gl-draw 0.6.1 → 0.6.2

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Files changed (78) hide show
  1. package/package.json +4 -4
  2. package/dist/constants.d.ts +0 -4
  3. package/dist/core/BaseObject.d.ts +0 -45
  4. package/dist/core/CSSRenderer/CSS2DRenderer.d.ts +0 -17
  5. package/dist/core/CSSRenderer/index.d.ts +0 -19
  6. package/dist/core/Camera.d.ts +0 -30
  7. package/dist/core/Composer.d.ts +0 -60
  8. package/dist/core/Control.d.ts +0 -28
  9. package/dist/core/GUIObject.d.ts +0 -24
  10. package/dist/core/Pencil.d.ts +0 -146
  11. package/dist/core/Renderer.d.ts +0 -51
  12. package/dist/core/Scene.d.ts +0 -19
  13. package/dist/core/pass/bloom/UnrealBloomPass.d.ts +0 -46
  14. package/dist/core/pass/bloom/index.d.ts +0 -33
  15. package/dist/core/pass/outline/index.d.ts +0 -37
  16. package/dist/core/pass/ssr/index.d.ts +0 -38
  17. package/dist/effect/bloom.d.ts +0 -14
  18. package/dist/effect/index.d.ts +0 -5
  19. package/dist/effect/index.js +0 -160
  20. package/dist/effect/index.module.js +0 -160
  21. package/dist/effect/outline.d.ts +0 -15
  22. package/dist/effect/scan.d.ts +0 -39
  23. package/dist/effect/scan2.d.ts +0 -28
  24. package/dist/effect/ssr.d.ts +0 -15
  25. package/dist/geojson/china.json +0 -103310
  26. package/dist/geojson/countries.json +0 -27483
  27. package/dist/index.d.ts +0 -3
  28. package/dist/index.js +0 -57
  29. package/dist/index.module.js +0 -57
  30. package/dist/objects/conicPolygon/geometry/index.d.ts +0 -32
  31. package/dist/objects/conicPolygon/geometry/triangulate.d.ts +0 -11
  32. package/dist/objects/conicPolygon/index.d.ts +0 -19
  33. package/dist/objects/extrudePolygon/coords2Vector.d.ts +0 -7
  34. package/dist/objects/extrudePolygon/createGeometry.d.ts +0 -8
  35. package/dist/objects/extrudePolygon/getWorkerGeometry.d.ts +0 -16
  36. package/dist/objects/extrudePolygon/index.d.ts +0 -37
  37. package/dist/objects/extrudePolygon/w.d.ts +0 -1
  38. package/dist/objects/fix.d.ts +0 -2
  39. package/dist/objects/image/index.d.ts +0 -24
  40. package/dist/objects/index.d.ts +0 -10
  41. package/dist/objects/index.js +0 -132
  42. package/dist/objects/index.module.js +0 -132
  43. package/dist/objects/line/coords2Vector.d.ts +0 -7
  44. package/dist/objects/line/createGeometry.d.ts +0 -8
  45. package/dist/objects/line/getWorkerGeometry.d.ts +0 -15
  46. package/dist/objects/line/index.d.ts +0 -44
  47. package/dist/objects/line/meshLine/index.d.ts +0 -89
  48. package/dist/objects/line/meshLine/shader/fragment.d.ts +0 -2
  49. package/dist/objects/line/meshLine/shader/vertex.d.ts +0 -2
  50. package/dist/objects/line/w.d.ts +0 -1
  51. package/dist/objects/node/index.d.ts +0 -30
  52. package/dist/objects/text/index.d.ts +0 -23
  53. package/dist/objects/video/index.d.ts +0 -31
  54. package/dist/plugins/Cache.d.ts +0 -8
  55. package/dist/plugins/Data.d.ts +0 -8
  56. package/dist/plugins/Draw.d.ts +0 -35
  57. package/dist/plugins/Worker.d.ts +0 -31
  58. package/dist/plugins/index.d.ts +0 -4
  59. package/dist/plugins/index.js +0 -1
  60. package/dist/plugins/index.module.js +0 -1
  61. package/dist/shims.d.ts +0 -5
  62. package/dist/utils/chain.d.ts +0 -23
  63. package/dist/utils/colorCorrection.d.ts +0 -2
  64. package/dist/utils/disposeMesh.d.ts +0 -2
  65. package/dist/utils/exception.d.ts +0 -26
  66. package/dist/utils/getCache.d.ts +0 -13
  67. package/dist/utils/getElementView.d.ts +0 -2
  68. package/dist/utils/index.d.ts +0 -11
  69. package/dist/utils/index.js +0 -1
  70. package/dist/utils/index.module.js +0 -1
  71. package/dist/utils/isPlainObject.d.ts +0 -1
  72. package/dist/utils/makePromiseCreator.d.ts +0 -6
  73. package/dist/utils/polar2Cartesian.d.ts +0 -1
  74. package/dist/utils/timer.d.ts +0 -9
  75. package/dist/utils/to.d.ts +0 -8
  76. package/dist/utils/uvGenerator.d.ts +0 -9
  77. package/dist/workers/extrudePolygon.js +0 -3046
  78. package/dist/workers/line.js +0 -3177
@@ -1,3046 +0,0 @@
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es";class Rn{addEventListener(e,t){this._listeners===void 0&&(this._listeners={});const n=this._listeners;n[e]===void 0&&(n[e]=[]),n[e].indexOf(t)===-1&&n[e].push(t)}hasEventListener(e,t){if(this._listeners===void 0)return!1;const n=this._listeners;return n[e]!==void 0&&n[e].indexOf(t)!==-1}removeEventListener(e,t){if(this._listeners===void 0)return;const i=this._listeners[e];if(i!==void 0){const s=i.indexOf(t);s!==-1&&i.splice(s,1)}}dispatchEvent(e){if(this._listeners===void 0)return;const n=this._listeners[e.type];if(n!==void 0){e.target=this;const i=n.slice(0);for(let s=0,o=i.length;s<o;s++)i[s].call(this,e);e.target=null}}}const wt=[];for(let r=0;r<256;r++)wt[r]=(r<16?"0":"")+r.toString(16);let Ps=1234567;const oi=Math.PI/180,Ur=180/Math.PI;function Bt(){const r=Math.random()*4294967295|0,e=Math.random()*4294967295|0,t=Math.random()*4294967295|0,n=Math.random()*4294967295|0;return(wt[r&255]+wt[r>>8&255]+wt[r>>16&255]+wt[r>>24&255]+"-"+wt[e&255]+wt[e>>8&255]+"-"+wt[e>>16&15|64]+wt[e>>24&255]+"-"+wt[t&63|128]+wt[t>>8&255]+"-"+wt[t>>16&255]+wt[t>>24&255]+wt[n&255]+wt[n>>8&255]+wt[n>>16&255]+wt[n>>24&255]).toUpperCase()}function St(r,e,t){return Math.max(e,Math.min(t,r))}function La(r,e){return(r%e+e)%e}function Ip(r,e,t,n,i){return n+(r-e)*(i-n)/(t-e)}function Dp(r,e,t){return r!==e?(t-r)/(e-r):0}function Or(r,e,t){return(1-t)*r+t*e}function Fp(r,e,t,n){return Or(r,e,1-Math.exp(-t*n))}function Bp(r,e=1){return e-Math.abs(La(r,e*2)-e)}function Np(r,e,t){return r<=e?0:r>=t?1:(r=(r-e)/(t-e),r*r*(3-2*r))}function zp(r,e,t){return r<=e?0:r>=t?1:(r=(r-e)/(t-e),r*r*r*(r*(r*6-15)+10))}function Up(r,e){return r+Math.floor(Math.random()*(e-r+1))}function Op(r,e){return r+Math.random()*(e-r)}function Gp(r){return r*(.5-Math.random())}function Hp(r){return r!==void 0&&(Ps=r%2147483647),Ps=Ps*16807%2147483647,(Ps-1)/2147483646}function Vp(r){return r*oi}function kp(r){return r*Ur}function Ra(r){return(r&r-1)===0&&r!==0}function Ou(r){return Math.pow(2,Math.ceil(Math.log(r)/Math.LN2))}function Gu(r){return Math.pow(2,Math.floor(Math.log(r)/Math.LN2))}function Wp(r,e,t,n,i){const s=Math.cos,o=Math.sin,a=s(t/2),l=o(t/2),c=s((e+n)/2),u=o((e+n)/2),h=s((e-n)/2),f=o((e-n)/2),d=s((n-e)/2),p=o((n-e)/2);switch(i){case"XYX":r.set(a*u,l*h,l*f,a*c);break;case"YZY":r.set(l*f,a*u,l*h,a*c);break;case"ZXZ":r.set(l*h,l*f,a*u,a*c);break;case"XZX":r.set(a*u,l*p,l*d,a*c);break;case"YXY":r.set(l*d,a*u,l*p,a*c);break;case"ZYZ":r.set(l*p,l*d,a*u,a*c);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+i)}}var Hu=Object.freeze({__proto__:null,DEG2RAD:oi,RAD2DEG:Ur,generateUUID:Bt,clamp:St,euclideanModulo:La,mapLinear:Ip,inverseLerp:Dp,lerp:Or,damp:Fp,pingpong:Bp,smoothstep:Np,smootherstep:zp,randInt:Up,randFloat:Op,randFloatSpread:Gp,seededRandom:Hp,degToRad:Vp,radToDeg:kp,isPowerOfTwo:Ra,ceilPowerOfTwo:Ou,floorPowerOfTwo:Gu,setQuaternionFromProperEuler:Wp});class W{constructor(e=0,t=0){this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return this.x=e.x,this.y=e.y,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this)}addScalar(e){return this.x+=e,this.y+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector2: .sub() now only accepts one argument. 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this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(e){return this.x*e.x+this.y*e.y}cross(e){return this.x*e.y-this.y*e.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y;return t*t+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){const n=Math.cos(t),i=Math.sin(t),s=this.x-e.x,o=this.y-e.y;return this.x=s*n-o*i+e.x,this.y=s*i+o*n+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}W.prototype.isVector2=!0;class mt{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,s,o,a,l,c){const u=this.elements;return u[0]=e,u[1]=i,u[2]=a,u[3]=t,u[4]=s,u[5]=l,u[6]=n,u[7]=o,u[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],this}extractBasis(e,t,n){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,s=this.elements,o=n[0],a=n[3],l=n[6],c=n[1],u=n[4],h=n[7],f=n[2],d=n[5],p=n[8],x=i[0],v=i[3],g=i[6],m=i[1],_=i[4],y=i[7],M=i[2],b=i[5],E=i[8];return s[0]=o*x+a*m+l*M,s[3]=o*v+a*_+l*b,s[6]=o*g+a*y+l*E,s[1]=c*x+u*m+h*M,s[4]=c*v+u*_+h*b,s[7]=c*g+u*y+h*E,s[2]=f*x+d*m+p*M,s[5]=f*v+d*_+p*b,s[8]=f*g+d*y+p*E,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[1],i=e[2],s=e[3],o=e[4],a=e[5],l=e[6],c=e[7],u=e[8];return t*o*u-t*a*c-n*s*u+n*a*l+i*s*c-i*o*l}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],s=e[3],o=e[4],a=e[5],l=e[6],c=e[7],u=e[8],h=u*o-a*c,f=a*l-u*s,d=c*s-o*l,p=t*h+n*f+i*d;if(p===0)return this.set(0,0,0,0,0,0,0,0,0);const x=1/p;return e[0]=h*x,e[1]=(i*c-u*n)*x,e[2]=(a*n-i*o)*x,e[3]=f*x,e[4]=(u*t-i*l)*x,e[5]=(i*s-a*t)*x,e[6]=d*x,e[7]=(n*l-c*t)*x,e[8]=(o*t-n*s)*x,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,n,i,s,o,a){const l=Math.cos(s),c=Math.sin(s);return this.set(n*l,n*c,-n*(l*o+c*a)+o+e,-i*c,i*l,-i*(-c*o+l*a)+a+t,0,0,1),this}scale(e,t){const n=this.elements;return n[0]*=e,n[3]*=e,n[6]*=e,n[1]*=t,n[4]*=t,n[7]*=t,this}rotate(e){const t=Math.cos(e),n=Math.sin(e),i=this.elements,s=i[0],o=i[3],a=i[6],l=i[1],c=i[4],u=i[7];return i[0]=t*s+n*l,i[3]=t*o+n*c,i[6]=t*a+n*u,i[1]=-n*s+t*l,i[4]=-n*o+t*c,i[7]=-n*a+t*u,this}translate(e,t){const n=this.elements;return n[0]+=e*n[2],n[3]+=e*n[5],n[6]+=e*n[8],n[1]+=t*n[2],n[4]+=t*n[5],n[7]+=t*n[8],this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<9;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}clone(){return new this.constructor().fromArray(this.elements)}}mt.prototype.isMatrix3=!0;function Vu(r){if(r.length===0)return-1/0;let e=r[0];for(let t=1,n=r.length;t<n;++t)r[t]>e&&(e=r[t]);return e}const qp={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function Oi(r,e){return new qp[r](e)}function Is(r){return document.createElementNS("http://www.w3.org/1999/xhtml",r)}let Gi;class ai{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement=="undefined")return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{Gi===void 0&&(Gi=Is("canvas")),Gi.width=e.width,Gi.height=e.height;const n=Gi.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=Gi}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}}let Xp=0;class ht extends Rn{constructor(e=ht.DEFAULT_IMAGE,t=ht.DEFAULT_MAPPING,n=bt,i=bt,s=Ke,o=Kn,a=ut,l=Kt,c=1,u=Ht){super(),Object.defineProperty(this,"id",{value:Xp++}),this.uuid=Bt(),this.name="",this.image=e,this.mipmaps=[],this.mapping=t,this.wrapS=n,this.wrapT=i,this.magFilter=s,this.minFilter=o,this.anisotropy=c,this.format=a,this.internalFormat=null,this.type=l,this.offset=new W(0,0),this.repeat=new W(1,1),this.center=new W(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new mt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=u,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.image=e.image,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this.userData=JSON.parse(JSON.stringify(e.userData)),this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(this.image!==void 0){const i=this.image;if(i.uuid===void 0&&(i.uuid=Bt()),!t&&e.images[i.uuid]===void 0){let s;if(Array.isArray(i)){s=[];for(let o=0,a=i.length;o<a;o++)i[o].isDataTexture?s.push(Pa(i[o].image)):s.push(Pa(i[o]))}else s=Pa(i);e.images[i.uuid]={uuid:i.uuid,url:s}}n.image=i.uuid}return JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==Ts)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Ir:e.x=e.x-Math.floor(e.x);break;case bt:e.x=e.x<0?0:1;break;case Dr:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case Ir:e.y=e.y-Math.floor(e.y);break;case bt:e.y=e.y<0?0:1;break;case Dr:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&this.version++}}ht.DEFAULT_IMAGE=void 0,ht.DEFAULT_MAPPING=Ts,ht.prototype.isTexture=!0;function Pa(r){return typeof HTMLImageElement!="undefined"&&r instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&r instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&r instanceof ImageBitmap?ai.getDataURL(r):r.data?{data:Array.prototype.slice.call(r.data),width:r.width,height:r.height,type:r.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}class We{constructor(e=0,t=0,n=0,i=1){this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,s=this.w,o=e.elements;return this.x=o[0]*t+o[4]*n+o[8]*i+o[12]*s,this.y=o[1]*t+o[5]*n+o[9]*i+o[13]*s,this.z=o[2]*t+o[6]*n+o[10]*i+o[14]*s,this.w=o[3]*t+o[7]*n+o[11]*i+o[15]*s,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,s;const l=e.elements,c=l[0],u=l[4],h=l[8],f=l[1],d=l[5],p=l[9],x=l[2],v=l[6],g=l[10];if(Math.abs(u-f)<.01&&Math.abs(h-x)<.01&&Math.abs(p-v)<.01){if(Math.abs(u+f)<.1&&Math.abs(h+x)<.1&&Math.abs(p+v)<.1&&Math.abs(c+d+g-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const _=(c+1)/2,y=(d+1)/2,M=(g+1)/2,b=(u+f)/4,E=(h+x)/4,P=(p+v)/4;return _>y&&_>M?_<.01?(n=0,i=.707106781,s=.707106781):(n=Math.sqrt(_),i=b/n,s=E/n):y>M?y<.01?(n=.707106781,i=0,s=.707106781):(i=Math.sqrt(y),n=b/i,s=P/i):M<.01?(n=.707106781,i=.707106781,s=0):(s=Math.sqrt(M),n=E/s,i=P/s),this.set(n,i,s,t),this}let m=Math.sqrt((v-p)*(v-p)+(h-x)*(h-x)+(f-u)*(f-u));return Math.abs(m)<.001&&(m=1),this.x=(v-p)/m,this.y=(h-x)/m,this.z=(f-u)/m,this.w=Math.acos((c+d+g-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}We.prototype.isVector4=!0;class Nt extends Rn{constructor(e,t,n={}){super(),this.width=e,this.height=t,this.depth=1,this.scissor=new We(0,0,e,t),this.scissorTest=!1,this.viewport=new We(0,0,e,t),this.texture=new ht(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.isRenderTargetTexture=!0,this.texture.image={width:e,height:t,depth:1},this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.internalFormat=n.internalFormat!==void 0?n.internalFormat:null,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:Ke,this.depthBuffer=n.depthBuffer!==void 0?n.depthBuffer:!0,this.stencilBuffer=n.stencilBuffer!==void 0?n.stencilBuffer:!1,this.depthTexture=n.depthTexture!==void 0?n.depthTexture:null}setTexture(e){e.image={width:this.width,height:this.height,depth:this.depth},this.texture=e}setSize(e,t,n=1){(this.width!==e||this.height!==t||this.depth!==n)&&(this.width=e,this.height=t,this.depth=n,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.image=tp({},this.texture.image),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}Nt.prototype.isWebGLRenderTarget=!0;class ku extends Nt{constructor(e,t,n){super(e,t);const i=this.texture;this.texture=[];for(let s=0;s<n;s++)this.texture[s]=i.clone()}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,s=this.texture.length;i<s;i++)this.texture[i].image.width=e,this.texture[i].image.height=t,this.texture[i].image.depth=n;this.dispose()}return this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t),this}copy(e){this.dispose(),this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this.texture.length=0;for(let t=0,n=e.texture.length;t<n;t++)this.texture[t]=e.texture[t].clone();return this}}ku.prototype.isWebGLMultipleRenderTargets=!0;class Ds extends Nt{constructor(e,t,n={}){super(e,t,n),this.samples=4,this.ignoreDepthForMultisampleCopy=n.ignoreDepth!==void 0?n.ignoreDepth:!0,this.useRenderToTexture=n.useRenderToTexture!==void 0?n.useRenderToTexture:!1,this.useRenderbuffer=this.useRenderToTexture===!1}copy(e){return super.copy.call(this,e),this.samples=e.samples,this.useRenderToTexture=e.useRenderToTexture,this.useRenderbuffer=e.useRenderbuffer,this}}Ds.prototype.isWebGLMultisampleRenderTarget=!0;class Tt{constructor(e=0,t=0,n=0,i=1){this._x=e,this._y=t,this._z=n,this._w=i}static slerp(e,t,n,i){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),n.slerpQuaternions(e,t,i)}static slerpFlat(e,t,n,i,s,o,a){let l=n[i+0],c=n[i+1],u=n[i+2],h=n[i+3];const f=s[o+0],d=s[o+1],p=s[o+2],x=s[o+3];if(a===0){e[t+0]=l,e[t+1]=c,e[t+2]=u,e[t+3]=h;return}if(a===1){e[t+0]=f,e[t+1]=d,e[t+2]=p,e[t+3]=x;return}if(h!==x||l!==f||c!==d||u!==p){let v=1-a;const g=l*f+c*d+u*p+h*x,m=g>=0?1:-1,_=1-g*g;if(_>Number.EPSILON){const M=Math.sqrt(_),b=Math.atan2(M,g*m);v=Math.sin(v*b)/M,a=Math.sin(a*b)/M}const y=a*m;if(l=l*v+f*y,c=c*v+d*y,u=u*v+p*y,h=h*v+x*y,v===1-a){const M=1/Math.sqrt(l*l+c*c+u*u+h*h);l*=M,c*=M,u*=M,h*=M}}e[t]=l,e[t+1]=c,e[t+2]=u,e[t+3]=h}static multiplyQuaternionsFlat(e,t,n,i,s,o){const a=n[i],l=n[i+1],c=n[i+2],u=n[i+3],h=s[o],f=s[o+1],d=s[o+2],p=s[o+3];return e[t]=a*p+u*h+l*d-c*f,e[t+1]=l*p+u*f+c*h-a*d,e[t+2]=c*p+u*d+a*f-l*h,e[t+3]=u*p-a*h-l*f-c*d,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!(e&&e.isEuler))throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=e._x,i=e._y,s=e._z,o=e._order,a=Math.cos,l=Math.sin,c=a(n/2),u=a(i/2),h=a(s/2),f=l(n/2),d=l(i/2),p=l(s/2);switch(o){case"XYZ":this._x=f*u*h+c*d*p,this._y=c*d*h-f*u*p,this._z=c*u*p+f*d*h,this._w=c*u*h-f*d*p;break;case"YXZ":this._x=f*u*h+c*d*p,this._y=c*d*h-f*u*p,this._z=c*u*p-f*d*h,this._w=c*u*h+f*d*p;break;case"ZXY":this._x=f*u*h-c*d*p,this._y=c*d*h+f*u*p,this._z=c*u*p+f*d*h,this._w=c*u*h-f*d*p;break;case"ZYX":this._x=f*u*h-c*d*p,this._y=c*d*h+f*u*p,this._z=c*u*p-f*d*h,this._w=c*u*h+f*d*p;break;case"YZX":this._x=f*u*h+c*d*p,this._y=c*d*h+f*u*p,this._z=c*u*p-f*d*h,this._w=c*u*h-f*d*p;break;case"XZY":this._x=f*u*h-c*d*p,this._y=c*d*h-f*u*p,this._z=c*u*p+f*d*h,this._w=c*u*h+f*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return t!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],s=t[8],o=t[1],a=t[5],l=t[9],c=t[2],u=t[6],h=t[10],f=n+a+h;if(f>0){const d=.5/Math.sqrt(f+1);this._w=.25/d,this._x=(u-l)*d,this._y=(s-c)*d,this._z=(o-i)*d}else if(n>a&&n>h){const d=2*Math.sqrt(1+n-a-h);this._w=(u-l)/d,this._x=.25*d,this._y=(i+o)/d,this._z=(s+c)/d}else if(a>h){const d=2*Math.sqrt(1+a-n-h);this._w=(s-c)/d,this._x=(i+o)/d,this._y=.25*d,this._z=(l+u)/d}else{const d=2*Math.sqrt(1+h-n-a);this._w=(o-i)/d,this._x=(s+c)/d,this._y=(l+u)/d,this._z=.25*d}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(St(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return t!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,s=e._z,o=e._w,a=t._x,l=t._y,c=t._z,u=t._w;return this._x=n*u+o*a+i*c-s*l,this._y=i*u+o*l+s*a-n*c,this._z=s*u+o*c+n*l-i*a,this._w=o*u-n*a-i*l-s*c,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,i=this._y,s=this._z,o=this._w;let a=o*e._w+n*e._x+i*e._y+s*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=o,this._x=n,this._y=i,this._z=s,this;const l=1-a*a;if(l<=Number.EPSILON){const d=1-t;return this._w=d*o+t*this._w,this._x=d*n+t*this._x,this._y=d*i+t*this._y,this._z=d*s+t*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(l),u=Math.atan2(c,a),h=Math.sin((1-t)*u)/c,f=Math.sin(t*u)/c;return this._w=o*h+this._w*f,this._x=n*h+this._x*f,this._y=i*h+this._y*f,this._z=s*h+this._z*f,this._onChangeCallback(),this}slerpQuaternions(e,t,n){this.copy(e).slerp(t,n)}random(){const e=Math.random(),t=Math.sqrt(1-e),n=Math.sqrt(e),i=2*Math.PI*Math.random(),s=2*Math.PI*Math.random();return this.set(t*Math.cos(i),n*Math.sin(s),n*Math.cos(s),t*Math.sin(i))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}Tt.prototype.isQuaternion=!0;class S{constructor(e=0,t=0,n=0){this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Wu.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Wu.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,s=e.elements;return this.x=s[0]*t+s[3]*n+s[6]*i,this.y=s[1]*t+s[4]*n+s[7]*i,this.z=s[2]*t+s[5]*n+s[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,s=e.elements,o=1/(s[3]*t+s[7]*n+s[11]*i+s[15]);return this.x=(s[0]*t+s[4]*n+s[8]*i+s[12])*o,this.y=(s[1]*t+s[5]*n+s[9]*i+s[13])*o,this.z=(s[2]*t+s[6]*n+s[10]*i+s[14])*o,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,s=e.x,o=e.y,a=e.z,l=e.w,c=l*t+o*i-a*n,u=l*n+a*t-s*i,h=l*i+s*n-o*t,f=-s*t-o*n-a*i;return this.x=c*l+f*-s+u*-a-h*-o,this.y=u*l+f*-o+h*-s-c*-a,this.z=h*l+f*-a+c*-o-u*-s,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,s=e.elements;return this.x=s[0]*t+s[4]*n+s[8]*i,this.y=s[1]*t+s[5]*n+s[9]*i,this.z=s[2]*t+s[6]*n+s[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e,t){return t!==void 0?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,s=e.z,o=t.x,a=t.y,l=t.z;return this.x=i*l-s*a,this.y=s*o-n*l,this.z=n*a-i*o,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Ia.copy(this).projectOnVector(e),this.sub(Ia)}reflect(e){return this.sub(Ia.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(St(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=(Math.random()-.5)*2,t=Math.random()*Math.PI*2,n=Math.sqrt(1-ep(e,2));return this.x=n*Math.cos(t),this.y=n*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}S.prototype.isVector3=!0;const Ia=new S,Wu=new Tt;class Rt{constructor(e=new S(1/0,1/0,1/0),t=new S(-1/0,-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=1/0,n=1/0,i=1/0,s=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.length;l<c;l+=3){const u=e[l],h=e[l+1],f=e[l+2];u<t&&(t=u),h<n&&(n=h),f<i&&(i=f),u>s&&(s=u),h>o&&(o=h),f>a&&(a=f)}return this.min.set(t,n,i),this.max.set(s,o,a),this}setFromBufferAttribute(e){let t=1/0,n=1/0,i=1/0,s=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.count;l<c;l++){const u=e.getX(l),h=e.getY(l),f=e.getZ(l);u<t&&(t=u),h<n&&(n=h),f<i&&(i=f),u>s&&(s=u),h>o&&(o=h),f>a&&(a=f)}return this.min.set(t,n,i),this.max.set(s,o,a),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Gr.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e){return this.makeEmpty(),this.expandByObject(e)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e){e.updateWorldMatrix(!1,!1);const t=e.geometry;t!==void 0&&(t.boundingBox===null&&t.computeBoundingBox(),Da.copy(t.boundingBox),Da.applyMatrix4(e.matrixWorld),this.union(Da));const n=e.children;for(let i=0,s=n.length;i<s;i++)this.expandByObject(n[i]);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,Gr),Gr.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Hr),Fs.subVectors(this.max,Hr),Hi.subVectors(e.a,Hr),Vi.subVectors(e.b,Hr),ki.subVectors(e.c,Hr),Pn.subVectors(Vi,Hi),In.subVectors(ki,Vi),li.subVectors(Hi,ki);let t=[0,-Pn.z,Pn.y,0,-In.z,In.y,0,-li.z,li.y,Pn.z,0,-Pn.x,In.z,0,-In.x,li.z,0,-li.x,-Pn.y,Pn.x,0,-In.y,In.x,0,-li.y,li.x,0];return!Fa(t,Hi,Vi,ki,Fs)||(t=[1,0,0,0,1,0,0,0,1],!Fa(t,Hi,Vi,ki,Fs))?!1:(Bs.crossVectors(Pn,In),t=[Bs.x,Bs.y,Bs.z],Fa(t,Hi,Vi,ki,Fs))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Gr.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return this.getCenter(e.center),e.radius=this.getSize(Gr).length()*.5,e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(mn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),mn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),mn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),mn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),mn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),mn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),mn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),mn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(mn),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}Rt.prototype.isBox3=!0;const mn=[new S,new S,new S,new S,new S,new S,new S,new S],Gr=new S,Da=new Rt,Hi=new S,Vi=new S,ki=new S,Pn=new S,In=new S,li=new S,Hr=new S,Fs=new S,Bs=new S,ci=new S;function Fa(r,e,t,n,i){for(let s=0,o=r.length-3;s<=o;s+=3){ci.fromArray(r,s);const a=i.x*Math.abs(ci.x)+i.y*Math.abs(ci.y)+i.z*Math.abs(ci.z),l=e.dot(ci),c=t.dot(ci),u=n.dot(ci);if(Math.max(-Math.max(l,c,u),Math.min(l,c,u))>a)return!1}return!0}const Yp=new Rt,qu=new S,Ns=new S,Ba=new S;class Dn{constructor(e=new S,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):Yp.setFromPoints(e).getCenter(n);let i=0;for(let s=0,o=e.length;s<o;s++)i=Math.max(i,n.distanceToSquared(e[s]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){Ba.subVectors(e,this.center);const t=Ba.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.add(Ba.multiplyScalar(i/n)),this.radius+=i}return this}union(e){return this.center.equals(e.center)===!0?Ns.set(0,0,1).multiplyScalar(e.radius):Ns.subVectors(e.center,this.center).normalize().multiplyScalar(e.radius),this.expandByPoint(qu.copy(e.center).add(Ns)),this.expandByPoint(qu.copy(e.center).sub(Ns)),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const gn=new S,Na=new S,zs=new S,Fn=new S,za=new S,Us=new S,Ua=new S;class Bn{constructor(e=new S,t=new S(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,gn)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=gn.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(gn.copy(this.direction).multiplyScalar(t).add(this.origin),gn.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){Na.copy(e).add(t).multiplyScalar(.5),zs.copy(t).sub(e).normalize(),Fn.copy(this.origin).sub(Na);const s=e.distanceTo(t)*.5,o=-this.direction.dot(zs),a=Fn.dot(this.direction),l=-Fn.dot(zs),c=Fn.lengthSq(),u=Math.abs(1-o*o);let h,f,d,p;if(u>0)if(h=o*l-a,f=o*a-l,p=s*u,h>=0)if(f>=-p)if(f<=p){const x=1/u;h*=x,f*=x,d=h*(h+o*f+2*a)+f*(o*h+f+2*l)+c}else f=s,h=Math.max(0,-(o*f+a)),d=-h*h+f*(f+2*l)+c;else f=-s,h=Math.max(0,-(o*f+a)),d=-h*h+f*(f+2*l)+c;else f<=-p?(h=Math.max(0,-(-o*s+a)),f=h>0?-s:Math.min(Math.max(-s,-l),s),d=-h*h+f*(f+2*l)+c):f<=p?(h=0,f=Math.min(Math.max(-s,-l),s),d=f*(f+2*l)+c):(h=Math.max(0,-(o*s+a)),f=h>0?s:Math.min(Math.max(-s,-l),s),d=-h*h+f*(f+2*l)+c);else f=o>0?-s:s,h=Math.max(0,-(o*f+a)),d=-h*h+f*(f+2*l)+c;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(zs).multiplyScalar(f).add(Na),d}intersectSphere(e,t){gn.subVectors(e.center,this.origin);const n=gn.dot(this.direction),i=gn.dot(gn)-n*n,s=e.radius*e.radius;if(i>s)return null;const o=Math.sqrt(s-i),a=n-o,l=n+o;return a<0&&l<0?null:a<0?this.at(l,t):this.at(a,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,s,o,a,l;const c=1/this.direction.x,u=1/this.direction.y,h=1/this.direction.z,f=this.origin;return c>=0?(n=(e.min.x-f.x)*c,i=(e.max.x-f.x)*c):(n=(e.max.x-f.x)*c,i=(e.min.x-f.x)*c),u>=0?(s=(e.min.y-f.y)*u,o=(e.max.y-f.y)*u):(s=(e.max.y-f.y)*u,o=(e.min.y-f.y)*u),n>o||s>i||((s>n||n!==n)&&(n=s),(o<i||i!==i)&&(i=o),h>=0?(a=(e.min.z-f.z)*h,l=(e.max.z-f.z)*h):(a=(e.max.z-f.z)*h,l=(e.min.z-f.z)*h),n>l||a>i)||((a>n||n!==n)&&(n=a),(l<i||i!==i)&&(i=l),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,gn)!==null}intersectTriangle(e,t,n,i,s){za.subVectors(t,e),Us.subVectors(n,e),Ua.crossVectors(za,Us);let o=this.direction.dot(Ua),a;if(o>0){if(i)return null;a=1}else if(o<0)a=-1,o=-o;else return null;Fn.subVectors(this.origin,e);const l=a*this.direction.dot(Us.crossVectors(Fn,Us));if(l<0)return null;const c=a*this.direction.dot(za.cross(Fn));if(c<0||l+c>o)return null;const u=-a*Fn.dot(Ua);return u<0?null:this.at(u/o,s)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class ge{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,s,o,a,l,c,u,h,f,d,p,x,v){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=s,g[5]=o,g[9]=a,g[13]=l,g[2]=c,g[6]=u,g[10]=h,g[14]=f,g[3]=d,g[7]=p,g[11]=x,g[15]=v,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new ge().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/Wi.setFromMatrixColumn(e,0).length(),s=1/Wi.setFromMatrixColumn(e,1).length(),o=1/Wi.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*s,t[5]=n[5]*s,t[6]=n[6]*s,t[7]=0,t[8]=n[8]*o,t[9]=n[9]*o,t[10]=n[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const t=this.elements,n=e.x,i=e.y,s=e.z,o=Math.cos(n),a=Math.sin(n),l=Math.cos(i),c=Math.sin(i),u=Math.cos(s),h=Math.sin(s);if(e.order==="XYZ"){const f=o*u,d=o*h,p=a*u,x=a*h;t[0]=l*u,t[4]=-l*h,t[8]=c,t[1]=d+p*c,t[5]=f-x*c,t[9]=-a*l,t[2]=x-f*c,t[6]=p+d*c,t[10]=o*l}else if(e.order==="YXZ"){const f=l*u,d=l*h,p=c*u,x=c*h;t[0]=f+x*a,t[4]=p*a-d,t[8]=o*c,t[1]=o*h,t[5]=o*u,t[9]=-a,t[2]=d*a-p,t[6]=x+f*a,t[10]=o*l}else if(e.order==="ZXY"){const f=l*u,d=l*h,p=c*u,x=c*h;t[0]=f-x*a,t[4]=-o*h,t[8]=p+d*a,t[1]=d+p*a,t[5]=o*u,t[9]=x-f*a,t[2]=-o*c,t[6]=a,t[10]=o*l}else if(e.order==="ZYX"){const f=o*u,d=o*h,p=a*u,x=a*h;t[0]=l*u,t[4]=p*c-d,t[8]=f*c+x,t[1]=l*h,t[5]=x*c+f,t[9]=d*c-p,t[2]=-c,t[6]=a*l,t[10]=o*l}else if(e.order==="YZX"){const f=o*l,d=o*c,p=a*l,x=a*c;t[0]=l*u,t[4]=x-f*h,t[8]=p*h+d,t[1]=h,t[5]=o*u,t[9]=-a*u,t[2]=-c*u,t[6]=d*h+p,t[10]=f-x*h}else if(e.order==="XZY"){const f=o*l,d=o*c,p=a*l,x=a*c;t[0]=l*u,t[4]=-h,t[8]=c*u,t[1]=f*h+x,t[5]=o*u,t[9]=d*h-p,t[2]=p*h-d,t[6]=a*u,t[10]=x*h+f}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Jp,e,Zp)}lookAt(e,t,n){const i=this.elements;return zt.subVectors(e,t),zt.lengthSq()===0&&(zt.z=1),zt.normalize(),Nn.crossVectors(n,zt),Nn.lengthSq()===0&&(Math.abs(n.z)===1?zt.x+=1e-4:zt.z+=1e-4,zt.normalize(),Nn.crossVectors(n,zt)),Nn.normalize(),Os.crossVectors(zt,Nn),i[0]=Nn.x,i[4]=Os.x,i[8]=zt.x,i[1]=Nn.y,i[5]=Os.y,i[9]=zt.y,i[2]=Nn.z,i[6]=Os.z,i[10]=zt.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,s=this.elements,o=n[0],a=n[4],l=n[8],c=n[12],u=n[1],h=n[5],f=n[9],d=n[13],p=n[2],x=n[6],v=n[10],g=n[14],m=n[3],_=n[7],y=n[11],M=n[15],b=i[0],E=i[4],P=i[8],z=i[12],N=i[1],I=i[5],w=i[9],T=i[13],B=i[2],L=i[6],F=i[10],U=i[14],Z=i[3],ee=i[7],V=i[11],q=i[15];return s[0]=o*b+a*N+l*B+c*Z,s[4]=o*E+a*I+l*L+c*ee,s[8]=o*P+a*w+l*F+c*V,s[12]=o*z+a*T+l*U+c*q,s[1]=u*b+h*N+f*B+d*Z,s[5]=u*E+h*I+f*L+d*ee,s[9]=u*P+h*w+f*F+d*V,s[13]=u*z+h*T+f*U+d*q,s[2]=p*b+x*N+v*B+g*Z,s[6]=p*E+x*I+v*L+g*ee,s[10]=p*P+x*w+v*F+g*V,s[14]=p*z+x*T+v*U+g*q,s[3]=m*b+_*N+y*B+M*Z,s[7]=m*E+_*I+y*L+M*ee,s[11]=m*P+_*w+y*F+M*V,s[15]=m*z+_*T+y*U+M*q,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],s=e[12],o=e[1],a=e[5],l=e[9],c=e[13],u=e[2],h=e[6],f=e[10],d=e[14],p=e[3],x=e[7],v=e[11],g=e[15];return p*(+s*l*h-i*c*h-s*a*f+n*c*f+i*a*d-n*l*d)+x*(+t*l*d-t*c*f+s*o*f-i*o*d+i*c*u-s*l*u)+v*(+t*c*h-t*a*d-s*o*h+n*o*d+s*a*u-n*c*u)+g*(-i*a*u-t*l*h+t*a*f+i*o*h-n*o*f+n*l*u)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],s=e[3],o=e[4],a=e[5],l=e[6],c=e[7],u=e[8],h=e[9],f=e[10],d=e[11],p=e[12],x=e[13],v=e[14],g=e[15],m=h*v*c-x*f*c+x*l*d-a*v*d-h*l*g+a*f*g,_=p*f*c-u*v*c-p*l*d+o*v*d+u*l*g-o*f*g,y=u*x*c-p*h*c+p*a*d-o*x*d-u*a*g+o*h*g,M=p*h*l-u*x*l-p*a*f+o*x*f+u*a*v-o*h*v,b=t*m+n*_+i*y+s*M;if(b===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const E=1/b;return e[0]=m*E,e[1]=(x*f*s-h*v*s-x*i*d+n*v*d+h*i*g-n*f*g)*E,e[2]=(a*v*s-x*l*s+x*i*c-n*v*c-a*i*g+n*l*g)*E,e[3]=(h*l*s-a*f*s-h*i*c+n*f*c+a*i*d-n*l*d)*E,e[4]=_*E,e[5]=(u*v*s-p*f*s+p*i*d-t*v*d-u*i*g+t*f*g)*E,e[6]=(p*l*s-o*v*s-p*i*c+t*v*c+o*i*g-t*l*g)*E,e[7]=(o*f*s-u*l*s+u*i*c-t*f*c-o*i*d+t*l*d)*E,e[8]=y*E,e[9]=(p*h*s-u*x*s-p*n*d+t*x*d+u*n*g-t*h*g)*E,e[10]=(o*x*s-p*a*s+p*n*c-t*x*c-o*n*g+t*a*g)*E,e[11]=(u*a*s-o*h*s-u*n*c+t*h*c+o*n*d-t*a*d)*E,e[12]=M*E,e[13]=(u*x*i-p*h*i+p*n*f-t*x*f-u*n*v+t*h*v)*E,e[14]=(p*a*i-o*x*i-p*n*l+t*x*l+o*n*v-t*a*v)*E,e[15]=(o*h*i-u*a*i+u*n*l-t*h*l-o*n*f+t*a*f)*E,this}scale(e){const t=this.elements,n=e.x,i=e.y,s=e.z;return t[0]*=n,t[4]*=i,t[8]*=s,t[1]*=n,t[5]*=i,t[9]*=s,t[2]*=n,t[6]*=i,t[10]*=s,t[3]*=n,t[7]*=i,t[11]*=s,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),s=1-n,o=e.x,a=e.y,l=e.z,c=s*o,u=s*a;return this.set(c*o+n,c*a-i*l,c*l+i*a,0,c*a+i*l,u*a+n,u*l-i*o,0,c*l-i*a,u*l+i*o,s*l*l+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,s,o){return this.set(1,n,s,0,e,1,o,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,s=t._x,o=t._y,a=t._z,l=t._w,c=s+s,u=o+o,h=a+a,f=s*c,d=s*u,p=s*h,x=o*u,v=o*h,g=a*h,m=l*c,_=l*u,y=l*h,M=n.x,b=n.y,E=n.z;return i[0]=(1-(x+g))*M,i[1]=(d+y)*M,i[2]=(p-_)*M,i[3]=0,i[4]=(d-y)*b,i[5]=(1-(f+g))*b,i[6]=(v+m)*b,i[7]=0,i[8]=(p+_)*E,i[9]=(v-m)*E,i[10]=(1-(f+x))*E,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let s=Wi.set(i[0],i[1],i[2]).length();const o=Wi.set(i[4],i[5],i[6]).length(),a=Wi.set(i[8],i[9],i[10]).length();this.determinant()<0&&(s=-s),e.x=i[12],e.y=i[13],e.z=i[14],Wt.copy(this);const c=1/s,u=1/o,h=1/a;return Wt.elements[0]*=c,Wt.elements[1]*=c,Wt.elements[2]*=c,Wt.elements[4]*=u,Wt.elements[5]*=u,Wt.elements[6]*=u,Wt.elements[8]*=h,Wt.elements[9]*=h,Wt.elements[10]*=h,t.setFromRotationMatrix(Wt),n.x=s,n.y=o,n.z=a,this}makePerspective(e,t,n,i,s,o){o===void 0&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,l=2*s/(t-e),c=2*s/(n-i),u=(t+e)/(t-e),h=(n+i)/(n-i),f=-(o+s)/(o-s),d=-2*o*s/(o-s);return a[0]=l,a[4]=0,a[8]=u,a[12]=0,a[1]=0,a[5]=c,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=f,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(e,t,n,i,s,o){const a=this.elements,l=1/(t-e),c=1/(n-i),u=1/(o-s),h=(t+e)*l,f=(n+i)*c,d=(o+s)*u;return a[0]=2*l,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*c,a[9]=0,a[13]=-f,a[2]=0,a[6]=0,a[10]=-2*u,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}ge.prototype.isMatrix4=!0;const Wi=new S,Wt=new ge,Jp=new S(0,0,0),Zp=new S(1,1,1),Nn=new S,Os=new S,zt=new S,Xu=new ge,Yu=new Tt;class ui{constructor(e=0,t=0,n=0,i=ui.DefaultOrder){this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,s=i[0],o=i[4],a=i[8],l=i[1],c=i[5],u=i[9],h=i[2],f=i[6],d=i[10];switch(t){case"XYZ":this._y=Math.asin(St(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-u,d),this._z=Math.atan2(-o,s)):(this._x=Math.atan2(f,c),this._z=0);break;case"YXZ":this._x=Math.asin(-St(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-h,s),this._z=0);break;case"ZXY":this._x=Math.asin(St(f,-1,1)),Math.abs(f)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-St(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(f,d),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(St(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-u,c),this._y=Math.atan2(-h,s)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-St(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(f,c),this._y=Math.atan2(a,s)):(this._x=Math.atan2(-u,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Xu.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Xu,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Yu.setFromEuler(this),this.setFromQuaternion(Yu,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}toVector3(e){return e?e.set(this._x,this._y,this._z):new S(this._x,this._y,this._z)}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}ui.prototype.isEuler=!0,ui.DefaultOrder="XYZ",ui.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class Gs{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let $p=0;const Ju=new S,qi=new Tt,xn=new ge,Hs=new S,Vr=new S,jp=new S,Qp=new Tt,Zu=new S(1,0,0),$u=new S(0,1,0),ju=new S(0,0,1),Kp={type:"added"},Qu={type:"removed"};class Ne extends Rn{constructor(){super(),Object.defineProperty(this,"id",{value:$p++}),this.uuid=Bt(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Ne.DefaultUp.clone();const e=new S,t=new ui,n=new Tt,i=new S(1,1,1);function s(){n.setFromEuler(t,!1)}function o(){t.setFromQuaternion(n,void 0,!1)}t._onChange(s),n._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new ge},normalMatrix:{value:new mt}}),this.matrix=new ge,this.matrixWorld=new ge,this.matrixAutoUpdate=Ne.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new Gs,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return qi.setFromAxisAngle(e,t),this.quaternion.multiply(qi),this}rotateOnWorldAxis(e,t){return qi.setFromAxisAngle(e,t),this.quaternion.premultiply(qi),this}rotateX(e){return this.rotateOnAxis(Zu,e)}rotateY(e){return this.rotateOnAxis($u,e)}rotateZ(e){return this.rotateOnAxis(ju,e)}translateOnAxis(e,t){return Ju.copy(e).applyQuaternion(this.quaternion),this.position.add(Ju.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Zu,e)}translateY(e){return this.translateOnAxis($u,e)}translateZ(e){return this.translateOnAxis(ju,e)}localToWorld(e){return e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return e.applyMatrix4(xn.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Hs.copy(e):Hs.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Vr.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?xn.lookAt(Vr,Hs,this.up):xn.lookAt(Hs,Vr,this.up),this.quaternion.setFromRotationMatrix(xn),i&&(xn.extractRotation(i.matrixWorld),qi.setFromRotationMatrix(xn),this.quaternion.premultiply(qi.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(Kp)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(Qu)),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){const t=this.children[e];t.parent=null,t.dispatchEvent(Qu)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),xn.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),xn.multiply(e.parent.matrixWorld)),e.applyMatrix4(xn),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const o=this.children[n].getObjectByProperty(e,t);if(o!==void 0)return o}}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Vr,e,jp),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Vr,Qp,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){const i=this.children;for(let s=0,o=i.length;s<o;s++)i[s].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON()));function s(a,l){return a[l.uuid]===void 0&&(a[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=s(e.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const l=a.shapes;if(Array.isArray(l))for(let c=0,u=l.length;c<u;c++){const h=l[c];s(e.shapes,h)}else s(e.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(s(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const a=[];for(let l=0,c=this.material.length;l<c;l++)a.push(s(e.materials,this.material[l]));i.material=a}else i.material=s(e.materials,this.material);if(this.children.length>0){i.children=[];for(let a=0;a<this.children.length;a++)i.children.push(this.children[a].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let a=0;a<this.animations.length;a++){const l=this.animations[a];i.animations.push(s(e.animations,l))}}if(t){const a=o(e.geometries),l=o(e.materials),c=o(e.textures),u=o(e.images),h=o(e.shapes),f=o(e.skeletons),d=o(e.animations);a.length>0&&(n.geometries=a),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),u.length>0&&(n.images=u),h.length>0&&(n.shapes=h),f.length>0&&(n.skeletons=f),d.length>0&&(n.animations=d)}return n.object=i,n;function o(a){const l=[];for(const c in a){const u=a[c];delete u.metadata,l.push(u)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}Ne.DefaultUp=new S(0,1,0),Ne.DefaultMatrixAutoUpdate=!0,Ne.prototype.isObject3D=!0;const qt=new S,yn=new S,Oa=new S,vn=new S,Xi=new S,Yi=new S,Ku=new S,Ga=new S,Ha=new S,Va=new S;class st{constructor(e=new S,t=new S,n=new S){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),qt.subVectors(e,t),i.cross(qt);const s=i.lengthSq();return s>0?i.multiplyScalar(1/Math.sqrt(s)):i.set(0,0,0)}static getBarycoord(e,t,n,i,s){qt.subVectors(i,t),yn.subVectors(n,t),Oa.subVectors(e,t);const o=qt.dot(qt),a=qt.dot(yn),l=qt.dot(Oa),c=yn.dot(yn),u=yn.dot(Oa),h=o*c-a*a;if(h===0)return s.set(-2,-1,-1);const f=1/h,d=(c*l-a*u)*f,p=(o*u-a*l)*f;return s.set(1-d-p,p,d)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,vn),vn.x>=0&&vn.y>=0&&vn.x+vn.y<=1}static getUV(e,t,n,i,s,o,a,l){return this.getBarycoord(e,t,n,i,vn),l.set(0,0),l.addScaledVector(s,vn.x),l.addScaledVector(o,vn.y),l.addScaledVector(a,vn.z),l}static isFrontFacing(e,t,n,i){return qt.subVectors(n,t),yn.subVectors(e,t),qt.cross(yn).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return qt.subVectors(this.c,this.b),yn.subVectors(this.a,this.b),qt.cross(yn).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return st.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return st.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,s){return st.getUV(e,this.a,this.b,this.c,t,n,i,s)}containsPoint(e){return st.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return st.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,s=this.c;let o,a;Xi.subVectors(i,n),Yi.subVectors(s,n),Ga.subVectors(e,n);const l=Xi.dot(Ga),c=Yi.dot(Ga);if(l<=0&&c<=0)return t.copy(n);Ha.subVectors(e,i);const u=Xi.dot(Ha),h=Yi.dot(Ha);if(u>=0&&h<=u)return t.copy(i);const f=l*h-u*c;if(f<=0&&l>=0&&u<=0)return o=l/(l-u),t.copy(n).addScaledVector(Xi,o);Va.subVectors(e,s);const d=Xi.dot(Va),p=Yi.dot(Va);if(p>=0&&d<=p)return t.copy(s);const x=d*c-l*p;if(x<=0&&c>=0&&p<=0)return a=c/(c-p),t.copy(n).addScaledVector(Yi,a);const v=u*p-d*h;if(v<=0&&h-u>=0&&d-p>=0)return Ku.subVectors(s,i),a=(h-u)/(h-u+(d-p)),t.copy(i).addScaledVector(Ku,a);const g=1/(v+x+f);return o=x*g,a=f*g,t.copy(n).addScaledVector(Xi,o).addScaledVector(Yi,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let em=0;class yt extends Rn{constructor(){super(),Object.defineProperty(this,"id",{value:em++}),this.uuid=Bt(),this.name="",this.type="Material",this.fog=!0,this.blending=Fi,this.side=Jn,this.vertexColors=!1,this.opacity=1,this.format=ut,this.transparent=!1,this.blendSrc=pa,this.blendDst=ma,this.blendEquation=$n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=Ss,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=Uu,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Rs,this.stencilZFail=Rs,this.stencilZPass=Rs,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){console.warn("THREE.Material: '"+t+"' parameter is undefined.");continue}if(t==="shading"){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===la;continue}const i=this[t];if(i===void 0){console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.");continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==Fi&&(n.blending=this.blending),this.side!==Jn&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==ut&&(n.format=this.format),this.transparent===!0&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaToCoverage===!0&&(n.alphaToCoverage=this.alphaToCoverage),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=this.flatShading),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData);function i(s){const o=[];for(const a in s){const l=s[a];delete l.metadata,o.push(l)}return o}if(t){const s=i(e.textures),o=i(e.images);s.length>0&&(n.textures=s),o.length>0&&(n.images=o)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.format=e.format,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const i=t.length;n=new Array(i);for(let s=0;s!==i;++s)n[s]=t[s].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}yt.prototype.isMaterial=!0;const eh={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Xt={h:0,s:0,l:0},Vs={h:0,s:0,l:0};function ka(r,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?r+(e-r)*6*t:t<1/2?e:t<2/3?r+(e-r)*6*(2/3-t):r}function Wa(r){return r<.04045?r*.0773993808:Math.pow(r*.9478672986+.0521327014,2.4)}function qa(r){return r<.0031308?r*12.92:1.055*Math.pow(r,.41666)-.055}class le{constructor(e,t,n){return t===void 0&&n===void 0?this.set(e):this.setRGB(e,t,n)}set(e){return e&&e.isColor?this.copy(e):typeof e=="number"?this.setHex(e):typeof e=="string"&&this.setStyle(e),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,this}setRGB(e,t,n){return this.r=e,this.g=t,this.b=n,this}setHSL(e,t,n){if(e=La(e,1),t=St(t,0,1),n=St(n,0,1),t===0)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,s=2*n-i;this.r=ka(s,i,e+1/3),this.g=ka(s,i,e),this.b=ka(s,i,e-1/3)}return this}setStyle(e){function t(i){i!==void 0&&parseFloat(i)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(e)){let i;const s=n[1],o=n[2];switch(s){case"rgb":case"rgba":if(i=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(255,parseInt(i[1],10))/255,this.g=Math.min(255,parseInt(i[2],10))/255,this.b=Math.min(255,parseInt(i[3],10))/255,t(i[4]),this;if(i=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return this.r=Math.min(100,parseInt(i[1],10))/100,this.g=Math.min(100,parseInt(i[2],10))/100,this.b=Math.min(100,parseInt(i[3],10))/100,t(i[4]),this;break;case"hsl":case"hsla":if(i=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)){const a=parseFloat(i[1])/360,l=parseInt(i[2],10)/100,c=parseInt(i[3],10)/100;return t(i[4]),this.setHSL(a,l,c)}break}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){const i=n[1],s=i.length;if(s===3)return this.r=parseInt(i.charAt(0)+i.charAt(0),16)/255,this.g=parseInt(i.charAt(1)+i.charAt(1),16)/255,this.b=parseInt(i.charAt(2)+i.charAt(2),16)/255,this;if(s===6)return this.r=parseInt(i.charAt(0)+i.charAt(1),16)/255,this.g=parseInt(i.charAt(2)+i.charAt(3),16)/255,this.b=parseInt(i.charAt(4)+i.charAt(5),16)/255,this}return e&&e.length>0?this.setColorName(e):this}setColorName(e){const t=eh[e.toLowerCase()];return t!==void 0?this.setHex(t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=Wa(e.r),this.g=Wa(e.g),this.b=Wa(e.b),this}copyLinearToSRGB(e){return this.r=qa(e.r),this.g=qa(e.g),this.b=qa(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return this.r*255<<16^this.g*255<<8^this.b*255<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(e){const t=this.r,n=this.g,i=this.b,s=Math.max(t,n,i),o=Math.min(t,n,i);let a,l;const c=(o+s)/2;if(o===s)a=0,l=0;else{const u=s-o;switch(l=c<=.5?u/(s+o):u/(2-s-o),s){case t:a=(n-i)/u+(n<i?6:0);break;case n:a=(i-t)/u+2;break;case i:a=(t-n)/u+4;break}a/=6}return e.h=a,e.s=l,e.l=c,e}getStyle(){return"rgb("+(this.r*255|0)+","+(this.g*255|0)+","+(this.b*255|0)+")"}offsetHSL(e,t,n){return this.getHSL(Xt),Xt.h+=e,Xt.s+=t,Xt.l+=n,this.setHSL(Xt.h,Xt.s,Xt.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(Xt),e.getHSL(Vs);const n=Or(Xt.h,Vs.h,t),i=Or(Xt.s,Vs.s,t),s=Or(Xt.l,Vs.l,t);return this.setHSL(n,i,s),this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),e.normalized===!0&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}le.NAMES=eh,le.prototype.isColor=!0,le.prototype.r=1,le.prototype.g=1,le.prototype.b=1;class _n extends yt{constructor(e){super(),this.type="MeshBasicMaterial",this.color=new le(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Cr,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}_n.prototype.isMeshBasicMaterial=!0;const Ye=new S,ks=new W;class ze{constructor(e,t,n){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n===!0,this.usage=zi,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,s=this.itemSize;i<s;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}copyColorsArray(e){const t=this.array;let n=0;for(let i=0,s=e.length;i<s;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),o=new le),t[n++]=o.r,t[n++]=o.g,t[n++]=o.b}return this}copyVector2sArray(e){const t=this.array;let n=0;for(let i=0,s=e.length;i<s;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),o=new W),t[n++]=o.x,t[n++]=o.y}return this}copyVector3sArray(e){const t=this.array;let n=0;for(let i=0,s=e.length;i<s;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),o=new S),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z}return this}copyVector4sArray(e){const t=this.array;let n=0;for(let i=0,s=e.length;i<s;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),o=new We),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z,t[n++]=o.w}return this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)ks.fromBufferAttribute(this,t),ks.applyMatrix3(e),this.setXY(t,ks.x,ks.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)Ye.fromBufferAttribute(this,t),Ye.applyMatrix3(e),this.setXYZ(t,Ye.x,Ye.y,Ye.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)Ye.x=this.getX(t),Ye.y=this.getY(t),Ye.z=this.getZ(t),Ye.applyMatrix4(e),this.setXYZ(t,Ye.x,Ye.y,Ye.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Ye.x=this.getX(t),Ye.y=this.getY(t),Ye.z=this.getZ(t),Ye.applyNormalMatrix(e),this.setXYZ(t,Ye.x,Ye.y,Ye.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Ye.x=this.getX(t),Ye.y=this.getY(t),Ye.z=this.getZ(t),Ye.transformDirection(e),this.setXYZ(t,Ye.x,Ye.y,Ye.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){return this.array[e*this.itemSize]}setX(e,t){return this.array[e*this.itemSize]=t,this}getY(e){return this.array[e*this.itemSize+1]}setY(e,t){return this.array[e*this.itemSize+1]=t,this}getZ(e){return this.array[e*this.itemSize+2]}setZ(e,t){return this.array[e*this.itemSize+2]=t,this}getW(e){return this.array[e*this.itemSize+3]}setW(e,t){return this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,s){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=s,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==zi&&(e.usage=this.usage),(this.updateRange.offset!==0||this.updateRange.count!