convert(C.type),re=E(C.internalFormat,se,D,C.encoding),te=a&&C.isVideoTexture!==!0,Ce=R.__version===void 0;let xe=P(C,we,_e);K(34067,C,_e);let Pe;if(Q){te&&Ce&&t.texStorage2D(34067,xe,re,we.width,we.height);for(let ue=0;ue<6;ue++){Pe=j[ue].mipmaps;for(let Re=0;Re<Pe.length;Re++){const Ze=Pe[Re];C.format!==ut&&C.format!==Cn?se!==null?te?t.compressedTexSubImage2D(34069+ue,Re,0,0,Ze.width,Ze.height,se,Ze.data):t.compressedTexImage2D(34069+ue,Re,re,Ze.width,Ze.height,0,Ze.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):te?t.texSubImage2D(34069+ue,Re,0,0,Ze.width,Ze.height,se,D,Ze.data):t.texImage2D(34069+ue,Re,re,Ze.width,Ze.height,0,se,D,Ze.data)}}}else{Pe=C.mipmaps,te&&Ce&&(Pe.length>0&&xe++,t.texStorage2D(34067,xe,re,j[0].width,j[0].height));for(let ue=0;ue<6;ue++)if(ae){te?t.texSubImage2D(34069+ue,0,0,0,j[ue].width,j[ue].height,se,D,j[ue].data):t.texImage2D(34069+ue,0,re,j[ue].width,j[ue].height,0,se,D,j[ue].data);for(let Re=0;Re<Pe.length;Re++){const Xe=Pe[Re].image[ue].image;te?t.texSubImage2D(34069+ue,Re+1,0,0,Xe.width,Xe.height,se,D,Xe.data):t.texImage2D(34069+ue,Re+1,re,Xe.width,Xe.height,0,se,D,Xe.data)}}else{te?t.texSubImage2D(34069+ue,0,0,0,se,D,j[ue]):t.texImage2D(34069+ue,0,re,se,D,j[ue]);for(let Re=0;Re<Pe.length;Re++){const Ze=Pe[Re];te?t.texSubImage2D(34069+ue,Re+1,0,0,se,D,Ze.image[ue]):t.texImage2D(34069+ue,Re+1,re,se,D,Ze.image[ue])}}}M(C,_e)&&b(34067),R.__version=C.version,C.onUpdate&&C.onUpdate(C)}function be(R,C,J,Q,ae){const j=s.convert(J.format),we=s.convert(J.type),_e=E(J.internalFormat,j,we,J.encoding);n.get(C).__hasExternalTextures||(ae===32879||ae===35866?t.texImage3D(ae,0,_e,C.width,C.height,C.depth,0,j,we,null):t.texImage2D(ae,0,_e,C.width,C.height,0,j,we,null)),t.bindFramebuffer(36160,R),C.useRenderToTexture?d.framebufferTexture2DMultisampleEXT(36160,Q,ae,n.get(J).__webglTexture,0,fe(C)):r.framebufferTexture2D(36160,Q,ae,n.get(J).__webglTexture,0),t.bindFramebuffer(36160,null)}function pe(R,C,J){if(r.bindRenderbuffer(36161,R),C.depthBuffer&&!C.stencilBuffer){let Q=33189;if(J||C.useRenderToTexture){const ae=C.depthTexture;ae&&ae.isDepthTexture&&(ae.type===en?Q=36012:ae.type===Fr&&(Q=33190));const j=fe(C);C.useRenderToTexture?d.renderbufferStorageMultisampleEXT(36161,j,Q,C.width,C.height):r.renderbufferStorageMultisample(36161,j,Q,C.width,C.height)}else r.renderbufferStorage(36161,Q,C.width,C.height);r.framebufferRenderbuffer(36160,36096,36161,R)}else if(C.depthBuffer&&C.stencilBuffer){const Q=fe(C);J&&C.useRenderbuffer?r.renderbufferStorageMultisample(36161,Q,35056,C.width,C.height):C.useRenderToTexture?d.renderbufferStorageMultisampleEXT(36161,Q,35056,C.width,C.height):r.renderbufferStorage(36161,34041,C.width,C.height),r.framebufferRenderbuffer(36160,33306,36161,R)}else{const Q=C.isWebGLMultipleRenderTargets===!0?C.texture[0]:C.texture,ae=s.convert(Q.format),j=s.convert(Q.type),we=E(Q.internalFormat,ae,j,Q.encoding),_e=fe(C);J&&C.useRenderbuffer?r.renderbufferStorageMultisample(36161,_e,we,C.width,C.height):C.useRenderToTexture?d.renderbufferStorageMultisampleEXT(36161,_e,we,C.width,C.height):r.renderbufferStorage(36161,we,C.width,C.height)}r.bindRenderbuffer(36161,null)}function me(R,C){if(C&&C.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(36160,R),!(C.depthTexture&&C.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!n.get(C.depthTexture).__webglTexture||C.depthTexture.image.width!==C.width||C.depthTexture.image.height!==C.height)&&(C.depthTexture.image.width=C.width,C.depthTexture.image.height=C.height,C.depthTexture.needsUpdate=!0),U(C.depthTexture,0);const Q=n.get(C.depthTexture).__webglTexture,ae=fe(C);if(C.depthTexture.format===Ln)C.useRenderToTexture?d.framebufferTexture2DMultisampleEXT(36160,36096,3553,Q,0,ae):r.framebufferTexture2D(36160,36096,3553,Q,0);else if(C.depthTexture.format===ti)C.useRenderToTexture?d.framebufferTexture2DMultisampleEXT(36160,33306,3553,Q,0,ae):r.framebufferTexture2D(36160,33306,3553,Q,0);else throw new Error("Unknown depthTexture format")}function ye(R){const C=n.get(R),J=R.isWebGLCubeRenderTarget===!0;if(R.depthTexture&&!C.__autoAllocateDepthBuffer){if(J)throw new Error("target.depthTexture not supported in Cube render targets");me(C.__webglFramebuffer,R)}else if(J){C.__webglDepthbuffer=[];for(let Q=0;Q<6;Q++)t.bindFramebuffer(36160,C.__webglFramebuffer[Q]),C.__webglDepthbuffer[Q]=r.createRenderbuffer(),pe(C.__webglDepthbuffer[Q],R,!1)}else t.bindFramebuffer(36160,C.__webglFramebuffer),C.__webglDepthbuffer=r.createRenderbuffer(),pe(C.__webglDepthbuffer,R,!1);t.bindFramebuffer(36160,null)}function Oe(R,C,J){const Q=n.get(R);C!==void 0&&be(Q.__webglFramebuffer,R,R.texture,36064,3553),J!==void 0&&ye(R)}function k(R){const C=R.texture,J=n.get(R),Q=n.get(C);R.addEventListener("dispose",I),R.isWebGLMultipleRenderTargets!==!0&&(Q.__webglTexture===void 0&&(Q.__webglTexture=r.createTexture()),Q.__version=C.version,o.memory.textures++);const ae=R.isWebGLCubeRenderTarget===!0,j=R.isWebGLMultipleRenderTargets===!0,we=C.isDataTexture3D||C.isDataTexture2DArray,_e=_(R)||a;if(a&&C.format===Cn&&(C.type===en||C.type===An)&&(C.format=ut,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),ae){J.__webglFramebuffer=[];for(let se=0;se<6;se++)J.__webglFramebuffer[se]=r.createFramebuffer()}else if(J.__webglFramebuffer=r.createFramebuffer(),j)if(i.drawBuffers){const se=R.texture;for(let D=0,re=se.length;D<re;D++){const te=n.get(se[D]);te.__webglTexture===void 0&&(te.__webglTexture=r.createTexture(),o.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");else if(R.useRenderbuffer)if(a){J.__webglMultisampledFramebuffer=r.createFramebuffer(),J.__webglColorRenderbuffer=r.createRenderbuffer(),r.bindRenderbuffer(36161,J.__webglColorRenderbuffer);const se=s.convert(C.format),D=s.convert(C.type),re=E(C.internalFormat,se,D,C.encoding),te=fe(R);r.renderbufferStorageMultisample(36161,te,re,R.width,R.height),t.bindFramebuffer(36160,J.__webglMultisampledFramebuffer),r.framebufferRenderbuffer(36160,36064,36161,J.__webglColorRenderbuffer),r.bindRenderbuffer(36161,null),R.depthBuffer&&(J.__webglDepthRenderbuffer=r.createRenderbuffer(),pe(J.__webglDepthRenderbuffer,R,!0)),t.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(ae){t.bindTexture(34067,Q.__webglTexture),K(34067,C,_e);for(let se=0;se<6;se++)be(J.__webglFramebuffer[se],R,C,36064,34069+se);M(C,_e)&&b(34067),t.unbindTexture()}else if(j){const se=R.texture;for(let D=0,re=se.length;D<re;D++){const te=se[D],Ce=n.get(te);t.bindTexture(3553,Ce.__webglTexture),K(3553,te,_e),be(J.__webglFramebuffer,R,te,36064+D,3553),M(te,_e)&&b(3553)}t.unbindTexture()}else{let se=3553;we&&(a?se=C.isDataTexture3D?32879:35866:console.warn("THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.")),t.bindTexture(se,Q.__webglTexture),K(se,C,_e),be(J.__webglFramebuffer,R,C,36064,se),M(C,_e)&&b(se),t.unbindTexture()}R.depthBuffer&&ye(R)}function $(R){const C=_(R)||a,J=R.isWebGLMultipleRenderTargets===!0?R.texture:[R.texture];for(let Q=0,ae=J.length;Q<ae;Q++){const j=J[Q];if(M(j,C)){const we=R.isWebGLCubeRenderTarget?34067:3553,_e=n.get(j).__webglTexture;t.bindTexture(we,_e),b(we),t.unbindTexture()}}}function ie(R){if(R.useRenderbuffer)if(a){const C=R.width,J=R.height;let Q=16384;const ae=[36064],j=R.stencilBuffer?33306:36096;R.depthBuffer&&ae.push(j),R.ignoreDepthForMultisampleCopy||(R.depthBuffer&&(Q|=256),R.stencilBuffer&&(Q|=1024));const we=n.get(R);t.bindFramebuffer(36008,we.__webglMultisampledFramebuffer),t.bindFramebuffer(36009,we.__webglFramebuffer),R.ignoreDepthForMultisampleCopy&&(r.invalidateFramebuffer(36008,[j]),r.invalidateFramebuffer(36009,[j])),r.blitFramebuffer(0,0,C,J,0,0,C,J,Q,9728),r.invalidateFramebuffer(36008,ae),t.bindFramebuffer(36008,null),t.bindFramebuffer(36009,we.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")}function fe(R){return a&&(R.useRenderbuffer||R.useRenderToTexture)?Math.min(h,R.samples):0}function ce(R){const C=o.render.frame;p.get(R)!==C&&(p.set(R,C),R.update())}let Ee=!1,Ae=!1;function De(R,C){R&&R.isWebGLRenderTarget&&(Ee===!1&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),Ee=!0),R=R.texture),U(R,C)}function je(R,C){R&&R.isWebGLCubeRenderTarget&&(Ae===!1&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),Ae=!0),R=R.texture),V(R,C)}this.allocateTextureUnit=F,this.resetTextureUnits=L,this.setTexture2D=U,this.setTexture2DArray=Z,this.setTexture3D=ee,this.setTextureCube=V,this.rebindTextures=Oe,this.setupRenderTarget=k,this.updateRenderTargetMipmap=$,this.updateMultisampleRenderTarget=ie,this.setupDepthRenderbuffer=ye,this.setupFrameBufferTexture=be,this.safeSetTexture2D=De,this.safeSetTextureCube=je}function qh(r,e,t){const n=t.isWebGL2;function i(s){let o;if(s===Kt)return 5121;if(s===kc)return 32819;if(s===Wc)return 32820;if(s===qc)return 33635;if(s===Gc)return 5120;if(s===Hc)return 5122;if(s===Ni)return 5123;if(s===Vc)return 5124;if(s===Fr)return 5125;if(s===en)return 5126;if(s===An)return n?5131:(o=e.get("OES_texture_half_float"),o!==null?o.HALF_FLOAT_OES:null);if(s===Xc)return 6406;if(s===Cn)return 6407;if(s===ut)return 6408;if(s===Yc)return 6409;if(s===Jc)return 6410;if(s===Ln)return 6402;if(s===ti)return 34041;if(s===Zc)return 6403;if(s===$c)return 36244;if(s===jc)return 33319;if(s===Qc)return 33320;if(s===Kc)return 36248;if(s===eu)return 36249;if(s===xa||s===ya||s===va||s===_a)if(o=e.get("WEBGL_compressed_texture_s3tc"),o!==null){if(s===xa)return o.COMPRESSED_RGB_S3TC_DXT1_EXT;if(s===ya)return o.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(s===va)return o.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(s===_a)return o.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(s===Ma||s===ba||s===wa||s===Sa)if(o=e.get("WEBGL_compressed_texture_pvrtc"),o!==null){if(s===Ma)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(s===ba)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(s===wa)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(s===Sa)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(s===tu)return o=e.get("WEBGL_compressed_texture_etc1"),o!==null?o.COMPRESSED_RGB_ETC1_WEBGL:null;if((s===Ta||s===Ea)&&(o=e.get("WEBGL_compressed_texture_etc"),o!==null)){if(s===Ta)return o.COMPRESSED_RGB8_ETC2;if(s===Ea)return o.COMPRESSED_RGBA8_ETC2_EAC}if(s===nu||s===iu||s===ru||s===su||s===ou||s===au||s===lu||s===cu||s===uu||s===hu||s===fu||s===du||s===pu||s===mu||s===xu||s===yu||s===vu||s===_u||s===Mu||s===bu||s===wu||s===Su||s===Tu||s===Eu||s===Au||s===Cu||s===Lu||s===Ru)return o=e.get("WEBGL_compressed_texture_astc"),o!==null?s:null;if(s===gu)return o=e.get("EXT_texture_compression_bptc"),o!==null?s:null;if(s===ei)return n?34042:(o=e.get("WEBGL_depth_texture"),o!==null?o.UNSIGNED_INT_24_8_WEBGL:null)}return{convert:i}}class ol extends _t{constructor(e=[]){super(),this.cameras=e}}ol.prototype.isArrayCamera=!0;class pi extends Ne{constructor(){super(),this.type="Group"}}pi.prototype.isGroup=!0;const H0={type:"move"};class al{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new pi,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new pi,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new S,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new S),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new pi,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new S,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new S),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,s=null,o=null;const a=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred")if(a!==null&&(i=t.getPose(e.targetRaySpace,n),i!==null&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(H0))),c&&e.hand){o=!0;for(const x of e.hand.values()){const v=t.getJointPose(x,n);if(c.joints[x.jointName]===void 0){const m=new pi;m.matrixAutoUpdate=!1,m.visible=!1,c.joints[x.jointName]=m,c.add(m)}const g=c.joints[x.jointName];v!==null&&(g.matrix.fromArray(v.transform.matrix),g.matrix.decompose(g.position,g.rotation,g.scale),g.jointRadius=v.radius),g.visible=v!==null}const u=c.joints["index-finger-tip"],h=c.joints["thumb-tip"],f=u.position.distanceTo(h.position),d=.02,p=.005;c.inputState.pinching&&f>d+p?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&f<=d-p&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(s=t.getPose(e.gripSpace,n),s!==null&&(l.matrix.fromArray(s.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),s.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(s.linearVelocity)):l.hasLinearVelocity=!1,s.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(s.angularVelocity)):l.hasAngularVelocity=!1));return a!==null&&(a.visible=i!==null),l!==null&&(l.visible=s!==null),c!==null&&(c.visible=o!==null),this}}class uo extends ht{constructor(e,t,n,i,s,o,a,l,c,u){if(u=u!==void 0?u:Ln,u!==Ln&&u!==ti)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");n===void 0&&u===Ln&&(n=Ni),n===void 0&&u===ti&&(n=ei),super(null,i,s,o,a,l,u,n,c),this.image={width:e,height:t},this.magFilter=a!==void 0?a:rt,this.minFilter=l!==void 0?l:rt,this.flipY=!1,this.generateMipmaps=!1}}uo.prototype.isDepthTexture=!0;class V0 extends Rn{constructor(e,t){super();const n=this;let i=null,s=1,o=null,a="local-floor";const l=e.extensions.has("WEBGL_multisampled_render_to_texture");let c=null,u=null,h=null,f=null,d=!1,p=null;const x=t.getContextAttributes();let v=null,g=null;const m=[],_=new Map,y=new _t;y.layers.enable(1),y.viewport=new We;const M=new _t;M.layers.enable(2),M.viewport=new We;const b=[y,M],E=new ol;E.layers.enable(1),E.layers.enable(2);let P=null,z=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(V){let q=m[V];return q===void 0&&(q=new al,m[V]=q),q.getTargetRaySpace()},this.getControllerGrip=function(V){let q=m[V];return q===void 0&&(q=new al,m[V]=q),q.getGripSpace()},this.getHand=function(V){let q=m[V];return q===void 0&&(q=new al,m[V]=q),q.getHandSpace()};function N(V){const q=_.get(V.inputSource);q&&q.dispatchEvent({type:V.type,data:V.inputSource})}function I(){_.forEach(function(V,q){V.disconnect(q)}),_.clear(),P=null,z=null,e.setRenderTarget(v),f=null,h=null,u=null,i=null,g=null,ee.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(V){s=V,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(V){a=V,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return o},this.getBaseLayer=function(){return h!==null?h:f},this.getBinding=function(){return u},this.getFrame=function(){return p},this.getSession=function(){return i},this.setSession=function(V){return Er(this,null,function*(){if(i=V,i!==null){if(v=e.getRenderTarget(),i.addEventListener("select",N),i.addEventListener("selectstart",N),i.addEventListener("selectend",N),i.addEventListener("squeeze",N),i.addEventListener("squeezestart",N),i.addEventListener("squeezeend",N),i.addEventListener("end",I),i.addEventListener("inputsourceschange",w),x.xrCompatible!==!0&&(yield t.makeXRCompatible()),i.renderState.layers===void 0||e.capabilities.isWebGL2===!1){const q={antialias:i.renderState.layers===void 0?x.antialias:!0,alpha:x.alpha,depth:x.depth,stencil:x.stencil,framebufferScaleFactor:s};f=new XRWebGLLayer(i,t,q),i.updateRenderState({baseLayer:f}),g=new Nt(f.framebufferWidth,f.framebufferHeight,{format:ut,type:Kt,encoding:e.outputEncoding})}else{d=x.antialias;let q=null,ne=null,K=null;x.depth&&(K=x.stencil?35056:33190,q=x.stencil?ti:Ln,ne=x.stencil?ei:Ni);const he={colorFormat:x.alpha||d?32856:32849,depthFormat:K,scaleFactor:s};u=new XRWebGLBinding(i,t),h=u.createProjectionLayer(he),i.updateRenderState({layers:[h]}),d?g=new Ds(h.textureWidth,h.textureHeight,{format:ut,type:Kt,depthTexture:new uo(h.textureWidth,h.textureHeight,ne,void 0,void 0,void 0,void 0,void 0,void 0,q),stencilBuffer:x.stencil,ignoreDepth:h.ignoreDepthValues,useRenderToTexture:l,encoding:e.outputEncoding}):g=new Nt(h.textureWidth,h.textureHeight,{format:x.alpha?ut:Cn,type:Kt,depthTexture:new uo(h.textureWidth,h.textureHeight,ne,void 0,void 0,void 0,void 0,void 0,void 0,q),stencilBuffer:x.stencil,ignoreDepth:h.ignoreDepthValues,encoding:e.outputEncoding})}this.setFoveation(1),o=yield i.requestReferenceSpace(a),ee.setContext(i),ee.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}})};function w(V){const q=i.inputSources;for(let ne=0;ne<m.length;ne++)_.set(q[ne],m[ne]);for(let ne=0;ne<V.removed.length;ne++){const K=V.removed[ne],he=_.get(K);he&&(he.dispatchEvent({type:"disconnected",data:K}),_.delete(K))}for(let ne=0;ne<V.added.length;ne++){const K=V.added[ne],he=_.get(K);he&&he.dispatchEvent({type:"connected",data:K})}}const T=new S,B=new S;function L(V,q,ne){T.setFromMatrixPosition(q.matrixWorld),B.setFromMatrixPosition(ne.matrixWorld);const K=T.distanceTo(B),he=q.projectionMatrix.elements,Me=ne.projectionMatrix.elements,Y=he[14]/(he[10]-1),be=he[14]/(he[10]+1),pe=(he[9]+1)/he[5],me=(he[9]-1)/he[5],ye=(he[8]-1)/he[0],Oe=(Me[8]+1)/Me[0],k=Y*ye,$=Y*Oe,ie=K/(-ye+Oe),fe=ie*-ye;q.matrixWorld.decompose(V.position,V.quaternion,V.scale),V.translateX(fe),V.translateZ(ie),V.matrixWorld.compose(V.position,V.quaternion,V.scale),V.matrixWorldInverse.copy(V.matrixWorld).invert();const ce=Y+ie,Ee=be+ie,Ae=k-fe,De=$+(K-fe),je=pe*be/Ee*ce,R=me*be/Ee*ce;V.projectionMatrix.makePerspective(Ae,De,je,R,ce,Ee)}function F(V,q){q===null?V.matrixWorld.copy(V.matrix):V.matrixWorld.multiplyMatrices(q.matrixWorld,V.matrix),V.matrixWorldInverse.copy(V.matrixWorld).invert()}this.updateCamera=function(V){if(i===null)return;E.near=M.near=y.near=V.near,E.far=M.far=y.far=V.far,(P!==E.near||z!==E.far)&&(i.updateRenderState({depthNear:E.near,depthFar:E.far}),P=E.near,z=E.far);const q=V.parent,ne=E.cameras;F(E,q);for(let he=0;he<ne.length;he++)F(ne[he],q);E.matrixWorld.decompose(E.position,E.quaternion,E.scale),V.position.copy(E.position),V.quaternion.copy(E.quaternion),V.scale.copy(E.scale),V.matrix.copy(E.matrix),V.matrixWorld.copy(E.matrixWorld);const K=V.children;for(let he=0,Me=K.length;he<Me;he++)K[he].updateMatrixWorld(!0);ne.length===2?L(E,y,M):E.projectionMatrix.copy(y.projectionMatrix)},this.getCamera=function(){return E},this.getFoveation=function(){if(h!==null)return h.fixedFoveation;if(f!==null)return f.fixedFoveation},this.setFoveation=function(V){h!==null&&(h.fixedFoveation=V),f!==null&&f.fixedFoveation!==void 0&&(f.fixedFoveation=V)};let U=null;function Z(V,q){if(c=q.getViewerPose(o),p=q,c!==null){const K=c.views;f!==null&&(e.setRenderTargetFramebuffer(g,f.framebuffer),e.setRenderTarget(g));let he=!1;K.length!==E.cameras.length&&(E.cameras.length=0,he=!0);for(let Me=0;Me<K.length;Me++){const Y=K[Me];let be=null;if(f!==null)be=f.getViewport(Y);else{const me=u.getViewSubImage(h,Y);be=me.viewport,Me===0&&(e.setRenderTargetTextures(g,me.colorTexture,h.ignoreDepthValues?void 0:me.depthStencilTexture),e.setRenderTarget(g))}const pe=b[Me];pe.matrix.fromArray(Y.transform.matrix),pe.projectionMatrix.fromArray(Y.projectionMatrix),pe.viewport.set(be.x,be.y,be.width,be.height),Me===0&&E.matrix.copy(pe.matrix),he===!0&&E.cameras.push(pe)}}const ne=i.inputSources;for(let K=0;K<m.length;K++){const he=m[K],Me=ne[K];he.update(Me,q,o)}U&&U(V,q),p=null}const ee=new uh;ee.setAnimationLoop(Z),this.setAnimationLoop=function(V){U=V},this.dispose=function(){}}}function k0(r){function e(g,m){g.fogColor.value.copy(m.color),m.isFog?(g.fogNear.value=m.near,g.fogFar.value=m.far):m.isFogExp2&&(g.fogDensity.value=m.density)}function t(g,m,_,y,M){m.isMeshBasicMaterial?n(g,m):m.isMeshLambertMaterial?(n(g,m),l(g,m)):m.isMeshToonMaterial?(n(g,m),u(g,m)):m.isMeshPhongMaterial?(n(g,m),c(g,m)):m.isMeshStandardMaterial?(n(g,m),m.isMeshPhysicalMaterial?f(g,m,M):h(g,m)):m.isMeshMatcapMaterial?(n(g,m),d(g,m)):m.isMeshDepthMaterial?(n(g,m),p(g,m)):m.isMeshDistanceMaterial?(n(g,m),x(g,m)):m.isMeshNormalMaterial?(n(g,m),v(g,m)):m.isLineBasicMaterial?(i(g,m),m.isLineDashedMaterial&&s(g,m)):m.isPointsMaterial?o(g,m,_,y):m.isSpriteMaterial?a(g,m):m.isShadowMaterial?(g.color.value.copy(m.color),g.opacity.value=m.opacity):m.isShaderMaterial&&(m.uniformsNeedUpdate=!1)}function n(g,m){g.opacity.value=m.opacity,m.color&&g.diffuse.value.copy(m.color),m.emissive&&g.emissive.value.copy(m.emissive).multiplyScalar(m.emissiveIntensity),m.map&&(g.map.value=m.map),m.alphaMap&&(g.alphaMap.value=m.alphaMap),m.specularMap&&(g.specularMap.value=m.specularMap),m.alphaTest>0&&(g.alphaTest.value=m.alphaTest);const _=r.get(m).envMap;_&&(g.envMap.value=_,g.flipEnvMap.value=_.isCubeTexture&&_.isRenderTargetTexture===!1?-1:1,g.reflectivity.value=m.reflectivity,g.ior.value=m.ior,g.refractionRatio.value=m.refractionRatio),m.lightMap&&(g.lightMap.value=m.lightMap,g.lightMapIntensity.value=m.lightMapIntensity),m.aoMap&&(g.aoMap.value=m.aoMap,g.aoMapIntensity.value=m.aoMapIntensity);let y;m.map?y=m.map:m.specularMap?y=m.specularMap:m.displacementMap?y=m.displacementMap:m.normalMap?y=m.normalMap:m.bumpMap?y=m.bumpMap:m.roughnessMap?y=m.roughnessMap:m.metalnessMap?y=m.metalnessMap:m.alphaMap?y=m.alphaMap:m.emissiveMap?y=m.emissiveMap:m.clearcoatMap?y=m.clearcoatMap:m.clearcoatNormalMap?y=m.clearcoatNormalMap:m.clearcoatRoughnessMap?y=m.clearcoatRoughnessMap:m.specularIntensityMap?y=m.specularIntensityMap:m.specularColorMap?y=m.specularColorMap:m.transmissionMap?y=m.transmissionMap:m.thicknessMap?y=m.thicknessMap:m.sheenColorMap?y=m.sheenColorMap:m.sheenRoughnessMap&&(y=m.sheenRoughnessMap),y!==void 0&&(y.isWebGLRenderTarget&&(y=y.texture),y.matrixAutoUpdate===!0&&y.updateMatrix(),g.uvTransform.value.copy(y.matrix));let M;m.aoMap?M=m.aoMap:m.lightMap&&(M=m.lightMap),M!