gdharness 1.3.2 → 1.3.4

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Files changed (46) hide show
  1. package/build/cli.js +163 -85
  2. package/build/godot/addons/gdharness_editor/animation_reads.gd +14 -11
  3. package/build/godot/addons/gdharness_editor/declared_values.gd +157 -4
  4. package/build/godot/addons/gdharness_editor/file_reads.gd +15 -3
  5. package/build/godot/addons/gdharness_editor/file_walk.gd +134 -0
  6. package/build/godot/addons/gdharness_editor/file_walk.gd.uid +1 -0
  7. package/build/godot/addons/gdharness_editor/headless_check.gd +44 -23
  8. package/build/godot/addons/gdharness_editor/property_paths.gd +225 -0
  9. package/build/godot/addons/gdharness_editor/property_paths.gd.uid +1 -0
  10. package/build/godot/addons/gdharness_editor/property_values.gd +249 -227
  11. package/build/godot/addons/gdharness_editor/reading.gd +15 -0
  12. package/build/godot/addons/gdharness_editor/same_values.gd +177 -0
  13. package/build/godot/addons/gdharness_editor/same_values.gd.uid +1 -0
  14. package/build/godot/addons/gdharness_editor/scene_file.gd +100 -15
  15. package/build/godot/addons/gdharness_editor/serialisation.gd +75 -3
  16. package/build/godot/addons/gdharness_editor/tool_executor.gd +12 -3
  17. package/build/godot/addons/gdharness_editor/tools/animation_tools.gd +402 -55
  18. package/build/godot/addons/gdharness_editor/tools/resource_tools.gd +3 -2
  19. package/build/godot/addons/gdharness_editor/tools/scene_groups.gd +91 -0
  20. package/build/godot/addons/gdharness_editor/tools/scene_groups.gd.uid +1 -0
  21. package/build/godot/addons/gdharness_editor/tools/scene_placing.gd +88 -5
  22. package/build/godot/addons/gdharness_editor/tools/scene_tools.gd +102 -337
  23. package/build/godot/addons/gdharness_editor/tools/signal_tools.gd +363 -0
  24. package/build/godot/addons/gdharness_editor/tools/signal_tools.gd.uid +1 -0
  25. package/build/godot/addons/gdharness_runtime/reading.gd +15 -0
  26. package/build/godot/addons/gdharness_runtime/runtime_input.gd +10 -26
  27. package/build/godot/addons/gdharness_runtime/runtime_pad.gd +3 -2
  28. package/build/godot/addons/gdharness_runtime/runtime_paths.gd +2 -1
  29. package/build/godot/addons/gdharness_runtime/runtime_values.gd +30 -0
  30. package/build/godot/addons/gdharness_runtime/serialisation.gd +75 -3
  31. package/build/godot/operations/animation_reads.gd +14 -11
  32. package/build/godot/operations/declared_values.gd +157 -4
  33. package/build/godot/operations/dependencies.gd +14 -39
  34. package/build/godot/operations/editor_tools.gd +7 -3
  35. package/build/godot/operations/file_reads.gd +15 -3
  36. package/build/godot/operations/file_walk.gd +1 -0
  37. package/build/godot/operations/gdscript_analysis.gd +229 -75
  38. package/build/godot/operations/gdscript_authoring.gd +142 -34
  39. package/build/godot/operations/import_pipeline.gd +17 -6
  40. package/build/godot/operations/logger.gd +7 -0
  41. package/build/godot/operations/property_paths.gd +225 -0
  42. package/build/godot/operations/property_values.gd +249 -227
  43. package/build/godot/operations/reading.gd +15 -0
  44. package/build/godot/operations/same_values.gd +177 -0
  45. package/build/godot/operations/serialisation.gd +75 -3
  46. package/package.json +1 -1
@@ -189,6 +189,21 @@ static func offered(said: String, word: String, names: Array) -> String:
189
189
  return "%s; the nearest it has %s %s" % [said, "is" if close.size() == 1 else "are", ", ".join(close)]
190
190
 