==-1)&&(e.updateRange=this.updateRange),e}}ze.prototype.isBufferAttribute=!0;class th extends ze{constructor(e,t,n){super(new Int8Array(e),t,n)}}class nh extends ze{constructor(e,t,n){super(new Uint8Array(e),t,n)}}class ih extends ze{constructor(e,t,n){super(new Uint8ClampedArray(e),t,n)}}class rh extends ze{constructor(e,t,n){super(new Int16Array(e),t,n)}}class Ws extends ze{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class sh extends ze{constructor(e,t,n){super(new Int32Array(e),t,n)}}class qs extends ze{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class oh extends ze{constructor(e,t,n){super(new Uint16Array(e),t,n)}}oh.prototype.isFloat16BufferAttribute=!0;class de extends ze{constructor(e,t,n){super(new Float32Array(e),t,n)}}class ah extends ze{constructor(e,t,n){super(new Float64Array(e),t,n)}}let tm=0;const Vt=new ge,Xa=new Ne,Ji=new S,Ut=new Rt,kr=new Rt,vt=new S;class ve extends Rn{constructor(){super(),Object.defineProperty(this,"id",{value:tm++}),this.uuid=Bt(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Vu(e)>65535?qs:Ws)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const s=new mt().getNormalMatrix(e);n.applyNormalMatrix(s),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return Vt.makeRotationFromQuaternion(e),this.applyMatrix4(Vt),this}rotateX(e){return Vt.makeRotationX(e),this.applyMatrix4(Vt),this}rotateY(e){return Vt.makeRotationY(e),this.applyMatrix4(Vt),this}rotateZ(e){return Vt.makeRotationZ(e),this.applyMatrix4(Vt),this}translate(e,t,n){return Vt.makeTranslation(e,t,n),this.applyMatrix4(Vt),this}scale(e,t,n){return Vt.makeScale(e,t,n),this.applyMatrix4(Vt),this}lookAt(e){return Xa.lookAt(e),Xa.updateMatrix(),this.applyMatrix4(Xa.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Ji).negate(),this.translate(Ji.x,Ji.y,Ji.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const s=e[n];t.push(s.x,s.y,s.z||0)}return this.setAttribute("position",new de(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Rt);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new S(-1/0,-1/0,-1/0),new S(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const s=t[n];Ut.setFromBufferAttribute(s),this.morphTargetsRelative?(vt.addVectors(this.boundingBox.min,Ut.min),this.boundingBox.expandByPoint(vt),vt.addVectors(this.boundingBox.max,Ut.max),this.boundingBox.expandByPoint(vt)):(this.boundingBox.expandByPoint(Ut.min),this.boundingBox.expandByPoint(Ut.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Dn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new S,1/0);return}if(e){const n=this.boundingSphere.center;if(Ut.setFromBufferAttribute(e),t)for(let s=0,o=t.length;s<o;s++){const a=t[s];kr.setFromBufferAttribute(a),this.morphTargetsRelative?(vt.addVectors(Ut.min,kr.min),Ut.expandByPoint(vt),vt.addVectors(Ut.max,kr.max),Ut.expandByPoint(vt)):(Ut.expandByPoint(kr.min),Ut.expandByPoint(kr.max))}Ut.getCenter(n);let i=0;for(let s=0,o=e.count;s<o;s++)vt.fromBufferAttribute(e,s),i=Math.max(i,n.distanceToSquared(vt));if(t)for(let s=0,o=t.length;s<o;s++){const a=t[s],l=this.morphTargetsRelative;for(let c=0,u=a.count;c<u;c++)vt.fromBufferAttribute(a,c),l&&(Ji.fromBufferAttribute(e,c),vt.add(Ji)),i=Math.max(i,n.distanceToSquared(vt))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=e.array,i=t.position.array,s=t.normal.array,o=t.uv.array,a=i.length/3;t.tangent===void 0&&this.setAttribute("tangent",new ze(new Float32Array(4*a),4));const l=t.tangent.array,c=[],u=[];for(let N=0;N<a;N++)c[N]=new S,u[N]=new S;const h=new S,f=new S,d=new S,p=new W,x=new W,v=new W,g=new S,m=new S;function _(N,I,w){h.fromArray(i,N*3),f.fromArray(i,I*3),d.fromArray(i,w*3),p.fromArray(o,N*2),x.fromArray(o,I*2),v.fromArray(o,w*2),f.sub(h),d.sub(h),x.sub(p),v.sub(p);const T=1/(x.x*v.y-v.x*x.y);!isFinite(T)||(g.copy(f).multiplyScalar(v.y).addScaledVector(d,-x.y).multiplyScalar(T),m.copy(d).multiplyScalar(x.x).addScaledVector(f,-v.x).multiplyScalar(T),c[N].add(g),c[I].add(g),c[w].add(g),u[N].add(m),u[I].add(m),u[w].add(m))}let y=this.groups;y.length===0&&(y=[{start:0,count:n.length}]);for(let N=0,I=y.length;N<I;++N){const w=y[N],T=w.start,B=w.count;for(let L=T,F=T+B;L<F;L+=3)_(n[L+0],n[L+1],n[L+2])}const M=new S,b=new S,E=new S,P=new S;function z(N){E.fromArray(s,N*3),P.copy(E);const I=c[N];M.copy(I),M.sub(E.multiplyScalar(E.dot(I))).normalize(),b.crossVectors(P,I);const T=b.dot(u[N])<0?-1:1;l[N*4]=M.x,l[N*4+1]=M.y,l[N*4+2]=M.z,l[N*4+3]=T}for(let N=0,I=y.length;N<I;++N){const w=y[N],T=w.start,B=w.count;for(let L=T,F=T+B;L<F;L+=3)z(n[L+0]),z(n[L+1]),z(n[L+2])}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new ze(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let f=0,d=n.count;f<d;f++)n.setXYZ(f,0,0,0);const i=new S,s=new S,o=new S,a=new S,l=new S,c=new S,u=new S,h=new S;if(e)for(let f=0,d=e.count;f<d;f+=3){const p=e.getX(f+0),x=e.getX(f+1),v=e.getX(f+2);i.fromBufferAttribute(t,p),s.fromBufferAttribute(t,x),o.fromBufferAttribute(t,v),u.subVectors(o,s),h.subVectors(i,s),u.cross(h),a.fromBufferAttribute(n,p),l.fromBufferAttribute(n,x),c.fromBufferAttribute(n,v),a.add(u),l.add(u),c.add(u),n.setXYZ(p,a.x,a.y,a.z),n.setXYZ(x,l.x,l.y,l.z),n.setXYZ(v,c.x,c.y,c.z)}else for(let f=0,d=t.count;f<d;f+=3)i.fromBufferAttribute(t,f+0),s.fromBufferAttribute(t,f+1),o.fromBufferAttribute(t,f+2),u.subVectors(o,s),h.subVectors(i,s),u.cross(h),n.setXYZ(f+0,u.x,u.y,u.z),n.setXYZ(f+1,u.x,u.y,u.z),n.setXYZ(f+2,u.x,u.y,u.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(e,t){if(!(e&&e.isBufferGeometry)){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e);return}t===void 0&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(e.attributes[i]===void 0)continue;const o=n[i].array,a=e.attributes[i],l=a.array,c=a.itemSize*t,u=Math.min(l.length,o.length-c);for(let h=0,f=c;h<u;h++,f++)o[f]=l[h]}return this}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)vt.fromBufferAttribute(e,t),vt.normalize(),e.setXYZ(t,vt.x,vt.y,vt.z)}toNonIndexed(){function e(a,l){const c=a.array,u=a.itemSize,h=a.normalized,f=new c.constructor(l.length*u);let d=0,p=0;for(let x=0,v=l.length;x<v;x++){a.isInterleavedBufferAttribute?d=l[x]*a.data.stride+a.offset:d=l[x]*u;for(let g=0;g<u;g++)f[p++]=c[d++]}return new ze(f,u,h)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new ve,n=this.index.array,i=this.attributes;for(const a in i){const l=i[a],c=e(l,n);t.setAttribute(a,c)}const s=this.morphAttributes;for(const a in s){const l=[],c=s[a];for(let u=0,h=c.length;u<h;u++){const f=c[u],d=e(f,n);l.push(d)}t.morphAttributes[a]=l}t.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let a=0,l=o.length;a<l;a++){const c=o[a];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){const e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const l in n){const c=n[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let s=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],u=[];for(let h=0,f=c.length;h<f;h++){const d=c[h];u.push(d.toJSON(e.data))}u.length>0&&(i[l]=u,s=!0)}s&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));const a=this.boundingSphere;return a!==null&&(e.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone(t));const i=e.attributes;for(const c in i){const u=i[c];this.setAttribute(c,u.clone(t))}const s=e.morphAttributes;for(const c in s){const u=[],h=s[c];for(let f=0,d=h.length;f<d;f++)u.push(h[f].clone(t));this.morphAttributes[c]=u}this.morphTargetsRelative=e.morphTargetsRelative;const o=e.groups;for(let c=0,u=o.length;c<u;c++){const h=o[c];this.addGroup(h.start,h.count,h.materialIndex)}const a=e.boundingBox;a!==null&&(this.boundingBox=a.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,e.parameters!==void 0&&(this.parameters=Object.assign({},e.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}}ve.prototype.isBufferGeometry=!0;const lh=new ge,Zi=new Bn,Ya=new Dn,zn=new S,Un=new S,On=new S,Ja=new S,Za=new S,$a=new S,Xs=new S,Ys=new S,Js=new S,Zs=new W,$s=new W,js=new W,ja=new S,Qs=new S;class ft extends Ne{constructor(e=new ve,t=new _n){super(),this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;s<o;s++){const a=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=s}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(e,t){const n=this.geometry,i=this.material,s=this.matrixWorld;if(i===void 0||(n.boundingSphere===null&&n.computeBoundingSphere(),Ya.copy(n.boundingSphere),Ya.applyMatrix4(s),e.ray.intersectsSphere(Ya)===!1)||(lh.copy(s).invert(),Zi.copy(e.ray).applyMatrix4(lh),n.boundingBox!==null&&Zi.intersectsBox(n.boundingBox)===!1))return;let o;if(n.isBufferGeometry){const a=n.index,l=n.attributes.position,c=n.morphAttributes.position,u=n.morphTargetsRelative,h=n.attributes.uv,f=n.attributes.uv2,d=n.groups,p=n.drawRange;if(a!==null)if(Array.isArray(i))for(let x=0,v=d.length;x<v;x++){const g=d[x],m=i[g.materialIndex],_=Math.max(g.start,p.start),y=Math.min(a.count,Math.min(g.start+g.count,p.start+p.count));for(let M=_,b=y;M<b;M+=3){const E=a.getX(M),P=a.getX(M+1),z=a.getX(M+2);o=Ks(this,m,e,Zi,l,c,u,h,f,E,P,z),o&&(o.faceIndex=Math.floor(M/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const x=Math.max(0,p.start),v=Math.min(a.count,p.start+p.count);for(let g=x,m=v;g<m;g+=3){const _=a.getX(g),y=a.getX(g+1),M=a.getX(g+2);o=Ks(this,i,e,Zi,l,c,u,h,f,_,y,M),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}else if(l!==void 0)if(Array.isArray(i))for(let x=0,v=d.length;x<v;x++){const g=d[x],m=i[g.materialIndex],_=Math.max(g.start,p.start),y=Math.min(l.count,Math.min(g.start+g.count,p.start+p.count));for(let M=_,b=y;M<b;M+=3){const E=M,P=M+1,z=M+2;o=Ks(this,m,e,Zi,l,c,u,h,f,E,P,z),o&&(o.faceIndex=Math.floor(M/3),o.face.materialIndex=g.materialIndex,t.push(o))}}else{const x=Math.max(0,p.start),v=Math.min(l.count,p.start+p.count);for(let g=x,m=v;g<m;g+=3){const _=g,y=g+1,M=g+2;o=Ks(this,i,e,Zi,l,c,u,h,f,_,y,M),o&&(o.faceIndex=Math.floor(g/3),t.push(o))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}ft.prototype.isMesh=!0;function nm(r,e,t,n,i,s,o,a){let l;if(e.side===it?l=n.intersectTriangle(o,s,i,!0,a):l=n.intersectTriangle(i,s,o,e.side!==Zn,a),l===null)return null;Qs.copy(a),Qs.applyMatrix4(r.matrixWorld);const c=t.ray.origin.distanceTo(Qs);return c<t.near||c>t.far?null:{distance:c,point:Qs.clone(),object:r}}function Ks(r,e,t,n,i,s,o,a,l,c,u,h){zn.fromBufferAttribute(i,c),Un.fromBufferAttribute(i,u),On.fromBufferAttribute(i,h);const f=r.morphTargetInfluences;if(s&&f){Xs.set(0,0,0),Ys.set(0,0,0),Js.set(0,0,0);for(let p=0,x=s.length;p<x;p++){const v=f[p],g=s[p];v!==0&&(Ja.fromBufferAttribute(g,c),Za.fromBufferAttribute(g,u),$a.fromBufferAttribute(g,h),o?(Xs.addScaledVector(Ja,v),Ys.addScaledVector(Za,v),Js.addScaledVector($a,v)):(Xs.addScaledVector(Ja.sub(zn),v),Ys.addScaledVector(Za.sub(Un),v),Js.addScaledVector($a.sub(On),v)))}zn.add(Xs),Un.add(Ys),On.add(Js)}r.isSkinnedMesh&&(r.boneTransform(c,zn),r.boneTransform(u,Un),r.boneTransform(h,On));const d=nm(r,e,t,n,zn,Un,On,ja);if(d){a&&(Zs.fromBufferAttribute(a,c),$s.fromBufferAttribute(a,u),js.fromBufferAttribute(a,h),d.uv=st.getUV(ja,zn,Un,On,Zs,$s,js,new W)),l&&(Zs.fromBufferAttribute(l,c),$s.fromBufferAttribute(l,u),js.fromBufferAttribute(l,h),d.uv2=st.getUV(ja,zn,Un,On,Zs,$s,js,new W));const p={a:c,b:u,c:h,normal:new S,materialIndex:0};st.getNormal(zn,Un,On,p.normal),d.face=p}return d}class Mn extends ve{constructor(e=1,t=1,n=1,i=1,s=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:s,depthSegments:o};const a=this;i=Math.floor(i),s=Math.floor(s),o=Math.floor(o);const l=[],c=[],u=[],h=[];let f=0,d=0;p("z","y","x",-1,-1,n,t,e,o,s,0),p("z","y","x",1,-1,n,t,-e,o,s,1),p("x","z","y",1,1,e,n,t,i,o,2),p("x","z","y",1,-1,e,n,-t,i,o,3),p("x","y","z",1,-1,e,t,n,i,s,4),p("x","y","z",-1,-1,e,t,-n,i,s,5),this.setIndex(l),this.setAttribute("position",new de(c,3)),this.setAttribute("normal",new de(u,3)),this.setAttribute("uv",new de(h,2));function p(x,v,g,m,_,y,M,b,E,P,z){const N=y/E,I=M/P,w=y/2,T=M/2,B=b/2,L=E+1,F=P+1;let U=0,Z=0;const ee=new S;for(let V=0;V<F;V++){const q=V*I-T;for(let ne=0;ne<L;ne++){const K=ne*N-w;ee[x]=K*m,ee[v]=q*_,ee[g]=B,c.push(ee.x,ee.y,ee.z),ee[x]=0,ee[v]=0,ee[g]=b>0?1:-1,u.push(ee.x,ee.y,ee.z),h.push(ne/E),h.push(1-V/P),U+=1}}for(let V=0;V<P;V++)for(let q=0;q<E;q++){const ne=f+q+L*V,K=f+q+L*(V+1),he=f+(q+1)+L*(V+1),Me=f+(q+1)+L*V;l.push(ne,K,Me),l.push(K,he,Me),Z+=6}a.addGroup(d,Z,z),d+=Z,f+=U}}static fromJSON(e){return new Mn(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function $i(r){const e={};for(const t in r){e[t]={};for(const n in r[t]){const i=r[t][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?e[t][n]=i.clone():Array.isArray(i)?e[t][n]=i.slice():e[t][n]=i}}return e}function Et(r){const e={};for(let t=0;t<r.length;t++){const n=$i(r[t]);for(const i in n)e[i]=n[i]}return e}const ch={clone:$i,merge:Et};var im=`void main() {
6
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
7
- }`,rm=`void main() {
8
- gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
9
- }`;class bn extends yt{constructor(e){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=im,this.fragmentShader=rm,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&(e.attributes!==void 0&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=$i(e.uniforms),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const o=this.uniforms[i].value;o&&o.isTexture?t.uniforms[i]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[i]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[i]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[i]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[i]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[i]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[i]={type:"m4",value:o.toArray()}:t.uniforms[i]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}bn.prototype.isShaderMaterial=!0;class Wr extends Ne{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new ge,this.projectionMatrix=new ge,this.projectionMatrixInverse=new ge}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}Wr.prototype.isCamera=!0;class _t extends Wr{constructor(e=50,t=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Ur*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(oi*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Ur*2*Math.atan(Math.tan(oi*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,n,i,s,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=s,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(oi*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,s=-.5*i;const o=this.view;if(this.view!==null&&this.view.enabled){const l=o.fullWidth,c=o.fullHeight;s+=o.offsetX*i/l,t-=o.offsetY*n/c,i*=o.width/l,n*=o.height/c}const a=this.filmOffset;a!==0&&(s+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(s,s+i,t,t-n,e,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}_t.prototype.isPerspectiveCamera=!0;const ji=90,Qi=1;class eo extends Ne{constructor(e,t,n){if(super(),this.type="CubeCamera",n.isWebGLCubeRenderTarget!==!0){console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");return}this.renderTarget=n;const i=new _t(ji,Qi,e,t);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new S(1,0,0)),this.add(i);const s=new _t(ji,Qi,e,t);s.layers=this.layers,s.up.set(0,-1,0),s.lookAt(new S(-1,0,0)),this.add(s);const o=new _t(ji,Qi,e,t);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new S(0,1,0)),this.add(o);const a=new _t(ji,Qi,e,t);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new S(0,-1,0)),this.add(a);const l=new _t(ji,Qi,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new S(0,0,1)),this.add(l);const c=new _t(ji,Qi,e,t);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new S(0,0,-1)),this.add(c)}update(e,t){this.parent===null&&this.updateMatrixWorld();const n=this.renderTarget,[i,s,o,a,l,c]=this.children,u=e.xr.enabled,h=e.getRenderTarget();e.xr.enabled=!1;const f=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,i),e.setRenderTarget(n,1),e.render(t,s),e.setRenderTarget(n,2),e.render(t,o),e.setRenderTarget(n,3),e.render(t,a),e.setRenderTarget(n,4),e.render(t,l),n.texture.generateMipmaps=f,e.setRenderTarget(n,5),e.render(t,c),e.setRenderTarget(h),e.xr.enabled=u}}class Ki extends ht{constructor(e,t,n,i,s,o,a,l,c,u){e=e!==void 0?e:[],t=t!==void 0?t:jn,super(e,t,n,i,s,o,a,l,c,u),this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}Ki.prototype.isCubeTexture=!0;class to extends Nt{constructor(e,t,n){Number.isInteger(t)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),t=n),super(e,e,t),t=t||{},this.texture=new Ki(void 0,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:Ke,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.format=ut,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
10
-
11
- varying vec3 vWorldDirection;
12
-
13
- vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
14
-
15
- return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
16
-
17
- }
18
-
19
- void main() {
20
-
21
- vWorldDirection = transformDirection( position, modelMatrix );
22
-
23
- #include <begin_vertex>
24
- #include <project_vertex>
25
-
26
- }
27
- `,fragmentShader:`
28
-
29
- uniform sampler2D tEquirect;
30
-
31
- varying vec3 vWorldDirection;
32
-
33
- #include <common>
34
-
35
- void main() {
36
-
37
- vec3 direction = normalize( vWorldDirection );
38
-
39
- vec2 sampleUV = equirectUv( direction );
40
-
41
- gl_FragColor = texture2D( tEquirect, sampleUV );
42
-
43
- }
44
- `},i=new Mn(5,5,5),s=new bn({name:"CubemapFromEquirect",uniforms:$i(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:it,blending:dn});s.uniforms.tEquirect.value=t;const o=new ft(i,s),a=t.minFilter;return t.minFilter===Kn&&(t.minFilter=Ke),new eo(1,10,this).update(e,o),t.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,n,i){const s=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,n,i);e.setRenderTarget(s)}}to.prototype.isWebGLCubeRenderTarget=!0;const Qa=new S,sm=new S,om=new mt;class tn{constructor(e=new S(1,0,0),t=0){this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=Qa.subVectors(n,t).cross(sm.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){const n=e.delta(Qa),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const s=-(e.start.dot(this.normal)+this.constant)/i;return s<0||s>1?null:t.copy(n).multiplyScalar(s).add(e.start)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||om.getNormalMatrix(e),i=this.coplanarPoint(Qa).applyMatrix4(e),s=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(s),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}tn.prototype.isPlane=!0;const er=new Dn,no=new S;class qr{constructor(e=new tn,t=new tn,n=new tn,i=new tn,s=new tn,o=new tn){this.planes=[e,t,n,i,s,o]}set(e,t,n,i,s,o){const a=this.planes;return a[0].copy(e),a[1].copy(t),a[2].copy(n),a[3].copy(i),a[4].copy(s),a[5].copy(o),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e){const t=this.planes,n=e.elements,i=n[0],s=n[1],o=n[2],a=n[3],l=n[4],c=n[5],u=n[6],h=n[7],f=n[8],d=n[9],p=n[10],x=n[11],v=n[12],g=n[13],m=n[14],_=n[15];return t[0].setComponents(a-i,h-l,x-f,_-v).normalize(),t[1].setComponents(a+i,h+l,x+f,_+v).normalize(),t[2].setComponents(a+s,h+c,x+d,_+g).normalize(),t[3].setComponents(a-s,h-c,x-d,_-g).normalize(),t[4].setComponents(a-o,h-u,x-p,_-m).normalize(),t[5].setComponents(a+o,h+u,x+p,_+m).normalize(),this}intersectsObject(e){const t=e.geometry;return t.boundingSphere===null&&t.computeBoundingSphere(),er.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(er)}intersectsSprite(e){return er.center.set(0,0,0),er.radius=.7071067811865476,er.applyMatrix4(e.matrixWorld),this.intersectsSphere(er)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let s=0;s<6;s++)if(t[s].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(no.x=i.normal.x>0?e.max.x:e.min.x,no.y=i.normal.y>0?e.max.y:e.min.y,no.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(no)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function uh(){let r=null,e=!1,t=null,n=null;function i(s,o){t(s,o),n=r.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&(n=r.requestAnimationFrame(i),e=!0)},stop:function(){r.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(s){t=s},setContext:function(s){r=s}}}function am(r,e){const t=e.isWebGL2,n=new WeakMap;function i(c,u){const h=c.array,f=c.usage,d=r.createBuffer();r.bindBuffer(u,d),r.bufferData(u,h,f),c.onUploadCallback();let p=5126;return h instanceof Float32Array?p=5126:h instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):h instanceof Uint16Array?c.isFloat16BufferAttribute?t?p=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):p=5123:h instanceof Int16Array?p=5122:h instanceof Uint32Array?p=5125:h instanceof Int32Array?p=5124:h instanceof Int8Array?p=5120:(h instanceof Uint8Array||h instanceof Uint8ClampedArray)&&(p=5121),{buffer:d,type:p,bytesPerElement:h.BYTES_PER_ELEMENT,version:c.version}}function s(c,u,h){const f=u.array,d=u.updateRange;r.bindBuffer(h,c),d.count===-1?r.bufferSubData(h,0,f):(t?r.bufferSubData(h,d.offset*f.BYTES_PER_ELEMENT,f,d.offset,d.count):r.bufferSubData(h,d.offset*f.BYTES_PER_ELEMENT,f.subarray(d.offset,d.offset+d.count)),d.count=-1)}function o(c){return c.isInterleavedBufferAttribute&&(c=c.data),n.get(c)}function a(c){c.isInterleavedBufferAttribute&&(c=c.data);const u=n.get(c);u&&(r.deleteBuffer(u.buffer),n.delete(c))}function l(c,u){if(c.isGLBufferAttribute){const f=n.get(c);(!f||f.version<c.version)&&n.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}c.isInterleavedBufferAttribute&&(c=c.data);const h=n.get(c);h===void 0?n.set(c,i(c,u)):h.version<c.version&&(s(h.buffer,c,u),h.version=c.version)}return{get:o,remove:a,update:l}}class hi extends ve{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const s=e/2,o=t/2,a=Math.floor(n),l=Math.floor(i),c=a+1,u=l+1,h=e/a,f=t/l,d=[],p=[],x=[],v=[];for(let g=0;g<u;g++){const m=g*f-o;for(let _=0;_<c;_++){const y=_*h-s;p.push(y,-m,0),x.push(0,0,1),v.push(_/a),v.push(1-g/l)}}for(let g=0;g<l;g++)for(let m=0;m<a;m++){const _=m+c*g,y=m+c*(g+1),M=m+1+c*(g+1),b=m+1+c*g;d.push(_,y,b),d.push(y,M,b)}this.setIndex(d),this.setAttribute("position",new de(p,3)),this.setAttribute("normal",new de(x,3)),this.setAttribute("uv",new de(v,2))}static fromJSON(e){return new hi(e.width,e.height,e.widthSegments,e.heightSegments)}}var lm=`#ifdef USE_ALPHAMAP
45
- diffuseColor.a *= texture2D( alphaMap, vUv ).g;
46
- #endif`,cm=`#ifdef USE_ALPHAMAP
47
- uniform sampler2D alphaMap;
48
- #endif`,um=`#ifdef USE_ALPHATEST
49
- if ( diffuseColor.a < alphaTest ) discard;
50
- #endif`,hm=`#ifdef USE_ALPHATEST
51
- uniform float alphaTest;
52
- #endif`,fm=`#ifdef USE_AOMAP
53
- float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
54
- reflectedLight.indirectDiffuse *= ambientOcclusion;
55
- #if defined( USE_ENVMAP ) && defined( STANDARD )
56
- float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
57
- reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
58
- #endif
59
- #endif`,dm=`#ifdef USE_AOMAP
60
- uniform sampler2D aoMap;
61
- uniform float aoMapIntensity;
62
- #endif`,pm="vec3 transformed = vec3( position );",mm=`vec3 objectNormal = vec3( normal );
63
- #ifdef USE_TANGENT
64
- vec3 objectTangent = vec3( tangent.xyz );
65
- #endif`,gm=`vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
66
- return RECIPROCAL_PI * diffuseColor;
67
- }
68
- vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
69
- float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
70
- return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
71
- }
72
- float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
73
- float a2 = pow2( alpha );
74
- float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
75
- float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
76
- return 0.5 / max( gv + gl, EPSILON );
77
- }
78
- float D_GGX( const in float alpha, const in float dotNH ) {
79
- float a2 = pow2( alpha );
80
- float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
81
- return RECIPROCAL_PI * a2 / pow2( denom );
82
- }
83
- vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {
84
- float alpha = pow2( roughness );
85
- vec3 halfDir = normalize( lightDir + viewDir );
86
- float dotNL = saturate( dot( normal, lightDir ) );
87
- float dotNV = saturate( dot( normal, viewDir ) );
88
- float dotNH = saturate( dot( normal, halfDir ) );
89
- float dotVH = saturate( dot( viewDir, halfDir ) );
90
- vec3 F = F_Schlick( f0, f90, dotVH );
91
- float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
92
- float D = D_GGX( alpha, dotNH );
93
- return F * ( V * D );
94
- }
95
- vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
96
- const float LUT_SIZE = 64.0;
97
- const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
98
- const float LUT_BIAS = 0.5 / LUT_SIZE;
99
- float dotNV = saturate( dot( N, V ) );
100
- vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
101
- uv = uv * LUT_SCALE + LUT_BIAS;
102
- return uv;
103
- }
104
- float LTC_ClippedSphereFormFactor( const in vec3 f ) {
105
- float l = length( f );
106
- return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
107
- }
108
- vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
109
- float x = dot( v1, v2 );
110
- float y = abs( x );
111
- float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
112
- float b = 3.4175940 + ( 4.1616724 + y ) * y;
113
- float v = a / b;
114
- float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
115
- return cross( v1, v2 ) * theta_sintheta;
116
- }
117
- vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
118
- vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
119
- vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
120
- vec3 lightNormal = cross( v1, v2 );
121
- if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
122
- vec3 T1, T2;
123
- T1 = normalize( V - N * dot( V, N ) );
124
- T2 = - cross( N, T1 );
125
- mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
126
- vec3 coords[ 4 ];
127
- coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
128
- coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
129
- coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
130
- coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
131
- coords[ 0 ] = normalize( coords[ 0 ] );
132
- coords[ 1 ] = normalize( coords[ 1 ] );
133
- coords[ 2 ] = normalize( coords[ 2 ] );
134
- coords[ 3 ] = normalize( coords[ 3 ] );
135
- vec3 vectorFormFactor = vec3( 0.0 );
136
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
137
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
138
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
139
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
140
- float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
141
- return vec3( result );
142
- }
143
- float G_BlinnPhong_Implicit( ) {
144
- return 0.25;
145
- }
146
- float D_BlinnPhong( const in float shininess, const in float dotNH ) {
147
- return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
148
- }
149
- vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
150
- vec3 halfDir = normalize( lightDir + viewDir );
151
- float dotNH = saturate( dot( normal, halfDir ) );
152
- float dotVH = saturate( dot( viewDir, halfDir ) );
153
- vec3 F = F_Schlick( specularColor, 1.0, dotVH );
154
- float G = G_BlinnPhong_Implicit( );
155
- float D = D_BlinnPhong( shininess, dotNH );
156
- return F * ( G * D );
157
- }
158
- #if defined( USE_SHEEN )
159
- float D_Charlie( float roughness, float dotNH ) {
160
- float alpha = pow2( roughness );
161
- float invAlpha = 1.0 / alpha;
162
- float cos2h = dotNH * dotNH;
163
- float sin2h = max( 1.0 - cos2h, 0.0078125 );
164
- return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
165
- }
166
- float V_Neubelt( float dotNV, float dotNL ) {
167
- return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
168
- }
169
- vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
170
- vec3 halfDir = normalize( lightDir + viewDir );
171
- float dotNL = saturate( dot( normal, lightDir ) );
172
- float dotNV = saturate( dot( normal, viewDir ) );
173
- float dotNH = saturate( dot( normal, halfDir ) );
174
- float D = D_Charlie( sheenRoughness, dotNH );
175
- float V = V_Neubelt( dotNV, dotNL );
176
- return sheenColor * ( D * V );
177
- }
178
- #endif`,xm=`#ifdef USE_BUMPMAP
179
- uniform sampler2D bumpMap;
180
- uniform float bumpScale;
181
- vec2 dHdxy_fwd() {
182
- vec2 dSTdx = dFdx( vUv );
183
- vec2 dSTdy = dFdy( vUv );
184
- float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
185
- float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
186
- float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
187
- return vec2( dBx, dBy );
188
- }
189
- vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
190
- vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );
191
- vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );
192
- vec3 vN = surf_norm;
193
- vec3 R1 = cross( vSigmaY, vN );
194
- vec3 R2 = cross( vN, vSigmaX );
195
- float fDet = dot( vSigmaX, R1 ) * faceDirection;
196
- vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
197
- return normalize( abs( fDet ) * surf_norm - vGrad );
198
- }
199
- #endif`,ym=`#if NUM_CLIPPING_PLANES > 0
200
- vec4 plane;
201
- #pragma unroll_loop_start
202
- for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
203
- plane = clippingPlanes[ i ];
204
- if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
205
- }
206
- #pragma unroll_loop_end
207
- #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
208
- bool clipped = true;
209
- #pragma unroll_loop_start
210
- for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
211
- plane = clippingPlanes[ i ];
212
- clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
213
- }
214
- #pragma unroll_loop_end
215
- if ( clipped ) discard;
216
- #endif
217
- #endif`,vm=`#if NUM_CLIPPING_PLANES > 0
218
- varying vec3 vClipPosition;
219
- uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
220
- #endif`,_m=`#if NUM_CLIPPING_PLANES > 0
221
- varying vec3 vClipPosition;
222
- #endif`,Mm=`#if NUM_CLIPPING_PLANES > 0
223
- vClipPosition = - mvPosition.xyz;
224
- #endif`,bm=`#if defined( USE_COLOR_ALPHA )
225
- diffuseColor *= vColor;
226
- #elif defined( USE_COLOR )
227
- diffuseColor.rgb *= vColor;
228
- #endif`,wm=`#if defined( USE_COLOR_ALPHA )
229
- varying vec4 vColor;
230
- #elif defined( USE_COLOR )
231
- varying vec3 vColor;
232
- #endif`,Sm=`#if defined( USE_COLOR_ALPHA )
233
- varying vec4 vColor;
234
- #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
235
- varying vec3 vColor;
236
- #endif`,Tm=`#if defined( USE_COLOR_ALPHA )
237
- vColor = vec4( 1.0 );
238
- #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
239
- vColor = vec3( 1.0 );
240
- #endif
241
- #ifdef USE_COLOR
242
- vColor *= color;
243
- #endif
244
- #ifdef USE_INSTANCING_COLOR
245
- vColor.xyz *= instanceColor.xyz;
246
- #endif`,Em=`#define PI 3.141592653589793
247
- #define PI2 6.283185307179586
248
- #define PI_HALF 1.5707963267948966
249
- #define RECIPROCAL_PI 0.3183098861837907
250
- #define RECIPROCAL_PI2 0.15915494309189535
251
- #define EPSILON 1e-6
252
- #ifndef saturate
253
- #define saturate( a ) clamp( a, 0.0, 1.0 )
254
- #endif
255
- #define whiteComplement( a ) ( 1.0 - saturate( a ) )
256
- float pow2( const in float x ) { return x*x; }
257
- float pow3( const in float x ) { return x*x*x; }
258
- float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
259
- float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
260
- float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }
261
- highp float rand( const in vec2 uv ) {
262
- const highp float a = 12.9898, b = 78.233, c = 43758.5453;
263
- highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
264
- return fract( sin( sn ) * c );
265
- }
266
- #ifdef HIGH_PRECISION
267
- float precisionSafeLength( vec3 v ) { return length( v ); }
268
- #else
269
- float precisionSafeLength( vec3 v ) {
270
- float maxComponent = max3( abs( v ) );
271
- return length( v / maxComponent ) * maxComponent;
272
- }
273
- #endif
274
- struct IncidentLight {
275
- vec3 color;
276
- vec3 direction;
277
- bool visible;
278
- };
279
- struct ReflectedLight {
280
- vec3 directDiffuse;
281
- vec3 directSpecular;
282
- vec3 indirectDiffuse;
283
- vec3 indirectSpecular;
284
- };
285
- struct GeometricContext {
286
- vec3 position;
287
- vec3 normal;
288
- vec3 viewDir;
289
- #ifdef USE_CLEARCOAT
290
- vec3 clearcoatNormal;
291
- #endif
292
- };
293
- vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
294
- return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
295
- }
296
- vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
297
- return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
298
- }
299
- mat3 transposeMat3( const in mat3 m ) {
300
- mat3 tmp;
301
- tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
302
- tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
303
- tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
304
- return tmp;
305
- }
306
- float linearToRelativeLuminance( const in vec3 color ) {
307
- vec3 weights = vec3( 0.2126, 0.7152, 0.0722 );
308
- return dot( weights, color.rgb );
309
- }
310
- bool isPerspectiveMatrix( mat4 m ) {
311
- return m[ 2 ][ 3 ] == - 1.0;
312
- }
313
- vec2 equirectUv( in vec3 dir ) {
314
- float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
315
- float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
316
- return vec2( u, v );
317
- }`,Am=`#ifdef ENVMAP_TYPE_CUBE_UV
318
- #define cubeUV_maxMipLevel 8.0
319
- #define cubeUV_minMipLevel 4.0
320
- #define cubeUV_maxTileSize 256.0
321
- #define cubeUV_minTileSize 16.0
322
- float getFace( vec3 direction ) {
323
- vec3 absDirection = abs( direction );
324
- float face = - 1.0;
325
- if ( absDirection.x > absDirection.z ) {
326
- if ( absDirection.x > absDirection.y )
327
- face = direction.x > 0.0 ? 0.0 : 3.0;
328
- else
329
- face = direction.y > 0.0 ? 1.0 : 4.0;
330
- } else {
331
- if ( absDirection.z > absDirection.y )
332
- face = direction.z > 0.0 ? 2.0 : 5.0;
333
- else
334
- face = direction.y > 0.0 ? 1.0 : 4.0;
335
- }
336
- return face;
337
- }
338
- vec2 getUV( vec3 direction, float face ) {
339
- vec2 uv;
340
- if ( face == 0.0 ) {
341
- uv = vec2( direction.z, direction.y ) / abs( direction.x );
342
- } else if ( face == 1.0 ) {
343
- uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
344
- } else if ( face == 2.0 ) {
345
- uv = vec2( - direction.x, direction.y ) / abs( direction.z );
346
- } else if ( face == 3.0 ) {
347
- uv = vec2( - direction.z, direction.y ) / abs( direction.x );
348
- } else if ( face == 4.0 ) {
349
- uv = vec2( - direction.x, direction.z ) / abs( direction.y );
350
- } else {
351
- uv = vec2( direction.x, direction.y ) / abs( direction.z );
352
- }
353
- return 0.5 * ( uv + 1.0 );
354
- }
355
- vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
356
- float face = getFace( direction );
357
- float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
358
- mipInt = max( mipInt, cubeUV_minMipLevel );
359
- float faceSize = exp2( mipInt );
360
- float texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );
361
- vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5;
362
- if ( face > 2.0 ) {
363
- uv.y += faceSize;
364
- face -= 3.0;
365
- }
366
- uv.x += face * faceSize;
367
- if ( mipInt < cubeUV_maxMipLevel ) {
368
- uv.y += 2.0 * cubeUV_maxTileSize;
369
- }
370
- uv.y += filterInt * 2.0 * cubeUV_minTileSize;
371
- uv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );
372
- uv *= texelSize;
373
- return texture2D( envMap, uv ).rgb;
374
- }
375
- #define r0 1.0
376
- #define v0 0.339
377
- #define m0 - 2.0
378
- #define r1 0.8
379
- #define v1 0.276
380
- #define m1 - 1.0
381
- #define r4 0.4
382
- #define v4 0.046
383
- #define m4 2.0
384
- #define r5 0.305
385
- #define v5 0.016
386
- #define m5 3.0
387
- #define r6 0.21
388
- #define v6 0.0038
389
- #define m6 4.0
390
- float roughnessToMip( float roughness ) {
391
- float mip = 0.0;
392
- if ( roughness >= r1 ) {
393
- mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;
394
- } else if ( roughness >= r4 ) {
395
- mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;
396
- } else if ( roughness >= r5 ) {
397
- mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;
398
- } else if ( roughness >= r6 ) {
399
- mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;
400
- } else {
401
- mip = - 2.0 * log2( 1.16 * roughness ); }
402
- return mip;
403
- }
404
- vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
405
- float mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );
406
- float mipF = fract( mip );
407
- float mipInt = floor( mip );
408
- vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
409
- if ( mipF == 0.0 ) {
410
- return vec4( color0, 1.0 );
411
- } else {
412
- vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
413
- return vec4( mix( color0, color1, mipF ), 1.0 );
414
- }
415
- }
416
- #endif`,Cm=`vec3 transformedNormal = objectNormal;
417
- #ifdef USE_INSTANCING
418
- mat3 m = mat3( instanceMatrix );
419
- transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
420
- transformedNormal = m * transformedNormal;
421
- #endif
422
- transformedNormal = normalMatrix * transformedNormal;
423
- #ifdef FLIP_SIDED
424
- transformedNormal = - transformedNormal;
425
- #endif
426
- #ifdef USE_TANGENT
427
- vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
428
- #ifdef FLIP_SIDED
429
- transformedTangent = - transformedTangent;
430
- #endif
431
- #endif`,Lm=`#ifdef USE_DISPLACEMENTMAP
432
- uniform sampler2D displacementMap;
433
- uniform float displacementScale;
434
- uniform float displacementBias;
435
- #endif`,Rm=`#ifdef USE_DISPLACEMENTMAP
436
- transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
437
- #endif`,Pm=`#ifdef USE_EMISSIVEMAP
438
- vec4 emissiveColor = texture2D( emissiveMap, vUv );
439
- emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;
440
- totalEmissiveRadiance *= emissiveColor.rgb;
441
- #endif`,Im=`#ifdef USE_EMISSIVEMAP
442
- uniform sampler2D emissiveMap;
443
- #endif`,Dm="gl_FragColor = linearToOutputTexel( gl_FragColor );",Fm=`vec4 LinearToLinear( in vec4 value ) {
444
- return value;
445
- }
446
- vec4 sRGBToLinear( in vec4 value ) {
447
- return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
448
- }
449
- vec4 LinearTosRGB( in vec4 value ) {
450
- return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
451
- }`,Bm=`#ifdef USE_ENVMAP
452
- #ifdef ENV_WORLDPOS
453
- vec3 cameraToFrag;
454
- if ( isOrthographic ) {
455
- cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
456
- } else {
457
- cameraToFrag = normalize( vWorldPosition - cameraPosition );
458
- }
459
- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
460
- #ifdef ENVMAP_MODE_REFLECTION
461
- vec3 reflectVec = reflect( cameraToFrag, worldNormal );
462
- #else
463
- vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
464
- #endif
465
- #else
466
- vec3 reflectVec = vReflect;
467
- #endif
468
- #ifdef ENVMAP_TYPE_CUBE
469
- vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
470
- envColor = envMapTexelToLinear( envColor );
471
- #elif defined( ENVMAP_TYPE_CUBE_UV )
472
- vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );
473
- #else
474
- vec4 envColor = vec4( 0.0 );
475
- #endif
476
- #ifdef ENVMAP_BLENDING_MULTIPLY
477
- outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
478
- #elif defined( ENVMAP_BLENDING_MIX )
479
- outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
480
- #elif defined( ENVMAP_BLENDING_ADD )
481
- outgoingLight += envColor.xyz * specularStrength * reflectivity;
482
- #endif
483
- #endif`,Nm=`#ifdef USE_ENVMAP
484
- uniform float envMapIntensity;
485
- uniform float flipEnvMap;
486
- #ifdef ENVMAP_TYPE_CUBE
487
- uniform samplerCube envMap;
488
- #else
489
- uniform sampler2D envMap;
490
- #endif
491
-
492
- #endif`,zm=`#ifdef USE_ENVMAP
493
- uniform float reflectivity;
494
- #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
495
- #define ENV_WORLDPOS
496
- #endif
497
- #ifdef ENV_WORLDPOS
498
- varying vec3 vWorldPosition;
499
- uniform float refractionRatio;
500
- #else
501
- varying vec3 vReflect;
502
- #endif
503
- #endif`,Um=`#ifdef USE_ENVMAP
504
- #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )
505
- #define ENV_WORLDPOS
506
- #endif
507
- #ifdef ENV_WORLDPOS
508
-
509
- varying vec3 vWorldPosition;
510
- #else
511
- varying vec3 vReflect;
512
- uniform float refractionRatio;
513
- #endif
514
- #endif`,Om=`#ifdef USE_ENVMAP
515
- #ifdef ENV_WORLDPOS
516
- vWorldPosition = worldPosition.xyz;
517
- #else
518
- vec3 cameraToVertex;
519
- if ( isOrthographic ) {
520
- cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
521
- } else {
522
- cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
523
- }
524
- vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
525
- #ifdef ENVMAP_MODE_REFLECTION
526
- vReflect = reflect( cameraToVertex, worldNormal );
527
- #else
528
- vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
529
- #endif
530
- #endif
531
- #endif`,Gm=`#ifdef USE_FOG
532
- vFogDepth = - mvPosition.z;
533
- #endif`,Hm=`#ifdef USE_FOG
534
- varying float vFogDepth;
535
- #endif`,Vm=`#ifdef USE_FOG
536
- #ifdef FOG_EXP2
537
- float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
538
- #else
539
- float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
540
- #endif
541
- gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
542
- #endif`,km=`#ifdef USE_FOG
543
- uniform vec3 fogColor;
544
- varying float vFogDepth;
545
- #ifdef FOG_EXP2
546
- uniform float fogDensity;
547
- #else
548
- uniform float fogNear;
549
- uniform float fogFar;
550
- #endif
551
- #endif`,Wm=`#ifdef USE_GRADIENTMAP
552
- uniform sampler2D gradientMap;
553
- #endif
554
- vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
555
- float dotNL = dot( normal, lightDirection );
556
- vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
557
- #ifdef USE_GRADIENTMAP
558
- return vec3( texture2D( gradientMap, coord ).r );
559
- #else
560
- return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
561
- #endif
562
- }`,qm=`#ifdef USE_LIGHTMAP
563
- vec4 lightMapTexel = texture2D( lightMap, vUv2 );
564
- vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
565
- #ifndef PHYSICALLY_CORRECT_LIGHTS
566
- lightMapIrradiance *= PI;
567
- #endif
568
- reflectedLight.indirectDiffuse += lightMapIrradiance;
569
- #endif`,Xm=`#ifdef USE_LIGHTMAP
570
- uniform sampler2D lightMap;
571
- uniform float lightMapIntensity;
572
- #endif`,Ym=`vec3 diffuse = vec3( 1.0 );
573
- GeometricContext geometry;
574
- geometry.position = mvPosition.xyz;
575
- geometry.normal = normalize( transformedNormal );
576
- geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
577
- GeometricContext backGeometry;
578
- backGeometry.position = geometry.position;
579
- backGeometry.normal = -geometry.normal;
580
- backGeometry.viewDir = geometry.viewDir;
581
- vLightFront = vec3( 0.0 );
582
- vIndirectFront = vec3( 0.0 );
583
- #ifdef DOUBLE_SIDED
584
- vLightBack = vec3( 0.0 );
585
- vIndirectBack = vec3( 0.0 );
586
- #endif
587
- IncidentLight directLight;
588
- float dotNL;
589
- vec3 directLightColor_Diffuse;
590
- vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
591
- vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
592
- #ifdef DOUBLE_SIDED
593
- vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
594
- vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
595
- #endif
596
- #if NUM_POINT_LIGHTS > 0
597
- #pragma unroll_loop_start
598
- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
599
- getPointLightInfo( pointLights[ i ], geometry, directLight );
600
- dotNL = dot( geometry.normal, directLight.direction );
601
- directLightColor_Diffuse = directLight.color;
602
- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
603
- #ifdef DOUBLE_SIDED
604
- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
605
- #endif
606
- }
607
- #pragma unroll_loop_end
608
- #endif
609
- #if NUM_SPOT_LIGHTS > 0
610
- #pragma unroll_loop_start
611
- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
612
- getSpotLightInfo( spotLights[ i ], geometry, directLight );
613
- dotNL = dot( geometry.normal, directLight.direction );
614
- directLightColor_Diffuse = directLight.color;
615
- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
616
- #ifdef DOUBLE_SIDED
617
- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
618
- #endif
619
- }
620
- #pragma unroll_loop_end
621
- #endif
622
- #if NUM_DIR_LIGHTS > 0
623
- #pragma unroll_loop_start
624
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
625
- getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
626
- dotNL = dot( geometry.normal, directLight.direction );
627
- directLightColor_Diffuse = directLight.color;
628
- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
629
- #ifdef DOUBLE_SIDED
630
- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
631
- #endif
632
- }
633
- #pragma unroll_loop_end
634
- #endif
635
- #if NUM_HEMI_LIGHTS > 0
636
- #pragma unroll_loop_start
637
- for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
638
- vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
639
- #ifdef DOUBLE_SIDED
640
- vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
641
- #endif
642
- }
643
- #pragma unroll_loop_end
644
- #endif`,Jm=`uniform bool receiveShadow;
645
- uniform vec3 ambientLightColor;
646
- uniform vec3 lightProbe[ 9 ];
647
- vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
648
- float x = normal.x, y = normal.y, z = normal.z;
649
- vec3 result = shCoefficients[ 0 ] * 0.886227;
650
- result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
651
- result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
652
- result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
653
- result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
654
- result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
655
- result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
656
- result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
657
- result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
658
- return result;
659
- }
660
- vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
661
- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
662
- vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
663
- return irradiance;
664
- }
665
- vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
666
- vec3 irradiance = ambientLightColor;
667
- return irradiance;
668
- }
669
- float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
670
- #if defined ( PHYSICALLY_CORRECT_LIGHTS )
671
- float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
672
- if ( cutoffDistance > 0.0 ) {
673
- distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
674
- }
675
- return distanceFalloff;
676
- #else
677
- if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
678
- return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
679
- }
680
- return 1.0;
681
- #endif
682
- }
683
- float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
684
- return smoothstep( coneCosine, penumbraCosine, angleCosine );
685
- }
686
- #if NUM_DIR_LIGHTS > 0
687
- struct DirectionalLight {
688
- vec3 direction;
689
- vec3 color;
690
- };
691
- uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
692
- void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {
693
- light.color = directionalLight.color;
694
- light.direction = directionalLight.direction;
695
- light.visible = true;
696
- }
697
- #endif
698
- #if NUM_POINT_LIGHTS > 0
699
- struct PointLight {
700
- vec3 position;
701
- vec3 color;
702
- float distance;
703
- float decay;
704
- };
705
- uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
706
- void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {
707
- vec3 lVector = pointLight.position - geometry.position;
708
- light.direction = normalize( lVector );
709
- float lightDistance = length( lVector );
710
- light.color = pointLight.color;
711
- light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
712
- light.visible = ( light.color != vec3( 0.0 ) );
713
- }
714
- #endif
715
- #if NUM_SPOT_LIGHTS > 0
716
- struct SpotLight {
717
- vec3 position;
718
- vec3 direction;
719
- vec3 color;
720
- float distance;
721
- float decay;
722