==void 0&&(M.isWebGLRenderTarget&&(M=M.texture),M.matrixAutoUpdate===!0&&M.updateMatrix(),g.uv2Transform.value.copy(M.matrix))}function i(g,m){g.diffuse.value.copy(m.color),g.opacity.value=m.opacity}function s(g,m){g.dashSize.value=m.dashSize,g.totalSize.value=m.dashSize+m.gapSize,g.scale.value=m.scale}function o(g,m,_,y){g.diffuse.value.copy(m.color),g.opacity.value=m.opacity,g.size.value=m.size*_,g.scale.value=y*.5,m.map&&(g.map.value=m.map),m.alphaMap&&(g.alphaMap.value=m.alphaMap),m.alphaTest>0&&(g.alphaTest.value=m.alphaTest);let M;m.map?M=m.map:m.alphaMap&&(M=m.alphaMap),M!==void 0&&(M.matrixAutoUpdate===!0&&M.updateMatrix(),g.uvTransform.value.copy(M.matrix))}function a(g,m){g.diffuse.value.copy(m.color),g.opacity.value=m.opacity,g.rotation.value=m.rotation,m.map&&(g.map.value=m.map),m.alphaMap&&(g.alphaMap.value=m.alphaMap),m.alphaTest>0&&(g.alphaTest.value=m.alphaTest);let _;m.map?_=m.map:m.alphaMap&&(_=m.alphaMap),_!==void 0&&(_.matrixAutoUpdate===!0&&_.updateMatrix(),g.uvTransform.value.copy(_.matrix))}function l(g,m){m.emissiveMap&&(g.emissiveMap.value=m.emissiveMap)}function c(g,m){g.specular.value.copy(m.specular),g.shininess.value=Math.max(m.shininess,1e-4),m.emissiveMap&&(g.emissiveMap.value=m.emissiveMap),m.bumpMap&&(g.bumpMap.value=m.bumpMap,g.bumpScale.value=m.bumpScale,m.side===it&&(g.bumpScale.value*=-1)),m.normalMap&&(g.normalMap.value=m.normalMap,g.normalScale.value.copy(m.normalScale),m.side===it&&g.normalScale.value.negate()),m.displacementMap&&(g.displacementMap.value=m.displacementMap,g.displacementScale.value=m.displacementScale,g.displacementBias.value=m.displacementBias)}function u(g,m){m.gradientMap&&(g.gradientMap.value=m.gradientMap),m.emissiveMap&&(g.emissiveMap.value=m.emissiveMap),m.bumpMap&&(g.bumpMap.value=m.bumpMap,g.bumpScale.value=m.bumpScale,m.side===it&&(g.bumpScale.value*=-1)),m.normalMap&&(g.normalMap.value=m.normalMap,g.normalScale.value.copy(m.normalScale),m.side===it&&g.normalScale.value.negate()),m.displacementMap&&(g.displacementMap.value=m.displacementMap,g.displacementScale.value=m.displacementScale,g.displacementBias.value=m.displacementBias)}function h(g,m){g.roughness.value=m.roughness,g.metalness.value=m.metalness,m.roughnessMap&&(g.roughnessMap.value=m.roughnessMap),m.metalnessMap&&(g.metalnessMap.value=m.metalnessMap),m.emissiveMap&&(g.emissiveMap.value=m.emissiveMap),m.bumpMap&&(g.bumpMap.value=m.bumpMap,g.bumpScale.value=m.bumpScale,m.side===it&&(g.bumpScale.value*=-1)),m.normalMap&&(g.normalMap.value=m.normalMap,g.normalScale.value.copy(m.normalScale),m.side===it&&g.normalScale.value.negate()),m.displacementMap&&(g.displacementMap.value=m.displacementMap,g.displacementScale.value=m.displacementScale,g.displacementBias.value=m.displacementBias),r.get(m).envMap&&(g.envMapIntensity.value=m.envMapIntensity)}function f(g,m,_){h(g,m),g.ior.value=m.ior,m.sheen>0&&(g.sheenColor.value.copy(m.sheenColor).multiplyScalar(m.sheen),g.sheenRoughness.value=m.sheenRoughness,m.sheenColorMap&&(g.sheenColorMap.value=m.sheenColorMap),m.sheenRoughnessMap&&(g.sheenRoughnessMap.value=m.sheenRoughnessMap)),m.clearcoat>0&&(g.clearcoat.value=m.clearcoat,g.clearcoatRoughness.value=m.clearcoatRoughness,m.clearcoatMap&&(g.clearcoatMap.value=m.clearcoatMap),m.clearcoatRoughnessMap&&(g.clearcoatRoughnessMap.value=m.clearcoatRoughnessMap),m.clearcoatNormalMap&&(g.clearcoatNormalScale.value.copy(m.clearcoatNormalScale),g.clearcoatNormalMap.value=m.clearcoatNormalMap,m.side===it&&g.clearcoatNormalScale.value.negate())),m.transmission>0&&(g.transmission.value=m.transmission,g.transmissionSamplerMap.value=_.texture,g.transmissionSamplerSize.value.set(_.width,_.height),m.transmissionMap&&(g.transmissionMap.value=m.transmissionMap),g.thickness.value=m.thickness,m.thicknessMap&&(g.thicknessMap.value=m.thicknessMap),g.attenuationDistance.value=m.attenuationDistance,g.attenuationColor.value.copy(m.attenuationColor)),g.specularIntensity.value=m.specularIntensity,g.specularColor.value.copy(m.specularColor),m.specularIntensityMap&&(g.specularIntensityMap.value=m.specularIntensityMap),m.specularColorMap&&(g.specularColorMap.value=m.specularColorMap)}function d(g,m){m.matcap&&(g.matcap.value=m.matcap),m.bumpMap&&(g.bumpMap.value=m.bumpMap,g.bumpScale.value=m.bumpScale,m.side===it&&(g.bumpScale.value*=-1)),m.normalMap&&(g.normalMap.value=m.normalMap,g.normalScale.value.copy(m.normalScale),m.side===it&&g.normalScale.value.negate()),m.displacementMap&&(g.displacementMap.value=m.displacementMap,g.displacementScale.value=m.displacementScale,g.displacementBias.value=m.displacementBias)}function p(g,m){m.displacementMap&&(g.displacementMap.value=m.displacementMap,g.displacementScale.value=m.displacementScale,g.displacementBias.value=m.displacementBias)}function x(g,m){m.displacementMap&&(g.displacementMap.value=m.displacementMap,g.displacementScale.value=m.displacementScale,g.displacementBias.value=m.displacementBias),g.referencePosition.value.copy(m.referencePosition),g.nearDistance.value=m.nearDistance,g.farDistance.value=m.farDistance}function v(g,m){m.bumpMap&&(g.bumpMap.value=m.bumpMap,g.bumpScale.value=m.bumpScale,m.side===it&&(g.bumpScale.value*=-1)),m.normalMap&&(g.normalMap.value=m.normalMap,g.normalScale.value.copy(m.normalScale),m.side===it&&g.normalScale.value.negate()),m.displacementMap&&(g.displacementMap.value=m.displacementMap,g.displacementScale.value=m.displacementScale,g.displacementBias.value=m.displacementBias)}return{refreshFogUniforms:e,refreshMaterialUniforms:t}}function W0(){const r=Is("canvas");return r.style.display="block",r}function qe(r={}){const e=r.canvas!==void 0?r.canvas:W0(),t=r.context!==void 0?r.context:null,n=r.alpha!==void 0?r.alpha:!1,i=r.depth!==void 0?r.depth:!0,s=r.stencil!==void 0?r.stencil:!0,o=r.antialias!==void 0?r.antialias:!1,a=r.premultipliedAlpha!==void 0?r.premultipliedAlpha:!0,l=r.preserveDrawingBuffer!==void 0?r.preserveDrawingBuffer:!1,c=r.powerPreference!==void 0?r.powerPreference:"default",u=r.failIfMajorPerformanceCaveat!==void 0?r.failIfMajorPerformanceCaveat:!1;let h=null,f=null;const d=[],p=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.outputEncoding=Ht,this.physicallyCorrectLights=!1,this.toneMapping=pn,this.toneMappingExposure=1;const x=this;let v=!1,g=0,m=0,_=null,y=-1,M=null;const b=new We,E=new We;let P=null,z=e.width,N=e.height,I=1,w=null,T=null;const B=new We(0,0,z,N),L=new We(0,0,z,N);let F=!1;const U=[],Z=new qr;let ee=!1,V=!1,q=null;const ne=new ge,K=new S,he={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function Me(){return _===null?I:1}let Y=t;function be(A,O){for(let H=0;H<A.length;H++){const G=A[H],X=e.getContext(G,O);if(X!==null)return X}return null}try{const A={alpha:n,depth:i,stencil:s,antialias:o,premultipliedAlpha:a,preserveDrawingBuffer:l,powerPreference:c,failIfMajorPerformanceCaveat:u};if("setAttribute"in 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N0(pe,me),ae=new nx(x,ie,ye,Ae,a),Q=new Wh(x,Ae,me),we=new rx(Y,pe,Oe,me),_e=new dx(Y,pe,Oe,me),Oe.programs=De.programs,x.capabilities=me,x.extensions=pe,x.properties=k,x.renderLists=R,x.shadowMap=Q,x.state=ye,x.info=Oe}re();const te=new V0(x,Y);this.xr=te,this.getContext=function(){return Y},this.getContextAttributes=function(){return Y.getContextAttributes()},this.forceContextLoss=function(){const A=pe.get("WEBGL_lose_context");A&&A.loseContext()},this.forceContextRestore=function(){const A=pe.get("WEBGL_lose_context");A&&A.restoreContext()},this.getPixelRatio=function(){return I},this.setPixelRatio=function(A){A!==void 0&&(I=A,this.setSize(z,N,!1))},this.getSize=function(A){return A.set(z,N)},this.setSize=function(A,O,H){if(te.isPresenting){console.warn("THREE.WebGLRenderer: Can't change size while VR device is 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nt=Be.getUniforms(),Ii=Hn.seqWithValue(nt.seq,Ge);return G.currentProgram=Be,G.uniformsList=Ii,Be}function jd(A,O){const H=k.get(A);H.outputEncoding=O.outputEncoding,H.instancing=O.instancing,H.skinning=O.skinning,H.morphTargets=O.morphTargets,H.morphNormals=O.morphNormals,H.morphTargetsCount=O.morphTargetsCount,H.numClippingPlanes=O.numClippingPlanes,H.numIntersection=O.numClipIntersection,H.vertexAlphas=O.vertexAlphas,H.vertexTangents=O.vertexTangents,H.toneMapping=O.toneMapping}function z_(A,O,H,G,X){O.isScene!==!0&&(O=he),$.resetTextureUnits();const 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0&&(ke.numClippingPlanes!==J.numPlanes||ke.numIntersection!==J.numIntersection)||ke.vertexAlphas!==Ve||ke.vertexTangents!==Be||ke.morphTargets!==Ge||ke.morphNormals!==nt||ke.toneMapping!==Tr||me.isWebGL2===!0&&ke.morphTargetsCount!==Ii)&&(gt=!0):(gt=!0,ke.__version=G.version);let hn=ke.currentProgram;gt===!0&&(hn=fc(G,O,X));let sa=!1,fn=!1,En=!1;const Ct=hn.getUniforms(),Ms=ke.uniforms;if(ye.useProgram(hn.program)&&(sa=!0,fn=!0,En=!0),G.id!==y&&(y=G.id,fn=!0),sa||M!==A){if(Ct.setValue(Y,"projectionMatrix",A.projectionMatrix),me.logarithmicDepthBuffer&&Ct.setValue(Y,"logDepthBufFC",2/(Math.log(A.far+1)/Math.LN2)),M!==A&&(M=A,fn=!0,En=!0),G.isShaderMaterial||G.isMeshPhongMaterial||G.isMeshToonMaterial||G.isMeshStandardMaterial||G.envMap){const jt=Ct.map.cameraPosition;jt!==void 0&&jt.setValue(Y,K.setFromMatrixPosition(A.matrixWorld))}(G.isMeshPhongMaterial||G.isMeshToonMaterial||G.isMeshLambertMaterial||G.isMeshBasicMaterial||G.isMeshStandardMaterial||G.isShaderMaterial)&&Ct.setValue(Y,"isOrthographic",A.isOrthographicCamera===!0),(G.isMeshPhongMaterial||G.isMeshToonMaterial||G.isMeshLambertMaterial||G.isMeshBasicMaterial||G.isMeshStandardMaterial||G.isShaderMaterial||G.isShadowMaterial||X.isSkinnedMesh)&&Ct.setValue(Y,"viewMatrix",A.matrixWorldInverse)}if(X.isSkinnedMesh){Ct.setOptional(Y,X,"bindMatrix"),Ct.setOptional(Y,X,"bindMatrixInverse");const jt=X.skeleton;jt&&(me.floatVertexTextures?(jt.boneTexture===null&&jt.computeBoneTexture(),Ct.setValue(Y,"boneTexture",jt.boneTexture,$),Ct.setValue(Y,"boneTextureSize",jt.boneTextureSize)):Ct.setOptional(Y,jt,"boneMatrices"))}return!!H&&(H.morphAttributes.position!==void 0||H.morphAttributes.normal!==void 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Te=A.texture,Ve=Te.format,Be=Te.type;if(Ve!==ut&&se.convert(Ve)!==Y.getParameter(35739)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}const Ge=Be===An&&(pe.has("EXT_color_buffer_half_float")||me.isWebGL2&&pe.has("EXT_color_buffer_float"));if(Be!==Kt&&se.convert(Be)!==Y.getParameter(35738)&&!(Be===en&&(me.isWebGL2||pe.has("OES_texture_float")||pe.has("WEBGL_color_buffer_float")))&&!Ge){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}Y.checkFramebufferStatus(36160)===36053?O>=0&&O<=A.width-G&&H>=0&&H<=A.height-X&&Y.readPixels(O,H,G,X,se.convert(Ve),se.convert(Be),Se):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const Te=_!==null?k.get(_).__webglFramebuffer:null;ye.bindFramebuffer(36160,Te)}}},this.copyFramebufferToTexture=function(A,O,H=0){if(O.isFramebufferTexture!==!0){console.error("THREE.WebGLRenderer: copyFramebufferToTexture() can only be used with FramebufferTexture.");return}const G=Math.pow(2,-H),X=Math.floor(O.image.width*G),Se=Math.floor(O.image.height*G);$.setTexture2D(O,0),Y.copyTexSubImage2D(3553,H,0,0,A.x,A.y,X,Se),ye.unbindTexture()},this.copyTextureToTexture=function(A,O,H,G=0){const X=O.image.width,Se=O.image.height,Le=se.convert(H.format),Fe=se.convert(H.type);$.setTexture2D(H,0),Y.pixelStorei(37440,H.flipY),Y.pixelStorei(37441,H.premultiplyAlpha),Y.pixelStorei(3317,H.unpackAlignment),O.isDataTexture?Y.texSubImage2D(3553,G,A.x,A.y,X,Se,Le,Fe,O.image.data):O.isCompressedTexture?Y.compressedTexSubImage2D(3553,G,A.x,A.y,O.mipmaps[0].width,O.mipmaps[0].height,Le,O.mipmaps[0].data):Y.texSubImage2D(3553,G,A.x,A.y,Le,Fe,O.image),G===0&&H.generateMipmaps&&Y.generateMipmap(3553),ye.unbindTexture()},this.copyTextureToTexture3D=function(A,O,H,G,X=0){if(x.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}const Se=A.max.x-A.min.x+1,Le=A.max.y-A.min.y+1,Fe=A.max.z-A.min.z+1,Te=se.convert(G.format),Ve=se.convert(G.type);let Be;if(G.isDataTexture3D)$.setTexture3D(G,0),Be=32879;else if(G.isDataTexture2DArray)$.setTexture2DArray(G,0),Be=35866;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}Y.pixelStorei(37440,G.flipY),Y.pixelStorei(37441,G.premultiplyAlpha),Y.pixelStorei(3317,G.unpackAlignment);const Ge=Y.getParameter(3314),nt=Y.getParameter(32878),Ii=Y.getParameter(3316),Tr=Y.getParameter(3315),ke=Y.getParameter(32877),un=H.isCompressedTexture?H.mipmaps[0]:H.image;Y.pixelStorei(3314,un.width),Y.pixelStorei(32878,un.height),Y.pixelStorei(3316,A.min.x),Y.pixelStorei(3315,A.min.y),Y.pixelStorei(32877,A.min.z),H.isDataTexture||H.isDataTexture3D?Y.texSubImage3D(Be,X,O.x,O.y,O.z,Se,Le,Fe,Te,Ve,un.data):H.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),Y.compressedTexSubImage3D(Be,X,O.x,O.y,O.z,Se,Le,Fe,Te,un.data)):Y.texSubImage3D(Be,X,O.x,O.y,O.z,Se,Le,Fe,Te,Ve,un),Y.pixelStorei(3314,Ge),Y.pixelStorei(32878,nt),Y.pixelStorei(3316,Ii),Y.pixelStorei(3315,Tr),Y.pixelStorei(32877,ke),X===0&&G.generateMipmaps&&Y.generateMipmap(Be),ye.unbindTexture()},this.initTexture=function(A){$.setTexture2D(A,0),ye.unbindTexture()},this.resetState=function(){g=0,m=0,_=null,ye.reset(),D.reset()},typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}qe.prototype.isWebGLRenderer=!0;class Xh extends qe{}Xh.prototype.isWebGL1Renderer=!0;class Zr{constructor(e,t=25e-5){this.name="",this.color=new le(e),this.density=t}clone(){return new Zr(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Zr.prototype.isFogExp2=!0;class $r{constructor(e,t=1,n=1e3){this.name="",this.color=new le(e),this.near=t,this.far=n}clone(){return new $r(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}$r.prototype.isFog=!0;class ho extends Ne{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),t}}ho.prototype.isScene=!0;class mi{constructor(e,t){this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=zi,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Bt()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,s=this.stride;i<s;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Bt()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Bt()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}mi.prototype.isInterleavedBuffer=!0;const ot=new S;class Vn{constructor(e,t,n,i=!1){this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i===!0}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)ot.x=this.getX(t),ot.y=this.getY(t),ot.z=this.getZ(t),ot.applyMatrix4(e),this.setXYZ(t,ot.x,ot.y,ot.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)ot.x=this.getX(t),ot.y=this.getY(t),ot.z=this.getZ(t),ot.applyNormalMatrix(e),this.setXYZ(t,ot.x,ot.y,ot.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)ot.x=this.getX(t),ot.y=this.getY(t),ot.z=this.getZ(t),ot.transformDirection(e),this.setXYZ(t,ot.x,ot.y,ot.z);return this}setX(e,t){return this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){return this.data.array[e*this.data.stride+this.offset]}getY(e){return this.data.array[e*this.data.stride+this.offset+1]}getZ(e){return this.data.array[e*this.data.stride+this.offset+2]}getW(e){return this.data.array[e*this.data.stride+this.offset+3]}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,s){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=s,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)t.push(this.data.array[i+s])}return new ze(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new Vn(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)t.push(this.data.array[i+s])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}Vn.prototype.isInterleavedBufferAttribute=!0;class fo extends yt{constructor(e){super(),this.type="SpriteMaterial",this.color=new le(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this}}fo.prototype.isSpriteMaterial=!0;let or;const jr=new S,ar=new S,lr=new S,cr=new W,Qr=new W,Yh=new ge,po=new S,Kr=new S,mo=new S,Jh=new W,ll=new W,Zh=new W;class go extends Ne{constructor(e){if(super(),this.type="Sprite",or===void 0){or=new ve;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new mi(t,5);or.setIndex([0,1,2,0,2,3]),or.setAttribute("position",new Vn(n,3,0,!1)),or.setAttribute("uv",new Vn(n,2,3,!1))}this.geometry=or,this.material=e!==void 0?e:new fo,this.center=new W(.5,.5)}raycast(e,t){e.camera===null&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),ar.setFromMatrixScale(this.matrixWorld),Yh.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),lr.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&ar.multiplyScalar(-lr.z);const n=this.material.rotation;let i,s;n!==0&&(s=Math.cos(n),i=Math.sin(n));const o=this.center;xo(po.set(-.5,-.5,0),lr,o,ar,i,s),xo(Kr.set(.5,-.5,0),lr,o,ar,i,s),xo(mo.set(.5,.5,0),lr,o,ar,i,s),Jh.set(0,0),ll.set(1,0),Zh.set(1,1);let a=e.ray.intersectTriangle(po,Kr,mo,!1,jr);if(a===null&&(xo(Kr.set(-.5,.5,0),lr,o,ar,i,s),ll.set(0,1),a=e.ray.intersectTriangle(po,mo,Kr,!1,jr),a===null))return;const l=e.ray.origin.distanceTo(jr);l<e.near||l>e.far||t.push({distance:l,point:jr.clone(),uv:st.getUV(jr,po,Kr,mo,Jh,ll,Zh,new W),face:null,object:this})}copy(e){return super.copy(e),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}go.prototype.isSprite=!0;function xo(r,e,t,n,i,s){cr.subVectors(r,t).addScalar(.5).multiply(n),i!==void 0?(Qr.x=s*cr.x-i*cr.y,Qr.y=i*cr.x+s*cr.y):Qr.copy(cr),r.copy(e),r.x+=Qr.x,r.y+=Qr.y,r.applyMatrix4(Yh)}const yo=new S,$h=new S;class jh extends Ne{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const t=e.levels;for(let n=0,i=t.length;n<i;n++){const s=t[n];this.addLevel(s.object.clone(),s.distance)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0){t=Math.abs(t);const n=this.levels;let i;for(i=0;i<n.length&&!(t<n[i].distance);i++);return n.splice(i,0,{distance:t,object:e}),this.add(e),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){const t=this.levels;if(t.length>0){let n,i;for(n=1,i=t.length;n<i&&!(e<t[n].distance);n++);return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){yo.setFromMatrixPosition(this.matrixWorld);const i=e.ray.origin.distanceTo(yo);this.getObjectForDistance(i).raycast(e,t)}}update(e){const t=this.levels;if(t.length>1){yo.setFromMatrixPosition(e.matrixWorld),$h.setFromMatrixPosition(this.matrixWorld);const n=yo.distanceTo($h)/e.zoom;t[0].object.visible=!0;let i,s;for(i=1,s=t.length;i<s&&n>=t[i].distance;i++)t[i-1].object.visible=!1,t[i].object.visible=!0;for(this._currentLevel=i-1;i<s;i++)t[i].object.visible=!1}}toJSON(e){const t=super.toJSON(e);this.autoUpdate===!1&&(t.object.autoUpdate=!1),t.object.levels=[];const n=this.levels;for(let i=0,s=n.length;i<s;i++){const o=n[i];t.object.levels.push({object:o.object.uuid,distance:o.distance})}return t}}const Qh=new S,Kh=new We,ef=new We,q0=new S,tf=new ge;class vo extends ft{constructor(e,t){super(e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new ge,this.bindMatrixInverse=new ge}copy(e){return super.copy(e),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,this}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new We,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.x=t.getX(n),e.y=t.getY(n),e.z=t.getZ(n),e.w=t.getW(n);const s=1/e.manhattanLength();s!==1/0?e.multiplyScalar(s):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode==="attached"?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode==="detached"?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(e,t){const n=this.skeleton,i=this.geometry;Kh.fromBufferAttribute(i.attributes.skinIndex,e),ef.fromBufferAttribute(i.attributes.skinWeight,e),Qh.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let s=0;s<4;s++){const o=ef.getComponent(s);if(o!==0){const a=Kh.getComponent(s);tf.multiplyMatrices(n.bones[a].matrixWorld,n.boneInverses[a]),t.addScaledVector(q0.copy(Qh).applyMatrix4(tf),o)}}return t.applyMatrix4(this.bindMatrixInverse)}}vo.prototype.isSkinnedMesh=!0;class _o extends Ne{constructor(){super(),this.type="Bone"}}_o.prototype.isBone=!0;class gi extends ht{constructor(e=null,t=1,n=1,i,s,o,a,l,c=rt,u=rt,h,f){super(null,o,a,l,c,u,i,s,h,f),this.image={data:e,width:t,height:n},this.magFilter=c,this.minFilter=u,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}gi.prototype.isDataTexture=!0;const nf=new ge,X0=new ge;class Mo{constructor(e=[],t=[]){this.uuid=Bt(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let n=0,i=this.bones.length;n<i;n++)this.boneInverses.push(new ge)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const n=new ge;this.bones[e]&&n.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(n)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&n.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&(n.parent&&n.parent.isBone?(n.matrix.copy(n.parent.matrixWorld).invert(),n.matrix.multiply(n.matrixWorld)):n.matrix.copy(n.matrixWorld),n.matrix.decompose(n.position,n.quaternion,n.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let s=0,o=e.length;s<o;s++){const a=e[s]?e[s].matrixWorld:X0;nf.multiplyMatrices(a,t[s]),nf.toArray(n,s*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new Mo(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Ou(e),e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new gi(t,e,e,ut,en);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const i=this.bones[t];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const s=e.bones[n];let o=t[s];o===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",s),o=new _o),this.bones.push(o),this.boneInverses.push(new ge().