191
191
 
192
+ ## [param said], the refusal for [param property], which [param target] does not declare, with the
193
+ ## names it declares nearest it when any are, as a misspelt one is usually one of them. Unlike
194
+ ## [method offered], nothing is listed when none is near, since an object declares a hundred.
195
+ static func near_property(said: String, target: Object, property: String) -> String:
196
+ var headings: int = PROPERTY_USAGE_CATEGORY | PROPERTY_USAGE_GROUP | PROPERTY_USAGE_SUBGROUP
197
+ var names: Array[String] = []
198
+ for declared: Dictionary in target.get_property_list():
199
+ if not as_int(declared.get("usage", 0)) & headings:
200
+ names.append(str(declared.get("name", "")))
201
+ var close: PackedStringArray = nearest(property, PackedStringArray(names))
202
+ if close.is_empty():
203
+ return said
204
+ return "%s; the nearest it has %s %s" % [said, "is" if close.size() == 1 else "are", ", ".join(close)]
205
+
206
+
192
207
  ## The signals [param object] has that a caller can connect, its own class's first: the engine
193
208
  ## lists them from Object down, which puts a Button's pressed after thirty a Control has, and names
194
209
  ## starting with an underscore are the engine's own.
@@ -0,0 +1,177 @@
1
+ @tool
2
+ extends RefCounted
3
+
4
+ ## Whether a value read back is the value that was given, as the tools that write properties judge
5
+ ## what a write kept and what it changed besides.
6
+
7
+ const GdhRead = preload("reading.gd")
8
+ const GdhSerialisation = preload("serialisation.gd")
9
+
10
+ # The types made of floats, which a read back compares within float precision: a Vector2 property
11
+ # stores 32-bit components, so 0.1 comes back as 0.100000001.
12
+ const FLOAT_SHAPES: Array[int] = [
13
+ TYPE_VECTOR2,
14
+ TYPE_VECTOR3,
15
+ TYPE_VECTOR4,
16
+ TYPE_QUATERNION,
17
+ TYPE_COLOR,
18
+ TYPE_RECT2,
19
+ TYPE_TRANSFORM2D,
20
+ TYPE_BASIS,
21
+ TYPE_TRANSFORM3D,
22
+ TYPE_PLANE,
23
+ TYPE_AABB,
24
+ TYPE_PROJECTION,
25
+ ]
26
+
27
+ const PACKED: Array[int] = [
28
+ TYPE_PACKED_BYTE_ARRAY,
29
+ TYPE_PACKED_INT32_ARRAY,
30
+ TYPE_PACKED_INT64_ARRAY,
31
+ TYPE_PACKED_FLOAT32_ARRAY,
32
+ TYPE_PACKED_FLOAT64_ARRAY,
33
+ TYPE_PACKED_STRING_ARRAY,
34
+ TYPE_PACKED_VECTOR2_ARRAY,
35
+ TYPE_PACKED_VECTOR3_ARRAY,
36
+ TYPE_PACKED_VECTOR4_ARRAY,
37
+ TYPE_PACKED_COLOR_ARRAY,
38
+ ]
39
+
40
+ # The pairs of built-in resources being compared, so a resource that holds itself ends the
41
+ # comparison instead of recursing into it for ever.
42
+ static var _comparing: Array[Array] = []
43
+
44
+
45
+ ## Whether [param held] is [param given], as a property read back after a set answers it.
46
+ ##
47
+ ## Close enough rather than equal for anything made of floats: a Vector2 property stores 32-bit
48
+ ## components, so 0.1 comes back as 0.100000001. A packed array read back against the list it was
49
+ ## given compares element by element, since `==` between the two is an error rather than false.
50
+ static func same(held: Variant, given: Variant) -> bool:
51
+ var held_type: int = typeof(held)
52
+ var given_type: int = typeof(given)
53
+ # An empty object property reads back as an Object that is null, not as nil, and the two are
54
+ # the same nothing.
55
+ var held_none: bool = held_type == TYPE_NIL or (held_type == TYPE_OBJECT and held == null)
56
+ var given_none: bool = given_type == TYPE_NIL or (given_type == TYPE_OBJECT and given == null)
57
+ if held_none or given_none:
58
+ return held_none == given_none
59
+ if held_type == TYPE_OBJECT or given_type == TYPE_OBJECT:
60
+ return _same_object(held, given)
61
+ if GdhSerialisation.NUMBERS.has(held_type) and GdhSerialisation.NUMBERS.has(given_type):
62
+ if held_type == TYPE_BOOL or given_type == TYPE_BOOL:
63
+ return held_type == given_type and held == given
64
+ var held_number: float = GdhRead.as_float(held)
65
+ var given_number: float = GdhRead.as_float(given)
66
+ return (is_nan(held_number) and is_nan(given_number)) or is_equal_approx(held_number, given_number)
67
+ if GdhSerialisation.TEXTS.has(held_type) and GdhSerialisation.TEXTS.has(given_type):
68
+ return str(held) == str(given)
69
+ if _listed(held_type) and _listed(given_type):
70
+ var held_items: Array = type_convert(held, TYPE_ARRAY)
71
+ var given_items: Array = type_convert(given, TYPE_ARRAY)
72
+ if held_items.size() != given_items.size():