- float coneCos;
723
- float penumbraCos;
724
- };
725
- uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
726
- void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {
727
- vec3 lVector = spotLight.position - geometry.position;
728
- light.direction = normalize( lVector );
729
- float angleCos = dot( light.direction, spotLight.direction );
730
- float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
731
- if ( spotAttenuation > 0.0 ) {
732
- float lightDistance = length( lVector );
733
- light.color = spotLight.color * spotAttenuation;
734
- light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
735
- light.visible = ( light.color != vec3( 0.0 ) );
736
- } else {
737
- light.color = vec3( 0.0 );
738
- light.visible = false;
739
- }
740
- }
741
- #endif
742
- #if NUM_RECT_AREA_LIGHTS > 0
743
- struct RectAreaLight {
744
- vec3 color;
745
- vec3 position;
746
- vec3 halfWidth;
747
- vec3 halfHeight;
748
- };
749
- uniform sampler2D ltc_1; uniform sampler2D ltc_2;
750
- uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
751
- #endif
752
- #if NUM_HEMI_LIGHTS > 0
753
- struct HemisphereLight {
754
- vec3 direction;
755
- vec3 skyColor;
756
- vec3 groundColor;
757
- };
758
- uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
759
- vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
760
- float dotNL = dot( normal, hemiLight.direction );
761
- float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
762
- vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
763
- return irradiance;
764
- }
765
- #endif`,Zm=`#if defined( USE_ENVMAP )
766
- #ifdef ENVMAP_MODE_REFRACTION
767
- uniform float refractionRatio;
768
- #endif
769
- vec3 getIBLIrradiance( const in vec3 normal ) {
770
- #if defined( ENVMAP_TYPE_CUBE_UV )
771
- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
772
- vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
773
- return PI * envMapColor.rgb * envMapIntensity;
774
- #else
775
- return vec3( 0.0 );
776
- #endif
777
- }
778
- vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
779
- #if defined( ENVMAP_TYPE_CUBE_UV )
780
- vec3 reflectVec;
781
- #ifdef ENVMAP_MODE_REFLECTION
782
- reflectVec = reflect( - viewDir, normal );
783
- reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
784
- #else
785
- reflectVec = refract( - viewDir, normal, refractionRatio );
786
- #endif
787
- reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
788
- vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
789
- return envMapColor.rgb * envMapIntensity;
790
- #else
791
- return vec3( 0.0 );
792
- #endif
793
- }
794
- #endif`,$m=`ToonMaterial material;
795
- material.diffuseColor = diffuseColor.rgb;`,jm=`varying vec3 vViewPosition;
796
- struct ToonMaterial {
797
- vec3 diffuseColor;
798
- };
799
- void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
800
- vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
801
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
802
- }
803
- void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
804
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
805
- }
806
- #define RE_Direct RE_Direct_Toon
807
- #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon
808
- #define Material_LightProbeLOD( material ) (0)`,Qm=`BlinnPhongMaterial material;
809
- material.diffuseColor = diffuseColor.rgb;
810
- material.specularColor = specular;
811
- material.specularShininess = shininess;
812
- material.specularStrength = specularStrength;`,Km=`varying vec3 vViewPosition;
813
- struct BlinnPhongMaterial {
814
- vec3 diffuseColor;
815
- vec3 specularColor;
816
- float specularShininess;
817
- float specularStrength;
818
- };
819
- void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
820
- float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
821
- vec3 irradiance = dotNL * directLight.color;
822
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
823
- reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
824
- }
825
- void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
826
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
827
- }
828
- #define RE_Direct RE_Direct_BlinnPhong
829
- #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
830
- #define Material_LightProbeLOD( material ) (0)`,eg=`PhysicalMaterial material;
831
- material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
832
- vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );
833
- float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
834
- material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
835
- material.roughness = min( material.roughness, 1.0 );
836
- #ifdef IOR
837
- #ifdef SPECULAR
838
- float specularIntensityFactor = specularIntensity;
839
- vec3 specularColorFactor = specularColor;
840
- #ifdef USE_SPECULARINTENSITYMAP
841
- specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;
842
- #endif
843
- #ifdef USE_SPECULARCOLORMAP
844
- specularColorFactor *= specularColorMapTexelToLinear( texture2D( specularColorMap, vUv ) ).rgb;
845
- #endif
846
- material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
847
- #else
848
- float specularIntensityFactor = 1.0;
849
- vec3 specularColorFactor = vec3( 1.0 );
850
- material.specularF90 = 1.0;
851
- #endif
852
- material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
853
- #else
854
- material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
855
- material.specularF90 = 1.0;
856
- #endif
857
- #ifdef USE_CLEARCOAT
858
- material.clearcoat = clearcoat;
859
- material.clearcoatRoughness = clearcoatRoughness;
860
- material.clearcoatF0 = vec3( 0.04 );
861
- material.clearcoatF90 = 1.0;
862
- #ifdef USE_CLEARCOATMAP
863
- material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
864
- #endif
865
- #ifdef USE_CLEARCOAT_ROUGHNESSMAP
866
- material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
867
- #endif
868
- material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
869
- material.clearcoatRoughness += geometryRoughness;
870
- material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
871
- #endif
872
- #ifdef USE_SHEEN
873
- material.sheenColor = sheenColor;
874
- #ifdef USE_SHEENCOLORMAP
875
- material.sheenColor *= sheenColorMapTexelToLinear( texture2D( sheenColorMap, vUv ) ).rgb;
876
- #endif
877
- material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
878
- #ifdef USE_SHEENROUGHNESSMAP
879
- material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;
880
- #endif
881
- #endif`,tg=`struct PhysicalMaterial {
882
- vec3 diffuseColor;
883
- float roughness;
884
- vec3 specularColor;
885
- float specularF90;
886
- #ifdef USE_CLEARCOAT
887
- float clearcoat;
888
- float clearcoatRoughness;
889
- vec3 clearcoatF0;
890
- float clearcoatF90;
891
- #endif
892
- #ifdef USE_SHEEN
893
- vec3 sheenColor;
894
- float sheenRoughness;
895
- #endif
896
- };
897
- vec3 clearcoatSpecular = vec3( 0.0 );
898
- vec3 sheenSpecular = vec3( 0.0 );
899
- float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {
900
- float dotNV = saturate( dot( normal, viewDir ) );
901
- float r2 = roughness * roughness;
902
- float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
903
- float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
904
- float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
905
- return saturate( DG * RECIPROCAL_PI );
906
- }
907
- vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
908
- float dotNV = saturate( dot( normal, viewDir ) );
909
- const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
910
- const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
911
- vec4 r = roughness * c0 + c1;
912
- float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
913
- vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
914
- return fab;
915
- }
916
- vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
917
- vec2 fab = DFGApprox( normal, viewDir, roughness );
918
- return specularColor * fab.x + specularF90 * fab.y;
919
- }
920
- void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
921
- vec2 fab = DFGApprox( normal, viewDir, roughness );
922
- vec3 FssEss = specularColor * fab.x + specularF90 * fab.y;
923
- float Ess = fab.x + fab.y;
924
- float Ems = 1.0 - Ess;
925
- vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
926
- singleScatter += FssEss;
927
- multiScatter += Fms * Ems;
928
- }
929
- #if NUM_RECT_AREA_LIGHTS > 0
930
- void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
931
- vec3 normal = geometry.normal;
932
- vec3 viewDir = geometry.viewDir;
933
- vec3 position = geometry.position;
934
- vec3 lightPos = rectAreaLight.position;
935
- vec3 halfWidth = rectAreaLight.halfWidth;
936
- vec3 halfHeight = rectAreaLight.halfHeight;
937
- vec3 lightColor = rectAreaLight.color;
938
- float roughness = material.roughness;
939
- vec3 rectCoords[ 4 ];
940
- rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
941
- rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
942
- rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
943
- vec2 uv = LTC_Uv( normal, viewDir, roughness );
944
- vec4 t1 = texture2D( ltc_1, uv );
945
- vec4 t2 = texture2D( ltc_2, uv );
946
- mat3 mInv = mat3(
947
- vec3( t1.x, 0, t1.y ),
948
- vec3( 0, 1, 0 ),
949
- vec3( t1.z, 0, t1.w )
950
- );
951
- vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
952
- reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
953
- reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
954
- }
955
- #endif
956
- void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
957
- float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
958
- vec3 irradiance = dotNL * directLight.color;
959
- #ifdef USE_CLEARCOAT
960
- float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );
961
- vec3 ccIrradiance = dotNLcc * directLight.color;
962
- clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
963
- #endif
964
- #ifdef USE_SHEEN
965
- sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );
966
- #endif
967
- reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
968
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
969
- }
970
- void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
971
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
972
- }
973
- void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
974
- #ifdef USE_CLEARCOAT
975
- clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
976
- #endif
977
- #ifdef USE_SHEEN
978
- sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );
979
- #endif
980
- vec3 singleScattering = vec3( 0.0 );
981
- vec3 multiScattering = vec3( 0.0 );
982
- vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
983
- computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
984
- vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );
985
- reflectedLight.indirectSpecular += radiance * singleScattering;
986
- reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
987
- reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
988
- }
989
- #define RE_Direct RE_Direct_Physical
990
- #define RE_Direct_RectArea RE_Direct_RectArea_Physical
991
- #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
992
- #define RE_IndirectSpecular RE_IndirectSpecular_Physical
993
- float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
994
- return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
995
- }`,ng=`
996
- GeometricContext geometry;
997
- geometry.position = - vViewPosition;
998
- geometry.normal = normal;
999
- geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
1000
- #ifdef USE_CLEARCOAT
1001
- geometry.clearcoatNormal = clearcoatNormal;
1002
- #endif
1003
- IncidentLight directLight;
1004
- #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
1005
- PointLight pointLight;
1006
- #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
1007
- PointLightShadow pointLightShadow;
1008
- #endif
1009
- #pragma unroll_loop_start
1010
- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
1011
- pointLight = pointLights[ i ];
1012
- getPointLightInfo( pointLight, geometry, directLight );
1013
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
1014
- pointLightShadow = pointLightShadows[ i ];
1015
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
1016
- #endif
1017
- RE_Direct( directLight, geometry, material, reflectedLight );
1018
- }
1019
- #pragma unroll_loop_end
1020
- #endif
1021
- #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
1022
- SpotLight spotLight;
1023
- #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
1024
- SpotLightShadow spotLightShadow;
1025
- #endif
1026
- #pragma unroll_loop_start
1027
- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
1028
- spotLight = spotLights[ i ];
1029
- getSpotLightInfo( spotLight, geometry, directLight );
1030
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
1031
- spotLightShadow = spotLightShadows[ i ];
1032
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
1033
- #endif
1034
- RE_Direct( directLight, geometry, material, reflectedLight );
1035
- }
1036
- #pragma unroll_loop_end
1037
- #endif
1038
- #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
1039
- DirectionalLight directionalLight;
1040
- #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
1041
- DirectionalLightShadow directionalLightShadow;
1042
- #endif
1043
- #pragma unroll_loop_start
1044
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
1045
- directionalLight = directionalLights[ i ];
1046
- getDirectionalLightInfo( directionalLight, geometry, directLight );
1047
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
1048
- directionalLightShadow = directionalLightShadows[ i ];
1049
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
1050
- #endif
1051
- RE_Direct( directLight, geometry, material, reflectedLight );
1052
- }
1053
- #pragma unroll_loop_end
1054
- #endif
1055
- #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
1056
- RectAreaLight rectAreaLight;
1057
- #pragma unroll_loop_start
1058
- for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
1059
- rectAreaLight = rectAreaLights[ i ];
1060
- RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
1061
- }
1062
- #pragma unroll_loop_end
1063
- #endif
1064
- #if defined( RE_IndirectDiffuse )
1065
- vec3 iblIrradiance = vec3( 0.0 );
1066
- vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
1067
- irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
1068
- #if ( NUM_HEMI_LIGHTS > 0 )
1069
- #pragma unroll_loop_start
1070
- for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
1071
- irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
1072
- }
1073
- #pragma unroll_loop_end
1074
- #endif
1075
- #endif
1076
- #if defined( RE_IndirectSpecular )
1077
- vec3 radiance = vec3( 0.0 );
1078
- vec3 clearcoatRadiance = vec3( 0.0 );
1079
- #endif`,ig=`#if defined( RE_IndirectDiffuse )
1080
- #ifdef USE_LIGHTMAP
1081
- vec4 lightMapTexel = texture2D( lightMap, vUv2 );
1082
- vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
1083
- #ifndef PHYSICALLY_CORRECT_LIGHTS
1084
- lightMapIrradiance *= PI;
1085
- #endif
1086
- irradiance += lightMapIrradiance;
1087
- #endif
1088
- #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
1089
- iblIrradiance += getIBLIrradiance( geometry.normal );
1090
- #endif
1091
- #endif
1092
- #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
1093
- radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );
1094
- #ifdef USE_CLEARCOAT
1095
- clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );
1096
- #endif
1097
- #endif`,rg=`#if defined( RE_IndirectDiffuse )
1098
- RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
1099
- #endif
1100
- #if defined( RE_IndirectSpecular )
1101
- RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );
1102
- #endif`,sg=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
1103
- gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
1104
- #endif`,og=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
1105
- uniform float logDepthBufFC;
1106
- varying float vFragDepth;
1107
- varying float vIsPerspective;
1108
- #endif`,ag=`#ifdef USE_LOGDEPTHBUF
1109
- #ifdef USE_LOGDEPTHBUF_EXT
1110
- varying float vFragDepth;
1111
- varying float vIsPerspective;
1112
- #else
1113
- uniform float logDepthBufFC;
1114
- #endif
1115
- #endif`,lg=`#ifdef USE_LOGDEPTHBUF
1116
- #ifdef USE_LOGDEPTHBUF_EXT
1117
- vFragDepth = 1.0 + gl_Position.w;
1118
- vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
1119
- #else
1120
- if ( isPerspectiveMatrix( projectionMatrix ) ) {
1121
- gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
1122
- gl_Position.z *= gl_Position.w;
1123
- }
1124
- #endif
1125
- #endif`,cg=`#ifdef USE_MAP
1126
- vec4 texelColor = texture2D( map, vUv );
1127
- texelColor = mapTexelToLinear( texelColor );
1128
- diffuseColor *= texelColor;
1129
- #endif`,ug=`#ifdef USE_MAP
1130
- uniform sampler2D map;
1131
- #endif`,hg=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1132
- vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
1133
- #endif
1134
- #ifdef USE_MAP
1135
- vec4 mapTexel = texture2D( map, uv );
1136
- diffuseColor *= mapTexelToLinear( mapTexel );
1137
- #endif
1138
- #ifdef USE_ALPHAMAP
1139
- diffuseColor.a *= texture2D( alphaMap, uv ).g;
1140
- #endif`,fg=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1141
- uniform mat3 uvTransform;
1142
- #endif
1143
- #ifdef USE_MAP
1144
- uniform sampler2D map;
1145
- #endif
1146
- #ifdef USE_ALPHAMAP
1147
- uniform sampler2D alphaMap;
1148
- #endif`,dg=`float metalnessFactor = metalness;
1149
- #ifdef USE_METALNESSMAP
1150
- vec4 texelMetalness = texture2D( metalnessMap, vUv );
1151
- metalnessFactor *= texelMetalness.b;
1152
- #endif`,pg=`#ifdef USE_METALNESSMAP
1153
- uniform sampler2D metalnessMap;
1154
- #endif`,mg=`#ifdef USE_MORPHNORMALS
1155
- objectNormal *= morphTargetBaseInfluence;
1156
- #ifdef MORPHTARGETS_TEXTURE
1157
- for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1158
- if ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];
1159
- }
1160
- #else
1161
- objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
1162
- objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
1163
- objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
1164
- objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
1165
- #endif
1166
- #endif`,gg=`#ifdef USE_MORPHTARGETS
1167
- uniform float morphTargetBaseInfluence;
1168
- #ifdef MORPHTARGETS_TEXTURE
1169
- uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
1170
- uniform sampler2DArray morphTargetsTexture;
1171
- uniform vec2 morphTargetsTextureSize;
1172
- vec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {
1173
- float texelIndex = float( vertexIndex * stride + offset );
1174
- float y = floor( texelIndex / morphTargetsTextureSize.x );
1175
- float x = texelIndex - y * morphTargetsTextureSize.x;
1176
- vec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );
1177
- return texture( morphTargetsTexture, morphUV ).xyz;
1178
- }
1179
- #else
1180
- #ifndef USE_MORPHNORMALS
1181
- uniform float morphTargetInfluences[ 8 ];
1182
- #else
1183
- uniform float morphTargetInfluences[ 4 ];
1184
- #endif
1185
- #endif
1186
- #endif`,xg=`#ifdef USE_MORPHTARGETS
1187
- transformed *= morphTargetBaseInfluence;
1188
- #ifdef MORPHTARGETS_TEXTURE
1189
- for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1190
- #ifndef USE_MORPHNORMALS
1191
- if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];
1192
- #else
1193
- if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];
1194
- #endif
1195
- }
1196
- #else
1197
- transformed += morphTarget0 * morphTargetInfluences[ 0 ];
1198
- transformed += morphTarget1 * morphTargetInfluences[ 1 ];
1199
- transformed += morphTarget2 * morphTargetInfluences[ 2 ];
1200
- transformed += morphTarget3 * morphTargetInfluences[ 3 ];
1201
- #ifndef USE_MORPHNORMALS
1202
- transformed += morphTarget4 * morphTargetInfluences[ 4 ];
1203
- transformed += morphTarget5 * morphTargetInfluences[ 5 ];
1204
- transformed += morphTarget6 * morphTargetInfluences[ 6 ];
1205
- transformed += morphTarget7 * morphTargetInfluences[ 7 ];
1206
- #endif
1207
- #endif
1208
- #endif`,yg=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
1209
- #ifdef FLAT_SHADED
1210
- vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );
1211
- vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );
1212
- vec3 normal = normalize( cross( fdx, fdy ) );
1213
- #else
1214
- vec3 normal = normalize( vNormal );
1215
- #ifdef DOUBLE_SIDED
1216
- normal = normal * faceDirection;
1217
- #endif
1218
- #ifdef USE_TANGENT
1219
- vec3 tangent = normalize( vTangent );
1220
- vec3 bitangent = normalize( vBitangent );
1221
- #ifdef DOUBLE_SIDED
1222
- tangent = tangent * faceDirection;
1223
- bitangent = bitangent * faceDirection;
1224
- #endif
1225
- #if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
1226
- mat3 vTBN = mat3( tangent, bitangent, normal );
1227
- #endif
1228
- #endif
1229
- #endif
1230
- vec3 geometryNormal = normal;`,vg=`#ifdef OBJECTSPACE_NORMALMAP
1231
- normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
1232
- #ifdef FLIP_SIDED
1233
- normal = - normal;
1234
- #endif
1235
- #ifdef DOUBLE_SIDED
1236
- normal = normal * faceDirection;
1237
- #endif
1238
- normal = normalize( normalMatrix * normal );
1239
- #elif defined( TANGENTSPACE_NORMALMAP )
1240
- vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
1241
- mapN.xy *= normalScale;
1242
- #ifdef USE_TANGENT
1243
- normal = normalize( vTBN * mapN );
1244
- #else
1245
- normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
1246
- #endif
1247
- #elif defined( USE_BUMPMAP )
1248
- normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
1249
- #endif`,_g=`#ifndef FLAT_SHADED
1250
- varying vec3 vNormal;
1251
- #ifdef USE_TANGENT
1252
- varying vec3 vTangent;
1253
- varying vec3 vBitangent;
1254
- #endif
1255
- #endif`,Mg=`#ifndef FLAT_SHADED
1256
- varying vec3 vNormal;
1257
- #ifdef USE_TANGENT
1258
- varying vec3 vTangent;
1259
- varying vec3 vBitangent;
1260
- #endif
1261
- #endif`,bg=`#ifndef FLAT_SHADED
1262
- vNormal = normalize( transformedNormal );
1263
- #ifdef USE_TANGENT
1264
- vTangent = normalize( transformedTangent );
1265
- vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
1266
- #endif
1267
- #endif`,wg=`#ifdef USE_NORMALMAP
1268
- uniform sampler2D normalMap;
1269
- uniform vec2 normalScale;
1270
- #endif
1271
- #ifdef OBJECTSPACE_NORMALMAP
1272
- uniform mat3 normalMatrix;
1273
- #endif
1274
- #if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
1275
- vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
1276
- vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
1277
- vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
1278
- vec2 st0 = dFdx( vUv.st );
1279
- vec2 st1 = dFdy( vUv.st );
1280
- vec3 N = surf_norm;
1281
- vec3 q1perp = cross( q1, N );
1282
- vec3 q0perp = cross( N, q0 );
1283
- vec3 T = q1perp * st0.x + q0perp * st1.x;
1284
- vec3 B = q1perp * st0.y + q0perp * st1.y;
1285
- float det = max( dot( T, T ), dot( B, B ) );
1286
- float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
1287
- return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
1288
- }
1289
- #endif`,Sg=`#ifdef USE_CLEARCOAT
1290
- vec3 clearcoatNormal = geometryNormal;
1291
- #endif`,Tg=`#ifdef USE_CLEARCOAT_NORMALMAP
1292
- vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;
1293
- clearcoatMapN.xy *= clearcoatNormalScale;
1294
- #ifdef USE_TANGENT
1295
- clearcoatNormal = normalize( vTBN * clearcoatMapN );
1296
- #else
1297
- clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );
1298
- #endif
1299
- #endif`,Eg=`#ifdef USE_CLEARCOATMAP
1300
- uniform sampler2D clearcoatMap;
1301
- #endif
1302
- #ifdef USE_CLEARCOAT_ROUGHNESSMAP
1303
- uniform sampler2D clearcoatRoughnessMap;
1304
- #endif
1305
- #ifdef USE_CLEARCOAT_NORMALMAP
1306
- uniform sampler2D clearcoatNormalMap;
1307
- uniform vec2 clearcoatNormalScale;
1308
- #endif`,Ag=`#ifdef OPAQUE
1309
- diffuseColor.a = 1.0;
1310
- #endif
1311
- #ifdef USE_TRANSMISSION
1312
- diffuseColor.a *= transmissionAlpha + 0.1;
1313
- #endif
1314
- gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Cg=`vec3 packNormalToRGB( const in vec3 normal ) {
1315
- return normalize( normal ) * 0.5 + 0.5;
1316
- }
1317
- vec3 unpackRGBToNormal( const in vec3 rgb ) {
1318
- return 2.0 * rgb.xyz - 1.0;
1319
- }
1320
- const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
1321
- const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
1322
- const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
1323
- const float ShiftRight8 = 1. / 256.;
1324
- vec4 packDepthToRGBA( const in float v ) {
1325
- vec4 r = vec4( fract( v * PackFactors ), v );
1326
- r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
1327
- }
1328
- float unpackRGBAToDepth( const in vec4 v ) {
1329
- return dot( v, UnpackFactors );
1330
- }
1331
- vec4 pack2HalfToRGBA( vec2 v ) {
1332
- vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
1333
- return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
1334
- }
1335
- vec2 unpackRGBATo2Half( vec4 v ) {
1336
- return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
1337
- }
1338
- float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
1339
- return ( viewZ + near ) / ( near - far );
1340
- }
1341
- float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
1342
- return linearClipZ * ( near - far ) - near;
1343
- }
1344
- float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
1345
- return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
1346
- }
1347
- float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
1348
- return ( near * far ) / ( ( far - near ) * invClipZ - far );
1349
- }`,Lg=`#ifdef PREMULTIPLIED_ALPHA
1350
- gl_FragColor.rgb *= gl_FragColor.a;
1351
- #endif`,Rg=`vec4 mvPosition = vec4( transformed, 1.0 );
1352
- #ifdef USE_INSTANCING
1353
- mvPosition = instanceMatrix * mvPosition;
1354
- #endif
1355
- mvPosition = modelViewMatrix * mvPosition;
1356
- gl_Position = projectionMatrix * mvPosition;`,Pg=`#ifdef DITHERING
1357
- gl_FragColor.rgb = dithering( gl_FragColor.rgb );
1358
- #endif`,Ig=`#ifdef DITHERING
1359
- vec3 dithering( vec3 color ) {
1360
- float grid_position = rand( gl_FragCoord.xy );
1361
- vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
1362
- dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
1363
- return color + dither_shift_RGB;
1364
- }
1365
- #endif`,Dg=`float roughnessFactor = roughness;
1366
- #ifdef USE_ROUGHNESSMAP
1367
- vec4 texelRoughness = texture2D( roughnessMap, vUv );
1368
- roughnessFactor *= texelRoughness.g;
1369
- #endif`,Fg=`#ifdef USE_ROUGHNESSMAP
1370
- uniform sampler2D roughnessMap;
1371
- #endif`,Bg=`#ifdef USE_SHADOWMAP
1372
- #if NUM_DIR_LIGHT_SHADOWS > 0
1373
- uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
1374
- varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1375
- struct DirectionalLightShadow {
1376
- float shadowBias;
1377
- float shadowNormalBias;
1378
- float shadowRadius;
1379
- vec2 shadowMapSize;
1380
- };
1381
- uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1382
- #endif
1383
- #if NUM_SPOT_LIGHT_SHADOWS > 0
1384
- uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
1385
- varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
1386
- struct SpotLightShadow {
1387
- float shadowBias;
1388
- float shadowNormalBias;
1389
- float shadowRadius;
1390
- vec2 shadowMapSize;
1391
- };
1392
- uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1393
- #endif
1394
- #if NUM_POINT_LIGHT_SHADOWS > 0
1395
- uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
1396
- varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1397
- struct PointLightShadow {
1398
- float shadowBias;
1399
- float shadowNormalBias;
1400
- float shadowRadius;
1401
- vec2 shadowMapSize;
1402
- float shadowCameraNear;
1403
- float shadowCameraFar;
1404
- };
1405
- uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
1406
- #endif
1407
- float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
1408
- return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
1409
- }
1410
- vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
1411
- return unpackRGBATo2Half( texture2D( shadow, uv ) );
1412
- }
1413
- float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
1414
- float occlusion = 1.0;
1415
- vec2 distribution = texture2DDistribution( shadow, uv );
1416
- float hard_shadow = step( compare , distribution.x );
1417
- if (hard_shadow != 1.0 ) {
1418
- float distance = compare - distribution.x ;
1419
- float variance = max( 0.00000, distribution.y * distribution.y );
1420
- float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
1421
- }
1422
- return occlusion;
1423
- }
1424
- float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
1425
- float shadow = 1.0;
1426
- shadowCoord.xyz /= shadowCoord.w;
1427
- shadowCoord.z += shadowBias;
1428
- bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
1429
- bool inFrustum = all( inFrustumVec );
1430
- bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
1431
- bool frustumTest = all( frustumTestVec );
1432
- if ( frustumTest ) {
1433
- #if defined( SHADOWMAP_TYPE_PCF )
1434
- vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
1435
- float dx0 = - texelSize.x * shadowRadius;
1436
- float dy0 = - texelSize.y * shadowRadius;
1437
- float dx1 = + texelSize.x * shadowRadius;
1438
- float dy1 = + texelSize.y * shadowRadius;
1439
- float dx2 = dx0 / 2.0;
1440
- float dy2 = dy0 / 2.0;
1441
- float dx3 = dx1 / 2.0;
1442
- float dy3 = dy1 / 2.0;
1443
- shadow = (
1444
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
1445
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
1446
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
1447
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
1448
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
1449
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
1450
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
1451
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
1452
- texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
1453
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
1454
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
1455
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
1456
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
1457
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
1458
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
1459
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
1460
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
1461
- ) * ( 1.0 / 17.0 );
1462
- #elif defined( SHADOWMAP_TYPE_PCF_SOFT )
1463
- vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
1464
- float dx = texelSize.x;
1465
- float dy = texelSize.y;
1466
- vec2 uv = shadowCoord.xy;
1467
- vec2 f = fract( uv * shadowMapSize + 0.5 );
1468
- uv -= f * texelSize;
1469
- shadow = (
1470
- texture2DCompare( shadowMap, uv, shadowCoord.z ) +
1471
- texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
1472
- texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
1473
- texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
1474
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
1475
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
1476
- f.x ) +
1477
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
1478
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
1479
- f.x ) +
1480
- mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
1481
- texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
1482
- f.y ) +
1483
- mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
1484
- texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
1485
- f.y ) +
1486
- mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
1487
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
1488
- f.x ),
1489
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
1490
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
1491
- f.x ),
1492
- f.y )
1493
- ) * ( 1.0 / 9.0 );
1494
- #elif defined( SHADOWMAP_TYPE_VSM )
1495
- shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
1496
- #else
1497
- shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
1498
- #endif
1499
- }
1500
- return shadow;
1501
- }
1502
- vec2 cubeToUV( vec3 v, float texelSizeY ) {
1503
- vec3 absV = abs( v );
1504
- float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
1505
- absV *= scaleToCube;
1506
- v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
1507
- vec2 planar = v.xy;
1508
- float almostATexel = 1.5 * texelSizeY;
1509
- float almostOne = 1.0 - almostATexel;
1510
- if ( absV.z >= almostOne ) {
1511
- if ( v.z > 0.0 )
1512
- planar.x = 4.0 - v.x;
1513
- } else if ( absV.x >= almostOne ) {
1514
- float signX = sign( v.x );
1515
- planar.x = v.z * signX + 2.0 * signX;
1516
- } else if ( absV.y >= almostOne ) {
1517
- float signY = sign( v.y );
1518
- planar.x = v.x + 2.0 * signY + 2.0;
1519
- planar.y = v.z * signY - 2.0;
1520
- }
1521
- return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
1522
- }
1523
- float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
1524
- vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
1525
- vec3 lightToPosition = shadowCoord.xyz;
1526
- float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
1527
- vec3 bd3D = normalize( lightToPosition );
1528
- #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
1529
- vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
1530
- return (
1531
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
1532
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
1533
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
1534
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
1535
- texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
1536
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
1537
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
1538
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
1539
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
1540
- ) * ( 1.0 / 9.0 );
1541
- #else
1542
- return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
1543
- #endif
1544
- }
1545
- #endif`,Ng=`#ifdef USE_SHADOWMAP
1546
- #if NUM_DIR_LIGHT_SHADOWS > 0
1547
- uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
1548
- varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1549
- struct DirectionalLightShadow {
1550
- float shadowBias;
1551
- float shadowNormalBias;
1552
- float shadowRadius;
1553
- vec2 shadowMapSize;
1554
- };
1555
- uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1556
- #endif
1557
- #if NUM_SPOT_LIGHT_SHADOWS > 0
1558
- uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];
1559
- varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
1560
- struct SpotLightShadow {
1561
- float shadowBias;
1562
- float shadowNormalBias;
1563
- float shadowRadius;
1564
- vec2 shadowMapSize;
1565
- };
1566
- uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1567
- #endif
1568
- #if NUM_POINT_LIGHT_SHADOWS > 0
1569
- uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
1570
- varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1571
- struct PointLightShadow {
1572
- float shadowBias;
1573
- float shadowNormalBias;
1574
- float shadowRadius;
1575
- vec2 shadowMapSize;
1576
- float shadowCameraNear;
1577
- float shadowCameraFar;
1578
- };
1579
- uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
1580
- #endif
1581
- #endif`,zg=`#ifdef USE_SHADOWMAP
1582
- #if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
1583
- vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
1584
- vec4 shadowWorldPosition;
1585
- #endif
1586
- #if NUM_DIR_LIGHT_SHADOWS > 0
1587
- #pragma unroll_loop_start
1588
- for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
1589
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
1590
- vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
1591
- }
1592
- #pragma unroll_loop_end
1593
- #endif
1594
- #if NUM_SPOT_LIGHT_SHADOWS > 0
1595
- #pragma unroll_loop_start
1596
- for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
1597
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );
1598
- vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;
1599
- }
1600
- #pragma unroll_loop_end
1601
- #endif
1602
- #if NUM_POINT_LIGHT_SHADOWS > 0
1603
- #pragma unroll_loop_start
1604
- for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
1605
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
1606
- vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
1607
- }
1608
- #pragma unroll_loop_end
1609
- #endif
1610
- #endif`,Ug=`float getShadowMask() {
1611
- float shadow = 1.0;
1612
- #ifdef USE_SHADOWMAP
1613
- #if NUM_DIR_LIGHT_SHADOWS > 0
1614
- DirectionalLightShadow directionalLight;
1615
- #pragma unroll_loop_start
1616
- for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
1617
- directionalLight = directionalLightShadows[ i ];
1618
- shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
1619
- }
1620
- #pragma unroll_loop_end
1621
- #endif
1622
- #if NUM_SPOT_LIGHT_SHADOWS > 0
1623
- SpotLightShadow spotLight;
1624
- #pragma unroll_loop_start
1625
- for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
1626
- spotLight = spotLightShadows[ i ];
1627
- shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
1628
- }
1629
- #pragma unroll_loop_end
1630
- #endif
1631
- #if NUM_POINT_LIGHT_SHADOWS > 0
1632
- PointLightShadow pointLight;
1633
- #pragma unroll_loop_start
1634
- for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
1635
- pointLight = pointLightShadows[ i ];
1636
- shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
1637
- }
1638
- #pragma unroll_loop_end
1639
- #endif
1640
- #endif
1641
- return shadow;
1642
- }`,Og=`#ifdef USE_SKINNING
1643
- mat4 boneMatX = getBoneMatrix( skinIndex.x );
1644
- mat4 boneMatY = getBoneMatrix( skinIndex.y );
1645
- mat4 boneMatZ = getBoneMatrix( skinIndex.z );
1646
- mat4 boneMatW = getBoneMatrix( skinIndex.w );
1647
- #endif`,Gg=`#ifdef USE_SKINNING
1648
- uniform mat4 bindMatrix;
1649
- uniform mat4 bindMatrixInverse;
1650
- #ifdef BONE_TEXTURE
1651
- uniform highp sampler2D boneTexture;
1652
- uniform int boneTextureSize;
1653
- mat4 getBoneMatrix( const in float i ) {
1654
- float j = i * 4.0;
1655
- float x = mod( j, float( boneTextureSize ) );
1656
- float y = floor( j / float( boneTextureSize ) );
1657
- float dx = 1.0 / float( boneTextureSize );
1658
- float dy = 1.0 / float( boneTextureSize );
1659
- y = dy * ( y + 0.5 );
1660
- vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
1661
- vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
1662
- vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
1663
- vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
1664
- mat4 bone = mat4( v1, v2, v3, v4 );
1665
- return bone;
1666
- }
1667
- #else
1668
- uniform mat4 boneMatrices[ MAX_BONES ];
1669
- mat4 getBoneMatrix( const in float i ) {
1670
- mat4 bone = boneMatrices[ int(i) ];
1671
- return bone;
1672
- }
1673
- #endif
1674
- #endif`,Hg=`#ifdef USE_SKINNING
1675
- vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
1676
- vec4 skinned = vec4( 0.0 );
1677
- skinned += boneMatX * skinVertex * skinWeight.x;
1678
- skinned += boneMatY * skinVertex * skinWeight.y;
1679
- skinned += boneMatZ * skinVertex * skinWeight.z;
1680
- skinned += boneMatW * skinVertex * skinWeight.w;
1681
- transformed = ( bindMatrixInverse * skinned ).xyz;
1682
- #endif`,Vg=`#ifdef USE_SKINNING
1683
- mat4 skinMatrix = mat4( 0.0 );
1684
- skinMatrix += skinWeight.x * boneMatX;
1685
- skinMatrix += skinWeight.y * boneMatY;
1686
- skinMatrix += skinWeight.z * boneMatZ;
1687
- skinMatrix += skinWeight.w * boneMatW;
1688
- skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
1689
- objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
1690
- #ifdef USE_TANGENT
1691
- objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
1692
- #endif
1693
- #endif`,kg=`float specularStrength;
1694
- #ifdef USE_SPECULARMAP
1695
- vec4 texelSpecular = texture2D( specularMap, vUv );
1696
- specularStrength = texelSpecular.r;
1697
- #else
1698
- specularStrength = 1.0;
1699
- #endif`,Wg=`#ifdef USE_SPECULARMAP
1700
- uniform sampler2D specularMap;
1701
- #endif`,qg=`#if defined( TONE_MAPPING )
1702
- gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
1703
- #endif`,Xg=`#ifndef saturate
1704
- #define saturate( a ) clamp( a, 0.0, 1.0 )
1705
- #endif
1706
- uniform float toneMappingExposure;
1707
- vec3 LinearToneMapping( vec3 color ) {
1708
- return toneMappingExposure * color;
1709
- }
1710
- vec3 ReinhardToneMapping( vec3 color ) {
1711
- color *= toneMappingExposure;
1712
- return saturate( color / ( vec3( 1.0 ) + color ) );
1713
- }
1714
- vec3 OptimizedCineonToneMapping( vec3 color ) {
1715
- color *= toneMappingExposure;
1716
- color = max( vec3( 0.0 ), color - 0.004 );
1717
- return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
1718
- }
1719
- vec3 RRTAndODTFit( vec3 v ) {
1720
- vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
1721
- vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
1722
- return a / b;
1723
- }
1724
- vec3 ACESFilmicToneMapping( vec3 color ) {
1725
- const mat3 ACESInputMat = mat3(
1726
- vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
1727
- vec3( 0.04823, 0.01566, 0.83777 )
1728
- );
1729
- const mat3 ACESOutputMat = mat3(
1730
- vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
1731
- vec3( -0.07367, -0.00605, 1.07602 )
1732
- );
1733
- color *= toneMappingExposure / 0.6;
1734
- color = ACESInputMat * color;
1735
- color = RRTAndODTFit( color );
1736
- color = ACESOutputMat * color;
1737
- return saturate( color );
1738
- }
1739
- vec3 CustomToneMapping( vec3 color ) { return color; }`,Yg=`#ifdef USE_TRANSMISSION
1740
- float transmissionAlpha = 1.0;
1741
- float transmissionFactor = transmission;
1742
- float thicknessFactor = thickness;
1743
- #ifdef USE_TRANSMISSIONMAP
1744
- transmissionFactor *= texture2D( transmissionMap, vUv ).r;
1745
- #endif
1746
- #ifdef USE_THICKNESSMAP
1747
- thicknessFactor *= texture2D( thicknessMap, vUv ).g;
1748
- #endif
1749
- vec3 pos = vWorldPosition;
1750
- vec3 v = normalize( cameraPosition - pos );
1751
- vec3 n = inverseTransformDirection( normal, viewMatrix );
1752
- vec4 transmission = getIBLVolumeRefraction(
1753
- n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,
1754
- pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
1755
- attenuationColor, attenuationDistance );
1756
- totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );
1757
- transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );
1758
- #endif`,Jg=`#ifdef USE_TRANSMISSION
1759
- uniform float transmission;
1760
- uniform float thickness;
1761
- uniform float attenuationDistance;
1762
- uniform vec3 attenuationColor;
1763
- #ifdef USE_TRANSMISSIONMAP
1764
- uniform sampler2D transmissionMap;
1765
- #endif
1766
- #ifdef USE_THICKNESSMAP
1767
- uniform sampler2D thicknessMap;
1768
- #endif
1769
- uniform vec2 transmissionSamplerSize;
1770
- uniform sampler2D transmissionSamplerMap;
1771
- uniform mat4 modelMatrix;
1772
- uniform mat4 projectionMatrix;
1773
- varying vec3 vWorldPosition;
1774
- vec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {
1775
- vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
1776
- vec3 modelScale;
1777
- modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
1778
- modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
1779
- modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
1780
- return normalize( refractionVector ) * thickness * modelScale;
1781
- }
1782
- float applyIorToRoughness( float roughness, float ior ) {
1783
- return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
1784
- }
1785
- vec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {
1786
- float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
1787
- #ifdef TEXTURE_LOD_EXT
1788
- return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
1789
- #else
1790
- return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );
1791
- #endif
1792
- }
1793
- vec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {
1794
- if ( attenuationDistance == 0.0 ) {
1795
- return radiance;
1796
- } else {
1797
- vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
1798
- vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance * radiance;
1799
- }
1800
- }
1801
- vec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,
1802
- vec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,
1803
- vec3 attenuationColor, float attenuationDistance ) {
1804
- vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
1805
- vec3 refractedRayExit = position + transmissionRay;
1806
- vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
1807
- vec2 refractionCoords = ndcPos.xy / ndcPos.w;
1808
- refractionCoords += 1.0;
1809
- refractionCoords /= 2.0;
1810
- vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
1811
- vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );
1812
- vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
1813
- return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );
1814
- }
1815
- #endif`,Zg=`#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
1816
- varying vec2 vUv;
1817
- #endif`,$g=`#ifdef USE_UV
1818
- #ifdef UVS_VERTEX_ONLY
1819
- vec2 vUv;
1820
- #else
1821
- varying vec2 vUv;
1822
- #endif
1823
- uniform mat3 uvTransform;
1824
- #endif`,jg=`#ifdef USE_UV
1825
- vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
1826
- #endif`,Qg=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1827
- varying vec2 vUv2;
1828
- #endif`,Kg=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1829
- attribute vec2 uv2;
1830
- varying vec2 vUv2;
1831
- uniform mat3 uv2Transform;
1832
- #endif`,ex=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1833
- vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
1834
- #endif`,tx=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )
1835
- vec4 worldPosition = vec4( transformed, 1.0 );
1836
- #ifdef USE_INSTANCING
1837
- worldPosition = instanceMatrix * worldPosition;
1838
- #endif
1839
- worldPosition = modelMatrix * worldPosition;
1840
- #endif`;const Ie={alphamap_fragment:lm,alphamap_pars_fragment:cm,alphatest_fragment:um,alphatest_pars_fragment:hm,aomap_fragment:fm,aomap_pars_fragment:dm,begin_vertex:pm,beginnormal_vertex:mm,bsdfs:gm,bumpmap_pars_fragment:xm,clipping_planes_fragment:ym,clipping_planes_pars_fragment:vm,clipping_planes_pars_vertex:_m,clipping_planes_vertex:Mm,color_fragment:bm,color_pars_fragment:wm,color_pars_vertex:Sm,color_vertex:Tm,common:Em,cube_uv_reflection_fragment:Am,defaultnormal_vertex:Cm,displacementmap_pars_vertex:Lm,displacementmap_vertex:Rm,emissivemap_fragment:Pm,emissivemap_pars_fragment:Im,encodings_fragment:Dm,encodings_pars_fragment:Fm,envmap_fragment:Bm,envmap_common_pars_fragment:Nm,envmap_pars_fragment:zm,envmap_pars_vertex:Um,envmap_physical_pars_fragment:Zm,envmap_vertex:Om,fog_vertex:Gm,fog_pars_vertex:Hm,fog_fragment:Vm,fog_pars_fragment:km,gradientmap_pars_fragment:Wm,lightmap_fragment:qm,lightmap_pars_fragment:Xm,lights_lambert_vertex:Ym,lights_pars_begin:Jm,lights_toon_fragment:$m,lights_toon_pars_fragment:jm,lights_phong_fragment:Qm,lights_phong_pars_fragment:Km,lights_physical_fragment:eg,lights_physical_pars_fragment:tg,lights_fragment_begin:ng,lights_fragment_maps:ig,lights_fragment_end:rg,logdepthbuf_fragment:sg,logdepthbuf_pars_fragment:og,logdepthbuf_pars_vertex:ag,logdepthbuf_vertex:lg,map_fragment:cg,map_pars_fragment:ug,map_particle_fragment:hg,map_particle_pars_fragment:fg,metalnessmap_fragment:dg,metalnessmap_pars_fragment:pg,morphnormal_vertex:mg,morphtarget_pars_vertex:gg,morphtarget_vertex:xg,normal_fragment_begin:yg,normal_fragment_maps:vg,normal_pars_fragment:_g,normal_pars_vertex:Mg,normal_vertex:bg,normalmap_pars_fragment:wg,clearcoat_normal_fragment_begin:Sg,clearcoat_normal_fragment_maps:Tg,clearcoat_pars_fragment:Eg,output_fragment:Ag,packing:Cg,premultiplied_alpha_fragment:Lg,project_vertex:Rg,dithering_fragment:Pg,dithering_pars_fragment:Ig,roughnessmap_fragment:Dg,roughnessmap_pars_fragment:Fg,shadowmap_pars_fragment:Bg,shadowmap_pars_vertex:Ng,shadowmap_vertex:zg,shadowmask_pars_fragment:Ug,skinbase_vertex:Og,skinning_pars_vertex:Gg,skinning_vertex:Hg,skinnormal_vertex:Vg,specularmap_fragment:kg,specularmap_pars_fragment:Wg,tonemapping_fragment:qg,tonemapping_pars_fragment:Xg,transmission_fragment:Yg,transmission_pars_fragment:Jg,uv_pars_fragment:Zg,uv_pars_vertex:$g,uv_vertex:jg,uv2_pars_fragment:Qg,uv2_pars_vertex:Kg,uv2_vertex:ex,worldpos_vertex:tx,background_vert:`varying vec2 vUv;