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,s=t.length;i<s;i++){const o=t[i];e.bones.push(o.uuid);const a=n[i];e.boneInverses.push(a.toArray())}return e}}class xi extends ze{constructor(e,t,n,i=1){typeof n=="number"&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(e,t,n),this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}xi.prototype.isInstancedBufferAttribute=!0;const rf=new ge,sf=new ge,bo=[],es=new ft;class cl extends ft{constructor(e,t,n){super(e,t),this.instanceMatrix=new xi(new Float32Array(n*16),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}copy(e){return super.copy(e),this.instanceMatrix.copy(e.instanceMatrix),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}raycast(e,t){const n=this.matrixWorld,i=this.count;if(es.geometry=this.geometry,es.material=this.material,es.material!==void 0)for(let s=0;s<i;s++){this.getMatrixAt(s,rf),sf.multiplyMatrices(n,rf),es.matrixWorld=sf,es.raycast(e,bo);for(let o=0,a=bo.length;o<a;o++){const l=bo[o];l.instanceId=s,l.object=this,t.push(l)}bo.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new xi(new Float32Array(this.instanceMatrix.count*3),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}cl.prototype.isInstancedMesh=!0;class Mt extends yt{constructor(e){super(),this.type="LineBasicMaterial",this.color=new le(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this}}Mt.prototype.isLineBasicMaterial=!0;const of=new S,af=new S,lf=new ge,ul=new Bn,wo=new Dn;class wn extends Ne{constructor(e=new ve,t=new Mt){super(),this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,s=t.count;i<s;i++)of.fromBufferAttribute(t,i-1),af.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=of.distanceTo(af);e.setAttribute("lineDistance",new de(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,s=e.params.Line.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),wo.copy(n.boundingSphere),wo.applyMatrix4(i),wo.radius+=s,e.ray.intersectsSphere(wo)===!1)return;lf.copy(i).invert(),ul.copy(e.ray).applyMatrix4(lf);const a=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a,c=new S,u=new S,h=new S,f=new S,d=this.isLineSegments?2:1;if(n.isBufferGeometry){const p=n.index,v=n.attributes.position;if(p!==null){const g=Math.max(0,o.start),m=Math.min(p.count,o.start+o.count);for(let _=g,y=m-1;_<y;_+=d){const M=p.getX(_),b=p.getX(_+1);if(c.fromBufferAttribute(v,M),u.fromBufferAttribute(v,b),ul.distanceSqToSegment(c,u,f,h)>l)continue;f.applyMatrix4(this.matrixWorld);const P=e.ray.origin.distanceTo(f);P<e.near||P>e.far||t.push({distance:P,point:h.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}else{const g=Math.max(0,o.start),m=Math.min(v.count,o.start+o.count);for(let _=g,y=m-1;_<y;_+=d){if(c.fromBufferAttribute(v,_),u.fromBufferAttribute(v,_+1),ul.distanceSqToSegment(c,u,f,h)>l)continue;f.applyMatrix4(this.matrixWorld);const b=e.ray.origin.distanceTo(f);b<e.near||b>e.far||t.push({distance:b,point:h.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;s<o;s++){const a=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=s}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}wn.prototype.isLine=!0;const cf=new S,uf=new S;class Dt extends wn{constructor(e,t){super(e,t),this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,s=t.count;i<s;i+=2)cf.fromBufferAttribute(t,i),uf.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+cf.distanceTo(uf);e.setAttribute("lineDistance",new de(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}Dt.prototype.isLineSegments=!0;class hl extends wn{constructor(e,t){super(e,t),this.type="LineLoop"}}hl.prototype.isLineLoop=!0;class yi extends yt{constructor(e){super(),this.type="PointsMaterial",this.color=new le(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this}}yi.prototype.isPointsMaterial=!0;const hf=new ge,fl=new Bn,So=new Dn,To=new S;class ts extends Ne{constructor(e=new ve,t=new yi){super(),this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,s=e.params.Points.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),So.copy(n.boundingSphere),So.applyMatrix4(i),So.radius+=s,e.ray.intersectsSphere(So)===!1)return;hf.copy(i).invert(),fl.copy(e.ray).applyMatrix4(hf);const a=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a;if(n.isBufferGeometry){const c=n.index,h=n.attributes.position;if(c!==null){const f=Math.max(0,o.start),d=Math.min(c.count,o.start+o.count);for(let p=f,x=d;p<x;p++){const v=c.getX(p);To.fromBufferAttribute(h,v),ff(To,v,l,i,e,t,this)}}else{const f=Math.max(0,o.start),d=Math.min(h.count,o.start+o.count);for(let p=f,x=d;p<x;p++)To.fromBufferAttribute(h,p),ff(To,p,l,i,e,t,this)}}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;s<o;s++){const a=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=s}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}ts.prototype.isPoints=!0;function ff(r,e,t,n,i,s,o){const a=fl.distanceSqToPoint(r);if(a<t){const l=new S;fl.closestPointToPoint(r,l),l.applyMatrix4(n);const c=i.ray.origin.distanceTo(l);if(c<i.near||c>i.far)return;s.push({distance:c,distanceToRay:Math.sqrt(a),point:l,index:e,face:null,object:o})}}class df extends ht{constructor(e,t,n,i,s,o,a,l,c){super(e,t,n,i,s,o,a,l,c),this.format=a!==void 0?a:Cn,this.minFilter=o!==void 0?o:Ke,this.magFilter=s!==void 0?s:Ke,this.generateMipmaps=!1;const u=this;function h(){u.needsUpdate=!0,e.requestVideoFrameCallback(h)}"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(h)}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}df.prototype.isVideoTexture=!0;class pf extends ht{constructor(e,t,n){super({width:e,height:t}),this.format=n,this.magFilter=rt,this.minFilter=rt,this.generateMipmaps=!1,this.needsUpdate=!0}}pf.prototype.isFramebufferTexture=!0;class dl extends ht{constructor(e,t,n,i,s,o,a,l,c,u,h,f){super(null,o,a,l,c,u,i,s,h,f),this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}dl.prototype.isCompressedTexture=!0;class mf extends ht{constructor(e,t,n,i,s,o,a,l,c){super(e,t,n,i,s,o,a,l,c),this.needsUpdate=!0}}mf.prototype.isCanvasTexture=!0;class ur extends ve{constructor(e=1,t=8,n=0,i=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:i},t=Math.max(3,t);const s=[],o=[],a=[],l=[],c=new S,u=new W;o.push(0,0,0),a.push(0,0,1),l.push(.5,.5);for(let h=0,f=3;h<=t;h++,f+=3){const d=n+h/t*i;c.x=e*Math.cos(d),c.y=e*Math.sin(d),o.push(c.x,c.y,c.z),a.push(0,0,1),u.x=(o[f]/e+1)/2,u.y=(o[f+1]/e+1)/2,l.push(u.x,u.y)}for(let h=1;h<=t;h++)s.push(h,h+1,0);this.setIndex(s),this.setAttribute("position",new de(o,3)),this.setAttribute("normal",new de(a,3)),this.setAttribute("uv",new de(l,2))}static fromJSON(e){return new ur(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class kn extends ve{constructor(e=1,t=1,n=1,i=8,s=1,o=!1,a=0,l=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:i,heightSegments:s,openEnded:o,thetaStart:a,thetaLength:l};const c=this;i=Math.floor(i),s=Math.floor(s);const u=[],h=[],f=[],d=[];let p=0;const x=[],v=n/2;let g=0;m(),o===!1&&(e>0&&_(!0),t>0&&_(!1)),this.setIndex(u),this.setAttribute("position",new de(h,3)),this.setAttribute("normal",new de(f,3)),this.setAttribute("uv",new de(d,2));function m(){const y=new S,M=new S;let b=0;const E=(t-e)/n;for(let P=0;P<=s;P++){const z=[],N=P/s,I=N*(t-e)+e;for(let w=0;w<=i;w++){const T=w/i,B=T*l+a,L=Math.sin(B),F=Math.cos(B);M.x=I*L,M.y=-N*n+v,M.z=I*F,h.push(M.x,M.y,M.z),y.set(L,E,F).normalize(),f.push(y.x,y.y,y.z),d.push(T,1-N),z.push(p++)}x.push(z)}for(let P=0;P<i;P++)for(let z=0;z<s;z++){const N=x[z][P],I=x[z+1][P],w=x[z+1][P+1],T=x[z][P+1];u.push(N,I,T),u.push(I,w,T),b+=6}c.addGroup(g,b,0),g+=b}function _(y){const M=p,b=new W,E=new S;let P=0;const z=y===!0?e:t,N=y===!0?1:-1;for(let w=1;w<=i;w++)h.push(0,v*N,0),f.push(0,N,0),d.push(.5,.5),p++;const I=p;for(let w=0;w<=i;w++){const B=w/i*l+a,L=Math.cos(B),F=Math.sin(B);E.x=z*F,E.y=v*N,E.z=z*L,h.push(E.x,E.y,E.z),f.push(0,N,0),b.x=L*.5+.5,b.y=F*.5*N+.5,d.push(b.x,b.y),p++}for(let w=0;w<i;w++){const T=M+w,B=I+w;y===!0?u.push(B,B+1,T):u.push(B+1,B,T),P+=3}c.addGroup(g,P,y===!0?1:2),g+=P}}static fromJSON(e){return new kn(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class hr extends kn{constructor(e=1,t=1,n=8,i=1,s=!1,o=0,a=Math.PI*2){super(0,e,t,n,i,s,o,a),this.type="ConeGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:i,openEnded:s,thetaStart:o,thetaLength:a}}static fromJSON(e){return new hr(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class rn extends ve{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const s=[],o=[];a(i),c(n),u(),this.setAttribute("position",new de(s,3)),this.setAttribute("normal",new de(s.slice(),3)),this.setAttribute("uv",new de(o,2)),i===0?this.computeVertexNormals():this.normalizeNormals();function a(m){const _=new S,y=new S,M=new S;for(let b=0;b<t.length;b+=3)d(t[b+0],_),d(t[b+1],y),d(t[b+2],M),l(_,y,M,m)}function l(m,_,y,M){const b=M+1,E=[];for(let P=0;P<=b;P++){E[P]=[];const z=m.clone().lerp(y,P/b),N=_.clone().lerp(y,P/b),I=b-P;for(let w=0;w<=I;w++)w===0&&P===b?E[P][w]=z:E[P][w]=z.clone().lerp(N,w/I)}for(let P=0;P<b;P++)for(let z=0;z<2*(b-P)-1;z++){const N=Math.floor(z/2);z%2===0?(f(E[P][N+1]),f(E[P+1][N]),f(E[P][N])):(f(E[P][N+1]),f(E[P+1][N+1]),f(E[P+1][N]))}}function c(m){const _=new S;for(let y=0;y<s.length;y+=3)_.x=s[y+0],_.y=s[y+1],_.z=s[y+2],_.normalize().multiplyScalar(m),s[y+0]=_.x,s[y+1]=_.y,s[y+2]=_.z}function u(){const m=new S;for(let _=0;_<s.length;_+=3){m.x=s[_+0],m.y=s[_+1],m.z=s[_+2];const y=v(m)/2/Math.PI+.5,M=g(m)/Math.PI+.5;o.push(y,1-M)}p(),h()}function h(){for(let m=0;m<o.length;m+=6){const _=o[m+0],y=o[m+2],M=o[m+4],b=Math.max(_,y,M),E=Math.min(_,y,M);b>.9&&E<.1&&(_<.2&&(o[m+0]+=1),y<.2&&(o[m+2]+=1),M<.2&&(o[m+4]+=1))}}function f(m){s.push(m.x,m.y,m.z)}function d(m,_){const y=m*3;_.x=e[y+0],_.y=e[y+1],_.z=e[y+2]}function p(){const m=new S,_=new S,y=new S,M=new S,b=new W,E=new W,P=new W;for(let z=0,N=0;z<s.length;z+=9,N+=6){m.set(s[z+0],s[z+1],s[z+2]),_.set(s[z+3],s[z+4],s[z+5]),y.set(s[z+6],s[z+7],s[z+8]),b.set(o[N+0],o[N+1]),E.set(o[N+2],o[N+3]),P.set(o[N+4],o[N+5]),M.copy(m).add(_).add(y).divideScalar(3);const I=v(M);x(b,N+0,m,I),x(E,N+2,_,I),x(P,N+4,y,I)}}function x(m,_,y,M){M<0&&m.x===1&&(o[_]=m.x-1),y.x===0&&y.z===0&&(o[_]=M/2/Math.PI+.5)}function v(m){return Math.atan2(m.z,-m.x)}function g(m){return Math.atan2(-m.y,Math.sqrt(m.x*m.x+m.z*m.z))}}static fromJSON(e){return new rn(e.vertices,e.indices,e.radius,e.details)}}class fr extends rn{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=1/n,s=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],o=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];super(s,o,e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new fr(e.radius,e.detail)}}const Eo=new S,Ao=new S,pl=new S,Co=new st;class ml extends ve{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},e!==null){const i=Math.pow(10,4),s=Math.cos(oi*t),o=e.getIndex(),a=e.getAttribute("position"),l=o?o.count:a.count,c=[0,0,0],u=["a","b","c"],h=new Array(3),f={},d=[];for(let p=0;p<l;p+=3){o?(c[0]=o.getX(p),c[1]=o.getX(p+1),c[2]=o.getX(p+2)):(c[0]=p,c[1]=p+1,c[2]=p+2);const{a:x,b:v,c:g}=Co;if(x.fromBufferAttribute(a,c[0]),v.fromBufferAttribute(a,c[1]),g.fromBufferAttribute(a,c[2]),Co.getNormal(pl),h[0]=`${Math.round(x.x*i)},${Math.round(x.y*i)},${Math.round(x.z*i)}`,h[1]=`${Math.round(v.x*i)},${Math.round(v.y*i)},${Math.round(v.z*i)}`,h[2]=`${Math.round(g.x*i)},${Math.round(g.y*i)},${Math.round(g.z*i)}`,!(h[0]===h[1]||h[1]===h[2]||h[2]===h[0]))for(let m=0;m<3;m++){const _=(m+1)%3,y=h[m],M=h[_],b=Co[u[m]],E=Co[u[_]],P=`${y}_${M}`,z=`${M}_${y}`;z in f&&f[z]?(pl.dot(f[z].normal)<=s&&(d.push(b.x,b.y,b.z),d.push(E.x,E.y,E.z)),f[z]=null):P in f||(f[P]={index0:c[m],index1:c[_],normal:pl.clone()})}}for(const p in f)if(f[p]){const{index0:x,index1:v}=f[p];Eo.fromBufferAttribute(a,x),Ao.fromBufferAttribute(a,v),d.push(Eo.x,Eo.y,Eo.z),d.push(Ao.x,Ao.y,Ao.z)}this.setAttribute("position",new de(d,3))}}}class Ot{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),s=0;t.push(0);for(let o=1;o<=e;o++)n=this.getPoint(o/e),s+=n.distanceTo(i),t.push(s),i=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){const n=this.getLengths();let i=0;const s=n.length;let o;t?o=t:o=e*n[s-1];let a=0,l=s-1,c;for(;a<=l;)if(i=Math.floor(a+(l-a)/2),c=n[i]-o,c<0)a=i+1;else if(c>0)l=i-1;else{l=i;break}if(i=l,n[i]===o)return i/(s-1);const u=n[i],f=n[i+1]-u,d=(o-u)/f;return(i+d)/(s-1)}getTangent(e,t){let i=e-1e-4,s=e+1e-4;i<0&&(i=0),s>1&&(s=1);const o=this.getPoint(i),a=this.getPoint(s),l=t||(o.isVector2?new W:new S);return l.copy(a).sub(o).normalize(),l}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t){const n=new S,i=[],s=[],o=[],a=new S,l=new ge;for(let d=0;d<=e;d++){const p=d/e;i[d]=this.getTangentAt(p,new S)}s[0]=new S,o[0]=new S;let c=Number.MAX_VALUE;const u=Math.abs(i[0].x),h=Math.abs(i[0].y),f=Math.abs(i[0].z);u<=c&&(c=u,n.set(1,0,0)),h<=c&&(c=h,n.set(0,1,0)),f<=c&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),s[0].crossVectors(i[0],a),o[0].crossVectors(i[0],s[0]);for(let d=1;d<=e;d++){if(s[d]=s[d-1].clone(),o[d]=o[d-1].clone(),a.crossVectors(i[d-1],i[d]),a.length()>Number.EPSILON){a.normalize();const p=Math.acos(St(i[d-1].dot(i[d]),-1,1));s[d].applyMatrix4(l.makeRotationAxis(a,p))}o[d].crossVectors(i[d],s[d])}if(t===!0){let d=Math.acos(St(s[0].dot(s[e]),-1,1));d/=e,i[0].dot(a.crossVectors(s[0],s[e]))>0&&(d=-d);for(let p=1;p<=e;p++)s[p].applyMatrix4(l.makeRotationAxis(i[p],d*p)),o[p].crossVectors(i[p],s[p])}return{tangents:i,normals:s,binormals:o}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class ns extends Ot{constructor(e=0,t=0,n=1,i=1,s=0,o=Math.PI*2,a=!1,l=0){super(),this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=i,this.aStartAngle=s,this.aEndAngle=o,this.aClockwise=a,this.aRotation=l}getPoint(e,t){const n=t||new W,i=Math.PI*2;let s=this.aEndAngle-this.aStartAngle;const o=Math.abs(s)<Number.EPSILON;for(;s<0;)s+=i;for(;s>i;)s-=i;s<Number.EPSILON&&(o?s=0:s=i),this.aClockwise===!0&&!o&&(s===i?s=-i:s=s-i);const a=this.aStartAngle+e*s;let l=this.aX+this.xRadius*Math.cos(a),c=this.aY+this.yRadius*Math.sin(a);if(this.aRotation!==0){const u=Math.cos(this.aRotation),h=Math.sin(this.aRotation),f=l-this.aX,d=c-this.aY;l=f*u-d*h+this.aX,c=f*h+d*u+this.aY}return n.set(l,c)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}ns.prototype.isEllipseCurve=!0;class gl extends ns{constructor(e,t,n,i,s,o){super(e,t,n,n,i,s,o),this.type="ArcCurve"}}gl.prototype.isArcCurve=!0;function xl(){let r=0,e=0,t=0,n=0;function i(s,o,a,l){r=s,e=a,t=-3*s+3*o-2*a-l,n=2*s-2*o+a+l}return{initCatmullRom:function(s,o,a,l,c){i(o,a,c*(a-s),c*(l-o))},initNonuniformCatmullRom:function(s,o,a,l,c,u,h){let f=(o-s)/c-(a-s)/(c+u)+(a-o)/u,d=(a-o)/u-(l-o)/(u+h)+(l-a)/h;f*=u,d*=u,i(o,a,f,d)},calc:function(s){const o=s*s,a=o*s;return r+e*s+t*o+n*a}}}const Lo=new S,yl=new xl,vl=new xl,_l=new xl;class Ml extends Ot{constructor(e=[],t=!1,n="centripetal",i=.5){super(),this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=i}getPoint(e,t=new S){const n=t,i=this.points,s=i.length,o=(s-(this.closed?0:1))*e;let a=Math.floor(o),l=o-a;this.closed?a+=a>0?0:(Math.floor(Math.abs(a)/s)+1)*s:l===0&&a===s-1&&(a=s-2,l=1);let c,u;this.closed||a>0?c=i[(a-1)%s]:(Lo.subVectors(i[0],i[1]).add(i[0]),c=Lo);const h=i[a%s],f=i[(a+1)%s];if(this.closed||a+2<s?u=i[(a+2)%s]:(Lo.subVectors(i[s-1],i[s-2]).add(i[s-1]),u=Lo),this.curveType==="centripetal"||this.curveType==="chordal"){const d=this.curveType==="chordal"?.5:.25;let p=Math.pow(c.distanceToSquared(h),d),x=Math.pow(h.distanceToSquared(f),d),v=Math.pow(f.distanceToSquared(u),d);x<1e-4&&(x=1),p<1e-4&&(p=x),v<1e-4&&(v=x),yl.initNonuniformCatmullRom(c.x,h.x,f.x,u.x,p,x,v),vl.initNonuniformCatmullRom(c.y,h.y,f.y,u.y,p,x,v),_l.initNonuniformCatmullRom(c.z,h.z,f.z,u.z,p,x,v)}else this.curveType==="catmullrom"&&(yl.initCatmullRom(c.x,h.x,f.x,u.x,this.tension),vl.initCatmullRom(c.y,h.y,f.y,u.y,this.tension),_l.initCatmullRom(c.z,h.z,f.z,u.z,this.tension));return n.set(yl.calc(l),vl.calc(l),_l.calc(l)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new S().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}Ml.prototype.isCatmullRomCurve3=!0;function gf(r,e,t,n,i){const s=(n-e)*.5,o=(i-t)*.5,a=r*r,l=r*a;return(2*t-2*n+s+o)*l+(-3*t+3*n-2*s-o)*a+s*r+t}function Y0(r,e){const t=1-r;return t*t*e}function J0(r,e){return 2*(1-r)*r*e}function Z0(r,e){return r*r*e}function is(r,e,t,n){return Y0(r,e)+J0(r,t)+Z0(r,n)}function $0(r,e){const t=1-r;return t*t*t*e}function j0(r,e){const t=1-r;return 3*t*t*r*e}function Q0(r,e){return 3*(1-r)*r*r*e}function K0(r,e){return r*r*r*e}function rs(r,e,t,n,i){return $0(r,e)+j0(r,t)+Q0(r,n)+K0(r,i)}class Ro extends Ot{constructor(e=new W,t=new W,n=new W,i=new W){super(),this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new W){const n=t,i=this.v0,s=this.v1,o=this.v2,a=this.v3;return n.set(rs(e,i.x,s.x,o.x,a.x),rs(e,i.y,s.y,o.y,a.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}Ro.prototype.isCubicBezierCurve=!0;class bl extends Ot{constructor(e=new S,t=new S,n=new S,i=new S){super(),this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new S){const n=t,i=this.v0,s=this.v1,o=this.v2,a=this.v3;return n.set(rs(e,i.x,s.x,o.x,a.x),rs(e,i.y,s.y,o.y,a.y),rs(e,i.z,s.z,o.z,a.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}bl.prototype.isCubicBezierCurve3=!0;class ss extends Ot{constructor(e=new W,t=new W){super(),this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new W){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t){const n=t||new W;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}ss.prototype.isLineCurve=!0;class xf extends Ot{constructor(e=new S,t=new S){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=e,this.v2=t}getPoint(e,t=new S){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class Po extends Ot{constructor(e=new W,t=new W,n=new W){super(),this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new W){const n=t,i=this.v0,s=this.v1,o=this.v2;return n.set(is(e,i.x,s.x,o.x),is(e,i.y,s.y,o.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Po.prototype.isQuadraticBezierCurve=!0;class Io extends Ot{constructor(e=new S,t=new S,n=new S){super(),this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new S){const n=t,i=this.v0,s=this.v1,o=this.v2;return n.set(is(e,i.x,s.x,o.x),is(e,i.y,s.y,o.y),is(e,i.z,s.z,o.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Io.prototype.isQuadraticBezierCurve3=!0;class Do extends Ot{constructor(e=[]){super(),this.type="SplineCurve",this.points=e}getPoint(e,t=new W){const n=t,i=this.points,s=(i.length-1)*e,o=Math.floor(s),a=s-o,l=i[o===0?o:o-1],c=i[o],u=i[o>i.length-2?i.length-1:o+1],h=i[o>i.length-3?i.length-1:o+2];return n.set(gf(a,l.x,c.x,u.x,h.x),gf(a,l.y,c.y,u.y,h.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new W().fromArray(i))}return this}}Do.prototype.isSplineCurve=!0;var wl=Object.freeze({__proto__:null,ArcCurve:gl,CatmullRomCurve3:Ml,CubicBezierCurve:Ro,CubicBezierCurve3:bl,EllipseCurve:ns,LineCurve:ss,LineCurve3:xf,QuadraticBezierCurve:Po,QuadraticBezierCurve3:Io,SplineCurve:Do});class yf extends Ot{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new ss(t,e))}getPoint(e,t){const n=e*this.getLength(),i=this.getCurveLengths();let s=0;for(;s<i.length;){if(i[s]>=n){const o=i[s]-n,a=this.curves[s],l=a.getLength(),c=l===0?0:1-o/l;return a.getPointAt(c,t)}s++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n<i;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){const t=[];let n;for(let i=0,s=this.curves;i<s.length;i++){const o=s[i],a=o&&o.isEllipseCurve?e*2:o&&(o.isLineCurve||o.isLineCurve3)?1:o&&o.isSplineCurve?e*o.points.length:e,l=o.getPoints(a);for(let c=0;c<l.length;c++){const u=l[c];n&&n.equals(u)||(t.push(u),n=u)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){const i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(new wl[i.type]().fromJSON(i))}return this}}class os extends yf{constructor(e){super(),this.type="Path",this.currentPoint=new W,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const n=new ss(this.currentPoint.clone(),new W(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,i){const s=new Po(this.currentPoint.clone(),new W(e,t),new W(n,i));return this.curves.push(s),this.currentPoint.set(n,i),this}bezierCurveTo(e,t,n,i,s,o){const a=new Ro(this.currentPoint.clone(),new W(e,t),new W(n,i),new W(s,o));return this.curves.push(a),this.currentPoint.set(s,o),this}splineThru(e){const t=[this.currentPoint.clone()].concat(e),n=new Do(t);return this.curves.push(n),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,i,s,o){const a=this.currentPoint.x,l=this.currentPoint.y;return this.absarc(e+a,t+l,n,i,s,o),this}absarc(e,t,n,i,s,o){return this.absellipse(e,t,n,n,i,s,o),this}ellipse(e,t,n,i,s,o,a,l){const 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fe=0;fe<U;fe++){const ce=T[fe];pe(ce[2]+ie,ce[1]+ie,ce[0]+ie)}$=u+v*2,ie=F*$;for(let fe=0;fe<U;fe++){const ce=T[fe];pe(ce[0]+ie,ce[1]+ie,ce[2]+ie)}}else{for(let $=0;$<U;$++){const ie=T[$];pe(ie[2],ie[1],ie[0])}for(let $=0;$<U;$++){const ie=T[$];pe(ie[0]+F*u,ie[1]+F*u,ie[2]+F*u)}}n.addGroup(k,i.length/3-k,0)}function Me(){const k=i.length/3;let $=0;Y(B,$),$+=B.length;for(let ie=0,fe=I.length;ie<fe;ie++){const ce=I[ie];Y(ce,$),$+=ce.length}n.addGroup(k,i.length/3-k,1)}function Y(k,$){let ie=k.length;for(;--ie>=0;){const fe=ie;let ce=ie-1;ce<0&&(ce=k.length-1);for(let Ee=0,Ae=u+v*2;Ee<Ae;Ee++){const De=F*Ee,je=F*(Ee+1),R=$+fe+De,C=$+ce+De,J=$+ce+je,Q=$+fe+je;me(R,C,J,Q)}}}function be(k,$,ie){l.push(k),l.push($),l.push(ie)}function pe(k,$,ie){ye(k),ye($),ye(ie);const fe=i.length/3,ce=m.generateTopUV(n,i,fe-3,fe-2,fe-1);Oe(ce[0]),Oe(ce[1]),Oe(ce[2])}function me(k,$,ie,fe){ye(k),ye($),ye(fe),ye($),ye(ie),ye(fe);const ce=i.length/3,Ee=m.generateSideWallUV(n,i,ce-6,ce-3,ce-2,ce-1);Oe(Ee[0]),Oe(Ee[1]),Oe(Ee[3]),Oe(Ee[1]),Oe(Ee[2]),Oe(Ee[3])}function ye(k){i.push(l[k*3+0]),i.push(l[k*3+1]),i.push(l[k*3+2])}function Oe(k){s.push(k.x),s.push(k.y)}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes,n=this.parameters.options;return yy(t,n,e)}static fromJSON(e,t){const n=[];for(let s=0,o=e.shapes.length;s<o;s++){const a=t[e.shapes[s]];n.push(a)}const i=e.options.extrudePath;return i!