73
+ return false
74
+ for index: int in held_items.size():
75
+ if not same(held_items[index], given_items[index]):
76
+ return false
77
+ return true
78
+ if held_type == TYPE_DICTIONARY and given_type == TYPE_DICTIONARY:
79
+ var held_entries: Dictionary = held
80
+ var given_entries: Dictionary = given
81
+ return _same_entries(held_entries, given_entries)
82
+ if held_type != given_type:
83
+ return false
84
+ return _same_shape(held, given)
85
+
86
+
87
+ static func _same_object(held: Variant, given: Variant) -> bool:
88
+ if typeof(held) != TYPE_OBJECT or typeof(given) != TYPE_OBJECT:
89
+ return false
90
+ if is_same(held, given):
91
+ return true
92
+ if not held is Resource or not given is Resource:
93
+ return false
94
+ var held_resource: Resource = held
95
+ var given_resource: Resource = given
96
+ if not _built_in(held_resource):
97
+ return held_resource.resource_path == given_resource.resource_path
98
+ if held_resource.get_class() != given_resource.get_class():
99
+ return false
100
+ # A resource local to the scene is duplicated for every instance, so the copy read back is
101
+ # another object of the same class.
102
+ if held_resource.resource_local_to_scene:
103
+ return true
104
+ return _built_in(given_resource) and _same_stored(held_resource, given_resource)
105
+
106
+
107
+ ## A resource no other file can refer to: one with no path, or one of a file's own sub-resources,
108
+ ## whose path is the file's with "::" and an id after it.
109
+ static func _built_in(resource: Resource) -> bool:
110
+ return resource.resource_path.is_empty() or resource.resource_path.contains("::")
111
+
112
+
113
+ ## Two built-in resources of one class, by every property they store. Neither has a path to be
114
+ ## known by, and a file loaded again holds a new object for each, so a Curve written into a
115
+ ## resource file and read back was judged lost by the save that had just kept it.
116
+ static func _same_stored(held: Resource, given: Resource) -> bool:
117
+ for pair: Array in _comparing:
118
+ if is_same(pair[0], held) and is_same(pair[1], given):
119
+ return true
120
+ _comparing.append([held, given])
121
+ var alike: bool = true
122
+ for property: Dictionary in held.get_property_list():
123
+ var usage: int = GdhRead.as_int(property.get("usage", 0))
124
+ var name: String = str(property.get("name", ""))
125
+ if (
126
+ not (usage & PROPERTY_USAGE_STORAGE)
127
+ or (name.begins_with("resource_") and name != "resource_name")
128
+ ):
129
+ continue
130
+ if not same(held.get(name), given.get(name)):
131
+ alike = false
132
+ break
133
+ _comparing.pop_back()
134
+ return alike
135
+
136
+
137
+ static func _same_entries(held: Dictionary, given: Dictionary) -> bool:
138
+ if held.size() != given.size():
139
+ return false
140
+ for key: Variant in given:
141
+ var found: bool = false
142
+ for held_key: Variant in held:
143
+ if same(held_key, key):
144
+ found = same(held[held_key], given[key])
145
+ break
146
+ if not found:
147
+ return false
148
+ return true
149
+
150
+
151
+ ## Two values of one type made of floats, compared component by component through the type's own
152
+ ## text form, which lists every component: each type has its own is_equal_approx, and reaching it
153
+ ## through a Variant is a call the typed gate refuses.
154
+ static func _same_shape(held: Variant, given: Variant) -> bool:
155
+ if typeof(held) not in FLOAT_SHAPES:
156
+ return held == given
157
+ var held_parts: Array[float] = _components(held)
158
+ var given_parts: Array[float] = _components(given)
159
+ if held_parts.size() != given_parts.size():
160
+ return false
161
+ for index: int in held_parts.size():
162
+ if not same(held_parts[index], given_parts[index]):
163
+ return false
164
+ return true
165
+
166
+
167
+ static func _components(value: Variant) -> Array[float]:
168
+ var parts: Array[float] = []
169
+ var text: String = var_to_str(value)
170
+ var inner: String = text.substr(text.find("(") + 1).trim_suffix(")")
171
+ for part: String in inner.split(",", false):
172
+ parts.append(part.strip_edges().to_float())
173
+ return parts
174
+
175
+
176
+ static func _listed(type: int) -> bool:
177
+ return type == TYPE_ARRAY or PACKED.has(type)
@@ -0,0 +1 @@
1
+ uid://c1a7btkxcss02
@@ -29,8 +29,8 @@ const GdhHeadlessCheck = preload("headless_check.gd")
29
29
 