1841
- uniform mat3 uvTransform;
1842
- void main() {
1843
- vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
1844
- gl_Position = vec4( position.xy, 1.0, 1.0 );
1845
- }`,background_frag:`uniform sampler2D t2D;
1846
- varying vec2 vUv;
1847
- void main() {
1848
- vec4 texColor = texture2D( t2D, vUv );
1849
- gl_FragColor = mapTexelToLinear( texColor );
1850
- #include <tonemapping_fragment>
1851
- #include <encodings_fragment>
1852
- }`,cube_vert:`varying vec3 vWorldDirection;
1853
- #include <common>
1854
- void main() {
1855
- vWorldDirection = transformDirection( position, modelMatrix );
1856
- #include <begin_vertex>
1857
- #include <project_vertex>
1858
- gl_Position.z = gl_Position.w;
1859
- }`,cube_frag:`#include <envmap_common_pars_fragment>
1860
- uniform float opacity;
1861
- varying vec3 vWorldDirection;
1862
- #include <cube_uv_reflection_fragment>
1863
- void main() {
1864
- vec3 vReflect = vWorldDirection;
1865
- #include <envmap_fragment>
1866
- gl_FragColor = envColor;
1867
- gl_FragColor.a *= opacity;
1868
- #include <tonemapping_fragment>
1869
- #include <encodings_fragment>
1870
- }`,depth_vert:`#include <common>
1871
- #include <uv_pars_vertex>
1872
- #include <displacementmap_pars_vertex>
1873
- #include <morphtarget_pars_vertex>
1874
- #include <skinning_pars_vertex>
1875
- #include <logdepthbuf_pars_vertex>
1876
- #include <clipping_planes_pars_vertex>
1877
- varying vec2 vHighPrecisionZW;
1878
- void main() {
1879
- #include <uv_vertex>
1880
- #include <skinbase_vertex>
1881
- #ifdef USE_DISPLACEMENTMAP
1882
- #include <beginnormal_vertex>
1883
- #include <morphnormal_vertex>
1884
- #include <skinnormal_vertex>
1885
- #endif
1886
- #include <begin_vertex>
1887
- #include <morphtarget_vertex>
1888
- #include <skinning_vertex>
1889
- #include <displacementmap_vertex>
1890
- #include <project_vertex>
1891
- #include <logdepthbuf_vertex>
1892
- #include <clipping_planes_vertex>
1893
- vHighPrecisionZW = gl_Position.zw;
1894
- }`,depth_frag:`#if DEPTH_PACKING == 3200
1895
- uniform float opacity;
1896
- #endif
1897
- #include <common>
1898
- #include <packing>
1899
- #include <uv_pars_fragment>
1900
- #include <map_pars_fragment>
1901
- #include <alphamap_pars_fragment>
1902
- #include <alphatest_pars_fragment>
1903
- #include <logdepthbuf_pars_fragment>
1904
- #include <clipping_planes_pars_fragment>
1905
- varying vec2 vHighPrecisionZW;
1906
- void main() {
1907
- #include <clipping_planes_fragment>
1908
- vec4 diffuseColor = vec4( 1.0 );
1909
- #if DEPTH_PACKING == 3200
1910
- diffuseColor.a = opacity;
1911
- #endif
1912
- #include <map_fragment>
1913
- #include <alphamap_fragment>
1914
- #include <alphatest_fragment>
1915
- #include <logdepthbuf_fragment>
1916
- float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
1917
- #if DEPTH_PACKING == 3200
1918
- gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
1919
- #elif DEPTH_PACKING == 3201
1920
- gl_FragColor = packDepthToRGBA( fragCoordZ );
1921
- #endif
1922
- }`,distanceRGBA_vert:`#define DISTANCE
1923
- varying vec3 vWorldPosition;
1924
- #include <common>
1925
- #include <uv_pars_vertex>
1926
- #include <displacementmap_pars_vertex>
1927
- #include <morphtarget_pars_vertex>
1928
- #include <skinning_pars_vertex>
1929
- #include <clipping_planes_pars_vertex>
1930
- void main() {
1931
- #include <uv_vertex>
1932
- #include <skinbase_vertex>
1933
- #ifdef USE_DISPLACEMENTMAP
1934
- #include <beginnormal_vertex>
1935
- #include <morphnormal_vertex>
1936
- #include <skinnormal_vertex>
1937
- #endif
1938
- #include <begin_vertex>
1939
- #include <morphtarget_vertex>
1940
- #include <skinning_vertex>
1941
- #include <displacementmap_vertex>
1942
- #include <project_vertex>
1943
- #include <worldpos_vertex>
1944
- #include <clipping_planes_vertex>
1945
- vWorldPosition = worldPosition.xyz;
1946
- }`,distanceRGBA_frag:`#define DISTANCE
1947
- uniform vec3 referencePosition;
1948
- uniform float nearDistance;
1949
- uniform float farDistance;
1950
- varying vec3 vWorldPosition;
1951
- #include <common>
1952
- #include <packing>
1953
- #include <uv_pars_fragment>
1954
- #include <map_pars_fragment>
1955
- #include <alphamap_pars_fragment>
1956
- #include <alphatest_pars_fragment>
1957
- #include <clipping_planes_pars_fragment>
1958
- void main () {
1959
- #include <clipping_planes_fragment>
1960
- vec4 diffuseColor = vec4( 1.0 );
1961
- #include <map_fragment>
1962
- #include <alphamap_fragment>
1963
- #include <alphatest_fragment>
1964
- float dist = length( vWorldPosition - referencePosition );
1965
- dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
1966
- dist = saturate( dist );
1967
- gl_FragColor = packDepthToRGBA( dist );
1968
- }`,equirect_vert:`varying vec3 vWorldDirection;
1969
- #include <common>
1970
- void main() {
1971
- vWorldDirection = transformDirection( position, modelMatrix );
1972
- #include <begin_vertex>
1973
- #include <project_vertex>
1974
- }`,equirect_frag:`uniform sampler2D tEquirect;
1975
- varying vec3 vWorldDirection;
1976
- #include <common>
1977
- void main() {
1978
- vec3 direction = normalize( vWorldDirection );
1979
- vec2 sampleUV = equirectUv( direction );
1980
- vec4 texColor = texture2D( tEquirect, sampleUV );
1981
- gl_FragColor = mapTexelToLinear( texColor );
1982
- #include <tonemapping_fragment>
1983
- #include <encodings_fragment>
1984
- }`,linedashed_vert:`uniform float scale;
1985
- attribute float lineDistance;
1986
- varying float vLineDistance;
1987
- #include <common>
1988
- #include <color_pars_vertex>
1989
- #include <fog_pars_vertex>
1990
- #include <morphtarget_pars_vertex>
1991
- #include <logdepthbuf_pars_vertex>
1992
- #include <clipping_planes_pars_vertex>
1993
- void main() {
1994
- vLineDistance = scale * lineDistance;
1995
- #include <color_vertex>
1996
- #include <begin_vertex>
1997
- #include <morphtarget_vertex>
1998
- #include <project_vertex>
1999
- #include <logdepthbuf_vertex>
2000
- #include <clipping_planes_vertex>
2001
- #include <fog_vertex>
2002
- }`,linedashed_frag:`uniform vec3 diffuse;
2003
- uniform float opacity;
2004
- uniform float dashSize;
2005
- uniform float totalSize;
2006
- varying float vLineDistance;
2007
- #include <common>
2008
- #include <color_pars_fragment>
2009
- #include <fog_pars_fragment>
2010
- #include <logdepthbuf_pars_fragment>
2011
- #include <clipping_planes_pars_fragment>
2012
- void main() {
2013
- #include <clipping_planes_fragment>
2014
- if ( mod( vLineDistance, totalSize ) > dashSize ) {
2015
- discard;
2016
- }
2017
- vec3 outgoingLight = vec3( 0.0 );
2018
- vec4 diffuseColor = vec4( diffuse, opacity );
2019
- #include <logdepthbuf_fragment>
2020
- #include <color_fragment>
2021
- outgoingLight = diffuseColor.rgb;
2022
- #include <output_fragment>
2023
- #include <tonemapping_fragment>
2024
- #include <encodings_fragment>
2025
- #include <fog_fragment>
2026
- #include <premultiplied_alpha_fragment>
2027
- }`,meshbasic_vert:`#include <common>
2028
- #include <uv_pars_vertex>
2029
- #include <uv2_pars_vertex>
2030
- #include <envmap_pars_vertex>
2031
- #include <color_pars_vertex>
2032
- #include <fog_pars_vertex>
2033
- #include <morphtarget_pars_vertex>
2034
- #include <skinning_pars_vertex>
2035
- #include <logdepthbuf_pars_vertex>
2036
- #include <clipping_planes_pars_vertex>
2037
- void main() {
2038
- #include <uv_vertex>
2039
- #include <uv2_vertex>
2040
- #include <color_vertex>
2041
- #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
2042
- #include <beginnormal_vertex>
2043
- #include <morphnormal_vertex>
2044
- #include <skinbase_vertex>
2045
- #include <skinnormal_vertex>
2046
- #include <defaultnormal_vertex>
2047
- #endif
2048
- #include <begin_vertex>
2049
- #include <morphtarget_vertex>
2050
- #include <skinning_vertex>
2051
- #include <project_vertex>
2052
- #include <logdepthbuf_vertex>
2053
- #include <clipping_planes_vertex>
2054
- #include <worldpos_vertex>
2055
- #include <envmap_vertex>
2056
- #include <fog_vertex>
2057
- }`,meshbasic_frag:`uniform vec3 diffuse;
2058
- uniform float opacity;
2059
- #ifndef FLAT_SHADED
2060
- varying vec3 vNormal;
2061
- #endif
2062
- #include <common>
2063
- #include <dithering_pars_fragment>
2064
- #include <color_pars_fragment>
2065
- #include <uv_pars_fragment>
2066
- #include <uv2_pars_fragment>
2067
- #include <map_pars_fragment>
2068
- #include <alphamap_pars_fragment>
2069
- #include <alphatest_pars_fragment>
2070
- #include <aomap_pars_fragment>
2071
- #include <lightmap_pars_fragment>
2072
- #include <envmap_common_pars_fragment>
2073
- #include <envmap_pars_fragment>
2074
- #include <cube_uv_reflection_fragment>
2075
- #include <fog_pars_fragment>
2076
- #include <specularmap_pars_fragment>
2077
- #include <logdepthbuf_pars_fragment>
2078
- #include <clipping_planes_pars_fragment>
2079
- void main() {
2080
- #include <clipping_planes_fragment>
2081
- vec4 diffuseColor = vec4( diffuse, opacity );
2082
- #include <logdepthbuf_fragment>
2083
- #include <map_fragment>
2084
- #include <color_fragment>
2085
- #include <alphamap_fragment>
2086
- #include <alphatest_fragment>
2087
- #include <specularmap_fragment>
2088
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2089
- #ifdef USE_LIGHTMAP
2090
- vec4 lightMapTexel= texture2D( lightMap, vUv2 );
2091
- reflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;
2092
- #else
2093
- reflectedLight.indirectDiffuse += vec3( 1.0 );
2094
- #endif
2095
- #include <aomap_fragment>
2096
- reflectedLight.indirectDiffuse *= diffuseColor.rgb;
2097
- vec3 outgoingLight = reflectedLight.indirectDiffuse;
2098
- #include <envmap_fragment>
2099
- #include <output_fragment>
2100
- #include <tonemapping_fragment>
2101
- #include <encodings_fragment>
2102
- #include <fog_fragment>
2103
- #include <premultiplied_alpha_fragment>
2104
- #include <dithering_fragment>
2105
- }`,meshlambert_vert:`#define LAMBERT
2106
- varying vec3 vLightFront;
2107
- varying vec3 vIndirectFront;
2108
- #ifdef DOUBLE_SIDED
2109
- varying vec3 vLightBack;
2110
- varying vec3 vIndirectBack;
2111
- #endif
2112
- #include <common>
2113
- #include <uv_pars_vertex>
2114
- #include <uv2_pars_vertex>
2115
- #include <envmap_pars_vertex>
2116
- #include <bsdfs>
2117
- #include <lights_pars_begin>
2118
- #include <color_pars_vertex>
2119
- #include <fog_pars_vertex>
2120
- #include <morphtarget_pars_vertex>
2121
- #include <skinning_pars_vertex>
2122
- #include <shadowmap_pars_vertex>
2123
- #include <logdepthbuf_pars_vertex>
2124
- #include <clipping_planes_pars_vertex>
2125
- void main() {
2126
- #include <uv_vertex>
2127
- #include <uv2_vertex>
2128
- #include <color_vertex>
2129
- #include <beginnormal_vertex>
2130
- #include <morphnormal_vertex>
2131
- #include <skinbase_vertex>
2132
- #include <skinnormal_vertex>
2133
- #include <defaultnormal_vertex>
2134
- #include <begin_vertex>
2135
- #include <morphtarget_vertex>
2136
- #include <skinning_vertex>
2137
- #include <project_vertex>
2138
- #include <logdepthbuf_vertex>
2139
- #include <clipping_planes_vertex>
2140
- #include <worldpos_vertex>
2141
- #include <envmap_vertex>
2142
- #include <lights_lambert_vertex>
2143
- #include <shadowmap_vertex>
2144
- #include <fog_vertex>
2145
- }`,meshlambert_frag:`uniform vec3 diffuse;
2146
- uniform vec3 emissive;
2147
- uniform float opacity;
2148
- varying vec3 vLightFront;
2149
- varying vec3 vIndirectFront;
2150
- #ifdef DOUBLE_SIDED
2151
- varying vec3 vLightBack;
2152
- varying vec3 vIndirectBack;
2153
- #endif
2154
- #include <common>
2155
- #include <packing>
2156
- #include <dithering_pars_fragment>
2157
- #include <color_pars_fragment>
2158
- #include <uv_pars_fragment>
2159
- #include <uv2_pars_fragment>
2160
- #include <map_pars_fragment>
2161
- #include <alphamap_pars_fragment>
2162
- #include <alphatest_pars_fragment>
2163
- #include <aomap_pars_fragment>
2164
- #include <lightmap_pars_fragment>
2165
- #include <emissivemap_pars_fragment>
2166
- #include <envmap_common_pars_fragment>
2167
- #include <envmap_pars_fragment>
2168
- #include <cube_uv_reflection_fragment>
2169
- #include <bsdfs>
2170
- #include <lights_pars_begin>
2171
- #include <fog_pars_fragment>
2172
- #include <shadowmap_pars_fragment>
2173
- #include <shadowmask_pars_fragment>
2174
- #include <specularmap_pars_fragment>
2175
- #include <logdepthbuf_pars_fragment>
2176
- #include <clipping_planes_pars_fragment>
2177
- void main() {
2178
- #include <clipping_planes_fragment>
2179
- vec4 diffuseColor = vec4( diffuse, opacity );
2180
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2181
- vec3 totalEmissiveRadiance = emissive;
2182
- #include <logdepthbuf_fragment>
2183
- #include <map_fragment>
2184
- #include <color_fragment>
2185
- #include <alphamap_fragment>
2186
- #include <alphatest_fragment>
2187
- #include <specularmap_fragment>
2188
- #include <emissivemap_fragment>
2189
- #ifdef DOUBLE_SIDED
2190
- reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
2191
- #else
2192
- reflectedLight.indirectDiffuse += vIndirectFront;
2193
- #endif
2194
- #include <lightmap_fragment>
2195
- reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
2196
- #ifdef DOUBLE_SIDED
2197
- reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
2198
- #else
2199
- reflectedLight.directDiffuse = vLightFront;
2200
- #endif
2201
- reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
2202
- #include <aomap_fragment>
2203
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
2204
- #include <envmap_fragment>
2205
- #include <output_fragment>
2206
- #include <tonemapping_fragment>
2207
- #include <encodings_fragment>
2208
- #include <fog_fragment>
2209
- #include <premultiplied_alpha_fragment>
2210
- #include <dithering_fragment>
2211
- }`,meshmatcap_vert:`#define MATCAP
2212
- varying vec3 vViewPosition;
2213
- #include <common>
2214
- #include <uv_pars_vertex>
2215
- #include <color_pars_vertex>
2216
- #include <displacementmap_pars_vertex>
2217
- #include <fog_pars_vertex>
2218
- #include <normal_pars_vertex>
2219
- #include <morphtarget_pars_vertex>
2220
- #include <skinning_pars_vertex>
2221
- #include <logdepthbuf_pars_vertex>
2222
- #include <clipping_planes_pars_vertex>
2223
- void main() {
2224
- #include <uv_vertex>
2225
- #include <color_vertex>
2226
- #include <beginnormal_vertex>
2227
- #include <morphnormal_vertex>
2228
- #include <skinbase_vertex>
2229
- #include <skinnormal_vertex>
2230
- #include <defaultnormal_vertex>
2231
- #include <normal_vertex>
2232
- #include <begin_vertex>
2233
- #include <morphtarget_vertex>
2234
- #include <skinning_vertex>
2235
- #include <displacementmap_vertex>
2236
- #include <project_vertex>
2237
- #include <logdepthbuf_vertex>
2238
- #include <clipping_planes_vertex>
2239
- #include <fog_vertex>
2240
- vViewPosition = - mvPosition.xyz;
2241
- }`,meshmatcap_frag:`#define MATCAP
2242
- uniform vec3 diffuse;
2243
- uniform float opacity;
2244
- uniform sampler2D matcap;
2245
- varying vec3 vViewPosition;
2246
- #include <common>
2247
- #include <dithering_pars_fragment>
2248
- #include <color_pars_fragment>
2249
- #include <uv_pars_fragment>
2250
- #include <map_pars_fragment>
2251
- #include <alphamap_pars_fragment>
2252
- #include <alphatest_pars_fragment>
2253
- #include <fog_pars_fragment>
2254
- #include <normal_pars_fragment>
2255
- #include <bumpmap_pars_fragment>
2256
- #include <normalmap_pars_fragment>
2257
- #include <logdepthbuf_pars_fragment>
2258
- #include <clipping_planes_pars_fragment>
2259
- void main() {
2260
- #include <clipping_planes_fragment>
2261
- vec4 diffuseColor = vec4( diffuse, opacity );
2262
- #include <logdepthbuf_fragment>
2263
- #include <map_fragment>
2264
- #include <color_fragment>
2265
- #include <alphamap_fragment>
2266
- #include <alphatest_fragment>
2267
- #include <normal_fragment_begin>
2268
- #include <normal_fragment_maps>
2269
- vec3 viewDir = normalize( vViewPosition );
2270
- vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
2271
- vec3 y = cross( viewDir, x );
2272
- vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
2273
- #ifdef USE_MATCAP
2274
- vec4 matcapColor = texture2D( matcap, uv );
2275
- matcapColor = matcapTexelToLinear( matcapColor );
2276
- #else
2277
- vec4 matcapColor = vec4( 1.0 );
2278
- #endif
2279
- vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
2280
- #include <output_fragment>
2281
- #include <tonemapping_fragment>
2282
- #include <encodings_fragment>
2283
- #include <fog_fragment>
2284
- #include <premultiplied_alpha_fragment>
2285
- #include <dithering_fragment>
2286
- }`,meshnormal_vert:`#define NORMAL
2287
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2288
- varying vec3 vViewPosition;
2289
- #endif
2290
- #include <common>
2291
- #include <uv_pars_vertex>
2292
- #include <displacementmap_pars_vertex>
2293
- #include <normal_pars_vertex>
2294
- #include <morphtarget_pars_vertex>
2295
- #include <skinning_pars_vertex>
2296
- #include <logdepthbuf_pars_vertex>
2297
- #include <clipping_planes_pars_vertex>
2298
- void main() {
2299
- #include <uv_vertex>
2300
- #include <beginnormal_vertex>
2301
- #include <morphnormal_vertex>
2302
- #include <skinbase_vertex>
2303
- #include <skinnormal_vertex>
2304
- #include <defaultnormal_vertex>
2305
- #include <normal_vertex>
2306
- #include <begin_vertex>
2307
- #include <morphtarget_vertex>
2308
- #include <skinning_vertex>
2309
- #include <displacementmap_vertex>
2310
- #include <project_vertex>
2311
- #include <logdepthbuf_vertex>
2312
- #include <clipping_planes_vertex>
2313
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2314
- vViewPosition = - mvPosition.xyz;
2315
- #endif
2316
- }`,meshnormal_frag:`#define NORMAL
2317
- uniform float opacity;
2318
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2319
- varying vec3 vViewPosition;
2320
- #endif
2321
- #include <packing>
2322
- #include <uv_pars_fragment>
2323
- #include <normal_pars_fragment>
2324
- #include <bumpmap_pars_fragment>
2325
- #include <normalmap_pars_fragment>
2326
- #include <logdepthbuf_pars_fragment>
2327
- #include <clipping_planes_pars_fragment>
2328
- void main() {
2329
- #include <clipping_planes_fragment>
2330
- #include <logdepthbuf_fragment>
2331
- #include <normal_fragment_begin>
2332
- #include <normal_fragment_maps>
2333
- gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
2334
- }`,meshphong_vert:`#define PHONG
2335
- varying vec3 vViewPosition;
2336
- #include <common>
2337
- #include <uv_pars_vertex>
2338
- #include <uv2_pars_vertex>
2339
- #include <displacementmap_pars_vertex>
2340
- #include <envmap_pars_vertex>
2341
- #include <color_pars_vertex>
2342
- #include <fog_pars_vertex>
2343
- #include <normal_pars_vertex>
2344
- #include <morphtarget_pars_vertex>
2345
- #include <skinning_pars_vertex>
2346
- #include <shadowmap_pars_vertex>
2347
- #include <logdepthbuf_pars_vertex>
2348
- #include <clipping_planes_pars_vertex>
2349
- void main() {
2350
- #include <uv_vertex>
2351
- #include <uv2_vertex>
2352
- #include <color_vertex>
2353
- #include <beginnormal_vertex>
2354
- #include <morphnormal_vertex>
2355
- #include <skinbase_vertex>
2356
- #include <skinnormal_vertex>
2357
- #include <defaultnormal_vertex>
2358
- #include <normal_vertex>
2359
- #include <begin_vertex>
2360
- #include <morphtarget_vertex>
2361
- #include <skinning_vertex>
2362
- #include <displacementmap_vertex>
2363
- #include <project_vertex>
2364
- #include <logdepthbuf_vertex>
2365
- #include <clipping_planes_vertex>
2366
- vViewPosition = - mvPosition.xyz;
2367
- #include <worldpos_vertex>
2368
- #include <envmap_vertex>
2369
- #include <shadowmap_vertex>
2370
- #include <fog_vertex>
2371
- }`,meshphong_frag:`#define PHONG
2372
- uniform vec3 diffuse;
2373
- uniform vec3 emissive;
2374
- uniform vec3 specular;
2375
- uniform float shininess;
2376
- uniform float opacity;
2377
- #include <common>
2378
- #include <packing>
2379
- #include <dithering_pars_fragment>
2380
- #include <color_pars_fragment>
2381
- #include <uv_pars_fragment>
2382
- #include <uv2_pars_fragment>
2383
- #include <map_pars_fragment>
2384
- #include <alphamap_pars_fragment>
2385
- #include <alphatest_pars_fragment>
2386
- #include <aomap_pars_fragment>
2387
- #include <lightmap_pars_fragment>
2388
- #include <emissivemap_pars_fragment>
2389
- #include <envmap_common_pars_fragment>
2390
- #include <envmap_pars_fragment>
2391
- #include <cube_uv_reflection_fragment>
2392
- #include <fog_pars_fragment>
2393
- #include <bsdfs>
2394
- #include <lights_pars_begin>
2395
- #include <normal_pars_fragment>
2396
- #include <lights_phong_pars_fragment>
2397
- #include <shadowmap_pars_fragment>
2398
- #include <bumpmap_pars_fragment>
2399
- #include <normalmap_pars_fragment>
2400
- #include <specularmap_pars_fragment>
2401
- #include <logdepthbuf_pars_fragment>
2402
- #include <clipping_planes_pars_fragment>
2403
- void main() {
2404
- #include <clipping_planes_fragment>
2405
- vec4 diffuseColor = vec4( diffuse, opacity );
2406
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2407
- vec3 totalEmissiveRadiance = emissive;
2408
- #include <logdepthbuf_fragment>
2409
- #include <map_fragment>
2410
- #include <color_fragment>
2411
- #include <alphamap_fragment>
2412
- #include <alphatest_fragment>
2413
- #include <specularmap_fragment>
2414
- #include <normal_fragment_begin>
2415
- #include <normal_fragment_maps>
2416
- #include <emissivemap_fragment>
2417
- #include <lights_phong_fragment>
2418
- #include <lights_fragment_begin>
2419
- #include <lights_fragment_maps>
2420
- #include <lights_fragment_end>
2421
- #include <aomap_fragment>
2422
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
2423
- #include <envmap_fragment>
2424
- #include <output_fragment>
2425
- #include <tonemapping_fragment>
2426
- #include <encodings_fragment>
2427
- #include <fog_fragment>
2428
- #include <premultiplied_alpha_fragment>
2429
- #include <dithering_fragment>
2430
- }`,meshphysical_vert:`#define STANDARD
2431
- varying vec3 vViewPosition;
2432
- #ifdef USE_TRANSMISSION
2433
- varying vec3 vWorldPosition;
2434
- #endif
2435
- #include <common>
2436
- #include <uv_pars_vertex>
2437
- #include <uv2_pars_vertex>
2438
- #include <displacementmap_pars_vertex>
2439
- #include <color_pars_vertex>
2440
- #include <fog_pars_vertex>
2441
- #include <normal_pars_vertex>
2442
- #include <morphtarget_pars_vertex>
2443
- #include <skinning_pars_vertex>
2444
- #include <shadowmap_pars_vertex>
2445
- #include <logdepthbuf_pars_vertex>
2446
- #include <clipping_planes_pars_vertex>
2447
- void main() {
2448
- #include <uv_vertex>
2449
- #include <uv2_vertex>
2450
- #include <color_vertex>
2451
- #include <beginnormal_vertex>
2452
- #include <morphnormal_vertex>
2453
- #include <skinbase_vertex>
2454
- #include <skinnormal_vertex>
2455
- #include <defaultnormal_vertex>
2456
- #include <normal_vertex>
2457
- #include <begin_vertex>
2458
- #include <morphtarget_vertex>
2459
- #include <skinning_vertex>
2460
- #include <displacementmap_vertex>
2461
- #include <project_vertex>
2462
- #include <logdepthbuf_vertex>
2463
- #include <clipping_planes_vertex>
2464
- vViewPosition = - mvPosition.xyz;
2465
- #include <worldpos_vertex>
2466
- #include <shadowmap_vertex>
2467
- #include <fog_vertex>
2468
- #ifdef USE_TRANSMISSION
2469
- vWorldPosition = worldPosition.xyz;
2470
- #endif
2471
- }`,meshphysical_frag:`#define STANDARD
2472
- #ifdef PHYSICAL
2473
- #define IOR
2474
- #define SPECULAR
2475
- #endif
2476
- uniform vec3 diffuse;
2477
- uniform vec3 emissive;
2478
- uniform float roughness;
2479
- uniform float metalness;
2480
- uniform float opacity;
2481
- #ifdef IOR
2482
- uniform float ior;
2483
- #endif
2484
- #ifdef SPECULAR
2485
- uniform float specularIntensity;
2486
- uniform vec3 specularColor;
2487
- #ifdef USE_SPECULARINTENSITYMAP
2488
- uniform sampler2D specularIntensityMap;
2489
- #endif
2490
- #ifdef USE_SPECULARCOLORMAP
2491
- uniform sampler2D specularColorMap;
2492
- #endif
2493
- #endif
2494
- #ifdef USE_CLEARCOAT
2495
- uniform float clearcoat;
2496
- uniform float clearcoatRoughness;
2497
- #endif
2498
- #ifdef USE_SHEEN
2499
- uniform vec3 sheenColor;
2500
- uniform float sheenRoughness;
2501
- #ifdef USE_SHEENCOLORMAP
2502
- uniform sampler2D sheenColorMap;
2503
- #endif
2504
- #ifdef USE_SHEENROUGHNESSMAP
2505
- uniform sampler2D sheenRoughnessMap;
2506
- #endif
2507
- #endif
2508
- varying vec3 vViewPosition;
2509
- #include <common>
2510
- #include <packing>
2511
- #include <dithering_pars_fragment>
2512
- #include <color_pars_fragment>
2513
- #include <uv_pars_fragment>
2514
- #include <uv2_pars_fragment>
2515
- #include <map_pars_fragment>
2516
- #include <alphamap_pars_fragment>
2517
- #include <alphatest_pars_fragment>
2518
- #include <aomap_pars_fragment>
2519
- #include <lightmap_pars_fragment>
2520
- #include <emissivemap_pars_fragment>
2521
- #include <bsdfs>
2522
- #include <cube_uv_reflection_fragment>
2523
- #include <envmap_common_pars_fragment>
2524
- #include <envmap_physical_pars_fragment>
2525
- #include <fog_pars_fragment>
2526
- #include <lights_pars_begin>
2527
- #include <normal_pars_fragment>
2528
- #include <lights_physical_pars_fragment>
2529
- #include <transmission_pars_fragment>
2530
- #include <shadowmap_pars_fragment>
2531
- #include <bumpmap_pars_fragment>
2532
- #include <normalmap_pars_fragment>
2533
- #include <clearcoat_pars_fragment>
2534
- #include <roughnessmap_pars_fragment>
2535
- #include <metalnessmap_pars_fragment>
2536
- #include <logdepthbuf_pars_fragment>
2537
- #include <clipping_planes_pars_fragment>
2538
- void main() {
2539
- #include <clipping_planes_fragment>
2540
- vec4 diffuseColor = vec4( diffuse, opacity );
2541
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2542
- vec3 totalEmissiveRadiance = emissive;
2543
- #include <logdepthbuf_fragment>
2544
- #include <map_fragment>
2545
- #include <color_fragment>
2546
- #include <alphamap_fragment>
2547
- #include <alphatest_fragment>
2548
- #include <roughnessmap_fragment>
2549
- #include <metalnessmap_fragment>
2550
- #include <normal_fragment_begin>
2551
- #include <normal_fragment_maps>
2552
- #include <clearcoat_normal_fragment_begin>
2553
- #include <clearcoat_normal_fragment_maps>
2554
- #include <emissivemap_fragment>
2555
- #include <lights_physical_fragment>
2556
- #include <lights_fragment_begin>
2557
- #include <lights_fragment_maps>
2558
- #include <lights_fragment_end>
2559
- #include <aomap_fragment>
2560
- vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
2561
- vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
2562
- #include <transmission_fragment>
2563
- vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
2564
- #ifdef USE_SHEEN
2565
- float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
2566
- outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;
2567
- #endif
2568
- #ifdef USE_CLEARCOAT
2569
- float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );
2570
- vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
2571
- outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
2572
- #endif
2573
- #include <output_fragment>
2574
- #include <tonemapping_fragment>
2575
- #include <encodings_fragment>
2576
- #include <fog_fragment>
2577
- #include <premultiplied_alpha_fragment>
2578
- #include <dithering_fragment>
2579
- }`,meshtoon_vert:`#define TOON
2580
- varying vec3 vViewPosition;
2581
- #include <common>
2582
- #include <uv_pars_vertex>
2583
- #include <uv2_pars_vertex>
2584
- #include <displacementmap_pars_vertex>
2585
- #include <color_pars_vertex>
2586
- #include <fog_pars_vertex>
2587
- #include <normal_pars_vertex>
2588
- #include <morphtarget_pars_vertex>
2589
- #include <skinning_pars_vertex>
2590
- #include <shadowmap_pars_vertex>
2591
- #include <logdepthbuf_pars_vertex>
2592
- #include <clipping_planes_pars_vertex>
2593
- void main() {
2594
- #include <uv_vertex>
2595
- #include <uv2_vertex>
2596
- #include <color_vertex>
2597
- #include <beginnormal_vertex>
2598
- #include <morphnormal_vertex>
2599
- #include <skinbase_vertex>
2600
- #include <skinnormal_vertex>
2601
- #include <defaultnormal_vertex>
2602
- #include <normal_vertex>
2603
- #include <begin_vertex>
2604
- #include <morphtarget_vertex>
2605
- #include <skinning_vertex>
2606
- #include <displacementmap_vertex>
2607
- #include <project_vertex>
2608
- #include <logdepthbuf_vertex>
2609
- #include <clipping_planes_vertex>
2610
- vViewPosition = - mvPosition.xyz;
2611
- #include <worldpos_vertex>
2612
- #include <shadowmap_vertex>
2613
- #include <fog_vertex>
2614
- }`,meshtoon_frag:`#define TOON
2615
- uniform vec3 diffuse;
2616
- uniform vec3 emissive;
2617
- uniform float opacity;
2618
- #include <common>
2619
- #include <packing>
2620
- #include <dithering_pars_fragment>
2621
- #include <color_pars_fragment>
2622
- #include <uv_pars_fragment>
2623
- #include <uv2_pars_fragment>
2624
- #include <map_pars_fragment>
2625
- #include <alphamap_pars_fragment>
2626
- #include <alphatest_pars_fragment>
2627
- #include <aomap_pars_fragment>
2628
- #include <lightmap_pars_fragment>
2629
- #include <emissivemap_pars_fragment>
2630
- #include <gradientmap_pars_fragment>
2631
- #include <fog_pars_fragment>
2632
- #include <bsdfs>
2633
- #include <lights_pars_begin>
2634
- #include <normal_pars_fragment>
2635
- #include <lights_toon_pars_fragment>
2636
- #include <shadowmap_pars_fragment>
2637
- #include <bumpmap_pars_fragment>
2638
- #include <normalmap_pars_fragment>
2639
- #include <logdepthbuf_pars_fragment>
2640
- #include <clipping_planes_pars_fragment>
2641
- void main() {
2642
- #include <clipping_planes_fragment>
2643
- vec4 diffuseColor = vec4( diffuse, opacity );
2644
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2645
- vec3 totalEmissiveRadiance = emissive;
2646
- #include <logdepthbuf_fragment>
2647
- #include <map_fragment>
2648
- #include <color_fragment>
2649
- #include <alphamap_fragment>
2650
- #include <alphatest_fragment>
2651
- #include <normal_fragment_begin>
2652
- #include <normal_fragment_maps>
2653
- #include <emissivemap_fragment>
2654
- #include <lights_toon_fragment>
2655
- #include <lights_fragment_begin>
2656
- #include <lights_fragment_maps>
2657
- #include <lights_fragment_end>
2658
- #include <aomap_fragment>
2659
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
2660
- #include <output_fragment>
2661
- #include <tonemapping_fragment>
2662
- #include <encodings_fragment>
2663
- #include <fog_fragment>
2664
- #include <premultiplied_alpha_fragment>
2665
- #include <dithering_fragment>
2666
- }`,points_vert:`uniform float size;
2667
- uniform float scale;
2668
- #include <common>
2669
- #include <color_pars_vertex>
2670
- #include <fog_pars_vertex>
2671
- #include <morphtarget_pars_vertex>
2672
- #include <logdepthbuf_pars_vertex>
2673
- #include <clipping_planes_pars_vertex>
2674
- void main() {
2675
- #include <color_vertex>
2676
- #include <begin_vertex>
2677
- #include <morphtarget_vertex>
2678
- #include <project_vertex>
2679
- gl_PointSize = size;
2680
- #ifdef USE_SIZEATTENUATION
2681
- bool isPerspective = isPerspectiveMatrix( projectionMatrix );
2682
- if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
2683
- #endif
2684
- #include <logdepthbuf_vertex>
2685
- #include <clipping_planes_vertex>
2686
- #include <worldpos_vertex>
2687
- #include <fog_vertex>
2688
- }`,points_frag:`uniform vec3 diffuse;
2689
- uniform float opacity;
2690
- #include <common>
2691
- #include <color_pars_fragment>
2692
- #include <map_particle_pars_fragment>
2693
- #include <alphatest_pars_fragment>
2694
- #include <fog_pars_fragment>
2695
- #include <logdepthbuf_pars_fragment>
2696
- #include <clipping_planes_pars_fragment>
2697
- void main() {
2698
- #include <clipping_planes_fragment>
2699
- vec3 outgoingLight = vec3( 0.0 );
2700
- vec4 diffuseColor = vec4( diffuse, opacity );
2701
- #include <logdepthbuf_fragment>
2702
- #include <map_particle_fragment>
2703
- #include <color_fragment>
2704
- #include <alphatest_fragment>
2705
- outgoingLight = diffuseColor.rgb;
2706
- #include <output_fragment>
2707
- #include <tonemapping_fragment>
2708
- #include <encodings_fragment>
2709
- #include <fog_fragment>
2710
- #include <premultiplied_alpha_fragment>
2711
- }`,shadow_vert:`#include <common>
2712
- #include <fog_pars_vertex>
2713
- #include <morphtarget_pars_vertex>
2714
- #include <skinning_pars_vertex>
2715
- #include <shadowmap_pars_vertex>
2716
- void main() {
2717
- #include <beginnormal_vertex>
2718
- #include <morphnormal_vertex>
2719
- #include <skinbase_vertex>
2720
- #include <skinnormal_vertex>
2721
- #include <defaultnormal_vertex>
2722
- #include <begin_vertex>
2723
- #include <morphtarget_vertex>
2724
- #include <skinning_vertex>
2725
- #include <project_vertex>
2726
- #include <worldpos_vertex>
2727
- #include <shadowmap_vertex>
2728
- #include <fog_vertex>
2729
- }`,shadow_frag:`uniform vec3 color;
2730
- uniform float opacity;
2731
- #include <common>
2732
- #include <packing>
2733
- #include <fog_pars_fragment>
2734
- #include <bsdfs>
2735
- #include <lights_pars_begin>
2736
- #include <shadowmap_pars_fragment>
2737
- #include <shadowmask_pars_fragment>
2738
- void main() {
2739
- gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
2740
- #include <tonemapping_fragment>
2741
- #include <encodings_fragment>
2742
- #include <fog_fragment>
2743
- }`,sprite_vert:`uniform float rotation;
2744
- uniform vec2 center;
2745
- #include <common>
2746
- #include <uv_pars_vertex>
2747
- #include <fog_pars_vertex>
2748
- #include <logdepthbuf_pars_vertex>
2749
- #include <clipping_planes_pars_vertex>
2750
- void main() {
2751
- #include <uv_vertex>
2752
- vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
2753
- vec2 scale;
2754
- scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
2755
- scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
2756
- #ifndef USE_SIZEATTENUATION
2757
- bool isPerspective = isPerspectiveMatrix( projectionMatrix );
2758
- if ( isPerspective ) scale *= - mvPosition.z;
2759
- #endif
2760
- vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
2761
- vec2 rotatedPosition;
2762
- rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
2763
- rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
2764
- mvPosition.xy += rotatedPosition;
2765
- gl_Position = projectionMatrix * mvPosition;
2766
- #include <logdepthbuf_vertex>
2767
- #include <clipping_planes_vertex>
2768
- #include <fog_vertex>
2769
- }`,sprite_frag:`uniform vec3 diffuse;
2770
- uniform float opacity;
2771
- #include <common>
2772
- #include <uv_pars_fragment>
2773
- #include <map_pars_fragment>
2774
- #include <alphamap_pars_fragment>
2775
- #include <alphatest_pars_fragment>
2776
- #include <fog_pars_fragment>
2777
- #include <logdepthbuf_pars_fragment>
2778
- #include <clipping_planes_pars_fragment>
2779
- void main() {
2780
- #include <clipping_planes_fragment>
2781
- vec3 outgoingLight = vec3( 0.0 );
2782
- vec4 diffuseColor = vec4( diffuse, opacity );
2783
- #include <logdepthbuf_fragment>
2784
- #include <map_fragment>
2785
- #include <alphamap_fragment>
2786
- #include <alphatest_fragment>
2787
- outgoingLight = diffuseColor.rgb;
2788
- #include <output_fragment>
2789
- #include <tonemapping_fragment>
2790
- #include <encodings_fragment>
2791
- #include <fog_fragment>
2792
- }`},oe={common:{diffuse:{value:new le(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new mt},uv2Transform:{value:new mt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new W(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new le(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new le(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new mt}},sprite:{diffuse:{value:new le(16777215)},opacity:{value:1},center:{value:new W(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new mt}}},Yt={basic:{uniforms:Et([oe.common,oe.specularmap,oe.envmap,oe.aomap,oe.lightmap,oe.fog]),vertexShader:Ie.meshbasic_vert,fragmentShader:Ie.meshbasic_frag},lambert:{uniforms:Et([oe.common,oe.specularmap,oe.envmap,oe.aomap,oe.lightmap,oe.emissivemap,oe.fog,oe.lights,{emissive:{value:new le(0)}}]),vertexShader:Ie.meshlambert_vert,fragmentShader:Ie.meshlambert_frag},phong:{uniforms:Et([oe.common,oe.specularmap,oe.envmap,oe.aomap,oe.lightmap,oe.emissivemap,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.fog,oe.lights,{emissive:{value:new le(0)},specular:{value:new le(1118481)},shininess:{value:30}}]),vertexShader:Ie.meshphong_vert,fragmentShader:Ie.meshphong_frag},standard:{uniforms:Et([oe.common,oe.envmap,oe.aomap,oe.lightmap,oe.emissivemap,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.roughnessmap,oe.metalnessmap,oe.fog,oe.lights,{emissive:{value:new le(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Ie.meshphysical_vert,fragmentShader:Ie.meshphysical_frag},toon:{uniforms:Et([oe.common,oe.aomap,oe.lightmap,oe.emissivemap,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.gradientmap,oe.fog,oe.lights,{emissive:{value:new le(0)}}]),vertexShader:Ie.meshtoon_vert,fragmentShader:Ie.meshtoon_frag},matcap:{uniforms:Et([oe.common,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.fog,{matcap:{value:null}}]),vertexShader:Ie.meshmatcap_vert,fragmentShader:Ie.meshmatcap_frag},points:{uniforms:Et([oe.points,oe.fog]),vertexShader:Ie.points_vert,fragmentShader:Ie.points_frag},dashed:{uniforms:Et([oe.common,oe.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Ie.linedashed_vert,fragmentShader:Ie.linedashed_frag},depth:{uniforms:Et([oe.common,oe.displacementmap]),vertexShader:Ie.depth_vert,fragmentShader:Ie.depth_frag},normal:{uniforms:Et([oe.common,oe.bumpmap,oe.normalmap,oe.displacementmap,{opacity:{value:1}}]),vertexShader:Ie.meshnormal_vert,fragmentShader:Ie.meshnormal_frag},sprite:{uniforms:Et([oe.sprite,oe.fog]),vertexShader:Ie.sprite_vert,fragmentShader:Ie.sprite_frag},background:{uniforms:{uvTransform:{value:new mt},t2D:{value:null}},vertexShader:Ie.background_vert,fragmentShader:Ie.background_frag},cube:{uniforms:Et([oe.envmap,{opacity:{value:1}}]),vertexShader:Ie.cube_vert,fragmentShader:Ie.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Ie.equirect_vert,fragmentShader:Ie.equirect_frag},distanceRGBA:{uniforms:Et([oe.common,oe.displacementmap,{referencePosition:{value:new S},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Ie.distanceRGBA_vert,fragmentShader:Ie.distanceRGBA_frag},shadow:{uniforms:Et([oe.lights,oe.fog,{color:{value:new le(0)},opacity:{value:1}}]),vertexShader:Ie.shadow_vert,fragmentShader:Ie.shadow_frag}};Yt.physical={uniforms:Et([Yt.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new W(1,1)},clearcoatNormalMap:{value:null},sheen:{value:0},sheenColor:{value:new le(0)},sheenColorMap:{value:null},sheenRoughness:{value:0},sheenRoughnessMap:{value:null},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new W},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationColor:{value:new le(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularColor:{value:new le(1,1,1)},specularColorMap:{value:null}}]),vertexShader:Ie.meshphysical_vert,fragmentShader:Ie.meshphysical_frag};function nx(r,e,t,n,i){const s=new le(0);let o=0,a,l,c=null,u=0,h=null;function f(p,x){let v=!1,g=x.isScene===!0?x.background:null;g&&g.isTexture&&(g=e.get(g));const m=r.xr,_=m.getSession&&m.getSession();_&&_.environmentBlendMode==="additive"&&(g=null),g===null?d(s,o):g&&g.isColor&&(d(g,1),v=!0),(r.autoClear||v)&&r.clear(r.autoClearColor,r.autoClearDepth,r.autoClearStencil),g&&(g.isCubeTexture||g.mapping===Bi)?(l===void 0&&(l=new ft(new Mn(1,1,1),new bn({name:"BackgroundCubeMaterial",uniforms:$i(Yt.cube.uniforms),vertexShader:Yt.cube.vertexShader,fragmentShader:Yt.cube.fragmentShader,side:it,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.deleteAttribute("normal"),l.geometry.deleteAttribute("uv"),l.onBeforeRender=function(y,M,b){this.matrixWorld.copyPosition(b.matrixWorld)},Object.defineProperty(l.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),n.update(l)),l.material.uniforms.envMap.value=g,l.material.uniforms.flipEnvMap.value=g.isCubeTexture&&g.isRenderTargetTexture===!1?-1:1,(c!==g||u!==g.version||h!==r.toneMapping)&&(l.material.needsUpdate=!0,c=g,u=g.version,h=r.toneMapping),p.unshift(l,l.geometry,l.material,0,0,null)):g&&g.isTexture&&(a===void 0&&(a=new ft(new hi(2,2),new bn({name:"BackgroundMaterial",uniforms:$i(Yt.background.uniforms),vertexShader:Yt.background.vertexShader,fragmentShader:Yt.background.fragmentShader,side:Jn,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),Object.defineProperty(a.material,"map",{get:function(){return this.uniforms.t2D.value}}),n.update(a)),a.material.uniforms.t2D.value=g,g.matrixAutoUpdate===!0&&g.updateMatrix(),a.material.uniforms.uvTransform.value.copy(g.matrix),(c!==g||u!==g.version||h!==r.toneMapping)&&(a.material.needsUpdate=!0,c=g,u=g.version,h=r.toneMapping),p.unshift(a,a.geometry,a.material,0,0,null))}function d(p,x){t.buffers.color.setClear(p.r,p.g,p.b,x,i)}return{getClearColor:function(){return s},setClearColor:function(p,x=1){s.set(p),o=x,d(s,o)},getClearAlpha:function(){return o},setClearAlpha:function(p){o=p,d(s,o)},render:f}}function ix(r,e,t,n){const i=r.getParameter(34921),s=n.isWebGL2?null:e.get("OES_vertex_array_object"),o=n.isWebGL2||s!==null,a={},l=x(null);let c=l;function u(T,B,L,F,U){let Z=!1;if(o){const ee=p(F,L,B);c!==ee&&(c=ee,f(c.object)),Z=v(F,U),Z&&g(F,U)}else{const ee=B.wireframe===!0;(c.geometry!==F.id||c.program!==L.id||c.wireframe!==ee)&&(c.geometry=F.id,c.program=L.id,c.wireframe=ee,Z=!0)}T.isInstancedMesh===!0&&(Z=!0),U!==null&&t.update(U,34963),Z&&(E(T,B,L,F),U!==null&&r.bindBuffer(34963,t.get(U).buffer))}function h(){return n.isWebGL2?r.createVertexArray():s.createVertexArrayOES()}function f(T){return n.isWebGL2?r.bindVertexArray(T):s.bindVertexArrayOES(T)}function d(T){return n.isWebGL2?r.deleteVertexArray(T):s.deleteVertexArrayOES(T)}function p(T,B,L){const F=L.wireframe===!0;let U=a[T.id];U===void 0&&(U={},a[T.id]=U);let Z=U[B.id];Z===void 0&&(Z={},U[B.id]=Z);let ee=Z[F];return ee===void 0&&(ee=x(h()),Z[F]=ee),ee}function x(T){const B=[],L=[],F=[];for(let U=0;U<i;U++)B[U]=0,L[U]=0,F[U]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:B,enabledAttributes:L,attributeDivisors:F,object:T,attributes:{},index:null}}function v(T,B){const L=c.attributes,F=T.attributes;let U=0;for(const Z in F){const ee=L[Z],V=F[Z];if(ee===void 0||ee.attribute!==V||ee.data!==V.data)return!0;U++}return c.attributesNum!==U||c.index!==B}function g(T,B){const L={},F=T.attributes;let U=0;for(const Z in F){const ee=F[Z],V={};V.attribute=ee,ee.data&&(V.data=ee.data),L[Z]=V,U++}c.attributes=L,c.attributesNum=U,c.index=B}function m(){const T=c.newAttributes;for(let B=0,L=T.length;B<L;B++)T[B]=0}function _(T){y(T,0)}function y(T,B){const L=c.newAttributes,F=c.enabledAttributes,U=c.attributeDivisors;L[T]=1,F[T]===0&&(r.enableVertexAttribArray(T),F[T]=1),U[T]!==B&&((n.isWebGL2?r:e.get("ANGLE_instanced_arrays"))[n.isWebGL2?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](T,B),U[T]=B)}function M(){const T=c.newAttributes,B=c.enabledAttributes;for(let L=0,F=B.length;L<F;L++)B[L]!==T[L]&&(r.disableVertexAttribArray(L),B[L]=0)}function b(T,B,L,F,U,Z){n.isWebGL2===!0&&(L===5124||L===5125)?r.vertexAttribIPointer(T,B,L,U,Z):r.vertexAttribPointer(T,B,L,F,U,Z)}function E(T,B,L,F){if(n.isWebGL2===!1&&(T.isInstancedMesh||F.isInstancedBufferGeometry)&&e.get("ANGLE_instanced_arrays")===null)return;m();const U=F.attributes,Z=L.getAttributes(),ee=B.defaultAttributeValues;for(const V in Z){const q=Z[V];if(q.location>=0){let ne=U[V];if(ne===void 0&&(V==="instanceMatrix"&&T.instanceMatrix&&(ne=T.instanceMatrix),V==="instanceColor"&&T.instanceColor&&(ne=T.instanceColor)),ne!==void 0){const K=ne.normalized,he=ne.itemSize,Me=t.get(ne);if(Me===void 0)continue;const Y=Me.buffer,be=Me.type,pe=Me.bytesPerElement;if(ne.isInterleavedBufferAttribute){const me=ne.data,ye=me.stride,Oe=ne.offset;if(me&&me.isInstancedInterleavedBuffer){for(let k=0;k<q.locationSize;k++)y(q.location+k,me.meshPerAttribute);T.isInstancedMesh!==!0&&F._maxInstanceCount===void 0&&(F._maxInstanceCount=me.meshPerAttribute*me.count)}else for(let k=0;k<q.locationSize;k++)_(q.location+k);r.bindBuffer(34962,Y);for(let k=0;k<q.locationSize;k++)b(q.location+k,he/q.locationSize,be,K,ye*pe,(Oe+he/q.locationSize*k)*pe)}else{if(ne.isInstancedBufferAttribute){for(let me=0;me<q.locationSize;me++)y(q.location+me,ne.meshPerAttribute);T.isInstancedMesh!==!0&&F._maxInstanceCount===void 0&&(F._maxInstanceCount=ne.meshPerAttribute*ne.count)}else for(let me=0;me<q.locationSize;me++)_(q.location+me);r.bindBuffer(34962,Y);for(let me=0;me<q.locationSize;me++)b(q.location+me,he/q.locationSize,be,K,he*pe,he/q.locationSize*me*pe)}}else if(ee!==void 0){const K=ee[V];if(K!==void 0)switch(K.length){case 2:r.vertexAttrib2fv(q.location,K);break;case 3:r.vertexAttrib3fv(q.location,K);break;case 4:r.vertexAttrib4fv(q.location,K);break;default:r.vertexAttrib1fv(q.location,K)}}}}M()}function P(){I();for(const T in a){const B=a[T];for(const L in B){const F=B[L];for(const U in F)d(F[U].object),delete F[U];delete B[L]}delete a[T]}}function z(T){if(a[T.id]===void 0)return;const B=a[T.id];for(const L in B){const F=B[L];for(const U in F)d(F[U].object),delete F[U];delete B[L]}delete a[T.id]}function N(T){for(const B in a){const L=a[B];if(L[T.id]===void 0)continue;const F=L[T.id];for(const U in F)d(F[U].object),delete F[U];delete L[T.id]}}function I(){w(),c!==l&&(c=l,f(c.object))}function w(){l.geometry=null,l.program=null,l.wireframe=!1}return{setup:u,reset:I,resetDefaultState:w,dispose:P,releaseStatesOfGeometry:z,releaseStatesOfProgram:N,initAttributes:m,enableAttribute:_,disableUnusedAttributes:M}}function rx(r,e,t,n){const i=n.isWebGL2;let s;function o(c){s=c}function a(c,u){r.drawArrays(s,c,u),t.update(u,s,1)}function l(c,u,h){if(h===0)return;let f,d;if(i)f=r,d="drawArraysInstanced";else if(f=e.get("ANGLE_instanced_arrays"),d="drawArraysInstancedANGLE",f===null){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}f[d](s,c,u,h),t.update(u,s,h)}this.setMode=o,this.render=a,this.renderInstances=l}function sx(r,e,t){let n;function i(){if(n!==void 0)return n;if(e.has("EXT_texture_filter_anisotropic")===!0){const E=e.get("EXT_texture_filter_anisotropic");n=r.getParameter(E.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else n=0;return n}function s(E){if(E==="highp"){if(r.getShaderPrecisionFormat(35633,36338).precision>0&&r.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";E="mediump"}return E==="mediump"&&r.getShaderPrecisionFormat(35633,36337).precision>0&&r.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const o=typeof WebGL2RenderingContext!="undefined"&&r instanceof WebGL2RenderingContext||typeof WebGL2ComputeRenderingContext!="undefined"&&r instanceof WebGL2ComputeRenderingContext;let a=t.precision!==void 0?t.precision:"highp";const l=s(a);l!