==void 0&&(e.options.extrudePath=new wl[i.type]().fromJSON(i)),new on(n,e.options)}}const xy={generateTopUV:function(r,e,t,n,i){const s=e[t*3],o=e[t*3+1],a=e[n*3],l=e[n*3+1],c=e[i*3],u=e[i*3+1];return[new W(s,o),new W(a,l),new W(c,u)]},generateSideWallUV:function(r,e,t,n,i,s){const o=e[t*3],a=e[t*3+1],l=e[t*3+2],c=e[n*3],u=e[n*3+1],h=e[n*3+2],f=e[i*3],d=e[i*3+1],p=e[i*3+2],x=e[s*3],v=e[s*3+1],g=e[s*3+2];return Math.abs(a-u)<Math.abs(o-c)?[new W(o,1-l),new W(c,1-h),new W(f,1-p),new W(x,1-g)]:[new W(a,1-l),new W(u,1-h),new W(d,1-p),new W(v,1-g)]}};function yy(r,e,t){if(t.shapes=[],Array.isArray(r))for(let n=0,i=r.length;n<i;n++){const s=r[n];t.shapes.push(s.uuid)}else t.shapes.push(r.uuid);return e.extrudePath!==void 0&&(t.options.extrudePath=e.extrudePath.toJSON()),t}class pr extends rn{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],s=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];super(i,s,e,t),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new pr(e.radius,e.detail)}}class mr extends ve{constructor(e=[new W(0,.5),new W(.5,0),new W(0,-.5)],t=12,n=0,i=Math.PI*2){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:n,phiLength:i},t=Math.floor(t),i=St(i,0,Math.PI*2);const s=[],o=[],a=[],l=[],c=[],u=1/t,h=new S,f=new W,d=new S,p=new S,x=new S;let v=0,g=0;for(let m=0;m<=e.length-1;m++)switch(m){case 0:v=e[m+1].x-e[m].x,g=e[m+1].y-e[m].y,d.x=g*1,d.y=-v,d.z=g*0,x.copy(d),d.normalize(),l.push(d.x,d.y,d.z);break;case e.length-1:l.push(x.x,x.y,x.z);break;default:v=e[m+1].x-e[m].x,g=e[m+1].y-e[m].y,d.x=g*1,d.y=-v,d.z=g*0,p.copy(d),d.x+=x.x,d.y+=x.y,d.z+=x.z,d.normalize(),l.push(d.x,d.y,d.z),x.copy(p)}for(let m=0;m<=t;m++){const _=n+m*u*i,y=Math.sin(_),M=Math.cos(_);for(let b=0;b<=e.length-1;b++){h.x=e[b].x*y,h.y=e[b].y,h.z=e[b].x*M,o.push(h.x,h.y,h.z),f.x=m/t,f.y=b/(e.length-1),a.push(f.x,f.y);const E=l[3*b+0]*y,P=l[3*b+1],z=l[3*b+0]*M;c.push(E,P,z)}}for(let m=0;m<t;m++)for(let _=0;_<e.length-1;_++){const y=_+m*e.length,M=y,b=y+e.length,E=y+e.length+1,P=y+1;s.push(M,b,P),s.push(b,E,P)}this.setIndex(s),this.setAttribute("position",new de(o,3)),this.setAttribute("uv",new de(a,2)),this.setAttribute("normal",new de(c,3))}static fromJSON(e){return new mr(e.points,e.segments,e.phiStart,e.phiLength)}}class vi extends rn{constructor(e=1,t=0){const n=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],i=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];super(n,i,e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new vi(e.radius,e.detail)}}class gr extends ve{constructor(e=.5,t=1,n=8,i=1,s=0,o=Math.PI*2){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:i,thetaStart:s,thetaLength:o},n=Math.max(3,n),i=Math.max(1,i);const a=[],l=[],c=[],u=[];let h=e;const f=(t-e)/i,d=new S,p=new W;for(let x=0;x<=i;x++){for(let v=0;v<=n;v++){const g=s+v/n*o;d.x=h*Math.cos(g),d.y=h*Math.sin(g),l.push(d.x,d.y,d.z),c.push(0,0,1),p.x=(d.x/t+1)/2,p.y=(d.y/t+1)/2,u.push(p.x,p.y)}h+=f}for(let x=0;x<i;x++){const v=x*(n+1);for(let g=0;g<n;g++){const m=g+v,_=m,y=m+n+1,M=m+n+2,b=m+1;a.push(_,y,b),a.push(y,M,b)}}this.setIndex(a),this.setAttribute("position",new de(l,3)),this.setAttribute("normal",new de(c,3)),this.setAttribute("uv",new de(u,2))}static fromJSON(e){return new gr(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class _i extends ve{constructor(e=new Jt([new W(0,.5),new W(-.5,-.5),new W(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],i=[],s=[],o=[];let a=0,l=0;if(Array.isArray(e)===!1)c(e);else for(let u=0;u<e.length;u++)c(e[u]),this.addGroup(a,l,u),a+=l,l=0;this.setIndex(n),this.setAttribute("position",new de(i,3)),this.setAttribute("normal",new de(s,3)),this.setAttribute("uv",new de(o,2));function c(u){const h=i.length/3,f=u.extractPoints(t);let d=f.shape;const p=f.holes;sn.isClockWise(d)===!1&&(d=d.reverse());for(let v=0,g=p.length;v<g;v++){const m=p[v];sn.isClockWise(m)===!0&&(p[v]=m.reverse())}const x=sn.triangulateShape(d,p);for(let v=0,g=p.length;v<g;v++){const m=p[v];d=d.concat(m)}for(let v=0,g=d.length;v<g;v++){const m=d[v];i.push(m.x,m.y,0),s.push(0,0,1),o.push(m.x,m.y)}for(let v=0,g=x.length;v<g;v++){const m=x[v],_=m[0]+h,y=m[1]+h,M=m[2]+h;n.push(_,y,M),l+=3}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes;return vy(t,e)}static fromJSON(e,t){const n=[];for(let i=0,s=e.shapes.length;i<s;i++){const o=t[e.shapes[i]];n.push(o)}return new _i(n,e.curveSegments)}}function vy(r,e){if(e.shapes=[],Array.isArray(r))for(let t=0,n=r.length;t<n;t++){const i=r[t];e.shapes.push(i.uuid)}else e.shapes.push(r.uuid);return e}class Mi extends ve{constructor(e=1,t=32,n=16,i=0,s=Math.PI*2,o=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:s,thetaStart:o,thetaLength:a},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const l=Math.min(o+a,Math.PI);let c=0;const u=[],h=new S,f=new S,d=[],p=[],x=[],v=[];for(let g=0;g<=n;g++){const m=[],_=g/n;let y=0;g==0&&o==0?y=.5/t:g==n&&l==Math.PI&&(y=-.5/t);for(let M=0;M<=t;M++){const b=M/t;h.x=-e*Math.cos(i+b*s)*Math.sin(o+_*a),h.y=e*Math.cos(o+_*a),h.z=e*Math.sin(i+b*s)*Math.sin(o+_*a),p.push(h.x,h.y,h.z),f.copy(h).normalize(),x.push(f.x,f.y,f.z),v.push(b+y,1-_),m.push(c++)}u.push(m)}for(let g=0;g<n;g++)for(let m=0;m<t;m++){const _=u[g][m+1],y=u[g][m],M=u[g+1][m],b=u[g+1][m+1];(g!==0||o>0)&&d.push(_,y,b),(g!==n-1||l<Math.PI)&&d.push(y,M,b)}this.setIndex(d),this.setAttribute("position",new de(p,3)),this.setAttribute("normal",new de(x,3)),this.setAttribute("uv",new de(v,2))}static fromJSON(e){return new Mi(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class xr extends rn{constructor(e=1,t=0){const n=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],i=[2,1,0,0,3,2,1,3,0,2,3,1];super(n,i,e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new xr(e.radius,e.detail)}}class yr extends ve{constructor(e=1,t=.4,n=8,i=6,s=Math.PI*2){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:i,arc:s},n=Math.floor(n),i=Math.floor(i);const o=[],a=[],l=[],c=[],u=new S,h=new S,f=new S;for(let d=0;d<=n;d++)for(let p=0;p<=i;p++){const x=p/i*s,v=d/n*Math.PI*2;h.x=(e+t*Math.cos(v))*Math.cos(x),h.y=(e+t*Math.cos(v))*Math.sin(x),h.z=t*Math.sin(v),a.push(h.x,h.y,h.z),u.x=e*Math.cos(x),u.y=e*Math.sin(x),f.subVectors(h,u).normalize(),l.push(f.x,f.y,f.z),c.push(p/i),c.push(d/n)}for(let d=1;d<=n;d++)for(let p=1;p<=i;p++){const x=(i+1)*d+p-1,v=(i+1)*(d-1)+p-1,g=(i+1)*(d-1)+p,m=(i+1)*d+p;o.push(x,v,m),o.push(v,g,m)}this.setIndex(o),this.setAttribute("position",new de(a,3)),this.setAttribute("normal",new de(l,3)),this.setAttribute("uv",new de(c,2))}static fromJSON(e){return new yr(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class vr extends ve{constructor(e=1,t=.4,n=64,i=8,s=2,o=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:i,p:s,q:o},n=Math.floor(n),i=Math.floor(i);const a=[],l=[],c=[],u=[],h=new S,f=new S,d=new S,p=new S,x=new S,v=new S,g=new S;for(let _=0;_<=n;++_){const y=_/n*s*Math.PI*2;m(y,s,o,e,d),m(y+.01,s,o,e,p),v.subVectors(p,d),g.addVectors(p,d),x.crossVectors(v,g),g.crossVectors(x,v),x.normalize(),g.normalize();for(let M=0;M<=i;++M){const b=M/i*Math.PI*2,E=-t*Math.cos(b),P=t*Math.sin(b);h.x=d.x+(E*g.x+P*x.x),h.y=d.y+(E*g.y+P*x.y),h.z=d.z+(E*g.z+P*x.z),l.push(h.x,h.y,h.z),f.subVectors(h,d).normalize(),c.push(f.x,f.y,f.z),u.push(_/n),u.push(M/i)}}for(let _=1;_<=n;_++)for(let y=1;y<=i;y++){const M=(i+1)*(_-1)+(y-1),b=(i+1)*_+(y-1),E=(i+1)*_+y,P=(i+1)*(_-1)+y;a.push(M,b,P),a.push(b,E,P)}this.setIndex(a),this.setAttribute("position",new de(l,3)),this.setAttribute("normal",new de(c,3)),this.setAttribute("uv",new de(u,2));function m(_,y,M,b,E){const P=Math.cos(_),z=Math.sin(_),N=M/y*_,I=Math.cos(N);E.x=b*(2+I)*.5*P,E.y=b*(2+I)*z*.5,E.z=b*Math.sin(N)*.5}}static fromJSON(e){return new vr(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class _r extends ve{constructor(e=new Io(new S(-1,-1,0),new S(-1,1,0),new S(1,1,0)),t=64,n=1,i=8,s=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:i,closed:s};const o=e.computeFrenetFrames(t,s);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const a=new S,l=new S,c=new W;let u=new S;const h=[],f=[],d=[],p=[];x(),this.setIndex(p),this.setAttribute("position",new de(h,3)),this.setAttribute("normal",new de(f,3)),this.setAttribute("uv",new de(d,2));function x(){for(let _=0;_<t;_++)v(_);v(s===!1?t:0),m(),g()}function v(_){u=e.getPointAt(_/t,u);const y=o.normals[_],M=o.binormals[_];for(let b=0;b<=i;b++){const E=b/i*Math.PI*2,P=Math.sin(E),z=-Math.cos(E);l.x=z*y.x+P*M.x,l.y=z*y.y+P*M.y,l.z=z*y.z+P*M.z,l.normalize(),f.push(l.x,l.y,l.z),a.x=u.x+n*l.x,a.y=u.y+n*l.y,a.z=u.z+n*l.z,h.push(a.x,a.y,a.z)}}function g(){for(let _=1;_<=t;_++)for(let y=1;y<=i;y++){const M=(i+1)*(_-1)+(y-1),b=(i+1)*_+(y-1),E=(i+1)*_+y,P=(i+1)*(_-1)+y;p.push(M,b,P),p.push(b,E,P)}}function m(){for(let _=0;_<=t;_++)for(let y=0;y<=i;y++)c.x=_/t,c.y=y/i,d.push(c.x,c.y)}}toJSON(){const e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new _r(new wl[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class El extends ve{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){const t=[],n=new Set,i=new S,s=new S;if(e.index!==null){const o=e.attributes.position,a=e.index;let l=e.groups;l.length===0&&(l=[{start:0,count:a.count,materialIndex:0}]);for(let c=0,u=l.length;c<u;++c){const h=l[c],f=h.start,d=h.count;for(let p=f,x=f+d;p<x;p+=3)for(let v=0;v<3;v++){const g=a.getX(p+v),m=a.getX(p+(v+1)%3);i.fromBufferAttribute(o,g),s.fromBufferAttribute(o,m),Tf(i,s,n)===!0&&(t.push(i.x,i.y,i.z),t.push(s.x,s.y,s.z))}}}else{const o=e.attributes.position;for(let a=0,l=o.count/3;a<l;a++)for(let c=0;c<3;c++){const u=3*a+c,h=3*a+(c+1)%3;i.fromBufferAttribute(o,u),s.fromBufferAttribute(o,h),Tf(i,s,n)===!0&&(t.push(i.x,i.y,i.z),t.push(s.x,s.y,s.z))}}this.setAttribute("position",new de(t,3))}}}function Tf(r,e,t){const n=`${r.x},${r.y},${r.z}-${e.x},${e.y},${e.z}`,i=`${e.x},${e.y},${e.z}-${r.x},${r.y},${r.z}`;return t.has(n)===!0||t.has(i)===!0?!1:(t.add(n,i),!0)}var Ef=Object.freeze({__proto__:null,BoxGeometry:Mn,BoxBufferGeometry:Mn,CircleGeometry:ur,CircleBufferGeometry:ur,ConeGeometry:hr,ConeBufferGeometry:hr,CylinderGeometry:kn,CylinderBufferGeometry:kn,DodecahedronGeometry:fr,DodecahedronBufferGeometry:fr,EdgesGeometry:ml,ExtrudeGeometry:on,ExtrudeBufferGeometry:on,IcosahedronGeometry:pr,IcosahedronBufferGeometry:pr,LatheGeometry:mr,LatheBufferGeometry:mr,OctahedronGeometry:vi,OctahedronBufferGeometry:vi,PlaneGeometry:hi,PlaneBufferGeometry:hi,PolyhedronGeometry:rn,PolyhedronBufferGeometry:rn,RingGeometry:gr,RingBufferGeometry:gr,ShapeGeometry:_i,ShapeBufferGeometry:_i,SphereGeometry:Mi,SphereBufferGeometry:Mi,TetrahedronGeometry:xr,TetrahedronBufferGeometry:xr,TorusGeometry:yr,TorusBufferGeometry:yr,TorusKnotGeometry:vr,TorusKnotBufferGeometry:vr,TubeGeometry:_r,TubeBufferGeometry:_r,WireframeGeometry:El});class Al extends yt{constructor(e){super(),this.type="ShadowMaterial",this.color=new le(0),this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this}}Al.prototype.isShadowMaterial=!0;class zo extends yt{constructor(e){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new le(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new le(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=si,this.normalScale=new W(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}zo.prototype.isMeshStandardMaterial=!0;class Cl extends zo{constructor(e){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new W(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return St(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.sheenColor=new le(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationColor=new le(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new le(1,1,1),this.specularColorMap=null,this._sheen=0,this._clearcoat=0,this._transmission=0,this.setValues(e)}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}Cl.prototype.isMeshPhysicalMaterial=!0;class Ll extends yt{constructor(e){super(),this.type="MeshPhongMaterial",this.color=new le(16777215),this.specular=new le(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new le(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=si,this.normalScale=new W(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Cr,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}Ll.prototype.isMeshPhongMaterial=!0;class Rl extends yt{constructor(e){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new le(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new le(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=si,this.normalScale=new W(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}Rl.prototype.isMeshToonMaterial=!0;class Pl extends yt{constructor(e){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=si,this.normalScale=new W(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}Pl.prototype.isMeshNormalMaterial=!0;class Il extends yt{constructor(e){super(),this.type="MeshLambertMaterial",this.color=new le(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new le(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Cr,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}Il.prototype.isMeshLambertMaterial=!0;class Dl extends yt{constructor(e){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new le(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=si,this.normalScale=new W(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this}}Dl.prototype.isMeshMatcapMaterial=!0;class Fl extends Mt{constructor(e){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}Fl.prototype.isLineDashedMaterial=!0;var _y=Object.freeze({__proto__:null,ShadowMaterial:Al,SpriteMaterial:fo,RawShaderMaterial:tr,ShaderMaterial:bn,PointsMaterial:yi,MeshPhysicalMaterial:Cl,MeshStandardMaterial:zo,MeshPhongMaterial:Ll,MeshToonMaterial:Rl,MeshNormalMaterial:Pl,MeshLambertMaterial:Il,MeshDepthMaterial:lo,MeshDistanceMaterial:co,MeshBasicMaterial:_n,MeshMatcapMaterial:Dl,LineDashedMaterial:Fl,LineBasicMaterial:Mt,Material:yt});const $e={arraySlice:function(r,e,t){return $e.isTypedArray(r)?new r.constructor(r.subarray(e,t!==void 0?t:r.length)):r.slice(e,t)},convertArray:function(r,e,t){return!r||!t&&r.constructor===e?r:typeof e.BYTES_PER_ELEMENT=="number"?new e(r):Array.prototype.slice.call(r)},isTypedArray:function(r){return ArrayBuffer.isView(r)&&!(r instanceof DataView)},getKeyframeOrder:function(r){function e(i,s){return r[i]-r[s]}const t=r.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n},sortedArray:function(r,e,t){const n=r.length,i=new r.constructor(n);for(let s=0,o=0;o!==n;++s){const a=t[s]*e;for(let l=0;l!==e;++l)i[o++]=r[a+l]}return i},flattenJSON:function(r,e,t,n){let i=1,s=r[0];for(;s!==void 0&&s[n]===void 0;)s=r[i++];if(s===void 0)return;let o=s[n];if(o!==void 0)if(Array.isArray(o))do o=s[n],o!==void 0&&(e.push(s.time),t.push.apply(t,o)),s=r[i++];while(s!==void 0);else if(o.toArray!==void 0)do o=s[n],o!==void 0&&(e.push(s.time),o.toArray(t,t.length)),s=r[i++];while(s!==void 0);else do o=s[n],o!==void 0&&(e.push(s.time),t.push(o)),s=r[i++];while(s!==void 0)},subclip:function(r,e,t,n,i=30){const s=r.clone();s.name=e;const o=[];for(let l=0;l<s.tracks.length;++l){const c=s.tracks[l],u=c.getValueSize(),h=[],f=[];for(let d=0;d<c.times.length;++d){const p=c.times[d]*i;if(!(p<t||p>=n)){h.push(c.times[d]);for(let x=0;x<u;++x)f.push(c.values[d*u+x])}}h.length!==0&&(c.times=$e.convertArray(h,c.times.constructor),c.values=$e.convertArray(f,c.values.constructor),o.push(c))}s.tracks=o;let a=1/0;for(let l=0;l<s.tracks.length;++l)a>s.tracks[l].times[0]&&(a=s.tracks[l].times[0]);for(let l=0;l<s.tracks.length;++l)s.tracks[l].shift(-1*a);return s.resetDuration(),s},makeClipAdditive:function(r,e=0,t=r,n=30){n<=0&&(n=30);const i=t.tracks.length,s=e/n;for(let o=0;o<i;++o){const a=t.tracks[o],l=a.ValueTypeName;if(l==="bool"||l==="string")continue;const c=r.tracks.find(function(g){return g.name===a.name&&g.ValueTypeName===l});if(c===void 0)continue;let u=0;const h=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(u=h/3);let f=0;const d=c.getValueSize();c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(f=d/3);const p=a.times.length-1;let x;if(s<=a.times[0]){const g=u,m=h-u;x=$e.arraySlice(a.values,g,m)}else if(s>=a.times[p]){const g=p*h+u,m=g+h-u;x=$e.arraySlice(a.values,g,m)}else{const g=a.createInterpolant(),m=u,_=h-u;g.evaluate(s),x=$e.arraySlice(g.resultBuffer,m,_)}l==="quaternion"&&new Tt().fromArray(x).normalize().conjugate().toArray(x);const v=c.times.length;for(let g=0;g<v;++g){const m=g*d+f;if(l==="quaternion")Tt.multiplyQuaternionsFlat(c.values,m,x,0,c.values,m);else{const _=d-f*2;for(let y=0;y<_;++y)c.values[m+y]-=x[y]}}}return r.blendMode=Aa,r}};class Sn{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],s=t[n-1];e:{t:{let o;n:{i:if(!(e<i)){for(let a=n+2;;){if(i===void 0){if(e<s)break i;return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,e,s)}if(n===a)break;if(s=i,i=t[++n],e<i)break t}o=t.length;break n}if(!(e>=s)){const a=t[1];e<a&&(n=2,s=a);for(let l=n-2;;){if(s===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(n===l)break;if(i=s,s=t[--n-1],e>=s)break t}o=n,n=0;break n}break e}for(;n<o;){const a=n+o>>>1;e<t[a]?o=a:n=a+1}if(i=t[n],s=t[n-1],s===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(i===void 0)return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,s,e)}this._cachedIndex=n,this.intervalChanged_(n,s,i)}return this.interpolate_(n,s,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,s=e*i;for(let o=0;o!==i;++o)t[o]=n[s+o];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}Sn.prototype.beforeStart_=Sn.prototype.copySampleValue_,Sn.prototype.afterEnd_=Sn.prototype.copySampleValue_;class Af extends Sn{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:ni,endingEnd:ni}}intervalChanged_(e,t,n){const i=this.parameterPositions;let s=e-2,o=e+1,a=i[s],l=i[o];if(a===void 0)switch(this.getSettings_().endingStart){case ii:s=e,a=2*t-n;break;case zr:s=i.length-2,a=t+i[s]-i[s+1];break;default:s=e,a=n}if(l===void 0)switch(this.getSettings_().endingEnd){case ii:o=e,l=2*n-t;break;case zr:o=1,l=n+i[1]-i[0];break;default:o=e-1,l=t}const c=(n-t)*.5,u=this.valueSize;this._weightPrev=c/(t-a),this._weightNext=c/(l-n),this._offsetPrev=s*u,this._offsetNext=o*u}interpolate_(e,t,n,i){const s=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,u=this._offsetPrev,h=this._offsetNext,f=this._weightPrev,d=this._weightNext,p=(n-t)/(i-t),x=p*p,v=x*p,g=-f*v+2*f*x-f*p,m=(1+f)*v+(-1.5-2*f)*x+(-.5+f)*p+1,_=(-1-d)*v+(1.5+d)*x+.5*p,y=d*v-d*x;for(let M=0;M!==a;++M)s[M]=g*o[u+M]+m*o[c+M]+_*o[l+M]+y*o[h+M];return s}}class Bl extends Sn{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const s=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,u=(n-t)/(i-t),h=1-u;for(let f=0;f!==a;++f)s[f]=o[c+f]*h+o[l+f]*u;return s}}class Cf extends Sn{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class Zt{constructor(e,t,n,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=$e.convertArray(t,this.TimeBufferType),this.values=$e.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:$e.convertArray(e.times,Array),values:$e.convertArray(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(n.interpolation=i)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new Cf(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new Bl(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new Af(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case Br:t=this.InterpolantFactoryMethodDiscrete;break;case Nr:t=this.InterpolantFactoryMethodLinear;break;case Cs:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return console.warn("THREE.KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return Br;case this.InterpolantFactoryMethodLinear:return Nr;case this.InterpolantFactoryMethodSmooth:return Cs}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let s=0,o=i-1;for(;s!==i&&n[s]<e;)++s;for(;o!==-1&&n[o]>t;)--o;if(++o,s!==0||o!==i){s>=o&&(o=Math.max(o,1),s=o-1);const a=this.getValueSize();this.times=$e.arraySlice(n,s,o),this.values=$e.arraySlice(this.values,s*a,o*a)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,s=n.length;s===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let o=null;for(let a=0;a!==s;a++){const l=n[a];if(typeof l=="number"&&isNaN(l)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,l),e=!1;break}if(o!==null&&o>l){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,l,o),e=!1;break}o=l}if(i!==void 0&&$e.isTypedArray(i))for(let a=0,l=i.length;a!==l;++a){const c=i[a];if(isNaN(c)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,c),e=!1;break}}return e}optimize(){const e=$e.arraySlice(this.times),t=$e.