30
30
  ## How many times what scripts changed is put back before a write is refused for it.
31
31
  const PUTTING_BACK_PASSES: int = 4
32
- const GdhPropertyValues = preload("property_values.gd")
33
32
  const GdhRead = preload("reading.gd")
33
+ const GdhSame = preload("same_values.gd")
34
34
  ## The names Object.ConnectFlags gives each bit. The number alone left a reader guessing that 2 is
35
35
  ## the persistence every connection in a saved scene carries.
36
36
  const CONNECT_FLAG_NAMES: Dictionary[int, String] = {
@@ -62,7 +62,8 @@ var _asked: Dictionary = {}
62
62
  var _before: Dictionary = {}
63
63
  ## Each copy a tool made, by instance id, to the instance id of the node it copies.
64
64
  var _copied_from: Dictionary = {}
65
- ## The embedded resources a tool reached into through an indexed property, by their id in the file.
65
+ ## What a tool wrote in the embedded resources it reached into, by their id in the file, as
66
+ ## [method GdhHeadlessCheck.reached] answers it.
66
67
  var _reached: Dictionary = {}
67
68
  ## The file as it was opened, to compare its embedded resources with what the write saves.
68
69
  var _text: String = ""
@@ -140,7 +141,7 @@ func asked(node: Node, names: Array) -> void:
140
141
  var property: String = str(name)
141
142
  on[property] = true
142
143
  on[property.get_slice(":", 0)] = true
143
- _reached.merge(GdhHeadlessCheck.reached(node, property))
144
+ GdhHeadlessCheck.spare(_reached, GdhHeadlessCheck.reached(node, property))
144
145
 
145
146
 
146
147
  ## Takes [param resource], built into the scene, as one the tool changed, which a write saves as it is.
@@ -251,6 +252,51 @@ func path_of(node: Node) -> String:
251
252
  return str(root.get_path_to(node))
252
253
 