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",l,"instead."),a=l);const c=o||e.has("WEBGL_draw_buffers"),u=t.logarithmicDepthBuffer===!0,h=r.getParameter(34930),f=r.getParameter(35660),d=r.getParameter(3379),p=r.getParameter(34076),x=r.getParameter(34921),v=r.getParameter(36347),g=r.getParameter(36348),m=r.getParameter(36349),_=f>0,y=o||e.has("OES_texture_float"),M=_&&y,b=o?r.getParameter(36183):0;return{isWebGL2:o,drawBuffers:c,getMaxAnisotropy:i,getMaxPrecision:s,precision:a,logarithmicDepthBuffer:u,maxTextures:h,maxVertexTextures:f,maxTextureSize:d,maxCubemapSize:p,maxAttributes:x,maxVertexUniforms:v,maxVaryings:g,maxFragmentUniforms:m,vertexTextures:_,floatFragmentTextures:y,floatVertexTextures:M,maxSamples:b}}function ox(r){const e=this;let t=null,n=0,i=!1,s=!1;const o=new tn,a=new mt,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(h,f,d){const p=h.length!==0||f||n!==0||i;return i=f,t=u(h,d,0),n=h.length,p},this.beginShadows=function(){s=!0,u(null)},this.endShadows=function(){s=!1,c()},this.setState=function(h,f,d){const p=h.clippingPlanes,x=h.clipIntersection,v=h.clipShadows,g=r.get(h);if(!i||p===null||p.length===0||s&&!v)s?u(null):c();else{const m=s?0:n,_=m*4;let y=g.clippingState||null;l.value=y,y=u(p,f,_,d);for(let M=0;M!==_;++M)y[M]=t[M];g.clippingState=y,this.numIntersection=x?this.numPlanes:0,this.numPlanes+=m}};function c(){l.value!==t&&(l.value=t,l.needsUpdate=n>0),e.numPlanes=n,e.numIntersection=0}function u(h,f,d,p){const x=h!==null?h.length:0;let v=null;if(x!==0){if(v=l.value,p!==!0||v===null){const g=d+x*4,m=f.matrixWorldInverse;a.getNormalMatrix(m),(v===null||v.length<g)&&(v=new Float32Array(g));for(let _=0,y=d;_!==x;++_,y+=4)o.copy(h[_]).applyMatrix4(m,a),o.normal.toArray(v,y),v[y+3]=o.constant}l.value=v,l.needsUpdate=!0}return e.numPlanes=x,e.numIntersection=0,v}}function ax(r){let e=new WeakMap;function t(o,a){return a===Lr?o.mapping=jn:a===Rr&&(o.mapping=Qn),o}function n(o){if(o&&o.isTexture&&o.isRenderTargetTexture===!1){const a=o.mapping;if(a===Lr||a===Rr)if(e.has(o)){const l=e.get(o).texture;return t(l,o.mapping)}else{const l=o.image;if(l&&l.height>0){const c=r.getRenderTarget(),u=new to(l.height/2);return u.fromEquirectangularTexture(r,o),e.set(o,u),r.setRenderTarget(c),o.addEventListener("dispose",i),t(u.texture,o.mapping)}else return null}}return o}function i(o){const a=o.target;a.removeEventListener("dispose",i);const l=e.get(a);l!==void 0&&(e.delete(a),l.dispose())}function s(){e=new WeakMap}return{get:n,dispose:s}}class Xr extends Wr{constructor(e=-1,t=1,n=1,i=-1,s=.1,o=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=s,this.far=o,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,s,o){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=s,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let s=n-e,o=n+e,a=i+t,l=i-t;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,u=(this.top-this.bottom)/this.view.fullHeight/this.zoom;s+=c*this.view.offsetX,o=s+c*this.view.width,a-=u*this.view.offsetY,l=a-u*this.view.height}this.projectionMatrix.makeOrthographic(s,o,a,l,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}Xr.prototype.isOrthographicCamera=!0;class tr extends bn{constructor(e){super(e),this.type="RawShaderMaterial"}}tr.prototype.isRawShaderMaterial=!0;const nr=4,Gn=8,nn=Math.pow(2,Gn),hh=[.125,.215,.35,.446,.526,.582],fh=Gn-nr+1+hh.length,ir=20,io={[Ht]:0,[ri]:1},Ka=new Xr,{_lodPlanes:Yr,_sizeLods:dh,_sigmas:ro}=lx(),ph=new le;let el=null;const fi=(1+Math.sqrt(5))/2,rr=1/fi,mh=[new S(1,1,1),new S(-1,1,1),new S(1,1,-1),new S(-1,1,-1),new S(0,fi,rr),new S(0,fi,-rr),new S(rr,0,fi),new S(-rr,0,fi),new S(fi,rr,0),new S(-fi,rr,0)];class gh{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._blurMaterial=cx(ir),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){el=this._renderer.getRenderTarget();const s=this._allocateTargets();return this._sceneToCubeUV(e,n,i,s),t>0&&this._blur(s,0,0,t),this._applyPMREM(s),this._cleanup(s),s}fromEquirectangular(e){return this._fromTexture(e)}fromCubemap(e){return this._fromTexture(e)}compileCubemapShader(){this._cubemapShader===null&&(this._cubemapShader=vh(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){this._equirectShader===null&&(this._equirectShader=yh(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),this._cubemapShader!==null&&this._cubemapShader.dispose(),this._equirectShader!==null&&this._equirectShader.dispose();for(let e=0;e<Yr.length;e++)Yr[e].dispose()}_cleanup(e){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(el),e.scissorTest=!1,so(e,0,0,e.width,e.height)}_fromTexture(e){el=this._renderer.getRenderTarget();const t=this._allocateTargets(e);return this._textureToCubeUV(e,t),this._applyPMREM(t),this._cleanup(t),t}_allocateTargets(e){const t={magFilter:Ke,minFilter:Ke,generateMipmaps:!1,type:An,format:ut,encoding:Ht,depthBuffer:!1},n=xh(t);return n.depthBuffer=!e,this._pingPongRenderTarget=xh(t),n}_compileMaterial(e){const t=new ft(Yr[0],e);this._renderer.compile(t,Ka)}_sceneToCubeUV(e,t,n,i){const a=new _t(90,1,t,n),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],u=this._renderer,h=u.autoClear,f=u.toneMapping;u.getClearColor(ph),u.toneMapping=pn,u.autoClear=!1;const d=new _n({name:"PMREM.Background",side:it,depthWrite:!1,depthTest:!1}),p=new ft(new Mn,d);let x=!1;const v=e.background;v?v.isColor&&(d.color.copy(v),e.background=null,x=!0):(d.color.copy(ph),x=!0);for(let g=0;g<6;g++){const m=g%3;m==0?(a.up.set(0,l[g],0),a.lookAt(c[g],0,0)):m==1?(a.up.set(0,0,l[g]),a.lookAt(0,c[g],0)):(a.up.set(0,l[g],0),a.lookAt(0,0,c[g])),so(i,m*nn,g>2?nn:0,nn,nn),u.setRenderTarget(i),x&&u.render(p,a),u.render(e,a)}p.geometry.dispose(),p.material.dispose(),u.toneMapping=f,u.autoClear=h,e.background=v}_setEncoding(e,t){this._renderer.capabilities.isWebGL2===!0&&t.format===ut&&t.type===Kt&&t.encoding===ri?e.value=io[Ht]:e.value=io[t.encoding]}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===jn||e.mapping===Qn;i?this._cubemapShader==null&&(this._cubemapShader=vh()):this._equirectShader==null&&(this._equirectShader=yh());const s=i?this._cubemapShader:this._equirectShader,o=new ft(Yr[0],s),a=s.uniforms;a.envMap.value=e,i||a.texelSize.value.set(1/e.image.width,1/e.image.height),this._setEncoding(a.inputEncoding,e),so(t,0,0,3*nn,2*nn),n.setRenderTarget(t),n.render(o,Ka)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;for(let i=1;i<fh;i++){const s=Math.sqrt(ro[i]*ro[i]-ro[i-1]*ro[i-1]),o=mh[(i-1)%mh.length];this._blur(e,i-1,i,s,o)}t.autoClear=n}_blur(e,t,n,i,s){const o=this._pingPongRenderTarget;this._halfBlur(e,o,t,n,i,"latitudinal",s),this._halfBlur(o,e,n,n,i,"longitudinal",s)}_halfBlur(e,t,n,i,s,o,a){const l=this._renderer,c=this._blurMaterial;o!=="latitudinal"&&o!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const u=3,h=new ft(Yr[i],c),f=c.uniforms,d=dh[n]-1,p=isFinite(s)?Math.PI/(2*d):2*Math.PI/(2*ir-1),x=s/p,v=isFinite(s)?1+Math.floor(u*x):ir;v>ir&&console.warn(`sigmaRadians, ${s}, is too large and will clip, as it requested ${v} samples when the maximum is set to ${ir}`);const g=[];let m=0;for(let b=0;b<ir;++b){const E=b/x,P=Math.exp(-E*E/2);g.push(P),b==0?m+=P:b<v&&(m+=2*P)}for(let b=0;b<g.length;b++)g[b]=g[b]/m;f.envMap.value=e.texture,f.samples.value=v,f.weights.value=g,f.latitudinal.value=o==="latitudinal",a&&(f.poleAxis.value=a),f.dTheta.value=p,f.mipInt.value=Gn-n;const _=dh[i],y=3*Math.max(0,nn-2*_),M=(i===0?0:2*nn)+2*_*(i>Gn-nr?i-Gn+nr:0);so(t,y,M,3*_,2*_),l.setRenderTarget(t),l.render(h,Ka)}}function lx(){const r=[],e=[],t=[];let n=Gn;for(let i=0;i<fh;i++){const s=Math.pow(2,n);e.push(s);let o=1/s;i>Gn-nr?o=hh[i-Gn+nr-1]:i==0&&(o=0),t.push(o);const a=1/(s-1),l=-a/2,c=1+a/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,f=6,d=3,p=2,x=1,v=new Float32Array(d*f*h),g=new Float32Array(p*f*h),m=new Float32Array(x*f*h);for(let y=0;y<h;y++){const M=y%3*2/3-1,b=y>2?0:-1,E=[M,b,0,M+2/3,b,0,M+2/3,b+1,0,M,b,0,M+2/3,b+1,0,M,b+1,0];v.set(E,d*f*y),g.set(u,p*f*y);const P=[y,y,y,y,y,y];m.set(P,x*f*y)}const _=new ve;_.setAttribute("position",new ze(v,d)),_.setAttribute("uv",new ze(g,p)),_.setAttribute("faceIndex",new ze(m,x)),r.push(_),n>nr&&n--}return{_lodPlanes:r,_sizeLods:e,_sigmas:t}}function xh(r){const e=new Nt(3*nn,3*nn,r);return e.texture.mapping=Bi,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function so(r,e,t,n,i){r.viewport.set(e,t,n,i),r.scissor.set(e,t,n,i)}function cx(r){const e=new Float32Array(r),t=new S(0,1,0);return new tr({name:"SphericalGaussianBlur",defines:{n:r},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:t}},vertexShader:tl(),fragmentShader:`
2793
-
2794
- precision mediump float;
2795
- precision mediump int;
2796
-
2797
- varying vec3 vOutputDirection;
2798
-
2799
- uniform sampler2D envMap;
2800
- uniform int samples;
2801
- uniform float weights[ n ];
2802
- uniform bool latitudinal;
2803
- uniform float dTheta;
2804
- uniform float mipInt;
2805
- uniform vec3 poleAxis;
2806
-
2807
- ${nl()}
2808
-
2809
- #define ENVMAP_TYPE_CUBE_UV
2810
- #include <cube_uv_reflection_fragment>
2811
-
2812
- vec3 getSample( float theta, vec3 axis ) {
2813
-
2814
- float cosTheta = cos( theta );
2815
- // Rodrigues' axis-angle rotation
2816
- vec3 sampleDirection = vOutputDirection * cosTheta
2817
- + cross( axis, vOutputDirection ) * sin( theta )
2818
- + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
2819
-
2820
- return bilinearCubeUV( envMap, sampleDirection, mipInt );
2821
-
2822
- }
2823
-
2824
- void main() {
2825
-
2826
- vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
2827
-
2828
- if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
2829
-
2830
- axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
2831
-
2832
- }
2833
-
2834
- axis = normalize( axis );
2835
-
2836
- gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
2837
- gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
2838
-
2839
- for ( int i = 1; i < n; i++ ) {
2840
-
2841
- if ( i >= samples ) {
2842
-
2843
- break;
2844
-
2845
- }
2846
-
2847
- float theta = dTheta * float( i );
2848
- gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
2849
- gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
2850
-
2851
- }
2852
-
2853
- }
2854
- `,blending:dn,depthTest:!1,depthWrite:!1})}function yh(){const r=new W(1,1);return new tr({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:r},inputEncoding:{value:io[Ht]}},vertexShader:tl(),fragmentShader:`
2855
-
2856
- precision mediump float;
2857
- precision mediump int;
2858
-
2859
- varying vec3 vOutputDirection;
2860
-
2861
- uniform sampler2D envMap;
2862
- uniform vec2 texelSize;
2863
-
2864
- ${nl()}
2865
-
2866
- #include <common>
2867
-
2868
- void main() {
2869
-
2870
- gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
2871
-
2872
- vec3 outputDirection = normalize( vOutputDirection );
2873
- vec2 uv = equirectUv( outputDirection );
2874
-
2875
- vec2 f = fract( uv / texelSize - 0.5 );
2876
- uv -= f * texelSize;
2877
- vec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2878
- uv.x += texelSize.x;
2879
- vec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2880
- uv.y += texelSize.y;
2881
- vec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2882
- uv.x -= texelSize.x;
2883
- vec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
2884
-
2885
- vec3 tm = mix( tl, tr, f.x );
2886
- vec3 bm = mix( bl, br, f.x );
2887
- gl_FragColor.rgb = mix( tm, bm, f.y );
2888
-
2889
- }
2890
- `,blending:dn,depthTest:!1,depthWrite:!1})}function vh(){return new tr({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:io[Ht]}},vertexShader:tl(),fragmentShader:`
2891
-
2892
- precision mediump float;
2893
- precision mediump int;
2894
-
2895
- varying vec3 vOutputDirection;
2896
-
2897
- uniform samplerCube envMap;
2898
-
2899
- ${nl()}
2900
-
2901
- void main() {
2902
-
2903
- gl_FragColor = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) );
2904
-
2905
- }
2906
- `,blending:dn,depthTest:!1,depthWrite:!1})}function tl(){return`
2907
-
2908
- precision mediump float;
2909
- precision mediump int;
2910
-
2911
- attribute vec3 position;
2912
- attribute vec2 uv;
2913
- attribute float faceIndex;
2914
-
2915
- varying vec3 vOutputDirection;
2916
-
2917
- // RH coordinate system; PMREM face-indexing convention
2918
- vec3 getDirection( vec2 uv, float face ) {
2919
-
2920
- uv = 2.0 * uv - 1.0;
2921
-
2922
- vec3 direction = vec3( uv, 1.0 );
2923
-
2924
- if ( face == 0.0 ) {
2925
-
2926
- direction = direction.zyx; // ( 1, v, u ) pos x
2927
-
2928
- } else if ( face == 1.0 ) {
2929
-
2930
- direction = direction.xzy;
2931
- direction.xz *= -1.0; // ( -u, 1, -v ) pos y
2932
-
2933
- } else if ( face == 2.0 ) {
2934
-
2935
- direction.x *= -1.0; // ( -u, v, 1 ) pos z
2936
-
2937
- } else if ( face == 3.0 ) {
2938
-
2939
- direction = direction.zyx;
2940
- direction.xz *= -1.0; // ( -1, v, -u ) neg x
2941
-
2942
- } else if ( face == 4.0 ) {
2943
-
2944
- direction = direction.xzy;
2945
- direction.xy *= -1.0; // ( -u, -1, v ) neg y
2946
-
2947
- } else if ( face == 5.0 ) {
2948
-
2949
- direction.z *= -1.0; // ( u, v, -1 ) neg z
2950
-
2951
- }
2952
-
2953
- return direction;
2954
-
2955
- }
2956
-
2957
- void main() {
2958
-
2959
- vOutputDirection = getDirection( uv, faceIndex );
2960
- gl_Position = vec4( position, 1.0 );
2961
-
2962
- }
2963
- `}function nl(){return`
2964
-
2965
- uniform int inputEncoding;
2966
-
2967
- #include <encodings_pars_fragment>
2968
-
2969
- vec4 inputTexelToLinear( vec4 value ) {
2970
-
2971
- if ( inputEncoding == 0 ) {
2972
-
2973
- return value;
2974
-
2975
- } else {
2976
-
2977
- return sRGBToLinear( value );
2978
-
2979
- }
2980
-
2981
- }
2982
-
2983
- vec4 envMapTexelToLinear( vec4 color ) {
2984
-
2985
- return inputTexelToLinear( color );
2986
-
2987
- }
2988
- `}function ux(r){let e=new WeakMap,t=null;function n(a){if(a&&a.isTexture&&a.isRenderTargetTexture===!1){const l=a.mapping,c=l===Lr||l===Rr,u=l===jn||l===Qn;if(c||u){if(e.has(a))return e.get(a).texture;{const h=a.image;if(c&&h&&h.height>0||u&&h&&i(h)){const f=r.getRenderTarget();t===null&&(t=new gh(r));const d=c?t.fromEquirectangular(a):t.fromCubemap(a);return e.set(a,d),r.setRenderTarget(f),a.addEventListener("dispose",s),d.texture}else return null}}}return a}function i(a){let l=0;const c=6;for(let u=0;u<c;u++)a[u]!==void 0&&l++;return l===c}function s(a){const l=a.target;l.removeEventListener("dispose",s);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function o(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:n,dispose:o}}function hx(r){const e={};function t(n){if(e[n]!==void 0)return e[n];let i;switch(n){case"WEBGL_depth_texture":i=r.getExtension("WEBGL_depth_texture")||r.getExtension("MOZ_WEBGL_depth_texture")||r.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=r.getExtension("EXT_texture_filter_anisotropic")||r.getExtension("MOZ_EXT_texture_filter_anisotropic")||r.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=r.getExtension("WEBGL_compressed_texture_s3tc")||r.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||r.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=r.getExtension("WEBGL_compressed_texture_pvrtc")||r.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=r.getExtension(n)}return e[n]=i,i}return{has:function(n){return t(n)!==null},init:function(n){n.isWebGL2?t("EXT_color_buffer_float"):(t("WEBGL_depth_texture"),t("OES_texture_float"),t("OES_texture_half_float"),t("OES_texture_half_float_linear"),t("OES_standard_derivatives"),t("OES_element_index_uint"),t("OES_vertex_array_object"),t("ANGLE_instanced_arrays")),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture")},get:function(n){const i=t(n);return i===null&&console.warn("THREE.WebGLRenderer: "+n+" extension not supported."),i}}}function fx(r,e,t,n){const i={},s=new WeakMap;function o(h){const f=h.target;f.index!==null&&e.remove(f.index);for(const p in f.attributes)e.remove(f.attributes[p]);f.removeEventListener("dispose",o),delete i[f.id];const d=s.get(f);d&&(e.remove(d),s.delete(f)),n.releaseStatesOfGeometry(f),f.isInstancedBufferGeometry===!0&&delete f._maxInstanceCount,t.memory.geometries--}function a(h,f){return i[f.id]===!0||(f.addEventListener("dispose",o),i[f.id]=!0,t.memory.geometries++),f}function l(h){const f=h.attributes;for(const p in f)e.update(f[p],34962);const d=h.morphAttributes;for(const p in d){const x=d[p];for(let v=0,g=x.length;v<g;v++)e.update(x[v],34962)}}function c(h){const f=[],d=h.index,p=h.attributes.position;let x=0;if(d!==null){const m=d.array;x=d.version;for(let _=0,y=m.length;_<y;_+=3){const M=m[_+0],b=m[_+1],E=m[_+2];f.push(M,b,b,E,E,M)}}else{const m=p.array;x=p.version;for(let _=0,y=m.length/3-1;_<y;_+=3){const M=_+0,b=_+1,E=_+2;f.push(M,b,b,E,E,M)}}const v=new(Vu(f)>65535?qs:Ws)(f,1);v.version=x;const g=s.get(h);g&&e.remove(g),s.set(h,v)}function u(h){const f=s.get(h);if(f){const d=h.index;d!==null&&f.version<d.version&&c(h)}else c(h);return s.get(h)}return{get:a,update:l,getWireframeAttribute:u}}function dx(r,e,t,n){const i=n.isWebGL2;let s;function o(f){s=f}let a,l;function c(f){a=f.type,l=f.bytesPerElement}function u(f,d){r.drawElements(s,d,a,f*l),t.update(d,s,1)}function h(f,d,p){if(p===0)return;let x,v;if(i)x=r,v="drawElementsInstanced";else if(x=e.get("ANGLE_instanced_arrays"),v="drawElementsInstancedANGLE",x===null){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}x[v](s,d,a,f*l,p),t.update(d,s,p)}this.setMode=o,this.setIndex=c,this.render=u,this.renderInstances=h}function px(r){const e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function n(s,o,a){switch(t.calls++,o){case 4:t.triangles+=a*(s/3);break;case 1:t.lines+=a*(s/2);break;case 3:t.lines+=a*(s-1);break;case 2:t.lines+=a*s;break;case 0:t.points+=a*s;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",o);break}}function i(){t.frame++,t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:i,update:n}}class oo extends ht{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=rt,this.minFilter=rt,this.wrapR=bt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}oo.prototype.isDataTexture2DArray=!0;function mx(r,e){return r[0]-e[0]}function gx(r,e){return Math.abs(e[1])-Math.abs(r[1])}function _h(r,e){let t=1;const n=e.isInterleavedBufferAttribute?e.data.array:e.array;n instanceof Int8Array?t=127:n instanceof Int16Array?t=32767:n instanceof Int32Array?t=2147483647:console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ",n),r.divideScalar(t)}function xx(r,e,t){const n={},i=new Float32Array(8),s=new WeakMap,o=new S,a=[];for(let c=0;c<8;c++)a[c]=[c,0];function l(c,u,h,f){const d=c.morphTargetInfluences;if(e.isWebGL2===!0){const p=u.morphAttributes.position.length;let x=s.get(u);if(x===void 0||x.count!==p){x!==void 0&&x.texture.dispose();const m=u.morphAttributes.normal!==void 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3005
- `)):(x=[Gh(t),"#define SHADER_NAME "+t.shaderName,d,t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define MAX_BONES "+t.maxBones,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+u:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.displacementMap&&t.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.useVertexTexture?"#define BONE_TEXTURE":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_TEXTURE":"",t.morphTargets&&t.isWebGL2?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )"," attribute vec3 morphTarget0;"," attribute vec3 morphTarget1;"," attribute vec3 morphTarget2;"," attribute vec3 morphTarget3;"," #ifdef USE_MORPHNORMALS"," attribute vec3 morphNormal0;"," attribute vec3 morphNormal1;"," attribute vec3 morphNormal2;"," attribute vec3 morphNormal3;"," #else"," attribute vec3 morphTarget4;"," attribute vec3 morphTarget5;"," attribute vec3 morphTarget6;"," attribute vec3 morphTarget7;"," #endif","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
3006
- `].filter(Jr).join(`
3007
- `),v=[f,Gh(t),"#define SHADER_NAME "+t.shaderName,d,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+u:"",t.envMap?"#define "+h:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"",(t.extensionShaderTextureLOD||t.envMap)&&t.rendererExtensionShaderTextureLod?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==pn?"#define TONE_MAPPING":"",t.toneMapping!==pn?Ie.tonemapping_pars_fragment:"",t.toneMapping!==pn?u0("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.format===Cn?"#define OPAQUE":"",Ie.encodings_pars_fragment,t.map?di("mapTexelToLinear",t.mapEncoding):"",t.matcap?di("matcapTexelToLinear",t.matcapEncoding):"",t.envMap?di("envMapTexelToLinear",t.envMapEncoding):"",t.emissiveMap?di("emissiveMapTexelToLinear",t.emissiveMapEncoding):"",t.specularColorMap?di("specularColorMapTexelToLinear",t.specularColorMapEncoding):"",t.sheenColorMap?di("sheenColorMapTexelToLinear",t.sheenColorMapEncoding):"",t.lightMap?di("lightMapTexelToLinear",t.lightMapEncoding):"",c0("linearToOutputTexel",t.outputEncoding),t.depthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
3008
- `].filter(Jr).join(`
3009
- `)),o=sl(o),o=Nh(o,t),o=zh(o,t),a=sl(a),a=Nh(a,t),a=zh(a,t),o=Uh(o),a=Uh(a),t.isWebGL2&&t.isRawShaderMaterial!==!0&&(g=`#version 300 es
3010
- `,x=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join(`
3011
- `)+`
3012
- `+x,v=["#define varying in",t.glslVersion===Ca?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===Ca?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
3013
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3014
- `+v);const m=g+x+o,_=g+v+a,y=Dh(i,35633,m),M=Dh(i,35632,_);if(i.attachShader(p,y),i.attachShader(p,M),t.index0AttributeName!==void 0?i.bindAttribLocation(p,0,t.index0AttributeName):t.morphTargets===!0&&i.bindAttribLocation(p,0,"position"),i.linkProgram(p),r.debug.checkShaderErrors){const P=i.getProgramInfoLog(p).trim(),z=i.getShaderInfoLog(y).trim(),N=i.getShaderInfoLog(M).trim();let I=!0,w=!0;if(i.getProgramParameter(p,35714)===!1){I=!1;const T=Bh(i,y,"vertex"),B=Bh(i,M,"fragment");console.error("THREE.WebGLProgram: Shader Error "+i.getError()+" - VALIDATE_STATUS "+i.getProgramParameter(p,35715)+`
3015
-
3016
- Program Info Log: `+P+`
3017
- `+T+`
3018
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b(w,T){a.disableAll(),T.isWebGL2&&a.enable(0),T.supportsVertexTextures&&a.enable(1),T.instancing&&a.enable(2),T.instancingColor&&a.enable(3),T.map&&a.enable(4),T.matcap&&a.enable(5),T.envMap&&a.enable(6),T.envMapCubeUV&&a.enable(7),T.lightMap&&a.enable(8),T.aoMap&&a.enable(9),T.emissiveMap&&a.enable(10),T.bumpMap&&a.enable(11),T.normalMap&&a.enable(12),T.objectSpaceNormalMap&&a.enable(13),T.tangentSpaceNormalMap&&a.enable(14),T.clearcoat&&a.enable(15),T.clearcoatMap&&a.enable(16),T.clearcoatRoughnessMap&&a.enable(17),T.clearcoatNormalMap&&a.enable(18),T.displacementMap&&a.enable(19),T.specularMap&&a.enable(20),T.roughnessMap&&a.enable(21),T.metalnessMap&&a.enable(22),T.gradientMap&&a.enable(23),T.alphaMap&&a.enable(24),T.alphaTest&&a.enable(25),T.vertexColors&&a.enable(26),T.vertexAlphas&&a.enable(27),T.vertexUvs&&a.enable(28),T.vertexTangents&&a.enable(29),T.uvsVertexOnly&&a.enable(30),T.fog&&a.enable(31),w.push(a.mask),a.disableAll(),T.useFog&&a.enable(0),T.flatShading&&a.enable(1),T.logarithmicDepthBuffer&&a.enable(2),T.skinning&&a.enable(3),T.useVertexTexture&&a.enable(4),T.morphTargets&&a.enable(5),T.morphNormals&&a.enable(6),T.premultipliedAlpha&&a.enable(7),T.shadowMapEnabled&&a.enable(8),T.physicallyCorrectLights&&a.enable(9),T.doubleSided&&a.enable(10),T.flipSided&&a.enable(11),T.depthPacking&&a.enable(12),T.dithering&&a.enable(13),T.specularIntensityMap&&a.enable(14),T.specularColorMap&&a.enable(15),T.transmission&&a.enable(16),T.transmissionMap&&a.enable(17),T.thicknessMap&&a.enable(18),T.sheen&&a.enable(19),T.sheenColorMap&&a.enable(20),T.sheenRoughnessMap&&a.enable(21),w.push(a.mask)}function E(w){const T=v[w.type];let B;if(T){const L=Yt[T];B=ch.clone(L.uniforms)}else B=w.uniforms;return B}function P(w,T){let B;for(let L=0,F=c.length;L<F;L++){const U=c[L];if(U.cacheKey===T){B=U,++B.usedTimes;break}}return B===void 0&&(B=new w0(r,T,w,s),c.push(B)),B}function z(w){if(--w.usedTimes===0){const T=c.indexOf(w);c[T]=c[c.length-1],c.pop(),w.destroy()}}function N(w){l.remove(w)}function I(){l.dispose()}return{getParameters:_,getProgramCacheKey:y,getUniforms:E,acquireProgram:P,releaseProgram:z,releaseShaderCache:N,programs:c,dispose:I}}function C0(){let r=new WeakMap;function e(s){let o=r.get(s);return o===void 0&&(o={},r.set(s,o)),o}function t(s){r.delete(s)}function n(s,o,a){r.get(s)[o]=a}function i(){r=new WeakMap}return{get:e,remove:t,update:n,dispose:i}}function L0(r,e){return r.groupOrder!==e.groupOrder?r.groupOrder-e.groupOrder:r.renderOrder!==e.renderOrder?r.renderOrder-e.renderOrder:r.material.id!==e.material.id?r.material.id-e.material.id:r.z!==e.z?r.z-e.z:r.id-e.id}function Hh(r,e){return r.groupOrder!==e.groupOrder?r.groupOrder-e.groupOrder:r.renderOrder!==e.renderOrder?r.renderOrder-e.renderOrder:r.z!==e.z?e.z-r.z:r.id-e.id}function Vh(){const r=[];let e=0;const t=[],n=[],i=[];function s(){e=0,t.length=0,n.length=0,i.length=0}function o(h,f,d,p,x,v){let g=r[e];return g===void 0?(g={id:h.id,object:h,geometry:f,material:d,groupOrder:p,renderOrder:h.renderOrder,z:x,group:v},r[e]=g):(g.id=h.id,g.object=h,g.geometry=f,g.material=d,g.groupOrder=p,g.renderOrder=h.renderOrder,g.z=x,g.group=v),e++,g}function a(h,f,d,p,x,v){const g=o(h,f,d,p,x,v);d.transmission>0?n.push(g):d.transparent===!0?i.push(g):t.push(g)}function l(h,f,d,p,x,v){const g=o(h,f,d,p,x,v);d.transmission>0?n.unshift(g):d.transparent===!0?i.unshift(g):t.unshift(g)}function c(h,f){t.length>1&&t.sort(h||L0),n.length>1&&n.sort(f||Hh),i.length>1&&i.sort(f||Hh)}function u(){for(let h=e,f=r.length;h<f;h++){const d=r[h];if(d.id===null)break;d.id=null,d.object=null,d.geometry=null,d.material=null,d.group=null}}return{opaque:t,transmissive:n,transparent:i,init:s,push:a,unshift:l,finish:u,sort:c}}function R0(){let r=new WeakMap;function e(n,i){let s;return r.has(n)===!1?(s=new Vh,r.set(n,[s])):i>=r.get(n).length?(s=new Vh,r.get(n).push(s)):s=r.get(n)[i],s}function t(){r=new WeakMap}return{get:e,dispose:t}}function P0(){const r={};return{get:function(e){if(r[e.id]!==void 0)return r[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new S,color:new le};break;case"SpotLight":t={position:new S,direction:new S,color:new le,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new S,color:new le,distance:0,decay:0};break;case"HemisphereLight":t={direction:new S,skyColor:new le,groundColor:new le};break;case"RectAreaLight":t={color:new le,position:new S,halfWidth:new S,halfHeight:new S};break}return r[e.id]=t,t}}}function I0(){const r={};return{get:function(e){if(r[e.id]!==void 0)return r[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new W};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new W};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new W,shadowCameraNear:1,shadowCameraFar:1e3};break}return r[e.id]=t,t}}}let D0=0;function F0(r,e){return(e.castShadow?1:0)-(r.castShadow?1:0)}function B0(r,e){const t=new P0,n=I0(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let u=0;u<9;u++)i.probe.push(new S);const s=new S,o=new ge,a=new ge;function l(u,h){let f=0,d=0,p=0;for(let z=0;z<9;z++)i.probe[z].set(0,0,0);let x=0,v=0,g=0,m=0,_=0,y=0,M=0,b=0;u.sort(F0);const E=h!==!0?Math.PI:1;for(let z=0,N=u.length;z<N;z++){const I=u[z],w=I.color,T=I.intensity,B=I.distance,L=I.shadow&&I.shadow.map?I.shadow.map.texture:null;if(I.isAmbientLight)f+=w.r*T*E,d+=w.g*T*E,p+=w.b*T*E;else if(I.isLightProbe)for(let F=0;F<9;F++)i.probe[F].addScaledVector(I.sh.coefficients[F],T);else if(I.isDirectionalLight){const F=t.get(I);if(F.color.copy(I.color).multiplyScalar(I.intensity*E),I.castShadow){const U=I.shadow,Z=n.get(I);Z.shadowBias=U.bias,Z.shadowNormalBias=U.normalBias,Z.shadowRadius=U.radius,Z.shadowMapSize=U.mapSize,i.directionalShadow[x]=Z,i.directionalShadowMap[x]=L,i.directionalShadowMatrix[x]=I.shadow.matrix,y++}i.directional[x]=F,x++}else if(I.isSpotLight){const F=t.get(I);if(F.position.setFromMatrixPosition(I.matrixWorld),F.color.copy(w).multiplyScalar(T*E),F.distance=B,F.coneCos=Math.cos(I.angle),F.penumbraCos=Math.cos(I.angle*(1-I.penumbra)),F.decay=I.decay,I.castShadow){const U=I.shadow,Z=n.get(I);Z.shadowBias=U.bias,Z.shadowNormalBias=U.normalBias,Z.shadowRadius=U.radius,Z.shadowMapSize=U.mapSize,i.spotShadow[g]=Z,i.spotShadowMap[g]=L,i.spotShadowMatrix[g]=I.shadow.matrix,b++}i.spot[g]=F,g++}else if(I.isRectAreaLight){const F=t.get(I);F.color.copy(w).multiplyScalar(T),F.halfWidth.set(I.width*.5,0,0),F.halfHeight.set(0,I.height*.5,0),i.rectArea[m]=F,m++}else if(I.isPointLight){const F=t.get(I);if(F.color.copy(I.color).multiplyScalar(I.intensity*E),F.distance=I.distance,F.decay=I.decay,I.castShadow){const U=I.shadow,Z=n.get(I);Z.shadowBias=U.bias,Z.shadowNormalBias=U.normalBias,Z.shadowRadius=U.radius,Z.shadowMapSize=U.mapSize,Z.shadowCameraNear=U.camera.near,Z.shadowCameraFar=U.camera.far,i.pointShadow[v]=Z,i.pointShadowMap[v]=L,i.pointShadowMatrix[v]=I.shadow.matrix,M++}i.point[v]=F,v++}else if(I.isHemisphereLight){const F=t.get(I);F.skyColor.copy(I.color).multiplyScalar(T*E),F.groundColor.copy(I.groundColor).multiplyScalar(T*E),i.hemi[_]=F,_++}}m>0&&(e.isWebGL2||r.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=oe.LTC_FLOAT_1,i.rectAreaLTC2=oe.LTC_FLOAT_2):r.has("OES_texture_half_float_linear")===!0?(i.rectAreaLTC1=oe.LTC_HALF_1,i.rectAreaLTC2=oe.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=f,i.ambient[1]=d,i.ambient[2]=p;const P=i.hash;(P.directionalLength!==x||P.pointLength!==v||P.spotLength!==g||P.rectAreaLength!==m||P.hemiLength!==_||P.numDirectionalShadows!==y||P.numPointShadows!==M||P.numSpotShadows!==b)&&(i.directional.length=x,i.spot.length=g,i.rectArea.length=m,i.point.length=v,i.hemi.length=_,i.directionalShadow.length=y,i.directionalShadowMap.length=y,i.pointShadow.length=M,i.pointShadowMap.length=M,i.spotShadow.length=b,i.spotShadowMap.length=b,i.directionalShadowMatrix.length=y,i.pointShadowMatrix.length=M,i.spotShadowMatrix.length=b,P.directionalLength=x,P.pointLength=v,P.spotLength=g,P.rectAreaLength=m,P.hemiLength=_,P.numDirectionalShadows=y,P.numPointShadows=M,P.numSpotShadows=b,i.version=D0++)}function c(u,h){let f=0,d=0,p=0,x=0,v=0;const g=h.matrixWorldInverse;for(let m=0,_=u.length;m<_;m++){const y=u[m];if(y.isDirectionalLight){const M=i.directional[f];M.direction.setFromMatrixPosition(y.matrixWorld),s.setFromMatrixPosition(y.target.matrixWorld),M.direction.sub(s),M.direction.transformDirection(g),f++}else if(y.isSpotLight){const M=i.spot[p];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),M.direction.setFromMatrixPosition(y.matrixWorld),s.setFromMatrixPosition(y.target.matrixWorld),M.direction.sub(s),M.direction.transformDirection(g),p++}else if(y.isRectAreaLight){const M=i.rectArea[x];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),a.identity(),o.copy(y.matrixWorld),o.premultiply(g),a.extractRotation(o),M.halfWidth.set(y.width*.5,0,0),M.halfHeight.set(0,y.height*.5,0),M.halfWidth.applyMatrix4(a),M.halfHeight.applyMatrix4(a),x++}else if(y.isPointLight){const M=i.point[d];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),d++}else if(y.isHemisphereLight){const M=i.hemi[v];M.direction.setFromMatrixPosition(y.matrixWorld),M.direction.transformDirection(g),M.direction.normalize(),v++}}}return{setup:l,setupView:c,state:i}}function kh(r,e){const t=new B0(r,e),n=[],i=[];function s(){n.length=0,i.length=0}function o(h){n.push(h)}function a(h){i.push(h)}function l(h){t.setup(n,h)}function c(h){t.setupView(n,h)}return{init:s,state:{lightsArray:n,shadowsArray:i,lights:t},setupLights:l,setupLightsView:c,pushLight:o,pushShadow:a}}function N0(r,e){let t=new WeakMap;function n(s,o=0){let a;return t.has(s)===!1?(a=new kh(r,e),t.set(s,[a])):o>=t.get(s).length?(a=new kh(r,e),t.get(s).push(a)):a=t.get(s)[o],a}function i(){t=new WeakMap}return{get:n,dispose:i}}class lo extends yt{constructor(e){super(),this.type="MeshDepthMaterial",this.depthPacking=Bu,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}lo.prototype.isMeshDepthMaterial=!0;class co extends yt{constructor(e){super(),this.type="MeshDistanceMaterial",this.referencePosition=new S,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}co.prototype.isMeshDistanceMaterial=!0;const z0=`void main() {
3019
- gl_Position = vec4( position, 1.0 );
3020
- }`,U0=`uniform sampler2D shadow_pass;
3021
- uniform vec2 resolution;
3022
- uniform float radius;
3023
- #include <packing>
3024
- void main() {
3025
- const float samples = float( VSM_SAMPLES );
3026
- float mean = 0.0;
3027
- float squared_mean = 0.0;
3028
- float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
3029
- float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
3030
- for ( float i = 0.0; i < samples; i ++ ) {
3031
- float uvOffset = uvStart + i * uvStride;
3032
- #ifdef HORIZONTAL_PASS
3033
- vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
3034
- mean += distribution.x;
3035
- squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
3036
- #else
3037
- float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
3038
- mean += depth;
3039
- squared_mean += depth * depth;
3040
- #endif
3041
- }
3042
- mean = mean / samples;
3043
- squared_mean = squared_mean / samples;
3044
- float std_dev = sqrt( squared_mean - mean * mean );
3045
- gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
3046
- }`;function Wh(r,e,t){let n=new qr;const i=new W,s=new W,o=new We,a=new lo({depthPacking:Nu}),l=new co,c={},u=t.maxTextureSize,h={0:it,1:Jn,2:Zn},f=new bn({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new W},radius:{value:4}},vertexShader:z0,fragmentShader:U0}),d=f.clone();d.defines.HORIZONTAL_PASS=1;const p=new ve;p.setAttribute("position",new ze(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const x=new ft(p,f),v=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=aa,this.render=function(y,M,b){if(v.enabled===!1||v.autoUpdate===!1&&v.needsUpdate===!1||y.length===0)return;const E=r.getRenderTarget(),P=r.getActiveCubeFace(),z=r.getActiveMipmapLevel(),N=r.state;N.setBlending(dn),N.buffers.color.setClear(1,1,1,1),N.buffers.depth.setTest(!0),N.setScissorTest(!1);for(let I=0,w=y.length;I<w;I++){const T=y[I],B=T.shadow;if(B===void 0){console.warn("THREE.WebGLShadowMap:",T,"has no shadow.");continue}if(B.autoUpdate===!1&&B.needsUpdate===!1)continue;i.copy(B.mapSize);const L=B.getFrameExtents();if(i.multiply(L),s.copy(B.mapSize),(i.x>u||i.y>u)&&(i.x>u&&(s.x=Math.floor(u/L.x),i.x=s.x*L.x,B.mapSize.x=s.x),i.y>u&&(s.y=Math.floor(u/L.y),i.y=s.y*L.y,B.mapSize.y=s.y)),B.map===null&&!B.isPointLightShadow&&this.type===Di){const U={minFilter:Ke,magFilter:Ke,format:ut};B.map=new Nt(i.x,i.y,U),B.map.texture.name=T.name+".shadowMap",B.mapPass=new Nt(i.x,i.y,U),B.camera.updateProjectionMatrix()}if(B.map===null){const U={minFilter:rt,magFilter:rt,format:ut};B.map=new Nt(i.x,i.y,U),B.map.texture.name=T.name+".shadowMap",B.camera.updateProjectionMatrix()}r.setRenderTarget(B.map),r.clear();const F=B.getViewportCount();for(let U=0;U<F;U++){const Z=B.getViewport(U);o.set(s.x*Z.x,s.y*Z.y,s.x*Z.z,s.y*Z.w),N.viewport(o),B.updateMatrices(T,U),n=B.getFrustum(),_(M,b,B.camera,T,this.type)}!B.isPointLightShadow&&this.type===Di&&g(B,b),B.needsUpdate=!1}v.needsUpdate=!1,r.setRenderTarget(E,P,z)};function g(y,M){const b=e.update(x);f.defines.VSM_SAMPLES!==y.blurSamples&&(f.defines.VSM_SAMPLES=y.blurSamples,d.defines.VSM_SAMPLES=y.blurSamples,f.needsUpdate=!0,d.needsUpdate=!0),f.uniforms.shadow_pass.value=y.map.texture,f.uniforms.resolution.value=y.mapSize,f.uniforms.radius.value=y.radius,r.setRenderTarget(y.mapPass),r.clear(),r.renderBufferDirect(M,null,b,f,x,null),d.uniforms.shadow_pass.value=y.mapPass.texture,d.uniforms.resolution.value=y.mapSize,d.uniforms.radius.value=y.radius,r.setRenderTarget(y.map),r.clear(),r.renderBufferDirect(M,null,b,d,x,null)}function m(y,M,b,E,P,z,N){let I=null;const w=E.isPointLight===!0?y.customDistanceMaterial:y.customDepthMaterial;if(w!==void 0?I=w:I=E.isPointLight===!0?l:a,r.localClippingEnabled&&b.clipShadows===!0&&b.clippingPlanes.length!==0||b.displacementMap&&b.displacementScale!==0||b.alphaMap&&b.alphaTest>0){const T=I.uuid,B=b.uuid;let L=c[T];L===void 0&&(L={},c[T]=L);let F=L[B];F===void 0&&(F=I.clone(),L[B]=F),I=F}return I.visible=b.visible,I.wireframe=b.wireframe,N===Di?I.side=b.shadowSide!==null?b.shadowSide:b.side:I.side=b.shadowSide!==null?b.shadowSide:h[b.side],I.alphaMap=b.alphaMap,I.alphaTest=b.alphaTest,I.clipShadows=b.clipShadows,I.clippingPlanes=b.clippingPlanes,I.clipIntersection=b.clipIntersection,I.displacementMap=b.displacementMap,I.displacementScale=b.displacementScale,I.displacementBias=b.displacementBias,I.wireframeLinewidth=b.wireframeLinewidth,I.linewidth=b.linewidth,E.isPointLight===!0&&I.isMeshDistanceMaterial===!0&&(I.referencePosition.setFromMatrixPosition(E.matrixWorld),I.nearDistance=P,I.farDistance=z),I}function _(y,M,b,E,P){if(y.visible===!1)return;if(y.layers.test(M.layers)&&(y.isMesh||y.isLine||y.isPoints)&&(y.castShadow||y.receiveShadow&&P===Di)&&(!y.frustumCulled||n.intersectsObject(y))){y.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,y.matrixWorld);const I=e.update(y),w=y.material;if(Array.isArray(w)){const T=I.groups;for(let B=0,L=T.length;B<L;B++){const F=T[B],U=w[F.materialIndex];if(U&&U.visible){const Z=m(y,I,U,E,b.near,b.far,P);r.renderBufferDirect(b,null,I,Z,y,F)}}}else if(w.visible){const T=m(y,I,w,E,b.near,b.far,P);r.renderBufferDirect(b,null,I,T,y,null)}}const N=y.children;for(let I=0,w=N.length;I<w;I++)_(N[I],M,b,E,P)}}function O0(r,e,t){const n=t.isWebGL2;function i(){let D=!1;const re=new We;let te=null;const Ce=new 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Ze=Pe[Re];C.format!==ut&&C.format!==Cn?se!==null?te?t.compressedTexSubImage2D(34069+ue,Re,0,0,Ze.width,Ze.height,se,Ze.data):t.compressedTexImage2D(34069+ue,Re,re,Ze.width,Ze.height,0,Ze.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):te?t.texSubImage2D(34069+ue,Re,0,0,Ze.width,Ze.height,se,D,Ze.data):t.texImage2D(34069+ue,Re,re,Ze.width,Ze.height,0,se,D,Ze.data)}}}else{Pe=C.mipmaps,te&&Ce&&(Pe.length>0&&xe++,t.texStorage2D(34067,xe,re,j[0].width,j[0].height));for(let ue=0;ue<6;ue++)if(ae){te?t.texSubImage2D(34069+ue,0,0,0,j[ue].width,j[ue].height,se,D,j[ue].data):t.texImage2D(34069+ue,0,re,j[ue].width,j[ue].height,0,se,D,j[ue].data);for(let Re=0;Re<Pe.length;Re++){const Xe=Pe[Re].image[ue].image;te?t.texSubImage2D(34069+ue,Re+1,0,0,Xe.width,Xe.height,se,D,Xe.data):t.texImage2D(34069+ue,Re+1,re,Xe.width,Xe.height,0,se,D,Xe.data)}}else{te?t.texSubImage2D(34069+ue,0,0,0,se,D,j[ue]):t.texImage2D(34069+ue,0,re,se,D,j[ue]);for(let Re=0;Re<Pe.length;Re++){const Ze=Pe[Re];te?t.texSubImage2D(34069+ue,Re+1,0,0,se,D,Ze.image[ue]):t.texImage2D(34069+ue,Re+1,re,se,D,Ze.image[ue])}}}M(C,_e)&&b(34067),R.__version=C.version,C.onUpdate&&C.onUpdate(C)}function be(R,C,J,Q,ae){const j=s.convert(J.format),we=s.convert(J.type),_e=E(J.internalFormat,j,we,J.encoding);n.get(C).__hasExternalTextures||(ae===32879||ae===35866?t.texImage3D(ae,0,_e,C.width,C.height,C.depth,0,j,we,null):t.texImage2D(ae,0,_e,C.width,C.height,0,j,we,null)),t.bindFramebuffer(36160,R),C.useRenderToTexture?d.framebufferTexture2DMultisampleEXT(36160,Q,ae,n.get(J).__webglTexture,0,fe(C)):r.framebufferTexture2D(36160,Q,ae,n.get(J).__webglTexture,0),t.bindFramebuffer(36160,null)}function pe(R,C,J){if(r.bindRenderbuffer(36161,R),C.depthBuffer&&!C.stencilBuffer){let Q=33189;if(J||C.useRenderToTexture){const ae=C.depthTexture;ae&&ae.isDepthTexture&&(ae.type===en?Q=36012:ae.type===Fr&&(Q=33190));const j=fe(C);C.useRenderToTexture?d.renderbufferStorageMultisampleEXT(36161,j,Q,C.width,C.height):r.renderbufferStorageMultisample(36161,j,Q,C.width,C.height)}else r.renderbufferStorage(36161,Q,C.width,C.height);r.framebufferRenderbuffer(36160,36096,36161,R)}else if(C.depthBuffer&&C.stencilBuffer){const Q=fe(C);J&&C.useRenderbuffer?r.renderbufferStorageMultisample(36161,Q,35056,C.width,C.height):C.useRenderToTexture?d.renderbufferStorageMultisampleEXT(36161,Q,35056,C.width,C.height):r.renderbufferStorage(36161,34041,C.width,C.height),r.framebufferRenderbuffer(36160,33306,36161,R)}else{const Q=C.isWebGLMultipleRenderTargets===!0?C.texture[0]:C.texture,ae=s.convert(Q.format),j=s.convert(Q.type),we=E(Q.internalFormat,ae,j,Q.encoding),_e=fe(C);J&&C.useRenderbuffer?r.renderbufferStorageMultisample(36161,_e,we,C.width,C.height):C.useRenderToTexture?d.renderbufferStorageMultisampleEXT(36161,_e,we,C.width,C.height):r.renderbufferStorage(36161,we,C.width,C.height)}r.bindRenderbuffer(36161,null)}function me(R,C){if(C&&C.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(36160,R),!(C.depthTexture&&C.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!n.get(C.depthTexture).__webglTexture||C.depthTexture.image.width!==C.width||C.depthTexture.image.height!==C.height)&&(C.depthTexture.image.width=C.width,C.depthTexture.image.height=C.height,C.depthTexture.needsUpdate=!0),U(C.depthTexture,0);const Q=n.get(C.depthTexture).__webglTexture,ae=fe(C);if(C.depthTexture.format===Ln)C.useRenderToTexture?d.framebufferTexture2DMultisampleEXT(36160,36096,3553,Q,0,ae):r.framebufferTexture2D(36160,36096,3553,Q,0);else if(C.depthTexture.format===ti)C.useRenderToTexture?d.framebufferTexture2DMultisampleEXT(36160,33306,3553,Q,0,ae):r.framebufferTexture2D(36160,33306,3553,Q,0);else throw new Error("Unknown depthTexture format")}function ye(R){const C=n.get(R),J=R.isWebGLCubeRenderTarget===!0;if(R.depthTexture&&!C.__autoAllocateDepthBuffer){if(J)throw new Error("target.depthTexture not supported in Cube render targets");me(C.__webglFramebuffer,R)}else if(J){C.__webglDepthbuffer=[];for(let Q=0;Q<6;Q++)t.bindFramebuffer(36160,C.__webglFramebuffer[Q]),C.__webglDepthbuffer[Q]=r.createRenderbuffer(),pe(C.__webglDepthbuffer[Q],R,!1)}else t.bindFramebuffer(36160,C.__webglFramebuffer),C.__webglDepthbuffer=r.createRenderbuffer(),pe(C.__webglDepthbuffer,R,!1);t.bindFramebuffer(36160,null)}function Oe(R,C,J){const Q=n.get(R);C!==void 0&&be(Q.__webglFramebuffer,R,R.texture,36064,3553),J!==void 0&&ye(R)}function k(R){const C=R.texture,J=n.get(R),Q=n.get(C);R.addEventListener("dispose",I),R.isWebGLMultipleRenderTargets!==!0&&(Q.__webglTexture===void 0&&(Q.__webglTexture=r.createTexture()),Q.__version=C.version,o.memory.textures++);const ae=R.isWebGLCubeRenderTarget===!0,j=R.isWebGLMultipleRenderTargets===!0,we=C.isDataTexture3D||C.isDataTexture2DArray,_e=_(R)||a;if(a&&C.format===Cn&&(C.type===en||C.type===An)&&(C.format=ut,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),ae){J.__webglFramebuffer=[];for(let se=0;se<6;se++)J.__webglFramebuffer[se]=r.createFramebuffer()}else if(J.__webglFramebuffer=r.createFramebuffer(),j)if(i.drawBuffers){const se=R.texture;for(let D=0,re=se.length;D<re;D++){const te=n.get(se[D]);te.__webglTexture===void 0&&(te.__webglTexture=r.createTexture(),o.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");else if(R.useRenderbuffer)if(a){J.__webglMultisampledFramebuffer=r.createFramebuffer(),J.__webglColorRenderbuffer=r.createRenderbuffer(),r.bindRenderbuffer(36161,J.__webglColorRenderbuffer);const se=s.convert(C.format),D=s.convert(C.type),re=E(C.internalFormat,se,D,C.encoding),te=fe(R);r.renderbufferStorageMultisample(36161,te,re,R.width,R.height),t.bindFramebuffer(36160,J.__webglMultisampledFramebuffer),r.framebufferRenderbuffer(36160,36064,36161,J.__webglColorRenderbuffer),r.bindRenderbuffer(36161,null),R.depthBuffer&&(J.__webglDepthRenderbuffer=r.createRenderbuffer(),pe(J.__webglDepthRenderbuffer,R,!0)),t.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(ae){t.bindTexture(34067,Q.__webglTexture),K(34067,C,_e);for(let se=0;se<6;se++)be(J.__webglFramebuffer[se],R,C,36064,34069+se);M(C,_e)&&b(34067),t.unbindTexture()}else if(j){const se=R.texture;for(let D=0,re=se.length;D<re;D++){const te=se[D],Ce=n.get(te);t.bindTexture(3553,Ce.__webglTexture),K(3553,te,_e),be(J.__webglFramebuffer,R,te,36064+D,3553),M(te,_e)&&b(3553)}t.unbindTexture()}else{let se=3553;we&&(a?se=C.isDataTexture3D?32879:35866:console.warn("THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.")),t.bindTexture(se,Q.__webglTexture),K(se,C,_e),be(J.__webglFramebuffer,R,C,36064,se),M(C,_e)&&b(se),t.unbindTexture()}R.depthBuffer&&ye(R)}function $(R){const C=_(R)||a,J=R.isWebGLMultipleRenderTargets===!0?R.texture:[R.texture];for(let Q=0,ae=J.length;Q<ae;Q++){const j=J[Q];if(M(j,C)){const we=R.isWebGLCubeRenderTarget?34067:3553,_e=n.get(j).__webglTexture;t.bindTexture(we,_e),b(we),t.unbindTexture()}}}function ie(R){if(R.useRenderbuffer)if(a){const C=R.width,J=R.height;let Q=16384;const ae=[36064],j=R.stencilBuffer?33306:36096;R.depthBuffer&&ae.push(j),R.ignoreDepthForMultisampleCopy||(R.depthBuffer&&(Q|=256),R.stencilBuffer&&(Q|=1024));const we=n.get(R);t.bindFramebuffer(36008,we.__webglMultisampledFramebuffer),t.bindFramebuffer(36009,we.__webglFramebuffer),R.ignoreDepthForMultisampleCopy&&(r.invalidateFramebuffer(36008,[j]),r.invalidateFramebuffer(36009,[j])),r.blitFramebuffer(0,0,C,J,0,0,C,J,Q,9728),r.invalidateFramebuffer(36008,ae),t.bindFramebuffer(36008,null),t.bindFramebuffer(36009,we.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")}function fe(R){return a&&(R.useRenderbuffer||R.useRenderToTexture)?Math.min(h,R.samples):0}function ce(R){const C=o.render.frame;p.get(R)!==C&&(p.set(R,C),R.update())}let Ee=!1,Ae=!1;function De(R,C){R&&R.isWebGLRenderTarget&&(Ee===!1&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),Ee=!0),R=R.texture),U(R,C)}function je(R,C){R&&R.isWebGLCubeRenderTarget&&(Ae===!1&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),Ae=!0),R=R.texture),V(R,C)}this.allocateTextureUnit=F,this.resetTextureUnits=L,this.setTexture2D=U,this.setTexture2DArray=Z,this.setTexture3D=ee,this.setTextureCube=V,this.rebindTextures=Oe,this.setupRenderTarget=k,this.updateRenderTargetMipmap=$,this.updateMultisampleRenderTarget=ie,this.setupDepthRenderbuffer=ye,this.setupFrameBufferTexture=be,this.safeSetTexture2D=De,this.safeSetTextureCube=je}function qh(r,e,t){const n=t.isWebGL2;function i(s){let o;if(s===Kt)return 5121;if(s===kc)return 32819;if(s===Wc)return 32820;if(s===qc)return 33635;if(s===Gc)return 5120;if(s===Hc)return 5122;if(s===Ni)return 5123;if(s===Vc)return 5124;if(s===Fr)return 5125;if(s===en)return 5126;if(s===An)return n?5131:(o=e.get("OES_texture_half_float"),o!==null?o.HALF_FLOAT_OES:null);if(s===Xc)return 6406;if(s===Cn)return 6407;if(s===ut)return 6408;if(s===Yc)return 6409;if(s===Jc)return 6410;if(s===Ln)return 6402;if(s===ti)return 34041;if(s===Zc)return 6403;if(s===$c)return 36244;if(s===jc)return 33319;if(s===Qc)return 33320;if(s===Kc)return 36248;if(s===eu)return 36249;if(s===xa||s===ya||s===va||s===_a)if(o=e.get("WEBGL_compressed_texture_s3tc"),o!==null){if(s===xa)return o.COMPRESSED_RGB_S3TC_DXT1_EXT;if(s===ya)return o.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(s===va)return o.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(s===_a)return o.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(s===Ma||s===ba||s===wa||s===Sa)if(o=e.get("WEBGL_compressed_texture_pvrtc"),o!==null){if(s===Ma)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(s===ba)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(s===wa)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(s===Sa)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(s===tu)return o=e.get("WEBGL_compressed_texture_etc1"),o!==null?o.COMPRESSED_RGB_ETC1_WEBGL:null;if((s===Ta||s===Ea)&&(o=e.get("WEBGL_compressed_texture_etc"),o!==null)){if(s===Ta)return o.COMPRESSED_RGB8_ETC2;if(s===Ea)return o.COMPRESSED_RGBA8_ETC2_EAC}if(s===nu||s===iu||s===ru||s===su||s===ou||s===au||s===lu||s===cu||s===uu||s===hu||s===fu||s===du||s===pu||s===mu||s===xu||s===yu||s===vu||s===_u||s===Mu||s===bu||s===wu||s===Su||s===Tu||s===Eu||s===Au||s===Cu||s===Lu||s===Ru)return o=e.get("WEBGL_compressed_texture_astc"),o!==null?s:null;if(s===gu)return o=e.get("EXT_texture_compression_bptc"),o!==null?s:null;if(s===ei)return n?34042:(o=e.get("WEBGL_depth_texture"),o!