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===Cs,s=e.length-1;let o=1;for(let a=1;a<s;++a){let l=!1;const c=e[a],u=e[a+1];if(c!==u&&(a!==1||c!==e[0]))if(i)l=!0;else{const h=a*n,f=h-n,d=h+n;for(let p=0;p!==n;++p){const x=t[h+p];if(x!==t[f+p]||x!==t[d+p]){l=!0;break}}}if(l){if(a!==o){e[o]=e[a];const h=a*n,f=o*n;for(let d=0;d!==n;++d)t[f+d]=t[h+d]}++o}}if(s>0){e[o]=e[s];for(let a=s*n,l=o*n,c=0;c!==n;++c)t[l+c]=t[a+c];++o}return o!==e.length?(this.times=$e.arraySlice(e,0,o),this.values=$e.arraySlice(t,0,o*n)):(this.times=e,this.values=t),this}clone(){const e=$e.arraySlice(this.times,0),t=$e.arraySlice(this.values,0),n=this.constructor,i=new n(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}Zt.prototype.TimeBufferType=Float32Array,Zt.prototype.ValueBufferType=Float32Array,Zt.prototype.DefaultInterpolation=Nr;class bi extends Zt{}bi.prototype.ValueTypeName="bool",bi.prototype.ValueBufferType=Array,bi.prototype.DefaultInterpolation=Br,bi.prototype.InterpolantFactoryMethodLinear=void 0,bi.prototype.InterpolantFactoryMethodSmooth=void 0;class Nl extends Zt{}Nl.prototype.ValueTypeName="color";class us extends Zt{}us.prototype.ValueTypeName="number";class Lf extends Sn{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const s=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=(n-t)/(i-t);let c=e*a;for(let u=c+a;c!==u;c+=4)Tt.slerpFlat(s,0,o,c-a,o,c,l);return s}}class Mr extends 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s=0,o=n.length;s!==o;++s)t.push(Zt.toJSON(n[s]));return i}static CreateFromMorphTargetSequence(e,t,n,i){const s=t.length,o=[];for(let a=0;a<s;a++){let l=[],c=[];l.push((a+s-1)%s,a,(a+1)%s),c.push(0,1,0);const u=$e.getKeyframeOrder(l);l=$e.sortedArray(l,1,u),c=$e.sortedArray(c,1,u),!i&&l[0]===0&&(l.push(s),c.push(c[0])),o.push(new us(".morphTargetInfluences["+t[a].name+"]",l,c).scale(1/n))}return new this(e,-1,o)}static findByName(e,t){let n=e;if(!Array.isArray(e)){const i=e;n=i.geometry&&i.geometry.animations||i.animations}for(let i=0;i<n.length;i++)if(n[i].name===t)return n[i];return null}static CreateClipsFromMorphTargetSequences(e,t,n){const i={},s=/^([\w-]*?)([\d]+)$/;for(let a=0,l=e.length;a<l;a++){const c=e[a],u=c.name.match(s);if(u&&u.length>1){const h=u[1];let f=i[h];f||(i[h]=f=[]),f.push(c)}}const o=[];for(const a in i)o.push(this.CreateFromMorphTargetSequence(a,i[a],t,n));return o}static parseAnimation(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(h,f,d,p,x){if(d.length!==0){const v=[],g=[];$e.flattenJSON(d,v,g,p),v.length!==0&&x.push(new h(f,v,g))}},i=[],s=e.name||"default",o=e.fps||30,a=e.blendMode;let l=e.length||-1;const c=e.hierarchy||[];for(let h=0;h<c.length;h++){const f=c[h].keys;if(!(!f||f.length===0))if(f[0].morphTargets){const d={};let p;for(p=0;p<f.length;p++)if(f[p].morphTargets)for(let x=0;x<f[p].morphTargets.length;x++)d[f[p].morphTargets[x]]=-1;for(const x in d){const v=[],g=[];for(let m=0;m!==f[p].morphTargets.length;++m){const _=f[p];v.push(_.time),g.push(_.morphTarget===x?1:0)}i.push(new us(".morphTargetInfluence["+x+"]",v,g))}l=d.length*(o||1)}else{const d=".bones["+t[h].name+"]";n(hs,d+".position",f,"pos",i),n(Mr,d+".quaternion",f,"rot",i),n(hs,d+".scale",f,"scl",i)}}return i.length===0?null:new this(s,l,i,a)}resetDuration(){const e=this.tracks;let t=0;for(let n=0,i=e.length;n!==i;++n){const s=this.tracks[n];t=Math.max(t,s.times[s.times.length-1])}return this.duration=t,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());return new this.constructor(this.name,this.duration,e,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function My(r){switch(r.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return us;case"vector":case"vector2":case"vector3":case"vector4":return hs;case"color":return Nl;case"quaternion":return Mr;case"bool":case"boolean":return bi;case"string":return wi}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+r)}function by(r){if(r.type===void 0)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=My(r.type);if(r.times===void 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an(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{t(s.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},n,i)}parse(e){const t=[];for(let n=0;n<e.length;n++){const i=fs.parse(e[n]);t.push(i)}return t}}class Sy extends It{constructor(e){super(e)}load(e,t,n,i){const s=this,o=[],a=new dl,l=new an(this.manager);l.setPath(this.path),l.setResponseType("arraybuffer"),l.setRequestHeader(this.requestHeader),l.setWithCredentials(s.withCredentials);let c=0;function u(h){l.load(e[h],function(f){const d=s.parse(f,!0);o[h]={width:d.width,height:d.height,format:d.format,mipmaps:d.mipmaps},c+=1,c===6&&(d.mipmapCount===1&&(a.minFilter=Ke),a.image=o,a.format=d.format,a.needsUpdate=!0,t&&t(a))},n,i)}if(Array.isArray(e))for(let h=0,f=e.length;h<f;++h)u(h);else l.load(e,function(h){const f=s.parse(h,!0);if(f.isCubemap){const d=f.mipmaps.length/f.mipmapCount;for(let 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0&&(a.crossOrigin=this.crossOrigin),s.manager.itemStart(e),a.src=e,a}}class Pf extends It{constructor(e){super(e)}load(e,t,n,i){const s=new Ki,o=new ds(this.manager);o.setCrossOrigin(this.crossOrigin),o.setPath(this.path);let a=0;function l(c){o.load(e[c],function(u){s.images[c]=u,a++,a===6&&(s.needsUpdate=!0,t&&t(s))},void 0,i)}for(let c=0;c<e.length;++c)l(c);return s}}class If extends It{constructor(e){super(e)}load(e,t,n,i){const s=this,o=new gi,a=new an(this.manager);return a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),a.setPath(this.path),a.setWithCredentials(s.withCredentials),a.load(e,function(l){const c=s.parse(l);!c||(c.image!==void 0?o.image=c.image:c.data!==void 0&&(o.image.width=c.width,o.image.height=c.height,o.image.data=c.data),o.wrapS=c.wrapS!==void 0?c.wrapS:bt,o.wrapT=c.wrapT!==void 0?c.wrapT:bt,o.magFilter=c.magFilter!==void 0?c.magFilter:Ke,o.minFilter=c.minFilter!==void 0?c.minFilter:Ke,o.anisotropy=c.anisotropy!==void 0?c.anisotropy:1,c.encoding!==void 0&&(o.encoding=c.encoding),c.flipY!==void 0&&(o.flipY=c.flipY),c.format!==void 0&&(o.format=c.format),c.type!==void 0&&(o.type=c.type),c.mipmaps!==void 0&&(o.mipmaps=c.mipmaps,o.minFilter=Kn),c.mipmapCount===1&&(o.minFilter=Ke),c.generateMipmaps!==void 0&&(o.generateMipmaps=c.generateMipmaps),o.needsUpdate=!0,t&&t(o,c))},n,i),o}}class Df extends It{constructor(e){super(e)}load(e,t,n,i){const s=new ht,o=new ds(this.manager);return o.setCrossOrigin(this.crossOrigin),o.setPath(this.path),o.load(e,function(a){s.image=a,s.needsUpdate=!0,t!==void 0&&t(s)},n,i),s}}class $t extends Ne{constructor(e,t=1){super(),this.type="Light",this.color=new le(e),this.intensity=t}dispose(){}copy(e){return super.copy(e),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,this.groundColor!==void 0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),t}}$t.prototype.isLight=!0;class Ul extends $t{constructor(e,t,n){super(e,n),this.type="HemisphereLight",this.position.copy(Ne.DefaultUp),this.updateMatrix(),this.groundColor=new le(t)}copy(e){return $t.prototype.copy.call(this,e),this.groundColor.copy(e.groundColor),this}}Ul.prototype.isHemisphereLight=!0;const Ff=new ge,Bf=new S,Nf=new S;class Ol{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new W(512,512),this.map=null,this.mapPass=null,this.matrix=new ge,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new qr,this._frameExtents=new W(1,1),this._viewportCount=1,this._viewports=[new We(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;Bf.setFromMatrixPosition(e.matrixWorld),t.position.copy(Bf),Nf.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(Nf),t.updateMatrixWorld(),Ff.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Ff),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(t.projectionMatrix),n.multiply(t.matrixWorldInverse)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class zf extends Ol{constructor(){super(new _t(50,1,.5,500)),this.focus=1}updateMatrices(e){const t=this.camera,n=Ur*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,s=e.distance||t.far;(n!==t.fov||i!==t.aspect||s!==t.far)&&(t.fov=n,t.aspect=i,t.far=s,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}zf.prototype.isSpotLightShadow=!0;class Gl extends $t{constructor(e,t,n=0,i=Math.PI/3,s=0,o=1){super(e,t),this.type="SpotLight",this.position.copy(Ne.DefaultUp),this.updateMatrix(),this.target=new Ne,this.distance=n,this.angle=i,this.penumbra=s,this.decay=o,this.shadow=new zf}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}Gl.prototype.isSpotLight=!0;const Uf=new ge,ps=new S,Hl=new S;class Of extends Ol{constructor(){super(new _t(90,1,.5,500)),this._frameExtents=new W(4,2),this._viewportCount=6,this._viewports=[new We(2,1,1,1),new We(0,1,1,1),new We(3,1,1,1),new We(1,1,1,1),new We(3,0,1,1),new We(1,0,1,1)],this._cubeDirections=[new S(1,0,0),new S(-1,0,0),new S(0,0,1),new S(0,0,-1),new S(0,1,0),new S(0,-1,0)],this._cubeUps=[new S(0,1,0),new S(0,1,0),new S(0,1,0),new S(0,1,0),new S(0,0,1),new S(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,s=e.distance||n.far;s!==n.far&&(n.far=s,n.updateProjectionMatrix()),ps.setFromMatrixPosition(e.matrixWorld),n.position.copy(ps),Hl.copy(n.position),Hl.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(Hl),n.updateMatrixWorld(),i.makeTranslation(-ps.x,-ps.y,-ps.z),Uf.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Uf)}}Of.prototype.isPointLightShadow=!0;class Vl extends $t{constructor(e,t,n=0,i=1){super(e,t),this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new Of}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}Vl.prototype.isPointLight=!0;class Gf extends Ol{constructor(){super(new Xr(-5,5,5,-5,.5,500))}}Gf.prototype.isDirectionalLightShadow=!0;class kl extends $t{constructor(e,t){super(e,t),this.type="DirectionalLight",this.position.copy(Ne.DefaultUp),this.updateMatrix(),this.target=new Ne,this.shadow=new Gf}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}kl.prototype.isDirectionalLight=!0;class Wl extends $t{constructor(e,t){super(e,t),this.type="AmbientLight"}}Wl.prototype.isAmbientLight=!0;class ql extends $t{constructor(e,t,n=10,i=10){super(e,t),this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}ql.prototype.isRectAreaLight=!0;class Xl{constructor(){this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new S)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){const n=e.x,i=e.y,s=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.282095),t.addScaledVector(o[1],.488603*i),t.addScaledVector(o[2],.488603*s),t.addScaledVector(o[3],.488603*n),t.addScaledVector(o[4],1.092548*(n*i)),t.addScaledVector(o[5],1.092548*(i*s)),t.addScaledVector(o[6],.315392*(3*s*s-1)),t.addScaledVector(o[7],1.092548*(n*s)),t.addScaledVector(o[8],.546274*(n*n-i*i)),t}getIrradianceAt(e,t){const n=e.x,i=e.y,s=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.886227),t.addScaledVector(o[1],2*.511664*i),t.addScaledVector(o[2],2*.511664*s),t.addScaledVector(o[3],2*.511664*n),t.addScaledVector(o[4],2*.429043*n*i),t.addScaledVector(o[5],2*.429043*i*s),t.addScaledVector(o[6],.743125*s*s-.247708),t.addScaledVector(o[7],2*.429043*n*s),t.addScaledVector(o[8],.429043*(n*n-i*i)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(e,t+i*3);return this}toArray(e=[],t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(e,t+i*3);return e}static getBasisAt(e,t){const n=e.x,i=e.y,s=e.z;t[0]=.282095,t[1]=.488603*i,t[2]=.488603*s,t[3]=.488603*n,t[4]=1.092548*n*i,t[5]=1.092548*i*s,t[6]=.315392*(3*s*s-1),t[7]=1.092548*n*s,t[8]=.546274*(n*n-i*i)}}Xl.prototype.isSphericalHarmonics3=!0;class ms extends $t{constructor(e=new Xl,t=1){super(void 0,t),this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){const t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}ms.prototype.isLightProbe=!0;class Hf extends It{constructor(e){super(e),this.textures={}}load(e,t,n,i){const s=this,o=new an(s.manager);o.setPath(s.path),o.setRequestHeader(s.requestHeader),o.setWithCredentials(s.withCredentials),o.load(e,function(a){try{t(s.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},n,i)}parse(e){const t=this.textures;function n(s){return t[s]===void 0&&console.warn("THREE.MaterialLoader: Undefined texture",s),t[s]}const i=new _y[e.type];if(e.uuid!==void 0&&(i.uuid=e.uuid),e.name!==void 0&&(i.name=e.name),e.color!==void 0&&i.color!==void 0&&i.color.setHex(e.color),e.roughness!==void 0&&(i.roughness=e.roughness),e.metalness!==void 0&&(i.metalness=e.metalness),e.sheen!==void 0&&(i.sheen=e.sheen),e.sheenColor!==void 0&&(i.sheenColor=new le().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(i.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&i.emissive!==void 0&&i.emissive.setHex(e.emissive),e.specular!==void 0&&i.specular!==void 0&&i.specular.setHex(e.specular),e.specularIntensity!==void 0&&(i.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&i.specularColor!==void 0&&i.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(i.shininess=e.shininess),e.clearcoat!==void 0&&(i.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=e.clearcoatRoughness),e.transmission!==void 0&&(i.transmission=e.transmission),e.thickness!==void 0&&(i.thickness=e.thickness),e.attenuationDistance!==void 0&&(i.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&i.attenuationColor!==void 0&&i.attenuationColor.setHex(e.attenuationColor),e.fog!==void 0&&(i.fog=e.fog),e.flatShading!==void 0&&(i.flatShading=e.flatShading),e.blending!==void 0&&(i.blending=e.blending),e.combine!==void 0&&(i.combine=e.combine),e.side!==void 0&&(i.side=e.side),e.shadowSide!==void 0&&(i.shadowSide=e.shadowSide),e.opacity!==void 0&&(i.opacity=e.opacity),e.format!==void 0&&(i.format=e.format),e.transparent!==void 0&&(i.transparent=e.transparent),e.alphaTest!==void 0&&(i.alphaTest=e.alphaTest),e.depthTest!==void 0&&(i.depthTest=e.depthTest),e.depthWrite!==void 0&&(i.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(i.colorWrite=e.colorWrite),e.stencilWrite!==void 0&&(i.stencilWrite=e.stencilWrite),e.stencilWriteMask!==void 0&&(i.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(i.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(i.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(i.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(i.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(i.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(i.stencilZPass=e.stencilZPass),e.wireframe!==void 0&&(i.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(i.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(i.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(i.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(i.rotation=e.rotation),e.linewidth!==1&&(i.linewidth=e.linewidth),e.dashSize!==void 0&&(i.dashSize=e.dashSize),e.gapSize!==void 0&&(i.gapSize=e.gapSize),e.scale!==void 0&&(i.scale=e.scale),e.polygonOffset!==void 0&&(i.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(i.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(i.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(i.dithering=e.dithering),e.alphaToCoverage!==void 0&&(i.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(i.premultipliedAlpha=e.premultipliedAlpha),e.visible!==void 0&&(i.visible=e.visible),e.toneMapped!==void 0&&(i.toneMapped=e.toneMapped),e.userData!==void 0&&(i.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors=="number"?i.vertexColors=e.vertexColors>0:i.vertexColors=e.vertexColors),e.uniforms!==void 0)for(const s in e.uniforms){const o=e.uniforms[s];switch(i.uniforms[s]={},o.type){case"t":i.uniforms[s].value=n(o.value);break;case"c":i.uniforms[s].value=new le().setHex(o.value);break;case"v2":i.uniforms[s].value=new W().fromArray(o.value);break;case"v3":i.uniforms[s].value=new S().fromArray(o.value);break;case"v4":i.uniforms[s].value=new We().fromArray(o.value);break;case"m3":i.uniforms[s].value=new mt().fromArray(o.value);break;case"m4":i.uniforms[s].value=new ge().fromArray(o.value);break;default:i.uniforms[s].value=o.value}}if(e.defines!==void 0&&(i.defines=e.defines),e.vertexShader!==void 0&&(i.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(i.fragmentShader=e.fragmentShader),e.extensions!==void 0)for(const s in e.extensions)i.extensions[s]=e.extensions[s];if(e.shading!==void 0&&(i.flatShading=e.shading===1),e.size!==void 0&&(i.size=e.size),e.sizeAttenuation!==void 0&&(i.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(i.map=n(e.map)),e.matcap!==void 0&&(i.matcap=n(e.matcap)),e.alphaMap!==void 0&&(i.alphaMap=n(e.alphaMap)),e.bumpMap!==void 0&&(i.bumpMap=n(e.bumpMap)),e.bumpScale!==void 0&&(i.bumpScale=e.bumpScale),e.normalMap!==void 0&&(i.normalMap=n(e.normalMap)),e.normalMapType!==void 0&&(i.normalMapType=e.normalMapType),e.normalScale!==void 0){let s=e.normalScale;Array.isArray(s)===!1&&(s=[s,s]),i.normalScale=new W().fromArray(s)}return e.displacementMap!==void 0&&(i.displacementMap=n(e.displacementMap)),e.displacementScale!==void 0&&(i.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(i.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(i.roughnessMap=n(e.roughnessMap)),e.metalnessMap!==void 0&&(i.metalnessMap=n(e.metalnessMap)),e.emissiveMap!==void 0&&(i.emissiveMap=n(e.emissiveMap)),e.emissiveIntensity!==void 0&&(i.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(i.specularMap=n(e.specularMap)),e.specularIntensityMap!==void 0&&(i.specularIntensityMap=n(e.specularIntensityMap)),e.specularColorMap!==void 0&&(i.specularColorMap=n(e.specularColorMap)),e.envMap!==void 0&&(i.envMap=n(e.envMap)),e.envMapIntensity!==void 0&&(i.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(i.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(i.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(i.lightMap=n(e.lightMap)),e.lightMapIntensity!==void 0&&(i.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(i.aoMap=n(e.aoMap)),e.aoMapIntensity!==void 0&&(i.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(i.gradientMap=n(e.gradientMap)),e.clearcoatMap!==void 0&&(i.clearcoatMap=n(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(i.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(i.clearcoatNormalMap=n(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(i.clearcoatNormalScale=new W().fromArray(e.clearcoatNormalScale)),e.transmissionMap!==void 0&&(i.transmissionMap=n(e.transmissionMap)),e.thicknessMap!==void 0&&(i.thicknessMap=n(e.thicknessMap)),e.sheenColorMap!==void 0&&(i.sheenColorMap=n(e.sheenColorMap)),e.sheenRoughnessMap!==void 0&&(i.sheenRoughnessMap=n(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}}class Uo{static decodeText(e){if(typeof TextDecoder!="undefined")return new TextDecoder().decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch(n){return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.substr(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class Yl extends ve{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}clone(){return new this.constructor().copy(this)}toJSON(){const e=super.toJSON(this);return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}Yl.prototype.isInstancedBufferGeometry=!0;class Vf extends It{constructor(e){super(e)}load(e,t,n,i){const s=this,o=new an(s.manager);o.setPath(s.path),o.setRequestHeader(s.requestHeader),o.setWithCredentials(s.withCredentials),o.load(e,function(a){try{t(s.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},n,i)}parse(e){const t={},n={};function i(d,p){if(t[p]!==void 0)return t[p];const v=d.interleavedBuffers[p],g=s(d,v.buffer),m=Oi(v.type,g),_=new mi(m,v.stride);return _.uuid=v.uuid,t[p]=_,_}function s(d,p){if(n[p]!==void 0)return n[p];const v=d.arrayBuffers[p],g=new Uint32Array(v).buffer;return n[p]=g,g}const o=e.isInstancedBufferGeometry?new Yl:new ve,a=e.data.index;if(a!==void 0){const d=Oi(a.type,a.array);o.setIndex(new ze(d,1))}const l=e.data.attributes;for(const d in l){const p=l[d];let x;if(p.isInterleavedBufferAttribute){const v=i(e.data,p.data);x=new Vn(v,p.itemSize,p.offset,p.normalized)}else{const v=Oi(p.type,p.array),g=p.isInstancedBufferAttribute?xi:ze;x=new g(v,p.itemSize,p.normalized)}p.name!==void 0&&(x.name=p.name),p.usage!==void 0&&x.setUsage(p.usage),p.updateRange!==void 0&&(x.updateRange.offset=p.updateRange.offset,x.updateRange.count=p.updateRange.count),o.setAttribute(d,x)}const c=e.data.morphAttributes;if(c)for(const d in c){const p=c[d],x=[];for(let v=0,g=p.length;v<g;v++){const m=p[v];let _;if(m.isInterleavedBufferAttribute){const y=i(e.data,m.data);_=new Vn(y,m.itemSize,m.offset,m.normalized)}else{const y=Oi(m.type,m.array);_=new ze(y,m.itemSize,m.normalized)}m.name!==void 0&&(_.name=m.name),x.push(_)}o.morphAttributes[d]=x}e.data.morphTargetsRelative&&(o.morphTargetsRelative=!0);const h=e.data.groups||e.data.drawcalls||e.data.offsets;if(h!==void 0)for(let d=0,p=h.length;d!==p;++d){const x=h[d];o.addGroup(x.start,x.count,x.materialIndex)}const f=e.data.boundingSphere;if(f!==void 0){const d=new S;f.center!==void 0&&d.fromArray(f.center),o.boundingSphere=new Dn(d,f.radius)}return e.name&&(o.name=e.name),e.userData&&(o.userData=e.userData),o}}class Ty extends It{constructor(e){super(e)}load(e,t,n,i){const s=this,o=this.path===""?Uo.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||o;const a=new an(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(l){let c=null;try{c=JSON.parse(l)}catch(h){i!