253
254
 
255
+ ## The class of [param node] as a read answers it: nodeType the engine class, and scriptClass the
256
+ ## class its script declares, when it declares one.
257
+ static func class_of(node: Node) -> Dictionary:
258
+ var named: Dictionary = {"nodeType": node.get_class()}
259
+ var script: Script = node.get_script()
260
+ if script != null and not str(script.get_global_name()).is_empty():
261
+ named["scriptClass"] = str(script.get_global_name())
262
+ return named
263
+
264
+
265
+ ## [param given] as a res:// path, one inside [param project_path] taken relative to it.
266
+ static func res_path(project_path: String, given: String) -> String:
267
+ var p: String = given.strip_edges()
268
+ if p.begins_with("res://"):
269
+ return p
270
+ if not project_path.strip_edges().is_empty():
271
+ var normalized_project: String = project_path.replace("\\", "/")
272
+ var normalized: String = p.replace("\\", "/")
273
+ if normalized.begins_with(normalized_project):
274
+ p = normalized.substr(normalized_project.length()).trim_prefix("/")
275
+ return "res://" + p
276
+
277
+
278
+ ## The node at [param at] under [param top], "." or "" naming [param top] itself, or null.
279
+ static func node_at(top: Node, at: String) -> Node:
280
+ if at == "." or at.is_empty():
281
+ return top
282
+ return top.get_node_or_null(at)
283
+
284
+
285
+ ## Why the property or signal [param missing] could not be found on [param node], adding the one
286
+ ## cause the name alone does not show: a script that does not compile leaves the editor holding a
287
+ ## placeholder with no properties or signals at all, and the refusal named the property instead.
288
+ ## Such a script has no engine class beneath it. Compiling a copy of the source to find out failed on
289
+ ## every script with a class_name, since the copy hides the global class the original declares.
290
+ static func missing_on(node: Node, missing: String) -> String:
291
+ var script: Script = node.get_script()
292
+ if script == null or not str(script.get_instance_base_type()).is_empty():
293
+ return missing
294
+ return (
295
+ "%s. Its script, %s, does not compile, so none of what it declares is known here."
296
+ % [missing.trim_suffix("."), script.resource_path]
297
+ )
298
+
299
+
254
300
  ## Why [param node]'s own properties and connections cannot be written, or "". A node inside an
255
301
  ## instanced scene belongs to that scene's file unless its children were made editable here.
256
302
  func foreign(node: Node) -> String:
@@ -299,27 +345,42 @@ func _closed_around(node: Node) -> PackedStringArray:
299
345
 
300
346
 
301
347
  ## Why [param node] cannot be moved, renamed, copied or deleted, or "": the scene may only
302
- ## restructure nodes it declares itself, not ones its base scene or an instance creates.
303
- func fixed(node: Node) -> String:
348
+ ## restructure nodes it declares itself, not ones its base scene or an instance creates. With
349
+ ## [param deleting], the refusal says what can be done instead, since nothing in this scene can.
350
+ func fixed(node: Node, deleting: bool = false) -> String:
304
351
  if node == root:
305
352
  return "The root of %s cannot be moved, renamed, copied or deleted." % path
306
353
  if node.owner != root:
307
354
  var why: String = foreign(node)
308
355
  if why.is_empty():
309
356
  why = "%s is inside an instanced scene, which creates it again on load." % path_of(node)
357
+ if deleting:
358
+ why += _deleted_elsewhere(node, node.owner.scene_file_path)
310
359
  return why
311
360
  var at: String = path_of(node)
312
361
  if _base_paths.has(at):
313
- return (
314
- (
315
- "%s is made by %s, a scene %s inherits, which creates it again on load. Edit that "
316
- + "scene instead."
317
- )
318
- % [at, _base_paths[at], path]
362
+ var maker: String = str(_base_paths[at])
363
+ var made: String = (
364
+ "%s is made by %s, a scene %s inherits, which creates it again on load." % [at, maker, path]
319
365
  )
366
+ return made + (_deleted_elsewhere(node, maker) if deleting else " Edit that scene instead.")
320
367
  return ""
321
368
 