==null?o.UNSIGNED_INT_24_8_WEBGL:null)}return{convert:i}}class ol extends _t{constructor(e=[]){super(),this.cameras=e}}ol.prototype.isArrayCamera=!0;class pi extends Ne{constructor(){super(),this.type="Group"}}pi.prototype.isGroup=!0;const H0={type:"move"};class al{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new pi,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new pi,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new S,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new S),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new pi,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new S,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new S),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,s=null,o=null;const a=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred")if(a!==null&&(i=t.getPose(e.targetRaySpace,n),i!==null&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(H0))),c&&e.hand){o=!0;for(const x of e.hand.values()){const v=t.getJointPose(x,n);if(c.joints[x.jointName]===void 0){const m=new pi;m.matrixAutoUpdate=!1,m.visible=!1,c.joints[x.jointName]=m,c.add(m)}const g=c.joints[x.jointName];v!==null&&(g.matrix.fromArray(v.transform.matrix),g.matrix.decompose(g.position,g.rotation,g.scale),g.jointRadius=v.radius),g.visible=v!==null}const u=c.joints["index-finger-tip"],h=c.joints["thumb-tip"],f=u.position.distanceTo(h.position),d=.02,p=.005;c.inputState.pinching&&f>d+p?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&f<=d-p&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(s=t.getPose(e.gripSpace,n),s!==null&&(l.matrix.fromArray(s.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),s.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(s.linearVelocity)):l.hasLinearVelocity=!1,s.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(s.angularVelocity)):l.hasAngularVelocity=!1));return a!==null&&(a.visible=i!==null),l!==null&&(l.visible=s!==null),c!==null&&(c.visible=o!==null),this}}class uo extends ht{constructor(e,t,n,i,s,o,a,l,c,u){if(u=u!==void 0?u:Ln,u!==Ln&&u!==ti)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");n===void 0&&u===Ln&&(n=Ni),n===void 0&&u===ti&&(n=ei),super(null,i,s,o,a,l,u,n,c),this.image={width:e,height:t},this.magFilter=a!==void 0?a:rt,this.minFilter=l!==void 0?l:rt,this.flipY=!1,this.generateMipmaps=!1}}uo.prototype.isDepthTexture=!0;class V0 extends Rn{constructor(e,t){super();const n=this;let i=null,s=1,o=null,a="local-floor";const l=e.extensions.has("WEBGL_multisampled_render_to_texture");let c=null,u=null,h=null,f=null,d=!1,p=null;const x=t.getContextAttributes();let v=null,g=null;const m=[],_=new Map,y=new _t;y.layers.enable(1),y.viewport=new We;const M=new _t;M.layers.enable(2),M.viewport=new We;const b=[y,M],E=new ol;E.layers.enable(1),E.layers.enable(2);let P=null,z=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(V){let q=m[V];return q===void 0&&(q=new al,m[V]=q),q.getTargetRaySpace()},this.getControllerGrip=function(V){let q=m[V];return q===void 0&&(q=new al,m[V]=q),q.getGripSpace()},this.getHand=function(V){let q=m[V];return q===void 0&&(q=new al,m[V]=q),q.getHandSpace()};function N(V){const q=_.get(V.inputSource);q&&q.dispatchEvent({type:V.type,data:V.inputSource})}function I(){_.forEach(function(V,q){V.disconnect(q)}),_.clear(),P=null,z=null,e.setRenderTarget(v),f=null,h=null,u=null,i=null,g=null,ee.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(V){s=V,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(V){a=V,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return o},this.getBaseLayer=function(){return h!==null?h:f},this.getBinding=function(){return u},this.getFrame=function(){return p},this.getSession=function(){return i},this.setSession=function(V){return Er(this,null,function*(){if(i=V,i!==null){if(v=e.getRenderTarget(),i.addEventListener("select",N),i.addEventListener("selectstart",N),i.addEventListener("selectend",N),i.addEventListener("squeeze",N),i.addEventListener("squeezestart",N),i.addEventListener("squeezeend",N),i.addEventListener("end",I),i.addEventListener("inputsourceschange",w),x.xrCompatible!==!0&&(yield t.makeXRCompatible()),i.renderState.layers===void 0||e.capabilities.isWebGL2===!1){const q={antialias:i.renderState.layers===void 0?x.antialias:!0,alpha:x.alpha,depth:x.depth,stencil:x.stencil,framebufferScaleFactor:s};f=new XRWebGLLayer(i,t,q),i.updateRenderState({baseLayer:f}),g=new Nt(f.framebufferWidth,f.framebufferHeight,{format:ut,type:Kt,encoding:e.outputEncoding})}else{d=x.antialias;let q=null,ne=null,K=null;x.depth&&(K=x.stencil?35056:33190,q=x.stencil?ti:Ln,ne=x.stencil?ei:Ni);const he={colorFormat:x.alpha||d?32856:32849,depthFormat:K,scaleFactor:s};u=new 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if((A.isMesh||A.isLine||A.isPoints)&&(A.isSkinnedMesh&&A.skeleton.frame!==Oe.render.frame&&(A.skeleton.update(),A.skeleton.frame=Oe.render.frame),!A.frustumCulled||Z.intersectsObject(A))){G&&K.setFromMatrixPosition(A.matrixWorld).applyMatrix4(ne);const Le=Ae.update(A),Fe=A.material;if(Array.isArray(Fe)){const Te=Le.groups;for(let Ve=0,Be=Te.length;Ve<Be;Ve++){const Ge=Te[Ve],nt=Fe[Ge.materialIndex];nt&&nt.visible&&h.push(A,Le,nt,H,K.z,Ge)}}else Fe.visible&&h.push(A,Le,Fe,H,K.z,null)}}const Se=A.children;for(let Le=0,Fe=Se.length;Le<Fe;Le++)Zd(Se[Le],O,H,G)}function $d(A,O,H,G){const X=A.opaque,Se=A.transmissive,Le=A.transparent;f.setupLightsView(H),Se.length>0&&B_(X,O,H),G&&ye.viewport(b.copy(G)),X.length>0&&ra(X,O,H),Se.length>0&&ra(Se,O,H),Le.length>0&&ra(Le,O,H)}function B_(A,O,H){if(q===null){const Le=o===!0&&me.isWebGL2===!0?Ds:Nt;q=new Le(1024,1024,{generateMipmaps:!0,type:se.convert(An)!==null?An:Kt,minFilter:Kn,magFilter:rt,wrapS:bt,wrapT:bt,useRenderToTexture:pe.has("WEBGL_multisampled_render_to_texture")})}const G=x.getRenderTarget();x.setRenderTarget(q),x.clear();const X=x.toneMapping;x.toneMapping=pn,ra(A,O,H),x.toneMapping=X,$.updateMultisampleRenderTarget(q),$.updateRenderTargetMipmap(q),x.setRenderTarget(G)}function ra(A,O,H){const G=O.isScene===!0?O.overrideMaterial:null;for(let X=0,Se=A.length;X<Se;X++){const Le=A[X],Fe=Le.object,Te=Le.geometry,Ve=G===null?Le.material:G,Be=Le.group;Fe.layers.test(H.layers)&&N_(Fe,O,H,Te,Ve,Be)}}function N_(A,O,H,G,X,Se){A.onBeforeRender(x,O,H,G,X,Se),A.modelViewMatrix.multiplyMatrices(H.matrixWorldInverse,A.matrixWorld),A.normalMatrix.getNormalMatrix(A.modelViewMatrix),X.onBeforeRender(x,O,H,G,A,Se),X.transparent===!0&&X.side===Zn?(X.side=it,X.needsUpdate=!0,x.renderBufferDirect(H,O,G,X,A,Se),X.side=Jn,X.needsUpdate=!0,x.renderBufferDirect(H,O,G,X,A,Se),X.side=Zn):x.renderBufferDirect(H,O,G,X,A,Se),A.onAfterRender(x,O,H,G,X,Se)}function fc(A,O,H){O.isScene!==!0&&(O=he);const G=k.get(A),X=f.state.lights,Se=f.state.shadowsArray,Le=X.state.version,Fe=De.getParameters(A,X.state,Se,O,H),Te=De.getProgramCacheKey(Fe);let Ve=G.programs;G.environment=A.isMeshStandardMaterial?O.environment:null,G.fog=O.fog,G.envMap=(A.isMeshStandardMaterial?fe:ie).get(A.envMap||G.environment),Ve===void 0&&(A.addEventListener("dispose",Pe),Ve=new Map,G.programs=Ve);let Be=Ve.get(Te);if(Be!==void 0){if(G.currentProgram===Be&&G.lightsStateVersion===Le)return jd(A,Fe),Be}else 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nt=Be.getUniforms(),Ii=Hn.seqWithValue(nt.seq,Ge);return G.currentProgram=Be,G.uniformsList=Ii,Be}function jd(A,O){const H=k.get(A);H.outputEncoding=O.outputEncoding,H.instancing=O.instancing,H.skinning=O.skinning,H.morphTargets=O.morphTargets,H.morphNormals=O.morphNormals,H.morphTargetsCount=O.morphTargetsCount,H.numClippingPlanes=O.numClippingPlanes,H.numIntersection=O.numClipIntersection,H.vertexAlphas=O.vertexAlphas,H.vertexTangents=O.vertexTangents,H.toneMapping=O.toneMapping}function z_(A,O,H,G,X){O.isScene!==!0&&(O=he),$.resetTextureUnits();const Se=O.fog,Le=G.isMeshStandardMaterial?O.environment:null,Fe=_===null?x.outputEncoding:_.texture.encoding,Te=(G.isMeshStandardMaterial?fe:ie).get(G.envMap||Le),Ve=G.vertexColors===!0&&!!H.attributes.color&&H.attributes.color.itemSize===4,Be=!!G.normalMap&&!!H.attributes.tangent,Ge=!!H.morphAttributes.position,nt=!!H.morphAttributes.normal,Ii=H.morphAttributes.position?H.morphAttributes.position.length:0,Tr=G.toneMapped?x.toneMapping:pn,ke=k.get(G),un=f.state.lights;if(ee===!0&&(V===!0||A!==M)){const jt=A===M&&G.id===y;J.setState(G,A,jt)}let gt=!1;G.version===ke.__version?(ke.needsLights&&ke.lightsStateVersion!==un.state.version||ke.outputEncoding!==Fe||X.isInstancedMesh&&ke.instancing===!1||!X.isInstancedMesh&&ke.instancing===!0||X.isSkinnedMesh&&ke.skinning===!1||!X.isSkinnedMesh&&ke.skinning===!0||ke.envMap!==Te||G.fog&&ke.fog!==Se||ke.numClippingPlanes!==void 0&&(ke.numClippingPlanes!==J.numPlanes||ke.numIntersection!==J.numIntersection)||ke.vertexAlphas!==Ve||ke.vertexTangents!==Be||ke.morphTargets!==Ge||ke.morphNormals!==nt||ke.toneMapping!==Tr||me.isWebGL2===!0&&ke.morphTargetsCount!==Ii)&&(gt=!0):(gt=!0,ke.__version=G.version);let hn=ke.currentProgram;gt===!0&&(hn=fc(G,O,X));let sa=!1,fn=!1,En=!1;const Ct=hn.getUniforms(),Ms=ke.uniforms;if(ye.useProgram(hn.program)&&(sa=!0,fn=!0,En=!0),G.id!==y&&(y=G.id,fn=!0),sa||M!==A){if(Ct.setValue(Y,"projectionMatrix",A.projectionMatrix),me.logarithmicDepthBuffer&&Ct.setValue(Y,"logDepthBufFC",2/(Math.log(A.far+1)/Math.LN2)),M!==A&&(M=A,fn=!0,En=!0),G.isShaderMaterial||G.isMeshPhongMaterial||G.isMeshToonMaterial||G.isMeshStandardMaterial||G.envMap){const jt=Ct.map.cameraPosition;jt!==void 0&&jt.setValue(Y,K.setFromMatrixPosition(A.matrixWorld))}(G.isMeshPhongMaterial||G.isMeshToonMaterial||G.isMeshLambertMaterial||G.isMeshBasicMaterial||G.isMeshStandardMaterial||G.isShaderMaterial)&&Ct.setValue(Y,"isOrthographic",A.isOrthographicCamera===!0),(G.isMeshPhongMaterial||G.isMeshToonMaterial||G.isMeshLambertMaterial||G.isMeshBasicMaterial||G.isMeshStandardMaterial||G.isShaderMaterial||G.isShadowMaterial||X.isSkinnedMesh)&&Ct.setValue(Y,"viewMatrix",A.matrixWorldInverse)}if(X.isSkinnedMesh){Ct.setOptional(Y,X,"bindMatrix"),Ct.setOptional(Y,X,"bindMatrixInverse");const jt=X.skeleton;jt&&(me.floatVertexTextures?(jt.boneTexture===null&&jt.computeBoneTexture(),Ct.setValue(Y,"boneTexture",jt.boneTexture,$),Ct.setValue(Y,"boneTextureSize",jt.boneTextureSize)):Ct.setOptional(Y,jt,"boneMatrices"))}return!!H&&(H.morphAttributes.position!==void 0||H.morphAttributes.normal!==void 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Te=A.texture,Ve=Te.format,Be=Te.type;if(Ve!==ut&&se.convert(Ve)!==Y.getParameter(35739)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}const Ge=Be===An&&(pe.has("EXT_color_buffer_half_float")||me.isWebGL2&&pe.has("EXT_color_buffer_float"));if(Be!==Kt&&se.convert(Be)!==Y.getParameter(35738)&&!(Be===en&&(me.isWebGL2||pe.has("OES_texture_float")||pe.has("WEBGL_color_buffer_float")))&&!Ge){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}Y.checkFramebufferStatus(36160)===36053?O>=0&&O<=A.width-G&&H>=0&&H<=A.height-X&&Y.readPixels(O,H,G,X,se.convert(Ve),se.convert(Be),Se):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. 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supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}Y.pixelStorei(37440,G.flipY),Y.pixelStorei(37441,G.premultiplyAlpha),Y.pixelStorei(3317,G.unpackAlignment);const Ge=Y.getParameter(3314),nt=Y.getParameter(32878),Ii=Y.getParameter(3316),Tr=Y.getParameter(3315),ke=Y.getParameter(32877),un=H.isCompressedTexture?H.mipmaps[0]:H.image;Y.pixelStorei(3314,un.width),Y.pixelStorei(32878,un.height),Y.pixelStorei(3316,A.min.x),Y.pixelStorei(3315,A.min.y),Y.pixelStorei(32877,A.min.z),H.isDataTexture||H.isDataTexture3D?Y.texSubImage3D(Be,X,O.x,O.y,O.z,Se,Le,Fe,Te,Ve,un.data):H.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),Y.compressedTexSubImage3D(Be,X,O.x,O.y,O.z,Se,Le,Fe,Te,un.data)):Y.texSubImage3D(Be,X,O.x,O.y,O.z,Se,Le,Fe,Te,Ve,un),Y.pixelStorei(3314,Ge),Y.pixelStorei(32878,nt),Y.pixelStorei(3316,Ii),Y.pixelStorei(3315,Tr),Y.pixelStorei(32877,ke),X===0&&G.generateMipmaps&&Y.generateMipmap(Be),ye.unbindTexture()},this.initTexture=function(A){$.setTexture2D(A,0),ye.unbindTexture()},this.resetState=function(){g=0,m=0,_=null,ye.reset(),D.reset()},typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}qe.prototype.isWebGLRenderer=!0;class Xh extends qe{}Xh.prototype.isWebGL1Renderer=!0;class Zr{constructor(e,t=25e-5){this.name="",this.color=new le(e),this.density=t}clone(){return new Zr(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Zr.prototype.isFogExp2=!0;class $r{constructor(e,t=1,n=1e3){this.name="",this.color=new le(e),this.near=t,this.far=n}clone(){return new $r(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}$r.prototype.isFog=!0;class ho extends Ne{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),t}}ho.prototype.isScene=!0;class mi{constructor(e,t){this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=zi,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Bt()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,s=this.stride;i<s;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Bt()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Bt()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}mi.prototype.isInterleavedBuffer=!0;const ot=new S;class Vn{constructor(e,t,n,i=!1){this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i===!0}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)ot.x=this.getX(t),ot.y=this.getY(t),ot.z=this.getZ(t),ot.applyMatrix4(e),this.setXYZ(t,ot.x,ot.y,ot.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)ot.x=this.getX(t),ot.y=this.getY(t),ot.z=this.getZ(t),ot.applyNormalMatrix(e),this.setXYZ(t,ot.x,ot.y,ot.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)ot.x=this.getX(t),ot.y=this.getY(t),ot.z=this.getZ(t),ot.transformDirection(e),this.setXYZ(t,ot.x,ot.y,ot.z);return this}setX(e,t){return this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){return this.data.array[e*this.data.stride+this.offset]}getY(e){return this.data.array[e*this.data.stride+this.offset+1]}getZ(e){return this.data.array[e*this.data.stride+this.offset+2]}getW(e){return this.data.array[e*this.data.stride+this.offset+3]}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,s){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=s,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)t.push(this.data.array[i+s])}return new ze(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new Vn(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)t.push(this.data.array[i+s])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}Vn.prototype.isInterleavedBufferAttribute=!0;class fo extends yt{constructor(e){super(),this.type="SpriteMaterial",this.color=new le(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this}}fo.prototype.isSpriteMaterial=!0;let or;const jr=new S,ar=new S,lr=new S,cr=new W,Qr=new W,Yh=new ge,po=new S,Kr=new S,mo=new S,Jh=new W,ll=new W,Zh=new W;class go extends Ne{constructor(e){if(super(),this.type="Sprite",or===void 0){or=new ve;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new mi(t,5);or.setIndex([0,1,2,0,2,3]),or.setAttribute("position",new Vn(n,3,0,!1)),or.setAttribute("uv",new Vn(n,2,3,!1))}this.geometry=or,this.material=e!==void 0?e:new fo,this.center=new W(.5,.5)}raycast(e,t){e.camera===null&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),ar.setFromMatrixScale(this.matrixWorld),Yh.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),lr.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&ar.multiplyScalar(-lr.z);const n=this.material.rotation;let i,s;n!==0&&(s=Math.cos(n),i=Math.sin(n));const o=this.center;xo(po.set(-.5,-.5,0),lr,o,ar,i,s),xo(Kr.set(.5,-.5,0),lr,o,ar,i,s),xo(mo.set(.5,.5,0),lr,o,ar,i,s),Jh.set(0,0),ll.set(1,0),Zh.set(1,1);let a=e.ray.intersectTriangle(po,Kr,mo,!1,jr);if(a===null&&(xo(Kr.set(-.5,.5,0),lr,o,ar,i,s),ll.set(0,1),a=e.ray.intersectTriangle(po,mo,Kr,!1,jr),a===null))return;const l=e.ray.origin.distanceTo(jr);l<e.near||l>e.far||t.push({distance:l,point:jr.clone(),uv:st.getUV(jr,po,Kr,mo,Jh,ll,Zh,new W),face:null,object:this})}copy(e){return super.copy(e),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}go.prototype.isSprite=!0;function xo(r,e,t,n,i,s){cr.subVectors(r,t).addScalar(.5).multiply(n),i!==void 0?(Qr.x=s*cr.x-i*cr.y,Qr.y=i*cr.x+s*cr.y):Qr.copy(cr),r.copy(e),r.x+=Qr.x,r.y+=Qr.y,r.applyMatrix4(Yh)}const yo=new S,$h=new S;class jh extends Ne{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const t=e.levels;for(let n=0,i=t.length;n<i;n++){const s=t[n];this.addLevel(s.object.clone(),s.distance)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0){t=Math.abs(t);const n=this.levels;let i;for(i=0;i<n.length&&!(t<n[i].distance);i++);return n.splice(i,0,{distance:t,object:e}),this.add(e),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){const t=this.levels;if(t.length>0){let n,i;for(n=1,i=t.length;n<i&&!(e<t[n].distance);n++);return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){yo.setFromMatrixPosition(this.matrixWorld);const i=e.ray.origin.distanceTo(yo);this.getObjectForDistance(i).raycast(e,t)}}update(e){const t=this.levels;if(t.length>1){yo.setFromMatrixPosition(e.matrixWorld),$h.setFromMatrixPosition(this.matrixWorld);const n=yo.distanceTo($h)/e.zoom;t[0].object.visible=!0;let i,s;for(i=1,s=t.length;i<s&&n>=t[i].distance;i++)t[i-1].object.visible=!1,t[i].object.visible=!0;for(this._currentLevel=i-1;i<s;i++)t[i].object.visible=!1}}toJSON(e){const t=super.toJSON(e);this.autoUpdate===!1&&(t.object.autoUpdate=!1),t.object.levels=[];const n=this.levels;for(let i=0,s=n.length;i<s;i++){const o=n[i];t.object.levels.push({object:o.object.uuid,distance:o.distance})}return t}}const Qh=new S,Kh=new We,ef=new We,q0=new S,tf=new ge;class vo extends ft{constructor(e,t){super(e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new ge,this.bindMatrixInverse=new ge}copy(e){return super.copy(e),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,this}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new We,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.x=t.getX(n),e.y=t.getY(n),e.z=t.getZ(n),e.w=t.getW(n);const s=1/e.manhattanLength();s!==1/0?e.multiplyScalar(s):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode==="attached"?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode==="detached"?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(e,t){const n=this.skeleton,i=this.geometry;Kh.fromBufferAttribute(i.attributes.skinIndex,e),ef.fromBufferAttribute(i.attributes.skinWeight,e),Qh.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let s=0;s<4;s++){const o=ef.getComponent(s);if(o!==0){const a=Kh.getComponent(s);tf.multiplyMatrices(n.bones[a].matrixWorld,n.boneInverses[a]),t.addScaledVector(q0.copy(Qh).applyMatrix4(tf),o)}}return t.applyMatrix4(this.bindMatrixInverse)}}vo.prototype.isSkinnedMesh=!0;class _o extends Ne{constructor(){super(),this.type="Bone"}}_o.prototype.isBone=!0;class gi extends ht{constructor(e=null,t=1,n=1,i,s,o,a,l,c=rt,u=rt,h,f){super(null,o,a,l,c,u,i,s,h,f),this.image={data:e,width:t,height:n},this.magFilter=c,this.minFilter=u,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}gi.prototype.isDataTexture=!0;const nf=new ge,X0=new ge;class Mo{constructor(e=[],t=[]){this.uuid=Bt(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let n=0,i=this.bones.length;n<i;n++)this.boneInverses.push(new ge)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const n=new ge;this.bones[e]&&n.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(n)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&n.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&(n.parent&&n.parent.isBone?(n.matrix.copy(n.parent.matrixWorld).invert(),n.matrix.multiply(n.matrixWorld)):n.matrix.copy(n.matrixWorld),n.matrix.decompose(n.position,n.quaternion,n.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let s=0,o=e.length;s<o;s++){const a=e[s]?e[s].matrixWorld:X0;nf.multiplyMatrices(a,t[s]),nf.toArray(n,s*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new Mo(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Ou(e),e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new gi(t,e,e,ut,en);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const i=this.bones[t];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const s=e.bones[n];let o=t[s];o===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",s),o=new _o),this.bones.push(o),this.boneInverses.push(new ge().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,s=t.length;i<s;i++){const o=t[i];e.bones.push(o.uuid);const a=n[i];e.boneInverses.push(a.toArray())}return e}}class xi extends ze{constructor(e,t,n,i=1){typeof n=="number"&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(e,t,n),this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}xi.prototype.isInstancedBufferAttribute=!0;const rf=new ge,sf=new ge,bo=[],es=new ft;class cl extends ft{constructor(e,t,n){super(e,t),this.instanceMatrix=new xi(new Float32Array(n*16),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}copy(e){return super.copy(e),this.instanceMatrix.copy(e.instanceMatrix),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}raycast(e,t){const n=this.matrixWorld,i=this.count;if(es.geometry=this.geometry,es.material=this.material,es.material!==void 0)for(let s=0;s<i;s++){this.getMatrixAt(s,rf),sf.multiplyMatrices(n,rf),es.matrixWorld=sf,es.raycast(e,bo);for(let o=0,a=bo.length;o<a;o++){const l=bo[o];l.instanceId=s,l.object=this,t.push(l)}bo.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new xi(new Float32Array(this.instanceMatrix.count*3),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}cl.prototype.isInstancedMesh=!0;class Mt extends yt{constructor(e){super(),this.type="LineBasicMaterial",this.color=new le(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this}}Mt.prototype.isLineBasicMaterial=!0;const of=new S,af=new S,lf=new ge,ul=new Bn,wo=new Dn;class wn extends Ne{constructor(e=new ve,t=new Mt){super(),this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,s=t.count;i<s;i++)of.fromBufferAttribute(t,i-1),af.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=of.distanceTo(af);e.setAttribute("lineDistance",new de(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,s=e.params.Line.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),wo.copy(n.boundingSphere),wo.applyMatrix4(i),wo.radius+=s,e.ray.intersectsSphere(wo)===!1)return;lf.copy(i).invert(),ul.copy(e.ray).applyMatrix4(lf);const a=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a,c=new S,u=new S,h=new S,f=new S,d=this.isLineSegments?2:1;if(n.isBufferGeometry){const p=n.index,v=n.attributes.position;if(p!==null){const g=Math.max(0,o.start),m=Math.min(p.count,o.start+o.count);for(let _=g,y=m-1;_<y;_+=d){const M=p.getX(_),b=p.getX(_+1);if(c.fromBufferAttribute(v,M),u.fromBufferAttribute(v,b),ul.distanceSqToSegment(c,u,f,h)>l)continue;f.applyMatrix4(this.matrixWorld);const P=e.ray.origin.distanceTo(f);P<e.near||P>e.far||t.push({distance:P,point:h.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}else{const g=Math.max(0,o.start),m=Math.min(v.count,o.start+o.count);for(let _=g,y=m-1;_<y;_+=d){if(c.fromBufferAttribute(v,_),u.fromBufferAttribute(v,_+1),ul.distanceSqToSegment(c,u,f,h)>l)continue;f.applyMatrix4(this.matrixWorld);const b=e.ray.origin.distanceTo(f);b<e.near||b>e.far||t.push({distance:b,point:h.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;s<o;s++){const a=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=s}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}wn.prototype.isLine=!0;const cf=new S,uf=new S;class Dt extends wn{constructor(e,t){super(e,t),this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,s=t.count;i<s;i+=2)cf.fromBufferAttribute(t,i),uf.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+cf.distanceTo(uf);e.setAttribute("lineDistance",new de(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}Dt.prototype.isLineSegments=!0;class hl extends wn{constructor(e,t){super(e,t),this.type="LineLoop"}}hl.prototype.isLineLoop=!0;class yi extends yt{constructor(e){super(),this.type="PointsMaterial",this.color=new le(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this}}yi.prototype.isPointsMaterial=!0;const hf=new ge,fl=new Bn,So=new Dn,To=new S;class ts extends Ne{constructor(e=new ve,t=new yi){super(),this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,s=e.params.Points.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),So.copy(n.boundingSphere),So.applyMatrix4(i),So.radius+=s,e.ray.intersectsSphere(So)===!1)return;hf.copy(i).invert(),fl.copy(e.ray).applyMatrix4(hf);const a=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a;if(n.isBufferGeometry){const c=n.index,h=n.attributes.position;if(c!==null){const f=Math.max(0,o.start),d=Math.min(c.count,o.start+o.count);for(let p=f,x=d;p<x;p++){const v=c.getX(p);To.fromBufferAttribute(h,v),ff(To,v,l,i,e,t,this)}}else{const f=Math.max(0,o.start),d=Math.min(h.count,o.start+o.count);for(let p=f,x=d;p<x;p++)To.fromBufferAttribute(h,p),ff(To,p,l,i,e,t,this)}}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;s<o;s++){const a=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=s}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}ts.prototype.isPoints=!0;function ff(r,e,t,n,i,s,o){const a=fl.distanceSqToPoint(r);if(a<t){const l=new S;fl.closestPointToPoint(r,l),l.applyMatrix4(n);const c=i.ray.origin.distanceTo(l);if(c<i.near||c>i.far)return;s.push({distance:c,distanceToRay:Math.sqrt(a),point:l,index:e,face:null,object:o})}}class df extends ht{constructor(e,t,n,i,s,o,a,l,c){super(e,t,n,i,s,o,a,l,c),this.format=a!==void 0?a:Cn,this.minFilter=o!==void 0?o:Ke,this.magFilter=s!==void 0?s:Ke,this.generateMipmaps=!1;const u=this;function h(){u.needsUpdate=!0,e.requestVideoFrameCallback(h)}"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(h)}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}df.prototype.isVideoTexture=!0;class pf extends ht{constructor(e,t,n){super({width:e,height:t}),this.format=n,this.magFilter=rt,this.minFilter=rt,this.generateMipmaps=!1,this.needsUpdate=!0}}pf.prototype.isFramebufferTexture=!0;class dl extends ht{constructor(e,t,n,i,s,o,a,l,c,u,h,f){super(null,o,a,l,c,u,i,s,h,f),this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}dl.prototype.isCompressedTexture=!0;class mf extends ht{constructor(e,t,n,i,s,o,a,l,c){super(e,t,n,i,s,o,a,l,c),this.needsUpdate=!0}}mf.prototype.isCanvasTexture=!0;class ur extends ve{constructor(e=1,t=8,n=0,i=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:i},t=Math.max(3,t);const s=[],o=[],a=[],l=[],c=new S,u=new W;o.push(0,0,0),a.push(0,0,1),l.push(.5,.5);for(let h=0,f=3;h<=t;h++,f+=3){const d=n+h/t*i;c.x=e*Math.cos(d),c.y=e*Math.sin(d),o.push(c.x,c.y,c.z),a.push(0,0,1),u.x=(o[f]/e+1)/2,u.y=(o[f+1]/e+1)/2,l.push(u.x,u.y)}for(let h=1;h<=t;h++)s.push(h,h+1,0);this.setIndex(s),this.setAttribute("position",new de(o,3)),this.setAttribute("normal",new de(a,3)),this.setAttribute("uv",new de(l,2))}static fromJSON(e){return new ur(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class kn extends ve{constructor(e=1,t=1,n=1,i=8,s=1,o=!1,a=0,l=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:i,heightSegments:s,openEnded:o,thetaStart:a,thetaLength:l};const c=this;i=Math.floor(i),s=Math.floor(s);const u=[],h=[],f=[],d=[];let p=0;const x=[],v=n/2;let g=0;m(),o===!1&&(e>0&&_(!0),t>0&&_(!1)),this.setIndex(u),this.setAttribute("position",new de(h,3)),this.setAttribute("normal",new de(f,3)),this.setAttribute("uv",new de(d,2));function m(){const y=new S,M=new S;let b=0;const E=(t-e)/n;for(let P=0;P<=s;P++){const z=[],N=P/s,I=N*(t-e)+e;for(let w=0;w<=i;w++){const T=w/i,B=T*l+a,L=Math.sin(B),F=Math.cos(B);M.x=I*L,M.y=-N*n+v,M.z=I*F,h.push(M.x,M.y,M.z),y.set(L,E,F).normalize(),f.push(y.x,y.y,y.z),d.push(T,1-N),z.push(p++)}x.push(z)}for(let P=0;P<i;P++)for(let z=0;z<s;z++){const N=x[z][P],I=x[z+1][P],w=x[z+1][P+1],T=x[z][P+1];u.push(N,I,T),u.push(I,w,T),b+=6}c.addGroup(g,b,0),g+=b}function _(y){const M=p,b=new W,E=new S;let P=0;const z=y===!0?e:t,N=y===!0?1:-1;for(let w=1;w<=i;w++)h.push(0,v*N,0),f.push(0,N,0),d.push(.5,.5),p++;const I=p;for(let w=0;w<=i;w++){const B=w/i*l+a,L=Math.cos(B),F=Math.sin(B);E.x=z*F,E.y=v*N,E.z=z*L,h.push(E.x,E.y,E.z),f.push(0,N,0),b.x=L*.5+.5,b.y=F*.5*N+.5,d.push(b.x,b.y),p++}for(let w=0;w<i;w++){const T=M+w,B=I+w;y===!0?u.push(B,B+1,T):u.push(B+1,B,T),P+=3}c.addGroup(g,P,y===!0?1:2),g+=P}}static fromJSON(e){return new kn(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class hr extends kn{constructor(e=1,t=1,n=8,i=1,s=!1,o=0,a=Math.PI*2){super(0,e,t,n,i,s,o,a),this.type="ConeGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:i,openEnded:s,thetaStart:o,thetaLength:a}}static fromJSON(e){return new hr(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class rn extends ve{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const s=[],o=[];a(i),c(n),u(),this.setAttribute("position",new de(s,3)),this.setAttribute("normal",new de(s.slice(),3)),this.setAttribute("uv",new de(o,2)),i===0?this.computeVertexNormals():this.normalizeNormals();function a(m){const _=new S,y=new S,M=new S;for(let b=0;b<t.length;b+=3)d(t[b+0],_),d(t[b+1],y),d(t[b+2],M),l(_,y,M,m)}function l(m,_,y,M){const b=M+1,E=[];for(let P=0;P<=b;P++){E[P]=[];const z=m.clone().lerp(y,P/b),N=_.clone().lerp(y,P/b),I=b-P;for(let w=0;w<=I;w++)w===0&&P===b?E[P][w]=z:E[P][w]=z.clone().lerp(N,w/I)}for(let P=0;P<b;P++)for(let z=0;z<2*(b-P)-1;z++){const N=Math.floor(z/2);z%2===0?(f(E[P][N+1]),f(E[P+1][N]),f(E[P][N])):(f(E[P][N+1]),f(E[P+1][N+1]),f(E[P+1][N]))}}function c(m){const _=new S;for(let y=0;y<s.length;y+=3)_.x=s[y+0],_.y=s[y+1],_.z=s[y+2],_.normalize().multiplyScalar(m),s[y+0]=_.x,s[y+1]=_.y,s[y+2]=_.z}function u(){const m=new S;for(let _=0;_<s.length;_+=3){m.x=s[_+0],m.y=s[_+1],m.z=s[_+2];const y=v(m)/2/Math.PI+.5,M=g(m)/Math.PI+.5;o.push(y,1-M)}p(),h()}function h(){for(let m=0;m<o.length;m+=6){const _=o[m+0],y=o[m+2],M=o[m+4],b=Math.max(_,y,M),E=Math.min(_,y,M);b>.9&&E<.1&&(_<.2&&(o[m+0]+=1),y<.2&&(o[m+2]+=1),M<.2&&(o[m+4]+=1))}}function f(m){s.push(m.x,m.y,m.z)}function d(m,_){const y=m*3;_.x=e[y+0],_.y=e[y+1],_.z=e[y+2]}function p(){const m=new S,_=new S,y=new S,M=new S,b=new W,E=new W,P=new W;for(let z=0,N=0;z<s.length;z+=9,N+=6){m.set(s[z+0],s[z+1],s[z+2]),_.set(s[z+3],s[z+4],s[z+5]),y.set(s[z+6],s[z+7],s[z+8]),b.set(o[N+0],o[N+1]),E.set(o[N+2],o[N+3]),P.set(o[N+4],o[N+5]),M.copy(m).add(_).add(y).divideScalar(3);const I=v(M);x(b,N+0,m,I),x(E,N+2,_,I),x(P,N+4,y,I)}}function x(m,_,y,M){M<0&&m.x===1&&(o[_]=m.x-1),y.x===0&&y.z===0&&(o[_]=M/2/Math.PI+.5)}function v(m){return Math.atan2(m.z,-m.x)}function g(m){return Math.atan2(-m.y,Math.sqrt(m.x*m.x+m.z*m.z))}}static fromJSON(e){return new rn(e.vertices,e.indices,e.radius,e.details)}}class fr extends rn{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=1/n,s=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],o=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];super(s,o,e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new fr(e.radius,e.detail)}}const Eo=new S,Ao=new S,pl=new S,Co=new st;class ml extends ve{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},e!==null){const i=Math.pow(10,4),s=Math.cos(oi*t),o=e.getIndex(),a=e.getAttribute("position"),l=o?o.count:a.count,c=[0,0,0],u=["a","b","c"],h=new Array(3),f={},d=[];for(let p=0;p<l;p+=3){o?(c[0]=o.getX(p),c[1]=o.getX(p+1),c[2]=o.getX(p+2)):(c[0]=p,c[1]=p+1,c[2]=p+2);const{a:x,b:v,c:g}=Co;if(x.fromBufferAttribute(a,c[0]),v.fromBufferAttribute(a,c[1]),g.fromBufferAttribute(a,c[2]),Co.getNormal(pl),h[0]=`${Math.round(x.x*i)},${Math.round(x.y*i)},${Math.round(x.z*i)}`,h[1]=`${Math.round(v.x*i)},${Math.round(v.y*i)},${Math.round(v.z*i)}`,h[2]=`${Math.round(g.x*i)},${Math.round(g.y*i)},${Math.round(g.z*i)}`,!(h[0]===h[1]||h[1]===h[2]||h[2]===h[0]))for(let m=0;m<3;m++){const _=(m+1)%3,y=h[m],M=h[_],b=Co[u[m]],E=Co[u[_]],P=`${y}_${M}`,z=`${M}_${y}`;z in f&&f[z]?(pl.dot(f[z].normal)<=s&&(d.push(b.x,b.y,b.z),d.push(E.x,E.y,E.z)),f[z]=null):P in f||(f[P]={index0:c[m],index1:c[_],normal:pl.clone()})}}for(const p in f)if(f[p]){const{index0:x,index1:v}=f[p];Eo.fromBufferAttribute(a,x),Ao.fromBufferAttribute(a,v),d.push(Eo.x,Eo.y,Eo.z),d.push(Ao.x,Ao.y,Ao.z)}this.setAttribute("position",new de(d,3))}}}class Ot{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),s=0;t.push(0);for(let o=1;o<=e;o++)n=this.getPoint(o/e),s+=n.distanceTo(i),t.push(s),i=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){const n=this.getLengths();let i=0;const s=n.length;let o;t?o=t:o=e*n[s-1];let a=0,l=s-1,c;for(;a<=l;)if(i=Math.floor(a+(l-a)/2),c=n[i]-o,c<0)a=i+1;else if(c>0)l=i-1;else{l=i;break}if(i=l,n[i]===o)return i/(s-1);const u=n[i],f=n[i+1]-u,d=(o-u)/f;return(i+d)/(s-1)}getTangent(e,t){let i=e-1e-4,s=e+1e-4;i<0&&(i=0),s>1&&(s=1);const o=this.getPoint(i),a=this.getPoint(s),l=t||(o.isVector2?new W:new S);return l.copy(a).sub(o).normalize(),l}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t){const n=new S,i=[],s=[],o=[],a=new S,l=new ge;for(let d=0;d<=e;d++){const p=d/e;i[d]=this.getTangentAt(p,new S)}s[0]=new S,o[0]=new S;let c=Number.MAX_VALUE;const u=Math.abs(i[0].x),h=Math.abs(i[0].y),f=Math.abs(i[0].z);u<=c&&(c=u,n.set(1,0,0)),h<=c&&(c=h,n.set(0,1,0)),f<=c&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),s[0].crossVectors(i[0],a),o[0].crossVectors(i[0],s[0]);for(let d=1;d<=e;d++){if(s[d]=s[d-1].clone(),o[d]=o[d-1].clone(),a.crossVectors(i[d-1],i[d]),a.length()>Number.EPSILON){a.normalize();const p=Math.acos(St(i[d-1].dot(i[d]),-1,1));s[d].applyMatrix4(l.makeRotationAxis(a,p))}o[d].crossVectors(i[d],s[d])}if(t===!0){let d=Math.acos(St(s[0].dot(s[e]),-1,1));d/=e,i[0].dot(a.crossVectors(s[0],s[e]))>0&&(d=-d);for(let p=1;p<=e;p++)s[p].applyMatrix4(l.makeRotationAxis(i[p],d*p)),o[p].crossVectors(i[p],s[p])}return{tangents:i,normals:s,binormals:o}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class ns extends Ot{constructor(e=0,t=0,n=1,i=1,s=0,o=Math.PI*2,a=!1,l=0){super(),this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=i,this.aStartAngle=s,this.aEndAngle=o,this.aClockwise=a,this.aRotation=l}getPoint(e,t){const n=t||new W,i=Math.PI*2;let s=this.aEndAngle-this.aStartAngle;const o=Math.abs(s)<Number.EPSILON;for(;s<0;)s+=i;for(;s>i;)s-=i;s<Number.EPSILON&&(o?s=0:s=i),this.aClockwise===!0&&!o&&(s===i?s=-i:s=s-i);const a=this.aStartAngle+e*s;let l=this.aX+this.xRadius*Math.cos(a),c=this.aY+this.yRadius*Math.sin(a);if(this.aRotation!==0){const u=Math.cos(this.aRotation),h=Math.sin(this.aRotation),f=l-this.aX,d=c-this.aY;l=f*u-d*h+this.aX,c=f*h+d*u+this.aY}return n.set(l,c)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}ns.prototype.isEllipseCurve=!0;class gl extends ns{constructor(e,t,n,i,s,o){super(e,t,n,n,i,s,o),this.type="ArcCurve"}}gl.prototype.isArcCurve=!0;function xl(){let r=0,e=0,t=0,n=0;function i(s,o,a,l){r=s,e=a,t=-3*s+3*o-2*a-l,n=2*s-2*o+a+l}return{initCatmullRom:function(s,o,a,l,c){i(o,a,c*(a-s),c*(l-o))},initNonuniformCatmullRom:function(s,o,a,l,c,u,h){let f=(o-s)/c-(a-s)/(c+u)+(a-o)/u,d=(a-o)/u-(l-o)/(u+h)+(l-a)/h;f*=u,d*=u,i(o,a,f,d)},calc:function(s){const o=s*s,a=o*s;return r+e*s+t*o+n*a}}}const Lo=new S,yl=new xl,vl=new xl,_l=new xl;class Ml extends Ot{constructor(e=[],t=!1,n="centripetal",i=.5){super(),this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=i}getPoint(e,t=new S){const n=t,i=this.points,s=i.length,o=(s-(this.closed?0:1))*e;let a=Math.floor(o),l=o-a;this.closed?a+=a>0?0:(Math.floor(Math.abs(a)/s)+1)*s:l===0&&a===s-1&&(a=s-2,l=1);let c,u;this.closed||a>0?c=i[(a-1)%s]:(Lo.subVectors(i[0],i[1]).add(i[0]),c=Lo);const h=i[a%s],f=i[(a+1)%s];if(this.closed||a+2<s?u=i[(a+2)%s]:(Lo.subVectors(i[s-1],i[s-2]).add(i[s-1]),u=Lo),this.curveType==="centripetal"||this.curveType==="chordal"){const d=this.curveType==="chordal"?.5:.25;let p=Math.pow(c.distanceToSquared(h),d),x=Math.pow(h.distanceToSquared(f),d),v=Math.pow(f.distanceToSquared(u),d);x<1e-4&&(x=1),p<1e-4&&(p=x),v<1e-4&&(v=x),yl.initNonuniformCatmullRom(c.x,h.x,f.x,u.x,p,x,v),vl.initNonuniformCatmullRom(c.y,h.y,f.y,u.y,p,x,v),_l.initNonuniformCatmullRom(c.z,h.z,f.z,u.z,p,x,v)}else this.curveType==="catmullrom"&&(yl.initCatmullRom(c.x,h.x,f.x,u.x,this.tension),vl.initCatmullRom(c.y,h.y,f.y,u.y,this.tension),_l.initCatmullRom(c.z,h.z,f.z,u.z,this.tension));return n.set(yl.calc(l),vl.calc(l),_l.calc(l)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new S().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}Ml.prototype.isCatmullRomCurve3=!0;function gf(r,e,t,n,i){const s=(n-e)*.5,o=(i-t)*.5,a=r*r,l=r*a;return(2*t-2*n+s+o)*l+(-3*t+3*n-2*s-o)*a+s*r+t}function Y0(r,e){const t=1-r;return t*t*e}function J0(r,e){return 2*(1-r)*r*e}function Z0(r,e){return r*r*e}function is(r,e,t,n){return Y0(r,e)+J0(r,t)+Z0(r,n)}function $0(r,e){const t=1-r;return t*t*t*e}function j0(r,e){const t=1-r;return 3*t*t*r*e}function Q0(r,e){return 3*(1-r)*r*r*e}function K0(r,e){return r*r*r*e}function rs(r,e,t,n,i){return $0(r,e)+j0(r,t)+Q0(r,n)+K0(r,i)}class Ro extends Ot{constructor(e=new W,t=new W,n=new W,i=new W){super(),this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new W){const n=t,i=this.v0,s=this.v1,o=this.v2,a=this.v3;return n.set(rs(e,i.x,s.x,o.x,a.x),rs(e,i.y,s.y,o.y,a.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}Ro.prototype.isCubicBezierCurve=!0;class bl extends Ot{constructor(e=new S,t=new S,n=new S,i=new S){super(),this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new S){const n=t,i=this.v0,s=this.v1,o=this.v2,a=this.v3;return n.set(rs(e,i.x,s.x,o.x,a.x),rs(e,i.y,s.y,o.y,a.y),rs(e,i.z,s.z,o.z,a.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}bl.prototype.isCubicBezierCurve3=!0;class ss extends Ot{constructor(e=new W,t=new W){super(),this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new W){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t){const n=t||new W;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}ss.prototype.isLineCurve=!0;class xf extends Ot{constructor(e=new S,t=new S){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=e,this.v2=t}getPoint(e,t=new S){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class Po extends Ot{constructor(e=new W,t=new W,n=new W){super(),this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new W){const n=t,i=this.v0,s=this.v1,o=this.v2;return n.set(is(e,i.x,s.x,o.x),is(e,i.y,s.y,o.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Po.prototype.isQuadraticBezierCurve=!0;class Io extends Ot{constructor(e=new S,t=new S,n=new S){super(),this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new S){const n=t,i=this.v0,s=this.v1,o=this.v2;return n.set(is(e,i.x,s.x,o.x),is(e,i.y,s.y,o.y),is(e,i.z,s.z,o.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Io.prototype.isQuadraticBezierCurve3=!0;class Do extends Ot{constructor(e=[]){super(),this.type="SplineCurve",this.points=e}getPoint(e,t=new W){const n=t,i=this.points,s=(i.length-1)*e,o=Math.floor(s),a=s-o,l=i[o===0?o:o-1],c=i[o],u=i[o>i.length-2?i.length-1:o+1],h=i[o>i.length-3?i.length-1:o+2];return n.set(gf(a,l.x,c.x,u.x,h.x),gf(a,l.y,c.y,u.y,h.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new W().fromArray(i))}return this}}Do.prototype.isSplineCurve=!0;var wl=Object.freeze({__proto__:null,ArcCurve:gl,CatmullRomCurve3:Ml,CubicBezierCurve:Ro,CubicBezierCurve3:bl,EllipseCurve:ns,LineCurve:ss,LineCurve3:xf,QuadraticBezierCurve:Po,QuadraticBezierCurve3:Io,SplineCurve:Do});class yf extends Ot{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new ss(t,e))}getPoint(e,t){const n=e*this.getLength(),i=this.getCurveLengths();let s=0;for(;s<i.length;){if(i[s]>=n){const o=i[s]-n,a=this.curves[s],l=a.getLength(),c=l===0?0:1-o/l;return a.getPointAt(c,t)}s++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n<i;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){const t=[];let n;for(let i=0,s=this.curves;i<s.length;i++){const o=s[i],a=o&&o.isEllipseCurve?e*2:o&&(o.isLineCurve||o.isLineCurve3)?1:o&&o.isSplineCurve?e*o.points.length:e,l=o.getPoints(a);for(let c=0;c<l.length;c++){const u=l[c];n&&n.equals(u)||(t.push(u),n=u)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){const i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(new wl[i.type]().fromJSON(i))}return this}}class os extends yf{constructor(e){super(),this.type="Path",this.currentPoint=new W,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const n=new ss(this.currentPoint.clone(),new W(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,i){const s=new Po(this.currentPoint.clone(),new W(e,t),new W(n,i));return this.curves.push(s),this.currentPoint.set(n,i),this}bezierCurveTo(e,t,n,i,s,o){const a=new Ro(this.currentPoint.clone(),new W(e,t),new W(n,i),new W(s,o));return this.curves.push(a),this.currentPoint.set(s,o),this}splineThru(e){const t=[this.currentPoint.clone()].concat(e),n=new Do(t);return this.curves.push(n),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,i,s,o){const a=this.currentPoint.x,l=this.currentPoint.y;return this.absarc(e+a,t+l,n,i,s,o),this}absarc(e,t,n,i,s,o){return this.absellipse(e,t,n,n,i,s,o),this}ellipse(e,t,n,i,s,o,a,l){const c=this.currentPoint.x,u=this.currentPoint.y;return this.absellipse(e+c,t+u,n,i,s,o,a,l),this}absellipse(e,t,n,i,s,o,a,l){const c=new ns(e,t,n,i,s,o,a,l);if(this.curves.length>0){const h=c.getPoint(0);h.equals(this.currentPoint)||this.lineTo(h.x,h.y)}this.curves.push(c);const u=c.getPoint(1);return this.currentPoint.copy(u),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class Jt extends os{constructor(e){super(e),this.uuid=Bt(),this.type="Shape",this.holes=[]}getPointsHoles(e){const t=[];for(let n=0,i=this.holes.length;n<i;n++)t[n]=this.holes[n].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.uuid=this.uuid,e.holes=[];for(let t=0,n=this.holes.length;t<n;t++){const i=this.holes[t];e.holes.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.uuid=e.uuid,this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(new os().fromJSON(i))}return this}}const ey={triangulate:function(r,e,t=2){const n=e&&e.length,i=n?e[0]*t:r.length;let s=vf(r,0,i,t,!0);const o=[];if(!s||s.next===s.prev)return o;let a,l,c,u,h,f,d;if(n&&(s=sy(r,e,s,t)),r.length>80*t){a=c=r[0],l=u=r[1];for(let p=t;p<i;p+=t)h=r[p],f=r[p+1],h<a&&(a=h),f<l&&(l=f),h>c&&(c=h),f>u&&(u=f);d=Math.max(c-a,u-l),d=d!==0?1/d:0}return as(s,o,t,a,l,d),o}};function vf(r,e,t,n,i){let s,o;if(i===gy(r,e,t,n)>0)for(s=e;s<t;s+=n)o=bf(s,r[s],r[s+1],o);else for(s=t-n;s>=e;s-=n)o=bf(s,r[s],r[s+1],o);return o&&Fo(o,o.next)&&(cs(o),o=o.next),o}function Wn(r,e){if(!r)return r;e||(e=r);let t=r,n;do 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ce=i.length/3,Ee=m.generateSideWallUV(n,i,ce-6,ce-3,ce-2,ce-1);Oe(Ee[0]),Oe(Ee[1]),Oe(Ee[3]),Oe(Ee[1]),Oe(Ee[2]),Oe(Ee[3])}function ye(k){i.push(l[k*3+0]),i.push(l[k*3+1]),i.push(l[k*3+2])}function Oe(k){s.push(k.x),s.push(k.y)}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes,n=this.parameters.options;return yy(t,n,e)}static fromJSON(e,t){const n=[];for(let s=0,o=e.shapes.length;s<o;s++){const a=t[e.shapes[s]];n.push(a)}const i=e.options.extrudePath;return i!==void 0&&(e.options.extrudePath=new wl[i.type]().fromJSON(i)),new on(n,e.options)}}const xy={generateTopUV:function(r,e,t,n,i){const s=e[t*3],o=e[t*3+1],a=e[n*3],l=e[n*3+1],c=e[i*3],u=e[i*3+1];return[new W(s,o),new W(a,l),new W(c,u)]},generateSideWallUV:function(r,e,t,n,i,s){const o=e[t*3],a=e[t*3+1],l=e[t*3+2],c=e[n*3],u=e[n*3+1],h=e[n*3+2],f=e[i*3],d=e[i*3+1],p=e[i*3+2],x=e[s*3],v=e[s*3+1],g=e[s*3+2];return Math.abs(a-u)<Math.abs(o-c)?[new W(o,1-l),new W(c,1-h),new W(f,1-p),new W(x,1-g)]:[new W(a,1-l),new W(u,1-h),new W(d,1-p),new W(v,1-g)]}};function yy(r,e,t){if(t.shapes=[],Array.isArray(r))for(let n=0,i=r.length;n<i;n++){const s=r[n];t.shapes.push(s.uuid)}else t.shapes.push(r.uuid);return e.extrudePath!==void 0&&(t.options.extrudePath=e.extrudePath.toJSON()),t}class pr extends rn{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],s=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];super(i,s,e,t),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new pr(e.radius,e.detail)}}class mr extends ve{constructor(e=[new W(0,.5),new W(.5,0),new W(0,-.5)],t=12,n=0,i=Math.PI*2){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:n,phiLength:i},t=Math.floor(t),i=St(i,0,Math.PI*2);const s=[],o=[],a=[],l=[],c=[],u=1/t,h=new S,f=new W,d=new S,p=new S,x=new S;let v=0,g=0;for(let m=0;m<=e.length-1;m++)switch(m){case 0:v=e[m+1].x-e[m].x,g=e[m+1].y-e[m].y,d.x=g*1,d.y=-v,d.z=g*0,x.copy(d),d.normalize(),l.push(d.x,d.y,d.z);break;case e.length-1:l.push(x.x,x.y,x.z);break;default:v=e[m+1].x-e[m].x,g=e[m+1].y-e[m].y,d.x=g*1,d.y=-v,d.z=g*0,p.copy(d),d.x+=x.x,d.y+=x.y,d.z+=x.z,d.normalize(),l.push(d.x,d.y,d.z),x.copy(p)}for(let m=0;m<=t;m++){const _=n+m*u*i,y=Math.sin(_),M=Math.cos(_);for(let b=0;b<=e.length-1;b++){h.x=e[b].x*y,h.y=e[b].y,h.z=e[b].x*M,o.push(h.x,h.y,h.z),f.x=m/t,f.y=b/(e.length-1),a.push(f.x,f.y);const E=l[3*b+0]*y,P=l[3*b+1],z=l[3*b+0]*M;c.push(E,P,z)}}for(let m=0;m<t;m++)for(let _=0;_<e.length-1;_++){const y=_+m*e.length,M=y,b=y+e.length,E=y+e.length+1,P=y+1;s.push(M,b,P),s.push(b,E,P)}this.setIndex(s),this.setAttribute("position",new de(o,3)),this.setAttribute("uv",new de(a,2)),this.setAttribute("normal",new de(c,3))}static fromJSON(e){return new mr(e.points,e.segments,e.phiStart,e.phiLength)}}class vi extends rn{constructor(e=1,t=0){const n=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],i=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];super(n,i,e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new vi(e.radius,e.detail)}}class gr extends ve{constructor(e=.5,t=1,n=8,i=1,s=0,o=Math.PI*2){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:i,thetaStart:s,thetaLength:o},n=Math.max(3,n),i=Math.max(1,i);const a=[],l=[],c=[],u=[];let h=e;const f=(t-e)/i,d=new S,p=new W;for(let x=0;x<=i;x++){for(let v=0;v<=n;v++){const g=s+v/n*o;d.x=h*Math.cos(g),d.y=h*Math.sin(g),l.push(d.x,d.y,d.z),c.push(0,0,1),p.x=(d.x/t+1)/2,p.y=(d.y/t+1)/2,u.push(p.x,p.y)}h+=f}for(let x=0;x<i;x++){const v=x*(n+1);for(let g=0;g<n;g++){const m=g+v,_=m,y=m+n+1,M=m+n+2,b=m+1;a.push(_,y,b),a.push(y,M,b)}}this.setIndex(a),this.setAttribute("position",new de(l,3)),this.setAttribute("normal",new de(c,3)),this.setAttribute("uv",new de(u,2))}static fromJSON(e){return new gr(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class _i extends ve{constructor(e=new Jt([new W(0,.5),new W(-.5,-.5),new W(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],i=[],s=[],o=[];let a=0,l=0;if(Array.isArray(e)===!1)c(e);else for(let u=0;u<e.length;u++)c(e[u]),this.addGroup(a,l,u),a+=l,l=0;this.setIndex(n),this.setAttribute("position",new de(i,3)),this.setAttribute("normal",new de(s,3)),this.setAttribute("uv",new de(o,2));function c(u){const h=i.length/3,f=u.extractPoints(t);let d=f.shape;const p=f.holes;sn.isClockWise(d)===!1&&(d=d.reverse());for(let v=0,g=p.length;v<g;v++){const m=p[v];sn.isClockWise(m)===!0&&(p[v]=m.reverse())}const x=sn.triangulateShape(d,p);for(let v=0,g=p.length;v<g;v++){const m=p[v];d=d.concat(m)}for(let v=0,g=d.length;v<g;v++){const m=d[v];i.push(m.x,m.y,0),s.push(0,0,1),o.push(m.x,m.y)}for(let v=0,g=x.length;v<g;v++){const m=x[v],_=m[0]+h,y=m[1]+h,M=m[2]+h;n.push(_,y,M),l+=3}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes;return vy(t,e)}static fromJSON(e,t){const n=[];for(let i=0,s=e.shapes.length;i<s;i++){const o=t[e.shapes[i]];n.push(o)}return new _i(n,e.curveSegments)}}function vy(r,e){if(e.shapes=[],Array.isArray(r))for(let t=0,n=r.length;t<n;t++){const i=r[t];e.shapes.push(i.uuid)}else e.shapes.push(r.uuid);return e}class Mi extends ve{constructor(e=1,t=32,n=16,i=0,s=Math.PI*2,o=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:s,thetaStart:o,thetaLength:a},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const l=Math.min(o+a,Math.PI);let c=0;const u=[],h=new S,f=new S,d=[],p=[],x=[],v=[];for(let g=0;g<=n;g++){const m=[],_=g/n;let y=0;g==0&&o==0?y=.5/t:g==n&&l==Math.PI&&(y=-.5/t);for(let M=0;M<=t;M++){const b=M/t;h.x=-e*Math.cos(i+b*s)*Math.sin(o+_*a),h.y=e*Math.cos(o+_*a),h.z=e*Math.sin(i+b*s)*Math.sin(o+_*a),p.push(h.x,h.y,h.z),f.copy(h).normalize(),x.push(f.x,f.y,f.z),v.push(b+y,1-_),m.push(c++)}u.push(m)}for(let g=0;g<n;g++)for(let m=0;m<t;m++){const _=u[g][m+1],y=u[g][m],M=u[g+1][m],b=u[g+1][m+1];(g!