==void 0&&i(h),console.error("THREE:ObjectLoader: Can't parse "+e+".",h.message);return}const u=c.metadata;if(u===void 0||u.type===void 0||u.type.toLowerCase()==="geometry"){console.error("THREE.ObjectLoader: Can't load "+e);return}s.parse(c,t)},n,i)}loadAsync(e,t){return Er(this,null,function*(){const n=this,i=this.path===""?Uo.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;const s=new an(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials);const o=yield s.loadAsync(e,t),a=JSON.parse(o),l=a.metadata;if(l===void 0||l.type===void 0||l.type.toLowerCase()==="geometry")throw new Error("THREE.ObjectLoader: Can't load "+e);return yield n.parseAsync(a)})}parse(e,t){const n=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),s=this.parseGeometries(e.geometries,i),o=this.parseImages(e.images,function(){t!==void 0&&t(c)}),a=this.parseTextures(e.textures,o),l=this.parseMaterials(e.materials,a),c=this.parseObject(e.object,s,l,a,n),u=this.parseSkeletons(e.skeletons,c);if(this.bindSkeletons(c,u),t!==void 0){let h=!1;for(const f in o)if(o[f]instanceof HTMLImageElement){h=!0;break}h===!1&&t(c)}return c}parseAsync(e){return Er(this,null,function*(){const t=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),i=this.parseGeometries(e.geometries,n),s=yield this.parseImagesAsync(e.images),o=this.parseTextures(e.textures,s),a=this.parseMaterials(e.materials,o),l=this.parseObject(e.object,i,a,o,t),c=this.parseSkeletons(e.skeletons,l);return this.bindSkeletons(l,c),l})}parseShapes(e){const t={};if(e!==void 0)for(let n=0,i=e.length;n<i;n++){const s=new Jt().fromJSON(e[n]);t[s.uuid]=s}return t}parseSkeletons(e,t){const n={},i={};if(t.traverse(function(s){s.isBone&&(i[s.uuid]=s)}),e!==void 0)for(let s=0,o=e.length;s<o;s++){const a=new Mo().fromJSON(e[s],i);n[a.uuid]=a}return n}parseGeometries(e,t){const n={};if(e!==void 0){const i=new Vf;for(let s=0,o=e.length;s<o;s++){let a;const l=e[s];switch(l.type){case"BufferGeometry":case"InstancedBufferGeometry":a=i.parse(l);break;case"Geometry":console.error("THREE.ObjectLoader: The legacy Geometry type is no longer supported.");break;default:l.type in Ef?a=Ef[l.type].fromJSON(l,t):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${l.type}"`)}a.uuid=l.uuid,l.name!==void 0&&(a.name=l.name),a.isBufferGeometry===!0&&l.userData!==void 0&&(a.userData=l.userData),n[l.uuid]=a}}return n}parseMaterials(e,t){const n={},i={};if(e!==void 0){const s=new Hf;s.setTextures(t);for(let o=0,a=e.length;o<a;o++){const l=e[o];if(l.type==="MultiMaterial"){const c=[];for(let u=0;u<l.materials.length;u++){const h=l.materials[u];n[h.uuid]===void 0&&(n[h.uuid]=s.parse(h)),c.push(n[h.uuid])}i[l.uuid]=c}else n[l.uuid]===void 0&&(n[l.uuid]=s.parse(l)),i[l.uuid]=n[l.uuid]}}return i}parseAnimations(e){const t={};if(e!==void 0)for(let n=0;n<e.length;n++){const i=e[n],s=fs.parse(i);t[s.uuid]=s}return t}parseImages(e,t){const n=this,i={};let s;function o(l){return n.manager.itemStart(l),s.load(l,function(){n.manager.itemEnd(l)},void 0,function(){n.manager.itemError(l),n.manager.itemEnd(l)})}function a(l){if(typeof l=="string"){const c=l,u=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(c)?c:n.resourcePath+c;return o(u)}else return l.data?{data:Oi(l.type,l.data),width:l.width,height:l.height}:null}if(e!==void 0&&e.length>0){const l=new zl(t);s=new ds(l),s.setCrossOrigin(this.crossOrigin);for(let c=0,u=e.length;c<u;c++){const h=e[c],f=h.url;if(Array.isArray(f)){i[h.uuid]=[];for(let d=0,p=f.length;d<p;d++){const x=f[d],v=a(x);v!==null&&(v instanceof HTMLImageElement?i[h.uuid].push(v):i[h.uuid].push(new gi(v.data,v.width,v.height)))}}else{const d=a(h.url);d!==null&&(i[h.uuid]=d)}}}return i}parseImagesAsync(e){return Er(this,null,function*(){const t=this,n={};let i;function s(o){return Er(this,null,function*(){if(typeof o=="string"){const a=o,l=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(a)?a:t.resourcePath+a;return yield i.loadAsync(l)}else return o.data?{data:Oi(o.type,o.data),width:o.width,height:o.height}:null})}if(e!==void 0&&e.length>0){i=new ds(this.manager),i.setCrossOrigin(this.crossOrigin);for(let o=0,a=e.length;o<a;o++){const l=e[o],c=l.url;if(Array.isArray(c)){n[l.uuid]=[];for(let u=0,h=c.length;u<h;u++){const f=c[u],d=yield s(f);d!==null&&(d instanceof HTMLImageElement?n[l.uuid].push(d):n[l.uuid].push(new gi(d.data,d.width,d.height)))}}else{const u=yield s(l.url);u!==null&&(n[l.uuid]=u)}}}return n})}parseTextures(e,t){function n(s,o){return typeof s=="number"?s:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",s),o[s])}const i={};if(e!==void 0)for(let s=0,o=e.length;s<o;s++){const a=e[s];a.image===void 0&&console.warn('THREE.ObjectLoader: No "image" specified for',a.uuid),t[a.image]===void 0&&console.warn("THREE.ObjectLoader: Undefined image",a.image);let l;const c=t[a.image];Array.isArray(c)?(l=new Ki(c),c.length===6&&(l.needsUpdate=!0)):(c&&c.data?l=new gi(c.data,c.width,c.height):l=new ht(c),c&&(l.needsUpdate=!0)),l.uuid=a.uuid,a.name!==void 0&&(l.name=a.name),a.mapping!==void 0&&(l.mapping=n(a.mapping,Ey)),a.offset!==void 0&&l.offset.fromArray(a.offset),a.repeat!==void 0&&l.repeat.fromArray(a.repeat),a.center!==void 0&&l.center.fromArray(a.center),a.rotation!==void 0&&(l.rotation=a.rotation),a.wrap!==void 0&&(l.wrapS=n(a.wrap[0],kf),l.wrapT=n(a.wrap[1],kf)),a.format!==void 0&&(l.format=a.format),a.type!==void 0&&(l.type=a.type),a.encoding!==void 0&&(l.encoding=a.encoding),a.minFilter!==void 0&&(l.minFilter=n(a.minFilter,Wf)),a.magFilter!==void 0&&(l.magFilter=n(a.magFilter,Wf)),a.anisotropy!==void 0&&(l.anisotropy=a.anisotropy),a.flipY!==void 0&&(l.flipY=a.flipY),a.premultiplyAlpha!==void 0&&(l.premultiplyAlpha=a.premultiplyAlpha),a.unpackAlignment!==void 0&&(l.unpackAlignment=a.unpackAlignment),a.userData!==void 0&&(l.userData=a.userData),i[a.uuid]=l}return i}parseObject(e,t,n,i,s){let o;function a(f){return t[f]===void 0&&console.warn("THREE.ObjectLoader: Undefined geometry",f),t[f]}function l(f){if(f!==void 0){if(Array.isArray(f)){const d=[];for(let p=0,x=f.length;p<x;p++){const v=f[p];n[v]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",v),d.push(n[v])}return d}return n[f]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",f),n[f]}}function c(f){return i[f]===void 0&&console.warn("THREE.ObjectLoader: Undefined texture",f),i[f]}let u,h;switch(e.type){case"Scene":o=new ho,e.background!==void 0&&(Number.isInteger(e.background)?o.background=new le(e.background):o.background=c(e.background)),e.environment!==void 0&&(o.environment=c(e.environment)),e.fog!==void 0&&(e.fog.type==="Fog"?o.fog=new $r(e.fog.color,e.fog.near,e.fog.far):e.fog.type==="FogExp2"&&(o.fog=new Zr(e.fog.color,e.fog.density)));break;case"PerspectiveCamera":o=new _t(e.fov,e.aspect,e.near,e.far),e.focus!==void 0&&(o.focus=e.focus),e.zoom!==void 0&&(o.zoom=e.zoom),e.filmGauge!==void 0&&(o.filmGauge=e.filmGauge),e.filmOffset!==void 0&&(o.filmOffset=e.filmOffset),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"OrthographicCamera":o=new Xr(e.left,e.right,e.top,e.bottom,e.near,e.far),e.zoom!==void 0&&(o.zoom=e.zoom),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"AmbientLight":o=new Wl(e.color,e.intensity);break;case"DirectionalLight":o=new kl(e.color,e.intensity);break;case"PointLight":o=new Vl(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":o=new ql(e.color,e.intensity,e.width,e.height);break;case"SpotLight":o=new Gl(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":o=new Ul(e.color,e.groundColor,e.intensity);break;case"LightProbe":o=new ms().fromJSON(e);break;case"SkinnedMesh":u=a(e.geometry),h=l(e.material),o=new vo(u,h),e.bindMode!==void 0&&(o.bindMode=e.bindMode),e.bindMatrix!==void 0&&o.bindMatrix.fromArray(e.bindMatrix),e.skeleton!==void 0&&(o.skeleton=e.skeleton);break;case"Mesh":u=a(e.geometry),h=l(e.material),o=new ft(u,h);break;case"InstancedMesh":u=a(e.geometry),h=l(e.material);const f=e.count,d=e.instanceMatrix,p=e.instanceColor;o=new cl(u,h,f),o.instanceMatrix=new xi(new Float32Array(d.array),16),p!==void 0&&(o.instanceColor=new xi(new Float32Array(p.array),p.itemSize));break;case"LOD":o=new jh;break;case"Line":o=new wn(a(e.geometry),l(e.material));break;case"LineLoop":o=new hl(a(e.geometry),l(e.material));break;case"LineSegments":o=new Dt(a(e.geometry),l(e.material));break;case"PointCloud":case"Points":o=new ts(a(e.geometry),l(e.material));break;case"Sprite":o=new go(l(e.material));break;case"Group":o=new pi;break;case"Bone":o=new _o;break;default:o=new Ne}if(o.uuid=e.uuid,e.name!==void 0&&(o.name=e.name),e.matrix!==void 0?(o.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(o.matrixAutoUpdate=e.matrixAutoUpdate),o.matrixAutoUpdate&&o.matrix.decompose(o.position,o.quaternion,o.scale)):(e.position!==void 0&&o.position.fromArray(e.position),e.rotation!==void 0&&o.rotation.fromArray(e.rotation),e.quaternion!==void 0&&o.quaternion.fromArray(e.quaternion),e.scale!==void 0&&o.scale.fromArray(e.scale)),e.castShadow!==void 0&&(o.castShadow=e.castShadow),e.receiveShadow!==void 0&&(o.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.bias!==void 0&&(o.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(o.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(o.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&o.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(o.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(o.visible=e.visible),e.frustumCulled!==void 0&&(o.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(o.renderOrder=e.renderOrder),e.userData!==void 0&&(o.userData=e.userData),e.layers!==void 0&&(o.layers.mask=e.layers),e.children!==void 0){const f=e.children;for(let d=0;d<f.length;d++)o.add(this.parseObject(f[d],t,n,i,s))}if(e.animations!==void 0){const f=e.animations;for(let d=0;d<f.length;d++){const p=f[d];o.animations.push(s[p])}}if(e.type==="LOD"){e.autoUpdate!==void 0&&(o.autoUpdate=e.autoUpdate);const f=e.levels;for(let d=0;d<f.length;d++){const p=f[d],x=o.getObjectByProperty("uuid",p.object);x!==void 0&&o.addLevel(x,p.distance)}}return o}bindSkeletons(e,t){Object.keys(t).length!==0&&e.traverse(function(n){if(n.isSkinnedMesh===!0&&n.skeleton!==void 0){const i=t[n.skeleton];i===void 0?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",n.skeleton):n.bind(i,n.bindMatrix)}})}setTexturePath(e){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(e)}}const Ey={UVMapping:Ts,CubeReflectionMapping:jn,CubeRefractionMapping:Qn,EquirectangularReflectionMapping:Lr,EquirectangularRefractionMapping:Rr,CubeUVReflectionMapping:Bi,CubeUVRefractionMapping:Pr},kf={RepeatWrapping:Ir,ClampToEdgeWrapping:bt,MirroredRepeatWrapping:Dr},Wf={NearestFilter:rt,NearestMipmapNearestFilter:Es,NearestMipmapLinearFilter:As,LinearFilter:Ke,LinearMipmapNearestFilter:ga,LinearMipmapLinearFilter:Kn};class qf extends It{constructor(e){super(e),typeof createImageBitmap=="undefined"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch=="undefined"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,o=Si.get(e);if(o!==void 0)return s.manager.itemStart(e),setTimeout(function(){t&&t(o),s.manager.itemEnd(e)},0),o;const a={};a.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",a.headers=this.requestHeader,fetch(e,a).then(function(l){return l.blob()}).then(function(l){return createImageBitmap(l,Object.assign(s.options,{colorSpaceConversion:"none"}))}).then(function(l){Si.add(e,l),t&&t(l),s.manager.itemEnd(e)}).catch(function(l){i&&i(l),s.manager.itemError(e),s.manager.itemEnd(e)}),s.manager.itemStart(e)}}qf.prototype.isImageBitmapLoader=!0;let Oo;const Jl={getContext:function(){return Oo===void 0&&(Oo=new(window.AudioContext||window.webkitAudioContext)),Oo},setContext:function(r){Oo=r}};class Xf extends It{constructor(e){super(e)}load(e,t,n,i){const s=this,o=new an(this.manager);o.setResponseType("arraybuffer"),o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{const l=a.slice(0);Jl.getContext().decodeAudioData(l,function(u){t(u)})}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},n,i)}}class Yf extends ms{constructor(e,t,n=1){super(void 0,n);const i=new le().set(e),s=new le().set(t),o=new S(i.r,i.g,i.b),a=new S(s.r,s.g,s.b),l=Math.sqrt(Math.PI),c=l*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(a).multiplyScalar(l),this.sh.coefficients[1].copy(o).sub(a).multiplyScalar(c)}}Yf.prototype.isHemisphereLightProbe=!0;class Jf extends ms{constructor(e,t=1){super(void 0,t);const n=new le().set(e);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}Jf.prototype.isAmbientLightProbe=!0;const Zf=new ge,$f=new ge,Ti=new ge;class Ay{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new _t,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new _t,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,Ti.copy(e.projectionMatrix);const i=t.eyeSep/2,s=i*t.near/t.focus,o=t.near*Math.tan(oi*t.fov*.5)/t.zoom;let a,l;$f.elements[12]=-i,Zf.elements[12]=i,a=-o*t.aspect+s,l=o*t.aspect+s,Ti.elements[0]=2*t.near/(l-a),Ti.elements[8]=(l+a)/(l-a),this.cameraL.projectionMatrix.copy(Ti),a=-o*t.aspect-s,l=o*t.aspect-s,Ti.elements[0]=2*t.near/(l-a),Ti.elements[8]=(l+a)/(l-a),this.cameraR.projectionMatrix.copy(Ti)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply($f),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(Zf)}}class jf{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=Qf(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=Qf();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function Qf(){return(typeof performance=="undefined"?Date:performance).now()}const Ei=new S,Kf=new Tt,Cy=new S,Ai=new S;class Ly extends Ne{constructor(){super(),this.type="AudioListener",this.context=Jl.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new jf}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);const t=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Ei,Kf,Cy),Ai.set(0,0,-1).applyQuaternion(Kf),t.positionX){const i=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(Ei.x,i),t.positionY.linearRampToValueAtTime(Ei.y,i),t.positionZ.linearRampToValueAtTime(Ei.z,i),t.forwardX.linearRampToValueAtTime(Ai.x,i),t.forwardY.linearRampToValueAtTime(Ai.y,i),t.forwardZ.linearRampToValueAtTime(Ai.z,i),t.upX.linearRampToValueAtTime(n.x,i),t.upY.linearRampToValueAtTime(n.y,i),t.upZ.linearRampToValueAtTime(n.z,i)}else t.setPosition(Ei.x,Ei.y,Ei.z),t.setOrientation(Ai.x,Ai.y,Ai.z,n.x,n.y,n.z)}}class Zl extends Ne{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){if(this.detune=e,this.source.detune!==void 0)return this.isPlaying===!0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return this.hasPlaybackControl===!1?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}const Ci=new S,ed=new Tt,Ry=new S,Li=new S;class Py extends Zl{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose(Ci,ed,Ry),Li.set(0,0,1).applyQuaternion(ed);const t=this.panner;if(t.positionX){const n=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(Ci.x,n),t.positionY.linearRampToValueAtTime(Ci.y,n),t.positionZ.linearRampToValueAtTime(Ci.z,n),t.orientationX.linearRampToValueAtTime(Li.x,n),t.orientationY.linearRampToValueAtTime(Li.y,n),t.orientationZ.linearRampToValueAtTime(Li.z,n)}else t.setPosition(Ci.x,Ci.y,Ci.z),t.setOrientation(Li.x,Li.y,Li.z)}}class td{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0;const t=this.getFrequencyData();for(let n=0;n<t.length;n++)e+=t[n];return e/t.length}}class nd{constructor(e,t,n){this.binding=e,this.valueSize=n;let i,s,o;switch(t){case"quaternion":i=this._slerp,s=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(n*6),this._workIndex=5;break;case"string":case"bool":i=this._select,s=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(n*5);break;default:i=this._lerp,s=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(n*5)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=s,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){const n=this.buffer,i=this.valueSize,s=e*i+i;let o=this.cumulativeWeight;if(o===0){for(let a=0;a!==i;++a)n[s+a]=n[a];o=t}else{o+=t;const a=t/o;this._mixBufferRegion(n,s,0,a,i)}this.cumulativeWeight=o}accumulateAdditive(e){const t=this.buffer,n=this.valueSize,i=n*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,i,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){const t=this.valueSize,n=this.buffer,i=e*t+t,s=this.cumulativeWeight,o=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,s<1){const l=t*this._origIndex;this._mixBufferRegion(n,i,l,1-s,t)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let l=t,c=t+t;l!==c;++l)if(n[l]!==n[l+t]){a.setValue(n,i);break}}saveOriginalState(){const e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let s=n,o=i;s!==o;++s)t[s]=t[i+s%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,i,s){if(i>=.5)for(let o=0;o!==s;++o)e[t+o]=e[n+o]}_slerp(e,t,n,i){Tt.slerpFlat(e,t,e,t,e,n,i)}_slerpAdditive(e,t,n,i,s){const o=this._workIndex*s;Tt.multiplyQuaternionsFlat(e,o,e,t,e,n),Tt.slerpFlat(e,t,e,t,e,o,i)}_lerp(e,t,n,i,s){const o=1-i;for(let a=0;a!==s;++a){const l=t+a;e[l]=e[l]*o+e[n+a]*i}}_lerpAdditive(e,t,n,i,s){for(let o=0;o!==s;++o){const a=t+o;e[a]=e[a]+e[n+o]*i}}}const $l="\\[\\]\\.:\\/",Iy=new RegExp("["+$l+"]","g"),jl="[^"+$l+"]",Dy="[^"+$l.replace("\\.","")+"]",Fy=/((?:WC+[\/:])*)/.source.replace("WC",jl),By=/(WCOD+)?/.source.replace("WCOD",Dy),Ny=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",jl),zy=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",jl),Uy=new RegExp("^"+Fy+By+Ny+zy+"$"),Oy=["material","materials","bones"];class Gy{constructor(e,t,n){const i=n||He.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,s=n.length;i!==s;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class He{constructor(e,t,n){this.path=t,this.parsedPath=n||He.parseTrackName(t),this.node=He.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new He.Composite(e,t,n):new He(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(Iy,"")}static parseTrackName(e){const t=Uy.exec(e);if(!t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const s=n.nodeName.substring(i+1);Oy.indexOf(s)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=s)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(!t||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(s){for(let o=0;o<s.length;o++){const a=s[o];if(a.name===t||a.uuid===t)return a;const l=n(a.children);if(l)return l}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let s=t.propertyIndex;if(e||(e=He.findNode(this.rootNode,t.nodeName)||this.rootNode,this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");return}if(n){let c=t.objectIndex;switch(n){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let u=0;u<e.length;u++)if(e[u].name===c){c=u;break}break;default:if(e[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(c!==void 0){if(e[c]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const o=e[i];if(o===void 0){const c=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+c+"."+i+" but it wasn't found.",e);return}let a=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?a=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(a=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(s!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(e.geometry.isBufferGeometry){if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[s]!==void 0&&(s=e.morphTargetDictionary[s])}else{console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);return}}l=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=s}else o.fromArray!==void 0&&o.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(l=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}He.Composite=Gy,He.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},He.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},He.prototype.GetterByBindingType=[He.prototype._getValue_direct,He.prototype._getValue_array,He.prototype._getValue_arrayElement,He.prototype._getValue_toArray],He.prototype.SetterByBindingTypeAndVersioning=[[He.prototype._setValue_direct,He.prototype._setValue_direct_setNeedsUpdate,He.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[He.prototype._setValue_array,He.prototype._setValue_array_setNeedsUpdate,He.prototype._setValue_array_setMatrixWorldNeedsUpdate],[He.prototype._setValue_arrayElement,He.prototype._setValue_arrayElement_setNeedsUpdate,He.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[He.prototype._setValue_fromArray,He.prototype._setValue_fromArray_setNeedsUpdate,He.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class id{constructor(){this.uuid=Bt(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let n=0,i=arguments.length;n!==i;++n)e[arguments[n].uuid]=n;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){const e=this._objects,t=this._indicesByUUID,n=this._paths,i=this._parsedPaths,s=this._bindings,o=s.length;let a,l=e.length,c=this.nCachedObjects_;for(let u=0,h=arguments.length;u!==h;++u){const f=arguments[u],d=f.uuid;let p=t[d];if(p===void 0){p=l++,t[d]=p,e.push(f);for(let x=0,v=o;x!==v;++x)s[x].push(new He(f,n[x],i[x]))}else if(p<c){a=e[p];const x=--c,v=e[x];t[v.uuid]=p,e[p]=v,t[d]=x,e[x]=f;for(let g=0,m=o;g!==m;++g){const _=s[g],y=_[x];let M=_[p];_[p]=y,M===void 0&&(M=new He(f,n[g],i[g])),_[x]=M}}else e[p]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c}remove(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let s=this.nCachedObjects_;for(let o=0,a=arguments.length;o!==a;++o){const l=arguments[o],c=l.uuid,u=t[c];if(u!==void 0&&u>=s){const h=s++,f=e[h];t[f.uuid]=u,e[u]=f,t[c]=h,e[h]=l;for(let d=0,p=i;d!