322
369
 
370
+ ## What a caller can do with [param node], made by [param maker], instead of deleting it here.
371
+ static func _deleted_elsewhere(node: Node, maker: String) -> String:
372
+ var hidden: String = (
373
+ "set its visible to false here to hide it in this scene alone, or " if "visible" in node else ""
374
+ )
375
+ return (
376
+ (
377
+ " No scene can delete a node another scene makes: %sdelete it in %s, which removes it from "
378
+ + "every scene using that one."
379
+ )
380
+ % [hidden, maker]
381
+ )
382
+
383
+
323
384
  ## Why the folder a new file at [param file_path] goes in cannot be made, or "" once it is there. The
324
385
  ## engine makes no folder when it saves, so a create into one not yet made failed with no more than
325
386
  ## the engine's error, while script_edit create made its folder and went ahead.
@@ -437,7 +498,9 @@ func unusable_name(parent: Node, child_name: String, moving: Node = null) -> Str
437
498
  return unfit
438
499
  var taken: Node = parent.get_node_or_null(NodePath(child_name))
439
500
  if taken != null and taken != moving and taken.get_parent() == parent:
440
- return "%s already has a child named %s." % [path_of(parent), child_name]
501
+ # The root by its name, since its path is ".", and ". already has a child" read as a typo.
502
+ var holder: String = "The root, %s," % parent.name if parent == root else path_of(parent)
503
+ return "%s already has a child named %s." % [holder, child_name]
441
504
  return ""
442
505
 
443
506
 
@@ -457,6 +520,17 @@ func values_from(node: Node, at: String) -> String:
457
520
  return str(_base_paths.get(at, ""))
458
521
 
459
522
 
523
+ ## The groups this scene's own file puts the node at [param at] in.
524
+ func groups_at(at: String) -> PackedStringArray:
525
+ var named: PackedStringArray = []
526
+ if _state == null:
527
+ return named
528
+ for index: int in _state.get_node_count():
529
+ if _relative(str(_state.get_node_path(index))) == at:
530
+ named.append_array(_state.get_node_groups(index))
531
+ return named
532
+
533
+
460
534
  ## The names of the properties this scene's own file sets on the node at [param at].
461
535
  func set_at(at: String) -> Dictionary:
462
536
  var names: Dictionary = {}
@@ -471,13 +545,24 @@ func set_at(at: String) -> Dictionary:
471
545
 
472
546
 
473
547
  ## Whether [param loaded], read off [param saved] (a copy instantiated from the pack), is
474
- ## [param given], held by the node in [member root]. A node is compared by where it sits in each.
548
+ ## [param given], held by the node in [member root]. A node is compared by where it sits in each,
549
+ ## in a list of nodes as much as alone: the copy's nodes are others with the same places.
475
550
  func kept(saved: Node, loaded: Variant, given: Variant) -> bool:
476
551
  if loaded is Node and given is Node:
477
552
  var loaded_node: Node = loaded
478
553
  var given_node: Node = given
479
554
  return str(saved.get_path_to(loaded_node)) == str(root.get_path_to(given_node))
480
- return GdhPropertyValues.same(loaded, given)
555
+ if loaded is Array and given is Array:
556
+ var loaded_items: Array = loaded
557
+ var given_items: Array = given
558
+ if given_items.any(func(item: Variant) -> bool: return item is Node):
559
+ if loaded_items.size() != given_items.size():
560
+ return false
561
+ for index: int in given_items.size():
562
+ if not kept(saved, loaded_items[index], given_items[index]):
563
+ return false
564
+ return true
565
+ return GdhSame.same(loaded, given)
481
566
 
482
567
 
483
568
  ## Packs [member root], has [param check] read the result as the file will hold it, and writes the
@@ -805,7 +890,7 @@ func _strays(state: SceneState) -> Array[Array]:
805
890
  for key: Variant in names:
806
891
  var name: String = str(key)
807
892
  var held: bool = filed.has(name)
808
- if held == stored.has(name) and (not held or GdhPropertyValues.same(stored[name], filed[name])):
893
+ if held == stored.has(name) and (not held or GdhSame.same(stored[name], filed[name])):
809
894
  continue
810
895
  if not held and GdhHeadlessCheck.at_default(node, name):
811
896
  continue
@@ -121,6 +121,10 @@ const BUILDERS: Dictionary = {
121
121
  "Dictionary": "_build_dictionary",
122
122
  }
123
123
 