==0||o>0)&&d.push(_,y,b),(g!==n-1||l<Math.PI)&&d.push(y,M,b)}this.setIndex(d),this.setAttribute("position",new de(p,3)),this.setAttribute("normal",new de(x,3)),this.setAttribute("uv",new de(v,2))}static fromJSON(e){return new Mi(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class xr extends rn{constructor(e=1,t=0){const n=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],i=[2,1,0,0,3,2,1,3,0,2,3,1];super(n,i,e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new xr(e.radius,e.detail)}}class yr extends ve{constructor(e=1,t=.4,n=8,i=6,s=Math.PI*2){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:i,arc:s},n=Math.floor(n),i=Math.floor(i);const o=[],a=[],l=[],c=[],u=new S,h=new S,f=new S;for(let d=0;d<=n;d++)for(let p=0;p<=i;p++){const x=p/i*s,v=d/n*Math.PI*2;h.x=(e+t*Math.cos(v))*Math.cos(x),h.y=(e+t*Math.cos(v))*Math.sin(x),h.z=t*Math.sin(v),a.push(h.x,h.y,h.z),u.x=e*Math.cos(x),u.y=e*Math.sin(x),f.subVectors(h,u).normalize(),l.push(f.x,f.y,f.z),c.push(p/i),c.push(d/n)}for(let d=1;d<=n;d++)for(let p=1;p<=i;p++){const x=(i+1)*d+p-1,v=(i+1)*(d-1)+p-1,g=(i+1)*(d-1)+p,m=(i+1)*d+p;o.push(x,v,m),o.push(v,g,m)}this.setIndex(o),this.setAttribute("position",new de(a,3)),this.setAttribute("normal",new de(l,3)),this.setAttribute("uv",new de(c,2))}static fromJSON(e){return new yr(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class vr extends ve{constructor(e=1,t=.4,n=64,i=8,s=2,o=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:i,p:s,q:o},n=Math.floor(n),i=Math.floor(i);const a=[],l=[],c=[],u=[],h=new S,f=new S,d=new S,p=new S,x=new S,v=new S,g=new S;for(let _=0;_<=n;++_){const y=_/n*s*Math.PI*2;m(y,s,o,e,d),m(y+.01,s,o,e,p),v.subVectors(p,d),g.addVectors(p,d),x.crossVectors(v,g),g.crossVectors(x,v),x.normalize(),g.normalize();for(let M=0;M<=i;++M){const b=M/i*Math.PI*2,E=-t*Math.cos(b),P=t*Math.sin(b);h.x=d.x+(E*g.x+P*x.x),h.y=d.y+(E*g.y+P*x.y),h.z=d.z+(E*g.z+P*x.z),l.push(h.x,h.y,h.z),f.subVectors(h,d).normalize(),c.push(f.x,f.y,f.z),u.push(_/n),u.push(M/i)}}for(let _=1;_<=n;_++)for(let y=1;y<=i;y++){const M=(i+1)*(_-1)+(y-1),b=(i+1)*_+(y-1),E=(i+1)*_+y,P=(i+1)*(_-1)+y;a.push(M,b,P),a.push(b,E,P)}this.setIndex(a),this.setAttribute("position",new de(l,3)),this.setAttribute("normal",new de(c,3)),this.setAttribute("uv",new de(u,2));function m(_,y,M,b,E){const P=Math.cos(_),z=Math.sin(_),N=M/y*_,I=Math.cos(N);E.x=b*(2+I)*.5*P,E.y=b*(2+I)*z*.5,E.z=b*Math.sin(N)*.5}}static fromJSON(e){return new vr(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class _r extends ve{constructor(e=new Io(new S(-1,-1,0),new S(-1,1,0),new S(1,1,0)),t=64,n=1,i=8,s=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:i,closed:s};const o=e.computeFrenetFrames(t,s);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const a=new S,l=new S,c=new W;let u=new S;const h=[],f=[],d=[],p=[];x(),this.setIndex(p),this.setAttribute("position",new de(h,3)),this.setAttribute("normal",new de(f,3)),this.setAttribute("uv",new de(d,2));function x(){for(let _=0;_<t;_++)v(_);v(s===!1?t:0),m(),g()}function v(_){u=e.getPointAt(_/t,u);const y=o.normals[_],M=o.binormals[_];for(let b=0;b<=i;b++){const E=b/i*Math.PI*2,P=Math.sin(E),z=-Math.cos(E);l.x=z*y.x+P*M.x,l.y=z*y.y+P*M.y,l.z=z*y.z+P*M.z,l.normalize(),f.push(l.x,l.y,l.z),a.x=u.x+n*l.x,a.y=u.y+n*l.y,a.z=u.z+n*l.z,h.push(a.x,a.y,a.z)}}function g(){for(let _=1;_<=t;_++)for(let y=1;y<=i;y++){const M=(i+1)*(_-1)+(y-1),b=(i+1)*_+(y-1),E=(i+1)*_+y,P=(i+1)*(_-1)+y;p.push(M,b,P),p.push(b,E,P)}}function m(){for(let _=0;_<=t;_++)for(let y=0;y<=i;y++)c.x=_/t,c.y=y/i,d.push(c.x,c.y)}}toJSON(){const e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new _r(new wl[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class El extends ve{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){const t=[],n=new Set,i=new S,s=new S;if(e.index!==null){const o=e.attributes.position,a=e.index;let l=e.groups;l.length===0&&(l=[{start:0,count:a.count,materialIndex:0}]);for(let c=0,u=l.length;c<u;++c){const h=l[c],f=h.start,d=h.count;for(let p=f,x=f+d;p<x;p+=3)for(let v=0;v<3;v++){const g=a.getX(p+v),m=a.getX(p+(v+1)%3);i.fromBufferAttribute(o,g),s.fromBufferAttribute(o,m),Tf(i,s,n)===!0&&(t.push(i.x,i.y,i.z),t.push(s.x,s.y,s.z))}}}else{const o=e.attributes.position;for(let a=0,l=o.count/3;a<l;a++)for(let c=0;c<3;c++){const u=3*a+c,h=3*a+(c+1)%3;i.fromBufferAttribute(o,u),s.fromBufferAttribute(o,h),Tf(i,s,n)===!0&&(t.push(i.x,i.y,i.z),t.push(s.x,s.y,s.z))}}this.setAttribute("position",new de(t,3))}}}function Tf(r,e,t){const n=`${r.x},${r.y},${r.z}-${e.x},${e.y},${e.z}`,i=`${e.x},${e.y},${e.z}-${r.x},${r.y},${r.z}`;return t.has(n)===!0||t.has(i)===!0?!1:(t.add(n,i),!0)}var Ef=Object.freeze({__proto__:null,BoxGeometry:Mn,BoxBufferGeometry:Mn,CircleGeometry:ur,CircleBufferGeometry:ur,ConeGeometry:hr,ConeBufferGeometry:hr,CylinderGeometry:kn,CylinderBufferGeometry:kn,DodecahedronGeometry:fr,DodecahedronBufferGeometry:fr,EdgesGeometry:ml,ExtrudeGeometry:on,ExtrudeBufferGeometry:on,IcosahedronGeometry:pr,IcosahedronBufferGeometry:pr,LatheGeometry:mr,LatheBufferGeometry:mr,OctahedronGeometry:vi,OctahedronBufferGeometry:vi,PlaneGeometry:hi,PlaneBufferGeometry:hi,PolyhedronGeometry:rn,PolyhedronBufferGeometry:rn,RingGeometry:gr,RingBufferGeometry:gr,ShapeGeometry:_i,ShapeBufferGeometry:_i,SphereGeometry:Mi,SphereBufferGeometry:Mi,TetrahedronGeometry:xr,TetrahedronBufferGeometry:xr,TorusGeometry:yr,TorusBufferGeometry:yr,TorusKnotGeometry:vr,TorusKnotBufferGeometry:vr,TubeGeometry:_r,TubeBufferGeometry:_r,WireframeGeometry:El});class Al extends yt{constructor(e){super(),this.type="ShadowMaterial",this.color=new le(0),this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this}}Al.prototype.isShadowMaterial=!0;class zo extends yt{constructor(e){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new le(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new le(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=si,this.normalScale=new W(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}zo.prototype.isMeshStandardMaterial=!0;class Cl extends zo{constructor(e){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new W(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return St(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.sheenColor=new le(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationColor=new le(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new le(1,1,1),this.specularColorMap=null,this._sheen=0,this._clearcoat=0,this._transmission=0,this.setValues(e)}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}Cl.prototype.isMeshPhysicalMaterial=!0;class Ll extends yt{constructor(e){super(),this.type="MeshPhongMaterial",this.color=new le(16777215),this.specular=new le(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new le(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=si,this.normalScale=new W(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Cr,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}Ll.prototype.isMeshPhongMaterial=!0;class Rl extends yt{constructor(e){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new le(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new le(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=si,this.normalScale=new W(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}Rl.prototype.isMeshToonMaterial=!0;class Pl extends yt{constructor(e){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=si,this.normalScale=new W(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}Pl.prototype.isMeshNormalMaterial=!0;class Il extends yt{constructor(e){super(),this.type="MeshLambertMaterial",this.color=new le(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new le(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Cr,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}Il.prototype.isMeshLambertMaterial=!0;class Dl extends yt{constructor(e){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new le(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=si,this.normalScale=new W(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this}}Dl.prototype.isMeshMatcapMaterial=!0;class Fl extends Mt{constructor(e){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}Fl.prototype.isLineDashedMaterial=!0;var _y=Object.freeze({__proto__:null,ShadowMaterial:Al,SpriteMaterial:fo,RawShaderMaterial:tr,ShaderMaterial:bn,PointsMaterial:yi,MeshPhysicalMaterial:Cl,MeshStandardMaterial:zo,MeshPhongMaterial:Ll,MeshToonMaterial:Rl,MeshNormalMaterial:Pl,MeshLambertMaterial:Il,MeshDepthMaterial:lo,MeshDistanceMaterial:co,MeshBasicMaterial:_n,MeshMatcapMaterial:Dl,LineDashedMaterial:Fl,LineBasicMaterial:Mt,Material:yt});const $e={arraySlice:function(r,e,t){return $e.isTypedArray(r)?new r.constructor(r.subarray(e,t!==void 0?t:r.length)):r.slice(e,t)},convertArray:function(r,e,t){return!r||!t&&r.constructor===e?r:typeof e.BYTES_PER_ELEMENT=="number"?new e(r):Array.prototype.slice.call(r)},isTypedArray:function(r){return ArrayBuffer.isView(r)&&!(r instanceof DataView)},getKeyframeOrder:function(r){function e(i,s){return r[i]-r[s]}const t=r.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n},sortedArray:function(r,e,t){const n=r.length,i=new r.constructor(n);for(let s=0,o=0;o!==n;++s){const a=t[s]*e;for(let l=0;l!==e;++l)i[o++]=r[a+l]}return i},flattenJSON:function(r,e,t,n){let i=1,s=r[0];for(;s!==void 0&&s[n]===void 0;)s=r[i++];if(s===void 0)return;let o=s[n];if(o!==void 0)if(Array.isArray(o))do o=s[n],o!==void 0&&(e.push(s.time),t.push.apply(t,o)),s=r[i++];while(s!==void 0);else if(o.toArray!==void 0)do o=s[n],o!==void 0&&(e.push(s.time),o.toArray(t,t.length)),s=r[i++];while(s!==void 0);else do o=s[n],o!==void 0&&(e.push(s.time),t.push(o)),s=r[i++];while(s!==void 0)},subclip:function(r,e,t,n,i=30){const s=r.clone();s.name=e;const o=[];for(let l=0;l<s.tracks.length;++l){const c=s.tracks[l],u=c.getValueSize(),h=[],f=[];for(let d=0;d<c.times.length;++d){const p=c.times[d]*i;if(!(p<t||p>=n)){h.push(c.times[d]);for(let x=0;x<u;++x)f.push(c.values[d*u+x])}}h.length!==0&&(c.times=$e.convertArray(h,c.times.constructor),c.values=$e.convertArray(f,c.values.constructor),o.push(c))}s.tracks=o;let a=1/0;for(let l=0;l<s.tracks.length;++l)a>s.tracks[l].times[0]&&(a=s.tracks[l].times[0]);for(let l=0;l<s.tracks.length;++l)s.tracks[l].shift(-1*a);return s.resetDuration(),s},makeClipAdditive:function(r,e=0,t=r,n=30){n<=0&&(n=30);const i=t.tracks.length,s=e/n;for(let o=0;o<i;++o){const a=t.tracks[o],l=a.ValueTypeName;if(l==="bool"||l==="string")continue;const c=r.tracks.find(function(g){return g.name===a.name&&g.ValueTypeName===l});if(c===void 0)continue;let u=0;const h=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(u=h/3);let f=0;const d=c.getValueSize();c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(f=d/3);const p=a.times.length-1;let x;if(s<=a.times[0]){const g=u,m=h-u;x=$e.arraySlice(a.values,g,m)}else if(s>=a.times[p]){const g=p*h+u,m=g+h-u;x=$e.arraySlice(a.values,g,m)}else{const g=a.createInterpolant(),m=u,_=h-u;g.evaluate(s),x=$e.arraySlice(g.resultBuffer,m,_)}l==="quaternion"&&new Tt().fromArray(x).normalize().conjugate().toArray(x);const v=c.times.length;for(let g=0;g<v;++g){const m=g*d+f;if(l==="quaternion")Tt.multiplyQuaternionsFlat(c.values,m,x,0,c.values,m);else{const _=d-f*2;for(let y=0;y<_;++y)c.values[m+y]-=x[y]}}}return r.blendMode=Aa,r}};class Sn{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],s=t[n-1];e:{t:{let o;n:{i:if(!(e<i)){for(let a=n+2;;){if(i===void 0){if(e<s)break i;return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,e,s)}if(n===a)break;if(s=i,i=t[++n],e<i)break t}o=t.length;break n}if(!(e>=s)){const a=t[1];e<a&&(n=2,s=a);for(let l=n-2;;){if(s===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(n===l)break;if(i=s,s=t[--n-1],e>=s)break t}o=n,n=0;break n}break e}for(;n<o;){const a=n+o>>>1;e<t[a]?o=a:n=a+1}if(i=t[n],s=t[n-1],s===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(i===void 0)return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,s,e)}this._cachedIndex=n,this.intervalChanged_(n,s,i)}return this.interpolate_(n,s,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,s=e*i;for(let o=0;o!==i;++o)t[o]=n[s+o];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}Sn.prototype.beforeStart_=Sn.prototype.copySampleValue_,Sn.prototype.afterEnd_=Sn.prototype.copySampleValue_;class Af extends Sn{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:ni,endingEnd:ni}}intervalChanged_(e,t,n){const i=this.parameterPositions;let s=e-2,o=e+1,a=i[s],l=i[o];if(a===void 0)switch(this.getSettings_().endingStart){case ii:s=e,a=2*t-n;break;case zr:s=i.length-2,a=t+i[s]-i[s+1];break;default:s=e,a=n}if(l===void 0)switch(this.getSettings_().endingEnd){case ii:o=e,l=2*n-t;break;case zr:o=1,l=n+i[1]-i[0];break;default:o=e-1,l=t}const c=(n-t)*.5,u=this.valueSize;this._weightPrev=c/(t-a),this._weightNext=c/(l-n),this._offsetPrev=s*u,this._offsetNext=o*u}interpolate_(e,t,n,i){const s=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,u=this._offsetPrev,h=this._offsetNext,f=this._weightPrev,d=this._weightNext,p=(n-t)/(i-t),x=p*p,v=x*p,g=-f*v+2*f*x-f*p,m=(1+f)*v+(-1.5-2*f)*x+(-.5+f)*p+1,_=(-1-d)*v+(1.5+d)*x+.5*p,y=d*v-d*x;for(let M=0;M!==a;++M)s[M]=g*o[u+M]+m*o[c+M]+_*o[l+M]+y*o[h+M];return s}}class Bl extends Sn{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const s=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,u=(n-t)/(i-t),h=1-u;for(let f=0;f!==a;++f)s[f]=o[c+f]*h+o[l+f]*u;return s}}class Cf extends Sn{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class Zt{constructor(e,t,n,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=$e.convertArray(t,this.TimeBufferType),this.values=$e.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:$e.convertArray(e.times,Array),values:$e.convertArray(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(n.interpolation=i)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new Cf(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new Bl(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new Af(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case Br:t=this.InterpolantFactoryMethodDiscrete;break;case Nr:t=this.InterpolantFactoryMethodLinear;break;case Cs:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return console.warn("THREE.KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return Br;case this.InterpolantFactoryMethodLinear:return Nr;case this.InterpolantFactoryMethodSmooth:return Cs}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let s=0,o=i-1;for(;s!==i&&n[s]<e;)++s;for(;o!==-1&&n[o]>t;)--o;if(++o,s!==0||o!==i){s>=o&&(o=Math.max(o,1),s=o-1);const a=this.getValueSize();this.times=$e.arraySlice(n,s,o),this.values=$e.arraySlice(this.values,s*a,o*a)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,s=n.length;s===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let o=null;for(let a=0;a!==s;a++){const l=n[a];if(typeof l=="number"&&isNaN(l)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,l),e=!1;break}if(o!==null&&o>l){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,l,o),e=!1;break}o=l}if(i!==void 0&&$e.isTypedArray(i))for(let a=0,l=i.length;a!==l;++a){const c=i[a];if(isNaN(c)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,c),e=!1;break}}return e}optimize(){const e=$e.arraySlice(this.times),t=$e.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===Cs,s=e.length-1;let o=1;for(let a=1;a<s;++a){let l=!1;const c=e[a],u=e[a+1];if(c!==u&&(a!==1||c!==e[0]))if(i)l=!0;else{const h=a*n,f=h-n,d=h+n;for(let p=0;p!==n;++p){const x=t[h+p];if(x!==t[f+p]||x!==t[d+p]){l=!0;break}}}if(l){if(a!==o){e[o]=e[a];const h=a*n,f=o*n;for(let d=0;d!==n;++d)t[f+d]=t[h+d]}++o}}if(s>0){e[o]=e[s];for(let a=s*n,l=o*n,c=0;c!==n;++c)t[l+c]=t[a+c];++o}return o!==e.length?(this.times=$e.arraySlice(e,0,o),this.values=$e.arraySlice(t,0,o*n)):(this.times=e,this.values=t),this}clone(){const e=$e.arraySlice(this.times,0),t=$e.arraySlice(this.values,0),n=this.constructor,i=new n(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}Zt.prototype.TimeBufferType=Float32Array,Zt.prototype.ValueBufferType=Float32Array,Zt.prototype.DefaultInterpolation=Nr;class bi extends Zt{}bi.prototype.ValueTypeName="bool",bi.prototype.ValueBufferType=Array,bi.prototype.DefaultInterpolation=Br,bi.prototype.InterpolantFactoryMethodLinear=void 0,bi.prototype.InterpolantFactoryMethodSmooth=void 0;class Nl extends Zt{}Nl.prototype.ValueTypeName="color";class us extends Zt{}us.prototype.ValueTypeName="number";class Lf extends Sn{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const s=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=(n-t)/(i-t);let c=e*a;for(let u=c+a;c!==u;c+=4)Tt.slerpFlat(s,0,o,c-a,o,c,l);return s}}class Mr extends Zt{InterpolantFactoryMethodLinear(e){return new Lf(this.times,this.values,this.getValueSize(),e)}}Mr.prototype.ValueTypeName="quaternion",Mr.prototype.DefaultInterpolation=Nr,Mr.prototype.InterpolantFactoryMethodSmooth=void 0;class wi extends Zt{}wi.prototype.ValueTypeName="string",wi.prototype.ValueBufferType=Array,wi.prototype.DefaultInterpolation=Br,wi.prototype.InterpolantFactoryMethodLinear=void 0,wi.prototype.InterpolantFactoryMethodSmooth=void 0;class hs extends Zt{}hs.prototype.ValueTypeName="vector";class fs{constructor(e,t=-1,n,i=Ls){this.name=e,this.tracks=n,this.duration=t,this.blendMode=i,this.uuid=Bt(),this.duration<0&&this.resetDuration()}static parse(e){const t=[],n=e.tracks,i=1/(e.fps||1);for(let o=0,a=n.length;o!==a;++o)t.push(by(n[o]).scale(i));const s=new this(e.name,e.duration,t,e.blendMode);return s.uuid=e.uuid,s}static toJSON(e){const t=[],n=e.tracks,i={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let 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an(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{t(s.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},n,i)}parse(e){const t=[];for(let n=0;n<e.length;n++){const i=fs.parse(e[n]);t.push(i)}return t}}class Sy extends It{constructor(e){super(e)}load(e,t,n,i){const s=this,o=[],a=new dl,l=new an(this.manager);l.setPath(this.path),l.setResponseType("arraybuffer"),l.setRequestHeader(this.requestHeader),l.setWithCredentials(s.withCredentials);let c=0;function u(h){l.load(e[h],function(f){const d=s.parse(f,!0);o[h]={width:d.width,height:d.height,format:d.format,mipmaps:d.mipmaps},c+=1,c===6&&(d.mipmapCount===1&&(a.minFilter=Ke),a.image=o,a.format=d.format,a.needsUpdate=!0,t&&t(a))},n,i)}if(Array.isArray(e))for(let h=0,f=e.length;h<f;++h)u(h);else l.load(e,function(h){const f=s.parse(h,!0);if(f.isCubemap){const d=f.mipmaps.length/f.mipmapCount;for(let 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0&&(a.crossOrigin=this.crossOrigin),s.manager.itemStart(e),a.src=e,a}}class Pf extends It{constructor(e){super(e)}load(e,t,n,i){const s=new Ki,o=new ds(this.manager);o.setCrossOrigin(this.crossOrigin),o.setPath(this.path);let a=0;function l(c){o.load(e[c],function(u){s.images[c]=u,a++,a===6&&(s.needsUpdate=!0,t&&t(s))},void 0,i)}for(let c=0;c<e.length;++c)l(c);return s}}class If extends It{constructor(e){super(e)}load(e,t,n,i){const s=this,o=new gi,a=new an(this.manager);return a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),a.setPath(this.path),a.setWithCredentials(s.withCredentials),a.load(e,function(l){const c=s.parse(l);!c||(c.image!==void 0?o.image=c.image:c.data!==void 0&&(o.image.width=c.width,o.image.height=c.height,o.image.data=c.data),o.wrapS=c.wrapS!==void 0?c.wrapS:bt,o.wrapT=c.wrapT!==void 0?c.wrapT:bt,o.magFilter=c.magFilter!==void 0?c.magFilter:Ke,o.minFilter=c.minFilter!==void 0?c.minFilter:Ke,o.anisotropy=c.anisotropy!==void 0?c.anisotropy:1,c.encoding!==void 0&&(o.encoding=c.encoding),c.flipY!==void 0&&(o.flipY=c.flipY),c.format!==void 0&&(o.format=c.format),c.type!==void 0&&(o.type=c.type),c.mipmaps!==void 0&&(o.mipmaps=c.mipmaps,o.minFilter=Kn),c.mipmapCount===1&&(o.minFilter=Ke),c.generateMipmaps!==void 0&&(o.generateMipmaps=c.generateMipmaps),o.needsUpdate=!0,t&&t(o,c))},n,i),o}}class Df extends It{constructor(e){super(e)}load(e,t,n,i){const s=new ht,o=new ds(this.manager);return o.setCrossOrigin(this.crossOrigin),o.setPath(this.path),o.load(e,function(a){s.image=a,s.needsUpdate=!0,t!==void 0&&t(s)},n,i),s}}class $t extends Ne{constructor(e,t=1){super(),this.type="Light",this.color=new le(e),this.intensity=t}dispose(){}copy(e){return super.copy(e),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,this.groundColor!==void 0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),t}}$t.prototype.isLight=!0;class Ul extends $t{constructor(e,t,n){super(e,n),this.type="HemisphereLight",this.position.copy(Ne.DefaultUp),this.updateMatrix(),this.groundColor=new le(t)}copy(e){return $t.prototype.copy.call(this,e),this.groundColor.copy(e.groundColor),this}}Ul.prototype.isHemisphereLight=!0;const Ff=new ge,Bf=new S,Nf=new S;class Ol{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new W(512,512),this.map=null,this.mapPass=null,this.matrix=new ge,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new qr,this._frameExtents=new W(1,1),this._viewportCount=1,this._viewports=[new We(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;Bf.setFromMatrixPosition(e.matrixWorld),t.position.copy(Bf),Nf.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(Nf),t.updateMatrixWorld(),Ff.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Ff),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(t.projectionMatrix),n.multiply(t.matrixWorldInverse)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class zf extends Ol{constructor(){super(new _t(50,1,.5,500)),this.focus=1}updateMatrices(e){const t=this.camera,n=Ur*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,s=e.distance||t.far;(n!==t.fov||i!==t.aspect||s!==t.far)&&(t.fov=n,t.aspect=i,t.far=s,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}zf.prototype.isSpotLightShadow=!0;class Gl extends $t{constructor(e,t,n=0,i=Math.PI/3,s=0,o=1){super(e,t),this.type="SpotLight",this.position.copy(Ne.DefaultUp),this.updateMatrix(),this.target=new Ne,this.distance=n,this.angle=i,this.penumbra=s,this.decay=o,this.shadow=new zf}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}Gl.prototype.isSpotLight=!0;const Uf=new ge,ps=new S,Hl=new S;class Of extends Ol{constructor(){super(new _t(90,1,.5,500)),this._frameExtents=new W(4,2),this._viewportCount=6,this._viewports=[new We(2,1,1,1),new We(0,1,1,1),new We(3,1,1,1),new We(1,1,1,1),new We(3,0,1,1),new We(1,0,1,1)],this._cubeDirections=[new S(1,0,0),new S(-1,0,0),new S(0,0,1),new S(0,0,-1),new S(0,1,0),new S(0,-1,0)],this._cubeUps=[new S(0,1,0),new S(0,1,0),new S(0,1,0),new S(0,1,0),new S(0,0,1),new S(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,s=e.distance||n.far;s!==n.far&&(n.far=s,n.updateProjectionMatrix()),ps.setFromMatrixPosition(e.matrixWorld),n.position.copy(ps),Hl.copy(n.position),Hl.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(Hl),n.updateMatrixWorld(),i.makeTranslation(-ps.x,-ps.y,-ps.z),Uf.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Uf)}}Of.prototype.isPointLightShadow=!0;class Vl extends $t{constructor(e,t,n=0,i=1){super(e,t),this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new Of}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}Vl.prototype.isPointLight=!0;class Gf extends Ol{constructor(){super(new Xr(-5,5,5,-5,.5,500))}}Gf.prototype.isDirectionalLightShadow=!0;class kl extends $t{constructor(e,t){super(e,t),this.type="DirectionalLight",this.position.copy(Ne.DefaultUp),this.updateMatrix(),this.target=new Ne,this.shadow=new Gf}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}kl.prototype.isDirectionalLight=!0;class Wl extends $t{constructor(e,t){super(e,t),this.type="AmbientLight"}}Wl.prototype.isAmbientLight=!0;class ql extends $t{constructor(e,t,n=10,i=10){super(e,t),this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}ql.prototype.isRectAreaLight=!0;class Xl{constructor(){this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new S)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){const n=e.x,i=e.y,s=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.282095),t.addScaledVector(o[1],.488603*i),t.addScaledVector(o[2],.488603*s),t.addScaledVector(o[3],.488603*n),t.addScaledVector(o[4],1.092548*(n*i)),t.addScaledVector(o[5],1.092548*(i*s)),t.addScaledVector(o[6],.315392*(3*s*s-1)),t.addScaledVector(o[7],1.092548*(n*s)),t.addScaledVector(o[8],.546274*(n*n-i*i)),t}getIrradianceAt(e,t){const n=e.x,i=e.y,s=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.886227),t.addScaledVector(o[1],2*.511664*i),t.addScaledVector(o[2],2*.511664*s),t.addScaledVector(o[3],2*.511664*n),t.addScaledVector(o[4],2*.429043*n*i),t.addScaledVector(o[5],2*.429043*i*s),t.addScaledVector(o[6],.743125*s*s-.247708),t.addScaledVector(o[7],2*.429043*n*s),t.addScaledVector(o[8],.429043*(n*n-i*i)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(e,t+i*3);return this}toArray(e=[],t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(e,t+i*3);return e}static getBasisAt(e,t){const n=e.x,i=e.y,s=e.z;t[0]=.282095,t[1]=.488603*i,t[2]=.488603*s,t[3]=.488603*n,t[4]=1.092548*n*i,t[5]=1.092548*i*s,t[6]=.315392*(3*s*s-1),t[7]=1.092548*n*s,t[8]=.546274*(n*n-i*i)}}Xl.prototype.isSphericalHarmonics3=!0;class ms extends $t{constructor(e=new Xl,t=1){super(void 0,t),this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){const t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}ms.prototype.isLightProbe=!0;class Hf extends It{constructor(e){super(e),this.textures={}}load(e,t,n,i){const s=this,o=new an(s.manager);o.setPath(s.path),o.setRequestHeader(s.requestHeader),o.setWithCredentials(s.withCredentials),o.load(e,function(a){try{t(s.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},n,i)}parse(e){const t=this.textures;function n(s){return t[s]===void 0&&console.warn("THREE.MaterialLoader: Undefined texture",s),t[s]}const i=new _y[e.type];if(e.uuid!==void 0&&(i.uuid=e.uuid),e.name!==void 0&&(i.name=e.name),e.color!==void 0&&i.color!==void 0&&i.color.setHex(e.color),e.roughness!==void 0&&(i.roughness=e.roughness),e.metalness!==void 0&&(i.metalness=e.metalness),e.sheen!==void 0&&(i.sheen=e.sheen),e.sheenColor!==void 0&&(i.sheenColor=new le().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(i.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&i.emissive!==void 0&&i.emissive.setHex(e.emissive),e.specular!==void 0&&i.specular!==void 0&&i.specular.setHex(e.specular),e.specularIntensity!==void 0&&(i.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&i.specularColor!==void 0&&i.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(i.shininess=e.shininess),e.clearcoat!==void 0&&(i.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=e.clearcoatRoughness),e.transmission!==void 0&&(i.transmission=e.transmission),e.thickness!==void 0&&(i.thickness=e.thickness),e.attenuationDistance!==void 0&&(i.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&i.attenuationColor!==void 0&&i.attenuationColor.setHex(e.attenuationColor),e.fog!==void 0&&(i.fog=e.fog),e.flatShading!==void 0&&(i.flatShading=e.flatShading),e.blending!==void 0&&(i.blending=e.blending),e.combine!==void 0&&(i.combine=e.combine),e.side!==void 0&&(i.side=e.side),e.shadowSide!==void 0&&(i.shadowSide=e.shadowSide),e.opacity!==void 0&&(i.opacity=e.opacity),e.format!==void 0&&(i.format=e.format),e.transparent!==void 0&&(i.transparent=e.transparent),e.alphaTest!==void 0&&(i.alphaTest=e.alphaTest),e.depthTest!==void 0&&(i.depthTest=e.depthTest),e.depthWrite!==void 0&&(i.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(i.colorWrite=e.colorWrite),e.stencilWrite!==void 0&&(i.stencilWrite=e.stencilWrite),e.stencilWriteMask!==void 0&&(i.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(i.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(i.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(i.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(i.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(i.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(i.stencilZPass=e.stencilZPass),e.wireframe!==void 0&&(i.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(i.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(i.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(i.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(i.rotation=e.rotation),e.linewidth!==1&&(i.linewidth=e.linewidth),e.dashSize!==void 0&&(i.dashSize=e.dashSize),e.gapSize!==void 0&&(i.gapSize=e.gapSize),e.scale!==void 0&&(i.scale=e.scale),e.polygonOffset!==void 0&&(i.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(i.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(i.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(i.dithering=e.dithering),e.alphaToCoverage!==void 0&&(i.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(i.premultipliedAlpha=e.premultipliedAlpha),e.visible!==void 0&&(i.visible=e.visible),e.toneMapped!==void 0&&(i.toneMapped=e.toneMapped),e.userData!==void 0&&(i.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors=="number"?i.vertexColors=e.vertexColors>0:i.vertexColors=e.vertexColors),e.uniforms!==void 0)for(const s in e.uniforms){const o=e.uniforms[s];switch(i.uniforms[s]={},o.type){case"t":i.uniforms[s].value=n(o.value);break;case"c":i.uniforms[s].value=new le().setHex(o.value);break;case"v2":i.uniforms[s].value=new W().fromArray(o.value);break;case"v3":i.uniforms[s].value=new S().fromArray(o.value);break;case"v4":i.uniforms[s].value=new We().fromArray(o.value);break;case"m3":i.uniforms[s].value=new mt().fromArray(o.value);break;case"m4":i.uniforms[s].value=new ge().fromArray(o.value);break;default:i.uniforms[s].value=o.value}}if(e.defines!==void 0&&(i.defines=e.defines),e.vertexShader!==void 0&&(i.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(i.fragmentShader=e.fragmentShader),e.extensions!==void 0)for(const s in e.extensions)i.extensions[s]=e.extensions[s];if(e.shading!==void 0&&(i.flatShading=e.shading===1),e.size!==void 0&&(i.size=e.size),e.sizeAttenuation!==void 0&&(i.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(i.map=n(e.map)),e.matcap!==void 0&&(i.matcap=n(e.matcap)),e.alphaMap!==void 0&&(i.alphaMap=n(e.alphaMap)),e.bumpMap!==void 0&&(i.bumpMap=n(e.bumpMap)),e.bumpScale!==void 0&&(i.bumpScale=e.bumpScale),e.normalMap!==void 0&&(i.normalMap=n(e.normalMap)),e.normalMapType!==void 0&&(i.normalMapType=e.normalMapType),e.normalScale!==void 0){let s=e.normalScale;Array.isArray(s)===!1&&(s=[s,s]),i.normalScale=new W().fromArray(s)}return e.displacementMap!==void 0&&(i.displacementMap=n(e.displacementMap)),e.displacementScale!==void 0&&(i.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(i.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(i.roughnessMap=n(e.roughnessMap)),e.metalnessMap!==void 0&&(i.metalnessMap=n(e.metalnessMap)),e.emissiveMap!==void 0&&(i.emissiveMap=n(e.emissiveMap)),e.emissiveIntensity!==void 0&&(i.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(i.specularMap=n(e.specularMap)),e.specularIntensityMap!==void 0&&(i.specularIntensityMap=n(e.specularIntensityMap)),e.specularColorMap!==void 0&&(i.specularColorMap=n(e.specularColorMap)),e.envMap!==void 0&&(i.envMap=n(e.envMap)),e.envMapIntensity!==void 0&&(i.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(i.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(i.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(i.lightMap=n(e.lightMap)),e.lightMapIntensity!==void 0&&(i.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(i.aoMap=n(e.aoMap)),e.aoMapIntensity!==void 0&&(i.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(i.gradientMap=n(e.gradientMap)),e.clearcoatMap!==void 0&&(i.clearcoatMap=n(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(i.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(i.clearcoatNormalMap=n(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(i.clearcoatNormalScale=new W().fromArray(e.clearcoatNormalScale)),e.transmissionMap!==void 0&&(i.transmissionMap=n(e.transmissionMap)),e.thicknessMap!==void 0&&(i.thicknessMap=n(e.thicknessMap)),e.sheenColorMap!==void 0&&(i.sheenColorMap=n(e.sheenColorMap)),e.sheenRoughnessMap!==void 0&&(i.sheenRoughnessMap=n(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}}class Uo{static decodeText(e){if(typeof TextDecoder!="undefined")return new TextDecoder().decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch(n){return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.substr(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class Yl extends ve{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}clone(){return new this.constructor().copy(this)}toJSON(){const e=super.toJSON(this);return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}Yl.prototype.isInstancedBufferGeometry=!0;class Vf extends It{constructor(e){super(e)}load(e,t,n,i){const s=this,o=new an(s.manager);o.setPath(s.path),o.setRequestHeader(s.requestHeader),o.setWithCredentials(s.withCredentials),o.load(e,function(a){try{t(s.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},n,i)}parse(e){const t={},n={};function i(d,p){if(t[p]!==void 0)return t[p];const v=d.interleavedBuffers[p],g=s(d,v.buffer),m=Oi(v.type,g),_=new mi(m,v.stride);return _.uuid=v.uuid,t[p]=_,_}function s(d,p){if(n[p]!==void 0)return n[p];const v=d.arrayBuffers[p],g=new Uint32Array(v).buffer;return n[p]=g,g}const o=e.isInstancedBufferGeometry?new Yl:new ve,a=e.data.index;if(a!==void 0){const d=Oi(a.type,a.array);o.setIndex(new ze(d,1))}const l=e.data.attributes;for(const d in l){const p=l[d];let x;if(p.isInterleavedBufferAttribute){const v=i(e.data,p.data);x=new Vn(v,p.itemSize,p.offset,p.normalized)}else{const v=Oi(p.type,p.array),g=p.isInstancedBufferAttribute?xi:ze;x=new g(v,p.itemSize,p.normalized)}p.name!==void 0&&(x.name=p.name),p.usage!==void 0&&x.setUsage(p.usage),p.updateRange!==void 0&&(x.updateRange.offset=p.updateRange.offset,x.updateRange.count=p.updateRange.count),o.setAttribute(d,x)}const c=e.data.morphAttributes;if(c)for(const d in c){const p=c[d],x=[];for(let v=0,g=p.length;v<g;v++){const m=p[v];let _;if(m.isInterleavedBufferAttribute){const y=i(e.data,m.data);_=new Vn(y,m.itemSize,m.offset,m.normalized)}else{const y=Oi(m.type,m.array);_=new ze(y,m.itemSize,m.normalized)}m.name!==void 0&&(_.name=m.name),x.push(_)}o.morphAttributes[d]=x}e.data.morphTargetsRelative&&(o.morphTargetsRelative=!0);const h=e.data.groups||e.data.drawcalls||e.data.offsets;if(h!==void 0)for(let d=0,p=h.length;d!==p;++d){const x=h[d];o.addGroup(x.start,x.count,x.materialIndex)}const f=e.data.boundingSphere;if(f!==void 0){const d=new S;f.center!==void 0&&d.fromArray(f.center),o.boundingSphere=new Dn(d,f.radius)}return e.name&&(o.name=e.name),e.userData&&(o.userData=e.userData),o}}class Ty extends It{constructor(e){super(e)}load(e,t,n,i){const s=this,o=this.path===""?Uo.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||o;const a=new an(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(l){let c=null;try{c=JSON.parse(l)}catch(h){i!==void 0&&i(h),console.error("THREE:ObjectLoader: Can't parse "+e+".",h.message);return}const u=c.metadata;if(u===void 0||u.type===void 0||u.type.toLowerCase()==="geometry"){console.error("THREE.ObjectLoader: Can't load "+e);return}s.parse(c,t)},n,i)}loadAsync(e,t){return Er(this,null,function*(){const n=this,i=this.path===""?Uo.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;const s=new an(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials);const o=yield s.loadAsync(e,t),a=JSON.parse(o),l=a.metadata;if(l===void 0||l.type===void 0||l.type.toLowerCase()==="geometry")throw new Error("THREE.ObjectLoader: Can't load "+e);return yield n.parseAsync(a)})}parse(e,t){const n=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),s=this.parseGeometries(e.geometries,i),o=this.parseImages(e.images,function(){t!==void 0&&t(c)}),a=this.parseTextures(e.textures,o),l=this.parseMaterials(e.materials,a),c=this.parseObject(e.object,s,l,a,n),u=this.parseSkeletons(e.skeletons,c);if(this.bindSkeletons(c,u),t!==void 0){let h=!1;for(const f in o)if(o[f]instanceof HTMLImageElement){h=!0;break}h===!1&&t(c)}return c}parseAsync(e){return Er(this,null,function*(){const t=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),i=this.parseGeometries(e.geometries,n),s=yield this.parseImagesAsync(e.images),o=this.parseTextures(e.textures,s),a=this.parseMaterials(e.materials,o),l=this.parseObject(e.object,i,a,o,t),c=this.parseSkeletons(e.skeletons,l);return this.bindSkeletons(l,c),l})}parseShapes(e){const t={};if(e!==void 0)for(let n=0,i=e.length;n<i;n++){const s=new Jt().fromJSON(e[n]);t[s.uuid]=s}return t}parseSkeletons(e,t){const n={},i={};if(t.traverse(function(s){s.isBone&&(i[s.uuid]=s)}),e!==void 0)for(let s=0,o=e.length;s<o;s++){const a=new Mo().fromJSON(e[s],i);n[a.uuid]=a}return n}parseGeometries(e,t){const n={};if(e!==void 0){const i=new Vf;for(let s=0,o=e.length;s<o;s++){let a;const l=e[s];switch(l.type){case"BufferGeometry":case"InstancedBufferGeometry":a=i.parse(l);break;case"Geometry":console.error("THREE.ObjectLoader: The legacy Geometry type is no longer supported.");break;default:l.type in Ef?a=Ef[l.type].fromJSON(l,t):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${l.type}"`)}a.uuid=l.uuid,l.name!==void 0&&(a.name=l.name),a.isBufferGeometry===!0&&l.userData!==void 0&&(a.userData=l.userData),n[l.uuid]=a}}return n}parseMaterials(e,t){const n={},i={};if(e!==void 0){const s=new Hf;s.setTextures(t);for(let o=0,a=e.length;o<a;o++){const l=e[o];if(l.type==="MultiMaterial"){const c=[];for(let u=0;u<l.materials.length;u++){const h=l.materials[u];n[h.uuid]===void 0&&(n[h.uuid]=s.parse(h)),c.push(n[h.uuid])}i[l.uuid]=c}else n[l.uuid]===void 0&&(n[l.uuid]=s.parse(l)),i[l.uuid]=n[l.uuid]}}return i}parseAnimations(e){const t={};if(e!==void 0)for(let n=0;n<e.length;n++){const i=e[n],s=fs.parse(i);t[s.uuid]=s}return t}parseImages(e,t){const n=this,i={};let s;function o(l){return n.manager.itemStart(l),s.load(l,function(){n.manager.itemEnd(l)},void 0,function(){n.manager.itemError(l),n.manager.itemEnd(l)})}function a(l){if(typeof l=="string"){const c=l,u=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(c)?c:n.resourcePath+c;return o(u)}else return l.data?{data:Oi(l.type,l.data),width:l.width,height:l.height}:null}if(e!==void 0&&e.length>0){const l=new zl(t);s=new ds(l),s.setCrossOrigin(this.crossOrigin);for(let c=0,u=e.length;c<u;c++){const h=e[c],f=h.url;if(Array.isArray(f)){i[h.uuid]=[];for(let d=0,p=f.length;d<p;d++){const x=f[d],v=a(x);v!==null&&(v instanceof HTMLImageElement?i[h.uuid].push(v):i[h.uuid].push(new gi(v.data,v.width,v.height)))}}else{const d=a(h.url);d!==null&&(i[h.uuid]=d)}}}return i}parseImagesAsync(e){return Er(this,null,function*(){const t=this,n={};let i;function s(o){return Er(this,null,function*(){if(typeof o=="string"){const a=o,l=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(a)?a:t.resourcePath+a;return yield i.loadAsync(l)}else return o.data?{data:Oi(o.type,o.data),width:o.width,height:o.height}:null})}if(e!==void 0&&e.length>0){i=new ds(this.manager),i.setCrossOrigin(this.crossOrigin);for(let o=0,a=e.length;o<a;o++){const l=e[o],c=l.url;if(Array.isArray(c)){n[l.uuid]=[];for(let u=0,h=c.length;u<h;u++){const f=c[u],d=yield s(f);d!==null&&(d instanceof HTMLImageElement?n[l.uuid].push(d):n[l.uuid].push(new gi(d.data,d.width,d.height)))}}else{const u=yield s(l.url);u!==null&&(n[l.uuid]=u)}}}return n})}parseTextures(e,t){function n(s,o){return typeof s=="number"?s:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",s),o[s])}const i={};if(e!==void 0)for(let s=0,o=e.length;s<o;s++){const a=e[s];a.image===void 0&&console.warn('THREE.ObjectLoader: No "image" specified for',a.uuid),t[a.image]===void 0&&console.warn("THREE.ObjectLoader: Undefined image",a.image);let l;const c=t[a.image];Array.isArray(c)?(l=new Ki(c),c.length===6&&(l.needsUpdate=!0)):(c&&c.data?l=new gi(c.data,c.width,c.height):l=new ht(c),c&&(l.needsUpdate=!0)),l.uuid=a.uuid,a.name!==void 0&&(l.name=a.name),a.mapping!==void 0&&(l.mapping=n(a.mapping,Ey)),a.offset!==void 0&&l.offset.fromArray(a.offset),a.repeat!==void 0&&l.repeat.fromArray(a.repeat),a.center!==void 0&&l.center.fromArray(a.center),a.rotation!==void 0&&(l.rotation=a.rotation),a.wrap!==void 0&&(l.wrapS=n(a.wrap[0],kf),l.wrapT=n(a.wrap[1],kf)),a.format!==void 0&&(l.format=a.format),a.type!==void 0&&(l.type=a.type),a.encoding!==void 0&&(l.encoding=a.encoding),a.minFilter!==void 0&&(l.minFilter=n(a.minFilter,Wf)),a.magFilter!==void 0&&(l.magFilter=n(a.magFilter,Wf)),a.anisotropy!==void 0&&(l.anisotropy=a.anisotropy),a.flipY!==void 0&&(l.flipY=a.flipY),a.premultiplyAlpha!==void 0&&(l.premultiplyAlpha=a.premultiplyAlpha),a.unpackAlignment!==void 0&&(l.unpackAlignment=a.unpackAlignment),a.userData!==void 0&&(l.userData=a.userData),i[a.uuid]=l}return i}parseObject(e,t,n,i,s){let o;function a(f){return t[f]===void 0&&console.warn("THREE.ObjectLoader: Undefined geometry",f),t[f]}function l(f){if(f!==void 0){if(Array.isArray(f)){const d=[];for(let p=0,x=f.length;p<x;p++){const v=f[p];n[v]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",v),d.push(n[v])}return d}return n[f]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",f),n[f]}}function c(f){return i[f]===void 0&&console.warn("THREE.ObjectLoader: Undefined texture",f),i[f]}let u,h;switch(e.type){case"Scene":o=new ho,e.background!==void 0&&(Number.isInteger(e.background)?o.background=new le(e.background):o.background=c(e.background)),e.environment!==void 0&&(o.environment=c(e.environment)),e.fog!==void 0&&(e.fog.type==="Fog"?o.fog=new $r(e.fog.color,e.fog.near,e.fog.far):e.fog.type==="FogExp2"&&(o.fog=new Zr(e.fog.color,e.fog.density)));break;case"PerspectiveCamera":o=new _t(e.fov,e.aspect,e.near,e.far),e.focus!==void 0&&(o.focus=e.focus),e.zoom!==void 0&&(o.zoom=e.zoom),e.filmGauge!==void 0&&(o.filmGauge=e.filmGauge),e.filmOffset!==void 0&&(o.filmOffset=e.filmOffset),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"OrthographicCamera":o=new Xr(e.left,e.right,e.top,e.bottom,e.near,e.far),e.zoom!==void 0&&(o.zoom=e.zoom),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"AmbientLight":o=new Wl(e.color,e.intensity);break;case"DirectionalLight":o=new kl(e.color,e.intensity);break;case"PointLight":o=new Vl(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":o=new ql(e.color,e.intensity,e.width,e.height);break;case"SpotLight":o=new Gl(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":o=new Ul(e.color,e.groundColor,e.intensity);break;case"LightProbe":o=new ms().fromJSON(e);break;case"SkinnedMesh":u=a(e.geometry),h=l(e.material),o=new vo(u,h),e.bindMode!==void 0&&(o.bindMode=e.bindMode),e.bindMatrix!==void 0&&o.bindMatrix.fromArray(e.bindMatrix),e.skeleton!==void 0&&(o.skeleton=e.skeleton);break;case"Mesh":u=a(e.geometry),h=l(e.material),o=new ft(u,h);break;case"InstancedMesh":u=a(e.geometry),h=l(e.material);const f=e.count,d=e.instanceMatrix,p=e.instanceColor;o=new cl(u,h,f),o.instanceMatrix=new xi(new Float32Array(d.array),16),p!==void 0&&(o.instanceColor=new xi(new Float32Array(p.array),p.itemSize));break;case"LOD":o=new jh;break;case"Line":o=new wn(a(e.geometry),l(e.material));break;case"LineLoop":o=new hl(a(e.geometry),l(e.material));break;case"LineSegments":o=new Dt(a(e.geometry),l(e.material));break;case"PointCloud":case"Points":o=new ts(a(e.geometry),l(e.material));break;case"Sprite":o=new go(l(e.material));break;case"Group":o=new pi;break;case"Bone":o=new _o;break;default:o=new Ne}if(o.uuid=e.uuid,e.name!==void 0&&(o.name=e.name),e.matrix!==void 0?(o.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(o.matrixAutoUpdate=e.matrixAutoUpdate),o.matrixAutoUpdate&&o.matrix.decompose(o.position,o.quaternion,o.scale)):(e.position!==void 0&&o.position.fromArray(e.position),e.rotation!==void 0&&o.rotation.fromArray(e.rotation),e.quaternion!==void 0&&o.quaternion.fromArray(e.quaternion),e.scale!==void 0&&o.scale.fromArray(e.scale)),e.castShadow!==void 0&&(o.castShadow=e.castShadow),e.receiveShadow!==void 0&&(o.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.bias!==void 0&&(o.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(o.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(o.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&o.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(o.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(o.visible=e.visible),e.frustumCulled!==void 0&&(o.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(o.renderOrder=e.renderOrder),e.userData!==void 0&&(o.userData=e.userData),e.layers!==void 0&&(o.layers.mask=e.layers),e.children!==void 0){const f=e.children;for(let d=0;d<f.length;d++)o.add(this.parseObject(f[d],t,n,i,s))}if(e.animations!==void 0){const f=e.animations;for(let d=0;d<f.length;d++){const p=f[d];o.animations.push(s[p])}}if(e.type==="LOD"){e.autoUpdate!==void 0&&(o.autoUpdate=e.autoUpdate);const f=e.levels;for(let d=0;d<f.length;d++){const p=f[d],x=o.getObjectByProperty("uuid",p.object);x!==void 0&&o.addLevel(x,p.distance)}}return o}bindSkeletons(e,t){Object.keys(t).length!==0&&e.traverse(function(n){if(n.isSkinnedMesh===!0&&n.skeleton!==void 0){const i=t[n.skeleton];i===void 0?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",n.skeleton):n.bind(i,n.bindMatrix)}})}setTexturePath(e){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(e)}}const Ey={UVMapping:Ts,CubeReflectionMapping:jn,CubeRefractionMapping:Qn,EquirectangularReflectionMapping:Lr,EquirectangularRefractionMapping:Rr,CubeUVReflectionMapping:Bi,CubeUVRefractionMapping:Pr},kf={RepeatWrapping:Ir,ClampToEdgeWrapping:bt,MirroredRepeatWrapping:Dr},Wf={NearestFilter:rt,NearestMipmapNearestFilter:Es,NearestMipmapLinearFilter:As,LinearFilter:Ke,LinearMipmapNearestFilter:ga,LinearMipmapLinearFilter:Kn};class qf extends It{constructor(e){super(e),typeof createImageBitmap=="undefined"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch=="undefined"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,o=Si.get(e);if(o!==void 0)return s.manager.itemStart(e),setTimeout(function(){t&&t(o),s.manager.itemEnd(e)},0),o;const a={};a.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",a.headers=this.requestHeader,fetch(e,a).then(function(l){return l.blob()}).then(function(l){return createImageBitmap(l,Object.assign(s.options,{colorSpaceConversion:"none"}))}).then(function(l){Si.add(e,l),t&&t(l),s.manager.itemEnd(e)}).catch(function(l){i&&i(l),s.manager.itemError(e),s.manager.itemEnd(e)}),s.manager.itemStart(e)}}qf.prototype.isImageBitmapLoader=!0;let Oo;const Jl={getContext:function(){return Oo===void 0&&(Oo=new(window.AudioContext||window.webkitAudioContext)),Oo},setContext:function(r){Oo=r}};class Xf extends It{constructor(e){super(e)}load(e,t,n,i){const s=this,o=new an(this.manager);o.setResponseType("arraybuffer"),o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{const l=a.slice(0);Jl.getContext().decodeAudioData(l,function(u){t(u)})}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},n,i)}}class Yf extends ms{constructor(e,t,n=1){super(void 0,n);const i=new le().set(e),s=new le().set(t),o=new S(i.r,i.g,i.b),a=new S(s.r,s.g,s.b),l=Math.sqrt(Math.PI),c=l*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(a).multiplyScalar(l),this.sh.coefficients[1].copy(o).sub(a).multiplyScalar(c)}}Yf.prototype.isHemisphereLightProbe=!0;class Jf extends ms{constructor(e,t=1){super(void 0,t);const n=new le().set(e);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}Jf.prototype.isAmbientLightProbe=!0;const Zf=new ge,$f=new ge,Ti=new ge;class Ay{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new _t,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new _t,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,Ti.copy(e.projectionMatrix);const i=t.eyeSep/2,s=i*t.near/t.focus,o=t.near*Math.tan(oi*t.fov*.5)/t.zoom;let a,l;$f.elements[12]=-i,Zf.elements[12]=i,a=-o*t.aspect+s,l=o*t.aspect+s,Ti.elements[0]=2*t.near/(l-a),Ti.elements[8]=(l+a)/(l-a),this.cameraL.projectionMatrix.copy(Ti),a=-o*t.aspect-s,l=o*t.aspect-s,Ti.elements[0]=2*t.near/(l-a),Ti.elements[8]=(l+a)/(l-a),this.cameraR.projectionMatrix.copy(Ti)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply($f),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(Zf)}}class jf{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=Qf(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=Qf();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function Qf(){return(typeof performance=="undefined"?Date:performance).now()}const Ei=new S,Kf=new Tt,Cy=new S,Ai=new S;class Ly extends Ne{constructor(){super(),this.type="AudioListener",this.context=Jl.