==p;++d){const x=n[d],v=x[h],g=x[u];x[u]=v,x[h]=g}}}this.nCachedObjects_=s}uncache(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let s=this.nCachedObjects_,o=e.length;for(let a=0,l=arguments.length;a!==l;++a){const c=arguments[a],u=c.uuid,h=t[u];if(h!==void 0)if(delete t[u],h<s){const f=--s,d=e[f],p=--o,x=e[p];t[d.uuid]=h,e[h]=d,t[x.uuid]=f,e[f]=x,e.pop();for(let v=0,g=i;v!==g;++v){const m=n[v],_=m[f],y=m[p];m[h]=_,m[f]=y,m.pop()}}else{const f=--o,d=e[f];f>0&&(t[d.uuid]=h),e[h]=d,e.pop();for(let p=0,x=i;p!==x;++p){const v=n[p];v[h]=v[f],v.pop()}}}this.nCachedObjects_=s}subscribe_(e,t){const n=this._bindingsIndicesByPath;let i=n[e];const s=this._bindings;if(i!==void 0)return s[i];const o=this._paths,a=this._parsedPaths,l=this._objects,c=l.length,u=this.nCachedObjects_,h=new Array(c);i=s.length,n[e]=i,o.push(e),a.push(t),s.push(h);for(let f=u,d=l.length;f!==d;++f){const p=l[f];h[f]=new He(p,e,t)}return h}unsubscribe_(e){const t=this._bindingsIndicesByPath,n=t[e];if(n!==void 0){const i=this._paths,s=this._parsedPaths,o=this._bindings,a=o.length-1,l=o[a],c=e[a];t[c]=n,o[n]=l,o.pop(),s[n]=s[a],s.pop(),i[n]=i[a],i.pop()}}}id.prototype.isAnimationObjectGroup=!0;class Hy{constructor(e,t,n=null,i=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=i;const s=t.tracks,o=s.length,a=new Array(o),l={endingStart:ni,endingEnd:ni};for(let c=0;c!==o;++c){const u=s[c].createInterpolant(null);a[c]=u,u.settings=l}this._interpolantSettings=l,this._interpolants=a,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=Iu,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n){if(e.fadeOut(t),this.fadeIn(t),n){const i=this._clip.duration,s=e._clip.duration,o=s/i,a=i/s;e.warp(1,o,t),this.warp(a,1,t)}return this}crossFadeTo(e,t,n){return e.crossFadeFrom(this,t,n)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){const i=this._mixer,s=i.time,o=this.timeScale;let a=this._timeScaleInterpolant;a===null&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const l=a.parameterPositions,c=a.sampleValues;return l[0]=s,l[1]=s+n,c[0]=e/o,c[1]=t/o,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,i){if(!this.enabled){this._updateWeight(e);return}const s=this._startTime;if(s!==null){const l=(e-s)*n;if(l<0||n===0)return;this._startTime=null,t=n*l}t*=this._updateTimeScale(e);const o=this._updateTime(t),a=this._updateWeight(e);if(a>0){const l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case Aa:for(let u=0,h=l.length;u!==h;++u)l[u].evaluate(o),c[u].accumulateAdditive(a);break;case Ls:default:for(let u=0,h=l.length;u!==h;++u)l[u].evaluate(o),c[u].accumulate(i,a)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;n!==null&&(t*=n.evaluate(e)[0],e>n.parameterPositions[1]&&(this.stopWarping(),t===0?this.paused=!0:this.timeScale=t))}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let i=this.time+e,s=this._loopCount;const o=n===Du;if(e===0)return s===-1?i:o&&(s&1)===1?t-i:i;if(n===Pu){s===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=t)i=t;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(s===-1&&(e>=0?(s=0,this._setEndings(!0,this.repetitions===0,o)):this._setEndings(this.repetitions===0,!0,o)),i>=t||i<0){const a=Math.floor(i/t);i-=t*a,s+=Math.abs(a);const l=this.repetitions-s;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){const c=e<0;this._setEndings(c,!c,o)}else this._setEndings(!1,!1,o);this._loopCount=s,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:a})}}else this.time=i;if(o&&(s&1)===1)return t-i}return i}_setEndings(e,t,n){const i=this._interpolantSettings;n?(i.endingStart=ii,i.endingEnd=ii):(e?i.endingStart=this.zeroSlopeAtStart?ii:ni:i.endingStart=zr,t?i.endingEnd=this.zeroSlopeAtEnd?ii:ni:i.endingEnd=zr)}_scheduleFading(e,t,n){const i=this._mixer,s=i.time;let o=this._weightInterpolant;o===null&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const a=o.parameterPositions,l=o.sampleValues;return a[0]=s,l[0]=t,a[1]=s+e,l[1]=n,this}}class rd extends Rn{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){const n=e._localRoot||this._root,i=e._clip.tracks,s=i.length,o=e._propertyBindings,a=e._interpolants,l=n.uuid,c=this._bindingsByRootAndName;let u=c[l];u===void 0&&(u={},c[l]=u);for(let h=0;h!==s;++h){const f=i[h],d=f.name;let p=u[d];if(p!==void 0)o[h]=p;else{if(p=o[h],p!==void 0){p._cacheIndex===null&&(++p.referenceCount,this._addInactiveBinding(p,l,d));continue}const x=t&&t._propertyBindings[h].binding.parsedPath;p=new nd(He.create(n,d,x),f.ValueTypeName,f.getValueSize()),++p.referenceCount,this._addInactiveBinding(p,l,d),o[h]=p}a[h].resultBuffer=p.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const n=(e._localRoot||this._root).uuid,i=e._clip.uuid,s=this._actionsByClip[i];this._bindAction(e,s&&s.knownActions[0]),this._addInactiveAction(e,i,n)}const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const s=t[n];s.useCount++===0&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const s=t[n];--s.useCount===0&&(s.restoreOriginalState(),this._takeBackBinding(s))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const t=e._cacheIndex;return t!==null&&t<this._nActiveActions}_addInactiveAction(e,t,n){const i=this._actions,s=this._actionsByClip;let o=s[t];if(o===void 0)o={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,s[t]=o;else{const a=o.knownActions;e._byClipCacheIndex=a.length,a.push(e)}e._cacheIndex=i.length,i.push(e),o.actionByRoot[n]=e}_removeInactiveAction(e){const t=this._actions,n=t[t.length-1],i=e._cacheIndex;n._cacheIndex=i,t[i]=n,t.pop(),e._cacheIndex=null;const s=e._clip.uuid,o=this._actionsByClip,a=o[s],l=a.knownActions,c=l[l.length-1],u=e._byClipCacheIndex;c._byClipCacheIndex=u,l[u]=c,l.pop(),e._byClipCacheIndex=null;const h=a.actionByRoot,f=(e._localRoot||this._root).uuid;delete h[f],l.length===0&&delete o[s],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const s=t[n];--s.referenceCount===0&&this._removeInactiveBinding(s)}}_lendAction(e){const t=this._actions,n=e._cacheIndex,i=this._nActiveActions++,s=t[i];e._cacheIndex=i,t[i]=e,s._cacheIndex=n,t[n]=s}_takeBackAction(e){const t=this._actions,n=e._cacheIndex,i=--this._nActiveActions,s=t[i];e._cacheIndex=i,t[i]=e,s._cacheIndex=n,t[n]=s}_addInactiveBinding(e,t,n){const i=this._bindingsByRootAndName,s=this._bindings;let o=i[t];o===void 0&&(o={},i[t]=o),o[n]=e,e._cacheIndex=s.length,s.push(e)}_removeInactiveBinding(e){const t=this._bindings,n=e.binding,i=n.rootNode.uuid,s=n.path,o=this._bindingsByRootAndName,a=o[i],l=t[t.length-1],c=e._cacheIndex;l._cacheIndex=c,t[c]=l,t.pop(),delete a[s],Object.keys(a).length===0&&delete o[i]}_lendBinding(e){const t=this._bindings,n=e._cacheIndex,i=this._nActiveBindings++,s=t[i];e._cacheIndex=i,t[i]=e,s._cacheIndex=n,t[n]=s}_takeBackBinding(e){const t=this._bindings,n=e._cacheIndex,i=--this._nActiveBindings,s=t[i];e._cacheIndex=i,t[i]=e,s._cacheIndex=n,t[n]=s}_lendControlInterpolant(){const e=this._controlInterpolants,t=this._nActiveControlInterpolants++;let n=e[t];return n===void 0&&(n=new Bl(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){const t=this._controlInterpolants,n=e.__cacheIndex,i=--this._nActiveControlInterpolants,s=t[i];e.__cacheIndex=i,t[i]=e,s.__cacheIndex=n,t[n]=s}clipAction(e,t,n){const i=t||this._root,s=i.uuid;let o=typeof e=="string"?fs.findByName(i,e):e;const a=o!==null?o.uuid:e,l=this._actionsByClip[a];let c=null;if(n===void 0&&(o!==null?n=o.blendMode:n=Ls),l!==void 0){const h=l.actionByRoot[s];if(h!==void 0&&h.blendMode===n)return h;c=l.knownActions[0],o===null&&(o=c._clip)}if(o===null)return null;const u=new Hy(this,o,t,n);return this._bindAction(u,c),this._addInactiveAction(u,a,s),u}existingAction(e,t){const n=t||this._root,i=n.uuid,s=typeof e=="string"?fs.findByName(n,e):e,o=s?s.uuid:e,a=this._actionsByClip[o];return a!==void 0&&a.actionByRoot[i]||null}stopAllAction(){const e=this._actions,t=this._nActiveActions;for(let n=t-1;n>=0;--n)e[n].stop();return this}update(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,i=this.time+=e,s=Math.sign(e),o=this._accuIndex^=1;for(let c=0;c!==n;++c)t[c]._update(i,e,s,o);const a=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)a[c].apply(o);return this}setTime(e){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const t=this._actions,n=e.uuid,i=this._actionsByClip,s=i[n];if(s!==void 0){const o=s.knownActions;for(let a=0,l=o.length;a!==l;++a){const c=o[a];this._deactivateAction(c);const u=c._cacheIndex,h=t[t.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,h._cacheIndex=u,t[u]=h,t.pop(),this._removeInactiveBindingsForAction(c)}delete i[n]}}uncacheRoot(e){const t=e.uuid,n=this._actionsByClip;for(const o in n){const a=n[o].actionByRoot,l=a[t];l!==void 0&&(this._deactivateAction(l),this._removeInactiveAction(l))}const i=this._bindingsByRootAndName,s=i[t];if(s!==void 0)for(const o in s){const a=s[o];a.restoreOriginalState(),this._removeInactiveBinding(a)}}uncacheAction(e,t){const n=this.existingAction(e,t);n!==null&&(this._deactivateAction(n),this._removeInactiveAction(n))}}rd.prototype._controlInterpolantsResultBuffer=new Float32Array(1);class Go{constructor(e){typeof e=="string"&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),e=arguments[1]),this.value=e}clone(){return new Go(this.value.clone===void 0?this.value:this.value.clone())}}class sd extends mi{constructor(e,t,n=1){super(e,t),this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}sd.prototype.isInstancedInterleavedBuffer=!0;class od{constructor(e,t,n,i,s){this.buffer=e,this.type=t,this.itemSize=n,this.elementSize=i,this.count=s,this.version=0}set needsUpdate(e){e===!0&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}od.prototype.isGLBufferAttribute=!0;class Vy{constructor(e,t,n=0,i=1/0){this.ray=new Bn(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new Gs,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t&&t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t&&t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}intersectObject(e,t=!0,n=[]){return Ql(e,this,n,t),n.sort(ad),n}intersectObjects(e,t=!0,n=[]){for(let i=0,s=e.length;i<s;i++)Ql(e[i],this,n,t);return n.sort(ad),n}}function ad(r,e){return r.distance-e.distance}function Ql(r,e,t,n){if(r.layers.test(e.layers)&&r.raycast(e,t),n===!0){const i=r.children;for(let s=0,o=i.length;s<o;s++)Ql(i[s],e,t,!0)}}class ky{constructor(e=1,t=0,n=0){return this.radius=e,this.phi=t,this.theta=n,this}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(St(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class Wy{constructor(e=1,t=0,n=0){return this.radius=e,this.theta=t,this.y=n,this}set(e,t,n){return this.radius=e,this.theta=t,this.y=n,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}clone(){return new this.constructor().copy(this)}}const ld=new W;class br{constructor(e=new W(1/0,1/0),t=new W(-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=ld.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y)}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return ld.copy(e).clamp(this.min,this.max).sub(e).length()}intersect(e){return this.min.max(e.min),this.max.min(e.max),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}br.prototype.isBox2=!0;const cd=new S,Ho=new S;class ud{constructor(e=new S,t=new S){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){cd.subVectors(e,this.start),Ho.subVectors(this.end,this.start);const n=Ho.dot(Ho);let s=Ho.dot(cd)/n;return t&&(s=St(s,0,1)),s}closestPointToPoint(e,t,n){const i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}const hd=new S;class qy extends Ne{constructor(e,t){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=t;const n=new ve,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let o=0,a=1,l=32;o<l;o++,a++){const c=o/l*Math.PI*2,u=a/l*Math.PI*2;i.push(Math.cos(c),Math.sin(c),1,Math.cos(u),Math.sin(u),1)}n.setAttribute("position",new de(i,3));const s=new Mt({fog:!1,toneMapped:!1});this.cone=new Dt(n,s),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateMatrixWorld();const e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),hd.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(hd),this.color!==void 0?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const qn=new S,Vo=new ge,Kl=new ge;class fd extends Dt{constructor(e){const t=dd(e),n=new ve,i=[],s=[],o=new le(0,0,1),a=new le(0,1,0);for(let c=0;c<t.length;c++){const u=t[c];u.parent&&u.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),s.push(o.r,o.g,o.b),s.push(a.r,a.g,a.b))}n.setAttribute("position",new de(i,3)),n.setAttribute("color",new de(s,3));const l=new Mt({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(n,l),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){const t=this.bones,n=this.geometry,i=n.getAttribute("position");Kl.copy(this.root.matrixWorld).invert();for(let s=0,o=0;s<t.length;s++){const a=t[s];a.parent&&a.parent.isBone&&(Vo.multiplyMatrices(Kl,a.matrixWorld),qn.setFromMatrixPosition(Vo),i.setXYZ(o,qn.x,qn.y,qn.z),Vo.multiplyMatrices(Kl,a.parent.matrixWorld),qn.setFromMatrixPosition(Vo),i.setXYZ(o+1,qn.x,qn.y,qn.z),o+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}}function dd(r){const e=[];r&&r.isBone&&e.push(r);for(let t=0;t<r.children.length;t++)e.push.apply(e,dd(r.children[t]));return e}class Xy extends ft{constructor(e,t,n){const i=new Mi(t,4,2),s=new _n({wireframe:!0,fog:!1,toneMapped:!1});super(i,s),this.light=e,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.color!==void 0?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const Yy=new S,pd=new le,md=new le;class Jy extends Ne{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new vi(t);i.rotateY(Math.PI*.5),this.material=new _n({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);const s=i.getAttribute("position"),o=new Float32Array(s.count*3);i.setAttribute("color",new ze(o,3)),this.add(new ft(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{const t=e.geometry.getAttribute("color");pd.copy(this.light.color),md.copy(this.light.groundColor);for(let n=0,i=t.count;n<i;n++){const s=n<i/2?pd:md;t.setXYZ(n,s.r,s.g,s.b)}t.needsUpdate=!0}e.lookAt(Yy.setFromMatrixPosition(this.light.matrixWorld).negate())}}class gd extends Dt{constructor(e=10,t=10,n=4473924,i=8947848){n=new le(n),i=new le(i);const s=t/2,o=e/t,a=e/2,l=[],c=[];for(let f=0,d=0,p=-a;f<=t;f++,p+=o){l.push(-a,0,p,a,0,p),l.push(p,0,-a,p,0,a);const x=f===s?n:i;x.toArray(c,d),d+=3,x.toArray(c,d),d+=3,x.toArray(c,d),d+=3,x.toArray(c,d),d+=3}const u=new ve;u.setAttribute("position",new de(l,3)),u.setAttribute("color",new de(c,3));const h=new Mt({vertexColors:!0,toneMapped:!1});super(u,h),this.type="GridHelper"}}class Zy extends Dt{constructor(e=10,t=16,n=8,i=64,s=4473924,o=8947848){s=new le(s),o=new le(o);const a=[],l=[];for(let h=0;h<=t;h++){const f=h/t*(Math.PI*2),d=Math.sin(f)*e,p=Math.cos(f)*e;a.push(0,0,0),a.push(d,0,p);const x=h&1?s:o;l.push(x.r,x.g,x.b),l.push(x.r,x.g,x.b)}for(let h=0;h<=n;h++){const f=h&1?s:o,d=e-e/n*h;for(let p=0;p<i;p++){let x=p/i*(Math.PI*2),v=Math.sin(x)*d,g=Math.cos(x)*d;a.push(v,0,g),l.push(f.r,f.g,f.b),x=(p+1)/i*(Math.PI*2),v=Math.sin(x)*d,g=Math.cos(x)*d,a.push(v,0,g),l.push(f.r,f.g,f.b)}}const c=new ve;c.setAttribute("position",new de(a,3)),c.setAttribute("color",new de(l,3));const u=new Mt({vertexColors:!0,toneMapped:!1});super(c,u),this.type="PolarGridHelper"}}const xd=new S,ko=new S,yd=new S;class $y extends Ne{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,t===void 0&&(t=1);let i=new ve;i.setAttribute("position",new de([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const s=new Mt({fog:!1,toneMapped:!1});this.lightPlane=new wn(i,s),this.add(this.lightPlane),i=new ve,i.setAttribute("position",new de([0,0,0,0,0,1],3)),this.targetLine=new wn(i,s),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){xd.setFromMatrixPosition(this.light.matrixWorld),ko.setFromMatrixPosition(this.light.target.matrixWorld),yd.subVectors(ko,xd),this.lightPlane.lookAt(ko),this.color!==void 0?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(ko),this.targetLine.scale.z=yd.length()}}const Wo=new S,et=new Wr;class jy extends Dt{constructor(e){const t=new ve,n=new Mt({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],s=[],o={},a=new le(16755200),l=new le(16711680),c=new le(43775),u=new le(16777215),h=new le(3355443);f("n1","n2",a),f("n2","n4",a),f("n4","n3",a),f("n3","n1",a),f("f1","f2",a),f("f2","f4",a),f("f4","f3",a),f("f3","f1",a),f("n1","f1",a),f("n2","f2",a),f("n3","f3",a),f("n4","f4",a),f("p","n1",l),f("p","n2",l),f("p","n3",l),f("p","n4",l),f("u1","u2",c),f("u2","u3",c),f("u3","u1",c),f("c","t",u),f("p","c",h),f("cn1","cn2",h),f("cn3","cn4",h),f("cf1","cf2",h),f("cf3","cf4",h);function f(p,x,v){d(p,v),d(x,v)}function d(p,x){i.push(0,0,0),s.push(x.r,x.g,x.b),o[p]===void 0&&(o[p]=[]),o[p].push(i.length/3-1)}t.setAttribute("position",new de(i,3)),t.setAttribute("color",new de(s,3)),super(t,n),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}update(){const e=this.geometry,t=this.pointMap,n=1,i=1;et.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),at("c",t,e,et,0,0,-1),at("t",t,e,et,0,0,1),at("n1",t,e,et,-n,-i,-1),at("n2",t,e,et,n,-i,-1),at("n3",t,e,et,-n,i,-1),at("n4",t,e,et,n,i,-1),at("f1",t,e,et,-n,-i,1),at("f2",t,e,et,n,-i,1),at("f3",t,e,et,-n,i,1),at("f4",t,e,et,n,i,1),at("u1",t,e,et,n*.7,i*1.1,-1),at("u2",t,e,et,-n*.7,i*1.1,-1),at("u3",t,e,et,0,i*2,-1),at("cf1",t,e,et,-n,0,1),at("cf2",t,e,et,n,0,1),at("cf3",t,e,et,0,-i,1),at("cf4",t,e,et,0,i,1),at("cn1",t,e,et,-n,0,-1),at("cn2",t,e,et,n,0,-1),at("cn3",t,e,et,0,-i,-1),at("cn4",t,e,et,0,i,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function at(r,e,t,n,i,s,o){Wo.set(i,s,o).unproject(n);const a=e[r];if(a!==void 0){const l=t.getAttribute("position");for(let c=0,u=a.length;c<u;c++)l.setXYZ(a[c],Wo.x,Wo.y,Wo.z)}}const qo=new Rt;class vd extends Dt{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(8*3),s=new ve;s.setIndex(new ze(n,1)),s.setAttribute("position",new ze(i,3)),super(s,new Mt({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(e!==void 0&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),this.object!==void 0&&qo.setFromObject(this.object),qo.isEmpty())return;const t=qo.min,n=qo.max,i=this.geometry.attributes.position,s=i.array;s[0]=n.x,s[1]=n.y,s[2]=n.z,s[3]=t.x,s[4]=n.y,s[5]=n.z,s[6]=t.x,s[7]=t.y,s[8]=n.z,s[9]=n.x,s[10]=t.y,s[11]=n.z,s[12]=n.x,s[13]=n.y,s[14]=t.z,s[15]=t.x,s[16]=n.y,s[17]=t.z,s[18]=t.x,s[19]=t.y,s[20]=t.z,s[21]=n.x,s[22]=t.y,s[23]=t.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e){return Dt.prototype.copy.call(this,e),this.object=e.object,this}}class Qy extends Dt{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],s=new ve;s.setIndex(new ze(n,1)),s.setAttribute("position",new de(i,3)),super(s,new Mt({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){const t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}}class Ky extends wn{constructor(e,t=1,n=16776960){const i=n,s=[1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],o=new ve;o.setAttribute("position",new de(s,3)),o.computeBoundingSphere(),super(o,new Mt({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const a=[1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],l=new ve;l.setAttribute("position",new de(a,3)),l.computeBoundingSphere(),this.add(new ft(l,new _n({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){let t=-this.plane.constant;Math.abs(t)<1e-8&&(t=1e-8),this.scale.set(.5*this.size,.5*this.size,t),this.children[0].material.side=t<0?it:Jn,this.lookAt(this.plane.normal),super.updateMatrixWorld(e)}}const _d=new S;let Xo,ec;class ev extends Ne{constructor(e=new S(0,0,1),t=new S(0,0,0),n=1,i=16776960,s=n*.2,o=s*.2){super(),this.type="ArrowHelper",Xo===void 0&&(Xo=new ve,Xo.setAttribute("position",new de([0,0,0,0,1,0],3)),ec=new kn(0,.5,1,5,1),ec.translate(0,-.5,0)),this.position.copy(t),this.line=new wn(Xo,new Mt({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new ft(ec,new _n({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,s,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{_d.set(e.z,0,-e.x).normalize();const t=Math.acos(e.y);this.quaternion.setFromAxisAngle(_d,t)}}setLength(e,t=e*.2,n=t*.2){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}}class Md extends Dt{constructor(e=1){const t=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],n=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new ve;i.setAttribute("position",new de(t,3)),i.setAttribute("color",new de(n,3));const s=new Mt({vertexColors:!0,toneMapped:!1});super(i,s),this.type="AxesHelper"}setColors(e,t,n){const i=new le,s=this.geometry.attributes.color.array;return i.set(e),i.toArray(s,0),i.toArray(s,3),i.set(t),i.toArray(s,6),i.toArray(s,9),i.set(n),i.toArray(s,12),i.toArray(s,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class tv{constructor(){this.type="ShapePath",this.color=new le,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new os,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,n,i){return this.currentPath.quadraticCurveTo(e,t,n,i),this}bezierCurveTo(e,t,n,i,s,o){return this.currentPath.bezierCurveTo(e,t,n,i,s,o),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e,t){function n(m){const _=[];for(let y=0,M=m.length;y<M;y++){const b=m[y],E=new Jt;E.curves=b.curves,_.push(E)}return _}function i(m,_){const y=_.length;let M=!1;for(let b=y-1,E=0;E<y;b=E++){let P=_[b],z=_[E],N=z.x-P.x,I=z.y-P.y;if(Math.abs(I)>Number.EPSILON){if(I<0&&(P=_[E],N=-N,z=_[b],I=-I),m.y<P.y||m.y>z.y)continue;if(m.y===P.y){if(m.x===P.x)return!0}else{const w=I*(m.x-P.x)-N*(m.y-P.y);if(w===0)return!0;if(w<0)continue;M=!M}}else{if(m.y!