124
+ ## The built-in resources being described, outermost first, so one holding itself somewhere inside
125
+ ## is answered by its class rather than without end.
126
+ var _describing: Array[Resource] = []
127
+
124
128
 
125
129
  # Converts a Godot value into something JSON can carry. A type with no entry in the table
126
130
  # passes through as itself, which is what the JSON-native ones want.
@@ -665,9 +669,21 @@ func _serialize_object(value: Object) -> Variant:
665
669
  return _describe_input_event(event)
666
670
  if value is Resource:
667
671
  var resource: Resource = value
668
- if resource.resource_path.is_empty():
669
- return {"class": resource.get_class(), "_type": "Resource"}
670
- return {"path": resource.resource_path, "class": resource.get_class(), "_type": "Resource"}
672
+ # A file's built-in resources load with a path of the file's own and "::", which no other
673
+ # file can refer to.
674
+ if resource.resource_path.is_empty() or resource.resource_path.contains("::"):
675
+ return _describe_built_in(resource)
676
+ var filed: Dictionary = {
677
+ "path": resource.resource_path, "class": resource.get_class(), "_type": "Resource"
678
+ }
679
+ # The engine class of a resource with a script is the one its script extends, so a Stats
680
+ # file read as a Resource and nothing said it was a Stats.
681
+ var attached: Variant = resource.get_script()
682
+ if attached is Script:
683
+ var script: Script = attached
684
+ if not script.get_global_name().is_empty():
685
+ filed["scriptClass"] = str(script.get_global_name())
686
+ return filed
671
687
  if value is Node:
672
688
  var node: Node = value
673
689
  if node.is_inside_tree():
@@ -675,6 +691,62 @@ func _serialize_object(value: Object) -> Variant:
675
691
  return _describe_object(value)
676
692
 
677
693
 
694
+ ## A resource built into the file it was read from, in the form a write builds one from: its class
695
+ ## under _type beside every property it stores away from its default. As its class alone it said
696
+ ## nothing of what it held, so a CollisionShape2D's radius could not be read, and it could not be
697
+ ## written back.
698
+ func _describe_built_in(resource: Resource) -> Dictionary:
699
+ if _describing.has(resource):
700
+ return {"class": resource.get_class(), "_type": "Resource"}
701
+ _describing.append(resource)
702
+ var described: Dictionary = {"_type": resource.get_class()}
703
+ var attached: Variant = resource.get_script()
704
+ var script: Script = null
705
+ if attached is Script:
706
+ script = attached
707
+ described["script"] = serialize_value(script)
708
+ var fresh: Object = _fresh(script)
709
+ for property: Dictionary in resource.get_property_list():
710
+ var usage: int = property.get("usage", 0)
711
+ var name: String = str(property.get("name", ""))
712
+ if (
713
+ not (usage & PROPERTY_USAGE_STORAGE)
714
+ or name == "script"
715
+ or (name.begins_with("resource_") and name != "resource_name")
716
+ ):
717
+ continue
718
+ var held: Variant = resource.get(name)
719
+ var default: Variant = ClassDB.class_get_property_default_value(resource.get_class(), name)
720
+ if fresh != null:
721
+ default = fresh.get(name)
722
+ elif script != null and usage & PROPERTY_USAGE_SCRIPT_VARIABLE:
723
+ default = script.get_property_default_value(name)
724
+ if typeof(held) == typeof(default) and held == default:
725
+ continue
726
+ described[name] = serialize_value(held)
727
+ _describing.pop_back()
728
+ return described
729
+
730
+
731
+ ## A new instance of [param script] to read defaults off, or null where none should be made. What
732
+ ## the script's own code sets as it is made (a resource_name in _init, a list built by a
733
+ ## constructor, which the engine reports no default for) is then a default rather than a value
734
+ ## the file holds. None is made for a script whose _init needs arguments, nor in the editor for one
735
+ ## that is not a tool: the editor never runs those, and can_instantiate says so.
736
+ static func _fresh(script: Script) -> Object:
737
+ if script == null or not script.can_instantiate():
738
+ return null
739
+ for method: Dictionary in script.get_script_method_list():
740
+ if str(method.get("name", "")) == "_init":
741
+ var arguments: Array = method.get("args", [])
742
+ var defaults: Array = method.get("default_args", [])
743
+ if arguments.size() > defaults.size():
744
+ return null
745
+ # Called by name: new() is declared on each kind of script rather than on Script.
746
+ var made: Variant = script.call("new")
747
+ return made if made is Object else null
748
+
749
+
678
750
  ## An input event, by what it is bound to: the engine's own words for it and every field it stores
679
751
  ## away from its default. As a bare resource it was its class and nothing else, so an input action
680
752
  ## read back from project.godot could not say whether it was bound to Space or to a joypad button.
@@ -6,6 +6,7 @@ extends Node
6
6
  ## instead of leaving a command silently unanswered.
7
7
 