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new jf}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);const t=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Ei,Kf,Cy),Ai.set(0,0,-1).applyQuaternion(Kf),t.positionX){const i=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(Ei.x,i),t.positionY.linearRampToValueAtTime(Ei.y,i),t.positionZ.linearRampToValueAtTime(Ei.z,i),t.forwardX.linearRampToValueAtTime(Ai.x,i),t.forwardY.linearRampToValueAtTime(Ai.y,i),t.forwardZ.linearRampToValueAtTime(Ai.z,i),t.upX.linearRampToValueAtTime(n.x,i),t.upY.linearRampToValueAtTime(n.y,i),t.upZ.linearRampToValueAtTime(n.z,i)}else t.setPosition(Ei.x,Ei.y,Ei.z),t.setOrientation(Ai.x,Ai.y,Ai.z,n.x,n.y,n.z)}}class Zl extends Ne{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){if(this.detune=e,this.source.detune!==void 0)return this.isPlaying===!0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return this.hasPlaybackControl===!1?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}const Ci=new S,ed=new Tt,Ry=new S,Li=new S;class Py extends Zl{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose(Ci,ed,Ry),Li.set(0,0,1).applyQuaternion(ed);const t=this.panner;if(t.positionX){const n=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(Ci.x,n),t.positionY.linearRampToValueAtTime(Ci.y,n),t.positionZ.linearRampToValueAtTime(Ci.z,n),t.orientationX.linearRampToValueAtTime(Li.x,n),t.orientationY.linearRampToValueAtTime(Li.y,n),t.orientationZ.linearRampToValueAtTime(Li.z,n)}else t.setPosition(Ci.x,Ci.y,Ci.z),t.setOrientation(Li.x,Li.y,Li.z)}}class td{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0;const t=this.getFrequencyData();for(let n=0;n<t.length;n++)e+=t[n];return e/t.length}}class nd{constructor(e,t,n){this.binding=e,this.valueSize=n;let i,s,o;switch(t){case"quaternion":i=this._slerp,s=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(n*6),this._workIndex=5;break;case"string":case"bool":i=this._select,s=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(n*5);break;default:i=this._lerp,s=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(n*5)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=s,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){const n=this.buffer,i=this.valueSize,s=e*i+i;let o=this.cumulativeWeight;if(o===0){for(let a=0;a!==i;++a)n[s+a]=n[a];o=t}else{o+=t;const a=t/o;this._mixBufferRegion(n,s,0,a,i)}this.cumulativeWeight=o}accumulateAdditive(e){const t=this.buffer,n=this.valueSize,i=n*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,i,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){const t=this.valueSize,n=this.buffer,i=e*t+t,s=this.cumulativeWeight,o=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,s<1){const l=t*this._origIndex;this._mixBufferRegion(n,i,l,1-s,t)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let l=t,c=t+t;l!==c;++l)if(n[l]!==n[l+t]){a.setValue(n,i);break}}saveOriginalState(){const e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let s=n,o=i;s!==o;++s)t[s]=t[i+s%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,i,s){if(i>=.5)for(let o=0;o!==s;++o)e[t+o]=e[n+o]}_slerp(e,t,n,i){Tt.slerpFlat(e,t,e,t,e,n,i)}_slerpAdditive(e,t,n,i,s){const o=this._workIndex*s;Tt.multiplyQuaternionsFlat(e,o,e,t,e,n),Tt.slerpFlat(e,t,e,t,e,o,i)}_lerp(e,t,n,i,s){const o=1-i;for(let a=0;a!==s;++a){const l=t+a;e[l]=e[l]*o+e[n+a]*i}}_lerpAdditive(e,t,n,i,s){for(let o=0;o!==s;++o){const a=t+o;e[a]=e[a]+e[n+o]*i}}}const $l="\\[\\]\\.:\\/",Iy=new RegExp("["+$l+"]","g"),jl="[^"+$l+"]",Dy="[^"+$l.replace("\\.","")+"]",Fy=/((?:WC+[\/:])*)/.source.replace("WC",jl),By=/(WCOD+)?/.source.replace("WCOD",Dy),Ny=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",jl),zy=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",jl),Uy=new RegExp("^"+Fy+By+Ny+zy+"$"),Oy=["material","materials","bones"];class Gy{constructor(e,t,n){const i=n||He.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,s=n.length;i!==s;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class He{constructor(e,t,n){this.path=t,this.parsedPath=n||He.parseTrackName(t),this.node=He.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new He.Composite(e,t,n):new He(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(Iy,"")}static parseTrackName(e){const t=Uy.exec(e);if(!t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const s=n.nodeName.substring(i+1);Oy.indexOf(s)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=s)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(!t||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(s){for(let o=0;o<s.length;o++){const a=s[o];if(a.name===t||a.uuid===t)return a;const l=n(a.children);if(l)return l}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let s=t.propertyIndex;if(e||(e=He.findNode(this.rootNode,t.nodeName)||this.rootNode,this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");return}if(n){let c=t.objectIndex;switch(n){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let u=0;u<e.length;u++)if(e[u].name===c){c=u;break}break;default:if(e[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(c!==void 0){if(e[c]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const o=e[i];if(o===void 0){const c=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+c+"."+i+" but it wasn't found.",e);return}let a=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?a=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(a=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(s!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(e.geometry.isBufferGeometry){if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[s]!==void 0&&(s=e.morphTargetDictionary[s])}else{console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);return}}l=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=s}else o.fromArray!==void 0&&o.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(l=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}He.Composite=Gy,He.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},He.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},He.prototype.GetterByBindingType=[He.prototype._getValue_direct,He.prototype._getValue_array,He.prototype._getValue_arrayElement,He.prototype._getValue_toArray],He.prototype.SetterByBindingTypeAndVersioning=[[He.prototype._setValue_direct,He.prototype._setValue_direct_setNeedsUpdate,He.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[He.prototype._setValue_array,He.prototype._setValue_array_setNeedsUpdate,He.prototype._setValue_array_setMatrixWorldNeedsUpdate],[He.prototype._setValue_arrayElement,He.prototype._setValue_arrayElement_setNeedsUpdate,He.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[He.prototype._setValue_fromArray,He.prototype._setValue_fromArray_setNeedsUpdate,He.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class id{constructor(){this.uuid=Bt(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let n=0,i=arguments.length;n!==i;++n)e[arguments[n].uuid]=n;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){const e=this._objects,t=this._indicesByUUID,n=this._paths,i=this._parsedPaths,s=this._bindings,o=s.length;let a,l=e.length,c=this.nCachedObjects_;for(let u=0,h=arguments.length;u!==h;++u){const f=arguments[u],d=f.uuid;let p=t[d];if(p===void 0){p=l++,t[d]=p,e.push(f);for(let x=0,v=o;x!==v;++x)s[x].push(new He(f,n[x],i[x]))}else if(p<c){a=e[p];const x=--c,v=e[x];t[v.uuid]=p,e[p]=v,t[d]=x,e[x]=f;for(let g=0,m=o;g!==m;++g){const _=s[g],y=_[x];let M=_[p];_[p]=y,M===void 0&&(M=new He(f,n[g],i[g])),_[x]=M}}else e[p]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c}remove(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let s=this.nCachedObjects_;for(let o=0,a=arguments.length;o!==a;++o){const l=arguments[o],c=l.uuid,u=t[c];if(u!==void 0&&u>=s){const h=s++,f=e[h];t[f.uuid]=u,e[u]=f,t[c]=h,e[h]=l;for(let d=0,p=i;d!==p;++d){const x=n[d],v=x[h],g=x[u];x[u]=v,x[h]=g}}}this.nCachedObjects_=s}uncache(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let s=this.nCachedObjects_,o=e.length;for(let a=0,l=arguments.length;a!==l;++a){const c=arguments[a],u=c.uuid,h=t[u];if(h!==void 0)if(delete t[u],h<s){const f=--s,d=e[f],p=--o,x=e[p];t[d.uuid]=h,e[h]=d,t[x.uuid]=f,e[f]=x,e.pop();for(let v=0,g=i;v!==g;++v){const m=n[v],_=m[f],y=m[p];m[h]=_,m[f]=y,m.pop()}}else{const f=--o,d=e[f];f>0&&(t[d.uuid]=h),e[h]=d,e.pop();for(let p=0,x=i;p!==x;++p){const v=n[p];v[h]=v[f],v.pop()}}}this.nCachedObjects_=s}subscribe_(e,t){const n=this._bindingsIndicesByPath;let i=n[e];const s=this._bindings;if(i!==void 0)return s[i];const o=this._paths,a=this._parsedPaths,l=this._objects,c=l.length,u=this.nCachedObjects_,h=new Array(c);i=s.length,n[e]=i,o.push(e),a.push(t),s.push(h);for(let f=u,d=l.length;f!==d;++f){const p=l[f];h[f]=new He(p,e,t)}return h}unsubscribe_(e){const t=this._bindingsIndicesByPath,n=t[e];if(n!==void 0){const i=this._paths,s=this._parsedPaths,o=this._bindings,a=o.length-1,l=o[a],c=e[a];t[c]=n,o[n]=l,o.pop(),s[n]=s[a],s.pop(),i[n]=i[a],i.pop()}}}id.prototype.isAnimationObjectGroup=!0;class Hy{constructor(e,t,n=null,i=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=i;const s=t.tracks,o=s.length,a=new Array(o),l={endingStart:ni,endingEnd:ni};for(let c=0;c!==o;++c){const u=s[c].createInterpolant(null);a[c]=u,u.settings=l}this._interpolantSettings=l,this._interpolants=a,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=Iu,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n){if(e.fadeOut(t),this.fadeIn(t),n){const i=this._clip.duration,s=e._clip.duration,o=s/i,a=i/s;e.warp(1,o,t),this.warp(a,1,t)}return this}crossFadeTo(e,t,n){return e.crossFadeFrom(this,t,n)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){const i=this._mixer,s=i.time,o=this.timeScale;let a=this._timeScaleInterpolant;a===null&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const l=a.parameterPositions,c=a.sampleValues;return l[0]=s,l[1]=s+n,c[0]=e/o,c[1]=t/o,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,i){if(!this.enabled){this._updateWeight(e);return}const s=this._startTime;if(s!==null){const l=(e-s)*n;if(l<0||n===0)return;this._startTime=null,t=n*l}t*=this._updateTimeScale(e);const o=this._updateTime(t),a=this._updateWeight(e);if(a>0){const l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case Aa:for(let u=0,h=l.length;u!==h;++u)l[u].evaluate(o),c[u].accumulateAdditive(a);break;case Ls:default:for(let u=0,h=l.length;u!==h;++u)l[u].evaluate(o),c[u].accumulate(i,a)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;n!==null&&(t*=n.evaluate(e)[0],e>n.parameterPositions[1]&&(this.stopWarping(),t===0?this.paused=!0:this.timeScale=t))}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let i=this.time+e,s=this._loopCount;const o=n===Du;if(e===0)return s===-1?i:o&&(s&1)===1?t-i:i;if(n===Pu){s===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=t)i=t;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(s===-1&&(e>=0?(s=0,this._setEndings(!0,this.repetitions===0,o)):this._setEndings(this.repetitions===0,!0,o)),i>=t||i<0){const a=Math.floor(i/t);i-=t*a,s+=Math.abs(a);const l=this.repetitions-s;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){const c=e<0;this._setEndings(c,!c,o)}else this._setEndings(!1,!1,o);this._loopCount=s,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:a})}}else this.time=i;if(o&&(s&1)===1)return t-i}return i}_setEndings(e,t,n){const i=this._interpolantSettings;n?(i.endingStart=ii,i.endingEnd=ii):(e?i.endingStart=this.zeroSlopeAtStart?ii:ni:i.endingStart=zr,t?i.endingEnd=this.zeroSlopeAtEnd?ii:ni:i.endingEnd=zr)}_scheduleFading(e,t,n){const i=this._mixer,s=i.time;let o=this._weightInterpolant;o===null&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const a=o.parameterPositions,l=o.sampleValues;return a[0]=s,l[0]=t,a[1]=s+e,l[1]=n,this}}class rd extends Rn{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){const n=e._localRoot||this._root,i=e._clip.tracks,s=i.length,o=e._propertyBindings,a=e._interpolants,l=n.uuid,c=this._bindingsByRootAndName;let u=c[l];u===void 0&&(u={},c[l]=u);for(let h=0;h!==s;++h){const f=i[h],d=f.name;let p=u[d];if(p!==void 0)o[h]=p;else{if(p=o[h],p!==void 0){p._cacheIndex===null&&(++p.referenceCount,this._addInactiveBinding(p,l,d));continue}const x=t&&t._propertyBindings[h].binding.parsedPath;p=new nd(He.create(n,d,x),f.ValueTypeName,f.getValueSize()),++p.referenceCount,this._addInactiveBinding(p,l,d),o[h]=p}a[h].resultBuffer=p.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const n=(e._localRoot||this._root).uuid,i=e._clip.uuid,s=this._actionsByClip[i];this._bindAction(e,s&&s.knownActions[0]),this._addInactiveAction(e,i,n)}const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const s=t[n];s.useCount++===0&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const s=t[n];--s.useCount===0&&(s.restoreOriginalState(),this._takeBackBinding(s))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const t=e._cacheIndex;return t!==null&&t<this._nActiveActions}_addInactiveAction(e,t,n){const i=this._actions,s=this._actionsByClip;let o=s[t];if(o===void 0)o={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,s[t]=o;else{const a=o.knownActions;e._byClipCacheIndex=a.length,a.push(e)}e._cacheIndex=i.length,i.push(e),o.actionByRoot[n]=e}_removeInactiveAction(e){const t=this._actions,n=t[t.length-1],i=e._cacheIndex;n._cacheIndex=i,t[i]=n,t.pop(),e._cacheIndex=null;const s=e._clip.uuid,o=this._actionsByClip,a=o[s],l=a.knownActions,c=l[l.length-1],u=e._byClipCacheIndex;c._byClipCacheIndex=u,l[u]=c,l.pop(),e._byClipCacheIndex=null;const h=a.actionByRoot,f=(e._localRoot||this._root).uuid;delete h[f],l.length===0&&delete o[s],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const s=t[n];--s.referenceCount===0&&this._removeInactiveBinding(s)}}_lendAction(e){const t=this._actions,n=e._cacheIndex,i=this._nActiveActions++,s=t[i];e._cacheIndex=i,t[i]=e,s._cacheIndex=n,t[n]=s}_takeBackAction(e){const t=this._actions,n=e._cacheIndex,i=--this._nActiveActions,s=t[i];e._cacheIndex=i,t[i]=e,s._cacheIndex=n,t[n]=s}_addInactiveBinding(e,t,n){const i=this._bindingsByRootAndName,s=this._bindings;let o=i[t];o===void 0&&(o={},i[t]=o),o[n]=e,e._cacheIndex=s.length,s.push(e)}_removeInactiveBinding(e){const t=this._bindings,n=e.binding,i=n.rootNode.uuid,s=n.path,o=this._bindingsByRootAndName,a=o[i],l=t[t.length-1],c=e._cacheIndex;l._cacheIndex=c,t[c]=l,t.pop(),delete a[s],Object.keys(a).length===0&&delete o[i]}_lendBinding(e){const t=this._bindings,n=e._cacheIndex,i=this._nActiveBindings++,s=t[i];e._cacheIndex=i,t[i]=e,s._cacheIndex=n,t[n]=s}_takeBackBinding(e){const t=this._bindings,n=e._cacheIndex,i=--this._nActiveBindings,s=t[i];e._cacheIndex=i,t[i]=e,s._cacheIndex=n,t[n]=s}_lendControlInterpolant(){const e=this._controlInterpolants,t=this._nActiveControlInterpolants++;let n=e[t];return n===void 0&&(n=new Bl(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){const t=this._controlInterpolants,n=e.__cacheIndex,i=--this._nActiveControlInterpolants,s=t[i];e.__cacheIndex=i,t[i]=e,s.__cacheIndex=n,t[n]=s}clipAction(e,t,n){const i=t||this._root,s=i.uuid;let o=typeof e=="string"?fs.findByName(i,e):e;const a=o!==null?o.uuid:e,l=this._actionsByClip[a];let c=null;if(n===void 0&&(o!==null?n=o.blendMode:n=Ls),l!==void 0){const h=l.actionByRoot[s];if(h!==void 0&&h.blendMode===n)return h;c=l.knownActions[0],o===null&&(o=c._clip)}if(o===null)return null;const u=new Hy(this,o,t,n);return this._bindAction(u,c),this._addInactiveAction(u,a,s),u}existingAction(e,t){const n=t||this._root,i=n.uuid,s=typeof e=="string"?fs.findByName(n,e):e,o=s?s.uuid:e,a=this._actionsByClip[o];return a!==void 0&&a.actionByRoot[i]||null}stopAllAction(){const e=this._actions,t=this._nActiveActions;for(let n=t-1;n>=0;--n)e[n].stop();return this}update(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,i=this.time+=e,s=Math.sign(e),o=this._accuIndex^=1;for(let c=0;c!==n;++c)t[c]._update(i,e,s,o);const a=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)a[c].apply(o);return this}setTime(e){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const t=this._actions,n=e.uuid,i=this._actionsByClip,s=i[n];if(s!==void 0){const o=s.knownActions;for(let a=0,l=o.length;a!==l;++a){const c=o[a];this._deactivateAction(c);const u=c._cacheIndex,h=t[t.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,h._cacheIndex=u,t[u]=h,t.pop(),this._removeInactiveBindingsForAction(c)}delete i[n]}}uncacheRoot(e){const t=e.uuid,n=this._actionsByClip;for(const o in n){const a=n[o].actionByRoot,l=a[t];l!==void 0&&(this._deactivateAction(l),this._removeInactiveAction(l))}const i=this._bindingsByRootAndName,s=i[t];if(s!==void 0)for(const o in s){const a=s[o];a.restoreOriginalState(),this._removeInactiveBinding(a)}}uncacheAction(e,t){const n=this.existingAction(e,t);n!==null&&(this._deactivateAction(n),this._removeInactiveAction(n))}}rd.prototype._controlInterpolantsResultBuffer=new Float32Array(1);class Go{constructor(e){typeof e=="string"&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),e=arguments[1]),this.value=e}clone(){return new Go(this.value.clone===void 0?this.value:this.value.clone())}}class sd extends mi{constructor(e,t,n=1){super(e,t),this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}sd.prototype.isInstancedInterleavedBuffer=!0;class od{constructor(e,t,n,i,s){this.buffer=e,this.type=t,this.itemSize=n,this.elementSize=i,this.count=s,this.version=0}set needsUpdate(e){e===!0&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}od.prototype.isGLBufferAttribute=!0;class Vy{constructor(e,t,n=0,i=1/0){this.ray=new Bn(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new Gs,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t&&t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t&&t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}intersectObject(e,t=!0,n=[]){return Ql(e,this,n,t),n.sort(ad),n}intersectObjects(e,t=!0,n=[]){for(let i=0,s=e.length;i<s;i++)Ql(e[i],this,n,t);return n.sort(ad),n}}function ad(r,e){return r.distance-e.distance}function Ql(r,e,t,n){if(r.layers.test(e.layers)&&r.raycast(e,t),n===!0){const i=r.children;for(let s=0,o=i.length;s<o;s++)Ql(i[s],e,t,!0)}}class ky{constructor(e=1,t=0,n=0){return this.radius=e,this.phi=t,this.theta=n,this}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(St(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class Wy{constructor(e=1,t=0,n=0){return this.radius=e,this.theta=t,this.y=n,this}set(e,t,n){return this.radius=e,this.theta=t,this.y=n,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}clone(){return new this.constructor().copy(this)}}const ld=new W;class br{constructor(e=new W(1/0,1/0),t=new W(-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=ld.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y)}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return ld.copy(e).clamp(this.min,this.max).sub(e).length()}intersect(e){return this.min.max(e.min),this.max.min(e.max),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}br.prototype.isBox2=!0;const cd=new S,Ho=new S;class ud{constructor(e=new S,t=new S){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){cd.subVectors(e,this.start),Ho.subVectors(this.end,this.start);const n=Ho.dot(Ho);let s=Ho.dot(cd)/n;return t&&(s=St(s,0,1)),s}closestPointToPoint(e,t,n){const i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}const hd=new S;class qy extends Ne{constructor(e,t){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=t;const n=new ve,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let o=0,a=1,l=32;o<l;o++,a++){const c=o/l*Math.PI*2,u=a/l*Math.PI*2;i.push(Math.cos(c),Math.sin(c),1,Math.cos(u),Math.sin(u),1)}n.setAttribute("position",new de(i,3));const s=new Mt({fog:!1,toneMapped:!1});this.cone=new Dt(n,s),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateMatrixWorld();const e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),hd.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(hd),this.color!==void 0?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const qn=new S,Vo=new ge,Kl=new ge;class fd extends Dt{constructor(e){const t=dd(e),n=new ve,i=[],s=[],o=new le(0,0,1),a=new le(0,1,0);for(let c=0;c<t.length;c++){const u=t[c];u.parent&&u.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),s.push(o.r,o.g,o.b),s.push(a.r,a.g,a.b))}n.setAttribute("position",new de(i,3)),n.setAttribute("color",new de(s,3));const l=new Mt({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(n,l),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){const t=this.bones,n=this.geometry,i=n.getAttribute("position");Kl.copy(this.root.matrixWorld).invert();for(let s=0,o=0;s<t.length;s++){const a=t[s];a.parent&&a.parent.isBone&&(Vo.multiplyMatrices(Kl,a.matrixWorld),qn.setFromMatrixPosition(Vo),i.setXYZ(o,qn.x,qn.y,qn.z),Vo.multiplyMatrices(Kl,a.parent.matrixWorld),qn.setFromMatrixPosition(Vo),i.setXYZ(o+1,qn.x,qn.y,qn.z),o+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}}function dd(r){const e=[];r&&r.isBone&&e.push(r);for(let t=0;t<r.children.length;t++)e.push.apply(e,dd(r.children[t]));return e}class Xy extends ft{constructor(e,t,n){const i=new Mi(t,4,2),s=new _n({wireframe:!0,fog:!1,toneMapped:!1});super(i,s),this.light=e,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.color!==void 0?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const Yy=new S,pd=new le,md=new le;class Jy extends Ne{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new vi(t);i.rotateY(Math.PI*.5),this.material=new _n({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);const s=i.getAttribute("position"),o=new Float32Array(s.count*3);i.setAttribute("color",new ze(o,3)),this.add(new ft(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{const t=e.geometry.getAttribute("color");pd.copy(this.light.color),md.copy(this.light.groundColor);for(let n=0,i=t.count;n<i;n++){const s=n<i/2?pd:md;t.setXYZ(n,s.r,s.g,s.b)}t.needsUpdate=!0}e.lookAt(Yy.setFromMatrixPosition(this.light.matrixWorld).negate())}}class gd extends Dt{constructor(e=10,t=10,n=4473924,i=8947848){n=new le(n),i=new le(i);const s=t/2,o=e/t,a=e/2,l=[],c=[];for(let f=0,d=0,p=-a;f<=t;f++,p+=o){l.push(-a,0,p,a,0,p),l.push(p,0,-a,p,0,a);const x=f===s?n:i;x.toArray(c,d),d+=3,x.toArray(c,d),d+=3,x.toArray(c,d),d+=3,x.toArray(c,d),d+=3}const u=new ve;u.setAttribute("position",new de(l,3)),u.setAttribute("color",new de(c,3));const h=new Mt({vertexColors:!0,toneMapped:!1});super(u,h),this.type="GridHelper"}}class Zy extends Dt{constructor(e=10,t=16,n=8,i=64,s=4473924,o=8947848){s=new le(s),o=new le(o);const a=[],l=[];for(let h=0;h<=t;h++){const f=h/t*(Math.PI*2),d=Math.sin(f)*e,p=Math.cos(f)*e;a.push(0,0,0),a.push(d,0,p);const x=h&1?s:o;l.push(x.r,x.g,x.b),l.push(x.r,x.g,x.b)}for(let h=0;h<=n;h++){const f=h&1?s:o,d=e-e/n*h;for(let p=0;p<i;p++){let x=p/i*(Math.PI*2),v=Math.sin(x)*d,g=Math.cos(x)*d;a.push(v,0,g),l.push(f.r,f.g,f.b),x=(p+1)/i*(Math.PI*2),v=Math.sin(x)*d,g=Math.cos(x)*d,a.push(v,0,g),l.push(f.r,f.g,f.b)}}const c=new ve;c.setAttribute("position",new de(a,3)),c.setAttribute("color",new de(l,3));const u=new Mt({vertexColors:!0,toneMapped:!1});super(c,u),this.type="PolarGridHelper"}}const xd=new S,ko=new S,yd=new S;class $y extends Ne{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,t===void 0&&(t=1);let i=new ve;i.setAttribute("position",new de([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const s=new Mt({fog:!1,toneMapped:!1});this.lightPlane=new wn(i,s),this.add(this.lightPlane),i=new ve,i.setAttribute("position",new de([0,0,0,0,0,1],3)),this.targetLine=new wn(i,s),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){xd.setFromMatrixPosition(this.light.matrixWorld),ko.setFromMatrixPosition(this.light.target.matrixWorld),yd.subVectors(ko,xd),this.lightPlane.lookAt(ko),this.color!==void 0?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(ko),this.targetLine.scale.z=yd.length()}}const Wo=new S,et=new Wr;class jy extends Dt{constructor(e){const t=new ve,n=new Mt({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],s=[],o={},a=new le(16755200),l=new le(16711680),c=new le(43775),u=new le(16777215),h=new le(3355443);f("n1","n2",a),f("n2","n4",a),f("n4","n3",a),f("n3","n1",a),f("f1","f2",a),f("f2","f4",a),f("f4","f3",a),f("f3","f1",a),f("n1","f1",a),f("n2","f2",a),f("n3","f3",a),f("n4","f4",a),f("p","n1",l),f("p","n2",l),f("p","n3",l),f("p","n4",l),f("u1","u2",c),f("u2","u3",c),f("u3","u1",c),f("c","t",u),f("p","c",h),f("cn1","cn2",h),f("cn3","cn4",h),f("cf1","cf2",h),f("cf3","cf4",h);function f(p,x,v){d(p,v),d(x,v)}function d(p,x){i.push(0,0,0),s.push(x.r,x.g,x.b),o[p]===void 0&&(o[p]=[]),o[p].push(i.length/3-1)}t.setAttribute("position",new de(i,3)),t.setAttribute("color",new de(s,3)),super(t,n),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}update(){const e=this.geometry,t=this.pointMap,n=1,i=1;et.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),at("c",t,e,et,0,0,-1),at("t",t,e,et,0,0,1),at("n1",t,e,et,-n,-i,-1),at("n2",t,e,et,n,-i,-1),at("n3",t,e,et,-n,i,-1),at("n4",t,e,et,n,i,-1),at("f1",t,e,et,-n,-i,1),at("f2",t,e,et,n,-i,1),at("f3",t,e,et,-n,i,1),at("f4",t,e,et,n,i,1),at("u1",t,e,et,n*.7,i*1.1,-1),at("u2",t,e,et,-n*.7,i*1.1,-1),at("u3",t,e,et,0,i*2,-1),at("cf1",t,e,et,-n,0,1),at("cf2",t,e,et,n,0,1),at("cf3",t,e,et,0,-i,1),at("cf4",t,e,et,0,i,1),at("cn1",t,e,et,-n,0,-1),at("cn2",t,e,et,n,0,-1),at("cn3",t,e,et,0,-i,-1),at("cn4",t,e,et,0,i,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function at(r,e,t,n,i,s,o){Wo.set(i,s,o).unproject(n);const a=e[r];if(a!==void 0){const l=t.getAttribute("position");for(let c=0,u=a.length;c<u;c++)l.setXYZ(a[c],Wo.x,Wo.y,Wo.z)}}const qo=new Rt;class vd extends Dt{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(8*3),s=new ve;s.setIndex(new ze(n,1)),s.setAttribute("position",new ze(i,3)),super(s,new Mt({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(e!==void 0&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),this.object!==void 0&&qo.setFromObject(this.object),qo.isEmpty())return;const t=qo.min,n=qo.max,i=this.geometry.attributes.position,s=i.array;s[0]=n.x,s[1]=n.y,s[2]=n.z,s[3]=t.x,s[4]=n.y,s[5]=n.z,s[6]=t.x,s[7]=t.y,s[8]=n.z,s[9]=n.x,s[10]=t.y,s[11]=n.z,s[12]=n.x,s[13]=n.y,s[14]=t.z,s[15]=t.x,s[16]=n.y,s[17]=t.z,s[18]=t.x,s[19]=t.y,s[20]=t.z,s[21]=n.x,s[22]=t.y,s[23]=t.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e){return Dt.prototype.copy.call(this,e),this.object=e.object,this}}class Qy extends Dt{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],s=new ve;s.setIndex(new ze(n,1)),s.setAttribute("position",new de(i,3)),super(s,new Mt({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){const t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}}class Ky extends wn{constructor(e,t=1,n=16776960){const i=n,s=[1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],o=new ve;o.setAttribute("position",new de(s,3)),o.computeBoundingSphere(),super(o,new Mt({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const a=[1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],l=new ve;l.setAttribute("position",new de(a,3)),l.computeBoundingSphere(),this.add(new ft(l,new _n({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){let t=-this.plane.constant;Math.abs(t)<1e-8&&(t=1e-8),this.scale.set(.5*this.size,.5*this.size,t),this.children[0].material.side=t<0?it:Jn,this.lookAt(this.plane.normal),super.updateMatrixWorld(e)}}const _d=new S;let Xo,ec;class ev extends Ne{constructor(e=new S(0,0,1),t=new S(0,0,0),n=1,i=16776960,s=n*.2,o=s*.2){super(),this.type="ArrowHelper",Xo===void 0&&(Xo=new ve,Xo.setAttribute("position",new de([0,0,0,0,1,0],3)),ec=new kn(0,.5,1,5,1),ec.translate(0,-.5,0)),this.position.copy(t),this.line=new wn(Xo,new Mt({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new ft(ec,new _n({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,s,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{_d.set(e.z,0,-e.x).normalize();const t=Math.acos(e.y);this.quaternion.setFromAxisAngle(_d,t)}}setLength(e,t=e*.2,n=t*.2){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}}class Md extends Dt{constructor(e=1){const t=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],n=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new ve;i.setAttribute("position",new de(t,3)),i.setAttribute("color",new de(n,3));const s=new Mt({vertexColors:!0,toneMapped:!1});super(i,s),this.type="AxesHelper"}setColors(e,t,n){const i=new le,s=this.geometry.attributes.color.array;return i.set(e),i.toArray(s,0),i.toArray(s,3),i.set(t),i.toArray(s,6),i.toArray(s,9),i.set(n),i.toArray(s,12),i.toArray(s,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class tv{constructor(){this.type="ShapePath",this.color=new le,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new os,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,n,i){return this.currentPath.quadraticCurveTo(e,t,n,i),this}bezierCurveTo(e,t,n,i,s,o){return this.currentPath.bezierCurveTo(e,t,n,i,s,o),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e,t){function n(m){const _=[];for(let y=0,M=m.length;y<M;y++){const b=m[y],E=new Jt;E.curves=b.curves,_.push(E)}return _}function i(m,_){const y=_.length;let M=!1;for(let b=y-1,E=0;E<y;b=E++){let P=_[b],z=_[E],N=z.x-P.x,I=z.y-P.y;if(Math.abs(I)>Number.EPSILON){if(I<0&&(P=_[E],N=-N,z=_[b],I=-I),m.y<P.y||m.y>z.y)continue;if(m.y===P.y){if(m.x===P.x)return!0}else{const w=I*(m.x-P.x)-N*(m.y-P.y);if(w===0)return!0;if(w<0)continue;M=!M}}else{if(m.y!==P.y)continue;if(z.x<=m.x&&m.x<=P.x||P.x<=m.x&&m.x<=z.x)return!0}}return M}const s=sn.isClockWise,o=this.subPaths;if(o.length===0)return[];if(t===!0)return n(o);let a,l,c;const u=[];if(o.length===1)return l=o[0],c=new Jt,c.curves=l.curves,u.push(c),u;let h=!s(o[0].getPoints());h=e?!h:h;const f=[],d=[];let p=[],x=0,v;d[x]=void 0,p[x]=[];for(let m=0,_=o.length;m<_;m++)l=o[m],v=l.getPoints(),a=s(v),a=e?!a:a,a?(!h&&d[x]&&x++,d[x]={s:new Jt,p:v},d[x].s.curves=l.curves,h&&x++,p[x]=[]):p[x].push({h:l,p:v[0]});if(!d[0])return n(o);if(d.length>1){let m=!1;const _=[];for(let y=0,M=d.length;y<M;y++)f[y]=[];for(let y=0,M=d.length;y<M;y++){const b=p[y];for(let E=0;E<b.length;E++){const P=b[E];let z=!0;for(let N=0;N<d.length;N++)i(P.p,d[N].p)&&(y!==N&&_.push({froms:y,tos:N,hole:E}),z?(z=!1,f[N].push(P)):m=!0);z&&f[y].push(P)}}_.length>0&&(m||(p=f))}let g;for(let m=0,_=d.length;m<_;m++){c=d[m].s,u.push(c),g=p[m];for(let y=0,M=g.length;y<M;y++)c.holes.push(g[y].h)}return u}}const bd=new Float32Array(1),nv=new Int32Array(bd.buffer);class iv{static toHalfFloat(e){e>65504&&(console.warn("THREE.DataUtils.toHalfFloat(): value exceeds 65504."),e=65504),bd[0]=e;const t=nv[0];let n=t>>16&32768,i=t>>12&2047;const s=t>>23&255;return s<103?n:s>142?(n|=31744,n|=(s==255?0:1)&&t&8388607,n):s<113?(i|=2048,n|=(i>>114-s)+(i>>113-s&1),n):(n|=s-112<<10|i>>1,n+=i&1,n)}}const rv=0,sv=1,ov=0,av=1,lv=2;function cv(r){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),r}function uv(r=[]){return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),r.isMultiMaterial=!0,r.materials=r,r.clone=function(){return r.slice()},r}function hv(r,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new ts(r,e)}function fv(r){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new go(r)}function dv(r,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new ts(r,e)}function pv(r){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new yi(r)}function mv(r){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new yi(r)}function gv(r){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new yi(r)}function xv(r,e,t){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new S(r,e,t)}function yv(r,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new ze(r,e).setUsage(Ui)}function vv(r,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new th(r,e)}function _v(r,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new nh(r,e)}function Mv(r,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new ih(r,e)}function bv(r,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new rh(r,e)}function wv(r,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new Ws(r,e)}function Sv(r,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new sh(r,e)}function Tv(r,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new qs(r,e)}function Ev(r,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new de(r,e)}function Av(r,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new ah(r,e)}Ot.create=function(r,e){return console.log("THREE.Curve.create() has been deprecated"),r.prototype=Object.create(Ot.prototype),r.prototype.constructor=r,r.prototype.getPoint=e,r},os.prototype.fromPoints=function(r){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(r)};function Cv(r){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Md(r)}function Lv(r,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new vd(r,e)}function Rv(r,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new Dt(new ml(r.geometry),new Mt({color:e!==void 0?e:16777215}))}gd.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},fd.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};function Pv(r,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new Dt(new El(r.geometry),new Mt({color:e!==void 0?e:16777215}))}It.prototype.extractUrlBase=function(r){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),Uo.extractUrlBase(r)},It.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};function Iv(r){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new an(r)}function Dv(r){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new If(r)}br.prototype.center=function(r){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(r)},br.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},br.prototype.isIntersectionBox=function(r){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(r)},br.prototype.size=function(r){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(r)},Rt.prototype.center=function(r){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(r)},Rt.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Rt.prototype.isIntersectionBox=function(r){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(r)},Rt.prototype.isIntersectionSphere=function(r){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(r)},Rt.prototype.size=function(r){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(r)},Dn.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},qr.prototype.setFromMatrix=function(r){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(r)},ud.prototype.center=function(r){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(r)},mt.prototype.flattenToArrayOffset=function(r,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(r,e)},mt.prototype.multiplyVector3=function(r){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),r.applyMatrix3(this)},mt.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},mt.prototype.applyToBufferAttribute=function(r){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),r.applyMatrix3(this)},mt.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},mt.prototype.getInverse=function(r){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(r).invert()},ge.prototype.extractPosition=function(r){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(r)},ge.prototype.flattenToArrayOffset=function(r,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(r,e)},ge.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),new S().setFromMatrixColumn(this,3)},ge.prototype.setRotationFromQuaternion=function(r){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(r)},ge.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},ge.prototype.multiplyVector3=function(r){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),r.applyMatrix4(this)},ge.prototype.multiplyVector4=function(r){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),r.applyMatrix4(this)},ge.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},ge.prototype.rotateAxis=function(r){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),r.transformDirection(this)},ge.prototype.crossVector=function(r){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),r.applyMatrix4(this)},ge.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},ge.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},ge.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},ge.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},ge.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},ge.prototype.applyToBufferAttribute=function(r){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),r.applyMatrix4(this)},ge.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},ge.prototype.makeFrustum=function(r,e,t,n,i,s){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(r,e,n,t,i,s)},ge.prototype.getInverse=function(r){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(r).invert()},tn.prototype.isIntersectionLine=function(r){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(r)},Tt.prototype.multiplyVector3=function(r){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),r.applyQuaternion(this)},Tt.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},Bn.prototype.isIntersectionBox=function(r){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(r)},Bn.prototype.isIntersectionPlane=function(r){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(r)},Bn.prototype.isIntersectionSphere=function(r){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(r)},st.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},st.prototype.barycoordFromPoint=function(r,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(r,e)},st.prototype.midpoint=function(r){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(r)},st.prototypenormal=function(r){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(r)},st.prototype.plane=function(r){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(r)},st.barycoordFromPoint=function(r,e,t,n,i){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),st.getBarycoord(r,e,t,n,i)},st.normal=function(r,e,t,n){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),st.getNormal(r,e,t,n)},Jt.prototype.extractAllPoints=function(r){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(r)},Jt.prototype.extrude=function(r){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new on(this,r)},Jt.prototype.makeGeometry=function(r){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new _i(this,r)},W.prototype.fromAttribute=function(r,e,t){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(r,e,t)},W.prototype.distanceToManhattan=function(r){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(r)},W.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},S.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},S.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},S.prototype.getPositionFromMatrix=function(r){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(r)},S.prototype.getScaleFromMatrix=function(r){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(r)},S.prototype.getColumnFromMatrix=function(r,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,r)},S.prototype.applyProjection=function(r){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(r)},S.prototype.fromAttribute=function(r,e,t){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(r,e,t)},S.prototype.distanceToManhattan=function(r){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(r)},S.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},We.prototype.fromAttribute=function(r,e,t){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(r,e,t)},We.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Ne.prototype.getChildByName=function(r){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(r)},Ne.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},Ne.prototype.translate=function(r,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,r)},Ne.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},Ne.prototype.applyMatrix=function(r){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(r)},Object.defineProperties(Ne.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(r){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=r}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),ft.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(ft.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),Fu},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),vo.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},_t.prototype.setLens=function(r,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),e!==void 0&&(this.filmGauge=e),this.setFocalLength(r)},Object.defineProperties($t.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(r){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=r}},shadowCameraLeft:{set:function(r){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=r}},shadowCameraRight:{set:function(r){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=r}},shadowCameraTop:{set:function(r){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=r}},shadowCameraBottom:{set:function(r){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=r}},shadowCameraNear:{set:function(r){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=r}},shadowCameraFar:{set:function(r){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=r}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(r){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=r}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(r){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=r}},shadowMapHeight:{set:function(r){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=r}}}),Object.defineProperties(ze.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===Ui},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(Ui)}}}),ze.prototype.setDynamic=function(r){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(r===!0?Ui:zi),this},ze.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},ze.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},ve.prototype.addIndex=function(r){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(r)},ve.prototype.addAttribute=function(r,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),!(e&&e.isBufferAttribute)&&!(e&&e.isInterleavedBufferAttribute)?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(r,new ze(arguments[1],arguments[2]))):r==="index"?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(r,e)},ve.prototype.addDrawCall=function(r,e,t){t!==void 0&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(r,e)},ve.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},ve.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},ve.prototype.removeAttribute=function(r){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(r)},ve.prototype.applyMatrix=function(r){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(r)},Object.defineProperties(ve.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),mi.prototype.setDynamic=function(r){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(r===!0?Ui:zi),this},mi.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},on.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},on.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},on.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},ho.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},Go.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(yt.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new le}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(r){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=r===la}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(r){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=r}},vertexTangents:{get:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")},set:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}}),Object.defineProperties(bn.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(r){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=r}}}),qe.prototype.clearTarget=function(r,e,t,n){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(r),this.clear(e,t,n)},qe.prototype.animate=function(r){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(r)},qe.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},qe.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},qe.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},qe.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},qe.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},qe.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},qe.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},qe.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},qe.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},qe.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},qe.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},qe.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},qe.prototype.enableScissorTest=function(r){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(r)},qe.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},qe.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},qe.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},qe.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},qe.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},qe.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},qe.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},qe.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},qe.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},qe.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(qe.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(r){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=r}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(r){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=r}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(r){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=r===!0?ri:Ht}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}},gammaFactor:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."),2},set:function(){console.warn("THREE.WebGLRenderer: .gammaFactor has been removed.")}}}),Object.defineProperties(Wh.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}});function Fv(r,e,t){return console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options )."),new to(r,t)}Object.defineProperties(Nt.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(r){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=r}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(r){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=r}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(r){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=r}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(r){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=r}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(r){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=r}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(r){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=r}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(r){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=r}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(r){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=r}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(r){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=r}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(r){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=r}}}),Zl.prototype.load=function(r){console.warn("THREE.Audio: .load has been deprecated. 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