==P.y)continue;if(z.x<=m.x&&m.x<=P.x||P.x<=m.x&&m.x<=z.x)return!0}}return M}const s=sn.isClockWise,o=this.subPaths;if(o.length===0)return[];if(t===!0)return n(o);let a,l,c;const u=[];if(o.length===1)return l=o[0],c=new Jt,c.curves=l.curves,u.push(c),u;let h=!s(o[0].getPoints());h=e?!h:h;const f=[],d=[];let p=[],x=0,v;d[x]=void 0,p[x]=[];for(let m=0,_=o.length;m<_;m++)l=o[m],v=l.getPoints(),a=s(v),a=e?!a:a,a?(!h&&d[x]&&x++,d[x]={s:new Jt,p:v},d[x].s.curves=l.curves,h&&x++,p[x]=[]):p[x].push({h:l,p:v[0]});if(!d[0])return n(o);if(d.length>1){let m=!1;const _=[];for(let y=0,M=d.length;y<M;y++)f[y]=[];for(let y=0,M=d.length;y<M;y++){const b=p[y];for(let E=0;E<b.length;E++){const P=b[E];let z=!0;for(let N=0;N<d.length;N++)i(P.p,d[N].p)&&(y!==N&&_.push({froms:y,tos:N,hole:E}),z?(z=!1,f[N].push(P)):m=!0);z&&f[y].push(P)}}_.length>0&&(m||(p=f))}let g;for(let m=0,_=d.length;m<_;m++){c=d[m].s,u.push(c),g=p[m];for(let y=0,M=g.length;y<M;y++)c.holes.push(g[y].h)}return u}}const bd=new Float32Array(1),nv=new Int32Array(bd.buffer);class iv{static toHalfFloat(e){e>65504&&(console.warn("THREE.DataUtils.toHalfFloat(): value exceeds 65504."),e=65504),bd[0]=e;const t=nv[0];let n=t>>16&32768,i=t>>12&2047;const s=t>>23&255;return s<103?n:s>142?(n|=31744,n|=(s==255?0:1)&&t&8388607,n):s<113?(i|=2048,n|=(i>>114-s)+(i>>113-s&1),n):(n|=s-112<<10|i>>1,n+=i&1,n)}}const rv=0,sv=1,ov=0,av=1,lv=2;function cv(r){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),r}function uv(r=[]){return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),r.isMultiMaterial=!0,r.materials=r,r.clone=function(){return r.slice()},r}function hv(r,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new ts(r,e)}function fv(r){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new go(r)}function dv(r,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new ts(r,e)}function pv(r){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new yi(r)}function mv(r){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new yi(r)}function gv(r){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new yi(r)}function xv(r,e,t){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new S(r,e,t)}function yv(r,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new ze(r,e).setUsage(Ui)}function vv(r,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new th(r,e)}function _v(r,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new nh(r,e)}function Mv(r,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new ih(r,e)}function bv(r,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new rh(r,e)}function wv(r,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new Ws(r,e)}function Sv(r,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new sh(r,e)}function Tv(r,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new qs(r,e)}function Ev(r,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new de(r,e)}function Av(r,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new ah(r,e)}Ot.create=function(r,e){return console.log("THREE.Curve.create() has been deprecated"),r.prototype=Object.create(Ot.prototype),r.prototype.constructor=r,r.prototype.getPoint=e,r},os.prototype.fromPoints=function(r){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(r)};function Cv(r){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Md(r)}function Lv(r,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new vd(r,e)}function Rv(r,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new Dt(new ml(r.geometry),new Mt({color:e!==void 0?e:16777215}))}gd.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},fd.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};function Pv(r,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new Dt(new El(r.geometry),new Mt({color:e!==void 0?e:16777215}))}It.prototype.extractUrlBase=function(r){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),Uo.extractUrlBase(r)},It.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};function Iv(r){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new an(r)}function Dv(r){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new If(r)}br.prototype.center=function(r){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(r)},br.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},br.prototype.isIntersectionBox=function(r){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(r)},br.prototype.size=function(r){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(r)},Rt.prototype.center=function(r){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(r)},Rt.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Rt.prototype.isIntersectionBox=function(r){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(r)},Rt.prototype.isIntersectionSphere=function(r){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(r)},Rt.prototype.size=function(r){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(r)},Dn.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},qr.prototype.setFromMatrix=function(r){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(r)},ud.prototype.center=function(r){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(r)},mt.prototype.flattenToArrayOffset=function(r,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(r,e)},mt.prototype.multiplyVector3=function(r){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),r.applyMatrix3(this)},mt.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},mt.prototype.applyToBufferAttribute=function(r){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),r.applyMatrix3(this)},mt.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},mt.prototype.getInverse=function(r){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(r).invert()},ge.prototype.extractPosition=function(r){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(r)},ge.prototype.flattenToArrayOffset=function(r,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(r,e)},ge.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),new S().setFromMatrixColumn(this,3)},ge.prototype.setRotationFromQuaternion=function(r){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(r)},ge.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},ge.prototype.multiplyVector3=function(r){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),r.applyMatrix4(this)},ge.prototype.multiplyVector4=function(r){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),r.applyMatrix4(this)},ge.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},ge.prototype.rotateAxis=function(r){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),r.transformDirection(this)},ge.prototype.crossVector=function(r){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),r.applyMatrix4(this)},ge.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},ge.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},ge.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},ge.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},ge.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},ge.prototype.applyToBufferAttribute=function(r){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),r.applyMatrix4(this)},ge.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},ge.prototype.makeFrustum=function(r,e,t,n,i,s){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(r,e,n,t,i,s)},ge.prototype.getInverse=function(r){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(r).invert()},tn.prototype.isIntersectionLine=function(r){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(r)},Tt.prototype.multiplyVector3=function(r){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),r.applyQuaternion(this)},Tt.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},Bn.prototype.isIntersectionBox=function(r){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(r)},Bn.prototype.isIntersectionPlane=function(r){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(r)},Bn.prototype.isIntersectionSphere=function(r){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(r)},st.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},st.prototype.barycoordFromPoint=function(r,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(r,e)},st.prototype.midpoint=function(r){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(r)},st.prototypenormal=function(r){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(r)},st.prototype.plane=function(r){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(r)},st.barycoordFromPoint=function(r,e,t,n,i){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),st.getBarycoord(r,e,t,n,i)},st.normal=function(r,e,t,n){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),st.getNormal(r,e,t,n)},Jt.prototype.extractAllPoints=function(r){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(r)},Jt.prototype.extrude=function(r){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new on(this,r)},Jt.prototype.makeGeometry=function(r){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new _i(this,r)},W.prototype.fromAttribute=function(r,e,t){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(r,e,t)},W.prototype.distanceToManhattan=function(r){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(r)},W.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},S.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},S.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},S.prototype.getPositionFromMatrix=function(r){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(r)},S.prototype.getScaleFromMatrix=function(r){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(r)},S.prototype.getColumnFromMatrix=function(r,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,r)},S.prototype.applyProjection=function(r){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(r)},S.prototype.fromAttribute=function(r,e,t){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(r,e,t)},S.prototype.distanceToManhattan=function(r){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(r)},S.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},We.prototype.fromAttribute=function(r,e,t){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(r,e,t)},We.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Ne.prototype.getChildByName=function(r){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(r)},Ne.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},Ne.prototype.translate=function(r,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,r)},Ne.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},Ne.prototype.applyMatrix=function(r){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(r)},Object.defineProperties(Ne.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(r){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=r}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),ft.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(ft.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),Fu},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),vo.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},_t.prototype.setLens=function(r,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),e!==void 0&&(this.filmGauge=e),this.setFocalLength(r)},Object.defineProperties($t.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(r){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=r}},shadowCameraLeft:{set:function(r){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=r}},shadowCameraRight:{set:function(r){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=r}},shadowCameraTop:{set:function(r){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=r}},shadowCameraBottom:{set:function(r){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=r}},shadowCameraNear:{set:function(r){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=r}},shadowCameraFar:{set:function(r){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=r}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(r){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=r}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(r){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=r}},shadowMapHeight:{set:function(r){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=r}}}),Object.defineProperties(ze.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===Ui},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(Ui)}}}),ze.prototype.setDynamic=function(r){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(r===!0?Ui:zi),this},ze.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},ze.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},ve.prototype.addIndex=function(r){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(r)},ve.prototype.addAttribute=function(r,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),!(e&&e.isBufferAttribute)&&!(e&&e.isInterleavedBufferAttribute)?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(r,new ze(arguments[1],arguments[2]))):r==="index"?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(r,e)},ve.prototype.addDrawCall=function(r,e,t){t!==void 0&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(r,e)},ve.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},ve.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},ve.prototype.removeAttribute=function(r){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(r)},ve.prototype.applyMatrix=function(r){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(r)},Object.defineProperties(ve.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),mi.prototype.setDynamic=function(r){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(r===!0?Ui:zi),this},mi.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},on.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},on.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},on.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},ho.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},Go.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(yt.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new le}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(r){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=r===la}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(r){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=r}},vertexTangents:{get:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")},set:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}}),Object.defineProperties(bn.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(r){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=r}}}),qe.prototype.clearTarget=function(r,e,t,n){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(r),this.clear(e,t,n)},qe.prototype.animate=function(r){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(r)},qe.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},qe.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},qe.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},qe.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},qe.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},qe.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},qe.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},qe.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},qe.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},qe.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},qe.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},qe.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},qe.prototype.enableScissorTest=function(r){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(r)},qe.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},qe.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},qe.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},qe.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},qe.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},qe.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},qe.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},qe.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},qe.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},qe.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(qe.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(r){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=r}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(r){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=r}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(r){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=r===!0?ri:Ht}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}},gammaFactor:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."),2},set:function(){console.warn("THREE.WebGLRenderer: .gammaFactor has been removed.")}}}),Object.defineProperties(Wh.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}});function Fv(r,e,t){return console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options )."),new to(r,t)}Object.defineProperties(Nt.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(r){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=r}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(r){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=r}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(r){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=r}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(r){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=r}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(r){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=r}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(r){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=r}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(r){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=r}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(r){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=r}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(r){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=r}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(r){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=r}}}),Zl.prototype.load=function(r){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return new Xf().load(r,function(n){e.setBuffer(n)}),this},td.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()},eo.prototype.updateCubeMap=function(r,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(r,e)},eo.prototype.clear=function(r,e,t,n){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(r,e,t,n)},ai.crossOrigin=void 0,ai.loadTexture=function(r,e,t,n){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const i=new Df;i.setCrossOrigin(this.crossOrigin);const s=i.load(r,t,void 0,n);return e&&(s.mapping=e),s},ai.loadTextureCube=function(r,e,t,n){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. 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Use BufferGeometry.computeTangents() instead.")}function Wv(r,e=!1){const t=r[0].index!==null,n=new Set(Object.keys(r[0].attributes)),i=new Set(Object.keys(r[0].morphAttributes)),s={},o={},a=r[0].morphTargetsRelative,l=new ve;let c=0;for(let u=0;u<r.length;++u){const h=r[u];let f=0;if(t!==(h.index!==null))return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+u+". All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them."),null;for(const d in h.attributes){if(!n.has(d))return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+u+'. All geometries must have compatible attributes; make sure "'+d+'" attribute exists among all geometries, or in none of them.'),null;s[d]===void 0&&(s[d]=[]),s[d].push(h.attributes[d]),f++}if(f!==n.size)return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+u+". Make sure all geometries have the same number of attributes."),null;if(a!==h.morphTargetsRelative)return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+u+". .morphTargetsRelative must be consistent throughout all geometries."),null;for(const d in h.morphAttributes){if(!i.has(d))return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+u+". .morphAttributes must be consistent throughout all geometries."),null;o[d]===void 0&&(o[d]=[]),o[d].push(h.morphAttributes[d])}if(l.userData.mergedUserData=l.userData.mergedUserData||[],l.userData.mergedUserData.push(h.userData),e){let d;if(t)d=h.index.count;else if(h.attributes.position!==void 0)d=h.attributes.position.count;else return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+u+". The geometry must have either an index or a position attribute"),null;l.addGroup(c,d,u),c+=d}}if(t){let u=0;const h=[];for(let f=0;f<r.length;++f){const d=r[f].index;for(let p=0;p<d.count;++p)h.push(d.getX(p)+u);u+=r[f].attributes.position.count}l.setIndex(h)}for(const u in s){const h=wd(s[u]);if(!h)return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the "+u+" attribute."),null;l.setAttribute(u,h)}for(const u in o){const h=o[u][0].length;if(h===0)break;l.morphAttributes=l.morphAttributes||{},l.morphAttributes[u]=[];for(let f=0;f<h;++f){const d=[];for(let x=0;x<o[u].length;++x)d.push(o[u][x][f]);const p=wd(d);if(!p)return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the "+u+" morphAttribute."),null;l.morphAttributes[u].push(p)}}return l}function wd(r){let e,t,n,i=0;for(let a=0;a<r.length;++a){const l=r[a];if(l.isInterleavedBufferAttribute)return console.error("THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. 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