8
8
  const GdhSceneTools = preload("tools/scene_tools.gd")
9
+ const GdhSignalTools = preload("tools/signal_tools.gd")
9
10
  const GdhResourceTools = preload("tools/resource_tools.gd")
10
11
  const GdhAnimationTools = preload("tools/animation_tools.gd")
11
12
  const GdhPlayTools = preload("tools/play_tools.gd")
@@ -17,6 +18,7 @@ const GdhProfileTools = preload("tools/profile_tools.gd")
17
18
  var _editor_plugin: EditorPlugin = null
18
19
 
19
20
  var _scene_tools: GdhSceneTools = null
21
+ var _signal_tools: GdhSignalTools = null
20
22
  var _resource_tools: GdhResourceTools = null
21
23
  var _animation_tools: GdhAnimationTools = null
22
24
  var _play_tools: GdhPlayTools = null
@@ -50,6 +52,10 @@ func _init_tools() -> void:
50
52
  _scene_tools.name = "SceneTools"
51
53
  add_child(_scene_tools)
52
54
 
55
+ _signal_tools = GdhSignalTools.new()
56
+ _signal_tools.name = "SignalTools"
57
+ add_child(_signal_tools)
58
+
53
59
  _resource_tools = GdhResourceTools.new()
54
60
  _resource_tools.name = "ResourceTools"
55
61
  add_child(_resource_tools)
@@ -89,9 +95,9 @@ func _init_tools() -> void:
89
95
  "set_node_properties": [_scene_tools, "set_node_properties"],
90
96
  "get_node_properties": [_scene_tools, "get_node_properties"],
91
97
  "save_scene": [_scene_tools, "save_scene"],
92
- "connect_signal": [_scene_tools, "connect_signal"],
93
- "disconnect_signal": [_scene_tools, "disconnect_signal"],
94
- "list_connections": [_scene_tools, "list_connections"],
98
+ "connect_signal": [_signal_tools, "connect_signal"],
99
+ "disconnect_signal": [_signal_tools, "disconnect_signal"],
100
+ "list_connections": [_signal_tools, "list_connections"],
95
101
  "rescan_filesystem": [_filesystem_tools, "rescan_filesystem"],
96
102
  "scan_status": [_filesystem_tools, "scan_status"],
97
103
  "reimport_files": [_filesystem_tools, "reimport_files"],
@@ -124,6 +130,9 @@ func _init_tools() -> void:
124
130
  "read_animation_states": [_animation_tools, "read_animation_states"],
125
131
  "create_animation": [_animation_tools, "create_animation"],
126
132
  "add_animation_track": [_animation_tools, "add_animation_track"],
133
+ "set_animation": [_animation_tools, "set_animation"],
134
+ "rename_animation": [_animation_tools, "rename_animation"],
135
+ "remove_animation": [_animation_tools, "remove_animation"],
127
136
  "add_animation_state": [_animation_tools, "add_animation_state"],
128
137
  "connect_animation_states": [_animation_tools, "connect_animation_states"],
129
138
  }